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[[Patch Notes]] for {{SotA}} are listed below.<ref>[https://www.shroudoftheavatar.com/?page_id=32989 Patch Notes]</ref> Notes for Pre-Alpha Releases ([[Release 1]] through [[Release 25]]) can be found [[Patch_notes/Pre-Alpha|here]]. After release we will archive the Pre-Release versions [[Patch_notes/Early Access|here]] and only major revisions of the game ([[episodes]]) will be listed here.
[[Patch Notes]] for {{SotA}} are listed below.<ref>[https://www.shroudoftheavatar.com/?page_id=32989 Patch Notes]</ref> Notes for Pre-Alpha Releases ([[Release 1]] through [[Release 25]]) can be found [[Patch_notes/Pre-Alpha|here]]. Notes for Pre-Release versions ([[Release 26]] through [[Release 51]]) can be found [[Patch_notes/Early Access|here]]. Updates to the current [[episodes]] will be listed here, and will be archived when the next episode begins releases.


== Episode 1 ==
== Episode 1 ==
=== [[Release 51|Pre-Release R51]] ===
===[[Release 105]]===
====QA Build 639====
====Build 1575 – Sep 6 10:40AM====
*QA bug test
*Added new items to store.
====QA Build 638====
*Fixed all the Legacy Boots of the Energetic Tamer so they reflect the same movement speed stats as the modern versions.
*QA bug test
*Fixed all the Legacy Helms of the Stag Spirit so they reflect the same movement speed stats as the modern versions.
====QA Build 637====
*Fixed an incorrect modifier value on the Legendary Belt of Control. SOTA-70688
*QA bug test
*Fixed Arapaima spelling in a final few places. SOTA-70648
====QA Build 636====
*Fixed Lava fishing rod appearance when in use. SOTA-70728
*QA bug test
*Fixed typo in description of Large Altar Store Entry. SOTA-70729
====QA Build 634====
*Fixed Corinthian Column Set Store Entry icons.
*QA bug test
*Removed Expiration note from reward Greater Item of Unlearning name and description. SOTA-70247
*Update to Unity 2017.3
*Novia: Slightly widened some bridges’ access and removed or simplified collision for some city buildings in the Brittany area.
====QA Build 630====
*Outskirts: Added “guild” response to all friendly guards in all three outskirts scenes, briefly explaining what a guild is and that one can be joined or formed. SOTA-70723
*QA bug test
*Battle of Solace Bridge: Added a platform for player handbook and blue flames along the main path. Quincy’s body now has a yellow shield and blood spots leading to it. Hints at the automaton’s gate and the flaming archway exit now suggest where to go instead.
====QA Build 628====
*Blood River Massacre: Improved how the “Speak with the Gatekeeper” task is resolved.
*QA bug test
*Blood River Outskirts: Gave Alberic and Phineas a “sage” keyword to help older characters collect the “Sage” title after they have finished the main questline for this scene. SOTA-70710
====QA Build 627====
*Brittany Alleys: Renamed a “Fishing Supplies Merchant” to “Fishmonger.” SOTA-70720
*QA bug test
*Brittany Estates: Made some props and terrain adjustments outside a general store to help NPCs walk past the entrance more smoothly. SOTA-70713
====QA Build 626====
*Celestis: Extended the platform behind the bank to help with NPC pathing. SOTA-70721
*QA bug test
*Estgard: Fixed issues with overblown lighting in the Yellow Sow tavern. The affected chandeliers will be improved in all scenes in which they appear. SOTA-70714
====QA Build 624====
*Hallowed Plains: In the construction site wave battle, updated the door sounds and gave them UI alerts. SOTA-70712
*QA bug test
*POT CICI’s Trading Post: Added new POT south of Brittany area in Novia. Also, removed Crafters Town.
*POT Isle of Light: New swamp island POT north of Soltown in Novia.
 
====Build 1571 – Aug 25 10:30AM====
*Welcome to Release 105.


=== [[Release 50|Pre-Release R50]] ===
===[[Release 104]]===
====Build 728====
====Build 1567 – Aug 1 1:35PM====
*World items now obey story-based Character Inventory Count limits.
*Time will now reset when leaving a scene with a kobold time machine. SOTA-69779
*Fixed players sometimes getting stuck with “out of reach” messages and unable to do damage in combat.
*The Chaos Magic Glowing Mug should now show the entire chaos icon instead of just the top of it. SOTA-70517
*Known Issues
*Updated the collision and LODs for multiple minor prefabs (stacks of wood, gate frame, etc.
:*Some tasks for completed questlines may reappear in the taskbar.
*Fixed issue with deco red grape vines. SOTA-70646
:*It’s possible to get into a state where attacks will register “out of range” despite being in range.
*Splinter strike damage should now work as stated in release note.
:*It is possible to debuff enemies when out of reach due to environment positioning.
*PRT Forest 01 Template: Moved the “Return to Previous Location” boat to accomodate overlapping assets within its scenarios, such as Taenby Landing.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
*Troll’s Bridge: Ice elementals and bears in this scene will no longer fight each other. SOTA-70693
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
*Lua: Added two new lua functions: ShroudWorldToScreenPosition and LuaVector3.
:*Crafting UI will not properly recognize Gold Ingots to fulfill Metal Ingot recipes.
*The Outlaws’ Run: Moved a deer that was stuck on a rock to the nearby path.
:*Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
*Store recurring sale changed to every eight hours instead of two.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*It can become excessively hot in our office sometimes.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 727====
====Build 1565 – Jul 29 5:50AM====
*Fixed an issue introduced in previous build that prevented some players from loading into the game.
*Corrected an error that appeared when equipping any of the glowing mugs and processing certain visual effects on the character like stealth.
*Known Issues
*When picking up the dunk tank (or any future decoration that can be swum in) while a player is in it, the player will now stop the swimming animation.
:*Some tasks for completed questlines may reappear in the taskbar.
*Solania: Adjusted the crafting pavilion to help reduce an overlapping compass marker issue. SOTA-70682
:*It’s possible to get into a state where attacks will register “out of range” despite being in range.
*POT Pumpkinville: Fixed an issue so this POT is correctly upgraded to a Hamlet.
:*It is possible to debuff enemies when out of reach due to environment positioning.
 
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
====Build 1564 – Jul 28 10:30AM====
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
*Welcome to Release 104.
:*Crafting UI will not properly recognize Gold Ingots to fulfill Metal Ingot recipes.
 
:*Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
===[[Release 103]]===
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
====Build 1558 – Jul 12 3:30PM====
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Disabled July 2022 Weekend #2 Specials to in-game store.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Enabled July 2022 Weekend #3 Special to in-game store, to last for rest of month.
:*Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
:(There will a fourth Weekend Special coming, but weekend builds to turn sales OFF will be on pause due to Unity upgrade testing.)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
 
:*It can become excessively hot in our office sometimes.
====Build 1557 – Jul 8 4:50PM====
:*Pets cannot follow players onto moving platforms.
*Added July 2022 Weekend #2 specials to in-game store.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Sheet music title length increased from 32 to 64.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Fixed incorrect name on Spotted Catfish Trophy Recipe. SOTA-70587
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
*Fixed description for Green Marble Straight Hallway. SOTA-70586
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
*NPC Towns: Fixed a visual issue with a certain lamp used in front of many NPC shops that wasn’t illuminated when in ‘on’ mode. SOTA-70631
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Aerie: Fixed the invisible collision that was blocking access to Bunker T. SOTA-70605
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
*Battle of Solace Bridge: Re-added a missing flag which Avatars must receive when they agree to escort Charlotte. SOTA-70641
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Grusk: Fixed an issue with one banner in the Governor’s mansion not displaying the kobold symbol.
:*Some spell VFX do not play properly
*Grusk Factory: Fixed an issue with z-fighting on the ceiling of the rooms with gears under the grate flooring. SOTA-70640
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*K’rul: Added a ‘don’t walk here’ gimmick for NPCs to help keep them from approaching too closely to the lava. SOTA-70633
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
*Lord British’s Castle: Updated occlusion settings to help ensure a secret room was properly visible.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
*Solace Bridge Outskirts: Fixed a typo in the mouseover hint for the “Meet Captain Kinsey” task. SOTA-70642
*Updated the circumstances which cause Lieutenant Corliss’ waves with blue sparkles. SOTA-70643
*Tenebris Harbor: Removed the staff from Tarian the drunken ritualist because it was blocking players from talking to him while he had it in his hand. SOTA-70644
*POT Crafters Town: Upgraded to Metropolis from Town. SOTA-70636
 
====Build 1556 – Jul 5 12:30AM====
*Turn off 2XP and Weekend Row Lot bonus item.
*Jack of Diamonds: Slightly updated text related to the quest for inoperable kobold weapons.
*When playing a sound in Lua the volume should now work correctly.
*Fixed errors when playing sounds with the wrong ID or channel that were blocking the rest of the Lua script function.
 
====Build 1555 – Jul 4 10:00AM====
*Changed name of Indestructible Lava Fishing Rod (third attempt to fix store.)
*Removed the timed event script and set the Aether monsters to spawn ‘manually.’
*Set up a situation for testing Timed Scripts that manage the Aether monsters.
 
====Build 1551 – Jul 2 3:40PM====
*Ice elemental should now attack properly at range (second attempt.)
*Water elemental can be summoned again.
*Renamed one of the duplicate Gothic Dining Chairs. SOTA-70451
*Changed name of Indestructible Lava Fishing Rod (second attempt.)
*Changed name of 2014 LB Birthday Cake store entry to fix sorting issue.
*Updated description for the POT Tree Removers in the store.
*Modified the timed event script which was causing some Aether monsters to not spawn.
*Castle Atos: Removed the glass cover over the Lord British cake and added a volume to block players and NPCs from standing on its table.
*Northwood: Re-enabled housing lots.
*Soltown Catacombs: The skeleton prince now has unique barks. SOTA-70628
*POT Regnum: Siege decorations should now appear on Novia when this POT is under siege.


====Build 726====
====Build 1550 – Jul 1 7:30AM====
*Fixed an issue that caused the cooldown meter to be incorrect for glyphs placed on the utility bar.
*Previously, Tame Movement Speed was not making your pet move faster but giving it dexterity. This has been fixed. Tame Movement Speed will now make your pet move faster. Dexterity has been seperated from that stat and is now named Tame Creature Dexterity. Skills and gems/jewel that previously had Tame Movement Speed now have Tame Creature Dexterity added to them along with the movement speed. Tame Movement Speed was previously showing a decimal number; it’s now showing a percentage to reflect the pet sheet. The Pet Speed Training innate skill will now give movement speed properly and dexterity as a second stat.
*Fixed number format issue with Glancing Blow Chance which caused it to appear as zero on items.
*Tame Attack Precision was changed to Tame Critical Damage Multiplier. This is for Helm of the Stag Spirit and the Belt of Control artifacts and the Tamed Precision Imbued Gem (which now give a percentage as shown on the pet sheet instead of a decimal.) The value has not changed.
*Fixed an issue with enchantment requirements being at level 20.
*Now that wyverns have a higher base damage, their bonus critical damage multiplier while in combat mode has been reduced from 200% to 100% for PvE and from 100% to 50% for PvP.
*Damai, Khasi’s advisor in Ardoris, will now also award the /iheartyou emote if asked about love.
*Fixed Train Summoned Pet Resistance not being added to summons’ resistances. Each summon will also resist their own school of magic more than other summons do.
*Kardan Marbane in Ardoris will tip his hat to avatars who have completed the Path of Love, allowing them to recieve the /tiphat emote.
*Added dexterity debuff to the newly-added blind skill for the summoned phoenix to reflect the same stats as the player skill Blind.
*Updated Preben’s conversation in South Majestic Forest to eliminate errors that could occur when asking him about his friends.
*Increased the range of attack of ice elementals: the previous fix didn’t work.
*Fixed stuck spots and players falling through terrain in Sunless Barrens.
*Earth elementals should now reach targets with their basic attack.
*DOTs will no longer be parryable/blockable/dodgeable/partial hit or critical after the first tick.
*Imbued Jewel of the Wolf giving taming strength has been increased.
*Fix crafting errors that sometimes occurred when crafting refinement recipes/
*Correcting spelling of Indestructible Lava Fishing Rod in store.
*Truth chest no longer has invisible arms.
*Added Grass and Tree Remover bundle to Crown Store.
*Known Issues
*Added container functionality to Redwood Display Table.
:*Some tasks for completed questlines may reappear in the taskbar.
*Corrected duplicate Recipe: Baked Barramundi showing on merchant.
:*It’s possible to get into a state where attacks will register “out of range” despite being in range.
*Added Recipe: Seared Araipama Steak to merchant listing.
:*It is possible to debuff enemies when out of reach due to environment positioning.
*Updated the link for Discord in the New Player Handbook. SOTA-70625
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
*Grusk: The sign above the entrance to Grusk Factory now simple says “Grusk Factory.” SOTA-70624
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
*Grusk Factory: Set display to mark it as Tier 8+.
:*Crafting UI will not properly recognize Gold Ingots to fulfill Metal Ingot recipes.
*Solace Bridge: Fixed typos in Edvard’s responses. SOTA-70626
:*Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 725====
====Build 1543 – Jun 30 10:30AM====
*Added missing fizzle chance effect to Lesser Staff.
*Welcome to Release 103.
*Corrected display name for Highvale discovery on Novia.
*Improved item sorting for quest items, they now sort to the top of lists in loot and quest delivery.
*The text “Agro Boost” has been updated to “Aggro Boost”
*Improved NPC pathing in Plains Encounter to help prevent leashing.
*Fixed all phonographs and radios so that their lights are correctly off when placed and the item is turned off.
*Removed movement delay after spawning.
*When using magic on an enemy, the higher of the caster’s Dex or Int will now be used to counter the dodge chance of the target.
*Load screen optimizations.
*Preparing map data with Siege information.
*World items only respawn in multiplayer matchmaking modes.
*Updated AI pathing in Hills Encounter to correct mining ore on the edge of the map.
*Micsere’s task in Yew to gather ten ingots for him now completes upon giving him the ingots.
*Performance optimization for compass updates in large towns.
*Conversations will no longer fail if the player is too close to the NPC.
*Fixes to quest pointers for a scout within Highvale.
*Known Issues
:*It is possible to debuff enemies when out of reach due to environment positioning.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Crafting UI will not properly recognize Gold Ingots to fulfill Metal Ingot recipes.
:*Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 723====
===[[Release 102]]===
*PVP damage was increased by roughly a third to balance out new defensive options (no impact to PVE).
====Build 1540 – Jun 2 1:00AM====
*Deflect, Dodge, Glancing Blow, and Parry now all have at least a 30 second duration once proficiency is reached.
*Full build to fix missing/broken textures
*Magic that generates a partial hit will now say “…partially resisted…”
*Aerie: Raised the magic mirror so it doesn’t float through the floor.
*Performance improvement for player character rendering.
*Hilt Fortress: Moved the position of an ore node in the quest scenario of this scene. SOTA-70483
*Added 250 arrows to the reward for Obsidian Elf Sniper quest in Highvale Outskirts.
*Kobold Expeditionary Camp: Fixed an issue where players would prematurely get a task by killing Mongo when not in the proper quest stage. SOTA-70545
*Mackey is back from vacation in Etceter Crag Mines.
 
*Bandits in Etceter Crag Mines will no longer stop talking after the first sentence.
====Build 1539 – Jun 1 1:50AM====
*Fixed Ice Gloves being the incorrect armor type.
*Memorial Day weekend sales and bonuses have ended.
*Increased masterwork bonuses from 3 to 5 on Wayland Loop, Maple Band, and Thimble of Evelyn artifacts.
*When selecting Lua as a channel (while Lua option is active for that channel tab) it will now show Lua instead of Local. Text will also now appear in the chat as a Lua message.
*Hamstring damage will no longer be affected by a targets strength.
*After using a quest reset, Arabella now has a “Speak with Arabella” compass marker in Soltown, Aerie, and Resolute. SOTA-70531
*The NPC chat window background darkness was increased to make text more legible.
*Novia: Reduced the maximum opacity of the ‘swamp fog’ throughout the scene.
*Dirt piles can no longer be destroyed with ranged attacks in South Drachvald Spur.
*Aerie: Adding a New You salon and a beautician named Cicilia Griffiths. SOTA-70542
*The distance allowed for digging up dirt piles has been increased.
*Blood River: Added additional measures to archive the “Use a Skill in Your Hotbar” task, including talking to Robert Villines more than once in the ‘after’ version. SOTA-70360
*Address verification on account page was updated for functionality.
*Crypt of the Avatar: Unblocked two side rooms that were incorrectly blocked. Fixed z-fighting on a certain floor section. Added a compass marker for the exit to Midmaer Passage. Sealed an open gap in a wall area. SOTA-70539, 70538, 70535, and 70534
*Ballet Leotard no longer clips at the chest when dancing.
*Desert Encounter: Updated a test situation for a timed event.
*Known Issues
*Hilt Fortress: Dirtied the scene to ensure a resource node change is added. SOTA-70483
:*It is possible to debuff enemies when out of reach due to environment positioning.
*Jotungrund: Fixed a stuck spot involving a ‘sticky’ barbarian tent.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
*K’rawl: Added a compass marker for the exit to South Boundless Forest. SOTA-70536
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
*Midras Ruins: Removed an archway with a one-sided texture that was clipping through the ground. SOTA-70537
:*Crafting UI will not properly recognize Gold Ingots to fulfill Metal Ingot recipes.
*The Rise: Fixed an ankh target that was sending avatars into the void. The Aether Corpions are now the same faction as the Bark Corpions. SOTA-70533 and 70540
:*Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
 
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
====Build 1538 – May 30 2:00AM====
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Added recipe for Altar Lockbox and added to deco merchants in North Paladis
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Add Process Fish recipes for the five new fetid fish types
:*Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
*Added tattoo and hair colors to character creation
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
*Fixed tattoos duplicating among multiple player and randomly disapearing
:*Pets cannot follow players onto moving platforms.
*Blood River: Reorganized some of the scene hierarchy. Renamed “Cave” discovery to “Waterfall Cave.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Blood River: Updated data for multiple tasks to help ensure their journal entries archive when these tasks are completed.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Lamech’s Bazaar and South Midmaer Way: Removed several stuck spots in a puzzle “tomb” and added two ankhs in the vicinity.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
 
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
====Build 1537 – May 27 7:20AM====
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*POT Lained: Corrected this POT’s template data to ensure it’s using the Island 01a template.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
*Blood River: There are several “Travel to Blood River” tasks. The one from Sequanna at the end of the Path of Love is now “Talk to Robert Villines.” This task has received several text changes to make the task more clear and to help ensure the task clears. Avatars who haven’t been able to clear this task should speak to Robert Villines in Blood River to clear it. SOTA-70360
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Desert Encounter: Added a test to help diagnose a timed event bug
:*Some spell VFX do not play properly
*Necropolis Barrens: Adjusted some of the rewards obtained from ‘harvesting’ love letters
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Solace Bridge Outskirts: Fixed typos in Ackerley’s responses
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
*Price correction on Altar Pew and Altar Bench
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
*Added a 2-pack of Altar Pews to the store
*Tall Candle Stand store description typo fix
*Added a lock on each tab of character appearance that will block randomization when clicking Random for fields in that tab
*Character appearance will now be saved to file correctly when clicking finish from New You
*Fixed skin markings showing incorrectly while other players are in the same scene
 
====Build 1536 – May 26 10:30AM====
*Welcome to Release 102
 
===[[Release 101]]===
====Build 1531 – May 3 2:00AM====
*Crypt of the Avatar: Fixed issues including replacing a missing section of hallway, correcting hallway materials, and removing mysterious black effect throughout the scene. SOTA-70461
*Adjusting names for Snow Leopard, Panther, and Jaguar mounts to remove “female” from the name in the store. The mounts have no gender displayed to the player in game. SOTA-70447
 
====Build 1530 – May 2 3:00PM====
*Fix for Lua manager on/off getting broke with multiple scripts
*Stripped “Double-click to consume” from consumable items linked to chat and removed empty space at the end of some tooltips.
*Blackblade Foothills: Flattened several terrain “spikes.” SOTA-70443
*Grusk: Modified a pipe that was too short. Blocked a world object that was sticking through a ceiling. SOTA-70442
*Hilt Fortress: Fixed a hallway that had an invisible object blocking passage. SOTA-70445
*Wynton’s Folly: Flattened several terrain “spikes.” SOTA-70444
*POT Regnum: Fixed an issue to make this POT a valid teleport scroll destination.


====Build 722====
====Build 1529 – Apr 29 4:00PM====
*Fixed line-of-sight issues with numerous creature skills.
*Changed Female Lion Mount to Lioness Mount. (Other mount store entry edits coming soon)
*Another try at fixing Cloth Chest Armor making avatar skin too dark.
*Updated the Recently Added Store Category to reflect R100 and R101. SOTA-70440
*Fixed a bug that prevented the displayed weight of a container from updating when its contents changed.
*Fix for NPC merchants not having tooltips.
*Fixed incorrect texture tiling on Duke and Lord of the Manor islands in Tropical Island player owned towns.
*Fixed an issue where Linux and Mac players would not see the correct output from /time command. SOTA-70439
*Obsidian Scrolls of Unlearning will now also return 100% of experience.
*Fixed Lua manager title typo and the window will now close when escape is pressed.
*Sitting players no longer appear odd to others loading into a scene.
*Fix for Lua manager not reloading some scripts on scene change.
*Quest POI marker for turning in the bow to Horatio in Highvale Outskirts now goes away after completing.
*Brightbone Pass: Moved a floating rock near one of the exit archways to the ground. SOTA-70438
*Fixed an issue with Offhand Attack that caused VFX to appear on the top of the screen.
*Shaminian Hills: Added a “Reset Platform” button near a crystal receiver that sometimes is out-of-sync, to force it back in sync when you have a crystal that operates the platform. SOTA-70435
*The Light spell will now follow the player more quickly when moving up and down.
*Soltown: Fixed a typo in one of Jeanne’s “hello” responses. SOTA-70434
*Overworld creatures will now give chase.
*POT Rampage Island: Upgraded to Crossroads Village from Holdfast. SOTA-70441
*Fixed death visuals for elementals.
*Players are no longer launched into the skies in Sunless Barrens when near a certain location.
*Optimization for “Good” quality mode that will increase frame rates significantly for GPU bound scenes.
*Crooked Shank in-game map created.
*Fixed not being able to loot dragons.
*The Virtue Ice Skirt cloth simulation has been disabled on male avatars.
*Some issues with the Ice Gown have been corrected.
*Female peasant NPCs no longer teleport around a scene when trying to move.
*Updated line-of-sight checks to ignore certain types of colliders.
*Known Issues
:*Mackey in Etceter Crag Mines is not appearing which blocks that quest from completing.
:*It is possible to debuff enemies when out of reach due to environment positioning.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Crafting UI will not properly recognize Gold Ingots to fulfill Metal Ingot recipes.
:*Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 721====
====Build 1528 – Apr 28 10:30AM====
*Fixed a bug that could prevent players from being able to load the game if they died in certain scenes.
*Welcome to Release 101
*Known Issues
:*The Oracle in the Oracle Temple does not correctly respond to keyword inputs.
:*Players may have their positions set incorrectly in Sunless Barrens.
:*Dragon bosses are currently unlootable.
:*Using emotes while seated may result in the avatar’s position shifting.
:*It is possible to debuff enemies when out of reach due to environment positioning.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Crafting UI will not properly recognize Gold Ingots to fulfill Metal Ingot recipes.
:*Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 720====
===[[Release 100]]===
*Some NPCs may not update their positions properly if playing in scenes with others.
====Build 1525 – Apr 9 12:00AM====
*Sheet music for equipped instruments can now be heard by remote clients.
*Fixed an issue that stopped the Bonesteel Crown, Scepter of Dread, Heart of Sorrows, and Shroud of the Avatar from automatically being deleted from an avatar’s inventory when a Quest Reset is used, blocking that character’s quest progression. These items are once again flagged as quest items and will be auto-deleted with a Quest Reset. Also, avatars with lingering artifacts now will have them cleared through NPC conversations just prior to their reacquiring them. SOTA-70344
*Fixed elevators in Sequanna Colossus and Libris.
*Temporarily disabled big cat roars, pending skill fixes. SOTA-70345
*Female peasant NPC updates.
*Updated the recently added items crown store category. SOTA-70334
*Yew optimizations.
*Castle Atos: Added a fletcher merchant at the training grounds and fishing merchants at the moat. SOTA-70337
*Fixed wisps disappearing after death.
*Etecter: Added extra logic when completing Amanda’s quest to help ensure her task properly archives itself. SOTA-70335
*Fixed ladder placement in Sunless Barrens.
*Grusk: Fixed floating shrubbery, tabletop props, and a crate. Added some props near the dockmaster. SOTA-70340
*The last login date of guild members is now correct.
*Grusk: Moved several floating bushes to the ground. Moved a floating lamppost to the ground. Add “rumple” to some flat paths. SOTA-70347
*Female Avatar skin coloring was corrected.
*North Celestial Wetlands: Adjusted collision that was blocking access of a letter on a broken wooden walkway. SOTA-70339
*Moved Novia wagon to other side of indistinct road near central teleporter signpost in Forest 02 player owned towns.
*North Grunvald Barrens: Removed floating boulders from the sky. SOTA-70338
*Numerous icon fixes.
*The Rise: Fixed the puzzle room for the stack buffs.
*Divided spawn groups in Nightshade Pass to improve occlusion performance.
*Fixing a null exception for the lua function ShroudGetBuffDescription.
*Added address check if account address updated was the same but not confirmed.
*Teleport scroll window height will now be saved when closing the window.
*Quest pointers are now complete for all stages of the main storyline.
*Added a way to /copy chat text by entering a number so you only copy the last few lines, e.g. /copy 3
*Day of the Dead Mask eyes no longer pop out.
 
*Added bear and boar dance animations.
====Build 1523 – Apr 1 3:30PM====
*Fixed quest pointers in two Resolute/Highvale quests.
*Castle Atos: Updated the huntmaster children to allow players to speak with them again.
*Heal Creature will now only cast on pets.
*Etceter: Added extra response options for Amanda to help conclude her “Talk to Amanda” task.
*Fixed display issues with ransom timer.
*Grusk: Some kobolds will now include coughs in their ambient ‘barks.
*Fixed idle wisps trying to move to resource nodes.
*Fixed an issue with fish trophies referencing incorrect prefabs.
*All equipped items will now contribute to Max Resistance percent.
*Fixed an issue with some fish deco and trophy sizes being out of sync.
*Update wisp death collider, allow corpse to remain.
*Fixed fishing data bug – Tigerfish carcass size was set incorrectly.
*Aldorn’s amulet in Highvale can once again be found.
*Fixed not being able to copy or create new decks past 24.
*Quest compass indicators no longer lose data for NPCs at a distance.
*Zone scroll UI: Added a color legend
*Setup loose brick switches within each of the Kingsport Sewers prison cells, allowing players to escape justice.
*Zone scroll UI: Made the window a bit larger and resizable vertically from the bottom.
*Fixed charged attack interface persisting after scene changes.
*Zone scroll UI: Added a count of the scenes discovered.
*Updated exit discovery names in South Drachvald Spur with compass directions.
*Zone scroll UI: Removed closed scenes from the list like Southmarsh Village.
*Fixed a bug that caused the mouse cursor to not appear in the center of the screen when toggling modes.
 
*Fixed an issue that caused stealthed players to disappear.
====Build 1519 – Mar 31 10:30AM====
*Moved down a large shard that was sticking out of the Pool of Destiny in Desolis Underground.
*Welcome to Release 100.
*Fixed missing collision in Hallowed Plains.
 
*Fixed bug that allowed players to attempt to batch craft using locked items which resulted in errors and red items.
===[[Release 99]]===
*Fixed AI healing using incorrect ranges, which fixes reported elemental healing issues.
====Build 1517 – Mar 28 3PM====
*Now showing lock icon for locked items in crafting and merchant interfaces.
*The contaminated waters of New Britannia have been cleansed.
*Fixed an issue where a weapon could be the incorrect size.
 
*Added feedback for attempting to use locked repair kits, dyes, and engraving kits.
====Build 1516 – Mar 17 3PM====
*Ensured Novia map painting is using the most up to date version of the art.
*Water for island POTs will now be above the surface.
*Fixed a stuck spot in Elysium Mines.
*The Huntmasters in Castle Atos will now respond to Outlanders.
*Fixed rock collision in Highvale Outskirts.
 
*Crafting materials in the main backpack are now used before materials in sub-bags.
====Build 1514 – Mar 17 9AM====
*Players that finished Blood River Outskirts quests can see Alberic and use the keyword ‘help’ to remove leftover tasks.
*The water in much of New Britannia has mysteriously been contaminated with ground shamrocks.
*Fixed issue with rune charging not working correctly when using the mouse with locked runes.
*Tamed Sabertooth Tigers will now show the correct name in whistles and when summoned.
*Wisps now have the correct death visuals for looting.
*The Fox-and-Rabbit game in Castle Atos will no longer glitch if you fail to complete it within the set time period the first time you play.
*The quest data POIs in Blood River Outskirts now clear once they are completed.
 
*Mage teleports now require line-of-sight.
====Build 1512 – Feb 28 7PM====
*Known Issues
*Added ability to place bottom-mounted young fish on other decoration surfaces than the floor. SOTA-70226
:*The Oracle in the Oracle Temple does not correctly respond to keyword inputs.
*Journal UI Fixes: The scrollbar for entries should scroll back to zero upon first-time switching. When selecting a filter, typing letters and pressing backspace or deleting it should now clear it correctly. The X will no longer be visible in the filter box if it’s empty. Mousewheel scrolling in the item lists of active or completed tasks should now scroll in between items too.
:*Players may have their positions set incorrectly in Sunless Barrens.
*Random Encounters: The display name of the roving snow leopard that appears on Novia has been corrected to read “Snow Leopard” (instead of “Wolf”). Fixed fixed incorrect sound controller for big cat overworld prefabs. SOTA-70221
:*Dragon bosses are currently unlootable.
*Multiple Scenes with Puzzles: Puzzle-reward treasure chests with special loot in Brittany Sewers, East Longfall Wetlands, Eastmarch, Elysium Mines, Penmawr Island, and Tenebris Harbor will now be interactable even after the avatar obtains that special loot (although they can still collect each puzzle’s special loot bundle only once). SOTA-69806, SOTA-69764
:*Using emotes while seated may result in the avatar’s position shifting.
*Blood River: Attached a floating hanged body to a wooden post. SOTA-70228
:*It is possible to debuff enemies when out of reach due to environment positioning.
*Castle Atos: Using the wishing well will no longer be considered stealing.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
*Northern Grunvald Barrens: Moved floating stones to the ground at one of the exit archways. SOTA-70223
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
*Resolute: Fixed an issue where only the main gate guard would open their respective gate when asked. SOTA-70224
:*Crafting UI will not properly recognize Gold Ingots to fulfill Metal Ingot recipes.
*Tenebris Harbor: Dekker’s Room Chest will now have a minimum loot offering.
:*Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
*West Veiled Swamp: Corrected the scale of many incorrectly sized resource nodes. SOTA-70222
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Attempt at Player Dungeon Spider Rooms Loot Table fixes. SOTA-70229
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 719====
====Build 1511 – Feb 24 7PM====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 50! “How to Play” instructions and game update notes on Release 50 are available [https://www.shroudoftheavatar.com/?p=82065 here].
*Emergency patch to fix issues with the windows client
*Known Issues
 
:*Some NPCs may not update their positions properly if playing in scenes with others.
====Build 1510 – Feb 24 10:30AM====
:*Using emotes while seated may result in the avatar’s position shifting.
* Welcome to Release 99
:*It is possible to debuff enemies when out of reach due to environment positioning.
 
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
===[[Release 98]]===
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
====Build 1508 – Feb 16 2PM====
:*Aldorn’s amulet cannot currently be found in Highvale.
*Turning off deed upgrades on client/server
:*Crafting UI will not properly recognize Gold Ingots to fulfill Metal Ingot recipes.
 
:*Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
====Build 1507 – Feb 11 11AM====
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Enabled holiday deed upgrade sale!
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Sunless Barrens: Geyser sound effects throughout the scene have been lowered and their drop-off ranges reduced. SOTA-70187
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*New overhead map for Demig’s Battlecamp Scene
:*Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
*New overhead map for Artifice Entrance Scene
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
*New overhead map for Boreas Colossus Scene
:*Pets cannot follow players onto moving platforms.
*Fixed visuals for young snow tiger
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Ore Nodes: Corrected the scale on numerous Tier 5 ore nodes in a large number of scenes.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Tanglemire: Corrected the size of oversized ore nodes.SOTA-70157
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
*Solace Bridge Outskirts: Improved the logic to remove the “Mention Ebon Dawn to Scout” compass marker. SOTA-70153
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
*Fix: Some fix for lua that prevent user from playing after unloading scripts
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
 
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
====Build 1501 – Jan 14 10AM====
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Fix for critical issue that blocked all NPC spawns in some high traffic areas
:*Some spell VFX do not play properly
*Turning on holiday sales for MLK day weekend
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====QA Build 622====
====Build 1500 – Jan 6 1PM====
*QA bug test
*Tiny emergency patch to back out change for HDR rendering as it had the unexpected side effect of making ground targeting circles difficult to see
====QA Build 621====
*QA bug test
====QA Build 620====
*QA bug test
====QA Build 619====
*QA bug test
====QA Build 618====
*QA bug test
====QA Build 617====
*QA bug test
====QA Build 615====
*QA bug test
====QA Build 614====
*QA bug test
====QA Build 612====
*QA bug test


=== [[Release 49|Pre-Release R49]] ===
====Build 1499 – Jan 6 7AM====
==== Build 716 ====
*The winter storm has moved on from New Brittania
*Fixed an issue in Sanctus Spine where the control point was not repeating its last wave.
*Deed upgrades have been disabled
*Hamstring has had its damage over time effect moved to match Rend.
*Sale items have returned to 20% vs 25%
*Rend Power and Duration item effects now also help Hamstring.
*Additional logging has been added to attempt to identify several lingering bugs and performance issues
*Trip and Rend have been added to the 100% unlearn experience return list.
*The “Bloom” option in graphics settings will now also disable HDR rendering. This is an attempt to fix the massive frame rate drop several players with Nvidia 20×0 and 30×0 cards have seen but we have been unable to reproduce. If you have severe frame rate drops in combat, please disable bloom and see if it helps!
*The path forward to progressing in the Path of Courage quest beyond Brigid in Resolute is now clearer.
 
*Flattened an area in grassland Player Owned Towns where decorations sunk into the ground.
====Build 1498 – Dec 20 11AM====
*Known Issues
*Obsidian lions have now joined the pride of lions in Spectral peak
:*POT Owners/Stewards are no longer able to place Wax Cylinders inside Broadcast Automated Phonographs
*Lightning Storm has had its flashes of lights greatly diminished to reduce shock to sensitive eyes
:*Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
*Previously added renaming of the house that would create an exception when clicking the stone and not being an owner already.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Lua function ShroudOnSceneLoaded will trigger once player data has been loaded.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Teralopolis’ will now have 12 juke box slots.
:*Some extreme resolution options are not possible due to an inability to scroll the video resolution list.
*Soltown: Stanley’s quest that points avatars to Arabella will now successfully conclude when saying “help” to her. Players who already completed the quest but it hasn’t concluded should say “help” to her for it to conclude. SOTA-70027
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Soltown: Fixed a typo in Stanley’s response about Castle Atos.
:*Death Shield does not mitigate damage from critical hits
*Castle Atos: Baozhai now shares their name with avatars. Also, the quest from Stanley pointing players to Baozhai will properly conclude. SOTA-70026
:*Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
*Battle of Solace Bridge: Fixed text in barks, responses, and journals. SOTA-70025
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
*An error caused by trying to move your health bar when not in a party has been fixed.
:*Pets cannot follow players onto moving platforms.
*Righ Inis and other ForestVillage02 PRTs: Moved the adventurer trainer to the ground near the tavern stall.
:*Hitching may occur when using UI windows like “Options” or “DeckBuilder”
:*Phonograph audio cannot be heard if approached while it is already playing.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
:*When a party member dies while targeted, the target focus is reset.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


==== Build 715 ====
====Build 1497 – Dec 17 1PM====
*More emotes than ever are now able to be used while sitting.
*Winter is coming…
*Restored missing chat log messages for crafting.
*The Wyvern Egg Salad recipe is now set as “Not Teachable” as intended.
*Quest assistance now active for Kobold Expeditionary Camp during the Path of Courage.
*Episode 2 creature difficulty for scaling zones will see a small increase. Most high levels will see a small increase in health but casters and ranged may see additional skill usage as well.
*Disappearing objects in shop in Brittany Estates have been fixed.
*All NPC casters are receiving a small amount of attunement! This will make them more effective with spells but magic resistance was dropped accordingly so they should not be more resistant. (Approximately their level/2 attunement for most caster types)
*Defensive stance modifier now effects Fortify Defenses.
*Player dungeon Trolls were dramatically low on health. This has been corrected.
*Hamstring debuff icon will no longer remain on targets once its duration has ended.
*More tiger variations have been seen spawning in the Mysterious Swamp!
*A previously unobtainable ore node in North Midmaer Way is now accessible.
*Fix for party health bars stacking on each other.
*Prevented the skills UI from adding things in the editor when it should not.
*Fix for the vertical position of the party member being offset when clicking it.
*Adjusted collision volumes around logs in East Longfall Wetland to make them match visuals more closely.
*Some lion cub issues have been fixed but he is still misbehaving when not used on a lot.
*Cabalists should once again be using their evil effects on people.
*Several big cats were giving the wrong result when tamed. We believe all of these to be fixed now.
*Fixed skeletons periodically not exiting ambush mode even if taking damage.
*Big cats received a small animation polish pass to make their feet slide less
*Fixed invisible geometry at Oracle Ruins areas.
*Fix for Spider Spawn Room (totem will not place)
*Quari in Aerie will once again create guilds for avatars requiring this service.
*Lowered floating trees in Verdantis Shardfall.
*Expanded access locations in Novia surrounding Paladis Sharfall.
*Moved the exit targets from Paladis Shardfall to Novia.
*Quest data in HIghvale Outskirts for the main story line is now complete.
*A floating hoe in Blumdel has been corrected.
*Players are no longer able to bypass the mirror puzzle in Elysium Mines.
*Decreased the delay for first using interactives when loading into a new map.
*Removed search and toolbar from in-game maps view.
*Ice Bow virtue symbol was fixed.
*The experience soft-cap is now working as described.
*Known Issues
:*Control Point ‘Endless Wave’ functionality is not functioning in Sanctus Spine.
:*Loading into scenes may get stuck at 94%, we are reviewing the causes of this issue
:*POT Owners/Stewards are no longer able to place Wax Cylinders inside Broadcast Automated Phonographs
:*Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Some extreme resolution options are not possible due to an inability to scroll the video resolution list.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Death Shield does not mitigate damage from critical hits
:*Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*Hitching may occur when using UI windows like “Options” or “DeckBuilder”
:*Phonograph audio cannot be heard if approached while it is already playing.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
:*When a party member dies while targeted, the target focus is reset.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


==== Build 714 ====
===[[Release 97]]===
*Fixed players not being able to attack or use skills when standing in glowing river in Elysium Mines.
====Build 1501 – Jan 14 10AM====
*Fixed AI navigation issues in Elysium Mines.
*Fix for critical issue that blocked all NPC spawns in some high traffic areas
*Fixed creatures freezing before returning to spawn point.
*Turning on holiday sales for MLK day weekend
*Fixed raining inside of Duke Benefactor player house.
*Fixed collision errors in Jaanaford.
*Brigid in Resolute now properly appears as a quest destination for the Path of Courage. We mean it this time. Really.
*Khary in Harvest will now advertise that he is part of a quest to those avatars on the Path of Courage.
*Quest progression data was updated in Highvale Outskirts.
*Fixed the Water Elemental not healing.
*Gatekeeper in Estgard will correctly advertise when ready to advance Path of Courage progress.
*Toned down the following long-term buff VFX to reduce busy visuals: Air’s Embrace, Celestial Blessing, Chaotic Feedback, Spellbinder Stance, and Enlightenment.
*Enlightenment is now more distinct from the Shroud of the Avatar’s visuals.
*Fixed an issue where current health display could get out of sync.
*The appearance of terrain in the distance is now higher quality in Mountain Player Owned Towns and Resolute.
*Known Issues
:*Loading into scenes may get stuck at 94%, we are reviewing the causes of this issue
:*Cabalists debuffs affect themselves instead of players
:*POT Owners/Stewards are no longer able to place Wax Cylinders inside Broadcast Automated Phonographs
:*Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Time-of-day compass indicators may not correctly match the sky’s visuals.
:*Some extreme resolution options are not possible due to an inability to scroll the video resolution list.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Death Shield does not mitigate damage from critical hits
:*Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*Hitching may occur when using UI windows like “Options” or “DeckBuilder”
:*Phonograph audio cannot be heard if approached while it is already playing.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
:*When a party member dies while targeted, the target focus is reset.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


==== Build 713 ====
====Build 1500 – Jan 6 1PM====
*Player Owned Town and Player Run Town performance adjustments were made.
*Tiny emergency patch to back out change for HDR rendering as it had the unexpected side effect of making ground targeting circles difficult to see
*Khary is now easier to find in Harvest, and has resumed his job as a ferryman after a brief detour into fishing.
*Fixed an issue where shadows were not being attenuated when using Stealth.
*Performance adjustments were made to various lights.
*Bookshelves that were shifted have now shifted back.
*The persistent VFX for Air’s Embrace has been toned down so that it gently pulses.
*Correction made to the wizard bookshelf size.
*Fixed stuck spots, various collision problems, and the wooden walkway in Elysium Mines.
*Reduced the weapon damage bonus on Gauntlets of Courage.
*Fixed various decorations that accidentally had their rotations changed.
*Reconfigured the office coffee machine.
*Fixed a Festering Poison Potion name discrepancy between the recipe and its crafted item
*Reduced the combat radius of skeleton fighters in some areas of Elysium Mines.
*Restored Shift+Drag controls to adjust merchant item quantity.
*Fixed a problem where the black and gold rug sorted poorly with the floor.
*Puncture will now hit up to two targets.
*Fixed creatures freezing before returning to their spawn point.
*Known Issues
:*Possible for health values on nameplate to appear broken after using buffs Enlightenment and Strength of Earth
:*Elysium Mines – May be unable to attack when standing in pools of water.
:*Cabalists debuffs affect themselves instead of players
:*POT Owners/Stewards are no longer able to place Wax Cylinders inside Broadcast Automated Phonographs
:*Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Time-of-day compass indicators may not correctly match the sky’s visuals.
:*Some extreme resolution options are not possible due to an inability to scroll the video resolution list.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Death Shield does not mitigate damage from critical hits
:*Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*Hitching may occur when using UI windows like “Options” or “DeckBuilder”
:*Phonograph audio cannot be heard if approached while it is already playing.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
:*When a party member dies while targeted, the target focus is reset.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


==== Build 711 ====
====Build 1499 – Jan 6 7AM====
*Fixed ambushed creatures and zombie eating corpses not being interrupted when players attack.
*The winter storm has moved on from New Brittania
*Interior building props in Central Brittany and Aerie no longer disappear when moving the camera.
*Deed upgrades have been disabled
*Fixed a bug that caused NPC quest visuals to be shown when they should not be.
*Sale items have returned to 20% vs 25%
*Adjusted base map resolution and base map distance in Nightshade Pass to improve terrain texture quality.
*Additional logging has been added to attempt to identify several lingering bugs and performance issues
*The Vengeful Bogman in East Longfall Wetland will no longer drop a key as loot.
*The “Bloom” option in graphics settings will now also disable HDR rendering. This is an attempt to fix the massive frame rate drop several players with Nvidia 20×0 and 30×0 cards have seen but we have been unable to reproduce. If you have severe frame rate drops in combat, please disable bloom and see if it helps!
*Fixed visual quality and performance of Duke and Lord of the Manor islands.
*The Obsidian Equipment Wagon now has anti-theft protection on its belongings.
*A stuck-spot near the Obsidian Equipment Wagon has been corrected.
*The Virtue Ice Bow had its VFX restored.
*Fixed incorrect icon settings for virtue ice weapons.
*Refined timing for pickaxe hit during mining and adjusted volume and pitch settings.
*Creature Heal spells now have a chance of failure.
*The bounty masters in Courage Glove quest now properly give their actual names when asked.
*Fixed an issue where most of the spell effects for Spellbindner Stance were missing.
*Fixed Cabalist Artifact weapons not creating an essence on masterworking/enchanting breaks.
*The town crier in Jaanaford will now accept undelivered packages without error.
*Performance work on Estgard, and Aerie
*Ice weapons now have virtue symbols.
*Set the default state of Three-Stemmed Candle to on.
*Fixed audio loop points on old fire SFX.
*Terrain optimization and beautification pass for all player owned towns.
*Fixed some control points not having endless spawning.
*Known Issues
:*Possible for health values on nameplate to appear broken after using buffs Enlightenment and Strength of Earth
:*Enemy AI stalls for a short period of time when their leash is triggered. They will appear to stand still for several moments before returning to their spawn.
:*Elysium Mines – May be unable to attack when standing in pools of water.
:*Cabalists debuffs affect themselves instead of players
:*POT Owners/Stewards are no longer able to place Wax Cylinders inside Broadcast Automated Phonographs
:*Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Time-of-day compass indicators may not correctly match the sky’s visuals.
:*Some extreme resolution options are not possible due to an inability to scroll the video resolution list.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Death Shield does not mitigate damage from critical hits
:*Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*Hitching may occur when using UI windows like “Options” or “DeckBuilder”
:*Phonograph audio cannot be heard if approached while it is already playing.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability :*to trade) until the client is restarted.
:*When a party member dies while targeted, the target focus is reset.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


==== Build 710 ====
====Build 1498 – Dec 20 11AM====
*Added two new Crown Merchants to Ardoris, Central Brittany, Resolute, Aerie, and Owl’s Head.
*Obsidian lions have now joined the pride of lions in Spectral peak
*Crown Merchant inventories expanded to include many things from the Add-On Store.
*Lightning Storm has had its flashes of lights greatly diminished to reduce shock to sensitive eyes
*Replaced non-functional braziers in Estgard with functional ones.
*Previously added renaming of the house that would create an exception when clicking the stone and not being an owner already.
*Narrowed the size of Price column in the Crown Merchant UI.
*Lua function ShroudOnSceneLoaded will trigger once player data has been loaded.
*Fixed map arrow direction to align with the compass.
*Teralopolis’ will now have 12 juke box slots.
*Corrected an issue with bad spawn target names for exits in Blood River Outskirts and Psilocybin Lair.
*Soltown: Stanley’s quest that points avatars to Arabella will now successfully conclude when saying “help” to her. Players who already completed the quest but it hasn’t concluded should say “help” to her for it to conclude. SOTA-70027
*Now only showing discovered spawn points in teleporter selection list if you are in an overworld scene.
*Soltown: Fixed a typo in Stanley’s response about Castle Atos.
*Fixed an issue where the steam in the lava rift on Novia would not render.
*Castle Atos: Baozhai now shares their name with avatars. Also, the quest from Stanley pointing players to Baozhai will properly conclude. SOTA-70026
*Frame rate performance pass on Highvale Outskirts that will also likely help others maps.
*Battle of Solace Bridge: Fixed text in barks, responses, and journals. SOTA-70025
*Lowered doors on Adobe Stables to help AI navigation.
*An error caused by trying to move your health bar when not in a party has been fixed.
*Fixed a bug that caused companion names to be incorrect on their HUD nameplate.
*Righ Inis and other ForestVillage02 PRTs: Moved the adventurer trainer to the ground near the tavern stall.
*Fixed AI navigation issues with the Upscale Stables.
*Fixed incorrect tooltips on taming signs.
*Improved the AI navigation on and near the bridge outside Highvale in Battle of Highvale.
*Map directional indicators updated.
*Scroll wheel support for Video options.
*The bounty hunter conversation in Desert Encounter now correctly spells “Valhold”.
*Adjusted grass draw distance in plains encounter.
*Fixed snow clipping through a floor in Highvale Outskirts
*Fixed a bug that caused utility bar hotkeys to be displayed incorrectly.
*Adjusted a Pyramid LOD in Blood River Outskirts.
*Aetherial Storm music used in Isle of Storms now fades so that it doesn’t cut off abruptly.
*Fixed a bug that caused the window behind a custom book/letter to be clicked instead of the publish or options button.
*Fixed a bug that caused the guild name displayed in the social UI to persist between accounts.
*Texture performance pass made on Battle of Highvale.
*Fixed bad textures on Viking Guard chest armor.
*Renamed choke emote to choking.
*Fixed invisible torso and bloody material on the Wedding Dress.
*Made the Skull Cloak un-dyeable.
*Changed it so self-inflicted damage no longer forces you into combat.
*Fixed visual issues with Oracle Confirmatory.
*Fixed a grammar error in a Highvale journal entry.
*Fixed an issue where the charging UI and VFX for charging a skill or free attack would remain after sheathing your weapon.
*Fixed Satyr bark text.
*Satyr collision now includes their horns.
*Fixed an issue where Ring of Fire’s VFX were drawing incorrectly.
*SotACon Cloak no longer emits purple light.
*Polish pass on Battle of Highvale items.
*Fixed bad material on ruins in Highvale.
*Made default behavior when dragging items on merchants to shopping cart to drag only one item.
*Dash speed was corrected.
*Virtue Fur Hat no longer causes hair to flip up on female avatars.
*Fixed an issue where the facepalm emote made the character sit.
*Fixed an issue where Air’s Embrace’s VFX were being rendered while using stealth.
*Elysian Illumination VFX no longer persists after respawn.
*Improved the terrain quality of Nghtshade Pass.
*Fixed a bug that caused many video resolution options to no longer be available in the options menu.
*Brigid in Resolute now properly appears as a quest destination for the Path of Courage.
*Fixed an ugly floor texture on several ruins.
*Vertas tooltip no longer lists a Truth Devotional.
*Female legs no longer clip through the backs of Cloth Boots of Truth when running.
*Fixed bad scaling on several display item container decorations.
*Improved rain collision for Duke Benefactor player home.
*Fixed rain collision for the Viking Inn.
*Fixed collision on Obsidian Wagon.
*Fixed misaligned secret door in Knight Marshal Benefactor Village home.
*Raised Butterfly dance animation to fix ground clipping issue.
*Known Issues
:*Elysium Mines – May be unable to attack when standing in pools of water.
:*Cabalists debuffs affect themselves instead of players
:*Cabalist Artifact weapons do not properly create Ancient Essences if broken from Masterworking or Enchanting
:*Spellbinder Stance is missing most expected spell effects
:*POT Owners/Stewards are no longer able to place Wax Cylinders inside Broadcast Automated Phonographs
:*Enemy mages are healing too rapidly in combat.
:*Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Time-of-day compass indicators may not correctly match the sky’s visuals.
:*Some extreme resolution options are not possible due to an inability to scroll the video resolution list.
:*:*Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Death Shield does not mitigate damage from critical hits
:*Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*Hitching may occur when using UI windows like “Options” or “DeckBuilder”
:*Phonograph audio cannot be heard if approached while it is already playing.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
:*When a party member dies while targeted, the target focus is reset.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


==== Build 709 ====
====Build 1497 – Dec 17 1PM====
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 49! “How to Play” instructions and game update notes on Release 49 are available [https://www.shroudoftheavatar.com/?p=80719 here].
*Winter is coming…
*Known Issues
*The Wyvern Egg Salad recipe is now set as “Not Teachable” as intended.
:*Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
*Episode 2 creature difficulty for scaling zones will see a small increase. Most high levels will see a small increase in health but casters and ranged may see additional skill usage as well.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*All NPC casters are receiving a small amount of attunement! This will make them more effective with spells but magic resistance was dropped accordingly so they should not be more resistant. (Approximately their level/2 attunement for most caster types)
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Player dungeon Trolls were dramatically low on health. This has been corrected.
:*Time-of-day compass indicators may not correctly match the sky’s visuals.
*More tiger variations have been seen spawning in the Mysterious Swamp!
:*Some extreme resolution options are not possible due to an inability to scroll the video resolution list.
*Fix for party health bars stacking on each other.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Fix for the vertical position of the party member being offset when clicking it.
:*Death Shield does not mitigate damage from critical hits
*Some lion cub issues have been fixed but he is still misbehaving when not used on a lot.
:*Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
*Several big cats were giving the wrong result when tamed. We believe all of these to be fixed now.
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
*Big cats received a small animation polish pass to make their feet slide less
:*Pets cannot follow players onto moving platforms.
*Fix for Spider Spawn Room (totem will not place)
:*Hitching may occur when using UI windows like “Options” or “DeckBuilder”
 
:*Phonograph audio cannot be heard if approached while it is already playing.
====Build 1495 – Dec 16 10:00AM====
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*The rare Spawn of Sobek, T15 crocodile is now tameable!
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Big cats have finally made their appearance in Novia. Lions, Lionesses, and Tigers. All big cats with the exception of one very rare, very powerful Lion, should be tameable!
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
*Players who are flagged as PVP or not flagged but playing in a PVP scene should now have only a 5 second ressurection debuff after dying vs the normal 15.
:*When a party member dies while targeted, the target focus is reset.
*An issue was causing lightning storm to almost always stun and ignore the stun resistance effect from getting stunned
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
*Lighning Storm was previously not adding any aggro for the caster. This has now been fixed.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
*Most non-unique, non-story based NPC towns should now be able to use POT flagged deed vs requiring Place Anywhere deeds.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Cone of Cold will now use fewer reagents.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
*The player dungeon UI has received a usability update. If you select dungeon pieces from your inventory while the UI is open, it will set that as the chosen piece. (Additional change to reset to none via button coming)
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Celestian Sofa is now dyeable in primary slot
:*Some spell VFX do not play properly
*Tamed Mimics and Mimic Pets can now sit and dance!
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*R97 Reward: Caduceus Staff, January 2022 Login Reward: Caduceus Wand
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
*Lua function ShroudOnSceneLoaded() will now execute only once all the game objects are fully loaded. This will prevent some confusion and errors while using his functions coupled with others too earlier like the player name while the character is not fully loaded.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
*Fix: Fix for Lua object ID being changed when destroying a previously created object.
*New option in settings to decide if mount will be automatically mounted on next scene. Placed it off by default to match current behavior.
*Player health bars are now MOVEABLE! This is an option in the UI options to enable this and it is off by default.
*Inventory search bar filter improvement – compare against original item name in a adition to user-inputted name [SOTA-69973]
*“Spite: Fixed the icons for several compass marker discoveries, including the Moratorium. SOTA-70001”
*“Graff Gem Mines: Adjusted the location for a skeleton that was spawning halfway into a wall. SOTA-69989”
*“Ardoris: Improved the logic which archives the “”Speak with Khasi”” task. SOTA-69872″
*“Ardoris: Merchant Guildmaster Cai Lau now always has the “”Sheng Lau”” keyword available to ensure all localized versions have access to that keyword. SOTA-70018″
*“Random Encounters: Fixed an issue that cause the “”great threat”” message to appear prematurely. SOTA-70015″
*“Hills Encounter: Updated the path grid to help stop a certain wolf from leashing sometimes. SOTA-70014”
*“The Outlaws’ Run: Moved floating roots to the ground. SOTA-69985”
*“Desert Encounter: The sculptor merchants that sometimes spawn in these scenes will now be humanoid. SOTA-70017”
*“POT Forest 01b template: Removed anomalous world objects. SOTA-70016”
*“Spectral Peaks: Replaced some wolves with lions. In two locations, it’s possible for a tier 12 or a tier 15 lion to spawn. SOTA-70007”
*“Tigers: Added tigers to East Veiled Swamp, Far Hinterlands, East Longfall Wetland, Kas Ruins, and Twins Foothills. SOTA-70007”
*Lions: Added lions to Crag Foothills, Midras Ruins, Sequanna Colossus, Oracle Colossus, and Elysian Ruins. SOTA-70007
*Serpent’s Spine Foothills: Squirrels can now spawn instead of rabbits.
*“Random Encounters: Added Lions to Desert and Plains Encounters. Added Tigers to Forest and Swamp Encounters. Corrected scheme for display names for both lions and tigers. SOTA-70007”
*Caverns of Skrekk: Added/upated props of some buildings near palace.
*“Manor of Mystery: Moved floating mandrake roots to the ground, removed candles on the floor near a building entrance, and shifted the pink-purple cloth on the return teleporter disc to purple. SOTA-69981, SOTA-69979”
*“Nightshade Pass: Moved a small floating rock to the ground. SOTA-69982”
*Player Villages: Marked all player village scenes as “Player Run Town” to enable ability to place certain POT deeds.
*“Central Brittany: Reactivated the Krampus quest given by Kinga and Ronin. SOTA-67332”
*“POT Norstead: Moved from Mistrendur to Novia, southwest of Estgard. Also, moved “”Boat to Distant Towns”” south along the same docks. SOTA-69978″
*Skrekk and K’rul: Added/updated decorations within some buildings.
*Estgard: Improved “safety” logic that archives the “Convince Knight in Estgard” tasks when players complete the Path of Courage.
*Manor of Mystery: Some mages of mystery refered to the old price of 500 gold for passage. They now know to only ask for 50 gold.
*Central Brittany: Updated some parts of Arabella’s trivial responses.
*“The Outlaws’ Run: Fixed a typo in Miloslava’s “”stone”” response. SOTA-69975″
*“Aerie: Improved the logic for “”help”” responses by both Devotional Caretakers. SOTA-69913″
*Vertas: Improved the response and journal from Kiakis regarding his suggestion of going through Vertas Pass to Jaanaford. SOTA-69873
*“Blood Bay: Removed the chances that the ebb and flow of lava will block lava fishing at both volcanoes. SOTA-69665”
*“K’rul: Moved large automatons out of small rooms. Added props to an empty shed. SOTA-68564”
*“Soltown: Stanley now has small quests that point players to Arabella in Soltown and Baozhai the guard in Castle Atos. SOTA-69766”
*“Oracle Temple: Improved the logic that dismisses the “”Find the Cerulean Lens”” compass marker. SOTA-69920″
*“Blood River Outskirts: The “”Ask Phineas for Poison”” compass marker should never appear after the Phineas Drumplemouth questline is complete. SOTA-9919″
*Jade Valley: Upgraded to Megalopolis from Municipality. SOTA-69971
*“Shaminian Hills: Adjusted the mechanics of the magical elevator to help ensure the crystal receptacle stays in the proper state. Added a “”Reset Platform”” button near the top of the elevator for situations where the receptacle might still go out of sync. SOTA-69014″
*“Jaanaford: Updated the logic which displays the compass markers related to the Broken Echoes Silver Mine’s foreman. SOTA-69921”
*“Skrekk: Updated the compass marker for “”Caverns of Skrekk”” to read as such. SOTA-69666″
*Ardoris: Improved the logic for archiving the “Meet with Khasi” and “Meet with Siranto” tasks for avatars if Min is defeated before these tasks are completed.
*“Owl’s Wash, Ravensend, Northshire, Westhollow, Valemark, Holtrot, Kingswood, Righ Inis, Aldhaven, Redmill, Greyacre, Highiron, Lochfield, and *Shadowmist: Added a mimimal complement of NPCs and crafting stations near the default entrance. SOTA-69934”
*“Valhold: New avatars who don’t meet the requirements cannot access the interior of Valhold Palace. SOTA-69958”
*“Jotungrund: Avatars that were told by Wymond about his bone chips quest but didn’t accept it should now be able to do so. SOTA-69949”
*Solace Bridge Outskirts: Avatars cannot use the “skip conversation with merchants” option for Ackerley’s until after they finish his quests. SOTA-69948
*Hilt Fortress: Fixed a stuck spot in the Obsidian Forge area. SOTA-69957
*K’rul: Fixed a stuck spot in a gazebo. SOTA-69955
*“Halls of Artifice: The “”spike cage”” room mechanics have been updated to include a trigger warning and two very visible locks. One of these locks replaces the hidden pressure plate and it’s disastrous results. The avatar can now make a mildly-informed choice as to which lock to use. Also, two children in a cage in a different room have been replaced by two adults. SOTA-69946″
*Spider Deco Pristine – Deco surface fixes .. Dais and 2nd to 3rd floor passage
*Player Spider Room – Spawn Pedistal Added
*Bug, Fixed typos in the Acaran Gauntlet upgrade recipe display names.
*Store, The Ornate Wooden Semicircle Display Table has been added to the store to appear on December 31st.
*Store, Winter item availability now only includes Vault and Recurring items, not Year Round items. The new house now is tagged as heritage. *Wyvern & Dragon Eggs on the store now indicate 3-Pack in their name. Dragon Eggs on store now come in 3 packs.
*Store, Added the new house, the lion cub, the new wand, and the new staff to the store to appear at various times depending upon the item.
*Bug, Fixed validation error for Wvyvern Egg Salad rune that didn’t have the food item as the reagent.
*Crafting, Deco, Loot, Wyverns now have a small chance to drop wyvern eggs, with higher tier wyverns having greater chances. Elves in Savrenoc Stronghold now have a small chance to drop a Wyvern Egg Salad recipe, which increases a character’s Song Duration by an additional 25% for 2 hours. Mustard seeds are now available on various cooking merchants throughout New Britannia, which is one of the ingredients for Wyvern Egg Salad.
*Store, Added 8 enchanted wyvern eggs to the store. Also cleaned up materials for better visuals on a handful, and adjusted LODs on all 16 varieties.
*Wyvern Eggs now have a small chance to drop for the chef daily quest at Castle Atos.
*Icons for Wyvern Eggs, Loot for Wyvern Eggs, Fixes for Collision on 1/2 of the Wyvern Eggs. Still need to do recipe for food item with rune (will put up for sale at Castle Atos), still need store entries.
*Store, Magical Black Glowing Dye and Magical Black Glowing Pulse Dye has been removed from the store.
*Deco, The Bottle of Wine and Elven Bottle of Wine can be rotated on an additional axis.
*Decorations/Crafting/Loot, Initial load of wyvern egg assets.
*Bug, Lightning Storm now features a fizzle chance as intended.
*Fishing, Castle Atos now features unique freshwater fishing loot tables. The first unique item, which is a rare drop, is a Floating Barrel (Flotsam). Use this barrel as decoration on water in your Player-Owned Towns or on your water lot properties. Players can also open the barrel (which destroys it) to receive a considerable amount of Elven Brandy, Satyr Spirits, or Kobold Spirits.
*Fishing, The moat surrounding Castle Atos now features unique fishing loot tables.
*Quest, The chef daily quest at Castle Atos now provides more varied and increased rewards.
*Store, The Saddle and Bags with Stand decoration item is now called Saddlebags with Stand since there is no saddle present on the item.
*Jotungrund: assigned lower LOD mesh to rock mesh colliders to allow access to resource nodes
*The Rise: fixed room full of misplaced deco
*Jotungrund: Several “stuck” spots have been fixed and several floating boulders fixed.
*The Lord of the Isle dungeon room has now received significant polish including a koi fish pond.
*Castle Atos has recived a number of new decorations including a piano in the tavern, toilets, and benches.
*Despair has received a lighting pass and had several visual glitches fixed due to early culling of some columns.
*Castle Atos now has an interactive well (can get water) and now has a seasonal christmas tree in the plaza
*Removed the automatic change of target name when doing a private message and the player decide to log off. That would previously set the target to either the latest player you messaged or local.
 
===[[Release 96]]===
====Build 1492 – Dec 4 11:00AM====
*Castle Atos: Mage of Mystery Quang has replaced Divum. Blocked off an underside of a specific staircase.
*Player’s should no longer appear to fall when exiting Castle Atos to Novia
*Several POTs have grown in size!
*Shaminian Hills: Adjusted the mechanics of the magical elevator to help ensure the crystal receptacle stays in the proper state. Added a “Reset Platform” button near the top of the elevator for situations where the receptacle might still go out of sync.
*Updates to clean up the Streamer bundles
*The Antique Shop should now be fully decoable
*Ravensmoor teleporter steps have better collision, no longer requiring a jump up
*Halls of Artifice: The “spike cage” room mechanics have been updated to include a trigger warning and two very visible locks. One of these locks replaces the hidden pressure plate and it’s disastrous results. The avatar can now make a mildly-informed choice as to which lock to use. Also, two children in a cage in a different room have been replaced by two adults.
*Control Points: “Mages of Mystery” are now in all control points. In addition to a small fee to teleport a player to the far side, they now also can teleport players to any other control point. SOTA-62329
*Manor of Mystery: Removed redundant mages. Moved floating mandrake to the ground. Avatars with the “incorrect reputation” in the manor may find the mages will notice this and teleport them away.
*Lord British’s Castle: Fixed an issue where a secret door wasn’t opening.
*Several “stuck” spots in Castle Atos have been fixed
*Port Mirren, The Brave Coast, Estercove: Added a mimimal complement of NPCs and crafting stations near the default entrance.
*Jotungrund: Avatars that were told by Wymond about his bone chips quest but didn’t accept it should now be able to do so.
 
====Build 1489 – Nov 24 10:00AM====
*20% off all deed upgrade prices for the first time in over 8 months!
*Sale items are now 25% off!
*Streamer bundles are now purple as decorations


==== QA Build 603 ====
====Build 1489 – Nov 22 1:00PM====
*QA bug test
*A critical issue that was causing a number of large issues has been fixed. (Small patch)
==== QA Build 602 ====
*QA bug test
==== QA Build 601 ====
*QA bug test
==== QA Build 600 ====
*QA bug test
==== QA Build 597 ====
*QA bug test
==== QA Build 596 ====
*QA bug test
==== QA Build 595 ====
*QA bug test


=== [[Release 48|Pre-Release R48]] ===
====Build 1488 – Nov 21 2:00PM====
====Build 705====
*As part of our further testing for PVP balance, Ardoris arena now has skill caps, level caps, and a 75% reduction in stats provided by gear
*Fishing is now possible.
*Lightning storm will now correctly use the reagents is lists
*Known Issues
*The 2021 Extra Live cloak will now correctly salvage to the 2021 pattern vs the 2017 pattern
:*Some extreme resolution options are not possible due to an inability to scroll the video resolution list.
*Castle Atos Buff will now work correctly when 1-3 players are in scene
:*Elements of tree curtains used in many scenes will appear to be rendered black.
*The Labrys Axe pattern now has the proper display name
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*The Delicate Feather of the Phoenix now drops for players without the phoenix feather quest.
:*The animation for “kicking something open” puts away weapons and torches.
 
:*Death Shield does not mitigate damage from critical hits
====Build 1487 – Nov 20 10:00AM====
:*The crafting window does not have proper messaging to indicate when a tool is broken, and will simply say that there is no recipe found.
*Fix for an issue that in rare cases could could cause the scene to reload repeatedly plus more logging to see why this occurred
:*Dynamically spawned NPCs may have delayed spawn in scenes that are dense with player homes and decorations.
*Castle Atos buffs should now work as expected EXCEPT for when there are between 1-3 people in scene and then it will give the old buff for the health/focus one.*Sad Trombone sound here* (fixed in next patch)
:*Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
*A number of potions were set to expire if the player died. These have now been fixed
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
*South Majestic Forest: Fixed typos in CBY-60053’s responses about the virtues.
:*Pets cannot follow players onto moving platforms.
*The rate at which many mobs parry has been dramatically reduced
:*Hitching may occur when using UI windows like “Options” or “DeckBuilder”
*Lightning Storm will no longer be parryable or lockable. Combined with the above bug, this led to players believing lightning storm had been nerfed
:*Phonograph audio cannot be heard if approached while it is already playing.
 
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
====Build 1486 – Nov 19 1:00PM====
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Mounts that are locked in inventory can once again be used
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
*Numerous Lua changes, fixes, and additions. Documentation with updates can be found [https://docs.google.com/spreadsheets/d/1zmuAF9Wf8jWfSxjfWCCC-NspDbWGNkvDvlyghB_fexM/edit#gid=634347005 here]
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
*Default for new players for overworld will be to show names in non-runic letters
:*When a party member dies while targeted, the target focus is reset.
*Removed a misplaced exit volume in Castle Atos
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
*Shrine in Castle Atos will re-grant the blessing if cancelled and reentered (Buff still scales based on current scene, that will be fixed Monday)
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
*Castle Atos had several stuck spots fixed
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
*Training dummies will now withstand far more abuse before dying
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Animal Tamers: Renamed the conversation prefabs for these NPCs to be more uniform and filter-friendly.
:*Chaotic Clone is not distracting enemies.
*Castle Atos: Updated spawn-in target, discoveries, exit volumes, ambient sounds. Removed stuck locations. Added access from Novia.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
*Summoned pets will once again be the correct power and level
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Lava decos will no longer damage players when in placement mode
:*Some spell VFX do not play properly
*Spider room recipes and spawned version now in game
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*The Outlaws’ Run: Fixed typos in “Tell Guard About Mlroslava” journal entries.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
*Bundles for Streamers to give away as prizes now in game and available on request for highly active streamers
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
*Summoning spells should now level more quickly
 
===[[Release 95]]===
====Build 1462 – Oct 29 8:00AM====
*Fix for an issue dealing with pet gear that could cause odd damage issues with mobs
*Corrected missing Deco surfaces in the Green Brick Player Dungeon Foyer, added Ceiling Deco Surfaces 68133
*R94: ShroudGetPetInfo will return isSummon as true or false if it’s a summoned or tamed pet.
*Added 5 new functions: ShroudCurrentDeck(), ShroudDeckList(), ShroudGetDeckCardList([deckName]), ShroudEmoteList(), ShroudPlayEmote(emoteName)
*Removed extra wall piece in the void outside the dungeon room (internal) RE:68048
*Eliminated a mysterious floating black square that some players observed in various rooms of their player dungeons where the foyer is either the Green Brick or Brown Marble 3 connection type. 68048
*Jotungrund boss fight ‘stand in here’ indicators painted on terrain
*Dunk Tank deco – updated wake FX with alternative fx that doesn’t clip outside the tank
*PVP combat tweaks. New system that allows for tuning of PVP vs PVE damage. Currently used on ranged auto attack, Aimed Shot, and Blinding *Shot to reduce damage of those by 10% against PVP targets only
*Spider Essences should now be dropping from spiders!
*Lightning Storm can now be trained
*New variables exposed to Inky. To use simply add a variable name that matches one of these and the value will be set for you. So VAR playerName = “” will replace playerName with the player’s actual name.
:*currentScene
:*playerName
:*NBDayOfWeek
:*NBMonth
:*NBSeason
:*NBPeriodOfDay
:*NBPhaseOfMoon
:*NBWeatherName
:*NBWindType
:*VirtueTruth – returns -1 for those with less than -50 virtue, 0 for those -50 to 50, and 1 for those more than 50
:*VirtueLove – returns -1 for those with less than -50 virtue, 0 for those -50 to 50, and 1 for those more than 50
:*VirtueCourage – returns -1 for those with less than -50 virtue, 0 for those -50 to 50, and 1 for those more than 50
:*playTimeString – returns time played formated into days, hours, minutes as a string
:*playTimeNumber – returns number of minutes played as a number
:*PVPFlagged – returns 0 if not flagged and 1 if flagged for PVP


====Build 703====
===[[Release 94]]===
*Party members nameplates are again visible through walls and across scenes.
====Build 1456 – Oct 15 10:00AM====
*The exit back into Equitas from Hilt Fortress no longer takes you to the wrong map.
*Founder deeds of all types are now upgradeable!
*Known Issues
*Spite: Removed a “line of sight” restriction on Xia to help keep conversation errors from happening.
:*Players are unable to fish.
*Additional logging was added to the client to help track down some old, hard to repro issues.
:*Some extreme resolution options are not possible due to an inability to scroll the video resolution list.
:*Elements of tree curtains used in many scenes will appear to be rendered black.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*The animation for “kicking something open” puts away weapons and torches.
:*Death Shield does not mitigate damage from critical hits
:*The crafting window does not have proper messaging to indicate when a tool is broken, and will simply say that there is no recipe found.
:*Dynamically spawned NPCs may have delayed spawn in scenes that are dense with player homes and decorations.
:*Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*Hitching may occur when using UI windows like “Options” or “DeckBuilder”
:*Phonograph audio cannot be heard if approached while it is already playing.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
:*When a party member dies while targeted, the target focus is reset.
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 702====
====Build 1454 – Oct 1 1:00PM====
*The Cabalist Robe no longer causes performance issues when cloth simulation is turned on.
*Reinforcements have arrived at The Rise. (Elf warriors added, a few elf archers removed, some more skeletons, a few other updates to spawns)
*Decay will now apply to ghosts in the overworld map.
*Jotungrund: Elementals near the signal towers will now be tier 5 most often, but with a roughly 1 in 12 chance that one tier 14 elemental will spawn, instead.
*Known Issues
*Spectral Mines: Fixed an issue where ore nodes weren’t appearing in the scene.
:*Halberd of the Sun auto-attacks will force a global cooldown timer on all abilities with every swing.
*Fix: Fix for the sorting option and filter moving away when crafting station ui get larger
:*Some extreme resolution options are not possible due to an inability to scroll the video resolution list.
*Cone of Cold has been shifted to be a 4x XP skill. Your current skill level will likely drop a bit but no XPs were lost
:*Elements of tree curtains used in many scenes will appear to be rendered black.
*Fixed bad skin weighting on Frost Giant that caused vertices to stick out strangely when giant dies
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
Deleted webbing floating in the Void
:*The animation for “kicking something open” puts away weapons and torches.
*The Avatar’s hair will now show fully when wearing the new Tiki Demon Mask.
:*Death Shield does not mitigate damage from critical hits
*All variations of the 4 artifact fishing rings now feature improved tooltips to indicate salvage and upgrade information, if applicable.
:*The crafting window does not have proper messaging to indicate when a tool is broken, and will simply say that there is no recipe found.
*Any loot drop iteration of the Uncommon magical attunement rings now drops as a Common at an increased rate. At this point, all attunement ring drops should now be of the Common tier.
:*Dynamically spawned NPCs may have delayed spawn in scenes that are dense with player homes and decorations.
 
:*Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
====Build 1452 – Sep 30 4:00PM====
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
*Fix for missing governor of Mith Ly’atharin
:*Pets cannot follow players onto moving platforms.
*The price of the Crafting Station Choose 10 Pack has been reduced to give some price advantage over the choose 5.
:*Hitching may occur when using UI windows like “Options” or “DeckBuilder”
*The legacy versions of the Epic Warlock’s Chain, Ancient Staff of Death, Ancient Staff of Anarchy, and Troll Belt now provide the appropriate chances to receive components used to craft these items upon salvage. Elgarion will determine who salvaged these items prior to the patch and send missing components to any applicable players via the in-game mail system shortly after the patch.
:*Phonograph audio cannot be heard if approached while it is already playing.
*Lightning Storm has been hidden in the skills UI until the VFX are updated.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*The legacy version of the Epic Pax Ring now provides the appropriate jewels upon salvage. Elgarion will determine who salvaged these items prior to the patch and send missing jewels to any applicable players via the in-game mail system shortly after the patch.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*The Warlock’s Chain recipe now only requires a Common Heart of Vrul.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
 
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
===[[Release 93]]===
:*When a party member dies while targeted, the target focus is reset.
====Build 1448 – Sep 20 10:00AM====
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
*Fix for several loot imbalances
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
*Players feet should no longer slide while on the overworld maps
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
*Players should no longer see other players/NPCs sink into the ground
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Other players standing on slanted objects should no longer appear to bounce
:*Chaotic Clone is not distracting enemies.
*The terrain in Shaminian Hills should once again be visible!
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
====Build 1443 – Sep 12 1:00PM====
:*Some spell VFX do not play properly
*Ancient Xenossian Shield now correctly applies Heraldry. If you already crafted this the Heraldry will be broken. You will need to do a pattern remover or contact a dev or support for a replacement.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Decoration, The Tower Archway Teleporter can now have other decorations placed upon it such as wall-hung banners and wall lighting.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
*Bug Fix, Splintering Strike no longer inappropriately indicates an increase to weapon damage occurs upon casting.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
*The Ice Spiders in Highvale Outskirts can now properly apply an icefield damage and slow effect to their victims, and the icon indicator showing they have an active ice field cast is now visible.
*The frost giant should no longer magically regain half his life in rare situations and also heal at a slower rate.


====Build 700====
====Build 1437 – Sep 1 10:00AM====
*The chat window is now cleared when exiting to the main menu.
*Dozens of errors were addressed that were causing some lag and hitching problems
*Fix issue where skills like Soothing Rain and Elysian Illumination could sometimes cause performance issues due to VFX stacking.
*The Gothic Footstool, Gothic Heavy Study Chair, Gothic Wooden Chair, and Gothic Bench no longer accept dyes since these items were not designed to be dyeable.
*Fix issue with teleport scrolls not working after the first use.
*Anthem of Alacrity can no longer be cast on the overworld.
*Known Issues
*The Aether Infusion crafting component is no longer inappropriately available at cooking merchants.
:*Elements of tree curtains used in many scenes will appear to be rendered black.
*All 6 varieties of Obsidian Potions of Transformation can now be dismissed by the player by right-clicking the buff icon in your active buff bar and selecting the “Dismiss” option
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*The looted “Small Knife” is now called “White-Handled Knife” and can be salvaged at a blacksmithing station. The other Small Knife which is crafted as well as 2 other knives crafted in that set had missing icons, which has been fixed.
:*The animation for “kicking something open” puts away weapons and torches.
*Updated tooltip descriptions and store restrictions for Potions of Green Growth, Potions of Growth, Potions of Diminutive Statre, Potion of *Upward Acceleration to indicate the effects provided by these potions do not persist through scene changes.
:*Death Shield does not mitigate damage from critical hits
*Restoration Potions now feature a 6 stack limit for the Elixir Receptiveness debuff as was already present on Focus and Health potions. Also, Restoration Potions can no longer be imbibed if your overall Elixir Receptiveness is at or below 0% with all buff and debuff sources for that stat considered.
:*Combat resistances may not be applying as expected – notably against Fire Mages in The Rise
*Stone Fist’s spell description now indicates specialized earth magic users also receive a lock time reduction for the skill.
:*The crafting window does not have proper messaging to indicate when a tool is broken, and will simply say that there is no recipe found.
*Spinning Attack now propery applies a Damage Avoidance debuff when the bleed effect is applied for specialized polearm users.
:*Dynamically spawned NPCs may have delayed spawn in scenes that are dense with player homes and decorations.
*Savrenoc Stronghold: Fixed an issue where some stairs had their collision displaced.
:*Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
*Creatures will now only play the flinch animation if they take at least 1% of their health in a hit. Larger creatures being attacked by groups were spending 100% of their time playing the flinch response despite barely being injured.
:*Skill values will appear to carry over between accounts on the same client.
*South Celestial Wetlands : Corrected the scale of oversized resource nodes.
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
*Virtue Recalibration Kit: Added a journal entry for those who acquire one of these kits, that explains their usage.
:*Pets cannot follow players onto moving platforms.
*The Outlaws’ Run: Fixed an issue where some patrollers required a special navigation component.
:*Hitching may occur when using UI windows like “Options” or “DeckBuilder”
*Fix for toolkit in a bag causing error when repairing with right click
:*Phonograph audio cannot be heard if approached while it is already playing.
*The Tame Health Level Modifier stats on the Legendary and Epic versions of the Belt of Control have been fixed and are no longer reversed between the 2 tiers.
:*Logging off will not clear previous party associations. UI will show previous party members.
*The Outlaws’ Run: Fixed a typo in some NPC responses.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*The Outlaws’ Run: Removed loot from pre-destroyed crates.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*The Outlaws’ Run: Fixed stuck spots.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
*The Outlaws’ Run: Added many piles of leaves and gave each butterflies/fireflies.Slight adjustment of some creature spawns.
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
*The Outlaws’ Run: Outlaws have a variety of descriptive names. Some foliage has been removed/adjusted.
:*When a party member dies while targeted, the target focus is reset.
*Jotungrund: After finishing the first signal fire task, players should now receive a special recipe reward from Hisa. Players who have already finished that task will receive the same recipe the next time they complete one of the daily signal fire tasks.
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
*The Virtue Recalibration Token is no longer flagged as a quest item so it can be traded and stored in containers.
:*Chat content from one account may be visible by a second account if logged in from the same client.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 699====
====Build 1436 – Aug 29 11:00AM====
*Decorations with particle effects should now display correctly on scene load.
*Looking For Group UI fixed
*Fix graphical issues with Rain weather
*New POT, Gobie Rose, Midnight, and Daylight.
*Fix issue with party member nameplates not showing through other objects
*The ghost Drain Strength ability now has a unique icon which appears in the active buff bar when that debuff is present.
*Fix conversation issue with Skitter the Faun in Jaanaford
 
*Corrected an error with a gate in Blood River
====Build 1435 – Aug 28 10:00AM====
*Battle of Solace Bridge: “Escape the Battlefield” task now correctly clears when finishing the scene.
*Universal chat will once again work with short messages
*Fix information displayed in skills UI after logging into a different account
*Decoration, Sack of Wheat Grain as well as the sacks of Salt, Flour, and Sugar now have much more forgiving collision so you can schooch them closer together which makes their edges appear like pliable cloth. They also can now be rotated on the additional axis, placed on exterior floor surfaces, and placed as POT decorations.
*Enlightenment health debuff will now persist when changing scenes.
*The Red Stall Awning can now be placed on pavers.
*Improve performance with Night Vision effects
*Greymark Forest: Slightly increased respawn rates for some kobolds. Also, one tier 6 “Kobold Commander” will sometimes appear in one of the two kobold camps.
*Kobold Expeditionary Camp: The arena battle to free Sir Patrick will restart if the player is disconnected or leaves during the battle.
*The collision has been improved on the Azalea and Black Elder bushes to allow for much closer placement of other decorations and more possibilities to decorate vegetation type deco more densely.
*Fix Celestis boat tooltip
*The loot chances for the new craftable kobold tent recipes have been increased slightly.
*Frozen Tear, Gaia’s Heart, Conflagration wand, and Heart of Vrul are now all enchantable
*The three new aether potions and nine new magic mastery potions are now available on the player vendor “Manage Orders” listing.
*Fix stray pillar object in Solania Catacombs
*Jotungrund: Fixed an issue where the frost giant fight hailstorm hazard was automatically removing some materials.
*Fix issue where you could get stuck in buildings on Novia when exiting certain scenes.
*Polish work on VFX for the Frost Giant
*Fix stuck spot in Understorm Gold Mine
*The new Leather Backpack pattern should now properly apply to back slot items.
*Corrected colors on some Yule items that were more pink than red
*Some of the damage for the frost giant battle hazard to be “physical” instead of “cold.
*Halberd of the Sun will no longer trigger a global cooldown
*Items patterned with the patterns from the Xen Penetrator, the Halberd of the Sun, or the Shard of Night will no longer display tooltip descriptions as if they were an artifact.
*Known Issues
*Jotungrund – Frost Giant – hazard damage values changed, vfx within battle royale prefab updated for missing texture
:*Elysian Illumination and Soothing Rain have the potential to break and cause rapidly deteriorating performance in large groups.
*The Outlaws’ Run: The compass markers to find seeds now display “Search Piles of Leaves for Seeds.
:*Elements of tree curtains used in many scenes will appear to be rendered black.
*Skrekk: Fixed a typo in the hacker’s “name” response.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 
:*The animation for “kicking something open” puts away weapons and torches.
====Build 1433 – Aug 26 6:00PM====
:*Death Shield does not mitigate damage from critical hits
*Giant should now appear as expected in Jotungrund
:*Combat resistances may not be applying as expected – notably against Fire Mages in The Rise
*Several VFX fixes for giant fight
:*The crafting window does not have proper messaging to indicate when a tool is broken, and will simply say that there is no recipe found.
*Fix for UI persisting data after deleting a character
:*Dynamically spawned NPCs may have delayed spawn in scenes that are dense with player homes and decorations.
*Spurious Red Ice Snarler spawner removed from Jotungrund camp
:*Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
*Several POT updates
:*Skill values will appear to carry over between accounts on the same client.
*Several typo fixes for South Majestic Forest
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
 
:*Pets cannot follow players onto moving platforms.
===[[Release 92]]===
:*Hitching may occur when using UI windows like “Options” or “DeckBuilder”
====Build 1429 – Jul 31 3:00PM====
:*Phonograph audio cannot be heard if approached while it is already playing.
*Fixes for bouncing wolves in Jotungrund
:*Logging off will not clear previous party associations. UI will show previous party members.
*Several PoT upgrades
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Updates for ankhs in PVP arenas
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*The drop rates for Zinc have been increased dramatically across all mechanical/clockwork beings such as Automatons, Spiders, Flyers, Cats, and Dogs. Automatons still remain the likely primary farming source for these items as they now have a guaranteed drop for Zinc with every kill. The gold value of Zinc has been dramatically reduced. Grey, Yellow, Blue, and Orange supply bundles will now provide much larger quantities of Zinc and at higher drop chances within their loot tables, which also increases Zinc’s availability at Storehouse Containers. *Clockwork Dragons now also drop a significantly large stack of Zinc with every kill.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
*Pecan Nuts have been added back to NPC merchants for the duration of R92 with a price increase from 15g to 25g.
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
*Recipes using Pecan Nuts no longer require nearly as many nuts as before. Grey and Yellow Supply bundles now have a greater chance to drop a stack of Pecan Nuts, Brown Cap Mushrooms, or a Cinnamon Bark (chance for one stack of these 3 items). The little scavenger girl in *Tanglemire now also provides Pecan Nuts as a reward to the Missing Bones daily.
:*When a party member dies while targeted, the target focus is reset.
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
:*Chat content from one account may be visible by a second account if logged in from the same client.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 698====
====Build 1427 – Jul 30 11:00AM====
*The in-game map UI was updated.
*Several more stat fixes for the character sheet and weapon tooltips
*The monkey room monkeys in K’rul will no longer stay at their spawn location.
*Potion cooldown logic has been updated
*Fixed a hitching animation for female avatar sitting.
*New Pure Elemental Ice has started dropping in Jotungrund
*Charlotte in Battle of Solace Bridge is no longer interrupting her own cry animations.
*Emotes and recipes can once again be traded properly
*Timothy in Ardoris will now perform the “Love Salute” emote without error.
*The ground and hanging versions of the Dunkleosteus trophies will now scale based upon the size of the lava fish. SOTA-69419
*The Wealthy Merchant Coat no longer has a gap in the midsection.
*The Ancient Xenossian Bracers eternal pattern now functions and can be applied to hand slot items. SOTA-69359
*Removed a sight-blocking tree in Brittany.
*Flaming Bash buffs now show on the tooltip in the buff window. SOTA-68482
*Cabalist loot now has a larger chance to drop, including a small chance for Legendary loot
*The combo Icy Puncture’s range should now scale with the player’s polearm Reach skill. Also, Ice Fist’s range was utilizing FireRange as an additional modifier, which has been removed.
*Improved the description for the fireflies spell.
*Horse mount button won’t show up when other player mount next to you
*Known Issues
*The Heraldry Heart Shield can now be placed on exterior wall surfaces. SOTA-69393
:*Elysian Illumination and Soothing Rain have the potential to break and cause rapidly deteriorating performance in large groups.
*Polish work on Jotungrund to fix a number of stuck spots
:*Elements of tree curtains used in many scenes will appear to be rendered black.
*Serpent Spine Mines: Updated stairs in a “lich boss area” to improve the path grid. SOTA-69440
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Ankhs should now properly show up in the Ardoris PVP Arena
:*The animation for “kicking something open” puts away weapons and torches.
*Melody of Mending and Atonal Aria now display the proper icon in the applicable buff window instead of Ice Field’s icon. SOTA-68368
:*Death Shield does not mitigate damage from critical hits
*South Drachvald Spur: Updated the path grid to help NPCs walk on troublesome slopes. SOTA-69438
:*Combat resistances may not be applying as expected – notably against Fire Mages in The Rise
:*The crafting window does not have proper messaging to indicate when a tool is broken, and will simply say that there is no recipe found.
:*Dynamically spawned NPCs may have delayed spawn in scenes that are dense with player homes and decorations.
:*Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
:*Skill values will appear to carry over between accounts on the same client.
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*Hitching may occur when using UI windows like “Options” or “DeckBuilder”
:*Phonograph audio cannot be heard if approached while it is already playing.
:*Logging off will not clear previous party associations. UI will show previous party members.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
:*When a party member dies while targeted, the target focus is reset.
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
:*Chat content from one account may be visible by a second account if logged in from the same client.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 697====
===[[Release 91]]===
*Fixed an issue where buffs and resistances were using incorrect values in some cases.
====Build 1424 – Jul 21 9:00AM====
*Fixed visible seams on blanket horse textures.
*Small update to address some security certificate issues that were causing some to have to click through the EULA each time they played.
*Removed incorrect quest visual cue from Abigail in Soltown.
 
*Fixed the description on Eagle Eye modifier.
====Build 1418 – Jul 7 4:00PM====
*Torpor will now correctly grant damage avoidance during the root portion of the spell.
*Players will no longer sink into the ground slightly when idle
*The Hacked Oracle Eye pets is no longer invisible when placed or summoned.
*In game sales have been disabled
*Fixed Virtue Armors rewarded to players with low durability.
 
*Fixed an issue where unarmed free attacks would not start charging.
====Build 1416 – Jul 6 6:00PM====
*Lightning will now also include a -10 air resistance effect on each hit.
*Fix for an issue that blocked dismount when another player was in the same scene
*Corrected a typo in the “Secret Understorm Note” letter in Understorm Gold Mine.
 
*The “My Dearest Sada” letter in Lost Whiteguard Silver Mine can now be destroyed if desired.
====Build 1415 – Jul 6 10:00AM====
*Devotional caretakers will no longer mistakenly inform players that they spoke about Honesty with someone in Fortus End.
*Fix for movement issues with a number of larger footprint pets like bears, crocodiles, dragons, scorpions, spiders, and earth/ice elementals.
*Fixed an issue where attack charge state could be incorrect after interacting with resource nodes.
*Fix for odd boxes around several sets of stairs in game.
*Game stability improvements.
*Several PoT updates.
*Fixed masterwork modifier focus regeneration issue.
*Devotional caretakers will now confirm when you’ve talked to them about their respective virtues.
*Fixed an issue where the male avatar was sliding forward when sitting and fidgeting.
*In-game map architecture updates.
*Replaced hand-placed trees with terrain painted flora so that the town tree remover tool can remove them. WHO SPEAKS FOR THE TREES!?
*More artifacts should now be enchanted and masterworked.
*Fixed an issue that caused charged attacks to be cancelled after casting a skill.
*When switching between Jaanaford and Broken Echoes Silver Mine while a siege is ongoing, players will no longer be forced into the siege.
*Supply Bundles will now have a greater artifact drop rate.
*Localization updates.
*Known Issues
:*Elysian Illumination and Soothing Rain have the potential to break and cause rapidly deteriorating performance in large groups.
:*Elements of tree curtains used in many scenes will appear to be rendered black.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*The animation for “kicking something open” puts away weapons and torches.
:*Death Shield does not mitigate damage from critical hits
:*Combat resistances may not be applying as expected – notably against Fire Mages in The Rise
:*The crafting window does not have proper messaging to indicate when a tool is broken, and will simply say that there is no recipe found.
:*Dynamically spawned NPCs may have delayed spawn in scenes that are dense with player homes and decorations.
:*Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
:*Skill values will appear to carry over between accounts on the same client.
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*Hitching may occur when using UI windows like “Options” or “DeckBuilder”
:*Phonograph audio cannot be heard if approached while it is already playing.
:*Logging off will not clear previous party associations. UI will show previous party members.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
:*When a party member dies while targeted, the target focus is reset.
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
:*Chat content from one account may be visible by a second account if logged in from the same client.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 696====
====Build 1413 – Jul 4 8:00AM====
*Cabalist hoods now can be masterworked and enchanted.
*Happy Birthday Lord British!
*Fixed a breakable barrier in Understorm Gold Mine that wasn’t functioning.
*Fixes for several mount issues
*Edited pond water and terrain underneath in Solace Bridge Outskirts which improves its appearance.
*Returning to combat idle animations no longer interrupts preexisting charged attacks.
*Changed interconnection with Formosa from via wagons to via boats in Player Owned Town Light City.
*Players now play fidget animations properly while sitting in a chair.
*Fixed incorrect icons for ornate garlands.
*Purify now has updated VFX.
*Fixed scale of dragons.
*The task for the Page of Pride in Path of the Oracle is now correctly cleared when the page is recovered.
*Fixed sand elementals death animation.
*Enabled major repairs on artifacts.
*Fixed an issue where Heavy precipitation was not showing rain.
*Pushed exit volume in Storm’s Reach farther back so it wouldn’t place you back into Understorm Gold Mine as you tried to zone in.
*Deleted a tree encroaching on fallen tree bridge in Blood River Outskirts.
*Fixed an issue where 2017 Yule Card rendered as transparent black when placed upside down.
*Fixed several swords that were not able to be placed as decorations.
*Fixed lich being able to use death magic without needing LOS.
*Fixed colliders on 2017 Yule Gift Boxes.
*Made the Staff of Anarchy useable as a decoration.
*Lighting fixes in Kiln Cistern.
*Regenerated the conversation for Elon the devotional caretaker in Fortus End to help with his “goodbye” response.
*Known Issues
:*Some artifacts may be missing recent changes for repair, masterwork, or enchanting. Please report any of these edge cases for review and resolution.
:*Elements of tree curtains used in many scenes will appear to be rendered black.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*The animation for “kicking something open” puts away weapons and torches.
:*Death Shield does not mitigate damage from critical hits
:*Combat resistances may not be applying as expected – notably against Fire Mages in The Rise
:*The crafting window does not have proper messaging to indicate when a tool is broken, and will simply say that there is no recipe found.
:*Dynamically spawned NPCs may have delayed spawn in scenes that are dense with player homes and decorations.
:*Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
:*Skill values will appear to carry over between accounts on the same client.
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*Hitching may occur when using UI windows like “Options” or “DeckBuilder”
:*Phonograph audio cannot be heard if approached while it is already playing.
:*Logging off will not clear previous party associations. UI will show previous party members.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
:*When a party member dies while targeted, the target focus is reset.
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
:*Chat content from one account may be visible by a second account if logged in from the same client.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 695====
====Build 1410 – Jul 2 10:00AM====
*Fixed Kobold/Satyr/NPC creature spell animation issues.
*Prices on some crafter belts were extremely high and created a profit loop that some players were exploiting massively. Prices adjusted to more appropriate level.
*Julie and Lilly’s quest in Solace Bridge Outskirts now uses the correct query.
*Mounts: Stag mounts no longer have saddles / bridles / reins
*Added support for mouse scroll wheel to EULA and TOS UI.
*Brittany Wharfs: Avatars will not get this city’s town crier compass marker when entering from the default entrance or the main docks. SOTA-69289
*The Splintering Strike attack no longer hits “nothing” on a successful strike.
*Crafted Rectangular Shields now properly feature a block stat. SOTA-69189
*Cabalists in sieges now reflect what is shown on a moondial.
*The Two-Handed Sword of Elf Slaying now utilizes the proper animations for free/auto attacks. SOTA-69182
*Fixed an issue where Icy Thrust would not hit enemies.
*Mounts: Riding a second Mount Type during a play session breaks mount animations
*The Row Stone Prison 5-Story and 2-Story Basement’s collision data was updated.
*Animation when running on the overland is displaying incorrectly
*Some Shogun Lanterns that were duplicated have been corrected.
 
*Shock Monkeys in K’rul are no longer trapped outside of the map.
====Build 1408 – Jul 1 10:00AM====
*Removed ugly water form Lost Whiteguard Silver Mine.
*The Xen Penetrator, Shard of Night, and Halberd of the Sun patterns no longer include the (L) to the name of the patterned item. SOTA-69190
*The task to open the gate in Battle of Solace Bridge now properly clears.
*Exploding chests will no longer loop the explosion effect!
*Fixed LOD issues on pillars in Spectral Mines.
*Changed reward tabs for sorting options for online and offline mode.
*Fixed z-fighting textures on wooden footbridge.
*Crafting Material Bonus should now properly show stats.
*Removed a silent brazier from Highvale Outskirts.
*Artifact one-handed swords can now accept all one-handed blade patterns. Also, all varieties of the Cutlass of the Swashbuckler can also have their patterns removed using a pattern remover. SOTA-69183
*Players can no longer talk to NPCs when using coconuts.
*POT Ahnen Hain: Consolidated three POT interconnection boats into one list teleporter boat. SOTA-69286
*Added some variation and length to Satyr noncombat idle.
*POT NobleBright: Upgraded to Village from Hamlet. SOTA-69283
*Fixed masterwork and enchantment issues with TorqDawl weapons and artifact wands.
*Adjusted the VFX for the Lava Hot Tub so it no longer bleeds into a floor below if placed on upper floors. SOTA-69247
*Removed TorcDawl weapons from masterwork/enchant listing.
*POT Norstead: Changed biome to Forest 01a. SOTA-69281
*Non-hostile kobolds in Kobold Expeditionary Camp will no longer join in on last fight of Battle Royale.
*Several fixes for creatures visually vanishing too early.
*Samael in Malice will now close his conversation correctly when waiting on player to talk to Sequanna.
*Added “Container” to inventory sorting options.
*Fixed stairs collision in the Pristine Gothic Mansion.
*The inventory listing option “Hide Quest Item” won’t hide quest item anymore when the inventory sorting option Quest is chosen.
*The Oracle is no longer missing voice audio in offline mode.
*Fix for a an issue which could allow players to play (and fish!) as a ghost indefinitely.
*Added an option to show or hide Words of Power.
*POT Ahnen Hain: Upgraded to City. SOTA-69280
*The town-sized pirate galleon player home had its mast decoration collision updated.
*Necropolis Barrens: Changed the logic by which the “Give Another Dead Body to Davropos” task automatically archives when it doesn’t archive at the correct time. SOTA-69277
*Boreas’ Bonesteel Crown VFX now appears correctly and disappears correctly once the crown is taken by the player.
*Battle of Solace Bridge: Added a safety so that the “Speak to Edvard the Wanderer” task automatically archives if it doesn’t so so upon speaking with Edvard. SOTA-69270
*The town-sized pirate galleon water home now renders reflections on water.
*Blood River Forest: Every sack in this scene now guarantees at least one item for the first person looting that sack. SOTA-69273
*Updated the content of Player Events in-game book to not require updating with each release.
*Skrekk: Returned the south exit archway back to its correct location. SOTA-69274
*Set up rain collision for Elven Hill Village home.
*Port Graff: Corrected the label for a teleporter boat to correctly say it leads to Player-Owned Towns. SOTA-69275
*Fixed missing terrain footsteps in Braemar.
*Resolute: Fixed a typo on the response for “avatar” used by the knights. SOTA-69276
*Massive optimization for Blood River Outskirts which will have benefits in some other maps as well.
 
*Added rain collision to several ancient city modular prefabs, will prevent rain inside building in Highvale Outskirts and more.
====Build 1401 – Jun 29 6:00AM====
*Chaotic Feedback now has unique VFX instead of using Ice Shield.
*Bonus XP moving from 1.5x to 2x until the 5th!
*Shield of Ice, Shield of Air, and Shield of Crystal VFX have been toned down a bit for better visibility in first-person mode.
*Crown bundles adjusted to now drop at 6x normal rates in game!
*Fixed an error with quest visuals in Artifice.
*Fix for EULA needing to be clicked through on each session. (Note, terms didn’t change but we switched SSLs which caused some issues)
*Leafy piles in Solace Forest and other maps no longer create graphical errors.
*Several loot fixes
*Fixed animation issues with batch sowing, watering, and harvesting.
*Several POT updates
*Torn and Tattered Wedding Blouse no longer appears as a normal blouse on male avatars.
*Fix to make the Solace Bridge “Speak with Frightened Child” task easier to complete
*Falling for zero damage will no longer remove stealth.
*Updates to several guide books
*Torn and Tattered Wedding Veil no longer clips through male avatar necks.
*Resolute: Sean Campbell has been talked to by HR and will no longer obsessively close the building door. SOTA-69254
*Blood River no longer has incorrect footsteps SFX while walking on the stone bridge.
*Northwood: Improved logic used to archive Clara’s “Recover Chess Piece” task. SOTA-69261
*Watcher spiders once again have scanning VFX.
*Well of Aldur: Fixed an issue with some cyan-colored collision was visible. SOTA-69268
*Shield of Attraction and Shield of the Wicked King can now be masterworked.
*Storehouse Containers: Corrected the name of the “Animal Hide” crate. Also, added hide props to the crate. SOTA-69271
*Fixed Lord and Lady Langston in Solace Bridge Outskirts addressing the player when speaking together.
*Arch Lapin: Fixed errors in the “Collect 3 Bones” task. SOTA-69269
*Fixed satyr and kobold underdwellers having improper animations.
 
*Fixed an error in Kinsey’s conversation in Solace Bridge Outskirts that blocked her from performing the Formal Love Salute emote.
====Build 1401 – Jun 25 4:00AM====
*Highvale Village fires now cull at better distances.
*Emergency fix for getting stuck in small door ways
*Fixed an error in Horatio’s “hello” response in Highvale Outskirts that blocked him from performing the Formal Courage Salute emote.
*Polish to beach umbrella visuals
*New Braid hairstyle no longer is clipping through the Wealthy Merchant Hat.
*Fix for several error spammers causing lag in some situations
*No more rain inside the stone ruins of Highvale Outskirts.
*Added two new weekend bonuses:
*Fixed many low-res issue with icons.
*Crown’s will now drop at 5x the normal rate!
*Locked Glyph stacking will now be properly interrupted when getting stunned or knocked down.
*Crown store sale items will now be 30% off instead of 20%!
*Known Issues
*Turning on bonus XPs!
:*Some artifacts may be missing recent changes for repair, masterwork, or enchanting. Please report any of these edge cases for review and resolution.
===[[Release 90]]===
:*Elements of tree curtains used in many scenes will appear to be rendered black.
====Build 1391 – Jun 10 1:00PM====
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Pets will now respect the “Teleport” and “Stop attacking” even in combat
:*The animation for “kicking something open” puts away weapons and torches.
*Owl’s Head: The “Kill Myron or Return to Myra” and “Kill or Leave Myron” tasks should auto-complete if Myra refuses to interact with the avatar. SOTA-69205
:*Death Shield does not mitigate damage from critical hits
*Fix: Fixed loading background top and bottom that was showing skybox
:*Combat resistances may not be applying as expected – notably against Fire Mages in The Rise
*Numerous POT updates
:*The crafting window does not have proper messaging to indicate when a tool is broken, and will simply say that there is no recipe found.
:*Dynamically spawned NPCs may have delayed spawn in scenes that are dense with player homes and decorations.
:*Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
:*Skill values will appear to carry over between accounts on the same client.
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*Hitching may occur when using UI windows like “Options” or “DeckBuilder”
:*Phonograph audio cannot be heard if approached while it is already playing.
:*Logging off will not clear previous party associations. UI will show previous party members.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
:*When a party member dies while targeted, the target focus is reset.
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
:*Chat content from one account may be visible by a second account if logged in from the same client.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 694====
====Build 1390 – Jun 6 6:00AM====
*Fixed an issue where maximum focus was being calculated improperly.
*Polish work to Wynton’s Folly to address some issues with creature AI
*Known Issues
*M’hul Island: Added new holdfast island on northwest shore of Norgard.
:*Some artifacts may be missing recent changes for repair, masterwork, or enchanting. Please report any of these edge cases for review and resolution.
*Moonrest has been moved to a Hamlet
:*Elements of tree curtains used in many scenes will appear to be rendered black.
*Ironhall Castle have been renamed to Ironhall Highlands
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Numerous LOD fixes for reported objects
:*The animation for “kicking something open” puts away weapons and torches.
*Updates to barks and dialog for NPCs in Point West
:*Death Shield does not mitigate damage from critical hits
*Owl’s Head: Added an update to Todd’s conversation to improve the “Myra the farmer will no longer buy from or sell to you!” message players can sometimes receive.
:*Combat resistances may not be applying as expected – notably against Fire Mages in The Rise
*Crafting Tutorial: Updated Edwin in Soltown, Gilda Metcalfe in Aerie, and Bledig deCani in Resolute to with improved logic for completing their crafting tutorial.
:*The crafting window does not have proper messaging to indicate when a tool is broken, and will simply say that there is no recipe found.
*Ardoris: Fixed a typo in the responses from Caravaggios Wolf
:*Dynamically spawned NPCs may have delayed spawn in scenes that are dense with player homes and decorations.
*The Treasure Chest, Treasure Piles (all sizes), Gold Piles (all sizes), and the Chest of Gold can now all be placed as a POT decoration.
:*Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
*Collision on the Haystack deco has been fixed to allow proper placement
:*Skill values will appear to carry over between accounts on the same client.
*Added Recipe for Imbued Theurgy gem to an additioinal Well of Aldur loot table for air elementals, and significantly increased chances for it to drop from Suutak.
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
*Store, Removed text from a store entry that was a bad copy paste from a charity item.
:*Pets cannot follow players onto moving platforms.
*Minor UI polish for the deeds list
:*Hitching may occur when using UI windows like “Options” or “DeckBuilder”
*Fixed pink materials showing with certain LODs for the Plaid Shawl Peasant Dress when placed as a decoration.
:*Phonograph audio cannot be heard if approached while it is already playing.
*Well of Aldur: Added collision to a block near the start of the scene. Fixed a stuck spot.
:*Logging off will not clear previous party associations. UI will show previous party members.
*Solace Bridge Outskirts: Adjusted stones by exit archways that appears to be floating, setting them properly into the ground.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Necropolis Barrens: Moved a floating maple tree to the ground.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Etceter Crag Mines: Fixed a stuck spot behind a mine wall brace.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
*Brittany Fields: The horses at Oakley’s stables should no longer be able to climb nearby ladders.
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
*North Midmaer Way: Moved a nightshade resource so it can be harvested.
:*When a party member dies while targeted, the target focus is reset.
*K’rul: Adjusted the collision and path grid in the clockwork dragon room to try keeping it inside the room.
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
*East Sanctus Forest: Removed a floating cabinet.
:*Chat content from one account may be visible by a second account if logged in from the same client.
*Hills Encounter: Removed a mysterious ladder that could only be seen from far away.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
*Extended the number of maximum characters for house name from 30 to 50.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
*Solace Bridge Outskirts: Those who are first to loot the “sack” object in this scene (and others) will now always find at least one object in the sack.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Multiple LOD and shadow fixes in world deco objects
:*Chaotic Clone is not distracting enemies.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 693====
====Build 1388 – May 28 7:00AM====
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 48! “How to Play” instructions and game update notes on Release 48 are available [https://www.shroudoftheavatar.com/?p=79745 here].
*Multiple POT updates for transfers, biome changes, etc
*Known Issues
*Fix for explosive barrel trap
:*Elements of tree curtains used in many scenes will appear to be rendered black.
*Fixed some small journal entries not displaying
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Dungeon entrances can now be placed on floors and exterior floors rather than just ground and bottom floors.
:*The animation for “kicking something open” puts away weapons and torches.
*Added function for lua ShroudIsUIActive() to know if the current game hud is on or not, by player request.
:*Death Shield does not mitigate damage from critical hits
*Added 3 new lua function ShroudOnSceneLoaded(sceneName) ShroudOnSceneUnloaded() and ShroudOnSceneLogout() at player request.
:*Combat resistances may not be applying as expected – notably against Fire Mages in The Rise
 
:*The crafting window does not have proper messaging to indicate when a tool is broken, and will simply say that there is no recipe found.
=== [[Release 89]] ===
:*Dynamically spawned NPCs may have delayed spawn in scenes that are dense with player homes and decorations.
''Missing''
:*Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
=== [[Release 88]] ===
:*Skill values will appear to carry over between accounts on the same client.
''Missing''
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
=== [[Release 87]] ===
:*Pets cannot follow players onto moving platforms.
====Build 1358 – Mar 15 3:00PM====
:*Hitching may occur when using UI windows like “Options” or “DeckBuilder”
*Player owned town dragons are now less territorial (Dragon deco spawners will allow more than one to spawn in an area)
:*Phonograph audio cannot be heard if approached while it is already playing.
*Fix for major performance drain in many player owned towns with Inky NPCs
:*Logging off will not clear previous party associations. UI will show previous party members.
 
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
====Build 1357 – Mar 12 6:00AM====
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Added audio to item preview window in crown store
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
*More metrics logging information to try and down a few more bugs
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
*Round Heraldry Shield now correctly accepts dye
:*When a party member dies while targeted, the target focus is reset.
*Fixed several material problems on dungeon stairs
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
*Fish masks will now correctly disappear when stealthed
:*Chat content from one account may be visible by a second account if logged in from the same client.
*Potion of Restoration, Imbued was set one difficulty level higher than other similar potions and now set to the same as others
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
 
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
====Build 1354 – Feb 28 5:00PM====
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Fix for a bug that allowed an exploit with the cowbell and as we all know… WE NEED MORE COWBELL!
:*Chaotic Clone is not distracting enemies.
*Atonal’s Aria should now work as expected
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
*Salt Cured Obsidian Pork renamed to Salt Cured Obsidian Boar to match the name of the recipe
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Corrected DarkstarrFried Oysters to use 3 flood slots instead of 1
:*Some spell VFX do not play properly
*Loading Tips: Updated and replaced several loading tips.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*A number of artifacts added to MW enchant list including Suutak’s Bluster, Vexlyn’s Spark, and Anapas Favor
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
*Jaanaford: Players can now fish almost anywhere in Jaanaford’s waters without regard to the depth of the water.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
*Obsidian Bacon Recipe is no longer teachable. Salt Cured Obsidian Boar recipe has been added to cooking recipe merchants
 
====Build 1353 – Feb 26 2:00PM====
*Release rewards work completed so we can send these out soon. (They had been delayed due to weather!)
*Soltown: Updated Jeanne’s method for delivering the reward for recovering her necklace. SOTA-67537
*The Epitaph: Adjusted the size of several oversized ore nodes. SOTA-68756
*Hills Encounter: Arctic wolves should no longer appear in this scene. SOTA-68757
*Sequanna Colossus: Expanded the time during which the Shrine of Love can be accessed, to better match when the shadow of the statue falls across the shrine. SOTA-68742
 
====Build 1352 – Feb 25 5:00PM====
*Penalties for using bard songs without an instrument temporarily suspended until more polish can be done on the system
*Halberd of Sol, Mace of Unsummoning, Wand of Air, Staff of Death, Thunder Branch, Xen Bow, and other EPIC level items should now properly MW and enchantable
*Splintering strike damage increased and now properly uses weapon bonuses
*Upping lasting durations of song effects
*Fixing math error in Psalm of Stagnation for dexterity penalty
*POT Jagged Hold: Changed biome to Forest 01b and upgraded to Municipality. SOTA-68754
*Added pet food recipes to recipe book
*Well of Aldur: Added “piles of scales and refuse” on wyvern platform as additional but alternate means to collect wyvern loot instead of skinning. The piles restock in later waves of the wyvern battle and provide the same loot as wyverns. SOTA-68729


==== QA Build 592 ====
====Build 1350 – Feb 25 10:00AM====
*QA bug test
*Fixed an issue with fireplace recipes
==== QA Build 589 ====
*Adjust drops  for T10 and T15 reagent resource nodes
*QA bug test
*Adjusted gathering chances and added GM bonus
==== QA Build 588 ====
*Refined gems and jewels may now be fractured
*QA bug test
*Damage sources that do less than 1 point of damage will no longer break stealth
==== QA Build 587 ====
*Sap will now require a melee weapon (not ranged)
*QA bug test
*Auto attacks will no longer target a stealthed player. Active attacks/spells will have a greatly reduced attack angle and distance
==== QA Build 586 ====
*Scenes may now show custom backgrounds for the load screen
*QA bug test
*The Breach will now have more air elementals that spawn faster
==== QA Build 585 ====
*Vrul will no longer be attacked by undead
*QA bug test
*POT Lightbringer Isle: Added new metropolis north of Brittany
==== QA Build 584 ====
*Overworld Boats: Added better LODs to some boats used in the overworld scenes
*QA bug test
*POT Greymorn: Added new POT northwest of Brittany
==== QA Build 583 ====
*Blood Bay: Players that can survive at the top of either volcano may find it possible to do some lava fishing
*QA bug test
*POT Haven Ridge: Upgraded to Crossroads Village from Village
*Kobold Expeditionary Camp: Improved some kobold commander responses and improved how a related task archives itself
*Well of Aldur: Updated the reset settings for a treasure chest
*Well of Aldur: Added a minor jumping puzzle
*Ardoris: Improved the logic for the Students of Virtue quest. Added compass markers
*Grunvald Shardfall: Adjusted NavMesh data to improve how NPCs move through the scene
*Northwest Blackblade Mountains: Jumping into the well that leads to Bunker C will auto-teleport the player to that location
*Owl’s Head: Fixed issues with Morgan and Owl’s Head that were causing build errors
*Hills Encounter: Created a new “dragon” scenario that can appear on all three overworlds
*Owl’s Head: Updated some logic for the quest from Morgan to discredit Myra. Added compass markers
*Shaminian Hills: Adjusted temple architecture to block players from squeezing through certain tight holes
*South Majestic Forest: Updated stairs on Preben’s house to better accommodate NPC walking
*Spectral Mines: Fixed an issue that prevented an ore node from being mined
*Middle Downs: Fixed a stuck spot on a mound
*Eastmarch: Fixed typos in responses from the devotional caretakers
*South Hinterlands: Fixed a rug that was poking through a wall
*Well of Aldur: Fixed an issue with missing collision on a wall
*Tanglemire: Updated tiered resource nodes (cotton, garlic, trees, ore, and mandrake) to ensure they are all tier 10
*Maple Trees and Pine Trees: Adjusted the LODs to stop a “split” from appearing at close distance
*Ruined Keep: Adjusted a section of the terrain where trolls were having navigation issues
*Wynton’s Folly: Players selecting the East Entrance option when entering from Hidden Vale will now arrive at the correct location
*Obsidian Keep Tops: Updated the collision at the top of these custom prefabs
*Snowy Tundra Encounter: Added a floating crystal node to the ground
*Well of Aldur: Fixed several collision issues. Blocked off a “stuck spot”
*Soltown: Improved the method of archiving the “Tell Abigail About Charlotte” task when talking with Abigail
*Bunker C: Fixed a stuck spot in the lava pool
*Solania Catacombs: In the daemon chamber, added teleporters that are active only when the wave battle is not ongoing
*Highvale Outskirts: Updated some of the doors in the monastery. Updated some of Esmeralda’s responses
*Jaanaford: Players will now “unlock” Thibodeaux’s name when she shares it with them
*Novia: Added a compass marker at Kiln for the “Ask About Bonesteel in Kiln” task
*Brookside: Players entering from the lunar rift will now unlock the town crier compass marker
*The ONBE title will now include a Dame option
*Fishy Nibblers no longer applies to the character when a tamed pet is not available
*Adjusted Confections Platter to monthly
*Slice of LB Birthday Cake no longer labelled as Premium nor No Trade since being introduced to loot at LB’s Castle, but will have a chance to drop in PvP
*Improved tooltip descriptions for Shrines by adding mention of attunement bonuses provided
*Fixed typo in Citrine (Unrefined Gemstone) display name.
*Increased spider eye drop amount T8 through T15 spiders
*Disabled Shrine size scaling. Enlarged buff fields for each Shrine and recentered so rotating Shrines does not affect availability of buff field
*All 3 of the new off-hand artifacts (15 items Common to Epic) now properly display female characters
*Significantly increased drop rates of taming artifacts on destroyer animals
*Added an additional loot table for destroyer animals to have increased amounts of hides, suet, and entrails
*Heart Heraldry Shield pattern should now properly apply to items
*Improved loot drops for Envy Bow and Quiver
*Reworked visuals for Ankh of Sacrifice, Ankh of Wala for related shrine visual effects
*Added a small chance to get the Shrine of Gaiaism recipe to Sand Elementals
*Aldur interior update and added splash screen to exterior load scene info
*Aldur Interior and Jotungrund additions, navmesh and mats


=== [[Release 47|Pre-Release R47]] ===
=== [[Release 86]] ===
====Build 685====
====Build 1345 – Feb 11 11:00AM====
*Fixed an issue where the Tripod Brazier appeared as the Ground Brazier.
*Spawn rates and count for high level air elementals in The Breach have been increased
*Fixed SeedInvest Emotes so that they are now teachable.
*Love seats should once again be place able as decorations
*Fixed display name of ‘Banded Turkey 2017 Decoration Pet’ to match store.
*Well of Aldur: Fixed an issue with missing collision on a wall. SOTA-68701
*Fixed an exploit that allowed an Artifact weapon to break expected Sneak Attack Bonus Damage values when equipped.
*All 3 of the new off-hand artifacts (15 items Common to Epic) now properly display on female characters.
*Fixed decoration ‘Painting of Master of the Mint #2’ to have a unique display name and icon.
*Disabled Shrine size scaling. Enlarged buff fields for each Shrine and recentered so rotating Shrines does not affect availability of buff field. (This was reported on stream as Shrines didn’t work if facing West)
*Fixed error spam occurring in scenes like White Hart on Abundis.
*Performance work on Novia overworld
*Fixed spawner issue believed to cause Deco Pets to spawn into scenes with incorrect visuals.
*Some creature types and most bosses are now more resistant to mesmerize effects
*Known Issues
 
:*Some weapons may salvage for incorrect types of scrap.
====Build 1344 – Feb 3 7:00AM====
:*Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
*Fix for systemic deco bug that could send decorations to the center of the house in rare occasions. Very common in the Lord of the Isle home but also happened in others more rarely.
:*Sheet music played on instruments will cause background music to start skipping noticeably. Restarting the client may fix this.
*Fixed a data issue preventing a number of pattern and crafting items from being applied
:*Skill values will appear to carry over between accounts on the same client.
*Brookside: Added an extra opportunity to unlock the compass marker for the town crier when entering at the default entrance. SOTA-68680
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
*New portrait added to the Envy Angel loot table
:*Pets cannot follow players onto moving platforms.
*Well of Aldur: Added more opportunities to collect aldurite fragments and clusters at the start of the scene. SOTA-68681
:*Hitching may occur when using UI windows like “Options” or “DeckBuilder”
*Updated LOD’s for shrines, all uniform now.
:*Phonograph audio cannot be heard if approached while it is already playing.
*Fixed collision for some rugs
:*Logging off will not clear previous party associations. UI will show previous party members.
*Solace Bridge Outskirts – increased quantity and frequency of maple wood and iron ore (required for a quest)
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Update Aldur wisp visuals
:*Adventurer Levels, when viewed from the Character Sheet, do not properly update values based on equipment.
*Mistrendur: Fixed an issue that prevented roving wolves from drawing players into the new Snowy Tundra Encounter. SOTA-68670
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Splintering Strike will now grant an Earth attunement bonus
:*Many rugs and Sigil decorations can be placed beneath existing pavers, making them inaccessible.
*Fixed the 3 new scroll recipes, they should now properly work at a Carpentry Crafting Station.
:*Kindred players can place deco Flyers on other players’ private Bulletin Boards
*February reward should now be delivered
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
*Mistrendur: Fixed an issue that prevented roving barbarians from drawing players into the new Snowy Tundra Encounter. SOTA-68670
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
*Ardoris: Siranto once again has proper responses for Samael and Kardan. SOTA-68669
:*When a party member dies while targeted, the target focus is reset.
*Well of Aldur: Fixed a typo in one of the scholar’s responses. SOTA-68666
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
*Recipe for Shrine of Sorcery will now drop in Lord British’s Castle. All shrine recipes have been lowered in gold value.
:*Chat content from one account may be visible by a second account if logged in from the same client.
*Solace Bridge Outskirts: Added more tree and ore spawns near the bivouac.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
*Solace Bridge Outskirts: Reset Lady Langston back to her correct NPC model. Improved quest-related compass markers.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
*Solace Bridge Outskirts: Added a very small chance that most bandits and zombies will drop a piece of ore, a piece of maple wood, or a feather.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Solace Bridge Outskirts: Updated some quest text for Kinsey and Preston. (Also, Edvard no longer gives out the task entitled “Investigate the Undead Mystery!”)
:*Chaotic Clone is not distracting enemies.
Fixed some destructable crates and barrels that would end up floating when destroyed in greymark forest SOTA-68613
:*Not all items listed in R47 Instructions are yet in the game or Add On Store
Fixed spindelskog stuck spot (plugged it with rocks)
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
*Added 2 chair sets to the store. Fixed issue with Recently Added section not showing R86 items.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Objects including Rectangular Rug can now be placed correctly on 2nd floor of Storefront Greenhouse 4 story home [SOTA-68663]
:*Some spell VFX do not play properly
*Kingsport Sewers: Prisoners Martin and Judith can no longer be attacked. SOTA-68667
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Mistrendur: Fixed a portion of terrain that was poking through a mountain. SOTA-68096
:*Rain and Snow is coming through the roof of some buildings
*Turned back on point light and vfx for obsidian streetlamps.
:*Some SFX are not properly tied to the sound volume controls.
*Added collision to the deco version of Suutak’s Bluster so it can be moved as decoration.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
*Owl’s Head: Thomas Strongbeard should respond properly when the player shared their name. SOTA-68574
:*Some cities are experiencing performance spikes
*Fixed weight of new water lily decorations, each type now weighs 1.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
*Superstition Canyon and Tartarus: Updated Mimics to help ensure they properly trigger when interacted with. SOTA-68659, SOTA-68658
*Added, fixed or improved 9 (x5 common to epic) related artifact and 9 shrine tooltip descriptions
*Added collision to the deco version of Vexlyn’s Spark so it can be moved as decoration.
*Performance of Lord British’s Castle should be much improved
*Updates to make Riposte, Opportunity Strike, and Aetheric Feedback easier to make work properly
*Meridian become one of the first Teralopolis’!
*Adobe Stables can now be decorated on most surfaces [SOTA-65070]
*Wooden Outhouse can now be decorated on select surfaces [SOTA-65070]
*Northwest Blackblade Mountains: Aether creatures are now dormant. SOTA-68645
*Guestbook 5: This guestbook was fixed so players can now collect this randomly-appearing book. SOTA-68647
*Well of Aldur: Fixed an issue where a “fragile plaque” was unable to be interacted with. SOTA-68648
*Elysium Mines: Blocked a secret door that isn’t meant to be functional.
 
