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[[Patch Notes]] for {{SotA}} are listed below.<ref>[https://www.shroudoftheavatar.com/?page_id=32989 Patch Notes]</ref> Notes for Pre-Alpha Releases ([[Release 1]] through [[Release 25]]) can be found [[Patch_notes/Pre-Alpha|here]]. After release we will archive the Pre-Release versions [[Patch_notes/Early Access|here]] and only major revisions of the game ([[episodes]]) will be listed here.
[[Patch Notes]] for {{SotA}} are listed below.<ref>[https://www.shroudoftheavatar.com/?page_id=32989 Patch Notes]</ref> Notes for Pre-Alpha Releases ([[Release 1]] through [[Release 25]]) can be found [[Patch_notes/Pre-Alpha|here]]. Notes for Pre-Release versions ([[Release 26]] through [[Release 51]]) can be found [[Patch_notes/Early Access|here]]. Updates to the current [[episodes]] will be listed here, and will be archived when the next episode begins releases.


== Episode 1 ==
== Episode 1 ==
=== [[Release 39|Pre-Release R39]] ===
===[[Release 105]]===
====QA Build 450====
====Build 1575 – Sep 6 10:40AM====
*Dev+ bug test
*Added new items to store.
*Fixed all the Legacy Boots of the Energetic Tamer so they reflect the same movement speed stats as the modern versions.
*Fixed all the Legacy Helms of the Stag Spirit so they reflect the same movement speed stats as the modern versions.
*Fixed an incorrect modifier value on the Legendary Belt of Control. SOTA-70688
*Fixed Arapaima spelling in a final few places. SOTA-70648
*Fixed Lava fishing rod appearance when in use. SOTA-70728
*Fixed typo in description of Large Altar Store Entry. SOTA-70729
*Fixed Corinthian Column Set Store Entry icons.
*Removed Expiration note from reward Greater Item of Unlearning name and description. SOTA-70247
*Novia: Slightly widened some bridges’ access and removed or simplified collision for some city buildings in the Brittany area.
*Outskirts: Added “guild” response to all friendly guards in all three outskirts scenes, briefly explaining what a guild is and that one can be joined or formed. SOTA-70723
*Battle of Solace Bridge: Added a platform for player handbook and blue flames along the main path. Quincy’s body now has a yellow shield and blood spots leading to it. Hints at the automaton’s gate and the flaming archway exit now suggest where to go instead.
*Blood River Massacre: Improved how the “Speak with the Gatekeeper” task is resolved.
*Blood River Outskirts: Gave Alberic and Phineas a “sage” keyword to help older characters collect the “Sage” title after they have finished the main questline for this scene. SOTA-70710
*Brittany Alleys: Renamed a “Fishing Supplies Merchant” to “Fishmonger.” SOTA-70720
*Brittany Estates: Made some props and terrain adjustments outside a general store to help NPCs walk past the entrance more smoothly. SOTA-70713
*Celestis: Extended the platform behind the bank to help with NPC pathing. SOTA-70721
*Estgard: Fixed issues with overblown lighting in the Yellow Sow tavern. The affected chandeliers will be improved in all scenes in which they appear. SOTA-70714
*Hallowed Plains: In the construction site wave battle, updated the door sounds and gave them UI alerts. SOTA-70712
*POT CICI’s Trading Post: Added new POT south of Brittany area in Novia. Also, removed Crafters Town.
*POT Isle of Light: New swamp island POT north of Soltown in Novia.


=== [[Release 38|Pre-Release R38]] ===
====Build 1571 – Aug 25 10:30AM====
====Build 553====
*Welcome to Release 105.
*Water Decorations are now placeable on any water in Player Owned Towns by owners and stewards
*Fixed stuck spot on long arched stone bridge
*Fixed incorrect icons on new water boats
*Fixed issue blocking accesiblity to some towns with player lots introduced with Patch 551


====Build 551====
===[[Release 104]]===
*Fixed a crash that was occurring on Mac and Linux when some players would walk onto heavily decorated player lots
====Build 1567 – Aug 1 1:35PM====
*Decreased scene loading times
*Time will now reset when leaving a scene with a kobold time machine. SOTA-69779
*Fixed issue where conversations with Satyr NPCs would break the game
*The Chaos Magic Glowing Mug should now show the entire chaos icon instead of just the top of it. SOTA-70517
*Known Issues:
*Updated the collision and LODs for multiple minor prefabs (stacks of wood, gate frame, etc.
:*Some NPCs are not holding items correctly (mugs, brooms, etc.)
*Fixed issue with deco red grape vines. SOTA-70646
:*Cloaks will often sort through the avatar’s body
*Splinter strike damage should now work as stated in release note.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
*PRT Forest 01 Template: Moved the “Return to Previous Location” boat to accomodate overlapping assets within its scenarios, such as Taenby Landing.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
*Troll’s Bridge: Ice elementals and bears in this scene will no longer fight each other. SOTA-70693
*Lua: Added two new lua functions: ShroudWorldToScreenPosition and LuaVector3.
*The Outlaws’ Run: Moved a deer that was stuck on a rock to the nearby path.
*Store recurring sale changed to every eight hours instead of two.
 
====Build 1565 – Jul 29 5:50AM====
*Corrected an error that appeared when equipping any of the glowing mugs and processing certain visual effects on the character like stealth.
*When picking up the dunk tank (or any future decoration that can be swum in) while a player is in it, the player will now stop the swimming animation.
*Solania: Adjusted the crafting pavilion to help reduce an overlapping compass marker issue. SOTA-70682
*POT Pumpkinville: Fixed an issue so this POT is correctly upgraded to a Hamlet.
 
====Build 1564 – Jul 28 10:30AM====
*Welcome to Release 104.
 
===[[Release 103]]===
====Build 1558 – Jul 12 3:30PM====
*Disabled July 2022 Weekend #2 Specials to in-game store.
*Enabled July 2022 Weekend #3 Special to in-game store, to last for rest of month.
:(There will a fourth Weekend Special coming, but weekend builds to turn sales OFF will be on pause due to Unity upgrade testing.)
 
====Build 1557 – Jul 8 4:50PM====
*Added July 2022 Weekend #2 specials to in-game store.
*Sheet music title length increased from 32 to 64.
*Fixed incorrect name on Spotted Catfish Trophy Recipe. SOTA-70587
*Fixed description for Green Marble Straight Hallway. SOTA-70586
*NPC Towns: Fixed a visual issue with a certain lamp used in front of many NPC shops that wasn’t illuminated when in ‘on’ mode. SOTA-70631
*Aerie: Fixed the invisible collision that was blocking access to Bunker T. SOTA-70605
*Battle of Solace Bridge: Re-added a missing flag which Avatars must receive when they agree to escort Charlotte. SOTA-70641
*Grusk: Fixed an issue with one banner in the Governor’s mansion not displaying the kobold symbol.
*Grusk Factory: Fixed an issue with z-fighting on the ceiling of the rooms with gears under the grate flooring. SOTA-70640
*K’rul: Added a ‘don’t walk here’ gimmick for NPCs to help keep them from approaching too closely to the lava. SOTA-70633
*Lord British’s Castle: Updated occlusion settings to help ensure a secret room was properly visible.
*Solace Bridge Outskirts: Fixed a typo in the mouseover hint for the “Meet Captain Kinsey” task. SOTA-70642
*Updated the circumstances which cause Lieutenant Corliss’ waves with blue sparkles. SOTA-70643
*Tenebris Harbor: Removed the staff from Tarian the drunken ritualist because it was blocking players from talking to him while he had it in his hand. SOTA-70644
*POT Crafters Town: Upgraded to Metropolis from Town. SOTA-70636
 
====Build 1556 – Jul 5 12:30AM====
*Turn off 2XP and Weekend Row Lot bonus item.
*Jack of Diamonds: Slightly updated text related to the quest for inoperable kobold weapons.
*When playing a sound in Lua the volume should now work correctly.
*Fixed errors when playing sounds with the wrong ID or channel that were blocking the rest of the Lua script function.
 
====Build 1555 – Jul 4 10:00AM====
*Changed name of Indestructible Lava Fishing Rod (third attempt to fix store.)
*Removed the timed event script and set the Aether monsters to spawn ‘manually.’
*Set up a situation for testing Timed Scripts that manage the Aether monsters.
 
====Build 1551 – Jul 2 3:40PM====
*Ice elemental should now attack properly at range (second attempt.)
*Water elemental can be summoned again.
*Renamed one of the duplicate Gothic Dining Chairs. SOTA-70451
*Changed name of Indestructible Lava Fishing Rod (second attempt.)
*Changed name of 2014 LB Birthday Cake store entry to fix sorting issue.
*Updated description for the POT Tree Removers in the store.
*Modified the timed event script which was causing some Aether monsters to not spawn.
*Castle Atos: Removed the glass cover over the Lord British cake and added a volume to block players and NPCs from standing on its table.
*Northwood: Re-enabled housing lots.
*Soltown Catacombs: The skeleton prince now has unique barks. SOTA-70628
*POT Regnum: Siege decorations should now appear on Novia when this POT is under siege.
 
====Build 1550 – Jul 1 7:30AM====
*Previously, Tame Movement Speed was not making your pet move faster but giving it dexterity. This has been fixed. Tame Movement Speed will now make your pet move faster. Dexterity has been seperated from that stat and is now named Tame Creature Dexterity. Skills and gems/jewel that previously had Tame Movement Speed now have Tame Creature Dexterity added to them along with the movement speed. Tame Movement Speed was previously showing a decimal number; it’s now showing a percentage to reflect the pet sheet. The Pet Speed Training innate skill will now give movement speed properly and dexterity as a second stat.
*Tame Attack Precision was changed to Tame Critical Damage Multiplier. This is for Helm of the Stag Spirit and the Belt of Control artifacts and the Tamed Precision Imbued Gem (which now give a percentage as shown on the pet sheet instead of a decimal.) The value has not changed.
*Now that wyverns have a higher base damage, their bonus critical damage multiplier while in combat mode has been reduced from 200% to 100% for PvE and from 100% to 50% for PvP.
*Fixed Train Summoned Pet Resistance not being added to summons’ resistances. Each summon will also resist their own school of magic more than other summons do.
*Added dexterity debuff to the newly-added blind skill for the summoned phoenix to reflect the same stats as the player skill Blind.
*Increased the range of attack of ice elementals: the previous fix didn’t work.
*Earth elementals should now reach targets with their basic attack.
*Imbued Jewel of the Wolf giving taming strength has been increased.
*Correcting spelling of Indestructible Lava Fishing Rod in store.
*Added Grass and Tree Remover bundle to Crown Store.
*Added container functionality to Redwood Display Table.
*Corrected duplicate Recipe: Baked Barramundi showing on merchant.
*Added Recipe: Seared Araipama Steak to merchant listing.
*Updated the link for Discord in the New Player Handbook. SOTA-70625
*Grusk: The sign above the entrance to Grusk Factory now simple says “Grusk Factory.” SOTA-70624
*Grusk Factory: Set display to mark it as Tier 8+.
*Solace Bridge: Fixed typos in Edvard’s responses. SOTA-70626
 
====Build 1543 – Jun 30 10:30AM====
*Welcome to Release 103.
 
===[[Release 102]]===
====Build 1540 – Jun 2 1:00AM====
*Full build to fix missing/broken textures
*Aerie: Raised the magic mirror so it doesn’t float through the floor.
*Hilt Fortress: Moved the position of an ore node in the quest scenario of this scene. SOTA-70483
*Kobold Expeditionary Camp: Fixed an issue where players would prematurely get a task by killing Mongo when not in the proper quest stage. SOTA-70545
 
====Build 1539 – Jun 1 1:50AM====
*Memorial Day weekend sales and bonuses have ended.
*When selecting Lua as a channel (while Lua option is active for that channel tab) it will now show Lua instead of Local. Text will also now appear in the chat as a Lua message.
*After using a quest reset, Arabella now has a “Speak with Arabella” compass marker in Soltown, Aerie, and Resolute. SOTA-70531
*Novia: Reduced the maximum opacity of the ‘swamp fog’ throughout the scene.
*Aerie: Adding a New You salon and a beautician named Cicilia Griffiths. SOTA-70542
*Blood River: Added additional measures to archive the “Use a Skill in Your Hotbar” task, including talking to Robert Villines more than once in the ‘after’ version. SOTA-70360
*Crypt of the Avatar: Unblocked two side rooms that were incorrectly blocked. Fixed z-fighting on a certain floor section. Added a compass marker for the exit to Midmaer Passage. Sealed an open gap in a wall area. SOTA-70539, 70538, 70535, and 70534
*Desert Encounter: Updated a test situation for a timed event.
*Hilt Fortress: Dirtied the scene to ensure a resource node change is added. SOTA-70483
*Jotungrund: Fixed a stuck spot involving a ‘sticky’ barbarian tent.
*K’rawl: Added a compass marker for the exit to South Boundless Forest. SOTA-70536
*Midras Ruins: Removed an archway with a one-sided texture that was clipping through the ground. SOTA-70537
*The Rise: Fixed an ankh target that was sending avatars into the void. The Aether Corpions are now the same faction as the Bark Corpions. SOTA-70533 and 70540
 
====Build 1538 – May 30 2:00AM====
*Added recipe for Altar Lockbox and added to deco merchants in North Paladis
*Add Process Fish recipes for the five new fetid fish types
*Added tattoo and hair colors to character creation
*Fixed tattoos duplicating among multiple player and randomly disapearing
*Blood River: Reorganized some of the scene hierarchy. Renamed “Cave” discovery to “Waterfall Cave.”
*Blood River: Updated data for multiple tasks to help ensure their journal entries archive when these tasks are completed.
*Lamech’s Bazaar and South Midmaer Way: Removed several stuck spots in a puzzle “tomb” and added two ankhs in the vicinity.
 
====Build 1537 – May 27 7:20AM====
*POT Lained: Corrected this POT’s template data to ensure it’s using the Island 01a template.
*Blood River: There are several “Travel to Blood River” tasks. The one from Sequanna at the end of the Path of Love is now “Talk to Robert Villines.” This task has received several text changes to make the task more clear and to help ensure the task clears. Avatars who haven’t been able to clear this task should speak to Robert Villines in Blood River to clear it. SOTA-70360
*Desert Encounter: Added a test to help diagnose a timed event bug
*Necropolis Barrens: Adjusted some of the rewards obtained from ‘harvesting’ love letters
*Solace Bridge Outskirts: Fixed typos in Ackerley’s responses
*Price correction on Altar Pew and Altar Bench
*Added a 2-pack of Altar Pews to the store
*Tall Candle Stand store description typo fix
*Added a lock on each tab of character appearance that will block randomization when clicking Random for fields in that tab
*Character appearance will now be saved to file correctly when clicking finish from New You
*Fixed skin markings showing incorrectly while other players are in the same scene
 
====Build 1536 – May 26 10:30AM====
*Welcome to Release 102
 
===[[Release 101]]===
====Build 1531 – May 3 2:00AM====
*Crypt of the Avatar: Fixed issues including replacing a missing section of hallway, correcting hallway materials, and removing mysterious black effect throughout the scene. SOTA-70461
*Adjusting names for Snow Leopard, Panther, and Jaguar mounts to remove “female” from the name in the store. The mounts have no gender displayed to the player in game. SOTA-70447
 
====Build 1530 – May 2 3:00PM====
*Fix for Lua manager on/off getting broke with multiple scripts
*Stripped “Double-click to consume” from consumable items linked to chat and removed empty space at the end of some tooltips.
*Blackblade Foothills: Flattened several terrain “spikes.” SOTA-70443
*Grusk: Modified a pipe that was too short. Blocked a world object that was sticking through a ceiling. SOTA-70442
*Hilt Fortress: Fixed a hallway that had an invisible object blocking passage. SOTA-70445
*Wynton’s Folly: Flattened several terrain “spikes.” SOTA-70444
*POT Regnum: Fixed an issue to make this POT a valid teleport scroll destination.
 
====Build 1529 – Apr 29 4:00PM====
*Changed Female Lion Mount to Lioness Mount. (Other mount store entry edits coming soon)
*Updated the Recently Added Store Category to reflect R100 and R101. SOTA-70440
*Fix for NPC merchants not having tooltips.
*Fixed an issue where Linux and Mac players would not see the correct output from /time command. SOTA-70439
*Fixed Lua manager title typo and the window will now close when escape is pressed.
*Fix for Lua manager not reloading some scripts on scene change.
*Brightbone Pass: Moved a floating rock near one of the exit archways to the ground. SOTA-70438
*Shaminian Hills: Added a “Reset Platform” button near a crystal receiver that sometimes is out-of-sync, to force it back in sync when you have a crystal that operates the platform. SOTA-70435
*Soltown: Fixed a typo in one of Jeanne’s “hello” responses. SOTA-70434
*POT Rampage Island: Upgraded to Crossroads Village from Holdfast. SOTA-70441
 
====Build 1528 – Apr 28 10:30AM====
*Welcome to Release 101
 
===[[Release 100]]===
====Build 1525 – Apr 9 12:00AM====
*Fixed an issue that stopped the Bonesteel Crown, Scepter of Dread, Heart of Sorrows, and Shroud of the Avatar from automatically being deleted from an avatar’s inventory when a Quest Reset is used, blocking that character’s quest progression. These items are once again flagged as quest items and will be auto-deleted with a Quest Reset. Also, avatars with lingering artifacts now will have them cleared through NPC conversations just prior to their reacquiring them. SOTA-70344
*Temporarily disabled big cat roars, pending skill fixes. SOTA-70345
*Updated the recently added items crown store category. SOTA-70334
*Castle Atos: Added a fletcher merchant at the training grounds and fishing merchants at the moat. SOTA-70337
*Etecter: Added extra logic when completing Amanda’s quest to help ensure her task properly archives itself. SOTA-70335
*Grusk: Fixed floating shrubbery, tabletop props, and a crate. Added some props near the dockmaster. SOTA-70340
*Grusk: Moved several floating bushes to the ground. Moved a floating lamppost to the ground. Add “rumple” to some flat paths. SOTA-70347
*North Celestial Wetlands: Adjusted collision that was blocking access of a letter on a broken wooden walkway. SOTA-70339
*North Grunvald Barrens: Removed floating boulders from the sky. SOTA-70338
*The Rise: Fixed the puzzle room for the stack buffs.
*Fixing a null exception for the lua function ShroudGetBuffDescription.
*Teleport scroll window height will now be saved when closing the window.
*Added a way to /copy chat text by entering a number so you only copy the last few lines, e.g. /copy 3
 
====Build 1523 – Apr 1 3:30PM====
*Castle Atos: Updated the huntmaster children to allow players to speak with them again.
*Etceter: Added extra response options for Amanda to help conclude her “Talk to Amanda” task.
*Grusk: Some kobolds will now include coughs in their ambient ‘barks.’
*Fixed an issue with fish trophies referencing incorrect prefabs.
*Fixed an issue with some fish deco and trophy sizes being out of sync.
*Fixed fishing data bug – Tigerfish carcass size was set incorrectly.
*Fixed not being able to copy or create new decks past 24.
*Zone scroll UI: Added a color legend
*Zone scroll UI: Made the window a bit larger and resizable vertically from the bottom.
*Zone scroll UI: Added a count of the scenes discovered.
*Zone scroll UI: Removed closed scenes from the list like Southmarsh Village.
 
====Build 1519 – Mar 31 10:30AM====
*Welcome to Release 100.
 
===[[Release 99]]===
====Build 1517 – Mar 28 3PM====
*The contaminated waters of New Britannia have been cleansed.
 
====Build 1516 – Mar 17 3PM====
*Water for island POTs will now be above the surface.
*The Huntmasters in Castle Atos will now respond to Outlanders.
 
====Build 1514 – Mar 17 9AM====
*The water in much of New Britannia has mysteriously been contaminated with ground shamrocks.
*Tamed Sabertooth Tigers will now show the correct name in whistles and when summoned.
*The Fox-and-Rabbit game in Castle Atos will no longer glitch if you fail to complete it within the set time period the first time you play.
 
====Build 1512 – Feb 28 7PM====
*Added ability to place bottom-mounted young fish on other decoration surfaces than the floor. SOTA-70226
*Journal UI Fixes: The scrollbar for entries should scroll back to zero upon first-time switching. When selecting a filter, typing letters and pressing backspace or deleting it should now clear it correctly. The X will no longer be visible in the filter box if it’s empty. Mousewheel scrolling in the item lists of active or completed tasks should now scroll in between items too.
*Random Encounters: The display name of the roving snow leopard that appears on Novia has been corrected to read “Snow Leopard” (instead of “Wolf”). Fixed fixed incorrect sound controller for big cat overworld prefabs. SOTA-70221
*Multiple Scenes with Puzzles: Puzzle-reward treasure chests with special loot in Brittany Sewers, East Longfall Wetlands, Eastmarch, Elysium Mines, Penmawr Island, and Tenebris Harbor will now be interactable even after the avatar obtains that special loot (although they can still collect each puzzle’s special loot bundle only once). SOTA-69806, SOTA-69764
*Blood River: Attached a floating hanged body to a wooden post. SOTA-70228
*Castle Atos: Using the wishing well will no longer be considered stealing.
*Northern Grunvald Barrens: Moved floating stones to the ground at one of the exit archways. SOTA-70223
*Resolute: Fixed an issue where only the main gate guard would open their respective gate when asked. SOTA-70224
*Tenebris Harbor: Dekker’s Room Chest will now have a minimum loot offering.
*West Veiled Swamp: Corrected the scale of many incorrectly sized resource nodes. SOTA-70222
*Attempt at Player Dungeon Spider Rooms Loot Table fixes. SOTA-70229
 
====Build 1511 – Feb 24 7PM====
*Emergency patch to fix issues with the windows client
 
====Build 1510 – Feb 24 10:30AM====
* Welcome to Release 99
 
===[[Release 98]]===
====Build 1508 – Feb 16 2PM====
*Turning off deed upgrades on client/server
 
====Build 1507 – Feb 11 11AM====
*Enabled holiday deed upgrade sale!
*Sunless Barrens: Geyser sound effects throughout the scene have been lowered and their drop-off ranges reduced. SOTA-70187
*New overhead map for Demig’s Battlecamp Scene
*New overhead map for Artifice Entrance Scene
*New overhead map for Boreas Colossus Scene
*Fixed visuals for young snow tiger
*Ore Nodes: Corrected the scale on numerous Tier 5 ore nodes in a large number of scenes.
*Tanglemire: Corrected the size of oversized ore nodes.SOTA-70157
*Solace Bridge Outskirts: Improved the logic to remove the “Mention Ebon Dawn to Scout” compass marker. SOTA-70153
*Fix: Some fix for lua that prevent user from playing after unloading scripts
 
====Build 1501 – Jan 14 10AM====
*Fix for critical issue that blocked all NPC spawns in some high traffic areas
*Turning on holiday sales for MLK day weekend
 
====Build 1500 – Jan 6 1PM====
*Tiny emergency patch to back out change for HDR rendering as it had the unexpected side effect of making ground targeting circles difficult to see
 
====Build 1499 – Jan 6 7AM====
*The winter storm has moved on from New Brittania
*Deed upgrades have been disabled
*Sale items have returned to 20% vs 25%
*Additional logging has been added to attempt to identify several lingering bugs and performance issues
*The “Bloom” option in graphics settings will now also disable HDR rendering. This is an attempt to fix the massive frame rate drop several players with Nvidia 20×0 and 30×0 cards have seen but we have been unable to reproduce. If you have severe frame rate drops in combat, please disable bloom and see if it helps!
 
====Build 1498 – Dec 20 11AM====
*Obsidian lions have now joined the pride of lions in Spectral peak
*Lightning Storm has had its flashes of lights greatly diminished to reduce shock to sensitive eyes
*Previously added renaming of the house that would create an exception when clicking the stone and not being an owner already.
*Lua function ShroudOnSceneLoaded will trigger once player data has been loaded.
*Teralopolis’ will now have 12 juke box slots.
*Soltown: Stanley’s quest that points avatars to Arabella will now successfully conclude when saying “help” to her. Players who already completed the quest but it hasn’t concluded should say “help” to her for it to conclude. SOTA-70027
*Soltown: Fixed a typo in Stanley’s response about Castle Atos.
*Castle Atos: Baozhai now shares their name with avatars. Also, the quest from Stanley pointing players to Baozhai will properly conclude. SOTA-70026
*Battle of Solace Bridge: Fixed text in barks, responses, and journals. SOTA-70025
*An error caused by trying to move your health bar when not in a party has been fixed.
*Righ Inis and other ForestVillage02 PRTs: Moved the adventurer trainer to the ground near the tavern stall.
 
====Build 1497 – Dec 17 1PM====
*Winter is coming…
*The Wyvern Egg Salad recipe is now set as “Not Teachable” as intended.
*Episode 2 creature difficulty for scaling zones will see a small increase. Most high levels will see a small increase in health but casters and ranged may see additional skill usage as well.
*All NPC casters are receiving a small amount of attunement! This will make them more effective with spells but magic resistance was dropped accordingly so they should not be more resistant. (Approximately their level/2 attunement for most caster types)
*Player dungeon Trolls were dramatically low on health. This has been corrected.
*More tiger variations have been seen spawning in the Mysterious Swamp!
*Fix for party health bars stacking on each other.
*Fix for the vertical position of the party member being offset when clicking it.
*Some lion cub issues have been fixed but he is still misbehaving when not used on a lot.
*Several big cats were giving the wrong result when tamed. We believe all of these to be fixed now.
*Big cats received a small animation polish pass to make their feet slide less
*Fix for Spider Spawn Room (totem will not place)
 
===[[Release 97]]===
====Build 1501 – Jan 14 10AM====
*Fix for critical issue that blocked all NPC spawns in some high traffic areas
*Turning on holiday sales for MLK day weekend
 
====Build 1500 – Jan 6 1PM====
*Tiny emergency patch to back out change for HDR rendering as it had the unexpected side effect of making ground targeting circles difficult to see
 
====Build 1499 – Jan 6 7AM====
*The winter storm has moved on from New Brittania
*Deed upgrades have been disabled
*Sale items have returned to 20% vs 25%
*Additional logging has been added to attempt to identify several lingering bugs and performance issues
*The “Bloom” option in graphics settings will now also disable HDR rendering. This is an attempt to fix the massive frame rate drop several players with Nvidia 20×0 and 30×0 cards have seen but we have been unable to reproduce. If you have severe frame rate drops in combat, please disable bloom and see if it helps!
 
====Build 1498 – Dec 20 11AM====
*Obsidian lions have now joined the pride of lions in Spectral peak
*Lightning Storm has had its flashes of lights greatly diminished to reduce shock to sensitive eyes
*Previously added renaming of the house that would create an exception when clicking the stone and not being an owner already.
*Lua function ShroudOnSceneLoaded will trigger once player data has been loaded.
*Teralopolis’ will now have 12 juke box slots.
*Soltown: Stanley’s quest that points avatars to Arabella will now successfully conclude when saying “help” to her. Players who already completed the quest but it hasn’t concluded should say “help” to her for it to conclude. SOTA-70027
*Soltown: Fixed a typo in Stanley’s response about Castle Atos.
*Castle Atos: Baozhai now shares their name with avatars. Also, the quest from Stanley pointing players to Baozhai will properly conclude. SOTA-70026
*Battle of Solace Bridge: Fixed text in barks, responses, and journals. SOTA-70025
*An error caused by trying to move your health bar when not in a party has been fixed.
*Righ Inis and other ForestVillage02 PRTs: Moved the adventurer trainer to the ground near the tavern stall.
 
