Blood River Outskirts: Difference between revisions
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{{Infobox Location | {{Infobox Location | ||
|location=Longfall | |location=Longfall | ||
| | |region=Longfall | ||
|showcontinent=Novia | |||
|commander=Alberic <!-- Optional: The leader of the city's forces. --> | |commander=Alberic <!-- Optional: The leader of the city's forces. --> | ||
|coordinates=<!-- -386.6, 13.6, -77.3 This does nothing, preserving coordinates --> | |coordinates=<!-- -386.6, 13.6, -77.3 This does nothing, preserving coordinates --> | ||
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}} | }} | ||
{{tocright}} | {{tocright}} | ||
{{PAGENAME}} is an Adventuring Area | '''{{PAGENAME}}''' is an [[Outskirts]] Adventuring Area. This scene has no tier level. | ||
:''The elves have fled for their lives into the forests upriver and invaded the home of an Elven hermit who dwells in a ruin deep in the forest. They have set traps to protect themselves from the vigilantes who have pursued them here and are harassing them still. Elven soldiers from Vertas are arriving from the north to protect them while Aerie soldiers are streaming in from the south east to try and stop all out war between the humans and elves.''<ref>[[Update of the Avatar]] [https://www.shroudoftheavatar.com/?p=71797 #226 – 2017.05.05: The Making of Bloodriver Outskirts] (update)</ref> | :''The elves have fled for their lives into the forests upriver and invaded the home of an Elven hermit who dwells in a ruin deep in the forest. They have set traps to protect themselves from the vigilantes who have pursued them here and are harassing them still. Elven soldiers from Vertas are arriving from the north to protect them while Aerie soldiers are streaming in from the south east to try and stop all out war between the humans and elves.''<ref>[[Update of the Avatar]] [https://www.shroudoftheavatar.com/?p=71797 #226 – 2017.05.05: The Making of Bloodriver Outskirts] (update)</ref> | ||
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* Automoton Home | * Automoton Home | ||
* Elven Camp | * Elven Camp | ||
* North Exit | * Riverside Landing | ||
* North Exit to Novia | |||
* West Exit to Novia | |||
* Abandoned WatchTower | |||
* East Exit to Novia | |||
* South Exit to Novia | |||
* Obsidian Elf Reinforcement Camp | * Obsidian Elf Reinforcement Camp | ||
* Entrance to [[Psilocybin Lair]] | * Entrance to [[Psilocybin Lair]] | ||
* Ruined Pyramid | * Ruined Pyramid | ||
* Spider Lair | * Spider Lair Entrance | ||
* Vigilante Main Camp | * Vigilante Main Camp | ||
* [[Worship Tree]] | * [[Worship Tree]] | ||
* Satyr Caravan | |||
}} | }} | ||
=Public Workstations= | |||
{{columns list| | {{columns list| | ||
*[[Alchemy Station]] | *[[Alchemy Station]] | ||
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|name=Brown Bear | |name=Brown Bear | ||
|minhp=155 | |minhp=155 | ||
|maxhp= | |maxhp=155 | ||
|mindmg= | |mindmg= | ||
|maxdmg= | |maxdmg= | ||
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}} | }} | ||
{{Creatureboxbottom}} | {{Creatureboxbottom}} | ||
=Resources= | =Resources= | ||
* These resource nodes are listed in white text in the [[Scene Information Window]]. | * These resource nodes are listed in white text in the [[Scene Information Window]]. | ||
Latest revision as of 15:49, 15 August 2023
Template:Infobox Location Template:Tocright Blood River Outskirts is an Outskirts Adventuring Area. This scene has no tier level.
