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| Combos can be created by either dragging one skill onto another one or by pressing the matching hotkey followed by the other skills hotkey. Creating a combo skill makes it behave as if it was a freshly dealt skill, meaning its fade out timer is reset. Skills can be discarded to free up a slot by dragging them off screen.
| | #REDIRECT[[Combo Skills]] |
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| ==Known Combos:==
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| :'''Shock Arrow:''' Aimed Shot + Discharge. Ranged attack that does area of effect electrical and physical damage with small stun chance.
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| :'''Flaming Bash:''' Shield Bash + Flame Fist. Quick fire damage shield attack that has a chance to stun and a chance to add small fire damage over time effect.
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| :'''Icy Thrust:''' Thrust + Ice Fist. Powerful Melee Attack which also freezes target to slow it down
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| :'''Icy Puncture:''' Puncture + Ice Fist. Attack that ignores armor and slows target.
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| :'''Fiery Decay:''' Fire Arrow + Death Ray. Ranged fire attack with chance to add a fire damage over time that is also life drain
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| :'''Sawblade Sweep:''' Rend + Whirling Blades. Attack that hits multiple targets around the caster that also has a chance to add a bleeding damage over time effect.
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| :'''Hamstring:''' Rend + Trip. Attack that causes target to be slowed and has a chance to add a bleeding damage over time effect.
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| :'''Titan Smash:''' Knockback + Body Slam. Attack that deals a large amount of damage to a target and knocks them back leaving them stunned afterwards
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| :'''Whirling Blades*:''' Thrust + Double Slash
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| :'''Fireball*:''' Flame Fist + Flame Arrow
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| Note: Combos marked with an asterisk are spells that can be cast without using a combo if you have them in your deck and skill tree.
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