====Build 1340 – Jan 29 11:00AM====
*AFK timeout issue fixed. Players who are not gaining or spending XPs should no longer disconnect due to being idle
*Name on Eternal Pattern: Perennial Coast Dragon Mask fixed. Was incorrectly showing as Eternal Pattern: Jester Carnival Mask
*[SOTA-65070] Large Stone Ruins and Medium Stone Ruins can now receive decorations on select surfaces
*Well of Aldur: Adjusted loot for new wave battle wyvern. SOTA-68643
*Well of Aldur: Updated loot and timing for both elemental and wyvern wave battles. SOTA-68643
*Epic version of Ankh of Sacrifice no longer offers -2500% Reagent consumption and instead offers the intended -25% Fizzle.
*R86: Unique icons added to new artifacts and shrines. The decoration for the new Pattern: Water Well Dungeon Entrance (which looks like a message in a bottle) can now be flipped onto its side.
*R86 – “Sky” musicstack changes (affects well of aldur), replaced one dupe entry and aetheric storm track (old isle of storms chime song)
*R86 – Well of Aldur – deleted erroneous floating rocks, some minor WB polish
*Splintering strike should now stack more based on earth and bludgeon mastery to match its description.
*Resource respawn times in shardfalls have been dramatically shortened
 
====Build 1339 – Jan 28 3:00PM====
*Updates to new boss Air Elemental in Well of Aldur
*Ulfheim: Fixed errors in Kaiser’s responses wherein he talks about dragon eggs. SOTA-68640
*Fix for camera sinking to the ground after dismounting
*VFX updates for Well of Aldur
*Krampus and Envy Angel: Krampus will no longer appear in East Sanctus Forest and Snowy Mountain Road Encounter. Envy Angel again appears in Necropolis Barrens. SOTA-66746
 
=== [[Release 85]] ===
====Build 1333 – Jan 10 3:00PM====
*New Interface option (very bottom) to re-enable the double click instead of single click targeting. It is off by default
*Ignite weapon duration will now respect charging/stacking
*Enchantment skills will apply more XPs per use
*Merchant prices of 2 year whiskey were dropped 30%
*Several POT upgrades
*Cool down timer for several consumables in dynamic deck mode were increased from 0 to an appropriate number
 
====Build 1332 – Jan 7 2:30PM====
*POT upgrades for Sionann, Salem, and Traveller’s Rests
*Deed sale turned off
*New option in graphics to disable weather on low performance (Option on by default)
*NPC Merchants for crafting supplies should have dramatically more of each item per sale
*Douse duration will now increase on charging


====Build 684====
====Build 1331 – Jan 2 1:00PM====
*Fixed an issue where the blacksmithing station colliders are rendered as white boxes while being placed as a decoration.
*Additional homes now on sale.
*Fixed minor clipping with female hair through Nurse’s Hat.
*Facial animation added to Satyr rig.
*Fixed an issue where negative heals would not get applied at full health.
*Fixed an issue that would cause the left arm to shake while casting certain skills.
*Fixed an issue with “On Hit” enchantments that would significantly reduce the chance to hit.
*Fixed interactive collider for post mounted mailboxes.
*Bears are now less likely to move out of weapon range while fighting them.
*Performance testing updates.
*Added collision to prevent camera from popping out of ceiling in Epitaph.
*Fixed the gate to the child’s pen in Halls of Artifice so that the gate can be unlocked and opened once again.
*When in free-mouse mode the reticle will now show while the right mouse button is held down.
*Merchant window now closes when the merchant dies.
*Setup entries for new scene scenarios in Kobold Expeditionary Camp.
*Minor modifications to the resource gathering UI in response to player feedback.
*Fixed pillars at wrong scale in Elads.
*Fixed inaccessible ore nodes in Blackblade Foothills.
*Merchants no longer exit conversation after using the “buy” keyword.
*Removed rocks blocking entrance in Epitaph.
*Fixed an issue with Horatio’s conversation in Highvale Outskirts that was giving an error when talking about the new Formal Courage Salute emote.
*Corrected several leashing range issues with non-combat NPCs in Highvale Outskirts.
*Demig will now close his conversation when completing his quest in Demig’s Battle Camp.
*Fixed decorative brazier so it no longer causes fire damage.
*Fixed an LOD issue with Midras Ruins on Novia overworld map.
*Fixed bug that caused NPC chat bubbles to appear long after they said something.
*Added audio mixers and their corresponding audio sources so that SFX will be affected by the master volume slider.
*A Denis Loubet art piece was added to crown merchants.
*Mace of Unsummoning now has the correct damage stats.
*Known Issues
:*Some weapons may salvage for incorrect types of scrap.
:*Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
:*Sheet music played on instruments will cause background music to start skipping noticeably. Restarting the client may fix this.
:*Skill values will appear to carry over between accounts on the same client.
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*Hitching may occur when using UI windows like “Options” or “DeckBuilder”
:*Phonograph audio cannot be heard if approached while it is already playing.
:*Logging off will not clear previous party associations. UI will show previous party members.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Adventurer Levels, when viewed from the Character Sheet, do not properly update values based on equipment.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Many rugs and Sigil decorations can be placed beneath existing pavers, making them inaccessible.
:*Kindred players can place deco Flyers on other players’ private Bulletin Boards
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
:*When a party member dies while targeted, the target focus is reset.
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
:*Chat content from one account may be visible by a second account if logged in from the same client.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R47 Instructions are yet in the game or Add On Store
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 683====
====Build 1329 – Dec 31 11:00PM====
*Load time performance updates.
*Changes to make houses more snow proof (still not quite perfect but better and no additional performance cost)
*Signage SFX is now linked to audio sliders.
*Deep Ravenswood, Graff Gem Mines, Greymark Forest, Moors of Northshore, Necropolis Barrens, Plains Encounter, Tanglemire: Fixed oversized ore nodes. SOTA-68487
*Adjusted heavy and medium wind volumes for alpine weather.
*Changing fall damage so it doesn’t break stealth unless it does more than 5 points of damage.
*Fixed an issue where Shroud aura could remain after swapping equipment.
*POT Duanor: Upgraded to Crossroads Village from Hamlet. SOTA-68491
*Fixed pivot point of Landscape Painting.
 
*Markup codes for keywords no longer appear in NPC barks.
====Build 1328 – Dec 20 4:30PM====
*Courage Helms and Truth Hoods are no longer missing icons.
*Deed prices now on sale 25% off (not just upgrades but deeds)
*Made brown rabbits brown and spotted rabbits spotted.
*Undead will be significantly less resistant to Death magic
*Fixed brazier decoration counting as an NPC building for Player Owned Towns.
*Elysium Mines: Added better edging to the roof holes on the perimeter of the scene. SOTA-68478
*Fixed collision and decoration issue on second floor of the Elven City Home.
*Tenebris Harbor, Plains Encounter, Plains Road Encounter, Graymark Forest: Resized giant ore nodes. SOTA-68477
*Players will now always appear in the correct location when entering Artifice.
*Aerie: Marlin now always has a response when you give him the “Drumplemouth” keyword. SOTA-68476
*Ardoris Guard Armor icons are now the correct color.
*Sanctus Spine: Cristiano should now properly teleport players across the scene when they request it. SOTA-68448
*Removed non-quest related decorative wine bottles from Blood River Outskirts.
*Small Stone Ruins now allow decorations on some surfaces SOTA-65070
*Virtue Dirndl Shoes now show the correct skin tone.
*Bell Tower – vertical flat walls can now be decorated SOTA-65070
*The Player Owned Town of Rinzai has been upgraded to Crossroads Village.
*POT Skalabrekka: Moved this POT to lot 83 in Mistrendur. SOTA-68429
*Snowy Mountain Road Encounter will now list as a tier 10 scene and not as Tier 2.
*Elven Guard Tower – flat vertical and horizontal surfaces can now be decorated SOTA-65070
*Updated headwaters of a river near Sanctus Spine on the Novia Overworld map.
*Added “ore” to the display names of Zinc (Zinc Ore), Tin (Tin Ore), Nickel (Nickel Ore), and Tungsten (Tungsten Ore) so they can be found with other ores while filtering in inventory. Prepped Zinc for future use in this regard (an unused metal). Player request.
*Replaced lava in Hellfire Rift on the Novia Overworld map.
*Increased the amount of wood assets dropped by Reapers.
*Updated name for Ornate Hospital Bed.
*Immolation was persisting but losing its attunement buff.
*Lifted a corpse in Battle of Highvale above the ground so the head and all appendages are revealed.
*Ornate Gazebo can now have decorations hung from its ceiling, and placed on its railings  SOTA-65070
*The Blood River Outskirts quest for elven wine is now repeatable.
*Ornate Clock Tower walls can now be decorated  SOTA-65070
*NPC mages are no longer using archery skills.
*Small Fancy Pavilion now allows deco to be hung from its center ceiling  SOTA-65070
*Horatio in Highvale Outskirts added keyword variations to “formal courage salute”: formalcourageformalcourage saluteformalcouragesalute
*Large Fancy Pavilion can now be decorated on most vertical and horizontal flat surfaces  SOTA-65070
*Stinging Tree Hollow Cloak now has the correct colors.
*/partyblowhorn can now be performed while sitting  SOTA-68474
*Known Issues
*Fog around Bogman is no longer way too purple. Now a more acceptable greenish color  SOTA-68472
:*Kobolds are missing from the Kobold Expeditionary Camp.
*Elysium Mines: Fixed oversized copper nodes. SOTA-68473
:*Cannot enter Epitaph due to rocks blocking the entrance.
*Well of Aldur: Fixed faction issue with slimes on the “eye of the moon” terrace. Updated new statues to have prefabs with proper set-ups including good collision. Updated discoveries and NavMesh. SOTA-68403
:*Skill values will appear to carry over between accounts on the same client.
 
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
=== [[Release 84]] ===
:*The Elven Mage Staff incorrectly salvages for metal scrap.
====Build 1321 – Dec 7 9:00AM====
:*Pets cannot follow players onto moving platforms.
*Fix for main questline bug with dread scepter that was blocking some players from completing questline
:*Hitching may occur when using UI windows like “Options” or “DeckBuilder”
 
:*Phonograph audio cannot be heard if approached while it is already playing.
====Build 1317 – Dec 3 8:00AM====
:*Logging off will not clear previous party associations. UI will show previous party members.
*Turning off homes for the Holiday’s sales
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*A few fixes for a very minor exploit/balance issues
:*Adventurer Levels, when viewed from the Character Sheet, do not properly update values based on equipment.
 
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
====Build 1316 – Nov 26 11:00AM====
:*Many rugs and Sigil decorations can be placed beneath existing pavers, making them inaccessible.
*HOMES FOR THE HOLIDAY SALES ENABLED!
:*Kindred players can place deco Flyers on other players’ private Bulletin Boards
:"*All houses base prices are 25% off during the sale. These may also go on sale for an additional discount!
:*Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
:*Crowns 20% off
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
:*All in game deed upgrades 25% off, the highest discount ever!
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
*Fix for many but not all instances of “Centaur” mount bug
:*When a party member dies while targeted, the target focus is reset.
 
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
====Build 1313 – Nov 20 10:00AM====
:*Chat content from one account may be visible by a second account if logged in from the same client.
*Durability issues with crafted items fixed and data has been migrated to repair items
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
*Perennial Coast Peasant Slippers are now properly attached to male ankles
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
*Fancy Bathroom Sinks and Fancy Kitchen Sink can now be re-sized
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Elven Village Home – Chandeliers can now be hung from ceiling beams
:*Chaotic Clone is not distracting enemies.
*Mistrendur: Moved the access point for The Breach to be exactly at its overworld decorations.
:*Not all items listed in R46 Instructions are yet in the game or Add On Store
*Owl’s Head: Morton’s quest to recover his ledger has been updated to include updated dialog and journal text, compass markers, and better quest-tracking logic. Players in the middle of the quest should be unaffected, but if they feel stuck they can talk with Morton to help back on track.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
*Stucco 3 Story Row Homes now have deco surfaces on ceiling of first floor
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Texture of crafted Small Cabinet now better matches crafted Large Cabinet; Texture of Small Dark Cabinet now better matches Large Dark Cabinet
:*Some spell VFX do not play properly
*Aerie: Both blacksmiths will never automatically open their merchant window if the character is on a specific stage of the Bonesteel Dagger quest.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Corrected typo in all mount store entries. Replaced “in” with “on”.
:*Rain and Snow is coming through the roof of some buildings
*Created Framed Map of Ardoris. Created Recipe: Framed Map of Ardoris. Recipe has 5% chance to drop from Fauns.
:*Some SFX are not properly tied to the sound volume controls.
*Corpion Chair is now dyeable
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 681====
=== [[Release 83]] ===
*Fixed NPC town “Northshire” and other similar towns that were not loading player property correctly.
====Build 1311 – Nov 10 11:00AM====
*Added an error message for map-to-server connection failures.
*Possible fix for the massive durability damage issue (plus more logging for it)
*Known Issues
*Desolis: Corsten should now correctly ask for a taming necklace for a blanket horse in exchange for a rideable blanket horse.
:*Virtue Dirndl Shoes make avatar skin lighter in some cases.
*Player owned towns light counts adjusted for the two sizes that were missed, Megalopolis and Municipalities
:*Skill values will appear to carry over between accounts on the same client.
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*The Elven Mage Staff incorrectly salvages for metal scrap.
:*Pets cannot follow players onto moving platforms.
:*Hitching may occur when using UI windows like “Options” or “DeckBuilder”
:*Phonograph audio cannot be heard if approached while it is already playing.
:*Squirrels and rabbits will not dance when instructed to do so.
:*Logging off will not clear previous party associations. UI will show previous party members.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Adventurer Levels, when viewed from the Character Sheet, do not properly update values based on equipment.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Many rugs and Sigil decorations can be placed beneath existing pavers, making them inaccessible.
:*Kindred players can place deco Flyers on other players’ private Bulletin Boards
:*Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
:*When a party member dies while targeted, the target focus is reset.
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
:*Chat content from one account may be visible by a second account if logged in from the same client.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R46 Instructions are yet in the game or Add On Store
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 680====
====Build 1308 - Nov 5 4:00PM====
*Avatar sprinting now includes animated arms along with moving encumbered with weapons drawn.
*New quest that allows players to exchange tamed horses for mounts
*Summoned daemons no longer damages themselves.
*Bug polish to Rhun Ruins
*Added a small chance for tier-8 skeletons to spawn near the ruins in Sequanna Colossus.
*Fixed sink hole in Desert player owned town Template
*Run and walk animation tweak was made to fix shields poking through arms.
*Spindrift Passage: Fixed the compass marker for the Serpent’s Spine Mine exit.
*Desolis now includes more interactive items, updated bank signs, stuck areas blocked, and a hidden Easter egg.
*Solace Bridge: The upper waterfall’s compass marker is now correctly labeled as “Upper Falls.
*Fixed sign placement in Brittany Estates.
*Forest Cave: Closed off a gap in the outer walls that was open to space outside the non-playable area
*Players who use a quest reset will now be able to start the Battle of Highvale correctly.
*XPs for high level elementals, elemental bosses, daemons all increased
*A skeleton hand in Ruins of Ravensmore had its color corrected.
*Loot added to boss fights in The Breach
*Fixed a stuck spot in Epitaph.
*POT Port Royal: Corrected the exit target to be in Mistrendur instead of another overworld
*Corrected tier of copper ore nodes in Vauban Pass.
*Fix for new foal runes/tooltips showing as “?Summon_Foal_Dun_StoreOnly?” etc.
*Particles and lights VFX and SFX from traps now cull properly.
*Light counts for POTs increased
*Fixed an issue where consumable item cooldowns would not show properly.
 
*Ancient Staff of Anarchy no longer triggers global cooldown on every swing.
====Build 1306 - Nov 3 6:00PM====
*Adjusted Doctor’s Pants to fix clipping.
*Fix for double quest reward for a quest
*Fixed visible red line at the seams of the Doctor’s Pants.
 
*The Abundis River, which lets out into the Naryad Channel at Harvest, now has custom collision.
====Build 1305 - Nov 3 10:00AM====
*Removed durability from Jabbering Bertha preventing durability issues.
*Fix for the odd animation issue after getting hit
*A public vendor in Estgard no longer has mismatched skin tones.
*Mounts can now be locked in inventory and still used
*Added SFX to Gate Gold Plated Iron fence.
*New quest to turn in tamed horses for mounts is live
*All one-handed rune weapons are now set to use both arms to fix twitching shield-hold when attacking.
*Snowballs can now be used as decorations
*Added cloth simulation to Nurse’s Skirt.
*Fixes to dragon skin rugs to allow decorations on them
*Zangoff now properly gives XP reward for “Bound by Love” quest resolution.
*Minor tweaks to The Breach scene but loot not yet live
*Fixed a minor collision error in The Fall.
*The Oracle now properly unlocks the lunar rift discovery point during character creation.
*Fixed a graphical error on water in North Ravenswood.
*Load balancing updated.
*Fixed an issue that would cause audio to stutter after playing or listening to an instrument.
*Fixed several issues with interactive items in The Epitaph, also blocked stuck spots and increased lava damage.
*Ensured the chest in Charlotte’s house in Battle of Solace Bridge doesn’t spin 180 degrees upon interaction.
*Clock SFX is now adjusted with the master slider.
*Novia river headwaters updated.
*Moved a painting in The Clink that was blocking access to a doorway.
*Realigned walls and floors in The Clink to have correct alignment with the main grid of the scene.
*Signs SFX are now linked to the master slider.
*Fixed a bug that caused some nested Player Owned Towns to be labeled as “besieged”.
*Fixed an issue where Dodge Power Masterwork was not contributing to Combat Dodge Modifier.
*Rotated the weapon on bludgeon attacks to accommodate shield poses.
*Fixed pivot point of Oktoberfest Banner.
*Adding all skills impacted by the stacking change to the 100% return on unlearn list.
*Fixed losing Devotional buffs when changing maps.
*Fixed NPC SFX continuing to play after death.
*Known Issues
:*Virtue Dirndl Shoes make avatar skin lighter in some cases.
:*Skill values will appear to carry over between accounts on the same client.
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*The Elven Mage Staff incorrectly salvages for metal scrap.
:*Pets cannot follow players onto moving platforms.
:*Hitching may occur when using UI windows like “Options” or “DeckBuilder”
:*Phonograph audio cannot be heard if approached while it is already playing.
:*Squirrels and rabbits will not dance when instructed to do so.
:*Logging off will not clear previous party associations. UI will show previous party members.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Adventurer Levels, when viewed from the Character Sheet, do not properly update values based on equipment.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Many rugs and Sigil decorations can be placed beneath existing pavers, making them inaccessible.
:*Kindred players can place deco Flyers on other players’ private Bulletin Boards
:*Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
:*When a party member dies while targeted, the target focus is reset.
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
:*Chat content from one account may be visible by a second account if logged in from the same client.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R46 Instructions are yet in the game or Add On Store
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 677====
====Build 1301 - Oct 31 3:00PM====
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 47! “How to Play” instructions and game update notes on Release 47 are available [https://www.shroudoftheavatar.com/?p=78798 here].
*Fixes for error spam in The Breach scene (Still no special loot)
*Known Issues
*Spelling fixes to a number of store items
:*Devotional blessings do not persist through map changes.
*POT updates
:*Virtue Dirndl Shoes make avatar skin lighter in some cases.
*Fixes for player scale while on the horse to properly align the reigns
:*Skill values will appear to carry over between accounts on the same client.
*Horse eyes no longer appear frightened (Even though it is appropriate on Halloween!)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
*Obsidian stew can once again be eaten!
:*The Elven Mage Staff incorrectly salvages for metal scrap.
*Horses will no longer appear on the bar and be usable unless the horse is in your inventory
:*Pets cannot follow players onto moving platforms.
*Play dead emote works again
:*Hitching may occur when using UI windows like “Options” or “DeckBuilder”
:*Phonograph audio cannot be heard if approached while it is already playing.
:*Squirrels and rabbits will not dance when instructed to do so.
:*Logging off will not clear previous party associations. UI will show previous party members.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Adventurer Levels, when viewed from the Character Sheet, do not properly update values based on equipment.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Many rugs and Sigil decorations can be placed beneath existing pavers, making them inaccessible.
:*Kindred players can place deco Flyers on other players’ private Bulletin Boards
:*Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
:*When a party member dies while targeted, the target focus is reset.
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
:*Chat content from one account may be visible by a second account if logged in from the same client.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R46 Instructions are yet in the game or Add On Store
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


==== QA Build 581 ====
=== [[Release 82]] ===
*QA bug test
====Build 1295 - Oct 4 6:00AM====
*Fix for POT island spawn point issue when entering from overworld
*POT Jade Mountains: The overworld teleporter wagon now correctly will send players to Mistrendur.
*POT Bodega of Blood: Updated interconnections
*Lord British’s Castle: Fixed an issue where Captain Marisha would stop accepting some vault keys.
*Fix for issues dealing with Lich Spawners
*POT Arlia: Upgraded to Crossroads Village from Village.
*Store updates


==== QA Build 579 ====
====Build 1293 - Oct 1 3:00AM====
*QA bug test
*More in game minimaps
:*Kingsport
:*Southmarsh
:*NorthMarsh
:*Kingsroad
:*Plains of Righ Inis
:*Moors of Northshore
:*North Valeway
:*South Ravenswood
:*North Ravenswood
:*West Ravenswood
:*South Valeway
:*Wyrmsands
:*Greymark Forest
:*Wynton’s Folly
:*Alpine Road Encounter
:*Human Battle Camp
:*Graff Gem Mines Entrance
:*Owl’s Nest Entrance
:*Approach to Shuttered Eye
*Lord British’s Castle: Updated the logic checked by Captain Marisha and the Encoded Safe for how they accept Encoded Cards. SOTA-67741
*Updates to buffs for Daemon Tea and Dunkleosteus food buffs
*New Feature: Allow rename for custom NPCs(!!)
*Fixes for some broken creatures including cabalists
*More fixes for mount testing
*Multiple fixes for various error messages that were bloating log files for some people
*Ardoris: Fixed the sign for the Tavern of the Wind to state the name of the establishment. SOTA-67730
*Kas Ruins: Fixed a ladder that wasn’t functioning. SOTA-67729
*Fixes for candle names that were causing some confusion with Jack-o-lanterns
*Multiple fixes in Central Brittany for trees overlapping player lots
*Lord British’s Castle: Fixed issues which allowed players to avoid combat with some NPCs in later rooms. SOTA-67719
*Soltown: Updated the data used by Jeanne when she rewards players for giving her the silver necklace (to give reward “both or neither” of the addbundle and the end-of-quest flag). SOTA-67537
*Far Hinterlands: This scene has been changed from Tier 5 to Tier 5+. SOTA-67718
*Ardoris: Updated the responses for Caravaggios Wolf and Stephanie Broadmeadow to be more clear that 5 paintings are required for their related daily quest. Also, Caravaggios Wolf now names the paintings in his “painting” response (Stephanie Broadmeadow already did this). SOTA-67716
*Upgrade for Wakoku POT!
*Tanglemire: Added “renown” feedback to the conversations for some NPCs. SOTA-67710
*Lord British’s Castle: Hedge shack now opens when completing wave 20, fixed an issue with some walls allowing camera passthrough, improved how Marisha accepts quest keys, rebaked navmesh. SOTA-67713, SOTA-67712
*Updates to Inky PCs to give more instructions in inventory


==== QA Build 578 ====
====Build 1290 - Sep 26 4:30PM====
*QA bug test
*Mount fixes for limited testing on Live/QA
*Store updates
*Podiums can now be placed on other objects
*Added Satyr Fighter Covnersationalist
*Beran’s Reach becomes the first Gigalopolis!
*Agriculture fixes
*Many more ladders added to Ardoris docks area
*Fixed rare exception in planting that would break some players agriculture
*Localizaiton updates
*Polish for Celestis collision to fix a number of frustrating spots
*Troll’s Bridge: Converted Snowy Mountains Road Encounter that included the Troll Twins into a normal scene (that still follows some Random *Encounter rules) in the same location as the encounter version.
*Explosive barrel traps have been fixed!
*Hanging torture cage now hangs again!


==== QA Build 577 ====
=== [[Release 81]] ===
*QA bug test
====Build 1284 - Sep 9 4:00AM====
*Ichtyosaurus recipe should now work correctly
*Deed sale deactivated
*Fixed issue with dye able Fishing Rod
*Store updates
*Fixes for large creatures getting stuck in several scenes
*Fix for Verdantis Shardfall issues making entry difficult
*Fixes for several Episode 2 scenes that would place the player in the wrong spot on exit
*Epic Pax ring no longer equipable with other variations of Pax Rings
*Sprint now usable on the overworld
*Bonus on Epic Butcher’s belt fixed (had an extra zero!)
*Several more Epic item fixes for enchantment/Masterwork


==== QA Build 575 ====
====Build 1282 - Sep 2 10:00AM====
*QA bug test
*Coelacanth trophy recipe (Ichtyosaurus in next patch)
*Half dozen POT updates
*Localization data updates
*Enabling EXTRA sale amount on deed upgrades (sorry for the delay!)
*Two new fishing spots in Tanglemire
*Wallpaper fixes to Haunted Gothic Inn Village Playerhouse
*Updated Damage Resistance on Rusty Armor
*Icon fixes for paintings
*Visual fixes for crafted elven
*Tweaks for lava bait
*Collision fixes for Central Brittany
*Tavern counters can now receive decos
*Bunny slippers will no longer discolor your feet!
*Deco fixes for Elven Mage robe and sleeves
*Gloves of the Cutpurse, Boots of Skulking, and Torch of Jerik can now be placed as deco
*New titles added to the game for bug brigade members!


==== QA Build 572 ====
====Build 1278 - Aug 29 4:00AM====
*QA bug test
*Ruins of Utheim: Oski now remembers players’ names. SOTA-67576
*Tanglemire: UI now displays scene difficulty. SOTA-67569
*Using the water well is no longer considered stealing. SOTA-67571
*Fixed an unreachable ore node in Tanglemire. SOTA-67570
*Tanglemire Guards and residents should not know your name if you haven’t told it to them. SOTA-67574
*Added fetid water fishing locations by the waterfall  in Tanglemire
*Crushing blow will once again CRUSH instead of tap. (Damage now proper amount instead of a few points)
*POT Updates and upgrades
*The duration of all stances has been doubled
*The damage and focus cost for shooting star has been increased by 25%
*The names for Epic item recipes have been fixed to properly show the right names in the recipe book
*The Ring of Wisdom now has an epic version.
*Icons for a number of skills have been updated to be unique
*The emote /breathehearts now animates correctly when seated
*Thunderbranch is now has a placeable deco appearance
*Stairs in Shingle Roof 2 story w/Balcony Village home arenow easy to get up and down
*Shooting Star has received VFX improvements


==== QA Build 570 ====
====Build 1274-1276 - Aug 27 4:45PM====
*QA bug test
*Emergency patch to fix batch plant watering
*Fix for armor set bonus so proper amount is giving
*Fix for basements missing collision


=== [[Release 46|Pre-Release R46]] ===
=== [[Release 80]] ===
==== Build 672 ====
====Build 1269 - Aug 18 10:00AM====
*Restored missing dead oak trees in Solace Bridge Outskirts, Blood Bay, and Elad’s Lighthouse.
*System update for which skills can be used on the overworld and more skills updated to allow use on the overworld including fireworks,
*The game will no longer become unresponsive in select scenes such as Halls of Artifice.
*The game was built using a new Unity patch that should fix the AMD video card issues that started happening with AMDs last video driver patch
*Known Issues
 
:*Skill values will appear to carry over between accounts on the same client.
====Build 1266 - Aug 16 4:00AM====
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
*<nowiki><UPDATE: Not yet working></nowiki> System update for which skills can be used on the overworld and more skills updated to allow use on the overworld including fireworks,
:*The Elven Mage Staff incorrectly salvages for metal scrap.
*Server side fix for entering episode 2 areas without owning episode 2
:*Pets cannot follow players onto moving platforms.
*Updates to Obsidian armor. Expect to see most other armor sets having some adjustments in the next few releases
:*Hitching may occur when using UI windows like “Options” or “DeckBuilder”
*Epic rings added to enchantable list
:*Phonograph audio cannot be heard if approached while it is already playing.
*Fix bug that caused an error when players tried to pick up certain bags from housing lots
:*Squirrels and rabbits will not dance when instructed to do so.
*Shadow creatures should have a modest loot increase
:*Logging off will not clear previous party associations. UI will show previous party members.
*Handful of store updates and typo fixes
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 
:*Adventurer Levels, when viewed from the Character Sheet, do not properly update values based on equipment.
====Build 1263 - Aug 6 4:00PM====
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Possible fix for AMD video cards on latest drivers and cycling dyes.
:*Many rugs and Sigil decorations can be placed beneath existing pavers, making them inaccessible.
*Reagent use improvement, prefer using the item that was clicked
:*Kindred players can place deco Flyers on other players’ private Bulletin Boards
*Store updates
:*Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
*Elixir extension should now work correctly
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
*Fix for small exploit with elixir skill training
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
*Elixir skills set to 100% return of experience on unlearn (only for next 2 weeks)
:*When a party member dies while targeted, the target focus is reset.
*Numerous POT updates and fixes for Caesaromagus, Goober’s Gas Station, Dragon’s Reach, others.
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
*Pet foals can now be placed in the upscale stable
:*Chat content from one account may be visible by a second account if logged in from the same client.
*Roughly 4x increase in drop rate of shadow essences from shadow creatures
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
 
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
====Build 1261 - Aug 4 2:00PM====
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Fixes for a few more multi drag issues involving stacks of items
:*Chaotic Clone is not distracting enemies.
*POT updates
:*Not all items listed in R46 Instructions are yet in the game or Add On Store
*Two new skills on trainers for the expansion of potion duration or power. Only one can actively be trained. Training one sets the other to untrain.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
*Mistrendur: The banner for Spindelskog now indicates “Normal” difficulty to match the Enter button.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Fixes for leaderboard issues caused players receiving name changes
:*Some spell VFX do not play properly
*POT Island templates: Fixed an issue for all island POTs with signposts teleporters that weren’t adding all secondary docks to the selection list.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Brittany Graveyard: Fixed an issue where Helen and Owen misremembered players’ names when they first asked for those names.
:*Rain and Snow is coming through the roof of some buildings
*Ardoris: Added fixes to Timothy the Enchanter’s conversation for a typo, logic, and name-remembering.
:*Some SFX are not properly tied to the sound volume controls.
*Plains Road Encounter: The Pumpkin Head encounter will once again appear in Drachvald.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
*Novia: Fixed an issue with the new rowboat list teleporter that connects Noreach with Mud and Dysborg.
:*Some cities are experiencing performance spikes
*Mistrendur: The banner for Spindelskog now indicates “Normal” difficulty to match the Enter button.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
*Spectral Mines: The hint that the archlapin is hibernating now only appears when on a related quest, not if the “bones” quest is ended, and only once a day (thanks to a new “hint” daily flag).
*Ransom has been disabled for Opalis Ruins
*Owl’s Head: Added return to POT Knightmare Falls on balloon teleporter.
*POT Rajazel: Updated SceneInformation to have correct hex coordinates
*Books of learning descriptions updated to match actual experience given.
*Fixing missing images for Block Numbers Set
*Myrkur and Despair: Added a resurrection Ankh in the central spider “cave” area.


==== Build 669 ====
====Build 1259 - Aug 2 5:00AM====
*Lowtax Gogan the Town Crier in Estgard will now accept only one undelivered package for a reward.
*Fixes for multi-item dragging
*The Clink is currently locked to its post-riot scenario pending further review of issues in the map.
*Several POT updates
*Created a different lake material for lake water in Solace Bridge Outskirts which is more opaque.
*Adjustments to lava to make it less dangerous for pets
*Sow Seeds agriculture bonus description no longer repeats “radius” twice.
*Several fixes for gear visuals sorting incorrectly
*Updated Nach’s dialogue in Highvale Outskirts to introduce the rumors he talks about in his earlier conversations.
*The steam puzzle in Brittany Sewers will now properly reset.
*Fixed navigation issues where NPCs could walk through some gates in Brittany Sewers.
*The Blacksmith in Crooked Shank no longer has expired recipes available.
*Removed unnecessary flag for refugee aid quest from bedrolls and wheat sacks in Highvale Outskirts.
*Updated Lt. Simone and Cap. Burnes’ conversations in Highvale Outskirts.
*The secret door to the secret passage in Spectral Mines is no longer blocked.
*Frost material in Highvale Outskirts two-stone crypt area was adjusted.
*Added an ankh within the Geistesser’s lair and one at the entrance stairs of the crypt in Highvale Outskirts.
*The Shroud of the Avatar is no longer a decoration item, which it cannot be while also being a quest reward.
*Diplomatic Note for Korabar that is given to players after completing the associated quest is no longer flagged as a quest item.
*Dhalia Lock in Desolis will now close her conversation correctly.
*Fixed an incorrect decoration surface inside rooftop room of Prison Row House.
*Known Issues
:*Skill values will appear to carry over between accounts on the same client.
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*The Elven Mage Staff incorrectly salvages for metal scrap.
:*Pets cannot follow players onto moving platforms.
:*Hitching may occur when using UI windows like “Options” or “DeckBuilder”
:*Phonograph audio cannot be heard if approached while it is already playing.
:*Squirrels and rabbits will not dance when instructed to do so.
:*Logging off will not clear previous party associations. UI will show previous party members.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Adventurer Levels, when viewed from the Character Sheet, do not properly update values based on equipment.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Many rugs and Sigil decorations can be placed beneath existing pavers, making them inaccessible.
:*Kindred players can place deco Flyers on other players’ private Bulletin Boards
:*Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
:*When a party member dies while targeted, the target focus is reset.
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
:*Chat content from one account may be visible by a second account if logged in from the same client.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R46 Instructions are yet in the game or Add On Store
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


==== Build 667 ====
=== [[Release 79]] ===
*Fix exception when casting Purify
====Build 1256 - Jul 26 6:00AM====
*Now close conversation window immediately when buying from a merchant, opening a bank, or training during a conversation
*Quest typo fixes
*Huntsman Sven in Highvale Outskirts will now only accept “Special Animal Hides” for blanket and bedroll making. These “Special Animal *Hides” only rarely drop from Highvale Outskirts wolves and bears because of their special hide thickness as a result of the extra cold that permeates the region. This also makes the hides useless for any other purpose other than Sven’s handiwork.
*Non-player facing error and performance logging updates
*Esmeralda, of Highvale Outskirts, appreciates getting Herbal Tea Leaves, but not as much as she used to. Rewards are lowered.
*Half dozen store item updates
*Battle of Highvale: Hooked up fire SFX to volume sliders
 
*Solace Bridge Outskirts: Added proper sound controllers to grave
====Build 1253 - Jul 18 4:00PM====
*Entering Etceter Crag Mines while grouped will no longer result in a black screen, but correctly load the version of the mines with hostile bandits.
*Fix for numerous magenta colored objects around the world
*Brookside : Fixed schedule variable error for overnight devotional caretaker Raimi.
*Increases to POT building limits for some POT sizes
*Solace Bridge Outskirts: Ackerley now only gives his “fever medicine” one time.
*New store items
*Increased treasure chest re-spawn default to be 15 instead of 3 minutes in certain scenes.
 
*Aerie: Corrected a reward bundle issue with Ayen the Obsidian Alchemist.
====Build 1251 - Jul 7 7:00AM====
*Estgard: Corrected a reward bundle issue with Svanhild the Town Crier.
*Fix for a rare case where a pet with a corrupted name could cause a hang at 94%
*Lunar rifts no longer cause errors when looping back on themselves.
*Several POT updates/fixes
*Fix an error that occurs when moving off a player lot while holding a vendor decoration.
 
*Estgard: Fixed NPC-operated gate switch errors in scene.
====Build 1250 - Jul 3 3:00PM====
*Prevent vendor UIs from causing an exception when cancelled.
*PoT fixes and updates
*Known Issues
*Store updates (Had to get you guys some Lord British birthday cake!)
:*Skill values will appear to carry over between accounts on the same client.
 
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
====Build 1248 - Jun 28 2:00PM====
:*The Elven Mage Staff incorrectly salvages for metal scrap.
*Fix for corruption shadow creatures hitting for incredible amounts of damage
:*Pets cannot follow players onto moving platforms.
*Purify will now clear corruption
:*Hitching may occur when using UI windows like “Options” or “DeckBuilder”
*Spawner and roadway paver store descriptions improved and fish statues moved to new POT only section
:*Phonograph audio cannot be heard if approached while it is already playing.
*Deed sale 30% enabled
:*Squirrels and rabbits will not dance when instructed to do so.
*Fix pattern names for Stiletto Shoes and allow them to be masterworked/enchanted
:*Logging off will not clear previous party associations. UI will show previous party members.
*Tower of Xee teleporter boat now correctly points to the target POT
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Typo fixes in the balloon teleporter
:*Adventurer Levels, when viewed from the Character Sheet, do not properly update values based on equipment.
*Added over head banners to the locations for Spindelskog and Myrkur
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Fix for not starting on the overworld in Mistrendur
:*Many rugs and Sigil decorations can be placed beneath existing pavers, making them inaccessible.
*Myrkur and Ruins of Utheim both now Episode 2 scenes
:*Kindred players can place deco Flyers on other players’ private Bulletin Boards
*R79 rewards!
:*Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
*Glasses now available in crown shop
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
*Updated visuals for BBQ smoker
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
*Malice: Players can now only have 1 “Summon Samael” whistle in their inventory at one time
:*When a party member dies while targeted, the target focus is reset.
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
:*Chat content from one account may be visible by a second account if logged in from the same client.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R46 Instructions are yet in the game or Add On Store
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


==== Build 666 ====
=== [[Release 78]] ===
*Fixed a missing material in The Crags
====Build 1237 – Jun 17 4:00PM====
*Fix seam in Viking Merchant Shirt sleeve
*Pets of all types should be much quicker to react
*Fix visual issue with arrows in Elven Quiver
*Updates to a half dozen PoTs
*Fix door permission issue when a user’s character name changes.
*Fixed an issue where you could not cycle to certain enemies.
*Mark old R45 Raffle Tickets as trade-able
*Golden Clockwork Raven Decoration Pet is now labelled correctly
*Merchant Shirt and Skirt are now masterwork-able
*Fix bug that caused all equipment to be removed when swapping decks for the first time after logging in
*Changing the behavior of Defensive stance. Now instead of boosting damage absorption it boost defensive skill modifiers. See the following link for a full explanation: https://www.shroudoftheavatar.com/forum/index.php?threads/chris-daily-work-blog.85584/page-5#post-882703
*Made Battle Scythe placeable as a decoration.
*Fixed blacked out window on Blue Tile Roof two story row home.
*Fixed floating objects in Highvale Outskirts
*Fix agriculture for Tenants
*POT Iron Gate: Interconnection (with Bearskin Grotto)
*Improved visuals for Jaanaford bonfire
*Northwest Blackblade Mountains: Added additional ankhs, fixed sky rotation, reworked some NPC spawning
*Known Issues
:*Casting Purify Burst in underground scenes (e.g. Mines) will cause error spam and lead to performance breaks.
:*Player Vendors may go missing if dragged while stepping off a lot, reloading the map will fix this.
:*Skill values will appear to carry over between accounts on the same client.
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*The Elven Mage Staff incorrectly salvages for metal scrap.
:*Pets cannot follow players onto moving platforms.
:*Hitching may occur when using UI windows like “Options” or “DeckBuilder”
:*Phonograph audio cannot be heard if approached while it is already playing.
:*Squirrels and rabbits will not dance when instructed to do so.
:*Logging off will not clear previous party associations. UI will show previous party members.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Adventurer Levels, when viewed from the Character Sheet, do not properly update values based on equipment.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Many rugs and Sigil decorations can be placed beneath existing pavers, making them inaccessible.
:*Kindred players can place deco Flyers on other players’ private Bulletin Boards
:*Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
:*When a party member dies while targeted, the target focus is reset.
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
:*Chat content from one account may be visible by a second account if logged in from the same client.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R46 Instructions are yet in the game or Add On Store
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


==== Build 665 ====
====Build 1233 – Jun 11 2:00PM====
*Kyle Behrand in Aerie will now always advance the Path of Truth quest if a player is on it.
*Heavy Armor trainer updated to include Provoking Shout!
*The spawn rates for many creatures in Highvale Outskirts have been lowered.
*Row house prices have been tweaked and normalized!
*Replaced a Vertas Elf reference in journal entries with Obsidian Elf.
*Hunstman Sven in Highvale Outskirts now has a fallback conversation for the keyword “help”.
*Fixed dark icon for Golden Row Home.
*Adjusted visuals of flame armor leggings decoration.
*Fixed teleport for NPCs.
*Cabalist Oracle Hood seams were fixed.
*Fixed a bag mode bug that caused all equipment to be shown in the main backpack.
*Known Issues
:*Casting Purify Burst in underground scenes (e.g. Mines) will cause error spam and lead to performance breaks.
:*Agriculture does not work for lot tenants.
:*Player Vendors may go missing if dragged while stepping off a lot, reloading the map will fix this.
:*Skill values will appear to carry over between accounts on the same client.
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*The Elven Mage Staff incorrectly salvages for metal scrap.
:*Pets cannot follow players onto moving platforms.
:*Hitching may occur when using UI windows like “Options” or “DeckBuilder”
:*Phonograph audio cannot be heard if approached while it is already playing.
:*Squirrels and rabbits will not dance when instructed to do so.
:*Logging off will not clear previous party associations. UI will show previous party members.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Adventurer Levels, when viewed from the Character Sheet, do not properly update values based on equipment.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Many rugs and Sigil decorations can be placed beneath existing pavers, making them inaccessible.
:*Kindred players can place deco Flyers on other players’ private Bulletin Boards
:*Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
:*When a party member dies while targeted, the target focus is reset.
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
:*Chat content from one account may be visible by a second account if logged in from the same client.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R46 Instructions are yet in the game or Add On Store
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


==== Build 664 ====
====Build 1232 – Jun 10 2:00PM====
*Enemies no longer continue to spin to face you despite being stunned/knocked down.
*New Heavy Armor skill, Provoking Shout. Applies buff to the user that dramatically increases aggro generation. Known issues: currently using wrong icon and applies second buff for block that will be removed in next patch
*Corrected exit hex and player spawn location for Kobold Expeditionary Camp.
*New Verbose Combat/Crafting options in interface UI. This sneaked in before any of the actual verbose messages. Those will be coming soon.
*Grounded floating cotton resource node in Kobold Expeditionary Camp.
*POT fixes and transfers for 5 POTS
*Lich idle animation updated.
*Vault automation work
*Fixed incorrect stats on barbarian caster.
*Kormag in the Kobold Expeditionary Camp will accept an answer for his offer to free his prisoner,
*Kobolds in the Kobold Expeditionary Camp will give a task to speak to Kormag if appropriate.
*Fixed an issue where you could overlap wall decorations.
*Fixed an issue in the character sheet where the model could be scaled incorrectly on some resolutions.
*Healing debuff now has a max cap of 75% reduction. Players will always be able to keep at least 25% of their healing effectiveness.
*Fixed an issue where fog would not be applied to distant terrain.
*Purify will no longer remove the negative effects of Chaotic Feedback (Purify will not remove effects which can be used on friendly targets)
*Added a Banner of Truth keyword in Blood River Outskirts to Alberic’s dialogue for a more direct route to get the banner after turning in the vigilante manifesto.
*More items are marked as quest items.
*Dread artifact reagents can now be destroyed if unwanted.
*Courage and Honor dialog typos in Highvale Outskirts have been corrected.
*Dying the Elven Elite Archer Quiver now works.
*Fixed context menu issues that caused a context menu to appear when the player did not intend for it to appear.
*Fixed decoration placement issues on second floor of Ornate Shogun Crafting Pavilion.
*Corrected display name for “Large Headless Horseman Grim Reaper Statue 2017”
*Fixed a bad icon for the Ornate Prison Cage.
*Prison Ground signs can now be placed on Player Owned Towns.
*Fixed collision on Ornate Prison Cage so items placed on top no longer float.
*Fixed misplaced colliders for Blue Tile Roof 2-Story Row Home.
*Created a smaller Headless Horseman Grim Reaper statue, suitable for smaller locations like entryways.
*Ysaranth the Curious in Boreas Colossus has had enough of the imps’ taunting and has driven them off, It should be much safer to approach her now.
*Fixed blend shapes for female avatar head to fix eyes sorting with eyelids.
*Fixed door frame collision on gothic inns.
*Added an ankh in Highvale Outskirts near the target dummies in the monastery.
*Added a “hyla” keyword and dialogue in Esmeralda’s converation in Highvale Outskirts.
*Swapped out Vertas elves reference for Obsidian Elves. Guards by the player default start in Highvale Outskirts.
*In Highvale Outskirts removed Horatio’s question about why the player is there.
*Made the basic prison sign interactive.
*Hand of Naturamans decoration place the item in their homes.
*Small fire with light on ground near guard corpse by gate from Solace Bridge Starter now culls at a correct distance.
*Fixed missing textures on the ornate quiver.
*Fixed an issue where certain decorations could not be placed on walls.
*Removed the repeatable quest in Highvale Outskirts for finding and turning in bedrolls and wheat sacks, the quest is now one-shot to return items to Lieutenant Simone in the monastery.
*When you look through the round window of the Gothic Haunted Inn widow’s walk, you can no longer see through to the other side.
*Fixed missing textures on Orate Leather Quiver decoration.
*Added three more resurrection ankhs in Highvale Outskirts.
*Added a fallback conversation line to Haratio in Highvale Outskirts after the player speaks to Captain Burnes.
*Dot duration for Puncture has been shortened but the damage per tick has been increased.
*Made a decoration version for the Think Pink cloak.
*Made small leashes for major quest givers like Captain Burnes in Highvale Outskirts so players can’t drag them away from their designated spots.
*Refined the collision on the Prison Row Home to prevent camera clipping issues.
*Merchants once again will not sell to players when they are off duty.
*Simplified the collider on a hanging cage prop in North Varisalla Foothills.
*Fixed a stuck spot in Highvale Outskirts.
*Deleted a floating banner in Soltown.
*Removed an errant debug character model from Alpine Player Owned Town.
*Removed empty bark references.
*Corrected NPC identities in Crooked Shank so names display correctly.
*Redid the streams in Nightshade Pass to make them “flow” and added sound effects.
*Distract skill now lures skeletons in ambush mode.
*Known Issues
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*The Elven Mage Staff incorrectly salvages for metal scrap.
:*Pets cannot follow players onto moving platforms.
:*Hitching may occur when using UI windows like “Options” or “DeckBuilder”
:*Phonograph audio cannot be heard if approached while it is already playing.
:*Squirrels and rabbits will not dance when instructed to do so.
:*Logging off will not clear previous party associations. UI will show previous party members.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Adventurer Levels, when viewed from the Character Sheet, do not properly update values based on equipment.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Many rugs and Sigil decorations can be placed beneath existing pavers, making them inaccessible.
:*Kindred players can place deco Flyers on other players’ private Bulletin Boards
:*Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
:*When a party member dies while targeted, the target focus is reset.
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
:*Chat content from one account may be visible by a second account if logged in from the same client.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R46 Instructions are yet in the game or Add On Store
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


==== Build 662 ====
====Build 1229 – Jun 3 1:00PM====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access [[Release 46]]! “How to Play” instructions and game update notes on Release 46 are available [https://www.shroudoftheavatar.com/?p=77732 here].
*'''Crash fix!''' We managed to find a work around for the crash that most often occurred zoning to Skrekk Caverns from Skrekk but could happen anywhere.
*Known Issues
*'''Crash/hang/broken state fix!''' This issue was the result of a failed asset load that should have succeeded but didn’t for no good reason. This was visible as a 94% stuck load. Also visible in some situations when game would feel like it lost its connection but kept on playing. Thanks to Skeggy Media for repro on this!
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
*Icon work
:*The Elven Mage Staff incorrectly salvages for metal scrap.
*Typo fix in Roedberk’s Journal in South Majestic Forest
:*Pets cannot follow players onto moving platforms.
*Store item polish
:*Hitching may occur when using UI windows like “Options” or “DeckBuilder”.
*Fixes for Ravenna POT
:*Phonograph audio cannot be heard if approached while it is already playing.
*Removed heritage from Water Converter statues
:*Enemies may continue to spin to face you despite being stunned/knocked down.
*Fix for several names in Lamech’s Bazaar
:*Squirrels and rabbits will not dance when instructed to do so.
*Fish towel can now be placed as a POT deco
:*Logging off will not clear previous party associations. UI will show previous party members.
*PVP Shard tabletop now POT placeable
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Solace Bridge Outskirts: Rhoswen should no longer try to grant Quentin’s quest after it is already complete.
:*Adventurer Levels, when viewed from the Character Sheet, do not properly update values based on equipment.
*Lamech’s no longer a party only scene
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Jabbering Bertha now placeable as deco
:*Many rugs and Sigil decorations can be placed beneath existing pavers, making them inaccessible.
*Vexlyn’s Ember now comes with a 25% focus cost penalty to help balance its overwhelming power
:*Kindred players can place deco Flyers on other players’ private Bulletin Boards.
:*Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
:*When a party member dies while targeted, the target focus is reset.
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
:*Chat content from one account may be visible by a second account if logged in from the same client.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R46 Instructions are yet in the game or Add On Store.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.).
:*Rain and Snow is coming through the roof of some buildings.
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks.
:*Some cities are experiencing performance spikes.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====QA Build 557====
====Build 1227 – May 31 3:00PM====
*QA bug test
*Slight performance drop in some situations possible to test a stability fix
*Dynamic Difficulty creature names updated to represent relative difficulty
*Only one BMC ring may be worn at one time
*Number of NPCs in all basements increased by 3
*Healing bursts range will now increase with life specialization
*Some more ERG bug fixes
*Adjustments to dynamic difficulty creatures to lower their strength and health and increase XPs at higher levels
*Fixes for a number of unreachable PoTs in Mistrendur


====QA Build 556====
====Build 1225 – May 29 11:00AM====
*QA bug test
*Balance fixes to East Reach Gap
*POT Erana’s Peace: Changed biome and name (Sequanna’s Peace). Moved to Mistrendur, plot 27. SOTA-66718
*POT B’ar Teiliener: Added new Holfast to Mistrendur, plot 137. SOTA-66735
*POT Daedscua: Added new Holfast to Mistrendur, plot 6. SOTA-66648
*[SOTA-67072] Archery Target Recipe
*R78 Subscriber Rewards
*POT Tower of Xee: Fixed an issue where there wrong owner was assigned to this POT. SOTA-66686
*Comet updates!
*[65070] Fancy Storage Shed can now be decorated on its walls
*POT Aranal: Changed name from New Heaven. Changed biome to Forest 01c from Forest 01b. SOTA-67011
*POT Mistrendur Ruins: Changed name from En Nox. Changed biome to Snowy Mountains 01 from Island 01. Moved to Mistrendur. SOTA-66521
*Allow Package for Trade on Live
*New skills for some control point mobs
*Aggro from Ring of Fire and Meteor Shower increased
*Focus Battery now drains focus at a MUCH lower rate
*Creature version of Ring of fire now has some light blue tinted areas so as to be distinguishable from the player version
*Dynamic creatures have now arrived in Lamech’s Bazaar! These are primarily for balancing now. XP’s scale up but loot is constant. Once difficulty has been balanced, loot will be adjusted to match
*Nightmare attacks are now treated as fire
*[SOTA-65070] Upscale Stable can now be partially decorated
*Tartarus: Fixed an exploit where enemies wouldn’t climb up some of the stairs in the maze tower. SOTA-67083
*Making dragon skinning more rewarding through MC
 
=== [[Release 77]] ===
====Build 1205 – May 14 11:00AM====
*Balance fixes to East Reach Gap
 
====Build 1201 – May 12 10:00AM====
*Locked items may now be repaired
*Locked repair kits may be used to do repairs
*Batch teleport scroll recipes that create a dozen scrolls at once now give 10x the xps of single scroll recipes
*Quest rewards have been adjusted up. Based on team feedback, they need to be increased again but this is a step in the right direction
*Books of learning have now had their descriptions updated to show how many xps they are worth
*POT Arx Draconis Annex: Fixed an issue with a teleporter boat that wasn’t pointing to Arx Draconis as intended.
*Plains Encounter: The spider companions for the Obsidian Elves that can appear here are no longer named “Trained Wolf”
*Bard songs are now interruptible (except Savage Sonata which was accidentally left out of this build)
*Savage Sonata will now work as other bard songs and not require a pet to cast it on
*Dark Shogun Armor patterns will now correctly apply


====QA Build 555====
====Build 1200 – May 8 10:00AM====
*QA bug test
*May rewards item live!
*Bunker C Jelly quest fixes
*Fixes for Bramble decorations that included quest items
*Meticulous collection updates so it now gives experience on each success.
*Fixes for Book of Learning descriptions to now include amounts of experience granted
*First pass for rewards changes per quest (instead of across the board 10x)


====QA Build 554====
====Build 1198 – May 6 6:00PM====
*QA bug test
*Double XPs turned off
*10x Quest XPs turned off for now. Over time, each reward will be individually adjusted up to match its difficulty and effort and end up in the 10x ball park
*Supply bundles now sometimes give tradeable books that can be read for experience instead of just giving experience when opened
*Decorative vases can now have objects like umbrellas placed in them
*Bug fixes for Bunker C
*Going forward, only one Pax ring will be wearable at a time
*Bard skill descriptions updated


====QA Build 552====
====Build 1193-1197 – May 3 4:00PM====
*QA bug test
*Updates to bard spec skills so they scale with spec level
*Dialog limits for dialog NPCs doubled
*Novia Market increased in size
*Far Hinterland noble stag quest fixes
*Ulfheim: Updated teleporters to require a new Ulfheim Runestone quest item to activate, and reset 5 minutes after activation. This item drops from barbarians in the scene. Kaiser the collector will buy one each day.
*Fishing and agriculture skills can now be put in the combat bar so players can build fishing/farming decks and save utility slots
*Far Hinterlands: Fixed the “Noble Stag” wave battle so the jam-covered tablet visual would properly reset. Also, the reset should be faster by 50 seconds.
*POT Isla de Muerta: Moved to Mistrendur
*Highvale Outskirts: Fixed an issue where Esmeralda would sometime try to award her “you just met me” reward bundle more than once.
*Dark Shogun Cape no longer sorts through Dark Shogun Armor butt so badly
*New crown shop items
*Ulfheim: Players who venture deep into the barbarian community can now unlock new teleporter pads that their allies can use to quickly catch up. Also, the long wooden bridge can no longer break in places.
*Added mesmerizing melody to the bard trainer
*XPs and ore added to supply bundles


====QA Build 551====
=== [[Release 76]] ===
*QA bug test
====Build 1190 – Apr 28 4:00PM====
*Fix for lighting issues
*Reduction in damage extra effects for concussive canticle


=== [[Release 45|Pre-Release R45]] ===
====Build 1187 – Apr 26 3:00AM====
====Build 660====
*Fix for a daily quest turn in that could be bypassed
*Fixed missing LOD meshes for ornate shogun crafting pavilion.
*Balance for the Bard Song Concussive Canticle
*Offline reward delivery asset path bugs were corrected.
*Bard songs will now correctly generate aggro
*Helen Garriott art support for Children and Family Charities store sales.
*Outdoor light counts for most house sizes have been doubled
*Game client language is now set system default language, this setting can be changed in game options.
*Update to the Vault
*Updated Unity game engine to new patch version.
*Plate chest armor is no longer missing when equipped.
*Plate gauntlets are no longer mangled when equipped.
*Known Issues
:*The equipable Shroud of the Avatar may display visual issues on both Male and Female avatars.
:*Equipment functionality breaks if armor is equipped that was contained within an equipable container that is also equipped at the same time. Examples include the Elite Elven Archer Quiver and the Ornate Backpack.
:*Enemies may continue to spin to face you despite being stunned/knocked down.
:*Quest Tasks that should update after looting a container may not progress if another player loots the container before you.
:*Squirrels and rabbits will not dance when instructed to do so.
:*Logging off will not clear previous party associations. UI will show previous party members.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Adventurer Levels, when viewed from the Character Sheet, do not properly update values based on equipment.
:*Gawain, the wounded knight in the Battle of Highvale, will incorrectly stand up when spoken with.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Many rugs and Sigil decorations can be placed beneath existing pavers, making them inaccessible.
:*Kindred players can place deco Flyers on other players’ private Bulletin Boards
:*Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
:*When a party member dies while targeted, the target focus is reset.
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
:*Chat content from one account may be visible by a second account if logged in from the same client.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R45 Instructions are yet in the game or Add On Store
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 659====
====Build 1182 – Apr 21 5:00PM====
*Hoods will now be hidden when using the New You character editor.
*Fix for another repeatable quest. Now allowed once a day.
*Merchants without specific dialog no longer randomly report themselves incorrectly off duty.
*Added a chain clasp to the Norgard guard cloak.
*Changed Robert Townsend’s name in his conversation to Robert from an incorrect entry.
*Fixed a floating tree in Middle Downs.
*Fixed a typo in the journal after meeting the vigilante leader Phineas the first time.
*Moved “Dismiss” to the bottom of the list of pet commands.
*Journeys End player owned town name was updated to fix letter case inconsistency for overworld tile loading.
*Fix exceptions when moving decorations that contain an interactive.
*Sheathed equipment no longer shows while using interactive objects.
*Added decoration layer ceiling surface to the Elven Dome 2-story player house.
*Adjusted the light intensity of Frosted Glass Chandelier.
*Fixed an issue in South Broken Road where the exits were sending players to the wrong location in Novia.
*Moved a cotton plant in South Celestial Wetlands outside of a poison field.
*Fixed missing LOD meshes for Plate Leggings and Plate Boots.
*The SyndCon 2017 cloak can no longer be rotated as a decoration.
*Adjusted Carved Decorative Fountain collision to prevent players from getting stuck inside.
*Further subdivided period-of-day scheduling on Service NPCs to ensure they only turn lights on during night periods and off during day periods.
*When on the “Meet Lord Macsen in Castle Aerie” task, Lord Macsen in Aerie should now clear this task when you say “hello” or tell him your name.
*Removed an overworld tile template reference from hex at previous location of Ferig’s Battle Camp.
*Fixed a problem where items stacked on top of a wooden table decoration would get scaled smaller and smaller.
*Norgard NPCs will now have different skin tones.
*Adjusted stair collision in Kingsport NPC building.
*Fixed the scale of the Master of the Mint painting.
*Fixed scale of visuals in character sheet.
*Nameplate health listing no longer flickers.
*Moongate Travelers cloak updated.
*Fixed cloth simulation on the Shroud of the Avatar.
*Fixed gaps in doorways between the interior and exterior of certain NPC buildings.
*Fixed door that was poking through ceiling underneath in an NPC building in Ardoris.
*Fixed camera clipping into ceiling material in Wood and Plaster NPC structures.
*Fixed an issue with Lord British Helmet losing durability.
*Fixed an issue with not being able to enchant/masterwork the Miner’s Helmet.
*Planting Pots and Planting Barrels no longer render cubes while in decoration placement mode.
*The lid of each sarcophagus once again will switch from open to closed, and closed to open, when you interact with it.
*Nameplates on the overworld no longer flicker.
*Added the border back to overworld names for better readability.
*Fixed a material disappearing on a building roof in Vertas Pass.
*Item icon fixes.
*Leg equipment sorting polish.
*Removed producer XP from daily bonus.
*The male Tavern Customer decoration NPC will no longer appear invisible.
*Teleporter arches throughout the Halls of Artifice now operate as expected.
*The Courage Club Key now breaks after each use.
*Fixed an issue where guards that provide Courage Club keys were not giving them after the first time.
*Visual targeting indicator for fishing now uses a fixed mesh to allow rendering on water.
*Fixed the barrier puzzle in Etceter Crag Mines so that the barrier goes down for all players.
*Removed “decay on death” from all cities, all player-run towns, all player-owned towns, all basements, and the Courage Club.
*Fixed an issue where looting a weapon could replace an already equipped weapon.
*Restored the Lunar Rift and other missing points-of-interest (POI) to Brookside.
*Fixed the scale of the paper doll in the character sheet.
*Friendly Gust spells no longer hit party members in PVP.
*Dragon behaviors have been adjusted so that they will spend less time staying in the air.
*Known Issues
:*Players may experience difficulty claiming rewards in Offline mode from accounts that are receiving Lord British Birthday Bash Telethon Rewards>
:*The equipable Shroud of the Avatar may display visual issues on both Male and Female avatars.
:*Equipment functionality breaks if armor is equipped that was contained within an equipable container that is also equipped at the same time. Examples include the Elite Elven Archer Quiver and the Ornate Backpack.
:*Enemies may continue to spin to face you despite being stunned/knocked down.
:*The Ornate Shogun Crafting Pavilion is missing visual LODs, causing the structure to appear invisible at a short distance away.
:*Quest Tasks that should update after looting a container may not progress if another player loots the container before you.
:*Squirrels and rabbits will not dance when instructed to do so.
:*Logging off will not clear previous party associations. UI will show previous party members.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Adventurer Levels, when viewed from the Character Sheet, do not properly update values based on equipment.
:*Gawain, the wounded knight in the Battle of Highvale, will incorrectly stand up when spoken with.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Many rugs and Sigil decorations can be placed beneath existing pavers, making them inaccessible.
:*Kindred players can place deco Flyers on other players’ private Bulletin Boards
:*Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
:*When a party member dies while targeted, the target focus is reset.
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
:*Chat content from one account may be visible by a second account if logged in from the same client.
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R45 Instructions are yet in the game or Add On Store
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 656====
====Build 1181 – Apr 21 9:00AM====
*Updates to ensure that NPCs only turn on lights during night periods, and off during day periods.
*Fix for a POT with broken links to Novia
*Various cloth-simulation leggings polish updates.
*Fix for 2 somewhat repeatable but not daily quests
*Replaced some buggy trees in the Hidden Vale Plains Encounter map.
 
*Updated trees in Forest Road Encounter to current trees, fixing improper collision and rendering.
====Build 1176 – Apr 19 3:00PM====
*Fixed a case where an item failed to sync properly when placed on property from a stack in the player inventory.
*10X XPs for quests enabled for another trial run!
*Fixed emissive pond fog in Middle Downs and adjusted some other environmental settings.
*Fix for incorrect biome for a player town
*Fixed a problem with Shogun light decorations becoming invisible when moving them.
*Armor no longer sorts through the Ornate Floral Kimono.
*Made the Lord British helm usable as a decoration.
*Created sitting variation for /scowl, /smile, and /frown emotes.
*The Bandit Leader’s Note can now be looted in Longfall Woods.
*The endlesscloth emote has been renamed to mouthcoil.
*The mouthcoil emote now displays from all camera angles, even when camera is zoomed up close to the avatar’s face
*Added a splash of color to discord chat in game.
*Portions of the Shogun Wall and Streetlamp are no longer invisible.
*Decoration layers in the Shogun Crafting Pavilion house are now set to interior.
*Chainmail Chest Quarter Armor no longer overlaps the Long Skirted Bodice.
*Adjusted a wall in the Ornate Shogun Crafting Pavilion so that lamps and wall decorations don’t show through.
*Made the SyndCon 2017 cloak usable as a decoration.
*Fixed missing facial hair when wearing the Lord British helmet.
*Dancing pets will no longer always face their owner when dancing.
*Disabling cloth physics no longer breaks capes.
*Known Issues
:*The player owned town Journey’s End is inaccessible from the Overworld. Access is still possible from neighboring interconnected scenes.
:*Many golden teleporters in the Halls of Artifice are not working correctly. This may obstruct a player’s ability to complete the Path of Truth.
:*Decorations placed on top of basic tables will inherit the table’s scaling and appear to shrink in size.
:*Quest Tasks that should update after looting a container may not progress if another player loots the container before you.
:*Squirrels and rabbits will not dance when instructed to do so.
:*Logging off will not clear previous party associations. UI will show previous party members.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*The avatar may appear too tall when viewed in the Character Sheet UI.
:*Adventurer Levels, when viewed from the Character Sheet, do not properly update values based on equipment.
:*Gawain, the wounded knight in the Battle of Highvale, will incorrectly stand up when spoken with.
:*Some NPC prefab mouths will not properly animate when talking.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Many rugs and Sigil decorations can be placed beneath existing pavers, making them inaccessible.
:*Kindred players can place deco Flyers on other players’ private Bulletin Boards
:*Some world items will be equipped immediately upon looting, replacing previous equipment.
:*Wearable Cabalist Robes will stretch awkwardly when running
:*Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
:*Party members with active PvP flags will also be affected by a friendly-fire Gust spell.
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
:*When a party member dies while targeted, the target focus is reset.
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
:*Chat content from one account may be visible by a second account if logged in from the same client.
:*Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R45 Instructions are yet in the game or Add On Store
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 652====
====Build 1173  – Apr 16 5:30AM====
*Non-refreshing treasure chests will now always have their loot.
*Fix for a performance problem that resulted from variable sized font used for combat text
*Paintings are no longer sorting behind beams in the Greenhouse row home.
*Fix for some of the light issues that have cropped up recently
*Fixed floating LOD group for the Isabelline Fountain.
*Cloak decorations no longer rotate.
*Fixed collision mesh error in the Halls of Artifice.
*Fixed the male avatar Arabella Cloak clipping with Epic Plate Armor.
*Norgard Guards mouths now open when talking.
*Update a washed out icon for the Elven Inn.
*Fixed erroneous “You cannot leave items here” message in bag mode containers.
*Texture loading performance changes were made.
*Blocked several locations in Hidden Vale near the coast where players could sometimes access the ocean.
*Moved Lord Macsen’s spawner in Aerie away from his desk to help ensure he spawns in the middle of his office.
*Added NPC interactions on lamps in Resolute to prevent NPCs from turning off lights outside the bank entrance from inside the bank.
*Fixed a typo in Lord Macsen’s responses in Aerie.
*Lord Macsen’s display name will properly update when he tells you his name in Aerie.
*Improved the introduction that guards in Aerie say when telling players to go meet Lord Macsen.
*Added music to Oracle Temple scene.
*Fixed stuck spots in Middle Downs along with map edge polish and waterfall updates.
*Various fixes to cloth drape leggings.
*Norgard NPC eyes now appear correctly.
*Party cloaks updated.
*Property boundary decoration checking now includes previous values.
*Fixed a bug that caused the chat tab options cog to be disabled.
*Fixed a Malice conversation between Samael and Sequanna.
*Repaired visibility of shutters on bank buildings.
*Fixed interactivity on Wood and Plaster NPC building shutters.
*Fixed bad stretching for Cabalist Robe equipment.
*Corrected the keyword highlighting for Min Liang Tan in Ardoris.
*Sinar in Vertas now respects line-of-sight for conversations and barks.
*Turned on daily experience bonus.
*Fixed a stuck spot in Middle Downs.
*Map UI window popup text no longer remains after mouse leaves the window.
*Removed quest attract emote for Akiel von Strife in Ardoris.
*Arabella no longer refers to Sequanna as the Titan of Truth.
*Plugged a hole in the Colossus’s hand in Oracle Colossus.
*Covered up a seam in Blood River Outskirts river.
*Disabled a tooltip from Pyramid Crypt in Blood River Outskirts.
*Fixed collision on Blood River Outskirts pyramid stairs.
*Fixed stretched terrain textures in Blood River Outskirts.
*Fixed bad grass rendering in Deep Ravenswood.
*Fixed a typo with Miriam Healy in Aerie.
*Fixed a bug that caused the utility bar to be available immediately when a new character was created.
*Raised terrain to alleviate a stuck spot in Ulfheim.
*Fixed a stuck spot along the river in Ulfheim.
*Fixed a stuck spot in Spectral Foothills.
*Fixed a gap between stairs and wall in Knight Founder village home.
*Fixed a stuck spot with climable vine in Midras Ruins.
*Fixed a typo with Kiakis.
*Fixed an item crashing into a wooden wall in Blood River Outskirts.
*Fixed NPC schedule goal position errors in Resolute.
*Fixed a typo with Anapa in Malice.
*Fixed a stuck spot alongside bridge in Ardoris.
*Ghosts no longer have generic “I don’t understand you” responses in Confluence Chamber.
*Fixed item name text color in tooltip.
*Fixed the transparency rendering of ice wings decoration.
*Fixed floating lantern lights in Malice.
*Toggled off sarcophagus blocking entrance pipe to Kiln Cistern in Kiln.
*Fixed a stuck spot in Hilt Exterior,
*Changed decoration layers in Shogun Crafting Pavilions from exterior to interior.
*Sigil Stone light beams no longer disappear when looking at them from above.
*Fixed tree removal for plots with offset collision.
*Adjusted arms on antique chairs to minimize clipping.
*Fixed typo with Greedy Pilgrim in Xenos.
*Raised terrain by the moongate in Isle of Storms to alleviate a stuck spot.
*Updated the “Save Mildryd” quest in Resolute and Middle Downs to remove errors and improve responses.
*Wilmer’s display name will now correctly update when you first talk to him.
*The troll stomp should now always play its animation.
*Fixed a stuck spot in Xenos.
*Upon being given the quest to meet with Lord Macsen in Aerie, the player will now also be given the compass discovery for Castle Aerie.
*Smoothed some bumpy terrain in Tenebris Harbor.
*Fixed target for ladder in Westend.
*Fixed an issue where Forgotten Prisoner in The Epitaph would walk through cell door when player initiated conversation.
*Fixed a floating Skrekk skull tier marker.
*Fixed an issue where after placing a decoration it would look incorrect.
*Player no longer gets stuck when playing a song while the Dig In skill is active.
*Renamed magic trick emotes Mouthcoil and Flowerwand.
*Added sitting versions of emotes yes, no, judgeyes, and judgeno.
*Fixed an issue where you could not stack more than two cards together with the mouse.
*Fixed an issue with ivy in an abandoned house in Middle Downs.
*Fixed an issue where you could not play sheet music at stationary instruments.
*Fixed a rock blocking players in Longfall Woods.
*Fixed a fire trap damaging players before the trap is activated in Longfall Woods.
*Fixed chat option in window selector drop-down menu.
*Fixed a mismatched material on Burled Wood Round Table.
*Increased font size on utility bar glyphs.
*Increased font size on HUD health and focus bars.
*Adjusted shooting auto-ballista in Middle Downs.
*Game resolution no longer resets to maximum screen resolution in certain circumstances.
*Shroud of the Avatar equipment VFX no longer “look like rain” when character is running.
*Timed activators now have a random delay to avoid writing their states all in the same frame.
*Rapid Fire can now get critical on hits after the first hit.
*Ornate Tansu chest now interactive when placed as a decoration.
*Removed some spike traps from a series in Ruins of Ravensmoor to create safe gaps between them.
*Players again will incur decay on death.
*Changed crafting recipe list text color to improve readability.
*Known Issues
:*Quest Tasks that should update after looting a container may not progress if another player loots the container before you.
:*Logging off will not clear previous party associations. UI will show previous party members.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*The avatar may appear too tall when viewed in the Character Sheet UI.
:*Adventurer Levels, when viewed from the Character Sheet, do not properly update values based on equipment.
:*Gawain, the wounded knight in the Battle of Highvale, will incorrectly stand up when spoken with.
:*Some NPC prefab mouths will not properly animate when talking.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Many rugs and Sigil decorations can be placed beneath existing pavers, making them inaccessible.
:*Kindred players can place deco Flyers on other players’ private Bulletin Boards
:*Some world items will be equipped immediately upon looting, replacing previous equipment.
:*Rapid Fire (Ranged) only crits on the first shot.
:*Auto-Ballista traps may trigger and fire at players through walls and barriers.
:*Wearable Cabalist Robes will stretch awkwardly when running
:*Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
:*Party members with active PvP flags will also be affected by a friendly-fire Gust spell.
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
:*When a party member dies while targeted, the target focus is reset.
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
:*Chat content from one account may be visible by a second account if logged in from the same client.
:*Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R45 Instructions are yet in the game or Add On Store
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 651====
====Build 1166(201136) – Apr 12 11:30AM====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 45! “How to Play” instructions and game update notes on Release 45 are available [https://www.shroudoftheavatar.com/?p=76790 here].
*Turned back on Deed sale that was accidentally ended early! (Who turns OFF a sale on Easter!  We’re not monsters. Leaving it on until Monday morning)
*Known Issues
:*All Moondials except Darkstarr Moondial appear as black orbs when placed.
:*Trees may appear inside player lots, homes, and decorations.
:*Logging off will not clear previous party associations. UI will show previous party members.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*The avatar may appear too tall when viewed in the Character Sheet UI.
:*Adventurer Levels, when viewed from the Character Sheet, do not properly update values based on equipment.
:*Gawain, the wounded knight in the Battle of Highvale, will incorrectly stand up when spoken with.
:*Some NPC prefab mouths will not properly animate when talking.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Many rugs and Sigil decorations can be placed beneath existing pavers, making them inaccessible.
:*Kindred players can place deco Flyers on other players’ private Bulletin Boards
:*Some world items will be equipped immediately upon looting, replacing previous equipment.
:*Rapid Fire (Ranged) only crits on the first shot.
:*Auto-Ballista traps may trigger and fire at players through walls and barriers.
:*Wearable Cabalist Robes will stretch awkwardly when running
:*Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
:*Party members with active PvP flags will also be affected by a friendly-fire Gust spell.
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
:*When a party member dies while targeted, the target focus is reset.
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
:*Chat content from one account may be visible by a second account if logged in from the same client.
:*Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R45 Instructions are yet in the game or Add On Store
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


=== [[Release 44|Pre-Release R44]] ===
====Build 1164(201136) – Apr 12 5:30AM====
====Build 645====
*Pools experience points is no longer shared between multiple characters on an account. Existing pooled experience will still be shared until spent.
*Changing armor type now cancels previous armor buffs.
*New command /xp will show various experience pool amounts
*Dodge and Evasion skills now provide protection for an unlimited number of hits during their duration.
*Dozens of error fixes that were causing exceptions as well as unknown side effects for performance and stability over time
*Containers in player inventory no longer show lot placement permissions.
*GPU occlusion (Windows only) is now and option that will default to off. This can be toggled in the video menu
*Teleporters in Sanctus Spine once again turn off at the proper waves.
*Vault updates
*Control point doors in Sanctus Spine and Vertas Pass no longer auto-close and re-open every few seconds.
*Enemies reported as “out of reach” for no apparent reason have been fixed.
*Updated K’rul scenery that was set to the background layer.
*Large skeletons are no longer invisible.
*Fixed visibility problems with interactive puzzle pillars in Sequanna Colossus and Highvale Outskirts.
*Known Issues
:*Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
:*Mature agriculture plants may not appear in the correct visual state when placed back down from Magic Movers
:*Approaching the glowing doors in Halls of Artifice may leave a white overlay on the screen, changing maps or moving completely through the doorway should resolve this.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
:*Party members with active PvP flags will also be affected by a friendly-fire Gust spell.
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
:*When a party member dies while targeted, the target focus is reset.
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
:*Indoor lights in the Duke Benefactor City Home will frequently appear as Exterior lights when placed.
:*Water Lot Island Keeps may experience difficulty placing decorations on open terrain. This is caused by a bug that visually removed trees from this terrain, but did not remove their collision.
:*Chat content from one account may be visible by a second account if logged in from the same client.
:*When a Journal entry’s title is long and wraps to a new line, it may unexpectedly overlap the entry’s body text.
:*Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R44 Instructions are yet in the game or Add On Store
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Server Maintenance<ref>[https://www.shroudoftheavatar.com/forum/index.php?threads/server-maintenance-august-2-11am-ct-1-hour-downtime.96868/ Server Maintenance: August 2 @ 11am CT (~1 Hour Downtime)]</ref>====
====Build 1159 – Apr 3 4:30AM====
*Scepter of Dread with no durability now has full durability.
*Numerous exception and error fixes that could have been increasing client instability fixed
*A few players didn't get experience for a certain end-quest reward. These players will get individual emails stating their XP got bumped to the proper level.
*Bard songs will no longer be affected by effects that shorten cast time
*Some misc. server tweaks
*Concussive canticle now does the proper amount of damage and use the proper amount of focus
*Female NPCs that were missing their faces should now work correctly
*VFX work for Bard songs
*Aether orb now has proper light and vfx and can be placed as a deco.
*More than a dozen POTs added to or updated on the new continent
*Several quests that were infinitely repeatable have now been turned into one a day quests
*All producer skills set to return 100% of XPs on unlearn for those who wish to shift XPS between characters. The shared pool xps will go away in approximately 1 week.
*Exit volumes to towns are now invisible again. This only impacted a handful of towns including Soltown.


====Build 642====
====Build 1148 – Mar 29 3:30PM====
*Cloth equipment now scales correctly in the character sheet.
*Pillars of smoke by every house fixed
*Fixed some bugs with supply bundles.
*Bard trainer added to Utheim
*The Elven Elite Archer Quiver can now be placed as a decoration.
*Max message size doubled
*Ensured both dead guards in the burning inn of Battle of Solace Bridge have loot.
*Experience granted for doing all quest increased by 10x
*Players will no longer get betrothal bands from vigilantes in Blood River Outskirts after turning in a band to Paeon.
*Moved both the monkey and bottle of wine to different spots in Blood River Outskirts.
*Changed the conversation for the trainer inside the tree in the main elven camp of Blood River Outskirts.
*Fixed an issue where a switch in Rhun Ruins wouldn’t open a “trap” door.
*Portals are now linked to audio sliders.
*Village and Keep sized moondials now clear terrain when placed as decorations.
*Giant crystals in Sequanna’s crystal cage now draw correctly.
*Fixed a bug that prevented changes to door permissions from being updated for remote players.
*The Boletusporis Infans at the elven worship tree in Blood River Outskirts are once again dropping loot, but not weapons, thankfully.
*Hephaestus in Artifice no longer tries to give his final reward twice.
*Created new Short Assassin’s Leggings to support length of outfit.
*Alberic in Blood River Outskirts will once again reward helpful players of the refugees without the expectation of turning in the unrelated vigilante manifesto.
*Added pre-placed light fixtures to Shogun City Ships.
*Fixed exit volumes reporting they will take you into a siege even when it is completed.
*Many objects Xenos for all objects that were suffering from the “Background View” Error.
*Old Elven Heirlooms named “unknown item” should now be fixed.
*Known Issues
:*Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
:*Mature agriculture plants may not appear in the correct visual state when placed back down from Magic Movers
:*Approaching the glowing doors in Halls of Artifice may leave a white overlay on the screen, changing maps or moving completely through the doorway should resolve this.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
:*Party members with active PvP flags will also be affected by a friendly-fire Gust spell.
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
:*When a party member dies while targeted, the target focus is reset.
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
:*Indoor lights in the Duke Benefactor City Home will frequently appear as Exterior lights when placed.
:*Water Lot Island Keeps may experience difficulty placing decorations on open terrain. This is caused by a bug that visually removed trees from this terrain, but did not remove their collision.
:*Chat content from one account may be visible by a second account if logged in from the same client.
:*When a Journal entry’s title is long and wraps to a new line, it may unexpectedly overlap the entry’s body text.
:*Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R44 Instructions are yet in the game or Add On Store
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 639====
=== [[Release 75]] ===
*Starting a new song while already playing will no longer cause a repeating sound loop.
====Build 1138 – Mar 24 1:30PM====
*Fire Elemental Statue VFX should now draw upon map load.
*Price of store mannequins cut by more than 50%. Stay inside and go play dress up!
*Fixed a stuck spot against rocks in Nightshade Pass.
*Removed background view settings from Oracle Colossus.
*Removed unused alphas channels from several equipment’s’ textures.
*NPCs now only play attack audio when they can attack.
*Fixed an issue where Body Slam would show the player knocked down regardless of being stunned.
*Corrected visibility issues with many walls and docks in Ardoris.
*Fixed the glowing red face of Jellal in Jaanaford.
*Volcanos in Blood Bay are visible further away now.
*Gloves of the Cutpurse are no longer visible when the player is stealthed.
*Fixed corrupted grass textures in Blood River Outskirts and the Psilocybin Lair, and Highvale.
*Naturamans spawn timer and loot in Blood River Outskirts have been updated.
*Elysium mines rock-slide audio now linked to SFX sliders.
*Plains Encounter: Added collision to a large stone which had none. SOTA-49088
*Fixed an issue where Night Step could allow you to teleport through objects.
*Fixed forest sieges that were not spawning enemies.
*A temporary fix was introduced for large stacks of items becoming red and not interactive.
*Improved the visual quality of bug VFX around lanterns in Ardoris and Soltown.
*Summoned skeleton’s shoulder cape is no longer broken.
*Cabalist boots no longer clip female avatar legs.
*Palisade fences now draw correctly against all backgrounds.
*Ornate Viking Short Sword runes have been updated.
*Geometry updates to the Shogun Ship City homes.
*Textures updated on black dragons.
*Demig’s appearance in Demig’s Battle Camp matches his appearance elsewhere.
*Arabella will no longer prompt avatars to investigate quest lines they have already begun.
*Random guards in Demig’s Battle Camp no longer think they’re Sir Athard.
*Localization updates.
*Fixed visual issues with dragon trophies.
*The Fortified Leather Chest Quarter-Armor can now be used as a decoration.
*Fixed some decoration surfaces on Dry Docked Shogun City Ship and Shogun City Ship.
*Known Issues
:*Scepters of Dread obtained prior to build 632 show zero maximum durability.
:*Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
:*Mature agriculture plants may not appear in the correct visual state when placed back down from Magic Movers
:*Approaching the glowing doors in Halls of Artifice may leave a white overlay on the screen, changing maps or moving completely through the doorway should resolve this.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
:*Party members with active PvP flags will also be affected by a friendly-fire Gust spell.
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
:*When a party member dies while targeted, the target focus is reset.
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
:*Indoor lights in the Duke Benefactor City Home will frequently appear as Exterior lights when placed.
:*Water Lot Island Keeps may experience difficulty placing decorations on open terrain. This is caused by a bug that visually removed trees from this terrain, but did not remove their collision.
:*Chat content from one account may be visible by a second account if logged in from the same client.
:*When a Journal entry’s title is long and wraps to a new line, it may unexpectedly overlap the entry’s body text.
:*Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R44 Instructions are yet in the game or Add On Store
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 636====
====Build 1137 – Mar 23 1:30PM====
*Updates to Shogun City ships.
*Upgraded Unity Engine to 2018.4.19f1
*Corrected asset sorting errors in Nightshade Pass.
*Turned on 30% deed sale
*Fixed carpenter shops missing weapon and offhand recipes.
*Fixed carpenter and music shops missing instrument recipes.
*Fixed missing decoration recipes for fireplace, tents, and sacks.
*Fixed an issue where the avatar could move before the fishing sequence was complete.
*The “Warrant Served” quest in Blood River Outskirts has been updated to ensure proper completion.
*Implemented new two-handed bludgeon combat animations.
*Female avatar idle animations fixed for two-handed bludgeons.
*Lenses and pages are from the Path of the Oracle are temporarily able to be destroyed, players who looted multiple copies are now able to dispose of them. If a needed lens or page was destroyed, it can be gotten again by returning to where it had been found previously.
*The dragon Ysaranth the Curious in Boreas Colossus will once again allow passage if her curiosity is satisfied.
*Athard in Demig’s Battle Camp will now recognize when a writ has already been shown for passage.
*VFX for double slash has been re-timed to align with new and quicker animations.
*Clipping on Arabella cloak on female avatars is fixed.
*Display name for “Just 1 Life Community Cause Cloak” has been updated.
*Performance optimization in The Fall.
*Artifact instruments performance optimization.
*Elven Elite Quiver no longer has the incorrect icon.
*Elven Elite Quiver silhouette mesh updated.
*Relocated a tree in Blood River Outskirts that was causing an NPC elf to get stuck.
*Gustball summoning in certain areas is now more accurate.
*Known Issues
:*Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
:*Mature agriculture plants may not appear in the correct visual state when placed back down from Magic Movers
:*Approaching the glowing doors in Halls of Artifice may leave a white overlay on the screen, changing maps or moving completely through the doorway should resolve this.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
:*Party members with active PvP flags will also be affected by a friendly-fire Gust spell.
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
:*When a party member dies while targeted, the target focus is reset.
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
:*Indoor lights in the Duke Benefactor City Home will frequently appear as Exterior lights when placed.
:*Water Lot Island Keeps may experience difficulty placing decorations on open terrain. This is caused by a bug that visually removed trees from this terrain, but did not remove their collision.
:*Chat content from one account may be visible by a second account if logged in from the same client.
:*When a Journal entry’s title is long and wraps to a new line, it may unexpectedly overlap the entry’s body text.
:*Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Linux: Adjusting shadows may resize the resolution of the game client.
:*Interrupting sheet music with another song may result in the music breaking for remote clients listening.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R44 Instructions are yet in the game or Add On Store
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 634====
====Build 1134(200651) - Mar 17 4:30AM====
*Fixed broken item reference for sword in Celestis.
*Fix for Vault items
*Set proper item type and fixed tooltip crash on Heart Of Sorrows.
*Several POT updates and fixes for connections
*Residents of Ardoris that have a title will continue to display their title after you learn their name.
*Fixed an issue with the Ground Pound animation.
*Missing wood strip component have returned.
*The washed-out icon for “The Dirae Prophecy of Evard” item looks nicer now.
*Fixed a typo in the phrase “Shroud of the Avatar” in the “Helpful Guide to Deck Building” book.
*Extended entrance hallway in K’rul, adjusted the exit volume, and decreased the awareness range of spawners.
*All auto-ballista now has far more precise firing capabilities!
*Blast of Dread has had its range doubled to 20 meters.
*The “Unknown Item” in Blood River Outskirts relating to Elven Heirlooms has be fixed.
*Clockwork cats on patrol in K’rul can no longer get you at the spawn-in point.
*Korabar’s dialog in Skrekk has been made clearer when discussing past events in Valhold.
*The Scepter of Dread should now be rotated during main hand usage.
*Pinky finger while wearing Epic Cloth Gloves now looks correct.
*Bows animate when firing and charging up again.
*The slime stuck in a tree in Blood River Outskirts has been released and is now free to slime anyone that comes its way.
*Fixes for Arabella armor.
*FX for Puke emote no longer continues after the character has risen and is wiping his or her face.
*Fixed carpentry merchant in Owl’s Head that was missing inventory.
*Fixed animation hold pose for hands on two-handed blades.
*Gus in Blood River Outskirts now explains more about the monkeys when a player clicks on the automaton monkey keyword.
*The confluence chamber now has music.
*Boleusporis Infans in Blood River Outskirts will no longer be carrying concealed weapons.
*Now showing permissions on container window for containers placed on housing lots.
*Fixed invisible stairs on Duke Founder City Water Home.
*Applying a sparkly dye to Assassin Chest secondary color no longer affects the primary color.
*Elven Elite Archer Quiver is becoming a backpack.
*Doors are no longer disabled in arena basement.
*Woman in Sequanna Colossus tent no longer sits on an invisible chair.
*The Ornate Gazebo is no longer missing its icon.
*Fixed offset wall tile in the Crypt of the Avatar.
*Lenses and pages can be collected during the Path of the Oracle by everyone who is on the quest in multiplayer scenes.
*Icon added for Shogun Ship City Home.
*Fixed stats on the Shroud of the Avatar quest item.
*Minor updates to user-interface elements.
*VFX for breathing emotes now have the correct duration and no longer last too long.
*Turning elf scalps in to Phineas in Blood River Outskirts has been refined.
*Paeon in Blood River Outskirts no longer triggers a journal entry for Alberic.
*The player-owned town “Ullr Ridge” has an updated location.
*Improved the AI pathing in Jaanaford which will help the devotional caretakers access their shrine.
*Fixed bug that prevented plants from appearing watered when they are watered.
*If the note in the Grannus Colossus is never read during the “Path of the Oracle”, the task it completes is cleared once the Confluence Podium is used.
*The “Path of Love” task “Find a way to reach Sequanna” now clears correctly.
*Updated shared patcher code.
*Fixed the minecart light in Serpents Spine Mines.
*Healing Blast now has a unique icon.
*Assassins armor now split at the waist to have coattails.
*The “Shroud of the Avatar” icon was updated.
*Fixed sorting issue and improved the visuals of the blood fountain in the Crypt of the Avatar.
*The “Shroud of the Avatar” hood is no longer disabled after changing maps, and is now enabled by default when equipped.
*Grannus now correctly plays his transformation animation.
*Modified runes to say “Courageous” on the Ornate Viking Short Sword.
*Known Issues
:*Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
:*Mature agriculture plants may not appear in the correct visual state when placed back down from Magic Movers
:*Approaching the glowing doors in Halls of Artifice may leave a white overlay on the screen, changing maps or moving completely through the doorway should resolve this.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
:*Party members with active PvP flags will also be affected by a friendly-fire Gust spell.
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
:*When a party member dies while targeted, the target focus is reset.
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
:*Indoor lights in the Duke Benefactor City Home will frequently appear as Exterior lights when placed.
:*Water Lot Island Keeps may experience difficulty placing decorations on open terrain. This is caused by a bug that visually removed trees from this terrain, but did not remove their collision.
:*Chat content from one account may be visible by a second account if logged in from the same client.
:*When a Journal entry’s title is long and wraps to a new line, it may unexpectedly overlap the entry’s body text.
:*Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Linux: Adjusting shadows may resize the resolution of the game client.
:*Interrupting sheet music with another song may result in the music breaking for remote clients listening.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R44 Instructions are yet in the game or Add On Store
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 633====
====Build 1133(200638) - Mar 14 11:30AM====
*Melee attacks are again generating critical hits, parries, dodges, and blocks.
*Re-enabling double XP
*Fixed door permissions UI bug that caused it to appear blank if it was opened while standing outside housing boundaries.
*All houses will now receive 200 additional interior decos, 20 more lights, and twice the placeable NPCs
*Known Issues
*All POTS will gain between 2 and 6 additional building slots
:*Mature agriculture plants may not appear in the correct visual state when placed back down from Magic Movers
:*Approaching the glowing doors in Halls of Artifice may leave a white overlay on the screen, changing maps or moving completely through the doorway should resolve this.
:*Lord of the Manor Keep homes may have broken LoDs which will cause some walls to appear missing when viewed from a distance.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
:*Party members with active PvP flags will also be affected by a friendly-fire Gust spell.
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
:*When a party member dies while targeted, the target focus is reset.
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
:*Indoor lights in the Duke Benefactor City Home will frequently appear as Exterior lights when placed.
:*Water Lot Island Keeps may experience difficulty placing decorations on open terrain. This is caused by a bug that visually removed trees from this terrain, but did not remove their collision.
:*Chat content from one account may be visible by a second account if logged in from the same client.
:*When a Journal entry’s title is long and wraps to a new line, it may unexpectedly overlap the entry’s body text.
:*Some game maps do not properly display the moons, weather based clouds, and constellations in the sky..
:*Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Linux: Adjusting shadows may resize the resolution of the game client.
:*Interrupting sheet music with another song may result in the music breaking for remote clients listening.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R44 Instructions are yet in the game or Add On Store
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 632====
====Build 1132(200566) - Mar 13 6:00AM====
*Fixed issue with dread artifacts not being repairable.
*Vault and Crown shop item updates
*Fixed improper sorting of airship balloon against sky.
*Frozen Tear and Gaia’s Heart will now have a slight glow and be usable as decos
*Fixed an improper sky rendering in Blood Bay.
*Quest typo fixes
*Fixed an issue with the Scepter of Dread initially having zero durability.
*Tartarus PVP Maze Ankh’s should now work
*Grasses fixed and optimized in Sanctus Spine.
*Fixes for some more items not being dual wearable
*Added sitting version of fan emote.
*Fixed an issue with elemental attacks sometimes not playing animations.
*Adjusted terrain in Blood Bay to fill in a stuck spot by waterfalls.
*Restored missing geometry rendering to Lord of the Manor Keep from a distance.
*Updated Nogard guard spawners with new visuals in Valhold and Valhold Palace.
*Fixed a bug that caused hidden tasks to reappear.
*Changed “The Shroud of the Avatar” to “Shroud of the Avatar” for item display text.
*Domentzia in Jaanaford no longer uses gender-specific language when thanking.
*Cleared bandit faction overrides on cat and dog spawners in Highvale.
*Early hint in Isle of Storms tutorial has been clarified.
*Re-stacking of bank items no longer causes errors.
*Gambeson and Gambeson Legs equipment no longer create duplicate skirts.
*Fixed potion descriptions in utility bar.
*Special “XXX” keyword is now filtered out of conversation hyperlinking.
*Demig no longer has text overhead when spawning in Skrekk.
*Red Dress bottom no longer whirls around like a cloak.
*Deleted collision on spikes on spike traps in Blood River Outskirts so players would not get stuck.
*Added pipes within the pools in Brittany Sewers to allow living and dead avatars to better exit the pools.
*Decreased interaction range on cage door and cage door lock in Ardoris.
*Fur collared cloaks no longer float over female augmented plate armor.
*Avatar head no longer clips through the top and back of the Epic Cloth Helm.
*Arabella cloak hood no longer invisible on female avatars.
*Raised the terrain in Novia to ensure the bottom of mountains are buried fully.
*Wave of Sorrow was not correctly applying its stun effect.
*Norgard Guard armor stretching and sorting issues have been corrected.
*Fixed an issue where the flute could play more than one note at a time.
*Upgraded the Player Owned Town “Elementum” to a Metropolis.
*Deleted an unnecessary pressure plate attached to the spike trap in Kas.
*Rain will no longer fall inside the castle in Aerie.
*Fixed tree and crane sorting errors in Hallowed Plains.
*Corrected improper sky sorting issue with the Large Windmill Power Generator decoration.
*Removed a problematic bed/cot in Verdantis Mines.
*Fixed an issue where Blast of Dread only hit one target with some of the effects.
*Corrected scaling of all garlic resource nodes in Verdantis Shardfall.
*Fixed a bug that prevented a single decoration being automatically taken off of a stack while standing on property.
*All Grannus responses in Valhold Palace that trigger a “talk” emote no longer cause him to stand up.
*Players should no longer be able to open the doors between rooms in Chillblain’s Compendium of Pain and Suffering except by killing all enemies in each room.
*Items and patterns for “Elven Elder” now have the correct naming to match the store.
*Filmore in Solace Bridge Outskirts will now only give one set of feathers, ever.
*Fixed a tooltip in the door permissions UI.
*The two travelers in Sequanna Colossus no longer play their lutes very close to each other.
*Fixed an awkward hold pose for female NPCs.
*Blast of Dread VFX now correctly matches the size of its combat effect.
*Death Touch & Death Ray effects no longer appear so pixelated.
*Death charge-up effect on hands no longer lasts much too long.
*Moved NPC Structure in Aerie that was colliding with player row homes.
*Updated the paths used by the orphans and urchins in Brittany Alleys.
*The vulture flock background/far view has been corrected.
*Missing material of a Libris wall piece was corrected.
*Repositioned a floating banner in Central Brittany.
*Fixed a floating pillar in Sequanna Colossus.
*Snip-Snip will now properly respond to the “buy” request in Etceter.
*Updated spawners in many scenes to use the new Norgard guard visuals.
*Fixed tenant decoration placement bug that allowed tenant items to be placed on non-tenant surfaces.
*Fixed a bug that allowed players to place items with higher permission than their own.
*Corrected sky sorting issues in Brittany Alley.
*Assorted decoration fixes.
*Naturamans in Blood River Outskirts can now be looted.
*The “Shroud of the Avatar” item no longer has pink lines.
*Fixed salvage and data issues with Arabella armor.
*Added a new dialogue in Blood River Outskirts for Phineas with the “elf scalps” keywords.
*Made the keyword “Naturamans” for “Undying Corruption” in Blood River Outskirts always listed.
*Fixes for the decoration permissions UI.
*The female avatar’s right thigh was clipping through all the canvas beds in Blood River Outskirts.
*Fixed an issue with the Rusty Hammer’ trail looking too long.
*Updated compass discoveries in Novia to better indicate where their respective targets are located.
*Fixed chest items logging for tenants.
*Known Issues
:*Mature agriculture plants may not appear in the correct visual state when placed back down from Magic Movers
:*Approaching the glowing doors in Halls of Artifice may leave a white overlay on the screen, changing maps or moving completely through the doorway should resolve this.
:*Lord of the Manor Keep homes may have broken LoDs which will cause some walls to appear missing when viewed from a distance.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
:*Party members with active PvP flags will also be affected by a friendly-fire Gust spell.
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
:*When a party member dies while targeted, the target focus is reset.
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
:*Indoor lights in the Duke Benefactor City Home will frequently appear as Exterior lights when placed.
:*Water Lot Island Keeps may experience difficulty placing decorations on open terrain. This is caused by a bug that visually removed trees from this terrain, but did not remove their collision.
:*Chat content from one account may be visible by a second account if logged in from the same client.
:*When a Journal entry’s title is long and wraps to a new line, it may unexpectedly overlap the entry’s body text.
:*Some game maps do not properly display the moons, weather based clouds, and constellations in the sky..
:*Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Linux: Adjusting shadows may resize the resolution of the game client.
:*Interrupting sheet music with another song may result in the music breaking for remote clients listening.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R44 Instructions are yet in the game or Add On Store
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 631====
====Build 1128(200315) - Mar 3 6:00AM====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 44! How to Play instructions and game update notes on Release 44 are available [https://www.shroudoftheavatar.com/?p=75310 here].
*Fix for massive error spam that was a suspect in the decoration placement problem
*Known Issues:
*Disabling dual wearing of a handful of artifacts
:*Mature agriculture plants may not appear in the correct visual state when placed back down from Magic Movers
:*Approaching the glowing doors in Halls of Artifice may leave a white overlay on the screen, changing maps or moving completely through the doorway should resolve this.
:*Lord of the Manor Keep homes may have broken LoDs which will cause some walls to appear missing when viewed from a distance.
:*When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
:*Party members with active PvP flags will also be affected by a friendly-fire Gust spell.
:*The Piercing Breeze combo ability does not do damage to Dragons as expected.
:*When a party member dies while targeted, the target focus is reset.
:*When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
:*Indoor lights in the Duke Benefactor City Home will frequently appear as Exterior lights when placed.
:*Water Lot Island Keeps may experience difficulty placing decorations on open terrain. This is caused by a bug that visually removed trees from this terrain, but did not remove their collision.
:*Chat content from one account may be visible by a second account if logged in from the same client.
:*When a Journal entry’s title is long and wraps to a new line, it may unexpectedly overlap the entry’s body text.
:*Some game maps do not properly display the moons, weather based clouds, and constellations in the sky..
:*Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*Linux: Adjusting shadows may resize the resolution of the game client.
:*Interrupting sheet music with another song may result in the music breaking for remote clients listening.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R44 Instructions are yet in the game or Add On Store
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====QA Build 531====
====Build 1125(200315) – Feb 28 6:00AM====
*Dev+ bug test
*Gustball uniforms added to tailoring merchants
*Stats fixed on gustball uniforms
*Mistrendur polish with POT locations
*Hinterlands quest fixes
*Fixed typos in several decos
*Fancy kitchen sink and wash basin added to the crown shop
*Fix for error spam and issues with blood splatter decos
*Bug fixes for Carmelo in Bramble


====QA Build 530====
=== [[Release 74]] ===
*Dev+ bug test
====Build 1123(200061) - Feb 19 6:00AM====
*Fixes for vendor and overworld font issues
*New store items including “Conversation” NPCs and rock sets
*Spelling and typo fixes in numerous quests and UI elements
*Congrats to Shadowwood Forest
*Recall scrolls will now also take 5 seconds
*Snowy Mountains Road Encounter: Fixed an issue where players were unable to enter the Troll variant of this encounter.
*Fixed holes in Pot template terrain (desert_metropolis_01b_template)
*Mistrendur: Added galleon to Novia, rowboats from/to islands, and ankhs at each boat. Rebaked navmesh.
*Deepened river in Crooked shank for swimming/fishing
*Brittany Graveyard: All players given Owen’s key for the Serpent’s Spine Foothills should be able to use it on his secret treasure chest.
*Leprechaun deco and washbasin stand deco can no longer be flipped
*Added Standard Printing Press to deco merchant
*Obsidian Plate Leggings once again appear correct instead of having bright green highlights. Acara Plate decos now also appear correct.
*Fix for Skrekk crash


====QA Build 529====
====Build 1121(199967) - Feb 17 4:00AM====
*Dev+ bug test
*Fix for collision issues in Blood River Forest Pit traps.
*Mistrendur AKA Ep2 continent now in build but only reachable through GM teleport/summon
*Fire attunement loss now working properly for Magic Warding
*Extra dialog for all Kobolds in the Caverns of Skrekk
*Owl’s Head: Players will now properly unlock Guard Winslow’s name
*Vault updates
*Ravensmoor: Moved floating rocks to the ground and rebuilt navmesh
*Devotional Caretakers: fixed an issue where the devotional caretakers were stating the player had been to Jaanaford even when they hadn’t
*Fixes for store tags for rock and boulder packs
*Aether creatures have left Novia
*Adventuring Trainers: “Bypass conversations with merchants” can no longer be skipped with adventuring trainers unless you have a specific “training” flag that relates to that trainer.
*Crown Shop – added fireflies vfx decos
*Change to allow Printing Press assets to be placed as POT Deco
*Bard’s Rest: Removed interconnection with Brittany Fort.
*Change all crafting stations to allow POT Deco placement
*Adjusted lights on fireflies VFX decos
*Crown Shop – Added grass rock and boulder packs to store
*Blood River: The two guards named “Robert Townsend” are now named “Rob Townsend” and “Bob Townsend” (and they’re cousins).
*LOD performance work for many decorations
*Stonefist will now correctly stun targets
*Changed WaterWell to allow placement in Player Dungeons.
*Belt durability increased
*Piano: Female Avatar’s nameplate now moves to the right place when playing
*Fixed an issue where the camera would not follow the character correctly when traveling on elevators
*Added fancy toilet paper stand
*Ardoris: Updated the “boy in the attic” journal and responses from The Boy and Captain Cugel, including adding compass markers.
*Resolute: Added “bandit head” responses to Godbert’s “hello” responses that match his “help” responses.
*Resolute: All the knights/guards now can respond to the “godbert” keyword.
*Battle of Solace Bridge: Updated the auto-switch that opens the “magically locked” gate to better account for grandfathered characters from before the BoSB revision.
*Added eternal pattern to cupid bow
*8 New NPC’s with large conversation dialogs. (Currently investigating why they aren’t showing up in the store)


====QA Build 526====
====Build 1118(199820) - Feb 9 4:00AM====
*Dev+ bug test
*Started adding change lists to the patch notes for devs and players alike to know if something they were waiting on is in the build
*Fix for potential mail message overflow when mailing a lot of highly crafted items
*New Crown shop items
*Fixes to the new The Clink experience
*Summoned Wisps can now vanish after being slain
*Visual and nav mesh fixes for the Snowy Mountain Road Encounter
*Lord of the Isle Deco surface fixes, graphics fixes, and performance work
*Necklaces will now have more starting durability
*Several wyverns now have increased head drop rates (Note: These are still SUPER rare)
*Marissa in Highvale Outskirts will now properly remember player names
*Teleport scrolls will now cast much faster
*Time between using magic movers has been lowered from 300 to 30 seconds
*Plains Road Encounter has had several balance and AI fixes
*The power coefficient for Attunement calculations was changes from 0.67 to 0.66 only for damage spells
*Kobolds at control points have received several balance tweaks
*Undead previous had a Level X 2 penalty to their Life and Sun Resistance. This has been reduced to Level X 1
*Several tweaks to zombies and skeletons throughout the entire game
*Banish Undead, Fireball, Ring of Fire, and Solar Flare all received tweaks to reagent consumption to make them consume more player grown reagents and fewer merchant purchased reagents
*Banish Undead had it’s base focus cost increased from 8 to 24 and it’s cooldown increased from 10 to 15 seconds
*Acara plate, the Tricorn of the Cap’n, and the Quiver of Jealousy can now all be upgraded
*Heart of V’rul, Gaia’s Heart, and Frozen Tear can now all be socketted
*Fireball has been changed so that the DoT now only effects a maximum of 5 targets. The initial blast still hits 10
*Purify and purifying burst will now remove confusion
*Prosperity tools will now show the correct stat bonuses
*Fixes for rain leaking through several popular houses
*Torture Rack and Table can now have deco’s set on them
*Visual fixes for Lutes being used by female characters
*Fixes to quests dealing with Micsere in South Majestic Forest
*Imbued Restoration potion will now restore the proper amount of health
*Fixes for Saddle bags being used as decos not showing up properly
*<strikee>Fix for player bouncing in various situations</strike> (Backed out due to side effects)
*Fixes for seams between head and torso on the pale male model
*Bug fix for a problem that could cause messages from unrelated NPCs to be show in the NPC chat window
*IMPORTANT FIX: Eggs are once again place-able on walls!  We are sorry we made these behave the laws of physics and regret our decision to change them. :P


====QA Build 524====
====Build 1112 – February 1 2:00PM====
*Dev+ bug test
*Enabled February Login reward
*Fixed an issue the Bard Skill tree being prematurely turned on (soon…soon…)
*Added feedback for Ink source content length being too great
*Numerous visual fixes for The Clink including fixes for floating spiderwebs, floating torch, and other small visual glitches
*Fixes for conversation for Clink NPCs and Hidden Vale.
*New toilet and sink can now be used as POT decos
*Fix for NPC editor scroll bars
*Fix for scaling for some wolves
*Alpha Wolf in Solace Bridge Outskirts no longer has messed up looking snout
*Vauban pass risk vs reward adjusted to be more in line with other control points
*Women’s version of the Dark Starr boots are not longer tilted upwards
*Fix for Godbert’s quest in Ardoris and improved responses
*Added a secret room to the Lord of the Isle Mansion
*Blue battle banner now has a light that is more blue
*Vermilion lens quest in Hilt Fortress
*POT Saint Mary’s Island changed from Desert to Tropical Island
*Fishing hook pattern added to merchant
*Fixes for Unicorn skill issues


====QA Build 523====
=== [[Release 73]] ===
*Dev+ bug test
====Build 1098 – December 25 3:00AM====
*Fixed: Weather not feeling very seasonally appropriate
*Prop and deco work to Tartarus
*Discoveries added to Tartarus
*Numerous bug fixes for Tartarus


====QA Build 522====
====Build 1097 – December 20 7:00PM====
*Dev+ bug test
*Bug fix for “Elven Herbal Tea Leaves” item for quest
*NPC conversations: Fixed minor issues with Edvard, Hamtooh, and the guards outside the Palace of the Mountain in Ardoris.
*Bug fixes and updates for store items.
*Snow paver updates and improvements
*Removed Heritage flag from a number of items in the store (will be applied retroactively at a later date to existing items)
*Collision shape adjustments for alcohol still and several crates
*Prop and deco work to Tartarus (Missed integration… Next build)
*Discoveries added to Tartarus
*Numerous bug fixes for Tartarus
*Added January login items (won’t appear until January 1)
*Crooked Shank tutorial step fix


=== [[Release 43|Pre-Release R43]] ===
====Build 1096 – December 15 7:00AM====
====Build 629====
*Asset optimization on dozens of frequently used decorations
*Castle of the Wind gate guards in Ardoris are back on duty and no longer appear within the castle walls.
*Potential fix for deco pets despawning! (Let me know, this one is tough to test internally)
*Fixed a bug that prevented the skills UI from updating pooled experience after receiving a daily experience bonus.
 
*Known Issues
====Build 1094 – December 13 7:00AM====
:*Some game maps do not properly display the moons, weather based clouds, and constellations in the sky..
*Fix for AOE effects not working on most spells, skills, and devotionals
:*The zombie emote does not produce the expected dance.
 
:*Players may experience combat lag when playing in scenes with others.
=== [[Release 72]] ===
:*Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
 
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
=== [[Release 71]] ===
:*The dread artifact Heart of Sorrows is currently held awkwardly by avatars.
====Build 1073 – November 7 7:00AM====
:*Attempting to use stealth skills in the vicinity of undead corpses may prevent the spell from working.
*Fix for Bandit armor chest stats for the Uncommon, Rare, and Legendary versions
:*Linux: Adjusting shadows may resize the resolution of the game client.
*Store cleanup and text work
:*Interrupting sheet music with another song may result in the music breaking for remote clients listening.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
:*Avatars do not go back to idle animations after walking with an instrument being played.
:*The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R43 Instructions are yet in the game or Add On Store
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 627====
====Build 1072 – November 6 7:00AM====
*Restored moons and weather-based cloud effects to Crag Foothills, South Quel Woods, North Quel Woods, North Quel Way, Sawtooth Thicket, and The Crags.
*Tartarus Cursed Maze now PVP
*Traveling through the glowing doors in the Halls of Artifice no longer gets stuck on a white screen.
*Ardoris teleporter now correctly takes you to Ardoris!
*Players are now able to turn in The Cleansing Manifesto to Alberic in Blood River Outskirts.
*Typo fixes for the Crown shop
*Players can now poison the vigilante food supply in Blood River Outskirts.
*Cherry petals falling VFX now correct brightness
*Known Issues
*A number of new store items for Thanksgiving items, fairy items
:*The zombie emote does not produce the expected dance.
*Break Weapon and Break Armor get a chance to dispel a positive buff on targets.
:*Players may experience combat lag when playing in scenes with others.
*Several more artifacts added to the Enchanting list including Sword of Speed, Wand of Air, Wand of Fire, Mace of Unsummoning, Staff of Death, Crossbow of Accuracy
:*Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*The dread artifact Heart of Sorrows is currently held awkwardly by avatars.
:*Attempting to use stealth skills in the vicinity of undead corpses may prevent the spell from working.
:*Linux: Adjusting shadows may resize the resolution of the game client.
:*Interrupting sheet music with another song may result in the music breaking for remote clients listening.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
:*Avatars do not go back to idle animations after walking with an instrument being played.
:*The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R43 Instructions are yet in the game or Add On Store
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 626====
====Build 1068 – November 1 7:00AM====
*Fixed an issue where player skills could get locked out after being stunned.
*Fixed exception when attempting to combine glyphs that do not combine with then broke the hotbar
*Players are no longer able to break the state of interactive gates.
*Soltown street signs color coding to yellow for critical signs
*Shield of Crystal’s VFX no longer appears pink.
*Geometry error in login reward house fixed
*Known Issues
*Ardoris, Central Brittany, and Owlshead city POT teleporters and VFX birds added to the crown store
:*The zombie emote does not produce the expected dance.
*Improvements to Necropolis Barrens spawns
:*Players may experience combat lag when playing in scenes with others.
*Grey wolves face geometry rework
:*Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
*Cherry Blossom tree collision improved
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
*Mannequins improved to crash through far fewer wearables
:*The dread artifact Heart of Sorrows is currently held awkwardly by avatars.
*Solace Bridge Outskirts work to eliminate stuck spots and also eliminate spots where new players were falling to their deaths
:*Attempting to use stealth skills in the vicinity of undead corpses may prevent the spell from working.
*Added missing 2H Life effects enchantment
:*Using the /drink or /toast emotes will activate intoxication effects, which results in the Avatar being locked in a walking state for a period of time.
*Fixed bug that had players interact with interactives under the cursor even if there was UI blocking it
:*Tabbing between targets may select neutral NPCs. Be wary of nearby non-hostiles if using auto-attack while tabbing!
*Fixed Miniature Fire Elemental deco issues with collision and incorrect visuals
:*Linux: Adjusting shadows may resize the resolution of the game client.
:*Interrupting sheet music with another song may result in the music breaking for remote clients listening.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
:*Avatars do not go back to idle animations after walking with an instrument being played.
:*The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R43 Instructions are yet in the game or Add On Store
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 625====
====Build 1067 – October 31 5:00PM====
*Filled in the gap between water and terrain in Bloodriver Outskirts.
*Tartarus has been split into 2 scenes, one is a PVP maze and wave battle and the other, all PVE battles. This also resolves the issues some were seeing where they able to attack their own party members
*“Next Target” no longer selects neutral characters.
*Brittany trainers should now stay put and be easier to find
*Immolation can now be dismissed.
*Exception fixed with picking up a POT Plot that was causing some odd behavior
*Fixed a problem with rendering hair transparency against other transparent objects.
*Aerie: Fixed an issue where the “Give Vault Key to Marlin” task marker wasn’t going away.
*Fixed an error with the Viking Town Stronghold.
*Rose flower arrangements can now be placed as POT decos
*The correct Path of the Oracle tasks are now cleared when lenses are found.
*Estgard: Updated the auto-complete flag for 3 Courage-related tasks.
*Fixed errors in The Clink and Aerie related to doors that had an inactive switch handle.
*Fireplace decos no longer flicker quite so crazily
*Claud in Blood River Outskirts was having trouble using the “taunt” emote, but he should understand its nuances now.
*Despair improvements including some door work
*Fixed a bug that caused white text to show while inside of a map exit volume.
*Party restriction removed from Despair so it will now behave like most other dungeons
*Adjusted nameplate fade distance to match max zoom distance of the camera.
*Tenebris Harbor: Players can no longer pick up a “lucky nugget” if they already have done so. Also, any players stuck with an extra one can talk to Zan in the guard camp to have it automatically removed.
*Alberic, Captain Bearfield, and Marcus in Blood River Outskirts will now recognize and respond properly if the player has Phineas’ manifesto during quests.
*Kas Vault: Changed from two Tier 5 ghosts to one Tier 4 ghost, and from 2 Tier 5 spiders to one Tier 5 spider (with one less spawn location–the one that overlaps with the ghosts).
*Phineas in Blood River Outskirts no longer carries a manifesto on him.
*Kobold Expeditionary Camp: Updated quest journal hint to mention the camp is north (not northwest). Also, improved criteria for displaying associated compass marker.
*Errors from disabled pressure plates fixed in Rhun Ruins.
*Necropolis Barrens: Added the Tier 15 brown spider
*Labyrinth Fire Trap now works as designed.
*Compendium of Pain and Suffering: Faun_CP06 continues to have a virtue event (#31) associated with killing it. However, the amount changes is now 0 Courage (as opposed to -1 Courage). This is because the Oracle needs to know you are killing Fauns, but you aren’t getting penalized for it.
*Elven food supply should be a little easier to converse with, if talking to food is your thing.
*Epitaph: Players can no longer collect a Vermilion Lens if they have already done so.
*Smoothed out terrain in Blood River Outskirts which caused players to be unable to swim away from the waterfall.
*Book of Memorialized Names: Updated with new name
*Known Issues
*Holiday Lights now hang much more reliably on exterior walls
:*Loading into scenes with previously opened/opening gates may display them in broken states, preventing players from using them.
*Sword of speed will now have 100 base durability
:*The zombie emote does not produce the expected dance.
*Solar Flare will now correctly damage things
:*Players may experience combat lag when playing in scenes with others.
*Verdantis Mines terrain will no longer show grass
:*Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
*Cost of Eggs and Pecan Nuts set back to 4
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
*Warp spiders have another new ability
:*The dread artifact Heart of Sorrows is currently held awkwardly by avatars.
*Store text bug fixes
:*Attempting to use stealth skills in the vicinity of undead corpses may prevent the spell from working.
*Batch crafting improvement: reuse unused ingredients after a failure instead of sending them to inventory. This was based on feedback from players at SOTACon
:*Using the /drink or /toast emotes will activate intoxication effects, which results in the Avatar being locked in a walking state for a period of time.
*Sword of speed no longer has incorrect colors when placed as a deco
:*Tabbing between targets may select neutral NPCs. Be wary of nearby non-hostiles if using auto-attack while tabbing!
*Grim Reaper mask no longer crashes through avatar face, but correctly hides it
:*Linux: Adjusting shadows may resize the resolution of the game client.
*Fishing in a party will no longer generate a party roll for each fish caught!
:*Interrupting sheet music with another song may result in the music breaking for remote clients listening.
*Moving off lot while placing a new decoration (still dragging, not dropped), prevents further decoration
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
*Added koi fish back to the koi pond green marble dungeon room
:*Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
*Obsidian Altar can now be scaled all the way up to 120% and still be placeable
:*Avatars do not go back to idle animations after walking with an instrument being played.
*Removed extra gold nameplate from Marlin Trophy
:*The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
*Scarecrow mask is no longer set to be dyeable (was never intended to be)
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Spiders in Web Deco with Crawling Spiders now draw in front of the web instead of behind it.
:*Chaotic Clone is not distracting enemies.
*/bugspray emote animation now functions correctly for the female so that the plunger moves as it should
:*Not all items listed in R43 Instructions are yet in the game or Add On Store
*Fiedx bug that prevented dynamic plot boundaries from being visible while moving the dynamic plot
:*Cloaks will often sort through the avatar’s body
*Isabelline Stone 2-Tier Outdoor Fountain now has water appearance correctly scaled
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
*Isabelline Stone 2-Tier Outdoor Fountain can once again be placed
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Owl’s Head: Fixed a number of issues with guard responses.
:*Some spell VFX do not play properly
*Fix bug that caused a decoration to momentarily re-appear on the lot when being removed
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Owl’s Head: Mervyn now always displays his “Adventurer Trainer” title.
:*Rain and Snow is coming through the roof of some buildings
*Despair: Disabled one of the five “doorman” access codes pending implementation of required hints
:*Some SFX are not properly tied to the sound volume controls.
*Death Shield will now behave as described int he release notes. While still very effective, it will no longer let extreme death mages approach 100% damage blocking
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 
:*Some cities are experiencing performance spikes
====QA Build 879 – October 27====
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
*QA bug test
====QA Build 878 – October 26====
*QA bug test
====QA Build 876 – October 18====
*QA bug test
 
=== [[Release 70]] ===
====Build 1062 – October 25 10:00AM====
*Fixed collision issues with Tartarus deco teleporter
*Visual fixes to Ice Shield
*Patcher work for OSX version. Still not compatible with latest OS version which requires 64 bit but closer! One item left to convert
*Removed heritage flag from a few items in the store
*New decos for the holidays!
 
====Build  1059 – October 22 6:00PM====
*Rolled back the change to virtue cloak fix as it was causing fizzle rates to double for some patterned gear.


====Build 624====
====Build 1057 – October 21 5:00PM====
*Fixed some weapons appearing pink.
*Fixed gustball issues on non-flat terrain
*Fixed name inconsistency with Summoning Whistle Necklace recipe.
*Fixed issue with putting away halberd while auto attacking
*Robert Villines in Blood River, and Edvard in Solace Bridge, will now recognize if you have finished their quests.
*Fixed Virtue cloak coloring when used as pattern
*Adjusted skeleton spawner groups in ruins in Sequanna.
*Bug spray emote should once again show gas
*Robert Villines no longer generates error messages during final conversation in Blood River Massacre.
*Two new large deco teleporters for The Fall and Lost Vale. Lost Vale teleporter only shows its teleporter when Lost vale is open
*Removed the collision from several troublesome roots in Brookside: that were making players stuck who tried to climb on them.
*Added extra resurrection ankhs and chaos icons to Etceter Crag Mines.
*Wealthy Merchant Boots no longer are A8clipping on avatars.
*Fixed a bug that caused skill levels to be blank on the skill tree.
*Athard in Demig’s Battle Camp will now properly interrupt avatars visiting the camp.
*Fixed Magical sparkling dye in secondary dye channel making the entire Epic Cloth outfit sparkle.
*Players moving to crafting stations on lots should now operate smoother.
*Demig in Demig’s Battle Camp no longer force-closes conversation.
*Failing to socket a gem no longer destroys the gem.
*Ferig om Ferig’s Battle Camp no longer force-closes conversation.
*Added container scripts to renaissance bed when placed as a decoration.
*Removed white glowing orbs from fire VFX in Highvale Village.
*Corrected the overbright lighting on Character Creation Mirror interface.
*Fixed a bug that caused the Nearby Players window to be shown instead of the PvP Stats window in PvP zones.
*Fixed a stuck spot on the terrain in the Vigilante Camp in Blood River Outskirts.
*Fixed a lighting issue in Savrenoc Stronghold.
*Fixed a stuck spot in Verdantis Mines.
*Fixed an error with a ladder in Vertas Pass.
*Fixed low-health indicator appearing on first map load.
*Restored moons and weather-based clouds to skies of Eastreach Gap, Southern Grunvald Barrens, Northern Grunvald Barrens, Savrenoc Timberland, and Brisach Maple Forest.
*Updated water triggers in Graff Gem Mines to allow NPCs to pass through water.
*Known Issues
:*Loading into scenes with previously opened/opening gates may display them in broken states, preventing players from using them.
:*The zombie emote does not produce the expected dance.
:*Players may experience combat lag when playing in scenes with others.
:*Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*The dread artifact Heart of Sorrows is currently held awkwardly by avatars.
:*Attempting to use stealth skills in the vicinity of undead corpses may prevent the spell from working.
:*Using the /drink or /toast emotes will activate intoxication effects, which results in the Avatar being locked in a walking state for a period of time.
:*Tabbing between targets may select neutral NPCs. Be wary of nearby non-hostiles if using auto-attack while tabbing!
:*Linux: Adjusting shadows may resize the resolution of the game client.
:*Interrupting sheet music with another song may result in the music breaking for remote clients listening.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
:*Avatars do not go back to idle animations after walking with an instrument being played.
:*The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R43 Instructions are yet in the game or Add On Store
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 623====
====Build 1053 – October 18 11:00AM====
*Fixed Blank Sheet of Paper not shown as active on Tailoring station.
*Text localization updates
*Fixed issue with errant bonus on Flaming Scimitar.
*Red outline around heraldry image fixed
*Quest no longer active in quest list in Blood River Outskirts after speaking with Alberic.
*Crown shop items, melted candle decos, glowing mugs, snowy trees
*Journal entry and task tooltip in Blood River Outskirts updated to better reflect the requirement for Phineas’ quest.
*Minor fixes to Ulfheim
*Player melee weapons have had their ranges increased slightly to better handle the new spacing for AI creatures.
*Name fixes to holiday items
*Proper task complete was added in the Ruse quest for Scalps for the Vigilantes and put in a command to remove the real elf scalps from the player’s inventory.
*Addressed conversation problems and task completions in Scalps for the Vigilantes quest in Blood River Outskirts.
*Made Kobold Merchant Backpack useable as a decoration.
*Put in a check to see if the player is actually on the Corruption Junction quest in Blood River Outskirts during Boletosporis’ death.
*Removed the hidden doors from the archway in Nightshade Pass.
*Stair support beams in Celestis no longer have missing collision.
*The southern exit in Libris Ruins is in place and functioning.
*Fixed an issue with near death effect where the effect would only animate one half cycle.
*Fixed an issue where scene exits fading to white would snap to a black screen with no way to exit.
*Fixed an issue where skills could get locked out after swimming.
*Virtue Cloak visuals no longer broken.
*Decoration item culling layers adjusted for performance.
*Fixed the displayed gold amount when switching between accounts.
*Items now drop from Spider Queen in Blood River Outskirts after field dressing.
*More checks were added for Boletusporis Regem’s death in Blood River Outskirts.
*Ladies Riding Gloves no longer make hands invisible.
*Fixed an issue where Obsidian Plate armor looked like iron when placed as a decoration.
*Fixed compass rotation for rotated Player Owned Town templates.
*Fix added for watcher enemies going through the ceiling in K’rawl.
*Updated quest journal entry in Blood River Outskirts with correct instructions that no longer refer to any potions.
*Adjusted colliders on double doors in Libris Ruins so spiders won’t walk through them.
*Increased performance for all houses with culling layers.
*Adding water back to devotionals.
*Added an additional exceptional item chance modifier during crafting.
*Fixed navigation issues with Pristine Gothic Mansion.
*Fixed missing collision on Giant Lich Statue.
*Known Issues
:*A red vignette may appear around the edge of the screen when loading into maps, reloading usually resolves this.
:*The zombie emote does not produce the expected dance.
:*Players may experience combat lag when playing in scenes with others.
:*Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*The dread artifact Heart of Sorrows is currently held awkwardly by avatars.
:*Attempting to use stealth skills in the vicinity of undead corpses may prevent the spell from working.
:*Using the /drink or /toast emotes will activate intoxication effects, which results in the Avatar being locked in a walking state for a period of time.
:*Tabbing between targets may select neutral NPCs. Be wary of nearby non-hostiles if using auto-attack while tabbing!
:*Linux: Adjusting shadows may resize the resolution of the game client.
:*Interrupting sheet music with another song may result in the music breaking for remote clients listening.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
:*Avatars do not go back to idle animations after walking with an instrument being played.
:*The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R43 Instructions are yet in the game or Add On Store
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 622====
====Build 1051 – October 12 4:00AM====
*Incorrectly rotated skeleton in Dragon Bone Crypt has been corrected.
*Text localization updates
*Phineas’ documents in Blood River Outskirts were updated.
*Pathfinding fix for Kobold Expeditionary Camp to fix some kobolds that were trapped!
*Fixed missing walls in the Great Hall in Resolute.
*Cotton seed and rose seed counts on merchants increased
*Fixed bug that caused target indicators to be invisible after character creation.
*Juggle skull emotes added to store
*More skeletons that were rotated incorrectly in Ravensmoor were corrected.
*Moe polish work to The Rise teleporter
*Sitting animations for dragonfly and butterfly were added.
*Fixed issues with Spider Cloak patters pointing to incorrect visuals
*Fixed corrupted grass textures in Aerie.
*City sized dragon statue visuals fixed so they no longer go out when player is near them
*Removed obsolete rug in Brookside Tavern
*Fixed floating Tartarus teleporter
*Fixed floating apple in Samael’s house in Brookside.
*Rapid Fire update: Previously each arrow hit for 45% damage. Now the first arrow hits for 70% and drops 5% per arrow down to 45%. This is to help mitigate the increased damage resistance changes that were more negatively impacting archers.
*Fixed non-matching bricks in the walls of MIdras Vault.
 
