Tap Soul: Difference between revisions

From SotA Wiki
Jump to navigation Jump to search
Jaesun (talk | contribs)
mNo edit summary
Jaesun (talk | contribs)
mNo edit summary
 
Line 10: Line 10:
}}
}}
==Effect==
==Effect==
Skill level 1
{{Skill effect list
{{Skill effect list
|effect1  = Cooldown: 0.8 seconds
|effect1  = Cooldown: 0.8 seconds
Line 22: Line 23:
|note5    = attunement penalty ÷ (1 + Death Magic Mastery / 100%), if Death Magic Specialization is training or maintaining
|note5    = attunement penalty ÷ (1 + Death Magic Mastery / 100%), if Death Magic Specialization is training or maintaining
}}
}}
''(effect increases with skill)''
*Increasing Tap Soul level lowers the fizzle chance.
*Increasing Tap Soul level lowers the fizzle chance.
*Death Attunement affects the focus recovery.
*Death Attunement affects the focus recovery.
*Stacking and charging glyphs improve the focus recovery, but also increases the self damage, and life attunement penalty and duration.
*Stacking and charging glyphs improve the focus recovery, but also increases the self damage, and life attunement penalty and duration.
 
==Trivia==
*This skill is known and trained to level 1 at [[Character Creation]].
{{Navbox Death Magic}}[[Category:Death Magic Skills]]
{{Navbox Death Magic}}[[Category:Death Magic Skills]]

Latest revision as of 05:00, 16 January 2023

Template:Infobox Skill

Effect[edit]

Skill level 1 Template:Skill effect list (effect increases with skill)

  • Increasing Tap Soul level lowers the fizzle chance.
  • Death Attunement affects the focus recovery.
  • Stacking and charging glyphs improve the focus recovery, but also increases the self damage, and life attunement penalty and duration.

Trivia[edit]

Template:Navbox Death Magic