Night Vision: Difference between revisions
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| type = Active | | type = Active | ||
| cost=4 | | cost=4 | ||
| fizzle= | | fizzle=0 | ||
| time=1 | | time=1 | ||
| exp=1212424 | | exp=1212424 | ||
| desc=Player can see in the dark. Lunar Specialization increases the duration of night vision | | desc=Player can see in the dark. Lunar Specialization increases the duration of night vision | ||
| wordsofpower=Luna | | wordsofpower=Luna | ||
| lastseen=109 | |||
| lastseen= | |||
}} | }} | ||
==Effect== | ==Effect== | ||
{{Skill effect list | {{Skill effect list | ||
|effect1 = Cooldown: 30 seconds | |effect1 = Cooldown: 30 seconds | ||
|effect2 = +1 Night Vision for 10 minutes | |effect2 = +1 Night Vision for 10 minutes, 6 seconds | ||
|note2 = +6 seconds per Night Vision level<br>+1% duration per Lunar Magic Mastery %, if Lunar Magic Specialization is training or maintaining | |note2 = +6 seconds per Night Vision level<br>+1% duration per Lunar Magic Mastery %, if Lunar Magic Specialization is training or maintaining | ||
}} | }} | ||
Moon Attunement affects the duration. | *Night Vision targets its caster only. | ||
*Increasing Night Vision level doesn't affect the focus cost, but lowers the fizzle chance. | |||
Stacking and charging glyphs improve the focus cost and duration. | *Moon Attunement affects the duration. | ||
*Stacking and charging glyphs improve the focus cost and duration. | |||
*When active, it will make the glow effect from gathering Survey skills on resource nodes difficult to see. | |||
* | |||
{{Navbox Moon Magic}}[[Category:Moon Magic Skills]] | {{Navbox Moon Magic}}[[Category:Moon Magic Skills]] | ||
Latest revision as of 17:00, 19 January 2023
Effect[edit]
- Night Vision targets its caster only.
- Increasing Night Vision level doesn't affect the focus cost, but lowers the fizzle chance.
- Moon Attunement affects the duration.
- Stacking and charging glyphs improve the focus cost and duration.
- When active, it will make the glow effect from gathering Survey skills on resource nodes difficult to see.