*Set the default state to “on” for the flame table lamp.
====Build 1049 – October 9 8:00AM====
*Made the Spiked Club and the Long Club able to be placed on walls as decorations.
*Dungeon teleporter decorations can now all be placed. (Future patch will fix the slight floating of the Tartarus entrance)
*Updated scales and colliders on Oracle Minions in K’rul.
*The Rise dungeon teleporter changed to Heritage. (does not change existing versions)
*Updated terrain trees in Mariah Overlook.
*Added ceiling decoration layer to Shogun Four-Story Town home 2nd and 3rd floor.
*Fixed bad LOD group on exterior of Pristine Gothic Mansion.
*Healing Grace VFX now lasts for the duration of the spell and also now appears similar to other healing spells.
*Fixed font size for party member location text.
*Visual anomalies for the Headless Mask have been corrected.
*Fixed an issue that sometimes prevented sheep or cows from appearing in Plans Encounter and Plains Road Encounter.
*Fixed camera clipping issues in Graff Gem Mines.
*Moved the player spawn-in location at the docks of Celestis away from a pile of boxes.
*Fixed the Eye of Naturamans in Blood River Outskirts lack of decoration capabilities, it can now be proudly displayed to keep an eye on things.
*Naturamans’ skills in Blood River Outskirts were updated.
*Holiday 2017 Cloak visual errors were corrected.
*Corrected an issue where the gate near the entry point of Battle of Solace Bridge was controlled by switches that weren’t active in the scene.
*Flame and Thorn Sword VFX trails now better align with curved blades.
*Removed all water from basins on devotionals.
*Fixed inaccurate collision on trees in Deep Savrenoc Timberland.
*Fixed the missing moons in the sky of Deep Savrenoc Timberland.
*Correction for cloth simulation and textures on Iron Maiden’s Cloak.
*Removed doors on Krishach’s escort path in Skrekk.
*Oracle Minions in K’rul can now move around correctly.
*Fixed collision error on debris inside tavern in Battle of Solace Bridge.
*Immolation VFX now last for complete spell duration.
*Lenses will now appear where they are supposed to in Path of the Oracle for players on the quest.
*Highvale Defender’s sword textures were corrected.
*Soothing Rain VFX now lasts the entire duration of the spell.
*Ornate Moondial VFX culling distances were extended.
*Smokeship work-in-progress emote entry should no longer be seen on the emote list.
*Added decoration version of virtue balloons.
*Updated stools in Celestis to prevent NPCs from sinking while sitting.
*Restored moons and weather system clouds to the Celestis sky.
*Undead enemies can now be regularly looted.
*The housing decoration merchant Albert Lock in Aerie will now properly sell his wares.
*Krishach in Skrekk will accept the diplomatic note even if not previously shown to a guard at the front gate.
*Daily bonus XP message is now delivered on the chat window.
*The dragon spawner in Boreas Colossus was moved out of the water.
*Fixed conversation camera angles for the dragon in Boreas Colossus.
*Ysaranth the Curious in Boreas Colossus is no longer curiously passive but will fight back appropriately if attacked; you have been warned.
*The nomads in the nomad camp of Sequanna Colossus are now somewhat more talkative and may have a clue or two.
*Known Issues
:*The zombie emote does not produce the expected dance.
:*Gold values do not update in inventory across accounts on the same client: the value of the first account’s gold will be reflected in the second account’s gold value. This is only a visual issue.
:*The Virtue Cloak is visibly broken, and does not look like it should.
:*Players may experience combat lag when playing in scenes with others.
:*Swimming in underground scenes like mines or sewers may cause the combat hotbar to become nonfunctional upon exiting the water.
:*Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*The dread artifact Heart of Sorrows is currently held awkwardly by avatars.
:*Attempting to use stealth skills in the vicinity of undead corpses may prevent the spell from working.
:*Using the /drink or /toast emotes will activate intoxication effects, which results in the Avatar being locked in a walking state for a period of time.
:*Tabbing between targets may select neutral NPCs. Be wary of nearby non-hostiles if using auto-attack while tabbing!
:*Linux: Adjusting shadows may resize the resolution of the game client.
:*Interrupting sheet music with another song may result in the music breaking for remote clients listening.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
:*Avatars do not go back to idle animations after walking with an instrument being played.
:*The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R43 Instructions are yet in the game or Add On Store
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 620====
====Build 1048 – October 5 6:00AM====
*Charlotte’s clothes and hair are no longer white.
*Splintering Strike will now hit 4 targets. Also, the debuff will stack up to 3 times
*Blood River Outskirts performance tuning.
*Gustball fields will now be decoable
*Fixed clipping issues with the canvas cot bed.
*Giant Gray Squirrel pet visuals improved
*Added discoveries in Boreas Colossus and replaced the final exit to Novia with a portal.
*Tool tips for context menu’s for door, treasure chest, vendor.
*Added collision to pillars in Boreas Colossus on colossus platform and final portal platform.
*Crown shop: POT sized (works on player lots but HUGE) dungeon teleporter entrances. Find them under Featured–>New Decorations
*Moved Samael in Crypt of the Avatar out of the entrance hallway where he would get trapped
*Samael in Crypt of the Avatar initial greeting is now cleaner and less abrupt.
*Owl’s Head Lunar Rift now properly loops back to Isle of Storms.
*Updated Phineas’ conversation in Blood River Outskirts to reflect player poisoning elves.
*Made some adjustments to the navigation in Celestis to better help NPCs travel.
*In Blood River Outskirts, fixed a typo in Phineas’ dialogue.
*Light spell now produces more light.
*Restored the connections to Isle of Storms for lunar rifts in Brittany, Brookside, Highvale, and Westend.
*Changed some of Naturamans’ spells in Blood River Outskirts.
*The wayward smoke over the Fire Lotus Tavern in Owl’s Head has been moved to be above its chimney.
*Fixed transparency issues on the Oak Display Cabinets.
*Adjusted culling range on the Ornate Kobold Backpack decoration.
*Lunar Rift in Isle of Storms tutorial no longer has incorrect tooltips.
*Fixed a small piece of wood sticking through a blanket on the renaissance bed.
*Fixed an issue where standing on crates in a Solania Catacombs hallway would push the player’s camera through the roof.
*Blood River Outskirts now has a reward after poisoning elves.
*Fixed incorrect icon for Flame Stained Glass Table Lamp.
*Players no longer get a task to take the non-existent boat in Solace Bridge to Soltown in the non-tutorial version.
*Fires in Blood River no longer have white orbs.
*Increased the culling distance for fires in Blood River.
*Set “ship smoke” emote to show pipe in hand.
*Created sitting variations for the sneeze, burp, belch, and cough emotes.
*Fixed room of black furniture in the Epitaph.
*Altered the giant mushroom in Blood River Outskirts to stay stationary and still have ranged attacks.
*Created a new weapon for the giant mushroom in Blood River Outskirts.
*Adjusted Naturamans’ skills and added a reward to Phieas in Blood River Outskirts.
*Partial fix added for merchants moving during conversations while behind a counter.
*Added blocking volumes to prevent escape from map in chess room of Boreas Colossus.
*Performance optimization for North Majestic Forest.
*Some weapons showed trails all the time, this has been corrected.
*Fix for Oracle room door interruptions.
*Assassin’s Bracers now have the correct display name.
*Added LODs to the Golden Ornate Greenhouse 4-Story Row House.
*Healing Touch visual effects now move correctly with the avatar.
*Fixed error with May-May’s journal entry in Kiln.
*Missing mailboxes throughout the world were updated.
*The animatronic merchant in Soltown can again be used to purchase goods and services.
*Fixed ladders in NPC watchtower in Blood River Outskirts that was causing players to fall and die.
*Fixed summoned phoenix getting a fake copy at its point of origin.
*Disabled distortion effect on Death Ray.
*Removed tree growing out of tower in Blood River Outskirts.
*Added tooltip text to teleport by statue in Boreas Colossus.
*Changed owner of “Ordinis Mortis” player owned town.
*Samael’s wandering to heal Gawain in Highvale is no longer easily interruptible.
*Fixed water elemental attack crash.
*Mountain collision in Sequana Colossus updated.
*Mideval tunic textures have been updated.
*Decreased interact range on valve wheel in Kiln Cistern.
*Corrected the scale of garlic nodes in Wyrmsands.
*Improved distance leash on elf at back of tent in Battle of Highvale, and adjusted furniture and spawners in tent.
*Alberic’s dialogue in Blood River Outskirts went missing but has now returned.
*A check was put in Marcus’ dialogue in Blood River Outskirts to measure knowledge about the elves.
*Made the spider lair trigger in Blood River Outskirts much bigger and added directions to the lair in Phineas’ conversation and journal entry.
Added missing wood board recipes
*Piercing breeze has been modified to be more effective against more targets and also had the buff for the target removed.
*Removed collision volumes from equipable papers, scrolls, books, and quills.
*Adjusted specular values on textures in the ancient environment assets.
*Many white oak trees were updated to correct collision issues.
*Deleted terrain and grass clipping onto stone structure in Ardoris.
*Performance pass on Hallowed Plains.
*Removed an extra sword in Celestis.
*Trees on the Plains Road random encounter maps were updated to fix improper collision.
*Added a little fence to ledge in Boreas Colossus.
*Fixed crashes that can occur when using various skills such as Death Touch.
*Fixed persistent buffs not loading correctly when starting the game and entering the first map.
*Fixed bug that caused target indicators to be invisible after character creation.
*Known Issues
:*Wearing a Cabalist Robe will disable visuals for equipped gloves/back equipment.
:*Equipment that changes the Avatar’s body visuals (ring of the cuttlekin) may cause the avatar to appear pink and transparent.
:*Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*The dread artifact Heart of Sorrows is currently held awkwardly by avatars.
:*Attempting to use stealth skills in the vicinity of undead corpses may prevent the spell from working.
:*Using the /drink or /toast emotes will activate intoxication effects, which results in the Avatar being locked in a walking state for a period of time.
:*Tabbing between targets may select neutral NPCs. Be wary of nearby non-hostiles if using auto-attack while tabbing!
:*Linux: Adjusting shadows may resize the resolution of the game client.
:*Interrupting sheet music with another song may result in the music breaking for remote clients listening.
:*Number keys do not activate hotbar skills if set to auto-hide from game settings.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
:*Avatars do not go back to idle animations after walking with an instrument being played.
:*The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R43 Instructions are yet in the game or Add On Store
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 617====
====Build 1047 – October 2 9:00AM====
*Magical sparkling dye in secondary dye channel no longer makes the entire Epic Cloth outfit sparkle.
*October login rewards will now be delivered
*Fixed a visual bug in Verdantis Shardfall.
*The Shaft room for player dungeons will now correctly be craftable. (if you got a dog room, mail Atos in game)
*Fixed grass poking through floorboards in Celestis.
*The Shaft w/Encounters will now correctly show as a shaft room
*Fixed animation bug with falling platforms.
*<nowiki>***</nowiki>Player chests are now Lockable<nowiki>***</nowiki>
*Fixed an issue where the player could get locked into the swimming state preventing them from activating skills.
*Typo fixes for Esmeralda’s and Chen’s conversations
*Fixed some shiny materials from the arctic castle set.
*Increased culling range for cannons
*Added weapons and armor to the Brittany merchant for offline, removed recipes from this merchant.
*Added eternal pattern to flaming skull mask
*Basement offline prices updated.
*The “teleport to” UI now forces the cursor to be shown.
*Summer Telethon 2017 balloons are now set up for physics.
*Fixed stretching on all fur-mantled cloaks that stretched badly with emotes that raise arms.
*Fixed typo in Ebon Dawn speech on death.
*Added missing decoration surfaces in Twin Spire Lord of the Manor player home.
*Fixed typo in generic crafting trainer conversation.
*Light from smelting stations no longer causes beards to turn gray.
*Fixed typo in Hyland Xaan conversation in Spite.
*Fixed eye bulging during character customization.
*Barry the Banker in Owl’s Head no longer refers to NPCs that have moved out of his building. They’re dead to him now.
*Fixed typo in Jacob Corey conversation.
*Fixed wall decoration surface imperfections in the Knight Founder Lighthouse.
*Lord Robinson in Resolute now sits on his designated throne as is fitting of a Lord Marshal.
*Fixed second-floor stairwell asymmetry in Pristine Gothic Mansion.
*Fixed firedancing outfits and coconut bra that changed skin tones.
*Various localization corrections.
*Can now learn Joseph Sepp’s name in Jaanaford.
*Removed blank letter from Resolute Sewers.
*Fixed typo in /writescroll emote.
*Fixed typo in Necropolis journal entry.
*Fixed broken keyword hinting for these Ardoris NPCs: Chantik, Sarah, and Caroline Sjolund.
*Jumping no longer clears the global cooldown for Rapid Fire.
*Arabella’s cloak is no longer stiff and stuck to her legs.
*Flattened out the decoration version of augmented chainmail leggings.
*Fixed ceiling collision in the Grand City Chateau.
*Fixed broken keyword hinting for Sequanna in Malice.
*Fixed bad ceiling decoration surface in the Lord of the Manor Keep.
*Fixed bug that caused hidden tasks to reappear on the HUD when changing scenes.
*Fixed levels-of-detail for the small bag decoration.
*Bear trap damage area is off by default now.
*Fixed lunar rift issues in Highvale.
*Disabled cloth physics no longer breaks many capes, turning them into a single rigid body.
*Fixed a bug that caused the top-right encumbrance icon to disappear when changing scenes.
*Updated party member HUD nameplates when changing scenes.
*Allowing italics on overworld location names.
*Fix for terrain not casting shadows in Dracheninsel.
*Resurrection timer now goes away if you change scenes while dead.
*A hint now appears the first time you die, no matter where you may be.
*Fixed standing stones near lunar rifts not showing up.
*Lot permissions UI updated.
*Initial states of banners are now set correctly.
*Fixed collision error in Elad’s lighthouse.
*Patterns added for Assassin’s armors.
*Fixed missing carpentry recipes for Post Mailbox and Grand Piano.
*Made the Ornate Kobold Backpack useable as a decoration.
*Adjusted the height of the renaissance bed.
*Added the correct collision mesh to Ornate Grand Piano.
*Toned down physics simulation on held balloons.
*Animated VFX on top of Tesla Towers are now visible at a distance.
*Lava and cloud VFX on Novia map now draw correctly at a distance.
*Added sitting versions for boo and clap emotes.
*Adjusted particle cull distances on Estgard Waterfall.
*Generated mail letters are now allowed to be traded, which allows these letters to be placed in chests.
*Changed the icon for Eye of Naturamans in Blood River Outskirts to a (well used) spider eye icon.
*Fixed “name” settings in various dialogues in Blood River Outskirts.
*Created the “Eye of Naturamans” that the player may collect after defeating the anti-druid in Blood River Outskirts mushroom cave.
*Updates for a handful of seated verisons of emotes.
*Updated several blocking objects in Chillblain’s Compendium of Pain and Suffering to improve NPC navigation.
*Fixed an issue with texture on bridges in Desert and Forest Player Owned Town templates.
*Fixed a typo in Corpion Poison.
*Clarified the effect of the Fireflies spell.
*Fixed a typo in Opportunity Strike.
*Fixed missing water textures in Estgard.
*Increased the collider radii for Daemon NPCs, and updated navigation data on many maps containing a Daemon.
*Reduced size of overly large water lilies in the Soltown inlet area to ensure they don’t clip through one another.
*Replaced double fire trap in The Fall with one that works.
*Set up drink and toast emotes for sitting.
*Devotional buff areas have been reduced.
*Shogun Three-Story Town Home deed updated to “Four-Story”.
*Fixed pivot position on the Ritter Shield.
*Edvard’s initial spawn path in Battle of Solace Bridge allowed him to walk through walls and the gate –his wandering rights have been revoked.
*Fixed floating assets in Ardoris and smoothed some terrain.
*Fixed unreachable bed in Blood River Outskirts, filled in empty space, added collisions to Mushrooms, and fixed stuck spots.
*Smoothed out several terrain areas in Blood River Outskirts.
*Fixed stuck spots and Chest Mimic acting strangely in Blood River Outskirts.
*Fixed tree clipping wall and torch that was non-interactive in Blood River Outskirts.
*Alberic and Elliana in Blood River Outskirts dialog was odd depending on who you met first, they now behave themselves.
*Fixed steps in Harvest.
*Multishot running animations adjusted.
*Updated the Brittany Castle stand-in.
*Removed two-way teleporter component from deliberately disabled ladder in Vertas Pass.
*Blocked ladder visual in Vertas Pass to prevent player confusion over non-interactive ladder.
*Unresolved tasks in Blood River Outskirts now flag to complete correctly.
*The Blood River Outskirts Anti-druid will now come out to play.
*More quests added to Blood River Outskirts map.
*Fixed typos in Blood River Outskirts.
*Leaving Blood River Outskirts now has a corrected auto-exit location.
*Many bugs fixed in Blood River Outskirts.
*Black Aeronaut Leggings texture no longer appears black.
*Now allowing use of hotbar hotkeys while the hotbar is auto-hidden.
*More UI elements have been localized.
*Changed compass indicators to respect vertical distance for location and ankhs.
*Created decoration versions for Obsidian War Hammer and Obsidian Spear.
*Fixed collision in Elad’s lighthouse.
*Fixed an issue with gems not being consumed during socketing.
*The lava in Novia no longer flows the wrong way.
*Lava in the Artifice forge now damages anyone who stands in it.
*Fixed an issue with the lava in Artifice that made it scroll too fast.
*Adjusted the player quantity from 8 to 64 in Blood River Outskirts.
*Changed keyword Bloodriver to accept Blood River as an alternative in Blood River Outskirts.
*Fixed another incident in Blood River Outskirts where Yliana thinks she’s Eiliana.
*Yliana in Blood River Outskirts has a new journal entry to reflect her name, rather than a copy of her sister Eiliana ‘s – we think there’s a rivalry there.
*Turned on ankh in Boreas Colossus that was toggled off temporarily.
*Fixed a stuck spot in Boreas Colossus.
*Fixed a bug preventing bears from patrolling in Boreas Colossus.
*Epic Cloth Sparkle Dye has been fixed.
*NPCs in Etceter that had been running overzealously during their “shift changes” will now be less enthusiastic to get to work or home.
*Fixed an issue where Siege Guard Scouts in Forest and Hills Sieges weren’t always offering the quest to kill cabalists.
*All arched metal double doors in Halls of Artifice now have the proper open and close sounds.
*Added mailboxes to the bank stalls in Jaanaford and Kiln.
*Localization updates.
*When entering a siege encounter while exiting or entering Virtue Oasis, players should now always be sent into a Forest Siege.
*Quest items updated.
*Added mailbox to bank in Soltown.
*Lowered the terrain inside well in Sequana Colossus to see the water.
*Ankhs now display further away.
*Fixed typo in tooltip in Sequana Colossus.
*Adjusted rocks and the ground in Sequana Colossus to hide missing texture.
*Lowered grass and adjusted trees in Sequana Colossus.
*Added blocking volume to prevent stuck spot in Isle of Storms.
*Spice stall in Xenos updated.
*Fishing now allowed in Sequana Colossus.
*Adjusted collider on large tower in Vertas Pass so players can’t run through it.
*Removed visual seams in Isle of Storms.
*Fixed sticky spot on stairs in Blood River Massacre.
*Crash when using Ring of Fire fixed.
*Fixed visual seam on water in Blood River Outskirts.
*Walking on water in Blood River Outskirts has been banned.
*Wizards Hat texture has been fixed.
*Satyr guards in Xenos will now always tell you their proper name when asked.
*Known Issues
:*Casting Death Ray on game clients using higher video quality settings may result in a crash in some scenes.
:*HUD UI elements such as the task list and the skill tracker may remain active when changing accounts.
:*Equipment that changes the Avatar’s body visuals (ring of the cuttlekin) may cause the avatar to appear pink and transparent.
:*Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*The dread artifact Heart of Sorrows is currently held awkwardly by avatars.
:*Attempting to use stealth skills in the vicinity of undead corpses may prevent the spell from working.
:*Using the /drink or /toast emotes will activate intoxication effects, which results in the Avatar being locked in a walking state for a period of time.
:*Tabbing between targets may select neutral NPCs. Be wary of nearby non-hostiles if using auto-attack while tabbing!
:*Target indicators may not be visible when selecting Hostile or Friendly NPCs.
:*Linux: Adjusting shadows may resize the resolution of the game client.
:*Interrupting sheet music with another song may result in the music breaking for remote clients listening.
:*Number keys do not activate hotbar skills if set to auto-hide from game settings.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
:*Avatars do not go back to idle animations after walking with an instrument being played.
:*The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R43 Instructions are yet in the game or Add On Store
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 616====
====Build 1046 – October 1 6:00AM====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 43! How to Play instructions and game update notes on Release 41 are available [https://www.shroudoftheavatar.com/?p=74007 here].
*Fix for Ulfheim’s broken exits
*Known Issues:
*Fixing some delivery issues with R70 rewards
:*Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
:*It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
:*The dread artifact Heart of Sorrows is currently held awkwardly by avatars.
:*Steam: Players may be unable to restart the game client from Steam if any window or browser was opened from within the game client (such as using the in-game features to submit a bug on our forums). Steam will recognize the open browsers/windows as the client still running. Closing these windows or restarting Steam will work around this issue.
:*Attempting to use stealth skills in the vicinity of undead corpses may prevent the spell from working.
:*Using the /drink or /toast emotes will activate intoxication effects, which results in the Avatar being locked in a walking state for a period of time.
:*Tabbing between targets may select neutral NPCs. Be wary of nearby non-hostiles if using auto-attack while tabbing!
:*Lot Permissions will include an option for “Tenant.” This is in anticipation of the Rent system’s implementation and currently serves no function.
:*Target indicators may not be visible when selecting Hostile or Friendly NPCs.
:*Linux: Adjusting shadows may resize the resolution of the game client.
:*Interrupting sheet music with another song may result in the music breaking for remote clients listening.
:*Linux: Binding keys to the keypad’s period (.) key results in the key being bound to the keypad’s forward slash (/) key.
:*Number keys do not activate hotbar skills if set to auto-hide from game settings.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
:*Avatars do not go back to idle animations after walking with an instrument being played.
:*The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R43 Instructions are yet in the game or Add On Store
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====QA Build 521====
====Build 1045 – September 29 6:00AM====
*Dev+ bug test
*Heraldry Polearms are now fully dyeable
*Fixed incorrect quantity in “Landing Flies 3-Pack” store item
*Ulfheim added hints by emergency exits/sturdy vines to help players spot them.
*Novia: Added “Boat to…” to some discovery compass labels to clarify a boat is being marked and not the boat’s destination
*Fixes for greenhouses to improve their behavior and fix some exploits with them
*Added heritage versions of viking row homes
*Cleaning rain will now use attunement
*Glacial Glissade will now hit up to 4 targets instead of 1 and uses attunement in its damage calculations
*Earthquake should now properly speed up with specialization
*Crafting totem difficulty has been address so they properly get harder to craft vs easier
*Added sound FX for several skills
*Added an icon for the summoned phoenix DOT effect
*Fixed some camera issues in player dungeons that caused some to clip to early and others to perform poorly
*Solar Flare will now require reagents and have a 40 prereq to learn
*Dungeon transition room blue print for Ancient Stone to merchant should now be available.


====QA Build 516====
====Build 1044- September 27 10:00AM====
*Dev+ bug test
*Fixed an issue where heraldry could appear washed out on certain items.
*Adding fish over ride statues to the store
*Fix an exception in the mail system that was blocking several players from reading mail
*Ulfheim wave battle fixes
*Fixed decoration problem on docks and several other water lot related items


====QA Build 513====
====QA Build 874 – September 21====
*Dev+ bug test
*QA bug test
====QA Build 872 – September 19====
*QA bug test


====QA Build 512====
=== [[Release 69]] ===
*Dev+ bug test
====Build 1041 – September 13 9:00PM====
*Multiple players can view chest and mannequin contents simultaneously for view-only access while also allowing one player to open the container for take/modify access
*New Gustball fields and patterns
*Bug fixed that prevented equipping items from a mannequin via drag-n-drop
*More Vault items
*Store updates


====QA Build 511====
====Build 1037 – September 11 3:00PM====
*Dev+ bug test
*All artifacts are now enchantable (MW coming for appropriate items)
*Crypt of the Avatar: Fixed an issue where Samael has basic responses for Necropolis instead of Crypt of the Avatar.
*Fixed issue with some 2h MW effect selection being underpowered
*Fixed issue with Gem enchants being too rare
*Clarify the no-trade rule for Heritage items
*Fix charged attack issue that caused the charge result to different than what was indicated by the charge UI
*Bonfire beauty pass
*Allow various statues to be stacked on top of other decos
*Allow new Obsidian decos to be placed on POTs
*Fix bug that prevented changing a mannequin’s equipment after placing it on a lot (until scene reload)
*Maps for middle downs, bloodriver forest, and tenebris harbor
*Fixed issue with missing Masterwork Weapon effects


====QA Build 510====
====Build 1036 – September 6 12:15PM====
*Dev+ bug test
*Fix exception when placing an NPC building from a stack
*Crown Shop – Added obsidian round dais ornate, obsidian megalith statue, obsidian dragon sentinel statue, obsidian Round Dais, Obsidian Plinth, bonfire
*Apply CrowdControl resistance to Root effects
*Fix bug that caused locked glyphs to get one extra charge when used
*Fix bug that prevented exterior deco limit from being displayed
*Fixed doors not visually opening in several scenes
*Improving Aether dragon loot
*Fixed damage absorption math for pets and NPCs


====QA Build 509====
====Build 1035 – September 4 2:15 PM====
*Dev+ bug test
*Fix for being able to “take all” from nested containers on a lot.
*Fixed a bug that caused some deco lights to be missing a material when placed on a lot.
*Fixed incorrect visuals on many tamed upper tiered wolves.
*Crypt of the Avatar: Updated NPC conversations. Added compass markers for Miles’s Report quest.
*Fix display name for “Wooden Female Mannequin Guard 5-Pack”, “Belt of Zombie Skin, Common”.
*Fixed an issue with stacking items from loot rolls.
*Map updates.
*More fixes for tree removers.
*Brookside: Improved the compass marker that points to Samael when you’re supposed to “Meet Samael in Brookside.”
*Westend and South Fetid Swamp: Improved how the compass markers appear and disappear for Hammond’s spore quest.


=== [[Release 42|Pre-Release R42]] ===
====Build 1034 – August 30 11:15 PM====
====Build 612====
*Fix for new character creation errors showing only the character’s head.
*Windermere Charcoal “Grey” furniture is now “Gray” furniture.
*A fix for a performance issue that was introduced in PoTs.
*Changed “Durham Off-White” furniture to “Durham Gray” furniture.
*A fix for a dungeon point limit issue.
*Fixed issues with Path of the Oracle journal entries.
*A fix for a bug that would sometimes cause strange grass and flora to be in PoTs where it shouldn’t be.
*Hooked up siege functionality for player owned town Isle of Ghosts.
 
*Fixed issues with trainers and bankers not working in Spite, Owl’s Head, and Etceter.
====Build 1033 – August 30 1:00 PM====
*Fixed issue with Edwin in Soltown not opening the merchant window.
*Fixed issue with Gem enchants being too rare.
*Added siege visuals to overworld for player owned town Dawn’s Keep.
*Battle of Solace Bridge: Replaced Teleport to Friend scrolls with Teleport to Zone scrolls.
*Adjusted the size of oversized water plants throughout Hidden Vale to be smaller and scaled more consistently.
*Fix errors when placing a mannequin.
*Fixed invisible font bug (recipe book, journal, etc.)
*Fix POT merchant name issue.
*Fixed a typo in Sedgewick’s conversation in Solace Bridge Outskirts.
*Map: Changed the avatar position marker to be a better looking arrow.
*Ackerley, Filmore, Lord Langston, Sedgewick, and Sigourney all refer you back to Kinsey when you finish all their tasks.
*Despair – discovery and ambient audio pass, various spawn adjustments.
*Kinsey no longer suggests you help the farmer or alchemist if you are on (or have completed) their respective quests.
*Fixed issue with Ancient Dragons having incorrect color.
*Connections now exist between The Fall and Graff Gem Mines, Brittany Sewers, and Serpent’s Spine Mines with door teleporters instead of exit volumes.
*Fixed issue with not being able to tame the Elder Artic Wolf.
*Changes made to help prevent players from spawning inside the docks of many island player owned towns.
*Bug fix: Warlock chains were producing wayland’s loop when combined.
*Posted a note outside entrance to Kiln Cistern stressing the danger of the cistern in a way that ties in with the quest narrative.
*Fixed incorrect name when summoning Miniature Fire Elemental.
*Added eternal pattern to Leather Guard Armor
*Fixed display name issue with Shogun Chair, Haunted Yule Tree, Standing fish net.
*Player owned town merchant veils are now the correct color.
 
*Change the appearance of the mouse cursor when hovering over the character in the magic mirror or character sheet in order to indicate that the character may be rotated
====Build 1032 – August 29 5:30 PM====
*Change default character rotation in magic mirror to make it easier to see changes to hair styles and facial features
*Several fixes for decoration bugs.
*Water foam in Nightshade Pass no longer has a rectangular pattern.
*Disabled the incomplete Deco Palette feature as it is not yet finished.
*Changed the name of a note in Oracle Colossus.
 
*Made the elemental gate in Oracle Colossus harder to bypass without solving its puzzle.
====Build 1031 – August 29 10:30 AM====
*Name blacklist updated.
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 69! “How to Play” instructions and game update notes on Release 69 are available [https://www.shroudoftheavatar.com/?p=111632 here].
*Removed ambush mode for undead creatures on overworld map.
*Changed Solace Bridge Outskirts to eight players maximum.
*Highvale Tutorial exit marker now leads to the correct exit.
*Players who did not have their task cleared after talking to Lieutenant Corliss in Solace Bridge Outskirts about the utility hotbar can talk to her again to clear that task.
*Fixed typos in Garridon’s conversation in Solace Bridge Outskirts.
*Added a gathering quest to Filmore the farmer in Solace Bridge Outskirts.
*Known Issues
*Known Issues
:*An avatar’s body can go visually missing due to certain body-mesh adjusting equipable items. (e.g. Ring of Cuttlekin)
:*R65 Green Growth potion box not yet rewarded, will be added later on.
:*Interrupting sheet music with another song may result in the music breaking for remote clients listening.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the :*Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
:*Linux: Binding keys to the keypad’s period (.) key results in the key being bound to the keypad’s forward slash (/) key.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Linux: Playing on Fullscreen in desktop environments other than Ubuntu’s Unity (Gnome3, KDE, Cinnamon, etc.) may result in being unable to click on anything. If the client is started in windowed, then adjusted TO fullscreen, it may then work.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Grass will not always be cleared when using the roadway pavers, resulting in grass poking through. We are looking into a reliable solution to this issue.
:*Pets cannot follow players onto moving platforms.
:*Number keys do not activate hotbar skills if set to auto-hide from game settings.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
:*Avatars do not go back to idle animations after walking with an instrument being played.
:*Backgrounds may remain blurry after leaving conversations if resolutions are on lower settings.
:*The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R42 Instructions are yet in the game or Add On Store
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


====Build 610====
====QA Build 867 - August 27, 2019====
*Fixed a stuck spot in Verdantis.
*QA bug test
*Fixed floating trees in South Valeway.
====QA Build 862 - August 21, 2019====
*Localization updates.
*QA bug test
*Recipe for Moondial.
*Windermere sofa & chair setup and LODs.
*Clockwork creatures now have a chance to drop mechanical parts.
*Book patterns added to merchants.
*Steel in Etceter can once again be talked to.
*Fixed an instrument input bug that caused two notes to be played when only one should be played.
*Tools no longer appear lit on fire after multiple swings.
*Ice field no longer stops the avatar from moving while casting.
*Fixed Cleansing Rain damage type.
*Water will no longer count as cover.
*Linking malice entrance ambient audio to volume sliders.
*Enabled additional decoration rotation axis flag on Edvards notes.
*Instruments are now stored as soon as a harvesting interaction is started.
*Autumn Fairy Dress no longer clips through skin when dancing.
*Firedancer Leggings now reflect avatar skin color correctly.
*Fixed initial tutorial task not clearing when speaking to Arabella in Isle of Storms.
*Various mounted heads can now be placed on walls.
*Updated audio issues with Ducks.
*Fixed squirrel audio issues.
*Adjusted four-story greenhouse row home to fit on a 10×15 footprint.
*Made Copper Vile Chekan placeable as a decoration when stood upright.
*Douse can now be cast on allies.
*Adjusted collision for the keep-sized ornate moondial.
*Moved the Obsidian Chest in Dysborg Vault so it is no longer underwater.
*Removed explosion-like noise from fire burning.
*Perennial Coast Farmer Leggings are no longer the incorrect color.
*Avatar skin color no longer affected when wearing the Coconut Bra.
*Mohawk no longer sticks out of the Top Hat.
*Performance updates.
*Added crossbow recipes.
*Adjusted dungeon doorway piece collision to prevent stuck spots.
*Fixed a gap on the exterior steps of the Knight Founder village home.
*Fixed stuck spots in doorways of Knight Founder home.
*Fixed invisible Caretakers in player towns.
*Fixed stuck spot in 2-story elven row home.
*Fixed stuck spot in Viking town-sized stronghold player home.
*Fixed a dark triangle on the floor of the Elven city home.
*Navigation updated for the Pristine Gothic Mansion player home.
*Adjusted the Small White Crafting Sigil so that it rotates on its center axis.
*Turning cloth simulation off no longer causes equipped cloaks to bounce as you move.
*Fixed stats on cloth helm.
*Fixed stuck spots on the sides of some rope bridges.
*You can no longer get “too close” to the Oracle.
*Minor fix to Oracle dialog.
*Fixed recipe book visibility issues.
*Fixed an issue with talking with Stanley about Edvard in Soltown.
*Beatrice Arrondale, the estate merchant in Ardoris, will now respond to “buy” requests.
*Renamed “Guard Armor” to “Leather Guard Armor” items.
*Fixed a bug that caused the amount of focus consumed when using a glyph to be greater than the focus cost indicated in the tooltip.
*Added hinges to roof hatch of obsidian two-story row home.
*Removed two-way teleporter scripts from ladder pieces in Blood Bay.
*The decoration shop building in Central Brittany has returned, and the mounted heads within have been slightly rearranged.
*Fixed interaction on all bedrolls in Ferig’s Battle Camp.
*Fixed focus cost shown in skill tooltip.
*Long times for deck swaps has been fixed.
*Correctly positioned teleport targets for all ladders in the Lycaeum in Halls of Artifice (yes… ALL of them.)
*Inventory window now comes up automatically when interacting with bankers and public vendors only, not all merchants.
*Normalized and increased the length of the duration of most magic buffs.
*Updated navigation for Paladis Shardfall with better values, and it now encloses the entire area.
*Player level being significantly higher than a creature will no longer cause the creature to auto miss.
*Swapped locations of signposts in Forest 01 player owned town template, for Town Boundary 3 and Town Boundary 4.
*Added a discovery and a signpost in Mountain 01 player owned town template, to Town Boundary 4 location.
*Blocked interaction on potted plant ceramic bowls in island metropolis player towns.
*Added discoveries to Savrenoc Timberland, including all exits and several POIs.
*Defeating siege engineers and cabalists in sieges will now send messages to chat windows, letting players know how many of each type have been defeated.
*Kinsey in Solace Bridge Outskirts has you take her report to Stanley in Soltown after you tell her about the Ebon Dawn Ritual Master.
*Removed the Stanley quest that’s blocking the boat exit.
*Made the boat require the player be on the Path of Love (which happens as soon as Edvard crosses the bridge with you and you speak to him.)
*Chesterfield group of furniture updated.
*Added snow in Vertas to all of the tree houses, fixed palisade crashing through rocks, and flowers intersecting with candles.
*Utility bar glyphs will no longer use crazy amounts of focus when used out of combat.
*Character name blacklist was updated.
*Teleporting pets near the breakaway bridge in Verdantis Mines now behave correctly.
*Wooden pole torch decorations should now be able to be placed.
*Equipping the One Man Band instrument no longer makes hair pink.
*Grave Robber in Ruins of Ravensmoor was given the correct appearance and faction.
*To avoid confusion about enemy difficulty: targeting reticles are now more visible, added highlights around health bars, and name colors no longer change.
*Added an interactive seat to the Edwards armchair.
*Fixed LODs on the Black Leather Chesterfield Sofa.
*Fixed visual blue artifacts on Durham Chesterfield furniture icons.
*Changed Chesterfield furniture icons to match other furniture icons.
*Gavin and Laura in Kingsport will once again train players.
*Added contextual help for task list.
*Fixed an issue with Edvard’s gate not opening when unlocked in Blood River Massacre.
*Moved one of three crafting merchants in Brittany Wharfs from the book crafting shop to the nearby crafting pavilion.
*Improved readability of text in the chat window.
*Improved visibility of SotA Map in faded-out state.
*Removed grass that was floating off the side of a mountain in Novia.
*Changed the generic name for Hartley in Solace Bridge Outskirts from “Sullen Bandit” to “Outskirts Fence.”
*Updated Hartley’s conversation in Solace Bridge (and that of the Langston’s) to reference his new job.
*Hartley’s shack in Solace Bridge now unlocks if you use a key you can take from his corpse, rather than automatically opening when killing him.
*Known Issues
:*An avatar’s body can go visually missing due to certain body-mesh adjusting equipable items. (e.g. Ring of Cuttlekin)
:*Interrupting sheet music with another song may result in the music breaking for remote clients listening.
:*Text and visual elements of the Recipe Book may appear missing. The recipes should still work, however.
:*Linux: Binding keys to the keypad’s period (.) key results in the key being bound to the keypad’s forward slash (/) key.
:*Linux: Playing on Fullscreen in desktop environments other than Ubuntu’s Unity (Gnome3, KDE, Cinnamon, etc.) may result in being unable to click on anything. If the client is started in windowed, then adjusted TO fullscreen, it may then work.
:*Grass will not always be cleared when using the roadway pavers, resulting in grass poking through. We are looking into a reliable solution to this issue.
:*Number keys do not activate hotbar skills if set to auto-hide from game settings.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
:*Avatars do not go back to idle animations after walking with an instrument being played.
:*Backgrounds may remain blurry after leaving conversations if resolutions are on lower settings.
:*The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R42 Instructions are yet in the game or Add On Store
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 607====
=== [[Release 68]] ===
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 42! How to Play instructions and game update notes on Release 41 are available [https://www.shroudoftheavatar.com/?p=72576 here].
====Build 1027 – August 15, 2019 9:05 AM====
*Known Issues:
*Fixed display names for some tamed wolf pets.
:*An avatar’s body can go visually missing due to certain body-mesh adjusting equipable items. (e.g. Ring of Cuttlekin)
*Added two butterfly VFX decorations to crown shop.
:*Interrupting sheet music with another song may result in the music breaking for remote clients listening.
*Update for next set of vault items in crown shop.
:*Text and visual elements of the Recipe Book may appear missing. The recipes should still work, however.
:*Linux: Binding keys to the keypad’s period (.) key results in the key being bound to the keypad’s forward slash (/) key.
:*Linux: Playing on Fullscreen in desktop environments other than Ubuntu’s Unity (Gnome3, KDE, Cinnamon, etc.) may result in being unable to click on anything. If the client is started in windowed, then adjusted TO fullscreen, it may then work.
:*Grass will not always be cleared when using the roadway pavers, resulting in grass poking through. We are looking into a reliable solution to this issue.
:*Number keys do not activate hotbar skills if set to auto-hide from game settings.
:*Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
:*Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
:*Avatars do not go back to idle animations after walking with an instrument being played.
:*Backgrounds may remain blurry after leaving conversations if resolutions are on lower settings.
:*The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R42 Instructions are yet in the game or Add On Store
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====QA Build 508====
====Build 1027 – August 7, 2019 12:45 PM====
*Dev+ bug test
*Added many new mannequin poses to the crown shop, as well as Ornate Viking Crossbow.


====QA Build 506====
====Build 1026 – August 3, 2019 5:00 PM====
*Dev+ bug test
*Extend player vendor permission list from 10 to 30 max.
*Fix Tower (Village Home) crown shop screenshot.
*Fix Empty Land (Row Home) display name.


====QA Build 505====
====Build 1025 – August 2, 2019 1:15 PM====
*Dev+ bug test
*Added new portraits and paintings to the crown shop.
*Fixed bugs and confusing UI issues with house selection and default empty land or default row homes on lots.  It should now be easier and more obvious to switch back to the default home on a row lot.  Also updated display name and description for new crown shop item: Empty Land (Row Home) which allows removal of default row homes for empty land instead.
*Known Issue: Current vault item – Tower (Village Home) has incorrect store name and images.  Previously it showed Wizard Tower, now it is still incorrect and shows Tower (Town Home.)  The actual item purchased, which you can mouse over and click on for 3d preview, is correct.  This will be fixed correctly in another patch.


====QA Build 504====
====Build 1024 – August 1, 2019 2:20 PM====
*Dev+ bug test
*Fix issue with not being able to remove dungeon pieces in player created dungeons.


====QA Build 502====
====Build 1023 – July 31, 2019 12:50 PM====
*Dev+ bug test
*Added an option for lots under Manage Lot Access on the lot marker for “Strict Deco Move Permission” which you can use to restrict movement of decorations to be the same as their remove/modify permissions.
*Added permission list to player vendors context menu so that you can add characters who can list items.
*Malice: Improved method to activate exit portal after rescuing Sequanna. Switched the Spirit of Regret ghost with a ghostly woman.
*Optimization pass for Solace Bridge starting scene, Solace Bridge Outskirts, and Novia.
*Fix issues with trading a new empty container (such as a mannequin.)
*Fix issues with using wells and fountains in POTs.
*Crown Shop – Added Empty Row Lot deed. Note that to use this deed in the house selection UI, you need to select “Empty Row Lot” and not “Empty Lot” which should not be in the list – as this just uses the default row house.
*When dragging an item from a chest on a lot to the lot, the item is considered “placed by” the player who placed the container.
*West Sanctus Forest: Fixed an issue where some barbarians were misnamed “Trained Wolf.”
*Solania: Fixed issues with Merriweather’s “buy” response.
*Blood River Massacre: Fixed an issue where a second Edvard was spawning.
*Setup for August login rewards.


=== [[Release 41|Pre-Release R41]] ===
====Build 1021 – July 29, 2019 12:00 PM====
====Build 602====
*Fix for missing mannequin context menu when placed as a decoration.
'''May the Fourth''', 2017
*Fixed error when placing a cash register player vendor.
*'''Be''' they reset, renaming lot deeds will no longer create a blank entry.
 
*'''With''' the Virtue Cloak equipped, it is no longer invisible on male avatars.
====Build 1020 – July 28, 2019 4:15 PM====
*'''You''' can now adjust ocean audio SFX in Kingsport by using the volume sliders.
*Updated dungeon elves to not fight with other critters in the dungeon.
*Compass indicator is now brighter.
*Fix an error that could cause you to be unable to create a new character.
*Players can no longer enter Artifice via the waterways alongside the entrance.
*Fix issue with hotkey slots in combat.
*Wind and water droplet sounds in Highvale are now linked to volume sliders.
*Brittany Graveyard: Owen’s mausoleum now has a compass marker discovery location.
*Resurrect Creature no longer fails to resurrect pets.
*Sanctus Spine: Moved a problematic ore node to a location where it could be accessed.
*Fixed various issues with certain skills not being able to hit anything.
*Added error dialog when setting permissions on an item fails.
*Fixed an issue with Corpse Explosion where it would fail line of sight testing in certain situations.
*Desolis: Fixedn an issue where Anya would have sparkly hands but no quest to offer.
*Reduced the duration on the life attunement debuff from Tap Soul from 120 to 60 seconds.
*Ardoris: Improved compass markers when on the quest to speek with Shaaria’s friends.
*Fixed the spell fizzle rate on Fireflies to match other Lunar spells.
*Added a bulk update permissions method for items on a lot. While standing on the desired lot, in the chat window, type /BulkSetItemPermissions {kindred|trustee|owner|private} to set the “Remove or Modify” permission for all items placed by you on this lot to the desired level. For example, /BulkSetItemPermissions trustee. This command should be used sparingly and with caution, be sure you understand what it will do before using it!  It has similar restrictions as Property Manager updates, sending characters on the lot to the front and causing a reload, and a five minute timer on repeat uses.
*Added six new PVP artifacts to loot in The Fall.
 
*Updated stats on new Assassin’s Blade artifact to be even more PVP focused.
====Build 1019 – July 26, 2019 1:00 PM====
*Double clicking will no longer release your current target.
*Added mannequin recipes – sold by carpentry merchants.
*Some cloaks that appeared visually broken when worn are now fixed.
*Fixed issue with salvage incorrectly rewarding metal instead of wood in some cases.
*Known Issues:
*Battle of Solace Bridge: Fixed an issue where Charlotte had trouble passing through the gate.
:*The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
*Battle of Solace Bridge: Updated the journal entry that informs the player how to rotate their camera.
:*Some enchantment effects trigger visually 100% of the time instead of the expected 5% rate.
*Fix glyph charge counter.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Flower Bed A now correctly place-able.
:*Quick-keyword conversation selections do not work properly for localized text.
*Some fixes for various mannequin issues such as clothing and weapon holding.
:*It is possible to get into a bad conversation state if attempting to enter a new conversation before the last conversation’s UI window fully closes.
*Caverns of Skrekk: Fixed an issue where Krishach wouldn’t walk up the stairs during his escort. Also, added compass markers for that point in the quest.
:*Female avatar skin tones will sometimes not match properly on different parts of the body.
*Ardoris: Fixed typos in the responses of Ker the guard and Dheng Zhou the public vendor.
:*Chaotic Clone is not distracting enemies.
*Soltown: Emma the barmaid now refers to players by either “m’dear” or their character name.
:*Not all items listed in R41 Instructions are yet in the game or Add On Store
*Demig’s Battle Camp: The “barks” made by the guards now properly recognize the current state of the war.
:*Cloaks will often sort through the avatar’s body
*Crown Shop – Added potion packs of 6 and 12 potions of various types.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
 
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
====Build 1018 – July 25, 2019 4:00 PM====
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Fixes for R68 Subscriber rewards – to be awarded later today.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Lot Deeds cannot be purchased in Offline Mode
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 601====
====Build 1017 – July 25, 2019 10:30 AM====
*Fixed an issue with attachments not rendering during emotes.
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 68! “How to Play” instructions and game update notes on Release 68 are available [https://www.shroudoftheavatar.com/?p=110216 here].
*Ignite Weapon spell lights no longer persist after spell wears off.
*Release 41 emotes are now teachable.
*Fixed server errors related to duplicate door scripts in multiple scenes.
*Moved some resources in Artifice into non-quest scenario alongside hostile spawners.
*Patrol emotes for Sara Wells in Aerie have been updated – she will now properly pick her nose.
*Deleted strange woman from Kas Ruins.
*Stats on Thorn Bow are now similar to other reward bows.
*Lava and various fire sounds in Verdantis Mines have been updated.
*Fixed black and blocky foliage in Graff Gem Mines Entrance map.
*Corrected respawn rates for dragon and other hostiles in Southern Grunvald Barrens.
*Fixed sieges asking players if they want to restart a new instance once a siege is complete.
*Fixed sideways rugs in many scenes – the “Rectangle Rug (Black and Gold)” decoration may need to be removed and placed again by players.
*Large Ornate Cordovan Harp can now be placed on bottom floors.
*The account add-on of “Brown Nomad Hat” now rewards the correct hat in the bank.
*Known Issues
*Known Issues
:*The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
:*R68 Subscriber rewards are not being rewarded – these will be added a bit after the first patch.
:*Some enchantment effects trigger visually 100% of the time instead of the expected 5% rate.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Quick-keyword conversation selections do not work properly for localized text.
:*It is possible to get into a bad conversation state if attempting to enter a new conversation before the last conversation’s UI window fully closes.
:*Female avatar skin tones will sometimes not match properly on different parts of the body.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R41 Instructions are yet in the game or Add On Store
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Lot Deeds cannot be purchased in Offline Mode
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


====Build 600====
====QA Build 859 - July 24, 2019====
*Altered volcano VFX in Blood Bay, lava sprites with obvious bottom of texture were shooting into the air.
*QA bug test
*The tiphat emote no longer causes Virtue Cloak to deform.
====QA Build 858 - July 23, 2019====
*Bonesteel Crown and Heart of Sorrow are now repairable.
*QA bug test
*Intro song now plays before the intro movie.
====QA Build 856 - July 21, 2019====
*Corrected interconnectors linking to Etceter from Xenos and the Player Towns Ogygia, Brickceter, and Blue Rose Isle.
*QA bug test
*Leaving basements now longer redirects players into Sieges.
====QA Build 855 - July 19, 2019====
*Fixed highlighting of moused-over items in context menus.
*QA bug test
*Made the information popup dialog modal.
====QA Build 854 - July 18, 2019====
*Fixed collision errors on various props in Valhold, including the Moontower.
*QA bug test
*Stag Hat can now be masterworked and enchanted.
*Moondial size was slightly decreased.
*Separated Satyrs and Fauns and Kobolds into separate spawn groups in Elysium Mines.
*Conversation barks for Antonio in Spite have been updated.
*Hjama and Theodoric in Valhold now report their names correctly when asked.
*Fixed poor collision on large rock in Spectral Mines.
*Updated text confirmation popup on entering sieges.
*Fixed interactive note in Solace Bridge Outskirts.
*Turned on localized conversations again, and the keyword “hello” should now work.
*Removed door interest from several NPC spawners in Etceter to stop their obsessive focus on doors.
*New fur collared cloaks no longer stick to player legs.
*Added agriculture merchant in Brittany Fields who works the wheat field.
*You are no longer asked to hand in zero diplomatic notes for Korabar in Skrekk.
*Arvid Westerhold in Resolute will now offer to open the gate he is watching when greeted.
*Known Issues:
:*Many Release 41 emotes are not properly set to be teachable.
:*The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
:*Some enchantment effects trigger visually 100% of the time instead of the expected 5% rate.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Quick-keyword conversation selections do not work properly for localized text.
:*It is possible to get into a bad conversation state if attempting to enter a new conversation before the last conversation’s UI window fully closes.
:*Female avatar skin tones will sometimes not match properly on different parts of the body.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R41 Instructions are yet in the game or Add On Store
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Lot Deeds cannot be purchased in Offline Mode
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 599====
=== [[Release 67]] ===
*Fixed blank journal pages for quests and tasks which blocked progress in quests. No data was lost.
====Build 1013 – July 19, 2019 11:15 PM====
*Known Issues:
*Fix issue that was causing players to have to accept EULA and TOS on each login.
:*All UI buttons appear to be pressed while hovering the mouse over them.
 
:*Temporarily playing all conversations in English.
====Build 1012 – July 18, 2019 2:25 AM====
:*Many Release 41 emotes are not properly set to be teachable.
*Update for next round of Vault items.
:*The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
*Crown Shop: Added Ornate Steel Chest, Fancy Storage Shed, Large Fancy Pavilion, Small Fancy Pavilion, Angled Roof Greenhouse.
:*Some enchantment effects trigger visually 100% of the time instead of the expected 5% rate.
 
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
====Build 1011 – July 15, 2019 3:45 PM====
:*Quick-keyword conversation selections do not work properly for localized text.
*Fix issue that can cause new characters to get stuck in Battle of Solace Bridge.
:*It is possible to get into a bad conversation state if attempting to enter a new conversation before the last conversation’s UI window fully closes.
*Improve performance in Battle of Solace Bridge.
:*Female avatar skin tones will sometimes not match properly on different parts of the body.
*Disable Berserker’s Stance in the overworld due to various issues that it can cause.
:*Chaotic Clone is not distracting enemies.
*Fix an error that can occur with Chain Lightning.
:*Not all items listed in R41 Instructions are yet in the game or Add On Store
 
:*Cloaks will often sort through the avatar’s body
====Build 1008 – July 10, 2019 11:45 AM====
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
*Added Arctic Destroyer wolves to North Drachvald Spur.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
*Added Red Spiders to South Drachvald Spur.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Update terrain in Solace bridge starting scene for performance.
:*Some spell VFX do not play properly
*Fix issue with starting eye color in character creation.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Fixed some issues with Wedgie Siamese Cat.
:*Lot Deeds cannot be purchased in Offline Mode
*Fix small chained obsidian shard decos to be place-able again.
:*Rain and Snow is coming through the roof of some buildings
*Crown Shop – Added Disco Potion, Flesh Flayers, and Silver and Gold Telescopes to crown shop.
:*Some SFX are not properly tied to the sound volume controls.
 
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
====Build 1005 – July 4, 2019 2:30 AM====
:*Some cities are experiencing performance spikes
*Fixed KD ratios in leaderboards.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
*NUE Tweak: reduce health on zombies.
*Solace Bridge Outskirts: Put Heloise on a short walking path to keep her from wandering too far from her tent.
*Solace Bridge Outskirts: Ackerley’s zombies should no longer drop glands for players who have completed his quest to get him one.
*Shooter Fans: Removed Shooter fans from Brittany Alleys, Aerie, Resolute, and Soltown. (Players cannot start the associated quest, but those who haven’t finished it can still do so.)
*Graff Gem Mines: Replaced satyrs with kobolds. Some kobolds will be grenadiers. By default, more lanterns will be turned on throughout the scene.
*Crafting Quest: Fixed an issue with the quests to learn crafting; Edwin of Soltown, Bledig deCani of Resolute, and Gilda Metcalfe of Aerie accept Bolts of Cotton once again.
*Added some new drops to The Rise.
*Updated the Tartarus wave battle.
*Solace Bridge Outskirts: Improved appearance and construction of zombie ambush spawners. Improved responses and journal entries related to the Ballad of Bloody Bones quest. Updated barks for Mistress Valdis.
*Deep Ravenswood: “Beware” signs are now only near the entrances and point in the direction of the roads.
 
====Build 1004 – July 3, 2019 12:30 PM====
*Fixing issues with some city wall gates not working correctly.
*Leaderboard: Changing “Consumed” –> “Total Consumed” to avoid some confusion.
*Solace Bridge Outskirts: Improved how Kinsey detects the players current flags when deciding if they should receive the lot deed reward.
*Soltown: The appearance of this QuestData/compass marker now also requires the player to be in possession of Edvard’s notes and is blocked if the player has given Stanley the report from Kinsey.
*Ardoris: Improved QuestData/compass markers for Karden, Marbane and Samael.
*More fixes for thunderstorm VFX.
*Battle of Solace Bridge: corrected stuck spots, made ramp out of river before end bridge, better directed path flow out of Charlotte’s house.
*Brittany Alleys: Fixed a typo in Coffee Pirate’s conversation.
*Longfall Woods: Corrected issues with discovery markers in this scene.
*Resolute: Corrected the directions in the “Talk to the Orator” task.
*Options added to options menu: – enable/disable help for drag-and-drop to hotbar – enable/disable auto-attack
*Brittany Graveyard: Updated the compass marker label for the Caretaker.
*Soltown: Arabella’s triggers now act only for players who have finished the Isle of Storms.
*Resolute: Updated Laura Parker’s walking path to help keep her from wandering too far from her primary location.
*Solace Bridge Outskirts: Changed Preston’s “calm down” responses. Removed “help” keyword from Garridon’s “hello” response to avoid confusion between Kinsey’s need for help and his.
*Peasant clothes are now place-able as decos.
*Fix for typo in the Cat’s Grace ring.
 
====Build 1003 – July 1, 2019 10:30 AM====
*Oracle Confirmatory building: Changed door auto-closure from 5 seconds to 60 seconds.
*Battle of Solace Bridge: Fix stuck spot in gate.
*Battle of Solace Bridge: Fix issues where Charlotte would sometimes incorrectly respawned during escort quest.
*Solace Bridge Outskirts: Removed or hid some unnecessary keywords in guard conversations.
*Signal Fire prefab: Added better collision to base. Changed the ashes to be a material that doesn’t glow.
*Fix some graphical issues with thunderstorms.
*Add ability to set default state for lights on plots (right click menu.)
*Fixing the Elf Totem Tier 1 name to say Elf not troll.
*Made cannons be usable as POT decorations.
 
====Build 1002 – June 29, 2019 1:30 AM====
*Fixed up fishing and consumable leaderboard aggregation. Adding fishing and consumable leaderboards to the game.
*Add “Ranged Attack” skill to the tutorial trainer in Battle of Solace Bridge.
*The Rise: removed bogus torch.
*Skrekk: flipped tailoring table.
*Ruined Keep: Fixed minor z-position issues and Gate collision.
*Solace Bridge Outskirts: Fixed an issue where a compass marker wasn’t appearing for Sedgewick after Kinsey pointed you to him.
*Improve hotbar logic that determines whether the housing hotbar will be shown.
*Set decoration weight of construction set decoration items to 1.
*Brittany Estates – moved and shrunk spruce tree in brittany estates (was clipping into magic shop.)
*East Perennial Trail – rotated still.
*Fixed floating objects in Tartarus.
 
====Build 1001 – June 28, 2019 12:25 PM====
*Adjusted chandelier interact ranges in Twin Spires and Turreted Home.
*Added /fly as an alternate to /slew for Player Dungeon and POT owners.
*Added deco surfaces to Dungeon Stone Medium Two Entrance.
*Added deco surfaces to Dungeon Stone Small Room Two Entrance.
*A fix for chest permissions on plots.
 
====Build 1000 – June 27, 2019 11:55 PM====
*Fix an issue that caused part of Tartarus to be offset.
*Fix an issue causing Gust to work strangely when used on other players.
*You can no longer play sheet music while performing a combat skill.
*Added new “Classic Vendor” player vendor pattern to crown shop.
*The Hide Cloak option now properly hides hoods.
*Corrected stuck spot in Solace Bridge beginning scene.
*Corrected deco collision on small chained obsidian shards.
*Solace Bridge Outskirts: Added a “safety net” for players who earn the Banner of Love but somehow don’t receive it: they can say “banner of love” to Kinsey to get it.
*Fixed some water issues in Estgard Cenote area.
*Renamed stone dungeon 24×24 2 Entrance A to 3×3 for naming consistency.
 
====Build 999 – June 27, 2019 2:45 PM====
*Fix issues caused by Fishing and Multi Shot that would prevent you from playing the game normally after use.


====Build 598====
====Build 998 – June 27, 2019 10:30 AM====
*Crossbows can now be masterworked and enchanted.
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 67! “How to Play” instructions and game update notes on Release 67 are available [https://www.shroudoftheavatar.com/?p=109172 here].
*The Leaf Shield now has a chance for block and fizzle.
*Known Issues
*The Leaf Shield now works with the Reshape Shield recipe.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
*Fixed an issue with Offhand Attack where it would fail to find a target.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Increased the opacity of guild leader and party leader nameplate icons.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed an issue with the crossbow where it would not sheath properly.
:*Pets cannot follow players onto moving platforms.
*The NPC “Smelly Bob” now gives more detailed information about gaining the huzzah emote.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Troll defenses adjusted, they no longer have double resistances, and they are now very susceptible to fire and sun damage.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Moved sit targets closer to each other on the loveseat furniture variants.
*Fixed Flesh Flayer root attack.
*Increased the opacity of skill advancement mode icons.
*Now displaying “First Steps” help text as a window rather than as a HUD message.
*The Watcher enemy no longer has a massive nameplate and bark text.
*Made hotbar text and stats bold to improve readability.
*The size of the lich and titan statues have been increased.
*Owl’s Head crown merchant no longer slides around while sitting.
*Icons for Spider Eye and Spider Legs are no longer supersized.
*Adjusted stools in the bar in The Fall to improve stuck occurrences.
*Added audio mixer group to several door sound components.
*Pet level calculation adjusted.
*Hooked up proper decoration version to the Thorn Sword.
*Armor and weapon hit effects will no longer succeed 100% of the time.
*NPC merchants including bankers and trainers no longer open conversation mode by default.
*Fixed decoration placement issues with Spring Fountain w/ Candles.
*Fixed loud door sound caused by Drydock Pirate Galleon when scene is loaded.
*Tamed pet health increased slightly based on level.
*Fixed an issue with Piercing Breeze where it would damage the caster instead of the intended target.
*Fur Collared Cloaks now have consistent display names.
*Fixed an issue where sieges were not triggered correctly when entering Etceter from Novia.
*Tabletop Man’s Head and Tabletop Woman’s Head decorations have had their names and icons corrected.
*Player town “Grumpie Hermit’s Hide-a-way” changed biome from Swamp Island Swamp.
*Greatly increased chance for patterns from book salvaging (now 5x drop chance)
*Players can now leave Artifice once the quest is complete. (Players will no longer have the task to see Perri stuck on their task list, speak to Perri to clear this if you have been affected by it)
*Fixed “Manage Orders” tab quantity label in then player vendor UI.
*Fixed an issue where remote players might appear on a floor below their actual position (most commonly in player houses.)
*Reducing how much agro a pet owner gets based on the actions of the pets.
*The “Welcome Torch” is now repairable.
*Fixed audio issues with the Pirate Galleon player homes.
*Fixed seagull audio in the swamp.
*Temporarily playing all conversations in English.
*Updated some artifacts to be more compelling.
*Smoothed some hard terrain edges in Brittany Wharfs.
*Smoothed terrain in Nightshade Pass to alleviate stuck spots.
*Fixed visible backfaces in Serpent’s Spine Foothills.
*Fixed broken climbable roots in Verdantis Mines.
*Fixed pets being impacted by traps in Verdantis Mines.
*Blocked off non-playable areas in Verdantis Mines.
*Fixed getting suck on some stairs in the Lord of the Manor Keep.
*Fixed a non-interactive door in Solace Bridge Outskirts.
*Watered soil on Public Garden planting beds in Brittany and Aerie have been hidden.
*Multishot is now working as it did in Release 40 builds.
*Changed all localized conversations to English to fix broken merchants.
*Known Issues:
:*All UI buttons appear to be pressed while hovering the mouse over them.
:*Temporarily playing all conversations in English.
:*Many Release 41 emotes are not properly set to be teachable.
:*The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
:*Some enchantment effects trigger visually 100% of the time instead of the expected 5% rate.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Quick-keyword conversation selections do not work properly for localized text.
:*It is possible to get into a bad conversation state if attempting to enter a new conversation before the last conversation’s UI window fully closes.
:*Female avatar skin tones will sometimes not match properly on different parts of the body.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R41 Instructions are yet in the game or Add On Store
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Lot Deeds cannot be purchased in Offline Mode
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


====Build 595====
====QA Build 848 - June 26, 2019====
*Fixed bug in Artifice where one of the final task list entries may not be cleared if done out of sequence.
*QA bug test
*Fixed several typos and missed responses in Artifice and Xenos.
====QA Build 845 - June 25, 2019====
*Teleporter mages now have clickable answers in Eastreach Gap when asking whether or not you would like to pay their fee.
*QA bug test
*NPCs can no longer run through the gate in Verdantis mines.
====QA Build 843 - June 24, 2019====
*Meteor Shower now requires a skill of 40 in Fire Flies.
*QA bug test
*Fixed an issue where pipe smoke VFX was disconnected while sitting.
====QA Build 842 - June 21, 2019====
*Katana resting position now animates correctly.
*QA bug test
*A pass was made on player home and NPC building door sounds to connect proper audio mixers and correct spatial blending.
====QA Build 841 - June 20, 2019====
*Cotton Cloth Chest Armor sleeves are back to green color.
*QA bug test
*Gave pewter plates a similar look to other pewter items.
====QA Build 839 - June 19, 2019====
*Updated several chairs to help ensure NPCs sit properly within them.
*QA bug test
*Stag Hats are now brown instead of black.
*Players can no longer get into a bad state by casting a fishing line while jumping.
*Darkened skill tooltips background to make them more readable.
*Streamlined font settings of skill tooltips for a more appealing aesthetic.
*Restored collision to the fallen pillar over lava in Verdantis Mines.
*Fixed NPCs improperly leashing when dropping in on NPCs from above.
*Added a pit at the back of the prisoner cells in The Fall to allow players to suicide out of a stuck area if a friend cannot free them.
*Steel correctly clears the “Gain passage to Xenos” task list entry when ferrying players to Xenos. (Players with this task list entry can remove it by purchasing passage to Xenos from Steel again.)
*Many equippable decoration bugs were fixed.
*Fixed Ant Cloak sorting with cloth torso armors.
*Items equipped in the left hand will no longer be put away when sitting in a chair.
*Tabs with quantity text on vendor tabs polished.
*Localization errors corrected.
*Fixed dividers being transparent in right-click menu for decoration permissions.
*Darkened the crafting UI background for improved readability.
*Improved some of the NPC conversations and journal entries in Solace Bridge Outskirts.
*Fixed an issue with Resurrect Creature where it would not resurrect creatures.
*Changed Resurrect Creature so experience is only applied when successfully resurrecting a creature.
*Entrances into and within Artifice now work correctly.
*Removed chair interest from bartender Margot in Jaanaford and assigned random patrol path with emotes.
*Fixed a bug that prevented tamed creatures from being renamed.
*Fixed scrolling overflow bug in Bank Vendor List for “Locate Player Vendor Items”.
*Talking while having an offhand weapon equipped will no longer animate the left arm.
*Baron’s cloak (and other cloaks) now fit properly with bodice and yule bodice.
*Players will no longer get quest credit in Solace Bridge Outskirts for killing an Alpha Wolf when they kill a Beta Wolf.
*Fixed a sideways rug in Ardoris.
*Cut back hostile spawners in immediate vicinity of Cyannis in Highvale.
*Tweaked respawn rates and max populations for numerous spawn groups in Highvale.
*The reticle now shows in the overworld.
*Aether Aeronaut Helmet decorations no longer disappear when viewed at a distance.
*Darkened the quit UI background.
*Harvest town crier once again accepts mail and will reset your current task list.
*Emma the barmaid in Soltown will no longer accept Japeth’s poem more than once.
*The waist of both the Long and Short Skirt Bodices no longer have an uneven edge along the waist.
*Buff and debuff timer overlay is now visible.
*Fixed a typo in Ackerley of Solace Bridge Outskirts conversation.
*The Tavern Counter with Gate decoration can now have other decorations placed on it.
*Players who arrive in Xenos from booking passage with Cpt. Steel in Etceter now properly appear at the docks.
*Interactive teleporters no longer send players to random locations.
*Adjusted spawners and patrol paths in Ardoris for Issan the Guard.
*Players and NPCs in Xenos should now sit in the proper locations on the benches within the Hall of Boreas.
*Modified keys on the piano and lute no longer cause notes to repeat.
*The damage volume in the “poison room” of Chillblain’s has been adjusted to only affect those standing in the water.
*All fountain decorations now require a full surface for placement.
*Fixed a visual bug on “Buy More Slots” button in bank UI.
*Improved responses from Filmore in Solace Bridge Outskirts to “hello”, and added one for “undead.”
*Adjusted where the beta wolves walk in Solace Bridge Outskirts to help keep them attackable.
*Added additional “hello” dialogue for Lord Langston in Solace Bridge Outskirts that relates to whether or not you have the painting he seeks.
*Chest gear with mend effect will now only work 1 in 20 times as designed.
*Giant arrows in Ardoris have been removed.
*Known Issues:
:*The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
:*Some enchantment effects trigger visually 100% of the time instead of the expected 5% rate.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Quick-keyword conversation selections do not work properly for localized text.
:*It is possible to get into a bad conversation state if attempting to enter a new conversation before the last conversation’s UI window fully closes.
:*Female avatar skin tones will sometimes not match properly on different parts of the body.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R41 Instructions are yet in the game or Add On Store
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Lot Deeds cannot be purchased in Offline Mode
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 594====
=== [[Release 66]] ===
*Fixed an NPC keyword bug that caused keywords to alternate between highlighted and dimmed while scrolling.
====Build 995 – June 19, 2019 12:15 AM====
*Emotes for leanback, leanright, and leanleft now echo in chat when used.
*Solace Bridge Outskirts: Fixed an issue where Kinsey wasn’t giving the lot deed at the same time as Stanley’s report. Added a self-fix for players who didn’t get the deed, by saying “deed” to Kinsey.
*Tesla towers now linked to audio sliders.
*Added logging to help diagnose an error on login.
*Fixed stairs collision in 4-story Wood & Plaster Row Home.
*Added Ornate Dragon Bow to Crown Shop.
*Linking ambient nature sounds in Kas to audio sliders.
*Added Huge Pirate Galleon Homes (Keep sized) to Crown Shop.
*Fixed shininess of Copper Chainmail Armor.
*Linked fire in Verdantis Mines to audio sliders.
*Fixed opacity of equipment status icons on HUD.
*Fixed pressed state of equipment status icons.
*Fixed issue with Brown Fur Hat recipe producing wrongly named item.
*Made Fire Elementals immune to fire again.
*Added missing crossbow recipe to carpentry merchant.
*Removed catapult-breaking audio because it’s already broken.
*Fixed interactivity of torches found in Rhun Ruins and other areas.
*Wolves no longer playing idle sounds during walk animation.
*Fixed visual bug on cancel button in housing lot tax payment UI.
*Fixed misaligned hatch in Lord of the Manor home.
*Music sheets no longer have invisible backsides.
*Many navigation fixes to prevent NPCs from getting stuck descending hills.
*Sigil Fur Cloaks are no longer missing “fur” in their names.
*Increased Armor decay and decreased weapon decay.
*Increased the effectiveness of Meteor Shower.
*Revised the quest related to Fresh Zombie Olfactory Glands in Solace Bridge Outskirts.
*Adjusted collision on the Tansu Chest.
*Player name highlighting in chat was polished.
*Banana Tree LODs no longer rotate the plant.
*Making ghosts less nasty by reducing magic resistance and also armor.
*Fixed seams in sewer kit pieces.
*Adjusted dungeon kit pieces in Dysborg Ruins to help NPC AI navigation.
*Made a pond in Solace Bridge Outskirts deeper to better allow for fishing.
*Color updated on Chainmail Copper Vest.
*Fixed position of discovery for North Drachvald Spur in Novia.
*Sigil Fur Cloaks icons have been updated to match their items.
*Party member now receive loot notifications when someone uses “take all”.
*Fixed patrol functionality on mushrooms in Serpent’s Spine Mines.
*Improved the collision along the river running alongside Vertas in Novia.
*Fix for mushroom walk being too fast.
*Changed merchant in Owl’s Head carpentry shop into a carpentry merchant.
*Added discoveries in Brittany Sewers for exits to Serpent’s Spine Mines and The Fall.
*Fixed an issue with idle stance while having the lute equipped.
*When resurrecting a pet, the pet no longer comes back at full health but with an empty health bar.
*A rock in Solace Bridge Outskirts no longer has missing collision.
*Leveled the terrain beneath an outhouse in Solace Bridge Outskirts.
*Lutes now correctly play guitar notes instead of harpsichord notes.
*Lute strings can now be played quickly as well as letting them ring out.
*Cornucopias can no longer be taken from Halls of Artifice.
*Players will now play the correct animation while lying on the left side of a bed.
*Fixed an issue with wands not getting moon attunement enchants.
*Fixed container interactivity on the standard-backpack decoration.
*Fixed the sorting of vendor inventory by weight.
*Fixed the pivot point of bloody trophy rabbit and trophy arctic wolf wall decorations.
*Fixed an issue with the Stag Mask not being able to be masterworked/enchanted.
*Slightly reduced the value of animal head hats.
*Corpse Explosion will now only work 3 times per corpse.
*Reduced cooldown time on Corpse Explosion since it now has limited fuel.
*Added Corpse Explosion to the 100%-return-on-untrain list.
*Fixed a bug that prevented range from being displayed in combo skill tooltips.
*Added all death tree skills to the unlearn list.
*Moving Attunement effect curve to be more powerful than initial release but slightly less steep than R40.
*Redid Paladis Shardfall navigation meshes in an attempt to improve player pathing to resources.
*All pavers now require a full surface to be placed on, they can no longer be placed to hang partially off what they are placed on.
*Fine White & Gold Upholstered Furniture Set can now be claimed.
*Fixed an Artifice quest bug that allowed players to exit the scene prematurely.
*Ackerley in Solace Bridge Outskirts will now accept a Fresh Zombie Olfactory Gland even if you weren’t on his quest when you obtained it.
*Known Issues:
:*The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
:*Some enchantment effects trigger visually 100% of the time instead of the expected 5% rate.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Quick-keyword conversation selections do not work properly for localized text.
:*It is possible to get into a bad conversation state if attempting to enter a new conversation before the last conversation’s UI window fully closes.
:*Female avatar skin tones will sometimes not match properly on different parts of the body.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R41 Instructions are yet in the game or Add On Store
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Lot Deeds cannot be purchased in Offline Mode
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====Build 593====
====Build 993 – June 14, 2019 1:15 PM====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 41! How to Play instructions and game update notes on Release 41 are available [https://www.shroudoftheavatar.com/?p=71534 here].
*Fix bug that caused max health for players to be reduced.
*Known Issues:
*Ardoris: Fixed issues with lingering compass markers related to “Black Arrow” quest.
:*Female avatar skin tones will sometimes not match properly on different parts of the body.
*Solace Bridge Outskirts: Fixed an error that occured when Kinsey was giving players the report for Stanley and the lot deed.
:*Chaotic Clone is not distracting enemies.
*Crown Shop – Added Lord British 2019 Birthday Cake
:*Not all items listed in R41 Instructions are yet in the game or Add On Store
*Crown Shop – Added Front-Clasped Death Adder Cloak and Death Adder Cloak
:*Cloaks will often sort through the avatar’s body
*Crown Shop – Added Large and Huge Disco Ball
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
*Crown Shop – Added Giant Pirate Galleon Homes (known issue: Crows nests do not support decoration due to extreme height – will be fixed in a patch.)
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
*Crown Shop – Added Ruined Furniture Set
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*POT A’doe Trunalor: Upgraded to Municipality from Town.
:*Some spell VFX do not play properly
*Solace Bridge Outskirts: Fixed an issue with the version of Kinsey’s “report” response that should give players a replacement report.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Lot Deeds cannot be purchased in Offline Mode
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


====QA Build 494====
====Build 992 – June 11, 2019 6:15 PM====
*Dev+ bug test
*Changes to improve NPC and pet response times.
*Added some resurrection ankhs to Tartarus.
*Brightbone Pass: Increased amount of wolves and bears in the area.
*Fix bug that allowed skills not marked as “Utility” (such as Dash) to be used from the Utility Hotbar during combat.


====QA Build 492====
====Build 991- June 8, 2019 12:15 AM====
*Dev+ bug test
*Locking a taming caller to inventory will prevent taming over a current pet, otherwise, you can do so again.
*Ardoris: Saying “hello” to Tanya Cumpston after completing the black arrow quest will clean up lingering tasks for “grandfathered” players.
*Improve pathfinding for medium crocs.
*Tartarus polish and updates.
*Leaderboard fixes.
*The Fall: Converted lich room to wave battle.
*Fix chat UI initialization bug that caused word bubble icons next to conversation keywords to be invisible when the conversation window opens.
*Scale conversation window such that its size is constant relative to the screen (no longer dependent on resolution).
*Brookside: If you completed the Grand Tour but have a lingering task to talk to the Brookside automaton, it will now properly clear when you talk to that NPC.


====QA Build 491====
====Build 989 – June 7, 2019 11:30 AM====
*Dev+ bug test
*Fix issue with UI being too small at high resolutions – which undoes a fix from yesterday for now “Fixed an issue where dragging windows on high resolution monitors would cause them to get offset from the cursor.”
*Devotional Caretakers: Fixed typos in conversation responses.
*Player-Owned Towns: Town Criers in these locations will no longer misrepresent that they can accept undelivered mail.
*Town Criers: Binding for the first time once again awards the player with an amount of gold instead of opening a mail trade window.
*Fix hotbar issue that caused the wrong hotbars to be shown for a while after changing scenes.
*Isle of Storms: Added a method to remove the “Go to New Britannia” task if it lingers due to a bug.
*Deep Ravenswood: Removed problematic collision from a large chain and rebaked the NavMesh.
*Ardoris: Added a “love” response for Shaaria Barista’s conversation.
*Solace Bridge Outskirts: Fixed puddle with collision.
*K’rul: Fixed stuck spot.
*Solace Bridge Outskirts: Fixed water collision issue.


====QA Build 490====
====Build 988 – June 6, 2019 2:05 PM====
*Dev+ bug test
*Taming improvement – don’t allow an existing pet to be over-written by another when taming a new pet.
*Fixed an issue where dragging windows on high resolution monitors would cause them to get offset from the cursor.
*Snowy Mountains Road Encounter: Improved the path grid in the lower-elevation areas.
*Made T15 Boar 25% larger.
*Harvestable resources now all glow and pulse correctly. Includes: Granite Clay Coal Salt Brimstone Crystals Coconuts Oysters Garlic Pumpkins Nightshade Dragonscales Trees (trunk)
*Battle of Solace Bridge: Edvard’s last “hello” response now allows you to use the exit boat and includes the teleport scroll rewards. A second (nonfunctional) boat was added for Edvard’s later use.
*Solace Bridge Outskirts: Kinsey now walks on a short waypoint path. Removed incidental guard NPCs from bivouac. The zombies on the ramp up to the bivouac no longer spawn in “ambush” mode. Fixed issues in various conversations.
*Battle of Solace Bridge: Completely removed Charlotte’s combat barks.
*Solace Bridge Outskirts: Ensured Kinsey was attached to her waypoint path.
*Battle of Solace Bridge – lowered floating pumpkin vines
*Crypt of the Avatar – fixed gap in wall
*Shuttered Eye Interior – moved chests from wall so lids don’t clip


====QA Build 489====
====Build 986 – June 5, 2019 5:45 PM====
*Dev+ bug test
*Point West: Improved how the local devotional caretakers conclude the “Kill Nefario” task in ther conversations.
*Peacock feather is now visible on female version of Hustler Hat
*Grannus Colossus: Increased probability of T15 wolf
*Fixed a variety of issues with some new tamable creatures.
*Resource Nodes: Fixed issues with unreachable resource nodes.
*Improved feedback for failure to use skills in some cases.
*Solace Bridge Outskirts: Fixed an issue where Kinsey wasn’t always awarding a quest flag simultaneous to the corresponding reward.
*Solace Bridge Outskirts: Fixed an issue where Kinsey pointed players to Lord Langston even if they already were on or completed Langston’s quest. Fixed an issue where offering to “help” Filmore wouldn’t clear Kinsey’s related task. Fixed a typo in one of Julie’s responses. Added “Quincy” response for guards.
*Solace Bridge Outskirts: Added a trigger volume that helps clear lingering “Use WASD…” task.
*Battle of Solace Bridge: Fixed typos in Edvard’s responses.
*Desolis: Lingering “Return Sketchbook to Owner” tasks should now automatically clear.
*Owl’s Head: Fixed an issue where Myra’s tasks wouldn’t always clear.


====QA Build 487====
====Build 985 – June 4, 2019 4:00 PM====
*Dev+ bug test
*Fixed an issue that could cause the game to hang when loading into scenes in offline mode.
*Reduced focus cost for high tier pets.
*Oracle: Fixed an issue to allow her to once again display your status of the Virtues.
*Owl’s Head: Improved how a task completes when saying “help” to Wycliffe.
*Fixed various issue with mouse cursor state when using reticle mode.
*Jaanaford: Updated Jenna’s journal that sends players to Kiln to mention you “shouldn’t exclude anyone.”
*Soltown: Evans the guard now wears “waterfront” style armor as befits a guard from north Perennial Coast and Harry the guard now wears red-colored armor because he likes that color.
*Arabella: Arabella is no longer marked with Stanley’s quests. Also, she has idle animations now include reading and writing.
*Solace Bridge Outskirts: Improved Sedgewick’s responses regarding his trade window.
*Fixed problem with Heraldry Polearm not displaying heraldry correctly
*Malice: Changed Samael’s dialogue to match up with the ring being his wife’s (and doesn’t mention a boy anymore).
*Desolis: Updated the quest data for the “Obsidian History”/logbook quest from Elara Solastar and Wynston Haevia to have a full set of compass markers, and to ensure those compass markers disappear when the quest is over.


====QA Build 485====
====Build 984 – June 1, 2019 2:15 AM====
*Dev+ bug test
*Alpine Encounter – Added T15 Polar Bear.
*Various leaderboard fixes.
*Fixed issue with taming Scorpions resulting in wrong creature.
*Battle of Solace Bridge: Fixed skeletona with bad display names. Improved journal entries and hints.
*Fixed a bug in one artifact recipe and added all new artifacts to loot bundles as very rare drops.
*Swamp Road Encounter: Fied an issue where a resource node was inside a poison field.
*Forest Road Encounter: Added elements to help NPCs not walk in campfire.
*Highvale Outskirts: Removed a gate that was blocking access to several monastery rooms.
*Hilt Fortress: Ensured the high-tier spiders are only in the default/multiplayer scenario and not the solo/quest scenario.
*East Sanctus Forest: Corrected spawn locations (were several discoveries flagged as ‘north entrance’)
*Forest Road Encounter: Fixed an issue where NPCs were sometimes running into the campfire and hurting themselves.
*Scene: Soltown – removed tree that was clipping into houses.
*Aerie: Henry Steel and Reunan LeFavre have returned to their respective homes.
*Starter Scenes: Added fix to clear lingering “Tell Anais About Watcher” task.
*Increased spawn rate of new T15 Scorpion in Northwest Blackblade Mountains.
*Solace Bridge Outskirts: Kinsey now awards the lot deed reward at the same time as the banner of love for those receiving them for the first time.


====QA Build 483====
====Build 982 – May 30, 2019 9:20 PM====
*Dev+ bug test
*Leaderboards are now accessible under the window selector button.
*Fix hustle emote display name.
*POT Fairytale: Created new Holdfast in Novia between Soltown and Solace Bridge.
*Earthquake will now cast faster with earth spec as in the description of the spell.
*Fixed incorrect decoration setup for Colorful Mallard Duck.
*Fix ballroom dungeon room display name.
*Fix pink floor in ballroom dungeon room.
*Added flipped Ornate Tavern Counter to crown shop (has issue with ?? appearing in display name, will be fixed.)
*Added disco ball decoration to crown shop (has issue with ?? appearing in display name, will be fixed.)
*Battle of Solace Bridge: Removed Charlotte’s combat barks. Fixed typos and wording in various starting conversations.
*POT Chateau du Lys: Removed incorrect interconnection teleporters.
*Hilt Interior – Added T13 and T15 Spiders
*Ulfheim – Added T10 Arctic wolf
*The Fall – Added T15 red spider


=== [[Release 40|Pre-Release R40]] ===
====Build 981 – May 30, 2019 10:30 AM====
====Build 587====
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 66! “How to Play” instructions and game update notes on Release 66 are available [https://www.shroudoftheavatar.com/?p=107682 here].
*Player Town “Home Shop” decoration building is no longer invisible.
*Known Issues
*Visual updates to the Wood Duck.
:*When learning the “Hustle” emote, it will incorrectly say that you learned the “Calm Down” emote.
*Fixed various server and client exceptions.
:*Previous vault items that were taken out of rotation were accidentally included in build 981, this will be corrected and they will be removed again in a patch.
*Server logging messages were added.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
*Known Issues:
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Chaotic Clone is not distracting enemies.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Not all items listed in R40 Instructions are yet in the game or Add On Store
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Cover System is not applying to magic spells
:*Pets cannot follow players onto moving platforms.
:*Some of the Obsidian Cabalist abilities are still placeholder
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Some NPCs are not holding items correctly (mugs, brooms, etc.)
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Cloaks will often sort through the avatar’s body
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Lot Deeds cannot be purchased in Offline Mode
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 586====
====QA Build 838====
*Fixed an issue with the stun camera effect where it would render incorrectly and cause errors.
*QA bug test
*SotAMap window can now be resized to smaller sizes.
====QA Build 836====
*SotAMap will now be hidden when in conversations with NPCs.
*QA bug test
*SotAMap now fades if not hovering over or being interacted with.
====QA Build 834====
*Fixed Chain of Elemental Power recipes that were consuming rings.
*QA bug test
*Added a spawn delay for the daemons in the catacombs.
====QA Build 833====
*A fix for combat not correctly interrupting runes when stunned.
*QA bug test
*Known Issues:
====QA Build 832====
:*Chaotic Clone is not distracting enemies.
*QA bug test
:*Not all items listed in R40 Instructions are yet in the game or Add On Store
====QA Build 831====
:*Cover System is not applying to magic spells
*QA bug test
:*Some of the Obsidian Cabalist abilities are still placeholder
:*Some NPCs are not holding items correctly (mugs, brooms, etc.)
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Lot Deeds cannot be purchased in Offline Mode
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 585====
=== [[Release 65]] ===
*Fixed bad texture stretching on River Birch SpeedTree trunks on Isle of Storms and elsewhere.
====Build 979====
*Avatars now play Flame Arrow charge and fire animations while running.
*Allow shogun lamps to be rotated
*Fixed the position of where avatars sit on chairs.
*Fix issue with camera collision in Shogun Five Story City Home
*Fixed an issue with crafted longbow and elven woodwind longbow losing their visuals.
*Fix some spawn issues in multiple scenes.
*Fixed a bug where an avatar’s arm is too stiff when attacking with 1-handed blades.
*Fix decoration contest trophy that had turned into a fishing trophy.
*Enemies should no longer get stuck on the fallen tree in Forest Siege overworld entrance.
*Instrument and equipped melee weapon no longer both visible while playing instruments.
*Prevent lich spawning in Sieges when Cabalists spawn.
*Fixed an issue that would prevent players gathering water from a fountain on a lot if fountain was set to private.
*The Night Step ability will now be greyed out if the player is over encumbered.
*Edvard in Solace Bridge will again prompt you if Charlotte Gray is too far away from you to get credit for saving her.
*“Auto Decline Duels” game option no longer requires a map change to be recognized.
*Fixed an issue that could allow players to access restricted homes via resurrection ankh.
*Added bottom-floor decoration surfaces to the Lord houseboat town-sized player house.
*Fixed non-textured desert backdrop mountains in scenes throughout Novia and Hidden Vale.
*Remote game clients no longer lose combat functionality after being stunned.
*Robert Villines in Blood River will no longer try to speak to you and end the sequence while you are still in combat.
*Artifact instruments will no longer break stealth.
*While work continues on the New User Experience, help entries now display more text in old-style windows to be less intrusive or overwhelming.
*MML song files can now be heard and observed by remote players.
*Whirling Blades plays the correct animation for 2-handed swords again.
*Target selection and leashing improved.
*Main menu and character screen backgrounds have been updated.
*Fixed flora in Artifice Entrance map to prevent it from rendering completely black on initial map load.
*Corrected errors with player town Magic Shop NPC buildings.
*After auto-declining a duel you can now participate in another duel.
*Known Issues:
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R40 Instructions are yet in the game or Add On Store
:*Cover System is not applying to magic spells
:*Some of the Obsidian Cabalist abilities are still placeholder
:*Some NPCs are not holding items correctly (mugs, brooms, etc.)
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Lot Deeds cannot be purchased in Offline Mode
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 584====
====Build 978====
*Fixed collision on a canopy in Vauban Pass.
*POT Silverdale Market: Upgraded to Town from Crossroads Village.
*Added strafe animations for combat running with bow.
*POT Twin Traders: Added interconnection wagon with POT Knight’s Watch.
*Updated bow weapon idle animations.
*Fix some placement issues with treasure map B.
*Updated rotation bow weapon file.
*Remove some unnecessary starting items from newly created characters to help with confusion and overload.
*Optimized asset loading time.
*Changed tooltip text color for “no value” and “no trade”.
*Updated alignment of bow shooting animations.
*Added a 6-pack of Shogun Lanterns to crown shop.
*Offline crafting now works.
*Added a 3-pack of small obsidian shards to crown shop.
*Toned down the joker-face smile on the female giggle emote.
*Cleared grass from a player lot in Brittany Alleys.
*Linked audio in the obsidian forge to the correct mixer.
*Fixed some floating items in Blood River Massacre.
*Setting proper crafting flags on Cabalist Boots, now set to blacksmithing.
*Fixed VFX problem where flaming hands charge effect would last too long after igniting weapon.
*Fixed an issue with the ballet outfit incorrectly dropping a pattern.
*Removed a floating crate in Blood Bay.
*Fixed collision on dead mushroom men.
*Updated loot on Temna.
*Fixed crash on Linux and OSX when loading into player town Iron Gate.
*The missing skeleton from the airship in Blood Bay has returned from the ether.
*Devotionals tooltips updated to note “dramatic” increase in siege possibility when placed.
*Mounted animal head decorations are now closer to the walls they are placed on.
*Fixed the position of chandeliers in Wizard Tower player home.
*Adjusted a rock’s collision in Brightbone Pass.
*Adjusted stairs collision in Small Old Keep player home.
*Fixed an issue where getting interrupted via damage could cause you to lose the ability to cast skills.
*Restored lights on Star Citizen Airship player home.
*Removed schedules from crown merchants in Central Brittany.
*Fixed a ladder that can be lowered for multiplayer in Kiln Cistern.
*Fixed a bug that prevented staves from being masterworked.
*Fixed loom attachment animations.
*Fixed a typo in the Ring of Cat’s Grace artifact.
*Created decoration versions of Khopesh and Obsidian Sword.
*The knighting emote can now be used with 1-hand blades, 2-hand blades, 1-hand bludgeons, and 2-hand katanas.
*The Autumn Fairy Dress can now be equipped with leg equipment.
*Fixed a stuck spot on the fireplace in 4-story stone row house.
*Quest and tutorial tasks that trigger from double clicking objects in the world will now also work by dragging the item to yourself to take them.
*Updated NPC AI navigation in Solania.
*The description of clearing a player’s current tasks at a town crier clearer has been made clearer.
*The side quest to find a missing report in the Crypt of the Avatar now correctly has an evaluation of danger appropriate for the monsters found within. (Note that this is a 5-skull tier dungeon and exploration of the dungeon is entirely optional for purposes of story completion.)
*Removed a bench that was intersecting the decorative planter in front of the bank in Broochash.
*Fixed a stuck spot in Serpent’s Spine.
*Sivals Fel in Ardoris will no longer try to give out spare Necropolis Keystones.
*Fixed an issue with incorrect placement for the Ornate Rusted Iron Fence corner piece.
*Fixed an issue with keyword display for shine caretakers in Fortus End.
*NPC wisps seen while you are dead no longer have small black circles in the middle.
*Updated visuals for wood duck wings.
*Fixed a bug in the crafting UI that prevented the % chance to succeed from being shown when an item had a long name.
*Samael now knows his left from his right within Necropolis.
*Fixed corn turning black.
*A delay was added when meeting Edvard with Robert in Blood River so he doesn’t wander off to open the gate in mid conversation.
*The weight on Blank Sheet Music was decreased to .1 from 1.
*The Oracle Orb of Obliteration is operational again.
*Increased the damage on environmental fire effect areas.
*Targeting will no longer choose the best target last.
*The angle for targeting will now be taken into account less for calculation of best targets.
*Fixed the visuals for watered soil within the agriculture system.
*The “Large Ornate Cordovan Harp” and “Ornate Kettle Drum” instruments now have the correct display names.
*Update to Spring Fountain w/ Candles for sorting issues.
*VFX from water elementals now renders correctly.
*Fixes for many tasks that were not clearing correctly. For more info on how to fix tasks that were bugged previously, please see this forum thread: https://www.shroudoftheavatar.com/forum/index.php?threads/tasks-not-completing-more-info-collecting-same.85359/
*Torches in Bloodbay now have the correct flame and smoke VFX.
*Attempted a fix for smokeheart and smokehearts emote visuals.
*Night Vision now correctly modifies ambient light levels for scenes that use the Color ambient mode.
*Fixed a typo with Alaina Post’s keyword set in Ardoris.
*Fixed some issues with the dread rabbit. Your hearty slap on the back reward awaits! (You will need to kill the dread rabbit again to register credit.)
*Fixed a possible issue with taking Charon’s ferry to Malice from Spite.
*Added keyword hints to Eileen’s request for money in Braemar.
*The light spell orb no longer appears behind the coals of blacksmithing stations.
*Known Issues:
:*Night Step is not functioning properly.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R40 Instructions are yet in the game or Add On Store
:*Cover System is not applying to magic spells
:*Some of the Obsidian Cabalist abilities are still placeholder
:*Some NPCs are not holding items correctly (mugs, brooms, etc.)
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Lot Deeds cannot be purchased in Offline Mode
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 583====
====Build 977====
*Added decoration surface to the deck above the balcony in the Lord Founder boat home.
*Another fix for picking up world items.
*Removed cloned-scene message in North Drachvald Spur from scene information.
*Fix some issues with Snowy Mountains Road Encounter.
*Fixed tooltip text colors for damage-over-time and debuff effects (now red instead of green)
*Fix broken add-on store link in Bank UI for bank slots to point to in-game Crown Shop instead of website.
*Adjusted stairs collision in Rustic 3-story water village home.
*Fix for Arx Draconis dragon statue.
*The growth rate on the top floor of the Ornate greenhouse row home has been increased.
*Added support for upcoming 12 month subscription reward title.
*Fixed decoration wall surfaces in the Shogun lighthouse.
 
*Cleaned up stairs collision in 2-story Blue Tile Roof row house.
====Build 976====
*Fixed some width disparities in large roadway pavers.
*Fix for an error that could occur during AoE attacks.
*Updated Elementals to use new resistances system, this fixes an issue with Sand Elemental resistances.
*Fix for network sync of some spawners.
*AI navigation in Nightshade Pass updated.
*Fix for picking up items in the world.
*Changed the biome, owner, and interconnections for “Isle of Xee” player town.
*Added Turreted City Home to Crown Shop.
*Devotionals now contain a tooltip to describe that they increase the frequency of siege attacks.
*Isle of Storms, Battle of Solace Bridge, Solace Bridge Outskirts: Improved conversations, journals, NPC barks, QuestData and compass markers, placement of world objects, and the manner in which Kinsey points players to nearby quests.
*Fixed boulders with missing collision in South Broken Road.
*Battle of Solace Bridge: Edvard no longer requires the player to have a certain bow in order to conclude his escort task.
*Toned down smoke VFX and made smoke more consistent on some torches and braziers.
*POT Wizards Rest: Upgraded to Town from Crossroads Village.
*Updated visuals for the Medieval Carved Table and the Fancy Writing Desk.
*Snowy Mountains Road Encounter: In the Naughty Brat scenario, fixed an issue where the “great threat” message activated when the players entered the scene instead of when the final wave appeared.
*Removed schedule from master subterfuge trainer Birko Babbage in Ardoris.
*Fix attack ranges on some creatures.
*Assigned a tai chi schedule to Jeffrey Post in Ardoris.
*Moved flesh flayer spawner in Dysborg Ruins away from a tree limb.
*All fire within the keep in Battle of Solace Bridge now does damage.
*Deleted duplicated spawners for NPCs in Brittany Sewers that were popping up behind walls.
*Internal logging messages updated.
*The Vile Crossbow will now register as a ranged weapon instead of a blunt weapon.
*Known Issues:
:*Night Step is not functioning properly.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R40 Instructions are yet in the game or Add On Store
:*Cover System is not applying to magic spells
:*Some of the Obsidian Cabalist abilities are still placeholder
:*Some NPCs are not holding items correctly (mugs, brooms, etc.)
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Lot Deeds cannot be purchased in Offline Mode
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 582====
====Build 973====
*Ant Cloaks have knitted textures again.
*Fixed some issues with toggling cursor mode due to loot and chat window interactions.
*Changed collision on the Mace so it can be placed vertically.
*Change nameplate text color for corpses to grey so they are easier to differentiate.
*Fixed a SotAMap bug that would load the overworld map before loading the proper map.
*Isle of Storms: Trimmed length of some responses and journal text of Arabella.
*Linked the volume of the ocean in Port Graff to volume sliders.
*Fixed disappearing boulder in Vauban Pass.
*Attempted a fix for incorrect LODs on the banana tree.
*Death audio should now play for kobolds.
*Fixed ferry boat teleporter in Ardoris to prevent player from teleporting ankle-deep into the dock.
*Fixed an overly reflective material on Kobold bench.
*Adjusted LODs on kobold statue.
*Eliminated floor seam in Deep Ravenswood to prevent enemies from falling through floor.
*Fixed NPCs that are holding the Katana to now hold it correctly on their shoulder.
*Adjusted NPC building collision for better AI navigation.
*Updated several walls in Nightshade Pass and Desolis to stop NPCs from moving through them.
*Positioned spawners in Deep Ravenswood to better help prevent stags and does from getting stuck in a tree.
*Moved an elemental off a rock to keep it from getting stuck in Northern Grunvald Barrens.
*Moved a problematic ore node in Brightbone Pass so it can be mined.
*Fixed a bug that prevented the target’s name color from changing when the Animal Charm skill is used.
*Fixed an issue in Central Brittany where the crafting trainer, crafting merchant, and bankers would end up teleporting out of position.
*Adjusted collision on garden shed to prevent decorations from being placed in walls.
*Fixed cabalists spawning into the siege after reconnect.
*Geometric Stained Glass Oil Table Lamp icon now matches the lamp itself.
*Adjusted stairs collision in stone 4 story row house.
*Confetti Egg throw emote now has a basket in the other hand.
*Removed non-functional duplicate doors from village-sized tower player house.
*Made the Longsword weapon decoration able to be placed in a vertical position.
*Fixed an issue that prevented the Spring Fountain w/ Candles from being placed near the edge of a lot.
*Reduced the frequency that Player Towns with devotional decorations will come under siege.
*Known Issues:
:*Night Step is not functioning properly.
:*Chaotic Clone is not distracting enemies.
:*Not all items listed in R40 Instructions are yet in the game or Add On Store
:*Cover System is not applying to magic spells
:*Some of the Obsidian Cabalist abilities are still placeholder
:*Some NPCs are not holding items correctly (mugs, brooms, etc.)
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Lot Deeds cannot be purchased in Offline Mode
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 581====
====Build 972====
*The Fishing Supply Merchant by the docks in Brittany Fields will no longer run back and forth haphazardly.
*Fix issue with some attacks from larger creatures not working correctly.
*Egg Baskets no longer stack in inventory.
*Increasing the cull distance for the telescope.
*Elder Elven Mage Robes visuals fixed.
*Improvements for Phoenix boss battle.
*Added some collision to alien plants in Rhun Ruins.
*Removed intro video.
*Added ‘Bottom Floor’ decoration surface to boat player houses.
*Fixed significant decoration placement issues in pirate galleon player house.
*Fixed some beds in Central Brittany.
*Fixed missing ladders in Lord of the Manor Keep.
*The Cabalists have been empowered!
*Fixed a bug that allowed party nameplates to overlap the HUD task list when a party member was in a different scene.
*Pure Black Dye no longer appears faded on Epic Cloth Helm.
*Updates to the names of Geometric Stained Glass Oil Lamps.
*Added common loot bundle to chest in Crag Foothills.
*Smoke VFX now appears to correctly emerge from Soltown Inn’s chimney.
*Fixed the position of Small Old Keep player house on lots.
*Added fire damage to furnace in Caverns of Skrekk and added collision to eliminate stuck spots within.
*Set water trigger in Ardoris Sewers to move with water visuals.
*Wizard Tower player house bottom floor decoration layer is now working properly.
*Adjusted stairs collision in blue-tile roof 4 story row home.
*Set default of floor oil lamp to the “on” state.
*Set default for Frosted Glass Floor Lamp to the “on” state.
*Fixed bench in Xenos to prevent player from clipping through bench while sitting.
*Grounded a floating mandrake resource node in Savrenoc Stronghold.
*Adjusted stairs collision in shingle roof 3 story row house
*Fixed an exception with the Magic Mover user interface.
*Fixed a note that was crashing through a barrel in Kiln Cistern.
*GrandMaster/apprentice buffs will no longer stay active when the Grandmaster leaves the instance.
*Fixed some issues with Roadway/Walkway Paver recipes.
*The “nearby players” window now updates properly.
*Known Issues:
:*Night Step is not functioning properly.
:*Chaotic Clone is not distracting enemies.
:*All 8 Cabalists are showing up in Sieges instead of their numbers being based on celestial alignment.
:*Easter Baskets are invisible during /tossconfettiegg throw emote
:*Not all items listed in R40 Instructions are yet in the game or Add On Store
:*Cover System is not applying to magic spells
:*Some of the Obsidian Cabalist abilities are still placeholder
:*Some NPCs are not holding items correctly (mugs, brooms, etc.)
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Lot Deeds cannot be purchased in Offline Mode
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 579====
====Build 970====
*Fixed a bug that caused Grandmaster/Apprentice buffs to remain applied when the grandmaster logged out.
*Fix cursor toggling for deck swap and combat bars.
*Dion in Kiln will give players the Blackblade Pass key this time, really, we promise.
*Some wave/control point spawn fixes.
*Matched up color values to help obvious avatar skin seams.
*Fix Pet Status UI.
*Fixed decoration surfaces in obsidian row houses so that wall paintings cant crash through molding.
*Obsidian shard decos can now be placed in non-pvp scenes.
*Fixed material settings on Baron and Knight Servant decoration pet faces.
*Increasing the bear spawns in Ulfheim.
*Made collision adjustments to NPC buildings in some houses with interiors.
*Added slider in options to adjust LOD Bias.
*Elven Mage Robe skin color no longer changes when equipped.
*Update on phoenix boss battle.
*Big red flowers no longer missing collision.
*Added Fancy Bastard Sword, black sun cloak, and blue cypress trees to crown shop.
*The default state of lights is now “on” in armor shops.
*Leg-Equipped items no longer visible on armor where they should be hidden.
*Wood duck visuals improved.
*Fixed the pivot point of Wagon Wheel rug to resolve decoration placement issues.
*Floral stained glass lantern decoration now defaults to “on” state.
*Adjusted the stairs collision in Viking Three-Story Stronghold player house.
*Horse eyes have returned to normal.
*Ballet chest piece no longer shows clothing from underneath.
*Adjusted the stairs collision in 4-story obsidian row house.
*Fixed an issue that would prevent using any runes or sheathing weapon during combat.
*Lights in wall and floor torches no longer wiggle around too much (which caused shadows to dance around too quickly)
*Corrected a typo in the conversation for Shaaria Barista in Ardoris.
*All beds in Braamar should now work correctly.
*Celestis NPCs should now be able to pass through the front door of the magic shop.
*The liches in the Deep Ravenswood ruins should no longer spawn or be trapped inside any world objects.
*Elven Elder Mage Robes sleeves are fixed.
*Earth Elementals in all Elysium Mines locations should properly attack players when they get in range.
*NPCs should now be able to walk through all large gaps in Etceter Crag Mines breakaway walls.
*Fixed Cabalist effect field issue.
*Fix for Female Elven Elder Mage body skin mesh renderer error
*Fixed spawn protection icon.
*Fixed tooltips on cabalist debuff area-of-effect spells.
*Fixed an issue with the Cabalist Nefario.
*Fixing some terrain textures that were spamming error messages in some scenes.
*The target for entering Hidden Vale from Moors of Northshore has been moved slightly south.
*Updated missing collision in Xenos.
*The devotional shrine caretakers Jephthah and Natara in Northwood now have responses when asked about each other.
*Ornate Elven Mage Staff decoration flag corrected.
*Guards in Owl’s Head no longer display a “guard” title, which was redundant with the “Guard” included in their names.
*The visual style of Epic Leather Armor was restored.
*Corrected a typo in the warning posted at the Soltown graveyard.
*Leather Kilt and Clockwork Armor Chest no longer make the avatar’s torso disappear.
*Reduced the glossiness mountain material on Novia.
*Additional polish on Rhun Ruins waterfall.
*Made climbable vines in Necropolis visibly clear so players can get out of that part of the cavern.
*Fixed some collision errors in Nightshade Pass.
*Items named with “Kobold Fence” are now instead named “Kobold Steel & Stone Fence”
*“Ballet Outfit Feet” is now “Ballet Pointe Shoes”
*“Ornate Kobold Chain Sword” display names are all now “Ornate Chainsword”
*“Ballet Outfit Legs” and “Ballet Outfit Chest” are now “Ballet Tutu” and “Ballet Leotard”
*Typos for “satry” fixed to “satyr” on topiaries.
*Updated Vile Shield with better icon.
*Valhold merchants now offer a valid reply when asked if they need help.
*Enemies in all Verdantis Mines locations should properly attack players when they get in range.
*Added a few colliders to keep player camera from moving outside of submerged tunnel ramp in Ardoris Sewers.
*Fixed a missing oracle in Brittany.
*Fixed an issue that could occur when hitting escape to cancel a rune.
*Known Issues:
:*Night Step is not functioning properly.
:*Small Old Keep and Wizard Tower have some issues with decoration placement that cause decorations to disappear.
:*Chaotic Clone is not distracting enemies.
:*All 8 Cabalists are showing up in Sieges instead of their numbers being based on celestial alignment.
:*Easter Baskets are invisible during /tossconfettiegg throw emote
:*Not all items listed in R40 Instructions are yet in the game or Add On Store
:*Cover System is not applying to magic spells
:*Some of the Obsidian Cabalist abilities are still placeholder
:*Some NPCs are not holding items correctly (mugs, brooms, etc.)
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Lot Deeds cannot be purchased in Offline Mode
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 577====
====Build 968====
*Male and female Cabalist wearable robes are now fitted correctly.
*Reduce wind on trees during storms to improve visuals.
*Eye bulge clipping during character creation has been fixed.
*Add an assignable hotkey option for “Target Pet” to select your primary pet.
*Missing collision on palisade walls in Kingsport has been added.
*Fix a spruce tree that had improper brightness at various distances.
*High-level creature weapon loot added.
*Fixed name inconsistencies for Back-slung Ornate Harp.
*Kobold Champion in Skrekk Test of Courage instance now displays the proper nameplate.
*Some AI error fixes.
*Kobolds in Skrekk should now make some noise.
*Adjusted collision for elven greenhouse to allow for more lenient decoration placement inside.
*Ghost Corpion is transparent again.
*Fixed a bug that caused hints and help messages in the chat window to appear in the wrong order.
*Fixed a decoration wall surface in Stone 2-story Keep w/ Corner Turret village home, decorations no longer go through wall.
*Fixed Kobold Statue level-of-detail meshes.
*Fixed stray geometry crashing through ceiling in Owl’s Head NPC Building.
*Added a context menu option to clear a locked glyph in the combat hotbar.
*Female avatar legs no longer disappear if wearing leg armor along with the Short Skirted Satin Bodice.
*Ornate Elven Longbow shaft is no longer rotated incorrectly when equipped.
*Walls now block the camera correctly in the Wizard Tower.
*Founders Cloaks no longer appears all white.
*Male-avatar hand finger-spacing was updated.
*Turned shadowcasting off on windows of Greenhouse deco.
*Playing sheet music from the chat command /play now works properly.
*Shadow will no longer be rendered while stealthed.
*Duck models updated.
*Brown Suede Sofa sitting position was updated to not sit so far forward.
*Grammar fixes for some task list entries.
*Ornate Elven Mage staff is now usable as a decoration.
*Fixed stair ramp colliders in Viking two story stronghold village home.
*In the Battle of Highvale, Edvard no longer stands as close to the gate (thus fixing conversation issues in some situations)
*In the Battle of Highvale, Nena’s initial request correctly registers as a task.
*Avatars can once again talk with NPCs that have a required response.
*Lord Demig is no longer invisible in Caverns of Skrekk.
*Introduced new guard models for Ferig and Demign
*NPC in Harvest now holds his staff correctly.
*Fixed airship wheel that was missing a material in Blood Bay.
*Fixed an issue where on-and-off states for Geometric Stained Glass Floor Lamps did not affect level-of-detail meshes.
*Made on-and-off states more obvious for Frosted Glass Floor Lamps.
*The player is no longer stopped when talking.
*Carved Oak Furniture recipes are now teachable.
*Scrolling the camera all the way in no longer blurs the screen.
*Missing icons for pavers, fountains, and other decorations added.
*Fixes for some transparent grass.
*Adjusted a few crafted item values based on ingredient cost.
*The Obsidian Crown Alchemist merchant in Aerie no longer goes off duty.
*The Fishing Supply Merchant in Brittany Fields by the docks will no longer run back and forth haphazardly.
*Most merchants in Brittany Fields now have a small-but-comfortable wander area.
*Fixed interaction on door in Brittany Sewers.
*Corrected compass orientation in Brittany Sewers and several other underground scenes.
*Fixed some ladders sometimes not being able to be traversed by NPCs and pets.
*Fixed missing Vile Shield mesh.
*In Harvest, the names of Aldis Adisson and Dagmar, Bjorn’s Wife, now correctly update after you learn them.
*Fixed player being blown through wall from rockslide in Serpent’s Spine Mines.
*Material updates for good equipment.
*New tiling patterns to enhance materials.
*Extended the water trigger in Metropolis Island Player Towns to prevent players from falling through the ocean before zoning out via the east exit volume.
*Corrected location of exit discoveries in Metropolis Mountain Player Towns and removed erroneous south exit discovery.
*The Cabalists themselves are now personally leading their sieges into battle!
*Water in Blood River Massacre is no longer invisible.
*Made corrections to transparency material on tree walls .
*Missing materials on fences in Spite added.
*Added missing water into Brookside.
*Resolution increased for generic fabric and leather textures.
*Known Issues:
:*Easter Baskets are invisible during /tossconfettiegg throw emote
:*Not all items listed in R40 Instructions are yet in the game or Add On Store
:*Cover System is not applying to magic spells
:*Some of the Obsidian Cabalist abilities are still placeholder
:*Some NPCs are not holding items correctly (mugs, brooms, etc.)
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Lot Deeds cannot be purchased in Offline Mode
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 576====
====Build 967====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 40! How to Play instructions and game update notes on Release 40 are available [https://www.shroudoftheavatar.com/?p=70390 here].
*South Boundless Forest: Added more enemies to all areas of this scene. Barbarians may now be accompanied by Stag allies.
*Known Issues:
*Increasing a skill will no longer cause the cursor to show when in reticle mode.
:*Obsidian Cabalists are not yet appearing in the Sieges
*Ardoris: Added “ask” keyword in “help” for both Samael and Kardan Marbane to better direct players to hiring one or the other. Added small improvements to both conversations, including fixing typos.
:*When doing the chat command to play sheet music (/play), the first sheet music in your inventory listed alphabetically will play instead.
*Turn off IL2CPP for Windows to see if it caused increased crash rates.
:*Water is invisible in some scenes
:*Some textures are appearing pink in some scenes
:*Demig and Ferig NPCs are invisible
:*Easter Baskets are invisible during /tossconfettiegg throw emote
:*Not all items listed in R40 Instructions are yet in the game or Add On Store
:*Cover System is not applying to magic spells
:*Some of the Obsidian Cabalist abilities are still placeholder
:*Some NPCs are not holding items correctly (mugs, brooms, etc.)
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Lot Deeds cannot be purchased in Offline Mode
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====QA Build 479====
====Build 966====
*Dev+ bug test
*Fixed an issue where /pet would not invoke the pet emote.
*Random Encounters: Increased the pause times for friendly NPCs walking on the waypoint path in the center of these scenes.
*Aerie: For the “Harcourt Drumplemouth” quest, adjusted how players acquire the loan forgiveness notes to ensure only players on the quest can collect them.
*POT New Fawn: Upgraded to Town from Crossroads Village.
*POT Chateau du Lys: Upgraded to Municipality.
*POT Verat Chaos: Upgraded to Municipality from Metropolis.
*POT BloodMark: Added interconnections with Crossroads and Crossroads Alleys.
*Another attempt to fix /datafolder command.
*Fix for Cypress trees being unplaceable.


====QA Build 478====
====Build 965====
*Dev+ bug test
*Fixed an issue with the reticle mode not being restored after looting a corpse.
*Fix issue with extra NPCs spawning in some cases (such as Scouts in Hills Siege Encounter).
*Isle of Storms: Oracle conversation updated to direct players only to path of Love, as we work to improve the starting experience on other paths.
*Fix issue that would cause NPCs to sometimes end conversations too early and interrupt quest progress.
*Soltown: Fixed an issue where the crafting trainer would sometimes provide a “hello” response when opening the training menu.
*Fixed an issue where visuals would not show up for the Torpor skill.
*Fixed an issue where certain skills would not affect certain targets.
*Added some new items to crown shop: Cypress trees, back-slung instruments, Aether Amplifier Backpack, Shogun furniture.
*Etceter: For Avitas the harbormaster, created a fallback response for “hello” to accommodate outliers with unusual flags who need to turn in the black iron ore to him.
*Ardoris: The students of Virtue once again appear as themselves.
*Aerie: There should no longer be two of Zoe Cornelly in her shop.
*Control Points: Fixed an issue with control points that prevented the final wave from respawning over and over.
*Highvale: Fixed an issue with tutorial.


====QA Build 477====
====Build 963====
*Dev+ bug test
*Fixed an issue where stacked decoration would inherit the wrong scale.
*Fixed an issue where the sky visuals would rotate incorrectly with player movement.
*Fixed issue with Lava Fish Food recipes not on merchant.
*Spectral Peaks: Tweak spider encounter.
*Braemar: A journal entry for the “Kelly Hayward” quest that wasn’t archiving has been fixed.
*Fix bug that caused an unrelated list item to be selected after a drag+drop of other items from the same list.


====QA Build 476====
====Build 962====
*Dev+ bug test
*Fix issue preventing advancement in Chillblain’s.
*Added Wood Pulp to Milling Refinement Recipes.
*Fixed incorrect duration on some effects for Anomalocaris Surprise.
*Fixed an issue where the heal over time from Elysian Illumination would not be displayed in the combat log.
*Fixed an issue where effects would never be removed from decoration pets.
*POT Brittany Fort: The compass for this POT is now set to “default” orientation.
*POT Jade Valley: Moved the teleport balloon to POT Castle Anthrax to the opposite side of the bridge.
*Fix more networking issues with spawners.
*Southern Grunvald Barrens: Converted dragon fight to a wave battle that starts with scavengers and reduces the wait time between complete resets.
*Noreach: To match the boats on Novia, added teleporter boats to connect with the docks at Mud and Dysborg Ruins. Added corresponding teleporter boats within Mud and Dysborg.
*Fix bug that caused brewing cask “Add Item”/”Remove Item” permissions to be “?None?”
*Augmented Leather Gloves now are the correct colors on female and on deco.
*North Majestic Forest: Updated spawners to encourage better respawning.
*When another player scales a deco and updates it on a plot, others in scene should now see scale correctly change.
*Add eternal pattern to Krampus mask.
*Fixed incorrect icons on Tabletop Matriarch/Woman Bust


====QA Build 474====
====Build 961====
*Dev+ bug test
*Fix an issue that was preventing loading in to some basements and player dungeons.


====QA Build 472====
====Build 960====
*Dev+ bug test
*Desert Encounter: Fixed an issue where the “great threat” message in the Atavist encounter was appearing too early.
*K’rul: This scene is now correctly labeled as a Tier 8+ scene.
*Northwest Blackblade Pass: This scene is now correctly labeled as a Tier 6+ scene.
*Paladis Passage and Equitas Passage: Players entering Hilt Fortress from these scenes will now have a choice between two doors: one to the default/multiplayer version of the scene and the other to the “Vermilion Lens” quest version.
*Optimized some dungeon pieces for navmesh building.
*Fix issue where some machines would report incorrect expiration times for store items.
*Toned down and harmonized colors on Traveler Wagon, which is also now dyeable, fixed UVs on inside of Traveler Wagon.
*Owl’s Head: Updated the conversation for Mary and Henry in the College of Arms to account for the existence of our current Heraldry system.
*Added shrink belt to store ‘Faerie Belt’ .
*Toned down colors on Jester Outfit, make Jester outfit dyeable, Made edges of Jester Mask metallic gold.
*Made Jester Wand and Staff dyeable to be consistent with other jester items.
*More work to improve wave spawners.


=== [[Release 39|Pre-Release R39]] ===
====Build 959====
====Build 572====
*Fixed issue with completing quests that require item turn-in.
*Fix gustballs not reacting properly to gust.
*POT Castle Anthrax: Switched to Swamp Island 01a from Swamp 01a. Changed interconnection teleporters with Jade Valley to balloon. Updated POT Jade Valley.
*Dungeon Rooms – add deco surfaces to marble halls and ancient stone halls.
*Heraldry chest no longer clips off edges of heraldry image.
*Fix issue where player dungeon monsters would sometimes behave like neutral NPCs.
*Dungeon encounter 3 will now be convertible.
*Adjusted control points and various wave spawners.
*Fixing names of Challenge dungeon encounter rooms so they are distinguishable from deco versions.
*Tier 5 and 6 totems will now only require 2 totems to craft instead of 4.
*Blood River Massacre, Battle of Highvale, Battle of Solace Bridge: Fixed an issue in each scene where an object was causing errors.
*Isle of Storms: Fixed an error that was happening when the Oracle tried to give a book to players she had already given it to.
*Added deco surfaces to blue and green ancient stone chapels.
*Add progress message while generating nav-mesh during the load screen for player dungeons.
*Fixed /datafolder command.


====Build 571====
====Build 958====
*Artifact instrument buffs now end properly.
*Noreach: Fixed typos in Sigrunn’s conversation and journal entries.
*Fixed an issue where nighttime was too dark in some situations.
*Vertas Pass: Fixed an issue where the Mages of Mystery in this scene weren’t properly remembering the names of players.
*Add-on store button in game now directs to the correct web address.
*Blood River Outskirts: Fixed a typo in one of Valinia’s “hello” responses.
*Starting emotes now available to trial users.
*Owl’s Head: Fixed issues with some of Thomas Strongbeard’s conversation responses.
*Trial users can now open treasure chests and breakable containers that are not on property lots.
*K’rul: Rotated tailoring stations to be usable.
*Aerie: Fixed floating rocks.
*Upper Tears: The length of each wave of the battle was extended to a minimum of 2 minutes.
*Kingsport: The sign for the warehouse at the docks now has an image on it.
*Dungeon Room – Blue Marble Pool – added more deco wall surfaces.
*Xenos: Tent no longer incorrectly rendering collision with missing material.
*Blood River Forest: Fixed missing material.
*Set some decorations to not scale-able that were not intended to be.