====Build 1497 – Dec 17 1PM====
*Winter is coming…
*The Wyvern Egg Salad recipe is now set as “Not Teachable” as intended.
*Episode 2 creature difficulty for scaling zones will see a small increase. Most high levels will see a small increase in health but casters and ranged may see additional skill usage as well.
*All NPC casters are receiving a small amount of attunement! This will make them more effective with spells but magic resistance was dropped accordingly so they should not be more resistant. (Approximately their level/2 attunement for most caster types)
*Player dungeon Trolls were dramatically low on health. This has been corrected.
*More tiger variations have been seen spawning in the Mysterious Swamp!
*Fix for party health bars stacking on each other.
*Fix for the vertical position of the party member being offset when clicking it.
*Some lion cub issues have been fixed but he is still misbehaving when not used on a lot.
*Several big cats were giving the wrong result when tamed. We believe all of these to be fixed now.
*Big cats received a small animation polish pass to make their feet slide less
*Fix for Spider Spawn Room (totem will not place)
 
====Build 1495 – Dec 16 10:00AM====
*The rare Spawn of Sobek, T15 crocodile is now tameable!
*Big cats have finally made their appearance in Novia. Lions, Lionesses, and Tigers. All big cats with the exception of one very rare, very powerful Lion, should be tameable!
*Players who are flagged as PVP or not flagged but playing in a PVP scene should now have only a 5 second ressurection debuff after dying vs the normal 15.
*An issue was causing lightning storm to almost always stun and ignore the stun resistance effect from getting stunned
*Lighning Storm was previously not adding any aggro for the caster. This has now been fixed.
*Most non-unique, non-story based NPC towns should now be able to use POT flagged deed vs requiring Place Anywhere deeds.
*Cone of Cold will now use fewer reagents.
*The player dungeon UI has received a usability update. If you select dungeon pieces from your inventory while the UI is open, it will set that as the chosen piece. (Additional change to reset to none via button coming)
*Celestian Sofa is now dyeable in primary slot
*Tamed Mimics and Mimic Pets can now sit and dance!
*R97 Reward: Caduceus Staff, January 2022 Login Reward: Caduceus Wand
*Lua function ShroudOnSceneLoaded() will now execute only once all the game objects are fully loaded. This will prevent some confusion and errors while using his functions coupled with others too earlier like the player name while the character is not fully loaded.
*Fix: Fix for Lua object ID being changed when destroying a previously created object.
*New option in settings to decide if mount will be automatically mounted on next scene. Placed it off by default to match current behavior.
*Player health bars are now MOVEABLE! This is an option in the UI options to enable this and it is off by default.
*Inventory search bar filter improvement – compare against original item name in a adition to user-inputted name [SOTA-69973]
*“Spite: Fixed the icons for several compass marker discoveries, including the Moratorium. SOTA-70001”
*“Graff Gem Mines: Adjusted the location for a skeleton that was spawning halfway into a wall. SOTA-69989”
*“Ardoris: Improved the logic which archives the “”Speak with Khasi”” task. SOTA-69872″
*“Ardoris: Merchant Guildmaster Cai Lau now always has the “”Sheng Lau”” keyword available to ensure all localized versions have access to that keyword. SOTA-70018″
*“Random Encounters: Fixed an issue that cause the “”great threat”” message to appear prematurely. SOTA-70015″
*“Hills Encounter: Updated the path grid to help stop a certain wolf from leashing sometimes. SOTA-70014”
*“The Outlaws’ Run: Moved floating roots to the ground. SOTA-69985”
*“Desert Encounter: The sculptor merchants that sometimes spawn in these scenes will now be humanoid. SOTA-70017”
*“POT Forest 01b template: Removed anomalous world objects. SOTA-70016”
*“Spectral Peaks: Replaced some wolves with lions. In two locations, it’s possible for a tier 12 or a tier 15 lion to spawn. SOTA-70007”
*“Tigers: Added tigers to East Veiled Swamp, Far Hinterlands, East Longfall Wetland, Kas Ruins, and Twins Foothills. SOTA-70007”
*Lions: Added lions to Crag Foothills, Midras Ruins, Sequanna Colossus, Oracle Colossus, and Elysian Ruins. SOTA-70007
*Serpent’s Spine Foothills: Squirrels can now spawn instead of rabbits.
*“Random Encounters: Added Lions to Desert and Plains Encounters. Added Tigers to Forest and Swamp Encounters. Corrected scheme for display names for both lions and tigers. SOTA-70007”
*Caverns of Skrekk: Added/upated props of some buildings near palace.
*“Manor of Mystery: Moved floating mandrake roots to the ground, removed candles on the floor near a building entrance, and shifted the pink-purple cloth on the return teleporter disc to purple. SOTA-69981, SOTA-69979”
*“Nightshade Pass: Moved a small floating rock to the ground. SOTA-69982”
*Player Villages: Marked all player village scenes as “Player Run Town” to enable ability to place certain POT deeds.
*“Central Brittany: Reactivated the Krampus quest given by Kinga and Ronin. SOTA-67332”
*“POT Norstead: Moved from Mistrendur to Novia, southwest of Estgard. Also, moved “”Boat to Distant Towns”” south along the same docks. SOTA-69978″
*Skrekk and K’rul: Added/updated decorations within some buildings.
*Estgard: Improved “safety” logic that archives the “Convince Knight in Estgard” tasks when players complete the Path of Courage.
*Manor of Mystery: Some mages of mystery refered to the old price of 500 gold for passage. They now know to only ask for 50 gold.
*Central Brittany: Updated some parts of Arabella’s trivial responses.
*“The Outlaws’ Run: Fixed a typo in Miloslava’s “”stone”” response. SOTA-69975″
*“Aerie: Improved the logic for “”help”” responses by both Devotional Caretakers. SOTA-69913″
*Vertas: Improved the response and journal from Kiakis regarding his suggestion of going through Vertas Pass to Jaanaford. SOTA-69873
*“Blood Bay: Removed the chances that the ebb and flow of lava will block lava fishing at both volcanoes. SOTA-69665”
*“K’rul: Moved large automatons out of small rooms. Added props to an empty shed. SOTA-68564”
*“Soltown: Stanley now has small quests that point players to Arabella in Soltown and Baozhai the guard in Castle Atos. SOTA-69766”
*“Oracle Temple: Improved the logic that dismisses the “”Find the Cerulean Lens”” compass marker. SOTA-69920″
*“Blood River Outskirts: The “”Ask Phineas for Poison”” compass marker should never appear after the Phineas Drumplemouth questline is complete. SOTA-9919″
*Jade Valley: Upgraded to Megalopolis from Municipality. SOTA-69971
*“Shaminian Hills: Adjusted the mechanics of the magical elevator to help ensure the crystal receptacle stays in the proper state. Added a “”Reset Platform”” button near the top of the elevator for situations where the receptacle might still go out of sync. SOTA-69014″
*“Jaanaford: Updated the logic which displays the compass markers related to the Broken Echoes Silver Mine’s foreman. SOTA-69921”
*“Skrekk: Updated the compass marker for “”Caverns of Skrekk”” to read as such. SOTA-69666″
*Ardoris: Improved the logic for archiving the “Meet with Khasi” and “Meet with Siranto” tasks for avatars if Min is defeated before these tasks are completed.
*“Owl’s Wash, Ravensend, Northshire, Westhollow, Valemark, Holtrot, Kingswood, Righ Inis, Aldhaven, Redmill, Greyacre, Highiron, Lochfield, and *Shadowmist: Added a mimimal complement of NPCs and crafting stations near the default entrance. SOTA-69934”
*“Valhold: New avatars who don’t meet the requirements cannot access the interior of Valhold Palace. SOTA-69958”
*“Jotungrund: Avatars that were told by Wymond about his bone chips quest but didn’t accept it should now be able to do so. SOTA-69949”
*Solace Bridge Outskirts: Avatars cannot use the “skip conversation with merchants” option for Ackerley’s until after they finish his quests. SOTA-69948
*Hilt Fortress: Fixed a stuck spot in the Obsidian Forge area. SOTA-69957
*K’rul: Fixed a stuck spot in a gazebo. SOTA-69955
*“Halls of Artifice: The “”spike cage”” room mechanics have been updated to include a trigger warning and two very visible locks. One of these locks replaces the hidden pressure plate and it’s disastrous results. The avatar can now make a mildly-informed choice as to which lock to use. Also, two children in a cage in a different room have been replaced by two adults. SOTA-69946″
*Spider Deco Pristine – Deco surface fixes .. Dais and 2nd to 3rd floor passage
*Player Spider Room – Spawn Pedistal Added
*Bug, Fixed typos in the Acaran Gauntlet upgrade recipe display names.
*Store, The Ornate Wooden Semicircle Display Table has been added to the store to appear on December 31st.
*Store, Winter item availability now only includes Vault and Recurring items, not Year Round items. The new house now is tagged as heritage. *Wyvern & Dragon Eggs on the store now indicate 3-Pack in their name. Dragon Eggs on store now come in 3 packs.
*Store, Added the new house, the lion cub, the new wand, and the new staff to the store to appear at various times depending upon the item.
*Bug, Fixed validation error for Wvyvern Egg Salad rune that didn’t have the food item as the reagent.
*Crafting, Deco, Loot, Wyverns now have a small chance to drop wyvern eggs, with higher tier wyverns having greater chances. Elves in Savrenoc Stronghold now have a small chance to drop a Wyvern Egg Salad recipe, which increases a character’s Song Duration by an additional 25% for 2 hours. Mustard seeds are now available on various cooking merchants throughout New Britannia, which is one of the ingredients for Wyvern Egg Salad.
*Store, Added 8 enchanted wyvern eggs to the store. Also cleaned up materials for better visuals on a handful, and adjusted LODs on all 16 varieties.
*Wyvern Eggs now have a small chance to drop for the chef daily quest at Castle Atos.
*Icons for Wyvern Eggs, Loot for Wyvern Eggs, Fixes for Collision on 1/2 of the Wyvern Eggs. Still need to do recipe for food item with rune (will put up for sale at Castle Atos), still need store entries.
*Store, Magical Black Glowing Dye and Magical Black Glowing Pulse Dye has been removed from the store.
*Deco, The Bottle of Wine and Elven Bottle of Wine can be rotated on an additional axis.
*Decorations/Crafting/Loot, Initial load of wyvern egg assets.
*Bug, Lightning Storm now features a fizzle chance as intended.
*Fishing, Castle Atos now features unique freshwater fishing loot tables. The first unique item, which is a rare drop, is a Floating Barrel (Flotsam). Use this barrel as decoration on water in your Player-Owned Towns or on your water lot properties. Players can also open the barrel (which destroys it) to receive a considerable amount of Elven Brandy, Satyr Spirits, or Kobold Spirits.
*Fishing, The moat surrounding Castle Atos now features unique fishing loot tables.
*Quest, The chef daily quest at Castle Atos now provides more varied and increased rewards.
*Store, The Saddle and Bags with Stand decoration item is now called Saddlebags with Stand since there is no saddle present on the item.
*Jotungrund: assigned lower LOD mesh to rock mesh colliders to allow access to resource nodes
*The Rise: fixed room full of misplaced deco
*Jotungrund: Several “stuck” spots have been fixed and several floating boulders fixed.
*The Lord of the Isle dungeon room has now received significant polish including a koi fish pond.
*Castle Atos has recived a number of new decorations including a piano in the tavern, toilets, and benches.
*Despair has received a lighting pass and had several visual glitches fixed due to early culling of some columns.
*Castle Atos now has an interactive well (can get water) and now has a seasonal christmas tree in the plaza
*Removed the automatic change of target name when doing a private message and the player decide to log off. That would previously set the target to either the latest player you messaged or local.
 
===[[Release 96]]===
====Build 1492 – Dec 4 11:00AM====
*Castle Atos: Mage of Mystery Quang has replaced Divum. Blocked off an underside of a specific staircase.
*Player’s should no longer appear to fall when exiting Castle Atos to Novia
*Several POTs have grown in size!
*Shaminian Hills: Adjusted the mechanics of the magical elevator to help ensure the crystal receptacle stays in the proper state. Added a “Reset Platform” button near the top of the elevator for situations where the receptacle might still go out of sync.
*Updates to clean up the Streamer bundles
*The Antique Shop should now be fully decoable
*Ravensmoor teleporter steps have better collision, no longer requiring a jump up
*Halls of Artifice: The “spike cage” room mechanics have been updated to include a trigger warning and two very visible locks. One of these locks replaces the hidden pressure plate and it’s disastrous results. The avatar can now make a mildly-informed choice as to which lock to use. Also, two children in a cage in a different room have been replaced by two adults.
*Control Points: “Mages of Mystery” are now in all control points. In addition to a small fee to teleport a player to the far side, they now also can teleport players to any other control point. SOTA-62329
*Manor of Mystery: Removed redundant mages. Moved floating mandrake to the ground. Avatars with the “incorrect reputation” in the manor may find the mages will notice this and teleport them away.
*Lord British’s Castle: Fixed an issue where a secret door wasn’t opening.
*Several “stuck” spots in Castle Atos have been fixed
*Port Mirren, The Brave Coast, Estercove: Added a mimimal complement of NPCs and crafting stations near the default entrance.
*Jotungrund: Avatars that were told by Wymond about his bone chips quest but didn’t accept it should now be able to do so.
 
====Build 1489 – Nov 24 10:00AM====
*20% off all deed upgrade prices for the first time in over 8 months!
*Sale items are now 25% off!
*Streamer bundles are now purple as decorations
 
====Build 1489 – Nov 22 1:00PM====
*A critical issue that was causing a number of large issues has been fixed. (Small patch)
 
====Build 1488 – Nov 21 2:00PM====
*As part of our further testing for PVP balance, Ardoris arena now has skill caps, level caps, and a 75% reduction in stats provided by gear
*Lightning storm will now correctly use the reagents is lists
*The 2021 Extra Live cloak will now correctly salvage to the 2021 pattern vs the 2017 pattern
*Castle Atos Buff will now work correctly when 1-3 players are in scene
*The Labrys Axe pattern now has the proper display name
*The Delicate Feather of the Phoenix now drops for players without the phoenix feather quest.
 
====Build 1487 – Nov 20 10:00AM====
*Fix for an issue that in rare cases could could cause the scene to reload repeatedly plus more logging to see why this occurred
*Castle Atos buffs should now work as expected EXCEPT for when there are between 1-3 people in scene and then it will give the old buff for the health/focus one.*Sad Trombone sound here* (fixed in next patch)
*A number of potions were set to expire if the player died. These have now been fixed
*South Majestic Forest: Fixed typos in CBY-60053’s responses about the virtues.
*The rate at which many mobs parry has been dramatically reduced
*Lightning Storm will no longer be parryable or lockable. Combined with the above bug, this led to players believing lightning storm had been nerfed
 
====Build 1486 – Nov 19 1:00PM====
*Mounts that are locked in inventory can once again be used
*Numerous Lua changes, fixes, and additions. Documentation with updates can be found [https://docs.google.com/spreadsheets/d/1zmuAF9Wf8jWfSxjfWCCC-NspDbWGNkvDvlyghB_fexM/edit#gid=634347005 here]
*Default for new players for overworld will be to show names in non-runic letters
*Removed a misplaced exit volume in Castle Atos
*Shrine in Castle Atos will re-grant the blessing if cancelled and reentered (Buff still scales based on current scene, that will be fixed Monday)
*Castle Atos had several stuck spots fixed
*Training dummies will now withstand far more abuse before dying
*Animal Tamers: Renamed the conversation prefabs for these NPCs to be more uniform and filter-friendly.
*Castle Atos: Updated spawn-in target, discoveries, exit volumes, ambient sounds. Removed stuck locations. Added access from Novia.
*Summoned pets will once again be the correct power and level
*Lava decos will no longer damage players when in placement mode
*Spider room recipes and spawned version now in game
*The Outlaws’ Run: Fixed typos in “Tell Guard About Mlroslava” journal entries.
*Bundles for Streamers to give away as prizes now in game and available on request for highly active streamers
*Summoning spells should now level more quickly
 
===[[Release 95]]===
====Build 1462 – Oct 29 8:00AM====
*Fix for an issue dealing with pet gear that could cause odd damage issues with mobs
*Corrected missing Deco surfaces in the Green Brick Player Dungeon Foyer, added Ceiling Deco Surfaces 68133
*R94: ShroudGetPetInfo will return isSummon as true or false if it’s a summoned or tamed pet.
*Added 5 new functions: ShroudCurrentDeck(), ShroudDeckList(), ShroudGetDeckCardList([deckName]), ShroudEmoteList(), ShroudPlayEmote(emoteName)
*Removed extra wall piece in the void outside the dungeon room (internal) RE:68048
*Eliminated a mysterious floating black square that some players observed in various rooms of their player dungeons where the foyer is either the Green Brick or Brown Marble 3 connection type. 68048
*Jotungrund boss fight ‘stand in here’ indicators painted on terrain
*Dunk Tank deco – updated wake FX with alternative fx that doesn’t clip outside the tank
*PVP combat tweaks. New system that allows for tuning of PVP vs PVE damage. Currently used on ranged auto attack, Aimed Shot, and Blinding *Shot to reduce damage of those by 10% against PVP targets only
*Spider Essences should now be dropping from spiders!
*Lightning Storm can now be trained
*New variables exposed to Inky. To use simply add a variable name that matches one of these and the value will be set for you. So VAR playerName = “” will replace playerName with the player’s actual name.
:*currentScene
:*playerName
:*NBDayOfWeek
:*NBMonth
:*NBSeason
:*NBPeriodOfDay
:*NBPhaseOfMoon
:*NBWeatherName
:*NBWindType
:*VirtueTruth – returns -1 for those with less than -50 virtue, 0 for those -50 to 50, and 1 for those more than 50
:*VirtueLove – returns -1 for those with less than -50 virtue, 0 for those -50 to 50, and 1 for those more than 50
:*VirtueCourage – returns -1 for those with less than -50 virtue, 0 for those -50 to 50, and 1 for those more than 50
:*playTimeString – returns time played formated into days, hours, minutes as a string
:*playTimeNumber – returns number of minutes played as a number
:*PVPFlagged – returns 0 if not flagged and 1 if flagged for PVP
 
===[[Release 94]]===
====Build 1456 – Oct 15 10:00AM====
*Founder deeds of all types are now upgradeable!
*Spite: Removed a “line of sight” restriction on Xia to help keep conversation errors from happening.
*Additional logging was added to the client to help track down some old, hard to repro issues.
 
====Build 1454 – Oct 1 1:00PM====
*Reinforcements have arrived at The Rise. (Elf warriors added, a few elf archers removed, some more skeletons, a few other updates to spawns)
*Jotungrund: Elementals near the signal towers will now be tier 5 most often, but with a roughly 1 in 12 chance that one tier 14 elemental will spawn, instead.
*Spectral Mines: Fixed an issue where ore nodes weren’t appearing in the scene.
*Fix: Fix for the sorting option and filter moving away when crafting station ui get larger
*Cone of Cold has been shifted to be a 4x XP skill. Your current skill level will likely drop a bit but no XPs were lost
*Fixed bad skin weighting on Frost Giant that caused vertices to stick out strangely when giant dies
Deleted webbing floating in the Void
*The Avatar’s hair will now show fully when wearing the new Tiki Demon Mask.
*All variations of the 4 artifact fishing rings now feature improved tooltips to indicate salvage and upgrade information, if applicable.
*Any loot drop iteration of the Uncommon magical attunement rings now drops as a Common at an increased rate. At this point, all attunement ring drops should now be of the Common tier.
 
====Build 1452 – Sep 30 4:00PM====
*Fix for missing governor of Mith Ly’atharin
*The price of the Crafting Station Choose 10 Pack has been reduced to give some price advantage over the choose 5.
*The legacy versions of the Epic Warlock’s Chain, Ancient Staff of Death, Ancient Staff of Anarchy, and Troll Belt now provide the appropriate chances to receive components used to craft these items upon salvage. Elgarion will determine who salvaged these items prior to the patch and send missing components to any applicable players via the in-game mail system shortly after the patch.
*Lightning Storm has been hidden in the skills UI until the VFX are updated.
*The legacy version of the Epic Pax Ring now provides the appropriate jewels upon salvage. Elgarion will determine who salvaged these items prior to the patch and send missing jewels to any applicable players via the in-game mail system shortly after the patch.
*The Warlock’s Chain recipe now only requires a Common Heart of Vrul.
 
===[[Release 93]]===
====Build 1448 – Sep 20 10:00AM====
*Fix for several loot imbalances
*Players feet should no longer slide while on the overworld maps
*Players should no longer see other players/NPCs sink into the ground
*Other players standing on slanted objects should no longer appear to bounce
*The terrain in Shaminian Hills should once again be visible!
 
====Build 1443 – Sep 12 1:00PM====
*Ancient Xenossian Shield now correctly applies Heraldry. If you already crafted this the Heraldry will be broken. You will need to do a pattern remover or contact a dev or support for a replacement.
*Decoration, The Tower Archway Teleporter can now have other decorations placed upon it such as wall-hung banners and wall lighting.
*Bug Fix, Splintering Strike no longer inappropriately indicates an increase to weapon damage occurs upon casting.
*The Ice Spiders in Highvale Outskirts can now properly apply an icefield damage and slow effect to their victims, and the icon indicator showing they have an active ice field cast is now visible.
*The frost giant should no longer magically regain half his life in rare situations and also heal at a slower rate.
 
====Build 1437 – Sep 1 10:00AM====
*Dozens of errors were addressed that were causing some lag and hitching problems
*The Gothic Footstool, Gothic Heavy Study Chair, Gothic Wooden Chair, and Gothic Bench no longer accept dyes since these items were not designed to be dyeable.
*Anthem of Alacrity can no longer be cast on the overworld.
*The Aether Infusion crafting component is no longer inappropriately available at cooking merchants.
*All 6 varieties of Obsidian Potions of Transformation can now be dismissed by the player by right-clicking the buff icon in your active buff bar and selecting the “Dismiss” option
*The looted “Small Knife” is now called “White-Handled Knife” and can be salvaged at a blacksmithing station. The other Small Knife which is crafted as well as 2 other knives crafted in that set had missing icons, which has been fixed.
*Updated tooltip descriptions and store restrictions for Potions of Green Growth, Potions of Growth, Potions of Diminutive Statre, Potion of *Upward Acceleration to indicate the effects provided by these potions do not persist through scene changes.
*Restoration Potions now feature a 6 stack limit for the Elixir Receptiveness debuff as was already present on Focus and Health potions. Also, Restoration Potions can no longer be imbibed if your overall Elixir Receptiveness is at or below 0% with all buff and debuff sources for that stat considered.
*Stone Fist’s spell description now indicates specialized earth magic users also receive a lock time reduction for the skill.
*Spinning Attack now propery applies a Damage Avoidance debuff when the bleed effect is applied for specialized polearm users.
*Savrenoc Stronghold: Fixed an issue where some stairs had their collision displaced.
*Creatures will now only play the flinch animation if they take at least 1% of their health in a hit. Larger creatures being attacked by groups were spending 100% of their time playing the flinch response despite barely being injured.
*South Celestial Wetlands : Corrected the scale of oversized resource nodes.
*Virtue Recalibration Kit: Added a journal entry for those who acquire one of these kits, that explains their usage.
*The Outlaws’ Run: Fixed an issue where some patrollers required a special navigation component.
*Fix for toolkit in a bag causing error when repairing with right click
*The Tame Health Level Modifier stats on the Legendary and Epic versions of the Belt of Control have been fixed and are no longer reversed between the 2 tiers.
*The Outlaws’ Run: Fixed a typo in some NPC responses.
*The Outlaws’ Run: Removed loot from pre-destroyed crates.
*The Outlaws’ Run: Fixed stuck spots.
*The Outlaws’ Run: Added many piles of leaves and gave each butterflies/fireflies.Slight adjustment of some creature spawns.
*The Outlaws’ Run: Outlaws have a variety of descriptive names. Some foliage has been removed/adjusted.
*Jotungrund: After finishing the first signal fire task, players should now receive a special recipe reward from Hisa. Players who have already finished that task will receive the same recipe the next time they complete one of the daily signal fire tasks.
*The Virtue Recalibration Token is no longer flagged as a quest item so it can be traded and stored in containers.
 
====Build 1436 – Aug 29 11:00AM====
*Looking For Group UI fixed
*New POT, Gobie Rose, Midnight, and Daylight.
*The ghost Drain Strength ability now has a unique icon which appears in the active buff bar when that debuff is present.
 
====Build 1435 – Aug 28 10:00AM====
*Universal chat will once again work with short messages
*Decoration, Sack of Wheat Grain as well as the sacks of Salt, Flour, and Sugar now have much more forgiving collision so you can schooch them closer together which makes their edges appear like pliable cloth. They also can now be rotated on the additional axis, placed on exterior floor surfaces, and placed as POT decorations.
*The Red Stall Awning can now be placed on pavers.
*Greymark Forest: Slightly increased respawn rates for some kobolds. Also, one tier 6 “Kobold Commander” will sometimes appear in one of the two kobold camps.
*The collision has been improved on the Azalea and Black Elder bushes to allow for much closer placement of other decorations and more possibilities to decorate vegetation type deco more densely.
*The loot chances for the new craftable kobold tent recipes have been increased slightly.
*The three new aether potions and nine new magic mastery potions are now available on the player vendor “Manage Orders” listing.
*Jotungrund: Fixed an issue where the frost giant fight hailstorm hazard was automatically removing some materials.
*Polish work on VFX for the Frost Giant
*The new Leather Backpack pattern should now properly apply to back slot items.
*Some of the damage for the frost giant battle hazard to be “physical” instead of “cold.”
*Items patterned with the patterns from the Xen Penetrator, the Halberd of the Sun, or the Shard of Night will no longer display tooltip descriptions as if they were an artifact.
*Jotungrund – Frost Giant – hazard damage values changed, vfx within battle royale prefab updated for missing texture
*The Outlaws’ Run: The compass markers to find seeds now display “Search Piles of Leaves for Seeds.”
*Skrekk: Fixed a typo in the hacker’s “name” response.
 
====Build 1433 – Aug 26 6:00PM====
*Giant should now appear as expected in Jotungrund
*Several VFX fixes for giant fight
*Fix for UI persisting data after deleting a character
*Spurious Red Ice Snarler spawner removed from Jotungrund camp
*Several POT updates
*Several typo fixes for South Majestic Forest
 
===[[Release 92]]===
====Build 1429 – Jul 31 3:00PM====
*Fixes for bouncing wolves in Jotungrund
*Several PoT upgrades
*Updates for ankhs in PVP arenas
*The drop rates for Zinc have been increased dramatically across all mechanical/clockwork beings such as Automatons, Spiders, Flyers, Cats, and Dogs. Automatons still remain the likely primary farming source for these items as they now have a guaranteed drop for Zinc with every kill. The gold value of Zinc has been dramatically reduced. Grey, Yellow, Blue, and Orange supply bundles will now provide much larger quantities of Zinc and at higher drop chances within their loot tables, which also increases Zinc’s availability at Storehouse Containers. *Clockwork Dragons now also drop a significantly large stack of Zinc with every kill.
*Pecan Nuts have been added back to NPC merchants for the duration of R92 with a price increase from 15g to 25g.
*Recipes using Pecan Nuts no longer require nearly as many nuts as before. Grey and Yellow Supply bundles now have a greater chance to drop a stack of Pecan Nuts, Brown Cap Mushrooms, or a Cinnamon Bark (chance for one stack of these 3 items). The little scavenger girl in *Tanglemire now also provides Pecan Nuts as a reward to the Missing Bones daily.
 
====Build 1427 – Jul 30 11:00AM====
*Several more stat fixes for the character sheet and weapon tooltips
*Potion cooldown logic has been updated
*New Pure Elemental Ice has started dropping in Jotungrund
*Emotes and recipes can once again be traded properly
*The ground and hanging versions of the Dunkleosteus trophies will now scale based upon the size of the lava fish. SOTA-69419
*The Ancient Xenossian Bracers eternal pattern now functions and can be applied to hand slot items. SOTA-69359
*Flaming Bash buffs now show on the tooltip in the buff window. SOTA-68482
*The combo Icy Puncture’s range should now scale with the player’s polearm Reach skill. Also, Ice Fist’s range was utilizing FireRange as an additional modifier, which has been removed.
*Horse mount button won’t show up when other player mount next to you
*The Heraldry Heart Shield can now be placed on exterior wall surfaces. SOTA-69393
*Polish work on Jotungrund to fix a number of stuck spots
*Serpent Spine Mines: Updated stairs in a “lich boss area” to improve the path grid. SOTA-69440
*Ankhs should now properly show up in the Ardoris PVP Arena
*Melody of Mending and Atonal Aria now display the proper icon in the applicable buff window instead of Ice Field’s icon. SOTA-68368
*South Drachvald Spur: Updated the path grid to help NPCs walk on troublesome slopes. SOTA-69438
 
===[[Release 91]]===
====Build 1424 – Jul 21 9:00AM====
*Small update to address some security certificate issues that were causing some to have to click through the EULA each time they played.
 
====Build 1418 – Jul 7 4:00PM====
*Players will no longer sink into the ground slightly when idle
*In game sales have been disabled
 
====Build 1416 – Jul 6 6:00PM====
*Fix for an issue that blocked dismount when another player was in the same scene
 
====Build 1415 – Jul 6 10:00AM====
*Fix for movement issues with a number of larger footprint pets like bears, crocodiles, dragons, scorpions, spiders, and earth/ice elementals.
*Fix for odd boxes around several sets of stairs in game.
*Several PoT updates.
 
