Damage types: Difference between revisions

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Different [[Skills]] use different [[Damage Types]].  Below are the six types of damage.
Different [[Skills]] use different '''Damage Types'''.  Below are the six types of damage.




*Physical: Armor provides most protection against. Weapons, Poison, etc.
*Physical: Armor provides most protection against. Weapons, [[Poison]], etc.
*Magical: Tends to ignore armor. Encompasses magical damage not covered by an elemental type
*Magical: Tends to ignore armor. Encompasses magical damage not covered by an elemental type
*Electrical: Stuns targets. Lightning, static charges, etc.
*Electrical: Stuns targets. Lightning, static charges, etc.
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*Heat: Does damage over time. Fire, Radiant energy (like the sun), etc.
*Heat: Does damage over time. Fire, Radiant energy (like the sun), etc.
*Chaotic: Impossible to resist
*Chaotic: Impossible to resist
==External Reference==
* This is extremely old and outdated information only for historical purposes: [https://www.shroudoftheavatar.com/forum/index.php?threads/magic-combat-and-crafting-skills.3937/ Magic, Combat, and Crafting Skills] on the ''Shroud of the Avatar'' Forums
[[Category:Combat]]

Latest revision as of 02:10, 1 April 2026

Different Skills use different Damage Types. Below are the six types of damage.


  • Physical: Armor provides most protection against. Weapons, Poison, etc.
  • Magical: Tends to ignore armor. Encompasses magical damage not covered by an elemental type
  • Electrical: Stuns targets. Lightning, static charges, etc.
  • Cold: Slows targets. Ice, Snow, etc.
  • Heat: Does damage over time. Fire, Radiant energy (like the sun), etc.
  • Chaotic: Impossible to resist

External Reference[edit]