Courage Club: Difference between revisions

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{{Under Construction}}
__NOTOC__
{{Infobox Location
{{Infobox Location
|name=
|name={{PAGENAME}}
|image=
|image=
|imagebackgroundcolor=
|imagebackgroundcolor=
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|commander=
|commander=
|population=
|population=
|firstseen=
|firstseen=Episode 1
|region=
|region=
|continent=
|continent=
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|coordinates=
|coordinates=
}}
}}
''' {{PAGENAME}} ''' is a Tier 2+ [[Adventuring Area]].
{{PAGENAME}} is an underground fighting club where players can challenge progressively higher-level opponents. There are Courage Club centers in [[Aerie]], [[Central Brittany]], [[Mud]], [[Resolute]], [[Valhold]], and [[Westend]].
{{PAGENAME}} is an underground fighting club where players can challenge progressively higher-level opponents. There are Courage Club centers in [[Aerie]], [[Central Brittany]], [[Mud]], [[Resolute]], [[Valhold]], and [[Westend]].


This scene can be entered by looking for a basement hatch near Guards buildings labeled "Keep out!".
This scene can be entered by looking for a basement hatch near Guards buildings labeled "Keep out!".
* You will need to use the [[Courage Club Key]] on the key hole by the locked gate, to unlock the gate that allows you to enter the arena.


