Safe Fall: Difference between revisions
Jump to navigation
Jump to search
Created page with "{{Infobox Skill | skill = Subterfuge Strategy Innate Skill | type = Innate | required=10 Train Dexterity | desc=Safe Fall allows players to fall greater distances before takin..." |
mNo edit summary |
||
| (One intermediate revision by the same user not shown) | |||
| Line 2: | Line 2: | ||
| skill = Subterfuge Strategy Innate Skill | | skill = Subterfuge Strategy Innate Skill | ||
| type = Innate | | type = Innate | ||
| required= | | required=40 Train Dexterity | ||
| desc=Safe Fall allows players to fall greater distances before taking damage | | desc=Safe Fall allows players to fall greater distances before taking damage. | ||
| lastseen= | |trainer=Adventuring Trainer | ||
|lastseen=109 | |||
}} | }} | ||
{{tocright}} | |||
==Effect== | ==Effect== | ||
+1 Safe Fall Modifier | {{Skill effect list | ||
''( | |effect1 = +1 Safe Fall Modifier | ||
|color3 = | |||
== | |effect4 = | ||
* [https://www.shroudoftheavatar.com/?p=57427 Release 28 Instructions] | |note4 = | ||
|effect5 = | |||
{{Navbox Subterfuge Strategy}}[[Category:Subterfuge Skills]] | |effect6 = | ||
|effect7 = | |||
|effect8 = | |||
}} | |||
''(effects increase with skill level)'' | |||
{{query effect}} | |||
==Trivia== | |||
*Safe Fall: New skill in the Subterfuge tree. Reduces fall damage based on skill level. Can only be leveled up through falling and taking damage. A skill level of 25 should allow around an extra 2 meters of fall distance and a Grandmaster should be able to fall around an extra 4 meters without damage.<ref>[https://www.shroudoftheavatar.com/?p=57427 Release 28 Instructions]</ref> | |||
==References== | |||
<references/> | |||
{{Navbox Subterfuge Strategy}} | |||
[[Category:Subterfuge Skills]] | |||
Latest revision as of 23:38, 19 January 2023
Template:Infobox Skill Template:Tocright
Effect[edit]
Template:Skill effect list (effects increase with skill level) Template:Query effect
Trivia[edit]
- Safe Fall: New skill in the Subterfuge tree. Reduces fall damage based on skill level. Can only be leveled up through falling and taking damage. A skill level of 25 should allow around an extra 2 meters of fall distance and a Grandmaster should be able to fall around an extra 4 meters without damage.[1]