Cleansing Rain: Difference between revisions
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This [[Combos|Combination]] spell heals allies (self, [[Tamed Pet]]s, [[Magical Summons]], and party members) who are in range, and does life damage to [[Undead]] creatures who are in range. | |||
==Effect== | ==Effect== | ||
{{Skill effect list | {{Skill effect list | ||
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|effect3 = −20% Fizzle Chance From Equipment | |effect3 = −20% Fizzle Chance From Equipment | ||
|effect4 = Recover 2 – 4 Health every 2 seconds for 20 seconds | |effect4 = Recover 2 – 4 Health every 2 seconds for 20 seconds | ||
|note4 = × √(Cleansing Rain level / 40 + intelligence / 40) (estimate) | |||
|effect5 = 0 – 7 Life Damage every 2 seconds for 20 seconds | |effect5 = 0 – 7 Life Damage every 2 seconds for 20 seconds | ||
|note5 = × √(Cleansing Rain level / 40 + intelligence / 40) (estimate) | |||
}} | }} | ||
Cleansing Rain level is the average of Banish Undead and Soothing Rain levels, rounded up. Increasing Cleansing Rain level doesn't affect the focus cost, but lowers the fizzle chance. | Cleansing Rain level is the average of Banish Undead and Soothing Rain levels, rounded up. Increasing Cleansing Rain level doesn't affect the focus cost, but lowers the fizzle chance. | ||
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| combo = Cleansing Rain | | combo = Cleansing Rain | ||
}} | }} | ||
=See Also= | |||
* [[Undead]] | |||
{{Navbox Combo Skills}}[[Category:Life Magic Skills]][[Category:Water Magic Skills]][[Category:Combo Skills]] | {{Navbox Combo Skills}}[[Category:Life Magic Skills]][[Category:Water Magic Skills]][[Category:Combo Skills]] | ||
Latest revision as of 19:50, 12 May 2026
This Combination spell heals allies (self, Tamed Pets, Magical Summons, and party members) who are in range, and does life damage to Undead creatures who are in range.
Effect[edit]
Template:Skill effect list Cleansing Rain level is the average of Banish Undead and Soothing Rain levels, rounded up. Increasing Cleansing Rain level doesn't affect the focus cost, but lowers the fizzle chance.
Life Attunement or Water Attunement, whichever is higher, affects the health recovery and damage.
Stacking glyphs improves the focus cost, health recovery, damage, and duration.