Blind: Difference between revisions
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Rigel Kent (talk | contribs) m prereq correction |
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| Line 3: | Line 3: | ||
| type = Active | | type = Active | ||
| cost=4 | | cost=4 | ||
| fizzle= | | fizzle=0 | ||
| required=10 Light | | required=10 Light | ||
| exp=1212424 | | exp=1212424 | ||
| desc=Reduces attack accuracy of a target. Sun Specialization adds a critical hit damage reduction | | desc=Reduces attack accuracy of a target. Sun Specialization adds a critical hit damage reduction. | ||
| wordsofpower=Desen;Ylem | | wordsofpower=Desen;Ylem | ||
| lastseen=109 | |||
| lastseen= | |||
}} | }} | ||
==Effect== | ==Effect== | ||
| Line 16: | Line 15: | ||
|effect2 = Cooldown: 10 seconds | |effect2 = Cooldown: 10 seconds | ||
|effect3 = −20% Fizzle Chance From Equipment | |effect3 = −20% Fizzle Chance From Equipment | ||
|effect4 = −10 Damage Avoidance for 10 seconds | |effect4 = −10.3 Damage Avoidance for 10 seconds | ||
|note4 = − (Blind level / 3) damage avoidance | |note4 = − (Blind level / 3) damage avoidance | ||
|effect5 = −5 Dexterity for 10 seconds | |effect5 = −5 Dexterity for 10 seconds | ||
|note5 = −0.2 dexterity per Blind level | |note5 = −0.2 dexterity per Blind level | ||
|effect6 = −5% Weapon Critical Chance for 10 seconds | |effect6 = −5% Weapon Critical Chance for 10 seconds | ||
|note6 = if Sun Magic Specialization is training or maintaining | |note6 = Only displays if Sun Magic Specialization is training or maintaining | ||
}} | }} | ||
Sun Attunement affects the damage avoidance debuff and dexterity debuff. | *Increasing Blind level raises the focus cost, but lowers the fizzle chance. | ||
*Sun Attunement affects the damage avoidance debuff and dexterity debuff. | |||
Stacking and charging glyphs improve the focus cost, damage avoidance debuff and duration, dexterity debuff and duration, and weapon critical chance debuff and duration. | *Stacking and charging glyphs improve the focus cost, damage avoidance debuff and duration, dexterity debuff and duration, and weapon critical chance debuff and duration. | ||
{{Navbox Sun Magic}}[[Category:Sun Magic Skills]] | {{Navbox Sun Magic}}[[Category:Sun Magic Skills]] | ||
Latest revision as of 00:35, 20 January 2023
Effect[edit]
- Increasing Blind level raises the focus cost, but lowers the fizzle chance.
- Sun Attunement affects the damage avoidance debuff and dexterity debuff.
- Stacking and charging glyphs improve the focus cost, damage avoidance debuff and duration, dexterity debuff and duration, and weapon critical chance debuff and duration.