====Build 1413 – Jul 4 8:00AM====
*Happy Birthday Lord British!
*Fixes for several mount issues
 
====Build 1410 – Jul 2 10:00AM====
*Prices on some crafter belts were extremely high and created a profit loop that some players were exploiting massively. Prices adjusted to more appropriate level.
*Mounts: Stag mounts no longer have saddles / bridles / reins
*Brittany Wharfs: Avatars will not get this city’s town crier compass marker when entering from the default entrance or the main docks. SOTA-69289
*Crafted Rectangular Shields now properly feature a block stat. SOTA-69189
*The Two-Handed Sword of Elf Slaying now utilizes the proper animations for free/auto attacks. SOTA-69182
*Mounts: Riding a second Mount Type during a play session breaks mount animations
*Animation when running on the overland is displaying incorrectly
 
====Build 1408 – Jul 1 10:00AM====
*The Xen Penetrator, Shard of Night, and Halberd of the Sun patterns no longer include the (L) to the name of the patterned item. SOTA-69190
*Exploding chests will no longer loop the explosion effect!
*Changed reward tabs for sorting options for online and offline mode.
*Crafting Material Bonus should now properly show stats.
*Artifact one-handed swords can now accept all one-handed blade patterns. Also, all varieties of the Cutlass of the Swashbuckler can also have their patterns removed using a pattern remover. SOTA-69183
*POT Ahnen Hain: Consolidated three POT interconnection boats into one list teleporter boat. SOTA-69286
*POT NobleBright: Upgraded to Village from Hamlet. SOTA-69283
*Adjusted the VFX for the Lava Hot Tub so it no longer bleeds into a floor below if placed on upper floors. SOTA-69247
*POT Norstead: Changed biome to Forest 01a. SOTA-69281
*Several fixes for creatures visually vanishing too early.
*Added “Container” to inventory sorting options.
*The inventory listing option “Hide Quest Item” won’t hide quest item anymore when the inventory sorting option Quest is chosen.
*Fix for a an issue which could allow players to play (and fish!) as a ghost indefinitely.
*POT Ahnen Hain: Upgraded to City. SOTA-69280
*Necropolis Barrens: Changed the logic by which the “Give Another Dead Body to Davropos” task automatically archives when it doesn’t archive at the correct time. SOTA-69277
*Battle of Solace Bridge: Added a safety so that the “Speak to Edvard the Wanderer” task automatically archives if it doesn’t so so upon speaking with Edvard. SOTA-69270
*Blood River Forest: Every sack in this scene now guarantees at least one item for the first person looting that sack. SOTA-69273
*Skrekk: Returned the south exit archway back to its correct location. SOTA-69274
*Port Graff: Corrected the label for a teleporter boat to correctly say it leads to Player-Owned Towns. SOTA-69275
*Resolute: Fixed a typo on the response for “avatar” used by the knights. SOTA-69276
 
====Build 1401 – Jun 29 6:00AM====
*Bonus XP moving from 1.5x to 2x until the 5th!
*Crown bundles adjusted to now drop at 6x normal rates in game!
*Fix for EULA needing to be clicked through on each session. (Note, terms didn’t change but we switched SSLs which caused some issues)
*Several loot fixes
*Several POT updates
*Fix to make the Solace Bridge “Speak with Frightened Child” task easier to complete
*Updates to several guide books
*Resolute: Sean Campbell has been talked to by HR and will no longer obsessively close the building door. SOTA-69254
*Northwood: Improved logic used to archive Clara’s “Recover Chess Piece” task. SOTA-69261
*Well of Aldur: Fixed an issue with some cyan-colored collision was visible. SOTA-69268
*Storehouse Containers: Corrected the name of the “Animal Hide” crate. Also, added hide props to the crate. SOTA-69271
*Arch Lapin: Fixed errors in the “Collect 3 Bones” task. SOTA-69269
 
====Build 1401 – Jun 25 4:00AM====
*Emergency fix for getting stuck in small door ways
*Polish to beach umbrella visuals
*Fix for several error spammers causing lag in some situations
*Added two new weekend bonuses:
*Crown’s will now drop at 5x the normal rate!
*Crown store sale items will now be 30% off instead of 20%!
*Turning on bonus XPs!
===[[Release 90]]===
====Build 1391 – Jun 10 1:00PM====
*Pets will now respect the “Teleport” and “Stop attacking” even in combat
*Owl’s Head: The “Kill Myron or Return to Myra” and “Kill or Leave Myron” tasks should auto-complete if Myra refuses to interact with the avatar. SOTA-69205
*Fix: Fixed loading background top and bottom that was showing skybox
*Numerous POT updates
 
====Build 1390 – Jun 6 6:00AM====
*Polish work to Wynton’s Folly to address some issues with creature AI
*M’hul Island: Added new holdfast island on northwest shore of Norgard.
*Moonrest has been moved to a Hamlet
*Ironhall Castle have been renamed to Ironhall Highlands
*Numerous LOD fixes for reported objects
*Updates to barks and dialog for NPCs in Point West
*Owl’s Head: Added an update to Todd’s conversation to improve the “Myra the farmer will no longer buy from or sell to you!” message players can sometimes receive.
*Crafting Tutorial: Updated Edwin in Soltown, Gilda Metcalfe in Aerie, and Bledig deCani in Resolute to with improved logic for completing their crafting tutorial.
*Ardoris: Fixed a typo in the responses from Caravaggios Wolf
*The Treasure Chest, Treasure Piles (all sizes), Gold Piles (all sizes), and the Chest of Gold can now all be placed as a POT decoration.
*Collision on the Haystack deco has been fixed to allow proper placement
*Added Recipe for Imbued Theurgy gem to an additioinal Well of Aldur loot table for air elementals, and significantly increased chances for it to drop from Suutak.
*Store, Removed text from a store entry that was a bad copy paste from a charity item.
*Minor UI polish for the deeds list
*Fixed pink materials showing with certain LODs for the Plaid Shawl Peasant Dress when placed as a decoration.
*Well of Aldur: Added collision to a block near the start of the scene. Fixed a stuck spot.
*Solace Bridge Outskirts: Adjusted stones by exit archways that appears to be floating, setting them properly into the ground.
*Necropolis Barrens: Moved a floating maple tree to the ground.
*Etceter Crag Mines: Fixed a stuck spot behind a mine wall brace.
*Brittany Fields: The horses at Oakley’s stables should no longer be able to climb nearby ladders.
*North Midmaer Way: Moved a nightshade resource so it can be harvested.
*K’rul: Adjusted the collision and path grid in the clockwork dragon room to try keeping it inside the room.
*East Sanctus Forest: Removed a floating cabinet.
*Hills Encounter: Removed a mysterious ladder that could only be seen from far away.
*Extended the number of maximum characters for house name from 30 to 50.
*Solace Bridge Outskirts: Those who are first to loot the “sack” object in this scene (and others) will now always find at least one object in the sack.
*Multiple LOD and shadow fixes in world deco objects
 
====Build 1388 – May 28 7:00AM====
*Multiple POT updates for transfers, biome changes, etc
*Fix for explosive barrel trap
*Fixed some small journal entries not displaying
*Dungeon entrances can now be placed on floors and exterior floors rather than just ground and bottom floors.
*Added function for lua ShroudIsUIActive() to know if the current game hud is on or not, by player request.
*Added 3 new lua function ShroudOnSceneLoaded(sceneName) ShroudOnSceneUnloaded() and ShroudOnSceneLogout() at player request.
 
=== [[Release 89]] ===
''Missing''
=== [[Release 88]] ===
''Missing''
=== [[Release 87]] ===
====Build 1358 – Mar 15 3:00PM====
*Player owned town dragons are now less territorial (Dragon deco spawners will allow more than one to spawn in an area)
*Fix for major performance drain in many player owned towns with Inky NPCs
 
====Build 1357 – Mar 12 6:00AM====
*Added audio to item preview window in crown store
*More metrics logging information to try and down a few more bugs
*Round Heraldry Shield now correctly accepts dye
*Fixed several material problems on dungeon stairs
*Fish masks will now correctly disappear when stealthed
*Potion of Restoration, Imbued was set one difficulty level higher than other similar potions and now set to the same as others
 
====Build 1354 – Feb 28 5:00PM====
*Fix for a bug that allowed an exploit with the cowbell and as we all know… WE NEED MORE COWBELL!
*Atonal’s Aria should now work as expected
*Salt Cured Obsidian Pork renamed to Salt Cured Obsidian Boar to match the name of the recipe
*Corrected DarkstarrFried Oysters to use 3 flood slots instead of 1
*Loading Tips: Updated and replaced several loading tips.
*A number of artifacts added to MW enchant list including Suutak’s Bluster, Vexlyn’s Spark, and Anapas Favor
*Jaanaford: Players can now fish almost anywhere in Jaanaford’s waters without regard to the depth of the water.
*Obsidian Bacon Recipe is no longer teachable. Salt Cured Obsidian Boar recipe has been added to cooking recipe merchants
 
====Build 1353 – Feb 26 2:00PM====
*Release rewards work completed so we can send these out soon. (They had been delayed due to weather!)
*Soltown: Updated Jeanne’s method for delivering the reward for recovering her necklace. SOTA-67537
*The Epitaph: Adjusted the size of several oversized ore nodes. SOTA-68756
*Hills Encounter: Arctic wolves should no longer appear in this scene. SOTA-68757
*Sequanna Colossus: Expanded the time during which the Shrine of Love can be accessed, to better match when the shadow of the statue falls across the shrine. SOTA-68742
 
====Build 1352 – Feb 25 5:00PM====
*Penalties for using bard songs without an instrument temporarily suspended until more polish can be done on the system
*Halberd of Sol, Mace of Unsummoning, Wand of Air, Staff of Death, Thunder Branch, Xen Bow, and other EPIC level items should now properly MW and enchantable
*Splintering strike damage increased and now properly uses weapon bonuses
*Upping lasting durations of song effects
*Fixing math error in Psalm of Stagnation for dexterity penalty
*POT Jagged Hold: Changed biome to Forest 01b and upgraded to Municipality. SOTA-68754
*Added pet food recipes to recipe book
*Well of Aldur: Added “piles of scales and refuse” on wyvern platform as additional but alternate means to collect wyvern loot instead of skinning. The piles restock in later waves of the wyvern battle and provide the same loot as wyverns. SOTA-68729
 
====Build 1350 – Feb 25 10:00AM====
*Fixed an issue with fireplace recipes
*Adjust drops  for T10 and T15 reagent resource nodes
*Adjusted gathering chances and added GM bonus
*Refined gems and jewels may now be fractured
*Damage sources that do less than 1 point of damage will no longer break stealth
*Sap will now require a melee weapon (not ranged)
*Auto attacks will no longer target a stealthed player. Active attacks/spells will have a greatly reduced attack angle and distance
*Scenes may now show custom backgrounds for the load screen
*The Breach will now have more air elementals that spawn faster
*Vrul will no longer be attacked by undead
*POT Lightbringer Isle: Added new metropolis north of Brittany
*Overworld Boats: Added better LODs to some boats used in the overworld scenes
*POT Greymorn: Added new POT northwest of Brittany
*Blood Bay: Players that can survive at the top of either volcano may find it possible to do some lava fishing
*POT Haven Ridge: Upgraded to Crossroads Village from Village
*Kobold Expeditionary Camp: Improved some kobold commander responses and improved how a related task archives itself
*Well of Aldur: Updated the reset settings for a treasure chest
*Well of Aldur: Added a minor jumping puzzle
*Ardoris: Improved the logic for the Students of Virtue quest. Added compass markers
*Grunvald Shardfall: Adjusted NavMesh data to improve how NPCs move through the scene
*Northwest Blackblade Mountains: Jumping into the well that leads to Bunker C will auto-teleport the player to that location
*Owl’s Head: Fixed issues with Morgan and Owl’s Head that were causing build errors
*Hills Encounter: Created a new “dragon” scenario that can appear on all three overworlds
*Owl’s Head: Updated some logic for the quest from Morgan to discredit Myra. Added compass markers
*Shaminian Hills: Adjusted temple architecture to block players from squeezing through certain tight holes
*South Majestic Forest: Updated stairs on Preben’s house to better accommodate NPC walking
*Spectral Mines: Fixed an issue that prevented an ore node from being mined
*Middle Downs: Fixed a stuck spot on a mound
*Eastmarch: Fixed typos in responses from the devotional caretakers
*South Hinterlands: Fixed a rug that was poking through a wall
*Well of Aldur: Fixed an issue with missing collision on a wall
*Tanglemire: Updated tiered resource nodes (cotton, garlic, trees, ore, and mandrake) to ensure they are all tier 10
*Maple Trees and Pine Trees: Adjusted the LODs to stop a “split” from appearing at close distance
*Ruined Keep: Adjusted a section of the terrain where trolls were having navigation issues
*Wynton’s Folly: Players selecting the East Entrance option when entering from Hidden Vale will now arrive at the correct location
*Obsidian Keep Tops: Updated the collision at the top of these custom prefabs
*Snowy Tundra Encounter: Added a floating crystal node to the ground
*Well of Aldur: Fixed several collision issues. Blocked off a “stuck spot”
*Soltown: Improved the method of archiving the “Tell Abigail About Charlotte” task when talking with Abigail
*Bunker C: Fixed a stuck spot in the lava pool
*Solania Catacombs: In the daemon chamber, added teleporters that are active only when the wave battle is not ongoing
*Highvale Outskirts: Updated some of the doors in the monastery. Updated some of Esmeralda’s responses
*Jaanaford: Players will now “unlock” Thibodeaux’s name when she shares it with them
*Novia: Added a compass marker at Kiln for the “Ask About Bonesteel in Kiln” task
*Brookside: Players entering from the lunar rift will now unlock the town crier compass marker
*The ONBE title will now include a Dame option
*Fishy Nibblers no longer applies to the character when a tamed pet is not available
*Adjusted Confections Platter to monthly
*Slice of LB Birthday Cake no longer labelled as Premium nor No Trade since being introduced to loot at LB’s Castle, but will have a chance to drop in PvP
*Improved tooltip descriptions for Shrines by adding mention of attunement bonuses provided
*Fixed typo in Citrine (Unrefined Gemstone) display name.
*Increased spider eye drop amount T8 through T15 spiders
*Disabled Shrine size scaling. Enlarged buff fields for each Shrine and recentered so rotating Shrines does not affect availability of buff field
*All 3 of the new off-hand artifacts (15 items Common to Epic) now properly display female characters
*Significantly increased drop rates of taming artifacts on destroyer animals
*Added an additional loot table for destroyer animals to have increased amounts of hides, suet, and entrails
*Heart Heraldry Shield pattern should now properly apply to items
*Improved loot drops for Envy Bow and Quiver
*Reworked visuals for Ankh of Sacrifice, Ankh of Wala for related shrine visual effects
*Added a small chance to get the Shrine of Gaiaism recipe to Sand Elementals
*Aldur interior update and added splash screen to exterior load scene info
*Aldur Interior and Jotungrund additions, navmesh and mats
 
=== [[Release 86]] ===
====Build 1345 – Feb 11 11:00AM====
*Spawn rates and count for high level air elementals in The Breach have been increased
*Love seats should once again be place able as decorations
*Well of Aldur: Fixed an issue with missing collision on a wall. SOTA-68701
*All 3 of the new off-hand artifacts (15 items Common to Epic) now properly display on female characters.
*Disabled Shrine size scaling. Enlarged buff fields for each Shrine and recentered so rotating Shrines does not affect availability of buff field. (This was reported on stream as Shrines didn’t work if facing West)
*Performance work on Novia overworld
*Some creature types and most bosses are now more resistant to mesmerize effects
 
====Build 1344 – Feb 3 7:00AM====
*Fix for systemic deco bug that could send decorations to the center of the house in rare occasions. Very common in the Lord of the Isle home but also happened in others more rarely.
*Fixed a data issue preventing a number of pattern and crafting items from being applied
*Brookside: Added an extra opportunity to unlock the compass marker for the town crier when entering at the default entrance. SOTA-68680
*New portrait added to the Envy Angel loot table
*Well of Aldur: Added more opportunities to collect aldurite fragments and clusters at the start of the scene. SOTA-68681
*Updated LOD’s for shrines, all uniform now.
*Fixed collision for some rugs
*Solace Bridge Outskirts – increased quantity and frequency of maple wood and iron ore (required for a quest)
*Update Aldur wisp visuals
*Mistrendur: Fixed an issue that prevented roving wolves from drawing players into the new Snowy Tundra Encounter. SOTA-68670
*Splintering Strike will now grant an Earth attunement bonus
*Fixed the 3 new scroll recipes, they should now properly work at a Carpentry Crafting Station.
*February reward should now be delivered
*Mistrendur: Fixed an issue that prevented roving barbarians from drawing players into the new Snowy Tundra Encounter. SOTA-68670
*Ardoris: Siranto once again has proper responses for Samael and Kardan. SOTA-68669
*Well of Aldur: Fixed a typo in one of the scholar’s responses. SOTA-68666
*Recipe for Shrine of Sorcery will now drop in Lord British’s Castle. All shrine recipes have been lowered in gold value.
*Solace Bridge Outskirts: Added more tree and ore spawns near the bivouac.
*Solace Bridge Outskirts: Reset Lady Langston back to her correct NPC model. Improved quest-related compass markers.
*Solace Bridge Outskirts: Added a very small chance that most bandits and zombies will drop a piece of ore, a piece of maple wood, or a feather.
*Solace Bridge Outskirts: Updated some quest text for Kinsey and Preston. (Also, Edvard no longer gives out the task entitled “Investigate the Undead Mystery!”)
Fixed some destructable crates and barrels that would end up floating when destroyed in greymark forest SOTA-68613
Fixed spindelskog stuck spot (plugged it with rocks)
*Added 2 chair sets to the store. Fixed issue with Recently Added section not showing R86 items.
*Objects including Rectangular Rug can now be placed correctly on 2nd floor of Storefront Greenhouse 4 story home [SOTA-68663]
*Kingsport Sewers: Prisoners Martin and Judith can no longer be attacked. SOTA-68667
*Mistrendur: Fixed a portion of terrain that was poking through a mountain. SOTA-68096
*Turned back on point light and vfx for obsidian streetlamps.
*Added collision to the deco version of Suutak’s Bluster so it can be moved as decoration.
*Owl’s Head: Thomas Strongbeard should respond properly when the player shared their name. SOTA-68574
*Fixed weight of new water lily decorations, each type now weighs 1.
*Superstition Canyon and Tartarus: Updated Mimics to help ensure they properly trigger when interacted with. SOTA-68659, SOTA-68658
*Added, fixed or improved 9 (x5 common to epic) related artifact and 9 shrine tooltip descriptions
*Added collision to the deco version of Vexlyn’s Spark so it can be moved as decoration.
*Performance of Lord British’s Castle should be much improved
*Updates to make Riposte, Opportunity Strike, and Aetheric Feedback easier to make work properly
*Meridian become one of the first Teralopolis’!
*Adobe Stables can now be decorated on most surfaces [SOTA-65070]
*Wooden Outhouse can now be decorated on select surfaces [SOTA-65070]
*Northwest Blackblade Mountains: Aether creatures are now dormant. SOTA-68645
*Guestbook 5: This guestbook was fixed so players can now collect this randomly-appearing book. SOTA-68647
*Well of Aldur: Fixed an issue where a “fragile plaque” was unable to be interacted with. SOTA-68648
*Elysium Mines: Blocked a secret door that isn’t meant to be functional.
 
====Build 1340 – Jan 29 11:00AM====
*AFK timeout issue fixed. Players who are not gaining or spending XPs should no longer disconnect due to being idle
*Name on Eternal Pattern: Perennial Coast Dragon Mask fixed. Was incorrectly showing as Eternal Pattern: Jester Carnival Mask
*[SOTA-65070] Large Stone Ruins and Medium Stone Ruins can now receive decorations on select surfaces
*Well of Aldur: Adjusted loot for new wave battle wyvern. SOTA-68643
*Well of Aldur: Updated loot and timing for both elemental and wyvern wave battles. SOTA-68643
*Epic version of Ankh of Sacrifice no longer offers -2500% Reagent consumption and instead offers the intended -25% Fizzle.
*R86: Unique icons added to new artifacts and shrines. The decoration for the new Pattern: Water Well Dungeon Entrance (which looks like a message in a bottle) can now be flipped onto its side.
*R86 – “Sky” musicstack changes (affects well of aldur), replaced one dupe entry and aetheric storm track (old isle of storms chime song)
*R86 – Well of Aldur – deleted erroneous floating rocks, some minor WB polish
*Splintering strike should now stack more based on earth and bludgeon mastery to match its description.
*Resource respawn times in shardfalls have been dramatically shortened
 
====Build 1339 – Jan 28 3:00PM====
*Updates to new boss Air Elemental in Well of Aldur
*Ulfheim: Fixed errors in Kaiser’s responses wherein he talks about dragon eggs. SOTA-68640
*Fix for camera sinking to the ground after dismounting
*VFX updates for Well of Aldur
*Krampus and Envy Angel: Krampus will no longer appear in East Sanctus Forest and Snowy Mountain Road Encounter. Envy Angel again appears in Necropolis Barrens. SOTA-66746
 
=== [[Release 85]] ===
====Build 1333 – Jan 10 3:00PM====
*New Interface option (very bottom) to re-enable the double click instead of single click targeting. It is off by default
*Ignite weapon duration will now respect charging/stacking
*Enchantment skills will apply more XPs per use
*Merchant prices of 2 year whiskey were dropped 30%
*Several POT upgrades
*Cool down timer for several consumables in dynamic deck mode were increased from 0 to an appropriate number
 
====Build 1332 – Jan 7 2:30PM====
*POT upgrades for Sionann, Salem, and Traveller’s Rests
*Deed sale turned off
*New option in graphics to disable weather on low performance (Option on by default)
*NPC Merchants for crafting supplies should have dramatically more of each item per sale
*Douse duration will now increase on charging
 
====Build 1331 – Jan 2 1:00PM====
*Additional homes now on sale.
 
====Build 1329 – Dec 31 11:00PM====
*Changes to make houses more snow proof (still not quite perfect but better and no additional performance cost)
*Deep Ravenswood, Graff Gem Mines, Greymark Forest, Moors of Northshore, Necropolis Barrens, Plains Encounter, Tanglemire: Fixed oversized ore nodes. SOTA-68487
*Changing fall damage so it doesn’t break stealth unless it does more than 5 points of damage.
*POT Duanor: Upgraded to Crossroads Village from Hamlet. SOTA-68491
 
====Build 1328 – Dec 20 4:30PM====
*Deed prices now on sale 25% off (not just upgrades but deeds)
*Undead will be significantly less resistant to Death magic
*Elysium Mines: Added better edging to the roof holes on the perimeter of the scene. SOTA-68478
*Tenebris Harbor, Plains Encounter, Plains Road Encounter, Graymark Forest: Resized giant ore nodes. SOTA-68477
*Aerie: Marlin now always has a response when you give him the “Drumplemouth” keyword. SOTA-68476
*Sanctus Spine: Cristiano should now properly teleport players across the scene when they request it. SOTA-68448
*Small Stone Ruins now allow decorations on some surfaces SOTA-65070
*Bell Tower – vertical flat walls can now be decorated SOTA-65070
*POT Skalabrekka: Moved this POT to lot 83 in Mistrendur. SOTA-68429
*Elven Guard Tower – flat vertical and horizontal surfaces can now be decorated SOTA-65070
*Added “ore” to the display names of Zinc (Zinc Ore), Tin (Tin Ore), Nickel (Nickel Ore), and Tungsten (Tungsten Ore) so they can be found with other ores while filtering in inventory. Prepped Zinc for future use in this regard (an unused metal). Player request.
*Increased the amount of wood assets dropped by Reapers.
*Immolation was persisting but losing its attunement buff.
*Ornate Gazebo can now have decorations hung from its ceiling, and placed on its railings  SOTA-65070
*Ornate Clock Tower walls can now be decorated  SOTA-65070
*Small Fancy Pavilion now allows deco to be hung from its center ceiling  SOTA-65070
*Large Fancy Pavilion can now be decorated on most vertical and horizontal flat surfaces  SOTA-65070
*/partyblowhorn can now be performed while sitting  SOTA-68474
*Fog around Bogman is no longer way too purple. Now a more acceptable greenish color  SOTA-68472
*Elysium Mines: Fixed oversized copper nodes. SOTA-68473
*Well of Aldur: Fixed faction issue with slimes on the “eye of the moon” terrace. Updated new statues to have prefabs with proper set-ups including good collision. Updated discoveries and NavMesh. SOTA-68403
 
=== [[Release 84]] ===
====Build 1321 – Dec 7 9:00AM====
*Fix for main questline bug with dread scepter that was blocking some players from completing questline
 
====Build 1317 – Dec 3 8:00AM====
*Turning off homes for the Holiday’s sales
*A few fixes for a very minor exploit/balance issues
 
====Build 1316 – Nov 26 11:00AM====
*HOMES FOR THE HOLIDAY SALES ENABLED!
:"*All houses base prices are 25% off during the sale. These may also go on sale for an additional discount!
:*Crowns 20% off
:*All in game deed upgrades 25% off, the highest discount ever!
*Fix for many but not all instances of “Centaur” mount bug
 
====Build 1313 – Nov 20 10:00AM====
*Durability issues with crafted items fixed and data has been migrated to repair items
*Perennial Coast Peasant Slippers are now properly attached to male ankles
*Fancy Bathroom Sinks and Fancy Kitchen Sink can now be re-sized
*Elven Village Home – Chandeliers can now be hung from ceiling beams
*Mistrendur: Moved the access point for The Breach to be exactly at its overworld decorations.
*Owl’s Head: Morton’s quest to recover his ledger has been updated to include updated dialog and journal text, compass markers, and better quest-tracking logic. Players in the middle of the quest should be unaffected, but if they feel stuck they can talk with Morton to help back on track.
*Stucco 3 Story Row Homes now have deco surfaces on ceiling of first floor
*Texture of crafted Small Cabinet now better matches crafted Large Cabinet; Texture of Small Dark Cabinet now better matches Large Dark Cabinet
*Aerie: Both blacksmiths will never automatically open their merchant window if the character is on a specific stage of the Bonesteel Dagger quest.
*Corrected typo in all mount store entries. Replaced “in” with “on”.
*Created Framed Map of Ardoris. Created Recipe: Framed Map of Ardoris. Recipe has 5% chance to drop from Fauns.
*Corpion Chair is now dyeable
 
=== [[Release 83]] ===
====Build 1311 – Nov 10 11:00AM====
*Possible fix for the massive durability damage issue (plus more logging for it)
*Desolis: Corsten should now correctly ask for a taming necklace for a blanket horse in exchange for a rideable blanket horse.
*Player owned towns light counts adjusted for the two sizes that were missed, Megalopolis and Municipalities
 
====Build 1308 - Nov 5 4:00PM====
*New quest that allows players to exchange tamed horses for mounts
*Bug polish to Rhun Ruins
*Fixed sink hole in Desert player owned town Template
*Spindrift Passage: Fixed the compass marker for the Serpent’s Spine Mine exit.
*Solace Bridge: The upper waterfall’s compass marker is now correctly labeled as “Upper Falls.”
*Forest Cave: Closed off a gap in the outer walls that was open to space outside the non-playable area
*XPs for high level elementals, elemental bosses, daemons all increased
*Loot added to boss fights in The Breach
*POT Port Royal: Corrected the exit target to be in Mistrendur instead of another overworld
*Fix for new foal runes/tooltips showing as “?Summon_Foal_Dun_StoreOnly?” etc.
*Light counts for POTs increased
 
====Build 1306 - Nov 3 6:00PM====
*Fix for double quest reward for a quest
 
====Build 1305 - Nov 3 10:00AM====
*Fix for the odd animation issue after getting hit
*Mounts can now be locked in inventory and still used
*New quest to turn in tamed horses for mounts is live
*Snowballs can now be used as decorations
*Fixes to dragon skin rugs to allow decorations on them
*Minor tweaks to The Breach scene but loot not yet live
 
====Build 1301 - Oct 31 3:00PM====
*Fixes for error spam in The Breach scene (Still no special loot)
*Spelling fixes to a number of store items
*POT updates
*Fixes for player scale while on the horse to properly align the reigns
*Horse eyes no longer appear frightened (Even though it is appropriate on Halloween!)
*Obsidian stew can once again be eaten!
*Horses will no longer appear on the bar and be usable unless the horse is in your inventory
*Play dead emote works again
 
=== [[Release 82]] ===
====Build 1295 - Oct 4 6:00AM====
*Fix for POT island spawn point issue when entering from overworld
*POT Jade Mountains: The overworld teleporter wagon now correctly will send players to Mistrendur.
*POT Bodega of Blood: Updated interconnections
*Lord British’s Castle: Fixed an issue where Captain Marisha would stop accepting some vault keys.
*Fix for issues dealing with Lich Spawners
*POT Arlia: Upgraded to Crossroads Village from Village.
*Store updates
 
====Build 1293 - Oct 1 3:00AM====
*More in game minimaps
:*Kingsport
:*Southmarsh
:*NorthMarsh
:*Kingsroad
:*Plains of Righ Inis
:*Moors of Northshore
:*North Valeway
:*South Ravenswood
:*North Ravenswood
:*West Ravenswood
:*South Valeway
:*Wyrmsands
:*Greymark Forest
:*Wynton’s Folly
:*Alpine Road Encounter
:*Human Battle Camp
:*Graff Gem Mines Entrance
:*Owl’s Nest Entrance
:*Approach to Shuttered Eye
*Lord British’s Castle: Updated the logic checked by Captain Marisha and the Encoded Safe for how they accept Encoded Cards. SOTA-67741
*Updates to buffs for Daemon Tea and Dunkleosteus food buffs
*New Feature: Allow rename for custom NPCs(!!)
*Fixes for some broken creatures including cabalists
*More fixes for mount testing
*Multiple fixes for various error messages that were bloating log files for some people
*Ardoris: Fixed the sign for the Tavern of the Wind to state the name of the establishment. SOTA-67730
*Kas Ruins: Fixed a ladder that wasn’t functioning. SOTA-67729
*Fixes for candle names that were causing some confusion with Jack-o-lanterns
*Multiple fixes in Central Brittany for trees overlapping player lots
*Lord British’s Castle: Fixed issues which allowed players to avoid combat with some NPCs in later rooms. SOTA-67719
*Soltown: Updated the data used by Jeanne when she rewards players for giving her the silver necklace (to give reward “both or neither” of the addbundle and the end-of-quest flag). SOTA-67537
*Far Hinterlands: This scene has been changed from Tier 5 to Tier 5+. SOTA-67718
*Ardoris: Updated the responses for Caravaggios Wolf and Stephanie Broadmeadow to be more clear that 5 paintings are required for their related daily quest. Also, Caravaggios Wolf now names the paintings in his “painting” response (Stephanie Broadmeadow already did this). SOTA-67716
*Upgrade for Wakoku POT!
*Tanglemire: Added “renown” feedback to the conversations for some NPCs. SOTA-67710
*Lord British’s Castle: Hedge shack now opens when completing wave 20, fixed an issue with some walls allowing camera passthrough, improved how Marisha accepts quest keys, rebaked navmesh. SOTA-67713, SOTA-67712
*Updates to Inky PCs to give more instructions in inventory
 
====Build 1290 - Sep 26 4:30PM====
*Mount fixes for limited testing on Live/QA
*Store updates
*Podiums can now be placed on other objects
*Added Satyr Fighter Covnersationalist
*Beran’s Reach becomes the first Gigalopolis!
*Agriculture fixes
*Many more ladders added to Ardoris docks area
*Fixed rare exception in planting that would break some players agriculture
*Localizaiton updates
*Polish for Celestis collision to fix a number of frustrating spots
*Troll’s Bridge: Converted Snowy Mountains Road Encounter that included the Troll Twins into a normal scene (that still follows some Random *Encounter rules) in the same location as the encounter version.
*Explosive barrel traps have been fixed!
*Hanging torture cage now hangs again!
 
=== [[Release 81]] ===
====Build 1284 - Sep 9 4:00AM====
*Ichtyosaurus recipe should now work correctly
*Deed sale deactivated
*Fixed issue with dye able Fishing Rod
*Store updates
*Fixes for large creatures getting stuck in several scenes
*Fix for Verdantis Shardfall issues making entry difficult
*Fixes for several Episode 2 scenes that would place the player in the wrong spot on exit
*Epic Pax ring no longer equipable with other variations of Pax Rings
*Sprint now usable on the overworld
*Bonus on Epic Butcher’s belt fixed (had an extra zero!)
*Several more Epic item fixes for enchantment/Masterwork
 
====Build 1282 - Sep 2 10:00AM====
*Coelacanth trophy recipe (Ichtyosaurus in next patch)
*Half dozen POT updates
*Localization data updates
*Enabling EXTRA sale amount on deed upgrades (sorry for the delay!)
*Two new fishing spots in Tanglemire
*Wallpaper fixes to Haunted Gothic Inn Village Playerhouse
*Updated Damage Resistance on Rusty Armor
*Icon fixes for paintings
*Visual fixes for crafted elven
*Tweaks for lava bait
*Collision fixes for Central Brittany
*Tavern counters can now receive decos
*Bunny slippers will no longer discolor your feet!
*Deco fixes for Elven Mage robe and sleeves
*Gloves of the Cutpurse, Boots of Skulking, and Torch of Jerik can now be placed as deco
*New titles added to the game for bug brigade members!
 
