Dash: Difference between revisions
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{{Infobox Skill | {{Infobox Skill | ||
| skill = Air Magic | | skill = Air Magic Glyph | ||
| type = Active | | type = Active | ||
| required=Gust | | cost=5 | ||
| fizzle=0 | |||
| required=20 Gust | |||
| exp=1212424 | |||
| desc=Increases [[Understanding the Avatar's Movement Stats|Movement Speed]]. Air Specialization increases the duration. | |||
| wordsofpower=Zeph;Motus | |||
| trainer=Skills Trainer | |||
| lastseen=109 | |||
}} | }} | ||
Move speed | {{tocright}} | ||
==Effect== | |||
{{Skill effect list | |||
|effect1 = Cooldown: 15 seconds | |||
|effect2 = +45% Fizzle Chance From Equipment | |||
|color2 = red | |||
|effect3 = +1.8 Move Speed for 6.1 seconds | |||
|note3 = +0.1 seconds per Dash level<br>+1% duration per Air Magic Mastery %, if Air Magic Specialization is training or maintaining | |||
}} | |||
''(effect increases with skill)'' | |||
*Dash targets its caster only. | |||
*Increasing Dash level doesn't affect the focus cost, but lowers the fizzle chance. | |||
*Air Attunement affects the move speed bonus and duration. | |||
*Stacking and charging glyphs improve the focus cost, move speed bonus, and duration. | |||
==Limits== | |||
Up to two [[Understanding the Avatar's Movement Stats|Move Speed]] effects can be active at a time. For example, if Berserker's Stance is active, Dash will cancel Sprint, and vice versa. | |||
[[Understanding the Avatar's Movement Stats|Move Speed]] bonuses are half as effective in combat, but return to full effect out of combat. | |||
[[Category:Air Magic Skills]] | {{Navbox Air Magic}}[[Category:Air Magic Skills]] | ||
Latest revision as of 11:56, 27 October 2025
Template:Infobox Skill Template:Tocright
Effect[edit]
Template:Skill effect list (effect increases with skill)
- Dash targets its caster only.
- Increasing Dash level doesn't affect the focus cost, but lowers the fizzle chance.
- Air Attunement affects the move speed bonus and duration.
- Stacking and charging glyphs improve the focus cost, move speed bonus, and duration.
Limits[edit]
Up to two Move Speed effects can be active at a time. For example, if Berserker's Stance is active, Dash will cancel Sprint, and vice versa.
Move Speed bonuses are half as effective in combat, but return to full effect out of combat.