To fight in the courage club arena, you must first obatin the [[Courage Club Key]] by saying the keyword "'''key'''" to a Town Guard in [[Aerie]], [[Central Brittany]], [[Mud]], [[Resolute]], [[Valhold]], and [[Westend]].
After entering the {{PAGENAME}} scene, if you have a [[Courage Club Key]] in your inventory, clicking on the '''Key Hole''' by the locked gate, will unlock the gate. Then click on the gate to open it, and then jump down into the arena area. The key will be destroyed when unlocking the gate. But, after you fight in the area, you can exit the Courage Club, and immediately go get another key.  You can fight in the courage club multiple times a day, but you can only get rewards from the Referee once per day.
When you fight in the area, there are 11 progressively more difficult opponents that attack you one at a time.
Each time you defeat an opponent you are awarded a courage club coin or coins.
* Opponents 1 to 5 are easier and they drop bronze coins.
* Opponents 6 to 8 are more difficult and they drop silver coins.
* Opponents 9 to 11 are even more difficult and they drop gold coins.
After fighting in the arena, you can give the coins to the Referee for a reward as a [[Daily Quests | Daily Quest]].
Rewards offered by the referee are:
* You can trade 10 bronze coins for either a Commemorative Bronze Coin or 16,000 XP.
* You can trade 7 silver coins for either a Commemorative Silver Coin or 53,248 XP.
* You can trade 7 gold coins for either a Commemorative Gold Coin or 65,828 XP.
* [[Banner of Valor]] is awarded  for defeating 5th opponent (one-time award).
=Map=
''There's a reason we don't let the town drunk make the maps...''
=Points of interest=
<!-- Points of interest on the compass. Two columns of bullets. -->
{{columns list|
* Referee
* Exit
}}
==NPCs==
==NPCs==
* [[Courage Club Referee]]
* [[Courage Club Referee]]
==[[Bestiary]]==
==[[Bestiary]]==
{{Creatureboxtop}}
{{Creatureboxtop}}
{{Creaturebox
{{Creaturebox
|name=Courage Club Challenger
|name=Courage Club Challenger
|minhp=
|minhp=117
|maxhp=
|maxhp=1036
|mindmg=
|mindmg=
|maxdmg=
|maxdmg=
|xp=
|xp=
|mingold=
|mingold=8
|maxgold=
|maxgold=84
|loot=
|loot=1 Lesser Wand;1 Lesser Staff;1 Long Bow;1 Reagent;2 Humanoid Loot;5 Arrow
}}
}}
{{Creaturebox
{{Creaturebox
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|maxdmg=
|maxdmg=
|xp=
|xp=
|mingold=
|mingold=1
|maxgold=
|maxgold=100
|loot=
|loot=1 Supply Bundle (Yellow);1 Norgard Great Axe
}}
}}
{{Creaturebox
{{Creaturebox
|name=Master Caster the Big Disaster
|name=Master Caster the Big Disaster
|minhp=1449
|minhp=1449
|maxhp=
|maxhp=1449
|mindmg=
|mindmg=
|maxdmg=
|maxdmg=
|xp=
|xp=
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|mingold=1
|maxgold=
|maxgold=55
|loot=
|loot=1 Lesser Staff;2 Reagent;1 Humanoid Loot
}}
}}
{{Creaturebox
{{Creaturebox
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|loot=1 Humanoid Loot;5 Arrow
}}
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{{Creaturebox
{{Creaturebox
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|loot=1 Supply Bundle (Yellow)
}}
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{{Creaturebox
{{Creaturebox
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{{Creaturebox
{{Creaturebox
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|name=Doctor Plague
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}}
}}
{{Creaturebox
{{Creaturebox
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}}
}}
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{{Creaturebox
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}}
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{{Creaturebox
{{Creaturebox
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}}
{{Creaturebox
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==Lore==
==Lore==
Courage Club is a ''side-activity''. It does have a single quest all it's own (the NPC that gives you a key for the first time tells you to talk to a Courage Club referee), but it's not connected to the bigger stories we're telling in SotA. No one has to jump into the Courage Club arena. But if you do jump in, know that the primary purpose of Courage Club is to allow you to test yourself against a few waves of tougher and tougher enemies. It's almost like a simplified version of the "Chillblain's Compendium and Pain and Suffering" dungeon. Not participating, or failing to defeat all enemies, will not block any content anywhere in the game.
:''Courage Club is a ''side-activity''. It does have a single quest all it's own (the NPC that gives you a key for the first time tells you to talk to a Courage Club referee), but it's not connected to the bigger stories we're telling in SotA. No one has to jump into the Courage Club arena. But if you do jump in, know that the primary purpose of Courage Club is to allow you to test yourself against a few waves of tougher and tougher enemies. It's almost like a simplified version of the "Chillblain's Compendium and Pain and Suffering" dungeon. Not participating, or failing to defeat all enemies, will not block any content anywhere in the game.<br>Some of the benefits of Courage Club are pretty standard: a basic quest turn-in, loot from defeated enemies, a special reward ([[Banner of Valor]]) when you finally defeat that top-tier enemy.<br>You can die while fighting in Courage Club challengers, but you can't "fail" Courage Club in the sense that you can always return there and start fighting again. If you don't have a Courage Club key, you can always get a replacement (from the character you got your previous Courage Club Key from). You can get details like these by talking to the characters that give out keys and the referees inside the clubs. There is no penalty for leaving the scene other than the time it takes to get a replacement key.<br>The clubs and their keys are universal and interchangeable. For example, if you get a Courage Club Key in Resolute, you can enter Courage Club in Central Brittany and use the key there.''<ref>Keith "Sannio" Quinn, [https://www.shroudoftheavatar.com/forum/index.php?threads/courage-club-question.100650/#post-889626 RE: Courage Club question] on [https://www.shroudoftheavatar.com/forum/index.php {{SotA}} Forum]</ref>
 
Some of the benefits of Courage Club are pretty standard: a basic quest turn-in, loot from defeated enemies, a special reward ([[Banner of Valor]]) when you finally defeat that top-tier enemy.
 
You can die while fighting in Courage Club challengers, but you can't "fail" Courage Club in the sense that you can always return there and start fighting again. If you don't have a Courage Club key, you can always get a replacement (from the character you got your previous Courage Club Key from). You can get details like these by talking to the characters that give out keys and the referees inside the clubs. There is no penalty for leaving the scene other than the time it takes to get a replacement key.
 
The clubs and their keys are universal and interchangeable. For example, if you get a Courage Club Key in Resolute, you can enter Courage Club in Central Brittany and use the key there.<ref>Keith "Sannio" Quinn, [https://www.shroudoftheavatar.com/forum/index.php?threads/courage-club-question.100650/#post-889626 RE: Courage Club question] on [https://www.shroudoftheavatar.com/forum/index.php {{SotA}} Forum]</ref>


==Trivia==
==Trivia==
:''We also added a repeatable activity related to Courage in Resolute and Aerie… but we cannot talk about it because of its first rule.''
*''We also added a repeatable activity related to Courage in Resolute and Aerie… but we cannot talk about it because of its first rule.''<ref>[[Release 45]]</ref>
:--[[Release 45|Release 45 Instructions]]<br>&nbsp;
*''Now Central Brittany also has its very own Courage Club arena where you can test your mettle.''<ref>[[Release 46]]</ref>
 