====Build 1278 - Aug 29 4:00AM====
*Ruins of Utheim: Oski now remembers players’ names. SOTA-67576
*Tanglemire: UI now displays scene difficulty. SOTA-67569
*Using the water well is no longer considered stealing. SOTA-67571
*Fixed an unreachable ore node in Tanglemire. SOTA-67570
*Tanglemire Guards and residents should not know your name if you haven’t told it to them. SOTA-67574
*Added fetid water fishing locations by the waterfall  in Tanglemire
*Crushing blow will once again CRUSH instead of tap. (Damage now proper amount instead of a few points)
*POT Updates and upgrades
*The duration of all stances has been doubled
*The damage and focus cost for shooting star has been increased by 25%
*The names for Epic item recipes have been fixed to properly show the right names in the recipe book
*The Ring of Wisdom now has an epic version.
*Icons for a number of skills have been updated to be unique
*The emote /breathehearts now animates correctly when seated
*Thunderbranch is now has a placeable deco appearance
*Stairs in Shingle Roof 2 story w/Balcony Village home arenow easy to get up and down
*Shooting Star has received VFX improvements
 
====Build 1274-1276 - Aug 27 4:45PM====
*Emergency patch to fix batch plant watering
*Fix for armor set bonus so proper amount is giving
*Fix for basements missing collision
 
=== [[Release 80]] ===
====Build 1269 - Aug 18 10:00AM====
*System update for which skills can be used on the overworld and more skills updated to allow use on the overworld including fireworks,
*The game was built using a new Unity patch that should fix the AMD video card issues that started happening with AMDs last video driver patch
 
====Build 1266 - Aug 16 4:00AM====
*<nowiki><UPDATE: Not yet working></nowiki> System update for which skills can be used on the overworld and more skills updated to allow use on the overworld including fireworks,
*Server side fix for entering episode 2 areas without owning episode 2
*Updates to Obsidian armor. Expect to see most other armor sets having some adjustments in the next few releases
*Epic rings added to enchantable list
*Fix bug that caused an error when players tried to pick up certain bags from housing lots
*Shadow creatures should have a modest loot increase
*Handful of store updates and typo fixes
 
====Build 1263 - Aug 6 4:00PM====
*Possible fix for AMD video cards on latest drivers and cycling dyes.
*Reagent use improvement, prefer using the item that was clicked
*Store updates
*Elixir extension should now work correctly
*Fix for small exploit with elixir skill training
*Elixir skills set to 100% return of experience on unlearn (only for next 2 weeks)
*Numerous POT updates and fixes for Caesaromagus, Goober’s Gas Station, Dragon’s Reach, others.
*Pet foals can now be placed in the upscale stable
*Roughly 4x increase in drop rate of shadow essences from shadow creatures
 
====Build 1261 - Aug 4 2:00PM====
*Fixes for a few more multi drag issues involving stacks of items
*POT updates
*Two new skills on trainers for the expansion of potion duration or power. Only one can actively be trained. Training one sets the other to untrain.
*Mistrendur: The banner for Spindelskog now indicates “Normal” difficulty to match the Enter button.
*Fixes for leaderboard issues caused players receiving name changes
*POT Island templates: Fixed an issue for all island POTs with signposts teleporters that weren’t adding all secondary docks to the selection list.
*Brittany Graveyard: Fixed an issue where Helen and Owen misremembered players’ names when they first asked for those names.
*Ardoris: Added fixes to Timothy the Enchanter’s conversation for a typo, logic, and name-remembering.
*Plains Road Encounter: The Pumpkin Head encounter will once again appear in Drachvald.
*Novia: Fixed an issue with the new rowboat list teleporter that connects Noreach with Mud and Dysborg.
*Mistrendur: The banner for Spindelskog now indicates “Normal” difficulty to match the Enter button.
*Spectral Mines: The hint that the archlapin is hibernating now only appears when on a related quest, not if the “bones” quest is ended, and only once a day (thanks to a new “hint” daily flag).
*Ransom has been disabled for Opalis Ruins
*Owl’s Head: Added return to POT Knightmare Falls on balloon teleporter.
*POT Rajazel: Updated SceneInformation to have correct hex coordinates
*Books of learning descriptions updated to match actual experience given.
*Fixing missing images for Block Numbers Set
*Myrkur and Despair: Added a resurrection Ankh in the central spider “cave” area.
 
====Build 1259 - Aug 2 5:00AM====
*Fixes for multi-item dragging
*Several POT updates
*Adjustments to lava to make it less dangerous for pets
*Several fixes for gear visuals sorting incorrectly
 
=== [[Release 79]] ===
====Build 1256 - Jul 26 6:00AM====
*Quest typo fixes
*Non-player facing error and performance logging updates
*Half dozen store item updates
 
====Build 1253 - Jul 18 4:00PM====
*Fix for numerous magenta colored objects around the world
*Increases to POT building limits for some POT sizes
*New store items
 
====Build 1251 - Jul 7 7:00AM====
*Fix for a rare case where a pet with a corrupted name could cause a hang at 94%
*Several POT updates/fixes
 
====Build 1250 - Jul 3 3:00PM====
*PoT fixes and updates
*Store updates (Had to get you guys some Lord British birthday cake!)
 
====Build 1248 - Jun 28 2:00PM====
*Fix for corruption shadow creatures hitting for incredible amounts of damage
*Purify will now clear corruption
*Spawner and roadway paver store descriptions improved and fish statues moved to new POT only section
*Deed sale 30% enabled
*Fix pattern names for Stiletto Shoes and allow them to be masterworked/enchanted
*Tower of Xee teleporter boat now correctly points to the target POT
*Typo fixes in the balloon teleporter
*Added over head banners to the locations for Spindelskog and Myrkur
*Fix for not starting on the overworld in Mistrendur
*Myrkur and Ruins of Utheim both now Episode 2 scenes
*R79 rewards!
*Glasses now available in crown shop
*Updated visuals for BBQ smoker
*Malice: Players can now only have 1 “Summon Samael” whistle in their inventory at one time
 
=== [[Release 78]] ===
====Build 1237 – Jun 17 4:00PM====
*Pets of all types should be much quicker to react
*Updates to a half dozen PoTs
 
====Build 1233 – Jun 11 2:00PM====
*Heavy Armor trainer updated to include Provoking Shout!
*Row house prices have been tweaked and normalized!
 
====Build 1232 – Jun 10 2:00PM====
*New Heavy Armor skill, Provoking Shout. Applies buff to the user that dramatically increases aggro generation. Known issues: currently using wrong icon and applies second buff for block that will be removed in next patch
*New Verbose Combat/Crafting options in interface UI. This sneaked in before any of the actual verbose messages. Those will be coming soon.
*POT fixes and transfers for 5 POTS
*Vault automation work
 
====Build 1229 – Jun 3 1:00PM====
*'''Crash fix!''' We managed to find a work around for the crash that most often occurred zoning to Skrekk Caverns from Skrekk but could happen anywhere.
*'''Crash/hang/broken state fix!''' This issue was the result of a failed asset load that should have succeeded but didn’t for no good reason. This was visible as a 94% stuck load. Also visible in some situations when game would feel like it lost its connection but kept on playing. Thanks to Skeggy Media for repro on this!
*Icon work
*Typo fix in Roedberk’s Journal in South Majestic Forest
*Store item polish
*Fixes for Ravenna POT
*Removed heritage from Water Converter statues
*Fix for several names in Lamech’s Bazaar
*Fish towel can now be placed as a POT deco
*PVP Shard tabletop now POT placeable
*Solace Bridge Outskirts: Rhoswen should no longer try to grant Quentin’s quest after it is already complete.
*Lamech’s no longer a party only scene
*Jabbering Bertha now placeable as deco
*Vexlyn’s Ember now comes with a 25% focus cost penalty to help balance its overwhelming power
 
====Build 1227 – May 31 3:00PM====
*Slight performance drop in some situations possible to test a stability fix
*Dynamic Difficulty creature names updated to represent relative difficulty
*Only one BMC ring may be worn at one time
*Number of NPCs in all basements increased by 3
*Healing bursts range will now increase with life specialization
*Some more ERG bug fixes
*Adjustments to dynamic difficulty creatures to lower their strength and health and increase XPs at higher levels
*Fixes for a number of unreachable PoTs in Mistrendur
 
====Build 1225 – May 29 11:00AM====
*Balance fixes to East Reach Gap
*POT Erana’s Peace: Changed biome and name (Sequanna’s Peace). Moved to Mistrendur, plot 27. SOTA-66718
*POT B’ar Teiliener: Added new Holfast to Mistrendur, plot 137. SOTA-66735
*POT Daedscua: Added new Holfast to Mistrendur, plot 6. SOTA-66648
*[SOTA-67072] Archery Target Recipe
*R78 Subscriber Rewards
*POT Tower of Xee: Fixed an issue where there wrong owner was assigned to this POT. SOTA-66686
*Comet updates!
*[65070] Fancy Storage Shed can now be decorated on its walls
*POT Aranal: Changed name from New Heaven. Changed biome to Forest 01c from Forest 01b. SOTA-67011
*POT Mistrendur Ruins: Changed name from En Nox. Changed biome to Snowy Mountains 01 from Island 01. Moved to Mistrendur. SOTA-66521
*Allow Package for Trade on Live
*New skills for some control point mobs
*Aggro from Ring of Fire and Meteor Shower increased
*Focus Battery now drains focus at a MUCH lower rate
*Creature version of Ring of fire now has some light blue tinted areas so as to be distinguishable from the player version
*Dynamic creatures have now arrived in Lamech’s Bazaar! These are primarily for balancing now. XP’s scale up but loot is constant. Once difficulty has been balanced, loot will be adjusted to match
*Nightmare attacks are now treated as fire
*[SOTA-65070] Upscale Stable can now be partially decorated
*Tartarus: Fixed an exploit where enemies wouldn’t climb up some of the stairs in the maze tower. SOTA-67083
*Making dragon skinning more rewarding through MC
 
=== [[Release 77]] ===
====Build 1205 – May 14 11:00AM====
*Balance fixes to East Reach Gap
 
====Build 1201 – May 12 10:00AM====
*Locked items may now be repaired
*Locked repair kits may be used to do repairs
*Batch teleport scroll recipes that create a dozen scrolls at once now give 10x the xps of single scroll recipes
*Quest rewards have been adjusted up. Based on team feedback, they need to be increased again but this is a step in the right direction
*Books of learning have now had their descriptions updated to show how many xps they are worth
*POT Arx Draconis Annex: Fixed an issue with a teleporter boat that wasn’t pointing to Arx Draconis as intended.
*Plains Encounter: The spider companions for the Obsidian Elves that can appear here are no longer named “Trained Wolf”
*Bard songs are now interruptible (except Savage Sonata which was accidentally left out of this build)
*Savage Sonata will now work as other bard songs and not require a pet to cast it on
*Dark Shogun Armor patterns will now correctly apply
 
====Build 1200 – May 8 10:00AM====
*May rewards item live!
*Bunker C Jelly quest fixes
*Fixes for Bramble decorations that included quest items
*Meticulous collection updates so it now gives experience on each success.
*Fixes for Book of Learning descriptions to now include amounts of experience granted
*First pass for rewards changes per quest (instead of across the board 10x)
 
====Build 1198 – May 6 6:00PM====
*Double XPs turned off
*10x Quest XPs turned off for now. Over time, each reward will be individually adjusted up to match its difficulty and effort and end up in the 10x ball park
*Supply bundles now sometimes give tradeable books that can be read for experience instead of just giving experience when opened
*Decorative vases can now have objects like umbrellas placed in them
*Bug fixes for Bunker C
*Going forward, only one Pax ring will be wearable at a time
*Bard skill descriptions updated
 
====Build 1193-1197 – May 3 4:00PM====
*Updates to bard spec skills so they scale with spec level
*Dialog limits for dialog NPCs doubled
*Novia Market increased in size
*Far Hinterland noble stag quest fixes
*Ulfheim: Updated teleporters to require a new Ulfheim Runestone quest item to activate, and reset 5 minutes after activation. This item drops from barbarians in the scene. Kaiser the collector will buy one each day.
*Fishing and agriculture skills can now be put in the combat bar so players can build fishing/farming decks and save utility slots
*Far Hinterlands: Fixed the “Noble Stag” wave battle so the jam-covered tablet visual would properly reset. Also, the reset should be faster by 50 seconds.
*POT Isla de Muerta: Moved to Mistrendur
*Highvale Outskirts: Fixed an issue where Esmeralda would sometime try to award her “you just met me” reward bundle more than once.
*Dark Shogun Cape no longer sorts through Dark Shogun Armor butt so badly
*New crown shop items
*Ulfheim: Players who venture deep into the barbarian community can now unlock new teleporter pads that their allies can use to quickly catch up. Also, the long wooden bridge can no longer break in places.
*Added mesmerizing melody to the bard trainer
*XPs and ore added to supply bundles
 
=== [[Release 76]] ===
====Build 1190 – Apr 28 4:00PM====
*Fix for lighting issues
*Reduction in damage extra effects for concussive canticle
 
====Build 1187 – Apr 26 3:00AM====
*Fix for a daily quest turn in that could be bypassed
*Balance for the Bard Song Concussive Canticle
*Bard songs will now correctly generate aggro
*Outdoor light counts for most house sizes have been doubled
*Update to the Vault
 
====Build 1182 – Apr 21 5:00PM====
*Fix for another repeatable quest. Now allowed once a day.
 
====Build 1181 – Apr 21 9:00AM====
*Fix for a POT with broken links to Novia
*Fix for 2 somewhat repeatable but not daily quests
 
====Build 1176 – Apr 19 3:00PM====
*10X XPs for quests enabled for another trial run!
*Fix for incorrect biome for a player town
 
====Build 1173  – Apr 16 5:30AM====
*Fix for a performance problem that resulted from variable sized font used for combat text
*Fix for some of the light issues that have cropped up recently
 
====Build 1166(201136) – Apr 12 11:30AM====
*Turned back on Deed sale that was accidentally ended early!  (Who turns OFF a sale on Easter!  We’re not monsters. Leaving it on until Monday morning)
 
====Build 1164(201136) – Apr 12 5:30AM====
*Pools experience points is no longer shared between multiple characters on an account. Existing pooled experience will still be shared until spent.
*New command /xp will show various experience pool amounts
*Dozens of error fixes that were causing exceptions as well as unknown side effects for performance and stability over time
*GPU occlusion (Windows only) is now and option that will default to off. This can be toggled in the video menu
*Vault updates
 
====Build 1159 – Apr 3 4:30AM====
*Numerous exception and error fixes that could have been increasing client instability fixed
*Bard songs will no longer be affected by effects that shorten cast time
*Concussive canticle now does the proper amount of damage and use the proper amount of focus
*Female NPCs that were missing their faces should now work correctly
*VFX work for Bard songs
*Aether orb now has proper light and vfx and can be placed as a deco.
*More than a dozen POTs added to or updated on the new continent
*Several quests that were infinitely repeatable have now been turned into one a day quests
*All producer skills set to return 100% of XPs on unlearn for those who wish to shift XPS between characters. The shared pool xps will go away in approximately 1 week.
*Exit volumes to towns are now invisible again. This only impacted a handful of towns including Soltown.
 
====Build 1148 – Mar 29 3:30PM====
*Pillars of smoke by every house fixed
*Bard trainer added to Utheim
*Max message size doubled
*Experience granted for doing all quest increased by 10x
 
=== [[Release 75]] ===
====Build 1138 – Mar 24 1:30PM====
*Price of store mannequins cut by more than 50%. Stay inside and go play dress up!
 
====Build 1137 – Mar 23 1:30PM====
*Upgraded Unity Engine to 2018.4.19f1
*Turned on 30% deed sale
 
====Build 1134(200651) - Mar 17 4:30AM====
*Fix for Vault items
*Several POT updates and fixes for connections
 
====Build 1133(200638) - Mar 14 11:30AM====
*Re-enabling double XP
*All houses will now receive 200 additional interior decos, 20 more lights, and twice the placeable NPCs
*All POTS will gain between 2 and 6 additional building slots
 
====Build 1132(200566) - Mar 13 6:00AM====
*Vault and Crown shop item updates
*Frozen Tear and Gaia’s Heart will now have a slight glow and be usable as decos
*Quest typo fixes
*Tartarus PVP Maze Ankh’s should now work
*Fixes for some more items not being dual wearable
 
====Build 1128(200315) - Mar 3 6:00AM====
*Fix for massive error spam that was a suspect in the decoration placement problem
*Disabling dual wearing of a handful of artifacts
 
====Build 1125(200315) – Feb 28 6:00AM====
*Gustball uniforms added to tailoring merchants
*Stats fixed on gustball uniforms
*Mistrendur polish with POT locations
*Hinterlands quest fixes
*Fixed typos in several decos
*Fancy kitchen sink and wash basin added to the crown shop
*Fix for error spam and issues with blood splatter decos
*Bug fixes for Carmelo in Bramble
 
=== [[Release 74]] ===
====Build 1123(200061) - Feb 19 6:00AM====
*Fixes for vendor and overworld font issues
*New store items including “Conversation” NPCs and rock sets
*Spelling and typo fixes in numerous quests and UI elements
*Congrats to Shadowwood Forest
*Recall scrolls will now also take 5 seconds
*Snowy Mountains Road Encounter: Fixed an issue where players were unable to enter the Troll variant of this encounter.
*Fixed holes in Pot template terrain (desert_metropolis_01b_template)
*Mistrendur: Added galleon to Novia, rowboats from/to islands, and ankhs at each boat. Rebaked navmesh.
*Deepened river in Crooked shank for swimming/fishing
*Brittany Graveyard: All players given Owen’s key for the Serpent’s Spine Foothills should be able to use it on his secret treasure chest.
*Leprechaun deco and washbasin stand deco can no longer be flipped
*Added Standard Printing Press to deco merchant
*Obsidian Plate Leggings once again appear correct instead of having bright green highlights. Acara Plate decos now also appear correct.
*Fix for Skrekk crash
 
====Build 1121(199967) - Feb 17 4:00AM====
*Fix for collision issues in Blood River Forest Pit traps.
*Mistrendur AKA Ep2 continent now in build but only reachable through GM teleport/summon
*Fire attunement loss now working properly for Magic Warding
*Extra dialog for all Kobolds in the Caverns of Skrekk
*Owl’s Head: Players will now properly unlock Guard Winslow’s name
*Vault updates
*Ravensmoor: Moved floating rocks to the ground and rebuilt navmesh
*Devotional Caretakers: fixed an issue where the devotional caretakers were stating the player had been to Jaanaford even when they hadn’t
*Fixes for store tags for rock and boulder packs
*Aether creatures have left Novia
*Adventuring Trainers: “Bypass conversations with merchants” can no longer be skipped with adventuring trainers unless you have a specific “training” flag that relates to that trainer.
*Crown Shop – added fireflies vfx decos
*Change to allow Printing Press assets to be placed as POT Deco
*Bard’s Rest: Removed interconnection with Brittany Fort.
*Change all crafting stations to allow POT Deco placement
*Adjusted lights on fireflies VFX decos
*Crown Shop – Added grass rock and boulder packs to store
*Blood River: The two guards named “Robert Townsend” are now named “Rob Townsend” and “Bob Townsend” (and they’re cousins).
*LOD performance work for many decorations
*Stonefist will now correctly stun targets
*Changed WaterWell to allow placement in Player Dungeons.
*Belt durability increased
*Piano: Female Avatar’s nameplate now moves to the right place when playing
*Fixed an issue where the camera would not follow the character correctly when traveling on elevators
*Added fancy toilet paper stand
*Ardoris: Updated the “boy in the attic” journal and responses from The Boy and Captain Cugel, including adding compass markers.
*Resolute: Added “bandit head” responses to Godbert’s “hello” responses that match his “help” responses.
*Resolute: All the knights/guards now can respond to the “godbert” keyword.
*Battle of Solace Bridge: Updated the auto-switch that opens the “magically locked” gate to better account for grandfathered characters from before the BoSB revision.
*Added eternal pattern to cupid bow
*8 New NPC’s with large conversation dialogs. (Currently investigating why they aren’t showing up in the store)
 
====Build 1118(199820) - Feb 9 4:00AM====
*Started adding change lists to the patch notes for devs and players alike to know if something they were waiting on is in the build
*Fix for potential mail message overflow when mailing a lot of highly crafted items
*New Crown shop items
*Fixes to the new The Clink experience
*Summoned Wisps can now vanish after being slain
*Visual and nav mesh fixes for the Snowy Mountain Road Encounter
*Lord of the Isle Deco surface fixes, graphics fixes, and performance work
*Necklaces will now have more starting durability
*Several wyverns now have increased head drop rates (Note: These are still SUPER rare)
*Marissa in Highvale Outskirts will now properly remember player names
*Teleport scrolls will now cast much faster
*Time between using magic movers has been lowered from 300 to 30 seconds
*Plains Road Encounter has had several balance and AI fixes
*The power coefficient for Attunement calculations was changes from 0.67 to 0.66 only for damage spells
*Kobolds at control points have received several balance tweaks
*Undead previous had a Level X 2 penalty to their Life and Sun Resistance. This has been reduced to Level X 1
*Several tweaks to zombies and skeletons throughout the entire game
*Banish Undead, Fireball, Ring of Fire, and Solar Flare all received tweaks to reagent consumption to make them consume more player grown reagents and fewer merchant purchased reagents
*Banish Undead had it’s base focus cost increased from 8 to 24 and it’s cooldown increased from 10 to 15 seconds
*Acara plate, the Tricorn of the Cap’n, and the Quiver of Jealousy can now all be upgraded
*Heart of V’rul, Gaia’s Heart, and Frozen Tear can now all be socketted
*Fireball has been changed so that the DoT now only effects a maximum of 5 targets. The initial blast still hits 10
*Purify and purifying burst will now remove confusion
*Prosperity tools will now show the correct stat bonuses
*Fixes for rain leaking through several popular houses
*Torture Rack and Table can now have deco’s set on them
*Visual fixes for Lutes being used by female characters
*Fixes to quests dealing with Micsere in South Majestic Forest
*Imbued Restoration potion will now restore the proper amount of health
*Fixes for Saddle bags being used as decos not showing up properly
*<strikee>Fix for player bouncing in various situations</strike> (Backed out due to side effects)
*Fixes for seams between head and torso on the pale male model
*Bug fix for a problem that could cause messages from unrelated NPCs to be show in the NPC chat window
*IMPORTANT FIX: Eggs are once again place-able on walls!  We are sorry we made these behave the laws of physics and regret our decision to change them. :P
 
====Build 1112 – February 1 2:00PM====
*Enabled February Login reward
*Fixed an issue the Bard Skill tree being prematurely turned on (soon…soon…)
*Added feedback for Ink source content length being too great
*Numerous visual fixes for The Clink including fixes for floating spiderwebs, floating torch, and other small visual glitches
*Fixes for conversation for Clink NPCs and Hidden Vale.
*New toilet and sink can now be used as POT decos
*Fix for NPC editor scroll bars
*Fix for scaling for some wolves
*Alpha Wolf in Solace Bridge Outskirts no longer has messed up looking snout
*Vauban pass risk vs reward adjusted to be more in line with other control points
*Women’s version of the Dark Starr boots are not longer tilted upwards
*Fix for Godbert’s quest in Ardoris and improved responses
*Added a secret room to the Lord of the Isle Mansion
*Blue battle banner now has a light that is more blue
*Vermilion lens quest in Hilt Fortress
*POT Saint Mary’s Island changed from Desert to Tropical Island
*Fishing hook pattern added to merchant
*Fixes for Unicorn skill issues
 
=== [[Release 73]] ===
====Build 1098 – December 25 3:00AM====
*Fixed: Weather not feeling very seasonally appropriate
*Prop and deco work to Tartarus
*Discoveries added to Tartarus
*Numerous bug fixes for Tartarus
 
====Build 1097 – December 20 7:00PM====
*Bug fix for “Elven Herbal Tea Leaves” item for quest
*NPC conversations: Fixed minor issues with Edvard, Hamtooh, and the guards outside the Palace of the Mountain in Ardoris.
*Bug fixes and updates for store items.
*Snow paver updates and improvements
*Removed Heritage flag from a number of items in the store (will be applied retroactively at a later date to existing items)
*Collision shape adjustments for alcohol still and several crates
*Prop and deco work to Tartarus (Missed integration… Next build)
*Discoveries added to Tartarus
*Numerous bug fixes for Tartarus
*Added January login items (won’t appear until January 1)
*Crooked Shank tutorial step fix
 
====Build 1096 – December 15 7:00AM====
*Asset optimization on dozens of frequently used decorations
*Potential fix for deco pets despawning! (Let me know, this one is tough to test internally)
 
====Build 1094 – December 13 7:00AM====
*Fix for AOE effects not working on most spells, skills, and devotionals
 
=== [[Release 72]] ===
 
=== [[Release 71]] ===
====Build 1073 – November 7 7:00AM====
*Fix for Bandit armor chest stats for the Uncommon, Rare, and Legendary versions
*Store cleanup and text work
 
====Build 1072 – November 6 7:00AM====
*Tartarus Cursed Maze now PVP
*Ardoris teleporter now correctly takes you to Ardoris!
*Typo fixes for the Crown shop
*Cherry petals falling VFX now correct brightness
*A number of new store items for Thanksgiving items, fairy items
*Break Weapon and Break Armor get a chance to dispel a positive buff on targets.
*Several more artifacts added to the Enchanting list including Sword of Speed, Wand of Air, Wand of Fire, Mace of Unsummoning, Staff of Death, Crossbow of Accuracy
 
====Build 1068 – November 1 7:00AM====
*Fixed exception when attempting to combine glyphs that do not combine with then broke the hotbar
*Soltown street signs color coding to yellow for critical signs
*Geometry error in login reward house fixed
*Ardoris, Central Brittany, and Owlshead city POT teleporters and VFX birds added to the crown store
*Improvements to Necropolis Barrens spawns
*Grey wolves face geometry rework
*Cherry Blossom tree collision improved
*Mannequins improved to crash through far fewer wearables
*Solace Bridge Outskirts work to eliminate stuck spots and also eliminate spots where new players were falling to their deaths
*Added missing 2H Life effects enchantment
*Fixed bug that had players interact with interactives under the cursor even if there was UI blocking it
*Fixed Miniature Fire Elemental deco issues with collision and incorrect visuals
 
====Build 1067 – October 31 5:00PM====
*Tartarus has been split into 2 scenes, one is a PVP maze and wave battle and the other, all PVE battles. This also resolves the issues some were seeing where they able to attack their own party members
*Brittany trainers should now stay put and be easier to find
*Exception fixed with picking up a POT Plot that was causing some odd behavior
*Aerie: Fixed an issue where the “Give Vault Key to Marlin” task marker wasn’t going away.
*Rose flower arrangements can now be placed as POT decos
*Estgard: Updated the auto-complete flag for 3 Courage-related tasks.
*Fireplace decos no longer flicker quite so crazily
*Despair improvements including some door work
*Party restriction removed from Despair so it will now behave like most other dungeons
*Tenebris Harbor: Players can no longer pick up a “lucky nugget” if they already have done so. Also, any players stuck with an extra one can talk to Zan in the guard camp to have it automatically removed.
*Kas Vault: Changed from two Tier 5 ghosts to one Tier 4 ghost, and from 2 Tier 5 spiders to one Tier 5 spider (with one less spawn location–the one that overlaps with the ghosts).
*Kobold Expeditionary Camp: Updated quest journal hint to mention the camp is north (not northwest). Also, improved criteria for displaying associated compass marker.
*Necropolis Barrens: Added the Tier 15 brown spider
*Compendium of Pain and Suffering: Faun_CP06 continues to have a virtue event (#31) associated with killing it. However, the amount changes is now 0 Courage (as opposed to -1 Courage). This is because the Oracle needs to know you are killing Fauns, but you aren’t getting penalized for it.
*Epitaph: Players can no longer collect a Vermilion Lens if they have already done so.
*Book of Memorialized Names: Updated with new name
*Holiday Lights now hang much more reliably on exterior walls
*Sword of speed will now have 100 base durability
*Solar Flare will now correctly damage things
*Verdantis Mines terrain will no longer show grass
*Cost of Eggs and Pecan Nuts set back to 4
*Warp spiders have another new ability
*Store text bug fixes
*Batch crafting improvement: reuse unused ingredients after a failure instead of sending them to inventory. This was based on feedback from players at SOTACon
*Sword of speed no longer has incorrect colors when placed as a deco
*Grim Reaper mask no longer crashes through avatar face, but correctly hides it
*Fishing in a party will no longer generate a party roll for each fish caught!
*Moving off lot while placing a new decoration (still dragging, not dropped), prevents further decoration
*Added koi fish back to the koi pond green marble dungeon room
*Obsidian Altar can now be scaled all the way up to 120% and still be placeable
*Removed extra gold nameplate from Marlin Trophy
*Scarecrow mask is no longer set to be dyeable (was never intended to be)
*Spiders in Web Deco with Crawling Spiders now draw in front of the web instead of behind it.
*/bugspray emote animation now functions correctly for the female so that the plunger moves as it should
*Fiedx bug that prevented dynamic plot boundaries from being visible while moving the dynamic plot
*Isabelline Stone 2-Tier Outdoor Fountain now has water appearance correctly scaled
*Isabelline Stone 2-Tier Outdoor Fountain can once again be placed
*Owl’s Head: Fixed a number of issues with guard responses.
*Fix bug that caused a decoration to momentarily re-appear on the lot when being removed
*Owl’s Head: Mervyn now always displays his “Adventurer Trainer” title.
*Despair: Disabled one of the five “doorman” access codes pending implementation of required hints
*Death Shield will now behave as described int he release notes. While still very effective, it will no longer let extreme death mages approach 100% damage blocking
 
====QA Build 879 – October 27====
*QA bug test
====QA Build 878 – October 26====
*QA bug test
====QA Build 876 – October 18====
*QA bug test
 
=== [[Release 70]] ===
====Build 1062 – October 25 10:00AM====
*Fixed collision issues with Tartarus deco teleporter
*Visual fixes to Ice Shield
*Patcher work for OSX version. Still not compatible with latest OS version which requires 64 bit but closer! One item left to convert
*Removed heritage flag from a few items in the store
*New decos for the holidays!
 
