Chain Lightning: Difference between revisions
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Rigel Kent (talk | contribs) prerequisite is 40 lightning |
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| skill = Air Magic Glyph | | skill = Air Magic Glyph | ||
| type = Active | | type = Active | ||
| cost= | | cost=15 | ||
| fizzle=15 | |||
| required=40 Lightning | | required=40 Lightning | ||
| exp=2424848 | | exp=2424848 | ||
| reagents=1 Black Pearl;1 Mandrake Root;1 Spider Silk;1 Sulfurous Ash | | reagents=1 Black Pearl;1 Mandrake Root;1 Spider Silk;1 Sulfurous Ash | ||
| desc=Ranged lightning damage spell that chains with a chance of stun. Both damage and stun chance are increased based on the | | desc=Ranged lightning damage spell that chains with a chance of stun. Both damage and stun chance are increased based on the caster's dexterity. Air Specialization increase the damage bonus granted by dexterity. | ||
| time=1 | | time=1 | ||
| lastseen= | | lastseen=109 | ||
| wordsofpower=Wast;Motus;Jura;Gaus | | wordsofpower=Wast;Motus;Jura;Gaus | ||
| trainer=Jeremy | |||
}} | }} | ||
{{tocright}} | |||
==Effect== | ==Effect== | ||
Range: 20 | {{Skill effect list | ||
Cooldown: 15 seconds | |effect1 = Range: 20 | ||
20% Chance to consume reagents<br> | |effect2 = Cooldown: 15 seconds | ||
|effect3 = 20% Chance to consume reagents | |||
|effect4 = +45% Fizzle Chance From Equipment | |||
|color4 = red | |||
|effect5 = 7 – 10 Air Damage | |||
|note5 = × √(Lightning level / 40 + intelligence / 40) (estimate)<br>+ 3 × √(dexterity / 40) damage (estimate)<br>+ (Air Magic Mastery / 100%) × √(dexterity / 40) damage, if Air Magic Specialization is training or maintaining (estimate) | |||
|effect6 = 26.1% Chance to [[Stun]] for 3 seconds | |||
|note6 = +0.25% chance per Lightning level<br>+ (dexterity / 12)% chance<br>+0.008125 seconds per Rapid Discharge level | |||
}} | |||
''(effect increases with skill)'' | ''(effect increases with skill)'' | ||
*Increasing Lightning level raises the focus cost, but lowers the fizzle chance. | |||
* | *Air Attunement affects the damage and stun duration. | ||
*Stacking and charging glyphs improve the focus cost, damage, and stun duration. | |||
{{Navbox Air Magic}}[[Category:Air Magic Skills]] | {{Navbox Air Magic}}[[Category:Air Magic Skills]] | ||
[[Category:Crowd Control Skills]] | |||
Latest revision as of 16:51, 16 March 2025
Template:Infobox Skill Template:Tocright
Effect[edit]
Template:Skill effect list (effect increases with skill)
- Increasing Lightning level raises the focus cost, but lowers the fizzle chance.
- Air Attunement affects the damage and stun duration.
- Stacking and charging glyphs improve the focus cost, damage, and stun duration.