Damage types: Difference between revisions

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*Physical: Armor provides most protection against. Weapons, Poison, etc.
*Physical: Armor provides most protection against. Weapons, [[Poison]], etc.
*Magical: Tends to ignore armor. Encompasses magical damage not covered by an elemental type
*Magical: Tends to ignore armor. Encompasses magical damage not covered by an elemental type
*Electrical: Stuns targets. Lightning, static charges, etc.
*Electrical: Stuns targets. Lightning, static charges, etc.

Latest revision as of 02:10, 1 April 2026

Different Skills use different Damage Types. Below are the six types of damage.


  • Physical: Armor provides most protection against. Weapons, Poison, etc.
  • Magical: Tends to ignore armor. Encompasses magical damage not covered by an elemental type
  • Electrical: Stuns targets. Lightning, static charges, etc.
  • Cold: Slows targets. Ice, Snow, etc.
  • Heat: Does damage over time. Fire, Radiant energy (like the sun), etc.
  • Chaotic: Impossible to resist

External Reference[edit]