Stun: Difference between revisions
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Stun is a [[Crowd Control]] | {{Infobox | ||
}} | |||
Stun is a [[Crowd Control]] strategy that causes an opponent to stop both movement and attack. If a stunned target is attacked, the stun remains in effect for the full duration (i.e. attacking the target does not break the stun). | |||
[[Mesmerize]], Stun, and [[Knock Down]] all stop a target from moving and attacking. However, they differ in the follow ways: | |||
{| class="wikitable" style="margin:auto" | |||
|+ | |||
|- | |||
! Skill !! Effect on Target's Action !! Effect on Target's Body !! Can the Effect be Interrupted by an Attack on the Target? <span style="color:fuchsia">†</span> | |||
|- | |||
| Stun || Target cannot Move or Attack || Remains Standing/Upright || Not Interrupted by Attack | |||
|- | |||
| Knock Down || Target cannot Move or Attack || Knocked to Ground || Not Interrupted by Attack | |||
|- | |||
| Mesmerize || Target cannot Move or Attack || Remains Standing/Upright || Interrupted by Attack | |||
|} | |||
::<span style="color:fuchsia">†</span> Mesmerize can be interrupted (i.e. eliminated) if the mesmerized target is attacked, whereas stun and knockdown continue for the full duration even if the target is attacked. | |||
Stuns apply a [[Resist Crowd Control]] on the target (which causes the target to become temporarily resistant to subsequent stuns/knockdowns/mesmerizes/roots/knockdowns). | |||
''The following abilities have a chance to stun an opponent, and are being tested/confirmed as to if they generate crowd control resistance. Please edit this page if you can confirm or deny resistance. | ''The following abilities have a chance to stun an opponent, and are being tested/confirmed as to if they generate crowd control resistance. Please edit this page if you can confirm or deny resistance. | ||
| Line 6: | Line 27: | ||
!Ability | !Ability | ||
!School | !School | ||
![[Crowd Control | !Is [[Resist Crowd Control]] Applied? | ||
|- | |- | ||
|[[Crushing Blow]] | |[[Crushing Blow]] | ||
| Line 14: | Line 35: | ||
|[[Knockback]] | |[[Knockback]] | ||
|[[Bludgeon school]] | |[[Bludgeon school]] | ||
|Yes for Stun / Yes for [[Knock Back]] (Will apply two stacks of Crowd Control Resistance if both | |Yes for Stun / Yes for [[Knock Back]] (Will apply two stacks of Crowd Control Resistance if the attack results in both a stun and a knock back) | ||
|- | |||
|[[Ground Pound]] | |||
|[[Bludgeon school]] | |||
|Yes (Stun is only possible if the player has [[Bludgeon Specialization]]) | |||
|- | |- | ||
|[[Body Slam]] | |[[Body Slam]] | ||
| Line 20: | Line 45: | ||
|Yes | |Yes | ||
|- | |- | ||
|[[ | |[[Gust]] | ||
|[[Air Magic]] | |[[Air Magic]] | ||
|Yes | |No for [[Knock Back]] / Yes for Stun | ||
|- | |- | ||
|[[Discharge]] | |[[Discharge]] | ||
|[[Air Magic]] | |[[Air Magic]] | ||
|''Yes | |''Yes | ||
|- | |||
|[[Lightning]] | |||
|[[Air Magic]] | |||
|Yes | |||
|- | |- | ||
|[[Chain Lightning]] | |[[Chain Lightning]] | ||
|[[Air Magic]] | |||
|Yes | |||
|- | |||
|[[Lightning Storm]] | |||
|[[Air Magic]] | |[[Air Magic]] | ||
|Yes | |Yes | ||
| Line 34: | Line 67: | ||
|[[Charge]] | |[[Charge]] | ||
|[[Shield school]] | |[[Shield school]] | ||
|Yes for the [[Knock Down]] / Yes for the Stun (Will apply | |Yes for the [[Knock Down]] / Yes for the Stun (Will apply two stacks of Crowd Control Resistance if the attack results in both a stun and a knock down) | ||
|- | |- | ||
|[[Shield Bash]] | |[[Shield Bash]] | ||
|[[Shield school]] | |[[Shield school]] | ||
|Yes for Stun / Yes for [[Knock Back]] (Will apply two stacks of Crowd Control Resistance if both | |Yes for Stun / Yes for [[Knock Back]] (Will apply two stacks of Crowd Control Resistance if the attack results in both a stun and a knock back) | ||
|- | |- | ||
|[[Sap]] | |[[Sap]] | ||
|[[Subterfuge Skills]] | |[[Subterfuge Skills]] | ||
| | |Yes for mesmerize (the tool tip is inconsistent: it uses both stun and mesmerize to describe the crowd control component. However, this skill appears to apply a mesmerize, and not a stun). | ||
|- | |- | ||
|[[Chaos Bolt]] | |[[Chaos Bolt]] | ||
| Line 54: | Line 83: | ||
|[[Flaming Bash]] | |[[Flaming Bash]] | ||
|[[Shield school]] + [[Fire Magic]] | |[[Shield school]] + [[Fire Magic]] | ||
| | |Yes for stun (the tool tip is inconsistent: it uses both stun and mesmerize to describe the crowd control component. However, this skill appears to apply a stun, and not a mesmerize). | ||
|- | |- | ||
|[[Shield Smash]] | |[[Shield Smash]] | ||
|[[Shield school]] + [[Earth Magic]] | |[[Shield school]] + [[Earth Magic]] | ||
| | |Yes for knockback; Stun is broken, so this skill does not stun (so a stun induced Resist Crowd Control never gets applied). | ||