====Build 568====
====Build 957====
*Fixed broken access to playable area in Wynton’s Folly.
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 65! “How to Play” instructions and game update notes on Release 65 are available [https://www.shroudoftheavatar.com/?p=106293 here].
*Pet scorpions and companions will now register cover properly.
*Known Issues
*Adding [Visitor] flag to free trial players.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
*Temporarily updated wealthy non-Perennial Coast merchant to use non-wealthy appearances.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Trial account messaging from server.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Riei no longer has double magic resistance.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed a Player Town weapon shop NPC building.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


====Build 567====
====QA Build 830====
*Fixed a bug that allowed some row lots to be set to “empty lot.” They will no longer be empty and will use the default row house for that lot.
*QA bug test
*Property Manager UI now shows “Default Row House” instead of “Empty Lot” if using the default row house for a lot.
====QA Build 829====
*Guards at the front gate to the solo instance of Skrekk are now talking to one another and will acknowledge your having clearance to pass.
*QA bug test
*Fixed an issue with Devotionals that was causing performance issues in some towns.
====QA Build 828====
*Rumors say that Riei Firefeather has risen from the ashes as a more powerful foe with new effects.
*QA bug test
*Torc’Dawl the Broken has leveled up from all the adventurers he has slaughtered.
====QA Build 827====
*Accepting and then un-accepting a trade no longer prevents trade completion.
*QA bug test using IL2CPP
====QA Build 826====
*QA bug test
====QA Build 825====
*QA bug test


====Build 566====
=== [[Release 64]] ===
*Fixed an issue with the female avatar’s ghost where it would not animate the upper body.
====Build 952====
*Fixed a stuck spot in North Drachvald Spur.
*A few dungeon encounter rooms will now drop loot, such as Kobold and Troll, the other rooms will drop loot in a coming patch.
*Fixed a stuck spot in Ulfheim by raising terrain around rock crags.
*Crown Store purchase random buffs have been expired and turned off.
*Deleted some trees that were obstructing a player lot boundary in Central Brittany.
*Ground pound will now apply the correct slow.
*Fixed several stuck spots in Upper Fortus by adding collision cubes, raising terrain, and adjusting rock meshes.
*Fix invisible object at entrance of troll encounter player dungeon room.
*Devotionals now preserve their blessing state on scene change.
*Fix some exceptions in player dungeons that were causing monsters to be unresponsive.
*Devotionals now give small, medium, or large blessings for towns of 1-10, 11-20, and 21+ claimed lots. Both time and values are set.
*South Shattered Hills: Fixed an issue by removing erroneous terrain objects that were causing players to be unable to harvest or properly engage in combat.
*Plugged a stuck crevice in Deep Ravenswood with a rock.
*Fixed Bonesteel Crown / Dread Artifact VFX
*Reduced some overly large textures in Xenos.
*Fixed a crash when using shield of the wicked king and Shield of Air.
*Shield of Air will still give attunement but will no longer convert health damage into focus damage while shield is in use.
*Removed the excessive glow from weapon props in player town weapon shop buildings. Also revised remaining props, including adding a smelting station.
*Making the Anti-Aliasing toggle great again.
*Fixed a bug that prevented a newly equipped tool from being displayed in the inventory list.
*Added Ornate Post and Roper Water Fence to crown merchant.
*Adjusted sound levels between phonograph and town music.
*Devotionals now correctly replace the oldest blessing when adding a new one.
*Steam trap in K’rul now linked to volume slider.
*K’rawl watcher enemies can no longer go through a ceiling in the hallway.
*Removed and Incorrect message when ransoms resolve.
*Fixed the Oracle in player towns not responding in some cases.
*Fixed camera and player position when talking to player town Oracles.
*Mind Wipe no longer places Glyphs on cooldown.
*Fixed a bug that prevented the guild UI from updating properly when a player’s rank within the guild changed.
*Fixed a bug that may have caused context menus to be unresponsive in some situations.
*Fixed an issue with Chain Lightning where it would fail on uneven ground.
*Fixed an issue with weapon trails where they would not properly get turned off when sheathing your weapon.
*Fixed an issue with Corpions, Lich Fighters, and Shock Monkey Alpha that caused them to register most attacks as behind cover.
*Fortified Cloth Gloves no longer broken on male avatars.
*Lord’s Cloak no longer appears invisible.
*Fixed an issue with crafted shields not being able to be reshaped.
*Fixed a Masterwork/Enchant UI window resize bug.
*Clockwork creatures no longer run at low health.
*Fixing locks no longer breaks an entire stack of keys.
*Added Ornate Water Platform to Water Home Crown Merchant.
*The water at the bottom of the pit in the Caverns of Skrekk now does poison damage instead of fire damage.
*Treasure chests in Caverns of Skrekk no longer refresh themselves.
*Duel messaging added.
*Fixed lights triggered by switches.
*Fixing loot location for all mushrooms.  Also fixed XP rewards for higher tier mushrooms.
*Updated the collision for most of the Hills Siege scaffolding.
*Fixed both exit discoveries for K’rawl.
*K’rawl monsters no longer walk through walls.
*Added an ankh to interior of K’rul shock monkey arena and expanded spike trap coverage within.
*Fixed several wheel switches throughout K’rul that had erroneous delays or missing actions.
*Fixed a K’rul switch which once interacted with would not correctly set its states for other players entering the scene.
*Incremented max population for T10 spiders in Necropolis Barrens and added a few T9 spiders; increased respawn rates slightly for both.
*Poison will now scale in duration based on the player’s level in Poison Weapon.
*Players should now be able to select enemies and objects normally in Resolute Sewers.
*All waypoint-based emotes in Restless Woods now have a minimum and maximum time.
*Fixed locations where players could get themselves stuck on support beams in Basement scenes.
*Fixed error spam with NPCs interacting with beds, chairs, and catapults.
*Fixed NPCs walking on top of catapults.
*Fixed stuck location on stairs of Ornate Greenhouse Four-Story (Row Home).
*Fixed problems with placement of floor decorations in the 2, 3, and 4 story Shogun Row Houses.
*The stealthed shock monkey is no longer invisible after death.
*Deleted a Central Brittany tree that was invading a player lot.
*Fixed some issues that were preventing proper placement of Tall Ivy Covered Stone Fences.
*Removed a duplicated Bell Tower building from Central Brittany.
*Took out extra left arm toss on flowerleap emotes.
*An Upper Fortus ladder is now functional.
*Tooltip performance updated.


====Build 564====
====Build 951====
*Fixed some asset errors and warnings in the Battle of Solace Bridge scene.
*Player dungeon monsters should now grant experience when killed. Loot is still not dropping but we will get that fixed soon.
*Adding more information to the error log.
*Fixed visual issues with Krampus Mask.
*Fixed the nameplate wobble! Nameplates are no longer parented to the camera.
*Disallowed trap activation by ghosts.
*Decreased the cooldown on Healing Touch and Healing Ray.
*Shield of the Wicked King has had its defensive capabilities upgraded.


====Build 563====
====Build 950====
*Modified handle on lich axe to be straight so it matches other axes.
*Several name fixes for dungeon rooms so you can tell spawned versions apart from non-spawned
*In Blood River, Edvard gives clearer instructions when greeted without a sword.
*Troll encounter room will now drop off of Goruk or Torc
*Improved flow of journal/task entries in Blood River when Edvard asks you to find the bonesteel dagger.
*Ground pound will now add a movement slow debuff
*Fingers Slate no longer gives incorrect directions in Blood River when greeted without a sword.
*Added Troll, Lich, and Kobold essences to the list of items that allow buy orders
*Combat effects now require line of sight in more situations.
*Fixing AOE issues in troll encounter room
*Chaotic Clone now correctly copies the caster’s body.
*Fixed an issue with the pale skin tones that made them appear extra shiny.
*Umbrella now stays equipped while performing sit emote.
*Known Issues: Player Dungeon Encounters are still not properly awarding EXP and Loot in many cases.
*Trails in VFX will no longer be left behind when the effect ends.
*Ant and Ants cloaks no longer hover over shoulders.
*Unnamed blacksmith supplier in Ardoris now has a proper name.
*Minerva in Aerie no longer wanders into her own cooking fire only to die horribly.
*Simone von Eglinger in Ardoris now properly gives feedback when her quest is finished.
*Emma in Soltown will properly highlight when participating in Japeth’s poem quest.
*Fixed inaccurate Points of Interest in Blood River.
*When the Broadcast Automated Phonograph is empty the music now defaults to built-in scene music
*Avatars will no longer turn back around when getting up from chairs.
*Glowing White Dye on Epic Cloth Armor has been toned downed.
*Removed mesh collider from  general bust deco so that it can be placed at any rotation.
*An issue that may have prevented renaming some NPC pets or summons has been corrected.
*Ardoris navmesh updated.
*ChainLighting, Discharge, EarthQuake, Lighting, and Obsidian Arrow have had their damage bonus for Str or Dex moved from being linear to being based on the Sqrt of the value, like most other elements.  The change in math will mean that those with a Strength under 100 for Earth spells or Dexterity under 100 for Air skills will see an increase in damage.  Those with stats over 100 will see diminishing returns on damage bonus.
*Corrected an error with dramatic ambient music not turning off when required.
*Fixed a stuck spot in Upper Fortus.
*Multishot improvements: after significant play testing, multishot is finally getting a much needed rework.  Previously it picked up to 8 targets in the forward arc and each had a 75% chance to get hit by one full damage arrow.  The new version picks up to 8 targets in the forward arc and each will get hit 0-3 arrows, on average, each will get hit by 2 arrows and each will do 75% of melee damage. The net result is on no armor targets, this will double the effective damage.  On high armor targets, this will likely still do significantly more damage.  To compensate for the significant improvement in power of this shot, the cool down time is being moved from 6/12 to 10/20.  Also, Arrow usage chance is now 12 but now Ammo Scavenger chance will apply to help reduce arrows.  Previously it did not.
*Fixed mask on female avatar during Macarena animation to fix upper body.
*Discharge and Lightning sounds linked to sliders.
*Shogun home lights and other SFX added.
*Watcher enemy electricity attack now linked to volume slider.
*Fixed a Central Brittany stuck spot.
*Fine oak furniture updates.
*Made sure Village Lot in Spite was at the proper ground level.
*Healing spells SFX updated.
*The old poison potion will now work as a consumable to poison your weapon.  To use it, just put it in your combat bar or utility bar.
*Added two Chaos resurrection icons along the Upper Fortus river, and added several ladders and stairs in the bandit town to help them navigate their home
*Fixed a minor error with the Upper Foruts elevator.
*Crafted items with material overrides will now render correctly when equipped in the left hand.
*Spawning from lunar rifts now uses the correct animation
*Auto attack will only attack a breakable until it is broken.
*Darkstarr Blood and Clasped Gauntlets cloaks no longer have missing override materials
*Apply pooled experience to Poison Weapon when a Poison Potion is used.
*Brittany Fields bed are no longer out-of-reach.
*Castle Stone Arena Basement and Keep Stone Arena Basement now have lamps in the stairwells and entrances turned on by default.
*A fix for the female avatar magic dance.
*K’Kong stats corrected and giving a more worthy loot bundle.
*Improved combat text performance.
*Stealing from the stall in Kiln will now be considered a crime and adversely affect one’s Virtue.


====Build 561====
====Build 948====
*Added sound effect to Gated Green Leaf  Box Hedge Fence.
*This patch should resolve white terrains and other visual issues.
*Fixed bug that caused a glyph to get stuck in a slot in the deck building interface.
*Scenes with “No Ransom” should now be indicated in scene summary text, scene from the overworld and teleporters.
*Fixed an error during equip item via context menu.
*Soltown Catacombs: Fixed a typo in the Orator’s “Soltown Catacombs” response.
*Fixed an error during salvage that could occur if multiple salvageable items were placed on the crafting station.
*Corpse explosion no longer affects breakable objects.
*Updated some weapon icons.
*Now using the bounds center rather than adding the y-extent for interactive reticles.
*Linked audio with the proper mixers in K’rul.
*Fixed issues with the “More…” dialog prompt where it would often display incorrectly. Also, the “More…” dialog prompt no longer blocks input.
*Can now progress Path of Love past Crypt of the Avatar if player has Samael in their party and chooses to speak to Miles Shepard instead of Eris.
*Fixed issue where targeting some NPCs shows the blue crosshair at their feet.
*Fixed seam in the interior of NPC building in Brittany Alleys.
*Fixed bad LODs on bell tower in Brittany.
*Fixed collision on Ardoris castle stairs to allow for cleaner navmesh baking.
*Fixed a typo in concept art rug name.
*Made collision shorter on Medium Ivy Covered Stone Fence deco to prevent floating stacked decorations.
*Added cutouts in collision of gothic water mansion bridge arches to allow players to swim through them.
*Changed name from Roadway to Walkway for new paver recipes.
*Fixed a stuck spot on doorways of baron benefactor home.
*Fixed colliders on Epic Bamboo cluster decorative tree to make it able to be placed.
*Weapon and armor procs no longer initiate global cooldown.
*Adjusted LOD ranges on table top elder bush.
*Recipe names in the recipe book can now wrap to a second line in order to be more legible.
*Reduced the wood rewards from catapult engineers
*Fixed gap between wall and doorway frame on front door of the obsidian city sized keep.
*Fire VFX now correctly aligned on wands when ignited.
*Fixed candle VFX LOD distances – also made candles look better with better performance.
*Moved Ardoris Crown Merchant to bank area.
*Moved Ardoris blacksmith near crafting pavilion.
*Removed dynamic Doe spawners in an Ardoris pond.
*Swapped out non-interactive book on counter in Ardoris “New You Salon” for a new one with unique text.
*Collision on several Brittany Fields buildings has been updated, allowing beds and other interactives within them to be used.
*Fix for patterns in character sheet and on remote players.
*Fixed duplicate skill records.
*Fixed a spelling mistake in the Pax Ring Artifact description.
*Imported correct quill for the “reading” emote on male avatar to align pivot.
*Added several lights in K’rul that toggle on when hatch is opened via switch.
*Lighting the North Drachvald Spur signal tower’s fire will catch the attention of powerful enemies and draw them to the tower.
*Replaced temporary Novia collision along the shore from Ardoris to south of Brightbone Pass with collision that better follows the shoreline.
*Changed Player Town name from Silverston to Knight’s Watch.
*Preventing patterns from being consumed on reshape failure.
*Removed colliders from equipable quill, book, and paper.
*Fixing NPC animations during use of instruments.
*Lute SFX updated to lower octave.
*Updated bagpipes SFX notes and tone.
*Fixed floating items in Brittany Fields and architecture poling through gole on a hut.
*The “Reclining Figure Relief” decoration now has the correct icon (not a bucket).
*Changed the display name of “Cobblestone Roadway Pavers” and “Rough Stone Roadway Pavers” to “Cobblestone Walkway Pavers” and “Rough Stone Walkway Pavers”.
*Fixed bugs in Brittany Central involving missing flora, LODs, and seams and gaps in floor pieces in Brittany Castle and Brittany Docks.
*Fix for practice dummies not taking damage from attacks.
*Weapon icon for Vile Falchion updated.


====Build 559====
====Build 945====
*Modified handle on Lich axe to better fit avatar grip
*Fix bug that prevented players from rejoining universe/trade chat after re-logging.
*High Tier Elven Mages now drop Elven Staff
*Disabling in-game map for linux clients while we work on a fix for it hanging clients.
*Fixed an issue with stealthing effects and using the /visible command.
*More fixes for terrain textures – look for another patch soon to resolve the issue.
*Removed duration from Dig In tool tip display
*Pirate Headwrap no longer clips with forehead, curly hair. Headwrap now has all hair “tucked in”.
*Fixed various exceptions
*Bear no longer has teeth protruding strangely through lower jaw while sitting.
*Added Post and Rope Water Fence to Water Home Crown Merchant
*Updated loot bundles on player dungeon creatures.
*More weapons added to high level enemies including Vile Falchion, Norgard Spatha, Kobold Chain Swords, etc.
*Adding recipes and blueprints for encounter rooms to the loot tables.
*Recipes for Greco / Roman decorations
*Fixed Dyable Cake not being dyable.
*Fixed naming incosistancy between potion and recipe for Potion of Restoration, Imbued
 
*Added “Highlight Quest NPCs” option
====Build 944====
*Fixed an issue with umbrella’s open state for remote players.
*Fixed terrain textures in Hills Encounter, Desolis, Brittany Fields, South Shattered Hills, Grannus Colossus, Spectral Foothills, Ulfheim, Plains Road Encounter, South Broken Road, Brisach Maple Forest, South Naryad Pinelands, Skrekk Exterior, Mud, Xenos
*Fixed various sounds that were not connected to the volume controls including wind, crickets, owls, frogs, leaky pipes, running water, water wheels, fire, city noises, swinging signs, looting sound, and tree chopping.
*Soltown: Fixed an issue where talking with Bentley wasn’t properly clearing his task to find his key.
*Removed no trade flag from R38 raffle tickets
*Fix height and other issues for rusty/pewter/ornate plate and bowl decorations
*Abigail in Soltown will now properly show as an active quest NPC if Charlotte has been saved in Solace Bridge.
*Allow steak decos to stack, renamed one item to “Large Steak” to ensure unique names
*Fixed an issue with weapon trails showing up when they shouldn’t.
*Fixed enchantment issue with bodice top and bottom
*Fixed collider on K’konng so he can’t run through small doors anymore
*Rough Pirate Outfit items are now fully dyeable
*Expired Glyphs lo longer have cooldowns applied. Fixed issue where discarded runes would not get recycled back into the hand.
*Added Bandeau to Female version of Pirate Vest
*Added short bow to blacksmith in Soltown for quest reasons
*Issues with totems should now be resolved. All should be craftable and old T6 lich totems should be converted to the proper T1 kobold totems.
*Gust no longer affects dead characters.
*Rewards Program users of 9 months or more now get the “Keeper of the Vow” title.
*Fixed inconsistencies with Guard Abe’s dialog in Ardoris
*“R61 Postmortem Livestream Rewards” new rewards: Haunted Snowman Mask, Haunted Snow Family, Icy Dungeon Hallway Set, and Krampus Mask.
*Added locked target indicator on nameplates
 
*Night vision now correctly modifies the ambient light levels.
====Build 940====
*Summoning a phoenix no longer causes an error.
*Doubled the duration of Berserk in the Bludgeon tree.
*PoT Magic Merchant Female is no longer invisible
*Ground Pound will now include a -10% attack speed debuff that can stack up to 3 times.
*Create diversity for new roaming shopkeeper clothes – applied new materials with different colors to wealthy merchant prefabs
*Fixed problem with VFX squares coming off Ring of Fire
*Fixed Poison Weapon skill advancement
*Fixed issue with Dark Yule patterns referencing incorrect visuals
*Beauty pass on poison weapon trail
*Fire weapon trail fixes
*Elysian Illumination – fixed problem with rune
*Elysian Illumination beauty pass – effect no longer resembles a giant cloud of urine
*Pipe smoke now appears in front of player’s head instead of behind
*Added a recipe to high end loot table.
*Aerie: Fixed the chairs at (-154.3, 30.7, 262.9) so characters can sit in them.
*Ardoris: Fixed issues with lovers at (117.4, 53.3, -273.2)
*Blackblade Foothills, East Vauban Foothills, Northwest Blackblade Mountains, Rumor Peaks, Spectral Peaks, Verdantis Foothills, North Varisalla Foothills: Fixed the climbable rope at (-132.3, 55.3, -165.1) so players can climb all the way up.
*Brittany Estates: The stool used in the tavern at (150.1, 78.0, 423.8) now seats characters properly.
*Brittany Fields: Fixed beds that weren’t accessible.
*Brittany Fields: Fixed the collision for the building at (25.7, 42.8, 258.0), and similar buildings in the game, so that NPCs can’t pass through the walls. S
*Changed the Shield of Attraction stats
*Hilt Fortress: Moved copper ore from (65.2, -44.9, 25.0) to (62.76 -44.788 33.72).
*Fixed floating crate in North Drachvald Spur
*K’rawl – Fixed Floating objects.  Added ceiling to a ceilingless chamber. Fixed a hole between rocks in the large blue chamber.
*Polish Magic Mover UI
*POT Desert 01 template: fixed issue where NPCs would get stuck in cracks in the docks
*POT Underground template: Added a fix to block off a “stuck spot” at (268.1, 89.6, -292.0).
*Ruined Keep, Spindrift Passage, Upper Fortus: Added new mushroom monster spawners
*Sequanna Colossus: Ensured all compass discoveries are in place and labelled correctly.
*Show server status as offline when in “Dev Only” mode
*Soltown Catacombs: Slowed down respawn of all bandits. Added waypoint paths for some spellcasters in the “bandit camp” area. Changed name of “Well-Worn Key” to “Soltown Catacombs Key.”
*Soltown: Harvey, a child in the refugee camp, now has his own bedroll to sleep in at night. Removed weapon rack from (-29.7, 27.1, 4.5).
*Adjusted floating wall deco in Brittany Estates.
*Skrekk: fixed collision issue with large rock piece. Adjusted crashing deco objects.
*Fixed some overly intense bloom settings on alpine weather scenes
*Superstition Canyon: Partial fix for players being able to attack enemies from below in Superstition canyon.
*Fixed an overly reflective rock wall material that was noticed as a bug while in the Sequanna Colossus map, but the fix will affect all locations with that asset
*Material refinements to the Cloud Imperium Airship to compensate for environmental reflections that were recently enabled
*Shogun Homes: added “Lights On” SFX
*Added colliders to alien plant visible in Rhun Ruins
*Improved tooltip for Poison Weapon
*Fixed NPCs visibly teleporting during schedule changes.
*Brittany Central: Fixed several stuckpots.
*Brittany Central: Fixed issues involving seams in architecture, floating props, broken doors, and misplaced props.
*Fixed watchers not scanning players
*Clockwork pets: Fixed gears SFX not stopping upon death
*Fix for NPCs sometimes popping on top of the player during collision.
*Fix for NPCs not using beds and chairs when instructed.
*Fixed gigantic table floating above Central Brittany
*Fixed player vendor, deco automatons, and deco servants t-posing.
*South Celestial Wetlands: Updated the names for letters and compass POI discoveries in this scene to better represent the local factions.
*Tower of the Shuttered Eye: Improved the titles of several ambiguously-named letters. Also, all prison benches in the scene are now sittable.
*Valhold: NPCs should no longer walk through walls in the town’s buildings. Also, removed the extra door at (15.9, 85.0, -134.3). Beds in the town should all be usable.
*Wooden Piers: Fixed a collision issue with a commonly-used pier that should help NPCs walk on them without issue.
*Known Issues:
:*Eternal Patterns can be lost when Reshaping. DO NOT USE Eternal Patterns.
:*Not all items listed in R39 Instructions are yet in the game or Add On Store
:*Cover System is not applying to magic spells
:*You can only see your equipped grayed out tools in your inventory if they were equipped when you loaded into the scene. Any attempt to equip new tools will cause them to appear missing (they won’t appear greyed out) until the scene changes.
:*When casting the Charm Animal spell on a mob it will turn it’s health bar white/grey and the animal becomes passive, but it’s not properly updating the health bar when left clicking the mob as shown below. The health bar on the left is in the animal’s passive state but the spell has already worn off, and the spider’s name should be in red again.
:*Some Devotionals do not allow for two devotional buffs at the same time
::*Honesty
::*Honor
::*Humility
::*Justice
::*Sacrifice
::*Spirituality
::*Valor
:*Mushroom monster corpses are hard to loot
:*New “More…” convo system is sometimes incorrectly blocking conversations
:*Brittany Fields has some pathfinding issues
:*Some NPCs are not holding items correctly (mugs, brooms, etc.)
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 558====
====Build 939====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 39! How to Play instructions and game update notes on Release 39 are available [https://www.shroudoftheavatar.com/?p=69175 here].
*Pirate Vest – skin no longer shows through vest
*Known Issues:
*Fixed Black Ice Wings pattern visuals
:*Not all items listed in R39 Instructions are yet in the game or Add On Store
*Update crown shop for Release 64 – new items added and featured section updated
:*Cover System is not applying to magic spells
*Stable roofs now have correct collision
:*You can only see your equipped grayed out tools in your inventory if they were equipped when you loaded into the scene. Any attempt to equip new tools will cause them to appear missing (they won’t appear greyed out) until the scene changes.
*Fix issues with black/dark textures on Kingport Terrain
:*When casting the Charm Animal spell on a mob it will turn it’s health bar white/grey and the animal becomes passive, but it’s not properly updating the health bar when left clicking the mob as shown below. The health bar on the left is in the animal’s passive state but the spell has already worn off, and the spider’s name should be in red again.
*Fix issues with black/dark textures on Braemar Terrain
:*Some Devotionals do not allow for two devotional buffs at the same time
*Fix issues with black/dark textures on Deep Ravenswood Terrain
::*Honesty
*Fixed a typo in Troll Essence
::*Honor
 
::*Humility
====Build 938====
::*Justice
*Fix bad VFX graphics for many different skills and effects.
::*Sacrifice
*Added month 9 Rewards Program title “Keeper of the Vow”, will be granted to eligible subscribers soon.
::*Spirituality
*Fixed issue that was preventing dyeing Decorated Cake Slice.
::*Valor
*Turned off ransom in Crafters Town.
:*Mushroom monster corpses are hard to loot
 
:*New “More…” convo system is sometimes incorrectly blocking conversations
====Build 937====
:*Brittany Fields has some pathfinding issues
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 64! “How to Play” instructions and game update notes on Release 63 are available [https://www.shroudoftheavatar.com/?p=105502 here].
:*Some NPCs are not holding items correctly (mugs, brooms, etc.)
*Known Issues
:*Cloaks will often sort through the avatar’s body
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Some spell VFX do not play properly
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*Some SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====QA Build 467====
====QA Build 822====
*Dev+ bug test
*QA bug test
====QA Build 818====
*QA bug test


====QA Build 466====
=== [[Release 63]] ===
*Dev+ bug test
====Build 935====
*Fixes for several POT related issues.


====QA Build 465====
====Builds 931, 932 and 933====
*Dev+ bug test
*Slight boost to the power of the Envy Bow. (Still weaker than initial release but closer to Xen Penetrator)
*Totem recipes will no longer destroy all ingredients on fail
*Crafters Town and Sionann upgraded in size
*Obsidian Trials fix for weird teleporter behavior
*Fixes for a few error spammers
*Increased number of buckets sold at merchants
*Dungeon encounter rooms will only spawn when a totem has been placed


====QA Build 462====
====Build 930====
*Dev+ bug test
*Envy Angel bow will now drop in game
*Fall encounter room will now SPAWN in Adventure mode
*Adding liche essences to loot drops
*Fix error StateMachine (LoginManager): State (MainMenu): Unhandled EventKind: OptionsMenuHidden
*Items on character preview in Crown Store cut off top of head on tall avatars
*Bird Cage, perfume bottles 3d model in Crown Store sideways
*Add note about seasonal availability to Darkstarr recurring items
*Fixing errant teleports in Obsidian Trials


====QA Build 456====
====Build 928====
*Dev+ bug test
*Turn off Unity performance feature, mipmap streaming, to see if it reduces game crash frequency.
*Fixed issue where a wolf dropped incorrect carcass.
*Solania Catacombs: There are new requirements to reach the boss of this dungeon.
*Daemon Trident can now be placed as a deco and has correct icon.
*Resource Nodes: Fixed issues with unreachable resource nodes.
*Fix error that occurred when attempting to unstack an item that was previously stackable and has Quantity > 1, but is no longer stackable.


====QA Build 453====
====Build 926====
*Dev+ bug test
*Fixed issues with some artifact weapons not being valid for masterwork/enchant
*Added Minecart Dungeon Foyer to crown store
*Fixed issue with Pattern Removers not working on some items
*Fix merchant generic name inconsistency in Desolis
*Owl’s Head: The compass marker that indicates you should update Wycliffe about Norman now goes away at the appropriate time.
*Plain Plate Armor no longer displays incorrect red and green colors
*Resource Nodes: Fixed issues with unreachable resource nodes.
*Necropolis Barrens: Improved the Navmesh in the area of the Envy Angel house to help NPC pathfinding.
*Steam coming from pipes in Resolute is no longer overly opaque
*Highvale Outskirts: Fixed an issue with Huntsman Sven and the Unwearable Plate Helm of Courage quest item


====QA Build 451====
====Build 925====
*Dev+ bug test
*Fixed an issue where certain attacks, such as some blade attacks, would not affect the Envy Angel
*Player vendor purchase orders should now use the correct Crown item.
*Fix an issue where other players sometimes couldn’t see your pet’s emotes
*Remove duplicate Vendor subcategory under Patterns
*Fix issue with players being able to target and attack siege catapults even though they can’t be destroyed.
*POT Starfield: Added interconnection with PaxLair.
*Added Mounted Stag Antlers recipe to trophy merchant
*Fixed Dungeon Blueprints not shown on crafting tab
*Solania: Fixed an issue where the town crier wouldn’t accept undelivered mail.
*Added siege bypass text to overworld interactive teleporters.
*Necropolis Barrens: Hyun’s first request when you have all 5 letters now has “you have a set of five love letters…?” (He no longer says this first set is the “next” set.)
*Owl’s Head: Wycliffe now has a “help” fallback response. Also, fixed typos in his other responses.
*Resource Nodes: Fixed issues with unreachable resource nodes.


====QA Build 450====
====Build 924====
*Dev+ bug test
*Fix an issue with claiming rewards in offline mode.
*Added back some treasure decos, masks, and dungeon rooms and hallway packages that were accidentally removed from the Crown store when changing categories.


=== [[Release 38|Pre-Release R38]] ===
====Build 923====
====Build 553====
*Fix issue where some VFX like Immolation would sometimes look blocky
*Water Decorations are now placeable on any water in Player Owned Towns by owners and stewards
*Ornate Dragon Helm added to store
*Fixed stuck spot on long arched stone bridge
*Ornate Dragon Helm Pattern Pack added to store
*Fixed incorrect icons on new water boats
*Adjusted display name of epic cherry tree
*Fixed issue blocking accesiblity to some towns with player lots introduced with Patch 551
*Set “Places to Live” book to be destroyable
*Fixed salvage issue with crafted tridents
*Brown Marble Foyer – lowered floating doorframe at entrance
*Mariah Overlook: Fixed issue with Satyrs attacking their captives
*The Clink: Fixed an issue where one wall was clipping through another.
*Fix issue with Heraldry sometimes not displaying
*Resource nodes: Fixed issues with several inaccessible resource nodes.
*Necropolis Barrens: The Envy Angel house has only half its lights on by default, additional decorations, and a better Navmesh
*Owl’s Head: Updated Myra the Farmer’s conversation and journal entries to help ensure that her tasks and journal entries are completed.


====Build 551====
====Build 922====
*Fixed a crash that was occurring on Mac and Linux when some players would walk onto heavily decorated player lots
*'''<nowiki>*</nowiki>Note: A bad patch for 921-922 for the Windows Launcher client was available for about 5 minutes.  If you received this patch you likely just see a black screen on game start, and you will need to reinstall the game in order to resolve the issue, our apologies!<nowiki>*</nowiki>'''
*Decreased scene loading times
*Tridents will now only apply poison once.
*Fixed issue where conversations with Satyr NPCs would break the game
*Fixed issue with crafted Tridents not being able to masterwork/enchant/socket
*Known Issues:
*Fix an issue with quest item turnin
:*Some NPCs are not holding items correctly (mugs, brooms, etc.)
*Fixed typo on loading screen tip.
:*Cloaks will often sort through the avatar’s body
*Owl’s Head: Fixed an issue where Thomas Strongbeard sometimes wouldn’t respond to the “fetch ale” keyword.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
*Owl’s Head: Fixed an issue with duplicate keywords in the conversation of Thomas Strongbeard.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
*Owl’s Head: Speaking to Wycliffe about “Nestor” should now clear the task to “Ask Wycliffe If He Needs Help.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Owl’s Head: Fixed issues where Wycliffe wouldn’t respond to some keywords.
:*Some spell VFX do not play properly
*Added ornate trident and ornate trident pattern pack to crown shop
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Added Pirate Bicorn hat to crown shop
:*Hair is not properly working with lighting, fog, etc.
*Added Rough Pirate outfit to crown shop
:*Lot Deeds cannot be purchased in Offline Mode
*Added Rough Pirate Outfit pattern pack to shop
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
*Added Gold and Treasure piles to crown shop
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 550====
====Build 921====
*Holly in Resolute has returned and her associated quest can now be completed.
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 63! “How to Play” instructions and game update notes on Release 63 are available [https://www.shroudoftheavatar.com/?p=104292 here].
*Fixed incorrect locations of For Sale signs for two row house lots in Resolute
*Known Issues
*Gustball now works again with Gust
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
*Known Issues:
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*There are some player lots that cause players to crash on Mac & Linux
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Some NPCs are not holding items correctly (mugs, brooms, etc.)
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Cloaks will often sort through the avatar’s body
:*Pets cannot follow players onto moving platforms.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 549====
====QA Build 809====
*Fixed Ice Field and Ring of Fire VFX appearing vertical instead of horizontal to the ground
*QA bug test
*Fixed Dig In (Shields) skill not providing buff to other players in range
====QA Build 808====
*Fixed Glowing Black Dye not glowing
*QA bug test
*Fixed white glow dye being too bright on ant cloaks
====QA Build 807====
*Clasped Gauntlet Community Cloaks should no longer show up in Ransom.
*QA bug test
*Fixed issue where Avatars were regularly turning to face most recent damage source
====QA Build 806====
*Fixed Black Sparkle Dye affecting both primary and secondary fields on Epic Cloth armor
*QA bug test
*Fixed /r chat command not working when you hit enter without a space
*Fixed bug that prevented the News of the Day from being shown in the chat window after logging in
*Added new paintings to Crown merchant and set prices.
*Fixed bad LODs on Blood River massacre NPC Robert Villines so that he will no longer disappear at a short distance.
*Changed statue names from “Foo Dog” to “Guardian Lion”
*“Shogun Village Keep” bundle will now deliver two Guardian Lion statues instead of one, if previously claimed will get the new one on next claim
*Decreased fizzle chance of all spells by 5%
*Potion drop rate decreased by 50% to improve crafter market.
*Fixed issue where emote VFX were not showing up properly
*Fixed music in scenes not looping and replaying (would only play one song and then stop)
*Known Issues:
:* Gustball does not respond to Gust
:*One of the new player quests in Resolute does not work
:*There are some player lots that cause players to crash on Mac & Linux
:*Some NPCs are not holding items correctly (mugs, brooms, etc.)
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 548====
=== [[Release 62]] ===
*Fixed animation issue with the umbrellas when male avatars opened them it appeared from other plays viewpoint to be pointing down at their feet.
====Build 916====
*Fixed bug with a settings wipe and new character where Full Screen had no game cursor
*Fix issues with implementation of last patch’s POT Square Footage Requirements: There has been a requirement reduction for City, Keep, Castle lots in POTs. See https://www.shroudoftheavatar.com/forum/index.php?threads/costs-to-place-city-keep-or-castles-in-pots.150839/P
*Fixed various exceptions
*Known Issues
*Fixed an issue where you would get stuck in First Person View if you left a scene to Novia in First Person View
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
*Fixed crafting recipes for Potion of Deftness and Potion of Wolf Speed
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed issue where certain animations were disabling cloth simulation
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fixed masterwork/enchant error that occured when an item had max durability of 40
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed failed vendor transaction when attempting to fulfill multiple purchase orders
:*Pets cannot follow players onto moving platforms.
*Fixed an error that could occur when splitting a stack of items to sell to a merchant.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Added localized text for error message when trying to cast an abliity while dead
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*New feature:  slash command:  /roll [number]Rolls a random number in the range [1, number], sends result in the chat log to nearby players.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*An option is now given when speaking with merchants, bankers or trainers to continue their conversation further if a player wishes to speak with them.
*Players will now be able to turn in the report found in the Crypt of the Avatar and complete the quest there.
*Ardoris: Quest keyword with Cugel made clearer
*Changed auto attack to only select a hostile target that has targeted the player.
*Fixed bug that caused at most two chat tabs to be shown after rezoning
*Fixed coconut bra not removing underwear top for female
*Fixed iron maiden cloak floating above chest armors: founder’s mail, royal founder’s mail, clockwork armos, benefactor’s tunic, founder’s cloth tunic
*Added piano recipe to carpentry merchants
*Fixed alchemy station recoginizing obsidian chips as valid ingredient
*Fixed missing absorption stat from Knight Marshall’s Winged Helm
*Fixed incorrect fizzle chance on Elder Elven Archer Gloves
*Fixed female firedancer top and leggings not removing underwear
*Fixed bug that caused resource nodes to stop respawning when harvested by a non-master client
*Fixed female bodice bottoms removing underwear – players are able to get the camera low enough to see way too much with underwear bottoms removed while wearing a bodice skirt (nasty avatarses!)
*Fixed incorrect icon size for many icons
*Fixed incorrect item description on Potion of Health, Imbued
*Added milling recipes to carpentry merchants
*Fixed incorrect names on a few new potion recipes
*Fixed bug so player can no longer see clockwork dragon’s glowing eyes when player is dead.
*Fixed Searing Ray issue showing square visuals
*Added SFX for Chopping of Trees, updated from previous sound
*Celestial Blessing should now show the correct information in the tooltip.
*Dropping the focus regen in combat to 1/5th the non-combat regen. This is 1/3rd the current value on live. Tested this at level 40 and 80 with stats set to 40 and 80 with a magic build and melee build and this value felt good without food.
*Fix bug that prevented you from seeing your items listed on vendors if your character name or sex changes.  (Bug still exists if you delete your character and make a new one.)
*Gust cooldown had been set to 1 for testing and accidentally checked in that way.  Changing it back to 4 seconds.
*Ring of Fire properly attached to volume sliders
*Added new Longboat water decoration to the game
*Isle of Storms fire sfx volume turned down
*Novia: Players using a boat in Novia to enter Blood Bay will now be given a choice of which Blood Bay dock to arrive at.
*Potion of Deftness should now be craftable
*Blood Bay – Plugged a large hole in the cliff on the east side of island,  adjusted LODs on several structures (to not pop/in/out so abruptly).
*All old raffle ticket decorations (R33 – R37) can now be stacked in inventory
*Both kinds of R37 raffle tickets can now be traded and used as decorations
*Fire Arrow and Fireball now stack up to 3 times again instead of 2
*Clockwork Dragon sounds added for the pets
*Automaton Pets sounds now properly linked to volume sliders and should no longer play gear loop sound after death
*Diagnal Muntin Light is no longer off by default
*Fix for not being able to un-equip taming necklace when pet is permadead.
*Breakaway Walls SFX updated to rock breaking sound
*Fixed an animation bug on Jump_Landing that was causing a stutter in the feet.
*The Epitaph: Added additional spawn location at the start of the scene to compensate for spawn-in errors.
*Village Mine 5-Story Basement: Adjusted spawn-in target to help players appear in the center of the tunnel.
*ARTIFACT SPOILERS: Read no further if you don’t want artifacts spoiled for you. Shh! Secrets!
:*Fixed icons on Ankh artifacts
:*Fixed bug with Ring of Lich Kind not affecting arm skin color with Elven Robes
:*Fixed various issues with Ring of Cuttlekin: Fixed it making all Avatars lightest skin tone on paperdoll. Makes female on character sheet topless. Fixed issue that would hide the Fire Dancer Top.
*Known Issues:
:*Some NPCs are not holding items correctly (mugs, brooms, etc.)
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 547====
====Build 915====
*Radios now properly linked to Master Volume controls
*EDIT: *This isn’t 100% working yet, look for another patch soon with the fix* POT Square Footage Requirements: There has been a requirement reduction for City, Keep, Castle lots in POTs. See https://www.shroudoftheavatar.com/forum/index.php?threads/costs-to-place-city-keep-or-castles-in-pots.150839/
*Added new items to Water Home Crown Merchant including the Small Longboat and Gondola water decorations
*POT Deco Limits Doubled: Doubled the decoration item limit for all POTs so twice the number of decorations can now be placed.
*Fixed an animation issue when casting Healing Ray while having a bow equipped and unsheathed.
*Lot Deed Upgrades for Crowns changes: See this announcement post: https://www.shroudoftheavatar.com/forum/index.php?threads/lot-deed-upgrades-and-other-notable-changes-in-patch-915.150992/
*Fixed sitting animations that were twisting the Avatar’s torso
vFix an issue where some dungeon owners could not enter their dungeons without an extremely long loading time, or where the game would hang or crash when changing dungeon pieces.
*Autumn Leaf Leggings now no longer remove underwear.
*Solace Bridge Outskirts: Kinsey’s flag requirements to offer the cloak and dyes with the “gear” response are now a bit more broad.
*Fixed issue with moving platforms where anytime someone would do an emote with a VFX it would duplicate on every avatar.
*Control Points: The Mages of Mystery should no longer get stuck in their conversation when you talk to them about swift passage to another control point.
*Fixed z-fighting on clockwork dragon wings
*Known Issues
*Fixed various errors and exceptions
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
*Fixed an issue where Gust would only effect the targeted NPC and no others
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Edvard in Blood River will not send you to Soltown if you have already begun the Path of Love quest.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Added better logging for exceptions
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Added Recipe for Small Plain Longboat water decoration to Carpentry
:*Pets cannot follow players onto moving platforms.
*Central Brittany: The patroller who strolls past (198.0, 64.3, 249.7) will now only attempt to perform emotes that actually exist.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Clockwork Dragon: Fixed issue with VFX not appearing from correct locations (hopefully)
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Final polish work on Xenos including fixing some stuck issues, collision issues, and some final decorating
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Fixed formatting error in known issues book
*Added Pristine Gothic Mansion Town Water Home to the game
*Fixed broken rope ladders to crows nests on Baron Frigate and Baron Galleon
*Made adjustments to Clockwork Dragon’s head tracking to fix the head flipping around incorrectly when he is tracking the player.
*misc. SoundController update to hopefully have audio files playing through the audio source pool use the correct mixer.
*Added Gondola and Small Longboat water decorations to the game
*Pallas Cat item renamed to “Pallas’s Cat”
*Added 2 new routes to get to the upper level path on the back of Blood Bay (involving fumaroles and platforms)
*Fixed window issues with the Rowhouse Greenhouses.
*Fixed collision on arched stone bridges so players will no longer “levatate” above it as they walk across.
*Adjusted collision in Stucco 4-story w/Right Alcove Rowhouse so that tooltips will display on wall decorations.
*Made LOD water material for Cinereous Stone 2 tier fountain more transparent to alleviate popping.
*Fixed several visual issues with the Pirate Galleon city sized water home.
*Shogun 4-story Rowhouse: fixed missing railing on stairs that lead up to the third floor.
*Elven two story w/ left alcove Rowhouse: fixed fake duplicate door
*Fixed collider on Diagonal Muntin Wall Light decoration so that it can be placed correctly.
*Adjusted colliders and pivots on Ornate Iron & Glass Wall Light decoration so that it may be properly placed on walls without sinking into the wall.
*Remade LODs for clockwork dragon to address popping issues.
*Attempted fix for Elven 4-story Rowhouse exteriors disappearing at a distance.
*Fixed Ornate Circlet going through bob hair
*Fixed misaligned doors in Elven four story city home.
*Fixed various bugs with dry docked version of the pirate galleon city home.
*Adjusted LOD ranges on two story shogun rowhouse.
*Fireworks now properly connected to volume sliders
*Wizard Tower portals now properly connected to volume sliders
*Shogun town and city homes name change update to include size
*Updated 3 new boat decos to support reflections on water
*Known Issues:
:*Some of the new potion recipes are not working correctly
:*Some NPCs are not holding items correctly (mugs, brooms, etc.)
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 546====
====Build 913====
*Fixed an animation issue where having the bug sprayer or spyglass equipped would lead to a pumping arm
*Fix unreachable resource nodes in many scenes.
*The current durability of an item is now increased when its maximum durability is increased via masterwork
*Siege engineers should no longer attack catapults.
*Facial Hair should display properly now.
*Nightshade Pass: Changed the rightmost door in Hilt Fortress to only be used for entering the solo/quest version of Hilt Fortress. Updated labels/messaging with that information.
*Plague Doctor Hat should now be dyeable
*Known Issues
*Fixed stats on Phoenix Bites food
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
*Ardoris Guard Armor now has armor stats
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Re-added pressing “T” to toggle between Auto and Free attack. Removed option from Game Settings.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Minimum time between NPC barks raised from 10 seconds to 45.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed typo with town crier dialog
:*Pets cannot follow players onto moving platforms.
*Demig’s Battle Camp: Guards at the gate will now accept Essen’s writ of passage if the player has it.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Guards at the front gate of Skrekk will talk to player as intended.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Kobolds no longer advertise in keyword hinting that using obscenities with them will anger them into attacking you. (You still should probably not do that.)
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Set minimum crafting durability to 30+
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Campfire is now properly connected to volume sliders
*Blood Bay water is now appropriately dangerous!  Swimmers beware!
*Xenos:
:*Foliage removal to improve frame-rate
:*Fixed several floating assets
:*Fixes to stone mural placement due to changes in prefabs after LOD addition
*Tame Heal now only works on pets. Description has always said “Heals a tamed creature” and we had at first let it also heal players but it was being used to bypass all the Life school restrictions so it was effectively an exploit. Our apologies if you have built your deck around this exploit.
*Deep Ravenswood: Increased chances of running into a Ferocous Red Spider in this scene.
*Graff Gem Mines: Shock Monkeys in this scene will now display their correct names.
*Improving the fire vfx on Torch of Jerik slightly
*Minor tweaks to make male run cycle a little less “prancy”.
*Quick tweak to Blood Bay terrain to fix floating pearl beds along shore (they were floating after I smoothed the shoreline)
*Blood Bay spawn and deco improvements including smoothing out shore along Judge’s Watch
*Fixed down rotation of Pirage Galleon walking plank
*Added Pristine Gothic Mansion Water Home to game
*Dialed down the rotation on hips on female walk.
*Fixed visual distortion on windows in the shogun row homes.
*Fixed scale and brightness issues with the prebuild lights in the Shogun homes
*Fixed bugs in Shogun City Home
*Tapsoul now also adds a 2 minute stacking Life Attunement debuff
*Balance pass on some existing Artifacts, possibly more Artifacts added….
*Known Issues:
:*Some of the new potion recipes are not working correctly
:*Some NPCs are not holding items correctly (mugs, brooms, etc.)
:*When you watch another avatar swim the animations look broken.
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 544====
====Build 912====
*Fixed bug with Dig In skill where it would drain shield durability for the duration of being active
*To encourage players to try out the new crown store, they will get a small 1 day long buff with any purchase. The buff strength is the same whether you spend 1 crown or 1000. You can have up to three buffs at once and there are currently 22 variations. If you make another purchase and already have three buffs, the oldest one should be overridden, and you can also dismiss the buffs yourself. These buffs will remain in place for at least two months but possibly longer to help players with the transition to an in game store instead of web store.
*Fixed Dig In skill so it once again provides buff to other players in range
*Fix silver nodes in Elysium mines.
*Added Shogun Lighthouse to Shogun Crown Merchant
*Fix inaccessible resources in several scenes.
*Added 3 missing Hilt treasure chests related to Obsidian recipes. This should solve the mystery of the missing Obsidian Sheet, Spear, Axe Head, and Boots recipes.
*POTs Memphomai, Wolves Den, and Justice Hold have been upgraded.
*Fixed issues related to players getting stuck loading into heavily decorated scenes (like POTs)
*Ardoris: Fixed issues with the tasks and compass markers used by the Black Arrow quest.
*Holding Right-Mouse-Button should remove the cursor and allow players to pan the camera. However, it seems in some scenes, players were observing that the cursor would force itself active again (similarly to opening a UI window) when in active scenes with other players in combat multiplayer. This issue is now fixed.
*Brittany Wharfs: Fixed an issue with the Travelers’ Docks display name appearing twice in the scene entrance list.
*Reduced food buff combat regeneration rate
*Known Issues
*Added a bottom covering area to the female Firedancer leggings
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
*Kiln: Dion now correctly gives Blackblade Pass key
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fireplace in Shogun Rowhouses now properly hooked up to volume sliders
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Spider webs now cause Avatars to get stuck again
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed issues with tents that was causing players to get stuck in the flaps
:*Pets cannot follow players onto moving platforms.
*Blood Bay:
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Volcano VFX: reduced colliding particle frequency for performance
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Adjusted chairs in Scoundrel’s Hold (Blood Bay)
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Changed clockwork dragon respawn time from 4 minutes to 8 minutes
:*Fixed collision and navigation on wooden platforms, stairs, and bridges
*Bell Tower decoration now clears foliage on the terrain while being placed
*Tuned the head tracking on the Dragon and Clockwork Dragon so they don’t break their pretty little necks
*Fixed death collider on dragons which made them extremely difficult to loot, not perfect but much better
*Fixed duplicate shutter on Shogun City Home.
*Harvest: Set up banker to stay in place, and allowed deeds merchant to wander a short distance to reach nearby chair (should sit after navmesh rebuilds)
*Added Dry Docked Pirate Galleon to the game
*Fixed scale of Black Wings wearable
*Fixed scale of Barrel decoration
*Novia Overworld: Replaced temporary collision with permanent version for mountain north of South Varisalla Foothills, mountains between Vertas Pass and Superstition Canyon, and river south of Vertas Pass.
*Pickpocket cooldown now decreases with skill level.
*Round Wide Brimmed Hat is now correctly named “Brown Plague Doctor Hat”
*Adjusted window materials so they are back to being more transparent (hopefully)
*Attempted fix on 2-story Obsidian Rowhouse crashing into neighboring rowhouses.
*New user registration is now direct, and doesn’t require getting credentials from email
*Added pre-built lighting to Shogun Homes.
*Fixes for Forced Conversation mode getting players stuck in bad state.
*Shock Monkeys can now be looted if they die with stealth active
*Icons for the new valentine’s day gift boxes are now correct
*Chained Obsidian Shard can now be placed on floors (inside and on top of buildings)
*The two Gallows decorations can now be used in Player Owned Towns
*Yew, Kiln: lowered terrain a bit under Groceries Merchants to prevent their heads from sticking through the stall roofs
*Xenos: Various framerate and visual fixes
:*Fixed stuck locations
:*Removed half of all grass in all areas
:*Added butterfly VFX
:*Restored correct materials to 3 greco roman statues
:*LODs for greco-roman statuary
:*Fixed statue LOD popping in xenos
*Known Issues:
:*Facial Hair transparency is showing big opaque squares ironically
:*Some of the new potion recipes are not working correctly
:*Some NPCs are not holding items correctly (mugs, brooms, etc.)
:*When you watch another avatar swim the animations look broken.
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 543====
====Build 910====
*Xenos: Fixed various issues around Xenos including:
*Made it easier to place items on skin rugs: Cow Skin Rug, Brown Bear Skin Rug, Obsidian Bear Skin Rug, Desert Wolf Skin Rug, Crocodile Skin Rug, Patriarch Bear Skin Rug
:*Brought bedroll back down to earth.
*K’rul: Replaced problematic stairs with ones that easily allow upward and downward movement.
:*Fixed some breakable vases that were not reachable
*Add new pattern packs to crown store (from web store)
:*Fixed a tent that players were getting stuck in
*Brittany Wharfs: Fixed an issue with the Travelers’ Docks display name appearing twice in the scene entrance list.
:*Added/improved signage for shops along perimeter of central stage/plaza, including some tooltip customization; also added a few weapon racks outside combat shop.
*Added a new artifact to the game
:*Added a few additional discoveries to scene.
*Resource nodes: Fixed some issues where resource nodes were unreachable.
:*Terrain edge and seam paint pass
*Known Issues
*Novia Overworld:
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)There are also reports that 10.14.2 fixes this issue.
:*Updated travel speed for roads near (-423.9, 13.6, -62.2) and (-420.3, 12.9, -68.4).
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Added box collider around the Tower of the Shuttered Eye so players cannot wiggle up the side of it.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Raised the sailing boats by a small amount to help avoid ocean water splashing through the hull.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Fixed a typo in the spelling of “Port Graff” in its Discovery location.
:*Pets cannot follow players onto moving platforms.
:*Restored access to the South Varisalla Foothills
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Blood Bay:
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Lava polish
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Fixed collision that was too big on the trees in the swamps
:*Adjusted locations of enemy spawners and player spawn-in targets to reduce chances of players being attacked while spawning into the scene.
:*Adjusted LOD distances for some of the taller buildings in the town
:*Fixed missing effect icons found in Blood Bay (Fire Damage and Confusion Field)
:*Added missing flora
:*Fixed stuck spots
:*Added a Stealth Field
*Fixed LODs on Cinereous Stone 2 tier fountain
*Adjusted exterior of 2-story Obsidian Rowhouse to prevent crashing with neighboring rowhouses.
*Fixed issue where player corpses would stand back up after dying while under the Knock Down effect
*Obsidian Crown merchants no longer discuss potions.
*Added 2017 Valentine’s Gift Boxes and 2017 Valentine’s Card to the game
*Fixed distances on avatar sitting animations so they sit correctly in chairs.
*Added some additional logging
*Updated in game events and known issues books to be R38
*Updated some materials on the Pirate Galleon and made various other fixes
*No longer can you rudely do business with bankers, merchants and trainers while clapping coconuts in their face. The reign of coconut terror is OVER.
*Soltown: Blacksmith now properly exits conversation when off duty
*Fixed issue where baby clockwork dragons were flapping their wings too fast when landing and taking off
*Modified cull distance on Oracle Confirmatory eyes so they don’t disappear before the building does
*Fixed issue where melee combat attacks would disrupt mouse movement controls
*Regeneration potions will now last a full 10 minutes.
*Fixed bugs with craftable Shogun 1 Room Bungalow
*Updated male and female walk cycles including walk backwards. Also added new encumbered animation.
*Fixed Masterwork bug that prevented an item from being Masterworked more than 3 times
*Tower of the Shuttered Eye: Adjusted Awareness and Help radii for all basic enemies and now they won’t dogpile on players going up the stairs.
*Fixed bodices not removing underwear
*Naryad Moors: All garlic resource nodes are once again correct size and not overly large.
*Fixed various issues with the Shogun Lighthouse Village Home
*Added recipes for the Perennial Coast Farmer and Peasant Outfits
*Fixed Equipment not receiving durability bonus displayed and expected
*Set Masterwork Grandmaster Durability item bonus to be static (30 bonus durability) versus variable
*Fixed LOD issues on craftable fountain
*Fixed incorrect durability on Shogun Armor helm
*Ardoris: Re-positioned barrels at this location and swapped one out for indestructible version. Loc: (-274.7, 84.9, -99.4)
*Website: New landing page and new background
*Fixed issue where arrows were firing half a foot away from the left shoulder instead of from the bow
*Ardoris: Fixed broken ladders in guard towers. Fixed missing collision on walls of bridges leading into the city
*Vertas Pass: All cotton resource nodes are now scaled to proper proprotions.
*Dreadlocks hairstyle should now properly display hair color (not so dull)
*South Celestial Wetlands and North Celestial Wetlands: Spiked-skull markers are once again present at each exit archway.
*Fixed broken Aerie Merchants
*Fixed issue where Grandmaster Buffs remain applied to party members even when GM logs out
*Harvest: The Housing Deeds Merchant at (130.8, 38.1, 162.0) no longer wanders.
*Fizzle bonuses were being applied inconsistently for staves/wands vs open hand due to an order of operations issue in the mathThe math has now been corrected and they should now be consistent but the result is players will likely see a change a change in total fizzle chance. Since we had to change the math for fizzle we also fixed a few lingering issues. 2 handed weapons were only counting as one for fizzle chances. They will now count as 2 full hands. The empty hand bonus was reduced to 10% (from 15%) per hand. Wands are still 15% bonus in either hand and staves are 30% fizzle bonus. The result is players who were wielding 2 handed weapons will see about 10-20% increase in fizzle chance for spells depending on the school.
*Fixed issue in Soltown Catacombs where enemies could be Gusted through walls.
*Superstition Canyon: The tree at (299.8, 56.6, 230.9) is now sitting properly at ground level. Elementals near (225.5, 51.9, 316.6) are no longer spawning within the rocks.
*Nightshade Pass: Cleaned up shrubs in area and fixed ladder at Loc: (-19.5, 64.3, 215.9). Removed problematic fishing hotspot at (35.7, 19.3, 16.0).
*Changed the name of the Poi Dog Statues to Foo dogs
*Fixed various issues with the Shogun City Keep
*Fixed bug where the Ghost corpse was not visible when killed and could be seen upright and alive when rezoning.
*Fixed stuck spot in Vauban Pass )
*West Perennial Trail: Grounded floating letter at this location. Loc: (-74.9, 33.5, -44.2)
*Made a few skinning tweaks to Clockwork Dragon.
*Fixed issue with decorations not being able to be placed in various locations of the 2-story Obsidian Rowhouse
*Fixed problems with baby clockwork dragons VFX not showing up correctly
*Fixed an issue where players would spawn into certain maps floating in the air
*Adjusted pet collider sizes to improve pathing so hopefully they will get stuck less
*Adjusted colliders on various wall decos to enable more consistent displaying of tooltips.
*Adjusted collision on 3-story bamboo cluster deco.
*Resolute Sewers: Turned off treasure chest functionality on several crates to allow access to resource nodes within.
*Savrenoc Stronghold: Moved nodes to better locations. Loc: (-235.7, 35.8, -184.4)
*Fixed empty merchant in Ferigs battle camp
*Improved perimeter details in Forest 01 POT Templates
*Fixed practice dummy LODs
*Shogun Crown Merchant Updates: Blue Tile Roof row homes replaced with the new Shogun Row Homes, Two new Foo Dog Statues added, Existing Foo Dog statue lowered in price (10), Added Potted Bamboo 3-Pack, Added Ornate Shogun Room Dividers
*POT Aelasar’s Forest: Upgraded to Village.
*Fixed issue where swimming with the Firedancer outfit would make the avatar appear naked
*Fixed various bugs with Shogun Rowhouses.
*Earthquake now has visible VFX again
*Fixed Ardoris Priestess robes and headpiece icons
*Fixed various exceptions
*Playing the phonograph now properly fades down scene music
*Fixed Bone Armor icons
*Kingsport: There were actually 3 NPCs using the same path, the third being a non-lamp-lighting guard. Split the path into 3 separate segments and assigned each NPC their own. Also added lamplighter schedule to guard, because why not?
*North Ravenswood: Moved skeleton near (-160.7, 27.6, -139.8)  away from the nearby tree to help keep him from spawning within the tree.
*Fixed bug where Rend (Blades) created two DoT stacks on a single hit.
*Changed Pirate Galleon crown price (350->300)
*Fixed location of multi-selection item count when selecting items
*Blood River: Edvard’s “unlock” keyword hint made more obvious.
*Solania: Mark the craft supplier properly ends conversation when player says goodbye.
*Redmill no longer has two town criers, but instead has a town crier which no longer acts as a banker and a separate banker similar to other player run towns.
*Fixed short and long skirted bodices not removing underwear
*Fixed issues with the ornate wooden street lantern.
*Elementals will now also do some amount of hand to hand damage along with their elemental damage. This should fix exploitable issues with using Elemental pets to distract wild Elementals.
*Fixed issue where players already sitting/dancing in a scene when you join will appear to only be standing idle instead
*Added more magical artifacts! Go find them!
*Fixed issue with ranged auto-attack projectile being very, very slow
*Fixed bankers not opening the bank
*Added a few quacks on Duck anim tracks.
*Zombie Raven Sound Added
*Wisp Sounds and Catapult sounds sfx
*Remote bank access device display name updated (from “Bank Access Device” to “Remote Bank Access Device”)
*Added Dye Remover to Obsidian Potion Crown Merchant: 12 pack for 8 gold cotos
*Fixed missing textures and scale issues on copper baby clockwork dragon
*Jabbering Bertha’s name appears correctly when heckling.
*Fixed Clockwork Dragon disappearing on death
*POT Templates: Grasslands 01, 01a,  Forest 02: Increased flat areas in several locations for more easily placed castle lots. I left a subtle little patch of dirt on both ends of each intended lot space to help guide in placement.
*Fixed male Firedancer outfit not removing underwear, woohoo
*North Midmaer Way, North Hulenholt, South Naryad Pinelands, Solace Forest, Ulfheim: For Ulfheim and all related clones, fixed issue where Bear Patriarch was spawning inside rocks.
*Fixed a typo in the description of the potion of might
*Improved Earthquake VFX
*Crag Foothills: Moved stag spawners to prevent the stags getting stuck in rocks
*Fixed various issues with moving platforms related to not seeing other players properly
*Fixed damage calculation on tooltips.
*Fixed issue where Ground Pound range increased with skill level, but not reflected in range of targets hit
*Known Issues:
:*Facial Hair transparency is showing big opaque squares ironically
:*Some Add On Store items listed in the Release Instructions post are not yet available (Dry Docked Pirate Galleon, Squirrel Pets, Baby Clockwork Dragon Pets, Ornate Circlet, etc.)
:*Some of the new potion recipes are not working correctly
:*Some NPCs are not holding items correctly (mugs, brooms, etc.)
:*When you watch another avatar swim the animations look broken.
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 541====
====Build 908====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 38! How to Play instructions and game update notes on Release 36 are available [https://www.shroudoftheavatar.com/?p=68011 here].
*Minor fix for crown store.
*Known Issues:
*Known Issues
:*Facial Hair transparency is showing big opaque squares ironically
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Some Add On Store items listed in the Release Instructions post are not yet available (Dry Docked Pirate Galleon, Squirrel Pets, Baby Clockwork Dragon Pets, Ornate Circlet, etc.)
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Some of the new potion recipes are not working correctly
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Ranged auto-attack projectile speed is very, very slow
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Some NPCs are not holding items correctly (mugs, brooms, etc.)
:*Pets cannot follow players onto moving platforms.
:*When you watch another avatar swim the animations look broken.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Cloaks will often sort through the avatar’s body
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 
====QA Build 446====
*Dev+ bug test
 
====QA Build 445====
*Dev+ bug test
 
====QA Build 444====
*Dev+ bug test


====QA Build 442====
====Build 907====
*Dev+ bug test
*Added Damage Resistance to crafted backpack.
 
*Add Int option to backslot masterwork.
====QA Build 440====
*Added newer portrait pantings to crown store.
*Dev+ bug test
*POT Blue Rose Isle: Upgraded to Town.
 
*Nightshade Pass: There are now two doors to enter Hilt Fortress. One of them always leads to the multiplayer scenario.
====QA Build 439====
*Added individual castle wall pieces to crown store.
*Dev+ bug test
*Improved look of fog in Deep Ravenswood.
 
*Bodice bottoms for male no longer cause “invisible pelvis” when wearing with certain chest slot items.
=== [[Release 37|Pre-Release R37]] ===
====Build 536====
*Matched speed of waves respawning in Control Points to the speed that NPCs respawn in other scenes
*Added some Shogun Bundle Items (Ornate Katana, Tansu Chest, Shogun Wall Lamps)
*Fixed issue with some Skills/Spells not always firing successfully (Rapid Fire being the most obvious example)
*Known Issues
*Known Issues
:*Ornate Katana is missing its ornate hilt
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Ornate Katana is titled simply “Katana”
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Shogun houses have swinging doors but should have sliding doors
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Ranged (Bow) players experiencing combat desyncs. Attacks not being registered the longer they play with others. This will happen if the player who is Master is having connection issues or is on a low end machine.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Targeting: Beneficent spells hit un-selected pets, not the caster
:*Pets cannot follow players onto moving platforms.
:*If you are patching R37 for the first time you will be going from 0 > 522 due to overall size of R37. This is as designed.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Dig In Skill has no cooldown timer
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 534====
====Build 906====
*Added mantle for placing decos to fireplace in Shingle roof 4-story rowhouse.
*Updated game server connection info to connect to new game server after maintenance.
*Lowered volume of Blood River Massacre water sound yet again (really, seriously, we did it this time)
*Fixed weapons being visible when dead
*Fixed female shogun wearable clipping
*Fixed issue where teleport window would appear underneath other windows
*Fixed broken collision in Oracle Confirmatory POT building
*Fixed stuck spot in Solace Bridge
*Fixed Merchant Shirt and Skirt defaulting to green and purple
*Fix arrow trails not appearing after a while
*Fixed some sorting issues with Shogun and Priestess outfits
*Fixed issues with enchanting Wizard’s Hat and Fancy Merchant gear
*Removed symbol from Empress headpiece
*Fixed gap between door and door frame on the Rustic Three Story Water House
*Fixed extreme contrast issues in dungeons and basements
*Fixed receiving the wrong painting when purchasing the Curmudgeon painting in the Ardoris Art shop
*Fix for AntiAliasing not working in some scenes
*Fixed Siranto sigil still showing a bit on banners of the Shogun player wearable
*Known Issues
*Known Issues
:*Ranged (Bow) players experiencing combat desyncs. Attacks not being registered the longer they play with others. This will happen if the player who is Master is having connection issues or is on a low end machine.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
:*Targeting: Beneficent spells hit un-selected pets, not the caster
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*If you are patching R37 for the first time you will be going from 0 > 522 due to overall size of R37. This is as designed.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Dig In Skill has no cooldown timer
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Some spell VFX do not play properly
:*Pets cannot follow players onto moving platforms.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Hair is not properly working with lighting, fog, etc.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Lot Deeds cannot be purchased in Offline Mode
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 
====Build 530====
*Fixed LOD issues with the Town Criers so they can now be seen at distance
*Ardoris Priestess Headdress now dyeable
*Fixed Shogun Siranto’s banners missing their sigils
*Fixed broken doors on Obsidian water homes
*Fixed missing hypen in One Man Band Fancy Hat name
*Fixed issue with some craftable equipment not being enchantable
*Fixed black stag visual issues
*Multiple spells (Distract, Blink, Corpse Explosion etc.) can now be targeted and used properly
*Fixed bloom being too intense and light being too bright in some scenes
*Fixed stuck spot in Ulfheim
*Fixed taming creatures failing for remote clients.
*Fixed stuck spot in Nightshade Pass
*Fixed Glacial Glissage was not doing any damage.  Now does a 125% damage weapon hit.
*Brightness slider now working again.
*Zoning in sound effect now properly linked to volume control
*Crypt of the Avatar: Eris will always request the missing report upon first greeting if player is tasked with its retrieval.
*The obsidian floor lamp can now be placed inside homes.
*Fixed some cases where combat would get out of synch (but does not fix all)
*Added platform to resurrection ankh decorations to prevent placement where the spawn location is inside a wall.
*Fixed flowers in priestess headdress rendering weird (showing up black depending on angle)
*Fixed broken lights in Upscale Stables
*Soltown: Can once again recieve experience from helping Japeth with his dilemma
*Fixed male avatar pale skin material shininess
*Reduced the volume and range of the Blood River Massacre river sound.
*Known Issues
:*Ranged (Bow) players experiencing combat desyncs. Attacks not being registered the longer they play with others. This will happen if the player who is Master is having connection issues or is on a low end machine.
:*Merchant Robes default colors are not correct (purple and green)
:*Targeting: Beneficent spells hit un-selected pets, not the caster
:*If you are patching R37 for the first time you will be going from 0 > 522 due to overall size of R37. This is as designed.
:*Dig In Skill has no cooldown timer
:*Some spell VFX do not play properly
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 529====
====Build 905====
*Fixed some incorrect information on Loading screen tips
*Fixed issue with not being able to plant in the Ornate Small Elven Planting Bed
*Aerie: Music added to the scene
*Improved water VFX in Large Fountain
*Main Menu: Music changed to Stereo. Was playing through left speaker only
*Fixed incorrect armor types on Virtue Aeronaut Leggings
*Raised Overall Mixer Volume by +5db
*Ravensmoor: Fixed an issue where enemies weren’t able to fight back at a certain location.
*Fixed z-fighting on 2-story Obsidian Rowhouse
*Oracle Temple: After the Oracle instructs you to assemble The Dirae Prophecy of Evard book, she will not converse with you again until you have done so.
*Fixed antennae wearable appearing white
*Added ornate fish pavers and throne to crown store
*New Butterfly / Dragonfly sounds hooked up
*Added 2019 Valentine items to crown store
*New wolf footsteps
*New Crocodile SFX
*Fixed bad stretching at brisket of reindeer pets
*Fixed dye bug that caused colors to erroneously change on certain areas of various pieces of equipment
*Fixed stuck spot in Solace Bridge
*Fixed female eyebrow textures
*Added Elven 2-Story Globe Home to Elven Crown Merchant
*Obsidian Merchant: Fixed issue with Juniper Topiary Tree 6-Pack delivering incorrect trees
*Wisps no longer bleed
*Novia Overworld: Fixed issue where players leaving Ardoris would spawn high up in the air
*Fixed various exceptions and errors
*Fixed bug where copying books displayed incorrect number of actual copies made in chat window message
*Raffle tickets for R35 and R36 can now be placed as decorations
*Changed some spell effects to “lasting” effects in order to make them go away when canceled (Sheild of Ice, Spellbinder Stance, Shield of Air, etc.)
*Books: Various books had incorrect titles. These have now been fixed.
*A copy of Cave Fables 3 that was mislabeled as Cave Fables 4 has been corrected
*The Shepherd and the Sea series of two books was pointing to Weasel in the Granary stories, that has been corrected.
*A book titled “Midras” that should be titled “The Destiny Pool” has been corrected
*Known Issues
*Known Issues
:*Multiple spells (Distract, Blink, Corpse Explosion etc.) have broken ground target validation. Cannot be cast.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Taming creatures fails 100% for remote clients. Only works while as master.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Ranged (Bow) players experiencing combat desyncs. Attacks not being registered the longer they play with others.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Bloom slightly too intense.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Brightness slider not working
:*Pets cannot follow players onto moving platforms.
:*Targeting: Beneficent spells hit un-selected pets, not the caster
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*If you are patching R37 for the first time you will be going from 0 > 522 due to overall size of R37. This is as designed.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Dig In Skill has no cooldown timer
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 528====
====Build 904====
*Major update to game camera and overall lighting:
*Fix issue with crown package web links not working correctly.
:*Fixes antialiasing
:*Increased contrast and saturation
:*Improved light and shadow quality
*Fixed barrel LOD popping in tower of the shuttered eye interior scene.
*Valhold: Fixed collision issues with castle wall crenelations that would cause players to float in the air when jumping on them
*Adjusted collision on red and silver rectangle rug to fix some decoration issues
*Added collision to curly extensions on the roof of Blue Tile Roof Rowhouses
*Ardoris: Chantik, Damai and Pintar have more to say on their views of love.
*Etceter: Ezb Krohon is no longer utterly fascinated with the door to his shop.
*Forest Siege: Scout correctly closes conversation on farewell.
*Necropolis: fixes to Samael’s conversation
*Epic Cloth Armor: color adjustments to match hood
*Spite: Multiple fixes associated with the plot links between Spite and Malice
:*Path from Spite to Malice made much clearer
:*Agathon and Thetis will no longer try to sell adventurers ways into Malice that don’t actually help.
:*Charon will only give passage to Malice if adventurers have made arrangements.
:*Malice cannot be entered unless the Path of Love has been completed to that point.
:*Many other minor changes and clarifications to associated dialogs.
*Music: Added and replaced Music in a bunch of scenes. This should fix the issue with login music continuing into any scene without ambient music, since they should all have music now. Affect following scenes: Spectral Foothills, Crag Foothills, Graff Gem Mines Entrance, Southern Grunvald Barrens, Wyrmsands, Eastreach Gap, Grunvald Shardfall, Verdantis Shardfall, The Clink, Plains of Righ Inis, Northmarsh, Southmarsh, Mysterious Swamp.
*Fixed icons in Bag Mode being blacked out (for real this time we swear!)
*Fixed bad LODs that affected many player houses
*The PVP confirmation now shows up properly when using a teleport scroll
*Polished textures on Epic Cloth Armor
*Fixed obsidian cloak floating too high over shoulder of male fortified leather armor
*Fixed various exceptions and errors
*Fixed issue with Coconut Mounts where mount speed persists despite unequip until avatar stops completely
*Deleted unused plot fences, team pvp portal, and empty triggers from Soltown
*AOE targeted spells are now treated like Blink.  If you can’t walk to the spot, you can’t cast there. This is to close some loopholes and exploits associated with AOE spells
*Deleted unusued, disabled objects from Braemar scene (plot fences, teleporters, triggers)
*Novia Overworld: Moved the houses and lamppost in the center of Ardoris away from the center to help ensure players spawning in from an *Ardoris siege encounter will spawn on the ground and not in the air.
*Switched the opening song to load into memory so it doesn’t pause and stutter.
*Fixed bad ladder in Obsidian City Keep
*Added decoable mantle to Shingle Roof 4-story Rowhouse
*Added trim to goal section of the Ornate Gustball Field.
*Fixed Printing Press Bug where copied books would have “Blank Book” as Title
*Moved Elven 2-story Globe home door to the front of the entry way.
*Adjusted the deco wall surfaces in the 4-story greenhouse to sit directly on the walls to fix some issues with deco placement
*Adjusted LOD ranges for trees on top of elven village hill playerhouse.
*Fixed z-fighting on Obsidian 2-story Rowhouse.
*Increased the distance we clear grass around plots (trees not affected) to fix issue where sometimes grass would sometimes still show inside houses
*Made adjustments to collision of rock formation in Vauban pass
*Fixed bug where Fire Elemental and Phoenix overhead glyphs persisted after summoning completed
*Fixed issue where items could be stacked beyond 5 item stacking limit
*Fixed issue where sometimes moving a container between inventory and lot could cause errors
*Fixed issue that was blocking Offline delivery of recipes and titles
*Turned down volume of water in Blood River Massacre (for real this time)
*Fixed Elven Armor and Long Bow not disappearing during stealth
*Fixed NPC overhead chat text getting cut-off by in-game 3D objects
*Children in various places will react appropriately to Oracle minions.
*Allow uppercase letters to be used for chat slash commands like /l, /L, /g, /G, /p, /P, etc
*Fixed linked equipment not switching properly when swapping decks
*Fixed issue that was causing graphical glitches with window glass on various assets like the 4-story Greenhouse Rowhouse
*Set craftable Merchant Outfit and Wizard Hat to be enchantable
*Edited pop-up help regarding conversations and journals so they aren’t as overwhelming.
*Dynamic plots now clear trees/grass up to and including their plot marker, instead of just the offical plot space
*A new NPC in Brightbone Pass will teach the /shiver and /warmhands emote.
*Fixed pink floors on guard towers in Port Graff
*Fixed bug that was blocking players from receiving the Heart of Sorrow and experience from Sequanna in Malice.
*Fixed missing cloth physics on obsidian cloak
*Fixed male avatar’s mouth lips not closing
*Fixed flat blue ardoris guard player wearable legs icon
*Fixed various errors and exceptoins
*Fixed stuck spot in Ulfheim
*Fixed Auto-run persisting between scene loads
*Greatly increased fishing catch rate – doubled chance contribution from fishing skill
*Fixed plot container UI bug that allowed the player to attempt (and fail) to add to an existing stack in the container without permission to modify/remove items from the container
*Fixed pet Black Stag
*Brittany Sewers: Fixed an issue with the ladder in the puzzle room to keep players from getting stuck in the water. Rearranged barrels in the same room to keep players getting stuck betweem them.
*Recipe for Twirling Baton
*Merchant Robes: Fixed dyeable area (again!)
*Epic Cloth: Polished textures
*Fix negative scale box colliders on Tavern counter
*Darcy of Paxlair in Ardoris teaches /batonthrow and /batontwirl if asked about being a troubador.
*Turn off graphics jobs for OSX/Linux
*Fixed Enchant recipe
*Aaron Denbo in Etceter teaches the /golfclap emote when asked about Artifice.
*Karl Rognoff in Braemar will teach /burp when asked about beer.
*Fixed issue where altitude was not being factored into combat calculations which was causing AOE attacks to hit players regardless of elevation differences.
*Resolute: Various fixes involving the Lord Marshal and seneschal conversations/quests.
*Fixed female avatar mouth doesn’t close completely
*Ruined Keep: Fixed customized ladders throughout scene, such as at (256.8, 38.8, 293.2) and (250.2, 38.8, 276.5), to ensure their *interactions work correctly and they send players to the correct target locations.
*Known Issues
*Known Issues
:*Bloom slightly too intense.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Brightness slider not working
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Targeting: Beneficent spells hit un-selected pets, not the caster
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*If you are patching R37 for the first time you will be going from 0 > 522 due to overall size of R37. This is as designed.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dig In Skill has no cooldown timer
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 524====
====Build 901====
*Fixed lights on Ornate Stables
*Fix scaling for crown store UI on lower screen resolutions.
*Resolute: Brigid’s journal entries no longer incorrectly state the Path of Courage quest line ends at that point.
*Reduced the price of buckets of water.
*Fixed missing material on antennae head wearable
*Owl’s Head: Updated Wycliffe’s conversation to remove some errors.
*Fixed various items not  being linked to volume slider including: bat audio on Gothic Mansion, Crafting Stations, torches,
*Fix issues with grass showing up on lots
*Master trainers in Owl’s Head show their title/what they train when their name is learned.
*Updated in game crown store prices to be more in line with current website store prices.
*Novia Overworld: The entry point to the Twins Foothills once again allows access to that scene (very sorry it has taken us this long to fix this)
*Rusted Iron Greenhouse roof collision no longer allows character to appear to float.
*Fixed stuck spot in Epitaph
*Brittany Neighborhoods: Corrected the “Main Docks” boat target in Brittany Wharfs to be “Travelers’ Docks” in all cases. Also, added discovery for Novian Aeronautics Manufactory in Brittany Alleys.
*Superstition Canyon: The granite node at (32.3, 87.2, 192.3) is now accessible.
*Isle of Storms: Fixed a typo in Anais’s final conversation.
*Fixed spells with ray VFX (ex Healing Ray) sending the VFX an infinite range across a scene
*Solace Bridge Outskirts: The forgetful ghost and its journal entries now better match one another regarding the “Memories Three” quest notes.
*West Sanctus Forest: The ore buried deep in the rock at (25.8, 24.2, -59.4) has been uncovered and made accessible.
*Fix issue preventing the filter from working in crown store.
*South Ravenswood: Moved the skeleton that spawns near the cluster of trees at (183.0, 26.6, -112.5) a few meters away, to help him not spawn within a tree.
*Fixed icons in Bag Mode being blacked out
*Fixed Control Point Timer Bar Remaining On Screen After Resurrection
*Set Coconuts to be repairable via carpentry
*Skills/Spells that change player position (Gust, Knockback, etc.) and Resurrection are now properly updating player position
*Fixed Fireball DOT not working properly
*Increased brightness level on Obsidian Wall Light and added Exterior Wall flag
*Set gustball to 500 hps instead of 10 so they can more effectively use it in murderball
*Final bit of flattening on Grassland and Floral Grassland terrains
*Known Issues
*Known Issues
:*Linked equipment in decks is sometimes not showing up when switching decks
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
:*Various gear (Elven Armor, Long Bows, etc.) are visible when stealthed
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Targeting: Beneficent spells hit un-selected pets, not the caster
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*If you are patching R37 for the first time you will be going from 0 > 522 due to overall size of R37. This is as designed.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dig In Skill has no cooldown timer
:*Pets cannot follow players onto moving platforms.
:*Some spell VFX do not play properly
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Hair is not properly working with lighting, fog, etc.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Lot Deeds cannot be purchased in Offline Mode
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 
====Build 523====
*Fixed bug that caused AOE skills to fail in certain situations
*Fixed Autumn Fairy outfit’s pinkness in the material (saturation/brightness/contrast set to high in the shader)
*Taming xp awarded now awarded with failed attempts.
*Fixed terrain tree problems in Far Hinterlands that was causing black squares (also effects all clones)
*Level up sound and Radio Filter now tied to Volume control
*Jaanaford: The bonfire in the center of town now does fire damage to anyone who stands within it.
*Multiple Obsidian Wall Lights and Streetlights can now be stacked in inventory
*Valhold: There is now a tier marker at both archway exits.
*Novia Overworld: There is now a tier marker at the Valhold entrance.
*Fixed various exceptions and errors
*Ardoris: Adjusted Cherry Tree blocking Merchant Sign.
*Known Issues
:*Inventory icons in Bag Mode are blacked out
:*Linked equipment in decks is sometimes not showing up when switching decks
:*Various gear (Elven Armor, Long Bows, etc.) are visible when stealthed
:*Skills/Spells that change player position (Gust, Knockback, etc.) are not properly updating player position
:*Twin Foothills POT is inaccessible
:*Targeting: Beneficent spells hit un-selected pets, not the caster
:*Resurrection does not update player position correctly
:*If you are patching R37 for the first time you will be going from 0 > 522 due to overall size of R37. This is as designed.
:*Dig In Skill has no cooldown timer
:*Some spell VFX do not play properly
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 522====
====Build 900====
*Fixed Offline rewards not being delivered properly
*Fix issue with invisible building in Ardoris.
*Fixed avatar positions not updating correctly.
*Add missing pattern recipes for reshaping backbacks, quivers, wings.
*Novia Overworld: The entry point to the Twins Foothills once again allows access to that scene.
*Fix issue with cabalists not spawning in sieges.
*Shogun Siranto and Priestess Khasi Guards now appearing in the game properly (not just looking identical to Ardoris City Guards)
*Fix issue that would prevent some dungeon owners from entering your dungeon
*Backed out shader performance optimization that was causing rampant instability issues (Owlshead was most noticeable)
*Soltown: Fixed an issue with Nyssa’s response when you give her the letter from Markus. Also, fixed a typo in the related journal entry.
*Fixes for offline rewards missing items
*The Clink: The ladder that returns to the Owl’s Head barracks is once again functional.
*Fixed dyeable areas for Merchant Shirt and Merchant Skirt
*Fixed issue with Obsidian Cloaks having wrong visuals.
*Fixed Ice Field, Ring of Fire, Soothing Rain not displaying VFX
*Highvale Outskirts: Fixed an issue with the “deed” response from Captain Burnes (which may have been preventing some players from acquiring their “finish the Outskirts” reward deed).
*Fixed Z-fighting on burned crate materials in Battle for Solace Bridge
*Making crown merchants open the new crown store instead of the previous crown merchant UI.
*Ardoris: reduced number of lovers scattered throughout town
*Fix issue with skill levels in The Obsidian Trial.
*Spite: Adjusted wall and arch that were blocking access to a player lot at 14.3, 38.0, -122.5
*Improve lot deed upgrade message when upgrading from no-trade to trade version.
*Adjusted Autumn Leaf Crown so it does not sort as much through hair (again, sigh)
*Aerie: Minor fix to Grace Whitney dialog
*Control Points: Removed all control point chests except the last one. Reduced the loot package on the remaining chest. Greatly reduced the respawn rate on the remaining chest.
*Unique names for new Caretaker Crown Exclusive tombstone decorations
*Fixed the missing skin texture on the Ardoris guards
*Known Issues
*Known Issues
:*Dig In Skill has no cooldown timer
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 521====
====Build 899====
*Fixed issue where weapons were being held incorrectly on male Ardoris guards
*Fix teleport to friend scroll not working properly
*Added Novia Overworld art for Kas Ruins and Libris Ruins
*Fixed recipe book classifications for dungeon pieces, troll belt, and sack
*Spite: Fixed oddly stretched bottles, and adjusted material on Flowers in Mortuarium  Vases.
*Fixed incorrect display name on some blueprints
*Spooky Cat and Dog rewards in Obsidian Bundles are now being delivered correctly
*Evil Flanged Mace now has correct FX shape
*Obsidian City Keep in Obsidian City Bundle is now being delivered correcly
*Tuna Fish Mask is no longer invisible on male characters
*The icon for the Frozen Fountain is now correct.
*Darkstarr pavers no longer LOD pop too close to the camera. Also normalized LODs on LB pavers & Fish pavers
*Fixed various exceptions and errors
*Elysium Mines: Fixed an issue with an ore node that couldn’t be accessed.
*Fix crafting tool durability bug that caused crafting to fail when the tool appeared to have 1 durability
*Crooked Shank: Added improvements for removing inactive tasks and compass markers related to the mysterious keys in this scene.
*Fixed missing material on insect leg table
*Fix issue with grass not clearing in some cases on Keep Island lot
*“Ornate” has been removed from the name of the 2016 snowball box.
*Novia Overworld: Fixed various areas on roads that were slow spots that visually should not have been
*Adjusted Autumn Leaf Crown so it does not sort as much through hair
*Ardoris: Added discoveries, adjusted or added ankhs, and positioned player spawn locations for east and west gates; also adjusted some spawners in the scene that were not ideally positioned. Boats to/from west docks were active, but expanded collider and interaction ranges; also added teleporters to boats to/from east docks.
*The icon for the Insect Leg Table is now correct.
*Frozen Fountain can now be used to harvest water
*Fixed transparency issue with player avatar eyelashes that made them look solid black
*Fixed “broken” text for equipped tool in crafting window
*Fixed Jabbering Bertha hair (yellowed it up a bit as it’s a decaying head)
*Siege Encounter: The exit by the fallen log will send players to Novia. The exit at the archway will send players to the associated town.
*Fixed issue where party nameplates were not showing up if they were not nearby
*Fixed graphical errors on water in Far Hinterlands
*Fix small text for “South Broken Road” on Novia
*Removed Kobold Masks from Kobold Crown Shop
*Ardoris: Fixed floating bamboo.
*Samael will now follow the player through the Crypt of the Avatar (including helping them in the lower levels).
*Highvale Village: Replaced the wooden stairs leading up to the Lunar Rift with stone versions that better allow NPCs to climb them.
*Port Graff: Corrected the compass discovery label for the Town Crier.
*Fixed Z-Fighting effect on tables and bookshelf in the Battle for Solace Bridge scene
*Fixed low resolution on the Ardoris guard outfits
*Fixed sticky stairs in Graff Gem Mines. Adjusted stairs and platforms for a smooth climb
*Known Issues
*Known Issues
:*Some rewards are being delivered in Offline Mode but some are still missing including emotes, titles, houses, bank slots, and recipes.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Ardoris Guards are missing skin texture
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*All Ardoris Guards are using the same model, missing Siranto and Khasi guards
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Player positions are not updating properly in some scenes causing odd results
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 520====
====Build 898====
*Fixed water being too loud in Blood River Massacre
*Welcome to Shroud of the Avatar: Forsaken Virtues [[Release 62]]! “How to Play” instructions and game update notes on Release 62 are available [https://www.shroudoftheavatar.com/?p=102970 here].
*Fixed some issues with water gathering and sick animations
*Fixed type in Player Instructions for Overworld Map
*Fixed hand disappearing when Jabbering Bertha equipped
*Fixed a few foods that could not be eaten
*Alt+Click now self casts again
*Fixed issue with Clockwork Monkey run cycle
*Fixed front door position in Obsidian Tower village home
*Fixed odd indentation on Pine trees (was visible in Elad’s Lighthouse)
*Fixed z fighting on Obsidian 2-story rowhouse
*Fixed gap in between wall and back door frame of Obsidian City Keep.
*Adjusted deco layers on built in fireplaces in player homes to fix various bugs with trying to place items on the mantels
*Fixed missing collision on lower part of Knight’s Lighthouse bridge.
*Fixed door frame gap in Tailor Shop in Soltown.
*Fixed non functional door on NPC Bank POT building.
*Fixed barrel LOD popping in Tower of the Shuttered Eye
*Fixed issue with Inn in Etceter that made players float in the air when nearby
*Fixed missing roof collision the curly roof details on Blue Tile Roof Rowhouses
*Adjusted the deco layers in Stone Basements to fix issue with stones showing through placed decorations
*Fixed missing floor collision in Rustic Village buildings in Soltown
*Fixed issue with Chaos Bolt damage type
*Fixed the issue with the tooltip on the crafted Music sign showing Carpenter
*Added recipe for Large Porcelain Vase
*Fixed issue where catapult was not lootable and setup death visuals for catapult
*Added hatch to the roof of the Obsidian Village home
*Fixed issue preventing placement of pavers beneath the lip of the Viking (Village) home
*Fixed torch being un-linked from volume controls
*Fixed loading screen cutoff on wider than 16:9
*Fixed Rewards filter in bank not displaying any items in certain conditions
*Novia Overworld: Updated height of Sequanna Colossus to that it doesn’t z-fight with the terrain (349.7, 15.6, 18.9).
*Eastreach Gap: Corrected issue with Control Point door at (-132.5, 130.0, -123.0) not opening properly.
*Valhold: The cabinet at (90.1, 76.0, -94.8) now has a proper loot package.
*Fixed various Exceptions and Error reports
*Blood River: Fixed issues where players would fall through the ground in certain areas
*Soltown Catacombs: fixed box of torches
*Fixed catapult to replace missing ammo cup and added ammo props nearby
*Obsidian City Keep now being delivered in game
*Fixed bug that caused the player to stop auto-running when moving from land to water or from water to land
*Fixed missing control point flag in superstition Canyon
*Fixed stuck spots in Nightshade Pass
*Fixed resolution issue with Epic Cloth Armor
*Brittany Central: Fixed various issues with LOD popping and Z-fighting
*Fixed issue where Guards appeared to be holding invisible torches
*Fixed issue where the Targeting Reticle had translucent geometric shapes on it (texture compression artifacts)
*Ardoris: additional dialog for Damai in Khasi’s castle
*Ardoris: Reston the trainer now uses new Ardoris guard armor
*Spite: minor conversation fixes
*Clockwork Monkeys are now properly scaled
*Performance Optimization
*Fixed Ant and Ants Cloak blurry icons
*Fixed broken shoulder pad on Elder Elven Archer Armor
*Adjusted floor deco layer in Stone Basements to fix issues with placing rugs
*Fixed female braids clipping with wearables shoulders during combat idle
*Created new combined mesh for grate used in Superstition Canyon and replaced it in scene
*Siege Encounters: Fixed an issue where players would exit the siege through the “town” exit but be sent to Novia, instead. Players should now be sent into the correct town when exiting through the town exit. However this introduced new issue where you cannot access the Novia Overworld.
*Superstition Canyon: Removed teleporter NPC
*Known Issues
*Known Issues
:*Spooky Cats and Dogs for Obsidian Town and City Bundles are not being delivered
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*When towns are under siege you cannot access the Novia overworld from the town nor the siege encounter scene
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Clockwork Monkey is scaled incorrectly (much too large)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Inventory icons on some of the new assets are incorrect or blurry
:*Hair is not properly working with lighting, fog, etc.
:*Lot Deeds cannot be purchased in Offline Mode
:*Rewards are not yet being delivered in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 519====
====QA Build 800====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 36! How to Play instructions and game update notes on Release 36 are available [https://www.shroudoftheavatar.com/?p=66622 here].
*QA bug test
*Known Issues:
====QA Build 799====
:*Spooky Cats and Dogs for Obsidian Town and City Bundles are not being delivered
*QA bug test
:*When towns are under siege you cannot access the town until the siege ends
====QA Build 798====
:*Obsidian City Keep not being delivered
*QA bug test
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
====QA Build 797====
:*Clockwork Monkey is scaled incorrectly (much too large)
*QA bug test
:*Inventory icons on some of the new assets are incorrect or blurry
====QA Build 794====
:*Obsidian Village home missing roof access
*QA bug test
:*Porcelain Vase recipe missing
====QA Build 793====
:*Hair is not properly working with lighting, fog, etc.
*QA bug test
:*Lot Deeds cannot be purchased in Offline Mode
====QA Build 790====
:*Rewards are not yet being delivered in Offline Mode
*QA bug test
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
====QA Build 789====
:*Using the Mirror on Isle of Storms can crash sometimes
*QA bug test
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
====QA Build 787====
:*Some UI text is not wrapping correctly
*QA bug test
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====QA Build 428====
=== [[Release 61]] ===
*Dev+ bug test
====Build 892====
 
*Increased decoration and light limits for Player Owned Towns, by roughly one tier. So, for example, a holdfast now has the deco and light limits of a hamlet. See [https://docs.google.com/document/d/1Z-svq1OvcZwViqGxFCKdjH3NCn2LTfLuGny5qaAqjTM/pub#h.5p3x6o8wy63r https://docs.google.com/document/d/1Z-svq1OvcZwViqGxFCKdjH3NCn2LTfLuGny5qaAqjTM/pub#h.5p3x6o8wy63r] for updated numbers
====QA Build 427====
*POT Chao Insula: Replaced interconnections with balloons to Owl’s Head and POT Festival.
*Dev+ bug test
*Etceter Crag Mines: The version of this scene that appeared in the target list for “Teleport to Zone” scrolls no longer does so.
 
=== [[Release 36|Pre-Release R36]] ===
====Build 511====
*Fixed re-learning a recipe with greater teachability.
*Zombies in North Fetid Swamp, South Longfall Wetland, and Naryad Moors will no longer spawn in trees.
*Adjusted craftable gustball field to be roughly the height of a paver for navmesh purposes.
*Novia skull markers are now in place throughout South Paladis.
*Dancing no longer breaks the bottom of the wedding dress (and other dresses).
*Edvard will now let you leave Solace Bridge if you are a horrible monster and get Charlotte killed.
*Fixed invisible colliders in Highvale Village.
*Player Town “Formosa” – Changed interconnections with Brittany Estates, Brittany Fields, and Elad’s Lighthouse from boats to balloons.
*Fixed a bug that prevented stacking some crafted items.
*Known Issues
*Known Issues
:*Hair is not properly working with lighting, fog, etc.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Lot Deeds cannot be purchased in Offline Mode
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Rewards are not yet being delivered in Offline Mode
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Fire Arrow icon not visible in tutorial
:*Pets cannot follow players onto moving platforms.
:*Using the Mirror on Isle of Storms can crash sometimes
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some UI text is not wrapping correctly
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Rain and Snow is coming through the roof of some buildings
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*The new Targeting system still has various issues that need fixing
:*Some spell VFX do not play properly
:*Pathfinding is breaking in some houses and basements
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Local chat is failing in some situations
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 
====Build 510====
*Due to issues with quest completion, the ability to request forgiveness for lost mail deliveries has been reset for all avatars.
*Added Elven Town and Elven City Homes to Elven Crown Merchant
*Changed wallpaper in Pristine Gothic Mansion
*Adjusted minimum number of claimed lots to show more than just foundations from 1 to 2 on Overworld POTs
*Fixed issue where the Willkommen Ale mug was not showing up when equipped
*Image quality for thumbnail icon of Epic Cloth Gloves and Feet fixed
*Fixed issue with Passive Stance Focus Regen not being accurate
*Fixed various exceptions and errors
*Ardoris: Wander radius on Johann Morton was large enough that he could occasionally end up outside; took the opportunity to give him an emote path behind his counter.
*Owl’s Head Sewers: Fixed skeleton spawning issues at (66.8, 0.0, -17.4) and replaced ladder at (89.1, 19.9, -17.3) to be a fully-functioning 2-way ladder.
*Brittany Alleys: Fixed wandering bankers
*Turned on shadows on POT icons on Overworld
*Fixed fog not showing properly on Linux
*Awkward stairs in Crypt of the Avatar: Replaced pile of mesh rubble with a tiny little terrain and a few rubble elements
*Fixed issue where VFX were not attaching to proper location on lots of creatures
*Obsidian Arrow now properly animating again
*Now properly turning off held items while eating.
*Added VFX for Animal Charm
*Yet another fix for the audio bugs with the German Automaton (we swear we think this fixed it)
*Fixed invisible wall in Greenhouse Rowhouse.
*Fixed stuck spot in Rustic Village Inn home
*Some fixes related to party members and disconnects
*Added Yule soundtrack to game
*Known Issues
:*Recipes purchase prior to R36 that are Teachable cannot be upgraded to Taught nor can they be upgraded to teachable
:*Hair is not properly working with lighting, fog, etc.
:*Lot Deeds cannot be purchased in Offline Mode
:*Rewards are not yet being delivered in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Fire Arrow icon not visible in tutorial
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 509====
====Build 891====
*Fixed missing Public Vendor Items
*A fix for aggro mechanics, including Taunt.
*Fixed collision issues on Bridges (visible in places like Midras where there were “invisible walls” blocking places)
*Fix an issue with solid water in Serpent Spine Mines that was blocking progression.
*Reducing skeleton hit points by about 30%
*Northwood: Ulrich Pendragon the blacksmith now has a “buy/sell” button.
*Reduced Health on Elves, Skeletons and Human NPCs by 1/3
*Artifice: Due to quest limitations, players must enter this scene from the overworld and not by using a teleport scroll.
*Reducing the intensity of the Elysian Illumination particle effect
*Testudo duration was incorrectly set to 1 second.  Now back to 10+ skill Level/10
*Resurrection will no longer trigger combat mode when cast.
*Fixed some exceptions
*Fixed female combat SFX to be 3D so they won’t be heard across entire map
*Fixed torches not being linked to volume sliders
*Fixed Bat SFX not being linked to volumes sliders and also now made them 3D sounds so they won’t be heard across entire map
*Fixed wind audio not being linked to volume sliders
*German Automaton should now no longer be heard across entire scene
*Turkeys should now properly make sounds
*Allow gustball field to be placed over trees, clear terrain details when placing.
*Fixed bug that prevented players from teaching/trading a given recipe more than once without rezoning
*Reducing the delay time from when casting completes to when the effect is triggered on the following spells:
:*Animal Charm
:*Banish Undead
:*Celestial Blessing
:*Chain Lightning
:*Chaotic Feedback
:*Chaotic Step
:*Corpse Explosion
:*Dazzling Rays
:*Death Shield
:*Enlightenment
:*Fire Arrow
:*Fire Ball
:*Healing Touch
:*Ice Arrow
:*Ice Field
:*Light
:*Lightning
:*Moon Beams
:*Night Vision
:*Purify
:*Purify Burst
:*Resurrection
:*Ring Of Fire
:*Searing Ray
:*Shield Of Crystal
*Known Issues
*Known Issues
:*Items listed in the Release notes are not all yet listed in the Add On Store
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Hair is not properly working with lighting, fog, etc.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Lot Deeds cannot be purchased in Offline Mode
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Rewards are not yet being delivered in Offline Mode
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Pets cannot follow players onto moving platforms.
:*Fire Arrow icon not visible in tutorial
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Using the Mirror on Isle of Storms can crash sometimes
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Some UI text is not wrapping correctly
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Rain and Snow is coming through the roof of some buildings
:*Some spell VFX do not play properly
:*The new Targeting system still has various issues that need fixing
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Pathfinding is breaking in some houses and basements
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 508====
====Build 890====
*Chillblain’s Compendium: A breakable wall at (312 -19.816 69) was unbreakable, but now there is simply a hole that players can pass through unhindered.
*Traditional Yule hat has been added to in-game crown store.
*Fixed female avatar eyes clipping through eyelids in creator
*Body Slam skill should now work when wearing Spider Silk Belt.
*In-game Known Issues book text updated
*Fixed various exceptions and error messages
*Graff Island: Removed unintentional exit location and added wicker fence asset to visually support blocking volume Loc: (-451.4, 65.2, -132.5) Added additional tall-grass and foliage to indicate more wild map border, but zone-out is intentional here at river source.
*Fixed floating Lighthouse on Hidden Vale overworld map.
*Also, increased terrain thickness value on Hidden Vale Overworld to help prevent falling through terrain
*Graff Island: Set terrain thickness to 3 to help prevent falling through terrain
*Set terrain thickness to 3 on all Brittany maps in attempt to prevent players from falling through terrain
*Fixed Obsidian Plate Armor not appearing black (no really, seriously, for real this time)
*Added Mantles to fireplaces in houses that have built in fireplaces
*Added new glass component recipe to merchants to support recipe for Glass Roof Rowhouse
*Added recipe for Glass Roof Rowhouse (carpentry)
*Fixed bug where music from German Automaton was playing scene wide versus being a local source
*Fixed stuck spot underneath 4 story Yule Tree.
*The Epitaph: More fixes to help the spiders move around
*Adjusted some LODs on the small fountains
*Cocoon of Night now takes a reasonable amount of time to cast.
*Fixed stuck spot in solace bridge
*Added ankh to Elad’s Lighthouse scene on the island with the Lighthouse
*Fixed bricked-up windows on the outside of Small Old Keep Village Home
*Fixed few items missing Tanning crafting tags (mainly related to trophy heads)
*Fixed Practice dummy recipe: added unique name for bags to prevent crafting confusion
*Fixed collision on 4-poster bed so that decorations will not float above the top of it.
*Fixed merchant selling duplicate recipes of Fancy Merchant Gloves
*Fixed bug with stairs and decorations in Gothic Mansion
*Fixed journal entries not writing when the lich of Ravensmoor is slain.
*PRT Forest 01 and PRT Island 01: No boats in these PRTs should have overlapping boats anymore (such as Port Titan).
*Fixed non-functional secret door in Baron Frigate city home.
*Fixed windows not having collision in Ornate Glass Roof Rowhouse
*Shores of Malice: Added basic loot package to the corpses at (-23.9, 13.1, -99.7).
*Fixed gap between door and door frame in 4 story Viking rowhouse.
*Polished animations for /firedancespin emote.
*Turned off mesh compression to resolve flashbulb effect on burnt elven hill house
*Fixed bad stretching female braids hair style
*Etceter: Added a compass discovery for the town crier at  (108.8, 20.7, -54.0).
*Added collision to yule tree skirt to prevent yule boxes from crashing.
*Fixed white boxes in stone & timber 5 story village basement.
*Polished water in Wishing Well
*Graff Island: Added collision to carts and tracks in factory and docks area
*Ardoris: Added discovery for Town Crier.
*Fixed green board crashing through floor in Elven Town Treehouse
*Owl’s Rest: Fixed issue that might have prevented access to this POT
*Attempted fix for transparent beams in Ornate Greenhouse Rowhouse
*Fixed naming issues with the Venison butchery recipes
*Midras: Fixed issues involving stuck spots, no collision on assets, water, and invisible walls in various areas. Adjusted collision for the giant tree in the center
*Fixed Charlotte’s arm popping out of socket when celebrating
*Graff Gem Mines Entrance: Fixed some issues with Kobolds pathing that might have caused them to not be responsive
*Compressing and uploading the most recent unity log for crashes.  The patcher now specifies a logfile location, which it backs up every time the Launch button is pressed.  The client checks for a crash and if one is found it compresses and uploads the backed up log file.
*Fixed issue that was preventing summoning the Gustball on the new Gustball field
*Graff Gem Mines: Kobolds seemed to aggro as expected, however found that satyr spawners in room could spit out 2 fauns, which would just maintain distance from player and not fight without a leader – fixed this by swapping faun spawn chance for ranged satyr. Also found that patrolling earth elementals could aggro, and while taking circuitous route to reach player, lose aggro and go back to patrol. Fixed this by adding additional places for them to access water to reach player.
*Set terrain thickness to 3 in Eastreach Gap in an attempt to fix instances of falling through the ground
*Known Issues
*Known Issues
:*Some items on Public Vendors (like Ardoris) have disappeared. They will return in a future patch.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
:*Combat Sound Effects are not playing properly and are not properly linked to volume controls
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Items listed in the Release notes are not all yet listed in the Add On Store
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Hair is not properly working with lighting, fog, etc.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Lot Deeds cannot be purchased in Offline Mode
:*Pets cannot follow players onto moving platforms.
:*Rewards are not yet being delivered in Offline Mode
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Fire Arrow icon not visible in tutorial
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Using the Mirror on Isle of Storms can crash sometimes
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some spell VFX do not play properly
:*Some UI text is not wrapping correctly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 
====Build 507====
*Added missing ladder to Glass Roof 4 Story Row House (craftable)
*Hidden Vale PRTs now have proper town criers and bankers
*Avatars will now properly animate when looting non-skinnable corpses (like humanoids)
*Midras: Fixed interactive vine that lead to stuck spot.
*Renamed crocodile size to prevent confusion with trophy head
*Added extra mantel geometry in rowhouses that have built in fireplaces
*Fixed incorrect crafting flags on few meats (like chicken)
*Fixed bug that could cause the trophy/player name on skull candle to be lost – can no longer be stacked if the player names do not match
*Fixed random lines showing up in terrain in numerous scenes.
*Added recipe for Glass Roof Four-Story (Row Home) to carpentry
*Isle of Storms: Adjusted collision at (35.0, 8.6, 58.2) and (21.1, 9.5, -62.6) to eliminate locations where players could “float” while against the collision.
*Fixed issue that was blocking resource harvesting on vertical surfaces and also preventing interacting with breakable walls
*Etceter: Removed the floating vials at (55.6, 23.7, 23.5).
*Adjusted “terrain thickness” value  of Novia terrain from 1 to 3 to address players falling through terrain
*Fixed issue with crafted repair kits displaying erroneous bonuses
*POT Knightmare Falls: Overworld location change for POT Knightmare Falls was overwritten accidentally. Re-did location change.
*Update to R36 Known Issues text
*Corrected rendering issue on watered soil material.
*Charlotte Gray now cries and is nervous as intended during the Solace Bridge tutorial.
*Known Issues and Player Events books now updated for R36
*Current task added to journal when speaking at first to Arabella in the Isle of Storms opening sequence.
*Chaos Ankh now properly sends playes to random locations upon resurrection
*Added sfx to doors in Elven Village Keep home
*Fixed wrecked galleon collision errors (can be seen in Elad’s Lighthouse scene)
*Fixed missing geometry on roof of Lord Benefactor home
*Removed deprecated Player Guide from starting inventories
*Fixed icons for Gift Boxes
*Update to Death Spell effects
*Fixed issue with Cows and Sheep that was causing players to face backwards when skinning them
*Added new Ice/Water Spell effects
*Fixed collision issues with Round Tower Village home
*Radiant Energy Capacitor and Radiant Energy Coil can now be used as Player Town decorations
*Fixed various stuck spots and other visual errors in Brightbone Pass and Superstition Canyon
*Fixed invisible floor in Lord Benefactor playerhouse.
*Fixed issue where ABC files were not playing from start of file
*Fixed issue where casting Chain Lightning while stealthed did not break stealth
*Updated global Music Headrooom
*Fixed issue where emote SFX would continue playing over ABC files
*Fixed issue where dead players could still see emote VFX
*Malice: Fixed issue where Spiders were moving through locked gates
*Fixed issue where pet renames were being reset when resummoned
*Crag Foothills: Fixed inaccessible ore node.
*Fixed various exceptions
*Added function for embedded clickable links in for Message of the Day
*Fixed issues with Four Story Ornate Glass Roof Rowhouse
*Fixed bug that caused a skill to be interrupted when the player begins dragging a glyph from their hotbar
*Fixed pet raven, eagle, and owl nameplates being too high
*Brittany Central: Fixed floating book in the castle library.
*Fixed female avatar’s black teeth
*Added a special hold pose for pipes to prevent the stems from stabbing you through the torso when running
*Fixed typo in Fortified Cloth Boots recipe
*Fixed bugs with Practice Dummy recipe
*Resurrection Ankhs can now be placed inside
*Display recipe teachability in recipe item tooltip
*Chaos Resurrection Decoration now named “Resurrection Chaos” as per Lord British
*Resolved various inconsistencies among the Shingle Roof series of craftable houses
*Fixed female bob hair style
*Fixed issue where the Portable Aetheric Amplifiers (aka Headphones) would randomly stop working
*Fixed resource node bug that produced incorrect yield when meticulous collection was interrupted
*Polished some table and chairs placement in Ardoris Castle
*The Epitaph: Made adjustments to help the spiders move around more easily
*Fixed issue that was causing the Fireball casting animation to not complete
*Fixed issue that was causing house pets to sometimes follow players off of the lots
*Novia Overworld: The floating grass at (-112.2, 15.0, -294.4)  has been removed.
*East Perennial Trail: Fixed issue with tree sorting into the Bootleggers hut
*POT Styx: Upgraded from Village to Crossroads Village.
*Added interactive candles to 2016 yule trees, also fixed white bark bug.
*Necropolis: Moved braziers and other objects on the floor around (-5.1, 0.0, 1.5) to have a better NavMesh so NPCs have an easier time getting through tight areas.
*Malice: Corrected the spelling of Crematorium, the Discovery at (129.6, 5.1, 470.4).
*“Yule Gift Box” recipe is now named “Gift Box” to match the item it creates
*Don’t allow taming necklace with active/summoned creature to be unequipped during deck swap
*South Celestial Wetlands: Moved the cotton node from (96.7, 23.0, -133.7)  up the hill at (-20.03 -80.07 84.08) and rotated it so the harvest access point is sensible.
*Brightbone Pass, Superstition Canyon, Eastreach Gap: Increased leashes for all Control Point NPCs to 100m, to ensure that all leashes are wide enough to include the Control Point area from the starting points.
*Ardoris: Fixed some pathing issues with Jenn the NPC
*Graff Island: Fixed a stuck spot
*“Ornate Scarecrow” now has display name “Ornate Scarecrow 2016”
*Fixed the bug that was causing all the trees and terrain to get blown out white appearance at sunset and sunrise
*Emotes for /closeumbrella and /openumbrella now displaying in Emote menu
*Improved crafting table performance
*Added exterior floor flag to craftable potted topiary
*Modified seat colliders on sofas to accomodate decos placed on sofa.
*Removed debug directional text in Mysterious Swamp
*Fixed issue where lamps and grass were causing flickering issues
*Did a combination of skinning tweaks and idle animation adjusting to make tongue work well for all dog models.
*Fixing text for Glancing Blow to match the skill.
*Increased the reaction window for Aetheric Feedback from 2 to 3 seconds.
*Discharge had an artificial delay of 1 second that has now been fixed.
*Fixed grey hair color option rendering too white
*Bankers in central Brittany no longer wander away from their station.
*Strength of Earth can now be cast while moving.
*Removed 2016 from regular gift box descriptions
*Fixed invisible Knight of Norgard
*Known Issues
:*In the greatest of ironies ever Gustballs cannot be summoned on the new Gustball field
:*Some items on Public Vendors (like Ardoris) have disappeared. They will return in a future patch.
:*Combat Sound Effects are not playing properly and are not properly linked to volume controls
:*Items listed in the Release notes are not all yet listed in the Add On Store
:*Some recipes are not yet in the game like the Glass Roof Rowhouse
:*Hair is not properly working with lighting, fog, etc.
:*Lot Deeds cannot be purchased in Offline Mode
:*Rewards are not yet being delivered in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Fire Arrow icon not visible in tutorial
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 504====
====Build 889====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 36! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=65716 here].
*Increased loot drops slightly for The Fall and Blood Bay.
*Fixing the new Kobold Energy Devices to only give their buffs to NPCs and not players.
*Loot pass on Mysterious Swamp.
*Add expiration date to login bonus version of Obsidian Item of Greater Unlearning.
*Fixing some pole arm irregularities that caused some confusion and false misses.
*Dungeon Rooms – added deco layers to ancient stone rooms.
*Known Issues
*Known Issues
:*Ore nodes on vertical surfaces cannot be harvested
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Combat Sound Effects are not playing properly and are not properly linked to volume controls
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Items listed in the Release notes are not all yet listed in the Add On Store
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Some recipes are not yet in the game like the Glass Roof Rowhouse
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Hair is not properly working with lighting, fog, etc.
:*Pets cannot follow players onto moving platforms.
:*Lot Deeds cannot be purchased in Offline Mode
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Rewards are not yet being delivered in Offline Mode
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Fire Arrow icon not visible in tutorial
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Using the Mirror on Isle of Storms can crash sometimes
:*Some spell VFX do not play properly
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some UI text is not wrapping correctly
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====QA Build 420====
====Build 888====
*Dev+ bug test
*Fix issues with “Unknown Item” dungeon pieces.
 
*Dungeon room – encounter room 1: Fixed bad connections
====QA Build 419====
*Central Brittany: The ‘barks” for Kinga and Ronin now warn others about Pumpkin Head’s foot soldiers and not Pumpkin Head, himself.
*Dev+ bug test
*Rename Book of Tabula Rasa to Obsidian Item of Greater Unlearning, improved tooltip, and added to crown shop.
 