:''Now Central Brittany also has its very own Courage Club arena where you can test your mettle.''
:--[[Release 46|Release 46 Instructions]]
 
The Area Name and Map Name for this scene is:
The Area Name and Map Name for this scene is:
* Area Name: Courage Club
* Area Name: Courage Club

Latest revision as of 03:39, 1 May 2026

Template:Infobox Location Courage Club is a Tier 2+ Adventuring Area.

Courage Club is an underground fighting club where players can challenge progressively higher-level opponents. There are Courage Club centers in Aerie, Central Brittany, Mud, Resolute, Valhold, and Westend.

This scene can be entered by looking for a basement hatch near Guards buildings labeled "Keep out!".

To fight in the courage club arena, you must first obatin the Courage Club Key by saying the keyword "key" to a Town Guard in Aerie, Central Brittany, Mud, Resolute, Valhold, and Westend.

After entering the Courage Club scene, if you have a Courage Club Key in your inventory, clicking on the Key Hole by the locked gate, will unlock the gate. Then click on the gate to open it, and then jump down into the arena area. The key will be destroyed when unlocking the gate. But, after you fight in the area, you can exit the Courage Club, and immediately go get another key. You can fight in the courage club multiple times a day, but you can only get rewards from the Referee once per day.

When you fight in the area, there are 11 progressively more difficult opponents that attack you one at a time. Each time you defeat an opponent you are awarded a courage club coin or coins.

  • Opponents 1 to 5 are easier and they drop bronze coins.
  • Opponents 6 to 8 are more difficult and they drop silver coins.
  • Opponents 9 to 11 are even more difficult and they drop gold coins.

After fighting in the arena, you can give the coins to the Referee for a reward as a Daily Quest. Rewards offered by the referee are:

  • You can trade 10 bronze coins for either a Commemorative Bronze Coin or 16,000 XP.
  • You can trade 7 silver coins for either a Commemorative Silver Coin or 53,248 XP.
  • You can trade 7 gold coins for either a Commemorative Gold Coin or 65,828 XP.
  • Banner of Valor is awarded for defeating 5th opponent (one-time award).

Map[edit]

There's a reason we don't let the town drunk make the maps...

Points of interest[edit]

Template:Columns list

NPCs[edit]

Bestiary[edit]

Template:Creatureboxtop Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creatureboxbottom

Lore[edit]

Courage Club is a side-activity. It does have a single quest all it's own (the NPC that gives you a key for the first time tells you to talk to a Courage Club referee), but it's not connected to the bigger stories we're telling in SotA. No one has to jump into the Courage Club arena. But if you do jump in, know that the primary purpose of Courage Club is to allow you to test yourself against a few waves of tougher and tougher enemies. It's almost like a simplified version of the "Chillblain's Compendium and Pain and Suffering" dungeon. Not participating, or failing to defeat all enemies, will not block any content anywhere in the game.
Some of the benefits of Courage Club are pretty standard: a basic quest turn-in, loot from defeated enemies, a special reward (Banner of Valor) when you finally defeat that top-tier enemy.
You can die while fighting in Courage Club challengers, but you can't "fail" Courage Club in the sense that you can always return there and start fighting again. If you don't have a Courage Club key, you can always get a replacement (from the character you got your previous Courage Club Key from). You can get details like these by talking to the characters that give out keys and the referees inside the clubs. There is no penalty for leaving the scene other than the time it takes to get a replacement key.
The clubs and their keys are universal and interchangeable. For example, if you get a Courage Club Key in Resolute, you can enter Courage Club in Central Brittany and use the key there.
[1]

Trivia[edit]

  • We also added a repeatable activity related to Courage in Resolute and Aerie… but we cannot talk about it because of its first rule.[2]
  • Now Central Brittany also has its very own Courage Club arena where you can test your mettle.[3]

The Area Name and Map Name for this scene is:

  • Area Name: Courage Club
  • Map Name: UndergroundEncounter_BasementDungeon01

See Also[edit]

References[edit]

Other Information[edit]

Courage club is a wave battle at each location.