Dodge: Difference between revisions

From SotA Wiki
Jump to navigation Jump to search
Fenyx4 (talk | contribs)
No edit summary
Jaesun (talk | contribs)
mNo edit summary
 
(3 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{Infobox Skill
{{Infobox Skill
| skill = Light Armor
| skill = Light Armor Combat Glyph
| type = Active
| type = Active
| desc = Increased defense against the next enemy attack
| equipment=Light Armor
| cost=4.9
| desc = Increases chance to avoid damage from multiple hits for the duration of its use. The dodge bonus will be much larger for several seconds immediately after use. Light Armor Specialization extends the larger bonus.
| cost=4
|lastseen=109
}}
}}
 
{{tocright}}
==Effect==
Skill trained to level 1
{{Skill effect list
|effect1  = Cooldown: 30 seconds
|effect2  = +15.9 Combat Dodge Modifier for 2 seconds
|color2  =
|effect3  = +5.3 Combat Dodge Modifier for 44.4 seconds
|color3  =
|effect4  =
|note4    =
|effect5  =
|effect6  =
|effect7  =
|effect8  =
}}
''(effects increase with skill level)''
==Trivia==
* This skill is known and trained to level 1 at [[Character Creation]].
{{Navbox Light Armor Combat}}[[Category:Light Armor Combat Skills]]
{{Navbox Light Armor Combat}}[[Category:Light Armor Combat Skills]]

Latest revision as of 16:17, 19 January 2023

Template:Infobox Skill Template:Tocright

Effect[edit]

Skill trained to level 1 Template:Skill effect list (effects increase with skill level)

Trivia[edit]

Template:Navbox Light Armor Combat