Cocoon of Night: Difference between revisions

From SotA Wiki
Jump to navigation Jump to search
Effect: consume reagents note
Rinaldi (talk | contribs)
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 5: Line 5:
| desc=Encases the player in a cocoon of night that makes them difficult to see and slowly heals them and decreases agro over time. The cocoon is broken if the player moves. Lunar Specialization increases the amount that the spell heals and decreases the amount of aggro.
| desc=Encases the player in a cocoon of night that makes them difficult to see and slowly heals them and decreases agro over time. The cocoon is broken if the player moves. Lunar Specialization increases the amount that the spell heals and decreases the amount of aggro.
| cost=19
| cost=19
| fizzle=-30
| fizzle=0
| time=1.5
| time=1.5
| exp=1212424
| exp=1212424
Line 11: Line 11:
| wordsofpower=Luna;Obix;Reno
| wordsofpower=Luna;Obix;Reno
| trainer=Adventuring Trainer
| trainer=Adventuring Trainer
| lastseen=89
| lastseen=109
}}
}}
This skill gives the Avatar [[Stealth]] when standing still.
==Effect==
==Effect==
{{Skill effect list
{{Skill effect list
Line 18: Line 21:
|effect2  = 20% Chance to consume reagents
|effect2  = 20% Chance to consume reagents
|note2    = not reduced by equipment
|note2    = not reduced by equipment
|effect3  = Recover 1 – 7 Health every 2 seconds for 10 seconds (estimate)
|effect3  = Recover 1 – 3 Health every 2 seconds for 12 seconds
|note3    = &times; &radic;(Cocoon of Night level / 40 + intelligence / 40) health (estimate)<br />+1% health per Lunar Magic Mastery %, if Lunar Magic Specialization is training or maintaining<br />+0.2 second duration per Cocoon of Night level
|note3    = &times; &radic;(Cocoon of Night level / 40 + intelligence / 40) health (estimate)<br />+1% health per Lunar Magic Mastery %, if Lunar Magic Specialization is training or maintaining<br />+0.2 second duration per Cocoon of Night level
|effect4  = 0.2% &ndash; 0.3% Stealth for 10 seconds
|effect4  = 0.7% &ndash; 0.8% Stealth for 10.1 seconds
|note4    = +0.5% stealth and +0.1 second per Cocoon of Night level
|note4    = +0.5% stealth and +0.1 second per Cocoon of Night level
|effect5  = 100% Chance to decrease aggro by 50
|effect5  = 100% Chance to decrease aggro by 50
|note5    = +0.5 aggro decrease per Lunar Magic Mastery %, if Lunar Magic Specialization is training or maintaining
|note5    = +0.5 aggro decrease per Lunar Magic Mastery %, if Lunar Magic Specialization is training or maintaining
}}
}}
Cocoon of Night targets its caster only.


Increasing Cocoon of Night level doesn't affect the focus cost, but lowers the fizzle chance.
*Cocoon of Night targets its caster only.
*Increasing Cocoon of Night level doesn't affect the focus cost, but lowers the fizzle chance.
*Moon Attunement affects the health recovery.
*Stacking and charging glyphs improve the focus cost and health recovery.


Moon Attunement affects the health recovery.
==Trivia==
*Added in [[Release 34]]


Stacking and charging glyphs improve the focus cost and health recovery.
==See Also==
* [[Stealth]]


==Trivia==
*Added in [[Release 34]]
{{Navbox Moon Magic}}[[Category:Moon Magic Skills]]
{{Navbox Moon Magic}}[[Category:Moon Magic Skills]]

Latest revision as of 16:02, 17 March 2026

Template:Infobox Skill

This skill gives the Avatar Stealth when standing still.

Effect[edit]

Template:Skill effect list

  • Cocoon of Night targets its caster only.
  • Increasing Cocoon of Night level doesn't affect the focus cost, but lowers the fizzle chance.
  • Moon Attunement affects the health recovery.
  • Stacking and charging glyphs improve the focus cost and health recovery.

Trivia[edit]

See Also[edit]

Template:Navbox Moon Magic