====Build  1059 – October 22 6:00PM====
*Rolled back the change to virtue cloak fix as it was causing fizzle rates to double for some patterned gear.
 
====Build 1057 – October 21 5:00PM====
*Fixed gustball issues on non-flat terrain
*Fixed issue with putting away halberd while auto attacking
*Fixed Virtue cloak coloring when used as pattern
*Bug spray emote should once again show gas
*Two new large deco teleporters for The Fall and Lost Vale.  Lost Vale teleporter only shows its teleporter when Lost vale is open
 
====Build 1053 – October 18 11:00AM====
*Text localization updates
*Red outline around heraldry image fixed
*Crown shop items, melted candle decos, glowing mugs, snowy trees
*Minor fixes to Ulfheim
*Name fixes to holiday items
 
====Build 1051 – October 12 4:00AM====
*Text localization updates
*Pathfinding fix for Kobold Expeditionary Camp to fix some kobolds that were trapped!
*Cotton seed and rose seed counts on merchants increased
*Juggle skull emotes added to store
*Moe polish work to The Rise teleporter
*Fixed issues with Spider Cloak patters pointing to incorrect visuals
*City sized dragon statue visuals fixed so they no longer go out when player is near them
*Fixed floating Tartarus teleporter
*Rapid Fire update: Previously each arrow hit for 45% damage. Now the first arrow hits for 70% and drops 5% per arrow down to 45%. This is to help mitigate the increased damage resistance changes that were more negatively impacting archers.
 
====Build 1049 – October 9 8:00AM====
*Dungeon teleporter decorations can now all be placed. (Future patch will fix the slight floating of the Tartarus entrance)
*The Rise dungeon teleporter changed to Heritage. (does not change existing versions)
 
====Build 1048 – October 5 6:00AM====
*Splintering Strike will now hit 4 targets. Also, the debuff will stack up to 3 times
*Gustball fields will now be decoable
*Giant Gray Squirrel pet visuals improved
*Tool tips for context menu’s for door, treasure chest, vendor.
*Crown shop: POT sized (works on player lots but HUGE) dungeon teleporter entrances. Find them under Featured–>New Decorations
 
====Build 1047 – October 2 9:00AM====
*October login rewards will now be delivered
*The Shaft room for player dungeons will now correctly be craftable. (if you got a dog room, mail Atos in game)
*The Shaft w/Encounters will now correctly show as a shaft room
*<nowiki>***</nowiki>Player chests are now Lockable<nowiki>***</nowiki>
*Typo fixes for Esmeralda’s and Chen’s conversations
*Increased culling range for cannons
*Added eternal pattern to flaming skull mask
 
====Build 1046 – October 1 6:00AM====
*Fix for Ulfheim’s broken exits
*Fixing some delivery issues with R70 rewards
 
====Build 1045 – September 29 6:00AM====
*Heraldry Polearms are now fully dyeable
*Fixed incorrect quantity in “Landing Flies 3-Pack” store item
*Ulfheim added hints by emergency exits/sturdy vines to help players spot them.
*Novia: Added “Boat to…” to some discovery compass labels to clarify a boat is being marked and not the boat’s destination
*Fixes for greenhouses to improve their behavior and fix some exploits with them
*Added heritage versions of viking row homes
*Cleaning rain will now use attunement
*Glacial Glissade will now hit up to 4 targets instead of 1 and uses attunement in its damage calculations
*Earthquake should now properly speed up with specialization
*Crafting totem difficulty has been address so they properly get harder to craft vs easier
*Added sound FX for several skills
*Added an icon for the summoned phoenix DOT effect
*Fixed some camera issues in player dungeons that caused some to clip to early and others to perform poorly
*Solar Flare will now require reagents and have a 40 prereq to learn
*Dungeon transition room blue print for Ancient Stone to merchant should now be available.
 
====Build 1044- September 27 10:00AM====
*Fixed an issue where heraldry could appear washed out on certain items.
*Adding fish over ride statues to the store
*Fix an exception in the mail system that was blocking several players from reading mail
*Ulfheim wave battle fixes
*Fixed decoration problem on docks and several other water lot related items
 
====QA Build 874 – September 21====
*QA bug test
====QA Build 872 – September 19====
*QA bug test
 
=== [[Release 69]] ===
====Build 1041 – September 13 9:00PM====
*Multiple players can view chest and mannequin contents simultaneously for view-only access while also allowing one player to open the container for take/modify access
*New Gustball fields and patterns
*Bug fixed that prevented equipping items from a mannequin via drag-n-drop
*More Vault items
*Store updates
 
====Build 1037 – September 11 3:00PM====
*All artifacts are now enchantable (MW coming for appropriate items)
*Crypt of the Avatar: Fixed an issue where Samael has basic responses for Necropolis instead of Crypt of the Avatar.
*Fixed issue with some 2h MW effect selection being underpowered
*Fixed issue with Gem enchants being too rare
*Clarify the no-trade rule for Heritage items
*Fix charged attack issue that caused the charge result to different than what was indicated by the charge UI
*Bonfire beauty pass
*Allow various statues to be stacked on top of other decos
*Allow new Obsidian decos to be placed on POTs
*Fix bug that prevented changing a mannequin’s equipment after placing it on a lot (until scene reload)
*Maps for middle downs, bloodriver forest, and tenebris harbor
*Fixed issue with missing Masterwork Weapon effects
 
====Build 1036 – September 6 12:15PM====
*Fix exception when placing an NPC building from a stack
*Crown Shop – Added obsidian round dais ornate, obsidian megalith statue, obsidian dragon sentinel statue, obsidian Round Dais, Obsidian Plinth, bonfire
*Apply CrowdControl resistance to Root effects
*Fix bug that caused locked glyphs to get one extra charge when used
*Fix bug that prevented exterior deco limit from being displayed
*Fixed doors not visually opening in several scenes
*Improving Aether dragon loot
*Fixed damage absorption math for pets and NPCs
 
====Build 1035 – September 4 2:15 PM====
*Fix for being able to “take all” from nested containers on a lot.
*Fixed a bug that caused some deco lights to be missing a material when placed on a lot.
*Fixed incorrect visuals on many tamed upper tiered wolves.
*Crypt of the Avatar: Updated NPC conversations. Added compass markers for Miles’s Report quest.
*Fix display name for “Wooden Female Mannequin Guard 5-Pack”, “Belt of Zombie Skin, Common”.
*Fixed an issue with stacking items from loot rolls.
*Map updates.
*More fixes for tree removers.
*Brookside: Improved the compass marker that points to Samael when you’re supposed to “Meet Samael in Brookside.”
*Westend and South Fetid Swamp: Improved how the compass markers appear and disappear for Hammond’s spore quest.
 
====Build 1034 – August 30 11:15 PM====
*Fix for new character creation errors showing only the character’s head.
*A fix for a performance issue that was introduced in PoTs.
*A fix for a dungeon point limit issue.
*A fix for a bug that would sometimes cause strange grass and flora to be in PoTs where it shouldn’t be.
 
====Build 1033 – August 30 1:00 PM====
*Fixed issue with Gem enchants being too rare.
*Battle of Solace Bridge: Replaced Teleport to Friend scrolls with Teleport to Zone scrolls.
*Fix errors when placing a mannequin.
*Fix POT merchant name issue.
*Map: Changed the avatar position marker to be a better looking arrow.
*Despair – discovery and ambient audio pass, various spawn adjustments.
*Fixed issue with Ancient Dragons having incorrect color.
*Fixed issue with not being able to tame the Elder Artic Wolf.
*Bug fix: Warlock chains were producing wayland’s loop when combined.
*Fixed incorrect name when summoning Miniature Fire Elemental.
*Fixed display name issue with Shogun Chair, Haunted Yule Tree, Standing fish net.
 
====Build 1032 – August 29 5:30 PM====
*Several fixes for decoration bugs.
*Disabled the incomplete Deco Palette feature as it is not yet finished.
 
====Build 1031 – August 29 10:30 AM====
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 69! “How to Play” instructions and game update notes on Release 69 are available [https://www.shroudoftheavatar.com/?p=111632 here].
*Known Issues
:*R65 Green Growth potion box not yet rewarded, will be added later on.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the :*Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 550====
====QA Build 867 - August 27, 2019====
*Holly in Resolute has returned and her associated quest can now be completed.
*QA bug test
*Fixed incorrect locations of For Sale signs for two row house lots in Resolute
====QA Build 862 - August 21, 2019====
*Gustball now works again with Gust
*QA bug test
*Known Issues:
 
:*There are some player lots that cause players to crash on Mac & Linux
=== [[Release 68]] ===
:*Some NPCs are not holding items correctly (mugs, brooms, etc.)
====Build 1027 – August 15, 2019 9:05 AM====
:*Cloaks will often sort through the avatar’s body
*Fixed display names for some tamed wolf pets.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
*Added two butterfly VFX decorations to crown shop.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
*Update for next set of vault items in crown shop.
 
====Build 1027 – August 7, 2019 12:45 PM====
*Added many new mannequin poses to the crown shop, as well as Ornate Viking Crossbow.
 
====Build 1026 – August 3, 2019 5:00 PM====
*Extend player vendor permission list from 10 to 30 max.
*Fix Tower (Village Home) crown shop screenshot.
*Fix Empty Land (Row Home) display name.
 
====Build 1025 – August 2, 2019 1:15 PM====
*Added new portraits and paintings to the crown shop.
*Fixed bugs and confusing UI issues with house selection and default empty land or default row homes on lots.  It should now be easier and more obvious to switch back to the default home on a row lot.  Also updated display name and description for new crown shop item: Empty Land (Row Home) which allows removal of default row homes for empty land instead.
*Known Issue: Current vault item – Tower (Village Home) has incorrect store name and images.  Previously it showed Wizard Tower, now it is still incorrect and shows Tower (Town Home.)  The actual item purchased, which you can mouse over and click on for 3d preview, is correct.  This will be fixed correctly in another patch.
 
====Build 1024 – August 1, 2019 2:20 PM====
*Fix issue with not being able to remove dungeon pieces in player created dungeons.
 
====Build 1023 – July 31, 2019 12:50 PM====
*Added an option for lots under Manage Lot Access on the lot marker for “Strict Deco Move Permission” which you can use to restrict movement of decorations to be the same as their remove/modify permissions.
*Added permission list to player vendors context menu so that you can add characters who can list items.
*Malice: Improved method to activate exit portal after rescuing Sequanna. Switched the Spirit of Regret ghost with a ghostly woman.
*Optimization pass for Solace Bridge starting scene, Solace Bridge Outskirts, and Novia.
*Fix issues with trading a new empty container (such as a mannequin.)
*Fix issues with using wells and fountains in POTs.
*Crown Shop – Added Empty Row Lot deed. Note that to use this deed in the house selection UI, you need to select “Empty Row Lot” and not “Empty Lot” which should not be in the list – as this just uses the default row house.
*When dragging an item from a chest on a lot to the lot, the item is considered “placed by” the player who placed the container.
*West Sanctus Forest: Fixed an issue where some barbarians were misnamed “Trained Wolf.”
*Solania: Fixed issues with Merriweather’s “buy” response.
*Blood River Massacre: Fixed an issue where a second Edvard was spawning.
*Setup for August login rewards.
 
====Build 1021 – July 29, 2019 12:00 PM====
*Fix for missing mannequin context menu when placed as a decoration.
*Fixed error when placing a cash register player vendor.
 
====Build 1020 – July 28, 2019 4:15 PM====
*Updated dungeon elves to not fight with other critters in the dungeon.
*Fix an error that could cause you to be unable to create a new character.
*Fix issue with hotkey slots in combat.
*Brittany Graveyard: Owen’s mausoleum now has a compass marker discovery location.
*Sanctus Spine: Moved a problematic ore node to a location where it could be accessed.
*Added error dialog when setting permissions on an item fails.
*Desolis: Fixedn an issue where Anya would have sparkly hands but no quest to offer.
*Ardoris: Improved compass markers when on the quest to speek with Shaaria’s friends.
*Added a bulk update permissions method for items on a lot. While standing on the desired lot, in the chat window, type /BulkSetItemPermissions {kindred|trustee|owner|private} to set the “Remove or Modify” permission for all items placed by you on this lot to the desired level. For example, /BulkSetItemPermissions trustee. This command should be used sparingly and with caution, be sure you understand what it will do before using it!  It has similar restrictions as Property Manager updates, sending characters on the lot to the front and causing a reload, and a five minute timer on repeat uses.
 
====Build 1019 – July 26, 2019 1:00 PM====
*Added mannequin recipes – sold by carpentry merchants.
*Fixed issue with salvage incorrectly rewarding metal instead of wood in some cases.
*Battle of Solace Bridge: Fixed an issue where Charlotte had trouble passing through the gate.
*Battle of Solace Bridge: Updated the journal entry that informs the player how to rotate their camera.
*Fix glyph charge counter.
*Flower Bed A now correctly place-able.
*Some fixes for various mannequin issues such as clothing and weapon holding.
*Caverns of Skrekk: Fixed an issue where Krishach wouldn’t walk up the stairs during his escort. Also, added compass markers for that point in the quest.
*Ardoris: Fixed typos in the responses of Ker the guard and Dheng Zhou the public vendor.
*Soltown: Emma the barmaid now refers to players by either “m’dear” or their character name.
*Demig’s Battle Camp: The “barks” made by the guards now properly recognize the current state of the war.
*Crown Shop – Added potion packs of 6 and 12 potions of various types.
 
====Build 1018 – July 25, 2019 4:00 PM====
*Fixes for R68 Subscriber rewards – to be awarded later today.
 
====Build 1017 – July 25, 2019 10:30 AM====
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 68! “How to Play” instructions and game update notes on Release 68 are available [https://www.shroudoftheavatar.com/?p=110216 here].
*Known Issues
:*R68 Subscriber rewards are not being rewarded – these will be added a bit after the first patch.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 
:*Skin tone will sometimes not match properly on different parts of the body
====QA Build 859 - July 24, 2019====
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
*QA bug test
====QA Build 858 - July 23, 2019====
*QA bug test
====QA Build 856 - July 21, 2019====
*QA bug test
====QA Build 855 - July 19, 2019====
*QA bug test
====QA Build 854 - July 18, 2019====
*QA bug test


====Build 549====
=== [[Release 67]] ===
*Fixed Ice Field and Ring of Fire VFX appearing vertical instead of horizontal to the ground
====Build 1013 – July 19, 2019 11:15 PM====
*Fixed Dig In (Shields) skill not providing buff to other players in range
*Fix issue that was causing players to have to accept EULA and TOS on each login.
*Fixed Glowing Black Dye not glowing
 
*Fixed white glow dye being too bright on ant cloaks
====Build 1012 – July 18, 2019 2:25 AM====
*Clasped Gauntlet Community Cloaks should no longer show up in Ransom.
*Update for next round of Vault items.
*Fixed issue where Avatars were regularly turning to face most recent damage source
*Crown Shop: Added Ornate Steel Chest, Fancy Storage Shed, Large Fancy Pavilion, Small Fancy Pavilion, Angled Roof Greenhouse.
*Fixed Black Sparkle Dye affecting both primary and secondary fields on Epic Cloth armor
 
*Fixed /r chat command not working when you hit enter without a space
====Build 1011 – July 15, 2019 3:45 PM====
*Fixed bug that prevented the News of the Day from being shown in the chat window after logging in
*Fix issue that can cause new characters to get stuck in Battle of Solace Bridge.
*Added new paintings to Crown merchant and set prices.
*Improve performance in Battle of Solace Bridge.
*Fixed bad LODs on Blood River massacre NPC Robert Villines so that he will no longer disappear at a short distance.
*Disable Berserker’s Stance in the overworld due to various issues that it can cause.
*Changed statue names from “Foo Dog” to “Guardian Lion”
*Fix an error that can occur with Chain Lightning.
*“Shogun Village Keep” bundle will now deliver two Guardian Lion statues instead of one, if previously claimed will get the new one on next claim
 
*Decreased fizzle chance of all spells by 5%
====Build 1008 – July 10, 2019 11:45 AM====
*Potion drop rate decreased by 50% to improve crafter market.
*Added Arctic Destroyer wolves to North Drachvald Spur.
*Fixed issue where emote VFX were not showing up properly
*Added Red Spiders to South Drachvald Spur.
*Fixed music in scenes not looping and replaying (would only play one song and then stop)
*Update terrain in Solace bridge starting scene for performance.
*Known Issues:
*Fix issue with starting eye color in character creation.
:* Gustball does not respond to Gust
*Fixed some issues with Wedgie Siamese Cat.
:*One of the new player quests in Resolute does not work
*Fix small chained obsidian shard decos to be place-able again.
:*There are some player lots that cause players to crash on Mac & Linux
*Crown Shop – Added Disco Potion, Flesh Flayers, and Silver and Gold Telescopes to crown shop.
:*Some NPCs are not holding items correctly (mugs, brooms, etc.)
 
:*Cloaks will often sort through the avatar’s body
====Build 1005 – July 4, 2019 2:30 AM====
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
*Fixed KD ratios in leaderboards.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
*NUE Tweak: reduce health on zombies.
*Solace Bridge Outskirts: Put Heloise on a short walking path to keep her from wandering too far from her tent.
*Solace Bridge Outskirts: Ackerley’s zombies should no longer drop glands for players who have completed his quest to get him one.
*Shooter Fans: Removed Shooter fans from Brittany Alleys, Aerie, Resolute, and Soltown. (Players cannot start the associated quest, but those who haven’t finished it can still do so.)
*Graff Gem Mines: Replaced satyrs with kobolds. Some kobolds will be grenadiers. By default, more lanterns will be turned on throughout the scene.
*Crafting Quest: Fixed an issue with the quests to learn crafting; Edwin of Soltown, Bledig deCani of Resolute, and Gilda Metcalfe of Aerie accept Bolts of Cotton once again.
*Added some new drops to The Rise.
*Updated the Tartarus wave battle.
*Solace Bridge Outskirts: Improved appearance and construction of zombie ambush spawners. Improved responses and journal entries related to the Ballad of Bloody Bones quest. Updated barks for Mistress Valdis.
*Deep Ravenswood: “Beware” signs are now only near the entrances and point in the direction of the roads.
 
====Build 1004 – July 3, 2019 12:30 PM====
*Fixing issues with some city wall gates not working correctly.
*Leaderboard: Changing “Consumed” –> “Total Consumed” to avoid some confusion.
*Solace Bridge Outskirts: Improved how Kinsey detects the players current flags when deciding if they should receive the lot deed reward.
*Soltown: The appearance of this QuestData/compass marker now also requires the player to be in possession of Edvard’s notes and is blocked if the player has given Stanley the report from Kinsey.
*Ardoris: Improved QuestData/compass markers for Karden, Marbane and Samael.
*More fixes for thunderstorm VFX.
*Battle of Solace Bridge: corrected stuck spots, made ramp out of river before end bridge, better directed path flow out of Charlotte’s house.
*Brittany Alleys: Fixed a typo in Coffee Pirate’s conversation.
*Longfall Woods: Corrected issues with discovery markers in this scene.
*Resolute: Corrected the directions in the “Talk to the Orator” task.
*Options added to options menu: – enable/disable help for drag-and-drop to hotbar – enable/disable auto-attack
*Brittany Graveyard: Updated the compass marker label for the Caretaker.
*Soltown: Arabella’s triggers now act only for players who have finished the Isle of Storms.
*Resolute: Updated Laura Parker’s walking path to help keep her from wandering too far from her primary location.
*Solace Bridge Outskirts: Changed Preston’s “calm down” responses. Removed “help” keyword from Garridon’s “hello” response to avoid confusion between Kinsey’s need for help and his.
*Peasant clothes are now place-able as decos.
*Fix for typo in the Cat’s Grace ring.
 
====Build 1003 – July 1, 2019 10:30 AM====
*Oracle Confirmatory building: Changed door auto-closure from 5 seconds to 60 seconds.
*Battle of Solace Bridge: Fix stuck spot in gate.
*Battle of Solace Bridge: Fix issues where Charlotte would sometimes incorrectly respawned during escort quest.
*Solace Bridge Outskirts: Removed or hid some unnecessary keywords in guard conversations.
*Signal Fire prefab: Added better collision to base. Changed the ashes to be a material that doesn’t glow.
*Fix some graphical issues with thunderstorms.
*Add ability to set default state for lights on plots (right click menu.)
*Fixing the Elf Totem Tier 1 name to say Elf not troll.
*Made cannons be usable as POT decorations.
 
====Build 1002 – June 29, 2019 1:30 AM====
*Fixed up fishing and consumable leaderboard aggregation. Adding fishing and consumable leaderboards to the game.
*Add “Ranged Attack” skill to the tutorial trainer in Battle of Solace Bridge.
*The Rise: removed bogus torch.
*Skrekk: flipped tailoring table.
*Ruined Keep: Fixed minor z-position issues and Gate collision.
*Solace Bridge Outskirts: Fixed an issue where a compass marker wasn’t appearing for Sedgewick after Kinsey pointed you to him.
*Improve hotbar logic that determines whether the housing hotbar will be shown.
*Set decoration weight of construction set decoration items to 1.
*Brittany Estates – moved and shrunk spruce tree in brittany estates (was clipping into magic shop.)
*East Perennial Trail – rotated still.
*Fixed floating objects in Tartarus.
 
====Build 1001 – June 28, 2019 12:25 PM====
*Adjusted chandelier interact ranges in Twin Spires and Turreted Home.
*Added /fly as an alternate to /slew for Player Dungeon and POT owners.
*Added deco surfaces to Dungeon Stone Medium Two Entrance.
*Added deco surfaces to Dungeon Stone Small Room Two Entrance.
*A fix for chest permissions on plots.
 
====Build 1000 – June 27, 2019 11:55 PM====
*Fix an issue that caused part of Tartarus to be offset.
*Fix an issue causing Gust to work strangely when used on other players.
*You can no longer play sheet music while performing a combat skill.
*Added new “Classic Vendor” player vendor pattern to crown shop.
*The Hide Cloak option now properly hides hoods.
*Corrected stuck spot in Solace Bridge beginning scene.
*Corrected deco collision on small chained obsidian shards.
*Solace Bridge Outskirts: Added a “safety net” for players who earn the Banner of Love but somehow don’t receive it: they can say “banner of love” to Kinsey to get it.
*Fixed some water issues in Estgard Cenote area.
*Renamed stone dungeon 24×24 2 Entrance A to 3×3 for naming consistency.
 
====Build 999 – June 27, 2019 2:45 PM====
*Fix issues caused by Fishing and Multi Shot that would prevent you from playing the game normally after use.
 
====Build 998 – June 27, 2019 10:30 AM====
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 67! “How to Play” instructions and game update notes on Release 67 are available [https://www.shroudoftheavatar.com/?p=109172 here].
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====QA Build 848 - June 26, 2019====
*QA bug test
====QA Build 845 - June 25, 2019====
*QA bug test
====QA Build 843 - June 24, 2019====
*QA bug test
====QA Build 842 - June 21, 2019====
*QA bug test
====QA Build 841 - June 20, 2019====
*QA bug test
====QA Build 839 - June 19, 2019====
*QA bug test
 
=== [[Release 66]] ===
====Build 995 – June 19, 2019 12:15 AM====
*Solace Bridge Outskirts: Fixed an issue where Kinsey wasn’t giving the lot deed at the same time as Stanley’s report. Added a self-fix for players who didn’t get the deed, by saying “deed” to Kinsey.
*Added logging to help diagnose an error on login.
*Added Ornate Dragon Bow to Crown Shop.
*Added Huge Pirate Galleon Homes (Keep sized) to Crown Shop.
 
====Build 993 – June 14, 2019 1:15 PM====
*Fix bug that caused max health for players to be reduced.
*Ardoris: Fixed issues with lingering compass markers related to “Black Arrow” quest.
*Solace Bridge Outskirts: Fixed an error that occured when Kinsey was giving players the report for Stanley and the lot deed.
*Crown Shop – Added Lord British 2019 Birthday Cake
*Crown Shop – Added Front-Clasped Death Adder Cloak and Death Adder Cloak
*Crown Shop – Added Large and Huge Disco Ball
*Crown Shop – Added Giant Pirate Galleon Homes (known issue: Crows nests do not support decoration due to extreme height – will be fixed in a patch.)
*Crown Shop – Added Ruined Furniture Set
*POT A’doe Trunalor: Upgraded to Municipality from Town.
*Solace Bridge Outskirts: Fixed an issue with the version of Kinsey’s “report” response that should give players a replacement report.
 
====Build 992 – June 11, 2019 6:15 PM====
*Changes to improve NPC and pet response times.
*Added some resurrection ankhs to Tartarus.
*Brightbone Pass: Increased amount of wolves and bears in the area.
*Fix bug that allowed skills not marked as “Utility” (such as Dash) to be used from the Utility Hotbar during combat.
 
====Build 991- June 8, 2019 12:15 AM====
*Locking a taming caller to inventory will prevent taming over a current pet, otherwise, you can do so again.
*Ardoris: Saying “hello” to Tanya Cumpston after completing the black arrow quest will clean up lingering tasks for “grandfathered” players.
*Improve pathfinding for medium crocs.
*Tartarus polish and updates.
*Leaderboard fixes.
*The Fall: Converted lich room to wave battle.
*Fix chat UI initialization bug that caused word bubble icons next to conversation keywords to be invisible when the conversation window opens.
*Scale conversation window such that its size is constant relative to the screen (no longer dependent on resolution).
*Brookside: If you completed the Grand Tour but have a lingering task to talk to the Brookside automaton, it will now properly clear when you talk to that NPC.
 
====Build 989 – June 7, 2019 11:30 AM====
*Fix issue with UI being too small at high resolutions – which undoes a fix from yesterday for now “Fixed an issue where dragging windows on high resolution monitors would cause them to get offset from the cursor.”
*Devotional Caretakers: Fixed typos in conversation responses.
*Player-Owned Towns: Town Criers in these locations will no longer misrepresent that they can accept undelivered mail.
*Town Criers: Binding for the first time once again awards the player with an amount of gold instead of opening a mail trade window.
*Fix hotbar issue that caused the wrong hotbars to be shown for a while after changing scenes.
*Isle of Storms: Added a method to remove the “Go to New Britannia” task if it lingers due to a bug.
*Deep Ravenswood: Removed problematic collision from a large chain and rebaked the NavMesh.
*Ardoris: Added a “love” response for Shaaria Barista’s conversation.
*Solace Bridge Outskirts: Fixed puddle with collision.
*K’rul: Fixed stuck spot.
*Solace Bridge Outskirts: Fixed water collision issue.
 
====Build 988 – June 6, 2019 2:05 PM====
*Taming improvement – don’t allow an existing pet to be over-written by another when taming a new pet.
*Fixed an issue where dragging windows on high resolution monitors would cause them to get offset from the cursor.
*Snowy Mountains Road Encounter: Improved the path grid in the lower-elevation areas.
*Made T15 Boar 25% larger.
*Harvestable resources now all glow and pulse correctly. Includes: Granite Clay Coal Salt Brimstone Crystals Coconuts Oysters Garlic Pumpkins Nightshade Dragonscales Trees (trunk)
*Battle of Solace Bridge: Edvard’s last “hello” response now allows you to use the exit boat and includes the teleport scroll rewards. A second (nonfunctional) boat was added for Edvard’s later use.
*Solace Bridge Outskirts: Kinsey now walks on a short waypoint path. Removed incidental guard NPCs from bivouac. The zombies on the ramp up to the bivouac no longer spawn in “ambush” mode. Fixed issues in various conversations.
*Battle of Solace Bridge: Completely removed Charlotte’s combat barks.
*Solace Bridge Outskirts: Ensured Kinsey was attached to her waypoint path.
*Battle of Solace Bridge – lowered floating pumpkin vines
*Crypt of the Avatar – fixed gap in wall
*Shuttered Eye Interior – moved chests from wall so lids don’t clip
 
====Build 986 – June 5, 2019 5:45 PM====
*Point West: Improved how the local devotional caretakers conclude the “Kill Nefario” task in ther conversations.
*Peacock feather is now visible on female version of Hustler Hat
*Grannus Colossus: Increased probability of T15 wolf
*Fixed a variety of issues with some new tamable creatures.
*Resource Nodes: Fixed issues with unreachable resource nodes.
*Improved feedback for failure to use skills in some cases.
*Solace Bridge Outskirts: Fixed an issue where Kinsey wasn’t always awarding a quest flag simultaneous to the corresponding reward.
*Solace Bridge Outskirts: Fixed an issue where Kinsey pointed players to Lord Langston even if they already were on or completed Langston’s quest. Fixed an issue where offering to “help” Filmore wouldn’t clear Kinsey’s related task. Fixed a typo in one of Julie’s responses. Added “Quincy” response for guards.
*Solace Bridge Outskirts: Added a trigger volume that helps clear lingering “Use WASD…” task.
*Battle of Solace Bridge: Fixed typos in Edvard’s responses.
*Desolis: Lingering “Return Sketchbook to Owner” tasks should now automatically clear.
*Owl’s Head: Fixed an issue where Myra’s tasks wouldn’t always clear.
 