*Adjusted display name of dungeon L pieces that still showed ‘V’
====QA Build 417====
*Dev+ bug test
 
====QA Build 415====
*Dev+ bug test
 
====QA Build 413====
*Dev+ bug test
 
====QA Build 412====
*Dev+ bug test
 
=== [[Release 35|Pre-Release R35]] ===
====Build 502====
*Updated to newer version of Unity (should address some visual anomalies but may create others)
*Slowed down spawn rates on waves in Brightbone Pass and Superstition Canyon Control Points
*Known Issues
*Known Issues
:*Fountains and Wells placed in POTs will only provide water to the POT owner
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Lot Deeds cannot be purchased in Offline Mode
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Rewards are not yet being delivered in Offline Mode
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Fire Arrow icon not visible in tutorial
:*Pets cannot follow players onto moving platforms.
:*Using the Mirror on Isle of Storms can crash sometimes
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some UI text is not wrapping correctly
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Rain is coming through the roof of some buildings
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*The new Targeting system still has various issues that need fixing
:*Some spell VFX do not play properly
:*Pathfinding is breaking in some houses and basements
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Local chat is failing in some situations
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 501====
====Build 887====
*Fixed /playsync for musical instruments
*Fix issue where aggro would not decay properly.
*All elven tents are now allowed as Player Town decorations.
*Fix issue where attacking NPCs would sometimes deal zero damage and not reset until the NPC leashes back.
*Portable Aether Vibration Device now linked to master volume.
*Oracle Chamber: Improved the logic in the responses that control how a player can earn their Episode 1 completion reward.
*Camera now visible to other players when taking pictures
*Highvale Outskirts: Because it’s redundant to a tutorial task, Leonard the Adventuring Trainer no longer grants the task requiring players to “Learn a new skill, then equip it.” Also, Leonard’s task will be automatically cleared from players who have it.
*Fixed bug with Lunamisn armor proc adjusted that was making it think it was 100% instead of 5%
*Soltown: Talking to Abigail after Charlotte has died will now properly clear the “Inform Charlotte’s mother” task.
*POT Beregost: Corrected exit hex coordinates for Beregost.
*Renamed all dungeon intersections named ‘V’ to ‘L’. However, a problem occurred with this change, and these items may temporarily appear as “Unknown Items” until the next patch.
*Fixed Cinerous and Isabelline Fountains for water gathering
*7 new player paintings for the crown store.
*Fixed bug where watered plants could not be interacted with
*Change taunt to affect 15 targets in the AoE radius instead of 5.
*Fixed bug with quest rewards
*Fixed transition hallway dungeon piece between Ancient and Dungeon stone.
*Kiln Cistern: Fixed ladder teleporter transform positioning for all problem ladders in scene.
*The Concentration skill in Focus is now called Tranquility
*Known Issues
*Known Issues
:*Fountains and Wells placed in POTs will only provide water to the POT owner
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Lot Deeds cannot be purchased in Offline Mode
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Rewards are not yet being delivered in Offline Mode
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Fire Arrow icon not visible in tutorial
:*Pets cannot follow players onto moving platforms.
:*Using the Mirror on Isle of Storms can crash sometimes
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some UI text is not wrapping correctly
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Rain is coming through the roof of some buildings
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*The new Targeting system still has various issues that need fixing
:*Some spell VFX do not play properly
:*Pathfinding is breaking in some houses and basements
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Local chat is failing in some situations
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 500====
====Build 886====
*Fixed some deco wall surfaces on first floor of Gothic Mansion
*Fixed missing Satyr Archer visuals.
*Some fixes to the Firedancer outfit on the male avatar
*Added Anomalocaris common fishing trophy recipe.
*Fixed some issues with the Viking Town Stronghold
*Oracle Colossus: Fixed an issue with an ore node that was inaccessible.
*Fixed sorting issues and missing gold color with Firedancer outfit
*Fix issue where fishing devotional buff would sometimes increase fishing chance more than intended.
*Ardoris Black Arrow quest convo additions
*Fix for collision problem in Rhun Ruins and other maps.
*Website fixes
*Heraldry Cloth Boots and Gloves are now dyeable.
*Increased falloff distance for NPC SFX so they can be heard from farther away
*Value of Slime Ooze has been increased.
*Fixed various exceptions
*Female Merchant Skirt now has the same default colors as the male version (purple & red.)
*Fixed Obsidian Armor color again (hopefully we got it this time?)
*Added Fire resistance back to Douse.
*Fixed bugs with Elven Village Keep
*Viking Merchant Boots no longer appear black and now match icon.
*Removed duplicate shutters from Stucco Row Houses
*Soltown: Improved Bentley’s responses, especially his quest to search for his key. Added related compass markers within East Perennial Trail.
*Fixed 4th story wall gap in Stone 4 story Row House.
*Perennial Coast Farmer Leggings legs now receive the correct skin tone.
*Yet another fix to address deco lights not providing light properly
*Virtue Dirndl Shoes now receive correct character customization skin tone material.
*Fixed odd texture square in bank ceiling
*Fixed deco collision for Log Cabin Home – wall decos no longer go through the walls.
*Fixed internal door frame texture in 4 story Wood & Plaster Row Houses.
*Made ants in Ant Farm darker to be more visible.
*Fixed incorrect compass rotation in Necropolis
*Fixed planter box highlight bug
*Fixed icon for music symbol that looked like a fish
*Control Points: Modified leash ranges for NPCs
*NPCs using the white male Owl’s Head guard model can again be interacted with.
*Bloodriver: Fixed an issue that would sometimes cause undead enemies to not spawn.
*Fixed various Elven Town Tree Home issues
*Removed duplicate recipes from Ardoris merchant
*Fixed various Elven City Home issues.
*Solania Catacombs: Restored loot bundles on corpses in scene.
*Crypt of the Avatar: Removed the rusty sword from the arms of the Avatar skeleton at (90 25.997 291.799)
*Spectral Mines: Unified faction of undead here with bandits so they will no longer kill each other
*Fixed bug that would cause Flaming Bagpipes to endlessly spew flames (awwww!)
*Fixed blocked rear entrance of Shingle Roof 3-story Open Plan Village Home
*Fixed practice dummy being unplaceable.
*Improved pets following on/off player lots.
*Fixed windows with sorting errors in Ardoris carpentry shop
*Fixed craftable water well collision and water material
*Fixed male water gathering animation
*Fixed Roving Encounters not starting due to npc state corruption when joining a running scene.
*Fixed issue where Roving encounters were not matching location on Overworld
*Another iteration on Enchantment Item Glow: slowed down the speed of pulsing, lowered the intensity and made the color more white, less blue
*Known Issues
*Known Issues
:*Fountains and Wells placed in POTs will only provide water to the POT owner
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*/playsync not working for musical instruments
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Lot Deeds cannot be purchased in Offline Mode
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Rewards are not yet being delivered in Offline Mode
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Pets cannot follow players onto moving platforms.
:*Fire Arrow icon not visible in tutorial
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Using the Mirror on Isle of Storms can crash sometimes
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Some UI text is not wrapping correctly
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Rain is coming through the roof of some buildings
:*Some spell VFX do not play properly
:*The new Targeting system still has various issues that need fixing
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Pathfinding is breaking in some houses and basements
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 499====
====Build 885====
*Zangoff’s attic in Ardoris is now reachable.
*Spectral Mines: Fixed an issues with ore nodes. Also, the lava reservoir is now fishable.
*Resolute gate guards once again remain at their posts and no longer go off duty stranding everyone outside the walls.
*Fixed an issue that caused avatars to stand up when fishing.
*POT “Somnium Mala” updated.
*Battle of Solace Bridge: Added extra visuals near letter in tavern, as well as crates and corpses.
*Fixed unresponsive POT merchants.
*Obsidian merchants: Fixed typos and style errors in the responses for these merchants.
*Basement hatches can again be placed indoors.
*South Fetid Swamp no longer has pink particles in swamp gas.
*Changed the “boss fight” treasure chests in Brittany Sewers to not replenish their loot until the scene completely resets.
*Torch of Jerik should no longer lose durability from simply holding it.
*Fixed data for hold pose info for emotes /fan /flourishweapon /openumbrella /closeumbrella so these should now work properly again
*Remove minimum skill requirement from dungeon piece recipes.
*Fixed inaccessible 2-story Kobold Row House
*Rotunda Dungeon Piece: Fix collision preventing passage up stairs.
*Changed position of Tanya Cumpston spawner (and “work” goal) in Ardoris.
*High tier undead will now move faster in control points.
*Known Issues
*Known Issues
:*Fountains and Wells placed in POTs will only provide water to the POT owner
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*/playsync not working for musical instruments
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Lot Deeds cannot be purchased in Offline Mode
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Rewards are not yet being delivered in Offline Mode
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Pets cannot follow players onto moving platforms.
:*Fire Arrow icon not visible in tutorial
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Using the Mirror on Isle of Storms can crash sometimes
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Some UI text is not wrapping correctly
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Rain is coming through the roof of some buildings
:*Some spell VFX do not play properly
:*The new Targeting system still has various issues that need fixing
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Pathfinding is breaking in some houses and basements
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 498====
====Build 884====
*Deleted an erroneous Ardoris boat teleporter.
*Spawn counts, difficulties, and rewards in Blood Bay have been increased.
*Fixed broken Charlotte Grey NPC.
*Adjusted the resolution of various fish textures.
*Novia Overworld: Removed control point palisade gates colliders (such as the one at Eastreach Gap) so players who log in next to them will no longer be in the air.
*Combo mode now clears correctly after successful combination.
*Fixed missing material on Harvest crafting pavilion.
*Fixed issue with dungeon recipes not appearing in recipe book correctly.
*Adjusted positioning of Ardoris stairs to try and prevent any potential tiny gaps an NPC could fall into.
*Switched Sturgeon food to reward bludgeon skill.
*Fixed rock in “Plains Road Encounter” that had no collision
*Fixed incorrect name on Teleport to Friend Scroll recipe.
*Removed two trees obstructing player view of a player lot in Harvest that were added during uncloning.
*Spooky fountain can now be placed on interior floors.
*Fixed fishing merchant in Central Brittany.
*Fixed problem with Satyr face.
*Fixes Owls Head bank z-fighting rug on cobblestones.
*Douse now clears negative fire resistances.
*Fixed incorrect name on Xenos merchant.
*Change default value of option to show/hide unlearned npc names – default to shown. Option will reset to default for all players.
*Fixed grass growing through floor of Aerie building.
*Fix issue with Angled Tabard Gambeson Boots & Gloves no longer being dyeable.
*Fixed merchant visuals/signs versus inventory mismatch in Etceter, Brittany Wharfs, and Brittany Estates
*Fixed weapon trail on Blade of the Dark Star.
*Added missing kilt for flaming bagpipes reward.
*/liedown no longer causes chest skin to clip inappropriately through top of Firedancer Top.
*Added Elven City Home to the game and fixed various issues with it
*POT Spawn Point Selector Tool: Fixed maps on Alpine player towns so that all spawn points show up on player town spawn map.
*Coconuts can now again be freely put into banks, traded, and destroyed. Coconuts for everyone! (See Nob the Stableboy in Owl’s Head if you lost yours)
*Fixed bugs with 3-story Elven Row Houes
*Fixed various Roving Encounters that were not pulling players in
*Fixed bug that caused an equipped item to remain equipped after being offered for trade.
*Removed obsolete method of trading COTOs for potions from Obsidian Alchemists.
*Fixed various deco layer issues in Gothic Mansion
*Now whenever you talk to Harvey in Soltown, he will sell worms. Day or night, doesn’t matter. Always gots worms.
*Setup water-source functionality for two wells.
*Reduced the overworld leash range for all Roving NPCs to prevent them from getting lured into clusters
*Fixed various issues related to Snowballs including the timing of the visuals and who they can be thrown at
*Moved the Novia skull tier marker near Whispering Woods down to ground level.
*“Pyrotechnic Bagpipes” now correctly named “Flaming Bagpipes”.
*Did a pass through the world to make sure all Wells can be used to gather water and can be used as Wishing Wells except the well teleporter from Northwest Blackblade Mountains to Blackblade Pass.
*Removed the rug outside the global Bank prefab building that was in multiple scenes that was sorting through terrain
*The Elven 3 and 4 story row homes now have correct icons.
*Fixed multiple issues with the Viking Town Stronghold.
*Removed some global Combat Shop upstairs-wall candles and replaced them with a tall, standing chandelier.
*The Etceter Crag Mines stone bridge has been rotated to properly reach over the lava.
*Disabled ability to start Duels in the Overworld.
*Pets can no longer enter combat on the Overworld (side effect of Duels).
*Fixed the issue with lights above the Soltown tavern entrance so they no longer show the wall mount brackets.
*Fixed bricked-up windows in the Twin Spire Manor.
*Fixed bug that sometimes caused drawn glyphs in hotbar to flicker when used.
*Fixed z fighting in dungeon piece in The Tower of the Shuttered Eye.
*Fixed floating dagger in Tower of the Shuttered Eye
*Fixed issue where Oracle watchers in Ardoris were going into a certain area too much
*In Solania Catacombs the Daemon now respawns normally (600 seconds after he is defeated).
*Moved an ore node in Spectral Foothills so it is now accessible.
*Fixed various exceptions
*Known Issues
*Known Issues
:*Emotes that require an item held in the off-hand not working properly (ex. /fan, /spyglass, etc.)
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
:*Fountains and Wells placed in POTs will only provide water to the POT owner
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*/openumrella does not work and the hold pose for Umbrella makes it clip through your head
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*/playsync not working for musical instruments
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Lot Deeds cannot be purchased in Offline Mode
:*Pets cannot follow players onto moving platforms.
:*Rewards are not yet being delivered in Offline Mode
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Fire Arrow icon not visible in tutorial
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Using the Mirror on Isle of Storms can crash sometimes
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some spell VFX do not play properly
:*Some UI text is not wrapping correctly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain is coming through the roof of some buildings
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 497====
====Build 883====
*Fixed bug where if you started an emote while another emote that was supposed to be flagged as non-interruptable was playing you interrupted it
*Satyr in Etceter no longer have teeth coming through the side of their mouth.
*Turkeys SFX added
*Fixed head-tracking on Satyr Archers.
*Fixed issue with players getting trapped in Estgard Bank
*Fixed an issue where lights in dungeon pieces would not illuminate until after a scene reload.
*In-game Books: Edit and Imported R35 Event and Known Issues Content/Books
*Fixed an issue with the Fracture Gem.
*Security fixes
*Added a weapon to Krampus loot.
*Added back in some trees to Aerie & Brittany that had gotten accidentally deleted
*Taking Lord Harcourt Drumplemouth’s key in Aerie will clear the unresolved tasks you’re pursuing for him.
*Obsidian Alchemists now selling Fireworks
*Dungeon recipe for “Ancient Stone Dungeon Room 16×16 2 Entrances B” was incorrectly listed as “A”.
*Fixed textures and color replacement values for Obsidian Plate Helm
*Changed fishing water type to Fetid Water in Caverns of Skrekk and Hallowed Plains.
*North Varisalla Foothills and its clones: NPCs can now walk through shallow water such as in many parts of the mines.
*Added lava fishing and swimming to small lava pool in K’rawl.
*Fixed disappearing swap deck icon when it is right-cliicked
*Updated fishing areas in K’rul.
*Fixed payment failure email, wasn’t fetching user’s last ip correctly
*Visuals pass made in Fire Swamp.
*Fixed synching issues with Piano for multiplayer
*Increased the drop rate of Spider artifacts from Xen Trohop.
*Fixed male and female fancy riding outfit clipping
*Increased the loot drop for queen spiders.
*Updated Linux installer disk space usage
*Increased rewards and experience from some high-tier creatures.
*Fixed dyeable issue with Fancy Riding Pants
*Fixed an issue with bad materials used in some locations of K’rul.
*Fixed stuck spots in Desolis: Remembrance and Memorial Pond
*Server logging added.
*Reverted to Original Fairy Wing Colours
*Loot and spawns adjusted in The Fall.
*Pets now share the player’s temporary immunity when spawning into a scene
*Fixed an issue with an ore node in Mysterious Swamp that was inaccessible.
*Umbrella emotes now visible in emotes list
*Updated resource spawners in Mysterious Swamp.
*Fixed some issues that were causing NPC emotes like “Cry” to be silent (they are still too quiet however)
*Dungeon piece “Dungeon Stone to Ancient Stone Transition” display name was corrected.
*Soltown: Reduced the difficulty level of the graverobber from “tier 1” to “tier 0.
*Ornate Yule Music Box display name was updated to match web store.
*Fixed issues with Firedancing outfit on Male Avatar
*Added interconnection with Player Owned Town “Heartwood” to “Crystal Cove”.
*Fixed color of Ornate One Man Band shirt
*Changed the interconnection of Player Owned Town “Crystal Cover” with Ardoris to be a balloon.
*Update SFX to NPC footsteps
*Reduced fire resistance on Kobolds.
*Recipe for Umbrella
*Deleted orphaned lights and flames from non-visible lanterns in dungeon-room rotunda entrance.
*Highvale: Fixed stuck spot.
*You can now fish and swim at the start of each lava river in Sunless Barrens.
*Central Brittany: Fixed stuck spot.
*Added torch equipability to ALL emotes that make sense to hold a torch (almost all of them in total)
*Fixed lots of exceptions
*Fixed female Firedancer leggings sorting in the posterior area and fixed specular highlights
*Names blacklist update
*Martin in Ardoris no longer remembers names told him as “!”.
*Magic Shop nested prefab: Updated with many new decorations. Also, updated the compiled version. Added new version to Brittany Alleys, *Brittany Estates, Etcter, Tenebris Harbor, Northwood, Resolute, Brookside, Eastmarch, and Noreach.
*Duplicate master trainers removed from Brittany Wharfs
*Fix to Ardoris Black Arrow quest dialog
*Fixed stretching mouth for ardoris guards
*Fixed graphical bugs in 3-Story Elven Row Houses
*Added eggs to chicken loot to insure they drop somewhere in the world
*North Varisalla Foothills, Spectral Peaks, East Vauban Foothills, Northwest Blackblade Mountains, Blackblade Foothills, Verdantis *Foothills, Rumor Peaks: Fixed stuck spot caused by cage and ground.
*Tuned visuals and immunity timing when players spawn in
*Fixed timing for Soothing Rain VFX so they time with the healing effect
*Brittany Central: Deleted grass inside buildings.
*Fixed arm deformations on children NPCs
*Added missing Tier 5 cooking recipes to merchants
*Reduced amount of insects around lanterns and improved the visuals
*Fixed bug that prevents the player from seeing their own title
*Fixed timing for Shield Of Crystal VFX so they time with the shield effect
*Elven Town Home: Added Tree to middle
*Fixed Elven Tents so they can now be placed as decorations
*Attempted fix for many lights not producing proper illumination
*Improving text descriptions of sun and moon spells.
*Aetheric feedback was not working as designed.  It would grant the bonuses every time instead of just after criticals.  Now fixed.
*Fixed issue related to not being able to sit in Corpion Chair deco
*Added more Agriculture Plants: Lettuce, Tea Leaves, Corn, Carrots, Potatoes
*Critical chance was off by a factor of…100.  Fixed.
*Fixed bug that caused all bank items to be selected when the bank window opens
*Made wood on Corpion Chair darker
*Fixed bug that caused a newly equipped tool to not be shown in the inventory list
*Xenos: Added merchant package to innkeeper at (-15.2, 38.2, 72.5).
*Fixed VFX timing for Break Weapon animation
*Batch Salvage now keeps all resulting items on the crafting table in order to show the total result
*Central Brittany: Added missing railing to staircase.
*Owls’ Nest: Ensured all resource nodes, such as the one at (-86.2, 0.0, 79.1), had their access points properly placed.
*Added more events logging for various transactoins
*Plots with extra land have higher loading priority to prevent terrain popping
*Fixed issue with Guards holding torches not emitting any light and also made it so that if the NPC has a weapon out they don’t also hold a torch since the animations can conflict
*Fixed grim reaper mask not accepting dyes
*Roving Encounters: The loot in treasure chests that appear in Random Encounters is now immediately available and no longer delayed by 60 seconds.
*Added sounds for Automatons
*Harvest: fixed lootable chest in the bank
*Player Owned Towns:
:*Added new POT maps to POT owners and bookstore vendor
:*Caladruin: Changed biome (from Swamp 01a to Tropical Island 01a). Rotated to “Left”. SOTA-35655
:*Temples of Syrinx: Changed biome (from Tropical Island 01 to Tropical Island 01a). Rotated to “Left”. Interconnections (changed nested interconnection from within Central Brittany to within Desolis).
:*Trysull: Changed biome (from Forest 01a to Forest 01b). Changed location.
:*Tenebrae: Added new POT (nested in Aerie).
:*Serpent’s Watch (POT_mountain_metropolis_01_template): Upgraded to Town. SOTA-36119
*Known Issues
*Known Issues
:*Some items listed in the R35 instructions are not in the game yet including:
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
:*Some plants for Agriculture
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Some of the new recipes
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Elven City Bundle
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Charlotte NPC model is broken
:*Pets cannot follow players onto moving platforms.
:*Emotes that require an item held in the off-hand not working properly (ex. /fan, /spyglass, etc.)
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Some wells and fountains don’t provide water
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Fountains and Wells placed in POTs will only provide water to the POT owner
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Firedance Outfit looks wrong when worn on male avatar
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Leather Kilt not being delivered with Flaming Bagpipe
:*Some spell VFX do not play properly
:*Hold pose for Umbrella makes it clip through your head
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*/playsync not working for musical instruments
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Lot Deeds cannot be purchased in Offline Mode
:*Rewards are not yet being delivered in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Fire Arrow icon not visible in tutorial
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 
====Build 495====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 35! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=64937 here].
*Known Issues
:*Some items listed in the R35 instructions are not in the game yet including:
:*Some plants for Agriculture
:*Some of the new recipes
:*Elven City Bundle
:*Firedance Outfit looks wrong when worn on male avatar
:*Elven Town Home missing Tree in the middle
:*Elven Tents cannot be placed
:*Critical Hit Calculations are too low
:*Lot Deeds cannot be purchased in Offline Mode
:*Rewards are not yet being delivered in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Fire Arrow icon not visible in tutorial
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 
====QA Build 407====
*Dev+ bug test
====QA Build 405====
*Dev+ bug test
====QA Build 403====
*Dev+ bug test


=== [[Release 34|Pre-Release R34]] ===
====Build 882====
====Build 485====
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 61! “How to Play” instructions and game update notes on Release 61 are available [https://www.shroudoftheavatar.com/?p=102122 here].
*Fixed it so that we no longer apply “Crafted By” name to stackable crafted items (arrows, ingots, etc)
*Chillblain’s Compendium of Pain and Suffering: Swapped subdividing slimes with more challenging non-dividing slimes in room 7
*Emma recognizes “poem” as a keyword when turning Japeth’s poem in for her to critique.
*Novia and Hidden Vale Overworld: Used correct overworld tier marker for Graff Gem Mines Entrance, as well as for one other Novia scene and a Hidden Vale scene.
*Bloodriver Massacre (and Bloodriver Aftermath): Fixed non-interactive barn door and fixed stuck spot.
*Fixed female black angel wings clipping at shoulders
*Fixed Viking and Virtue cloak’s fur mantle not showing light properly
*Stone Ruins (all 3 sizes) added to game
*Removed 2 Ardoris guards that were discovered to have no conversations.
*Fixed disappearing hand while playing accordions
*Adjusted lights in the 2016 Jack o Lanterns.
*Fixed extra non-interactive door and graphics bug with balcony on 4-story Elven Rowhouse.
*Oracle Watchers: Reduced the population in scenes where there were too many Oracle Watchers.
*Aerie: Corrected position of evening trigger for Ship Captain Xander Elonson.
*Added deco surfaces to shelves in haunted house so now items can be placed on them.
*Sanctus Spine: Corrected issues with Control Point not having properly prepped default values.
*Brittany Fields: Fixed the ladder teleport targets for the short palisade walls with ladders, ensuring players properly appear on the ground when going down.
*POT Rift’s End: Adjusted location of this POT post-Novia overhaul, 2 hexes to the west.
*Brittany Fields: Made sure terrain on player lot was flat.
*More additions to names blacklist
*Ardoris: Expanded leashes of all guards in scene.
*Fixed various exceptions and error messages
*Fixed Kiln guard missing head.
*Fixed placement issues on Stone Ruins decorations
*Charlotte Gray in Solace Bridge no longer has an infinitely reverberating crying sound effect.
*Fixed missing cloth physics on male Viking cloaks
*Global adjustments to audio volume
*Isle of storms minor bug audio fixed
*SFX : Added audio to Pet Proxys
*Fixed loot bundle on Ghost Corpion. Gave him normal ghost loot bundle since skinning a ghost scorpion is crazy. Also fixed loot bundle tiers on other Corpions
*Fixed issues with Tent Decorations that cannot be placed
*Fixed fireworks volume not being linked to distance
*PRT Grumridge: This town is no longer marked as “party only” and “return at start point.” (It never should have been.)
*Fixed Spellbinder’s Stance icon
*Soltown SFX: all audio made to be 3d sources and linked to volume sliders
*Fixed broken skeleton NPCs in Necropolis (and elsewhere)
*Fixed bent drumsticks on Lute & Drum One Man Band
*Fixed translucent female eyebrows
*Adjusted colliders on Gold Rug decoration to allow better placement
*Caravassos in the Epitaph awards the Pontificate emote for avatars that may have been locked out from it earlier
*Necropolis: Reworked the terrain at (112.9, -6.4, 366.8) to ensure NPCs can walk through this section of hallway.
*Fixed decoration placement issues in Edelmann Benefactor home
*Necropolis: Crystal resource nodes in area of (18.7, -11.1, 255.9) are now dynamically spawned, yellow (more appropriate for the region of the world), and respawn “extremely slow” (after 60 minutes, because there are no defending NPCs).
*The Epitaph: Removed small duplicate light effect object at exit point, and adjusted positioning of valid one.
*Fixed runic fonts on Overworld banners
*Fixed the internal plaster material in the Shingle Roof homes
*Resource Nodes: Fixed the global scale of the resource nodes so they should all appear noble (first reported in Whiteguard Foothills).
*The Catpocalypse of 2016 has ended. (NPCs no longer attack cats)
*Particle fix on light spell
*Fix for resurrecting pet not being permanent.  Fix previously permadead necklace not allowing a new creature to be tamed.
*Fixed specular shader materials for edges of mouth and eyes on avatars
*Large Ornate Stone Fireplace 9-Pack (digital) no longer delivers contents for Large Ornate Stone & Wood Fireplace
*Allen the Barman in Desolis correctly gives the “sigh” emote when talking about living in a swamp.
*Fixed leashing distance on Troll in Obsidian Keep
*Fixed SFX for the Ghost pets
*Fixed Tanya Cumpston’s dialog in Ardoris so she will be more likely to tell her troubles to a passing avatar.
*Fixed equip slot definition for Street Organ for female avatars
*Novia Overworld: Added overworld tile template to hex for Gladsheim – was somehow removed at some point. Also cleaned up the overworld terrain/town deco a little for Gladsheim while I was there – houses were sunk into the hillside a bit.
*Removed displays of lot selection group number on Account Page as not relevant anymore
*Made town tile types on Overworld have full movement speed.
*Fixed issues with decorations in Shinge Roof Town Home
*Fixed face on Zombie dog
*Fixed Wolf Hat deforming when Avatar blinked
*Added shutters to Wood & Plaster 4-story row-house and Shingle-roof 2-Story home
*Fixed issue where home pets were not patrolling on house lots
*Adjusted lighting intensity at starting area of Isle of Storms map
*Kiln Cistern: Replaced all one-way ladders in scene with two-way ladders, including chain-suspended ladder.
*Small Stone Ruins recipe
*Fixed coal not being recognized in Alchemy for Astrolabe recipe
*Fixed Copper ingots not being recognized in Carpentry for Street Organ
*Gothic Mansion: Fixed walls not accepting decorations and visual bugs with front door
*POT Brewood: Corrected exit hex coordinates for Brewood
*Rectangular lamp props placed in POTs now produce light again
*Fixed wall jutting out in Elven 4-Story Row House
*Fixing Bow Interface Icons to make them more visible in the interface (especially the Paper-doll)
*Fixed issue where “Out of range” atempts to tame targets caused 100% collar loss.
*Restored missing shutters on Wood & Plaster 4 Story Row House
*Fixed window rendering issue in Blue Tile Roof 4-Story Row House
*Ardoris General store sells recipes for trophy heads (for now)
*Restored interior windowpanes to Shingle-Roof Row Houses
*Fixed scale of Campfire globally
*Player vendors are once again accepting new listings
*Extended the interactive collision on the Breakaway Cave Wall to make it easier to use these in tight spaces (like caves!)
*LifeDrain and DeathRay visuals no better align to targets
*Smoke emotes should now be visible on Mac and Linux
*All player owned towns have had dedicated banker NPCs added; town criers in those towns have enough to do without juggling bank balances.
*The Master Trainers in Brittany Wharfs have names that although are placeholder copies of other NPCs in Novia correctly denote what they train. Please note that for R34 other trainers do not know about these new Masters.
*Many NPCs in Ardoris set to bark much less frequently and only when in sight.
*Fix for Ardoris lover not having a name assigned
*Ardoris merchants no longer try to walk around stalls to talk to players.
*Fixed issue involving turning in pre-R34 mail to Desolis town crier. Added ability to reset whether one is delivering mail, once per month, to fix players caught with “lost” mail.
*Party leader changing instances no longer causes other party members in different match-making mode to also switch instances.
*Known Issues
*Known Issues
:*Some items listed in the R34 instructions are not in the game yet including:
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
::*New POT templates in the POT Submission Form
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
::*Ornate Marching Band Shirt and Hat (Add-Ons)
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
::*3 and 4 Story Elven Row House Bundles (Add-On)
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
::*/sigh emote learnable from NPC
:*Pets cannot follow players onto moving platforms.
:*Oracle Confessions don’t give gold in POT Confirmatories
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Various visual anomalies with all versions of the One Man Bands
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Various issues with Sound Effects and Music (sfx not effected by volume sliders, odd popping noises, no music in main menu, etc)
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Portable Aetheric Amplifier (aka Headphones) will sometimes stop working
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Some spell VFX do not play properly
:*Fire Arrow icon not visible in tutorial
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Using the Mirror on Isle of Storms can crash sometimes
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 484====
====QA Build 785====
*Fixed missing materials on one man band LODs
*QA bug test
*Fixed issue where the arms for the female one-man band would appear to fly straight outward when performing the walking play animation and viewed by another.
====QA Build 783====
*Fancy Riding Outfit Texture Cleanup
*QA bug test
*Added “FeedAnimals” emote animation to controller, fixed bad ID.
====QA Build 782====
*Added bow sound controller to bow items that were missing sounds.
*QA bug test
*Organ Grinder Texture Fixed
====QA Build 781====
*Elf child in Blood River Massacre tutorial is once again visible and able to be interacted with.
*QA bug test
*Fixed textures on the Street Organ on the Ornate 5 Piece One Man Band
====QA Build 780====
*Random Encounters: Fixed issue where players were appearing facing the exit
*QA bug test
*Because SOME PEOPLE ARE SO HORRIBLE AND BAD you can now kill cats. However, cats have 9 lives…
====QA Build 779====
*Dogs are now considerably more talkative.
*QA bug test
*East Perennial Trail: This scene now has a musicstack (swamp scene music), where before it had none.
====QA Build 778====
*East Perennial Trail: Added a few more bandits into the scene. Increased their help radius a bit.
*QA bug test
*East Perennial Trail: Removed tree crashing into house.
====QA Build 777====
*Fixed Page 3 of the ~Player Events~ book, under Dr DJ Celi, from “guitar rifts” to “guitar riffs”.
*QA bug test
*Fixed bug that was preventing music playing in any scene
====QA Build 776====
*Turned up the brightness of all point lights in the game
*QA bug test
*PoT town criers will now correctly give 200 gold as reward for first bind.
 
*Resurrecting pets – improved UI feedback
=== [[Release 60]] ===
*Fixed missing flute from telethon One Man Band, also adjusted hats to accommodate hair
====Build 878====
*Fixed bug that was causing free attack when picking up world items.
*Fixes for various engine warnings and log spam to improve client stability.
*Oracle Daily Confession in POT Oracle Confirmatories will now give out gold (but still not experience)
*Fixes for various dungeon pieces.
*Fixed deco surfaces in Lord Marshall Benefactor home.
*Fix for Aerie NPC Ives Sinclair.
*Fixed issue with Viking cloak armor values-fixed similar issue with Rotten Flesh Cloak, Spider Web Cloak, Ornate Spiderweb Cloak, Virtue Cloak
*Fix for some minor party matchmaking issues.
*Brightened light inside of 2016 Jack O Lanterns
*Fixed missing materials on 4 Piece One Man Band
*Jeanne’s silver necklace can again be returned to her.
*Adjusted drop rates on bone armor creature dropped components
*Some of the higher end creatures are now more challenging
*Tier 5 Wilderness Scenes: Many of the toughest wilderness scenes now a low-to-moderate chance for NPCs higher than tier 5 to appear in some locations. For example, a scene with bears has at least a 25% chance for Tier 7 (Obsidian) Bears to spawn.
*Updated cocoon of night to cancel heal on movement.
*Ardoris: NPCs in Ardoris should finally properly close doors as well as turn lights on and off.
*Fixed invisible guards in Ardoris
*Fixed Clipping and texture issues for the Dark Elves and their robes/armor
*Known Issues
*Known Issues
:*Some items listed in the R34 instructions are not in the game yet including:
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
::*New POT templates in the POT Submission Form
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
::*Stone Ruins (recipe and Add-Ons)
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
::*Bagpipe Recipe
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
::*Some of the Fireplaces (Add-Ons)
:*Pets cannot follow players onto moving platforms.
::*Ornate Marching Band Shirt and Hat (Add-Ons)
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
::*Ornate One Man Band (Add-On)
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
::*Ornate Accordion (Add-On)
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
::*Ornate Spider Leg Wearable (Add-On)
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
::*3 and 4 Story Elven Row House Bundles (Add-On)
:*Some spell VFX do not play properly
::*/sigh emote learnable from NPC
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
::*2016 Jack O Lanterns and Masks (Add-On)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
::*Zombie and Ghost Pets (Add-On)
::*Elf Mask (Add-On)
::*Spider Web Cloaks (Add-On)
::*Dead Trees (Add-On)
::*Gallows (Add-On)
::*Dungeon Iron Cages (Add-On)
:*Oracle Confessions don’t work in POT Confirmatories
:*Various visual anomalies with all versions of the One Man Bands
:*Various issues with Sound Effects and Music (sfx not effected by volume sliders, odd popping noises, no music in main menu, etc)
:*Portable Aetheric Amplifier (aka Headphones) will sometimes stop working
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Crafted Street Organ does not work
:*Fire Arrow icon not visible in tutorial
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 483====
====Build 877====
*Changed name from “Letter_Default” to “Letter Default”
*Elemental and magic resist potions can now be added to combat bar.
*Fizzle rate on Bone Armor changed to be half way between Leather and Chain
*Fix “Poison potion” reduced reagent use from subterfuge specialization.
*Fixes to Black Arrow dialog and barks
*Fix issue with Death Shield duration with Specialization.
*Vyncent the Ardoris castle guard now responds to name requests
*Fix Cash register player vendor nameplates.
*Interrupt fishing when taking damage.
*Fixed an issue where Magic Cancellation Field would incorrectly calculate attunement.
*Can now equip One Man Bands on Female Avatars
*Fixed an issue with resource node highlighting for survey skill.
*Fixed being able to cast friendly spells on dead friendlies.
*Northwest Blackblade Mountains – put Darkstarr corpions back in.
*Changed reticle to use friendly target icon for all friendly targets, not just ones that have an interaction.
*Fix bug that prevented picking up items via drag-and-drop in some cases.
*Fixed display time on effects for skills to display properly (ex. Discharge)
*Solace Bridge: fix issues with water.
*Fixed music in front-end screens
*Battle of Highvale: Updated some combat-related tutorial text to be skillset-agnostic.
*Fixed Stovepipe hats creating bald spots
*Battle of Solace Bridge: Updated some combat-related tutorial text to be skillset-agnostic.
*Fixed list filter input field bug – enter key now submits the input instead of adding a new line character
*Brittany Fields – adjusted LOD settings on a bridge.
*Cleaned up leg (a little bit) on female field dressing. Arm no longer intersects thigh.
*Ardoris: Emma the barmaid now has a response for “love.
*Fixed one man band hats and shirts floating and texture issues
*Red Stone Dungeon – deleted erroneous geometry.
*Fixed Abigail in Soltown referring to Charlotte’s location.
*Fixes for various Unity warnings caused by switch to Unity 2018.2.
*Crank mechanism added to Ornate 5 Piece One Man Band
*Sunless Barrens – extended water trigger to encompass entire seaside.
*Fixed Ice Field visuals to center on targeted area properly
*Aerie: The “Open Arms” now uses weapon shop decorations (instead of blacksmith decorations). Henry Steel’s occupation is “weaponsmith” (instead of “blacksmith”) but his inventory remains the same.
*Set crafted gravestones to be POT decos
*Solace Bridge: The quest from Emily in Soltown to find evidence of Quincy’s fate can now be continued in both the Battle of Solace Bridge (“before”) and Solace Bridge (“after”) versions of the scene.
*Fixed Avatars not updating for others in the scene when using ladders
*Matchmaking and multiplayer mode switching improvements
*Soltown worm salesman now has his own unique dialog.
*Fixed animation issues with One Man Band
*Ardoris: Added chairs in front of fireplace and set Samael and Kardan up to use them. Moved Fiona. Swapped out table for slightly smaller one, changed its orientation and swapped bench out for single chair. Removed chair interest from Fiona FitzOwen to keep her from trying to take Samael and Kardan’s chairs.
*Brittany Central: Fixed incorrectly shifted NPC house. Moved For Sale signs that were blocking doors to some Row Homes.
*South Drachvald Spur: Fix for enemies going inside mountains due to skills that move enemies (Knockback/Gust/Push)
*Recipes for Marching Band Outfit: 2 shirts, 2 hats
*Brittany Sewers & Brittany Graveyard: Fixed teleporter door from crypt in Brittany Sewers to Brittany Graveyard.
*Fixed related crafting flags
*Recipe for Spider Leg Wearable Cloak
*Recipe for Stovepipe Hat
*Added raw meat to butchery merchants
*Fixed Ornate Spider Legs wearable going into Chest slot instead of Back slot on Female Avatars
*Fixed “E” interact hotkey bug – Now we only perform a Take All for open loot containers and chests on lots, not for open containers nested in the player’s backpack
*Auto attack now only happens for creatures that are hostile toward you, or are your selected target.
*Fixed decoration issues with Edelmann benefactor house.
*Fixed shutters eclipsing window panes in Rowhouses.
*Brittany Wharfs: Covered up hole in terrain.
*Fixed visual bugs with Elven 3 and 4 story Rowhouses.
*Fixed missing stair collision in Stucco two story w/ alcove Rowhouses.
*Fixed impassable space in Aerie tavern
*Estgard: Fixed terrain bug preventing you from accessing bridge.
*Fixed taming over a summoned pet – now removes summoned pet
*Fix for Accordions not showing up on character sheet
*Trophy Heads: Added Bear & Wolf Trophy Head recipes and those creatures now drop specific heads for the trophy decorations
*Necropolis Entrance: Removed invisible wall
*Crypt of the Avatar: Fixed bug where if you chose “Start on World Map” on return it would send you to Hidden Vale instead of Novia
*Kingswood, Shadowmist, Highiron, Lochfield, Greyacre, Greystone, Holtrot, Righ Inis, and Valemark: Flattened player lots in 5 locations.
*Owl’s Nest Mine: Pushed table closer against wall to fix stuck spot
*Fixed some typos on Wax Cylinders for Custom POT music for Rat’s Nest
*Fixed Lamp SFX generators to be 3D so they would not play on load and not create random loud noises during game play
*Adjusted albedo color on guards, which was dimming materials too much
*Added footstep events to bow run cycles so there are now footstep sounds for bow combat
*Updates to Names Blacklist
*Moved ladder in 3 story Viking Rowhouse to more realistic position.
*Recipe for Training Dummy
*2016 Spooky Soundtrack
*Known Issues
*Known Issues
:*Some items listed in the R34 instructions are not in the game yet including:
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
::*New POT templates in the POT Submission Form
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
::*Stone Ruins (recipe and Add-Ons)
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
::*Bagpipe Recipe
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
::*Some of the Fireplaces (Add-Ons)
:*Pets cannot follow players onto moving platforms.
::*Ornate Marching Band Shirt and Hat (Add-Ons)
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
::*Ornate One Man Band (Add-On)
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
::*Ornate Accordion (Add-On)
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
::*Ornate Spider Leg Wearable (Add-On)
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
::*3 and 4 Story Elven Row House Bundles (Add-On)
:*Some spell VFX do not play properly
::*/sigh emote learnable from NPC
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
::*2016 Jack O Lanterns and Masks (Add-On)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
::*Zombie and Ghost Pets (Add-On)
::*Elf Mask (Add-On)
::*Spider Web Cloaks (Add-On)
::*Dead Trees (Add-On)
::*Gallows (Add-On)
::*Dungeon Iron Cages (Add-On)
:*Oracle Confessions don’t work in POT Confirmatories
:*Various visual anomalies with all versions of the One Man Bands
:*Various issues with Sound Effects and Music (sfx not effected by volume sliders, odd popping noises, no music in main menu, etc)
:*Portable Aetheric Amplifier (aka Headphones) will sometimes stop working
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Crafted Street Organ does not work
:*Fire Arrow icon not visible in tutorial
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 482====
====Build 876====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 34! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=63660 here].
*Quantity sliders should now only validate values once the input field is deselected.
*Frostgeist skulls can now be placed on tables and exterior floors.
*AOE spells no longer apply damage multiple times if other people are in the same instance.
*Previously inaccessible ore nodes in Elysium Mines, Etceter Crag Mines, Graff Gem Mines, and Plains Encounter are now accessible.
*Clearing task “Drag Potion of Health into Hotbar” has been improved.
*Ore node in Lost Whitegard Silver Mine is now easier to access.
*Text related to banks and control points have been updated in New Player Handbook.
*Using the boat to teleport to Brittany Fields from Brittany Fort will now place you on the docks of that scene.
*Emily in Soltown no longer produces an error with the keyword “Quincy”, along with other errors fixed in her quest.
*Stan Clark in Soltown no longer produces errors in his “how to sing” response.
*More decoration surfaces are added for the marble dungeon rooms.
*Berit in South Drachvald Spur no longer produces errors with his “lucky leather” response.
*Known Issues
*Known Issues
:*Some items listed in the R34 instructions are not in the game yet including:
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
::*New POT templates in the POT Submission Form
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
::*Stone Ruins (recipe and Add-Ons)
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
::*Training Dummy Recipe
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
::*Bagpipe Recipe
:*Pets cannot follow players onto moving platforms.
::*Some of the Fireplaces (Add-Ons)
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
::*Stovepipe Hat Recipe
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
::*Marching Band Shirt and Hat Recipes
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
::*Ornate Marching Band Shirt and Hat (Add-Ons)
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
::*Ornate One Man Band (Add-On)
:*Some spell VFX do not play properly
::*Ornate Accordion (Add-On)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
::*Spider Leg Wearable Recipe
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
::*Ornate Spider Leg Wearable (Add-On)
::*3 and 4 Story Elven Row House Bundles (Add-On)
::*Wolf and Bear Trophy Head Recipes
::*/sigh emote learnable from NPC
::*2016 Jack O Lanterns and Masks (Add-On)
::*All the new spooky Juggles and Emotes (Add-On)
::*Zombie and Ghost Pets (Add-On)
::*Elf Mask (Add-On)
::*Spider Web Cloaks (Add-On)
::*Dead Trees (Add-On)
::*Gallows (Add-On)
::*Dungeon Iron Cages (Add-On)
::*2016 Spook Soundtrack (Add-On)
:*Various issues with Sound Effects and Music (sfx not effected by volume sliders, odd popping noises, no music in main menu, etc)
:*Portable Aetheric Amplifier (aka Headphones) will sometimes stop working
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Crafted Street Organ does not work
:*One Man Bands cannot be equipped on Female Characters
:*Fire Arrow icon not visible in tutorial
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 
====QA Build 400====
*Dev+ bug test
====QA Build 399====
*Dev+ bug test
====QA Build 398====
*Dev+ bug test
====QA Build 397====
*Dev+ bug test
====QA Build 396====
*Dev+ bug test
====QA Build 395====
*Dev+ bug test
 
====QA Build 394====
*Dev+ bug test
 
====QA Build 393====
*Dev+ bug test
 
=== [[Release 33|Pre-Release R33]] ===
====Build 480====
*Added a way to set renamable items back to default name
*Fixed some doors in Ardoris that were not opening that were blocking access to Skill Trainers
*Known Issues
:*Fire Arrow icon not visible in tutorial
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 479====
====Build 872====
*/bloodrain now teachable (like all other pledge and bundle emotes)
*More changes to improve issues with player and monster synchronization.
*Fixed Charm spell so charmed animals will no longer attack everything except caster (like the caster’s pet, party members, etc.)
*There are a few other changes as well, patch notes will be added later on.
*Added Farming section to recipe book
*Fixed bug where when you would create a deck and drag the skills into the abilities bar, then remove the skill out of the bar, it  would stay in your deck counting towards the total glyph count. Now glyphs that cannot be drawn to any slot become slugs. They turn grey in the deck list and “(Slug)” is appended to their name. The tooltip for these glyphs explains why they are a slug. The tooltip for the slugs (drawn in combat) also explains why the slug exists.
*Fixed missing roof, zfighting and other visual bugs on Blue Tile Roof Two-Story (Row Home)
*Known Issues
*Known Issues
:*Fire Arrow icon not visible in tutorial
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
:*Using the Mirror on Isle of Storms can crash sometimes
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Some UI text is not wrapping correctly
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Rain is coming through the roof of some buildings
:*Pets cannot follow players onto moving platforms.
:*The new Targeting system still has various issues that need fixing
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Pathfinding is breaking in some houses and basements
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Local chat is failing in some situations
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Many SFX are not properly tied to the sound volume controls.
:*Some spell VFX do not play properly
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 478====
====Build 871====
*Fixed bug so minimum summoning skill is now required to summon higher level tamed creatures
*Improvements made to player and monster synchronization.
*Fixed transparency sorting issue on Cloud Imperium Airship
*Bear/Wolf Hat fixes: Slightly reduced bear/wolf hat value by 20%. Slightly increased recipe fuel cost. Increased value on bear/wolf heads. Synchronized weight on all animal heads
*Added option to toggle low experience pool icon
*Taming Tweaks: Increased effectiveness of Concentration and Combat Training so the provide greater benefits at lower skill levels
*Fixed animation issues with Bludgeons held in offhand (manifested most visibly when holding Royal Scepter)
*Made some adjustments to Melee Weapons to try to address various reports of not hitting correct number of targets in arc
*Minor fix for changing lot item permissions while standing outside of the lot.
*Fixed “Prevent Movement While Casting” option so it does actually prevent movement
*NPC attack tuning
*All Spite Backer designed NPCs have now been added to Spite
*Ornate Black & Chrome Aeronaut Outfit and Elaborate Tiaras added to Add On Store and now being delivered
*Known Issues
*Known Issues
:*Charmed Animals are attacking anything other than caster
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
:*Fire Arrow icon not visible in tutorial
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Using the Mirror on Isle of Storms can crash sometimes
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Some UI text is not wrapping correctly
:*Pets cannot follow players onto moving platforms.
:*Rain is coming through the roof of some buildings
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*The new Targeting system still has various issues that need fixing
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Pathfinding is breaking in some houses and basements
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Local chat is failing in some situations
:*Some spell VFX do not play properly
:*Many SFX are not properly tied to the sound volume controls.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 
====Build 477====
*The Soltown fire quest now has much clearer journal entries, and an error that would cause one suspect to not give vital information has been fixed.
*Elysium Mines, Verdantis Mines, Serpent’s Spine Mines, and Graff Gem Mines: An ore node that was under the floor is now accessible
*Novia Overworld:
:*Replaced the temporary collision along the mountains to the west of Brightbone Pass.
:*Replaced temporary collision for North Paladis rivers with improved version
:*Replaced temporary collision with improved version for river along Midmaer-Grunvald border
:*Replaced the temporary collision along the mountains to the west of Brightbone Pass
*More Spite Backer designed NPCs implemented
*The letter from Emily to Quincy found in Solace Bridge can no longer be ransomed, traded, or destroyed.
*Fixed Taunt targeting so it should work now finally (really, we mean it)
*Fixed male tiaras sorting with hairstyles
*Fixed water appearing light blue in Nightshade Pass
*Fixed per-item permission default settings for add/remove from containers being reversed.
*Fixed male and female wearable elven mage robes getting caught behind legs
*Fixed invisible 4 Story Wood & Plaster Row House
*Players can now put Scrap in Purchase Orders on Vendors
*Dragons now have a longer leash distance!
*Soltown: Made some terrain edits and reduced the max slope on the navmesh to help with kids sinking into hills. Shifted some waypoint positions for the path the kids use to help them avoid these problem areas altogether.
*Sanctus Spine: Fixed an issue where the last “wave door” would open and shut repeatedly.
*All Control Points: Reduced the time between waves. Adjusted the difficulty of wave-based enemies.
*Fixed animation timeout errors with breakable walls
*Don’t play the interaction animation for torch lights in the challenge dungeon.
*Fixed glow pulse on harvesting nodes
*Added non-craftable rugs on deco merchants and made unique names for all rugs
*Made Public Vendor listing text more explicit that your item will be destroyed if it expires
*Fixed decorations being able to be placed in walls in Stone 2-Story Keep with Corner Turret Village Home
*Fixed issue with Ornate Aeronaut Jacket not being gem socketable
*Fixed math for Armor Procs for Sun/Moon that was causing them to be too powerful
*First full pass of animation for OMB_lute equip/unequip and idle.
*Fixing a bird infestation in someone’s house!  I moved all bird flocks up 10m as they all looked low and would intrude on tower homes.
*Fixed rotated sewer kit piece in Kingsport Sewers
*Removed Slime SFX that sounded when you would hit Elves
*Attempted fix on white limbs with eldermage armors (can’t reproduce)
*Brittany Sewers exit no longer shows outside world and fixed invisible wall in another area
*Fixed bridge position in Hilt Interior
*Fixed Bundle of Arrows weight
*Known Issues
:*Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:
::*Aeronaut Outfits
::*Tiaras
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 476====
====Build 870====
*Fixed bug with Summoning Hard Limit. Now you cannot summon high level creatures below your Summoning skill.
*The rope ladders on Baron Frigate and Galleon homes function again to reach crow’s nests.
*Fixed stuck spot in Jaanaford Waterfall.
*The “Talk to Mischievous Child” task in Isle of Storms can now be cleared in all cases.
*Aimed shot / Disabiling shot SFX added
*Removed the automatic goodbye from Anais’s responses about gear in Isle of Storms.
*Update breath fire emote sfx
*The “Enter the Lunar Rift” task in Isle of Storms can now be cleared in all cases.
*Craftable Ornate Aeronaut Outfit added
*Fixed an issue where some recipes were not on some recipe book categories.
*Distract skill fixed
*FitzOwen Legacy Leather Helm now matches the rest of the FitzOwen armor.
*Midmaer Passage: Blocked off the corner at (14.6, 2.9, 105.6) which allowed players to get too close the ceiling and have camera issues.
*Dragon Egg Decorations can now be rotated vertically
*Superstition Canyon: Adjusted terrain to smooth out stuck spot.
*Party mode instancing issues have been resolved.
*Added cutout in collision geometry for row houses to allow interaction with decos placed on the mantle of the fireplace.
*Added fish trophies for Pacu and Tarpon.
*Fixed repair issues with various items
*Mushroom death-cloud VFX improvements.
*Fixed Reindeer pet looking like a stag
*Fixed party nameplates being pink.
*Secret Dungeon Door: Updated this prefab (used in Tower of the Shuttered Eye and other scenes) to have correct collision on door.
*Fixed missing vendor nameplates.
*Set proper flags on obsidian potion icons so they can be moved in bag mode
*Spectral Foothills: Added additional large rock at this location, minor terrain changes as base. Stuck spot has vanished.
*Harvest: Updated the boat to Estgard so it properly sends players to the docks.
*Fixed white body parts on male avatar
*Brightbone Pass: Adjusted terrain to smooth out stuck spot.
*Fixed camera clipping in Brittany Sewers
*Hilt Fortress: Shifted position of fumarole to prevent stuck spot.
*Fixed stuck spot in diosphyros_hu1 tree
*Tweak Merchant Buy Modifiers -merchant buy price is 80% of value for no tag match -merchant buy price is 100% of value for tag match
*Novia Overworld: Fix collision along the shoreline and for the mountains near (-35.4, 13.1, 392.8) and west of Fortus End.
*Sanctus Spine: Removed one of the two tightly-placed trees to eliminate stuck spot. Made the same change for Vauban Pass.
*Novia Overworld: Fix collision for the river at (-119.4, 16.8, 205.9). Players should be able to walk between the river and the mountain now.
*Novia Overworld: Fix collision on the shoreline from south of Brittany Bay to Libris Ruins.
*Removed highlight strength option.
*Fix door in Viking 3-Story Town Home
*Changed the way we execute corpse explosion.
*Brittany Sewers: Changed Red Sash bandits are now aggressive
*Graff, Elysium, Verdantis, Serpent’s Spine mines: Adjusted the resource node spawning rates for these scenes.
*First round of Spite backer NPCs: Chuck Hamilton, Edward Rooney, Malek Cofrein, Melissa, Snag Baldrake, Solstice
*Xavara the Fire Pillar is now slightly more dangerous and rare!
*Change crafting skill terminology -remove proficiency from skill names -replace level with proficiency in crafting stat name -bonus:
*Tweak description on collar consumption to explain that it only has a chance to work when you fail to tame
*Tenebris Harbor: Pulled all crafting stations from scene.
*Added info to Pavilion and Stone Circle player homes to prevent muting of outdoor sound effects
*Fix external items in PoTs not being subtracted from item limit when removed
*Reducing the damage on the dot of fireball to not grow over time.
*Hilt Fortress: Enemies and resource nodes below tier 5 have been upgraded to tier 5. Enemies that had very fast respawn rates have been updated to match our standards. Accordingly, updated resource node quantity and respawn rate.
*Fix crafting bug that occurred when a secondary tool broke during batch crafting. Resulted in a stuck state.
*Increasing spawn timer on world loot
*Fix for changing targets with “G” hotkey
*SFX update to bows, new sounds added and implemented for Long bows
*Known Issues
*Known Issues
:*Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
::*Aeronaut Outfits
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
::*Tiaras
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Using the Mirror on Isle of Storms can crash sometimes
:*Pets cannot follow players onto moving platforms.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Some UI text is not wrapping correctly
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Rain is coming through the roof of some buildings
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*The new Targeting system still has various issues that need fixing
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Some spell VFX do not play properly
:*Pathfinding is breaking in some houses and basements
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Local chat is failing in some situations
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 474====
====Build 869====
*Fix for Glacial Glissade
*Added glow to red spiders.
*Ruins of Ravensmoor: Improved the positions of objects near (8.4, -15.0, 54.3).
*Fixing bad water in Spectral Peaks.
*Fixed requirement on masterwork that was preventing initial use
*2016 Yule Trees now sway in the wind.
*Fix for Night Vision not improving visibility in some scenes
*Fixed floating boxes in Spectral Peaks.
*Restlesss Woods Fixed stuck spot.
*Increased resource drop for Granite nodes.
*Fixed Masterwork sometimes giving incorrect experience
*Reduced lights in caves of Spectral Peaks.
*Fix for Royal Scepter not working on other players’ lots
*Root spell VFX no longer appears all black.
*Verdantis Mines: Set to “adventure” scene (which means it’s now party-only).
*Skull Staff can now be placed as a decoration.
*South Ravenswood: Added discoveries to the scene, including at all exits and several landmarks.
*Play Dead emote no longer T-poses the character.
*Novia: Updated collision in Savrenoc area (271.9, 12.2, -122.3), especially to keep players from getting stuck in the river.
*Oracle tip no longer gives outdated information.
*Elad’s Lighthouse: Flattened a player lot area.
*Added a boat in Novia at the docks of Fortus End.
*Novia: Improved spawn-in targets for Eastreach Gap, as well as collision in the same area. Players should not float in the air when exiting Eastreach Gap.
*Fixed party member names missing from the Party UI.
*Verdantis Mines: Fixed a spot where players could get stuck
*Fixed stairs collision on Kobold Two Story Alcove Row homes.
*Central Brittany Cleared tree invading lot.
*Fixed an issue with some skill-use positions being incorrect.
*Brightbone Pass: Fixed terrain anomaly.
*Marlin’s journal can now be placed on surfaces such as tabletops.
*POT Wisteria Lane: Fix for boat exit
*Decorations can now be hung from ceilings in Stone Two Story Keep.
*South Ravenswood : Fix location of a bad wolf spawn
*There is no longer a naked character model in the Forest Siege scene.
*Improved collision in some areas in Novia
*Fixed a typo in the data for Gus’s conversation in Blood River Outskirts.
*North Brightbone Woods: Moved a tree that was growing in a rock.
*The “bait recovery” portion of the Humility devotional buff is now persistent.
*Blackblade Foothill: fix for players getting stuck behind a locked gate.
*Fixed an issue in Isle of Storms where NPCs were moving through some of the stone walls.
*Desolis: Fixed vials and placed them on alchemy shelves nearby, where they were intended to be.
*Moved two fishing hotspots in Fishing Expedition because they were previously inaccessible.
*Improve Z-fighting issues with Overworld nameplates.
*Bundles purchased from crown merchants now note that they do not include Episode 2 access.
*Minor fixes to new Ardoris quest dialogs.
*Moustache Shields and Heraldry Shields can now be rotated vertically when placed on flat surfaces.
*A loose brick behind one of the statues in Tower of the Shuttered Eye is looser now.
*The magical barrier in Malice can now be opened by looting the skeletons or already having 3 gems..
*Fixed shifted stone bridge in Verdantis & Elysium mines.
*Updated Highvale to clear Nena’s tasks from the Battle of Highvale if she was never given her child’s note.
*Relocated a few misplaced player lots to accessible areas on Island PRT, Grassland PRT, and Inland Forest PRT maps. Players will find 3 more village lots on the Island (including Celestis), and an additional 1 each of town and village sized lots on the Grassland and Forest PRTs.
*Fixed an issue in Solania Catacombs where some players weren’t able to access the chest in the Grand Hall.
*Remove invisible obstacle in Kingsport Sewers
*The bag icon for “Reward Bundles” is now green to help identify regular bags that have been renamed
*Fixed an issue with clearing trees on Island lots
*Fixed minimum summoning skill required
*Set fan to be delivered with full durability -set fan to be repaired via carpentry
*Change display color of items that are renamed
*Added SFX to breath emotes
*Fixed a spot you could get stuck in Spindrift Passage
*Relocated a misplaced Village lot in Celestis (also Island PRT)
*Airship pet death animation improvements
*Fix Brittany Estates south gate exit
*Fixed stuck spots in Star Citizen airship
*Fix for sounds that were not obeying volume controls
*Remove invisible barrier in Etceter Crag Mines
*Known Issues
*Known Issues
:*Some armor causes male avatar skin to appear white
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
::*Aeronaut Outfits
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
::*Tiaras
:*Pets cannot follow players onto moving platforms.
:*Using the Mirror on Isle of Storms can crash sometimes
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some UI text is not wrapping correctly
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Rain is coming through the roof of some buildings
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*The new Targeting system still has various issues that need fixing
:*Some spell VFX do not play properly
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working :*with Unity to resolve these as quickly as we can
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Pathfinding is breaking in some houses and basements
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 473====
====Build 868====
*Fixed fading state of music after playing from the broadcast automated phonograph
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 60! “How to Play” instructions and game update notes on Release 60 are available [https://www.shroudoftheavatar.com/?p=101466 here].
*Fixed Royal Elderberry being set to seed which was causing issue with Sow Plant
*Fixed white limbs on male avatars
*Fixed typo with facial hair rendering option
*Changed flame fist to arc targeting.
*Rotated chest in Plains Road Encounter to face forward
*Fixed targeting your pet with friendly skills
*Fixed Charlotte’s arm dislocating during celebration at Solace Bridge
*Fixed taunting having no effect
*Increased the difficulty of the Phoenix
*Navigation mesh rebuilt for Plains Road Encounter, Forest Road Encounter, and Swamp Road Encounter
*Fixed NPC kneeling emotes
*Disabled cloth chest armor LOD game objects
*Changed flame fist to arc targeting
*Forced LOD zero in character sheet and front end
*Fixed issue with Estgard gatekeepers not recognizing Brigid’s amulet
*Reduced taming restrictions (now more powerful creatures at a lower summon skill)
*Fixed new kobolds not having weapons with proper tiered damage levels
*Spite Public Vendor is no longer ever off duty, and merchants in general go off duty less often
*Blinding shot debuff now lowers dexterity of target
*Fixed being able to auto-path to decorations in Eleven Greenhouse
*Fixed incorrect experience points on low-tiered satyrs
*Polish for Owls Head water
*Fix issue where transferring a claimed lot deed to another lot would not refund prepaid taxes to tax credit
*Known Issues
*Known Issues
:*Royal Scepters can’t be used to increase tax credit on other’s lots
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Some armor causes male avatar skin to appear white
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Masterwork/Enchanting has a new base level requirement that prevents low-level access to these crafting elements
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:
:*Pets cannot follow players onto moving platforms.
::*Aeronaut Outfits
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
::*Tiaras
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Using the Mirror on Isle of Storms can crash sometimes
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some UI text is not wrapping correctly
:*Some spell VFX do not play properly
:*Rain is coming through the roof of some buildings
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*The new Targeting system still has various issues that need fixing
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 472====
====QA Build 771====
*Fixed multiple props incorrectly placed in Port Graff
*QA bug test
*Fixed terrain holes in Brittany Wharfs
====QA Build 770====
*Adding Flechier Tapestry Formal Suit assets
*QA bug test
*Updated the banner for Owl’s Nest in Hidden Vale so it says “Owl’s Nest” and not “Owl’s Nest Mine”
====QA Build 769====
*Added ability for items to ignore merchant dynamic pricing
*QA bug test
*Fixed chain helmets that are removing facial hair
====QA Build 768====
*Fixed required level on enchant to prevent error case
*QA bug test
*Added Nightshade Pass navigation mesh colliders along problematic ramp
====QA Build 767====
*Paladis Shardfall water type reverted until we can have multi-level support new water
*QA bug test
*Fixed Brookside merchant inventory referencing wrong merchant inventory
====QA Build 765====
*Fixed male steampunk goggles clipping
*QA bug test
*Fixed candlestick glow
====QA Build 763====
*Updated a Central Brittany bridge to better accommodate navigation
*QA bug test
*Fixing possible nonresponsive keyword with Edvard’s conversation in Blood River tutorial
====QA Build 762====
*Fixed female zombie masks with gap at neck
*QA bug test
*Resource survey visuals updated
====QA Build 760====
*Made sure property lot in Xenos was flat
*QA bug test
*Fixed male clothing looking bad on character screen
*Adjusted attunement bonus from rings and amulets
*Fixed Verdantis Shardfall stuck spot
*Fixed The Clink guards horrifying appearance
*Replaced Novia collision on the shoreline from Harvest through Dysborg area to Player Town Caer Dracwych
*Taenby Landing is now better positioned on Novia within its entrance volume
*Fixed a Verdantis Shardfall floating tree
*Fixed tiaras that were sorting into hairstyles too much
*Fixed resolution discrepancy between Aeronaut hats and suits
*Added minimum and maximum loop times for all emotes on NPCs in Brittany Alleys
*Fixed scale issues with all resources in Norgard Fens
*Logging out in Equitas Passage and then into Novia will now put players in a reasonable location at ground level and not in a floating or stuck location
*Replaced the stairs in the “Hold of Virtue” with better ones
*Flechier clothes added to a bundle
*Fixed Charon’s returning players to Spite from Malice
*Removed matchmaking mode from HUD – replaced with “Scene Access Mode” on compass that indicates the mode of the current instance (solo, solo/party, multiplayer. or open pvp)
*Bruno Martelli in Ardoris now properly responds to “work” and variations thereof to work his arcane magicks to create a New You
*Water trigger volume in Broochash did not extend past exit volumes
*Fixing issue with new Ardoris quest.
*Fixed the rotations of two player lots in Estgard that were changed inadvertently, and rebuilt Estgard city walls in the vicinity to give more space between them and the nearby player lots.
*Estgard terrain texturing and trees polish added
*Fixed flowers emote to have the animation track on the “start” slot rather than the “loop” slot
*Estgard navigation mesh changes
*Fixed incorrect name on merchant inventory for raffle tickets
*Known Issues
:*Popping sound caused in scenes with Broadcast Phonographs
:*Some armor causes male avatar skin to appear white
:*Pets cannot be healed or resurrected
:*Masterwork/Enchanting has a new base level requirement that prevents low-level access to these crafting elements
:*Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:
::*Aeronaut Outfits
::*Tiaras
::*Obsidian Book of Unlearning gift
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 471====
=== [[Release 59]] ===
*Touched up shoulders and fingers on death anim for NPCs.
====Build 860====
*Fixed visual blending issues with Celestial Bodies during the daytime
*Understorm Gold Mine: Moved obstacles that were blocking access to an ore node.
*Fixed issues where short range skills like Healing Touch had very long ranges
*Kobold Beds now have proper display names.
*Fixed camera clipping in Blackblade Foothills
*Battle of Solace Bridge: Fixed an issue with Edvard’s “boat” response that was sometimes causing errors.
*Soltown: Rebaked navmesh. Hopefully fixes child sliding through hill
*Some error and exception fixes
*Fixed issue with Male Avatar where limbs appeared disconnected and pure white when partially covered
*Fixed unsnapped dungeonkit piece in Spectral Mines
*Fixed camera clipping in Graff Gem Mines.
*Fixed issue with Chain Lightning that was causing inordinate amounts of extra damage
*Nightshade Pass: Tuned NavMesh to address Bears getting stuck
*Brittany Fields: Fixed various stuck spots
*Spite: Relocated tree that was intruding on player lot.
*Bloom will now remember its settings between level changes
*Double (again) the cost in gold to get your ransomed items back.
*Fixed issue causing opaque fog issue on Mac and Linux
*Eastreach Gap: Standing at (-123.1, 129.6, -163.7) placed characters too close to the Control Point’s teleporter volume inside the doorway, so the volume was pushed back a little. Players standing here should not get teleported outside the gate anymore.
*Fixed skewed skydome in Ulfheim
*Water improvements
*Allow a PVP player to heal their non-PVP party member.  Fix various other targeting issues involving pets.
*Fixing the fish so they are visible again.
*Fixed ambient lighting in Etceter Crag Mines so Night Vision should work now
*Viking 3-Story Stronghold: Fixed rear door off frame
*Fixed issue where rain was persisting over player even after rain storm stopped
*Viking 4-Story Row House: fixed ladder to take you to attci
*Novia Overworld: Improved the collision on the shoreline from Rhun Ruins to Eastmarch in Drachvald.
*Shield of Crystal should now show correct values in the tooltips
*Viking 2-Story Stronghold Village Home – Fixed wall seam above first-floor doors
*Fixed issues with the Ghost Corpion bouncing back and forth even though he was aggro’d to players
*The Necropolis: The trap components visible at (111.9, 0.1, 531.7)  were actually poking through from the tunnel above at (112 5 529). I moved the trap a little bit to (111 5 525) and everything should be good now.
*Fix plant growth rate in basements – now the same as the growth rate inside of houses
*Naryad Woods: Removed tipped chair at (107.0, 40.3, 95.5).
*Naryad Moors: Corrected the tier markers (to “4 skulls”) to better represent the difficulty of the scene.
*Fixed preview for importing custom book text
*Highvale Village: The Navmesh was outdated, so the settings were updated and it was rebuilt. The bear at (-114.8, 40.2, 34.4) should path better around the lake.
*Various minor typo fixes
*Island Keep Lots: Fixed issue preventing placement of pavers
*Fixed issue where Knockback was pushing NPCs through walls on death
*Changed name of Deed Lottery Tickets to Raffle Tickets
*The Salvage button is now disabled while a Repair is possible with the current items on the crafting table.
*Foliage now being cleared on Island Lots
*Fixed bug that caused the free attack charge bar to get stuck on the hud when charging a free attack with a broken weapon
*Eastreach Gap: Moved nightshade plant at (-88.3, 134.4, -121.5) down to ground level.
*Fix Samuel escort not starting
*Fixed bad skill school mappings for Train Dexterity and Parry – caused the wrong skill tree to open when clicking on these skills on the *HUD, and possibly other minor bugs.
*Fixed gender assignment for older NPCs for Localization purposes
*The Sirens Foothills: Adjusted rocks and added collider; stuck spot should be clear.
*Fixed error message when attempting to summon dead pet.
*South Hulenholt: Fixed stuck spot
*Recipes for Tiaras (Simple & Fancy) and set crafted tiaras to be enchantable
*Fix interruption for recall/teleport when becoming  encumbered or removing your recall scrolls
*Novia Overworld: Replaced the temporary collision along the shoreline from Point West to Harvest. Added a bridge along the river southeast of Point West.
*Added missing text for some Masterwork & Enchantment modifiers (resistances mainly)
*Flattened Terrain Lot in Yew, Bramble and Kiln
*Fixed issue with Corpse Explosion not working on Wolves and Satyrs
*Fixed missing material reference on mounted bass, mounted salmon, fish carcass salmon, and fish carcass trout
*Fixed missing textures on seagulls
*Reduced the damage of lightning and chain lightning by 8%
*Created unarmed kick animation.
*Fix alpha issue on UI for custom books, letters, and valentines
*Fiery Decay now drains life as intended.
*Adjusted LOD ranges for dungeonkit pieces. This should fix visible seams in various dungeons like Ruins of Ravensmoor
*Set Minimum summon skill requirement on tamed creatures. This means you will no longer be able to summon a tamed creature if your *Summoning skill is too low
*Fixed visual seams/errors as well as floating objects in the Spectral Mines.
*Restless Woods: Fixed stuck spot.
*POT SQiRLS DEN: Changed biome (from Tropical Island to Underground). Changed nesting interconnection from The Brave Coast to Spite. Upgraded to Hamlet.
*Fixed stuck spot in Castle of Ardoris
*POT Rift’s Legacy: Added new POT, nested in Rift’s End.
*Wood & Plaster Two-Story (Row) house: Fixed missing interior window frame
*Fixed Village Waterlot location at tip of small island in Forest01 and Forest01a POT templates
*Midras: Fixed player stuck spot.
*Robert Villines companion NPC will now assist properly in combat
*Changed add-on store text in front-end and patch client to no longer refer to expired pledges
*Fixed missing ceiling collision Wood and Plaster house
*Spite banker no longer randomly journeys into the Astral plane.
*Fixed pillar LOD popping in spite.
*Wynston Haevia in Desolis will also teach the /pontificate emote when given the books he asks for.
*/pontificate is now Teachable.
*Fixed highvale guard model
*Fixed uneven terrain on playerlots in Solania, Mud, and Westend
*Yew:  Added a number of discoveries to Yew, and matching ones for Bramble. Fixed discovery bug in Kiln also.
*Fixed Owls Head water level
*Added interconnection between Midmaer Passage and Crypt of the Avatar.
*Added Sanctus Spine reinforcements
*Fixed male POT Guard NPC
*Display required skill level for Tamed Creature Summon necklace in tooltip.
*Wynton’s Folly: Fixed stuck spot.
*Estgard gates are unlocked for everyone and will remain so until Path of Courage quest line is complete.
*Known Issues
*Known Issues
:*All dyed armors lose their material links and appear pure white upon scene change
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
::*Aeronaut Outfits
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
::*Tiaras
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
::*Grey Great Dane
:*Pets cannot follow players onto moving platforms.
::*Obsidian Book of Unlearning gift
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Using the Mirror on Isle of Storms can crash sometimes
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Some UI text is not wrapping correctly
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Rain is coming through the roof of some buildings
:*Some spell VFX do not play properly
:*The new Targeting system still has various issues that need fixing
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 
====Build 469====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 33! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=62419 here].
*Known Issues
:*Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:
::*/breathe variants
::*/smoke variants
::*/Aeronaut Outfits
::*/Tiaras
::*/Flechier Tapestry Formal Suit
::*/Star Citizen Items
::*/Grey Great Dane
::*/Silver Mini Automaton
::*/Summer Telethon 1 Rewards
::*/Obsidian Book of Unlearning gift
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====QA Build 389====
====Build 858====
*Dev+ bug test
*Plains Road Encounter: Sometimes, travellers will appear on the Drachvald roads which will draw players into a new Pumpkin Head scenario.
 
*Isle of Storms: The re-purposed automaton emotes frequently while out of conversation, Anais has had several conversation and journal improvements, and Arabella now responds to “who are you?”
====QA Build 387====
*A fix for matchmaking with party members who are currently loading into a scene
*Dev+ bug test
*Updated icons for Trophy Fish
 
*NPC Conversations: Removed the placeholder text of “Edit Me” from several conversations.
====QA Build 386====
*Fix for a few exceptions and errors
*Dev+ bug test
*Known Issues
 
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
====QA Build 385====
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Dev+ bug test
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
====QA Build 384====
:*Pets cannot follow players onto moving platforms.
*Dev+ bug test
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
=== [[Release 32|Pre-Release R32]] ===
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
====Build 465====
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Lot Taxes: Only allow players to add credit if they own a lot or if their account is in debt.
:*Some spell VFX do not play properly
*Fixed issues with Enchanting
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Stun resist buff duration increased
*Adjusted rates that merchant prices increase and decrease
*Known Issues:
:*Some items listed in the R32 instructions are not in the game yet including:
::*Merchant inventory overhauls for POT Merchants: Most of these are complete except for Farmer Merchant
::*Blood Reliquary Bundles: Some items still being built
:*Using the Mirror on Isle of Storms can crash sometimes
:*Bloom can’t be disabled
:*Armor Set Bonuses not working
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 464====
====Build 857====
*Fixed bug where items were having durability damaged when retrieved from a Public Vendor
*Added trophy recipes for all active fishing trophies to all players.
*Rooted NPCs will now attack players again
*Fishing Trophy decorations added.
*Ghost Corpion now truly undead
*Fixed bad stairs collision on Haunted Ship on Penmawr Island.
*Lowered Stun chance for Earthquake
*Flechier Formal Jacket no longer causes female upper chest to be invisible.
*Fixed issue with epic leather gloves that was preventing salvage/masterwork.
*Siege and encounter scenes are now always open-multiplayer.
*Fixed description on Small Old Keep: removed erroneous references to “Knight Benefactor”
*The overworld party UI is only interactive if you can actually travel to that player’s instance.
*Changed front-end message for failure to connect to www.shroudoftheavatar.com
*The overworld party UI takes you to the town if player is in a basement.
*Can now turn in Soltown fire quest to Stanley when completed.
*Characters no longer glide when following another player.
*Fix Pet Whistles Losing Link if Unequipped While Pet Still Summoned
*Interactive Fountain VFX has been corrected.
*Fixed issue with forestry axe engravings adding incorrect modifier
*Doors triggered externally now consider if the door is locked for the triggering player.
*Fixed issue with pipes not being repairable -set offer pipes to not lose max durability
*Added Smelting Dungeon recipes to proper recipe book classification.
*Set COTOs to be no destroy
*Fixed an issue where remote players would be in the incorrect position when not moving.
*Changed front-end message for locked accounts
*Fishing loot messages now shown in “Loot” chat filter rather than “Misc”.
*Changed vendor item limit from 400 to 4000
*Trophies now properly display their data.
*Known Issues:
*Fixed the tooltip for placed Player Owned Town Oracle Confirmatory.
:*Some items listed in the R32 instructions are not in the game yet including:
*Fixed audio on the Viking Palisade Wall long gate.
::*Merchant inventory overhauls for POT Merchants: Most of these are complete except for Farmer Merchant
*NPC children waving was fixed.
::*Blood Reliquary Bundles: Some items still being built
*Reduced gold and item drops on all Control Point elf creatures.
:*Using the Mirror on Isle of Storms can crash sometimes
*Fixed audio on decoration arrow trap.
:*Bloom can’t be disabled
*Decoration arrow trap arrow is now oriented correctly relative to the trap when shot.
:*Armor Set Bonuses not working
*Updated the old tutorials to display with better timing.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
*Fixed an issue where some of Edvard’s emotes on the bridge in Battle of Solace Bridge were creating errors.
:*Some UI text is not wrapping correctly
*Players being sent to Battle of Solace Bridge from the Isle of Storms will now always start at the lunar rift.
:*Rain is coming through the roof of some buildings
*No longer showing confirmation dialog to change matchmaking mode if not needed.
:*The new Targeting system still has various issues that need fixing
*Fixed the name of the Owl’s Head boss and added his blueprints.
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
*Fixed bait icons.
:*Pathfinding is breaking in some houses and basements
*Cleaned up curing salt icon.
:*Local chat is failing in some situations
*A journal from Anais’s combat lesson in Isle of Storms better clarifies how to enter and exit combat mode.
:*Many SFX are not properly tied to the sound volume controls.
*Anais’s combat lesson in Isle of Storms now better describes equipping weapons.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Fixed an issue where players could sometimes get stuck in Anais’s “inventory” lesson in Isle of Storms.
:*Death and Resurrection do not work properly in the team arena
*Improved the way in which the compass marker appears on Anais in Isle of Storms.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
*In the “Fall of the Epitaph” in Lost Vale replaced some melee elves with ranged versions.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
*Sautéed Bass, Baked Trout, and Baked Salmon now buff intelligence.
:*Some cities are experiencing performance spikes
*Moved spawner inside Skrekk Entrance tent that was causing NPCs to get stuck there.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
*Added an ankh in Ruins of Ravenmoor.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
*Solace Bridge Starter map performance increase.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
*Passive Stance tooltip now indicates it removes one bleed effect.
:*Skin tone will sometimes not match properly on different parts of the body
*Earthquake tooltip now indicates that with specialization the cast time is reduced.
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
*Updated the dragon’s nest in Southern Grunvald Barrens to fix an issue when players tried to mine the ore at the nest.
 
*Updated icons for common Mounted fish.
====Build 461====
*Updated Hilt loot to include spider room drops.
*Fixed issue preventing placement of Hot Tub
*Loading screen tips were updated.
*Another fix to prevent making it appear that Public Cache chests can be set to “Private”
*Known Issues
*Hilt Fortress: Fixed more broken chairs
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Removing items from enchanting that have enchanting issues
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Supply Cache Patch Pack (differential amounts from those that missed it) now delivered as Reward Pack instead of by pieces so they can maintain value
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Removed normal chest from merchants
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Known Issues:
:*Pets cannot follow players onto moving platforms.
:*Some items listed in the R32 instructions are not in the game yet including:
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
::*Merchant inventory overhauls for POT Merchants: Most of these are complete except for Farmer Merchant
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
::*Blood Reliquary Bundles: Some items still being built
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Using the Mirror on Isle of Storms can crash sometimes
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Bloom can’t be disabled
:*Some spell VFX do not play properly
:*Armor Set Bonuses not working
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 460====
====Build 855====
*Removed some items from Masterworking
*Fixed lingering collapsed buffs icon from previous targets.
*Novia Overworld: Added a gap in the collision near (-468.3, 19.2, 298.1) to allow players to access Goti from the north.
*Players given the task to meet Samael in Brookside will now have a blue compass marker directing them to him.
*Hidden Vale Adventure Scenes: Increased difficulty of Elves. Adjusted Skeleton Archers bows that they drop on death. Increased spawn times on various spawners in several scenes
*Fixed various rendering issues on OSX.
*Fixed bug that caused party member nameplates to not appear when joining a party
*Improved the ambient crying at Charlotte’s house in Battle of Solace Bridge to activate/deactivate more consistently.
*Hilt Fortress: Fixed broken chairs
*Removed the map exit from the river in Battle of Solace Bridge.
*Doubling the duration of stat buffs to make them more appealing in group use
*Enemies in the default version of the “Fall of the Epitaph” side room in Lost Vale are now control point versions.
*Reducing penalty to duration on Skewer due to target strength. The base value is low and it is too often zero duration
*Known Issues
*Taunt skill has been tuned based on feedback. Chance to taunt, cool down, and number of targets now increases with skill level.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed perfomance issues caused by active tooltips
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fixed not being able to damage npcs that already have aggro but are outside awarness distance.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed placement issues on Adobe Stables deco item
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Bonesteel dagger no longer able to be sold to merchants. If you’ve sold the mysterious dagger that you were tasked with discovering the secrets behind for 1 gold piece, Kyle Behrand in Aerie found it and is holding it for you.
:*Pets cannot follow players onto moving platforms.
*Fixes to Edvard giving away his notes in Solace Bridge (post-tutorial version)
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Soltown Town Crier will accept mail deliveries even when he’s off duty, because mail never sleeps.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Fixed it so players can no longer restart Nyssa’s lost love quest after it’s been completed.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Don’t allow public cache chest to be private.  Added text to make it clear anyone can add and remove items from the cache chest.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*We now hide reticles when Show HUD (F9) option is disabled.
:*Some spell VFX do not play properly
*Fixed damage chance and amount for Charge.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Reticle Strength option now affects target reticles as well as the main reticle
*Updated target locked icon to be larger.
*Known Issues:
:*Some items listed in the R32 instructions are not in the game yet including:
::*Merchant inventory overhauls for POT Merchants: Most of these are complete except for Farmer Merchant
::*Blood Reliquary Bundles: Some items still being built
:*Using the Mirror on Isle of Storms can crash sometimes
:*Bloom can’t be disabled
:*Armor Set Bonuses not working
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 458====
====Build 853====
*Fixed issue that was causing Network disconnections on Linux clients
*Fishing trophies now match descriptions in Release 59 post.
*Supply Cache differential bundle for players who had already claimed Supply Cache before we increased ingredients to match “Double Starting Recipes” reward and added fuels. (for real this time apparently)
*Fixed a bug that prevented the Oracle Confirmatory from appearing in scene tooltips for Player-Owned Towns.
*Fix to Nyssa’s lost love quest in Soltown
*Player vendor items are no longer sent to the bank when picking up vendors or when moving vendors to the bank.
*Fix to Bentley’s dialog in Soltown
*Rotting pumpkins now look rotten.
*Etceter: Made slight adjustments to NPC schedule volumes to stop error messages.
*Fixed an incorrect icon on Marlin’s Journal.
*Performance optimizations for load times
*Fixed issues with some artifacts not dropping with their maximum primary durability.
*Removed clothing from merchants that could potentially be salvaged for more than it’s worth
*Removed multiple “double-click” prompts from fishing bait tooltips.
*Known Issues:
*Loading text in the Rewards user interface has been centered.
:*UI nameplates in the upper left do not appear to update to display other party members when joining a party
*Added a link to the Universe Broadcast Orb in add-on store from chat window.
:*Active tooltips can cause framerate loss
*Edvard in Battle of Highvale no longer refers to Nena as “Tracy”.
:*Some items listed in the R32 instructions are not in the game yet including:
*Fixd a typo in Edvard’s “Tracy” response in Battle of Highvale.
::*Merchant inventory overhauls for POT Merchants: Most of these are complete except for Farmer Merchant
*The note that Nena in Battle of Highvale sends you to find is now marked as a Quest item.
::*Blood Reliquary Bundles: Some items still being built
*Fixed some logic issues in Battle of Solace Bridge with Edvard’s responses and journal entries.
:*Using the Mirror on Isle of Storms can crash sometimes
*Updated the first journal entry for the Pumpkin Head quest in Central Brittany.
:*Bloom can’t be disabled
*Code fix for hitching problem.
:*Armor Set Bonuses not working
*Added mild, short-term poison field to anyone near a rotting pumpkin as it’s broken.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
*Rotated water trigger in Tenebris Harbour slightly to fix overlap into dry dock areas.
:*Some UI text is not wrapping correctly
*Extended box collider of block piece in Ruined Keep to prevent stuck spot.
:*Rain is coming through the roof of some buildings
*Moved a spawner that was inside a cliff in Superstition Canyon.
:*The new Targeting system still has various issues that need fixing
*Adjusted rocks to fix stuck spot in Superstition Canyon.
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
*Removed collision from background rocks and mountains for performance
:*Pathfinding is breaking in some houses and basements
*Vulture material updates.
:*Local chat is failing in some situations
*Known Issues
:*Many SFX are not properly tied to the sound volume controls.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Death and Resurrection do not work properly in the team arena
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Pets cannot follow players onto moving platforms.
:*Some cities are experiencing performance spikes
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Skin tone will sometimes not match properly on different parts of the body
:*Some spell VFX do not play properly
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
 
====Build 456====
*Blood Reliquary Bundle Items: Blood Fountain, /bloodrain emote, Bloodred Lord British and Darkstarr Cloaks
*Load time optimizations
*Fixed skill tooltip reagent bug
*Fixed Ornate hottub pathing problems and ramp collision
*Fixed bug that temporarily prevented players from using the chat window
*Fix for characters sometimes getting stuck in a non-animating state.
*Fixed Flesh Flayers not attacking
*Final task entries in Soltown fire quest clear correctly when quest is completed. Added ability to talk to Stanley and not tell him who set the fire. Clarified journal entry when culprit is discovered to make clear the options to complete the quest.
*Fixed transparency on all Aeronaut Helmet goggles
*Supply Cache differential bundle for players who had already claimed Supply Cache before we increased ingredients to match “Double Starting Recipes” reward and added fuels.
*Known Issues:
:*Some items listed in the R32 instructions are not in the game yet including:
::*Merchant inventory overhauls for POT Merchants: Most of these are complete except for Farmer Merchant
::*Blood Reliquary Bundles: Some items still being built
:*Using the Mirror on Isle of Storms can crash sometimes
:*Bloom can’t be disabled
:*Armor Set Bonuses not working
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 455====
====Build 852====
*Fixed various exceptions and errors affecting performance
*Fixed graphical issues on summoned Skeletons.
*Some fixes to improve load times
*Added tooltips to fishing baits.
*Stars now visible again in sky
*Added Hopper bait to wild cotton nodes, increasing drops during the summer and reducing drops during winter.
*Polished animations for /juggleknives
*Added a small chance for worms to drop from agriculture plants except for Cotton, Barley, Hops, and Reagents.
*Ashton in Soltown will remove the no-destroy version of the heirloom cookbook from your inventory if you somehow managed to get assigned the quest twice during its being changed over to its current state.
*Fishing merchants now sell red worms and minnows.
*Fixed issues with few armor pieces that could not be masterworked in Tailoring
*Hotkeys added to allow equipping decks 11 and 12.
*Added Heavy War Hammer Head Hammer recipe to merchants
*Expanded use of “Dyed” tag to all non-equipment items.
*Now disable craft button while unable to craft the item due to the skill level requirement not being met
*Now displaying spell “Execution Time” with only one decimal place.
*NPCs on schedules now properly return to active duty once their rest period is complete. No more merchants asleep at their posts!
*Fixed an issue where Kobold Ranseur and Royal Elven Spear would be visible while stealthed.
*Fixed Weapon Shop that was stuck inside Hilt Interior area
*Fixed an issue that prevented instrument playing when on the overworld.
*Switched vendor help text to a window as it is far too long to be a pop-up message.
*Fixed collision on floating water platform decorations.
*Fixed a lump in the terrain in Owlshead that was blocking deco placement
*Tooltips on Buff bars are now showing the correct Stacked Value of the buff.
*Fixed bug that allowed PVP players to harm non-pvp players and friendly NPCs under specific circumstances
*Allowed resize of deck selection window.
*Fixed bug that made First Person camera get blurry after speaking with an NPC
*Pumpkin Head boss now animates correctly.
*Fixed issues with lost meshes in Hilt underground
*Fixed an issue where trees in Northwest Blackblade Mountains were white.
*Improved skill tooltip performance
*There is now feedback for attempting to drop items into the Rewards window.
*Desolis Underground cleaned up due to missing meshes in room decorations
*Removed common Tuna.
*“Pick 1 Home” Reward bundles: Player Owned Town owners with Home rewards can now choose their homes in the game client instead of on the design form.
*Added uncommon Bluefin Tuna.
*Known Issues:
*Now blocking young characters from sending mail as is done with trade.
:*Some items listed in the R32 instructions are not in the game yet including:
*Adding new recipes to allow crowns to be used to increase dungeon stairs yields.
::*Farmer Merchant inventory overhauls for POT Merchants
*Adding recipes for creating extra copies of dungeon hallways by adding 1 to 3 extra crowns.
::*Blood Reliquary Bundles
*Tomas Cucu in Aerie no longer responds to his name as though he were talking about someone else.
:*Using the Mirror on Isle of Storms can crash sometimes
*Tomas Cucu’s keywords in Aerie no longer appear as highlighted text.
:*Bloom can’t be disabled
*Jack in Braemar no longer welcomes you to Spite.
:*Armor Set Bonuses not working
*Some beggars in Desolis will no longer share their names with outlanders.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
*The beggars in Desolis and elsewhere in the game will now call out for coins if they haven’t been given any lately.
:*Some UI text is not wrapping correctly
*Moved an inaccessible cotton bush in East Perennial Trail a little.
:*Rain is coming through the roof of some buildings
*Fixed an issue in East Vauban Foothills where a switch was trying to move something that didn’t exist.
:*The new Targeting system still has various issues that need fixing
*Fixed an issue in Etceter Crag Mines with an ore node that couldn’t be harvested.
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
*Fixed collision in Hilt Rotunda.
:*Pathfinding is breaking in some houses and basements
*Fixed an offset to a new dungeon room.
:*Local chat is failing in some situations
*Moved an inaccessible ore node to one side in Hilt Fortress.
:*Many SFX are not properly tied to the sound volume controls.
*Added a note about clicking underlined keywords in conversations in Isle of Storms.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Fixed an issue in Isle of Storms where the “Ask Anais About Gear” compass marker wouldn’t go away.
:*Death and Resurrection do not work properly in the team arena
*Fixed a bug in Isle of Storms with killing flying watchers and hints to do so.
*Improved some areas in North Majestic Forest for better AI navigation.
*Removed an extra access point for Player Town “S Mart Factorium” in Novia.
*Removed the buildings in the old Blumdel location in Novia.
*Ordinis Mortis has returned to the proper size of City.
*Added additional Chaos ankhs in Ruins of Ravensmoor.
*Scooched pumpkin patches in Solace Bridge.
*Adjusted spider webs in Hilt Interior that were crashing through a floor.
*Removed overlapping coffins and skeletons in Hilt.
*Deleted a floating torch in Westend.
*Deleted an erroneous wall segment in Dungeon Redstone foyer.
*Moved and rotated a buggy stool in Hilt Fortress.
*Moved some rocks in Jaanaford to fix a stuck spot by the waterfall.
*Adjusted water in Mud to fix gap.
*AI navigation updated in Nightshade Pass to prevent trolls crashing into rocks.
*Fixed green ends of branches on certain pine trees.
*Added vultures.
*Added collider wall to plug stuck spot in Isle of Storms.
*Performance adjustments made to Ardoris, Owl’s Head, and Yew.
*Moved Edvard’s starting location in Solace Bridge further from the gate so Charlotte doesn’t get trapped on the wrong side of the gate.
*Players now get teleport scrolls and recall scrolls as they finish the starter scenes and not when they enter them.
*Wyvern damage was increased.
*Fixed an issue in Verdantis Foothills where AI navigation wasn’t building up steep stairs.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 454====
====Build 851====
*Feather, Fairy, Demon and Zombie wings no longer delivered at less than max durability
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 59! “How to Play” instructions and game update notes on Release 59 are available [https://www.shroudoftheavatar.com/?p=101017 here].
*Fix for task journal never clearing properly during the Soltown Fire quest. If you have already completed this quest, please talk to either Stanley or Raymond to have your task journal entries for this quest properly cleared.
*Known Issues
*Reducing the resource spawn rate in Etceter Crag mines dramatically
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed issue where stuns were not happening from Body Slam
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Performance improvement related to IK. Should greatly improve cities with large player populations
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed issue where the child Robert in Soltown would try to tell people his name was Billy. He’s been sent to his tent to reflect on why lying to outlanders is bad.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Added ability to tooltip items in choose-one UI. Also, don’t show “Hold Ctrl to expand” on tooltips if there is no extra info to display.
:*Pets cannot follow players onto moving platforms.
*Conversation fixes for Soltown
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*The Clink: Updated the ladder that sends players back to Owl’s Head barracks to point to the correct target.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Highvale Village: Fixed an error with NPC looping emotes that needed minimum and maximum time spans to function.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Edvard actually gives you the items needed to give to Stanley in Soltown when starting the Path of Love in the non-tutorial version of Solace Bridge. Note that this was not blocking the quest progression, so it is not required to go back and get them, but you can request a new copy of them if you like by asking Edvard for his notes.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*South Ravenswood: Added default PlayerSpawnLocation to north entrance of scene and referenced it in overworld tile template.
:*Some spell VFX do not play properly
*NPCs bump into player and complained about being run into. Fix bump collided bark response.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Crypt of the Avatar: Added looping emote time values (8-10) to all waypoints in scene
*Student of Truth actually accepts her books correctly for Statue of Virtue quest, and all Virtue books have been translated from the original Runic.
*Soltown: Set minimum and maximum times for looping emotes used in scene.
*Northmarsh: Ensured that players were sent to the correct default spawn location for the scene.
*NPC Emotes: Set up “ThroatCut”, “RaiseHand” and “RoyalSalutation” for NPC use.
*Soltown: Did some more updates to the navmesh in the Tavern to help with pathfinding for the NPCs
*Vertas Pass: Fixed some pathfinding so Elves won’t get stuck in the shack
*Fix for AI just standing in place and die when can’t attack player.
*Known Issues:
:*Some items listed in the R32 instructions are not in the game yet including:
::*Merchant inventory overhauls for POT Merchants
::*Blood Reliquary Bundles
:*Using the Mirror on Isle of Storms can crash sometimes
:*Bloom can’t be disabled
:*Armor Set Bonuses not working
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 
====Build 453====
*Expert Crafting Stations will now provide increasing Exceptional Item Chance as your skill level increases
*Peladjar in Ardoris is long-suffering with all his customers, but will show you the trick to juggling bottles if you ask him about his job.
*Adjusted navmesh in Soltown Tavern to fix pathfinding for NPCs
*Fix for players who already had the “kill 5 zombies” quest from Ashton in Soltown when it was switched to finding a book. Players can now talk to Ashton again to get the request for the book.
*Lord Enmar in Owl’s Head no longer talks about mythical substances such as ectoplasmic residue.
*Zangoff in Ardoris now properly performs the Forbidden Dance of the Seven Veils when asked.
*Fixed improper textures on the following  POT NPC buildings: Bank, Magic Shop, Fishing Shop, and Home Shop. Fixed improper offset on the Rustic Stables and Combat Shop  POT NPC buildings
*Removed beds, cabinets from Kingsport merchant
*Set Dark Elven Kinsman Buckler to not lose max durability
*Mouse sensitivity method changed. Now using raw input values. Also using framerate independent smoothing.
*Stan Clarke, the bard in Soltown, will now teach you how to sing even if you wake him up in the middle of the day.
*Fixed incorrect cooldown on healing burst
*Restored missing portcullis gate on “White Stone Short Gated Castle Wall” deco asset
*Edvard does a better job of guiding the player at the end of Solace Bridge if spoken to a second time.
*Viking 3-Story Town Stronghold now in game
*Improved resolution of Hospitaller Icon UI element
*Novia Overworld: Removed old access location to POT Dawn’s Keep in Novia (and only the new access location remains active).
*Novia Overworld: Removed collision that blocked access to POT Illusive Passage.
*Vertas Pass: Updated the guard stations (such as the one at (148.6, 10.5, 228.5)) to better allow NPCs to walk under the arch. Also, rebuilt the NavMesh for the entire scene.
*Ruined Keep: Updated the name of the gate key (“Ruined Keep Gate Key”) to reflect the scene name change.
*Spite: Grounded keep lot walls.
*Fixed Ranged Skills so they now require an arrow
*East Perennial Trail: shifted position of spawners a little away from the rocks
*Increased ingredients for Supply Cache to match “Double Starting Recipes” reward
*Added collision that was missing from tree planter curbs in Ardoris
*Fixed broken textures on male epic plate quarter armor
*Fixed missing collision in the Epitaph
*Resolute: Removed old wagon to POT Caladruin from Resolute
*Performance optimization for “Combat Text”
*Fixed various exceptions
*Owl’s Head: Reduced the max player count from 128 to 64 to improve performance
*Sawtooth Thicket: Added looping emote time values (8-10) to all waypoints in scene.
*Fixed visual bugs with castle wall deco pieces.
*Fixed incorrect stats on Elven Archer armor-stats set to leather
*Added Mustard Seed to cooking merchant
*Increased damage and max number of targets for Archery’s Multishot.
*Hilt Fortress: Replaced brazier, then neutered interactability in appropriate way.
*Novia Overworld: Moved the spawn-into-Novia target for Noreach so players enter the scene at ground level.
*Obsidian Alchemists will now hand out a pamphlet explaining how to obtain Crowns of the Obsidians when asked.
*Fixed Combat popup help to note that ‘G’, not ‘TAB’ is the default key to cycle through enemy targets.
*Fixed bug where you could detach cursor from game in Fullscreen mode
*LINUX: Fixed bug where movement controls would break in fullscreen mode
*Changed turn-ins for Statue of Virtue quest in Ardoris to use the correct drag-and-drop interface.
*Brittany Central: Added some missing materials in the scene and fixed stretched terrain textures.
*Soltown Catacombs: Updated trash pile room treasure type and changed skeletons to respawn slightly faster. Also, the scene now resets when empty.
*Brightbone Pass: Fixed stuck spot caused by jagged terrain.
*Fixed Healing Grace and Engage so they will actually work
*Offline mode: saving character on the mirror scene now succeeds
*Fixed Confusion advancement, validate combat effects
*Holtrot: All resurrection ankhs (such as the one at (-25.0, 29.7, -16.5) ) are now above ground and accessible
*Fixed icons for new pipes-fixed icon size for all pipes
*Game will now log the player’s current loc to a file every 2 seconds. File is named CurrentPlayerData.txt and will be in the root folder for the game.  This is for 3rd party apps that want to parse this data.
*Healing touch now only affects a single target (instead of up to 8 targets)
*Fixed PVP confirmation issues
*Adjust durability on weapons dropped in some of the highest profiting zones
*Fix Radio/Add Channel interface sorting bug
*Allow interruption of npcs during pathing towards chairs and beds.
*Shooter emote is no longer delivered as teachable
*Removing skill cap on Chaos to unblock players due to a bug in Confusion.
*Dyeing an item from the player inventory brings up the character sheet like it did in the past.
*Players will now be notified when trying to craft with an insufficient level.
*Socketing recipes will display success chance.
*Known Issues:
:*Some items listed in the R32 instructions are not in the game yet including:
::*Merchant inventory overhauls for POT Merchants
::*Blood Reliquary Bundles
:*Using the Mirror on Isle of Storms can crash sometimes
:*Bloom can’t be disabled
:*Armor Set Bonuses not working
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 452====
====QA Build 758====
*Fixed some issues with Friends list not updating properly
*QA bug test
*Fixed issue where Magic Fist animations were punching to the side
====QA Build 757====
*Fixed issue with male idle animations that was making belly stick out
*QA bug test
*Edited inventory of Traveling Merchant
====QA Build 755====
*Added fuels to Supply Cache pledge reward
*QA bug test
*Known Issues:
====QA Build 750====
:*Some items listed in the R32 instructions are not in the game yet including:
*QA bug test
::*Merchant inventory overhauls for POT Merchants
::*New Juggles
::*Blood Reliquary Bundles
::*Expert Crafting Station balance
:*Using the Mirror on Isle of Storms can crash sometimes
:*Bloom can’t be disabled
:*Armor Set Bonuses not working
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 451====
=== [[Release 58]] ===
*Fixed issue where effects like fire DOTs from Flame Fist were getting applied to caster in PVP
====Build 847====
*Fixed weird head side-to-side bobbing while running
*Added the ability to purchase dungeon point limit upgrades with gold and Gold Crowns of the Obsidians.  These upgrades are per-account and will increase the point limit for all dungeons owned on that account. These upgrades can be purchased on the dungeon piece selection UI when modifying your dungeon.
*Because Fog doesn’t work well with legacy foliage assets, we edited the weather data file to give that weather type a 0% chance of occurring, until such time as we can get all those old assets replaced
*Known Issues
*Polish on stance of the avatar on bow idle animations so they are not as hunched over
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Jeanne in Soltown now always accepts her daughter’s necklace if you have found it.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fixed rain falling inside Soltown tavern
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Liches in Etceter Crag mines can longer move past magic barrier areas.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Removed blank books from starting player items since they cannot be traded nor used as decorations
:*Pets cannot follow players onto moving platforms.
*Jaanaford: Fixed issue with water appearing out of place, up high.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Ferig’s Battle Camp: Added min and max times on looping emotes.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Brittany Estates: Added min and max times on looping emotes.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Fixed deco pets in basements that weren’t spawning
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Fixed issue where Braids and Page style male haircuts were reverse labeled.
:*Some spell VFX do not play properly
*Japeth’s Love quest fixed.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Renabled decoration merchant with increased prices for decorations
*Fixed Hot Tub stair collision
*Fixed tree assignment on swamp biome Keep and Castle island terrains
*Owlshead sewer spawn rate reduced
*Melee Skeleton Tier 7 difficulty increased 10%
*Non-PVP players must now soft target PVP players. Non-PVP players are no longer automatically flagged for PVP (while “Show Open PVP Confirmation” option is disabled).
*Ore spawn rates in OwlsNest have been reduced to be more in line with the risk.
*Ashton in Soltown no longer looks for you to kill 5 zombies, but instead looks for a book held by the zombies.
*Journal entry added for Arabella’s first conversation with the Avatar in the Isle of Storms
*Adjusted power downwards of special tamed mimic from pledge rewards
*Added back in short hair option to Female character creation
*Brittany Wharfs: Added min and max times to all waypoints for emotes. SOTA-32474
*Death touch effect targeting changed to arc system. Updated sub effect targeting from AOE to single target.
*Generic child dialogs
*Soltown: Named the 4 children
*Fix for when NPCs bump into player and complained about being run into.
*Changed cooldown on fireball to 15 seconds
*POT Shadow’s Rest: Fixed issue preventing lot placement
*Removed non-basic craftable armor from tailoring merchant
*Fixed rotation of duke keep walls on one of the Keep Island Lots
*Fixed rotation of keep walls on one of the Keep Island Lots
*Removing non-basic armor off tailoring merchants
*Increased fuel count on general crafting merchant at player request (99->1000)
*Added new POT maps to map merchant
*Updated deco lights that are offered at bookstore
*Removed craftable light from mining merchant
*Royal Artisan Supply Cache pledge reward now being delivered
*Skrekk: Deleted giant-sized mug at (9.9, 65.0, 132.5)
*Brittany Estates: The gate that should lead into Central Brittany now does so.
*Soltown Catacombs: The gap in the section of wall at (-220.6, 0.0, 101.5) has been closed.
*Reliquary decorations got the final love they needed to be ready to deliver
*Brittany Central: More Decorating NPC Buildings
*Kobold 3-Story w/ Open Deck (Town Home) display names are updated
*Known Issues:
:*Some items listed in the R32 instructions are not in the game yet including:
::*Merchant inventory overhauls for POT Merchants
::*New Recipes
::*New Juggles
::*Blood Reliquary Bundles
::*Expert Crafting Station balance
::*Wings
:*Using the Mirror on Isle of Storms can crash sometimes
:*Bloom can’t be disabled
:*Armor Set Bonuses not working
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 450====
====Build 844====
*Fixed mist / fog opacity issue in OSX
*Experience for field dressing is now properly doubled.
*Oracle in Isle of Storms now voices her greeting when you greet her, not when you approach. (for real this time)
*Ornate Wooden Four Poster Canopy Bed is no longer black, now has the correct colors.
*Fixing bug where players can see through floor in the Chamber of Souls room of the Epitaph. (we mean it!)
*Dyeable Elven Furniture now has correct default colors.
*Novia Overworld: Brittany Estates now has a banner at its entrance from Novia.
*Vintage Red Velvet w/ Nailheads Ottoman no longer has green squares.
*Central Brittany: Fixed the wagons that are supposed to point to Novia to actually point to Novia.
*Edelmann Founder Village home no longer appears too gray.
*Previously granted rewards of Royal Founder Cloak would be received with less than maximum durability, this has been corrected, newly granted cloaks will now have the maximum
*POT Vale St. Julie: Upgraded to Village.
*Set up female juggle start/end animation to make balls line up properly.
*Known Issues
*Fixed issue where Fireballs were sometimes not visible
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fix Beckon emote for npcs
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*All players should now have /smoke emote (note still requires a pipe equipped to use)
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*North Ravenswood: Deleted cube object in scene.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Tobbin Tedbare in Desolis is now an actual child, and so happy about it he will teach you backflips if you ask about his job.
:*Pets cannot follow players onto moving platforms.
*Raised max players per scene for Novia and Hidden Vale Overworld scenes
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Default location for chat window is now lower left corner
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Fixed issue where weapons were doing double attacks
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Fix to flee behavior being reset too often.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Brittany Wharf: General scene bugs involving propping, terrain and scene design.
:*Some spell VFX do not play properly
*Soltown: Ensured the outhouse and chicken coops are settled at ground level. Also, gave Stanley the guard the “nightshift” schedule (so he turns his lamp on at night) and several emotes (to help call attention to him).
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Kobold Town Home secret door fix
*NPC trainers and shopkeepers shouldn’t walk away while interacting with players
*Performance improvement for NPCs responding to conversations.
*Pledge Shields no longer Lose Max Durability
*Fix for Ice Field slowing caster & target in PVP
*Brittany: Fixed bug where player could exit the bounds of Brittany.
*Updated inventories of POT and PRT merchants
*Fixed hole in geo on back porch of Lord Marshal playerhouse
*removing old live deploy target
*added trunk colliders to 3 tree prefabs
*Salvage now restricted to proper Crafting Station types
*Fix for Fire Arrow Hotbar Glyph Disappearing
*Fixed Anapa in Malice having trouble holding agro on players
*Novia Overworld: Adjusted collision in the Veiled Swamp area and shoreline from Soltown to Ardoris.
*Set Eternal plants to require replant but drop eternal seeds each time
*Fixed issues with Samael escort in Highvale.
*Fixed pipe recipes on wrong merchant
*Fix red item when trying to combine stacks in bank
*Soltown: Moved where Raymond spawns to improve his ability to get to his patrol path.
*Fixed issue where Default language appeared blank in Options
*Brittany Central: Fixed material issue with Seawall End cap and bugs relating to wall gaps.
*Fixed spiders dropping leather
*Known Issues:
:*Some items listed in the R32 instructions are not in the game yet including:
::*Merchant inventory overhauls for POT Merchants
::*New Recipes
::*New Juggles
::*Blood Reliquary Bundles
::*Expert Crafting Station balance
::*Wings
:*Using the Mirror on Isle of Storms can crash sometimes
:*Bloom can’t be disabled
:*Armor Set Bonuses not working
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 
====Build 449====
*LINUX compatibility fix of Unity engine code *crosses fingers*. This “should” address the following:
:*Avatars don’t idle. Stuck in walking animation.
:*Movement breaks when casting various skills while running.
:*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
:*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
:*Taking screenshots crashes the client
*Fixed various exceptions and error messages
*Increased the focus cost of chain lightning.
*Juggle emotes now synched properly when viewed by other players
*Adjusted weather data to increase likelihood of storms (not sure if it worked though…)
*Fix materials on Pipe LODs
*Fixed some Castle Walls not clearing trees properly. Also increase footprint of deco items that clear trees.
*Polish pass on visuals for the Magic Mirror
*Wands, Staff now count as Bludgeons for skills prereq use
*Fixed Enchantments for Wands, Staves, Rings, and Necklaces
*Fixed Fireworks Boxes
*Added more Gem Enchantments (as listed in R32 Instructions)
*Added Crown Merchant that sells Concept Art paintings, tapestries
*Added wall art to decoration merchant
*New Crafting Recipes: Greenhouse, Ornate Clockwork Wings, Aviator Cap, Wood pipe, Metal pipe, Clay pipe
*Removed separate basement merchant from Owlshead, basements are sold with houses everywhere else in game
*Consolidated Owlshead deco merchants, all other deco merchants are single merchants
*Novia Overworld: Replaced stumps with trees in improperly deforested area. Replaced snow VFX and set all vfx to approprioate culling distances. Added some ambient butterflys
*Fix for Ardoris castle guards not accepting passwords.
*Fixed out of order tutorial on Isle of Storms.
*Made Discovery icon for Solace Bridge boat to Soltown more appropriate.
*Resolute gates now stay open for 8 seconds instead of 6.
*Fixed Soltown bard dialog
*Automatons in Soltown properly show title when name is learned.
*NPCs will now perform more animations correctly.
*Updated minimaps for all existing POT templates and added overhead maps for those that were missing; Edited Mapzone areas to correct player tracking within POT scenes
*Fixed bug where death animations would replay if they had occured initially off camera
*Fixed bark sound for dogs
*Fixed lip curl on female combat animations
*Added jog to help with dog animation transitions.
*Fixed issue causing bows to bend unnaturally when attacking
*Fixed alignment of hoe on farming animations.
*Fixed neck distortion on male/female 2h weapon attacks.
*Updated Door Sound on OracleConfirmitory.
*Updated sounds of human NPC misery (cries, coughs, etc.)
*Fix for Isle of Storms Arabella’s blinking issues
*Fix for pot belly on Elder Elven chest armor
*Fix for chain mail helmets appearing black
*Fix for all masks and hoods that were blinking with avatar’s eyes
*North Ravenswood (HiddenVale_Forest02_Tier3): Moved skeleton spawning near (-190.3, 34.5, -169.6) to one side so it doesn’t spawn in a tree.
*In-game Known Issues/Player Events books updated for R32
*Fixed “sooty” bottom on Fancy Riding Outfit
*Soltown Catacombs (Soltown Sewers): Moved floating torch near (-142.8, 25.0, 34.8) to nearby wall.
*The Epitaph: Reduced leash for Albino Troll so he doesn’t walk under the surrounding balconies.
*Fixed clipping issues in the Epitath where you could see through to the sky
*Fixed Female Chain-mail quarter armor Chest Piece sorting issues
*The Clink: Added a climbable vine with a very small interaction range at the top of the “jumping puzzle” that players use to exit Myron’s pit.
*Fixed sorting issues with Male Cloth Tunic
*Fixed broken beds in Soltown
*Solace Bridge: Adjusted stairs at (35.2, 34.4, -58.3) so players don’t have to jump to exit the pit.
*Xenos: Fixed broken NPCs in the amphitheatre
*Insanely loud annoying singing doors in Brittany Fields fixed
*Graff Gem Mines and Serpent’s Spine Mines: Added natural steps at various points to allow easier NPC access between ground and water.
*Brittany Wharfs: Cow staying put on stage generally.
*Central Brittany:
:*Fixed various terrain and terrain texture issues.
:*Opened up the Secret Passage to Brittany Wharfs.
:*Decorated some of the previously empty NPC buildings.
:*Moved hanging lantern near (90.2, 44.7, 425.9) to a nearby wall.
:*Added wagons to Novia by the Alleys, Fields, Graveyard, and Wharfs gates.
:*Added balloon to Novia by the Estates gate. Added boat to Novia at the docks.
:*Moved cow near “hill” at (495.6, 30.8, 32.0) to be inside the nearby stables.
*Spite: Polish to Mortuarium and added ground fog
*Soltown: Moved a floating bottle at (53.9, 32.1, 142.2) to rest on the ground.
*Fixed strange polygon in roof curl on Kobold style town home.
*Unique names for starting potions/scrolls/kits to prevent confusion
*Fixing bad stair collision in Rustic Village House (used in Solace Bridge
*Adding collision to the underside of balcony in the Chamber of Souls in the Epitatch so you can’t see through it
*Oracle voice in Isle of Storms now plays when players type “hello” vs being triggered on entering the confirmator
*POT Lions of Amore: Added overworld access. Interconnection (removed POT Serenite).
*Fixed bad collision on walls in Hilt Fortress
*Fixed some tearing and sorting issues with Cloth Tunic while dancing
*Immortality Fruit and Royal Elderberry plants updated to be no-trade and protected from ransom. I also added a *-side enhancement to notify users more quickly about why some planter boxes can not be traded.
*Cleaned up POT Homes merchant, made sure still selling basements
*Kobold Town House secret door fix
*North Ravenswood: Lifted areas of Terrain to prevent water plane clipping.
*Fixed issues with the VFX of the Oracle watcher scan
*POT Oasis & POT Liberty: Changed location of both POTs
*Xenos: Fixed overlapping Row Houses and invisible water lots
*Disable start in overworld until tutorial finished
*Spite: Terrain bugs and grass inside NPC Buildings.
*Blood River Massacre: Fixed broken crate
*Novia Overworld: Improved collision for the southern coast of Spindrift Bay, Elad’s Island. Also, the river near PaxLair.
*Move NPCs to thier goal on schedules fix
*Crafting stations now display socketing recipe success and fixed an issue where recipes would not show if they are lower than the required level
*Make sure loading screen is fully shown before continuing load
*Fix full screen toggle not updating correctly on use
*Fixed title display for merchant automaton in Soltown.
*Known Issues:
:*Some items listed in the R32 instructions are not in the game yet including:
::*Merchant inventory overhauls for POT Merchants
::*New Recipes
::*New Enchantments
::*New Juggles
::*Blood Reliquary Bundles
::*Expert Crafting Station balance
::*Wings
:*Using the Mirror on Isle of Storms can crash sometimes
:*Ice Field slows caster as well as target in PVP
:*Bloom can’t be disabled
:*Armor Set Bonuses not working
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 447====
====Build 843====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 32! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=61059 here].
*Fixed an issue where the Darkstarr pavers could not be placed inside a house.
*Known Issues:
*Fixed some AI and pathfinding issues in Ruined Keep.
:*Some items listed in the R32 instructions are not in the game yet including:
*Fixed Punishing Vile Flail not being able to be masterworked.
::*Merchant inventory overhauls for POT Merchants
*Upper Tears: adjusted some un-reachable cotton nodes.
::*New Recipes
*Fixed issue with height for ornate table setting.
::*New Enchantments
*Fixed an issue where some resources would not spawn to their intended amounts on initial scene load for some scenes.
::*New Juggles
*Fix problem preventing the Ornate Small Viking Planting bed from working.
::*Blood Reliquary Bundles
*Blood River Outskirts: You can now talk to Zosiumus about her resource gathering quest with either the “help” or “resource gathering” keywords.
::*Expert Crafting Station balance
*Known Issues
::*Wings
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Using the Mirror on Isle of Storms can crash sometimes
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Ice Field slows caster as well as target in PVP
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Bloom can’t be disabled
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Armor Set Bonuses not working
:*Pets cannot follow players onto moving platforms.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Some UI text is not wrapping correctly
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Rain is coming through the roof of some buildings
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*The new Targeting system still has various issues that need fixing
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Some spell VFX do not play properly
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====QA Build 381====
====Build 842====
*Dev+ bug test
*Fixed level-of-detail issues with the skull cloak.
 
*The flaming Fire Elemental Statue no longer flickers way too much.
====QA Build 380====
*Fixed a detached flag on the Pirate Town-Sized Galleon.
*Dev+ bug test
*Dead things are now prevented from interacting with catapults.
 
*Fixed bad ceiling decoration surface in Kobold 3-Story Row homes.
====QA Build 379====
*The Island Backpack can now be placed on walls as a decoration.
*Dev+ bug test
*Updates to AI were made.
 
*Fixed an issue with tamed wyverns disappearing too fast after death.
====QA Build 378====
*Data for resource spawner data was updated.
*Dev+ bug test
*Updated the boat interconnections for Player Owned Towns Hammaburg and Britt Mart.
 
*Fixed a journal entry for Bledig deCani in Resolute that referenced a different character.
====QA Build 377====
*Ensured that there is always at least one actual treasure chest in the puzzle room of Sequanna Colossus.
*Dev+ bug test
*Known Issues
 
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
====QA Build 373====
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Dev+ bug test
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
 
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
====QA Build 372====
:*Pets cannot follow players onto moving platforms.
*Dev+ bug test
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
 
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
=== [[Release 31|Pre-Release R31]] ===
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
====Build 444====
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Fixed issue with Red Dress that was making people disappear
:*Some spell VFX do not play properly
*Fixed Dragon Statue decorations so they can be placed again
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Updated Avatar’s Radio url.
*Known Issues:
:*Any item with Cloth physics attached (cloaks, cloth armor, cloth clothing, dresses, flags, etc.) will cause crashes on scene load. Try disabling cloth in the Options menu and/or removing all cloth items from your character to lower crash frequency
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 442====
====Build 840====
*Added code to prevent moving a planter box while interacting with it
*Fixed an issue where a stun effect was missing its icon.
*New You shops should be functioning again
*Fixed an issue where stacking Shield of Air would negatively impact the buff.
*Fixed non-working LB Birthday cakes
*Players can now do damage to NPCs if the NPC can attack them.
*Fixed issue where creatures with change to flee on first detection were not breaking out of flee when attacked.
*Fixed an issue that prevented players from playing stationary instruments.
*Fixed issues where the repair button would not light up if players attempted to repair everything using a crown of the obsidian while primary and secondary durability are equal
*Fixed an issue where arrows would fire at the start of shoot animations.
*Known Issues:
*Fixed an issue that prevented guild members from accessing locked basements or dungeons on guild chapter lots.
:*Any item with Cloth physics attached (cloaks, cloth armor, cloth clothing, dresses, flags, etc.) will cause crashes on scene load. Try disabling cloth in the Options menu and/or removing all cloth items from your character to lower crash frequency
*Adjusted offline values for crafted decorations.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
*Reduced weights on number and letter decorations.
:*Some UI text is not wrapping correctly
*Fixed some name inconsistencies with Armor and Taming signs.
:*Rain is coming through the roof of some buildings
*Made normal-poison and spider-poison stack correctly.
:*The new Targeting system still has various issues that need fixing
*Purify now removes Chaotic Confusion.
:*/spyglass effect can be done even if you don’t have the spyglass equipped
*Known Issues
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
::*Avatars don’t idle. Stuck in walking animation.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
::*Movement breaks when casting various skills while running.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
:*Pets cannot follow players onto moving platforms.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
::*Taking screenshots crashes the client
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Pathfinding is breaking in some houses and basements
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Local chat is failing in some situations
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Many SFX are not properly tied to the sound volume controls.
:*Some spell VFX do not play properly
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 441====
====Build 839====
*Fixed Viking 2-Story Village Home with Dual Balconies so it should finally appear in the game (sorry for the delay!)
*Fixed an issue where you could not place ceiling decorations outside in some situations.
*Fixed bug that was making male children look like monsters!
*Bears are once again moving their heads correctly while tracking.
*Fixed issue where EULA in client showed TOS after touching the UI
*Added granite loot to Earth and Obsidian Elementals.
*Fixed issue where pet calls were not overwriting existing pet
*Tier 10 and up Liches again have Obsidian Chips as loot.
*“Gated Ornate River Stone Fence” is now flagged for decoration in Player Towns
*Obsidan Armor can no longer be dyed.
*Fixed issue where some Masterwork and Enchanting effects were not displaying their names properly when selecting them in the crafting interface
*The Player Owned Town of Caelestis Canton once again has a Governor.
*Magic Printing Press fixed
*Added a town interconnection wagon in Player Owned Town Hammaburg with Britt Mart.
*Fixed sign recipes
*Added improvements for Raymond’s quest in Soltown to investigate the fire in the refugee camp.
*Fixed bosses in The Rise so they should all now be killable
*Adjusted webs in ranch hand’s room in Solace Bridge Outskirts.
*Broadcast Phonograph should now not break sometimes
*Fixed a person-sized divot in the terrain of Desert Player Owned Towns.
*Known Issues:
*Raised terrain beneath floating tree wall in South Fetid Swamp.
:*Any item with Cloth physics attached (cloaks, cloth armor, cloth clothing, dresses, flags, etc.) will cause crashes on scene load. Try disabling cloth in the Options menu and/or removing all cloth items from your character to lower crash frequency
*Re-labeled exit to south broken road door correctly in Broken Echoes Silver Mine.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
*Adjusted terrain under a lot in Desolis to ensure flatness.
:*Some UI text is not wrapping correctly
*The L-shaped dungeon piece is now named correctly.
:*Rain is coming through the roof of some buildings
*The Obsidian Golem population has been increased.
:*The new Targeting system still has various issues that need fixing
*Known Issues
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Avatars cannot stay seated at and play pianos.
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
::*Avatars don’t idle. Stuck in walking animation.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
::*Movement breaks when casting various skills while running.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
:*Pets cannot follow players onto moving platforms.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
::*Taking screenshots crashes the client
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Pathfinding is breaking in some houses and basements
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Local chat is failing in some situations
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Many SFX are not properly tied to the sound volume controls.
:*Some spell VFX do not play properly
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 
====Build 440====
*POTs:
:*Breaker’s Landing: Changed biome (from Forest to Mountain). Rotated to -90.
:*Illusive Passage: Changed biome (from Forest to Mountain). Changed location. Removed interconnection between POT Illusive Cavern and POT Finchfield.
:*SilverHold: Fixed bug that was preventing this from showing up on Novia
*Fixed facial hair error
*If the camera would be blocked on the right side of player during conversation, switch to the left side.
*Updating description of Reveal Hidden to note that it only works on Hostile targets.
*Fixed title on Rats Nest POT Custom music
*Change default for “Shift+Alpha” opens chat to off.
*NPCs once again will understand answers to their questions if “Enable Conversation Close-Ups” is disabled.
*Fixed demon skull not being lootable
*Implemented a fix for Resource nodes that were accumulating loot even if interaction was cancelled
*Fixed bugs with The Shingle Roof Two-Story w/ Overhang and Shingle-Roof Two-Story w/ Great Hall
*Fixed bugs with Red Dress
*Added rowboat teleporters to Keep and Castle Island Lots in Aerie and Brittany Wharfs
*Fixed Overworld banners so they no longer disappear against sky
*Knockback (bludgeon) skill now stunning properly
*Fixed multiple issues with Japeth’s sad quest of love.
*Added a validation to salvage to ensure that equipable items are never returned
*Public Vendors now disabled in Offline Mode
*Kiln Cistern: Added blockers in various locations to prevent exploits via high jump.
*Fixed bug where Glyphs locked to the combat hotbar remain consistent across all Decks
*Fixed bug where system messages did not appear properly when they forced the chat window to open
*Fix for keeping in combat even if no current target
*Fix for sorting bank inventory by location
*Moving a chest that contains a bag (empty) no longer produces a fail message.
*Novia Overworld: The interaction range for the boat to Hidden Vale has been returned to normal distance.
*Made more explicit that Charlotte’s disappearance after quest completion in Solace Bridge is intentional.
*Minor clarifications added to Soltown fire investigation
*Journal message added if Charlotte is left behind in Solace Bridge.
*Hospitaller sign for the add-on store
*Fixed issue with ending of /puke emote
*Animated and set up “JuggleKnives”
*Fix lot deed ugprade UI message that got broken in a refactor
*Better handle an exception ocurring during rolling loot for Reward Offers
*Roots, Mezes, Stuns, etc now keep enemy NPCs in combat mode properly so they use properly use in-combat regen.
*Fixed occlusion errors in Solace Bridge and Owlshead that was causing things to vanish at some angles.
*Blacklist update, blocking some data centers and spam hosts
*Some Localization fixes
*Known Issues:
:*Magic Printing Press not working sometimes
:*Some sign recipes are showing up as blank signs
:*Some bosses in The Rise dungeon cannot be killed
:*Glyphs locked to the combat hotbar persist to all decks
:*Any item with Cloth physics attached (cloaks, cloth armor, cloth clothing, dresses, flags, etc.) will cause crashes on scene load. Try disabling cloth in the Options menu and/or removing all cloth items from your character to lower crash frequency
:*Broadcast Phonographs are breaking sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 438====
====Build 838====
<strike>
*Removed giant pillars of blue smoke from Solace Bridge Outskirts.
*POTs:
*The campfire flames in Solace Bridge Outskirts no longer float.
:*Breaker’s Landing: Changed biome (from Forest to Mountain). Rotated to -90.
*Viking Brazier flames no longer poke out of bottom of the brazier.
:*Illusive Passage: Changed biome (from Forest to Mountain). Changed location. Removed interconnection between POT Illusive Cavern and POT Finchfield.
*Fixed a number of objects that appeared too shiny.
*Fixed facial hair error
*Satyrs now move their heads properly while tracking.
*If the camera would be blocked on the right side of player during conversation, switch to the left side.
*Fixed an issue that allowed players to play an instrument while crafting.
*Updating description of Reveal Hidden to note that it only works on Hostile targets.
*Adding distance culling to the Lost Vale crystal ball.
*Fixed title on Rats Nest POT Custom music
*Royal Elven Shield textures were polished.
*Change default for “Shift+Alpha” opens chat to off.
*The tooltip for an item that’s been dyed with Aether dye now displays correct text.
*NPCs once again will understand answers to their questions if “Enable Conversation Close-Ups” is disabled.
*Increased granite yield from tier 5 ore nodes.
*Fixed demon skull not being lootable
*Added a chance that elves will drop emerald fragments which are needed to craft elven decorations
*Implemented a fix for Resource nodes that were accumulating loot even if interaction was cancelled
*Added new Guide Book covers.
*Fixed bugs with The Shingle Roof Two-Story w/ Overhang and Shingle-Roof Two-Story w/ Great Hall
*Upper rooms no longer show through the ceiling of 3×3 dungeon rooms.
*Fixed bugs with Red Dress
*The Player Owned Town boats that lead to Brittany Alleys and Central Brittany will now send players to the docks of those locations.
*Added rowboat teleporters to Keep and Castle Island Lots in Aerie and Brittany Wharfs
*Adjusted terrain in Shaminian Hills.
*Fixed Overworld banners so they no longer disappear against sky
*Adjusted bridge sight distances in Solania to avoid abrupt texture popping.
*Knockback (bludgeon) skill now stunning properly
*Adjusted floating maple tree in Hidden Vale swamps.
*Fixed multiple issues with Japeth’s sad quest of love.
*Lowered floating rib-cage prop in Solace Bridge Outskirts.
*Added a validation to salvage to ensure that equipable items are never returned
*Scooched an ore node in Verdantis Mines to be reachable.
*Public Vendors now disabled in Offline Mode
*Lowered floating nightshade node.
*Kiln Cistern: Added blockers in various locations to prevent exploits via high jump.
*Adjusted rocks in The Crags to allow access to some ore nodes.
*Fixed bug where Glyphs locked to the combat hotbar remain consistent across all Decks
*Adjusted floating board and the terrain around it in Upper Tears.
*Fixed bug where system messages did not appear properly when they forced the chat window to open
*Moved a fence piece in Crag Foothills that was causing players to get stuck.
*Fix for keeping in combat even if no current target
*Moved a floating axe in North Majestic Forest.
*Fix for sorting bank inventory by location
*Fixed some floating props in Etceter Crag Mines.
*Moving a chest that contains a bag (empty) no longer produces a fail message.
*Improved wall geometry in Bunker T.
*Novia Overworld: The interaction range for the boat to Hidden Vale has been returned to normal distance.
*Fixed tower geometry in Ibris Ruins.
*Made more explicit that Charlotte’s disappearance after quest completion in Solace Bridge is intentional.
*Adjusted fences and terrain in East Vauban Foothills to fix floating posts.
*Minor clarifications added to Soltown fire investigation
*Plugged several gaps of North Shattered Hills in geometry with rocks.
*Journal message added if Charlotte is left behind in Solace Bridge.
*Adjusted dry docks ground in Tenebris Harbor to fix floating posts.
*Known Issues:
*Moved rubble in South Fetid Swamp that was in the interior of structure
:*Magic Printing Press not working sometimes
*Moved a lamp off of a destructible crate in Hallowed Plains.
:*Some sign recipes are showing up as blank signs
*Toggled off doors in a house in Tenebris Harbor that contains combat.
:*Some bosses in The Rise dungeon cannot be killed
*Increased the interactive range on chandeliers in Brown Marble Foyers.
:*Glyphs locked to the combat hotbar persist to all decks
*Fixed an issue with broken AI navigation in Verdantis Mines.
:*Any item with Cloth physics attached (cloaks, cloth armor, cloth clothing, dresses, flags, etc.) will cause crashes on scene load. Try disabling cloth in the Options menu and/or removing all cloth items from your character to lower crash frequency
*Fixed issues with batch agriculture skills not applying in certain situations.
:*Broadcast Phonographs are breaking sometimes
*Fixed an issue that would allow a player to create open spaces in dungeons where you could fall out of the world.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
*Known Issues
:*Some UI text is not wrapping correctly
:*Avatars cannot stay seated at and play pianos.
:*Rain is coming through the roof of some buildings
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The new Targeting system still has various issues that need fixing
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
:*Pets cannot follow players onto moving platforms.
::*Avatars don’t idle. Stuck in walking animation.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
::*Movement breaks when casting various skills while running.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
::*Taking screenshots crashes the client
:*Some spell VFX do not play properly
:*Pathfinding is breaking in some houses and basements
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT</strike><ref>[https://www.shroudoftheavatar.com/forum/index.php?threads/patch-438-rollback.54040/ Patch 438 Rollback] on [https://www.shroudoftheavatar.com/forum/index.php Shroud of the Avatar Forum]</ref>


====Build 434====
====Build 836====
*Fixed issue where regular music was not restarting when resurrecting.
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 58! “How to Play” instructions and game update notes on Release 58 are available [https://www.shroudoftheavatar.com/?p=99539 here].
*Edvard in Solace Bridge accepts “ready” as a command to start moving
*Known Issues
*Fix for hearing Lum sing at all times in Soltown…
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed issue where NPCs could attack you while you were leaving a scene
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fixed culling distance issues in Brittany
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Updated icon for Red Dress
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Novia Overworld: Replaced temporary river and shoreline collision surrounding Brittany
:*Pets cannot follow players onto moving platforms.
*Fixed issue where some decorations are coming into the world at odd orientations (not sure if this fix will work though…)
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Disallow head track during bed interaction.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Fixed issues with Female Bob Hairstyle and Tricorn Hat
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Soltown: Updated the prefab for the outhouse so that the door and chair are usable only by Players.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Fixed footfall sound effects so they no longer sound like double or triple footfalls
:*Some spell VFX do not play properly
*Dexterity now raises Critical Chance
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Fixed an issue with crafting success messages being displayed three times and also removed messages about 0 durability changes
*Fix for being caught pickpocketing
*Add knocked down state to stun effect for body slam.
*Slowed down movement rate to interactions for NPCs.  Ex. Guards running to close doors, etc.
*Added Missing Hopitaller sign recipe
*Updated icons for crafting sign symbol components
*Adjustments to lowest value salvage bundle for rusty weapons
*Fixed issues with Lute where players were T-posing when playing and Lute was invisible to other players
*Players should now properly appear on PVP scoreboard
*Fixed bug that caused remote players to remain stealthed after losing their stealth effect
*North Ravenswood: Fixed issue where you could see through edge of map through waterfall.
*Zero Value Items (starter items, loot items, etc.) now properly destroyed when a Masterwork or Enchant attempt fails.
*Fixed issue where Zero Value Items (starter items, loot items, etc.) couldn’t be salvaged
*Fixed issue where attempting to Pickpocket a PVP player when not flagged PVP would break movement
*Fixed inoperative gates in town of Mud
*Secondary Tools will now display durability properly in bagmode
*Fixing issues with Japeth dialog in Soltown
*Abigail in Soltown introduces herself correctly when you have rescued her daughter.
*Updated naming on lord british salute, love, courage, truth emotes to be /LBSalute, /CourageSalute, /LoveSalute, /TruthSalute
*Fixed recipes for signs to point properly to correct symbols
*Fixed rotation bug with Round Elven greenhouse that was preventing placement
*Updated icons for crafting symbol components
*Require target for Root spell
*Fixed issue that was causing camera to sink below ground when players were standing on other objects (tables, fences, etc.)
*Fixed textures on Ornate 4 Poster Bed
*Bear knockback fixes
*Fix for elven fighters with missing eyes
*Owl’s Nest and Etceter Crag Mines: Adjusted resources to spawn slightly faster. (Etceter Crag Mines nodes are also divided into north and south subsections.)
*Masterwork Proficiency should now level properly
*Fixed beards clipping with chain helmets
*Fixed issue where NPCs would not turn to face player during conversation
*“Fancy Brass GuildHanging Sign” is now “Fancy Brass Guild Hanging Sign”
*Fix for black hair color
*Entering Auto-Attack via T now a visual indicator
*Restored forward movement via Left & Right mouse buttons
*Fixed bug where when in mouse mode, hitting TAB to go back to reticle mode failed when mouse was over any UI
*Fixed ring/necklace enchanting issue
*Toggle cursor mode when showing the automated phonograph UI.
*Vivian Deventer, the New You beautician in Brittany, has had a pep talk and is ready to perform New You services when asked.
*Repairing an item no longer reports a failure even when it succeeds
*Fixed bug that was making casting a spell while sprinting stop sprinting but continue to drain Focus
*Obsidian Forge should be working again
*Etceter Crag Mines: Updated tooltip for magical barriers. Added 2 new instruction letters that explain how to get past the magical barrier.
*Fixed some female bodice clipping issues
*Implemented final sign recipes
*Fixed piano breaking after first use
*Fix for allowing players to access bank items that were stuck in transformed or removed player owned towns.
*Players go to overworld if banned from joining a scene, or join fails for any reason
*Player Owned Towns:
:*Temples of Syrinx: Changed biome (from Underground to Tropical Island). Rotated to 90. Upgraded to Crossroads Village. Changed nesting interconnection (from Desolis to Brittany).
:*Minock: Changed location
:*New Britannian Market: New
*Known Issues:
:*Any item with Cloth physics attached (cloaks, cloth armor, cloth clothing, dresses, flags, etc.) will cause crashes on scene load. Try disabling cloth in the Options menu and/or removing all cloth items from your character to lower crash frequency
:*When players drag a glyph from their deck while their hotbar is disabled due to the “Auto-Hide Hotbar” game option, the following error is produced and the hotbar falls into a broken state.
:*Not all of the new signs are available in the game yet
:*Broadcast Phonographs are breaking sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 
====Build 432====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 31! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=60080 here].
*Known Issues:
:*Not all of the new signs are available in the game yet
:*Masterwork Proficiency skill not leveling properly
:*Obsidian Forge does not work
:*Pianos are breaking sometimes
:*Broadcast Phonographs are breaking sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====QA Build 369====
====QA Build 749====
*Dev+ bug test
*QA bug test
====QA Build 748====
*QA bug test
====QA Build 747====
*QA bug test
====QA Build 746====
*QA bug test
====QA Build 745====
*QA bug test
====QA Build 744====
*QA bug test
====QA Build 742====
*QA bug test
====QA Build 741====
*QA bug test


====QA Build 368====
=== [[Release 57]] ===
*Dev+ bug test
====Build 829====
 
*Fixed an issue that prevented players from using Jump to recover from stuns and being knocked down.
====QA Build 365====
*Updated duration and math for Root and Skewer.
*Dev+ bug test
*Fixed issue that caused some summoned creatures – Water Elemental, Skeletal Mage, other NPCs to be missing attack projectiles.
 