- The elves have fled for their lives into the forests upriver and invaded the home of an Elven hermit who dwells in a ruin deep in the forest. They have set traps to protect themselves from the vigilantes who have pursued them here and are harassing them still. Elven soldiers from Vertas are arriving from the north to protect them while Aerie soldiers are streaming in from the south east to try and stop all out war between the humans and elves.[1]
- The vigilantes of Aerie believe that the elves of Blood River attacked a human settler caravan, unprovoked. The retaliation on the village was justified by this alleged assault. The elves tell a different story of the vigilantes attacking their village because they were an easy target and the land was desired by the vigilante leader. The Aerie regiment that is encamped nearby is indeed there to prevent all-out war. However, they do not yet have solid proof of who is telling the true story. It is up to you to gather evidence and prove who is truthful, or manipulate the evidence for your own agenda.[2]
Map[edit]
Points of interest[edit]
Public Workstations[edit]
Residents[edit]
Key Characters[edit]
Merchants[edit]
NPC's[edit]
Trainers[edit]
Quests[edit]
Bestiary[edit]
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Resources[edit]
- These resource nodes are listed in white text in the Scene Information Window.
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Other[edit]
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Tips[edit]
- The Outskirts scenes have many areas to jump and fall as you explore the scene. It is recommended you train the Safe Fall skill within the Subterfuge Kill Tree. To learn this skill, you will first need to train the Train Dexterity Subterfuge Skill to level 40. You then can speak to any Adventuring Trainer Skills Trainer and now learn the skill Safe Fall (Basic Adventuring Trainers cannot teach Safe Fall). While this skill is set to training, each time you fall, it will level up this skill, and you take less damage.
See Also[edit]
Trivia[edit]
- For listing purposes on the wiki, this scene is given a tier 1. The scene shows no tier rating.
- Players following the Path of Truth encounter the Elven village of Bloodriver massacred by vigilantes from Aerie. The elves have fled for their lives into the forests upriver and invaded the home of an Elven hermit who dwells in a ruin deep in the forest. They have set traps to protect themselves from the vigilantes who have pursued them here and are harassing them still. Elven soldiers from Vertas are arriving from the north to protect them while Aerie soldiers are streaming in from the south east to try and stop all out war between the humans and elves.
- Tucked away in a dense forest, Elven survivors from the recent Bloodriver Massacre have sought refuge and built a camp atop a woodland plateau. They protect themselves from the humans who pursue them they have chosen this reclusive spot and have booby-trapped the surrounding area![3][4][5]
Gallery[edit]
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Elven Camp
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The blood red river cuts through the dense forest
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Elven Camp
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These Vigilante Camps are led by humans attempting to capture and kill elves; note the pens and cages meant to hold the elven captives, truly a grim sight.
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Some new traps will make their way into Bloodriver Outskirts like this “Indiana Jones” inspired rolling boulder trap. Run!
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Nestled deep in the forest a group of survivors from the Bloodriver Massacre has sought refuge. To defend themselves against the human vigilantes that hunt them they have booby trapped areas surrounding their forest hideout. Below, a swinging log trap, one of the many traps in the arsenal of the Bloodriver survivors.
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The dank forest environment provides a great place for flora to thrive.
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The forest is filled with mysterious caves from spider lairs to even a rumored psilocybia den.
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This camp on the western side of the map belongs to Aerie soldiers investigating reports of trouble in the area. Far off in the distance you can spot a temple pyramid hidden among the dense forest.
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A low lying mist fills the lowlands of the Bloodriver Forest during sunset.
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To the north a group of Vertas elves is investigating the recent attacks and ongoing hunts by vigilante squads against the Bloodriver survivors.
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An ancient abandoned temple Pyramid deep within the forest.
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The Bloodriver as it flows through the Bloodriver Forest.
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Waterfalls dot the lush cliff forested region.
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A road heading North cuts through a forest clearing where the dense vegetation gives way to a patch of dead trees
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A free-soul nature loving automaton has chosen to make his home in this abandoned cave of the Bloodriver Forest.
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Forest Spider Lair…
References[edit]
- ↑ Update of the Avatar #226 – 2017.05.05: The Making of Bloodriver Outskirts (update)
- ↑ Release 43 Instructions
- ↑ Update of the Avatar #224 – 2017.04.21: The Making of Bloodriver Outskirts
- ↑ Update of the Avatar #225 – 2017.04.28: The Making of Bloodriver Outskirts (update)
- ↑ Update of the Avatar #226 – 2017.05.05: The Making of Bloodriver Outskirts (update)
Other Information[edit]
The Worship Tree is a wave battle with a reset time of 4 minutes.