====Build 985 – June 4, 2019 4:00 PM====
*Fixed an issue that could cause the game to hang when loading into scenes in offline mode.
*Reduced focus cost for high tier pets.
*Oracle: Fixed an issue to allow her to once again display your status of the Virtues.
*Owl’s Head: Improved how a task completes when saying “help” to Wycliffe.
*Fixed various issue with mouse cursor state when using reticle mode.
*Jaanaford: Updated Jenna’s journal that sends players to Kiln to mention you “shouldn’t exclude anyone.”
*Soltown: Evans the guard now wears “waterfront” style armor as befits a guard from north Perennial Coast and Harry the guard now wears red-colored armor because he likes that color.
*Arabella: Arabella is no longer marked with Stanley’s quests. Also, she has idle animations now include reading and writing.
*Solace Bridge Outskirts: Improved Sedgewick’s responses regarding his trade window.
*Fixed problem with Heraldry Polearm not displaying heraldry correctly
*Malice: Changed Samael’s dialogue to match up with the ring being his wife’s (and doesn’t mention a boy anymore).
*Desolis: Updated the quest data for the “Obsidian History”/logbook quest from Elara Solastar and Wynston Haevia to have a full set of compass markers, and to ensure those compass markers disappear when the quest is over.
 
====Build 984 – June 1, 2019 2:15 AM====
*Alpine Encounter – Added T15 Polar Bear.
*Various leaderboard fixes.
*Fixed issue with taming Scorpions resulting in wrong creature.
*Battle of Solace Bridge: Fixed skeletona with bad display names. Improved journal entries and hints.
*Fixed a bug in one artifact recipe and added all new artifacts to loot bundles as very rare drops.
*Swamp Road Encounter: Fied an issue where a resource node was inside a poison field.
*Forest Road Encounter: Added elements to help NPCs not walk in campfire.
*Highvale Outskirts: Removed a gate that was blocking access to several monastery rooms.
*Hilt Fortress: Ensured the high-tier spiders are only in the default/multiplayer scenario and not the solo/quest scenario.
*East Sanctus Forest: Corrected spawn locations (were several discoveries flagged as ‘north entrance’)
*Forest Road Encounter: Fixed an issue where NPCs were sometimes running into the campfire and hurting themselves.
*Scene: Soltown – removed tree that was clipping into houses.
*Aerie: Henry Steel and Reunan LeFavre have returned to their respective homes.
*Starter Scenes: Added fix to clear lingering “Tell Anais About Watcher” task.
*Increased spawn rate of new T15 Scorpion in Northwest Blackblade Mountains.
*Solace Bridge Outskirts: Kinsey now awards the lot deed reward at the same time as the banner of love for those receiving them for the first time.
 
====Build 982 – May 30, 2019 9:20 PM====
*Leaderboards are now accessible under the window selector button.
*Fix hustle emote display name.
*POT Fairytale: Created new Holdfast in Novia between Soltown and Solace Bridge.
*Earthquake will now cast faster with earth spec as in the description of the spell.
*Fixed incorrect decoration setup for Colorful Mallard Duck.
*Fix ballroom dungeon room display name.
*Fix pink floor in ballroom dungeon room.
*Added flipped Ornate Tavern Counter to crown shop (has issue with ?? appearing in display name, will be fixed.)
*Added disco ball decoration to crown shop (has issue with ?? appearing in display name, will be fixed.)
*Battle of Solace Bridge: Removed Charlotte’s combat barks. Fixed typos and wording in various starting conversations.
*POT Chateau du Lys: Removed incorrect interconnection teleporters.
*Hilt Interior – Added T13 and T15 Spiders
*Ulfheim – Added T10 Arctic wolf
*The Fall – Added T15 red spider
 
====Build 981 – May 30, 2019 10:30 AM====
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 66! “How to Play” instructions and game update notes on Release 66 are available [https://www.shroudoftheavatar.com/?p=107682 here].
*Known Issues
:*When learning the “Hustle” emote, it will incorrectly say that you learned the “Calm Down” emote.
:*Previous vault items that were taken out of rotation were accidentally included in build 981, this will be corrected and they will be removed again in a patch.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 
:*Skin tone will sometimes not match properly on different parts of the body
====QA Build 838====
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
*QA bug test
====QA Build 836====
*QA bug test
====QA Build 834====
*QA bug test
====QA Build 833====
*QA bug test
====QA Build 832====
*QA bug test
====QA Build 831====
*QA bug test
 
=== [[Release 65]] ===
====Build 979====
*Allow shogun lamps to be rotated
*Fix issue with camera collision in Shogun Five Story City Home
*Fix some spawn issues in multiple scenes.
*Fix decoration contest trophy that had turned into a fishing trophy.
 
====Build 978====
*POT Silverdale Market: Upgraded to Town from Crossroads Village.
*POT Twin Traders: Added interconnection wagon with POT Knight’s Watch.
*Fix some placement issues with treasure map B.
*Remove some unnecessary starting items from newly created characters to help with confusion and overload.
*Changed tooltip text color for “no value” and “no trade”.
*Added a 6-pack of Shogun Lanterns to crown shop.
*Added a 3-pack of small obsidian shards to crown shop.
 
====Build 977====
*Another fix for picking up world items.
*Fix some issues with Snowy Mountains Road Encounter.
*Fix broken add-on store link in Bank UI for bank slots to point to in-game Crown Shop instead of website.
*Fix for Arx Draconis dragon statue.
*Added support for upcoming 12 month subscription reward title.


====Build 548====
====Build 976====
*Fixed animation issue with the umbrellas when male avatars opened them it appeared from other plays viewpoint to be pointing down at their feet.
*Fix for an error that could occur during AoE attacks.
*Fixed bug with a settings wipe and new character where Full Screen had no game cursor
*Fix for network sync of some spawners.
*Fixed various exceptions
*Fix for picking up items in the world.
*Fixed an issue where you would get stuck in First Person View if you left a scene to Novia in First Person View
*Added Turreted City Home to Crown Shop.
*Fixed crafting recipes for Potion of Deftness and Potion of Wolf Speed
*Isle of Storms, Battle of Solace Bridge, Solace Bridge Outskirts: Improved conversations, journals, NPC barks, QuestData and compass markers, placement of world objects, and the manner in which Kinsey points players to nearby quests.
*Fixed issue where certain animations were disabling cloth simulation
*Battle of Solace Bridge: Edvard no longer requires the player to have a certain bow in order to conclude his escort task.
*Fixed masterwork/enchant error that occured when an item had max durability of 40
*POT Wizards Rest: Upgraded to Town from Crossroads Village.
*Fixed failed vendor transaction when attempting to fulfill multiple purchase orders
*Snowy Mountains Road Encounter: In the Naughty Brat scenario, fixed an issue where the “great threat” message activated when the players entered the scene instead of when the final wave appeared.
*Fixed an error that could occur when splitting a stack of items to sell to a merchant.
*Fix attack ranges on some creatures.
*Added localized text for error message when trying to cast an abliity while dead
 
*New feature: slash command: /roll [number]Rolls a random number in the range [1, number], sends result in the chat log to nearby players.
====Build 973====
*An option is now given when speaking with merchants, bankers or trainers to continue their conversation further if a player wishes to speak with them.
*Fixed some issues with toggling cursor mode due to loot and chat window interactions.
*Players will now be able to turn in the report found in the Crypt of the Avatar and complete the quest there.
*Change nameplate text color for corpses to grey so they are easier to differentiate.
*Ardoris: Quest keyword with Cugel made clearer
*Isle of Storms: Trimmed length of some responses and journal text of Arabella.
*Changed auto attack to only select a hostile target that has targeted the player.
 
*Fixed bug that caused at most two chat tabs to be shown after rezoning
====Build 972====
*Fixed coconut bra not removing underwear top for female
*Fix issue with some attacks from larger creatures not working correctly.
*Fixed iron maiden cloak floating above chest armors: founder’s mail, royal founder’s mail, clockwork armos, benefactor’s tunic, founder’s cloth tunic
*Increasing the cull distance for the telescope.
*Added piano recipe to carpentry merchants
*Improvements for Phoenix boss battle.
*Fixed alchemy station recoginizing obsidian chips as valid ingredient
*Removed intro video.
*Fixed missing absorption stat from Knight Marshall’s Winged Helm
 
*Fixed incorrect fizzle chance on Elder Elven Archer Gloves
====Build 970====
*Fixed female firedancer top and leggings not removing underwear
*Fix cursor toggling for deck swap and combat bars.
*Fixed bug that caused resource nodes to stop respawning when harvested by a non-master client
*Some wave/control point spawn fixes.
*Fixed female bodice bottoms removing underwear – players are able to get the camera low enough to see way too much with underwear bottoms removed while wearing a bodice skirt (nasty avatarses!)
*Fix Pet Status UI.
*Fixed incorrect icon size for many icons
*Obsidian shard decos can now be placed in non-pvp scenes.
*Fixed incorrect item description on Potion of Health, Imbued
*Increasing the bear spawns in Ulfheim.
*Added milling recipes to carpentry merchants
*Added slider in options to adjust LOD Bias.
*Fixed incorrect names on a few new potion recipes
*Update on phoenix boss battle.
*Fixed bug so player can no longer see clockwork dragon’s glowing eyes when player is dead.
*Added Fancy Bastard Sword, black sun cloak, and blue cypress trees to crown shop.
*Fixed Searing Ray issue showing square visuals
 
*Added SFX for Chopping of Trees, updated from previous sound
====Build 968====
*Celestial Blessing should now show the correct information in the tooltip.
*Reduce wind on trees during storms to improve visuals.
*Dropping the focus regen in combat to 1/5th the non-combat regen. This is 1/3rd the current value on live. Tested this at level 40 and 80 with stats set to 40 and 80 with a magic build and melee build and this value felt good without food.
*Add an assignable hotkey option for “Target Pet” to select your primary pet.
*Fix bug that prevented you from seeing your items listed on vendors if your character name or sex changes.  (Bug still exists if you delete your character and make a new one.)
*Fix a spruce tree that had improper brightness at various distances.
*Gust cooldown had been set to 1 for testing and accidentally checked in that way. Changing it back to 4 seconds.
*Fixed name inconsistencies for Back-slung Ornate Harp.
*Ring of Fire properly attached to volume sliders
*Some AI error fixes.
*Added new Longboat water decoration to the game
 
*Isle of Storms fire sfx volume turned down
====Build 967====
*Novia: Players using a boat in Novia to enter Blood Bay will now be given a choice of which Blood Bay dock to arrive at.
*South Boundless Forest: Added more enemies to all areas of this scene. Barbarians may now be accompanied by Stag allies.
*Potion of Deftness should now be craftable
*Increasing a skill will no longer cause the cursor to show when in reticle mode.
*Blood Bay – Plugged a large hole in the cliff on the east side of island, adjusted LODs on several structures (to not pop/in/out so abruptly).
*Ardoris: Added “ask” keyword in “help” for both Samael and Kardan Marbane to better direct players to hiring one or the other. Added small improvements to both conversations, including fixing typos.
*All old raffle ticket decorations (R33 R37) can now be stacked in inventory
*Turn off IL2CPP for Windows to see if it caused increased crash rates.
*Both kinds of R37 raffle tickets can now be traded and used as decorations
 
*Fire Arrow and Fireball now stack up to 3 times again instead of 2
====Build 966====
*Clockwork Dragon sounds added for the pets
*Fixed an issue where /pet would not invoke the pet emote.
*Automaton Pets sounds now properly linked to volume sliders and should no longer play gear loop sound after death
*Random Encounters: Increased the pause times for friendly NPCs walking on the waypoint path in the center of these scenes.
*Diagnal Muntin Light is no longer off by default
*Aerie: For the “Harcourt Drumplemouth” quest, adjusted how players acquire the loan forgiveness notes to ensure only players on the quest can collect them.
*Fix for not being able to un-equip taming necklace when pet is permadead.
*POT New Fawn: Upgraded to Town from Crossroads Village.
*Breakaway Walls SFX updated to rock breaking sound
*POT Chateau du Lys: Upgraded to Municipality.
*Fixed an animation bug on Jump_Landing that was causing a stutter in the feet.
*POT Verat Chaos: Upgraded to Municipality from Metropolis.
*The Epitaph: Added additional spawn location at the start of the scene to compensate for spawn-in errors.
*POT BloodMark: Added interconnections with Crossroads and Crossroads Alleys.
*Village Mine 5-Story Basement: Adjusted spawn-in target to help players appear in the center of the tunnel.
*Another attempt to fix /datafolder command.
*ARTIFACT SPOILERS: Read no further if you don’t want artifacts spoiled for you. Shh! Secrets!
*Fix for Cypress trees being unplaceable.
:*Fixed icons on Ankh artifacts
 
:*Fixed bug with Ring of Lich Kind not affecting arm skin color with Elven Robes
====Build 965====
:*Fixed various issues with Ring of Cuttlekin: Fixed it making all Avatars lightest skin tone on paperdoll. Makes female on character sheet topless. Fixed issue that would hide the Fire Dancer Top.
*Fixed an issue with the reticle mode not being restored after looting a corpse.
*Known Issues:
*Fix issue with extra NPCs spawning in some cases (such as Scouts in Hills Siege Encounter).
:*Some NPCs are not holding items correctly (mugs, brooms, etc.)
*Isle of Storms: Oracle conversation updated to direct players only to path of Love, as we work to improve the starting experience on other paths.
:*Cloaks will often sort through the avatar’s body
*Fix issue that would cause NPCs to sometimes end conversations too early and interrupt quest progress.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
*Soltown: Fixed an issue where the crafting trainer would sometimes provide a “hello” response when opening the training menu.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
*Fixed an issue where visuals would not show up for the Torpor skill.
*Fixed an issue where certain skills would not affect certain targets.
*Added some new items to crown shop: Cypress trees, back-slung instruments, Aether Amplifier Backpack, Shogun furniture.
*Etceter: For Avitas the harbormaster, created a fallback response for “hello” to accommodate outliers with unusual flags who need to turn in the black iron ore to him.
*Ardoris: The students of Virtue once again appear as themselves.
*Aerie: There should no longer be two of Zoe Cornelly in her shop.
*Control Points: Fixed an issue with control points that prevented the final wave from respawning over and over.
*Highvale: Fixed an issue with tutorial.
 
====Build 963====
*Fixed an issue where stacked decoration would inherit the wrong scale.
*Fixed an issue where the sky visuals would rotate incorrectly with player movement.
*Fixed issue with Lava Fish Food recipes not on merchant.
*Spectral Peaks: Tweak spider encounter.
*Braemar: A journal entry for the “Kelly Hayward” quest that wasn’t archiving has been fixed.
*Fix bug that caused an unrelated list item to be selected after a drag+drop of other items from the same list.
 
====Build 962====
*Fix issue preventing advancement in Chillblain’s.
*Added Wood Pulp to Milling Refinement Recipes.
*Fixed incorrect duration on some effects for Anomalocaris Surprise.
*Fixed an issue where the heal over time from Elysian Illumination would not be displayed in the combat log.
*Fixed an issue where effects would never be removed from decoration pets.
*POT Brittany Fort: The compass for this POT is now set to “default” orientation.
*POT Jade Valley: Moved the teleport balloon to POT Castle Anthrax to the opposite side of the bridge.
*Fix more networking issues with spawners.
*Southern Grunvald Barrens: Converted dragon fight to a wave battle that starts with scavengers and reduces the wait time between complete resets.
*Noreach: To match the boats on Novia, added teleporter boats to connect with the docks at Mud and Dysborg Ruins. Added corresponding teleporter boats within Mud and Dysborg.
*Fix bug that caused brewing cask “Add Item”/”Remove Item” permissions to be “?None?”
*Augmented Leather Gloves now are the correct colors on female and on deco.
*North Majestic Forest: Updated spawners to encourage better respawning.
*When another player scales a deco and updates it on a plot, others in scene should now see scale correctly change.
*Add eternal pattern to Krampus mask.
*Fixed incorrect icons on Tabletop Matriarch/Woman Bust
 
====Build 961====
*Fix an issue that was preventing loading in to some basements and player dungeons.
 
====Build 960====
*Desert Encounter: Fixed an issue where the “great threat” message in the Atavist encounter was appearing too early.
*K’rul: This scene is now correctly labeled as a Tier 8+ scene.
*Northwest Blackblade Pass: This scene is now correctly labeled as a Tier 6+ scene.
*Paladis Passage and Equitas Passage: Players entering Hilt Fortress from these scenes will now have a choice between two doors: one to the default/multiplayer version of the scene and the other to the “Vermilion Lens” quest version.
*Optimized some dungeon pieces for navmesh building.
*Fix issue where some machines would report incorrect expiration times for store items.
*Toned down and harmonized colors on Traveler Wagon, which is also now dyeable, fixed UVs on inside of Traveler Wagon.
*Owl’s Head: Updated the conversation for Mary and Henry in the College of Arms to account for the existence of our current Heraldry system.
*Added shrink belt to store ‘Faerie Belt’ .
*Toned down colors on Jester Outfit, make Jester outfit dyeable, Made edges of Jester Mask metallic gold.
*Made Jester Wand and Staff dyeable to be consistent with other jester items.
*More work to improve wave spawners.
 
====Build 959====
*Fixed issue with completing quests that require item turn-in.
*POT Castle Anthrax: Switched to Swamp Island 01a from Swamp 01a. Changed interconnection teleporters with Jade Valley to balloon. Updated POT Jade Valley.
*Dungeon Rooms add deco surfaces to marble halls and ancient stone halls.
*Heraldry chest no longer clips off edges of heraldry image.
*Fix issue where player dungeon monsters would sometimes behave like neutral NPCs.
*Dungeon encounter 3 will now be convertible.
*Adjusted control points and various wave spawners.
*Fixing names of Challenge dungeon encounter rooms so they are distinguishable from deco versions.
*Tier 5 and 6 totems will now only require 2 totems to craft instead of 4.
*Blood River Massacre, Battle of Highvale, Battle of Solace Bridge: Fixed an issue in each scene where an object was causing errors.
*Isle of Storms: Fixed an error that was happening when the Oracle tried to give a book to players she had already given it to.
*Added deco surfaces to blue and green ancient stone chapels.
*Add progress message while generating nav-mesh during the load screen for player dungeons.
*Fixed /datafolder command.
 
====Build 958====
*Noreach: Fixed typos in Sigrunn’s conversation and journal entries.
*Vertas Pass: Fixed an issue where the Mages of Mystery in this scene weren’t properly remembering the names of players.
*Blood River Outskirts: Fixed a typo in one of Valinia’s “hello” responses.
*Owl’s Head: Fixed issues with some of Thomas Strongbeard’s conversation responses.
*K’rul: Rotated tailoring stations to be usable.
*Aerie: Fixed floating rocks.
*Upper Tears: The length of each wave of the battle was extended to a minimum of 2 minutes.
*Kingsport: The sign for the warehouse at the docks now has an image on it.
*Dungeon Room – Blue Marble Pool – added more deco wall surfaces.
*Xenos: Tent no longer incorrectly rendering collision with missing material.
*Blood River Forest: Fixed missing material.
*Set some decorations to not scale-able that were not intended to be.
 
====Build 957====
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 65! “How to Play” instructions and game update notes on Release 65 are available [https://www.shroudoftheavatar.com/?p=106293 here].
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 
:*Skin tone will sometimes not match properly on different parts of the body
====QA Build 830====
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
*QA bug test
====QA Build 829====
*QA bug test
====QA Build 828====
*QA bug test
====QA Build 827====
*QA bug test using IL2CPP
====QA Build 826====
*QA bug test
====QA Build 825====
*QA bug test
 
=== [[Release 64]] ===
====Build 952====
*A few dungeon encounter rooms will now drop loot, such as Kobold and Troll, the other rooms will drop loot in a coming patch.
*Crown Store purchase random buffs have been expired and turned off.
*Ground pound will now apply the correct slow.
*Fix invisible object at entrance of troll encounter player dungeon room.
*Fix some exceptions in player dungeons that were causing monsters to be unresponsive.
*South Shattered Hills: Fixed an issue by removing erroneous terrain objects that were causing players to be unable to harvest or properly engage in combat.
*Fixed Bonesteel Crown / Dread Artifact VFX
 
====Build 951====
*Player dungeon monsters should now grant experience when killed. Loot is still not dropping but we will get that fixed soon.
*Fixed visual issues with Krampus Mask.
 
====Build 950====
*Several name fixes for dungeon rooms so you can tell spawned versions apart from non-spawned
*Troll encounter room will now drop off of Goruk or Torc
*Ground pound will now add a movement slow debuff
*Added Troll, Lich, and Kobold essences to the list of items that allow buy orders
*Fixing AOE issues in troll encounter room
*Fixed an issue with the pale skin tones that made them appear extra shiny.
*Known Issues: Player Dungeon Encounters are still not properly awarding EXP and Loot in many cases.
 
====Build 948====
*This patch should resolve white terrains and other visual issues.
*Scenes with “No Ransom” should now be indicated in scene summary text, scene from the overworld and teleporters.
*Soltown Catacombs: Fixed a typo in the Orator’s “Soltown Catacombs” response.
 
====Build 945====
*Fix bug that prevented players from rejoining universe/trade chat after re-logging.
*Disabling in-game map for linux clients while we work on a fix for it hanging clients.
*More fixes for terrain textures – look for another patch soon to resolve the issue.
*Pirate Headwrap no longer clips with forehead, curly hair. Headwrap now has all hair “tucked in”.
*Bear no longer has teeth protruding strangely through lower jaw while sitting.
*Updated loot bundles on player dungeon creatures.
*Adding recipes and blueprints for encounter rooms to the loot tables.
*Fixed Dyable Cake not being dyable.
 
====Build 944====
*Fixed terrain textures in Hills Encounter, Desolis, Brittany Fields, South Shattered Hills, Grannus Colossus, Spectral Foothills, Ulfheim, Plains Road Encounter, South Broken Road, Brisach Maple Forest, South Naryad Pinelands, Skrekk Exterior, Mud, Xenos
*Soltown: Fixed an issue where talking with Bentley wasn’t properly clearing his task to find his key.
*Fix height and other issues for rusty/pewter/ornate plate and bowl decorations
*Allow steak decos to stack, renamed one item to “Large Steak” to ensure unique names
*Fixed enchantment issue with bodice top and bottom
*Rough Pirate Outfit items are now fully dyeable
*Added Bandeau to Female version of Pirate Vest
*Issues with totems should now be resolved. All should be craftable and old T6 lich totems should be converted to the proper T1 kobold totems.
*Rewards Program users of 9 months or more now get the “Keeper of the Vow” title.
*“R61 Postmortem Livestream Rewards” new rewards: Haunted Snowman Mask, Haunted Snow Family, Icy Dungeon Hallway Set, and Krampus Mask.
 
====Build 940====
*Doubled the duration of Berserk in the Bludgeon tree.
*Ground Pound will now include a -10% attack speed debuff that can stack up to 3 times.
*Fixed problem with VFX squares coming off Ring of Fire
*Fixed issue with Dark Yule patterns referencing incorrect visuals
 
====Build 939====
*Pirate Vest – skin no longer shows through vest
*Fixed Black Ice Wings pattern visuals
*Update crown shop for Release 64 – new items added and featured section updated
*Stable roofs now have correct collision
*Fix issues with black/dark textures on Kingport Terrain
*Fix issues with black/dark textures on Braemar Terrain
*Fix issues with black/dark textures on Deep Ravenswood Terrain
*Fixed a typo in Troll Essence
 
====Build 938====
*Fix bad VFX graphics for many different skills and effects.
*Added month 9 Rewards Program title “Keeper of the Vow”, will be granted to eligible subscribers soon.
*Fixed issue that was preventing dyeing Decorated Cake Slice.
*Turned off ransom in Crafters Town.


====Build 547====
====Build 937====
*Radios now properly linked to Master Volume controls
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 64! “How to Play” instructions and game update notes on Release 63 are available [https://www.shroudoftheavatar.com/?p=105502 here].
*Added new items to Water Home Crown Merchant including the Small Longboat and Gondola water decorations
*Known Issues
*Fixed an animation issue when casting Healing Ray while having a bow equipped and unsheathed.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
*Fixed sitting animations that were twisting the Avatar’s torso
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Autumn Leaf Leggings now no longer remove underwear.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fixed issue with moving platforms where anytime someone would do an emote with a VFX it would duplicate on every avatar.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed z-fighting on clockwork dragon wings
:*Pets cannot follow players onto moving platforms.
*Fixed various errors and exceptions
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Fixed an issue where Gust would only effect the targeted NPC and no others
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Edvard in Blood River will not send you to Soltown if you have already begun the Path of Love quest.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Added better logging for exceptions
*Added Recipe for Small Plain Longboat water decoration to Carpentry
*Central Brittany: The patroller who strolls past (198.0, 64.3, 249.7) will now only attempt to perform emotes that actually exist.
*Clockwork Dragon: Fixed issue with VFX not appearing from correct locations (hopefully)
*Final polish work on Xenos including fixing some stuck issues, collision issues, and some final decorating
*Fixed formatting error in known issues book
*Added Pristine Gothic Mansion Town Water Home to the game
*Fixed broken rope ladders to crows nests on Baron Frigate and Baron Galleon
*Made adjustments to Clockwork Dragon’s head tracking to fix the head flipping around incorrectly when he is tracking the player.
*misc. SoundController update to hopefully have audio files playing through the audio source pool use the correct mixer.
*Added Gondola and Small Longboat water decorations to the game
*Pallas Cat item renamed to “Pallas’s Cat”
*Added 2 new routes to get to the upper level path on the back of Blood Bay (involving fumaroles and platforms)
*Fixed window issues with the Rowhouse Greenhouses.
*Fixed collision on arched stone bridges so players will no longer “levatate” above it as they walk across.
*Adjusted collision in Stucco 4-story w/Right Alcove Rowhouse so that tooltips will display on wall decorations.
*Made LOD water material for Cinereous Stone 2 tier fountain more transparent to alleviate popping.
*Fixed several visual issues with the Pirate Galleon city sized water home.
*Shogun 4-story Rowhouse: fixed missing railing on stairs that lead up to the third floor.
*Elven two story w/ left alcove Rowhouse: fixed fake duplicate door
*Fixed collider on Diagonal Muntin Wall Light decoration so that it can be placed correctly.
*Adjusted colliders and pivots on Ornate Iron & Glass Wall Light decoration so that it may be properly placed on walls without sinking into the wall.
*Remade LODs for clockwork dragon to address popping issues.
*Attempted fix for Elven 4-story Rowhouse exteriors disappearing at a distance.
*Fixed Ornate Circlet going through bob hair
*Fixed misaligned doors in Elven four story city home.
*Fixed various bugs with dry docked version of the pirate galleon city home.
*Adjusted LOD ranges on two story shogun rowhouse.
*Fireworks now properly connected to volume sliders
*Wizard Tower portals now properly connected to volume sliders
*Shogun town and city homes name change update to include size
*Updated 3 new boat decos to support reflections on water
*Known Issues:
:*Some of the new potion recipes are not working correctly
:*Some NPCs are not holding items correctly (mugs, brooms, etc.)
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 546====
====QA Build 822====
*Fixed an animation issue where having the bug sprayer or spyglass equipped would lead to a pumping arm
*QA bug test
*The current durability of an item is now increased when its maximum durability is increased via masterwork
====QA Build 818====
*Facial Hair should display properly now.
*QA bug test
*Plague Doctor Hat should now be dyeable
 
*Fixed stats on Phoenix Bites food
=== [[Release 63]] ===
*Ardoris Guard Armor now has armor stats
====Build 935====
*Re-added pressing “T” to toggle between Auto and Free attack.  Removed option from Game Settings.
*Fixes for several POT related issues.
*Minimum time between NPC barks raised from 10 seconds to 45.
 
