Thank you for visiting SotAwiki, a Shroud of the Avatar Wiki Encyclopedia. If you see any information that is outdated, please take the time to update it, or if you prefer, leave a message for other editors. This community wiki is for the benefit of all Avatars!

Dazzling Rays: Difference between revisions

From SotA Wiki
Jump to navigation Jump to search
Larawyn (talk | contribs)
No edit summary
Rinaldi (talk | contribs)
No edit summary
 
(One intermediate revision by one other user not shown)
Line 11: Line 11:
| wordsofpower=Asen;Solis;Hex
| wordsofpower=Asen;Solis;Hex
| trainer=Adventuring Trainer
| trainer=Adventuring Trainer
| lastseen=89
| lastseen=109
}}
}}
==Effect==
==Effect==
Line 18: Line 18:
|effect2  = 10% Chance to consume reagents
|effect2  = 10% Chance to consume reagents
|effect3  = −20% Fizzle Chance From Equipment
|effect3  = −20% Fizzle Chance From Equipment
|effect4  = 100% Chance to [[Mesmerize]] for 2.5 – 5 seconds
|effect4  = 100% Chance to [[Mesmerize]] for 2.5 – 5.1 seconds
|note4    = +1% duration per Dazzling Rays level
|note4    = +1% duration per Dazzling Rays level
}}
}}
Sun Magic Mastery increases the radius, if Sun Magic Specialization is training or maintaining.


Increasing Dazzling Rays level raises the focus cost, but lowers the fizzle chance.
*Sun Magic Mastery increases the radius, if Sun Magic Specialization is training or maintaining.
 
*Increasing Dazzling Rays level raises the focus cost, but lowers the fizzle chance.
Sun Attunement affects the chance to mesmerize and duration.
*Sun Attunement affects the chance to mesmerize and duration.
 
*Stacking and charging glyphs improve the focus cost and duration.
Stacking and charging glyphs improve the focus cost and duration.
 
==External Reference==
* [https://www.shroudoftheavatar.com/forum/index.php?threads/magic-combat-and-crafting-skills.3937/ Magic, Combat, and Crafting Skills] on the ''Shroud of the Avatar'' Forums


{{Navbox Sun Magic}}[[Category:Sun Magic Skills]]
{{Navbox Sun Magic}}[[Category:Sun Magic Skills]]
[[Category:Crowd Control Skills]]

Latest revision as of 16:59, 16 March 2025

Dazzling RaysLastseen: R109
File:Dazzling Rays icon.png
Skill: Sun Magic Glyph
Type: Active
Focus Cost: 10
Execution Time: 1 Second
Fizzle Chance: 0%
Prerequisite Skills: Blind (Level 40)
Exp. to GM: 1,212,424 (1×)
Reagents: File:Garlic icon.pngGarlic
File:Mandrake Root icon.pngMandrake Root
File:Spider Silk icon.pngSpider Silk
Words of Power: Asen-Solis-Hex
Learned From: Adventuring Trainer

Mesmerize up to six targets in an area-of-effect around the player. Duration increases during the day.

Effect[edit]

  • Cooldown: 30 seconds
  • 10% Chance to consume reagents
  • −20% Fizzle Chance From Equipment
  • 100% Chance to Mesmerize for 2.5 – 5.1 seconds+1% duration per Dazzling Rays level
  • Sun Magic Mastery increases the radius, if Sun Magic Specialization is training or maintaining.
  • Increasing Dazzling Rays level raises the focus cost, but lowers the fizzle chance.
  • Sun Attunement affects the chance to mesmerize and duration.
  • Stacking and charging glyphs improve the focus cost and duration.