*Reduced the cast time for Earthquake slightly for earth mastery.
=== [[Release 30|Pre-Release R30]] ===
*Taming math update. Players will now benefit from taking the creature down to 1/4th life instead of it being capped at 1/2 life. Additionally, Taming Mastery will now contribute towards a player’s ability to tame a creature. These two changes combined will allow Obsidian Destroyers to be tamed but only by the beary best tamers!
====Build 427====
*All Shield Spells can once again “Stack”.
*CotO’s can now be set for purchase orders on player vendors.
*Stat buffs can now “Stack” since they are exclusive.
*Fix pickpocket to no longer be able to steal from non-pvp flagged players.
*Removed several unique location items from a boss loot bundle.
*Fix for all types of durability dropping faster than they should, especially when changing scenes.
*Give feedback in the chat window when a water source on a plot is already in use by another player.
 
*Fix issue where entering Demig’s Battle Camp while in a party would cause you to be unable to complete a quest in the scene.
====Build 426====
*Known Issues
*Fixed a very nasty bug that was causing in some conditions (like crashing) maximum durability to go down at same rate as current durability. Was also causing durability to go down faster than normal in some conditions
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Grannus will not stop talking to the player if they for whatever reason decline to turn in Brigid’s amulet.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Demig will speak to players who turn in the necessary paperwork.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Known Issues:
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Some UI text is not wrapping correctly
:*Pets cannot follow players onto moving platforms.
:*Rain is coming through the roof of some buildings
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*The new Targeting system still has various issues that need fixing
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Pledge items and Add On Store Items are having their Maximum Durability reduced
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Some spell VFX do not play properly
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 
====Build 425====
*Better error logging
*Fixed some exceptions
*Known Issues:
:*Some conditions (like crashing) can cause maximum durability to go down at same rate as current durability
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Pledge items and Add On Store Items are having their Maximum Durability reduced
:*Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 422====
====Build 828====
*Novia Overworld: Fixed various invisible blockers, spawn into air issues, and other items
*Fixed an issue where knock backs and knock downs would cause sliding on remote clients.
:*Updated terrain for POT Praga, so that it sits properly on the ground
*Fixed an issue where Aether Vibration Amplifiers couldn’t be placed
*Wood & Plaster Two-Story w/ Balcony (Town) now has larger balcony
*Battle of Solace Bridge: Fixed an issue where Charlotte would not follow the player to safety.
*Fixed bug that when you had a skill that was locked, and also in a dynamic slot, if you activated the locked skill, it would put the dealt skill on cooldown
*Known Issues
*Fixed issue blocking placement of water lots in Island and Mountain POTs
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Flattened some rumples in swamp POT terrain
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Fixed the light explosion framerate destroying bug
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fixed various issues with friendly targeting
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Known Issues:
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Pets cannot follow players onto moving platforms.
:*Some UI text is not wrapping correctly
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Rain is coming through the roof of some buildings
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*The new Targeting system still has various issues that need fixing
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Pledge items and Add On Store Items are having their Maximum Durability reduced
:*Some spell VFX do not play properly
:*Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 421====
====Build 827====
*Novia Overworld: Fixed various invisible blockers, spawn into air issues, and other items
*Fixed an issue where remote players’ positions could be inconsistent across clients.
:*Moved spawn-into-Novia for POT Sidus Clarum so player’s don’t get stuck in collision
*Added Ferocious Obsidian Bears and Obsidian Destroyer Bears to two scenes
:*Adjusted collision on west side of Nightshade Pass to better allow for access to that scene
*Fix for location of local player not updating correctly in Guild UI
:*Adjusted spawn-into-Novia target location for Highvale so players don’t appear high in the air
*Lost Vale: Fixed an issue where the Spirit of Vigilance had a truncated “memory fragment” response.
*Guild registrar in Owl’s Head works again, but only for players in online modes.
*Elysium Mines: Moved an unreachable silver ore node to where players can mine it.
*Fixed missing textures on Exit Archways in Mountain Player Owned Town Template
*Graff Gem Mines: Moved an unreachable crystal node from atop rubble to flat ground so players can mine it.
*Emma the Barmaid in Ardoris once again has a menu of items for sale.
*Blood River Outskirts: The hermit’s treehouse doors will no longer have locks nor suggest they require a key to be opened. (There is no key and they cannot be opened.)
*Fixed an issue where some cases where some cases that attempting to view the log for the chest at the following location produces an empty log, and immediately generates a network problem icon.
*Improved Goruk’s behavior in Obsidian Keep.
*Replaced missing sections of Lord Marshal Benefactor player house
*Fixed checkbox toggle for POT Tree and Grass removers for POT owners and stewards.
*Fixed issue which was causing Lightning spells to do 100% stuns, now doing it based on a % chance
*The most powerful zombie children will again drop creepy dollies…
*Etceter Crag Mine: Fixed stuck spot on the 3rd Level.
*Glacial Glissade combo damage will now scale correctly.
*Flattened out some stray rumples in Forest POT terrains
*POT Big Delta: This POT is now properly connected to its governor.
*Brittany Fields: Fixed issues causing bank guards to get caught in the doors
*Boreas Colossus: Ysaranth the Curious no longer engages in combat.
*Highvale Village: Made some collision changes at the top of the “entry stairs” at (87.2, 50.7, -180.1) to allow NPCs to traverse the stairs.
*Aerie: Fixed an issue where multiple NPCs were sharing the same name.
*Fixed female eye bugging on idle fidgets.
*Known Issues
*Brittany: Removed adult blanket horses with problem texture.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fix for broken deco layers in Town Arena Basement
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Improve water lot placement issues in underground and mountain PoT
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
 
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
====Build 420====
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Novia Overworld: Fixed various invisible blockers, spawn into air issues, and other items
:*Pets cannot follow players onto moving platforms.
:*Moved POT Praga closer to Brittany, to the southwest on the coast.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Fixed an issue where the location for POT Praga was pointing to the wrong POT.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Fixed issue with spawning location for Verdantis Shardfall
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Turned up the volume of the footstep sound effects on male avatars
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Fixed flickering shadow issue in Challenge Dungeon
:*Some spell VFX do not play properly
*Fixed poison damage issue in Challenge Dungeon
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Attached sound effect to Wishing Well
*Added arrows to blacksmiths who were not selling them (mainly in Brittany)
*Solace Forest (and clones): Moved a harvestable tree at (-151.0, 37.0, 160.6) away from the tree curtain so it can be harvested.
:*Ulfheim
:*Solace Forest
:*North Hulenholt
:*North Midmaer Way
:*South Naryad Pinelands
*/visible should not turn avatars visible while in First-Person view.
*/tablefilp emote is now re-teachable
*/macarena emote is now only teachable, not re-teachable
*Fixed transparent female nomad hats
*Fixed some Viking Cloak sorting issues
*Fixed some issues with Lunar Rifts
*Made it so you can’t trigger a spider web if the web is already interacting with someone
*Made sure that there are at least 2-3 bonuses to each Prosperity Tool (where possible)
*Fixed abug where opening trade while inventory is already active produces a secondary duplicate inventory.
*Fixed bugs related to Durability not being set correctly when getting Exceptional items
*Dropped price of Gold Crowns of the Obsidians to 250 Gold
*Valhold Palace: Chamberlain Essen now has correct conversation and can play his part in the Path of Courage quest line
*Valhold Palace: Grannus is more explicit about what he’s looking for when you first meet him.
*The Path of Courage quest line for Skrekk is now available.
*The ending of the Path of Courage in Valhold Palace is now available.
*Known Issues:
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Pledge items and Add On Store Items are having their Maximum Durability reduced
:*Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 
====Build 419====
*Novia Overworld: Fixed various invisible blockers, spawn into air issues, and other items
:*Moved POT Praga closer to Brittany, to the southwest on the coast.
:*Fixed an issue where the location for POT Praga was pointing to the wrong POT.
:*Fixed issue with spawning location for Verdantis Shardfall
*Turned up the volume of the footstep sound effects on male avatars
*Fixed flickering shadow issue in Challenge Dungeon
*Fixed poison damage issue in Challenge Dungeon
*Attached sound effect to Wishing Well
*Added arrows to blacksmiths who were not selling them (mainly in Brittany)
*Solace Forest (and clones): Moved a harvestable tree at (-151.0, 37.0, 160.6) away from the tree curtain so it can be harvested.
:*Ulfheim
:*Solace Forest
:*North Hulenholt
:*North Midmaer Way
:*South Naryad Pinelands
*/visible should not turn avatars visible while in First-Person view.
*/tablefilp emote is now re-teachable
*/macarena emote is now only teachable, not re-teachable
*Fixed transparent female nomad hats
*Fixed some Viking Cloak sorting issues
*Fixed some issues with Lunar Rifts
*Made it so you can’t trigger a spider web if the web is already interacting with someone
*Made sure that there are at least 2-3 bonuses to each Prosperity Tool (where possible)
*Fixed a bug where opening trade while inventory is already active produces a secondary duplicate inventory.
*Fixed bugs related to Durability not being set correctly when getting Exceptional items
*Dropped price of Gold Crowns of the Obsidians to 250 Gold
*Valhold Palace: Chamberlain Essen now has correct conversation and can play his part in the Path of Courage quest line
*Valhold Palace: Grannus is more explicit about what he’s looking for when you first meet him.
*The Path of Courage quest line for Skrekk is now available.
*The ending of the Path of Courage in Valhold Palace is now available.
*Known Issues:
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Pledge items and Add On Store Items are having their Maximum Durability reduced
:*Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 419====
====Build 826====
*Novia Overworld: Fixed various invisible blockers, spawn into air issues, and other items
*Fixed an issue where the VFX for being stunned would display incorrectly.
:*Adjusted spawn-into-Novia target for POT Praga so players spawn at the town instead of in the air
*Fixed issues with the Shogun Bungalow player home.
*V key now cycles through 3 camera modes: First Person, Over the Shoulder, and Center Camera
*Fixed an issue where certain emotes would display equipped weapons when they shouldn’t.
*Now delivering the /spyglass emote to anyone who purchased the spyglass item
*Updated icon for the Lost Vale Crystal Ball decoration.
*Wars menu can now be opened again via the window selector menu
*Fixed an issue that caused positive buffs to be improperly removed when casting debuff clearing skills.
*Brittany: Now has 3 songs instead of 1
*Items with crafted dyes will no longer appear black.
*Updated bag mode crafting UI to support viewing the entire crafting summary
*Normalized ranges for melee weapons.
*Fixed being able to select friendlies and showing there nameplate in the top left.
*The Heart of Sorrows is now visible when equipped.
*POT Cottage Grove: Changed location as per player request in aftermath of Novia rework
*Players who found the endorsement document in Longfall Woods before talking to Lord Macsen can now give it to him.
*Breakable Walls & Gates are now working again
*Many Aerie NPCs are now “Guard” faction with 30-second respawn rates, all other humanoids are “Friendly to All”
*Fixed POT NPCs walking through walls
*Fixed typos in the Orator’s conversation in Blood Bay.
*Known Issues:
*Fixed an issue where an NPC in Brittany Alleys was trying to move beyond its leash distance.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
*Adjusted the tier weapon level of many NPCs.
:*Some UI text is not wrapping correctly
*Fixed a bug with Riposte and Blade specializations that would allow a rare double hit if used in a certain time window.
:*Rain is coming through the roof of some buildings
*Increased fire resistance on burned skeletons.
:*The new Targeting system still has various issues that need fixing
*Fixed typos in Anais’s “help” and “hello” responses in Lost Vale.
:*/spyglass effect can be done even if you don’t have the spyglass equipped
*Corrected an issue in Moors of Northshore where NPCs couldn’t walk through certain areas.
:*Pledge items and Add On Store Items are having their Maximum Durability reduced
*The Obsidian Crown Alchemist in Resolute no longer has an “off duty” sleep schedule.
:*Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
*Metallic shiny rocks in Moors of Northshore have been corrected.
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
*Floating lights in Mud have been corrected.
::*Avatars don’t idle. Stuck in walking animation.
*Known Issues
::*Movement breaks when casting various skills while running.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
::*Taking screenshots crashes the client
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pathfinding is breaking in some houses and basements
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Local chat is failing in some situations
:*Pets cannot follow players onto moving platforms.
:*Many SFX are not properly tied to the sound volume controls.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Death and Resurrection do not work properly in the team arena
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 418====
====Build 825====
*Novia Overworld: Fixed various invisible blockers, spawn into air issues, and other items
*Fixed Artifact sound and visual effects.
:*Fixed invisible walls blocking paths at (121.5, 13.0, 64.1) and (115.1, 14.3, 41.3)
*Skeletons in crafted 50-point dungeons are no longer labeled “footman”
:*Novia and Highvale Village: Made adjustments to the collison in Novia and spawn-into-Novia target for Highvale Village to ensure players don’t spawn in the air when entering Novia.
*Tier 3 Archer Skeletons now have more hit points than mages.
:*Corrected label of Vauban Pass discovery.
*NPCs in Caverns of Skrekk can now walk up and down the stairs in the House of Korribar.
:*Updated the collision around Celestis (it’s entire island) and Solania to ensure players don’t spawn high in the air when entering Novia from these scenes.
*Fixed issues with the “Free Sir Patrick” task in Kobold Expeditionary Camp not clearing for some players.
:*Adjusted collision in the area of (-154.1, 17.8, 196.8) to allow for pasage between the mountains and river.
*Raised the volume of Pipe Organs.
*Brittany: Increased the size of the interaction volume on three of the main exit gates.
*Dungeon Entrance item display names now match store descriptions.
*Added light to death visuals.
*NPCs can now sit on toadstool chairs.
*Fixing missing material on dungeon balcony
*Known Issues
*Fixed various exceptions
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed line break problem in tooltips for crafting components
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Fixed issue with Ring masterworking
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fix for all gloves that are not behaving well with /headbang emote
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Player vendor rewards were not being delivered past citizen, this is now fixed with new delivery method that is account-based
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Removed collision from the floors in Greenhouses so that items can be placed in them again
:*Pets cannot follow players onto moving platforms.
*Adjusted LOD group on dresser decoration (cupboard2) so that it culls at a further distance
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Enchanting and Masterworking skills should now finally be leveling up properly
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Enabled run with mouse in combat with auto attack.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Etceter Crag Mines: Moved gold node on ground at (85.7, -10.0, 139.0) to across the room on the ground. Moved gold node on ceiling at 21.8,-24.9,68.7) across room to waist level. This is to ensure nodes aren’t stacked with other nodes that will inhibit mining.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Fixed Elven chest armors using wrong cloak sizes
:*Some spell VFX do not play properly
*Fixed pink exit archways in Elysium Mines Entrance map
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Fixed naming errors for Masterworked items
*Brittany Fields: Temporarily disabled all the crop fields due to a crummy shader that was eating up 30% of our frame time.
*Show non-PvP players on Nearby Players list
*Halved the durability destruction rate which doubled the effective time it takes to destroy weapons and armor and tools.
*Added rings to the list of item types available for repair
*Fixed issue where player could get locked into /spyglass emote if any other emote was used while in /spyglass mode
*Noble Discourse Orb will now work while it is in a subcontainer in your inventory
*Pets set to Aggressive will  no longer freely attack other people’s pets at will, regardless of PVP flagging or duels.
*Fixed auto attack targeting dead bodies
*Fixed Epic Plate gear not using crafted metal colors
*Fixed Owl’s Head discovery Steam achievement
*Fixed Portuguese compass
*Adding arrows to basic Blacksmith merchants (Spite, Brittany, etc.)
*Fixed camera sinking while at crafting table
*Musical Instruments will no longer be able to gain exceptional item bonuses
*The Master of Air trainer in Kingsport should no longer be taking a swim under the docks.
*Known Issues:
:*Breakable Walls & Gates are not working
:*Guild Warfare interface cannot be brought up from window selector
:*/spyglass emote not being delivered to players who purchased the spyglass
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Pledge items and Add On Store Items are having their Maximum Durability reduced
:*Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 
====Build 417====
*Fixed Long Plain Longboat missing oar textures
*Baron Founder Boats display pink sails
*Fixed typo in Obsidian Blessing of Capacity potion description
*Fixed Obsidian Potion of Stamina potion not having any effect hooked up
*Fixed range of eye sizes for new female in character creation so eyes will no longer clip past eyelids at maximum size
*Fixed various exeptions
*Performance optimizations
*Added death animations to the Giant Butterfly and Dragonfly pets because people are cruel
*Restored bridges to Ardoris from Eastern and Western shores on Novia Overworld
*Elad’s Lighthouse: removed Novia Map Atlas (backer reward) and replaced with a different book
*Etceter: Fixed Satyr bank guard who was getting stuck in the doorway
*Fixed LOD issues with the floors in the Crypt of the Avatar
*Renamed the player vendor inventory item reward from “Vendor” to “Commission-Free Vendor”
*Novia Overworld:
:*The boats near (288.0, 11.7, -254.8) have been properly labelled as to their destinations (Celestis and Solania)
:*The stuck spot at (-112.4, 13.0, -348.1) is now blocked off from access.
:*Adjusted collision at Brightbone Pass near (91.4, 21.7, -314.0) to have a better entry path for players.
:*Adjusted the entry location for East Veiled Swamp to be closer to the entry point.
:*The spot at (435.9, 11.9, -360.4) now correctly points to West Veiled Swamp and not the North Celestial Wetlands.
:*Players that exit the Boreas Colossus scene now appear in Novia next to the entry for that scene.
:*Updated the entry points for Point West, POT Celestial Gardens, and Graff Island to ensure players spawn in a good location
:*Updated the entry location for Solace Forest to be near that scene entrance.
:*Removed collison neear Resolute that blocked playeers from entering that scene
*Fixed issue where hair was visible before the rest of the avatar when a player first appeared into a scene
*Fixed LOD errors on the Moontowers
*POT NPCs now walking around properly
*Updated /flower emote visuals to have more flower petals and different colored petals
*Fixed issue where some interactives (doors, crates, etc.) were requiring point blank interaction
*Malice and Valhold: Replaced poison field that had gotten removed from magical barriers in Malice and the bottom of the well in Valhold.
*Overworld party markers are now working again
*Soft targets are now cleared when an NPC is looted.
*Fixed issues with trading equipped items
*Resolute Sewers: Key animation now plays every time locked doors in the scene are unlocked. All pipe wheels are now interactive and emit a burst of steam on use.
*Companion stats now properly scale with player stats
*Spyglass now works properly for female characters
*Fixed Break Armor visual effects and timing with animation
*Fixed missing weapon trail for Battle Spear
*All offensive skills/spells and heal spells will consume more focus
*LOD for Fountains
*Ghost Corpion fight has been tuned to be more challenging.
*Fixed Male Bow sounds while moving
*Fixed Water fountain sounds in Ardoris
*Enchanting and Masterworks Skills now properly influence your chances when attempting to Enchant or Masterwork
*Masterworks effects now being properly applied to crafted items
*Masterworking and enchanting now properly decreases durability
*Lunar Rifts in Bloodriver, Highvale, and Solace Bridge should be properly hooked up and cycling properly for the first time
*Graff Gem Mines: Fixed issue causing random spawn in locations
*Graff Gem Mines Entrance: Players leaving this scene are no longer trapped in an inaccessible area of the Novia Overwold
*North Brightbone Woods: Fixed issue causing random spawn in locations
*Fiona FitzOwen learned a few new songs to sing (online and offline) and will respond to more requests for her to accompany you on your adventures (offline mode only)
*Moon and Stealth tree stealth skills updated to make sure they are balanced. Stealth slightly worse, moon magic versions have improved.
*Distract range extended by 5m
*Fixing several math issues that were making it easy for water casters to permaroot people.
*Icy Breath effect reduced. Icy Breath bonus and Attunement values moved to a curve for slow effects to prevent permarooting
*Estgard gatekeeper will correctly recognize if the player is carrying Brigid’s Amulet.
*Brittany Central: Fixed uneven stairs
*Known Issues:
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Pledge items and Add On Store Items are having their Maximum Durability reduced
:*Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 
====Build 416====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 30! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=59062 here].
*Known Issues:
:*Masterworks Skill is not leveling
:*Masterworks effects are sometimes not applying correctly
:*Durability reduction when Enchanting and Masterworking is not being calculated properly
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Some objects are missing textures
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Pledge items and Add On Store Items are having their Maximum Durability reduced
:*Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====QA Build 357====
====Build 823====
*Dev+ bug test
*Added Eastmarch in-game map support.
 
*Tier3 control point Skeletons were added.
=== [[Release 29|Pre-Release R29]] ===
*Heraldry Tabard Leather Boots are no longer invisible on female avatars.
====Build 414====
*Avatars now correctly play the teleport animation and visual effects when going through lunar rifts.
*Brittany: Fixed uneven terrain preventing decoration placement on player lot (359.8, 48.2,172.2)
*Fixed a typo in a Battle of Solace Bridge quest compass marker.
*Fixed bugs with dye preview that were preventing the right colors from appearing and sticking after the dye finishes
*Bears no longer drop non-matching heads as loot.
*Added distance check for stealthed character discovery
*Townsfolk in Crooked Shank now refer to the “mutton stew” at the Golden Carp instead of “venison.”
*Disabled move with mouse buttons if you are in reticle mode using free attack.
*Moved a floating garlic node in Ferig’s Battle Camp on to the ground.
*Fixed ranged weapons not being able to interact with objects at a distance.
*Fixed low level caster NPCs having a high tiered weapon.
*Fixed broken spawning in Solania Catacombs
*Fixed Tier 10 Obsidian Golems having a Tier 5 weapon.
*Fixed broken LODs for Edelmann Founder Cabana
*Keeper of the Faith title added.
*Fixed issue where Salvage would break crafting in certain situations
*Fixed an error that occurred when players tried to ask Anais in Lost Vale for an additional Lost Vale Crystal Ball.
*Known Issues:
*Attack ranges for weapons were normalized.
:*Linux: We are experiencing significant issues with the Linux version of the game.
*Combat formula evaluation process was optimized.
::*Avatars don’t idle. Stuck in walking animation.
*Emily’s quest in Soltown to collect Quincy’s Broken Sword now has additional journal entries and compass markers.
::*Movement breaks when casting various skills while running.
*Adjusted tier marker in Wyrmsands and on Hidden Vale overworld to 4-plus.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
*Adjusted visual effects on rising towers in East Vauban Foothills to not loop and last forever.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
*Replaced hard skeletons in 50 point dungeons with control point tier 3 skeletons.
::*Taking screenshots crashes the client
*Moved an unreachable cotton bush in South Fetid Swamp to an accessible location.
:*The new Targeting system still has various issues that need fixing
*Walter and Hamtooth in The Clink now properly display their names after you learn them.
:*Pathfinding is breaking in some houses and basements
*Known Issues
:*Local chat is failing in some situations
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Many SFX are not properly tied to the sound volume controls.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Death and Resurrection do not work properly in the team arena
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 413====
====Build 822====
*Fixed target highlighting while using Night Vision
*Welcome to Shroud of the Avatar: Forsaken Virtues [[Release 57]]! “How to Play” instructions and game update notes on Release 57 are available [https://www.shroudoftheavatar.com/?p=98362 here].
*Invulnerability when first appearing in scene is now only set for the player zoning in, not all players in the scene
*Known Issues
*Fixed multiple bugs related to trading emotes
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed collision bug in the Round Tower village home
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*POT:
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Fixed access issue with Allaman
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*The wagon teleporters in Xenos that connect to Bricksium and Gravewater Shores are now working
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Brickmaer: wagon now takes player back to Kiln
:*Pets cannot follow players onto moving platforms.
:*POT npcs no longer missing right-click menu
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Kobold Spiked Streetlamp now marked as POT Deco
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Players can no longer select the ‘Craft’ button when an Equippable already has 3 Enchantments
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Failing Enchantment no longer breaks Enchanting until you change scenes
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Most of the new PRTs had some holdover exit volumes that pointed to POTs. Now, all exit volumes simply point to Novia
:*Some spell VFX do not play properly
*Fixed bug where you would get ‘You created 0 copies of a book’ message when making copies of books
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Weapon range for new targeting did not factor in the target size so you would miss a ton on big creatures, this is now fixed
*Fixed an issue where looted world items would not stack even if the game option was enabled for stacking items
*Fixed large list of unrepairable items
*Replenishing Confetti Eggs Basket can be placed now
*Known Issues:
:*Linux: We are experiencing significant issues with the Linux version of the game.
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 
====Build 412====
*Fixed a bunch of exceptions
*Fixed issue with musical instruments not playing multiple notes
*Fixed issues with ransom locations
*Fix for booting a user from a basement when the plot ownership changes
*Fixed issue where humanoid NPCs without weapons were breaking
*Fixing healing touch only working on caster
*Fixed Kobold Rowhouse: anyone who had this house placed needs to re-place it, i.e. change their house to something else, then back
*Novia: Players entering Novia from Solania will always spawn at ground level.
*Fixed access issues for POTs: Cornerstone & Glenraas
*Optimizations for crafting that should reduce the amount of hitching
*Removed lot-encroaching tree from Large Coastal Forest PRT Loc: (-215.9, 42.0, -301.0)
*Known Issues:
:*POT NPCs can no longer be right clicked to be picked up
:*Linux: We are experiencing significant issues with the Linux version of the game.
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 410====
====QA Build 734====
*Fixed lots of exceptions
*QA bug test
*PVP Scoreboard should be working again
====QA Build 733====
*Fixed stuck spot in bank stairs in Aerie
*QA bug test
*Fix for holding down the mouse button after releasing a charged attack
====QA Build 732====
*Optimizations
*QA bug test
*Tweak mouse sensitivity option text
====QA Build 728====
*Tweak effects of Potion of Expedience
*QA bug test
*Fixed bag mode for Small Bags
====QA Build 727====
*Fixed ambient lighting on torches
*QA bug test
*Brittany: Fixed floating decorations around the city
====QA Build 726====
*Saguaro cactus potted plant mispeeling fixed (was Saguara)
*QA bug test
*Known Issues:
:*Linux: We are experiencing significant issues with the Linux version of the game.
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 409====
=== [[Release 56]] ===
*Avatars can no longer walk on water.
====Build 819====
*“Cuthbert, Undead Bane” weapon fixed.
*Reducing cast time of recall scrolls by 50%
*Boss fights in “The Rise” made more challenging.
*Fix “Filter by School” popup menu in the Glyphs window
*Errors when sometimes leaving a scene or shutting down fixed.
*Light Spell no longer has a wrong-looking green element
*Stuttering movements rectified.
*Brittany Alleys: Added additional player-submitted NPCs.
 
*Novia: Fixed an issue where POT Coral Markets wasn’t appearing in the overworld.
====Build 408====
*Shooter Jennings quest: Retiring this quest so player cannot obtain it (although players who started it can still finish it).
*Gustballs now interactable for summoner
*Fix a few small typos in song names for Shooter’s wax cylinders.
*Fixed LOD issues with Kobold Wind Generators
*Known Issues
*Kingsroad: Fixed ore nodes in this scene (such as the one at 34.8, 36.5, 11.9)
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed players getting status updates for one way friends (should only get updates for two-way friends) (yes we really hope we fixed it this time)
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Another fix for multiple versions of same item all taking the same color until re-logging (seriously, it really should be fixed this time)
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Performance optimizations
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed issue where /play was not finding Sheet Music
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Adding Animal Charm to combat bar no longer spams error messages
:*Pets cannot follow players onto moving platforms.
*Nightmare “Mount” Mask Reward now has full durability when delivered through Rewards system
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Fixed Resurrection for players and pets
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Mining and Harvesting no longer restarts music
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Fixed various terrain and floating item bugs in Brittany
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Performance work in Arodoris
:*Some spell VFX do not play properly
*Fix for party member names not showing up
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Players are now always set to begin the Path of Courage quest line and to exit the Highvale tutorial when receiving the Highvale Gate Key from Gawain.
*Making Healing touch a short ranged AoE
*Weapons equipped in offhand now take durabilty damage
*Looks like instruments no longer start with 0 durability… Also, the client was not allowing the same types for repair as the server. They are now in sync, which includes instruments as repairable items.
*POTs:
:*Carmel: Upgraded to Village
:*Fixed stuck spot on Mountain POT terrain
:*Vesper: New, nested in Brittany
:*Honor Hold: Fixed access issue
:*Drachenhort: New, nested in Drachensteig
:*Umbra Pugno Holdfast: New, nested in Westend
:*Forsaken Forest: Added interconnection with Harvest.
*Known Issues:
:*Movement is stuttering visually
:*Linux: We are experiencing significant issues with the Linux version of the game.
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*PVP Scoreboard is broken
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 407====
====Build 818====
*Samael in Highvale now no longer flees at the sight of the wounded knight he is supposed to help.
*Owl’s Head: Emily the crafting merchant now responds properly to the “buy” keyword.
*Fixed master volume slider bug caused by fade in/out between scenes
*Owl’s Head: Theo in Owl’s Head should no longer display two “help” keywords in his conversation window.
*Brigid in Resolute now is more likely to respond to players who have an amulet of testimony for her.
*Blood River Forest: Adjusted terrain around water boundary to allow better npc navigation.
*Fixed Oracles in Brittany
*Eastreach Gap: Fixed incorrect Garlic placement.
*Fixed various Exceptions
*Luminous Atavist Robe is now dye-able, has correct icon.
*Polished reticle colors
*Fixed an issue where Berserker Stance would incorrectly leave skill icons in the status bar.
*Players should no longer receive online status messages from players who are not 2-way friends.
*Ardoris: Reston and Parker the trainers should now open their training window every time you mention the “train” keyword to them.
*Players in Isle of Storms told their archetype explicitly after choosing one.
*Fixed an issue where Ignite Weapon would leave fire streaks after expiring.
*Fixed culling layers on rocks at Foundation Wall in Brittany
*Fix using Alt to skip conversation with POT NPCs.
*Solania: Fixed navmesh
*Improve readability of health and focus on character sheet.
*Don’t show friend requests from blocked players
*Fix bug that caused offline friends to be sorted to the middle of the friends list when sorting by location.
*Fixed issues with Crypt of the Avatar
*Fixed localization issue with white table wine.
*Can now interact with Hospitaller Book when placed as decoration
*Set minimum width for PVP stats window.
*Players must speak to Edvard and begin the Path of Love before taking the boat to Soltown.
*Brittany Alley: Fixed an issue where two children had the same name.
*Made hotkey behavior for combat and non-combat hotbars consistent
*Shooter Jennings quest: Fixed typos in some of the responses made by Shooter Jennings Fans.
*Brittany: Fixed some bugs with Stairs, edited culling layer on Boulders, terrain polish.
*Break Armor, Break Weapon, and Crushing Blow will now hit 2 targets. Crushing blow focus cost reduced by 20%
*Do not allow blessing effects to be dismissed
*Increasing cast time on Spinning attack by half second to match whirling blades.
*Fixed for gap at wrist on male sleeveles cloth, chain, and leather armors
*Jump Vents no longer do damage.
*Fixed issues with Tracy of Resolute identification paperwork
*Skill/combat: Poison Weapon specialization will now correctly give a chance to not consume the potion.
*Changed animation for using Blessing Potions from Eat to Drink Potion
*Etceter: Added wagon teleporter to POT Bladewyke.
*Fixed issue where one player’s pet was being propagated to all other players resulting in apparently random
*Blood River Outskirts: Ferrarius the blacksmith now includes the keyword “buy” in his “hello” response.
*Fixed male dreadlocks clipping with hats and helmets (again)
*Highvale Outskirts: Gilbert the merchant now includes the keyword “buy” in his “hello” response.
*Players now get confirmations for all three times you use the enchant ability
*Fix tooltips for equip-able items at merchants.
*Batch crafting now possible with ingredients in containers inside inventory
*Oracle Chamber: Players who completed Episode 1 prior to the addition of the special lot deed reward can return to the Oracle Chamber in Brittany and say “shroud” to the Oracle to obtain this lot deed.
*Splitting stacks on a crafting station table now has the source stack correctly showing the remaining quantity
*Updating liches and increasing their stats.
*Crafting warnings now happen before completion
*Fixed bug that caused the recipe book to display incorrectly.
*Disabled Salvage at Alchemy Station (which was locking up client)
*Brittany Alley: Added named Guards, additional player-submitted NPCs.
*Added “R” key back for combos.
*Fixed name on Edelmann Automaton.
*Edvard in Blood River no longer quits out of his dialog immediately when shown the bonesteel dagger.
*Add warning and prevent use when choosing an emote you already know from a ¨Choose One¨ item bundle.
*Edvard in Highvale no longer tells the player to go to Resolute to get to Soltown, but instead points the player towards the caravan about to leave.
*Highvale Outskirts: The final looking-glass should work properly now.
*Fixed issues where targeting reticle was not properly displaying in range versus out of range
*Ancient Staff of Anarchy is emissive again.
*Solace Bridge switches, gates, levers now properly linked to volume sliders
*Brittany Alleys: Added additional player-submitted NPCs.
*Fixed bug where game would stutter and mouse cursor would flicker violently when rotating camera with select UI panels open
*Yew: Banker now responds to “bank” keyword.
*Changes for free attach charge times.  Faster, but lower max for charged attacks
*Known Issues
*Fixed missing collision with Dungeon Stairs
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Avatars will once again play talk emote when in conversation
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Melee weapons can now hit multiple targets again
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*POTs:
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Avanish Hope: Fixed bug blocking access to Novia
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Carmel: Upgraded to Village
:*Pets cannot follow players onto moving platforms.
:*Vale Halla (Frost Valley): New, nested in Brittany
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Isle of Ghosts: Restored island to Novia overworld. Removed interconnection to/from POT Neath.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Estate D’LaRose: New, near Aerie (-483.1 12.5 -204.1).
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Allaman: New, nested in Ardoris.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Haunted Keep of Solania: New, nested in Solania
:*Some spell VFX do not play properly
:*Mountain POT template: Added generic Town Crier in central hub. Added Discovery for Town Crier that is awarded at the west entrance, the east entrance, and upon entring the hub.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Goldfield: New, nested in Braemar
:*Clevedon: New POT, nested in Aerie
:*D’Jernstad: Cleaned up interconnection wagon placement on Holtrot end.
:*Underground POT Template: Minor update to Town Crier discovery
:*Avernus: New POT, nested in Brittany
:*D’Jernstad: New POT, nested in Holtrot
:*Stormsong Vale: Fixed name/ownership issue
:*Grayskull: New, nested in Kingsport
*Known Issues:
:*Linux: We are experiencing significant issues with the Linux version of the game.
:*Avatars don’t idle. Stuck in walking animation.
:*Movement breaks when casting various skills while running.
:*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
:*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
:*Taking screenshots crashes the client
:*PVP Scoreboard is broken
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 405====
====Build 816====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 29! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=58158 here].
*Fix visuals for The Obsidian Trial ring of teleporters.
*Southmarsh: Fixed floating tree and cleaned up nearby trees that were nudged into terrain detail trees.
*Etceter Crag Mines – changed a liche spawn.
*Skrekk: various dialog fixes
*Heraldry Armor and Darkstarr Chain Armor are no longer blown out white in certain areas.
*Fixed some bugs with male avatar hands
*Fixed an error with Corpion Poison.
*Minor fix in Isle of Storms dialog
*Brekken Bay (and other Forest PRTs): NPCs should stop walking through and over places they shouldn’t.
*Skrekk: Added merchant and farmer conversations
*Fix tooltip text for many interactive teleporters.
*Fixed issue where Avatar would not visually attack in direction of the reticle in some situations (ex. when over encumbered)
*Known Issues
*Crypt of the Avatar now accessible (for real this time)
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Make default for turning off the cursor for combat mode false.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*SFX in Malice and Novia overworld now properly linked to volume sliders
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Guard Tower, Keep with Corner Turret, Gondola and Small Longboat from Add On Store should now properly appear in game when purchased
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed various exceptions
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Fixed issue where Decorative Pets were not moving when placed in “Patrol” mode
:*Pets cannot follow players onto moving platforms.
*Fixed NPCs not animating some emotes
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Hospitaller custom book cover no longer uses Sojourner Tales image
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Fix for male dreads hairstyle clipping with head wearables
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Added LOS check to player targeting. No more shooting through walls!
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Skrekk: unique conversations for Kobold officers and castle advisors added.
:*Some spell VFX do not play properly
*POTs:
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Findupre – changed biome to Mountain
:*The Stormlands – changed biome to Island
:*Misika : Changed biome to Swamp 01a. Added interconnection with Point West.
:*Serenite: Changed biome to Swamp. Removed interconnection with POT Malus
:*Port Arx Draconis: Changed biome to Forest 01a
:*Irenholde: Changed biome to Mountains
:*Horned Society: Changed biome to Mountains
*Don’t allow destroying items that are currently offered for trade.  Update item name when renamed while currently offered for trade.
*New Hospitaller book gets its own icon
*Added more city lights to Brittany and fixed bug with the Dam.
*Fixed bug preventing fishing in Ardoris
*Fixed bug where multiple versions of same item in inventory would change to same dye color until re-logging
*Fixed performance issues with crafting UI
*Fixed bug where ingredients would not update properly in crafting UI
*Obsidian Alchemists now correctly trade Obsidian Crowns for Potions of Conservation
*NPC titles are now shown in the same position as player titles (above the name), instead of being displayed as a guild name would (below the name)
*Polish text and add tooltips for mouse look sensitivity sliders
*Added back two mouse button movement when in cursor mode (also fixed in Overworld)
*Charge combat skill now working again
*New conversations in Ardoris and Kingsport will correctly respond to the “goodbye” command.
*Arabella no longer has a chance of giving no response to “meet your fate” during the first conversation in Isle of Storms.
*Help popup in Isle of Storms no longer gives the wrong key for the Compass.
*Fix for visible rope collision geometry on Airship Player Home
*Finishing Elara Solstar’s task in Desolis marks Wynston Haevia’s request as complete in the player’s journal and vice versa.
*Game now defaults to Interactive Mode
*Targeted Emotes: /emote <playername> will display a text message in chat
*Known Issues:
:*Linux: We are experiencing significant issues with the Linux version of the game.
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pets are not behaving properly. They will change randomly
:*R is no longer working to make combos
:*PVP Scoreboard is broken
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====QA Build 355====
====Build 815====
*Dev+ bug test
*Fix issue with portals in The Obsidian Trial closing too early.
 
*Fixed an issue where skills would get stuck charging when initiating a combo.
====QA Build 353====
*Fixed bug that caused the crafting station to hang while batch-salvaging 15 items
*Dev+ bug test
*Fixed a loot issue in Blood River Outskirts
 
*Shooter Jennings quest: Fixed an issue that blocked players from completing the final step of this quest.
=== [[Release 28|Pre-Release R28]] ===
*Ruined Keep: Moved a troll spawner that was under the terrain to a path behind the keep.
====Build 402====
*Random Encounters: Fixed an issue which occurred whenever a dragon encounter tried spawning in a non-Plains area.
*Fix issue with near death effect still showing when not nearly dead.
*Snowy Mountains Road Encounter: Removed a harvest-able tree that was unable to be harvested.
*POT Forsaken Forest Added, nested in POT Brickport.
*Fixed ugly white terrain in forest siege scene.
*Fix for male legs clipping with capes during performance optimization (seriously we really think its fixed this time)
*Added SFX on player death in the Obsidian Trials.
*“Take All” will no longer appear in the players root inventory window and tools will only be visible in the root UI window as well.
*Brittany Alleys: Added missing player-submitted NPCs for Town Crier, Tavernkeeper, and Fishing Supplies Merchant.
*Made Inner Strength castable in non-combat.
*South Fetid Swamp: Fixed an error that was appearing each time the switch-spike trap engaged the “fail” scenario.
*Fixed a bug that was attempting to determine if you are adding more than the max crafting items per individual item. This now only happens once and is accurate to the number of items you are moving.
*Known Issues
*Updated planter UI during crafting to show a proper plant name instead of the blank recipe names shown before
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fix for automated phonograph not resuming play after stopping and starting
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Fix for incorrect buff duration when changing scenes
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fix for party members showing 0/0 health when entering a scene
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Allow “wave’ emote to be cancelled.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Improvements to Castle Wall Deco short gates to make them easier to place when attempting to enclose a player lot (town sized and above) on the inside perimeter
:*Pets cannot follow players onto moving platforms.
*Crafting items should now grant experience
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Known Issues:
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Memory is leaking badly, players will need to restart their client at least every 2 hours
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Pathfinding is breaking in some houses and basements
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Local chat is failing in some situations
:*Some spell VFX do not play properly
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books. This will be fixed in R29 with the wipe
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Many SFX are not properly tied to the sound volume controls.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 401====
====Build 813====
*Fixed infinite world item looting bug
*Fixed an issue that caused black “fog” in Upper Tears.
*Fixed XP Pool always resetting to 10000 in Offline mode
*Fixed top floor footstep audio for all Row 3-story greenhouses.
*Resurrect can no longer be cast on living players in PVP
*Improved some weather effects
*Fixed throne dais in Kobold 4 Story Great Hall so that it will accept deco objects.
*Soltown: Fixed an issue where Japeth’s task wasn’t clearing upon its completion.
*Fixed gaps in ceiling in Kobold Row Houses
*Resolute: Corrected typos in a journal entry received from Whitguard Mahrs.
*Fixed PVP ransom markers not showing up
*Added potions to Obsidian Trial merchant
*Desolate Hills Fixed stuck spot amongst rocks.
*Known Issues
*Temporary PVP Flags should work properly again
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed typo in Obsidian crafting categories “Refined Materials”
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Fixed Snowflake Cloak icon
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Kobold Homes no longer break the pathfinding on lots when the scene reloads
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Players can now write/import sheet music if they have an instrument equipped
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*The Grandmaster / Apprentice icons are now appearing properly
:*Pets cannot follow players onto moving platforms.
*Fix offhand animations for one-handed bludgeons when exiting combat
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Sanctus Spine and Vauban Pass Fixed stuck spot and replaced tower with door leading to nowhere with a cap version.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Soltown Catacombs: All interactive objects can now be interacted with again
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Fix for deco surface problems on wizard tower player house
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Fix for clipping female kilts while mining
:*Some spell VFX do not play properly
*Crafting UI will now properly handle failed attempts instead of seeing the bar run multiple times in a row.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Added collision to boulders in Grasslands PoT Template
*NPCs now have titles when appropriate
*Fix safe fall leveling up
*Fix for lord marshal helmet clipping with hair
*Fixed bug that was preventing Ranged Free attacks from working at different heights
*Fixed finger on /point emote so it no longer is bent.
*Memory leak fix (although there are still some more)
*New POTs:
:*Taht Al’ard
:*Jamestown (nested in Brittany Graveyard temporarily)
*Known Issues:
:*Memory is leaking badly, players will need to restart their client at least every 2 hours
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books. This will be fixed in R29 with the wipe
:*Many SFX are not properly tied to the sound volume controls.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 398====
====Build 812====
*Fixed animation issues that were making male avatar’s mouth hang open during some animations
*Grannus’ Sceptor of Dread will now be hidden at the correct time when handing it over.
*Tweaked pose of ghost idle and movement during death
*Fix shader problem with most terrains that caused them to have a hazy appearance.
*Fixed issue that was causing players to appear high in the air when leaving certain scenes
*Isle of Storms: Fixed an issue where the “Enter the Lunar Rift” journal entry wouldn’t go away for players who chose the path of Truth.
*Fixed invisible Guard Towers
*Fixed an issue where shadows would become blurry over time.
*Archer NPCs fight longer in melee before re-positioning
*Some changes to various UI text coloring to improve readability
*Fixed a bunch of exceptions
*Friendly/neutral NPCs will no longer turn on you when playing your instrument.
*Fixed bug that was causing equipped items to show when casting spells / skills
*Resolute: Fixed several chairs so they now accept NPC sitting properly. SOTA-60747
*Enable archers to adjust spacing slightly in melee combat.
*Coconut (Left) and Coconut (Right) are now trade-able
*Fix for missing eyelashes for male avatar
*Held items are now properly stored while fishing.
*Looping emotes (like dances) now properly visible when first loading into a scene
*Northwood: Corrected typos in Doctor Bob’s responses.
*Fixed Empress New Dress not being setup as full body
*Added visuals for Ignite Weapon for arrows and poisoned arrows
*Taking damage while under influence of both Shield of Air and  Torpid Torment no longer crashes player
*Random Encounters: Shandy Chapman the Wandering Merchant should now pull players into a Plains Road, Forest Road, or Swamp Road encounter.
*Oracle can now be properly targeted and spoken to
*Made cloth boots icon brighter
*Safe Fall skill can now advance properly by taking fall damage
*Ankh of Sacrifice and Ankh of Wala are now place-able as decor
*Fix (again) for capes clipping with feet in certain situations
*Fix issue that could cause the teleporters in The Obsidian Trial to not work correctly
*Kobold Homes no longer point to Corkscrew Windpower Generators
*Fix bug that caused the recipe book to open to the wrong page when learning a new recipe
*Emotes are once again teachable and re-teachable
*Known Issues
*Player Made Books and Letters should now work properly again
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fix for t-pose chicken pet.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Fixed performance issues with crafting
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fixed issue where failed salvage items in a salvage batch need to be removed and replaced before you can salvage them again
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed issue where if you attempt to salvage a batch of items, all salvage attempts in your chat log will be listed as the first item you attempted to salvage.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Fix book title not being updated locally after publishing
:*Pets cannot follow players onto moving platforms.
*Fixed an issue that was allowing fishing in scenes that contained no fishing volume (entirely or immediately under the player)
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Necropolis now loads with the correctly selected spirit-talker.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Invisible barrier blocking entry into Necropolis removed.
vSome decorations placed in basements may shift through walls and end up in inaccessible locations.
*Title of song now shows in Sheet Music tooltip
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Fixed bug with exiting Blood River Massacre
:*Some spell VFX do not play properly
*POTs:
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Twin Traders: New (nested in Kingsport)
:*Flint: New
:*Nightdiamond: New
:*Taht Al’ard: New
:*En Nox: New (nested in Jade Valley)
:*Nido dell’Aquila: New (nested in Kingsport)
:*Jade Caverns: New (nested in Jade Valley) interconnected with the following POTs: Port Phoenix, Phoenix Fields, Sparrowfall, Diamond Fields, Bearskin Grotto, Siren Song Bayou.
:*Stormsong Vale: Upgraded to Crossroads Village.
:*Carmel: Upgraded to Hamlet
:*Drachenfels: Removed interconnection with Calain; added interconnection with Drachental
:*Smoothed an area of shoreline of lake in Mountain Template
:*Honor Hold: Changed location on Novia as per player specifications
:*White Hart on Abundis: Upgraded  from Village to Crossroads Village
:*Jaxton: Removed interconnection with Sparrowfall (interconnection on Sparrowfall side seems to have been removed previously)
:*Gravewater Shores: Changed town in which it nests from POT Trysull (nonreciprocated) to Xenos
*Known Issues:
:*Kobold Homes are breaking the pathfinding on lots when the scene reloads
:*Ransom in broken in PVP (no gravemarkers are generated)
:*PVP flags are not working properly
:*Memory is leaking badly, players will need to restart their client at least every 2 hours
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books. This will be fixed in R29 with the wipe
:*Many SFX are not properly tied to the sound volume controls.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 
====Build 397====
*Goti now has the correct public vendor.
*Spiders will no longer attack you through breakable walls
*Kobold Homes and Kobold Decorations now in game
*Emperors’ and Empresses’ Clothing now in game
*Fixed lots of exceptions
*Fixed issue that was causing feet to clip through cloaks in some situations
*Fixed eye bugs on male avatar when playing piano
*Fixed color value mismatch for female basic plate chest piece and basic chainmail helm
*Performance Work: Turned off dynamic lighting on Owlshead and Skrekk
*Fixed some issues that were breaking the Broadcast Automated Phonographs in some situations
*Male avatar head and eye texture settings optimization
*Male braids hairstyle should no longer be invisible
*You can no longer place non-wax cylinder items in automated phonographs.
*Created proper icons for 3 automated phonographs
*Inventory bags will no longer be shown in the crafting UI
*Fixed various broken doors that were causing crashes in Nightshade pass
*Fixed male avatar mouth interior
*Fixed female riding coat clipping with kilts
*Fixed batch salvage so that it does not seemingly cancel randomly.
*Wisps now display visual effects when casting spells
*Removed invisible collider in Caverns of Skrekk
*Hidden Vale: Adjusted heights of Discovery volumes to help keep players from spawning high above Kingsport
*Added new POT named Wind nested in POT Blackrock Cove (This also resolves final interconnection request for POT Blackrock Cove)
*Fixes to Skrekk gate guard dialog
*A ferryman will now take you between Spite and the shores of Malice
*Known Issues:
:*Emotes cannot be taught
:*Emotes like dancing are not visible on other players when first appearing in scene
:*Players are getting disconnected randomly
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books. This will be fixed in R29 with the wipe
:*Many SFX are not properly tied to the sound volume controls.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 
====Build 396====
*Decoration items placed on player lots will now display their alignment correctly
*Facial hair is now displaying correctly
*Fixed bug that would make all crafting broken if you had a broken crafting tool equipped
*Added protections when trying to place more items beyond max limit on a crafting station
*Fixed glossiness of mud for shorelines, now less glossy
*Fixed Epic Leather Helm Recipe
*Added glow to text in Recipe book for when it overlaps filigree to aid readability
*Added some eye and facial movements to the male idle animation
*New PoT: Aelasar’s Forest
*Crafting and Refining will grant Producer Experience
*Fixed durability on Snowflake Cloak and Short Ornate Kilt
*Sheet Music can now be played when placed as a decoration
*Known Issues:
:*Male Braids hairstyle is not in the game
:*Kobold Homes are not in the game yet
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books. This will be fixed in R29 with the wipe
:*Many SFX are not properly tied to the sound volume controls.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 395====
====R56 Restart and Rollback====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 28! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=57427 here].
Welcome to Shroud of the Avatar: Forsaken Virtues Release 56! “How to Play” instructions and game update notes on Release 56 are available [https://www.shroudoftheavatar.com/?p=97079 here].
*Known Issues:
:*Kobold Homes are not in the game yet
:*Decoration items placed on player lots will display thier alignment incorrectly (sideways)
:*Facial hair is not displaying correctly
:*If you have a broken crafting tool equipped all crafting is will be broken
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books. This will be fixed in R29 with the wipe
:*Many SFX are not properly tied to the sound volume controls.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====QA Build 338====
We have to restart Release 56 and rollback to the game save state before we launched it this morning. We unfortunately skipped a step during the launch this morning and did not run a data migration for brewing which means that all brewing items might be in a corrupted state unless we rollback and relaunch.<ref>[https://www.shroudoftheavatar.com/?p=97178 CRITICAL: R56 Restart and Rollback]</ref>
*Dev+ bug test


====QA Build 337====
====QA Build 724====
*Dev+ bug test
*QA bug test
====QA Build 723====
*QA bug test
====QA Build 722====
*QA bug test
====QA Build 721====
*QA bug test
====QA Build 720====
*QA bug test
====QA Build 719====
*QA bug test
====QA Build 718====
*QA bug test


====QA Build 335====
=== [[Release 55]] ===
*Dev+ bug test
====Build 802====
 
*Fixed an issue where chests on player lots could get stuck in a non-working state.
====QA Build 334====
*Player decoration NPCs can sometimes get stuck on the edge of lots instead of being in their correct location.  This should be a bit less common now, but the issue is not resolved.
*Dev+ bug test
*Improve vendor UI to use month abbreviations instead of full months.
 
*Known Issues
=== [[Release 27|Pre-Release R27]] ===
:*Linux clients may experience certain types of trees being rendered incorrectly
====Build 393====
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed broken doors in Ardoris
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Known Issues:
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Pathfinding is breaking in some houses and basements
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Local chat is failing in some situations
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Many SFX are not properly tied to the sound volume controls.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
:*Pets cannot follow players onto moving platforms.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Death and Resurrection do not work properly in the team arena
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some spell VFX do not play properly
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 
====Build 392====
*Fixed broken door in Spectral Mines
*More sounds properly connected to volume controls
*Fixed a bunch of broken houses that were missing collision, broken stairs, etc.
*Known Issues:
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books
:*Many SFX are not properly tied to the sound volume controls.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 391====
====Build 801====
*Fixed various sound effects so they are properly connected to volume controls including various harvesting and portals
*Adventurer and Producer level of remote players is no longer shown on inspection.
*Fixed shrunken guard towers
*Increased range on Water Elemental attacks to account for extra wandering
*Known Issues:
*Fix bug that caused the client to switch to full screen mode when opening the options menu
:*Many player houses are broken (non-enter-able or stairs not working)
*Norgard Fens: Added ankh inside kobold camp’s poison chamber.
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books
*Adjusted preloaded assets to fix loading issues into Noshima Island and Knight’s Watch.
:*Many SFX are not properly tied to the sound volume controls.
*Fix AI navigation problems in Desert Encounter
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
*Fix visual issue with female version of Robe of Truth
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*Obsidian Helm color now better matches outfit
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Fix bug that caused weight/encumbrance to increase after travelling to another scene
:*Death and Resurrection do not work properly in the team arena
*Solania Catacombs: Turned off system messages that were broadcasting to all players in the scene, not just those on the quest. Shortened initial journal entry. Adjusted spawning of Bloodbone Skeletons in areas with elves.
*Lord British birthday cakes now use correct candle flame vfx
*Fixed an issue that could cause intermittent hitching.
*Fix issue where moving a parent decoration that a vendor or cash register is placed on top of will cause vendor or cash register to go inside of parent.
*Fix ingredient text overflow in recipe book
*Group PVP flag is now based on the individual flag of the person who creates the party ignoring any Scene PVP flags.
*Fix issue where tenant character names would no longer show up on tenant items
*Added Unicorn potion recipes to the game.
*Increased the speed that the polearm skill Pull moves people.
*Soltown Catacombs: Made minor updates to the Orator’s quest dialogue and journal entries. Small updates to ambient sounds.
*Random encounters should never reset. Also, treasure chests should not be empty when the scene first starts.
*Known Issues
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 390====
====Build 800====
*Fixed various sound effects so they are properly connected to volume controls including chests and water, as well as various avatar and creature sounds
*Aerie overworld entrances are now named correctly.
*Fixed performance issue with waterfall in Paladis Shardfall
*All glowing portal teleporters in Halls of Artifice should now function properly.
*Known Issues:
*You can now unlock the option to spawn into Highvale at the north archway entrance.
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books
*Fixed party member health/focus bars.
:*Many SFX are not properly tied to the sound volume controls.
*Players who wish to turn in their Ecology Survey to Eretria Moonglow in Aerie may now do so.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
*Zombie female no longer T-poses from the waist up.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*Moved teleporter target in The Obsidian Trial to not have camera clip into rocks.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Made an improvement to Vivienne’s “Bank Key” quest in Aerie to help ensure tasks clear properly.
:*Death and Resurrection do not work properly in the team arena
*Royal Gardener Title was added.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
*Moved treasure chest in Desert Encounter so lid doesn’t clip into cliff.
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
*Deleted floating plant in Norgard Fens.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
*Updated Umberjack’s conversation in Broochash to improve responses when turning in a task.
:*Some cities are experiencing performance spikes
*Corrected rock Collison in East Vauban Foothills to avoid people floating on rocks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
*Added Obsidian Boar Meat recipe to Butchery merchants.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
*Replaced unreachable bedrolls in Norgard Fens with furs.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
*Elven mages can again be looted.
:*Skin tone will sometimes not match properly on different parts of the body
*Cloth simulation updated for cloaks.
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
*Fixed an issue where the Reflection Quality value was not getting saved properly.
 
*Fixed an issue with new pet foals not being able to be dismissed
====Build 389====
*Adding variations to tree chopping audio.
*Fixed various sound effects so they are properly connected to volume controls including Elven House doors as well as various avatar and creature sounds
*Known Issues
*Fixed offhand equip slot getting messed up after using two-handed weapons. Again. For Real this time. Seriously
:*The client may default to full screen when the options menu is first used.
*Added shields to the list of valid items for gem socketing
:*Linux clients may experience certain types of trees being rendered incorrectly
*Known Issues:
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Many SFX are not properly tied to the sound volume controls.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Death and Resurrection do not work properly in the team arena
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Pets cannot follow players onto moving platforms.
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some cities are experiencing performance spikes
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some spell VFX do not play properly
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 
====Build 388====
*Fixed various exceptions and error messages
*Performance optimization that should help when there are lots of characters and creatures on screen
*Benches should be able to be placed again as a decoration
*Increased Immolation max time to 97 sec
*The ever-multiplying Graff Family Necklaces collected by the kobolds of the Graff Gem Mines as heirlooms and ways to taunt the inventory space of trespassing avatars can now be sold. Marlene Graff is now looking for her actual heirloom necklace, of which it is rumored only one exists. Hopefully.
*Known Issues:
*Many SFX are not properly tied to the sound volume controls.
:*Shields cannot be socketed
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 387====
====Build 799====
*Testudo no longer makes friendly NPCs aggressive
*Tree chopping sound now plays on every hit.
*Fixed Discharge spell tooltips
*Added more chances for elf spellcasters to randomly spawn in Verdantis Mines.
*Lava damage increased
*Server logging updates.
*Added Recall scrolls to glyph list
*Fixed a bug that caused players to be naked and missing inventory after leaving Isle of Storms the first time.
*Removed invisible object from Wood and Plaster 3-story Row-house that was blocking the entrance
*Clan of the Stag chest armor no longer incorrectly changes skin color.
*Moved wagon that was intersecting with a player lot in Owl’s Head
*Fixed icon for Luminous Atavist Robe.
*Solania Catacombs: Added additional Ankh at the start of the approach to the hidden chamber
*The quest to deliver Kinsey’s report to Stanley in Soltown has been fixed.
*Fixed more creature sounds to connect them to SFX volume slider
*Fixed chest mimics in Dragonbone Crypt.
*Root spell now working properly against all targets
*Updated cursed skeletons in Soltown Catacombs to spawn dynamically.
*Fixed offhand equip slot getting messed up after using two-handed weapons
*Fixed a typo in the Skeleton Prince’s dialogue in Soltown Catacombs.
*Spectral Mines: Updated broken door/key.
*Fixed Corpse Explosion not hitting any targets.
*Necropolis: Updated broken doors/locks.
*Crag Foothills and Port Phoenix no longer get stuck on loading.
*Shardfall Discoveries: Replaced old icons with new “Shardfall” Discovery icons on Novia Overworld
*Corrected date formatting used for the date column in vendor listings.
*Removed invisible lava from Verdantis Shardfall
*Frame rate performance updates in Blood River Outskirts.
*Fixed errors that were causing NPCs on player lots to load inconsistently.
*Ignite Weapon VFX is now much less extreme while running.
*Fixed Novia Map Atlas so it can now once again hold maps
*Updated the exit to Blood Bayin K’rul.
*Fixed Block and Parry so they now should work as expected. Updated the attack messages to correctly show the block or parry as well.
*Improved the ability for NPCs in Hills Encounter to climb on top of climbable rocks.
*Increased the rate at which exps get apply by a factor of 4.  We increased the rate at which players gain experience but not the rate at which it was applied. The result was people using gust balls and accumulating huge amounts of exps. This will help with that
*String light decorations can no longer be placed indoors.
*Reducing the duration on all move speed debuff skills based on strength of the target by 1 second per 50 strength.
*Arrow recipe now outputs 500 arrows instead of 100.
*Crafting tools are no longer tied to decks, also if anyone has already created a deck using crafting tools, those tools will not be equipped when the deck is equipped.
*The climbable rope on the main bridge in Verdantis Mines can now be selected from all angles.
*Building block decorations can now once again rotate on their axis
*Avatar feet no longer sink in rocks in Norgard Fens.
*Held items will now be considered for repair at crafting stations
*Bear Plaque/Trophy updates were made.
*Fixed timing for Immolation visual effects
*Added mud rock to cover up clipping paver in Norgard Fens.
*Disabled Obsidian Forge damage volume due to performance issues
*Adjusted a staircase in Norgard Fens for a smoother walking transition to platforms.
*Added some high level creatures and mini-bosses in various locations (go find them!)
*Updated the tier markers in Ruined Keep and in Hidden Vale to reflect its new “Tier 10+” nature.
*Fixed broken masks in inventory for bag mode
*Updated a task name in Oracle Temple to clarify you need to speak with the Oracle and Arabella.
*Fixed creatures playing death animation multiple times
*The Tome of Greatness in Shaminian Hills is now properly named.
*Fix for missing textures on Baron Frigate
*Fixed an issue with stalactite trap in Verdantis Mines interfering with looting bodies.
*Fixed an issue where dyeing an item would also dye the base item color of any other item of the same type until the game is re-loaded.
*Jumping during fireworks usage now correctly cancels the fireworks without displaying the effect.
*Disabled guild chapter house checkbox for non-owners. Disabled lock doors toggle for Kindred and lower.
*White Sky Navy Helmet is now visible when worn.
*Known Issues:
*Removed the compass labels from the exit compass discoveries in Storms Reach.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*Reduced the range of audio on Tesla tower in Ardoris.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*All ranged skills now return 100% experience when using Scrolls of Unlearning.
:*Death and Resurrection do not work properly in the team arena
*Known Issues
:*Party focus doesn’t update if you change scenes after joining party.
:*The client may default to full screen when the options menu is first used.
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 386====
====Build 796====
*Elven Greenhouse joins the other greenhouses in being able to be put onto Player Towns
*Replaced the commoners in the homestead of Norgard Fens with rabbits and wolves.
*Fixed error preventing several Slime variations from spawning properly
*The bedrolls in the kobold camp of Norgard Fens are now functional.
*Immolation VFX now last for duration of spell
*Character sheet UI was updated.
*Added dagger pin to fancy kilt (to make it even fancier!)
*Attacking a PvP player as non-PvP will no longer ask if you want to flag as PvP.
*Fixed kilt sitting visual issues
*Fixed an issue that would prevent skill VFX from being played.
*Bucket Helmet now properly shows material colors when crafted
*Adjusted stonework underneath town crier and banker at main docks in Player Owned Town islands.
*Fixed visual errors with Character Stats UI by making it wider. Now all stats names should display properly next to the values
*There is now feedback when interacting with a full cask of incomplete brew.
*NPC audio should now be properly linked to SFX volume slider
*Players can no longer catch fire from an unlit brazier in East Vauban Foothills.
*Ice Fist movement debuff now should apply properly
*Moved a pine tree in Snowy Mountains Road Encounter to a location where it can be better harvested.
*Fixed nameplate colors for conning system
*Fixed an error when breaking crates.
*Added “Submit & Lock” function and button to PoT form
*Some icons were updated.
*Fixed Chaos Vortex nameplate position
*Fixed a bug that could allow placement of more than the allowed number of player vendors on a lot.
*Tweaked nameplate color for tier 4 enemies
*Now preventing the addition of new player vendor listings if there are too many on a lot.
*Fixed instances of incorrect building and POI prefabs
*Fixed an issue where moving a player vendor would cause them to sit even though they have recent listings.
*Updated display name of Fancy Walking Cane to match Add On Store name: “Dragon Handle Maplewood Cane”
*Fixed an error while batch brewing.
*Fixed floating fishing node in Nightshade Pass
*The Oracle no longer has a pink cone on top of her head.
*Rimstone lava pools now properly burn
*Optimization of load times.
*Fixed animals getting stuck while investigating resources.
*Can no longer enter into Caverns of Skrekk from K’rawl.
*Edwin in Soltown requests the correct amount of cotton to proceed in the crafting tutorial quest.
*Adjusted lighting to make alpine scenes not super-bright but still brighter at night than they were before.
*Fixed an issue where plants were not being properly reset if they did not require replanting.
*Patch client UI was updated.
*Known Issues:
*Removed trees that were causing players to get stuck in Grannus Colossus.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*Smelling Salts and Knightsgrace will no longer remove the PvP state change stun effect.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Fixed an issue where Elysian Illumination would spam PvP players with 0 damage messages.
:*Death and Resurrection do not work properly in the team arena
*No longer applying change PvP rune in PVP scenes.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
*Wedding dress no longer incorrectly tints skin color on chest and arms.
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
*Ring of Frogkin and Ring of Cuttlekin now change skin color.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
*Improved exits and audio in East Vauban Foothills.
:*Some cities are experiencing performance spikes
*Removed a lasting effect for Healing Grace.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
*Added a platform on a walkway in Verdantis Mines to allow for AI navigation.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
*Adjusted collision on a chandelier that was blocking a ramp in Central Brittany.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
*Updated the factions of adult and foal unicorns to be “Red Sash” faction.
:*Skin tone will sometimes not match properly on different parts of the body
*Excluded fountain in Westend town center from theft flag.
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
*Updated spawners in Northwest Blackblade Mountains so that Leader/Follower can be auto-set.
 
*AI navigation in Obsidian Trial was updated.
====Build 385====
*All NPCs in Forest Road Encounter should now spawn properly.
*The skills trainer in Soltown now trains adventurer skills up to Tier 3.
*The Kobold Expeditionary Camp is now only accessible from one hex on the Novia map.
*Some super minor nerfs to healing. Healing touch cast time moves from1 second to 1.25 and both Healing touch and healing ray drop by 1 point max heal
*Exiting the Player Owned Town “Organized Chaos Sanctum” into Novia will now place the character on the nearby shore.
*Fixed issues where players were stuck on loading screen
*Known Issues
*Brookside no longer has Kiln’s innkeeper.
:*The client may default to full screen when the options menu is first used.
*Stealth visual effects no longer break when player uses a stealth invoking skill twice
:*Linux clients may experience certain types of trees being rendered incorrectly
*Doubled the number of POT Decoration Limits
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Wolf and Dog sound effects no longer trigger constantly and volume adjusted
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Skeletons in starting scenes should now be much easier
:*Linux is using an older version of Unity until known performance issues can be addressed.
*Discoverable locations should now be showing on compass again
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
*Added Discoverable locations to Novia and Hidden Vale Overworld (Cities, Shardfalls, Dungeons, Control Points). Should make it much easier to navigate.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fixed issue where images on the columns of the lunar rift were sorting improperly with the visual effects
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed issue causing severe hitching in towns with lots of player lots.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Changed salvage and repair timer to be a quarter of a second instead of three seconds
:*Pets cannot follow players onto moving platforms.
*Fixed more exceptions and error messages
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Enemy sound effects should now be properly tied to SFX volume slider
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Known Issues:
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Some spell VFX do not play properly
:*Death and Resurrection do not work properly in the team arena
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 384====
====Build 795====
*Added descriptions and screenshots to Templates in the PoT submission form
*Welcome to Shroud of the Avatar: Forsaken Virtues [[Release 55]]! “How to Play” instructions and game update notes on Release 54 are available [https://www.shroudoftheavatar.com/?p=95526 here].
*PoT submission form now changes entry fields when selecting Dynamic or Custom Static
*Known Issues
*New skill icons for Redirection and Bolster Balance in Shields school as well as Bulwark of Earth and Earth Attunement in Earth magic
:*The client may default to full screen when the options menu is first used.
*Fixed some resulting crafting messages that were not properly set if events occurred.
:*Linux clients may experience certain types of trees being rendered incorrectly
*Saturation slider now working
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed a typo in description of Absorb Impacts skill in Heavy Armor school
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Set up Airships to block rain under main sections of balloon
:*Linux is using an older version of Unity until known performance issues can be addressed.
*Updated Owls Head tracking map so player location should now display properly
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
*Breakables can now remotely triggered allowing you to shoot breakable gates (like in Control Points) with your bow.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fixed some issues that were preventing some items from being salvaged.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Dropping equipped tools onto the character sheet will no longer generate errors
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Casting the Shield skills Dig-In or Testudo no longer generates errors for others in the scene
:*Pets cannot follow players onto moving platforms.
*Removed un-textured floating plane in Elven house in Blood River Massacre tutorial
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Immortality fruit can now be allocated to a deck and used in combat
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Quest Items (like the Phoenix feather) so that it will not be stacked during meticulous collection
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Aerie realtor now correctly sells housing deeds, not decorations
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Journal entries in the Solace Bridge tutorial fixed to refer to bow, not sword.
:*Some spell VFX do not play properly
*Increased the power of Xavar, the Fire Pillar in Nightshade Pass
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Fixed tooltip for Dig In
*Fixed duration of Immolation effects
*Complementary wax cylinder with Countach Phonograph now introductory music
*Fixed lots of exceptions and warning messages
*Fixed visual effect error when clicking on the book entrance to Chillblain’s Compendium
*Obsidian Cloak has correct icon image now
*Fixed issue where field dressing tool message would have a blank value in parenthesis “()”
*Equipped tools can no longer be added to the trade UI
*Solania Catacombs: Added back into the game
*Fix for massive hitching caused by some plot setups
*Greenhouses can now be placed on POTs: Greenhouse, Rusted Iron Greenhouse, Rusted Iron Small Greenhouse
*Bucket Helm now properly displays material colors from crafting
*Kingsport: The Port Mirren ferry once again launches from Kingsport harbor
*Ignite Weapon now properly add damage
*Visual Effects on the Obsidian Forge now display properly to everyone in the scene.
*Fixed typos in Kelly Hayward’s journal entry in Owl’s Nest
*Fixed Bentley’s conversation in Soltown so that he does not greet you the first time as if he already has met you.
*Fixed invisible colliders in Armor shop in Etceter. Also applies to derivative scenes: Spite, Broochash, and Graff
*Fixed issue where all 3 destinations were showing available at once in Isle of Storms (return version)
*Fixed issue where when purchasing multiple bundles (ex. arrows) you would only receive content of a single bundle
*Letter recieved from Stanley in Soltown has a more descriptive title.
*Annika the Blacksmith in Soltown now sells arrows.
*Known Issues:
:*Sometimes players will be stuck at 100% when loading into a scene.
:*NPC Sound effects not tied to SFX slider and triggering too often
:*Points of Interest markers on the Compass are not working
:*Sometimes items will not load in Player Owned Towns (including NPCs, buildings, homes, etc.). Logging out and back in generally fixes it.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 382====
====QA Build 713====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 27! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=56740 here].
*QA bug test
*Known Issues:
====QA Build 711====
:*Sometimes items will not load in Player Owned Towns (including NPCs, buildings, homes, etc.). Logging out and back in generally fixes it.
*QA bug test
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
====QA Build 710====
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*QA bug test
:*Death and Resurrection do not work properly in the team arena
====QA Build 709====
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
*QA bug test
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
====QA Build 708====
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
*QA bug test
:*Some cities are experiencing performance spikes
====QA Build 707====
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
*QA bug test
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
====QA Build 703====
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
*QA bug test
:*Skin tone will sometimes not match properly on different parts of the body
====QA Build 702====
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
*QA bug test
====QA Build 697====
*QA bug test
====QA Build 696====
*QA bug test


====QA Build 328====
=== [[Release 54]] ===
*Dev+ bug test
====Build 788====
 
*Fix an issue with NPC health regeneration and synchronization.
====QA Build 325====
*Known Issues
*Dev+ bug test
:*The client may default to full screen when the options menu is first used.
 
:*Tool durability may not visibly update as expected when viewed from the crafting table UI.
=== [[Release 26|Pre-Release R26]] ===
:*Linux clients may experience certain types of trees being rendered incorrectly
====Build 381====
:*Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
*Reverted Drum sounds to original pitch shifted versions
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Various tasks and content related to Shooter Jennings album release party that may, or may not, include copious use of Hot Pink
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Performance fallback routines for cloaks (should help a lot in scenes with lots of players wearing cloaks)
:*Linux is using an older version of Unity until known performance issues can be addressed.
*Known Issues:
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Linux and Mac builds are experiencing significant graphical and stability issues
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Pets cannot follow players onto moving platforms.
:*Death and Resurrection do not work properly in the team arena
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 
:*Skin tone will sometimes not match properly on different parts of the body
====Build 787====
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
*Chest looting respawn timers have been updated.
 
*Looting no longer causes the player to put their weapon into their sheath.
====Build 378/379====
*Known Issues
''Build Number 378 PC and Linux, 379 OSX''
:*The client may default to full screen when the options menu is first used.
*Fix graphical artifacts on Linux, but must run the game with “-force-opengl” command line argument, or you will likely just get a pink screen.  Launcher and Steam will be updated to use this argument automatically.  Still has some issues, such as pink hair.
:*Tool durability may not visibly update as expected when viewed from the crafting table UI.
*Printing press should also copy the author of the book
:*Linux clients may experience certain types of trees being rendered incorrectly
*Some conversation dialog fixes
:*Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
*Performance improvement work in Aerie, Ardoris, and Owlshead
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Prevent intro video from playing on OSX to fix freeze (OSX build 379)
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*When mixing locked and unlocked cards, the minimum required cards to avoid slugs is now reduced by one card per card that is locked
:*Linux is using an older version of Unity until known performance issues can be addressed.
*Chaotic Feedback has been adjusted to include a life attunement buff that grows over time.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
*Players watching someone play piano should now see them sit correctly.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fix for an issue that caused local skill levels to sometimes be inaccurate.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Known Issues:
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Linux and Mac builds are experiencing significant graphical and stability issues
:*Pets cannot follow players onto moving platforms.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Death and Resurrection do not work properly in the team arena
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some spell VFX do not play properly
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some cities are experiencing performance spikes
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
====Build 786====
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
*Fixed a gap in a wall in Elysium Mines.
:*Skin tone will sometimes not match properly on different parts of the body
*Lowered the volume of the recorder instrument.
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
*Closed window holes on player home AI collision.
 
*Fixed dirt SFX in several player homes.
====Build 376====
*Fixed Dirndl Shoes sizing on male avatars.
*Fix some fog graphical issues
*Journal entry for “Fiona Fitzowen’s Merchandise” quest now correctly lists all armor needed.
*Add long bowstave recipe to merchants
*Fixed gap between hands and arms with male avatar Bodice Top.
*Fix exception with lot navigation
*Made the Dragonbone Throne useable as a decoration.
*Some fixes for custom books on lots
*Fixed the barrier puzzles in Etceter Crag Mines and Malice so the barrier gets removed.
*Fixes for a few UI exceptions
*Magic Mirror in Isle of Storms no longer returns you to Arabella.
*Known Issues:
*Added a second Daemon to the final wave of battle royale in Northwest Blackblade Mountains.
:*Linux and Mac builds are experiencing significant graphical and stability issues
*AI navigation updated in Soltown.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*Replaced broken bedrolls with rolled-up versions in Solace Bridge Outskirts.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Upper Tears waterfall SFX updated.
:*Weather has not been propagated to all scenes yet so there may be mismatches
*Goblets are now held correctly.
:*Death and Resurrection do not work properly in the team arena
*Relocated stag spawner that was getting stuck on a rock in Soltown.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
*Elven Wine Bottle can again be used as a decoration.
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
*Known Issues
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*The client may default to full screen when the options menu is first used.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Tool durability may not visibly update as expected when viewed from the crafting table UI.
:*Some cities are experiencing performance spikes
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Skin tone will sometimes not match properly on different parts of the body
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
 
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
====Build 375====
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Various fixes for localization errors including broken bankers / town criers in Spanish version
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Arabella in Resolute properly says goodbye when prompted.
:*Pets cannot follow players onto moving platforms.
*Kingsport Oracle now uses correct Oracle dialog
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Quest logic fixes for Cai Lau in Ardoris
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Piano is making sounds again
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Fixed improper collision on the entryway of Edelmann Founder village home
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Known Issues:
:*Some spell VFX do not play properly
:*Items on Public Vendors were accidentally wiped with this patch
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Linux and Mac builds are experiencing significant graphical and stability issues
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Weather has not been propagated to all scenes yet so there may be mismatches
 
:*Death and Resurrection do not work properly in the team arena
====Build 785====
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
*Elven home fireplaces are now associated with the volume slider.
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
*Recorder SFX volume adjusted.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
*Puzzles in Shaminian Hills were updated.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
*Jars have had their names updated.
:*Some cities are experiencing performance spikes
*Fixed the default sort of items and purchase orders in Manage Inventory and Manage Orders tabs on vendors.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
*Decorations can no longer be moved while magic casting.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
*Fixed clipping on the companion gear hood for male avatars and added cloth simulation to skirts.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
*Fixed an issue where dyed decorations would not show their magical properties.
:*Skin tone will sometimes not match properly on different parts of the body
*Fixed an issue where instrument buffs could be applied to non-party members.
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
*The Large Fountain decoration can no longer have large objects placed on it.
 
*Lowered the lip on boundary of Ornate Gustball Field.
====Build 374====
*Fixed an unnecessary alpha channel on the bark texture for Elven Basement Hatch.
*Southeast of Blackblade Mountains: Added ankh at Novia exit, re-positioned existing ankh to exit to Blackblade Pass. Re-positioned bear spawners away from pass exit.
*Fixed an issue with masterworking the Punishing Vile Flail.
*Fixed survey visual effect showing as rectangles (vs. sparkles) when viewed through fog
*Avatar pupils no longer fade until invisible when the camera is zoomed out.
*Douse and Purify can now advance without actually removing a debuff
*Fixed decoration placement issues in Benefactor Baron City House.
*Fixed issues with NPC pathfinding and placement in Aerie
*Fixed issues with Elven Guard Tower decoration.
*Fixing possible issues with talking to Myra in Owl’s Head about her brother.
*Server status messages on website were updated.
*Fixing crafting tutorial in Soltown to match new crafting requirements
*Epic Leather Chest Quarter Armor no longer changes male avatar skin tone.
*Three number tweaks for passives Blade Mastery, Crusher, and Draw Strength
*Fixed a mesh collider error in Libris Vault.
*Protected Virtue Bowler Hat from ransom
*Set Mardi Gras Garland decorations to allow stacking.
*Solace Bridge: Fixed stuck spots in both Starter and Nonstarter version of Map.
*Fixed orientation of blazons on Heraldry Basement Hatches.
*Fixed maps where cloud layer geometry was improperly clipping into  scene, including South Varisalla Foothills, Greymark Forest, North Brightbone Woods, and many others
*Fixed an issue with Pewter Cups.
*Fixed missing textures on Baron Benefactor home
*Fixed incorrect art on the Novia map tapestry.
*Minor conversation fixes for Anton, Thomas Strongbeard, and Nob the Stableboy (coconuts are once again obtainable!)
*Heraldry Gloves and Boots can now be used as decorations.
*Fixed bricked up windows in Twin Spires Manor
*Linked Cast Iron Fireplace fires to audio mixers.
*Purchase Orders can now be placed
*Fixed an issue with summoned creatures having less total hit points.
*Added Bow recipe to merchant (note: we no longer have short bows in the game)
*Fixed Player Owned Town Town Crier conversations were corrected.
*The Ruined Keep map is no longer labeled as the Obsidan Keep Map
*Fixed pattern removers used on non-equipable items.
*Weight of Novia Map Atlas and all mini maps decreased
*Skin-matching seam on female avatar necks was corrected.
*Searing ray had a long pause before executing. Now will execute appropriately to match animation
*Fixed a bug that prevented the displayed durability of the crafting tool from updating at a crafting station.
*Fixed water level in Jaanaford
*Fixed material for Ladies Riding Boots used as a decoration.
*Book “Through the Lunar Rift V” no longer displays the text for “The Weasel in the Granary”
*Fixed rain colliders for Baron Founder Frigate player home.
*Modified shoreline for a town water lot to exist adjacent to a city water lot in the lake location of the grassland player owned town.
*Fixed a bug that caused a deed used from a nested container to claim a lot to appear to remain in the player’s inventory.
*Remedied texture stretching along riverbank in grassland player owned town
*Fixed a stealth field issue.
*Planting Barrel and Planting Pot can be placed on “exterior floor” (rooftops, balconies, decks, etc.) as well as “ground”.
*Fixed an issue with the Companion Crossbow.
*Optimizations to player made books that were causing large increases in load times
*Fixed incorrect visuals for Elven Basement entrance.
*Made a possible fix for placing “Yew Tree” deco in its previously familiar location on the island player owned town
*Fixed a stuck spot in Elven Guard Towers.
*Replaced last placeholder NPC dialogs for Aerie
*Virtue Dirndl Shoes are no longer invisible on male avatars.
*Wax Cylinders of songs from Shooter Jennings album Countach (attend the release party for a chance to win one!)
*Removed an extra teleport platform in Boreas Colossus.
*Two more small performance improvements including disabling some update calls when they are not your character
*Updated portals in Boreas Colossus.
*Disorderly Displacement now consuming reagents properly
*Central Brittany residents no longer complain about their lives constantly.
*Sawblade Sweep updated to match the changes to Whirling Blades range and damage
*The King’s Dinner community cloak can no longer be rotated as a decoration.
*Performance work: Reduced the distance at which we update the dynamic bones (hair, beards). Added logic to not update dynamic bones behind the camera. Better culling for the dynamic bones.
*Fixed the water plane in Ruined Keep.
*Free attack ticks set to 1 for wand/staff
*Fixed incorrect equipment type on companion staff.
*Dragon’s are now breathing fire again versus another orifice
*Fixed large rockslide so damage area is only active during rock slide animation.
*The Clink: Fixed an issue where errors were occuring while NPCs were trying to find waypoints
*Crossbows on Kobolds no longer have pink textures.
*Players can never earn less than 20% of the original experience from crafting a recipe. This fixes the issue with XP falloff where players would stop earning XP after crafting items several times.
*Fixed non-interactive rope “ladder” in North Drachvald Spur signal tower.
*East Perennial Trail: Deleted odd tree phasing in and out.
*Skeleton with key in Penmawr Island now has loot respawn.
*Known Issues:
*Updated Captain Kennet’s treasure chest respawn time in Penmawr Island.
:*Items on Public Vendors were accidentally wiped with this patch
*Player spawn points in Ravensmoor were fixed.
:*Linux and Mac builds are experiencing significant graphical and stability issues
*Targetting issues in Ravensmoor were fixed.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*A handful of random floating objects in Ravensmoor were corrected.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Reduced the difficulty of removing root, stun, and knockdown spells.
:*Weather has not been propagated to all scenes yet so there may be mismatches
*Decreased the restock timer on the main halls key chest in Resolute Sewers.
:*Death and Resurrection do not work properly in the team arena
*Swapped out non-functional Wishing Well in Shaminian Hills for a working one.
*Removed non-interactive beds from Upper Tears.
*Moved an Ankh in Upper Tears that was resurrecting players within range of enemies.
*Plugged some sticky spots in Upper Tears with more rocks.
*Heraldry Chain Armor no longer shows up as slightly blue when dyed black.
*NPC dialog in Highvale Outskirts had typographic errors corrected.
*Obsidian Order Mage Robe sleeves have been corrected.
*Elite Elven Archer Bracers no longer make female avatar hands invisible.
*Heraldry Leather Boots and Heraldry Plate Boots are no longer invisible on male avatars.
*Orator in Soltown Catacombs now handles quest items correctly.
*Dialog errors were corrected in Soltown Catacombs, Soltown, and Soltown Catacombs
*Removed errant name tag for Stan Clarke the Bard in Soltown dialog.
*An error when commanding companions to attack has been fixed.
*The Black Skull now drops from Ichor Witch in Solania Catacombs if the player is on Whiteguard Helena’s quest.
*Bloodbone skeletons in Solania Catacombs are now properly named.
*Bloodbone NPCs in Soltown Sewers now drop Heart Stones when the player is in the correct area.
*Lunar Blessing glyph and name are no longer invisible.
*Fixed missing material on Kobold Crossbows.
*Fixed some equipment not showing when joining a new scene.
*Stun, root, and knockdown spells can be removed again.
*Fixed a non-interactive cot in the hospital in Westend.
*Known Issues
:*Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
:*The client may default to full screen when the options menu is first used.
:*Tool durability may not visibly update as expected when viewed from the crafting table UI.
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====Build 783====
*Hotbar skills no longer stop working for unlocked combat decks.
*Fixed an issue with avatar animations not staying in sync when standing on platforms.
*Using AFK while sitting and writing a book no longer turns the book vertically.
*Moving items between containers in rapid succession no longer causes errors.
*Player vendors now go to their correct location when placed.
*Known Issues
:*Stun/Root/Prone effects cannot be broken by jumping as expected.
:*Entering Ruins of Ravensmoor from Kingsport Sewers or Owl’s Head Mine will cause players to spawn beneath the world and fall indefinitely.
:*Spider webs in Ruins of Ravensmoor may cause undesirable Line of Sight problems with enemies in the scene.
:*Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
:*The client may default to full screen when the options menu is first used.
:*Tool durability may not visibly update as expected when viewed from the crafting table UI.
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====Build 782====
*Welcome to Shroud of the Avatar: Forsaken Virtues [[Release 54]]! “How to Play” instructions and game update notes on Release 54 are available [https://www.shroudoftheavatar.com/?p=93557 here].
*Known Issues
:*Moving items between containers in rapid succession may cause errors that will make the items not able to be taken until logging out and in again.
:*Entering Ruins of Ravensmoor from Kingsport Sewers or Owl’s Head Mine will cause players to spawn beneath the world and fall indefinitely.
:*Spider webs in Ruins of Ravensmoor may cause undesirable Line of Sight problems with enemies in the scene.
:*Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
:*The client may default to full screen when the options menu is first used.
:*Tool durability may not visibly update as expected when viewed from the crafting table UI.
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====QA Build 695====
*QA bug test
====QA Build 694====
*QA bug test
====QA Build 692====
*QA bug test
====QA Build 691====
*QA bug test
====QA Build 690====
*QA bug test
====QA Build 686====
*QA bug test
====QA Build 685====
*QA bug test
====QA Build 684====
*QA bug test
====QA Build 680====
*QA bug test
====QA Build 679====
*QA bug test
====QA Build 676====
*QA bug test
 
=== [[Release 53]] ===
====Build 764====
*Fixed various visual issues in Eastmarch
*Fixed Blackblade Foothills Tornado jump
*Various Performance optimizations
*Fixed eyes not closing all the way and stretching on eyes on multiple npc’s during sleeping
*Options UI opened while on the main menu should now play audio accordingly.
*Haunted Pirate Galleon Shipwreck City Home: Land based version now added to the game
*Fixed issue with decoration pets being double counted for lot NPC limits
*Fixed error during batch crafting with high latency where it would kick you off the table
*Fixed kilts issues during sitting
*Fixed an issue where Gustballs would not be affected by the summoning player’s gusts.
*Adjusted LOD ranges on Chain Heraldry Tabard
*VFX improvement for Ornate Elven lights
*Fixed bug that caused the remainder of a stack of items given to an NPC for a quest to be lost until the player re-logs
*Fixed error when accepting an invite after your own party has disbanded
*Fixed various issues with the Haunted Pirate Galleon
*Brittany Wharfs crafting trainer given correct name and conversation
*Fixed deco surfaces on Lord Marshal house.
*Adjusted settings on fountain water material to render correctly with fog.
*Fixed stuck spot on 4th floor of Ornate 4-story Greenhouse Rowhouse.
*Fixed an issue where instrument buffs would be applied to non-party members.
*Fixed an issue where Ignite Weapon’s VFX would continue to render even when the weapon is sheathed.
*Setup MGT Gathering cloak as a decoration.
*Fixed an issue where sparkle dyes would only appear red.
*Fixed exception while loading NPC Kardan Marbane conversation, Ardoris
*Polished Copper Bathtub added to game
*Fixed default setting for jump to use new jump, not old charged jump
*Fixed overlapping widgets in options menu
*Blood Bay: Removed several unused spawners that were causing errors.
*Brittany Wharfs: Barclay is now listed as a Cooking Merchant.
*Brittany Wharfs: Guards in this scene will now welcome you to Brittany Wharfs instead of Norwood.
*Compendium of Pain and Suffering (Challenge Dungeon 1): Fixed issues with wolves and bears who were fleeing
*Crafting Shop: Updated both the NPC version and POT version to pick up changes that keep rain from falling through the roof and floors.
*Demig’s Battle Camp: Soldiers should now properly emote including attacking practice dummies. Also soldiers should now properly display their weapons.
*Fixed a bug on jumping backwards where arms were too far out.
*Performance work on Row lot houses. Cleaning up culling layers on row lot houses.  Lots of dangling pieces and interiors that weren’t being culled.
*Halls of Artifice: Fixed bed that was too small
*House on the Hill: Improved the player’s ability to interact with the special clocks in this scene.
*Lots of audio optimizations. No actual change to the sounds, just changes to how we compress them and store them once loaded to improve performance, memory footprint, and load times.
*Optimization – tie cloth sim game option setting to npcs.
*Painting of Cordelayne on crown merchant
*Reduced the virtue hit for killing poor defenseless street urchins
*Removed “Auto” Graphics Quality until Unity exposes needed performance values to make it work correctly.
*Snowy Mountains POT Template: Rebuilt the navmesh for this scene, which will positively affect all POTs that use this template.
*Penmawr Island – replaced ghost ship with shipwrecked version, added collision to interior cannons, rebuilt navmesh
*Penmawr Island – adjusted terrain to alleviate stuck spot
*Added collision to a desert tree used in multiple scenes. Removed that tree from terrains where it wasn’t used. Rebuilt Navmesh for affected scenes
*Blood River Forest: New in-game map and underground sections.
*Added weapon equip lock to keep NPCs from un-equipping during interacting w/ target dummy.
*Tenebris Harbor: Fixed palm going through wall, broken beds, and z-fighting on ground of burnt structure. Better posing of dead character on docks.Fixed stuck spot in rocks. Fixed Dekker King’s corpse so that it’s not animating; also added name to corpse interaction as well as chests related to puzzle (for clarity).
*Specialization: Heavy Armor: not procing specialty buff or effect
*Fixed summoned creatures not using ranged abilities
*Blood River Outskirts: Fixed various Quest completion issues. Put in a check on Marlin’s convo to clear tasks that are showing up on the compass – if the player already killed Harcourt and turned in the key to Marlin. Put in even more clearing checks for Alberic, Phineas, and even the vigilante food supply. Hello keyword and pretty much anything else (as long as the player has completed either side of the quest lines up to and past the offer to poison various food supplies) should clear any the hanging tasks in the compass (gods willing).
*Fixed issue preventing NPCs sitting on dinner bench.
*Tweaked bathtub animations to reduce knee height on fidget and crashing in back of tub on liedown fidget.
*South Midmaer Way: Fixed bug where puzzle could not be completed again after resetting. Also set inventory count limit of 1 for gem-set weapons.
*Resurrection Confirmation dialog is now closed if you are alive.
*Fixed elbows clipping with wedding dress for female
*Fixed sorting issues with Dying Knight (Gawain) in Battle of Highvale
*Added some recipes to treasure chest drops
*Fixed various quests that are incorrectly reporting as available.
*If a player has completed one of the main story paths, they will no longer have intermediate steps in that path report as available quest steps. (This mainly affects players who have completed the main story earlier in the game’s development.)
*Fixed an issue preventing placing tree decorations.
*Fixed “loading” message persisting on the in-game map system
*When the browser plugin for maps encounters an error it will now say so and provide a link to a forum post for common troubleshooting steps.
*Adjusted core craftable armor values to be on par or greater than rusty armor values (this excludes clothing for now, just core armor recipes). Also fixed many equipment weight inconsistencies
*Fixed missing facial hair when wearing Darkstarr chain helm
*Removed light on the extra life cloak
*Fixed Offline Drop Rates
*Updated delivery for Darkstarr Symbol Shield.
*Area of Effect spells and skills will now correctly hit all creatures.
*Brittany Wharfs: Merry Lynn is now on duty in this scene’s magic shop.
*Changed item display name of “The Curmudgeon” to “Painting of The Curmudgeon”.
*K’rul: Fixed the monkey room battle
*Lost Whiteguard Silver Mine: Fixed an issue with the final delay of a wave battle, to ensure that delay would occur.
*Monkeys lightning and discharge attack has been set to a more correct value that will scale up with the strength of the Monkey.
*Quest – Solace Bridge Outskirts – Forgetful Ghost – Turning in the final stage of the quest line does not clear the quest or advance it.
*Tenebris Harbor: Corrected a typo in the militia guards’ response to “Tenebris Harbor.”
 
====Build 763====
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 53! “How to Play” instructions and game update notes on Release 53 are available [https://www.shroudoftheavatar.com/?p=89678 here].
*Known Issues
:*Cursors will not enable if conversations are entered while in reticle mode – switching to cursor mode before a conversation will avoid this.
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Companions (Offline Mode feature) dialogue continues to be worked on.
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 
====QA Build 673====
*QA bug test
 
====QA Build 672====
*QA bug test
 
====QA Build 671====
*QA bug test
 
====QA Build 670====
*QA bug test
 
====QA Build 669====
*QA bug test
 
====QA Build 668====
*QA bug test
 
====QA Build 666====
*QA bug test
 
====QA Build 664====
*QA bug test
 
=== [[Release 52|Release 52 (Launch)]] ===
====Build 759====
*Increased the difficulty of critters in Blood Bay and their spawn rates.
*Added a confirmation when enabling Peripheral Lighting.
*Sivas Fel in Ardoris will give players that have dealt with Min Liang Tan a Necropolis Keystone if they failed to obtain one in the Tower of the Shuttered Eye.
*Disabling 100% XP return on skill unlearning – these skills will now return 50% of the experience points used to train it.
*Fixed an NPC in Blood Bay that was trying to perform an emote.
*Fixed female avatar heraldry pieces that were missing blazons.
*Fixed multiple issues with crafting tutorial quest highlighting.
*Players who were stuck turning in Cyannis’ report in Resolute may restart the quest by speaking with Godbert.
*Fixed a bug that could cause players to be teleported to the front of their lots.
*Fixed a bug that prevented earning experience from some dragon kills.
*The tutorial task “Learn a new skill, then equip it” can now be completed – if you have this task, drop a skill on your combat bar to resolve it.
*Fixed an issue that prevented messaging that a specific item is required to use a teleporter in the Lost Vale.
*Lingering tasks for Broken Echoes quest in Jaanaford will automatically resolve upon completing the quest.
*Lingering tasks for Vivienne’s “bank key” quest in Aerie will automatically resolve upon completing the quest.
*Bridget Helvig in Braemar should no longer offer her quest to find Veimor more than once.
*Known Issues
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Companions (Offline Mode feature) dialogue continues to be worked on.
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 
====Build 758====
*Fixed dyes on the lower portion of the Short Skirt Bodice.
*Players in a party with Master Loot settings can again open chests on player property.
*Unexploded Sacred Oracle Orbs of Obliteration can be found on recently slain Arch-Lapins. You monster.
*Removed “EarlyAccess” text in /bug report.
*Fixed delayed pet attacks
*Fixed heraldry tabards missing blazons, having invisible pieces, and missing cloth simulation.
*Fixed heraldry shield displaying colors too dark.
*Known Issues
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Companions (Offline Mode feature) dialogue continues to be worked on.
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 
====Build 757====
*Fix for invisible/bugged heraldry equipment, though there are still some known issues with some pieces.
*Fix for an exception that could occur on quest item turn-in.
*Known Issues
:*Visuals for some Female Heraldry Armor are broken.
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Companions (Offline Mode feature) dialogue continues to be worked on.
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 
====Build 756====
*Improved the chances that a random encounter in Hidden Vale will result in a dragon.
*Fixed audio on oil trap.
*Non-harvestable coconuts, clay, quartz, and other similar things no longer pulse as though they are harvestable.
*Corrected final teleporter in Boreas Colossus.
*Fixed guild war death counts.
*Known Issues
:*Visuals for Female Heraldry Armor are broken.
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Companions (Offline Mode feature) dialogue continues to be worked on.
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 
====Build 755====
*Solania town crier once again accepts mail deliveries.
*Fixed cloth simulation on Heraldry Armor.
*Non-harvestable coal (such as coal in mine carts) no longer pulses like a harvestable resource.
*Fixed a bug that prevented players from creating a new combat deck when all of their decks had been deleted.
*Fixed shutters, doors, and texture stretching on the craftable Inn player home.
*Fixed shutters on Wood and Plaster Inn player home.
*Fixed texture stretching on the trunk of the River Birch tree.
*Founder Heater Shield can how have heraldry applied.
*Known Issues
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Companions (Offline Mode feature) dialogue continues to be worked on.
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 
====Build 754====
*Fixed an issue where lute artifacts were not applying their special effects.
*Fixed an issue where playing the dance emote after playing the juggle emote would leave the juggled items behind.
*Adjusted Bacon to be more economical.
*Virtue Ice Sword’s effect no longer appears when the player is stealthed.
*The Yew town crier is back on duty.
*Fixed several minor issues with refugee conversations in Soltown.
*Deleted trees that were obstructing roads in Brittany Central.
*Collars no longer missing on all founder heraldry tabard chest armors for female avatars.
*Alchemy Shop now has NPC theft detection.
*Prevent web browser from trying to open on Linux machines.
*The Flambeaux is no longer held incorrectly.
*Fixed tamed pets sometimes pausing before attacks.
*Estgard town crier will now accept mail packages, really.
*Fixed typo in Robert Villines conversation in Blood River Massacre.
*Female Skopkeeper visuals were updated.
*Fixed multiple issues with the quest in Highvale to take Cyannis’ report to Godbert – players who mistakenly accepted this quest again can now complete it.
*The Flambeaux will no longer lose durability.
*Emma the Barmaid now holds her beer mug correctly.
*Visuals for the shardfall cloak have been corrected.
*Increased the height of collision surrounding Castle Brittany in Novia.
*Fix issue with some enemies returning to their spawn points at improper times.
*Known Issues
:*The option to create new combat decks will break if all saved decks are destroyed.
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Companions (Offline Mode feature) dialogue continues to be worked on.
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 
====Build 751====
*Fixed decoration wall exterior surfaces on Elven Tree Town-Sized house.
*Players now able to return directly to public instance when transitioning from private modes to multiplayer.
*Fixed avatar skin tone matching from body to neck.
*The first spawn point in East Longfall Wetlands now has a map marker.
*Fixed Dragon Baby Black Clockwork pet not flying.
*Fauns have gotten their clothing back.
*Added client build version to the options menu.
*Removed featureless scale woman figure from Plains Encounter.
*Removed collision from one of the bridge pavers in The Rise.
*All teleporters no longer shown on compass.
*Players who had completed the siege quest in the past should now be able to collect the special banner using the “banner” or “cabalist” keywords.
*Broken ladders in Elysium Mines have been corrected.
*Added town criers to Judge’s Watch and Scoundrel’s Hold in Blood Bay.
*Optimized usage of animated pennants in Brittany Central.
*Reconstructed the Family Smasher 3000 in Halls of Artifice.
*Fixed a typo in the first HUD message for Grand Artificer battle royale.
*Adjusted positions of Novia underground Player Owned Towns to ensure population indicators are visible.
*Known Issues
:*The option to create new combat decks will break if all saved decks are destroyed.
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Companions (Offline Mode feature) dialogue continues to be worked on.
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 
====Build 750====
*Avatar eyes now blink when treading water.
*Fixed invisible waist on female nurse blouse.
*Updated bedrolls, NPCs, and navigation AI at Jaanaford camp for NPC access to bedrolls at night.
*Updates to localization of in-game books architecture.
*Turned on Cabalist Robe Gloves appearance when wearing cabalist robes.
*Pale Blue Female Shopkeeper no longer appears distorted.
*Water can no longer be taken from the dry fountain in Quel Shardfall.
*Fixed floating trees in Blood River Forest.
*Heraldry banners updated.
*Updated collision on new Brittany buildings on Novia to help keep players from getting stuck.
*Updated the medium skin tone for female avatars.
*Quel Shardfall battle royale spawning was updated.
*Basement hatches are no longer sold on Crown Merchants.
*Image optimization.
*Faun merchants in South Midmaer Way now work properly.
*Bertha is once again Jabbering, our apologies.
*Fixed invisible blocker in center of Epitaph battle royale dais.
*Boiling Oil traps now affect NPCs as well as players.
*Fixed an issue where equipped items would be shown when completing a resource gathering action.
*Smoothed camera movement when harvesting wood.
*The Bear Headdress mask no longer blinks along with your avatar.
*Fixed an issue with waypoints in Blood River Forest.
*Fire Dancer chest equipment visuals were corrected.
*Flechier outfit visuals on female avatars was corrected.
*Clan of Stag Leggings are no longer invisible on female avatars.
*Fixed shields not being allowed as decorations after Heraldry patterns are applied.
*Updated scouts in siege encounters to ensure players always receive their quest rewards.
*Ghostly Echoes and Mystical Mirrors quest sparkles no longer appear when the quests are complete.
*Additions to Crown Merchants.
*Unresponsive NPC conversations corrected.
*Matchmaking updates for when reloading into the same scene.
*Corrected some code exceptions.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Companions (Offline Mode feature) continue to be worked on for both dialogue and balance/skill usage.
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 
====Build 749====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 52! “How to Play” instructions and game update notes on Release 52 are available [https://www.shroudoftheavatar.com/?p=84930 here].
*Known Issues
:*NPCs may abruptly close conversations too soon.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Companions (Offline Mode feature) continue to be worked on for both dialogue and balance/skill usage.
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
====Build 372====
*Fixed memory leak associated with players with old/bad installs of the Chroma SDK.
*Fixed broken Rottweiler visuals
*Reduced some of the hip popping in the female run cycle.
*Fixed some tree issues in East Perennial Trail
*Add-On and Pledge Reward Castle Wall pieces now properly delivered
*Basement Hatches are now being properly included with basement deeds
*Fixed broken/stretchy Summoned Skeleton models
*Fixed melee enemies constantly backing up
*Chain Lightning skill description typo fix
*Fixing timing on Double Slash
*Cyannis in Highvale now greets the player appropriately.
*Set an inventory max of 1 for all quest-related items.
*Added missing prison cell doors and updated broken ones in the Castle Stone Arena basement
*Party member buff icons now fade away properly when buff ends
*Enemies should now properly attack all players in a scene
*Fixed mistaken changes made to POT Vanguard. Converted back to island biome and returned it to previous location
*Owl’s Nest  forest entrance: Updated NavMesh and ensured all spawners were on NavMesh.
*Novia: Added overhead banner above Sanctus Spine control point
*Removed Agriculture skill tree since the skills do nothing currently
*Cyannis no longer hands out infinite copies of his report if inventory UI is manipulated.
*Fixed some issues with Night Vision
*Fixed collider for dead daemon so he can be selected properly for looting
*Fixed NPC names missing in Vendor interface
*When wielding a bow using auto-attack you can now open gates, pull switches, etc.
*Fixed quest flag issue with Charlotte Grey in Solace Bridge
*Resolute gate guards can no longer be lured away from their post.
*Fixed Salvage gain not adding to base crafting proficiency
*Aerie: For Sale signs no longer block front doors of Row Lots
*Fixed cloud layer issues that were creating odd visuals at the edges of scenes
*Fixed a bunch of spells and skills that were not working properly including (but not limited to):
:*Lightning
:*Chain Lightning
:*Root
:*Searing Ray
:*Body Slam
:*Rapid Fire
*Known Issues:
:*Linux and Mac builds are experiencing significant graphical and stability issues
:*Purchase Orders cannot always be placed properly
:*Merchants do not have bow recipes
:*Some innate skills are not working properly and/or are not advancing properly
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
====Build 371====
*Fixed visual issues with cloud layer in Shardfall scenes
*Turned down water resolution in Owlshead for performance
*Adjusted hover and landing heights for all flying creatures
*Nob the Stableboy will once again deign to speak to you.
*Fixed pink textures and broken geometry for Mac & Linux builds (we hope)
*Summoned Daemon now visible
*Quest to take message from Resolute Lord Marshal to the Captain in Ardoris  is now working
*Corrected problem loading localized conversation text
*Minor tweaks to male 2-handed blade animations
*Some taxes / deed list UI polish
*Error message added when trying to talk to an NPC while ‘mounted’
*Creature collision attack spacing adjustments to address enemies sorting through players during combat
*Fixed issues blocking entry to Dara Brae PoT
*Optimization: Don’t update character controllers that aren’t moving
*Fixed icons for augmented cloth armor
*Aerie: Fixed collision on Dock stairs.
*Fixed joining party members from overworld to random encounter
*Aerie: Adjusted Color Tone of Ocean Water
*An NPC will use English text if at least one keyword of his/her conversation is not yet translated.
* Added localization debug commands to help track down and fix partially localized conversations
* Added localization debug command to flip between english and localized language (for conversations)
*Fix for textures that blur at range.
*Replaced most placeholder Aerie NPC conversations
*Cats are now neuter as part of the Greater Novian Spay-Your-Pet Initiative (actually, for localization)
*Known Issues:
:*Enemies will only attack the first player in a scene (aka Master)
:*Many skills do not work properly nor advance properly
:*The Castle Wall Sets are not being delivered properly yet.
:*Sky bugs creating weird scene borders
:*Night Vision broken
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
====Build 370====
*Now able to use the “Enter” key to confirm a pop-up message
*Picking up the key in East Perennial Trail no longer makes the entire house disappear
*Heart cloaks names updated to match add-on store
*Food buff channels now working
*Aerie NPCs now working properly
*Polish pass on male 2-handed blade animations
*Fog is now working properly with smoke visual effects
*Fixed water lot placement in the POT Grasslands template
*Aerie Town Crier now responds to double click, really.
*Lowering the water level 1 foot to keep waves out of the shore in Aerie
*Fixed / polished materials on Plate armor and Clockwork pets
*Fixed the bug that caused blank recipe book upon learning a recipe
*Fixed timing on fire damage over time visual effects
*Summon demon swap out to low poly version.
*Fixed a small transform error on the daemon pet.
*Attached light to flying watcher (the light did not previously rise along with the watcher while it flew)
*Removed extra Ardoris map from the Novia Map Atlas Pack
*NPCs can now move about under the Yew Tree decoration
*Various performance optimizations
*All inventory bundles pushed to players from pledges or add-ons now have the word “Reward” in them for easier finding and context
*Removed developer only and pledge items from some merchants
*Grand tour guides now properly give quest credit
*Fix for most of the see through houses when viewed at range.
*Fixing the LODs on the lord marshall house to not cull as soon.
*Character names still show up in social UI (friends/party/guild) even if character is deleted
*Fix combat shop npc building
*Fixed improper cloud layers on island skies
*Error message now displayed if attempting to promote a player to leader, but target character has been deleted.
*Knights of Norgard now properly exit conversation upon saying goodbye, and offer to open the keep gates when appropriate.
*Chest Armor now shows up properly on Alchemy Table
*NPCs will no longer force-open a conversation if other players are in the same scene.
*Fixing conversations for animals and oracle minions
*Arabella in Resolute now responds properly
*Fixed certain Aerie NPCs so they display their name overhead when asked
*Fixed dialog for elf child in Blood River Massacre
*Fixed animation hold / alignment issues with the Daemon holding his Trident of Chaos
*Fixed typo in Oracle dialog
*Dye Preview fixes: Changed the character sheet to prevent equipmant changes while in preview mode and made it display a message if attempted to make it clear. This prevents a lot of odd use-cases from happening. Also, the equipment tab in the inventory will no longer break the preview UI.
*Fixed issues with turning in Stanley’s notes to Cugel in Ardoris
*Added more keywords to complete Cai Lau / Sheng Lau quest
*Various fixes / polish in Aerie (floating objects, stuck spots, etc.)
*Fixed rusty weapons not being able to be salvaged
*Fixed bows/wands/staff salvage producing leather
*Fixed wands and staves to work as bludgeons (really, we mean it this time)
*Crystal ore nodes now properly update their collision when harvested
*Fixed dialog for minor prisoners in the Clink
*Now able to fire off a ranged free-attack when auto-selecting a target
*Disabled heat distortion effect throughout our game for R26.  It destroys the frame rate even in small doses.
*Removed half the Oracle crawlers and fliers from Ardoris for performance
*Fixing journal entry for Brigid in Resolute to denote that Path of Courage currently ends in Resolute.
*Changed confusing reference to boat location in Blood River tutorial
*Fixed buff and debuff icons not disappearing when the effects expire
*Chairs: Added interactive text to many chair prefabs (some already had this text) and updated the “can’t sit here” error message players see to include these interactive text labels (so players will, for example, soon see messages saying they can’t sit on “Wooden Chair” instead of “?borg_chair01?”)
*Fixed Night Vision effect cutting out randomly
*Known Issues:
:*The Castle Wall Sets are not being delivered properly yet.
:*Quest to take message from Resolute Lord Marshal to the Captain in Ardoris  is not working
:*Summoned Daemon is invisible except for trident and visual effects
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
====Build 368====
*Augmented Leather gear is no longer invisible
*Game window now opens properly on multi monitor setups
*Enabled default bloom settings for all scenes
*Fixed pathing issues in Restless Woods
*Added missing carpentry weapon recipes (ex. Great Axe)
*Hitting F9 while moving/placing an object will no longer get the object stuck to your cursor
*Fixed for t-posing chickens and rabbits
*Set lot expiration timers on Live to 4 months (120 days)
*Fixed skeletons that were improperly rotated 90 degrees
*Daemon Fixes:
:*Attunement Buff now working properly
:*Added Earth damage to Chaos Bolt package
:*Added Chaos Bolt to Summoned Daemon
*Sheath animations no longer break while moving
*Immolation no longer triggers switches.
*Hanging Signs:
:*All hanging “shopkeeper” signs now have a default tooltip (each relates to the sign’s purpose/theme).
:*The following scenes had a sign polish pass to replace signs with a more appropriate signs, especially blank signs.
::*Ardoris
::*Braemar
::*Owl’s Head
::*Solania
::*Kingsport
::*Jaanaford
::*Soltown
::*Etceter
::*Aerie
::*Kiln
::*Resolute
*Replaced missing doorway graphics in Epitaph Chamber of Souls
*Disabled distortion on fire vfx due to performance
*Fixed stuck spot in Hilt Fortress
*Avatar no longer rolls into a distorted ball of mangled limbs when tumbling immediately after an attack
*Damage now properly interrupting Spell casting
*Fixed sky in Aerie
*Obsidian Keep: Updated to dynamic spawns
*Fixed floating books in The Epitaph
*Double Slash visual effects now properly synced with animation
*Vertas: Several rabbit spawners were high in the air, causing errors. These spawners are now moved to the ground and no more errors.
*Fixed inaccessible oysters in North Ravenswood
*Planter boxes containing items marked as NoTrade, NoDestroy, or ProtectFromRansom will now be considered while trading or generating items for ransom.
*Fixed book in Crag Foothills
*Fixed tree in West Veiled Swamp
*NPCs in Aerie can now be interacted with via double left click
*Added Quarter, Half Chest armors to valid socketing targets
*Fixed size on gem/jewel components-few components had incorrect size such that they could not stack and caused issues
*Fixed inaccessible mandrake root in North Celestial Wetlands
*Rapid Fire skill can now be triggered even with nothing targeted (like other skills)
*Fixed popping visuals of skeleton in Owl’s Nest
*Aerie NPCs should now have properly working conversations
*Fix rabbit disappearing while running over rocks.
*Fixed Ring/Necklace socketing not working
*Fixed terrain / stairs level mismatch in Aerie
*Fixed all issues with dye preview not closing when it should, not equipping items when it should, and not allowing dyes to be applied if a piece of armor (similar type) is equipped already.
*Removed huge waist rotation on magic wand auto attack animation
*Fixed crocodile nameplate positions
*Slight improvement to flickering Light script
*Reducing performance overhead on conversations.
*Known Issues:
:*Grand Tour is not working
:*The following items are not being delivered properly yet: Novia Map Atlas (including the Minimaps) and the Castle Wall Sets
:*Food Buffs channels are not working correctly
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
====Build 367====
*Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 26! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=56150 here].
*Known Issues:
:*The following items are not being delivered properly yet: Novia Map Atlas (including the Minimaps) and the Castle Wall Sets
:*Aerie NPCs are not working properly
:*Food Buffs channels are not working correctly
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
====QA Build 316====
*Dev+ bug test


==See also==
==See also==
* [[Release Dates]]
* [[Release Dates]]
* [[Patch_notes/Early Access|Early Access Pre-Release Patch Notes]]
* [[Patch_notes/Pre-Alpha|Pre-Alpha Release Patch Notes]]
* [[Patch_notes/Pre-Alpha|Pre-Alpha Release Patch Notes]]


==External Links==
==External Links==
* [https://www.shroudoftheavatar.com/?page_id=32989 Patch Notes] on {{SotA}} website
* [https://www.shroudoftheavatar.com/?page_id=32989 Patch Notes] on {{SotA}} website
* [https://www.shroudoftheavatar.com/forum/index.php?threads/qa-server-patch-notes.161588/ QA Server Patch Notes] on {{SotA}} Forum
* [http://patchserver.shroudoftheavatar.com/sotalive/torrents/SotATorrentFeed.xml Shroud of the Avatar Patch Torrent]
* [http://patchserver.shroudoftheavatar.com/sotalive/torrents/SotATorrentFeed.xml Shroud of the Avatar Patch Torrent]



Latest revision as of 19:58, 18 September 2022

Template:Tocright no numbers Patch Notes for Template:SotA are listed below.[1] Notes for Pre-Alpha Releases (Release 1 through Release 25) can be found here. Notes for Pre-Release versions (Release 26 through Release 51) can be found here. Updates to the current episodes will be listed here, and will be archived when the next episode begins releases.

Episode 1

Release 105

Build 1575 – Sep 6 10:40AM

  • Added new items to store.
  • Fixed all the Legacy Boots of the Energetic Tamer so they reflect the same movement speed stats as the modern versions.
  • Fixed all the Legacy Helms of the Stag Spirit so they reflect the same movement speed stats as the modern versions.
  • Fixed an incorrect modifier value on the Legendary Belt of Control. SOTA-70688
  • Fixed Arapaima spelling in a final few places. SOTA-70648
  • Fixed Lava fishing rod appearance when in use. SOTA-70728
  • Fixed typo in description of Large Altar Store Entry. SOTA-70729
  • Fixed Corinthian Column Set Store Entry icons.
  • Removed Expiration note from reward Greater Item of Unlearning name and description. SOTA-70247
  • Novia: Slightly widened some bridges’ access and removed or simplified collision for some city buildings in the Brittany area.
  • Outskirts: Added “guild” response to all friendly guards in all three outskirts scenes, briefly explaining what a guild is and that one can be joined or formed. SOTA-70723
  • Battle of Solace Bridge: Added a platform for player handbook and blue flames along the main path. Quincy’s body now has a yellow shield and blood spots leading to it. Hints at the automaton’s gate and the flaming archway exit now suggest where to go instead.
  • Blood River Massacre: Improved how the “Speak with the Gatekeeper” task is resolved.
  • Blood River Outskirts: Gave Alberic and Phineas a “sage” keyword to help older characters collect the “Sage” title after they have finished the main questline for this scene. SOTA-70710
  • Brittany Alleys: Renamed a “Fishing Supplies Merchant” to “Fishmonger.” SOTA-70720
  • Brittany Estates: Made some props and terrain adjustments outside a general store to help NPCs walk past the entrance more smoothly. SOTA-70713
  • Celestis: Extended the platform behind the bank to help with NPC pathing. SOTA-70721
  • Estgard: Fixed issues with overblown lighting in the Yellow Sow tavern. The affected chandeliers will be improved in all scenes in which they appear. SOTA-70714
  • Hallowed Plains: In the construction site wave battle, updated the door sounds and gave them UI alerts. SOTA-70712
  • POT CICI’s Trading Post: Added new POT south of Brittany area in Novia. Also, removed Crafters Town.
  • POT Isle of Light: New swamp island POT north of Soltown in Novia.

Build 1571 – Aug 25 10:30AM

  • Welcome to Release 105.

Release 104

Build 1567 – Aug 1 1:35PM

  • Time will now reset when leaving a scene with a kobold time machine. SOTA-69779
  • The Chaos Magic Glowing Mug should now show the entire chaos icon instead of just the top of it. SOTA-70517
  • Updated the collision and LODs for multiple minor prefabs (stacks of wood, gate frame, etc.
  • Fixed issue with deco red grape vines. SOTA-70646
  • Splinter strike damage should now work as stated in release note.
  • PRT Forest 01 Template: Moved the “Return to Previous Location” boat to accomodate overlapping assets within its scenarios, such as Taenby Landing.
  • Troll’s Bridge: Ice elementals and bears in this scene will no longer fight each other. SOTA-70693
  • Lua: Added two new lua functions: ShroudWorldToScreenPosition and LuaVector3.
  • The Outlaws’ Run: Moved a deer that was stuck on a rock to the nearby path.
  • Store recurring sale changed to every eight hours instead of two.

Build 1565 – Jul 29 5:50AM

  • Corrected an error that appeared when equipping any of the glowing mugs and processing certain visual effects on the character like stealth.
  • When picking up the dunk tank (or any future decoration that can be swum in) while a player is in it, the player will now stop the swimming animation.
  • Solania: Adjusted the crafting pavilion to help reduce an overlapping compass marker issue. SOTA-70682
  • POT Pumpkinville: Fixed an issue so this POT is correctly upgraded to a Hamlet.

Build 1564 – Jul 28 10:30AM

  • Welcome to Release 104.

Release 103

Build 1558 – Jul 12 3:30PM

  • Disabled July 2022 Weekend #2 Specials to in-game store.
  • Enabled July 2022 Weekend #3 Special to in-game store, to last for rest of month.
(There will a fourth Weekend Special coming, but weekend builds to turn sales OFF will be on pause due to Unity upgrade testing.)

Build 1557 – Jul 8 4:50PM

  • Added July 2022 Weekend #2 specials to in-game store.
  • Sheet music title length increased from 32 to 64.
  • Fixed incorrect name on Spotted Catfish Trophy Recipe. SOTA-70587
  • Fixed description for Green Marble Straight Hallway. SOTA-70586
  • NPC Towns: Fixed a visual issue with a certain lamp used in front of many NPC shops that wasn’t illuminated when in ‘on’ mode. SOTA-70631
  • Aerie: Fixed the invisible collision that was blocking access to Bunker T. SOTA-70605
  • Battle of Solace Bridge: Re-added a missing flag which Avatars must receive when they agree to escort Charlotte. SOTA-70641
  • Grusk: Fixed an issue with one banner in the Governor’s mansion not displaying the kobold symbol.
  • Grusk Factory: Fixed an issue with z-fighting on the ceiling of the rooms with gears under the grate flooring. SOTA-70640
  • K’rul: Added a ‘don’t walk here’ gimmick for NPCs to help keep them from approaching too closely to the lava. SOTA-70633
  • Lord British’s Castle: Updated occlusion settings to help ensure a secret room was properly visible.
  • Solace Bridge Outskirts: Fixed a typo in the mouseover hint for the “Meet Captain Kinsey” task. SOTA-70642
  • Updated the circumstances which cause Lieutenant Corliss’ waves with blue sparkles. SOTA-70643
  • Tenebris Harbor: Removed the staff from Tarian the drunken ritualist because it was blocking players from talking to him while he had it in his hand. SOTA-70644
  • POT Crafters Town: Upgraded to Metropolis from Town. SOTA-70636

Build 1556 – Jul 5 12:30AM

  • Turn off 2XP and Weekend Row Lot bonus item.
  • Jack of Diamonds: Slightly updated text related to the quest for inoperable kobold weapons.
  • When playing a sound in Lua the volume should now work correctly.
  • Fixed errors when playing sounds with the wrong ID or channel that were blocking the rest of the Lua script function.