|- | |- | ||
|[[Shock Arrow]] | |[[Shock Arrow]] | ||
| Line 67: | Line 96: | ||
|[[Bludgeon school]] + [[Heavy Armor school]] | |[[Bludgeon school]] + [[Heavy Armor school]] | ||
|No for Knock Back / Yes for [[Stun]] | |No for Knock Back / Yes for [[Stun]] | ||
|- | |||
|[[Stone Fist]] | |||
|[[Earth Magic]] | |||
|Yes for [[Stun]] | |||
|} | |} | ||
| Line 74: | Line 107: | ||
:[[Shield Smash]] is listed as having both knock back and stun effects, please confirm. If one is not true, remove from correct crowd control sub page. | :[[Shield Smash]] is listed as having both knock back and stun effects, please confirm. If one is not true, remove from correct crowd control sub page. | ||
:[[Sap]] is listed as both a stun and a mesmerize. If there is a difference between them remove from one page or the other. | :[[Sap]] is listed as both a stun and a mesmerize. If there is a difference between them remove from one page or the other. | ||
[[Category:Effects]] | |||
Latest revision as of 23:31, 7 October 2025
Template:Infobox Stun is a Crowd Control strategy that causes an opponent to stop both movement and attack. If a stunned target is attacked, the stun remains in effect for the full duration (i.e. attacking the target does not break the stun).
Mesmerize, Stun, and Knock Down all stop a target from moving and attacking. However, they differ in the follow ways:
| Skill | Effect on Target's Action | Effect on Target's Body | Can the Effect be Interrupted by an Attack on the Target? † |
|---|---|---|---|
| Stun | Target cannot Move or Attack | Remains Standing/Upright | Not Interrupted by Attack |
| Knock Down | Target cannot Move or Attack | Knocked to Ground | Not Interrupted by Attack |
| Mesmerize | Target cannot Move or Attack | Remains Standing/Upright | Interrupted by Attack |
- † Mesmerize can be interrupted (i.e. eliminated) if the mesmerized target is attacked, whereas stun and knockdown continue for the full duration even if the target is attacked.
Stuns apply a Resist Crowd Control on the target (which causes the target to become temporarily resistant to subsequent stuns/knockdowns/mesmerizes/roots/knockdowns).
The following abilities have a chance to stun an opponent, and are being tested/confirmed as to if they generate crowd control resistance. Please edit this page if you can confirm or deny resistance.
| Ability | School | Is Resist Crowd Control Applied? |
|---|---|---|
| Crushing Blow | Bludgeon school | Yes |
| Knockback | Bludgeon school | Yes for Stun / Yes for Knock Back (Will apply two stacks of Crowd Control Resistance if the attack results in both a stun and a knock back) |
| Ground Pound | Bludgeon school | Yes (Stun is only possible if the player has Bludgeon Specialization) |
| Body Slam | Heavy Armor school | Yes |
| Gust | Air Magic | No for Knock Back / Yes for Stun |
| Discharge | Air Magic | Yes |
| Lightning | Air Magic | Yes |
| Chain Lightning | Air Magic | Yes |
| Lightning Storm | Air Magic | Yes |
| Charge | Shield school | Yes for the Knock Down / Yes for the Stun (Will apply two stacks of Crowd Control Resistance if the attack results in both a stun and a knock down) |
| Shield Bash | Shield school | Yes for Stun / Yes for Knock Back (Will apply two stacks of Crowd Control Resistance if the attack results in both a stun and a knock back) |
| Sap | Subterfuge Skills | Yes for mesmerize (the tool tip is inconsistent: it uses both stun and mesmerize to describe the crowd control component. However, this skill appears to apply a mesmerize, and not a stun). |
| Chaos Bolt | Chaos Magic | Unknown/Untested |
| Flaming Bash | Shield school + Fire Magic | Yes for stun (the tool tip is inconsistent: it uses both stun and mesmerize to describe the crowd control component. However, this skill appears to apply a stun, and not a mesmerize). |
| Shield Smash | Shield school + Earth Magic | Yes for knockback; Stun is broken, so this skill does not stun (so a stun induced Resist Crowd Control never gets applied). |
| Shock Arrow | Ranged school + Air Magic | Unknown/Untested |
| Titan Smash | Bludgeon school + Heavy Armor school | No for Knock Back / Yes for Stun |
| Stone Fist | Earth Magic | Yes for Stun |
- Pending Questions
- Is there any mechanical difference between Stun and Knock Down other then the animation of being thrown to the ground?
- Shield Bash lists effects as both stun and mesmerize. Is there any mechanical difference between stun and mesmerize?
- Shield Smash is listed as having both knock back and stun effects, please confirm. If one is not true, remove from correct crowd control sub page.
- Sap is listed as both a stun and a mesmerize. If there is a difference between them remove from one page or the other.