*Fixed typo with town crier dialog
====Builds 931, 932 and 933====
*Demig’s Battle Camp: Guards at the gate will now accept Essen’s writ of passage if the player has it.
*Slight boost to the power of the Envy Bow. (Still weaker than initial release but closer to Xen Penetrator)
*Guards at the front gate of Skrekk will talk to player as intended.
*Totem recipes will no longer destroy all ingredients on fail
*Kobolds no longer advertise in keyword hinting that using obscenities with them will anger them into attacking you. (You still should probably not do that.)
*Crafters Town and Sionann upgraded in size
*Set minimum crafting durability to 30+
*Obsidian Trials fix for weird teleporter behavior
*Campfire is now properly connected to volume sliders
*Fixes for a few error spammers
*Blood Bay water is now appropriately dangerous!  Swimmers beware!
*Increased number of buckets sold at merchants
*Xenos:
*Dungeon encounter rooms will only spawn when a totem has been placed
:*Foliage removal to improve frame-rate
 
:*Fixed several floating assets
====Build 930====
:*Fixes to stone mural placement due to changes in prefabs after LOD addition
*Envy Angel bow will now drop in game
*Tame Heal now only works on pets. Description has always said “Heals a tamed creature” and we had at first let it also heal players but it was being used to bypass all the Life school restrictions so it was effectively an exploit. Our apologies if you have built your deck around this exploit.
*Fall encounter room will now SPAWN in Adventure mode
*Deep Ravenswood: Increased chances of running into a Ferocous Red Spider in this scene.
*Adding liche essences to loot drops
*Graff Gem Mines: Shock Monkeys in this scene will now display their correct names.
*Fix error StateMachine (LoginManager): State (MainMenu): Unhandled EventKind: OptionsMenuHidden
*Improving the fire vfx on Torch of Jerik slightly
*Items on character preview in Crown Store cut off top of head on tall avatars
*Minor tweaks to make male run cycle a little less “prancy”.
*Bird Cage, perfume bottles 3d model in Crown Store sideways
*Quick tweak to Blood Bay terrain to fix floating pearl beds along shore (they were floating after I smoothed the shoreline)
*Add note about seasonal availability to Darkstarr recurring items
*Blood Bay spawn and deco improvements including smoothing out shore along Judge’s Watch
*Fixing errant teleports in Obsidian Trials
*Fixed down rotation of Pirage Galleon walking plank
 
*Added Pristine Gothic Mansion Water Home to game
====Build 928====
*Dialed down the rotation on hips on female walk.
*Turn off Unity performance feature, mipmap streaming, to see if it reduces game crash frequency.
*Fixed visual distortion on windows in the shogun row homes.
*Fixed issue where a wolf dropped incorrect carcass.
*Fixed scale and brightness issues with the prebuild lights in the Shogun homes
*Solania Catacombs: There are new requirements to reach the boss of this dungeon.
*Fixed bugs in Shogun City Home
*Daemon Trident can now be placed as a deco and has correct icon.
*Tapsoul now also adds a 2 minute stacking Life Attunement debuff
*Resource Nodes: Fixed issues with unreachable resource nodes.
*Balance pass on some existing Artifacts, possibly more Artifacts added….
*Fix error that occurred when attempting to unstack an item that was previously stackable and has Quantity > 1, but is no longer stackable.
*Known Issues:
 
:*Some of the new potion recipes are not working correctly
====Build 926====
:*Some NPCs are not holding items correctly (mugs, brooms, etc.)
*Fixed issues with some artifact weapons not being valid for masterwork/enchant
:*When you watch another avatar swim the animations look broken.
*Added Minecart Dungeon Foyer to crown store
:*Cloaks will often sort through the avatar’s body
*Fixed issue with Pattern Removers not working on some items
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
*Fix merchant generic name inconsistency in Desolis
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
*Owl’s Head: The compass marker that indicates you should update Wycliffe about Norman now goes away at the appropriate time.
*Plain Plate Armor no longer displays incorrect red and green colors
*Resource Nodes: Fixed issues with unreachable resource nodes.
*Necropolis Barrens: Improved the Navmesh in the area of the Envy Angel house to help NPC pathfinding.
*Steam coming from pipes in Resolute is no longer overly opaque
*Highvale Outskirts: Fixed an issue with Huntsman Sven and the Unwearable Plate Helm of Courage quest item
 
====Build 925====
*Fixed an issue where certain attacks, such as some blade attacks, would not affect the Envy Angel
*Player vendor purchase orders should now use the correct Crown item.
*Fix an issue where other players sometimes couldn’t see your pet’s emotes
*Remove duplicate Vendor subcategory under Patterns
*Fix issue with players being able to target and attack siege catapults even though they can’t be destroyed.
*POT Starfield: Added interconnection with PaxLair.
*Added Mounted Stag Antlers recipe to trophy merchant
*Fixed Dungeon Blueprints not shown on crafting tab
*Solania: Fixed an issue where the town crier wouldn’t accept undelivered mail.
*Added siege bypass text to overworld interactive teleporters.
*Necropolis Barrens: Hyun’s first request when you have all 5 letters now has “you have a set of five love letters…?” (He no longer says this first set is the “next” set.)
*Owl’s Head: Wycliffe now has a “help” fallback response. Also, fixed typos in his other responses.
*Resource Nodes: Fixed issues with unreachable resource nodes.
 
====Build 924====
*Fix an issue with claiming rewards in offline mode.
*Added back some treasure decos, masks, and dungeon rooms and hallway packages that were accidentally removed from the Crown store when changing categories.
 
====Build 923====
*Fix issue where some VFX like Immolation would sometimes look blocky
*Ornate Dragon Helm added to store
*Ornate Dragon Helm Pattern Pack added to store
*Adjusted display name of epic cherry tree
*Set “Places to Live” book to be destroyable
*Fixed salvage issue with crafted tridents
*Brown Marble Foyer – lowered floating doorframe at entrance
*Mariah Overlook: Fixed issue with Satyrs attacking their captives
*The Clink: Fixed an issue where one wall was clipping through another.
*Fix issue with Heraldry sometimes not displaying
*Resource nodes: Fixed issues with several inaccessible resource nodes.
*Necropolis Barrens: The Envy Angel house has only half its lights on by default, additional decorations, and a better Navmesh
*Owl’s Head: Updated Myra the Farmer’s conversation and journal entries to help ensure that her tasks and journal entries are completed.
 
====Build 922====
*'''<nowiki>*</nowiki>Note: A bad patch for 921-922 for the Windows Launcher client was available for about 5 minutes.  If you received this patch you likely just see a black screen on game start, and you will need to reinstall the game in order to resolve the issue, our apologies!<nowiki>*</nowiki>'''
*Tridents will now only apply poison once.
*Fixed issue with crafted Tridents not being able to masterwork/enchant/socket
*Fix an issue with quest item turnin
*Fixed typo on loading screen tip.
*Owl’s Head: Fixed an issue where Thomas Strongbeard sometimes wouldn’t respond to the “fetch ale” keyword.
*Owl’s Head: Fixed an issue with duplicate keywords in the conversation of Thomas Strongbeard.
*Owl’s Head: Speaking to Wycliffe about “Nestor” should now clear the task to “Ask Wycliffe If He Needs Help.”
*Owl’s Head: Fixed issues where Wycliffe wouldn’t respond to some keywords.
*Added ornate trident and ornate trident pattern pack to crown shop
*Added Pirate Bicorn hat to crown shop
*Added Rough Pirate outfit to crown shop
*Added Rough Pirate Outfit pattern pack to shop
*Added Gold and Treasure piles to crown shop
 
====Build 921====
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 63! “How to Play” instructions and game update notes on Release 63 are available [https://www.shroudoftheavatar.com/?p=104292 here].
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 544====
====QA Build 809====
*Fixed bug with Dig In skill where it would drain shield durability for the duration of being active
*QA bug test
*Fixed Dig In skill so it once again provides buff to other players in range
====QA Build 808====
*Added Shogun Lighthouse to Shogun Crown Merchant
*QA bug test
*Added 3 missing Hilt treasure chests related to Obsidian recipes. This should solve the mystery of the missing Obsidian Sheet, Spear, Axe Head, and Boots recipes.
====QA Build 807====
*Fixed issues related to players getting stuck loading into heavily decorated scenes (like POTs)
*QA bug test
*Holding Right-Mouse-Button should remove the cursor and allow players to pan the camera. However, it seems in some scenes, players were observing that the cursor would force itself active again (similarly to opening a UI window) when in active scenes with other players in combat multiplayer. This issue is now fixed.
====QA Build 806====
*Reduced food buff combat regeneration rate
*QA bug test
*Added a bottom covering area to the female Firedancer leggings
 
*Kiln: Dion now correctly gives Blackblade Pass key
=== [[Release 62]] ===
*Fireplace in Shogun Rowhouses now properly hooked up to volume sliders
====Build 916====
*Spider webs now cause Avatars to get stuck again
*Fix issues with implementation of last patch’s POT Square Footage Requirements: There has been a requirement reduction for City, Keep, Castle lots in POTs. See https://www.shroudoftheavatar.com/forum/index.php?threads/costs-to-place-city-keep-or-castles-in-pots.150839/P
*Fixed issues with tents that was causing players to get stuck in the flaps
*Known Issues
*Blood Bay:
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Volcano VFX: reduced colliding particle frequency for performance
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Adjusted chairs in Scoundrel’s Hold (Blood Bay)
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Changed clockwork dragon respawn time from 4 minutes to 8 minutes
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Fixed collision and navigation on wooden platforms, stairs, and bridges
:*Pets cannot follow players onto moving platforms.
*Bell Tower decoration now clears foliage on the terrain while being placed
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Tuned the head tracking on the Dragon and Clockwork Dragon so they don’t break their pretty little necks
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Fixed death collider on dragons which made them extremely difficult to loot, not perfect but much better
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Fixed duplicate shutter on Shogun City Home.
*Harvest: Set up banker to stay in place, and allowed deeds merchant to wander a short distance to reach nearby chair (should sit after navmesh rebuilds)
*Added Dry Docked Pirate Galleon to the game
*Fixed scale of Black Wings wearable
*Fixed scale of Barrel decoration
*Novia Overworld: Replaced temporary collision with permanent version for mountain north of South Varisalla Foothills, mountains between Vertas Pass and Superstition Canyon, and river south of Vertas Pass.
*Pickpocket cooldown now decreases with skill level.
*Round Wide Brimmed Hat is now correctly named “Brown Plague Doctor Hat”
*Adjusted window materials so they are back to being more transparent (hopefully)
*Attempted fix on 2-story Obsidian Rowhouse crashing into neighboring rowhouses.
*New user registration is now direct, and doesn’t require getting credentials from email
*Added pre-built lighting to Shogun Homes.
*Fixes for Forced Conversation mode getting players stuck in bad state.
*Shock Monkeys can now be looted if they die with stealth active
*Icons for the new valentine’s day gift boxes are now correct
*Chained Obsidian Shard can now be placed on floors (inside and on top of buildings)
*The two Gallows decorations can now be used in Player Owned Towns
*Yew, Kiln: lowered terrain a bit under Groceries Merchants to prevent their heads from sticking through the stall roofs
*Xenos: Various framerate and visual fixes
:*Fixed stuck locations
:*Removed half of all grass in all areas
:*Added butterfly VFX
:*Restored correct materials to 3 greco roman statues
:*LODs for greco-roman statuary
:*Fixed statue LOD popping in xenos
*Known Issues:
:*Facial Hair transparency is showing big opaque squares ironically
:*Some of the new potion recipes are not working correctly
:*Some NPCs are not holding items correctly (mugs, brooms, etc.)
:*When you watch another avatar swim the animations look broken.
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 543====
====Build 915====
*Xenos: Fixed various issues around Xenos including:
*EDIT: *This isn’t 100% working yet, look for another patch soon with the fix* POT Square Footage Requirements: There has been a requirement reduction for City, Keep, Castle lots in POTs. See https://www.shroudoftheavatar.com/forum/index.php?threads/costs-to-place-city-keep-or-castles-in-pots.150839/
:*Brought bedroll back down to earth.
*POT Deco Limits Doubled: Doubled the decoration item limit for all POTs so twice the number of decorations can now be placed.
:*Fixed some breakable vases that were not reachable
*Lot Deed Upgrades for Crowns changes: See this announcement post: https://www.shroudoftheavatar.com/forum/index.php?threads/lot-deed-upgrades-and-other-notable-changes-in-patch-915.150992/
:*Fixed a tent that players were getting stuck in
vFix an issue where some dungeon owners could not enter their dungeons without an extremely long loading time, or where the game would hang or crash when changing dungeon pieces.
:*Added/improved signage for shops along perimeter of central stage/plaza, including some tooltip customization; also added a few weapon racks outside combat shop.
*Solace Bridge Outskirts: Kinsey’s flag requirements to offer the cloak and dyes with the “gear” response are now a bit more broad.
:*Added a few additional discoveries to scene.
*Control Points: The Mages of Mystery should no longer get stuck in their conversation when you talk to them about swift passage to another control point.
:*Terrain edge and seam paint pass
*Known Issues
*Novia Overworld:
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
:*Updated travel speed for roads near (-423.9, 13.6, -62.2) and (-420.3, 12.9, -68.4).
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Added box collider around the Tower of the Shuttered Eye so players cannot wiggle up the side of it.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Raised the sailing boats by a small amount to help avoid ocean water splashing through the hull.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Fixed a typo in the spelling of “Port Graff” in its Discovery location.
:*Pets cannot follow players onto moving platforms.
:*Restored access to the South Varisalla Foothills
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Blood Bay:
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Lava polish
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Fixed collision that was too big on the trees in the swamps
:*Adjusted locations of enemy spawners and player spawn-in targets to reduce chances of players being attacked while spawning into the scene.
:*Adjusted LOD distances for some of the taller buildings in the town
:*Fixed missing effect icons found in Blood Bay (Fire Damage and Confusion Field)
:*Added missing flora
:*Fixed stuck spots
:*Added a Stealth Field
*Fixed LODs on Cinereous Stone 2 tier fountain
*Adjusted exterior of 2-story Obsidian Rowhouse to prevent crashing with neighboring rowhouses.
*Fixed issue where player corpses would stand back up after dying while under the Knock Down effect
*Obsidian Crown merchants no longer discuss potions.
*Added 2017 Valentine’s Gift Boxes and 2017 Valentine’s Card to the game
*Fixed distances on avatar sitting animations so they sit correctly in chairs.
*Added some additional logging
*Updated in game events and known issues books to be R38
*Updated some materials on the Pirate Galleon and made various other fixes
*No longer can you rudely do business with bankers, merchants and trainers while clapping coconuts in their face. The reign of coconut terror is OVER.
*Soltown: Blacksmith now properly exits conversation when off duty
*Fixed issue where baby clockwork dragons were flapping their wings too fast when landing and taking off
*Modified cull distance on Oracle Confirmatory eyes so they don’t disappear before the building does
*Fixed issue where melee combat attacks would disrupt mouse movement controls
*Regeneration potions will now last a full 10 minutes.
*Fixed bugs with craftable Shogun 1 Room Bungalow
*Updated male and female walk cycles including walk backwards. Also added new encumbered animation.
*Fixed Masterwork bug that prevented an item from being Masterworked more than 3 times
*Tower of the Shuttered Eye: Adjusted Awareness and Help radii for all basic enemies and now they won’t dogpile on players going up the stairs.
*Fixed bodices not removing underwear
*Naryad Moors: All garlic resource nodes are once again correct size and not overly large.
*Fixed various issues with the Shogun Lighthouse Village Home
*Added recipes for the Perennial Coast Farmer and Peasant Outfits
*Fixed Equipment not receiving durability bonus displayed and expected
*Set Masterwork Grandmaster Durability item bonus to be static (30 bonus durability) versus variable
*Fixed LOD issues on craftable fountain
*Fixed incorrect durability on Shogun Armor helm
*Ardoris: Re-positioned barrels at this location and swapped one out for indestructible version. Loc: (-274.7, 84.9, -99.4)
*Website: New landing page and new background
*Fixed issue where arrows were firing half a foot away from the left shoulder instead of from the bow
*Ardoris: Fixed broken ladders in guard towers. Fixed missing collision on walls of bridges leading into the city
*Vertas Pass: All cotton resource nodes are now scaled to proper proprotions.
*Dreadlocks hairstyle should now properly display hair color (not so dull)
*South Celestial Wetlands and North Celestial Wetlands: Spiked-skull markers are once again present at each exit archway.
*Fixed broken Aerie Merchants
*Fixed issue where Grandmaster Buffs remain applied to party members even when GM logs out
*Harvest: The Housing Deeds Merchant at (130.8, 38.1, 162.0) no longer wanders.
*Fizzle bonuses were being applied inconsistently for staves/wands vs open hand due to an order of operations issue in the math.  The math has now been corrected and they should now be consistent but the result is players will likely see a change a change in total fizzle chance. Since we had to change the math for fizzle we also fixed a few lingering issues. 2 handed weapons were only counting as one for fizzle chances. They will now count as 2 full hands. The empty hand bonus was reduced to 10% (from 15%) per hand. Wands are still 15% bonus in either hand and staves are 30% fizzle bonus. The result is players who were wielding 2 handed weapons will see about 10-20% increase in fizzle chance for spells depending on the school.
*Fixed issue in Soltown Catacombs where enemies could be Gusted through walls.
*Superstition Canyon: The tree at (299.8, 56.6, 230.9) is now sitting properly at ground level. Elementals near (225.5, 51.9, 316.6) are no longer spawning within the rocks.
*Nightshade Pass: Cleaned up shrubs in area and fixed ladder at Loc: (-19.5, 64.3, 215.9). Removed problematic fishing hotspot at (35.7, 19.3, 16.0).
*Changed the name of the Poi Dog Statues to Foo dogs
*Fixed various issues with the Shogun City Keep
*Fixed bug where the Ghost corpse was not visible when killed and could be seen upright and alive when rezoning.
*Fixed stuck spot in Vauban Pass )
*West Perennial Trail: Grounded floating letter at this location. Loc: (-74.9, 33.5, -44.2)
*Made a few skinning tweaks to Clockwork Dragon.
*Fixed issue with decorations not being able to be placed in various locations of the 2-story Obsidian Rowhouse
*Fixed problems with baby clockwork dragons VFX not showing up correctly
*Fixed an issue where players would spawn into certain maps floating in the air
*Adjusted pet collider sizes to improve pathing so hopefully they will get stuck less
*Adjusted colliders on various wall decos to enable more consistent displaying of tooltips.
*Adjusted collision on 3-story bamboo cluster deco.
*Resolute Sewers: Turned off treasure chest functionality on several crates to allow access to resource nodes within.
*Savrenoc Stronghold: Moved nodes to better locations. Loc: (-235.7, 35.8, -184.4)
*Fixed empty merchant in Ferigs battle camp
*Improved perimeter details in Forest 01 POT Templates
*Fixed practice dummy LODs
*Shogun Crown Merchant Updates: Blue Tile Roof row homes replaced with the new Shogun Row Homes, Two new Foo Dog Statues added, Existing Foo Dog statue lowered in price (10), Added Potted Bamboo 3-Pack, Added Ornate Shogun Room Dividers
*POT Aelasar’s Forest: Upgraded to Village.
*Fixed issue where swimming with the Firedancer outfit would make the avatar appear naked
*Fixed various bugs with Shogun Rowhouses.
*Earthquake now has visible VFX again
*Fixed Ardoris Priestess robes and headpiece icons
*Fixed various exceptions
*Playing the phonograph now properly fades down scene music
*Fixed Bone Armor icons
*Kingsport: There were actually 3 NPCs using the same path, the third being a non-lamp-lighting guard. Split the path into 3 separate segments and assigned each NPC their own. Also added lamplighter schedule to guard, because why not?
*North Ravenswood: Moved skeleton near (-160.7, 27.6, -139.8)  away from the nearby tree to help keep him from spawning within the tree.
*Fixed bug where Rend (Blades) created two DoT stacks on a single hit.
*Changed Pirate Galleon crown price (350->300)
*Fixed location of multi-selection item count when selecting items
*Blood River: Edvard’s “unlock” keyword hint made more obvious.
*Solania: Mark the craft supplier properly ends conversation when player says goodbye.
*Redmill no longer has two town criers, but instead has a town crier which no longer acts as a banker and a separate banker similar to other player run towns.
*Fixed short and long skirted bodices not removing underwear
*Fixed issues with the ornate wooden street lantern.
*Elementals will now also do some amount of hand to hand damage along with their elemental damage. This should fix exploitable issues with using Elemental pets to distract wild Elementals.
*Fixed issue where players already sitting/dancing in a scene when you join will appear to only be standing idle instead
*Added more magical artifacts! Go find them!
*Fixed issue with ranged auto-attack projectile being very, very slow
*Fixed bankers not opening the bank
*Added a few quacks on Duck anim tracks.
*Zombie Raven Sound Added
*Wisp Sounds and Catapult sounds sfx
*Remote bank access device display name updated (from “Bank Access Device” to “Remote Bank Access Device”)
*Added Dye Remover to Obsidian Potion Crown Merchant: 12 pack for 8 gold cotos
*Fixed missing textures and scale issues on copper baby clockwork dragon
*Jabbering Bertha’s name appears correctly when heckling.
*Fixed Clockwork Dragon disappearing on death
*POT Templates: Grasslands 01, 01a,  Forest 02: Increased flat areas in several locations for more easily placed castle lots. I left a subtle little patch of dirt on both ends of each intended lot space to help guide in placement.
*Fixed male Firedancer outfit not removing underwear, woohoo
*North Midmaer Way, North Hulenholt, South Naryad Pinelands, Solace Forest, Ulfheim: For Ulfheim and all related clones, fixed issue where Bear Patriarch was spawning inside rocks.
*Fixed a typo in the description of the potion of might
*Improved Earthquake VFX
*Crag Foothills: Moved stag spawners to prevent the stags getting stuck in rocks
*Fixed various issues with moving platforms related to not seeing other players properly
*Fixed damage calculation on tooltips.
*Fixed issue where Ground Pound range increased with skill level, but not reflected in range of targets hit
*Known Issues:
:*Facial Hair transparency is showing big opaque squares ironically
:*Some Add On Store items listed in the Release Instructions post are not yet available (Dry Docked Pirate Galleon, Squirrel Pets, Baby Clockwork Dragon Pets, Ornate Circlet, etc.)
:*Some of the new potion recipes are not working correctly
:*Some NPCs are not holding items correctly (mugs, brooms, etc.)
:*When you watch another avatar swim the animations look broken.
:*Cloaks will often sort through the avatar’s body
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 541====
====Build 913====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 38! How to Play instructions and game update notes on Release 36 are available [https://www.shroudoftheavatar.com/?p=68011 here].
*Fix unreachable resource nodes in many scenes.
*Known Issues:
*Siege engineers should no longer attack catapults.
:*Facial Hair transparency is showing big opaque squares ironically
*Nightshade Pass: Changed the rightmost door in Hilt Fortress to only be used for entering the solo/quest version of Hilt Fortress. Updated labels/messaging with that information.
:*Some Add On Store items listed in the Release Instructions post are not yet available (Dry Docked Pirate Galleon, Squirrel Pets, Baby Clockwork Dragon Pets, Ornate Circlet, etc.)
*Known Issues
:*Some of the new potion recipes are not working correctly
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Ranged auto-attack projectile speed is very, very slow
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Some NPCs are not holding items correctly (mugs, brooms, etc.)
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*When you watch another avatar swim the animations look broken.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Cloaks will often sort through the avatar’s body
:*Pets cannot follow players onto moving platforms.
:*Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====QA Build 446====
====Build 912====
*Dev+ bug test
*To encourage players to try out the new crown store, they will get a small 1 day long buff with any purchase. The buff strength is the same whether you spend 1 crown or 1000. You can have up to three buffs at once and there are currently 22 variations.  If you make another purchase and already have three buffs, the oldest one should be overridden, and you can also dismiss the buffs yourself. These buffs will remain in place for at least two months but possibly longer to help players with the transition to an in game store instead of web store.
 
*Fix silver nodes in Elysium mines.
====QA Build 445====
*Fix inaccessible resources in several scenes.
*Dev+ bug test
*POTs Memphomai, Wolves Den, and Justice Hold have been upgraded.
 
*Ardoris: Fixed issues with the tasks and compass markers used by the Black Arrow quest.
====QA Build 444====
*Brittany Wharfs: Fixed an issue with the Travelers’ Docks display name appearing twice in the scene entrance list.
*Dev+ bug test
 