Build 1555 – Jul 4 10:00AM

  • Changed name of Indestructible Lava Fishing Rod (third attempt to fix store.)
  • Removed the timed event script and set the Aether monsters to spawn ‘manually.’
  • Set up a situation for testing Timed Scripts that manage the Aether monsters.

Build 1551 – Jul 2 3:40PM

  • Ice elemental should now attack properly at range (second attempt.)
  • Water elemental can be summoned again.
  • Renamed one of the duplicate Gothic Dining Chairs. SOTA-70451
  • Changed name of Indestructible Lava Fishing Rod (second attempt.)
  • Changed name of 2014 LB Birthday Cake store entry to fix sorting issue.
  • Updated description for the POT Tree Removers in the store.
  • Modified the timed event script which was causing some Aether monsters to not spawn.
  • Castle Atos: Removed the glass cover over the Lord British cake and added a volume to block players and NPCs from standing on its table.
  • Northwood: Re-enabled housing lots.
  • Soltown Catacombs: The skeleton prince now has unique barks. SOTA-70628
  • POT Regnum: Siege decorations should now appear on Novia when this POT is under siege.

Build 1550 – Jul 1 7:30AM

  • Previously, Tame Movement Speed was not making your pet move faster but giving it dexterity. This has been fixed. Tame Movement Speed will now make your pet move faster. Dexterity has been seperated from that stat and is now named Tame Creature Dexterity. Skills and gems/jewel that previously had Tame Movement Speed now have Tame Creature Dexterity added to them along with the movement speed. Tame Movement Speed was previously showing a decimal number; it’s now showing a percentage to reflect the pet sheet. The Pet Speed Training innate skill will now give movement speed properly and dexterity as a second stat.
  • Tame Attack Precision was changed to Tame Critical Damage Multiplier. This is for Helm of the Stag Spirit and the Belt of Control artifacts and the Tamed Precision Imbued Gem (which now give a percentage as shown on the pet sheet instead of a decimal.) The value has not changed.
  • Now that wyverns have a higher base damage, their bonus critical damage multiplier while in combat mode has been reduced from 200% to 100% for PvE and from 100% to 50% for PvP.
  • Fixed Train Summoned Pet Resistance not being added to summons’ resistances. Each summon will also resist their own school of magic more than other summons do.
  • Added dexterity debuff to the newly-added blind skill for the summoned phoenix to reflect the same stats as the player skill Blind.
  • Increased the range of attack of ice elementals: the previous fix didn’t work.
  • Earth elementals should now reach targets with their basic attack.
  • Imbued Jewel of the Wolf giving taming strength has been increased.
  • Correcting spelling of Indestructible Lava Fishing Rod in store.
  • Added Grass and Tree Remover bundle to Crown Store.
  • Added container functionality to Redwood Display Table.
  • Corrected duplicate Recipe: Baked Barramundi showing on merchant.
  • Added Recipe: Seared Araipama Steak to merchant listing.
  • Updated the link for Discord in the New Player Handbook. SOTA-70625
  • Grusk: The sign above the entrance to Grusk Factory now simple says “Grusk Factory.” SOTA-70624
  • Grusk Factory: Set display to mark it as Tier 8+.
  • Solace Bridge: Fixed typos in Edvard’s responses. SOTA-70626

Build 1543 – Jun 30 10:30AM

  • Welcome to Release 103.

Release 102

Build 1540 – Jun 2 1:00AM

  • Full build to fix missing/broken textures
  • Aerie: Raised the magic mirror so it doesn’t float through the floor.
  • Hilt Fortress: Moved the position of an ore node in the quest scenario of this scene. SOTA-70483
  • Kobold Expeditionary Camp: Fixed an issue where players would prematurely get a task by killing Mongo when not in the proper quest stage. SOTA-70545

Build 1539 – Jun 1 1:50AM

  • Memorial Day weekend sales and bonuses have ended.
  • When selecting Lua as a channel (while Lua option is active for that channel tab) it will now show Lua instead of Local. Text will also now appear in the chat as a Lua message.
  • After using a quest reset, Arabella now has a “Speak with Arabella” compass marker in Soltown, Aerie, and Resolute. SOTA-70531
  • Novia: Reduced the maximum opacity of the ‘swamp fog’ throughout the scene.
  • Aerie: Adding a New You salon and a beautician named Cicilia Griffiths. SOTA-70542
  • Blood River: Added additional measures to archive the “Use a Skill in Your Hotbar” task, including talking to Robert Villines more than once in the ‘after’ version. SOTA-70360
  • Crypt of the Avatar: Unblocked two side rooms that were incorrectly blocked. Fixed z-fighting on a certain floor section. Added a compass marker for the exit to Midmaer Passage. Sealed an open gap in a wall area. SOTA-70539, 70538, 70535, and 70534
  • Desert Encounter: Updated a test situation for a timed event.
  • Hilt Fortress: Dirtied the scene to ensure a resource node change is added. SOTA-70483
  • Jotungrund: Fixed a stuck spot involving a ‘sticky’ barbarian tent.
  • K’rawl: Added a compass marker for the exit to South Boundless Forest. SOTA-70536
  • Midras Ruins: Removed an archway with a one-sided texture that was clipping through the ground. SOTA-70537
  • The Rise: Fixed an ankh target that was sending avatars into the void. The Aether Corpions are now the same faction as the Bark Corpions. SOTA-70533 and 70540

Build 1538 – May 30 2:00AM

  • Added recipe for Altar Lockbox and added to deco merchants in North Paladis
  • Add Process Fish recipes for the five new fetid fish types
  • Added tattoo and hair colors to character creation
  • Fixed tattoos duplicating among multiple player and randomly disapearing
  • Blood River: Reorganized some of the scene hierarchy. Renamed “Cave” discovery to “Waterfall Cave.”
  • Blood River: Updated data for multiple tasks to help ensure their journal entries archive when these tasks are completed.
  • Lamech’s Bazaar and South Midmaer Way: Removed several stuck spots in a puzzle “tomb” and added two ankhs in the vicinity.

Build 1537 – May 27 7:20AM

  • POT Lained: Corrected this POT’s template data to ensure it’s using the Island 01a template.
  • Blood River: There are several “Travel to Blood River” tasks. The one from Sequanna at the end of the Path of Love is now “Talk to Robert Villines.” This task has received several text changes to make the task more clear and to help ensure the task clears. Avatars who haven’t been able to clear this task should speak to Robert Villines in Blood River to clear it. SOTA-70360
  • Desert Encounter: Added a test to help diagnose a timed event bug
  • Necropolis Barrens: Adjusted some of the rewards obtained from ‘harvesting’ love letters
  • Solace Bridge Outskirts: Fixed typos in Ackerley’s responses
  • Price correction on Altar Pew and Altar Bench
  • Added a 2-pack of Altar Pews to the store
  • Tall Candle Stand store description typo fix
  • Added a lock on each tab of character appearance that will block randomization when clicking Random for fields in that tab
  • Character appearance will now be saved to file correctly when clicking finish from New You
  • Fixed skin markings showing incorrectly while other players are in the same scene

Build 1536 – May 26 10:30AM

  • Welcome to Release 102

Release 101

Build 1531 – May 3 2:00AM

  • Crypt of the Avatar: Fixed issues including replacing a missing section of hallway, correcting hallway materials, and removing mysterious black effect throughout the scene. SOTA-70461
  • Adjusting names for Snow Leopard, Panther, and Jaguar mounts to remove “female” from the name in the store. The mounts have no gender displayed to the player in game. SOTA-70447

Build 1530 – May 2 3:00PM

  • Fix for Lua manager on/off getting broke with multiple scripts
  • Stripped “Double-click to consume” from consumable items linked to chat and removed empty space at the end of some tooltips.
  • Blackblade Foothills: Flattened several terrain “spikes.” SOTA-70443
  • Grusk: Modified a pipe that was too short. Blocked a world object that was sticking through a ceiling. SOTA-70442
  • Hilt Fortress: Fixed a hallway that had an invisible object blocking passage. SOTA-70445
  • Wynton’s Folly: Flattened several terrain “spikes.” SOTA-70444
  • POT Regnum: Fixed an issue to make this POT a valid teleport scroll destination.

Build 1529 – Apr 29 4:00PM

  • Changed Female Lion Mount to Lioness Mount. (Other mount store entry edits coming soon)
  • Updated the Recently Added Store Category to reflect R100 and R101. SOTA-70440
  • Fix for NPC merchants not having tooltips.
  • Fixed an issue where Linux and Mac players would not see the correct output from /time command. SOTA-70439
  • Fixed Lua manager title typo and the window will now close when escape is pressed.
  • Fix for Lua manager not reloading some scripts on scene change.
  • Brightbone Pass: Moved a floating rock near one of the exit archways to the ground. SOTA-70438
  • Shaminian Hills: Added a “Reset Platform” button near a crystal receiver that sometimes is out-of-sync, to force it back in sync when you have a crystal that operates the platform. SOTA-70435
  • Soltown: Fixed a typo in one of Jeanne’s “hello” responses. SOTA-70434
  • POT Rampage Island: Upgraded to Crossroads Village from Holdfast. SOTA-70441

Build 1528 – Apr 28 10:30AM

  • Welcome to Release 101

Release 100

Build 1525 – Apr 9 12:00AM

  • Fixed an issue that stopped the Bonesteel Crown, Scepter of Dread, Heart of Sorrows, and Shroud of the Avatar from automatically being deleted from an avatar’s inventory when a Quest Reset is used, blocking that character’s quest progression. These items are once again flagged as quest items and will be auto-deleted with a Quest Reset. Also, avatars with lingering artifacts now will have them cleared through NPC conversations just prior to their reacquiring them. SOTA-70344
  • Temporarily disabled big cat roars, pending skill fixes. SOTA-70345
  • Updated the recently added items crown store category. SOTA-70334
  • Castle Atos: Added a fletcher merchant at the training grounds and fishing merchants at the moat. SOTA-70337
  • Etecter: Added extra logic when completing Amanda’s quest to help ensure her task properly archives itself. SOTA-70335
  • Grusk: Fixed floating shrubbery, tabletop props, and a crate. Added some props near the dockmaster. SOTA-70340
  • Grusk: Moved several floating bushes to the ground. Moved a floating lamppost to the ground. Add “rumple” to some flat paths. SOTA-70347
  • North Celestial Wetlands: Adjusted collision that was blocking access of a letter on a broken wooden walkway. SOTA-70339
  • North Grunvald Barrens: Removed floating boulders from the sky. SOTA-70338
  • The Rise: Fixed the puzzle room for the stack buffs.
  • Fixing a null exception for the lua function ShroudGetBuffDescription.
  • Teleport scroll window height will now be saved when closing the window.
  • Added a way to /copy chat text by entering a number so you only copy the last few lines, e.g. /copy 3

Build 1523 – Apr 1 3:30PM

  • Castle Atos: Updated the huntmaster children to allow players to speak with them again.
  • Etceter: Added extra response options for Amanda to help conclude her “Talk to Amanda” task.
  • Grusk: Some kobolds will now include coughs in their ambient ‘barks.’
  • Fixed an issue with fish trophies referencing incorrect prefabs.
  • Fixed an issue with some fish deco and trophy sizes being out of sync.
  • Fixed fishing data bug – Tigerfish carcass size was set incorrectly.
  • Fixed not being able to copy or create new decks past 24.
  • Zone scroll UI: Added a color legend
  • Zone scroll UI: Made the window a bit larger and resizable vertically from the bottom.
  • Zone scroll UI: Added a count of the scenes discovered.
  • Zone scroll UI: Removed closed scenes from the list like Southmarsh Village.

Build 1519 – Mar 31 10:30AM

  • Welcome to Release 100.

Release 99

Build 1517 – Mar 28 3PM

  • The contaminated waters of New Britannia have been cleansed.

Build 1516 – Mar 17 3PM

  • Water for island POTs will now be above the surface.
  • The Huntmasters in Castle Atos will now respond to Outlanders.

Build 1514 – Mar 17 9AM

  • The water in much of New Britannia has mysteriously been contaminated with ground shamrocks.
  • Tamed Sabertooth Tigers will now show the correct name in whistles and when summoned.
  • The Fox-and-Rabbit game in Castle Atos will no longer glitch if you fail to complete it within the set time period the first time you play.

Build 1512 – Feb 28 7PM

  • Added ability to place bottom-mounted young fish on other decoration surfaces than the floor. SOTA-70226
  • Journal UI Fixes: The scrollbar for entries should scroll back to zero upon first-time switching. When selecting a filter, typing letters and pressing backspace or deleting it should now clear it correctly. The X will no longer be visible in the filter box if it’s empty. Mousewheel scrolling in the item lists of active or completed tasks should now scroll in between items too.
  • Random Encounters: The display name of the roving snow leopard that appears on Novia has been corrected to read “Snow Leopard” (instead of “Wolf”). Fixed fixed incorrect sound controller for big cat overworld prefabs. SOTA-70221
  • Multiple Scenes with Puzzles: Puzzle-reward treasure chests with special loot in Brittany Sewers, East Longfall Wetlands, Eastmarch, Elysium Mines, Penmawr Island, and Tenebris Harbor will now be interactable even after the avatar obtains that special loot (although they can still collect each puzzle’s special loot bundle only once). SOTA-69806, SOTA-69764
  • Blood River: Attached a floating hanged body to a wooden post. SOTA-70228
  • Castle Atos: Using the wishing well will no longer be considered stealing.
  • Northern Grunvald Barrens: Moved floating stones to the ground at one of the exit archways. SOTA-70223
  • Resolute: Fixed an issue where only the main gate guard would open their respective gate when asked. SOTA-70224
  • Tenebris Harbor: Dekker’s Room Chest will now have a minimum loot offering.
  • West Veiled Swamp: Corrected the scale of many incorrectly sized resource nodes. SOTA-70222
  • Attempt at Player Dungeon Spider Rooms Loot Table fixes. SOTA-70229

Build 1511 – Feb 24 7PM

  • Emergency patch to fix issues with the windows client

Build 1510 – Feb 24 10:30AM

  • Welcome to Release 99

Release 98

Build 1508 – Feb 16 2PM

  • Turning off deed upgrades on client/server

Build 1507 – Feb 11 11AM

  • Enabled holiday deed upgrade sale!
  • Sunless Barrens: Geyser sound effects throughout the scene have been lowered and their drop-off ranges reduced. SOTA-70187
  • New overhead map for Demig’s Battlecamp Scene
  • New overhead map for Artifice Entrance Scene
  • New overhead map for Boreas Colossus Scene
  • Fixed visuals for young snow tiger
  • Ore Nodes: Corrected the scale on numerous Tier 5 ore nodes in a large number of scenes.
  • Tanglemire: Corrected the size of oversized ore nodes.SOTA-70157
  • Solace Bridge Outskirts: Improved the logic to remove the “Mention Ebon Dawn to Scout” compass marker. SOTA-70153
  • Fix: Some fix for lua that prevent user from playing after unloading scripts

Build 1501 – Jan 14 10AM

  • Fix for critical issue that blocked all NPC spawns in some high traffic areas
  • Turning on holiday sales for MLK day weekend

Build 1500 – Jan 6 1PM

  • Tiny emergency patch to back out change for HDR rendering as it had the unexpected side effect of making ground targeting circles difficult to see

Build 1499 – Jan 6 7AM

  • The winter storm has moved on from New Brittania
  • Deed upgrades have been disabled
  • Sale items have returned to 20% vs 25%
  • Additional logging has been added to attempt to identify several lingering bugs and performance issues
  • The “Bloom” option in graphics settings will now also disable HDR rendering. This is an attempt to fix the massive frame rate drop several players with Nvidia 20×0 and 30×0 cards have seen but we have been unable to reproduce. If you have severe frame rate drops in combat, please disable bloom and see if it helps!

Build 1498 – Dec 20 11AM

  • Obsidian lions have now joined the pride of lions in Spectral peak
  • Lightning Storm has had its flashes of lights greatly diminished to reduce shock to sensitive eyes
  • Previously added renaming of the house that would create an exception when clicking the stone and not being an owner already.
  • Lua function ShroudOnSceneLoaded will trigger once player data has been loaded.
  • Teralopolis’ will now have 12 juke box slots.
  • Soltown: Stanley’s quest that points avatars to Arabella will now successfully conclude when saying “help” to her. Players who already completed the quest but it hasn’t concluded should say “help” to her for it to conclude. SOTA-70027
  • Soltown: Fixed a typo in Stanley’s response about Castle Atos.
  • Castle Atos: Baozhai now shares their name with avatars. Also, the quest from Stanley pointing players to Baozhai will properly conclude. SOTA-70026
  • Battle of Solace Bridge: Fixed text in barks, responses, and journals. SOTA-70025
  • An error caused by trying to move your health bar when not in a party has been fixed.
  • Righ Inis and other ForestVillage02 PRTs: Moved the adventurer trainer to the ground near the tavern stall.

Build 1497 – Dec 17 1PM

  • Winter is coming…
  • The Wyvern Egg Salad recipe is now set as “Not Teachable” as intended.
  • Episode 2 creature difficulty for scaling zones will see a small increase. Most high levels will see a small increase in health but casters and ranged may see additional skill usage as well.
  • All NPC casters are receiving a small amount of attunement! This will make them more effective with spells but magic resistance was dropped accordingly so they should not be more resistant. (Approximately their level/2 attunement for most caster types)
  • Player dungeon Trolls were dramatically low on health. This has been corrected.
  • More tiger variations have been seen spawning in the Mysterious Swamp!
  • Fix for party health bars stacking on each other.
  • Fix for the vertical position of the party member being offset when clicking it.
  • Some lion cub issues have been fixed but he is still misbehaving when not used on a lot.
  • Several big cats were giving the wrong result when tamed. We believe all of these to be fixed now.
  • Big cats received a small animation polish pass to make their feet slide less
  • Fix for Spider Spawn Room (totem will not place)

Release 97

Build 1501 – Jan 14 10AM

  • Fix for critical issue that blocked all NPC spawns in some high traffic areas
  • Turning on holiday sales for MLK day weekend

Build 1500 – Jan 6 1PM

  • Tiny emergency patch to back out change for HDR rendering as it had the unexpected side effect of making ground targeting circles difficult to see

Build 1499 – Jan 6 7AM

  • The winter storm has moved on from New Brittania
  • Deed upgrades have been disabled
  • Sale items have returned to 20% vs 25%
  • Additional logging has been added to attempt to identify several lingering bugs and performance issues
  • The “Bloom” option in graphics settings will now also disable HDR rendering. This is an attempt to fix the massive frame rate drop several players with Nvidia 20×0 and 30×0 cards have seen but we have been unable to reproduce. If you have severe frame rate drops in combat, please disable bloom and see if it helps!

Build 1498 – Dec 20 11AM

  • Obsidian lions have now joined the pride of lions in Spectral peak
  • Lightning Storm has had its flashes of lights greatly diminished to reduce shock to sensitive eyes
  • Previously added renaming of the house that would create an exception when clicking the stone and not being an owner already.
  • Lua function ShroudOnSceneLoaded will trigger once player data has been loaded.
  • Teralopolis’ will now have 12 juke box slots.
  • Soltown: Stanley’s quest that points avatars to Arabella will now successfully conclude when saying “help” to her. Players who already completed the quest but it hasn’t concluded should say “help” to her for it to conclude. SOTA-70027
  • Soltown: Fixed a typo in Stanley’s response about Castle Atos.
  • Castle Atos: Baozhai now shares their name with avatars. Also, the quest from Stanley pointing players to Baozhai will properly conclude. SOTA-70026
  • Battle of Solace Bridge: Fixed text in barks, responses, and journals. SOTA-70025
  • An error caused by trying to move your health bar when not in a party has been fixed.
  • Righ Inis and other ForestVillage02 PRTs: Moved the adventurer trainer to the ground near the tavern stall.

Build 1497 – Dec 17 1PM

  • Winter is coming…
  • The Wyvern Egg Salad recipe is now set as “Not Teachable” as intended.
  • Episode 2 creature difficulty for scaling zones will see a small increase. Most high levels will see a small increase in health but casters and ranged may see additional skill usage as well.
  • All NPC casters are receiving a small amount of attunement! This will make them more effective with spells but magic resistance was dropped accordingly so they should not be more resistant. (Approximately their level/2 attunement for most caster types)
  • Player dungeon Trolls were dramatically low on health. This has been corrected.
  • More tiger variations have been seen spawning in the Mysterious Swamp!
  • Fix for party health bars stacking on each other.
  • Fix for the vertical position of the party member being offset when clicking it.
  • Some lion cub issues have been fixed but he is still misbehaving when not used on a lot.
  • Several big cats were giving the wrong result when tamed. We believe all of these to be fixed now.
  • Big cats received a small animation polish pass to make their feet slide less
  • Fix for Spider Spawn Room (totem will not place)

Build 1495 – Dec 16 10:00AM

  • The rare Spawn of Sobek, T15 crocodile is now tameable!
  • Big cats have finally made their appearance in Novia. Lions, Lionesses, and Tigers. All big cats with the exception of one very rare, very powerful Lion, should be tameable!
  • Players who are flagged as PVP or not flagged but playing in a PVP scene should now have only a 5 second ressurection debuff after dying vs the normal 15.
  • An issue was causing lightning storm to almost always stun and ignore the stun resistance effect from getting stunned
  • Lighning Storm was previously not adding any aggro for the caster. This has now been fixed.
  • Most non-unique, non-story based NPC towns should now be able to use POT flagged deed vs requiring Place Anywhere deeds.
  • Cone of Cold will now use fewer reagents.
  • The player dungeon UI has received a usability update. If you select dungeon pieces from your inventory while the UI is open, it will set that as the chosen piece. (Additional change to reset to none via button coming)
  • Celestian Sofa is now dyeable in primary slot
  • Tamed Mimics and Mimic Pets can now sit and dance!
  • R97 Reward: Caduceus Staff, January 2022 Login Reward: Caduceus Wand
  • Lua function ShroudOnSceneLoaded() will now execute only once all the game objects are fully loaded. This will prevent some confusion and errors while using his functions coupled with others too earlier like the player name while the character is not fully loaded.
  • Fix: Fix for Lua object ID being changed when destroying a previously created object.
  • New option in settings to decide if mount will be automatically mounted on next scene. Placed it off by default to match current behavior.
  • Player health bars are now MOVEABLE! This is an option in the UI options to enable this and it is off by default.
  • Inventory search bar filter improvement – compare against original item name in a adition to user-inputted name [SOTA-69973]
  • “Spite: Fixed the icons for several compass marker discoveries, including the Moratorium. SOTA-70001”
  • “Graff Gem Mines: Adjusted the location for a skeleton that was spawning halfway into a wall. SOTA-69989”
  • “Ardoris: Improved the logic which archives the “”Speak with Khasi”” task. SOTA-69872″
  • “Ardoris: Merchant Guildmaster Cai Lau now always has the “”Sheng Lau”” keyword available to ensure all localized versions have access to that keyword. SOTA-70018″
  • “Random Encounters: Fixed an issue that cause the “”great threat”” message to appear prematurely. SOTA-70015″
  • “Hills Encounter: Updated the path grid to help stop a certain wolf from leashing sometimes. SOTA-70014”
  • “The Outlaws’ Run: Moved floating roots to the ground. SOTA-69985”
  • “Desert Encounter: The sculptor merchants that sometimes spawn in these scenes will now be humanoid. SOTA-70017”
  • “POT Forest 01b template: Removed anomalous world objects. SOTA-70016”
  • “Spectral Peaks: Replaced some wolves with lions. In two locations, it’s possible for a tier 12 or a tier 15 lion to spawn. SOTA-70007”
  • “Tigers: Added tigers to East Veiled Swamp, Far Hinterlands, East Longfall Wetland, Kas Ruins, and Twins Foothills. SOTA-70007”
  • Lions: Added lions to Crag Foothills, Midras Ruins, Sequanna Colossus, Oracle Colossus, and Elysian Ruins. SOTA-70007
  • Serpent’s Spine Foothills: Squirrels can now spawn instead of rabbits.
  • “Random Encounters: Added Lions to Desert and Plains Encounters. Added Tigers to Forest and Swamp Encounters. Corrected scheme for display names for both lions and tigers. SOTA-70007”
  • Caverns of Skrekk: Added/upated props of some buildings near palace.
  • “Manor of Mystery: Moved floating mandrake roots to the ground, removed candles on the floor near a building entrance, and shifted the pink-purple cloth on the return teleporter disc to purple. SOTA-69981, SOTA-69979”
  • “Nightshade Pass: Moved a small floating rock to the ground. SOTA-69982”
  • Player Villages: Marked all player village scenes as “Player Run Town” to enable ability to place certain POT deeds.
  • “Central Brittany: Reactivated the Krampus quest given by Kinga and Ronin. SOTA-67332”
  • “POT Norstead: Moved from Mistrendur to Novia, southwest of Estgard. Also, moved “”Boat to Distant Towns”” south along the same docks. SOTA-69978″
  • Skrekk and K’rul: Added/updated decorations within some buildings.
  • Estgard: Improved “safety” logic that archives the “Convince Knight in Estgard” tasks when players complete the Path of Courage.
  • Manor of Mystery: Some mages of mystery refered to the old price of 500 gold for passage. They now know to only ask for 50 gold.
  • Central Brittany: Updated some parts of Arabella’s trivial responses.
  • “The Outlaws’ Run: Fixed a typo in Miloslava’s “”stone”” response. SOTA-69975″
  • “Aerie: Improved the logic for “”help”” responses by both Devotional Caretakers. SOTA-69913″
  • Vertas: Improved the response and journal from Kiakis regarding his suggestion of going through Vertas Pass to Jaanaford. SOTA-69873
  • “Blood Bay: Removed the chances that the ebb and flow of lava will block lava fishing at both volcanoes. SOTA-69665”
  • “K’rul: Moved large automatons out of small rooms. Added props to an empty shed. SOTA-68564”
  • “Soltown: Stanley now has small quests that point players to Arabella in Soltown and Baozhai the guard in Castle Atos. SOTA-69766”
  • “Oracle Temple: Improved the logic that dismisses the “”Find the Cerulean Lens”” compass marker. SOTA-69920″
  • “Blood River Outskirts: The “”Ask Phineas for Poison”” compass marker should never appear after the Phineas Drumplemouth questline is complete. SOTA-9919″
  • Jade Valley: Upgraded to Megalopolis from Municipality. SOTA-69971
  • “Shaminian Hills: Adjusted the mechanics of the magical elevator to help ensure the crystal receptacle stays in the proper state. Added a “”Reset Platform”” button near the top of the elevator for situations where the receptacle might still go out of sync. SOTA-69014″
  • “Jaanaford: Updated the logic which displays the compass markers related to the Broken Echoes Silver Mine’s foreman. SOTA-69921”
  • “Skrekk: Updated the compass marker for “”Caverns of Skrekk”” to read as such. SOTA-69666″
  • Ardoris: Improved the logic for archiving the “Meet with Khasi” and “Meet with Siranto” tasks for avatars if Min is defeated before these tasks are completed.
  • “Owl’s Wash, Ravensend, Northshire, Westhollow, Valemark, Holtrot, Kingswood, Righ Inis, Aldhaven, Redmill, Greyacre, Highiron, Lochfield, and *Shadowmist: Added a mimimal complement of NPCs and crafting stations near the default entrance. SOTA-69934”
  • “Valhold: New avatars who don’t meet the requirements cannot access the interior of Valhold Palace. SOTA-69958”
  • “Jotungrund: Avatars that were told by Wymond about his bone chips quest but didn’t accept it should now be able to do so. SOTA-69949”
  • Solace Bridge Outskirts: Avatars cannot use the “skip conversation with merchants” option for Ackerley’s until after they finish his quests. SOTA-69948
  • Hilt Fortress: Fixed a stuck spot in the Obsidian Forge area. SOTA-69957
  • K’rul: Fixed a stuck spot in a gazebo. SOTA-69955
  • “Halls of Artifice: The “”spike cage”” room mechanics have been updated to include a trigger warning and two very visible locks. One of these locks replaces the hidden pressure plate and it’s disastrous results. The avatar can now make a mildly-informed choice as to which lock to use. Also, two children in a cage in a different room have been replaced by two adults. SOTA-69946″
  • Spider Deco Pristine – Deco surface fixes .. Dais and 2nd to 3rd floor passage
  • Player Spider Room – Spawn Pedistal Added
  • Bug, Fixed typos in the Acaran Gauntlet upgrade recipe display names.
  • Store, The Ornate Wooden Semicircle Display Table has been added to the store to appear on December 31st.
  • Store, Winter item availability now only includes Vault and Recurring items, not Year Round items. The new house now is tagged as heritage. *Wyvern & Dragon Eggs on the store now indicate 3-Pack in their name. Dragon Eggs on store now come in 3 packs.
  • Store, Added the new house, the lion cub, the new wand, and the new staff to the store to appear at various times depending upon the item.
  • Bug, Fixed validation error for Wvyvern Egg Salad rune that didn’t have the food item as the reagent.
  • Crafting, Deco, Loot, Wyverns now have a small chance to drop wyvern eggs, with higher tier wyverns having greater chances. Elves in Savrenoc Stronghold now have a small chance to drop a Wyvern Egg Salad recipe, which increases a character’s Song Duration by an additional 25% for 2 hours. Mustard seeds are now available on various cooking merchants throughout New Britannia, which is one of the ingredients for Wyvern Egg Salad.
  • Store, Added 8 enchanted wyvern eggs to the store. Also cleaned up materials for better visuals on a handful, and adjusted LODs on all 16 varieties.
  • Wyvern Eggs now have a small chance to drop for the chef daily quest at Castle Atos.
  • Icons for Wyvern Eggs, Loot for Wyvern Eggs, Fixes for Collision on 1/2 of the Wyvern Eggs. Still need to do recipe for food item with rune (will put up for sale at Castle Atos), still need store entries.
  • Store, Magical Black Glowing Dye and Magical Black Glowing Pulse Dye has been removed from the store.
  • Deco, The Bottle of Wine and Elven Bottle of Wine can be rotated on an additional axis.
  • Decorations/Crafting/Loot, Initial load of wyvern egg assets.
  • Bug, Lightning Storm now features a fizzle chance as intended.
  • Fishing, Castle Atos now features unique freshwater fishing loot tables. The first unique item, which is a rare drop, is a Floating Barrel (Flotsam). Use this barrel as decoration on water in your Player-Owned Towns or on your water lot properties. Players can also open the barrel (which destroys it) to receive a considerable amount of Elven Brandy, Satyr Spirits, or Kobold Spirits.
  • Fishing, The moat surrounding Castle Atos now features unique fishing loot tables.
  • Quest, The chef daily quest at Castle Atos now provides more varied and increased rewards.
  • Store, The Saddle and Bags with Stand decoration item is now called Saddlebags with Stand since there is no saddle present on the item.
  • Jotungrund: assigned lower LOD mesh to rock mesh colliders to allow access to resource nodes
  • The Rise: fixed room full of misplaced deco
  • Jotungrund: Several “stuck” spots have been fixed and several floating boulders fixed.
  • The Lord of the Isle dungeon room has now received significant polish including a koi fish pond.
  • Castle Atos has recived a number of new decorations including a piano in the tavern, toilets, and benches.
  • Despair has received a lighting pass and had several visual glitches fixed due to early culling of some columns.
  • Castle Atos now has an interactive well (can get water) and now has a seasonal christmas tree in the plaza
  • Removed the automatic change of target name when doing a private message and the player decide to log off. That would previously set the target to either the latest player you messaged or local.

Release 96

Build 1492 – Dec 4 11:00AM

  • Castle Atos: Mage of Mystery Quang has replaced Divum. Blocked off an underside of a specific staircase.
  • Player’s should no longer appear to fall when exiting Castle Atos to Novia
  • Several POTs have grown in size!
  • Shaminian Hills: Adjusted the mechanics of the magical elevator to help ensure the crystal receptacle stays in the proper state. Added a “Reset Platform” button near the top of the elevator for situations where the receptacle might still go out of sync.
  • Updates to clean up the Streamer bundles
  • The Antique Shop should now be fully decoable
  • Ravensmoor teleporter steps have better collision, no longer requiring a jump up
  • Halls of Artifice: The “spike cage” room mechanics have been updated to include a trigger warning and two very visible locks. One of these locks replaces the hidden pressure plate and it’s disastrous results. The avatar can now make a mildly-informed choice as to which lock to use. Also, two children in a cage in a different room have been replaced by two adults.
  • Control Points: “Mages of Mystery” are now in all control points. In addition to a small fee to teleport a player to the far side, they now also can teleport players to any other control point. SOTA-62329
  • Manor of Mystery: Removed redundant mages. Moved floating mandrake to the ground. Avatars with the “incorrect reputation” in the manor may find the mages will notice this and teleport them away.
  • Lord British’s Castle: Fixed an issue where a secret door wasn’t opening.
  • Several “stuck” spots in Castle Atos have been fixed
  • Port Mirren, The Brave Coast, Estercove: Added a mimimal complement of NPCs and crafting stations near the default entrance.
  • Jotungrund: Avatars that were told by Wymond about his bone chips quest but didn’t accept it should now be able to do so.

Build 1489 – Nov 24 10:00AM

  • 20% off all deed upgrade prices for the first time in over 8 months!
  • Sale items are now 25% off!
  • Streamer bundles are now purple as decorations

Build 1489 – Nov 22 1:00PM

  • A critical issue that was causing a number of large issues has been fixed. (Small patch)

Build 1488 – Nov 21 2:00PM

  • As part of our further testing for PVP balance, Ardoris arena now has skill caps, level caps, and a 75% reduction in stats provided by gear
  • Lightning storm will now correctly use the reagents is lists
  • The 2021 Extra Live cloak will now correctly salvage to the 2021 pattern vs the 2017 pattern
  • Castle Atos Buff will now work correctly when 1-3 players are in scene
  • The Labrys Axe pattern now has the proper display name
  • The Delicate Feather of the Phoenix now drops for players without the phoenix feather quest.

Build 1487 – Nov 20 10:00AM

  • Fix for an issue that in rare cases could could cause the scene to reload repeatedly plus more logging to see why this occurred
  • Castle Atos buffs should now work as expected EXCEPT for when there are between 1-3 people in scene and then it will give the old buff for the health/focus one.*Sad Trombone sound here* (fixed in next patch)
  • A number of potions were set to expire if the player died. These have now been fixed
  • South Majestic Forest: Fixed typos in CBY-60053’s responses about the virtues.
  • The rate at which many mobs parry has been dramatically reduced
  • Lightning Storm will no longer be parryable or lockable. Combined with the above bug, this led to players believing lightning storm had been nerfed

Build 1486 – Nov 19 1:00PM

  • Mounts that are locked in inventory can once again be used
  • Numerous Lua changes, fixes, and additions. Documentation with updates can be found here
  • Default for new players for overworld will be to show names in non-runic letters
  • Removed a misplaced exit volume in Castle Atos
  • Shrine in Castle Atos will re-grant the blessing if cancelled and reentered (Buff still scales based on current scene, that will be fixed Monday)
  • Castle Atos had several stuck spots fixed
  • Training dummies will now withstand far more abuse before dying
  • Animal Tamers: Renamed the conversation prefabs for these NPCs to be more uniform and filter-friendly.
  • Castle Atos: Updated spawn-in target, discoveries, exit volumes, ambient sounds. Removed stuck locations. Added access from Novia.
  • Summoned pets will once again be the correct power and level
  • Lava decos will no longer damage players when in placement mode
  • Spider room recipes and spawned version now in game
  • The Outlaws’ Run: Fixed typos in “Tell Guard About Mlroslava” journal entries.
  • Bundles for Streamers to give away as prizes now in game and available on request for highly active streamers
  • Summoning spells should now level more quickly

Release 95

Build 1462 – Oct 29 8:00AM

  • Fix for an issue dealing with pet gear that could cause odd damage issues with mobs
  • Corrected missing Deco surfaces in the Green Brick Player Dungeon Foyer, added Ceiling Deco Surfaces 68133
  • R94: ShroudGetPetInfo will return isSummon as true or false if it’s a summoned or tamed pet.
  • Added 5 new functions: ShroudCurrentDeck(), ShroudDeckList(), ShroudGetDeckCardList([deckName]), ShroudEmoteList(), ShroudPlayEmote(emoteName)
  • Removed extra wall piece in the void outside the dungeon room (internal) RE:68048
  • Eliminated a mysterious floating black square that some players observed in various rooms of their player dungeons where the foyer is either the Green Brick or Brown Marble 3 connection type. 68048
  • Jotungrund boss fight ‘stand in here’ indicators painted on terrain
  • Dunk Tank deco – updated wake FX with alternative fx that doesn’t clip outside the tank
  • PVP combat tweaks. New system that allows for tuning of PVP vs PVE damage. Currently used on ranged auto attack, Aimed Shot, and Blinding *Shot to reduce damage of those by 10% against PVP targets only
  • Spider Essences should now be dropping from spiders!
  • Lightning Storm can now be trained
  • New variables exposed to Inky. To use simply add a variable name that matches one of these and the value will be set for you. So VAR playerName = “” will replace playerName with the player’s actual name.
  • currentScene
  • playerName
  • NBDayOfWeek
  • NBMonth
  • NBSeason
  • NBPeriodOfDay
  • NBPhaseOfMoon
  • NBWeatherName
  • NBWindType
  • VirtueTruth – returns -1 for those with less than -50 virtue, 0 for those -50 to 50, and 1 for those more than 50
  • VirtueLove – returns -1 for those with less than -50 virtue, 0 for those -50 to 50, and 1 for those more than 50
  • VirtueCourage – returns -1 for those with less than -50 virtue, 0 for those -50 to 50, and 1 for those more than 50
  • playTimeString – returns time played formated into days, hours, minutes as a string
  • playTimeNumber – returns number of minutes played as a number
  • PVPFlagged – returns 0 if not flagged and 1 if flagged for PVP

Release 94

Build 1456 – Oct 15 10:00AM

  • Founder deeds of all types are now upgradeable!
  • Spite: Removed a “line of sight” restriction on Xia to help keep conversation errors from happening.
  • Additional logging was added to the client to help track down some old, hard to repro issues.

Build 1454 – Oct 1 1:00PM

  • Reinforcements have arrived at The Rise. (Elf warriors added, a few elf archers removed, some more skeletons, a few other updates to spawns)
  • Jotungrund: Elementals near the signal towers will now be tier 5 most often, but with a roughly 1 in 12 chance that one tier 14 elemental will spawn, instead.
  • Spectral Mines: Fixed an issue where ore nodes weren’t appearing in the scene.
  • Fix: Fix for the sorting option and filter moving away when crafting station ui get larger
  • Cone of Cold has been shifted to be a 4x XP skill. Your current skill level will likely drop a bit but no XPs were lost
  • Fixed bad skin weighting on Frost Giant that caused vertices to stick out strangely when giant dies

Deleted webbing floating in the Void

  • The Avatar’s hair will now show fully when wearing the new Tiki Demon Mask.
  • All variations of the 4 artifact fishing rings now feature improved tooltips to indicate salvage and upgrade information, if applicable.
  • Any loot drop iteration of the Uncommon magical attunement rings now drops as a Common at an increased rate. At this point, all attunement ring drops should now be of the Common tier.

Build 1452 – Sep 30 4:00PM

  • Fix for missing governor of Mith Ly’atharin
  • The price of the Crafting Station Choose 10 Pack has been reduced to give some price advantage over the choose 5.
  • The legacy versions of the Epic Warlock’s Chain, Ancient Staff of Death, Ancient Staff of Anarchy, and Troll Belt now provide the appropriate chances to receive components used to craft these items upon salvage. Elgarion will determine who salvaged these items prior to the patch and send missing components to any applicable players via the in-game mail system shortly after the patch.
  • Lightning Storm has been hidden in the skills UI until the VFX are updated.
  • The legacy version of the Epic Pax Ring now provides the appropriate jewels upon salvage. Elgarion will determine who salvaged these items prior to the patch and send missing jewels to any applicable players via the in-game mail system shortly after the patch.
  • The Warlock’s Chain recipe now only requires a Common Heart of Vrul.

Release 93

Build 1448 – Sep 20 10:00AM

  • Fix for several loot imbalances
  • Players feet should no longer slide while on the overworld maps
  • Players should no longer see other players/NPCs sink into the ground
  • Other players standing on slanted objects should no longer appear to bounce
  • The terrain in Shaminian Hills should once again be visible!

Build 1443 – Sep 12 1:00PM

  • Ancient Xenossian Shield now correctly applies Heraldry. If you already crafted this the Heraldry will be broken. You will need to do a pattern remover or contact a dev or support for a replacement.
  • Decoration, The Tower Archway Teleporter can now have other decorations placed upon it such as wall-hung banners and wall lighting.
  • Bug Fix, Splintering Strike no longer inappropriately indicates an increase to weapon damage occurs upon casting.
  • The Ice Spiders in Highvale Outskirts can now properly apply an icefield damage and slow effect to their victims, and the icon indicator showing they have an active ice field cast is now visible.
  • The frost giant should no longer magically regain half his life in rare situations and also heal at a slower rate.

Build 1437 – Sep 1 10:00AM

  • Dozens of errors were addressed that were causing some lag and hitching problems
  • The Gothic Footstool, Gothic Heavy Study Chair, Gothic Wooden Chair, and Gothic Bench no longer accept dyes since these items were not designed to be dyeable.
  • Anthem of Alacrity can no longer be cast on the overworld.
  • The Aether Infusion crafting component is no longer inappropriately available at cooking merchants.
  • All 6 varieties of Obsidian Potions of Transformation can now be dismissed by the player by right-clicking the buff icon in your active buff bar and selecting the “Dismiss” option
  • The looted “Small Knife” is now called “White-Handled Knife” and can be salvaged at a blacksmithing station. The other Small Knife which is crafted as well as 2 other knives crafted in that set had missing icons, which has been fixed.
  • Updated tooltip descriptions and store restrictions for Potions of Green Growth, Potions of Growth, Potions of Diminutive Statre, Potion of *Upward Acceleration to indicate the effects provided by these potions do not persist through scene changes.
  • Restoration Potions now feature a 6 stack limit for the Elixir Receptiveness debuff as was already present on Focus and Health potions. Also, Restoration Potions can no longer be imbibed if your overall Elixir Receptiveness is at or below 0% with all buff and debuff sources for that stat considered.
  • Stone Fist’s spell description now indicates specialized earth magic users also receive a lock time reduction for the skill.
  • Spinning Attack now propery applies a Damage Avoidance debuff when the bleed effect is applied for specialized polearm users.
  • Savrenoc Stronghold: Fixed an issue where some stairs had their collision displaced.
  • Creatures will now only play the flinch animation if they take at least 1% of their health in a hit. Larger creatures being attacked by groups were spending 100% of their time playing the flinch response despite barely being injured.
  • South Celestial Wetlands : Corrected the scale of oversized resource nodes.
  • Virtue Recalibration Kit: Added a journal entry for those who acquire one of these kits, that explains their usage.
  • The Outlaws’ Run: Fixed an issue where some patrollers required a special navigation component.
  • Fix for toolkit in a bag causing error when repairing with right click
  • The Tame Health Level Modifier stats on the Legendary and Epic versions of the Belt of Control have been fixed and are no longer reversed between the 2 tiers.
  • The Outlaws’ Run: Fixed a typo in some NPC responses.
  • The Outlaws’ Run: Removed loot from pre-destroyed crates.
  • The Outlaws’ Run: Fixed stuck spots.
  • The Outlaws’ Run: Added many piles of leaves and gave each butterflies/fireflies.Slight adjustment of some creature spawns.
  • The Outlaws’ Run: Outlaws have a variety of descriptive names. Some foliage has been removed/adjusted.
  • Jotungrund: After finishing the first signal fire task, players should now receive a special recipe reward from Hisa. Players who have already finished that task will receive the same recipe the next time they complete one of the daily signal fire tasks.
  • The Virtue Recalibration Token is no longer flagged as a quest item so it can be traded and stored in containers.

Build 1436 – Aug 29 11:00AM

  • Looking For Group UI fixed
  • New POT, Gobie Rose, Midnight, and Daylight.
  • The ghost Drain Strength ability now has a unique icon which appears in the active buff bar when that debuff is present.

Build 1435 – Aug 28 10:00AM

  • Universal chat will once again work with short messages
  • Decoration, Sack of Wheat Grain as well as the sacks of Salt, Flour, and Sugar now have much more forgiving collision so you can schooch them closer together which makes their edges appear like pliable cloth. They also can now be rotated on the additional axis, placed on exterior floor surfaces, and placed as POT decorations.
  • The Red Stall Awning can now be placed on pavers.
  • Greymark Forest: Slightly increased respawn rates for some kobolds. Also, one tier 6 “Kobold Commander” will sometimes appear in one of the two kobold camps.
  • The collision has been improved on the Azalea and Black Elder bushes to allow for much closer placement of other decorations and more possibilities to decorate vegetation type deco more densely.
  • The loot chances for the new craftable kobold tent recipes have been increased slightly.
  • The three new aether potions and nine new magic mastery potions are now available on the player vendor “Manage Orders” listing.
  • Jotungrund: Fixed an issue where the frost giant fight hailstorm hazard was automatically removing some materials.
  • Polish work on VFX for the Frost Giant
  • The new Leather Backpack pattern should now properly apply to back slot items.
  • Some of the damage for the frost giant battle hazard to be “physical” instead of “cold.”
  • Items patterned with the patterns from the Xen Penetrator, the Halberd of the Sun, or the Shard of Night will no longer display tooltip descriptions as if they were an artifact.
  • Jotungrund – Frost Giant – hazard damage values changed, vfx within battle royale prefab updated for missing texture
  • The Outlaws’ Run: The compass markers to find seeds now display “Search Piles of Leaves for Seeds.”
  • Skrekk: Fixed a typo in the hacker’s “name” response.

Build 1433 – Aug 26 6:00PM

  • Giant should now appear as expected in Jotungrund
  • Several VFX fixes for giant fight
  • Fix for UI persisting data after deleting a character
  • Spurious Red Ice Snarler spawner removed from Jotungrund camp
  • Several POT updates
  • Several typo fixes for South Majestic Forest

Release 92

Build 1429 – Jul 31 3:00PM

  • Fixes for bouncing wolves in Jotungrund
  • Several PoT upgrades
  • Updates for ankhs in PVP arenas
  • The drop rates for Zinc have been increased dramatically across all mechanical/clockwork beings such as Automatons, Spiders, Flyers, Cats, and Dogs. Automatons still remain the likely primary farming source for these items as they now have a guaranteed drop for Zinc with every kill. The gold value of Zinc has been dramatically reduced. Grey, Yellow, Blue, and Orange supply bundles will now provide much larger quantities of Zinc and at higher drop chances within their loot tables, which also increases Zinc’s availability at Storehouse Containers. *Clockwork Dragons now also drop a significantly large stack of Zinc with every kill.
  • Pecan Nuts have been added back to NPC merchants for the duration of R92 with a price increase from 15g to 25g.
  • Recipes using Pecan Nuts no longer require nearly as many nuts as before. Grey and Yellow Supply bundles now have a greater chance to drop a stack of Pecan Nuts, Brown Cap Mushrooms, or a Cinnamon Bark (chance for one stack of these 3 items). The little scavenger girl in *Tanglemire now also provides Pecan Nuts as a reward to the Missing Bones daily.

Build 1427 – Jul 30 11:00AM

  • Several more stat fixes for the character sheet and weapon tooltips
  • Potion cooldown logic has been updated
  • New Pure Elemental Ice has started dropping in Jotungrund
  • Emotes and recipes can once again be traded properly
  • The ground and hanging versions of the Dunkleosteus trophies will now scale based upon the size of the lava fish. SOTA-69419
  • The Ancient Xenossian Bracers eternal pattern now functions and can be applied to hand slot items. SOTA-69359
  • Flaming Bash buffs now show on the tooltip in the buff window. SOTA-68482
  • The combo Icy Puncture’s range should now scale with the player’s polearm Reach skill. Also, Ice Fist’s range was utilizing FireRange as an additional modifier, which has been removed.
  • Horse mount button won’t show up when other player mount next to you
  • The Heraldry Heart Shield can now be placed on exterior wall surfaces. SOTA-69393
  • Polish work on Jotungrund to fix a number of stuck spots
  • Serpent Spine Mines: Updated stairs in a “lich boss area” to improve the path grid. SOTA-69440
  • Ankhs should now properly show up in the Ardoris PVP Arena
  • Melody of Mending and Atonal Aria now display the proper icon in the applicable buff window instead of Ice Field’s icon. SOTA-68368
  • South Drachvald Spur: Updated the path grid to help NPCs walk on troublesome slopes. SOTA-69438

Release 91

Build 1424 – Jul 21 9:00AM

  • Small update to address some security certificate issues that were causing some to have to click through the EULA each time they played.

Build 1418 – Jul 7 4:00PM

  • Players will no longer sink into the ground slightly when idle
  • In game sales have been disabled

Build 1416 – Jul 6 6:00PM

  • Fix for an issue that blocked dismount when another player was in the same scene

Build 1415 – Jul 6 10:00AM

  • Fix for movement issues with a number of larger footprint pets like bears, crocodiles, dragons, scorpions, spiders, and earth/ice elementals.
  • Fix for odd boxes around several sets of stairs in game.
  • Several PoT updates.

Build 1413 – Jul 4 8:00AM

  • Happy Birthday Lord British!
  • Fixes for several mount issues

Build 1410 – Jul 2 10:00AM

  • Prices on some crafter belts were extremely high and created a profit loop that some players were exploiting massively. Prices adjusted to more appropriate level.
  • Mounts: Stag mounts no longer have saddles / bridles / reins
  • Brittany Wharfs: Avatars will not get this city’s town crier compass marker when entering from the default entrance or the main docks. SOTA-69289
  • Crafted Rectangular Shields now properly feature a block stat. SOTA-69189
  • The Two-Handed Sword of Elf Slaying now utilizes the proper animations for free/auto attacks. SOTA-69182
  • Mounts: Riding a second Mount Type during a play session breaks mount animations
  • Animation when running on the overland is displaying incorrectly

Build 1408 – Jul 1 10:00AM

  • The Xen Penetrator, Shard of Night, and Halberd of the Sun patterns no longer include the (L) to the name of the patterned item. SOTA-69190
  • Exploding chests will no longer loop the explosion effect!
  • Changed reward tabs for sorting options for online and offline mode.
  • Crafting Material Bonus should now properly show stats.
  • Artifact one-handed swords can now accept all one-handed blade patterns. Also, all varieties of the Cutlass of the Swashbuckler can also have their patterns removed using a pattern remover. SOTA-69183
  • POT Ahnen Hain: Consolidated three POT interconnection boats into one list teleporter boat. SOTA-69286
  • POT NobleBright: Upgraded to Village from Hamlet. SOTA-69283
  • Adjusted the VFX for the Lava Hot Tub so it no longer bleeds into a floor below if placed on upper floors. SOTA-69247
  • POT Norstead: Changed biome to Forest 01a. SOTA-69281
  • Several fixes for creatures visually vanishing too early.
  • Added “Container” to inventory sorting options.
  • The inventory listing option “Hide Quest Item” won’t hide quest item anymore when the inventory sorting option Quest is chosen.
  • Fix for a an issue which could allow players to play (and fish!) as a ghost indefinitely.
  • POT Ahnen Hain: Upgraded to City. SOTA-69280
  • Necropolis Barrens: Changed the logic by which the “Give Another Dead Body to Davropos” task automatically archives when it doesn’t archive at the correct time. SOTA-69277
  • Battle of Solace Bridge: Added a safety so that the “Speak to Edvard the Wanderer” task automatically archives if it doesn’t so so upon speaking with Edvard. SOTA-69270
  • Blood River Forest: Every sack in this scene now guarantees at least one item for the first person looting that sack. SOTA-69273
  • Skrekk: Returned the south exit archway back to its correct location. SOTA-69274
  • Port Graff: Corrected the label for a teleporter boat to correctly say it leads to Player-Owned Towns. SOTA-69275
  • Resolute: Fixed a typo on the response for “avatar” used by the knights. SOTA-69276

Build 1401 – Jun 29 6:00AM

  • Bonus XP moving from 1.5x to 2x until the 5th!
  • Crown bundles adjusted to now drop at 6x normal rates in game!
  • Fix for EULA needing to be clicked through on each session. (Note, terms didn’t change but we switched SSLs which caused some issues)
  • Several loot fixes
  • Several POT updates
  • Fix to make the Solace Bridge “Speak with Frightened Child” task easier to complete
  • Updates to several guide books
  • Resolute: Sean Campbell has been talked to by HR and will no longer obsessively close the building door. SOTA-69254
  • Northwood: Improved logic used to archive Clara’s “Recover Chess Piece” task. SOTA-69261
  • Well of Aldur: Fixed an issue with some cyan-colored collision was visible. SOTA-69268
  • Storehouse Containers: Corrected the name of the “Animal Hide” crate. Also, added hide props to the crate. SOTA-69271
  • Arch Lapin: Fixed errors in the “Collect 3 Bones” task. SOTA-69269

Build 1401 – Jun 25 4:00AM

  • Emergency fix for getting stuck in small door ways
  • Polish to beach umbrella visuals
  • Fix for several error spammers causing lag in some situations
  • Added two new weekend bonuses:
  • Crown’s will now drop at 5x the normal rate!
  • Crown store sale items will now be 30% off instead of 20%!
  • Turning on bonus XPs!

Release 90

Build 1391 – Jun 10 1:00PM

  • Pets will now respect the “Teleport” and “Stop attacking” even in combat
  • Owl’s Head: The “Kill Myron or Return to Myra” and “Kill or Leave Myron” tasks should auto-complete if Myra refuses to interact with the avatar. SOTA-69205
  • Fix: Fixed loading background top and bottom that was showing skybox
  • Numerous POT updates

Build 1390 – Jun 6 6:00AM

  • Polish work to Wynton’s Folly to address some issues with creature AI
  • M’hul Island: Added new holdfast island on northwest shore of Norgard.
  • Moonrest has been moved to a Hamlet
  • Ironhall Castle have been renamed to Ironhall Highlands
  • Numerous LOD fixes for reported objects
  • Updates to barks and dialog for NPCs in Point West
  • Owl’s Head: Added an update to Todd’s conversation to improve the “Myra the farmer will no longer buy from or sell to you!” message players can sometimes receive.
  • Crafting Tutorial: Updated Edwin in Soltown, Gilda Metcalfe in Aerie, and Bledig deCani in Resolute to with improved logic for completing their crafting tutorial.
  • Ardoris: Fixed a typo in the responses from Caravaggios Wolf
  • The Treasure Chest, Treasure Piles (all sizes), Gold Piles (all sizes), and the Chest of Gold can now all be placed as a POT decoration.
  • Collision on the Haystack deco has been fixed to allow proper placement
  • Added Recipe for Imbued Theurgy gem to an additioinal Well of Aldur loot table for air elementals, and significantly increased chances for it to drop from Suutak.
  • Store, Removed text from a store entry that was a bad copy paste from a charity item.
  • Minor UI polish for the deeds list
  • Fixed pink materials showing with certain LODs for the Plaid Shawl Peasant Dress when placed as a decoration.
  • Well of Aldur: Added collision to a block near the start of the scene. Fixed a stuck spot.
  • Solace Bridge Outskirts: Adjusted stones by exit archways that appears to be floating, setting them properly into the ground.
  • Necropolis Barrens: Moved a floating maple tree to the ground.
  • Etceter Crag Mines: Fixed a stuck spot behind a mine wall brace.
  • Brittany Fields: The horses at Oakley’s stables should no longer be able to climb nearby ladders.
  • North Midmaer Way: Moved a nightshade resource so it can be harvested.
  • K’rul: Adjusted the collision and path grid in the clockwork dragon room to try keeping it inside the room.
  • East Sanctus Forest: Removed a floating cabinet.
  • Hills Encounter: Removed a mysterious ladder that could only be seen from far away.
  • Extended the number of maximum characters for house name from 30 to 50.
  • Solace Bridge Outskirts: Those who are first to loot the “sack” object in this scene (and others) will now always find at least one object in the sack.
  • Multiple LOD and shadow fixes in world deco objects

Build 1388 – May 28 7:00AM

  • Multiple POT updates for transfers, biome changes, etc
  • Fix for explosive barrel trap
  • Fixed some small journal entries not displaying
  • Dungeon entrances can now be placed on floors and exterior floors rather than just ground and bottom floors.
  • Added function for lua ShroudIsUIActive() to know if the current game hud is on or not, by player request.
  • Added 3 new lua function ShroudOnSceneLoaded(sceneName) ShroudOnSceneUnloaded() and ShroudOnSceneLogout() at player request.

Release 89

Missing

Release 88

Missing

Release 87

Build 1358 – Mar 15 3:00PM

  • Player owned town dragons are now less territorial (Dragon deco spawners will allow more than one to spawn in an area)
  • Fix for major performance drain in many player owned towns with Inky NPCs

Build 1357 – Mar 12 6:00AM

  • Added audio to item preview window in crown store
  • More metrics logging information to try and down a few more bugs
  • Round Heraldry Shield now correctly accepts dye
  • Fixed several material problems on dungeon stairs
  • Fish masks will now correctly disappear when stealthed
  • Potion of Restoration, Imbued was set one difficulty level higher than other similar potions and now set to the same as others

Build 1354 – Feb 28 5:00PM

  • Fix for a bug that allowed an exploit with the cowbell and as we all know… WE NEED MORE COWBELL!
  • Atonal’s Aria should now work as expected
  • Salt Cured Obsidian Pork renamed to Salt Cured Obsidian Boar to match the name of the recipe
  • Corrected DarkstarrFried Oysters to use 3 flood slots instead of 1
  • Loading Tips: Updated and replaced several loading tips.
  • A number of artifacts added to MW enchant list including Suutak’s Bluster, Vexlyn’s Spark, and Anapas Favor
  • Jaanaford: Players can now fish almost anywhere in Jaanaford’s waters without regard to the depth of the water.
  • Obsidian Bacon Recipe is no longer teachable. Salt Cured Obsidian Boar recipe has been added to cooking recipe merchants

Build 1353 – Feb 26 2:00PM

  • Release rewards work completed so we can send these out soon. (They had been delayed due to weather!)
  • Soltown: Updated Jeanne’s method for delivering the reward for recovering her necklace. SOTA-67537
  • The Epitaph: Adjusted the size of several oversized ore nodes. SOTA-68756
  • Hills Encounter: Arctic wolves should no longer appear in this scene. SOTA-68757
  • Sequanna Colossus: Expanded the time during which the Shrine of Love can be accessed, to better match when the shadow of the statue falls across the shrine. SOTA-68742

Build 1352 – Feb 25 5:00PM

  • Penalties for using bard songs without an instrument temporarily suspended until more polish can be done on the system
  • Halberd of Sol, Mace of Unsummoning, Wand of Air, Staff of Death, Thunder Branch, Xen Bow, and other EPIC level items should now properly MW and enchantable
  • Splintering strike damage increased and now properly uses weapon bonuses
  • Upping lasting durations of song effects
  • Fixing math error in Psalm of Stagnation for dexterity penalty
  • POT Jagged Hold: Changed biome to Forest 01b and upgraded to Municipality. SOTA-68754
  • Added pet food recipes to recipe book
  • Well of Aldur: Added “piles of scales and refuse” on wyvern platform as additional but alternate means to collect wyvern loot instead of skinning. The piles restock in later waves of the wyvern battle and provide the same loot as wyverns. SOTA-68729

Build 1350 – Feb 25 10:00AM

  • Fixed an issue with fireplace recipes
  • Adjust drops for T10 and T15 reagent resource nodes
  • Adjusted gathering chances and added GM bonus
  • Refined gems and jewels may now be fractured
  • Damage sources that do less than 1 point of damage will no longer break stealth
  • Sap will now require a melee weapon (not ranged)
  • Auto attacks will no longer target a stealthed player. Active attacks/spells will have a greatly reduced attack angle and distance
  • Scenes may now show custom backgrounds for the load screen
  • The Breach will now have more air elementals that spawn faster
  • Vrul will no longer be attacked by undead
  • POT Lightbringer Isle: Added new metropolis north of Brittany
  • Overworld Boats: Added better LODs to some boats used in the overworld scenes
  • POT Greymorn: Added new POT northwest of Brittany
  • Blood Bay: Players that can survive at the top of either volcano may find it possible to do some lava fishing
  • POT Haven Ridge: Upgraded to Crossroads Village from Village
  • Kobold Expeditionary Camp: Improved some kobold commander responses and improved how a related task archives itself
  • Well of Aldur: Updated the reset settings for a treasure chest
  • Well of Aldur: Added a minor jumping puzzle
  • Ardoris: Improved the logic for the Students of Virtue quest. Added compass markers
  • Grunvald Shardfall: Adjusted NavMesh data to improve how NPCs move through the scene
  • Northwest Blackblade Mountains: Jumping into the well that leads to Bunker C will auto-teleport the player to that location
  • Owl’s Head: Fixed issues with Morgan and Owl’s Head that were causing build errors
  • Hills Encounter: Created a new “dragon” scenario that can appear on all three overworlds
  • Owl’s Head: Updated some logic for the quest from Morgan to discredit Myra. Added compass markers
  • Shaminian Hills: Adjusted temple architecture to block players from squeezing through certain tight holes
  • South Majestic Forest: Updated stairs on Preben’s house to better accommodate NPC walking
  • Spectral Mines: Fixed an issue that prevented an ore node from being mined
  • Middle Downs: Fixed a stuck spot on a mound
  • Eastmarch: Fixed typos in responses from the devotional caretakers
  • South Hinterlands: Fixed a rug that was poking through a wall
  • Well of Aldur: Fixed an issue with missing collision on a wall
  • Tanglemire: Updated tiered resource nodes (cotton, garlic, trees, ore, and mandrake) to ensure they are all tier 10
  • Maple Trees and Pine Trees: Adjusted the LODs to stop a “split” from appearing at close distance
  • Ruined Keep: Adjusted a section of the terrain where trolls were having navigation issues
  • Wynton’s Folly: Players selecting the East Entrance option when entering from Hidden Vale will now arrive at the correct location
  • Obsidian Keep Tops: Updated the collision at the top of these custom prefabs
  • Snowy Tundra Encounter: Added a floating crystal node to the ground
  • Well of Aldur: Fixed several collision issues. Blocked off a “stuck spot”
  • Soltown: Improved the method of archiving the “Tell Abigail About Charlotte” task when talking with Abigail
  • Bunker C: Fixed a stuck spot in the lava pool
  • Solania Catacombs: In the daemon chamber, added teleporters that are active only when the wave battle is not ongoing
  • Highvale Outskirts: Updated some of the doors in the monastery. Updated some of Esmeralda’s responses
  • Jaanaford: Players will now “unlock” Thibodeaux’s name when she shares it with them
  • Novia: Added a compass marker at Kiln for the “Ask About Bonesteel in Kiln” task
  • Brookside: Players entering from the lunar rift will now unlock the town crier compass marker
  • The ONBE title will now include a Dame option
  • Fishy Nibblers no longer applies to the character when a tamed pet is not available
  • Adjusted Confections Platter to monthly
  • Slice of LB Birthday Cake no longer labelled as Premium nor No Trade since being introduced to loot at LB’s Castle, but will have a chance to drop in PvP
  • Improved tooltip descriptions for Shrines by adding mention of attunement bonuses provided
  • Fixed typo in Citrine (Unrefined Gemstone) display name.
  • Increased spider eye drop amount T8 through T15 spiders
  • Disabled Shrine size scaling. Enlarged buff fields for each Shrine and recentered so rotating Shrines does not affect availability of buff field
  • All 3 of the new off-hand artifacts (15 items Common to Epic) now properly display female characters
  • Significantly increased drop rates of taming artifacts on destroyer animals
  • Added an additional loot table for destroyer animals to have increased amounts of hides, suet, and entrails
  • Heart Heraldry Shield pattern should now properly apply to items
  • Improved loot drops for Envy Bow and Quiver
  • Reworked visuals for Ankh of Sacrifice, Ankh of Wala for related shrine visual effects
  • Added a small chance to get the Shrine of Gaiaism recipe to Sand Elementals
  • Aldur interior update and added splash screen to exterior load scene info
  • Aldur Interior and Jotungrund additions, navmesh and mats

Release 86

Build 1345 – Feb 11 11:00AM

  • Spawn rates and count for high level air elementals in The Breach have been increased
  • Love seats should once again be place able as decorations
  • Well of Aldur: Fixed an issue with missing collision on a wall. SOTA-68701
  • All 3 of the new off-hand artifacts (15 items Common to Epic) now properly display on female characters.
  • Disabled Shrine size scaling. Enlarged buff fields for each Shrine and recentered so rotating Shrines does not affect availability of buff field. (This was reported on stream as Shrines didn’t work if facing West)
  • Performance work on Novia overworld
  • Some creature types and most bosses are now more resistant to mesmerize effects

Build 1344 – Feb 3 7:00AM

  • Fix for systemic deco bug that could send decorations to the center of the house in rare occasions. Very common in the Lord of the Isle home but also happened in others more rarely.
  • Fixed a data issue preventing a number of pattern and crafting items from being applied
  • Brookside: Added an extra opportunity to unlock the compass marker for the town crier when entering at the default entrance. SOTA-68680
  • New portrait added to the Envy Angel loot table
  • Well of Aldur: Added more opportunities to collect aldurite fragments and clusters at the start of the scene. SOTA-68681
  • Updated LOD’s for shrines, all uniform now.
  • Fixed collision for some rugs
  • Solace Bridge Outskirts – increased quantity and frequency of maple wood and iron ore (required for a quest)
  • Update Aldur wisp visuals
  • Mistrendur: Fixed an issue that prevented roving wolves from drawing players into the new Snowy Tundra Encounter. SOTA-68670
  • Splintering Strike will now grant an Earth attunement bonus
  • Fixed the 3 new scroll recipes, they should now properly work at a Carpentry Crafting Station.
  • February reward should now be delivered
  • Mistrendur: Fixed an issue that prevented roving barbarians from drawing players into the new Snowy Tundra Encounter. SOTA-68670
  • Ardoris: Siranto once again has proper responses for Samael and Kardan. SOTA-68669
  • Well of Aldur: Fixed a typo in one of the scholar’s responses. SOTA-68666
  • Recipe for Shrine of Sorcery will now drop in Lord British’s Castle. All shrine recipes have been lowered in gold value.
  • Solace Bridge Outskirts: Added more tree and ore spawns near the bivouac.
  • Solace Bridge Outskirts: Reset Lady Langston back to her correct NPC model. Improved quest-related compass markers.
  • Solace Bridge Outskirts: Added a very small chance that most bandits and zombies will drop a piece of ore, a piece of maple wood, or a feather.
  • Solace Bridge Outskirts: Updated some quest text for Kinsey and Preston. (Also, Edvard no longer gives out the task entitled “Investigate the Undead Mystery!”)

Fixed some destructable crates and barrels that would end up floating when destroyed in greymark forest SOTA-68613 Fixed spindelskog stuck spot (plugged it with rocks)

  • Added 2 chair sets to the store. Fixed issue with Recently Added section not showing R86 items.
  • Objects including Rectangular Rug can now be placed correctly on 2nd floor of Storefront Greenhouse 4 story home [SOTA-68663]
  • Kingsport Sewers: Prisoners Martin and Judith can no longer be attacked. SOTA-68667
  • Mistrendur: Fixed a portion of terrain that was poking through a mountain. SOTA-68096
  • Turned back on point light and vfx for obsidian streetlamps.
  • Added collision to the deco version of Suutak’s Bluster so it can be moved as decoration.
  • Owl’s Head: Thomas Strongbeard should respond properly when the player shared their name. SOTA-68574
  • Fixed weight of new water lily decorations, each type now weighs 1.
  • Superstition Canyon and Tartarus: Updated Mimics to help ensure they properly trigger when interacted with. SOTA-68659, SOTA-68658
  • Added, fixed or improved 9 (x5 common to epic) related artifact and 9 shrine tooltip descriptions
  • Added collision to the deco version of Vexlyn’s Spark so it can be moved as decoration.
  • Performance of Lord British’s Castle should be much improved
  • Updates to make Riposte, Opportunity Strike, and Aetheric Feedback easier to make work properly
  • Meridian become one of the first Teralopolis’!
  • Adobe Stables can now be decorated on most surfaces [SOTA-65070]
  • Wooden Outhouse can now be decorated on select surfaces [SOTA-65070]
  • Northwest Blackblade Mountains: Aether creatures are now dormant. SOTA-68645
  • Guestbook 5: This guestbook was fixed so players can now collect this randomly-appearing book. SOTA-68647
  • Well of Aldur: Fixed an issue where a “fragile plaque” was unable to be interacted with. SOTA-68648
  • Elysium Mines: Blocked a secret door that isn’t meant to be functional.

Build 1340 – Jan 29 11:00AM

  • AFK timeout issue fixed. Players who are not gaining or spending XPs should no longer disconnect due to being idle
  • Name on Eternal Pattern: Perennial Coast Dragon Mask fixed. Was incorrectly showing as Eternal Pattern: Jester Carnival Mask
  • [SOTA-65070] Large Stone Ruins and Medium Stone Ruins can now receive decorations on select surfaces
  • Well of Aldur: Adjusted loot for new wave battle wyvern. SOTA-68643
  • Well of Aldur: Updated loot and timing for both elemental and wyvern wave battles. SOTA-68643
  • Epic version of Ankh of Sacrifice no longer offers -2500% Reagent consumption and instead offers the intended -25% Fizzle.
  • R86: Unique icons added to new artifacts and shrines. The decoration for the new Pattern: Water Well Dungeon Entrance (which looks like a message in a bottle) can now be flipped onto its side.
  • R86 – “Sky” musicstack changes (affects well of aldur), replaced one dupe entry and aetheric storm track (old isle of storms chime song)
  • R86 – Well of Aldur – deleted erroneous floating rocks, some minor WB polish
  • Splintering strike should now stack more based on earth and bludgeon mastery to match its description.
  • Resource respawn times in shardfalls have been dramatically shortened

Build 1339 – Jan 28 3:00PM

  • Updates to new boss Air Elemental in Well of Aldur
  • Ulfheim: Fixed errors in Kaiser’s responses wherein he talks about dragon eggs. SOTA-68640
  • Fix for camera sinking to the ground after dismounting
  • VFX updates for Well of Aldur
  • Krampus and Envy Angel: Krampus will no longer appear in East Sanctus Forest and Snowy Mountain Road Encounter. Envy Angel again appears in Necropolis Barrens. SOTA-66746

Release 85

Build 1333 – Jan 10 3:00PM

  • New Interface option (very bottom) to re-enable the double click instead of single click targeting. It is off by default
  • Ignite weapon duration will now respect charging/stacking
  • Enchantment skills will apply more XPs per use
  • Merchant prices of 2 year whiskey were dropped 30%
  • Several POT upgrades
  • Cool down timer for several consumables in dynamic deck mode were increased from 0 to an appropriate number

Build 1332 – Jan 7 2:30PM

  • POT upgrades for Sionann, Salem, and Traveller’s Rests
  • Deed sale turned off
  • New option in graphics to disable weather on low performance (Option on by default)
  • NPC Merchants for crafting supplies should have dramatically more of each item per sale
  • Douse duration will now increase on charging

Build 1331 – Jan 2 1:00PM

  • Additional homes now on sale.

Build 1329 – Dec 31 11:00PM

  • Changes to make houses more snow proof (still not quite perfect but better and no additional performance cost)
  • Deep Ravenswood, Graff Gem Mines, Greymark Forest, Moors of Northshore, Necropolis Barrens, Plains Encounter, Tanglemire: Fixed oversized ore nodes. SOTA-68487
  • Changing fall damage so it doesn’t break stealth unless it does more than 5 points of damage.
  • POT Duanor: Upgraded to Crossroads Village from Hamlet. SOTA-68491

Build 1328 – Dec 20 4:30PM

  • Deed prices now on sale 25% off (not just upgrades but deeds)
  • Undead will be significantly less resistant to Death magic
  • Elysium Mines: Added better edging to the roof holes on the perimeter of the scene. SOTA-68478
  • Tenebris Harbor, Plains Encounter, Plains Road Encounter, Graymark Forest: Resized giant ore nodes. SOTA-68477
  • Aerie: Marlin now always has a response when you give him the “Drumplemouth” keyword. SOTA-68476
  • Sanctus Spine: Cristiano should now properly teleport players across the scene when they request it. SOTA-68448
  • Small Stone Ruins now allow decorations on some surfaces SOTA-65070
  • Bell Tower – vertical flat walls can now be decorated SOTA-65070
  • POT Skalabrekka: Moved this POT to lot 83 in Mistrendur. SOTA-68429
  • Elven Guard Tower – flat vertical and horizontal surfaces can now be decorated SOTA-65070
  • Added “ore” to the display names of Zinc (Zinc Ore), Tin (Tin Ore), Nickel (Nickel Ore), and Tungsten (Tungsten Ore) so they can be found with other ores while filtering in inventory. Prepped Zinc for future use in this regard (an unused metal). Player request.
  • Increased the amount of wood assets dropped by Reapers.
  • Immolation was persisting but losing its attunement buff.
  • Ornate Gazebo can now have decorations hung from its ceiling, and placed on its railings SOTA-65070
  • Ornate Clock Tower walls can now be decorated SOTA-65070
  • Small Fancy Pavilion now allows deco to be hung from its center ceiling SOTA-65070
  • Large Fancy Pavilion can now be decorated on most vertical and horizontal flat surfaces SOTA-65070
  • /partyblowhorn can now be performed while sitting SOTA-68474
  • Fog around Bogman is no longer way too purple. Now a more acceptable greenish color SOTA-68472
  • Elysium Mines: Fixed oversized copper nodes. SOTA-68473
  • Well of Aldur: Fixed faction issue with slimes on the “eye of the moon” terrace. Updated new statues to have prefabs with proper set-ups including good collision. Updated discoveries and NavMesh. SOTA-68403

Release 84

Build 1321 – Dec 7 9:00AM

  • Fix for main questline bug with dread scepter that was blocking some players from completing questline

Build 1317 – Dec 3 8:00AM

  • Turning off homes for the Holiday’s sales
  • A few fixes for a very minor exploit/balance issues

Build 1316 – Nov 26 11:00AM

  • HOMES FOR THE HOLIDAY SALES ENABLED!
"*All houses base prices are 25% off during the sale. These may also go on sale for an additional discount!
  • Crowns 20% off
  • All in game deed upgrades 25% off, the highest discount ever!
  • Fix for many but not all instances of “Centaur” mount bug

Build 1313 – Nov 20 10:00AM

  • Durability issues with crafted items fixed and data has been migrated to repair items
  • Perennial Coast Peasant Slippers are now properly attached to male ankles
  • Fancy Bathroom Sinks and Fancy Kitchen Sink can now be re-sized
  • Elven Village Home – Chandeliers can now be hung from ceiling beams
  • Mistrendur: Moved the access point for The Breach to be exactly at its overworld decorations.
  • Owl’s Head: Morton’s quest to recover his ledger has been updated to include updated dialog and journal text, compass markers, and better quest-tracking logic. Players in the middle of the quest should be unaffected, but if they feel stuck they can talk with Morton to help back on track.
  • Stucco 3 Story Row Homes now have deco surfaces on ceiling of first floor
  • Texture of crafted Small Cabinet now better matches crafted Large Cabinet; Texture of Small Dark Cabinet now better matches Large Dark Cabinet
  • Aerie: Both blacksmiths will never automatically open their merchant window if the character is on a specific stage of the Bonesteel Dagger quest.
  • Corrected typo in all mount store entries. Replaced “in” with “on”.
  • Created Framed Map of Ardoris. Created Recipe: Framed Map of Ardoris. Recipe has 5% chance to drop from Fauns.
  • Corpion Chair is now dyeable

Release 83

Build 1311 – Nov 10 11:00AM

  • Possible fix for the massive durability damage issue (plus more logging for it)
  • Desolis: Corsten should now correctly ask for a taming necklace for a blanket horse in exchange for a rideable blanket horse.
  • Player owned towns light counts adjusted for the two sizes that were missed, Megalopolis and Municipalities

Build 1308 - Nov 5 4:00PM

  • New quest that allows players to exchange tamed horses for mounts
  • Bug polish to Rhun Ruins
  • Fixed sink hole in Desert player owned town Template
  • Spindrift Passage: Fixed the compass marker for the Serpent’s Spine Mine exit.
  • Solace Bridge: The upper waterfall’s compass marker is now correctly labeled as “Upper Falls.”
  • Forest Cave: Closed off a gap in the outer walls that was open to space outside the non-playable area
  • XPs for high level elementals, elemental bosses, daemons all increased
  • Loot added to boss fights in The Breach
  • POT Port Royal: Corrected the exit target to be in Mistrendur instead of another overworld
  • Fix for new foal runes/tooltips showing as “?Summon_Foal_Dun_StoreOnly?” etc.
  • Light counts for POTs increased

Build 1306 - Nov 3 6:00PM

  • Fix for double quest reward for a quest

Build 1305 - Nov 3 10:00AM

  • Fix for the odd animation issue after getting hit
  • Mounts can now be locked in inventory and still used
  • New quest to turn in tamed horses for mounts is live
  • Snowballs can now be used as decorations
  • Fixes to dragon skin rugs to allow decorations on them
  • Minor tweaks to The Breach scene but loot not yet live

Build 1301 - Oct 31 3:00PM

  • Fixes for error spam in The Breach scene (Still no special loot)
  • Spelling fixes to a number of store items
  • POT updates
  • Fixes for player scale while on the horse to properly align the reigns
  • Horse eyes no longer appear frightened (Even though it is appropriate on Halloween!)
  • Obsidian stew can once again be eaten!
  • Horses will no longer appear on the bar and be usable unless the horse is in your inventory
  • Play dead emote works again

Release 82

Build 1295 - Oct 4 6:00AM

  • Fix for POT island spawn point issue when entering from overworld
  • POT Jade Mountains: The overworld teleporter wagon now correctly will send players to Mistrendur.
  • POT Bodega of Blood: Updated interconnections
  • Lord British’s Castle: Fixed an issue where Captain Marisha would stop accepting some vault keys.
  • Fix for issues dealing with Lich Spawners
  • POT Arlia: Upgraded to Crossroads Village from Village.
  • Store updates

Build 1293 - Oct 1 3:00AM

  • More in game minimaps
  • Kingsport
  • Southmarsh
  • NorthMarsh
  • Kingsroad
  • Plains of Righ Inis
  • Moors of Northshore
  • North Valeway
  • South Ravenswood
  • North Ravenswood
  • West Ravenswood
  • South Valeway
  • Wyrmsands
  • Greymark Forest
  • Wynton’s Folly
  • Alpine Road Encounter
  • Human Battle Camp
  • Graff Gem Mines Entrance
  • Owl’s Nest Entrance
  • Approach to Shuttered Eye
  • Lord British’s Castle: Updated the logic checked by Captain Marisha and the Encoded Safe for how they accept Encoded Cards. SOTA-67741
  • Updates to buffs for Daemon Tea and Dunkleosteus food buffs
  • New Feature: Allow rename for custom NPCs(!!)
  • Fixes for some broken creatures including cabalists
  • More fixes for mount testing
  • Multiple fixes for various error messages that were bloating log files for some people
  • Ardoris: Fixed the sign for the Tavern of the Wind to state the name of the establishment. SOTA-67730
  • Kas Ruins: Fixed a ladder that wasn’t functioning. SOTA-67729
  • Fixes for candle names that were causing some confusion with Jack-o-lanterns
  • Multiple fixes in Central Brittany for trees overlapping player lots
  • Lord British’s Castle: Fixed issues which allowed players to avoid combat with some NPCs in later rooms. SOTA-67719
  • Soltown: Updated the data used by Jeanne when she rewards players for giving her the silver necklace (to give reward “both or neither” of the addbundle and the end-of-quest flag). SOTA-67537
  • Far Hinterlands: This scene has been changed from Tier 5 to Tier 5+. SOTA-67718
  • Ardoris: Updated the responses for Caravaggios Wolf and Stephanie Broadmeadow to be more clear that 5 paintings are required for their related daily quest. Also, Caravaggios Wolf now names the paintings in his “painting” response (Stephanie Broadmeadow already did this). SOTA-67716
  • Upgrade for Wakoku POT!
  • Tanglemire: Added “renown” feedback to the conversations for some NPCs. SOTA-67710
  • Lord British’s Castle: Hedge shack now opens when completing wave 20, fixed an issue with some walls allowing camera passthrough, improved how Marisha accepts quest keys, rebaked navmesh. SOTA-67713, SOTA-67712
  • Updates to Inky PCs to give more instructions in inventory

Build 1290 - Sep 26 4:30PM

  • Mount fixes for limited testing on Live/QA
  • Store updates
  • Podiums can now be placed on other objects
  • Added Satyr Fighter Covnersationalist
  • Beran’s Reach becomes the first Gigalopolis!
  • Agriculture fixes
  • Many more ladders added to Ardoris docks area
  • Fixed rare exception in planting that would break some players agriculture
  • Localizaiton updates
  • Polish for Celestis collision to fix a number of frustrating spots
  • Troll’s Bridge: Converted Snowy Mountains Road Encounter that included the Troll Twins into a normal scene (that still follows some Random *Encounter rules) in the same location as the encounter version.
  • Explosive barrel traps have been fixed!
  • Hanging torture cage now hangs again!

Release 81

Build 1284 - Sep 9 4:00AM

  • Ichtyosaurus recipe should now work correctly
  • Deed sale deactivated
  • Fixed issue with dye able Fishing Rod
  • Store updates
  • Fixes for large creatures getting stuck in several scenes
  • Fix for Verdantis Shardfall issues making entry difficult
  • Fixes for several Episode 2 scenes that would place the player in the wrong spot on exit
  • Epic Pax ring no longer equipable with other variations of Pax Rings
  • Sprint now usable on the overworld
  • Bonus on Epic Butcher’s belt fixed (had an extra zero!)
  • Several more Epic item fixes for enchantment/Masterwork

Build 1282 - Sep 2 10:00AM

  • Coelacanth trophy recipe (Ichtyosaurus in next patch)
  • Half dozen POT updates
  • Localization data updates
  • Enabling EXTRA sale amount on deed upgrades (sorry for the delay!)
  • Two new fishing spots in Tanglemire
  • Wallpaper fixes to Haunted Gothic Inn Village Playerhouse
  • Updated Damage Resistance on Rusty Armor
  • Icon fixes for paintings
  • Visual fixes for crafted elven
  • Tweaks for lava bait
  • Collision fixes for Central Brittany
  • Tavern counters can now receive decos
  • Bunny slippers will no longer discolor your feet!
  • Deco fixes for Elven Mage robe and sleeves
  • Gloves of the Cutpurse, Boots of Skulking, and Torch of Jerik can now be placed as deco
  • New titles added to the game for bug brigade members!

Build 1278 - Aug 29 4:00AM

  • Ruins of Utheim: Oski now remembers players’ names. SOTA-67576
  • Tanglemire: UI now displays scene difficulty. SOTA-67569
  • Using the water well is no longer considered stealing. SOTA-67571
  • Fixed an unreachable ore node in Tanglemire. SOTA-67570
  • Tanglemire Guards and residents should not know your name if you haven’t told it to them. SOTA-67574
  • Added fetid water fishing locations by the waterfall in Tanglemire
  • Crushing blow will once again CRUSH instead of tap. (Damage now proper amount instead of a few points)
  • POT Updates and upgrades
  • The duration of all stances has been doubled
  • The damage and focus cost for shooting star has been increased by 25%
  • The names for Epic item recipes have been fixed to properly show the right names in the recipe book
  • The Ring of Wisdom now has an epic version.
  • Icons for a number of skills have been updated to be unique
  • The emote /breathehearts now animates correctly when seated
  • Thunderbranch is now has a placeable deco appearance
  • Stairs in Shingle Roof 2 story w/Balcony Village home arenow easy to get up and down
  • Shooting Star has received VFX improvements

Build 1274-1276 - Aug 27 4:45PM

  • Emergency patch to fix batch plant watering
  • Fix for armor set bonus so proper amount is giving
  • Fix for basements missing collision

Release 80

Build 1269 - Aug 18 10:00AM

  • System update for which skills can be used on the overworld and more skills updated to allow use on the overworld including fireworks,
  • The game was built using a new Unity patch that should fix the AMD video card issues that started happening with AMDs last video driver patch

Build 1266 - Aug 16 4:00AM

  • <UPDATE: Not yet working> System update for which skills can be used on the overworld and more skills updated to allow use on the overworld including fireworks,
  • Server side fix for entering episode 2 areas without owning episode 2
  • Updates to Obsidian armor. Expect to see most other armor sets having some adjustments in the next few releases
  • Epic rings added to enchantable list
  • Fix bug that caused an error when players tried to pick up certain bags from housing lots
  • Shadow creatures should have a modest loot increase
  • Handful of store updates and typo fixes

Build 1263 - Aug 6 4:00PM

  • Possible fix for AMD video cards on latest drivers and cycling dyes.
  • Reagent use improvement, prefer using the item that was clicked
  • Store updates
  • Elixir extension should now work correctly
  • Fix for small exploit with elixir skill training
  • Elixir skills set to 100% return of experience on unlearn (only for next 2 weeks)
  • Numerous POT updates and fixes for Caesaromagus, Goober’s Gas Station, Dragon’s Reach, others.
  • Pet foals can now be placed in the upscale stable
  • Roughly 4x increase in drop rate of shadow essences from shadow creatures

Build 1261 - Aug 4 2:00PM

  • Fixes for a few more multi drag issues involving stacks of items
  • POT updates
  • Two new skills on trainers for the expansion of potion duration or power. Only one can actively be trained. Training one sets the other to untrain.
  • Mistrendur: The banner for Spindelskog now indicates “Normal” difficulty to match the Enter button.
  • Fixes for leaderboard issues caused players receiving name changes
  • POT Island templates: Fixed an issue for all island POTs with signposts teleporters that weren’t adding all secondary docks to the selection list.
  • Brittany Graveyard: Fixed an issue where Helen and Owen misremembered players’ names when they first asked for those names.
  • Ardoris: Added fixes to Timothy the Enchanter’s conversation for a typo, logic, and name-remembering.
  • Plains Road Encounter: The Pumpkin Head encounter will once again appear in Drachvald.
  • Novia: Fixed an issue with the new rowboat list teleporter that connects Noreach with Mud and Dysborg.
  • Mistrendur: The banner for Spindelskog now indicates “Normal” difficulty to match the Enter button.
  • Spectral Mines: The hint that the archlapin is hibernating now only appears when on a related quest, not if the “bones” quest is ended, and only once a day (thanks to a new “hint” daily flag).
  • Ransom has been disabled for Opalis Ruins
  • Owl’s Head: Added return to POT Knightmare Falls on balloon teleporter.
  • POT Rajazel: Updated SceneInformation to have correct hex coordinates
  • Books of learning descriptions updated to match actual experience given.
  • Fixing missing images for Block Numbers Set
  • Myrkur and Despair: Added a resurrection Ankh in the central spider “cave” area.

Build 1259 - Aug 2 5:00AM

  • Fixes for multi-item dragging
  • Several POT updates
  • Adjustments to lava to make it less dangerous for pets
  • Several fixes for gear visuals sorting incorrectly

Release 79

Build 1256 - Jul 26 6:00AM

  • Quest typo fixes
  • Non-player facing error and performance logging updates
  • Half dozen store item updates

Build 1253 - Jul 18 4:00PM

  • Fix for numerous magenta colored objects around the world
  • Increases to POT building limits for some POT sizes
  • New store items

Build 1251 - Jul 7 7:00AM

  • Fix for a rare case where a pet with a corrupted name could cause a hang at 94%
  • Several POT updates/fixes

Build 1250 - Jul 3 3:00PM

  • PoT fixes and updates
  • Store updates (Had to get you guys some Lord British birthday cake!)

Build 1248 - Jun 28 2:00PM

  • Fix for corruption shadow creatures hitting for incredible amounts of damage
  • Purify will now clear corruption
  • Spawner and roadway paver store descriptions improved and fish statues moved to new POT only section
  • Deed sale 30% enabled
  • Fix pattern names for Stiletto Shoes and allow them to be masterworked/enchanted
  • Tower of Xee teleporter boat now correctly points to the target POT
  • Typo fixes in the balloon teleporter
  • Added over head banners to the locations for Spindelskog and Myrkur
  • Fix for not starting on the overworld in Mistrendur
  • Myrkur and Ruins of Utheim both now Episode 2 scenes
  • R79 rewards!
  • Glasses now available in crown shop
  • Updated visuals for BBQ smoker
  • Malice: Players can now only have 1 “Summon Samael” whistle in their inventory at one time

Release 78

Build 1237 – Jun 17 4:00PM

  • Pets of all types should be much quicker to react
  • Updates to a half dozen PoTs

Build 1233 – Jun 11 2:00PM

  • Heavy Armor trainer updated to include Provoking Shout!
  • Row house prices have been tweaked and normalized!

Build 1232 – Jun 10 2:00PM

  • New Heavy Armor skill, Provoking Shout. Applies buff to the user that dramatically increases aggro generation. Known issues: currently using wrong icon and applies second buff for block that will be removed in next patch
  • New Verbose Combat/Crafting options in interface UI. This sneaked in before any of the actual verbose messages. Those will be coming soon.
  • POT fixes and transfers for 5 POTS
  • Vault automation work

Build 1229 – Jun 3 1:00PM

  • Crash fix! We managed to find a work around for the crash that most often occurred zoning to Skrekk Caverns from Skrekk but could happen anywhere.
  • Crash/hang/broken state fix! This issue was the result of a failed asset load that should have succeeded but didn’t for no good reason. This was visible as a 94% stuck load. Also visible in some situations when game would feel like it lost its connection but kept on playing. Thanks to Skeggy Media for repro on this!
  • Icon work
  • Typo fix in Roedberk’s Journal in South Majestic Forest
  • Store item polish
  • Fixes for Ravenna POT
  • Removed heritage from Water Converter statues
  • Fix for several names in Lamech’s Bazaar
  • Fish towel can now be placed as a POT deco
  • PVP Shard tabletop now POT placeable
  • Solace Bridge Outskirts: Rhoswen should no longer try to grant Quentin’s quest after it is already complete.
  • Lamech’s no longer a party only scene
  • Jabbering Bertha now placeable as deco
  • Vexlyn’s Ember now comes with a 25% focus cost penalty to help balance its overwhelming power

Build 1227 – May 31 3:00PM

  • Slight performance drop in some situations possible to test a stability fix
  • Dynamic Difficulty creature names updated to represent relative difficulty
  • Only one BMC ring may be worn at one time
  • Number of NPCs in all basements increased by 3
  • Healing bursts range will now increase with life specialization
  • Some more ERG bug fixes
  • Adjustments to dynamic difficulty creatures to lower their strength and health and increase XPs at higher levels
  • Fixes for a number of unreachable PoTs in Mistrendur

Build 1225 – May 29 11:00AM

  • Balance fixes to East Reach Gap
  • POT Erana’s Peace: Changed biome and name (Sequanna’s Peace). Moved to Mistrendur, plot 27. SOTA-66718
  • POT B’ar Teiliener: Added new Holfast to Mistrendur, plot 137. SOTA-66735
  • POT Daedscua: Added new Holfast to Mistrendur, plot 6. SOTA-66648
  • [SOTA-67072] Archery Target Recipe
  • R78 Subscriber Rewards
  • POT Tower of Xee: Fixed an issue where there wrong owner was assigned to this POT. SOTA-66686
  • Comet updates!
  • [65070] Fancy Storage Shed can now be decorated on its walls
  • POT Aranal: Changed name from New Heaven. Changed biome to Forest 01c from Forest 01b. SOTA-67011
  • POT Mistrendur Ruins: Changed name from En Nox. Changed biome to Snowy Mountains 01 from Island 01. Moved to Mistrendur. SOTA-66521
  • Allow Package for Trade on Live
  • New skills for some control point mobs
  • Aggro from Ring of Fire and Meteor Shower increased
  • Focus Battery now drains focus at a MUCH lower rate
  • Creature version of Ring of fire now has some light blue tinted areas so as to be distinguishable from the player version
  • Dynamic creatures have now arrived in Lamech’s Bazaar! These are primarily for balancing now. XP’s scale up but loot is constant. Once difficulty has been balanced, loot will be adjusted to match
  • Nightmare attacks are now treated as fire
  • [SOTA-65070] Upscale Stable can now be partially decorated
  • Tartarus: Fixed an exploit where enemies wouldn’t climb up some of the stairs in the maze tower. SOTA-67083
  • Making dragon skinning more rewarding through MC

Release 77

Build 1205 – May 14 11:00AM

  • Balance fixes to East Reach Gap

Build 1201 – May 12 10:00AM

  • Locked items may now be repaired
  • Locked repair kits may be used to do repairs
  • Batch teleport scroll recipes that create a dozen scrolls at once now give 10x the xps of single scroll recipes
  • Quest rewards have been adjusted up. Based on team feedback, they need to be increased again but this is a step in the right direction
  • Books of learning have now had their descriptions updated to show how many xps they are worth
  • POT Arx Draconis Annex: Fixed an issue with a teleporter boat that wasn’t pointing to Arx Draconis as intended.
  • Plains Encounter: The spider companions for the Obsidian Elves that can appear here are no longer named “Trained Wolf”
  • Bard songs are now interruptible (except Savage Sonata which was accidentally left out of this build)
  • Savage Sonata will now work as other bard songs and not require a pet to cast it on
  • Dark Shogun Armor patterns will now correctly apply

Build 1200 – May 8 10:00AM

  • May rewards item live!
  • Bunker C Jelly quest fixes
  • Fixes for Bramble decorations that included quest items
  • Meticulous collection updates so it now gives experience on each success.
  • Fixes for Book of Learning descriptions to now include amounts of experience granted
  • First pass for rewards changes per quest (instead of across the board 10x)

Build 1198 – May 6 6:00PM

  • Double XPs turned off
  • 10x Quest XPs turned off for now. Over time, each reward will be individually adjusted up to match its difficulty and effort and end up in the 10x ball park
  • Supply bundles now sometimes give tradeable books that can be read for experience instead of just giving experience when opened
  • Decorative vases can now have objects like umbrellas placed in them
  • Bug fixes for Bunker C
  • Going forward, only one Pax ring will be wearable at a time
  • Bard skill descriptions updated

Build 1193-1197 – May 3 4:00PM

  • Updates to bard spec skills so they scale with spec level
  • Dialog limits for dialog NPCs doubled
  • Novia Market increased in size
  • Far Hinterland noble stag quest fixes
  • Ulfheim: Updated teleporters to require a new Ulfheim Runestone quest item to activate, and reset 5 minutes after activation. This item drops from barbarians in the scene. Kaiser the collector will buy one each day.
  • Fishing and agriculture skills can now be put in the combat bar so players can build fishing/farming decks and save utility slots
  • Far Hinterlands: Fixed the “Noble Stag” wave battle so the jam-covered tablet visual would properly reset. Also, the reset should be faster by 50 seconds.
  • POT Isla de Muerta: Moved to Mistrendur
  • Highvale Outskirts: Fixed an issue where Esmeralda would sometime try to award her “you just met me” reward bundle more than once.
  • Dark Shogun Cape no longer sorts through Dark Shogun Armor butt so badly
  • New crown shop items
  • Ulfheim: Players who venture deep into the barbarian community can now unlock new teleporter pads that their allies can use to quickly catch up. Also, the long wooden bridge can no longer break in places.
  • Added mesmerizing melody to the bard trainer
  • XPs and ore added to supply bundles

Release 76

Build 1190 – Apr 28 4:00PM

  • Fix for lighting issues
  • Reduction in damage extra effects for concussive canticle

Build 1187 – Apr 26 3:00AM

  • Fix for a daily quest turn in that could be bypassed
  • Balance for the Bard Song Concussive Canticle
  • Bard songs will now correctly generate aggro
  • Outdoor light counts for most house sizes have been doubled
  • Update to the Vault

Build 1182 – Apr 21 5:00PM

  • Fix for another repeatable quest. Now allowed once a day.

Build 1181 – Apr 21 9:00AM

  • Fix for a POT with broken links to Novia
  • Fix for 2 somewhat repeatable but not daily quests

Build 1176 – Apr 19 3:00PM

  • 10X XPs for quests enabled for another trial run!
  • Fix for incorrect biome for a player town

Build 1173 – Apr 16 5:30AM

  • Fix for a performance problem that resulted from variable sized font used for combat text
  • Fix for some of the light issues that have cropped up recently

Build 1166(201136) – Apr 12 11:30AM

  • Turned back on Deed sale that was accidentally ended early! (Who turns OFF a sale on Easter! We’re not monsters. Leaving it on until Monday morning)

Build 1164(201136) – Apr 12 5:30AM

  • Pools experience points is no longer shared between multiple characters on an account. Existing pooled experience will still be shared until spent.
  • New command /xp will show various experience pool amounts
  • Dozens of error fixes that were causing exceptions as well as unknown side effects for performance and stability over time
  • GPU occlusion (Windows only) is now and option that will default to off. This can be toggled in the video menu
  • Vault updates

Build 1159 – Apr 3 4:30AM

  • Numerous exception and error fixes that could have been increasing client instability fixed
  • Bard songs will no longer be affected by effects that shorten cast time
  • Concussive canticle now does the proper amount of damage and use the proper amount of focus
  • Female NPCs that were missing their faces should now work correctly
  • VFX work for Bard songs
  • Aether orb now has proper light and vfx and can be placed as a deco.
  • More than a dozen POTs added to or updated on the new continent
  • Several quests that were infinitely repeatable have now been turned into one a day quests
  • All producer skills set to return 100% of XPs on unlearn for those who wish to shift XPS between characters. The shared pool xps will go away in approximately 1 week.
  • Exit volumes to towns are now invisible again. This only impacted a handful of towns including Soltown.

Build 1148 – Mar 29 3:30PM

  • Pillars of smoke by every house fixed
  • Bard trainer added to Utheim
  • Max message size doubled
  • Experience granted for doing all quest increased by 10x

Release 75

Build 1138 – Mar 24 1:30PM

  • Price of store mannequins cut by more than 50%. Stay inside and go play dress up!

Build 1137 – Mar 23 1:30PM

  • Upgraded Unity Engine to 2018.4.19f1
  • Turned on 30% deed sale

Build 1134(200651) - Mar 17 4:30AM

  • Fix for Vault items
  • Several POT updates and fixes for connections

Build 1133(200638) - Mar 14 11:30AM

  • Re-enabling double XP
  • All houses will now receive 200 additional interior decos, 20 more lights, and twice the placeable NPCs
  • All POTS will gain between 2 and 6 additional building slots

Build 1132(200566) - Mar 13 6:00AM

  • Vault and Crown shop item updates
  • Frozen Tear and Gaia’s Heart will now have a slight glow and be usable as decos
  • Quest typo fixes
  • Tartarus PVP Maze Ankh’s should now work
  • Fixes for some more items not being dual wearable

Build 1128(200315) - Mar 3 6:00AM

  • Fix for massive error spam that was a suspect in the decoration placement problem
  • Disabling dual wearing of a handful of artifacts

Build 1125(200315) – Feb 28 6:00AM

  • Gustball uniforms added to tailoring merchants
  • Stats fixed on gustball uniforms
  • Mistrendur polish with POT locations
  • Hinterlands quest fixes
  • Fixed typos in several decos
  • Fancy kitchen sink and wash basin added to the crown shop
  • Fix for error spam and issues with blood splatter decos
  • Bug fixes for Carmelo in Bramble

Release 74

Build 1123(200061) - Feb 19 6:00AM

  • Fixes for vendor and overworld font issues
  • New store items including “Conversation” NPCs and rock sets
  • Spelling and typo fixes in numerous quests and UI elements
  • Congrats to Shadowwood Forest
  • Recall scrolls will now also take 5 seconds
  • Snowy Mountains Road Encounter: Fixed an issue where players were unable to enter the Troll variant of this encounter.
  • Fixed holes in Pot template terrain (desert_metropolis_01b_template)
  • Mistrendur: Added galleon to Novia, rowboats from/to islands, and ankhs at each boat. Rebaked navmesh.
  • Deepened river in Crooked shank for swimming/fishing
  • Brittany Graveyard: All players given Owen’s key for the Serpent’s Spine Foothills should be able to use it on his secret treasure chest.
  • Leprechaun deco and washbasin stand deco can no longer be flipped
  • Added Standard Printing Press to deco merchant
  • Obsidian Plate Leggings once again appear correct instead of having bright green highlights. Acara Plate decos now also appear correct.
  • Fix for Skrekk crash

Build 1121(199967) - Feb 17 4:00AM

  • Fix for collision issues in Blood River Forest Pit traps.
  • Mistrendur AKA Ep2 continent now in build but only reachable through GM teleport/summon
  • Fire attunement loss now working properly for Magic Warding
  • Extra dialog for all Kobolds in the Caverns of Skrekk
  • Owl’s Head: Players will now properly unlock Guard Winslow’s name
  • Vault updates
  • Ravensmoor: Moved floating rocks to the ground and rebuilt navmesh
  • Devotional Caretakers: fixed an issue where the devotional caretakers were stating the player had been to Jaanaford even when they hadn’t
  • Fixes for store tags for rock and boulder packs
  • Aether creatures have left Novia
  • Adventuring Trainers: “Bypass conversations with merchants” can no longer be skipped with adventuring trainers unless you have a specific “training” flag that relates to that trainer.
  • Crown Shop – added fireflies vfx decos
  • Change to allow Printing Press assets to be placed as POT Deco
  • Bard’s Rest: Removed interconnection with Brittany Fort.
  • Change all crafting stations to allow POT Deco placement
  • Adjusted lights on fireflies VFX decos
  • Crown Shop – Added grass rock and boulder packs to store
  • Blood River: The two guards named “Robert Townsend” are now named “Rob Townsend” and “Bob Townsend” (and they’re cousins).
  • LOD performance work for many decorations
  • Stonefist will now correctly stun targets
  • Changed WaterWell to allow placement in Player Dungeons.
  • Belt durability increased
  • Piano: Female Avatar’s nameplate now moves to the right place when playing
  • Fixed an issue where the camera would not follow the character correctly when traveling on elevators
  • Added fancy toilet paper stand
  • Ardoris: Updated the “boy in the attic” journal and responses from The Boy and Captain Cugel, including adding compass markers.
  • Resolute: Added “bandit head” responses to Godbert’s “hello” responses that match his “help” responses.
  • Resolute: All the knights/guards now can respond to the “godbert” keyword.
  • Battle of Solace Bridge: Updated the auto-switch that opens the “magically locked” gate to better account for grandfathered characters from before the BoSB revision.
  • Added eternal pattern to cupid bow
  • 8 New NPC’s with large conversation dialogs. (Currently investigating why they aren’t showing up in the store)

Build 1118(199820) - Feb 9 4:00AM

  • Started adding change lists to the patch notes for devs and players alike to know if something they were waiting on is in the build
  • Fix for potential mail message overflow when mailing a lot of highly crafted items
  • New Crown shop items
  • Fixes to the new The Clink experience
  • Summoned Wisps can now vanish after being slain
  • Visual and nav mesh fixes for the Snowy Mountain Road Encounter
  • Lord of the Isle Deco surface fixes, graphics fixes, and performance work
  • Necklaces will now have more starting durability
  • Several wyverns now have increased head drop rates (Note: These are still SUPER rare)
  • Marissa in Highvale Outskirts will now properly remember player names
  • Teleport scrolls will now cast much faster
  • Time between using magic movers has been lowered from 300 to 30 seconds
  • Plains Road Encounter has had several balance and AI fixes
  • The power coefficient for Attunement calculations was changes from 0.67 to 0.66 only for damage spells
  • Kobolds at control points have received several balance tweaks
  • Undead previous had a Level X 2 penalty to their Life and Sun Resistance. This has been reduced to Level X 1
  • Several tweaks to zombies and skeletons throughout the entire game
  • Banish Undead, Fireball, Ring of Fire, and Solar Flare all received tweaks to reagent consumption to make them consume more player grown reagents and fewer merchant purchased reagents
  • Banish Undead had it’s base focus cost increased from 8 to 24 and it’s cooldown increased from 10 to 15 seconds
  • Acara plate, the Tricorn of the Cap’n, and the Quiver of Jealousy can now all be upgraded
  • Heart of V’rul, Gaia’s Heart, and Frozen Tear can now all be socketted
  • Fireball has been changed so that the DoT now only effects a maximum of 5 targets. The initial blast still hits 10
  • Purify and purifying burst will now remove confusion
  • Prosperity tools will now show the correct stat bonuses
  • Fixes for rain leaking through several popular houses
  • Torture Rack and Table can now have deco’s set on them
  • Visual fixes for Lutes being used by female characters
  • Fixes to quests dealing with Micsere in South Majestic Forest
  • Imbued Restoration potion will now restore the proper amount of health
  • Fixes for Saddle bags being used as decos not showing up properly
  • <strikee>Fix for player bouncing in various situations (Backed out due to side effects)
  • Fixes for seams between head and torso on the pale male model
  • Bug fix for a problem that could cause messages from unrelated NPCs to be show in the NPC chat window
  • IMPORTANT FIX: Eggs are once again place-able on walls! We are sorry we made these behave the laws of physics and regret our decision to change them. :P

Build 1112 – February 1 2:00PM

  • Enabled February Login reward
  • Fixed an issue the Bard Skill tree being prematurely turned on (soon…soon…)
  • Added feedback for Ink source content length being too great
  • Numerous visual fixes for The Clink including fixes for floating spiderwebs, floating torch, and other small visual glitches
  • Fixes for conversation for Clink NPCs and Hidden Vale.
  • New toilet and sink can now be used as POT decos
  • Fix for NPC editor scroll bars
  • Fix for scaling for some wolves
  • Alpha Wolf in Solace Bridge Outskirts no longer has messed up looking snout
  • Vauban pass risk vs reward adjusted to be more in line with other control points
  • Women’s version of the Dark Starr boots are not longer tilted upwards
  • Fix for Godbert’s quest in Ardoris and improved responses
  • Added a secret room to the Lord of the Isle Mansion
  • Blue battle banner now has a light that is more blue
  • Vermilion lens quest in Hilt Fortress
  • POT Saint Mary’s Island changed from Desert to Tropical Island
  • Fishing hook pattern added to merchant
  • Fixes for Unicorn skill issues

Release 73

Build 1098 – December 25 3:00AM

  • Fixed: Weather not feeling very seasonally appropriate
  • Prop and deco work to Tartarus
  • Discoveries added to Tartarus
  • Numerous bug fixes for Tartarus

Build 1097 – December 20 7:00PM

  • Bug fix for “Elven Herbal Tea Leaves” item for quest
  • NPC conversations: Fixed minor issues with Edvard, Hamtooh, and the guards outside the Palace of the Mountain in Ardoris.
  • Bug fixes and updates for store items.
  • Snow paver updates and improvements
  • Removed Heritage flag from a number of items in the store (will be applied retroactively at a later date to existing items)
  • Collision shape adjustments for alcohol still and several crates
  • Prop and deco work to Tartarus (Missed integration… Next build)
  • Discoveries added to Tartarus
  • Numerous bug fixes for Tartarus
  • Added January login items (won’t appear until January 1)
  • Crooked Shank tutorial step fix

Build 1096 – December 15 7:00AM

  • Asset optimization on dozens of frequently used decorations
  • Potential fix for deco pets despawning! (Let me know, this one is tough to test internally)

Build 1094 – December 13 7:00AM

  • Fix for AOE effects not working on most spells, skills, and devotionals

Release 72

Release 71

Build 1073 – November 7 7:00AM

  • Fix for Bandit armor chest stats for the Uncommon, Rare, and Legendary versions
  • Store cleanup and text work

Build 1072 – November 6 7:00AM

  • Tartarus Cursed Maze now PVP
  • Ardoris teleporter now correctly takes you to Ardoris!
  • Typo fixes for the Crown shop
  • Cherry petals falling VFX now correct brightness
  • A number of new store items for Thanksgiving items, fairy items
  • Break Weapon and Break Armor get a chance to dispel a positive buff on targets.
  • Several more artifacts added to the Enchanting list including Sword of Speed, Wand of Air, Wand of Fire, Mace of Unsummoning, Staff of Death, Crossbow of Accuracy

Build 1068 – November 1 7:00AM

  • Fixed exception when attempting to combine glyphs that do not combine with then broke the hotbar
  • Soltown street signs color coding to yellow for critical signs
  • Geometry error in login reward house fixed
  • Ardoris, Central Brittany, and Owlshead city POT teleporters and VFX birds added to the crown store
  • Improvements to Necropolis Barrens spawns
  • Grey wolves face geometry rework
  • Cherry Blossom tree collision improved
  • Mannequins improved to crash through far fewer wearables
  • Solace Bridge Outskirts work to eliminate stuck spots and also eliminate spots where new players were falling to their deaths
  • Added missing 2H Life effects enchantment
  • Fixed bug that had players interact with interactives under the cursor even if there was UI blocking it
  • Fixed Miniature Fire Elemental deco issues with collision and incorrect visuals

Build 1067 – October 31 5:00PM

  • Tartarus has been split into 2 scenes, one is a PVP maze and wave battle and the other, all PVE battles. This also resolves the issues some were seeing where they able to attack their own party members
  • Brittany trainers should now stay put and be easier to find
  • Exception fixed with picking up a POT Plot that was causing some odd behavior
  • Aerie: Fixed an issue where the “Give Vault Key to Marlin” task marker wasn’t going away.
  • Rose flower arrangements can now be placed as POT decos
  • Estgard: Updated the auto-complete flag for 3 Courage-related tasks.
  • Fireplace decos no longer flicker quite so crazily
  • Despair improvements including some door work
  • Party restriction removed from Despair so it will now behave like most other dungeons
  • Tenebris Harbor: Players can no longer pick up a “lucky nugget” if they already have done so. Also, any players stuck with an extra one can talk to Zan in the guard camp to have it automatically removed.
  • Kas Vault: Changed from two Tier 5 ghosts to one Tier 4 ghost, and from 2 Tier 5 spiders to one Tier 5 spider (with one less spawn location–the one that overlaps with the ghosts).
  • Kobold Expeditionary Camp: Updated quest journal hint to mention the camp is north (not northwest). Also, improved criteria for displaying associated compass marker.
  • Necropolis Barrens: Added the Tier 15 brown spider
  • Compendium of Pain and Suffering: Faun_CP06 continues to have a virtue event (#31) associated with killing it. However, the amount changes is now 0 Courage (as opposed to -1 Courage). This is because the Oracle needs to know you are killing Fauns, but you aren’t getting penalized for it.
  • Epitaph: Players can no longer collect a Vermilion Lens if they have already done so.
  • Book of Memorialized Names: Updated with new name
  • Holiday Lights now hang much more reliably on exterior walls
  • Sword of speed will now have 100 base durability
  • Solar Flare will now correctly damage things
  • Verdantis Mines terrain will no longer show grass
  • Cost of Eggs and Pecan Nuts set back to 4
  • Warp spiders have another new ability
  • Store text bug fixes
  • Batch crafting improvement: reuse unused ingredients after a failure instead of sending them to inventory. This was based on feedback from players at SOTACon
  • Sword of speed no longer has incorrect colors when placed as a deco
  • Grim Reaper mask no longer crashes through avatar face, but correctly hides it
  • Fishing in a party will no longer generate a party roll for each fish caught!
  • Moving off lot while placing a new decoration (still dragging, not dropped), prevents further decoration
  • Added koi fish back to the koi pond green marble dungeon room
  • Obsidian Altar can now be scaled all the way up to 120% and still be placeable
  • Removed extra gold nameplate from Marlin Trophy
  • Scarecrow mask is no longer set to be dyeable (was never intended to be)
  • Spiders in Web Deco with Crawling Spiders now draw in front of the web instead of behind it.
  • /bugspray emote animation now functions correctly for the female so that the plunger moves as it should
  • Fiedx bug that prevented dynamic plot boundaries from being visible while moving the dynamic plot
  • Isabelline Stone 2-Tier Outdoor Fountain now has water appearance correctly scaled
  • Isabelline Stone 2-Tier Outdoor Fountain can once again be placed
  • Owl’s Head: Fixed a number of issues with guard responses.
  • Fix bug that caused a decoration to momentarily re-appear on the lot when being removed
  • Owl’s Head: Mervyn now always displays his “Adventurer Trainer” title.
  • Despair: Disabled one of the five “doorman” access codes pending implementation of required hints
  • Death Shield will now behave as described int he release notes. While still very effective, it will no longer let extreme death mages approach 100% damage blocking

QA Build 879 – October 27

  • QA bug test

QA Build 878 – October 26

  • QA bug test

QA Build 876 – October 18

  • QA bug test

Release 70

Build 1062 – October 25 10:00AM

  • Fixed collision issues with Tartarus deco teleporter
  • Visual fixes to Ice Shield
  • Patcher work for OSX version. Still not compatible with latest OS version which requires 64 bit but closer! One item left to convert
  • Removed heritage flag from a few items in the store
  • New decos for the holidays!

Build 1059 – October 22 6:00PM

  • Rolled back the change to virtue cloak fix as it was causing fizzle rates to double for some patterned gear.

Build 1057 – October 21 5:00PM

  • Fixed gustball issues on non-flat terrain
  • Fixed issue with putting away halberd while auto attacking
  • Fixed Virtue cloak coloring when used as pattern
  • Bug spray emote should once again show gas
  • Two new large deco teleporters for The Fall and Lost Vale. Lost Vale teleporter only shows its teleporter when Lost vale is open

Build 1053 – October 18 11:00AM

  • Text localization updates
  • Red outline around heraldry image fixed
  • Crown shop items, melted candle decos, glowing mugs, snowy trees
  • Minor fixes to Ulfheim
  • Name fixes to holiday items

Build 1051 – October 12 4:00AM

  • Text localization updates
  • Pathfinding fix for Kobold Expeditionary Camp to fix some kobolds that were trapped!
  • Cotton seed and rose seed counts on merchants increased
  • Juggle skull emotes added to store
  • Moe polish work to The Rise teleporter
  • Fixed issues with Spider Cloak patters pointing to incorrect visuals
  • City sized dragon statue visuals fixed so they no longer go out when player is near them
  • Fixed floating Tartarus teleporter
  • Rapid Fire update: Previously each arrow hit for 45% damage. Now the first arrow hits for 70% and drops 5% per arrow down to 45%. This is to help mitigate the increased damage resistance changes that were more negatively impacting archers.

Build 1049 – October 9 8:00AM

  • Dungeon teleporter decorations can now all be placed. (Future patch will fix the slight floating of the Tartarus entrance)
  • The Rise dungeon teleporter changed to Heritage. (does not change existing versions)

Build 1048 – October 5 6:00AM

  • Splintering Strike will now hit 4 targets. Also, the debuff will stack up to 3 times
  • Gustball fields will now be decoable
  • Giant Gray Squirrel pet visuals improved
  • Tool tips for context menu’s for door, treasure chest, vendor.
  • Crown shop: POT sized (works on player lots but HUGE) dungeon teleporter entrances. Find them under Featured–>New Decorations

Build 1047 – October 2 9:00AM

  • October login rewards will now be delivered
  • The Shaft room for player dungeons will now correctly be craftable. (if you got a dog room, mail Atos in game)
  • The Shaft w/Encounters will now correctly show as a shaft room
  • ***Player chests are now Lockable***
  • Typo fixes for Esmeralda’s and Chen’s conversations
  • Increased culling range for cannons
  • Added eternal pattern to flaming skull mask

Build 1046 – October 1 6:00AM

  • Fix for Ulfheim’s broken exits
  • Fixing some delivery issues with R70 rewards

Build 1045 – September 29 6:00AM

  • Heraldry Polearms are now fully dyeable
  • Fixed incorrect quantity in “Landing Flies 3-Pack” store item
  • Ulfheim added hints by emergency exits/sturdy vines to help players spot them.
  • Novia: Added “Boat to…” to some discovery compass labels to clarify a boat is being marked and not the boat’s destination
  • Fixes for greenhouses to improve their behavior and fix some exploits with them
  • Added heritage versions of viking row homes
  • Cleaning rain will now use attunement
  • Glacial Glissade will now hit up to 4 targets instead of 1 and uses attunement in its damage calculations
  • Earthquake should now properly speed up with specialization
  • Crafting totem difficulty has been address so they properly get harder to craft vs easier
  • Added sound FX for several skills
  • Added an icon for the summoned phoenix DOT effect
  • Fixed some camera issues in player dungeons that caused some to clip to early and others to perform poorly
  • Solar Flare will now require reagents and have a 40 prereq to learn
  • Dungeon transition room blue print for Ancient Stone to merchant should now be available.

Build 1044- September 27 10:00AM

  • Fixed an issue where heraldry could appear washed out on certain items.
  • Adding fish over ride statues to the store
  • Fix an exception in the mail system that was blocking several players from reading mail
  • Ulfheim wave battle fixes
  • Fixed decoration problem on docks and several other water lot related items

QA Build 874 – September 21

  • QA bug test

QA Build 872 – September 19

  • QA bug test

Release 69

Build 1041 – September 13 9:00PM

  • Multiple players can view chest and mannequin contents simultaneously for view-only access while also allowing one player to open the container for take/modify access
  • New Gustball fields and patterns
  • Bug fixed that prevented equipping items from a mannequin via drag-n-drop
  • More Vault items
  • Store updates

Build 1037 – September 11 3:00PM

  • All artifacts are now enchantable (MW coming for appropriate items)
  • Crypt of the Avatar: Fixed an issue where Samael has basic responses for Necropolis instead of Crypt of the Avatar.
  • Fixed issue with some 2h MW effect selection being underpowered
  • Fixed issue with Gem enchants being too rare
  • Clarify the no-trade rule for Heritage items
  • Fix charged attack issue that caused the charge result to different than what was indicated by the charge UI
  • Bonfire beauty pass
  • Allow various statues to be stacked on top of other decos
  • Allow new Obsidian decos to be placed on POTs
  • Fix bug that prevented changing a mannequin’s equipment after placing it on a lot (until scene reload)
  • Maps for middle downs, bloodriver forest, and tenebris harbor
  • Fixed issue with missing Masterwork Weapon effects

Build 1036 – September 6 12:15PM

  • Fix exception when placing an NPC building from a stack
  • Crown Shop – Added obsidian round dais ornate, obsidian megalith statue, obsidian dragon sentinel statue, obsidian Round Dais, Obsidian Plinth, bonfire
  • Apply CrowdControl resistance to Root effects
  • Fix bug that caused locked glyphs to get one extra charge when used
  • Fix bug that prevented exterior deco limit from being displayed
  • Fixed doors not visually opening in several scenes
  • Improving Aether dragon loot
  • Fixed damage absorption math for pets and NPCs

Build 1035 – September 4 2:15 PM

  • Fix for being able to “take all” from nested containers on a lot.
  • Fixed a bug that caused some deco lights to be missing a material when placed on a lot.
  • Fixed incorrect visuals on many tamed upper tiered wolves.
  • Crypt of the Avatar: Updated NPC conversations. Added compass markers for Miles’s Report quest.
  • Fix display name for “Wooden Female Mannequin Guard 5-Pack”, “Belt of Zombie Skin, Common”.
  • Fixed an issue with stacking items from loot rolls.
  • Map updates.
  • More fixes for tree removers.
  • Brookside: Improved the compass marker that points to Samael when you’re supposed to “Meet Samael in Brookside.”
  • Westend and South Fetid Swamp: Improved how the compass markers appear and disappear for Hammond’s spore quest.

Build 1034 – August 30 11:15 PM

  • Fix for new character creation errors showing only the character’s head.
  • A fix for a performance issue that was introduced in PoTs.
  • A fix for a dungeon point limit issue.
  • A fix for a bug that would sometimes cause strange grass and flora to be in PoTs where it shouldn’t be.

Build 1033 – August 30 1:00 PM

  • Fixed issue with Gem enchants being too rare.
  • Battle of Solace Bridge: Replaced Teleport to Friend scrolls with Teleport to Zone scrolls.
  • Fix errors when placing a mannequin.
  • Fix POT merchant name issue.
  • Map: Changed the avatar position marker to be a better looking arrow.
  • Despair – discovery and ambient audio pass, various spawn adjustments.
  • Fixed issue with Ancient Dragons having incorrect color.
  • Fixed issue with not being able to tame the Elder Artic Wolf.
  • Bug fix: Warlock chains were producing wayland’s loop when combined.
  • Fixed incorrect name when summoning Miniature Fire Elemental.
  • Fixed display name issue with Shogun Chair, Haunted Yule Tree, Standing fish net.

Build 1032 – August 29 5:30 PM

  • Several fixes for decoration bugs.
  • Disabled the incomplete Deco Palette feature as it is not yet finished.

Build 1031 – August 29 10:30 AM

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 69! “How to Play” instructions and game update notes on Release 69 are available here.
  • Known Issues
  • R65 Green Growth potion box not yet rewarded, will be added later on.
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the :*Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 867 - August 27, 2019

  • QA bug test

QA Build 862 - August 21, 2019

  • QA bug test

Release 68

Build 1027 – August 15, 2019 9:05 AM

  • Fixed display names for some tamed wolf pets.
  • Added two butterfly VFX decorations to crown shop.
  • Update for next set of vault items in crown shop.

Build 1027 – August 7, 2019 12:45 PM

  • Added many new mannequin poses to the crown shop, as well as Ornate Viking Crossbow.

Build 1026 – August 3, 2019 5:00 PM

  • Extend player vendor permission list from 10 to 30 max.
  • Fix Tower (Village Home) crown shop screenshot.
  • Fix Empty Land (Row Home) display name.

Build 1025 – August 2, 2019 1:15 PM

  • Added new portraits and paintings to the crown shop.
  • Fixed bugs and confusing UI issues with house selection and default empty land or default row homes on lots. It should now be easier and more obvious to switch back to the default home on a row lot. Also updated display name and description for new crown shop item: Empty Land (Row Home) which allows removal of default row homes for empty land instead.
  • Known Issue: Current vault item – Tower (Village Home) has incorrect store name and images. Previously it showed Wizard Tower, now it is still incorrect and shows Tower (Town Home.) The actual item purchased, which you can mouse over and click on for 3d preview, is correct. This will be fixed correctly in another patch.

Build 1024 – August 1, 2019 2:20 PM

  • Fix issue with not being able to remove dungeon pieces in player created dungeons.

