Moon Beams: Difference between revisions
Jump to navigation
Jump to search
Navbox |
No edit summary |
||
| (16 intermediate revisions by 5 users not shown) | |||
| Line 1: | Line 1: | ||
{{Infobox Skill | {{Infobox Skill | ||
| skill = | | skill = Moon Magic Glyph | ||
| type = Active | | type = Active | ||
| required= | | cost=8 | ||
| desc= | | time=1 | ||
| fizzle=0 | |||
| exp=1212424 | |||
| required=40 Animal Charm | |||
| desc=Mesmerize up to three targets in an area-of-effect. Duration increases when the moon is up. Lunar Specialization increases the radius of the spell. | |||
| reagents=1 Garlic;1 Mandrake Root;1 Spider Silk | |||
| wordsofpower=Luna;Hex;Xen | |||
| trainer=Adventuring Trainer | |||
| lastseen=109 | |||
}} | }} | ||
==Effect== | |||
{{Skill effect list | |||
|effect1 = Range: 20 | |||
|effect2 = Cooldown: 30 seconds | |||
|effect3 = 10% Chance to consume reagents | |||
|effect4 = Radius: 3 | |||
|note4 = +0.03 per Lunar Magic Mastery %, if Lunar Magic Specialization is training or maintaining | |||
|effect5 = 100% Chance to [[Mesmerize]] for 2.5 – 5.1 seconds | |||
|note5 = +1% duration per Moon Beams level | |||
}} | |||
*Increasing Moon Beams level raises the focus cost, but lowers the fizzle chance. | |||
*Moon Attunement affects the chance to mesmerize and duration. | |||
*Stacking and charging glyphs improve the focus cost and duration. | |||
== | ==Trivia== | ||
* [ | *Prior to [[Release 20]], this spell was called [[Moonlight Trance]] and was designed to increase focus regeneration in allies while decreasing enemy focus regeneration. | ||
{{Navbox | {{Navbox Moon Magic}}[[Category:Moon Magic Skills]] | ||
[[Category:Crowd Control Skills]] | |||
Latest revision as of 19:01, 10 March 2025
Effect[edit]
- Increasing Moon Beams level raises the focus cost, but lowers the fizzle chance.
- Moon Attunement affects the chance to mesmerize and duration.
- Stacking and charging glyphs improve the focus cost and duration.
Trivia[edit]
- Prior to Release 20, this spell was called Moonlight Trance and was designed to increase focus regeneration in allies while decreasing enemy focus regeneration.