Damage types: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| (3 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
Different [[Skills]] use different | Different [[Skills]] use different '''Damage Types'''. Below are the six types of damage. | ||
*Physical: Armor provides most protection against. Weapons, Poison, etc. | *Physical: Armor provides most protection against. Weapons, [[Poison]], etc. | ||
*Magical: Tends to ignore armor. Encompasses magical damage not covered by an elemental type | *Magical: Tends to ignore armor. Encompasses magical damage not covered by an elemental type | ||
*Electrical: Stuns targets. Lightning, static charges, etc. | *Electrical: Stuns targets. Lightning, static charges, etc. | ||
| Line 8: | Line 8: | ||
*Heat: Does damage over time. Fire, Radiant energy (like the sun), etc. | *Heat: Does damage over time. Fire, Radiant energy (like the sun), etc. | ||
*Chaotic: Impossible to resist | *Chaotic: Impossible to resist | ||
==External Reference== | |||
* This is extremely old and outdated information only for historical purposes: [https://www.shroudoftheavatar.com/forum/index.php?threads/magic-combat-and-crafting-skills.3937/ Magic, Combat, and Crafting Skills] on the ''Shroud of the Avatar'' Forums | |||
[[Category:Combat]] | |||
Latest revision as of 02:10, 1 April 2026
Different Skills use different Damage Types. Below are the six types of damage.
- Physical: Armor provides most protection against. Weapons, Poison, etc.
- Magical: Tends to ignore armor. Encompasses magical damage not covered by an elemental type
- Electrical: Stuns targets. Lightning, static charges, etc.
- Cold: Slows targets. Ice, Snow, etc.
- Heat: Does damage over time. Fire, Radiant energy (like the sun), etc.
- Chaotic: Impossible to resist
External Reference[edit]
- This is extremely old and outdated information only for historical purposes: Magic, Combat, and Crafting Skills on the Shroud of the Avatar Forums