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Dazzling Rays: Difference between revisions
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Created page with "{{Infobox Skill | skill = Sun Magic | type = Active | cost=15 | required=3 Blind | desc=Mesmerize up to three targets in an area-of-effect. Duration increases during the day |..." |
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{{Infobox Skill | {{Infobox Skill | ||
| skill = Sun Magic | | skill = Sun Magic Glyph | ||
| type = Active | | type = Active | ||
| cost= | | cost=10 | ||
| required= | | time=1 | ||
| desc=Mesmerize up to | | fizzle=0 | ||
|reagents=Garlic;Mandrake Root;Spider Silk | | exp=1212424 | ||
| required=40 Blind | |||
| desc=Mesmerize up to six targets in an area-of-effect around the player. Duration increases during the day. | |||
| reagents=1 Garlic;1 Mandrake Root;1 Spider Silk | |||
| wordsofpower=Asen;Solis;Hex | |||
| trainer=Adventuring Trainer | |||
| lastseen=109 | |||
}} | |||
==Effect== | |||
{{Skill effect list | |||
|effect1 = Cooldown: 30 seconds | |||
|effect2 = 10% Chance to consume reagents | |||
|effect3 = −20% Fizzle Chance From Equipment | |||
|effect4 = 100% Chance to [[Mesmerize]] for 2.5 – 5.1 seconds | |||
|note4 = +1% duration per Dazzling Rays level | |||
}} | }} | ||
*Sun Magic Mastery increases the radius, if Sun Magic Specialization is training or maintaining. | |||
* | *Increasing Dazzling Rays level raises the focus cost, but lowers the fizzle chance. | ||
*Sun Attunement affects the chance to mesmerize and duration. | |||
*Stacking and charging glyphs improve the focus cost and duration. | |||
{{Navbox Sun Magic}}[[Category:Sun Magic Skills]] | {{Navbox Sun Magic}}[[Category:Sun Magic Skills]] | ||
[[Category:Crowd Control Skills]] | |||
Latest revision as of 16:59, 16 March 2025
| File:Dazzling Rays icon.png | |
|---|---|
| Skill: | Sun Magic Glyph |
| Type: | Active |
| Focus Cost: | 10 |
| Execution Time: | 1 Second |
| Fizzle Chance: | 0% |
| Prerequisite Skills: | Blind (Level 40) |
| Exp. to GM: | 1,212,424 (1×) |
| Reagents: | File:Garlic icon.pngGarlic File:Mandrake Root icon.pngMandrake Root File:Spider Silk icon.pngSpider Silk |
| Words of Power: | Asen-Solis-Hex |
| Learned From: | Adventuring Trainer |
Mesmerize up to six targets in an area-of-effect around the player. Duration increases during the day.
Effect[edit]
- Cooldown: 30 seconds
- 10% Chance to consume reagents
- −20% Fizzle Chance From Equipment
- 100% Chance to Mesmerize for 2.5 – 5.1 seconds+1% duration per Dazzling Rays level
- Sun Magic Mastery increases the radius, if Sun Magic Specialization is training or maintaining.
- Increasing Dazzling Rays level raises the focus cost, but lowers the fizzle chance.
- Sun Attunement affects the chance to mesmerize and duration.
- Stacking and charging glyphs improve the focus cost and duration.
| Active | |
|---|---|
| Innate |