Build 1023 – July 31, 2019 12:50 PM

  • Added an option for lots under Manage Lot Access on the lot marker for “Strict Deco Move Permission” which you can use to restrict movement of decorations to be the same as their remove/modify permissions.
  • Added permission list to player vendors context menu so that you can add characters who can list items.
  • Malice: Improved method to activate exit portal after rescuing Sequanna. Switched the Spirit of Regret ghost with a ghostly woman.
  • Optimization pass for Solace Bridge starting scene, Solace Bridge Outskirts, and Novia.
  • Fix issues with trading a new empty container (such as a mannequin.)
  • Fix issues with using wells and fountains in POTs.
  • Crown Shop – Added Empty Row Lot deed. Note that to use this deed in the house selection UI, you need to select “Empty Row Lot” and not “Empty Lot” which should not be in the list – as this just uses the default row house.
  • When dragging an item from a chest on a lot to the lot, the item is considered “placed by” the player who placed the container.
  • West Sanctus Forest: Fixed an issue where some barbarians were misnamed “Trained Wolf.”
  • Solania: Fixed issues with Merriweather’s “buy” response.
  • Blood River Massacre: Fixed an issue where a second Edvard was spawning.
  • Setup for August login rewards.

Build 1021 – July 29, 2019 12:00 PM

  • Fix for missing mannequin context menu when placed as a decoration.
  • Fixed error when placing a cash register player vendor.

Build 1020 – July 28, 2019 4:15 PM

  • Updated dungeon elves to not fight with other critters in the dungeon.
  • Fix an error that could cause you to be unable to create a new character.
  • Fix issue with hotkey slots in combat.
  • Brittany Graveyard: Owen’s mausoleum now has a compass marker discovery location.
  • Sanctus Spine: Moved a problematic ore node to a location where it could be accessed.
  • Added error dialog when setting permissions on an item fails.
  • Desolis: Fixedn an issue where Anya would have sparkly hands but no quest to offer.
  • Ardoris: Improved compass markers when on the quest to speek with Shaaria’s friends.
  • Added a bulk update permissions method for items on a lot. While standing on the desired lot, in the chat window, type /BulkSetItemPermissions {kindred|trustee|owner|private} to set the “Remove or Modify” permission for all items placed by you on this lot to the desired level. For example, /BulkSetItemPermissions trustee. This command should be used sparingly and with caution, be sure you understand what it will do before using it! It has similar restrictions as Property Manager updates, sending characters on the lot to the front and causing a reload, and a five minute timer on repeat uses.

Build 1019 – July 26, 2019 1:00 PM

  • Added mannequin recipes – sold by carpentry merchants.
  • Fixed issue with salvage incorrectly rewarding metal instead of wood in some cases.
  • Battle of Solace Bridge: Fixed an issue where Charlotte had trouble passing through the gate.
  • Battle of Solace Bridge: Updated the journal entry that informs the player how to rotate their camera.
  • Fix glyph charge counter.
  • Flower Bed A now correctly place-able.
  • Some fixes for various mannequin issues such as clothing and weapon holding.
  • Caverns of Skrekk: Fixed an issue where Krishach wouldn’t walk up the stairs during his escort. Also, added compass markers for that point in the quest.
  • Ardoris: Fixed typos in the responses of Ker the guard and Dheng Zhou the public vendor.
  • Soltown: Emma the barmaid now refers to players by either “m’dear” or their character name.
  • Demig’s Battle Camp: The “barks” made by the guards now properly recognize the current state of the war.
  • Crown Shop – Added potion packs of 6 and 12 potions of various types.

Build 1018 – July 25, 2019 4:00 PM

  • Fixes for R68 Subscriber rewards – to be awarded later today.

Build 1017 – July 25, 2019 10:30 AM

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 68! “How to Play” instructions and game update notes on Release 68 are available here.
  • Known Issues
  • R68 Subscriber rewards are not being rewarded – these will be added a bit after the first patch.
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 859 - July 24, 2019

  • QA bug test

QA Build 858 - July 23, 2019

  • QA bug test

QA Build 856 - July 21, 2019

  • QA bug test

QA Build 855 - July 19, 2019

  • QA bug test

QA Build 854 - July 18, 2019

  • QA bug test

Release 67

Build 1013 – July 19, 2019 11:15 PM

  • Fix issue that was causing players to have to accept EULA and TOS on each login.

Build 1012 – July 18, 2019 2:25 AM

  • Update for next round of Vault items.
  • Crown Shop: Added Ornate Steel Chest, Fancy Storage Shed, Large Fancy Pavilion, Small Fancy Pavilion, Angled Roof Greenhouse.

Build 1011 – July 15, 2019 3:45 PM

  • Fix issue that can cause new characters to get stuck in Battle of Solace Bridge.
  • Improve performance in Battle of Solace Bridge.
  • Disable Berserker’s Stance in the overworld due to various issues that it can cause.
  • Fix an error that can occur with Chain Lightning.

Build 1008 – July 10, 2019 11:45 AM

  • Added Arctic Destroyer wolves to North Drachvald Spur.
  • Added Red Spiders to South Drachvald Spur.
  • Update terrain in Solace bridge starting scene for performance.
  • Fix issue with starting eye color in character creation.
  • Fixed some issues with Wedgie Siamese Cat.
  • Fix small chained obsidian shard decos to be place-able again.
  • Crown Shop – Added Disco Potion, Flesh Flayers, and Silver and Gold Telescopes to crown shop.

Build 1005 – July 4, 2019 2:30 AM

  • Fixed KD ratios in leaderboards.
  • NUE Tweak: reduce health on zombies.
  • Solace Bridge Outskirts: Put Heloise on a short walking path to keep her from wandering too far from her tent.
  • Solace Bridge Outskirts: Ackerley’s zombies should no longer drop glands for players who have completed his quest to get him one.
  • Shooter Fans: Removed Shooter fans from Brittany Alleys, Aerie, Resolute, and Soltown. (Players cannot start the associated quest, but those who haven’t finished it can still do so.)
  • Graff Gem Mines: Replaced satyrs with kobolds. Some kobolds will be grenadiers. By default, more lanterns will be turned on throughout the scene.
  • Crafting Quest: Fixed an issue with the quests to learn crafting; Edwin of Soltown, Bledig deCani of Resolute, and Gilda Metcalfe of Aerie accept Bolts of Cotton once again.
  • Added some new drops to The Rise.
  • Updated the Tartarus wave battle.
  • Solace Bridge Outskirts: Improved appearance and construction of zombie ambush spawners. Improved responses and journal entries related to the Ballad of Bloody Bones quest. Updated barks for Mistress Valdis.
  • Deep Ravenswood: “Beware” signs are now only near the entrances and point in the direction of the roads.

Build 1004 – July 3, 2019 12:30 PM

  • Fixing issues with some city wall gates not working correctly.
  • Leaderboard: Changing “Consumed” –> “Total Consumed” to avoid some confusion.
  • Solace Bridge Outskirts: Improved how Kinsey detects the players current flags when deciding if they should receive the lot deed reward.
  • Soltown: The appearance of this QuestData/compass marker now also requires the player to be in possession of Edvard’s notes and is blocked if the player has given Stanley the report from Kinsey.
  • Ardoris: Improved QuestData/compass markers for Karden, Marbane and Samael.
  • More fixes for thunderstorm VFX.
  • Battle of Solace Bridge: corrected stuck spots, made ramp out of river before end bridge, better directed path flow out of Charlotte’s house.
  • Brittany Alleys: Fixed a typo in Coffee Pirate’s conversation.
  • Longfall Woods: Corrected issues with discovery markers in this scene.
  • Resolute: Corrected the directions in the “Talk to the Orator” task.
  • Options added to options menu: – enable/disable help for drag-and-drop to hotbar – enable/disable auto-attack
  • Brittany Graveyard: Updated the compass marker label for the Caretaker.
  • Soltown: Arabella’s triggers now act only for players who have finished the Isle of Storms.
  • Resolute: Updated Laura Parker’s walking path to help keep her from wandering too far from her primary location.
  • Solace Bridge Outskirts: Changed Preston’s “calm down” responses. Removed “help” keyword from Garridon’s “hello” response to avoid confusion between Kinsey’s need for help and his.
  • Peasant clothes are now place-able as decos.
  • Fix for typo in the Cat’s Grace ring.

Build 1003 – July 1, 2019 10:30 AM

  • Oracle Confirmatory building: Changed door auto-closure from 5 seconds to 60 seconds.
  • Battle of Solace Bridge: Fix stuck spot in gate.
  • Battle of Solace Bridge: Fix issues where Charlotte would sometimes incorrectly respawned during escort quest.
  • Solace Bridge Outskirts: Removed or hid some unnecessary keywords in guard conversations.
  • Signal Fire prefab: Added better collision to base. Changed the ashes to be a material that doesn’t glow.
  • Fix some graphical issues with thunderstorms.
  • Add ability to set default state for lights on plots (right click menu.)
  • Fixing the Elf Totem Tier 1 name to say Elf not troll.
  • Made cannons be usable as POT decorations.

Build 1002 – June 29, 2019 1:30 AM

  • Fixed up fishing and consumable leaderboard aggregation. Adding fishing and consumable leaderboards to the game.
  • Add “Ranged Attack” skill to the tutorial trainer in Battle of Solace Bridge.
  • The Rise: removed bogus torch.
  • Skrekk: flipped tailoring table.
  • Ruined Keep: Fixed minor z-position issues and Gate collision.
  • Solace Bridge Outskirts: Fixed an issue where a compass marker wasn’t appearing for Sedgewick after Kinsey pointed you to him.
  • Improve hotbar logic that determines whether the housing hotbar will be shown.
  • Set decoration weight of construction set decoration items to 1.
  • Brittany Estates – moved and shrunk spruce tree in brittany estates (was clipping into magic shop.)
  • East Perennial Trail – rotated still.
  • Fixed floating objects in Tartarus.

Build 1001 – June 28, 2019 12:25 PM

  • Adjusted chandelier interact ranges in Twin Spires and Turreted Home.
  • Added /fly as an alternate to /slew for Player Dungeon and POT owners.
  • Added deco surfaces to Dungeon Stone Medium Two Entrance.
  • Added deco surfaces to Dungeon Stone Small Room Two Entrance.
  • A fix for chest permissions on plots.

Build 1000 – June 27, 2019 11:55 PM

  • Fix an issue that caused part of Tartarus to be offset.
  • Fix an issue causing Gust to work strangely when used on other players.
  • You can no longer play sheet music while performing a combat skill.
  • Added new “Classic Vendor” player vendor pattern to crown shop.
  • The Hide Cloak option now properly hides hoods.
  • Corrected stuck spot in Solace Bridge beginning scene.
  • Corrected deco collision on small chained obsidian shards.
  • Solace Bridge Outskirts: Added a “safety net” for players who earn the Banner of Love but somehow don’t receive it: they can say “banner of love” to Kinsey to get it.
  • Fixed some water issues in Estgard Cenote area.
  • Renamed stone dungeon 24×24 2 Entrance A to 3×3 for naming consistency.

Build 999 – June 27, 2019 2:45 PM

  • Fix issues caused by Fishing and Multi Shot that would prevent you from playing the game normally after use.

Build 998 – June 27, 2019 10:30 AM

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 67! “How to Play” instructions and game update notes on Release 67 are available here.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 848 - June 26, 2019

  • QA bug test

QA Build 845 - June 25, 2019

  • QA bug test

QA Build 843 - June 24, 2019

  • QA bug test

QA Build 842 - June 21, 2019

  • QA bug test

QA Build 841 - June 20, 2019

  • QA bug test

QA Build 839 - June 19, 2019

  • QA bug test

Release 66

Build 995 – June 19, 2019 12:15 AM

  • Solace Bridge Outskirts: Fixed an issue where Kinsey wasn’t giving the lot deed at the same time as Stanley’s report. Added a self-fix for players who didn’t get the deed, by saying “deed” to Kinsey.
  • Added logging to help diagnose an error on login.
  • Added Ornate Dragon Bow to Crown Shop.
  • Added Huge Pirate Galleon Homes (Keep sized) to Crown Shop.

Build 993 – June 14, 2019 1:15 PM

  • Fix bug that caused max health for players to be reduced.
  • Ardoris: Fixed issues with lingering compass markers related to “Black Arrow” quest.
  • Solace Bridge Outskirts: Fixed an error that occured when Kinsey was giving players the report for Stanley and the lot deed.
  • Crown Shop – Added Lord British 2019 Birthday Cake
  • Crown Shop – Added Front-Clasped Death Adder Cloak and Death Adder Cloak
  • Crown Shop – Added Large and Huge Disco Ball
  • Crown Shop – Added Giant Pirate Galleon Homes (known issue: Crows nests do not support decoration due to extreme height – will be fixed in a patch.)
  • Crown Shop – Added Ruined Furniture Set
  • POT A’doe Trunalor: Upgraded to Municipality from Town.
  • Solace Bridge Outskirts: Fixed an issue with the version of Kinsey’s “report” response that should give players a replacement report.

Build 992 – June 11, 2019 6:15 PM

  • Changes to improve NPC and pet response times.
  • Added some resurrection ankhs to Tartarus.
  • Brightbone Pass: Increased amount of wolves and bears in the area.
  • Fix bug that allowed skills not marked as “Utility” (such as Dash) to be used from the Utility Hotbar during combat.

Build 991- June 8, 2019 12:15 AM

  • Locking a taming caller to inventory will prevent taming over a current pet, otherwise, you can do so again.
  • Ardoris: Saying “hello” to Tanya Cumpston after completing the black arrow quest will clean up lingering tasks for “grandfathered” players.
  • Improve pathfinding for medium crocs.
  • Tartarus polish and updates.
  • Leaderboard fixes.
  • The Fall: Converted lich room to wave battle.
  • Fix chat UI initialization bug that caused word bubble icons next to conversation keywords to be invisible when the conversation window opens.
  • Scale conversation window such that its size is constant relative to the screen (no longer dependent on resolution).
  • Brookside: If you completed the Grand Tour but have a lingering task to talk to the Brookside automaton, it will now properly clear when you talk to that NPC.

Build 989 – June 7, 2019 11:30 AM

  • Fix issue with UI being too small at high resolutions – which undoes a fix from yesterday for now “Fixed an issue where dragging windows on high resolution monitors would cause them to get offset from the cursor.”
  • Devotional Caretakers: Fixed typos in conversation responses.
  • Player-Owned Towns: Town Criers in these locations will no longer misrepresent that they can accept undelivered mail.
  • Town Criers: Binding for the first time once again awards the player with an amount of gold instead of opening a mail trade window.
  • Fix hotbar issue that caused the wrong hotbars to be shown for a while after changing scenes.
  • Isle of Storms: Added a method to remove the “Go to New Britannia” task if it lingers due to a bug.
  • Deep Ravenswood: Removed problematic collision from a large chain and rebaked the NavMesh.
  • Ardoris: Added a “love” response for Shaaria Barista’s conversation.
  • Solace Bridge Outskirts: Fixed puddle with collision.
  • K’rul: Fixed stuck spot.
  • Solace Bridge Outskirts: Fixed water collision issue.

Build 988 – June 6, 2019 2:05 PM

  • Taming improvement – don’t allow an existing pet to be over-written by another when taming a new pet.
  • Fixed an issue where dragging windows on high resolution monitors would cause them to get offset from the cursor.
  • Snowy Mountains Road Encounter: Improved the path grid in the lower-elevation areas.
  • Made T15 Boar 25% larger.
  • Harvestable resources now all glow and pulse correctly. Includes: Granite Clay Coal Salt Brimstone Crystals Coconuts Oysters Garlic Pumpkins Nightshade Dragonscales Trees (trunk)
  • Battle of Solace Bridge: Edvard’s last “hello” response now allows you to use the exit boat and includes the teleport scroll rewards. A second (nonfunctional) boat was added for Edvard’s later use.
  • Solace Bridge Outskirts: Kinsey now walks on a short waypoint path. Removed incidental guard NPCs from bivouac. The zombies on the ramp up to the bivouac no longer spawn in “ambush” mode. Fixed issues in various conversations.
  • Battle of Solace Bridge: Completely removed Charlotte’s combat barks.
  • Solace Bridge Outskirts: Ensured Kinsey was attached to her waypoint path.
  • Battle of Solace Bridge – lowered floating pumpkin vines
  • Crypt of the Avatar – fixed gap in wall
  • Shuttered Eye Interior – moved chests from wall so lids don’t clip

Build 986 – June 5, 2019 5:45 PM

  • Point West: Improved how the local devotional caretakers conclude the “Kill Nefario” task in ther conversations.
  • Peacock feather is now visible on female version of Hustler Hat
  • Grannus Colossus: Increased probability of T15 wolf
  • Fixed a variety of issues with some new tamable creatures.
  • Resource Nodes: Fixed issues with unreachable resource nodes.
  • Improved feedback for failure to use skills in some cases.
  • Solace Bridge Outskirts: Fixed an issue where Kinsey wasn’t always awarding a quest flag simultaneous to the corresponding reward.
  • Solace Bridge Outskirts: Fixed an issue where Kinsey pointed players to Lord Langston even if they already were on or completed Langston’s quest. Fixed an issue where offering to “help” Filmore wouldn’t clear Kinsey’s related task. Fixed a typo in one of Julie’s responses. Added “Quincy” response for guards.
  • Solace Bridge Outskirts: Added a trigger volume that helps clear lingering “Use WASD…” task.
  • Battle of Solace Bridge: Fixed typos in Edvard’s responses.
  • Desolis: Lingering “Return Sketchbook to Owner” tasks should now automatically clear.
  • Owl’s Head: Fixed an issue where Myra’s tasks wouldn’t always clear.

Build 985 – June 4, 2019 4:00 PM

  • Fixed an issue that could cause the game to hang when loading into scenes in offline mode.
  • Reduced focus cost for high tier pets.
  • Oracle: Fixed an issue to allow her to once again display your status of the Virtues.
  • Owl’s Head: Improved how a task completes when saying “help” to Wycliffe.
  • Fixed various issue with mouse cursor state when using reticle mode.
  • Jaanaford: Updated Jenna’s journal that sends players to Kiln to mention you “shouldn’t exclude anyone.”
  • Soltown: Evans the guard now wears “waterfront” style armor as befits a guard from north Perennial Coast and Harry the guard now wears red-colored armor because he likes that color.
  • Arabella: Arabella is no longer marked with Stanley’s quests. Also, she has idle animations now include reading and writing.
  • Solace Bridge Outskirts: Improved Sedgewick’s responses regarding his trade window.
  • Fixed problem with Heraldry Polearm not displaying heraldry correctly
  • Malice: Changed Samael’s dialogue to match up with the ring being his wife’s (and doesn’t mention a boy anymore).
  • Desolis: Updated the quest data for the “Obsidian History”/logbook quest from Elara Solastar and Wynston Haevia to have a full set of compass markers, and to ensure those compass markers disappear when the quest is over.

Build 984 – June 1, 2019 2:15 AM

  • Alpine Encounter – Added T15 Polar Bear.
  • Various leaderboard fixes.
  • Fixed issue with taming Scorpions resulting in wrong creature.
  • Battle of Solace Bridge: Fixed skeletona with bad display names. Improved journal entries and hints.
  • Fixed a bug in one artifact recipe and added all new artifacts to loot bundles as very rare drops.
  • Swamp Road Encounter: Fied an issue where a resource node was inside a poison field.
  • Forest Road Encounter: Added elements to help NPCs not walk in campfire.
  • Highvale Outskirts: Removed a gate that was blocking access to several monastery rooms.
  • Hilt Fortress: Ensured the high-tier spiders are only in the default/multiplayer scenario and not the solo/quest scenario.
  • East Sanctus Forest: Corrected spawn locations (were several discoveries flagged as ‘north entrance’)
  • Forest Road Encounter: Fixed an issue where NPCs were sometimes running into the campfire and hurting themselves.
  • Scene: Soltown – removed tree that was clipping into houses.
  • Aerie: Henry Steel and Reunan LeFavre have returned to their respective homes.
  • Starter Scenes: Added fix to clear lingering “Tell Anais About Watcher” task.
  • Increased spawn rate of new T15 Scorpion in Northwest Blackblade Mountains.
  • Solace Bridge Outskirts: Kinsey now awards the lot deed reward at the same time as the banner of love for those receiving them for the first time.

Build 982 – May 30, 2019 9:20 PM

  • Leaderboards are now accessible under the window selector button.
  • Fix hustle emote display name.
  • POT Fairytale: Created new Holdfast in Novia between Soltown and Solace Bridge.
  • Earthquake will now cast faster with earth spec as in the description of the spell.
  • Fixed incorrect decoration setup for Colorful Mallard Duck.
  • Fix ballroom dungeon room display name.
  • Fix pink floor in ballroom dungeon room.
  • Added flipped Ornate Tavern Counter to crown shop (has issue with ?? appearing in display name, will be fixed.)
  • Added disco ball decoration to crown shop (has issue with ?? appearing in display name, will be fixed.)
  • Battle of Solace Bridge: Removed Charlotte’s combat barks. Fixed typos and wording in various starting conversations.
  • POT Chateau du Lys: Removed incorrect interconnection teleporters.
  • Hilt Interior – Added T13 and T15 Spiders
  • Ulfheim – Added T10 Arctic wolf
  • The Fall – Added T15 red spider

Build 981 – May 30, 2019 10:30 AM

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 66! “How to Play” instructions and game update notes on Release 66 are available here.
  • Known Issues
  • When learning the “Hustle” emote, it will incorrectly say that you learned the “Calm Down” emote.
  • Previous vault items that were taken out of rotation were accidentally included in build 981, this will be corrected and they will be removed again in a patch.
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 838

  • QA bug test

QA Build 836

  • QA bug test

QA Build 834

  • QA bug test

QA Build 833

  • QA bug test

QA Build 832

  • QA bug test

QA Build 831

  • QA bug test

Release 65

Build 979

  • Allow shogun lamps to be rotated
  • Fix issue with camera collision in Shogun Five Story City Home
  • Fix some spawn issues in multiple scenes.
  • Fix decoration contest trophy that had turned into a fishing trophy.

Build 978

  • POT Silverdale Market: Upgraded to Town from Crossroads Village.
  • POT Twin Traders: Added interconnection wagon with POT Knight’s Watch.
  • Fix some placement issues with treasure map B.
  • Remove some unnecessary starting items from newly created characters to help with confusion and overload.
  • Changed tooltip text color for “no value” and “no trade”.
  • Added a 6-pack of Shogun Lanterns to crown shop.
  • Added a 3-pack of small obsidian shards to crown shop.

Build 977

  • Another fix for picking up world items.
  • Fix some issues with Snowy Mountains Road Encounter.
  • Fix broken add-on store link in Bank UI for bank slots to point to in-game Crown Shop instead of website.
  • Fix for Arx Draconis dragon statue.
  • Added support for upcoming 12 month subscription reward title.

Build 976

  • Fix for an error that could occur during AoE attacks.
  • Fix for network sync of some spawners.
  • Fix for picking up items in the world.
  • Added Turreted City Home to Crown Shop.
  • Isle of Storms, Battle of Solace Bridge, Solace Bridge Outskirts: Improved conversations, journals, NPC barks, QuestData and compass markers, placement of world objects, and the manner in which Kinsey points players to nearby quests.
  • Battle of Solace Bridge: Edvard no longer requires the player to have a certain bow in order to conclude his escort task.
  • POT Wizards Rest: Upgraded to Town from Crossroads Village.
  • Snowy Mountains Road Encounter: In the Naughty Brat scenario, fixed an issue where the “great threat” message activated when the players entered the scene instead of when the final wave appeared.
  • Fix attack ranges on some creatures.

Build 973

  • Fixed some issues with toggling cursor mode due to loot and chat window interactions.
  • Change nameplate text color for corpses to grey so they are easier to differentiate.
  • Isle of Storms: Trimmed length of some responses and journal text of Arabella.

Build 972

  • Fix issue with some attacks from larger creatures not working correctly.
  • Increasing the cull distance for the telescope.
  • Improvements for Phoenix boss battle.
  • Removed intro video.

Build 970

  • Fix cursor toggling for deck swap and combat bars.
  • Some wave/control point spawn fixes.
  • Fix Pet Status UI.
  • Obsidian shard decos can now be placed in non-pvp scenes.
  • Increasing the bear spawns in Ulfheim.
  • Added slider in options to adjust LOD Bias.
  • Update on phoenix boss battle.
  • Added Fancy Bastard Sword, black sun cloak, and blue cypress trees to crown shop.

Build 968

  • Reduce wind on trees during storms to improve visuals.
  • Add an assignable hotkey option for “Target Pet” to select your primary pet.
  • Fix a spruce tree that had improper brightness at various distances.
  • Fixed name inconsistencies for Back-slung Ornate Harp.
  • Some AI error fixes.

Build 967

  • South Boundless Forest: Added more enemies to all areas of this scene. Barbarians may now be accompanied by Stag allies.
  • Increasing a skill will no longer cause the cursor to show when in reticle mode.
  • Ardoris: Added “ask” keyword in “help” for both Samael and Kardan Marbane to better direct players to hiring one or the other. Added small improvements to both conversations, including fixing typos.
  • Turn off IL2CPP for Windows to see if it caused increased crash rates.

Build 966

  • Fixed an issue where /pet would not invoke the pet emote.
  • Random Encounters: Increased the pause times for friendly NPCs walking on the waypoint path in the center of these scenes.
  • Aerie: For the “Harcourt Drumplemouth” quest, adjusted how players acquire the loan forgiveness notes to ensure only players on the quest can collect them.
  • POT New Fawn: Upgraded to Town from Crossroads Village.
  • POT Chateau du Lys: Upgraded to Municipality.
  • POT Verat Chaos: Upgraded to Municipality from Metropolis.
  • POT BloodMark: Added interconnections with Crossroads and Crossroads Alleys.
  • Another attempt to fix /datafolder command.
  • Fix for Cypress trees being unplaceable.

Build 965

  • Fixed an issue with the reticle mode not being restored after looting a corpse.
  • Fix issue with extra NPCs spawning in some cases (such as Scouts in Hills Siege Encounter).
  • Isle of Storms: Oracle conversation updated to direct players only to path of Love, as we work to improve the starting experience on other paths.
  • Fix issue that would cause NPCs to sometimes end conversations too early and interrupt quest progress.
  • Soltown: Fixed an issue where the crafting trainer would sometimes provide a “hello” response when opening the training menu.
  • Fixed an issue where visuals would not show up for the Torpor skill.
  • Fixed an issue where certain skills would not affect certain targets.
  • Added some new items to crown shop: Cypress trees, back-slung instruments, Aether Amplifier Backpack, Shogun furniture.
  • Etceter: For Avitas the harbormaster, created a fallback response for “hello” to accommodate outliers with unusual flags who need to turn in the black iron ore to him.
  • Ardoris: The students of Virtue once again appear as themselves.
  • Aerie: There should no longer be two of Zoe Cornelly in her shop.
  • Control Points: Fixed an issue with control points that prevented the final wave from respawning over and over.
  • Highvale: Fixed an issue with tutorial.

Build 963

  • Fixed an issue where stacked decoration would inherit the wrong scale.
  • Fixed an issue where the sky visuals would rotate incorrectly with player movement.
  • Fixed issue with Lava Fish Food recipes not on merchant.
  • Spectral Peaks: Tweak spider encounter.
  • Braemar: A journal entry for the “Kelly Hayward” quest that wasn’t archiving has been fixed.
  • Fix bug that caused an unrelated list item to be selected after a drag+drop of other items from the same list.

Build 962

  • Fix issue preventing advancement in Chillblain’s.
  • Added Wood Pulp to Milling Refinement Recipes.
  • Fixed incorrect duration on some effects for Anomalocaris Surprise.
  • Fixed an issue where the heal over time from Elysian Illumination would not be displayed in the combat log.
  • Fixed an issue where effects would never be removed from decoration pets.
  • POT Brittany Fort: The compass for this POT is now set to “default” orientation.
  • POT Jade Valley: Moved the teleport balloon to POT Castle Anthrax to the opposite side of the bridge.
  • Fix more networking issues with spawners.
  • Southern Grunvald Barrens: Converted dragon fight to a wave battle that starts with scavengers and reduces the wait time between complete resets.
  • Noreach: To match the boats on Novia, added teleporter boats to connect with the docks at Mud and Dysborg Ruins. Added corresponding teleporter boats within Mud and Dysborg.
  • Fix bug that caused brewing cask “Add Item”/”Remove Item” permissions to be “?None?”
  • Augmented Leather Gloves now are the correct colors on female and on deco.
  • North Majestic Forest: Updated spawners to encourage better respawning.
  • When another player scales a deco and updates it on a plot, others in scene should now see scale correctly change.
  • Add eternal pattern to Krampus mask.
  • Fixed incorrect icons on Tabletop Matriarch/Woman Bust

Build 961

  • Fix an issue that was preventing loading in to some basements and player dungeons.

Build 960

  • Desert Encounter: Fixed an issue where the “great threat” message in the Atavist encounter was appearing too early.
  • K’rul: This scene is now correctly labeled as a Tier 8+ scene.
  • Northwest Blackblade Pass: This scene is now correctly labeled as a Tier 6+ scene.
  • Paladis Passage and Equitas Passage: Players entering Hilt Fortress from these scenes will now have a choice between two doors: one to the default/multiplayer version of the scene and the other to the “Vermilion Lens” quest version.
  • Optimized some dungeon pieces for navmesh building.
  • Fix issue where some machines would report incorrect expiration times for store items.
  • Toned down and harmonized colors on Traveler Wagon, which is also now dyeable, fixed UVs on inside of Traveler Wagon.
  • Owl’s Head: Updated the conversation for Mary and Henry in the College of Arms to account for the existence of our current Heraldry system.
  • Added shrink belt to store ‘Faerie Belt’ .
  • Toned down colors on Jester Outfit, make Jester outfit dyeable, Made edges of Jester Mask metallic gold.
  • Made Jester Wand and Staff dyeable to be consistent with other jester items.
  • More work to improve wave spawners.

Build 959

  • Fixed issue with completing quests that require item turn-in.
  • POT Castle Anthrax: Switched to Swamp Island 01a from Swamp 01a. Changed interconnection teleporters with Jade Valley to balloon. Updated POT Jade Valley.
  • Dungeon Rooms – add deco surfaces to marble halls and ancient stone halls.
  • Heraldry chest no longer clips off edges of heraldry image.
  • Fix issue where player dungeon monsters would sometimes behave like neutral NPCs.
  • Dungeon encounter 3 will now be convertible.
  • Adjusted control points and various wave spawners.
  • Fixing names of Challenge dungeon encounter rooms so they are distinguishable from deco versions.
  • Tier 5 and 6 totems will now only require 2 totems to craft instead of 4.
  • Blood River Massacre, Battle of Highvale, Battle of Solace Bridge: Fixed an issue in each scene where an object was causing errors.
  • Isle of Storms: Fixed an error that was happening when the Oracle tried to give a book to players she had already given it to.
  • Added deco surfaces to blue and green ancient stone chapels.
  • Add progress message while generating nav-mesh during the load screen for player dungeons.
  • Fixed /datafolder command.

Build 958

  • Noreach: Fixed typos in Sigrunn’s conversation and journal entries.
  • Vertas Pass: Fixed an issue where the Mages of Mystery in this scene weren’t properly remembering the names of players.
  • Blood River Outskirts: Fixed a typo in one of Valinia’s “hello” responses.
  • Owl’s Head: Fixed issues with some of Thomas Strongbeard’s conversation responses.
  • K’rul: Rotated tailoring stations to be usable.
  • Aerie: Fixed floating rocks.
  • Upper Tears: The length of each wave of the battle was extended to a minimum of 2 minutes.
  • Kingsport: The sign for the warehouse at the docks now has an image on it.
  • Dungeon Room – Blue Marble Pool – added more deco wall surfaces.
  • Xenos: Tent no longer incorrectly rendering collision with missing material.
  • Blood River Forest: Fixed missing material.
  • Set some decorations to not scale-able that were not intended to be.

Build 957

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 65! “How to Play” instructions and game update notes on Release 65 are available here.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 830

  • QA bug test

QA Build 829

  • QA bug test

QA Build 828

  • QA bug test

QA Build 827

  • QA bug test using IL2CPP

QA Build 826

  • QA bug test

QA Build 825

  • QA bug test

Release 64

Build 952

  • A few dungeon encounter rooms will now drop loot, such as Kobold and Troll, the other rooms will drop loot in a coming patch.
  • Crown Store purchase random buffs have been expired and turned off.
  • Ground pound will now apply the correct slow.
  • Fix invisible object at entrance of troll encounter player dungeon room.
  • Fix some exceptions in player dungeons that were causing monsters to be unresponsive.
  • South Shattered Hills: Fixed an issue by removing erroneous terrain objects that were causing players to be unable to harvest or properly engage in combat.
  • Fixed Bonesteel Crown / Dread Artifact VFX

Build 951

  • Player dungeon monsters should now grant experience when killed. Loot is still not dropping but we will get that fixed soon.
  • Fixed visual issues with Krampus Mask.

Build 950

  • Several name fixes for dungeon rooms so you can tell spawned versions apart from non-spawned
  • Troll encounter room will now drop off of Goruk or Torc
  • Ground pound will now add a movement slow debuff
  • Added Troll, Lich, and Kobold essences to the list of items that allow buy orders
  • Fixing AOE issues in troll encounter room
  • Fixed an issue with the pale skin tones that made them appear extra shiny.
  • Known Issues: Player Dungeon Encounters are still not properly awarding EXP and Loot in many cases.

Build 948

  • This patch should resolve white terrains and other visual issues.
  • Scenes with “No Ransom” should now be indicated in scene summary text, scene from the overworld and teleporters.
  • Soltown Catacombs: Fixed a typo in the Orator’s “Soltown Catacombs” response.

Build 945

  • Fix bug that prevented players from rejoining universe/trade chat after re-logging.
  • Disabling in-game map for linux clients while we work on a fix for it hanging clients.
  • More fixes for terrain textures – look for another patch soon to resolve the issue.
  • Pirate Headwrap no longer clips with forehead, curly hair. Headwrap now has all hair “tucked in”.
  • Bear no longer has teeth protruding strangely through lower jaw while sitting.
  • Updated loot bundles on player dungeon creatures.
  • Adding recipes and blueprints for encounter rooms to the loot tables.
  • Fixed Dyable Cake not being dyable.

Build 944

  • Fixed terrain textures in Hills Encounter, Desolis, Brittany Fields, South Shattered Hills, Grannus Colossus, Spectral Foothills, Ulfheim, Plains Road Encounter, South Broken Road, Brisach Maple Forest, South Naryad Pinelands, Skrekk Exterior, Mud, Xenos
  • Soltown: Fixed an issue where talking with Bentley wasn’t properly clearing his task to find his key.
  • Fix height and other issues for rusty/pewter/ornate plate and bowl decorations
  • Allow steak decos to stack, renamed one item to “Large Steak” to ensure unique names
  • Fixed enchantment issue with bodice top and bottom
  • Rough Pirate Outfit items are now fully dyeable
  • Added Bandeau to Female version of Pirate Vest
  • Issues with totems should now be resolved. All should be craftable and old T6 lich totems should be converted to the proper T1 kobold totems.
  • Rewards Program users of 9 months or more now get the “Keeper of the Vow” title.
  • “R61 Postmortem Livestream Rewards” new rewards: Haunted Snowman Mask, Haunted Snow Family, Icy Dungeon Hallway Set, and Krampus Mask.

Build 940

  • Doubled the duration of Berserk in the Bludgeon tree.
  • Ground Pound will now include a -10% attack speed debuff that can stack up to 3 times.
  • Fixed problem with VFX squares coming off Ring of Fire
  • Fixed issue with Dark Yule patterns referencing incorrect visuals

Build 939

  • Pirate Vest – skin no longer shows through vest
  • Fixed Black Ice Wings pattern visuals
  • Update crown shop for Release 64 – new items added and featured section updated
  • Stable roofs now have correct collision
  • Fix issues with black/dark textures on Kingport Terrain
  • Fix issues with black/dark textures on Braemar Terrain
  • Fix issues with black/dark textures on Deep Ravenswood Terrain
  • Fixed a typo in Troll Essence

Build 938

  • Fix bad VFX graphics for many different skills and effects.
  • Added month 9 Rewards Program title “Keeper of the Vow”, will be granted to eligible subscribers soon.
  • Fixed issue that was preventing dyeing Decorated Cake Slice.
  • Turned off ransom in Crafters Town.

Build 937

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 64! “How to Play” instructions and game update notes on Release 63 are available here.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 822

  • QA bug test

QA Build 818

  • QA bug test

Release 63

Build 935

  • Fixes for several POT related issues.

Builds 931, 932 and 933

  • Slight boost to the power of the Envy Bow. (Still weaker than initial release but closer to Xen Penetrator)
  • Totem recipes will no longer destroy all ingredients on fail
  • Crafters Town and Sionann upgraded in size
  • Obsidian Trials fix for weird teleporter behavior
  • Fixes for a few error spammers
  • Increased number of buckets sold at merchants
  • Dungeon encounter rooms will only spawn when a totem has been placed

Build 930

  • Envy Angel bow will now drop in game
  • Fall encounter room will now SPAWN in Adventure mode
  • Adding liche essences to loot drops
  • Fix error StateMachine (LoginManager): State (MainMenu): Unhandled EventKind: OptionsMenuHidden
  • Items on character preview in Crown Store cut off top of head on tall avatars
  • Bird Cage, perfume bottles 3d model in Crown Store sideways
  • Add note about seasonal availability to Darkstarr recurring items
  • Fixing errant teleports in Obsidian Trials

Build 928

  • Turn off Unity performance feature, mipmap streaming, to see if it reduces game crash frequency.
  • Fixed issue where a wolf dropped incorrect carcass.
  • Solania Catacombs: There are new requirements to reach the boss of this dungeon.
  • Daemon Trident can now be placed as a deco and has correct icon.
  • Resource Nodes: Fixed issues with unreachable resource nodes.
  • Fix error that occurred when attempting to unstack an item that was previously stackable and has Quantity > 1, but is no longer stackable.

Build 926

  • Fixed issues with some artifact weapons not being valid for masterwork/enchant
  • Added Minecart Dungeon Foyer to crown store
  • Fixed issue with Pattern Removers not working on some items
  • Fix merchant generic name inconsistency in Desolis
  • Owl’s Head: The compass marker that indicates you should update Wycliffe about Norman now goes away at the appropriate time.
  • Plain Plate Armor no longer displays incorrect red and green colors
  • Resource Nodes: Fixed issues with unreachable resource nodes.
  • Necropolis Barrens: Improved the Navmesh in the area of the Envy Angel house to help NPC pathfinding.
  • Steam coming from pipes in Resolute is no longer overly opaque
  • Highvale Outskirts: Fixed an issue with Huntsman Sven and the Unwearable Plate Helm of Courage quest item

Build 925

  • Fixed an issue where certain attacks, such as some blade attacks, would not affect the Envy Angel
  • Player vendor purchase orders should now use the correct Crown item.
  • Fix an issue where other players sometimes couldn’t see your pet’s emotes
  • Remove duplicate Vendor subcategory under Patterns
  • Fix issue with players being able to target and attack siege catapults even though they can’t be destroyed.
  • POT Starfield: Added interconnection with PaxLair.
  • Added Mounted Stag Antlers recipe to trophy merchant
  • Fixed Dungeon Blueprints not shown on crafting tab
  • Solania: Fixed an issue where the town crier wouldn’t accept undelivered mail.
  • Added siege bypass text to overworld interactive teleporters.
  • Necropolis Barrens: Hyun’s first request when you have all 5 letters now has “you have a set of five love letters…?” (He no longer says this first set is the “next” set.)
  • Owl’s Head: Wycliffe now has a “help” fallback response. Also, fixed typos in his other responses.
  • Resource Nodes: Fixed issues with unreachable resource nodes.

Build 924

  • Fix an issue with claiming rewards in offline mode.
  • Added back some treasure decos, masks, and dungeon rooms and hallway packages that were accidentally removed from the Crown store when changing categories.

Build 923

  • Fix issue where some VFX like Immolation would sometimes look blocky
  • Ornate Dragon Helm added to store
  • Ornate Dragon Helm Pattern Pack added to store
  • Adjusted display name of epic cherry tree
  • Set “Places to Live” book to be destroyable
  • Fixed salvage issue with crafted tridents
  • Brown Marble Foyer – lowered floating doorframe at entrance
  • Mariah Overlook: Fixed issue with Satyrs attacking their captives
  • The Clink: Fixed an issue where one wall was clipping through another.
  • Fix issue with Heraldry sometimes not displaying
  • Resource nodes: Fixed issues with several inaccessible resource nodes.
  • Necropolis Barrens: The Envy Angel house has only half its lights on by default, additional decorations, and a better Navmesh
  • Owl’s Head: Updated Myra the Farmer’s conversation and journal entries to help ensure that her tasks and journal entries are completed.

Build 922

  • *Note: A bad patch for 921-922 for the Windows Launcher client was available for about 5 minutes. If you received this patch you likely just see a black screen on game start, and you will need to reinstall the game in order to resolve the issue, our apologies!*
  • Tridents will now only apply poison once.
  • Fixed issue with crafted Tridents not being able to masterwork/enchant/socket
  • Fix an issue with quest item turnin
  • Fixed typo on loading screen tip.
  • Owl’s Head: Fixed an issue where Thomas Strongbeard sometimes wouldn’t respond to the “fetch ale” keyword.
  • Owl’s Head: Fixed an issue with duplicate keywords in the conversation of Thomas Strongbeard.
  • Owl’s Head: Speaking to Wycliffe about “Nestor” should now clear the task to “Ask Wycliffe If He Needs Help.”
  • Owl’s Head: Fixed issues where Wycliffe wouldn’t respond to some keywords.
  • Added ornate trident and ornate trident pattern pack to crown shop
  • Added Pirate Bicorn hat to crown shop
  • Added Rough Pirate outfit to crown shop
  • Added Rough Pirate Outfit pattern pack to shop
  • Added Gold and Treasure piles to crown shop

Build 921

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 63! “How to Play” instructions and game update notes on Release 63 are available here.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 809

  • QA bug test

QA Build 808

  • QA bug test

QA Build 807

  • QA bug test

QA Build 806

  • QA bug test

Release 62

Build 916

  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 915

vFix an issue where some dungeon owners could not enter their dungeons without an extremely long loading time, or where the game would hang or crash when changing dungeon pieces.

  • Solace Bridge Outskirts: Kinsey’s flag requirements to offer the cloak and dyes with the “gear” response are now a bit more broad.
  • Control Points: The Mages of Mystery should no longer get stuck in their conversation when you talk to them about swift passage to another control point.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 913

  • Fix unreachable resource nodes in many scenes.
  • Siege engineers should no longer attack catapults.
  • Nightshade Pass: Changed the rightmost door in Hilt Fortress to only be used for entering the solo/quest version of Hilt Fortress. Updated labels/messaging with that information.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 912

  • To encourage players to try out the new crown store, they will get a small 1 day long buff with any purchase. The buff strength is the same whether you spend 1 crown or 1000. You can have up to three buffs at once and there are currently 22 variations. If you make another purchase and already have three buffs, the oldest one should be overridden, and you can also dismiss the buffs yourself. These buffs will remain in place for at least two months but possibly longer to help players with the transition to an in game store instead of web store.
  • Fix silver nodes in Elysium mines.
  • Fix inaccessible resources in several scenes.
  • POTs Memphomai, Wolves Den, and Justice Hold have been upgraded.
  • Ardoris: Fixed issues with the tasks and compass markers used by the Black Arrow quest.
  • Brittany Wharfs: Fixed an issue with the Travelers’ Docks display name appearing twice in the scene entrance list.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 910

  • Made it easier to place items on skin rugs: Cow Skin Rug, Brown Bear Skin Rug, Obsidian Bear Skin Rug, Desert Wolf Skin Rug, Crocodile Skin Rug, Patriarch Bear Skin Rug
  • K’rul: Replaced problematic stairs with ones that easily allow upward and downward movement.
  • Add new pattern packs to crown store (from web store)
  • Brittany Wharfs: Fixed an issue with the Travelers’ Docks display name appearing twice in the scene entrance list.
  • Added a new artifact to the game
  • Resource nodes: Fixed some issues where resource nodes were unreachable.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 908

  • Minor fix for crown store.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 907

  • Added Damage Resistance to crafted backpack.
  • Add Int option to backslot masterwork.
  • Added newer portrait pantings to crown store.
  • POT Blue Rose Isle: Upgraded to Town.
  • Nightshade Pass: There are now two doors to enter Hilt Fortress. One of them always leads to the multiplayer scenario.
  • Added individual castle wall pieces to crown store.
  • Improved look of fog in Deep Ravenswood.
  • Bodice bottoms for male no longer cause “invisible pelvis” when wearing with certain chest slot items.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 906

  • Updated game server connection info to connect to new game server after maintenance.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 905

  • Fixed issue with not being able to plant in the Ornate Small Elven Planting Bed
  • Improved water VFX in Large Fountain
  • Fixed incorrect armor types on Virtue Aeronaut Leggings
  • Ravensmoor: Fixed an issue where enemies weren’t able to fight back at a certain location.
  • Oracle Temple: After the Oracle instructs you to assemble The Dirae Prophecy of Evard book, she will not converse with you again until you have done so.
  • Added ornate fish pavers and throne to crown store
  • Added 2019 Valentine items to crown store
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 904

  • Fix issue with crown package web links not working correctly.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 901

  • Fix scaling for crown store UI on lower screen resolutions.
  • Reduced the price of buckets of water.
  • Owl’s Head: Updated Wycliffe’s conversation to remove some errors.
  • Fix issues with grass showing up on lots
  • Updated in game crown store prices to be more in line with current website store prices.
  • Rusted Iron Greenhouse roof collision no longer allows character to appear to float.
  • Brittany Neighborhoods: Corrected the “Main Docks” boat target in Brittany Wharfs to be “Travelers’ Docks” in all cases. Also, added discovery for Novian Aeronautics Manufactory in Brittany Alleys.
  • Isle of Storms: Fixed a typo in Anais’s final conversation.
  • Solace Bridge Outskirts: The forgetful ghost and its journal entries now better match one another regarding the “Memories Three” quest notes.
  • Fix issue preventing the filter from working in crown store.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 900

  • Fix issue with invisible building in Ardoris.
  • Add missing pattern recipes for reshaping backbacks, quivers, wings.
  • Fix issue with cabalists not spawning in sieges.
  • Fix issue that would prevent some dungeon owners from entering your dungeon
  • Soltown: Fixed an issue with Nyssa’s response when you give her the letter from Markus. Also, fixed a typo in the related journal entry.
  • The Clink: The ladder that returns to the Owl’s Head barracks is once again functional.
  • Fixed issue with Obsidian Cloaks having wrong visuals.
  • Highvale Outskirts: Fixed an issue with the “deed” response from Captain Burnes (which may have been preventing some players from acquiring their “finish the Outskirts” reward deed).
  • Making crown merchants open the new crown store instead of the previous crown merchant UI.
  • Fix issue with skill levels in The Obsidian Trial.
  • Improve lot deed upgrade message when upgrading from no-trade to trade version.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 899

  • Fix teleport to friend scroll not working properly
  • Fixed recipe book classifications for dungeon pieces, troll belt, and sack
  • Fixed incorrect display name on some blueprints
  • Evil Flanged Mace now has correct FX shape
  • Tuna Fish Mask is no longer invisible on male characters
  • Darkstarr pavers no longer LOD pop too close to the camera. Also normalized LODs on LB pavers & Fish pavers
  • Elysium Mines: Fixed an issue with an ore node that couldn’t be accessed.
  • Crooked Shank: Added improvements for removing inactive tasks and compass markers related to the mysterious keys in this scene.
  • Fix issue with grass not clearing in some cases on Keep Island lot
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 898

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 62! “How to Play” instructions and game update notes on Release 62 are available here.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 800

  • QA bug test

QA Build 799

  • QA bug test

QA Build 798

  • QA bug test

QA Build 797

  • QA bug test

QA Build 794

  • QA bug test

QA Build 793

  • QA bug test

QA Build 790

  • QA bug test

QA Build 789

  • QA bug test

QA Build 787

  • QA bug test

Release 61

Build 892

  • Increased decoration and light limits for Player Owned Towns, by roughly one tier. So, for example, a holdfast now has the deco and light limits of a hamlet. See https://docs.google.com/document/d/1Z-svq1OvcZwViqGxFCKdjH3NCn2LTfLuGny5qaAqjTM/pub#h.5p3x6o8wy63r for updated numbers
  • POT Chao Insula: Replaced interconnections with balloons to Owl’s Head and POT Festival.
  • Etceter Crag Mines: The version of this scene that appeared in the target list for “Teleport to Zone” scrolls no longer does so.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 891

  • A fix for aggro mechanics, including Taunt.
  • Fix an issue with solid water in Serpent Spine Mines that was blocking progression.
  • Northwood: Ulrich Pendragon the blacksmith now has a “buy/sell” button.
  • Artifice: Due to quest limitations, players must enter this scene from the overworld and not by using a teleport scroll.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 890

  • Traditional Yule hat has been added to in-game crown store.
  • Body Slam skill should now work when wearing Spider Silk Belt.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 889

  • Increased loot drops slightly for The Fall and Blood Bay.
  • Fixing the new Kobold Energy Devices to only give their buffs to NPCs and not players.
  • Loot pass on Mysterious Swamp.
  • Add expiration date to login bonus version of Obsidian Item of Greater Unlearning.
  • Fixing some pole arm irregularities that caused some confusion and false misses.
  • Dungeon Rooms – added deco layers to ancient stone rooms.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 888

  • Fix issues with “Unknown Item” dungeon pieces.
  • Dungeon room – encounter room 1: Fixed bad connections
  • Central Brittany: The ‘barks” for Kinga and Ronin now warn others about Pumpkin Head’s foot soldiers and not Pumpkin Head, himself.
  • Rename Book of Tabula Rasa to Obsidian Item of Greater Unlearning, improved tooltip, and added to crown shop.
  • Adjusted display name of dungeon L pieces that still showed ‘V’
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 887

  • Fix issue where aggro would not decay properly.
  • Fix issue where attacking NPCs would sometimes deal zero damage and not reset until the NPC leashes back.
  • Oracle Chamber: Improved the logic in the responses that control how a player can earn their Episode 1 completion reward.
  • Highvale Outskirts: Because it’s redundant to a tutorial task, Leonard the Adventuring Trainer no longer grants the task requiring players to “Learn a new skill, then equip it.” Also, Leonard’s task will be automatically cleared from players who have it.
  • Soltown: Talking to Abigail after Charlotte has died will now properly clear the “Inform Charlotte’s mother” task.
  • Renamed all dungeon intersections named ‘V’ to ‘L’. However, a problem occurred with this change, and these items may temporarily appear as “Unknown Items” until the next patch.
  • 7 new player paintings for the crown store.
  • Change taunt to affect 15 targets in the AoE radius instead of 5.
  • Fixed transition hallway dungeon piece between Ancient and Dungeon stone.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 886

  • Fixed missing Satyr Archer visuals.
  • Added Anomalocaris common fishing trophy recipe.
  • Oracle Colossus: Fixed an issue with an ore node that was inaccessible.
  • Fix issue where fishing devotional buff would sometimes increase fishing chance more than intended.
  • Fix for collision problem in Rhun Ruins and other maps.
  • Heraldry Cloth Boots and Gloves are now dyeable.
  • Value of Slime Ooze has been increased.
  • Female Merchant Skirt now has the same default colors as the male version (purple & red.)
  • Added Fire resistance back to Douse.
  • Viking Merchant Boots no longer appear black and now match icon.
  • Soltown: Improved Bentley’s responses, especially his quest to search for his key. Added related compass markers within East Perennial Trail.
  • Perennial Coast Farmer Leggings legs now receive the correct skin tone.
  • Virtue Dirndl Shoes now receive correct character customization skin tone material.
  • Fixed deco collision for Log Cabin Home – wall decos no longer go through the walls.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 885

  • Spectral Mines: Fixed an issues with ore nodes. Also, the lava reservoir is now fishable.
  • Fixed an issue that caused avatars to stand up when fishing.
  • Battle of Solace Bridge: Added extra visuals near letter in tavern, as well as crates and corpses.
  • Obsidian merchants: Fixed typos and style errors in the responses for these merchants.
  • South Fetid Swamp no longer has pink particles in swamp gas.
  • Torch of Jerik should no longer lose durability from simply holding it.
  • Remove minimum skill requirement from dungeon piece recipes.
  • Rotunda Dungeon Piece: Fix collision preventing passage up stairs.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 884

  • Spawn counts, difficulties, and rewards in Blood Bay have been increased.
  • Adjusted the resolution of various fish textures.
  • Combo mode now clears correctly after successful combination.
  • Fixed issue with dungeon recipes not appearing in recipe book correctly.
  • Switched Sturgeon food to reward bludgeon skill.
  • Fixed incorrect name on Teleport to Friend Scroll recipe.
  • Spooky fountain can now be placed on interior floors.
  • Fixed problem with Satyr face.
  • Douse now clears negative fire resistances.
  • Change default value of option to show/hide unlearned npc names – default to shown. Option will reset to default for all players.
  • Fix issue with Angled Tabard Gambeson Boots & Gloves no longer being dyeable.
  • Fixed weapon trail on Blade of the Dark Star.
  • /liedown no longer causes chest skin to clip inappropriately through top of Firedancer Top.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 883

  • Satyr in Etceter no longer have teeth coming through the side of their mouth.
  • Fixed head-tracking on Satyr Archers.
  • Fixed an issue where lights in dungeon pieces would not illuminate until after a scene reload.
  • Fixed an issue with the Fracture Gem.
  • Added a weapon to Krampus loot.
  • Taking Lord Harcourt Drumplemouth’s key in Aerie will clear the unresolved tasks you’re pursuing for him.
  • Dungeon recipe for “Ancient Stone Dungeon Room 16×16 2 Entrances B” was incorrectly listed as “A”.
  • Changed fishing water type to Fetid Water in Caverns of Skrekk and Hallowed Plains.
  • Added lava fishing and swimming to small lava pool in K’rawl.
  • Updated fishing areas in K’rul.
  • Visuals pass made in Fire Swamp.
  • Increased the drop rate of Spider artifacts from Xen Trohop.
  • Increased the loot drop for queen spiders.
  • Increased rewards and experience from some high-tier creatures.
  • Fixed an issue with bad materials used in some locations of K’rul.
  • Server logging added.
  • Loot and spawns adjusted in The Fall.
  • Fixed an issue with an ore node in Mysterious Swamp that was inaccessible.
  • Updated resource spawners in Mysterious Swamp.
  • Dungeon piece “Dungeon Stone to Ancient Stone Transition” display name was corrected.
  • Ornate Yule Music Box display name was updated to match web store.
  • Added interconnection with Player Owned Town “Heartwood” to “Crystal Cove”.
  • Changed the interconnection of Player Owned Town “Crystal Cover” with Ardoris to be a balloon.
  • Reduced fire resistance on Kobolds.
  • Deleted orphaned lights and flames from non-visible lanterns in dungeon-room rotunda entrance.
  • You can now fish and swim at the start of each lava river in Sunless Barrens.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 882

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 61! “How to Play” instructions and game update notes on Release 61 are available here.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 785

  • QA bug test

QA Build 783

  • QA bug test

QA Build 782

  • QA bug test

QA Build 781

  • QA bug test

QA Build 780

  • QA bug test

QA Build 779

  • QA bug test

QA Build 778

  • QA bug test

QA Build 777

  • QA bug test

QA Build 776

  • QA bug test

Release 60

Build 878

  • Fixes for various engine warnings and log spam to improve client stability.
  • Fixes for various dungeon pieces.
  • Fix for Aerie NPC Ives Sinclair.
  • Fix for some minor party matchmaking issues.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 877

  • Elemental and magic resist potions can now be added to combat bar.
  • Fix “Poison potion” reduced reagent use from subterfuge specialization.
  • Fix issue with Death Shield duration with Specialization.
  • Fix Cash register player vendor nameplates.
  • Fixed an issue where Magic Cancellation Field would incorrectly calculate attunement.
  • Fixed an issue with resource node highlighting for survey skill.
  • Northwest Blackblade Mountains – put Darkstarr corpions back in.
  • Fix bug that prevented picking up items via drag-and-drop in some cases.
  • Solace Bridge: fix issues with water.
  • Battle of Highvale: Updated some combat-related tutorial text to be skillset-agnostic.
  • Battle of Solace Bridge: Updated some combat-related tutorial text to be skillset-agnostic.
  • Brittany Fields – adjusted LOD settings on a bridge.
  • Ardoris: Emma the barmaid now has a response for “love.”
  • Red Stone Dungeon – deleted erroneous geometry.
  • Fixes for various Unity warnings caused by switch to Unity 2018.2.
  • Sunless Barrens – extended water trigger to encompass entire seaside.
  • Aerie: The “Open Arms” now uses weapon shop decorations (instead of blacksmith decorations). Henry Steel’s occupation is “weaponsmith” (instead of “blacksmith”) but his inventory remains the same.
  • Solace Bridge: The quest from Emily in Soltown to find evidence of Quincy’s fate can now be continued in both the Battle of Solace Bridge (“before”) and Solace Bridge (“after”) versions of the scene.
  • Matchmaking and multiplayer mode switching improvements
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 876

  • Quantity sliders should now only validate values once the input field is deselected.
  • Frostgeist skulls can now be placed on tables and exterior floors.
  • AOE spells no longer apply damage multiple times if other people are in the same instance.
  • Previously inaccessible ore nodes in Elysium Mines, Etceter Crag Mines, Graff Gem Mines, and Plains Encounter are now accessible.
  • Clearing task “Drag Potion of Health into Hotbar” has been improved.
  • Ore node in Lost Whitegard Silver Mine is now easier to access.
  • Text related to banks and control points have been updated in New Player Handbook.
  • Using the boat to teleport to Brittany Fields from Brittany Fort will now place you on the docks of that scene.
  • Emily in Soltown no longer produces an error with the keyword “Quincy”, along with other errors fixed in her quest.
  • Stan Clark in Soltown no longer produces errors in his “how to sing” response.
  • More decoration surfaces are added for the marble dungeon rooms.
  • Berit in South Drachvald Spur no longer produces errors with his “lucky leather” response.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 872

  • More changes to improve issues with player and monster synchronization.
  • There are a few other changes as well, patch notes will be added later on.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 871

  • Improvements made to player and monster synchronization.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 870

  • The rope ladders on Baron Frigate and Galleon homes function again to reach crow’s nests.
  • The “Talk to Mischievous Child” task in Isle of Storms can now be cleared in all cases.
  • Removed the automatic goodbye from Anais’s responses about gear in Isle of Storms.
  • The “Enter the Lunar Rift” task in Isle of Storms can now be cleared in all cases.
  • Fixed an issue where some recipes were not on some recipe book categories.
  • FitzOwen Legacy Leather Helm now matches the rest of the FitzOwen armor.
  • Dragon Egg Decorations can now be rotated vertically
  • Party mode instancing issues have been resolved.
  • Added fish trophies for Pacu and Tarpon.
  • Mushroom death-cloud VFX improvements.
  • Fixed party nameplates being pink.
  • Fixed missing vendor nameplates.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 869

  • Added glow to red spiders.
  • Fixing bad water in Spectral Peaks.
  • 2016 Yule Trees now sway in the wind.
  • Fixed floating boxes in Spectral Peaks.
  • Increased resource drop for Granite nodes.
  • Reduced lights in caves of Spectral Peaks.
  • Root spell VFX no longer appears all black.
  • Skull Staff can now be placed as a decoration.
  • Play Dead emote no longer T-poses the character.
  • Oracle tip no longer gives outdated information.
  • Added a boat in Novia at the docks of Fortus End.
  • Fixed party member names missing from the Party UI.
  • Fixed stairs collision on Kobold Two Story Alcove Row homes.
  • Fixed an issue with some skill-use positions being incorrect.
  • Marlin’s journal can now be placed on surfaces such as tabletops.
  • Decorations can now be hung from ceilings in Stone Two Story Keep.
  • There is no longer a naked character model in the Forest Siege scene.
  • Fixed a typo in the data for Gus’s conversation in Blood River Outskirts.
  • The “bait recovery” portion of the Humility devotional buff is now persistent.
  • Fixed an issue in Isle of Storms where NPCs were moving through some of the stone walls.
  • Moved two fishing hotspots in Fishing Expedition because they were previously inaccessible.
  • Bundles purchased from crown merchants now note that they do not include Episode 2 access.
  • Moustache Shields and Heraldry Shields can now be rotated vertically when placed on flat surfaces.
  • The magical barrier in Malice can now be opened by looting the skeletons or already having 3 gems..
  • Updated Highvale to clear Nena’s tasks from the Battle of Highvale if she was never given her child’s note.
  • Fixed an issue in Solania Catacombs where some players weren’t able to access the chest in the Grand Hall.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 868

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 60! “How to Play” instructions and game update notes on Release 60 are available here.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 771

  • QA bug test

QA Build 770

  • QA bug test

QA Build 769

  • QA bug test

QA Build 768

  • QA bug test

QA Build 767

  • QA bug test

QA Build 765

  • QA bug test

QA Build 763

  • QA bug test

QA Build 762

  • QA bug test

QA Build 760

  • QA bug test

Release 59

Build 860

  • Understorm Gold Mine: Moved obstacles that were blocking access to an ore node.
  • Kobold Beds now have proper display names.
  • Battle of Solace Bridge: Fixed an issue with Edvard’s “boat” response that was sometimes causing errors.
  • Some error and exception fixes
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 858

  • Plains Road Encounter: Sometimes, travellers will appear on the Drachvald roads which will draw players into a new Pumpkin Head scenario.
  • Isle of Storms: The re-purposed automaton emotes frequently while out of conversation, Anais has had several conversation and journal improvements, and Arabella now responds to “who are you?”
  • A fix for matchmaking with party members who are currently loading into a scene
  • Updated icons for Trophy Fish
  • NPC Conversations: Removed the placeholder text of “Edit Me” from several conversations.
  • Fix for a few exceptions and errors
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 857

  • Added trophy recipes for all active fishing trophies to all players.
  • Fishing Trophy decorations added.
  • Fixed bad stairs collision on Haunted Ship on Penmawr Island.
  • Flechier Formal Jacket no longer causes female upper chest to be invisible.
  • Siege and encounter scenes are now always open-multiplayer.
  • The overworld party UI is only interactive if you can actually travel to that player’s instance.
  • The overworld party UI takes you to the town if player is in a basement.
  • Characters no longer glide when following another player.
  • Interactive Fountain VFX has been corrected.
  • Doors triggered externally now consider if the door is locked for the triggering player.
  • Added Smelting Dungeon recipes to proper recipe book classification.
  • Fixed an issue where remote players would be in the incorrect position when not moving.
  • Fishing loot messages now shown in “Loot” chat filter rather than “Misc”.
  • Trophies now properly display their data.
  • Fixed the tooltip for placed Player Owned Town Oracle Confirmatory.
  • Fixed audio on the Viking Palisade Wall long gate.
  • NPC children waving was fixed.
  • Reduced gold and item drops on all Control Point elf creatures.
  • Fixed audio on decoration arrow trap.
  • Decoration arrow trap arrow is now oriented correctly relative to the trap when shot.
  • Updated the old tutorials to display with better timing.
  • Fixed an issue where some of Edvard’s emotes on the bridge in Battle of Solace Bridge were creating errors.
  • Players being sent to Battle of Solace Bridge from the Isle of Storms will now always start at the lunar rift.
  • No longer showing confirmation dialog to change matchmaking mode if not needed.
  • Fixed the name of the Owl’s Head boss and added his blueprints.
  • Fixed bait icons.
  • Cleaned up curing salt icon.
  • A journal from Anais’s combat lesson in Isle of Storms better clarifies how to enter and exit combat mode.
  • Anais’s combat lesson in Isle of Storms now better describes equipping weapons.
  • Fixed an issue where players could sometimes get stuck in Anais’s “inventory” lesson in Isle of Storms.
  • Improved the way in which the compass marker appears on Anais in Isle of Storms.
  • In the “Fall of the Epitaph” in Lost Vale replaced some melee elves with ranged versions.
  • Sautéed Bass, Baked Trout, and Baked Salmon now buff intelligence.
  • Moved spawner inside Skrekk Entrance tent that was causing NPCs to get stuck there.
  • Added an ankh in Ruins of Ravenmoor.
  • Solace Bridge Starter map performance increase.
  • Passive Stance tooltip now indicates it removes one bleed effect.
  • Earthquake tooltip now indicates that with specialization the cast time is reduced.
  • Updated the dragon’s nest in Southern Grunvald Barrens to fix an issue when players tried to mine the ore at the nest.
  • Updated icons for common Mounted fish.
  • Updated Hilt loot to include spider room drops.
  • Loading screen tips were updated.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 855

  • Fixed lingering collapsed buffs icon from previous targets.
  • Players given the task to meet Samael in Brookside will now have a blue compass marker directing them to him.
  • Fixed various rendering issues on OSX.
  • Improved the ambient crying at Charlotte’s house in Battle of Solace Bridge to activate/deactivate more consistently.
  • Removed the map exit from the river in Battle of Solace Bridge.
  • Enemies in the default version of the “Fall of the Epitaph” side room in Lost Vale are now control point versions.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 853

  • Fishing trophies now match descriptions in Release 59 post.
  • Fixed a bug that prevented the Oracle Confirmatory from appearing in scene tooltips for Player-Owned Towns.
  • Player vendor items are no longer sent to the bank when picking up vendors or when moving vendors to the bank.
  • Rotting pumpkins now look rotten.
  • Fixed an incorrect icon on Marlin’s Journal.
  • Fixed issues with some artifacts not dropping with their maximum primary durability.
  • Removed multiple “double-click” prompts from fishing bait tooltips.
  • Loading text in the Rewards user interface has been centered.
  • Added a link to the Universe Broadcast Orb in add-on store from chat window.
  • Edvard in Battle of Highvale no longer refers to Nena as “Tracy”.
  • Fixd a typo in Edvard’s “Tracy” response in Battle of Highvale.
  • The note that Nena in Battle of Highvale sends you to find is now marked as a Quest item.
  • Fixed some logic issues in Battle of Solace Bridge with Edvard’s responses and journal entries.
  • Updated the first journal entry for the Pumpkin Head quest in Central Brittany.
  • Code fix for hitching problem.
  • Added mild, short-term poison field to anyone near a rotting pumpkin as it’s broken.
  • Rotated water trigger in Tenebris Harbour slightly to fix overlap into dry dock areas.
  • Extended box collider of block piece in Ruined Keep to prevent stuck spot.
  • Moved a spawner that was inside a cliff in Superstition Canyon.
  • Adjusted rocks to fix stuck spot in Superstition Canyon.
  • Removed collision from background rocks and mountains for performance
  • Vulture material updates.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 852

  • Fixed graphical issues on summoned Skeletons.
  • Added tooltips to fishing baits.
  • Added Hopper bait to wild cotton nodes, increasing drops during the summer and reducing drops during winter.
  • Added a small chance for worms to drop from agriculture plants except for Cotton, Barley, Hops, and Reagents.
  • Fishing merchants now sell red worms and minnows.
  • Hotkeys added to allow equipping decks 11 and 12.
  • Expanded use of “Dyed” tag to all non-equipment items.
  • Now displaying spell “Execution Time” with only one decimal place.
  • Fixed an issue where Kobold Ranseur and Royal Elven Spear would be visible while stealthed.
  • Fixed an issue that prevented instrument playing when on the overworld.
  • Fixed collision on floating water platform decorations.
  • Tooltips on Buff bars are now showing the correct Stacked Value of the buff.
  • Allowed resize of deck selection window.
  • Pumpkin Head boss now animates correctly.
  • Fixed an issue where trees in Northwest Blackblade Mountains were white.
  • There is now feedback for attempting to drop items into the Rewards window.
  • Removed common Tuna.
  • Added uncommon Bluefin Tuna.
  • Now blocking young characters from sending mail as is done with trade.
  • Adding new recipes to allow crowns to be used to increase dungeon stairs yields.
  • Adding recipes for creating extra copies of dungeon hallways by adding 1 to 3 extra crowns.
  • Tomas Cucu in Aerie no longer responds to his name as though he were talking about someone else.
  • Tomas Cucu’s keywords in Aerie no longer appear as highlighted text.
  • Jack in Braemar no longer welcomes you to Spite.
  • Some beggars in Desolis will no longer share their names with outlanders.
  • The beggars in Desolis and elsewhere in the game will now call out for coins if they haven’t been given any lately.
  • Moved an inaccessible cotton bush in East Perennial Trail a little.
  • Fixed an issue in East Vauban Foothills where a switch was trying to move something that didn’t exist.
  • Fixed an issue in Etceter Crag Mines with an ore node that couldn’t be harvested.
  • Fixed collision in Hilt Rotunda.
  • Fixed an offset to a new dungeon room.
  • Moved an inaccessible ore node to one side in Hilt Fortress.
  • Added a note about clicking underlined keywords in conversations in Isle of Storms.
  • Fixed an issue in Isle of Storms where the “Ask Anais About Gear” compass marker wouldn’t go away.
  • Fixed a bug in Isle of Storms with killing flying watchers and hints to do so.
  • Improved some areas in North Majestic Forest for better AI navigation.
  • Removed an extra access point for Player Town “S Mart Factorium” in Novia.
  • Removed the buildings in the old Blumdel location in Novia.
  • Ordinis Mortis has returned to the proper size of City.
  • Added additional Chaos ankhs in Ruins of Ravensmoor.
  • Scooched pumpkin patches in Solace Bridge.
  • Adjusted spider webs in Hilt Interior that were crashing through a floor.
  • Removed overlapping coffins and skeletons in Hilt.
  • Deleted a floating torch in Westend.
  • Deleted an erroneous wall segment in Dungeon Redstone foyer.
  • Moved and rotated a buggy stool in Hilt Fortress.
  • Moved some rocks in Jaanaford to fix a stuck spot by the waterfall.
  • Adjusted water in Mud to fix gap.
  • AI navigation updated in Nightshade Pass to prevent trolls crashing into rocks.
  • Fixed green ends of branches on certain pine trees.
  • Added vultures.
  • Added collider wall to plug stuck spot in Isle of Storms.
  • Performance adjustments made to Ardoris, Owl’s Head, and Yew.
  • Moved Edvard’s starting location in Solace Bridge further from the gate so Charlotte doesn’t get trapped on the wrong side of the gate.
  • Players now get teleport scrolls and recall scrolls as they finish the starter scenes and not when they enter them.
  • Wyvern damage was increased.
  • Fixed an issue in Verdantis Foothills where AI navigation wasn’t building up steep stairs.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 851

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 59! “How to Play” instructions and game update notes on Release 59 are available here.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 758

  • QA bug test

QA Build 757

  • QA bug test

QA Build 755

  • QA bug test

QA Build 750

  • QA bug test

Release 58

Build 847

  • Added the ability to purchase dungeon point limit upgrades with gold and Gold Crowns of the Obsidians. These upgrades are per-account and will increase the point limit for all dungeons owned on that account. These upgrades can be purchased on the dungeon piece selection UI when modifying your dungeon.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 844

  • Experience for field dressing is now properly doubled.
  • Ornate Wooden Four Poster Canopy Bed is no longer black, now has the correct colors.
  • Dyeable Elven Furniture now has correct default colors.
  • Vintage Red Velvet w/ Nailheads Ottoman no longer has green squares.
  • Edelmann Founder Village home no longer appears too gray.
  • POT Vale St. Julie: Upgraded to Village.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 843

  • Fixed an issue where the Darkstarr pavers could not be placed inside a house.
  • Fixed some AI and pathfinding issues in Ruined Keep.
  • Fixed Punishing Vile Flail not being able to be masterworked.
  • Upper Tears: adjusted some un-reachable cotton nodes.
  • Fixed issue with height for ornate table setting.
  • Fixed an issue where some resources would not spawn to their intended amounts on initial scene load for some scenes.
  • Fix problem preventing the Ornate Small Viking Planting bed from working.
  • Blood River Outskirts: You can now talk to Zosiumus about her resource gathering quest with either the “help” or “resource gathering” keywords.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 842

  • Fixed level-of-detail issues with the skull cloak.
  • The flaming Fire Elemental Statue no longer flickers way too much.
  • Fixed a detached flag on the Pirate Town-Sized Galleon.
  • Dead things are now prevented from interacting with catapults.
  • Fixed bad ceiling decoration surface in Kobold 3-Story Row homes.
  • The Island Backpack can now be placed on walls as a decoration.
  • Updates to AI were made.
  • Fixed an issue with tamed wyverns disappearing too fast after death.
  • Data for resource spawner data was updated.
  • Updated the boat interconnections for Player Owned Towns Hammaburg and Britt Mart.
  • Fixed a journal entry for Bledig deCani in Resolute that referenced a different character.
  • Ensured that there is always at least one actual treasure chest in the puzzle room of Sequanna Colossus.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 840

  • Fixed an issue where a stun effect was missing its icon.
  • Fixed an issue where stacking Shield of Air would negatively impact the buff.
  • Players can now do damage to NPCs if the NPC can attack them.
  • Fixed an issue that prevented players from playing stationary instruments.
  • Fixed an issue where arrows would fire at the start of shoot animations.
  • Fixed an issue that prevented guild members from accessing locked basements or dungeons on guild chapter lots.
  • Adjusted offline values for crafted decorations.
  • Reduced weights on number and letter decorations.
  • Fixed some name inconsistencies with Armor and Taming signs.
  • Made normal-poison and spider-poison stack correctly.
  • Purify now removes Chaotic Confusion.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 839

  • Fixed an issue where you could not place ceiling decorations outside in some situations.
  • Bears are once again moving their heads correctly while tracking.
  • Added granite loot to Earth and Obsidian Elementals.
  • Tier 10 and up Liches again have Obsidian Chips as loot.
  • Obsidan Armor can no longer be dyed.
  • The Player Owned Town of Caelestis Canton once again has a Governor.
  • Added a town interconnection wagon in Player Owned Town Hammaburg with Britt Mart.
  • Added improvements for Raymond’s quest in Soltown to investigate the fire in the refugee camp.
  • Adjusted webs in ranch hand’s room in Solace Bridge Outskirts.
  • Fixed a person-sized divot in the terrain of Desert Player Owned Towns.
  • Raised terrain beneath floating tree wall in South Fetid Swamp.
  • Re-labeled exit to south broken road door correctly in Broken Echoes Silver Mine.
  • Adjusted terrain under a lot in Desolis to ensure flatness.
  • The L-shaped dungeon piece is now named correctly.
  • The Obsidian Golem population has been increased.
  • Known Issues
  • Avatars cannot stay seated at and play pianos.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 838

  • Removed giant pillars of blue smoke from Solace Bridge Outskirts.
  • The campfire flames in Solace Bridge Outskirts no longer float.
  • Viking Brazier flames no longer poke out of bottom of the brazier.
  • Fixed a number of objects that appeared too shiny.
  • Satyrs now move their heads properly while tracking.
  • Fixed an issue that allowed players to play an instrument while crafting.
  • Adding distance culling to the Lost Vale crystal ball.
  • Royal Elven Shield textures were polished.
  • The tooltip for an item that’s been dyed with Aether dye now displays correct text.
  • Increased granite yield from tier 5 ore nodes.
  • Added a chance that elves will drop emerald fragments which are needed to craft elven decorations
  • Added new Guide Book covers.
  • Upper rooms no longer show through the ceiling of 3×3 dungeon rooms.
  • The Player Owned Town boats that lead to Brittany Alleys and Central Brittany will now send players to the docks of those locations.
  • Adjusted terrain in Shaminian Hills.
  • Adjusted bridge sight distances in Solania to avoid abrupt texture popping.
  • Adjusted floating maple tree in Hidden Vale swamps.
  • Lowered floating rib-cage prop in Solace Bridge Outskirts.
  • Scooched an ore node in Verdantis Mines to be reachable.
  • Lowered floating nightshade node.
  • Adjusted rocks in The Crags to allow access to some ore nodes.
  • Adjusted floating board and the terrain around it in Upper Tears.
  • Moved a fence piece in Crag Foothills that was causing players to get stuck.
  • Moved a floating axe in North Majestic Forest.
  • Fixed some floating props in Etceter Crag Mines.
  • Improved wall geometry in Bunker T.
  • Fixed tower geometry in Ibris Ruins.
  • Adjusted fences and terrain in East Vauban Foothills to fix floating posts.
  • Plugged several gaps of North Shattered Hills in geometry with rocks.
  • Adjusted dry docks ground in Tenebris Harbor to fix floating posts.
  • Moved rubble in South Fetid Swamp that was in the interior of structure
  • Moved a lamp off of a destructible crate in Hallowed Plains.
  • Toggled off doors in a house in Tenebris Harbor that contains combat.
  • Increased the interactive range on chandeliers in Brown Marble Foyers.
  • Fixed an issue with broken AI navigation in Verdantis Mines.
  • Fixed issues with batch agriculture skills not applying in certain situations.
  • Fixed an issue that would allow a player to create open spaces in dungeons where you could fall out of the world.
  • Known Issues
  • Avatars cannot stay seated at and play pianos.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 836

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 58! “How to Play” instructions and game update notes on Release 58 are available here.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 749

  • QA bug test

QA Build 748

  • QA bug test

QA Build 747

  • QA bug test

QA Build 746

  • QA bug test

QA Build 745

  • QA bug test

QA Build 744

  • QA bug test

QA Build 742

  • QA bug test

QA Build 741

  • QA bug test

Release 57

Build 829

  • Fixed an issue that prevented players from using Jump to recover from stuns and being knocked down.
  • Updated duration and math for Root and Skewer.
  • Fixed issue that caused some summoned creatures – Water Elemental, Skeletal Mage, other NPCs to be missing attack projectiles.
  • Reduced the cast time for Earthquake slightly for earth mastery.
  • Taming math update. Players will now benefit from taking the creature down to 1/4th life instead of it being capped at 1/2 life. Additionally, Taming Mastery will now contribute towards a player’s ability to tame a creature. These two changes combined will allow Obsidian Destroyers to be tamed but only by the beary best tamers!
  • All Shield Spells can once again “Stack”.
  • Stat buffs can now “Stack” since they are exclusive.
  • Removed several unique location items from a boss loot bundle.
  • Give feedback in the chat window when a water source on a plot is already in use by another player.
  • Fix issue where entering Demig’s Battle Camp while in a party would cause you to be unable to complete a quest in the scene.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 828

  • Fixed an issue where knock backs and knock downs would cause sliding on remote clients.
  • Fixed an issue where Aether Vibration Amplifiers couldn’t be placed
  • Battle of Solace Bridge: Fixed an issue where Charlotte would not follow the player to safety.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 827

  • Fixed an issue where remote players’ positions could be inconsistent across clients.
  • Added Ferocious Obsidian Bears and Obsidian Destroyer Bears to two scenes
  • Fix for location of local player not updating correctly in Guild UI
  • Lost Vale: Fixed an issue where the Spirit of Vigilance had a truncated “memory fragment” response.
  • Elysium Mines: Moved an unreachable silver ore node to where players can mine it.
  • Graff Gem Mines: Moved an unreachable crystal node from atop rubble to flat ground so players can mine it.
  • Blood River Outskirts: The hermit’s treehouse doors will no longer have locks nor suggest they require a key to be opened. (There is no key and they cannot be opened.)
  • Improved Goruk’s behavior in Obsidian Keep.
  • Fixed checkbox toggle for POT Tree and Grass removers for POT owners and stewards.
  • The most powerful zombie children will again drop creepy dollies…
  • Glacial Glissade combo damage will now scale correctly.
  • POT Big Delta: This POT is now properly connected to its governor.
  • Boreas Colossus: Ysaranth the Curious no longer engages in combat.
  • Aerie: Fixed an issue where multiple NPCs were sharing the same name.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 826

  • Fixed an issue where the VFX for being stunned would display incorrectly.
  • Fixed issues with the Shogun Bungalow player home.
  • Fixed an issue where certain emotes would display equipped weapons when they shouldn’t.
  • Updated icon for the Lost Vale Crystal Ball decoration.
  • Fixed an issue that caused positive buffs to be improperly removed when casting debuff clearing skills.
  • Items with crafted dyes will no longer appear black.
  • Normalized ranges for melee weapons.
  • The Heart of Sorrows is now visible when equipped.
  • Players who found the endorsement document in Longfall Woods before talking to Lord Macsen can now give it to him.
  • Many Aerie NPCs are now “Guard” faction with 30-second respawn rates, all other humanoids are “Friendly to All”
  • Fixed typos in the Orator’s conversation in Blood Bay.
  • Fixed an issue where an NPC in Brittany Alleys was trying to move beyond its leash distance.
  • Adjusted the tier weapon level of many NPCs.
  • Fixed a bug with Riposte and Blade specializations that would allow a rare double hit if used in a certain time window.
  • Increased fire resistance on burned skeletons.
  • Fixed typos in Anais’s “help” and “hello” responses in Lost Vale.
  • Corrected an issue in Moors of Northshore where NPCs couldn’t walk through certain areas.
  • The Obsidian Crown Alchemist in Resolute no longer has an “off duty” sleep schedule.
  • Metallic shiny rocks in Moors of Northshore have been corrected.
  • Floating lights in Mud have been corrected.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 825

  • Fixed Artifact sound and visual effects.
  • Skeletons in crafted 50-point dungeons are no longer labeled “footman”
  • Tier 3 Archer Skeletons now have more hit points than mages.
  • NPCs in Caverns of Skrekk can now walk up and down the stairs in the House of Korribar.
  • Fixed issues with the “Free Sir Patrick” task in Kobold Expeditionary Camp not clearing for some players.
  • Raised the volume of Pipe Organs.
  • Dungeon Entrance item display names now match store descriptions.
  • NPCs can now sit on toadstool chairs.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 823

  • Added Eastmarch in-game map support.
  • Tier3 control point Skeletons were added.
  • Heraldry Tabard Leather Boots are no longer invisible on female avatars.
  • Avatars now correctly play the teleport animation and visual effects when going through lunar rifts.
  • Fixed a typo in a Battle of Solace Bridge quest compass marker.
  • Bears no longer drop non-matching heads as loot.
  • Townsfolk in Crooked Shank now refer to the “mutton stew” at the Golden Carp instead of “venison.”
  • Moved a floating garlic node in Ferig’s Battle Camp on to the ground.
  • Fixed low level caster NPCs having a high tiered weapon.
  • Fixed Tier 10 Obsidian Golems having a Tier 5 weapon.
  • Keeper of the Faith title added.
  • Fixed an error that occurred when players tried to ask Anais in Lost Vale for an additional Lost Vale Crystal Ball.
  • Attack ranges for weapons were normalized.
  • Combat formula evaluation process was optimized.
  • Emily’s quest in Soltown to collect Quincy’s Broken Sword now has additional journal entries and compass markers.
  • Adjusted tier marker in Wyrmsands and on Hidden Vale overworld to 4-plus.
  • Adjusted visual effects on rising towers in East Vauban Foothills to not loop and last forever.
  • Replaced hard skeletons in 50 point dungeons with control point tier 3 skeletons.
  • Moved an unreachable cotton bush in South Fetid Swamp to an accessible location.
  • Walter and Hamtooth in The Clink now properly display their names after you learn them.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 822

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 57! “How to Play” instructions and game update notes on Release 57 are available here.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 734

  • QA bug test

QA Build 733

  • QA bug test

QA Build 732

  • QA bug test

QA Build 728

  • QA bug test

QA Build 727

  • QA bug test

QA Build 726

  • QA bug test

Release 56

Build 819

  • Reducing cast time of recall scrolls by 50%
  • Fix “Filter by School” popup menu in the Glyphs window
  • Light Spell no longer has a wrong-looking green element
  • Brittany Alleys: Added additional player-submitted NPCs.
  • Novia: Fixed an issue where POT Coral Markets wasn’t appearing in the overworld.
  • Shooter Jennings quest: Retiring this quest so player cannot obtain it (although players who started it can still finish it).
  • Fix a few small typos in song names for Shooter’s wax cylinders.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 818

  • Owl’s Head: Emily the crafting merchant now responds properly to the “buy” keyword.
  • Owl’s Head: Theo in Owl’s Head should no longer display two “help” keywords in his conversation window.
  • Blood River Forest: Adjusted terrain around water boundary to allow better npc navigation.
  • Eastreach Gap: Fixed incorrect Garlic placement.
  • Luminous Atavist Robe is now dye-able, has correct icon.
  • Fixed an issue where Berserker Stance would incorrectly leave skill icons in the status bar.
  • Ardoris: Reston and Parker the trainers should now open their training window every time you mention the “train” keyword to them.
  • Fixed an issue where Ignite Weapon would leave fire streaks after expiring.
  • Fix using Alt to skip conversation with POT NPCs.
  • Improve readability of health and focus on character sheet.
  • Fix bug that caused offline friends to be sorted to the middle of the friends list when sorting by location.
  • Fixed localization issue with white table wine.
  • Set minimum width for PVP stats window.
  • Brittany Alley: Fixed an issue where two children had the same name.
  • Shooter Jennings quest: Fixed typos in some of the responses made by Shooter Jennings Fans.
  • Break Armor, Break Weapon, and Crushing Blow will now hit 2 targets. Crushing blow focus cost reduced by 20%
  • Increasing cast time on Spinning attack by half second to match whirling blades.
  • Jump Vents no longer do damage.
  • Skill/combat: Poison Weapon specialization will now correctly give a chance to not consume the potion.
  • Etceter: Added wagon teleporter to POT Bladewyke.
  • Blood River Outskirts: Ferrarius the blacksmith now includes the keyword “buy” in his “hello” response.
  • Highvale Outskirts: Gilbert the merchant now includes the keyword “buy” in his “hello” response.
  • Fix tooltips for equip-able items at merchants.
  • Oracle Chamber: Players who completed Episode 1 prior to the addition of the special lot deed reward can return to the Oracle Chamber in Brittany and say “shroud” to the Oracle to obtain this lot deed.
  • Updating liches and increasing their stats.
  • Fixed bug that caused the recipe book to display incorrectly.
  • Brittany Alley: Added named Guards, additional player-submitted NPCs.
  • Fixed name on Edelmann Automaton.
  • Add warning and prevent use when choosing an emote you already know from a ¨Choose One¨ item bundle.
  • Highvale Outskirts: The final looking-glass should work properly now.
  • Ancient Staff of Anarchy is emissive again.
  • Brittany Alleys: Added additional player-submitted NPCs.
  • Yew: Banker now responds to “bank” keyword.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 816

  • Fix visuals for The Obsidian Trial ring of teleporters.
  • Etceter Crag Mines – changed a liche spawn.
  • Heraldry Armor and Darkstarr Chain Armor are no longer blown out white in certain areas.
  • Fixed an error with Corpion Poison.
  • Brekken Bay (and other Forest PRTs): NPCs should stop walking through and over places they shouldn’t.
  • Fix tooltip text for many interactive teleporters.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 815

  • Fix issue with portals in The Obsidian Trial closing too early.
  • Fixed an issue where skills would get stuck charging when initiating a combo.
  • Fixed bug that caused the crafting station to hang while batch-salvaging 15 items
  • Fixed a loot issue in Blood River Outskirts
  • Shooter Jennings quest: Fixed an issue that blocked players from completing the final step of this quest.
  • Ruined Keep: Moved a troll spawner that was under the terrain to a path behind the keep.
  • Random Encounters: Fixed an issue which occurred whenever a dragon encounter tried spawning in a non-Plains area.
  • Snowy Mountains Road Encounter: Removed a harvest-able tree that was unable to be harvested.
  • Fixed ugly white terrain in forest siege scene.
  • Added SFX on player death in the Obsidian Trials.
  • Brittany Alleys: Added missing player-submitted NPCs for Town Crier, Tavernkeeper, and Fishing Supplies Merchant.
  • South Fetid Swamp: Fixed an error that was appearing each time the switch-spike trap engaged the “fail” scenario.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 813

  • Fixed an issue that caused black “fog” in Upper Tears.
  • Fixed top floor footstep audio for all Row 3-story greenhouses.
  • Improved some weather effects
  • Soltown: Fixed an issue where Japeth’s task wasn’t clearing upon its completion.
  • Resolute: Corrected typos in a journal entry received from Whitguard Mahrs.
  • Added potions to Obsidian Trial merchant
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 812

  • Grannus’ Sceptor of Dread will now be hidden at the correct time when handing it over.
  • Fix shader problem with most terrains that caused them to have a hazy appearance.
  • Isle of Storms: Fixed an issue where the “Enter the Lunar Rift” journal entry wouldn’t go away for players who chose the path of Truth.
  • Fixed an issue where shadows would become blurry over time.
  • Some changes to various UI text coloring to improve readability
  • Friendly/neutral NPCs will no longer turn on you when playing your instrument.
  • Resolute: Fixed several chairs so they now accept NPC sitting properly. SOTA-60747
  • Coconut (Left) and Coconut (Right) are now trade-able
  • Held items are now properly stored while fishing.
  • Northwood: Corrected typos in Doctor Bob’s responses.
  • Added visuals for Ignite Weapon for arrows and poisoned arrows
  • Random Encounters: Shandy Chapman the Wandering Merchant should now pull players into a Plains Road, Forest Road, or Swamp Road encounter.
  • Made cloth boots icon brighter
  • Ankh of Sacrifice and Ankh of Wala are now place-able as decor
  • Fix issue that could cause the teleporters in The Obsidian Trial to not work correctly
  • Fix bug that caused the recipe book to open to the wrong page when learning a new recipe
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.

vSome decorations placed in basements may shift through walls and end up in inaccessible locations.

  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

R56 Restart and Rollback

Welcome to Shroud of the Avatar: Forsaken Virtues Release 56! “How to Play” instructions and game update notes on Release 56 are available here.

We have to restart Release 56 and rollback to the game save state before we launched it this morning. We unfortunately skipped a step during the launch this morning and did not run a data migration for brewing which means that all brewing items might be in a corrupted state unless we rollback and relaunch.[2]

QA Build 724

  • QA bug test

QA Build 723

  • QA bug test

QA Build 722

  • QA bug test

QA Build 721

  • QA bug test

QA Build 720

  • QA bug test

QA Build 719

  • QA bug test

QA Build 718

  • QA bug test

Release 55

Build 802

  • Fixed an issue where chests on player lots could get stuck in a non-working state.
  • Player decoration NPCs can sometimes get stuck on the edge of lots instead of being in their correct location. This should be a bit less common now, but the issue is not resolved.
  • Improve vendor UI to use month abbreviations instead of full months.
  • Known Issues
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 801

  • Adventurer and Producer level of remote players is no longer shown on inspection.
  • Increased range on Water Elemental attacks to account for extra wandering
  • Fix bug that caused the client to switch to full screen mode when opening the options menu
  • Norgard Fens: Added ankh inside kobold camp’s poison chamber.
  • Adjusted preloaded assets to fix loading issues into Noshima Island and Knight’s Watch.
  • Fix AI navigation problems in Desert Encounter
  • Fix visual issue with female version of Robe of Truth
  • Obsidian Helm color now better matches outfit
  • Fix bug that caused weight/encumbrance to increase after travelling to another scene
  • Solania Catacombs: Turned off system messages that were broadcasting to all players in the scene, not just those on the quest. Shortened initial journal entry. Adjusted spawning of Bloodbone Skeletons in areas with elves.
  • Lord British birthday cakes now use correct candle flame vfx
  • Fixed an issue that could cause intermittent hitching.
  • Fix issue where moving a parent decoration that a vendor or cash register is placed on top of will cause vendor or cash register to go inside of parent.
  • Fix ingredient text overflow in recipe book
  • Group PVP flag is now based on the individual flag of the person who creates the party ignoring any Scene PVP flags.
  • Fix issue where tenant character names would no longer show up on tenant items
  • Added Unicorn potion recipes to the game.
  • Increased the speed that the polearm skill Pull moves people.
  • Soltown Catacombs: Made minor updates to the Orator’s quest dialogue and journal entries. Small updates to ambient sounds.
  • Random encounters should never reset. Also, treasure chests should not be empty when the scene first starts.
  • Known Issues
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 800

  • Aerie overworld entrances are now named correctly.
  • All glowing portal teleporters in Halls of Artifice should now function properly.
  • You can now unlock the option to spawn into Highvale at the north archway entrance.
  • Fixed party member health/focus bars.
  • Players who wish to turn in their Ecology Survey to Eretria Moonglow in Aerie may now do so.
  • Zombie female no longer T-poses from the waist up.
  • Moved teleporter target in The Obsidian Trial to not have camera clip into rocks.
  • Made an improvement to Vivienne’s “Bank Key” quest in Aerie to help ensure tasks clear properly.
  • Royal Gardener Title was added.
  • Moved treasure chest in Desert Encounter so lid doesn’t clip into cliff.
  • Deleted floating plant in Norgard Fens.
  • Updated Umberjack’s conversation in Broochash to improve responses when turning in a task.
  • Corrected rock Collison in East Vauban Foothills to avoid people floating on rocks.
  • Added Obsidian Boar Meat recipe to Butchery merchants.
  • Replaced unreachable bedrolls in Norgard Fens with furs.
  • Elven mages can again be looted.
  • Cloth simulation updated for cloaks.
  • Fixed an issue where the Reflection Quality value was not getting saved properly.
  • Fixed an issue with new pet foals not being able to be dismissed
  • Adding variations to tree chopping audio.
  • Known Issues
  • The client may default to full screen when the options menu is first used.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 799

  • Tree chopping sound now plays on every hit.
  • Added more chances for elf spellcasters to randomly spawn in Verdantis Mines.
  • Server logging updates.
  • Fixed a bug that caused players to be naked and missing inventory after leaving Isle of Storms the first time.
  • Clan of the Stag chest armor no longer incorrectly changes skin color.
  • Fixed icon for Luminous Atavist Robe.
  • The quest to deliver Kinsey’s report to Stanley in Soltown has been fixed.
  • Fixed chest mimics in Dragonbone Crypt.
  • Updated cursed skeletons in Soltown Catacombs to spawn dynamically.
  • Fixed a typo in the Skeleton Prince’s dialogue in Soltown Catacombs.
  • Fixed Corpse Explosion not hitting any targets.
  • Crag Foothills and Port Phoenix no longer get stuck on loading.
  • Corrected date formatting used for the date column in vendor listings.
  • Frame rate performance updates in Blood River Outskirts.
  • Ignite Weapon VFX is now much less extreme while running.
  • Updated the exit to Blood Bayin K’rul.
  • Improved the ability for NPCs in Hills Encounter to climb on top of climbable rocks.
  • String light decorations can no longer be placed indoors.
  • Arrow recipe now outputs 500 arrows instead of 100.
  • The climbable rope on the main bridge in Verdantis Mines can now be selected from all angles.
  • Avatar feet no longer sink in rocks in Norgard Fens.
  • Bear Plaque/Trophy updates were made.
  • Added mud rock to cover up clipping paver in Norgard Fens.
  • Adjusted a staircase in Norgard Fens for a smoother walking transition to platforms.
  • Updated the tier markers in Ruined Keep and in Hidden Vale to reflect its new “Tier 10+” nature.
  • Updated a task name in Oracle Temple to clarify you need to speak with the Oracle and Arabella.
  • The Tome of Greatness in Shaminian Hills is now properly named.
  • Fixed an issue with stalactite trap in Verdantis Mines interfering with looting bodies.
  • Jumping during fireworks usage now correctly cancels the fireworks without displaying the effect.
  • White Sky Navy Helmet is now visible when worn.
  • Removed the compass labels from the exit compass discoveries in Storms Reach.
  • Reduced the range of audio on Tesla tower in Ardoris.
  • All ranged skills now return 100% experience when using Scrolls of Unlearning.
  • Known Issues
  • Party focus doesn’t update if you change scenes after joining party.
  • The client may default to full screen when the options menu is first used.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 796

  • Replaced the commoners in the homestead of Norgard Fens with rabbits and wolves.
  • The bedrolls in the kobold camp of Norgard Fens are now functional.
  • Character sheet UI was updated.
  • Attacking a PvP player as non-PvP will no longer ask if you want to flag as PvP.
  • Fixed an issue that would prevent skill VFX from being played.
  • Adjusted stonework underneath town crier and banker at main docks in Player Owned Town islands.
  • There is now feedback when interacting with a full cask of incomplete brew.
  • Players can no longer catch fire from an unlit brazier in East Vauban Foothills.
  • Moved a pine tree in Snowy Mountains Road Encounter to a location where it can be better harvested.
  • Fixed an error when breaking crates.
  • Some icons were updated.
  • Fixed a bug that could allow placement of more than the allowed number of player vendors on a lot.
  • Now preventing the addition of new player vendor listings if there are too many on a lot.
  • Fixed an issue where moving a player vendor would cause them to sit even though they have recent listings.
  • Fixed an error while batch brewing.
  • The Oracle no longer has a pink cone on top of her head.
  • Optimization of load times.
  • Can no longer enter into Caverns of Skrekk from K’rawl.
  • Adjusted lighting to make alpine scenes not super-bright but still brighter at night than they were before.
  • Patch client UI was updated.
  • Removed trees that were causing players to get stuck in Grannus Colossus.
  • Smelling Salts and Knightsgrace will no longer remove the PvP state change stun effect.
  • Fixed an issue where Elysian Illumination would spam PvP players with 0 damage messages.
  • No longer applying change PvP rune in PVP scenes.
  • Wedding dress no longer incorrectly tints skin color on chest and arms.
  • Ring of Frogkin and Ring of Cuttlekin now change skin color.
  • Improved exits and audio in East Vauban Foothills.
  • Removed a lasting effect for Healing Grace.
  • Added a platform on a walkway in Verdantis Mines to allow for AI navigation.
  • Adjusted collision on a chandelier that was blocking a ramp in Central Brittany.
  • Updated the factions of adult and foal unicorns to be “Red Sash” faction.
  • Excluded fountain in Westend town center from theft flag.
  • Updated spawners in Northwest Blackblade Mountains so that Leader/Follower can be auto-set.
  • AI navigation in Obsidian Trial was updated.
  • All NPCs in Forest Road Encounter should now spawn properly.
  • The Kobold Expeditionary Camp is now only accessible from one hex on the Novia map.
  • Exiting the Player Owned Town “Organized Chaos Sanctum” into Novia will now place the character on the nearby shore.
  • Known Issues
  • The client may default to full screen when the options menu is first used.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 795

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 55! “How to Play” instructions and game update notes on Release 54 are available here.
  • Known Issues
  • The client may default to full screen when the options menu is first used.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 713

  • QA bug test

QA Build 711

  • QA bug test

QA Build 710

  • QA bug test

QA Build 709

  • QA bug test

QA Build 708

  • QA bug test

QA Build 707

  • QA bug test

QA Build 703

  • QA bug test

QA Build 702

  • QA bug test

QA Build 697

  • QA bug test

QA Build 696

  • QA bug test

Release 54

Build 788

  • Fix an issue with NPC health regeneration and synchronization.
  • Known Issues
  • The client may default to full screen when the options menu is first used.
  • Tool durability may not visibly update as expected when viewed from the crafting table UI.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 787

  • Chest looting respawn timers have been updated.
  • Looting no longer causes the player to put their weapon into their sheath.
  • Known Issues
  • The client may default to full screen when the options menu is first used.
  • Tool durability may not visibly update as expected when viewed from the crafting table UI.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 786

  • Fixed a gap in a wall in Elysium Mines.
  • Lowered the volume of the recorder instrument.
  • Closed window holes on player home AI collision.
  • Fixed dirt SFX in several player homes.
  • Fixed Dirndl Shoes sizing on male avatars.
  • Journal entry for “Fiona Fitzowen’s Merchandise” quest now correctly lists all armor needed.
  • Fixed gap between hands and arms with male avatar Bodice Top.
  • Made the Dragonbone Throne useable as a decoration.
  • Fixed the barrier puzzles in Etceter Crag Mines and Malice so the barrier gets removed.
  • Magic Mirror in Isle of Storms no longer returns you to Arabella.
  • Added a second Daemon to the final wave of battle royale in Northwest Blackblade Mountains.
  • AI navigation updated in Soltown.
  • Replaced broken bedrolls with rolled-up versions in Solace Bridge Outskirts.
  • Upper Tears waterfall SFX updated.
  • Goblets are now held correctly.
  • Relocated stag spawner that was getting stuck on a rock in Soltown.
  • Elven Wine Bottle can again be used as a decoration.
  • Known Issues
  • The client may default to full screen when the options menu is first used.
  • Tool durability may not visibly update as expected when viewed from the crafting table UI.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 785

  • Elven home fireplaces are now associated with the volume slider.
  • Recorder SFX volume adjusted.
  • Puzzles in Shaminian Hills were updated.
  • Jars have had their names updated.
  • Fixed the default sort of items and purchase orders in Manage Inventory and Manage Orders tabs on vendors.
  • Decorations can no longer be moved while magic casting.
  • Fixed clipping on the companion gear hood for male avatars and added cloth simulation to skirts.
  • Fixed an issue where dyed decorations would not show their magical properties.
  • Fixed an issue where instrument buffs could be applied to non-party members.
  • The Large Fountain decoration can no longer have large objects placed on it.
  • Lowered the lip on boundary of Ornate Gustball Field.
  • Fixed an unnecessary alpha channel on the bark texture for Elven Basement Hatch.
  • Fixed an issue with masterworking the Punishing Vile Flail.
  • Avatar pupils no longer fade until invisible when the camera is zoomed out.
  • Fixed decoration placement issues in Benefactor Baron City House.
  • Fixed issues with Elven Guard Tower decoration.
  • Server status messages on website were updated.
  • Epic Leather Chest Quarter Armor no longer changes male avatar skin tone.
  • Fixed a mesh collider error in Libris Vault.
  • Set Mardi Gras Garland decorations to allow stacking.
  • Fixed orientation of blazons on Heraldry Basement Hatches.
  • Fixed an issue with Pewter Cups.
  • Fixed incorrect art on the Novia map tapestry.
  • Heraldry Gloves and Boots can now be used as decorations.
  • Linked Cast Iron Fireplace fires to audio mixers.
  • Fixed an issue with summoned creatures having less total hit points.
  • Fixed Player Owned Town Town Crier conversations were corrected.
  • Fixed pattern removers used on non-equipable items.
  • Skin-matching seam on female avatar necks was corrected.
  • Fixed a bug that prevented the displayed durability of the crafting tool from updating at a crafting station.
  • Fixed material for Ladies Riding Boots used as a decoration.
  • Fixed rain colliders for Baron Founder Frigate player home.
  • Fixed a bug that caused a deed used from a nested container to claim a lot to appear to remain in the player’s inventory.
  • Fixed a stealth field issue.
  • Fixed an issue with the Companion Crossbow.
  • Fixed incorrect visuals for Elven Basement entrance.
  • Fixed a stuck spot in Elven Guard Towers.
  • Virtue Dirndl Shoes are no longer invisible on male avatars.
  • Removed an extra teleport platform in Boreas Colossus.
  • Updated portals in Boreas Colossus.
  • Central Brittany residents no longer complain about their lives constantly.
  • The King’s Dinner community cloak can no longer be rotated as a decoration.
  • Fixed the water plane in Ruined Keep.
  • Fixed incorrect equipment type on companion staff.
  • Fixed large rockslide so damage area is only active during rock slide animation.
  • Crossbows on Kobolds no longer have pink textures.
  • Fixed non-interactive rope “ladder” in North Drachvald Spur signal tower.
  • Skeleton with key in Penmawr Island now has loot respawn.
  • Updated Captain Kennet’s treasure chest respawn time in Penmawr Island.
  • Player spawn points in Ravensmoor were fixed.
  • Targetting issues in Ravensmoor were fixed.
  • A handful of random floating objects in Ravensmoor were corrected.
  • Reduced the difficulty of removing root, stun, and knockdown spells.
  • Decreased the restock timer on the main halls key chest in Resolute Sewers.
  • Swapped out non-functional Wishing Well in Shaminian Hills for a working one.
  • Removed non-interactive beds from Upper Tears.
  • Moved an Ankh in Upper Tears that was resurrecting players within range of enemies.
  • Plugged some sticky spots in Upper Tears with more rocks.
  • Heraldry Chain Armor no longer shows up as slightly blue when dyed black.
  • NPC dialog in Highvale Outskirts had typographic errors corrected.
  • Obsidian Order Mage Robe sleeves have been corrected.
  • Elite Elven Archer Bracers no longer make female avatar hands invisible.
  • Heraldry Leather Boots and Heraldry Plate Boots are no longer invisible on male avatars.
  • Orator in Soltown Catacombs now handles quest items correctly.
  • Dialog errors were corrected in Soltown Catacombs, Soltown, and Soltown Catacombs
  • Removed errant name tag for Stan Clarke the Bard in Soltown dialog.
  • An error when commanding companions to attack has been fixed.
  • The Black Skull now drops from Ichor Witch in Solania Catacombs if the player is on Whiteguard Helena’s quest.
  • Bloodbone skeletons in Solania Catacombs are now properly named.
  • Bloodbone NPCs in Soltown Sewers now drop Heart Stones when the player is in the correct area.
  • Lunar Blessing glyph and name are no longer invisible.
  • Fixed missing material on Kobold Crossbows.
  • Fixed some equipment not showing when joining a new scene.
  • Stun, root, and knockdown spells can be removed again.
  • Fixed a non-interactive cot in the hospital in Westend.
  • Known Issues
  • Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
  • The client may default to full screen when the options menu is first used.
  • Tool durability may not visibly update as expected when viewed from the crafting table UI.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 783

  • Hotbar skills no longer stop working for unlocked combat decks.
  • Fixed an issue with avatar animations not staying in sync when standing on platforms.
  • Using AFK while sitting and writing a book no longer turns the book vertically.
  • Moving items between containers in rapid succession no longer causes errors.
  • Player vendors now go to their correct location when placed.
  • Known Issues
  • Stun/Root/Prone effects cannot be broken by jumping as expected.
  • Entering Ruins of Ravensmoor from Kingsport Sewers or Owl’s Head Mine will cause players to spawn beneath the world and fall indefinitely.
  • Spider webs in Ruins of Ravensmoor may cause undesirable Line of Sight problems with enemies in the scene.
  • Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
  • The client may default to full screen when the options menu is first used.
  • Tool durability may not visibly update as expected when viewed from the crafting table UI.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 782

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 54! “How to Play” instructions and game update notes on Release 54 are available here.
  • Known Issues
  • Moving items between containers in rapid succession may cause errors that will make the items not able to be taken until logging out and in again.
  • Entering Ruins of Ravensmoor from Kingsport Sewers or Owl’s Head Mine will cause players to spawn beneath the world and fall indefinitely.
  • Spider webs in Ruins of Ravensmoor may cause undesirable Line of Sight problems with enemies in the scene.
  • Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
  • The client may default to full screen when the options menu is first used.
  • Tool durability may not visibly update as expected when viewed from the crafting table UI.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 695

  • QA bug test

QA Build 694

  • QA bug test

QA Build 692

  • QA bug test

QA Build 691

  • QA bug test

QA Build 690

  • QA bug test

QA Build 686

  • QA bug test

QA Build 685

  • QA bug test

QA Build 684

  • QA bug test

QA Build 680

  • QA bug test

QA Build 679

  • QA bug test

QA Build 676

  • QA bug test

Release 53

Build 764

  • Fixed various visual issues in Eastmarch
  • Fixed Blackblade Foothills Tornado jump
  • Various Performance optimizations
  • Fixed eyes not closing all the way and stretching on eyes on multiple npc’s during sleeping
  • Options UI opened while on the main menu should now play audio accordingly.
  • Haunted Pirate Galleon Shipwreck City Home: Land based version now added to the game
  • Fixed issue with decoration pets being double counted for lot NPC limits
  • Fixed error during batch crafting with high latency where it would kick you off the table
  • Fixed kilts issues during sitting
  • Fixed an issue where Gustballs would not be affected by the summoning player’s gusts.
  • Adjusted LOD ranges on Chain Heraldry Tabard
  • VFX improvement for Ornate Elven lights
  • Fixed bug that caused the remainder of a stack of items given to an NPC for a quest to be lost until the player re-logs
  • Fixed error when accepting an invite after your own party has disbanded
  • Fixed various issues with the Haunted Pirate Galleon
  • Brittany Wharfs crafting trainer given correct name and conversation
  • Fixed deco surfaces on Lord Marshal house.
  • Adjusted settings on fountain water material to render correctly with fog.
  • Fixed stuck spot on 4th floor of Ornate 4-story Greenhouse Rowhouse.
  • Fixed an issue where instrument buffs would be applied to non-party members.
  • Fixed an issue where Ignite Weapon’s VFX would continue to render even when the weapon is sheathed.
  • Setup MGT Gathering cloak as a decoration.
  • Fixed an issue where sparkle dyes would only appear red.
  • Fixed exception while loading NPC Kardan Marbane conversation, Ardoris
  • Polished Copper Bathtub added to game
  • Fixed default setting for jump to use new jump, not old charged jump
  • Fixed overlapping widgets in options menu
  • Blood Bay: Removed several unused spawners that were causing errors.
  • Brittany Wharfs: Barclay is now listed as a Cooking Merchant.
  • Brittany Wharfs: Guards in this scene will now welcome you to Brittany Wharfs instead of Norwood.
  • Compendium of Pain and Suffering (Challenge Dungeon 1): Fixed issues with wolves and bears who were fleeing
  • Crafting Shop: Updated both the NPC version and POT version to pick up changes that keep rain from falling through the roof and floors.
  • Demig’s Battle Camp: Soldiers should now properly emote including attacking practice dummies. Also soldiers should now properly display their weapons.
  • Fixed a bug on jumping backwards where arms were too far out.
  • Performance work on Row lot houses. Cleaning up culling layers on row lot houses. Lots of dangling pieces and interiors that weren’t being culled.
  • Halls of Artifice: Fixed bed that was too small
  • House on the Hill: Improved the player’s ability to interact with the special clocks in this scene.
  • Lots of audio optimizations. No actual change to the sounds, just changes to how we compress them and store them once loaded to improve performance, memory footprint, and load times.
  • Optimization – tie cloth sim game option setting to npcs.
  • Painting of Cordelayne on crown merchant
  • Reduced the virtue hit for killing poor defenseless street urchins
  • Removed “Auto” Graphics Quality until Unity exposes needed performance values to make it work correctly.
  • Snowy Mountains POT Template: Rebuilt the navmesh for this scene, which will positively affect all POTs that use this template.
  • Penmawr Island – replaced ghost ship with shipwrecked version, added collision to interior cannons, rebuilt navmesh
  • Penmawr Island – adjusted terrain to alleviate stuck spot
  • Added collision to a desert tree used in multiple scenes. Removed that tree from terrains where it wasn’t used. Rebuilt Navmesh for affected scenes
  • Blood River Forest: New in-game map and underground sections.
  • Added weapon equip lock to keep NPCs from un-equipping during interacting w/ target dummy.
  • Tenebris Harbor: Fixed palm going through wall, broken beds, and z-fighting on ground of burnt structure. Better posing of dead character on docks.Fixed stuck spot in rocks. Fixed Dekker King’s corpse so that it’s not animating; also added name to corpse interaction as well as chests related to puzzle (for clarity).
  • Specialization: Heavy Armor: not procing specialty buff or effect
  • Fixed summoned creatures not using ranged abilities
  • Blood River Outskirts: Fixed various Quest completion issues. Put in a check on Marlin’s convo to clear tasks that are showing up on the compass – if the player already killed Harcourt and turned in the key to Marlin. Put in even more clearing checks for Alberic, Phineas, and even the vigilante food supply. Hello keyword and pretty much anything else (as long as the player has completed either side of the quest lines up to and past the offer to poison various food supplies) should clear any the hanging tasks in the compass (gods willing).
  • Fixed issue preventing NPCs sitting on dinner bench.
  • Tweaked bathtub animations to reduce knee height on fidget and crashing in back of tub on liedown fidget.
  • South Midmaer Way: Fixed bug where puzzle could not be completed again after resetting. Also set inventory count limit of 1 for gem-set weapons.
  • Resurrection Confirmation dialog is now closed if you are alive.
  • Fixed elbows clipping with wedding dress for female
  • Fixed sorting issues with Dying Knight (Gawain) in Battle of Highvale
  • Added some recipes to treasure chest drops
  • Fixed various quests that are incorrectly reporting as available.
  • If a player has completed one of the main story paths, they will no longer have intermediate steps in that path report as available quest steps. (This mainly affects players who have completed the main story earlier in the game’s development.)
  • Fixed an issue preventing placing tree decorations.
  • Fixed “loading” message persisting on the in-game map system
  • When the browser plugin for maps encounters an error it will now say so and provide a link to a forum post for common troubleshooting steps.
  • Adjusted core craftable armor values to be on par or greater than rusty armor values (this excludes clothing for now, just core armor recipes). Also fixed many equipment weight inconsistencies
  • Fixed missing facial hair when wearing Darkstarr chain helm
  • Removed light on the extra life cloak
  • Fixed Offline Drop Rates
  • Updated delivery for Darkstarr Symbol Shield.
  • Area of Effect spells and skills will now correctly hit all creatures.
  • Brittany Wharfs: Merry Lynn is now on duty in this scene’s magic shop.
  • Changed item display name of “The Curmudgeon” to “Painting of The Curmudgeon”.
  • K’rul: Fixed the monkey room battle
  • Lost Whiteguard Silver Mine: Fixed an issue with the final delay of a wave battle, to ensure that delay would occur.
  • Monkeys lightning and discharge attack has been set to a more correct value that will scale up with the strength of the Monkey.
  • Quest – Solace Bridge Outskirts – Forgetful Ghost – Turning in the final stage of the quest line does not clear the quest or advance it.
  • Tenebris Harbor: Corrected a typo in the militia guards’ response to “Tenebris Harbor.”

Build 763

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 53! “How to Play” instructions and game update notes on Release 53 are available here.
  • Known Issues
  • Cursors will not enable if conversations are entered while in reticle mode – switching to cursor mode before a conversation will avoid this.
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

QA Build 673

  • QA bug test

QA Build 672

  • QA bug test

QA Build 671

  • QA bug test

QA Build 670

  • QA bug test

QA Build 669

  • QA bug test

QA Build 668

  • QA bug test

QA Build 666

  • QA bug test

QA Build 664

  • QA bug test

Release 52 (Launch)

Build 759

  • Increased the difficulty of critters in Blood Bay and their spawn rates.
  • Added a confirmation when enabling Peripheral Lighting.
  • Sivas Fel in Ardoris will give players that have dealt with Min Liang Tan a Necropolis Keystone if they failed to obtain one in the Tower of the Shuttered Eye.
  • Disabling 100% XP return on skill unlearning – these skills will now return 50% of the experience points used to train it.
  • Fixed an NPC in Blood Bay that was trying to perform an emote.
  • Fixed female avatar heraldry pieces that were missing blazons.
  • Fixed multiple issues with crafting tutorial quest highlighting.
  • Players who were stuck turning in Cyannis’ report in Resolute may restart the quest by speaking with Godbert.
  • Fixed a bug that could cause players to be teleported to the front of their lots.
  • Fixed a bug that prevented earning experience from some dragon kills.
  • The tutorial task “Learn a new skill, then equip it” can now be completed – if you have this task, drop a skill on your combat bar to resolve it.
  • Fixed an issue that prevented messaging that a specific item is required to use a teleporter in the Lost Vale.
  • Lingering tasks for Broken Echoes quest in Jaanaford will automatically resolve upon completing the quest.
  • Lingering tasks for Vivienne’s “bank key” quest in Aerie will automatically resolve upon completing the quest.
  • Bridget Helvig in Braemar should no longer offer her quest to find Veimor more than once.
  • Known Issues
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 758

  • Fixed dyes on the lower portion of the Short Skirt Bodice.
  • Players in a party with Master Loot settings can again open chests on player property.
  • Unexploded Sacred Oracle Orbs of Obliteration can be found on recently slain Arch-Lapins. You monster.
  • Removed “EarlyAccess” text in /bug report.
  • Fixed delayed pet attacks
  • Fixed heraldry tabards missing blazons, having invisible pieces, and missing cloth simulation.
  • Fixed heraldry shield displaying colors too dark.
  • Known Issues
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 757

  • Fix for invisible/bugged heraldry equipment, though there are still some known issues with some pieces.
  • Fix for an exception that could occur on quest item turn-in.
  • Known Issues
  • Visuals for some Female Heraldry Armor are broken.
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 756

  • Improved the chances that a random encounter in Hidden Vale will result in a dragon.
  • Fixed audio on oil trap.
  • Non-harvestable coconuts, clay, quartz, and other similar things no longer pulse as though they are harvestable.
  • Corrected final teleporter in Boreas Colossus.
  • Fixed guild war death counts.
  • Known Issues
  • Visuals for Female Heraldry Armor are broken.
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 755

  • Solania town crier once again accepts mail deliveries.
  • Fixed cloth simulation on Heraldry Armor.
  • Non-harvestable coal (such as coal in mine carts) no longer pulses like a harvestable resource.
  • Fixed a bug that prevented players from creating a new combat deck when all of their decks had been deleted.
  • Fixed shutters, doors, and texture stretching on the craftable Inn player home.
  • Fixed shutters on Wood and Plaster Inn player home.
  • Fixed texture stretching on the trunk of the River Birch tree.
  • Founder Heater Shield can how have heraldry applied.
  • Known Issues
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 754

  • Fixed an issue where lute artifacts were not applying their special effects.
  • Fixed an issue where playing the dance emote after playing the juggle emote would leave the juggled items behind.
  • Adjusted Bacon to be more economical.
  • Virtue Ice Sword’s effect no longer appears when the player is stealthed.
  • The Yew town crier is back on duty.
  • Fixed several minor issues with refugee conversations in Soltown.
  • Deleted trees that were obstructing roads in Brittany Central.
  • Collars no longer missing on all founder heraldry tabard chest armors for female avatars.
  • Alchemy Shop now has NPC theft detection.
  • Prevent web browser from trying to open on Linux machines.
  • The Flambeaux is no longer held incorrectly.
  • Fixed tamed pets sometimes pausing before attacks.
  • Estgard town crier will now accept mail packages, really.
  • Fixed typo in Robert Villines conversation in Blood River Massacre.
  • Female Skopkeeper visuals were updated.
  • Fixed multiple issues with the quest in Highvale to take Cyannis’ report to Godbert – players who mistakenly accepted this quest again can now complete it.
  • The Flambeaux will no longer lose durability.
  • Emma the Barmaid now holds her beer mug correctly.
  • Visuals for the shardfall cloak have been corrected.
  • Increased the height of collision surrounding Castle Brittany in Novia.
  • Fix issue with some enemies returning to their spawn points at improper times.
  • Known Issues
  • The option to create new combat decks will break if all saved decks are destroyed.
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 751

  • Fixed decoration wall exterior surfaces on Elven Tree Town-Sized house.
  • Players now able to return directly to public instance when transitioning from private modes to multiplayer.
  • Fixed avatar skin tone matching from body to neck.
  • The first spawn point in East Longfall Wetlands now has a map marker.
  • Fixed Dragon Baby Black Clockwork pet not flying.
  • Fauns have gotten their clothing back.
  • Added client build version to the options menu.
  • Removed featureless scale woman figure from Plains Encounter.
  • Removed collision from one of the bridge pavers in The Rise.
  • All teleporters no longer shown on compass.
  • Players who had completed the siege quest in the past should now be able to collect the special banner using the “banner” or “cabalist” keywords.
  • Broken ladders in Elysium Mines have been corrected.
  • Added town criers to Judge’s Watch and Scoundrel’s Hold in Blood Bay.
  • Optimized usage of animated pennants in Brittany Central.
  • Reconstructed the Family Smasher 3000 in Halls of Artifice.
  • Fixed a typo in the first HUD message for Grand Artificer battle royale.
  • Adjusted positions of Novia underground Player Owned Towns to ensure population indicators are visible.
  • Known Issues
  • The option to create new combat decks will break if all saved decks are destroyed.
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 750

  • Avatar eyes now blink when treading water.
  • Fixed invisible waist on female nurse blouse.
  • Updated bedrolls, NPCs, and navigation AI at Jaanaford camp for NPC access to bedrolls at night.
  • Updates to localization of in-game books architecture.
  • Turned on Cabalist Robe Gloves appearance when wearing cabalist robes.
  • Pale Blue Female Shopkeeper no longer appears distorted.
  • Water can no longer be taken from the dry fountain in Quel Shardfall.
  • Fixed floating trees in Blood River Forest.
  • Heraldry banners updated.
  • Updated collision on new Brittany buildings on Novia to help keep players from getting stuck.
  • Updated the medium skin tone for female avatars.
  • Quel Shardfall battle royale spawning was updated.
  • Basement hatches are no longer sold on Crown Merchants.
  • Image optimization.
  • Faun merchants in South Midmaer Way now work properly.
  • Bertha is once again Jabbering, our apologies.
  • Fixed invisible blocker in center of Epitaph battle royale dais.
  • Boiling Oil traps now affect NPCs as well as players.
  • Fixed an issue where equipped items would be shown when completing a resource gathering action.
  • Smoothed camera movement when harvesting wood.
  • The Bear Headdress mask no longer blinks along with your avatar.
  • Fixed an issue with waypoints in Blood River Forest.
  • Fire Dancer chest equipment visuals were corrected.
  • Flechier outfit visuals on female avatars was corrected.
  • Clan of Stag Leggings are no longer invisible on female avatars.
  • Fixed shields not being allowed as decorations after Heraldry patterns are applied.
  • Updated scouts in siege encounters to ensure players always receive their quest rewards.
  • Ghostly Echoes and Mystical Mirrors quest sparkles no longer appear when the quests are complete.
  • Additions to Crown Merchants.
  • Unresponsive NPC conversations corrected.
  • Matchmaking updates for when reloading into the same scene.
  • Corrected some code exceptions.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) continue to be worked on for both dialogue and balance/skill usage.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 749

  • Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 52! “How to Play” instructions and game update notes on Release 52 are available here.
  • Known Issues
  • NPCs may abruptly close conversations too soon.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) continue to be worked on for both dialogue and balance/skill usage.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

See also

External Links

References