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{{Under Construction}} | |||
Underground scenes in {{SotA}} connect together into a “grand underground plan.” | Underground scenes in {{SotA}} connect together into a “grand underground plan.” | ||
''Underground Network To date, we have added underground areas (dungeons, sewers, mines, etc) as mostly stand-alone scenes, seemingly filled with random resources and randomly connecting to other underground scenes. As of this release, the randomness begins to go away as we start embracing a “grand underground plan.”'' | |||
*'' | *''The core elements of the plan include:'' | ||
*''Travel Within Underground Sectors: All shared, general-purpose underground areas will be grouped in “small” sectors. Many underground areas within a sector will connect to other areas within the same sector. Travel across these connections is free and uninhibited.'' | |||
* | |||
*''Travel Across Underground Sectors: Connection passages between sectors are rare and always behind a locked door. Each door can only be opened by a key obtained from a single “key bearer” located somewhere else in the scene. Note that these keys are currently reusable, but they will eventually become single-use objects.'' | |||
*''Cross-Sector Connection Passages: Connection passages will be underground scenes all their own. Although moderately sized, each will have a bounty of resources.'' | |||
*''Smarter Resources: Distribution of harvestable resources is important, and resources that are common in some regions will be rare in others. This is true for both surface and underground areas.''<ref>[https://www.shroudoftheavatar.com/?p=58158 Release 29 Instructions]]</ref> | |||
==Sections== | ==Sections== | ||
'''Northern Passage''' | |||
* [[Spindrift Passage]] | |||
* [[Paladis Passage]] | |||
* [[Equitas Passage]] | * [[Equitas Passage]] | ||
* [[ | * [[Serpent's Spine Mines]] | ||
* [[Brittany Sewers]] | * [[Brittany Sewers]] | ||
* [[Graff Gem Mines]] | |||
* [[Hilt Fortress]] | |||
* [[Resolute Sewers]] | * [[Resolute Sewers]] | ||
* [[ | * [[The Rise]] | ||
* [[Verdantis Mines]] | |||
* [[Tartarus]] | |||
'''Southern Passage''' | |||
* [[Quel Passage]] | |||
* [[Midmaer Passage]] | |||
* [[Etceter Mines]] | |||
* [[Kiln Cistern]] | |||
* [[Spectral Mines]] | |||
* [[Solania Catacombs]] | * [[Solania Catacombs]] | ||
* [[Soltown Catacombs]] | * [[Soltown Catacombs]] | ||
* [[Ardoris Sewers]] | |||
* [[Blackblade Pass]] | |||
'''Norgard Passage''' | |||
* [[K'rawl]] | |||
* [[K'rul]] | |||
* [[Caverns of Skrekk]] | |||
'''Other Underground Scenes with Multiple Entrances''' | |||
* [[Elysium Mines]] | * [[Elysium Mines]] | ||
* [[ | * [[Understorm Gold Mine]] | ||
* [[ | * [[Broken Echoes Silver Mine]] | ||
* [[ | * [[Lost Whiteguard Silver Mine]] | ||
* [[ | '''Hidden Vale''' | ||
* [[ | * [[Owl's Head Sewers]] | ||
* [[ | * [[Owl's Nest Mine]] | ||
* [[ | * [[Ruins of Ravensmoor]] | ||
* [[Kingsport Sewers]] | |||
==Lore== | |||
<!-- In game lore --> | |||
==Trivia== | |||
<!-- This gallery is autogenerated. To add an image here add this article's name to the collection on the image's page --> | |||
{{Gallery}} | |||
==See also== | |||
==References== | |||
<references/> | |||
[[Category:Lore]] | [[Category:Lore]] | ||
==External Map Diagram== | |||
[https://viewer.diagrams.net/?highlight=0000ff&edit=_blank&layers=1&nav=1&title=Novia%20Underground.html#Uhttps://drive.google.com/uc?id=0Bz0SSg0xA9y5dUI5S1R4dUFpcmM&export=download Underworld diagram] | |||
Latest revision as of 22:39, 31 August 2025
Template:Under Construction Underground scenes in Template:SotA connect together into a “grand underground plan.”
Underground Network To date, we have added underground areas (dungeons, sewers, mines, etc) as mostly stand-alone scenes, seemingly filled with random resources and randomly connecting to other underground scenes. As of this release, the randomness begins to go away as we start embracing a “grand underground plan.”
- The core elements of the plan include:
- Travel Within Underground Sectors: All shared, general-purpose underground areas will be grouped in “small” sectors. Many underground areas within a sector will connect to other areas within the same sector. Travel across these connections is free and uninhibited.
- Travel Across Underground Sectors: Connection passages between sectors are rare and always behind a locked door. Each door can only be opened by a key obtained from a single “key bearer” located somewhere else in the scene. Note that these keys are currently reusable, but they will eventually become single-use objects.
- Cross-Sector Connection Passages: Connection passages will be underground scenes all their own. Although moderately sized, each will have a bounty of resources.
- Smarter Resources: Distribution of harvestable resources is important, and resources that are common in some regions will be rare in others. This is true for both surface and underground areas.[1]
Sections[edit]
Northern Passage
- Spindrift Passage
- Paladis Passage
- Equitas Passage
- Serpent's Spine Mines
- Brittany Sewers
- Graff Gem Mines
- Hilt Fortress
- Resolute Sewers
- The Rise
- Verdantis Mines
- Tartarus
Southern Passage
- Quel Passage
- Midmaer Passage
- Etceter Mines
- Kiln Cistern
- Spectral Mines
- Solania Catacombs
- Soltown Catacombs
- Ardoris Sewers
- Blackblade Pass
Norgard Passage
Other Underground Scenes with Multiple Entrances
Hidden Vale