Stun: Difference between revisions
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|[[Knockback]] | |[[Knockback]] | ||
|[[Bludgeon school]] | |[[Bludgeon school]] | ||
|Yes for Stun / Yes for [[Knock Back]] (Will apply two stacks of Crowd Control Resistance if both | |Yes for Stun / Yes for [[Knock Back]] (Will apply two stacks of Crowd Control Resistance if the attack results in both a stun and a knock back) | ||
|- | |- | ||
|[[Ground Pound]] | |[[Ground Pound]] | ||
|[[Bludgeon school]] | |[[Bludgeon school]] | ||
|Yes (Stun is only possible if player | |Yes (Stun is only possible if the player has [[Bludgeon Specialization]]) | ||
|- | |- | ||
|[[Body Slam]] | |[[Body Slam]] | ||
| Line 67: | Line 67: | ||
|[[Charge]] | |[[Charge]] | ||
|[[Shield school]] | |[[Shield school]] | ||
|Yes for the [[Knock Down]] / Yes for the Stun (Will apply | |Yes for the [[Knock Down]] / Yes for the Stun (Will apply two stacks of Crowd Control Resistance if the attack results in both a stun and a knock down) | ||
|- | |- | ||
|[[Shield Bash]] | |[[Shield Bash]] | ||
|[[Shield school]] | |[[Shield school]] | ||
|Yes for Stun / Yes for [[Knock Back]] (Will apply two stacks of Crowd Control Resistance if both | |Yes for Stun / Yes for [[Knock Back]] (Will apply two stacks of Crowd Control Resistance if the attack results in both a stun and a knock back) | ||
|- | |- | ||
|[[Sap]] | |[[Sap]] | ||
Latest revision as of 23:31, 7 October 2025
Template:Infobox Stun is a Crowd Control strategy that causes an opponent to stop both movement and attack. If a stunned target is attacked, the stun remains in effect for the full duration (i.e. attacking the target does not break the stun).
Mesmerize, Stun, and Knock Down all stop a target from moving and attacking. However, they differ in the follow ways:
| Skill | Effect on Target's Action | Effect on Target's Body | Can the Effect be Interrupted by an Attack on the Target? † |
|---|---|---|---|
| Stun | Target cannot Move or Attack | Remains Standing/Upright | Not Interrupted by Attack |
| Knock Down | Target cannot Move or Attack | Knocked to Ground | Not Interrupted by Attack |
| Mesmerize | Target cannot Move or Attack | Remains Standing/Upright | Interrupted by Attack |
- † Mesmerize can be interrupted (i.e. eliminated) if the mesmerized target is attacked, whereas stun and knockdown continue for the full duration even if the target is attacked.
Stuns apply a Resist Crowd Control on the target (which causes the target to become temporarily resistant to subsequent stuns/knockdowns/mesmerizes/roots/knockdowns).
The following abilities have a chance to stun an opponent, and are being tested/confirmed as to if they generate crowd control resistance. Please edit this page if you can confirm or deny resistance.
| Ability | School | Is Resist Crowd Control Applied? |
|---|---|---|
| Crushing Blow | Bludgeon school | Yes |
| Knockback | Bludgeon school | Yes for Stun / Yes for Knock Back (Will apply two stacks of Crowd Control Resistance if the attack results in both a stun and a knock back) |
| Ground Pound | Bludgeon school | Yes (Stun is only possible if the player has Bludgeon Specialization) |
| Body Slam | Heavy Armor school | Yes |
| Gust | Air Magic | No for Knock Back / Yes for Stun |
| Discharge | Air Magic | Yes |
| Lightning | Air Magic | Yes |
| Chain Lightning | Air Magic | Yes |
| Lightning Storm | Air Magic | Yes |
| Charge | Shield school | Yes for the Knock Down / Yes for the Stun (Will apply two stacks of Crowd Control Resistance if the attack results in both a stun and a knock down) |
| Shield Bash | Shield school | Yes for Stun / Yes for Knock Back (Will apply two stacks of Crowd Control Resistance if the attack results in both a stun and a knock back) |
| Sap | Subterfuge Skills | Yes for mesmerize (the tool tip is inconsistent: it uses both stun and mesmerize to describe the crowd control component. However, this skill appears to apply a mesmerize, and not a stun). |
| Chaos Bolt | Chaos Magic | Unknown/Untested |
| Flaming Bash | Shield school + Fire Magic | Yes for stun (the tool tip is inconsistent: it uses both stun and mesmerize to describe the crowd control component. However, this skill appears to apply a stun, and not a mesmerize). |
| Shield Smash | Shield school + Earth Magic | Yes for knockback; Stun is broken, so this skill does not stun (so a stun induced Resist Crowd Control never gets applied). |
| Shock Arrow | Ranged school + Air Magic | Unknown/Untested |
| Titan Smash | Bludgeon school + Heavy Armor school | No for Knock Back / Yes for Stun |
| Stone Fist | Earth Magic | Yes for Stun |
- Pending Questions
- Is there any mechanical difference between Stun and Knock Down other then the animation of being thrown to the ground?
- Shield Bash lists effects as both stun and mesmerize. Is there any mechanical difference between stun and mesmerize?
- Shield Smash is listed as having both knock back and stun effects, please confirm. If one is not true, remove from correct crowd control sub page.
- Sap is listed as both a stun and a mesmerize. If there is a difference between them remove from one page or the other.