Strength: Difference between revisions

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Added very basic description.
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[[Strength]] is a Base [[Stats|Stat]]
[[Category:Attributes]]
[[Category:Attributes]]
[[Strength]] is a Base [[Stats|Stat]].


Currently each point of Strength raises attack power by 1 and health by 1
Strength determines:
Some weapons carry a Strength Bonus Modifier ranging from very low to very high but it's effects are unknown at this time.
*Maximum [[Health (Attribute)|Health]] of the Avatar.
Strength affects encumberance but encumberance is not in the game currently.
*[[Encumbrance Capacity]] (i.e. carry capacity)
*[[Damage_types|Physical Damage]] inflicted by the Avatar.
*Resistance to immobilizing effects and ability to break out of an immobilized state (such as root).
*Chance to parry or block an attack
{{query effect grid listing}}

Latest revision as of 02:52, 13 March 2026

Strength is a Base Stat.

Strength determines:

  • Maximum Health of the Avatar.
  • Encumbrance Capacity (i.e. carry capacity)
  • Physical Damage inflicted by the Avatar.
  • Resistance to immobilizing effects and ability to break out of an immobilized state (such as root).
  • Chance to parry or block an attack

Template:Query effect grid listing