====QA Build 442====
*Dev+ bug test
 
====QA Build 440====
*Dev+ bug test
 
====QA Build 439====
*Dev+ bug test
 
=== [[Release 37|Pre-Release R37]] ===
====Build 536====
*Matched speed of waves respawning in Control Points to the speed that NPCs respawn in other scenes
*Added some Shogun Bundle Items (Ornate Katana, Tansu Chest, Shogun Wall Lamps)
*Fixed issue with some Skills/Spells not always firing successfully (Rapid Fire being the most obvious example)
*Known Issues
*Known Issues
:*Ornate Katana is missing its ornate hilt
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Ornate Katana is titled simply “Katana”
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Shogun houses have swinging doors but should have sliding doors
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Ranged (Bow) players experiencing combat desyncs. Attacks not being registered the longer they play with others. This will happen if the player who is Master is having connection issues or is on a low end machine.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Targeting: Beneficent spells hit un-selected pets, not the caster
:*Pets cannot follow players onto moving platforms.
:*If you are patching R37 for the first time you will be going from 0 > 522 due to overall size of R37. This is as designed.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Dig In Skill has no cooldown timer
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 534====
====Build 910====
*Added mantle for placing decos to fireplace in Shingle roof 4-story rowhouse.
*Made it easier to place items on skin rugs: Cow Skin Rug, Brown Bear Skin Rug, Obsidian Bear Skin Rug, Desert Wolf Skin Rug, Crocodile Skin Rug, Patriarch Bear Skin Rug
*Lowered volume of Blood River Massacre water sound yet again (really, seriously, we did it this time)
*K’rul: Replaced problematic stairs with ones that easily allow upward and downward movement.
*Fixed weapons being visible when dead
*Add new pattern packs to crown store (from web store)
*Fixed female shogun wearable clipping
*Brittany Wharfs: Fixed an issue with the Travelers’ Docks display name appearing twice in the scene entrance list.
*Fixed issue where teleport window would appear underneath other windows
*Added a new artifact to the game
*Fixed broken collision in Oracle Confirmatory POT building
*Resource nodes: Fixed some issues where resource nodes were unreachable.
*Fixed stuck spot in Solace Bridge
*Fixed Merchant Shirt and Skirt defaulting to green and purple
*Fix arrow trails not appearing after a while
*Fixed some sorting issues with Shogun and Priestess outfits
*Fixed issues with enchanting Wizard’s Hat and Fancy Merchant gear
*Removed symbol from Empress headpiece
*Fixed gap between door and door frame on the Rustic Three Story Water House
*Fixed extreme contrast issues in dungeons and basements
*Fixed receiving the wrong painting when purchasing the Curmudgeon painting in the Ardoris Art shop
*Fix for AntiAliasing not working in some scenes
*Fixed Siranto sigil still showing a bit on banners of the Shogun player wearable
*Known Issues
*Known Issues
:*Ranged (Bow) players experiencing combat desyncs. Attacks not being registered the longer they play with others. This will happen if the player who is Master is having connection issues or is on a low end machine.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
:*Targeting: Beneficent spells hit un-selected pets, not the caster
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*If you are patching R37 for the first time you will be going from 0 > 522 due to overall size of R37. This is as designed.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Dig In Skill has no cooldown timer
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 530====
====Build 908====
*Fixed LOD issues with the Town Criers so they can now be seen at distance
*Minor fix for crown store.
*Ardoris Priestess Headdress now dyeable
*Fixed Shogun Siranto’s banners missing their sigils
*Fixed broken doors on Obsidian water homes
*Fixed missing hypen in One Man Band Fancy Hat name
*Fixed issue with some craftable equipment not being enchantable
*Fixed black stag visual issues
*Multiple spells (Distract, Blink, Corpse Explosion etc.) can now be targeted and used properly
*Fixed bloom being too intense and light being too bright in some scenes
*Fixed stuck spot in Ulfheim
*Fixed taming creatures failing for remote clients.
*Fixed stuck spot in Nightshade Pass
*Fixed Glacial Glissage was not doing any damage.  Now does a 125% damage weapon hit.
*Brightness slider now working again.
*Zoning in sound effect now properly linked to volume control
*Crypt of the Avatar: Eris will always request the missing report upon first greeting if player is tasked with its retrieval.
*The obsidian floor lamp can now be placed inside homes.
*Fixed some cases where combat would get out of synch (but does not fix all)
*Added platform to resurrection ankh decorations to prevent placement where the spawn location is inside a wall.
*Fixed flowers in priestess headdress rendering weird (showing up black depending on angle)
*Fixed broken lights in Upscale Stables
*Soltown: Can once again recieve experience from helping Japeth with his dilemma
*Fixed male avatar pale skin material shininess
*Reduced the volume and range of the Blood River Massacre river sound.
*Known Issues
*Known Issues
:*Ranged (Bow) players experiencing combat desyncs. Attacks not being registered the longer they play with others. This will happen if the player who is Master is having connection issues or is on a low end machine.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
:*Merchant Robes default colors are not correct (purple and green)
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Targeting: Beneficent spells hit un-selected pets, not the caster
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*If you are patching R37 for the first time you will be going from 0 > 522 due to overall size of R37. This is as designed.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dig In Skill has no cooldown timer
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 529====
====Build 907====
*Fixed some incorrect information on Loading screen tips
*Added Damage Resistance to crafted backpack.
*Aerie: Music added to the scene
*Add Int option to backslot masterwork.
*Main Menu: Music changed to Stereo. Was playing through left speaker only
*Added newer portrait pantings to crown store.
*Raised Overall Mixer Volume by +5db
*POT Blue Rose Isle: Upgraded to Town.
*Fixed z-fighting on 2-story Obsidian Rowhouse
*Nightshade Pass: There are now two doors to enter Hilt Fortress. One of them always leads to the multiplayer scenario.
*Fixed antennae wearable appearing white
*Added individual castle wall pieces to crown store.
*New Butterfly / Dragonfly sounds hooked up
*Improved look of fog in Deep Ravenswood.
*New wolf footsteps
*Bodice bottoms for male no longer cause “invisible pelvis” when wearing with certain chest slot items.
*New Crocodile SFX
*Fixed bad stretching at brisket of reindeer pets
*Fixed dye bug that caused colors to erroneously change on certain areas of various pieces of equipment
*Fixed stuck spot in Solace Bridge
*Fixed female eyebrow textures
*Added Elven 2-Story Globe Home to Elven Crown Merchant
*Obsidian Merchant: Fixed issue with Juniper Topiary Tree 6-Pack delivering incorrect trees
*Wisps no longer bleed
*Novia Overworld: Fixed issue where players leaving Ardoris would spawn high up in the air
*Fixed various exceptions and errors
*Fixed bug where copying books displayed incorrect number of actual copies made in chat window message
*Raffle tickets for R35 and R36 can now be placed as decorations
*Changed some spell effects to “lasting” effects in order to make them go away when canceled (Sheild of Ice, Spellbinder Stance, Shield of Air, etc.)
*Books: Various books had incorrect titles. These have now been fixed.
*A copy of Cave Fables 3 that was mislabeled as Cave Fables 4 has been corrected
*The Shepherd and the Sea series of two books was pointing to Weasel in the Granary stories, that has been corrected.
*A book titled “Midras” that should be titled “The Destiny Pool” has been corrected
*Known Issues
*Known Issues
:*Multiple spells (Distract, Blink, Corpse Explosion etc.) have broken ground target validation. Cannot be cast.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Taming creatures fails 100% for remote clients. Only works while as master.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Ranged (Bow) players experiencing combat desyncs. Attacks not being registered the longer they play with others.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Bloom slightly too intense.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Brightness slider not working
:*Pets cannot follow players onto moving platforms.
:*Targeting: Beneficent spells hit un-selected pets, not the caster
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*If you are patching R37 for the first time you will be going from 0 > 522 due to overall size of R37. This is as designed.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Dig In Skill has no cooldown timer
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 528====
====Build 906====
*Major update to game camera and overall lighting:
*Updated game server connection info to connect to new game server after maintenance.
:*Fixes antialiasing
:*Increased contrast and saturation
:*Improved light and shadow quality
*Fixed barrel LOD popping in tower of the shuttered eye interior scene.
*Valhold: Fixed collision issues with castle wall crenelations that would cause players to float in the air when jumping on them
*Adjusted collision on red and silver rectangle rug to fix some decoration issues
*Added collision to curly extensions on the roof of Blue Tile Roof Rowhouses
*Ardoris: Chantik, Damai and Pintar have more to say on their views of love.
*Etceter: Ezb Krohon is no longer utterly fascinated with the door to his shop.
*Forest Siege: Scout correctly closes conversation on farewell.
*Necropolis: fixes to Samael’s conversation
*Epic Cloth Armor: color adjustments to match hood
*Spite: Multiple fixes associated with the plot links between Spite and Malice
:*Path from Spite to Malice made much clearer
:*Agathon and Thetis will no longer try to sell adventurers ways into Malice that don’t actually help.
:*Charon will only give passage to Malice if adventurers have made arrangements.
:*Malice cannot be entered unless the Path of Love has been completed to that point.
:*Many other minor changes and clarifications to associated dialogs.
*Music: Added and replaced Music in a bunch of scenes. This should fix the issue with login music continuing into any scene without ambient music, since they should all have music now. Affect following scenes: Spectral Foothills, Crag Foothills, Graff Gem Mines Entrance, Southern Grunvald Barrens, Wyrmsands, Eastreach Gap, Grunvald Shardfall, Verdantis Shardfall, The Clink, Plains of Righ Inis, Northmarsh, Southmarsh, Mysterious Swamp.
*Fixed icons in Bag Mode being blacked out (for real this time we swear!)
*Fixed bad LODs that affected many player houses
*The PVP confirmation now shows up properly when using a teleport scroll
*Polished textures on Epic Cloth Armor
*Fixed obsidian cloak floating too high over shoulder of male fortified leather armor
*Fixed various exceptions and errors
*Fixed issue with Coconut Mounts where mount speed persists despite unequip until avatar stops completely
*Deleted unused plot fences, team pvp portal, and empty triggers from Soltown
*AOE targeted spells are now treated like Blink.  If you can’t walk to the spot, you can’t cast there. This is to close some loopholes and exploits associated with AOE spells
*Deleted unusued, disabled objects from Braemar scene (plot fences, teleporters, triggers)
*Novia Overworld: Moved the houses and lamppost in the center of Ardoris away from the center to help ensure players spawning in from an *Ardoris siege encounter will spawn on the ground and not in the air.
*Switched the opening song to load into memory so it doesn’t pause and stutter.
*Fixed bad ladder in Obsidian City Keep
*Added decoable mantle to Shingle Roof 4-story Rowhouse
*Added trim to goal section of the Ornate Gustball Field.
*Fixed Printing Press Bug where copied books would have “Blank Book” as Title
*Moved Elven 2-story Globe home door to the front of the entry way.
*Adjusted the deco wall surfaces in the 4-story greenhouse to sit directly on the walls to fix some issues with deco placement
*Adjusted LOD ranges for trees on top of elven village hill playerhouse.
*Fixed z-fighting on Obsidian 2-story Rowhouse.
*Increased the distance we clear grass around plots (trees not affected) to fix issue where sometimes grass would sometimes still show inside houses
*Made adjustments to collision of rock formation in Vauban pass
*Fixed bug where Fire Elemental and Phoenix overhead glyphs persisted after summoning completed
*Fixed issue where items could be stacked beyond 5 item stacking limit
*Fixed issue where sometimes moving a container between inventory and lot could cause errors
*Fixed issue that was blocking Offline delivery of recipes and titles
*Turned down volume of water in Blood River Massacre (for real this time)
*Fixed Elven Armor and Long Bow not disappearing during stealth
*Fixed NPC overhead chat text getting cut-off by in-game 3D objects
*Children in various places will react appropriately to Oracle minions.
*Allow uppercase letters to be used for chat slash commands like /l, /L, /g, /G, /p, /P, etc
*Fixed linked equipment not switching properly when swapping decks
*Fixed issue that was causing graphical glitches with window glass on various assets like the 4-story Greenhouse Rowhouse
*Set craftable Merchant Outfit and Wizard Hat to be enchantable
*Edited pop-up help regarding conversations and journals so they aren’t as overwhelming.
*Dynamic plots now clear trees/grass up to and including their plot marker, instead of just the offical plot space
*A new NPC in Brightbone Pass will teach the /shiver and /warmhands emote.
*Fixed pink floors on guard towers in Port Graff
*Fixed bug that was blocking players from receiving the Heart of Sorrow and experience from Sequanna in Malice.
*Fixed missing cloth physics on obsidian cloak
*Fixed male avatar’s mouth lips not closing
*Fixed flat blue ardoris guard player wearable legs icon
*Fixed various errors and exceptoins
*Fixed stuck spot in Ulfheim
*Fixed Auto-run persisting between scene loads
*Greatly increased fishing catch rate – doubled chance contribution from fishing skill
*Fixed plot container UI bug that allowed the player to attempt (and fail) to add to an existing stack in the container without permission to modify/remove items from the container
*Fixed pet Black Stag
*Brittany Sewers: Fixed an issue with the ladder in the puzzle room to keep players from getting stuck in the water. Rearranged barrels in the same room to keep players getting stuck betweem them.
*Recipe for Twirling Baton
*Merchant Robes: Fixed dyeable area (again!)
*Epic Cloth: Polished textures
*Fix negative scale box colliders on Tavern counter
*Darcy of Paxlair in Ardoris teaches /batonthrow and /batontwirl if asked about being a troubador.
*Turn off graphics jobs for OSX/Linux
*Fixed Enchant recipe
*Aaron Denbo in Etceter teaches the /golfclap emote when asked about Artifice.
*Karl Rognoff in Braemar will teach /burp when asked about beer.
*Fixed issue where altitude was not being factored into combat calculations which was causing AOE attacks to hit players regardless of elevation differences.
*Resolute: Various fixes involving the Lord Marshal and seneschal conversations/quests.
*Fixed female avatar mouth doesn’t close completely
*Ruined Keep: Fixed customized ladders throughout scene, such as at (256.8, 38.8, 293.2) and (250.2, 38.8, 276.5), to ensure their *interactions work correctly and they send players to the correct target locations.
*Known Issues
*Known Issues
:*Bloom slightly too intense.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Brightness slider not working
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Targeting: Beneficent spells hit un-selected pets, not the caster
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*If you are patching R37 for the first time you will be going from 0 > 522 due to overall size of R37. This is as designed.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dig In Skill has no cooldown timer
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 524====
====Build 905====
*Fixed lights on Ornate Stables
*Fixed issue with not being able to plant in the Ornate Small Elven Planting Bed
*Resolute: Brigid’s journal entries no longer incorrectly state the Path of Courage quest line ends at that point.
*Improved water VFX in Large Fountain
*Fixed missing material on antennae head wearable
*Fixed incorrect armor types on Virtue Aeronaut Leggings
*Fixed various items not being linked to volume slider including: bat audio on Gothic Mansion, Crafting Stations, torches,
*Ravensmoor: Fixed an issue where enemies weren’t able to fight back at a certain location.
*Master trainers in Owl’s Head show their title/what they train when their name is learned.
*Oracle Temple: After the Oracle instructs you to assemble The Dirae Prophecy of Evard book, she will not converse with you again until you have done so.
*Novia Overworld: The entry point to the Twins Foothills once again allows access to that scene (very sorry it has taken us this long to fix this)
*Added ornate fish pavers and throne to crown store
*Fixed stuck spot in Epitaph
*Added 2019 Valentine items to crown store
*Superstition Canyon: The granite node at (32.3, 87.2, 192.3) is now accessible.
*Fixed spells with ray VFX (ex Healing Ray) sending the VFX an infinite range across a scene
*West Sanctus Forest: The ore buried deep in the rock at (25.8, 24.2, -59.4) has been uncovered and made accessible.
*South Ravenswood: Moved the skeleton that spawns near the cluster of trees at (183.0, 26.6, -112.5) a few meters away, to help him not spawn within a tree.
*Fixed icons in Bag Mode being blacked out
*Fixed Control Point Timer Bar Remaining On Screen After Resurrection
*Set Coconuts to be repairable via carpentry
*Skills/Spells that change player position (Gust, Knockback, etc.) and Resurrection are now properly updating player position
*Fixed Fireball DOT not working properly
*Increased brightness level on Obsidian Wall Light and added Exterior Wall flag
*Set gustball to 500 hps instead of 10 so they can more effectively use it in murderball
*Final bit of flattening on Grassland and Floral Grassland terrains
*Known Issues
*Known Issues
:*Linked equipment in decks is sometimes not showing up when switching decks
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
:*Various gear (Elven Armor, Long Bows, etc.) are visible when stealthed
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Targeting: Beneficent spells hit un-selected pets, not the caster
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*If you are patching R37 for the first time you will be going from 0 > 522 due to overall size of R37. This is as designed.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dig In Skill has no cooldown timer
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 523====
====Build 904====
*Fixed bug that caused AOE skills to fail in certain situations
*Fix issue with crown package web links not working correctly.
*Fixed Autumn Fairy outfit’s pinkness in the material (saturation/brightness/contrast set to high in the shader)
*Taming xp awarded now awarded with failed attempts.
*Fixed terrain tree problems in Far Hinterlands that was causing black squares (also effects all clones)
*Level up sound and Radio Filter now tied to Volume control
*Jaanaford: The bonfire in the center of town now does fire damage to anyone who stands within it.
*Multiple Obsidian Wall Lights and Streetlights can now be stacked in inventory
*Valhold: There is now a tier marker at both archway exits.
*Novia Overworld: There is now a tier marker at the Valhold entrance.
*Fixed various exceptions and errors
*Ardoris: Adjusted Cherry Tree blocking Merchant Sign.
*Known Issues
*Known Issues
:*Inventory icons in Bag Mode are blacked out
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Linked equipment in decks is sometimes not showing up when switching decks
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Various gear (Elven Armor, Long Bows, etc.) are visible when stealthed
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Skills/Spells that change player position (Gust, Knockback, etc.) are not properly updating player position
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Twin Foothills POT is inaccessible
:*Pets cannot follow players onto moving platforms.
:*Targeting: Beneficent spells hit un-selected pets, not the caster
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Resurrection does not update player position correctly
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*If you are patching R37 for the first time you will be going from 0 > 522 due to overall size of R37. This is as designed.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Dig In Skill has no cooldown timer
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 522====
====Build 901====
*Fixed Offline rewards not being delivered properly
*Fix scaling for crown store UI on lower screen resolutions.
*Fixed avatar positions not updating correctly.
*Reduced the price of buckets of water.
*Novia Overworld: The entry point to the Twins Foothills once again allows access to that scene.
*Owl’s Head: Updated Wycliffe’s conversation to remove some errors.
*Shogun Siranto and Priestess Khasi Guards now appearing in the game properly (not just looking identical to Ardoris City Guards)
*Fix issues with grass showing up on lots
*Backed out shader performance optimization that was causing rampant instability issues (Owlshead was most noticeable)
*Updated in game crown store prices to be more in line with current website store prices.
*Fixes for offline rewards missing items
*Rusted Iron Greenhouse roof collision no longer allows character to appear to float.
*Fixed dyeable areas for Merchant Shirt and Merchant Skirt
*Brittany Neighborhoods: Corrected the “Main Docks” boat target in Brittany Wharfs to be “Travelers’ Docks” in all cases. Also, added discovery for Novian Aeronautics Manufactory in Brittany Alleys.
*Fixed Ice Field, Ring of Fire, Soothing Rain not displaying VFX
*Isle of Storms: Fixed a typo in Anais’s final conversation.
*Fixed Z-fighting on burned crate materials in Battle for Solace Bridge
*Solace Bridge Outskirts: The forgetful ghost and its journal entries now better match one another regarding the “Memories Three” quest notes.
*Ardoris: reduced number of lovers scattered throughout town
*Fix issue preventing the filter from working in crown store.
*Spite: Adjusted wall and arch that were blocking access to a player lot at 14.3, 38.0, -122.5
*Adjusted Autumn Leaf Crown so it does not sort as much through hair (again, sigh)
*Aerie: Minor fix to Grace Whitney dialog
*Control Points: Removed all control point chests except the last one. Reduced the loot package on the remaining chest. Greatly reduced the respawn rate on the remaining chest.
*Unique names for new Caretaker Crown Exclusive tombstone decorations
*Fixed the missing skin texture on the Ardoris guards
*Known Issues
*Known Issues
:*Dig In Skill has no cooldown timer
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 521====
====Build 900====
*Fixed issue where weapons were being held incorrectly on male Ardoris guards
*Fix issue with invisible building in Ardoris.
*Added Novia Overworld art for Kas Ruins and Libris Ruins
*Add missing pattern recipes for reshaping backbacks, quivers, wings.
*Spite: Fixed oddly stretched bottles, and adjusted material on Flowers in Mortuarium  Vases.
*Fix issue with cabalists not spawning in sieges.
*Spooky Cat and Dog rewards in Obsidian Bundles are now being delivered correctly
*Fix issue that would prevent some dungeon owners from entering your dungeon
*Obsidian City Keep in Obsidian City Bundle is now being delivered correcly
*Soltown: Fixed an issue with Nyssa’s response when you give her the letter from Markus. Also, fixed a typo in the related journal entry.
*The icon for the Frozen Fountain is now correct.
*The Clink: The ladder that returns to the Owl’s Head barracks is once again functional.
*Fixed various exceptions and errors
*Fixed issue with Obsidian Cloaks having wrong visuals.
*Fix crafting tool durability bug that caused crafting to fail when the tool appeared to have 1 durability
*Highvale Outskirts: Fixed an issue with the “deed” response from Captain Burnes (which may have been preventing some players from acquiring their “finish the Outskirts” reward deed).
*Fixed missing material on insect leg table
*Making crown merchants open the new crown store instead of the previous crown merchant UI.
*“Ornate” has been removed from the name of the 2016 snowball box.
*Fix issue with skill levels in The Obsidian Trial.
*Novia Overworld: Fixed various areas on roads that were slow spots that visually should not have been
*Improve lot deed upgrade message when upgrading from no-trade to trade version.
*Adjusted Autumn Leaf Crown so it does not sort as much through hair
*Ardoris: Added discoveries, adjusted or added ankhs, and positioned player spawn locations for east and west gates; also adjusted some spawners in the scene that were not ideally positioned. Boats to/from west docks were active, but expanded collider and interaction ranges; also added teleporters to boats to/from east docks.
*The icon for the Insect Leg Table is now correct.
*Frozen Fountain can now be used to harvest water
*Fixed transparency issue with player avatar eyelashes that made them look solid black
*Fixed “broken” text for equipped tool in crafting window
*Fixed Jabbering Bertha hair (yellowed it up a bit as it’s a decaying head)
*Siege Encounter: The exit by the fallen log will send players to Novia. The exit at the archway will send players to the associated town.
*Fixed issue where party nameplates were not showing up if they were not nearby
*Fixed graphical errors on water in Far Hinterlands
*Fix small text for “South Broken Road” on Novia
*Removed Kobold Masks from Kobold Crown Shop
*Ardoris: Fixed floating bamboo.
*Samael will now follow the player through the Crypt of the Avatar (including helping them in the lower levels).
*Highvale Village: Replaced the wooden stairs leading up to the Lunar Rift with stone versions that better allow NPCs to climb them.
*Port Graff: Corrected the compass discovery label for the Town Crier.
*Fixed Z-Fighting effect on tables and bookshelf in the Battle for Solace Bridge scene
*Fixed low resolution on the Ardoris guard outfits
*Fixed sticky stairs in Graff Gem Mines. Adjusted stairs and platforms for a smooth climb
*Known Issues
*Known Issues
:*Some rewards are being delivered in Offline Mode but some are still missing including emotes, titles, houses, bank slots, and recipes.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Ardoris Guards are missing skin texture
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*All Ardoris Guards are using the same model, missing Siranto and Khasi guards
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Player positions are not updating properly in some scenes causing odd results
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Hair is not properly working with lighting, fog, etc.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Lot Deeds cannot be purchased in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 520====
====Build 899====
*Fixed water being too loud in Blood River Massacre
*Fix teleport to friend scroll not working properly
*Fixed some issues with water gathering and sick animations
*Fixed recipe book classifications for dungeon pieces, troll belt, and sack
*Fixed type in Player Instructions for Overworld Map
*Fixed incorrect display name on some blueprints
*Fixed hand disappearing when Jabbering Bertha equipped
*Evil Flanged Mace now has correct FX shape
*Fixed a few foods that could not be eaten
*Tuna Fish Mask is no longer invisible on male characters
*Alt+Click now self casts again
*Darkstarr pavers no longer LOD pop too close to the camera. Also normalized LODs on LB pavers & Fish pavers
*Fixed issue with Clockwork Monkey run cycle
*Elysium Mines: Fixed an issue with an ore node that couldn’t be accessed.
*Fixed front door position in Obsidian Tower village home
*Crooked Shank: Added improvements for removing inactive tasks and compass markers related to the mysterious keys in this scene.
*Fixed odd indentation on Pine trees (was visible in Elad’s Lighthouse)
*Fix issue with grass not clearing in some cases on Keep Island lot
*Fixed z fighting on Obsidian 2-story rowhouse
*Fixed gap in between wall and back door frame of Obsidian City Keep.
*Adjusted deco layers on built in fireplaces in player homes to fix various bugs with trying to place items on the mantels
*Fixed missing collision on lower part of Knight’s Lighthouse bridge.
*Fixed door frame gap in Tailor Shop in Soltown.
*Fixed non functional door on NPC Bank POT building.
*Fixed barrel LOD popping in Tower of the Shuttered Eye
*Fixed issue with Inn in Etceter that made players float in the air when nearby
*Fixed missing roof collision the curly roof details on Blue Tile Roof Rowhouses
*Adjusted the deco layers in Stone Basements to fix issue with stones showing through placed decorations
*Fixed missing floor collision in Rustic Village buildings in Soltown
*Fixed issue with Chaos Bolt damage type
*Fixed the issue with the tooltip on the crafted Music sign showing Carpenter
*Added recipe for Large Porcelain Vase
*Fixed issue where catapult was not lootable and setup death visuals for catapult
*Added hatch to the roof of the Obsidian Village home
*Fixed issue preventing placement of pavers beneath the lip of the Viking (Village) home
*Fixed torch being un-linked from volume controls
*Fixed loading screen cutoff on wider than 16:9
*Fixed Rewards filter in bank not displaying any items in certain conditions
*Novia Overworld: Updated height of Sequanna Colossus to that it doesn’t z-fight with the terrain (349.7, 15.6, 18.9).
*Eastreach Gap: Corrected issue with Control Point door at (-132.5, 130.0, -123.0) not opening properly.
*Valhold: The cabinet at (90.1, 76.0, -94.8) now has a proper loot package.
*Fixed various Exceptions and Error reports
*Blood River: Fixed issues where players would fall through the ground in certain areas
*Soltown Catacombs: fixed box of torches
*Fixed catapult to replace missing ammo cup and added ammo props nearby
*Obsidian City Keep now being delivered in game
*Fixed bug that caused the player to stop auto-running when moving from land to water or from water to land
*Fixed missing control point flag in superstition Canyon
*Fixed stuck spots in Nightshade Pass
*Fixed resolution issue with Epic Cloth Armor
*Brittany Central: Fixed various issues with LOD popping and Z-fighting
*Fixed issue where Guards appeared to be holding invisible torches
*Fixed issue where the Targeting Reticle had translucent geometric shapes on it (texture compression artifacts)
*Ardoris: additional dialog for Damai in Khasi’s castle
*Ardoris: Reston the trainer now uses new Ardoris guard armor
*Spite: minor conversation fixes
*Clockwork Monkeys are now properly scaled
*Performance Optimization
*Fixed Ant and Ants Cloak blurry icons
*Fixed broken shoulder pad on Elder Elven Archer Armor
*Adjusted floor deco layer in Stone Basements to fix issues with placing rugs
*Fixed female braids clipping with wearables shoulders during combat idle
*Created new combined mesh for grate used in Superstition Canyon and replaced it in scene
*Siege Encounters: Fixed an issue where players would exit the siege through the “town” exit but be sent to Novia, instead. Players should now be sent into the correct town when exiting through the town exit. However this introduced new issue where you cannot access the Novia Overworld.
*Superstition Canyon: Removed teleporter NPC
*Known Issues
*Known Issues
:*Spooky Cats and Dogs for Obsidian Town and City Bundles are not being delivered
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*When towns are under siege you cannot access the Novia overworld from the town nor the siege encounter scene
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Clockwork Monkey is scaled incorrectly (much too large)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Inventory icons on some of the new assets are incorrect or blurry
:*Hair is not properly working with lighting, fog, etc.
:*Lot Deeds cannot be purchased in Offline Mode
:*Rewards are not yet being delivered in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 519====
====Build 898====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 36! How to Play instructions and game update notes on Release 36 are available [https://www.shroudoftheavatar.com/?p=66622 here].
*Welcome to Shroud of the Avatar: Forsaken Virtues [[Release 62]]! “How to Play” instructions and game update notes on Release 62 are available [https://www.shroudoftheavatar.com/?p=102970 here].
*Known Issues:
*Known Issues
:*Spooky Cats and Dogs for Obsidian Town and City Bundles are not being delivered
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*When towns are under siege you cannot access the town until the siege ends
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Obsidian City Keep not being delivered
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Clockwork Monkey is scaled incorrectly (much too large)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Inventory icons on some of the new assets are incorrect or blurry
:*Obsidian Village home missing roof access
:*Porcelain Vase recipe missing
:*Hair is not properly working with lighting, fog, etc.
:*Lot Deeds cannot be purchased in Offline Mode
:*Rewards are not yet being delivered in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====QA Build 428====
====QA Build 800====
*Dev+ bug test
*QA bug test
====QA Build 799====
*QA bug test
====QA Build 798====
*QA bug test
====QA Build 797====
*QA bug test
====QA Build 794====
*QA bug test
====QA Build 793====
*QA bug test
====QA Build 790====
*QA bug test
====QA Build 789====
*QA bug test
====QA Build 787====
*QA bug test


====QA Build 427====
=== [[Release 61]] ===
*Dev+ bug test
====Build 892====
 
*Increased decoration and light limits for Player Owned Towns, by roughly one tier. So, for example, a holdfast now has the deco and light limits of a hamlet. See [https://docs.google.com/document/d/1Z-svq1OvcZwViqGxFCKdjH3NCn2LTfLuGny5qaAqjTM/pub#h.5p3x6o8wy63r https://docs.google.com/document/d/1Z-svq1OvcZwViqGxFCKdjH3NCn2LTfLuGny5qaAqjTM/pub#h.5p3x6o8wy63r] for updated numbers
=== [[Release 36|Pre-Release R36]] ===
*POT Chao Insula: Replaced interconnections with balloons to Owl’s Head and POT Festival.
====Build 511====
*Etceter Crag Mines: The version of this scene that appeared in the target list for “Teleport to Zone” scrolls no longer does so.
*Fixed re-learning a recipe with greater teachability.
*Zombies in North Fetid Swamp, South Longfall Wetland, and Naryad Moors will no longer spawn in trees.
*Adjusted craftable gustball field to be roughly the height of a paver for navmesh purposes.
*Novia skull markers are now in place throughout South Paladis.
*Dancing no longer breaks the bottom of the wedding dress (and other dresses).
*Edvard will now let you leave Solace Bridge if you are a horrible monster and get Charlotte killed.
*Fixed invisible colliders in Highvale Village.
*Player Town “Formosa” – Changed interconnections with Brittany Estates, Brittany Fields, and Elad’s Lighthouse from boats to balloons.
*Fixed a bug that prevented stacking some crafted items.
*Known Issues
*Known Issues
:*Hair is not properly working with lighting, fog, etc.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Lot Deeds cannot be purchased in Offline Mode
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Rewards are not yet being delivered in Offline Mode
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Fire Arrow icon not visible in tutorial
:*Pets cannot follow players onto moving platforms.
:*Using the Mirror on Isle of Storms can crash sometimes
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some UI text is not wrapping correctly
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Rain and Snow is coming through the roof of some buildings
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*The new Targeting system still has various issues that need fixing
:*Some spell VFX do not play properly
:*Pathfinding is breaking in some houses and basements
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Local chat is failing in some situations
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 510====
====Build 891====
*Due to issues with quest completion, the ability to request forgiveness for lost mail deliveries has been reset for all avatars.
*A fix for aggro mechanics, including Taunt.
*Added Elven Town and Elven City Homes to Elven Crown Merchant
*Fix an issue with solid water in Serpent Spine Mines that was blocking progression.
*Changed wallpaper in Pristine Gothic Mansion
*Northwood: Ulrich Pendragon the blacksmith now has a “buy/sell” button.
*Adjusted minimum number of claimed lots to show more than just foundations from 1 to 2 on Overworld POTs
*Artifice: Due to quest limitations, players must enter this scene from the overworld and not by using a teleport scroll.  
*Fixed issue where the Willkommen Ale mug was not showing up when equipped
*Image quality for thumbnail icon of Epic Cloth Gloves and Feet fixed
*Fixed issue with Passive Stance Focus Regen not being accurate
*Fixed various exceptions and errors
*Ardoris: Wander radius on Johann Morton was large enough that he could occasionally end up outside; took the opportunity to give him an emote path behind his counter.
*Owl’s Head Sewers: Fixed skeleton spawning issues at (66.8, 0.0, -17.4) and replaced ladder at (89.1, 19.9, -17.3) to be a fully-functioning 2-way ladder.
*Brittany Alleys: Fixed wandering bankers
*Turned on shadows on POT icons on Overworld
*Fixed fog not showing properly on Linux
*Awkward stairs in Crypt of the Avatar: Replaced pile of mesh rubble with a tiny little terrain and a few rubble elements
*Fixed issue where VFX were not attaching to proper location on lots of creatures
*Obsidian Arrow now properly animating again
*Now properly turning off held items while eating.
*Added VFX for Animal Charm
*Yet another fix for the audio bugs with the German Automaton (we swear we think this fixed it)
*Fixed invisible wall in Greenhouse Rowhouse.
*Fixed stuck spot in Rustic Village Inn home
*Some fixes related to party members and disconnects
*Added Yule soundtrack to game
*Known Issues
*Known Issues
:*Recipes purchase prior to R36 that are Teachable cannot be upgraded to Taught nor can they be upgraded to teachable
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Hair is not properly working with lighting, fog, etc.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Lot Deeds cannot be purchased in Offline Mode
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Rewards are not yet being delivered in Offline Mode
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Pets cannot follow players onto moving platforms.
:*Fire Arrow icon not visible in tutorial
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Using the Mirror on Isle of Storms can crash sometimes
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Some UI text is not wrapping correctly
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Rain and Snow is coming through the roof of some buildings
:*Some spell VFX do not play properly
:*The new Targeting system still has various issues that need fixing
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Pathfinding is breaking in some houses and basements
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 509====
====Build 890====
*Fixed missing Public Vendor Items
*Traditional Yule hat has been added to in-game crown store.
*Fixed collision issues on Bridges (visible in places like Midras where there were “invisible walls” blocking places)
*Body Slam skill should now work when wearing Spider Silk Belt.
*Reducing skeleton hit points by about 30%
*Reduced Health on Elves, Skeletons and Human NPCs by 1/3
*Reducing the intensity of the Elysian Illumination particle effect
*Testudo duration was incorrectly set to 1 second.  Now back to 10+ skill Level/10
*Resurrection will no longer trigger combat mode when cast.
*Fixed some exceptions
*Fixed female combat SFX to be 3D so they won’t be heard across entire map
*Fixed torches not being linked to volume sliders
*Fixed Bat SFX not being linked to volumes sliders and also now made them 3D sounds so they won’t be heard across entire map
*Fixed wind audio not being linked to volume sliders
*German Automaton should now no longer be heard across entire scene
*Turkeys should now properly make sounds
*Allow gustball field to be placed over trees, clear terrain details when placing.
*Fixed bug that prevented players from teaching/trading a given recipe more than once without rezoning
*Reducing the delay time from when casting completes to when the effect is triggered on the following spells:
:*Animal Charm
:*Banish Undead
:*Celestial Blessing
:*Chain Lightning
:*Chaotic Feedback
:*Chaotic Step
:*Corpse Explosion
:*Dazzling Rays
:*Death Shield
:*Enlightenment
:*Fire Arrow
:*Fire Ball
:*Healing Touch
:*Ice Arrow
:*Ice Field
:*Light
:*Lightning
:*Moon Beams
:*Night Vision
:*Purify
:*Purify Burst
:*Resurrection
:*Ring Of Fire
:*Searing Ray
:*Shield Of Crystal
*Known Issues
*Known Issues
:*Items listed in the Release notes are not all yet listed in the Add On Store
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Hair is not properly working with lighting, fog, etc.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Lot Deeds cannot be purchased in Offline Mode
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Rewards are not yet being delivered in Offline Mode
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Pets cannot follow players onto moving platforms.
:*Fire Arrow icon not visible in tutorial
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Using the Mirror on Isle of Storms can crash sometimes
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Some UI text is not wrapping correctly
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Rain and Snow is coming through the roof of some buildings
:*Some spell VFX do not play properly
:*The new Targeting system still has various issues that need fixing
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Pathfinding is breaking in some houses and basements
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 508====
====Build 889====
*Chillblain’s Compendium: A breakable wall at (312 -19.816 69) was unbreakable, but now there is simply a hole that players can pass through unhindered.
*Increased loot drops slightly for The Fall and Blood Bay.
*Fixed female avatar eyes clipping through eyelids in creator
*Fixing the new Kobold Energy Devices to only give their buffs to NPCs and not players.
*In-game Known Issues book text updated
*Loot pass on Mysterious Swamp.
*Fixed various exceptions and error messages
*Add expiration date to login bonus version of Obsidian Item of Greater Unlearning.
*Graff Island: Removed unintentional exit location and added wicker fence asset to visually support blocking volume Loc: (-451.4, 65.2, -132.5) Added additional tall-grass and foliage to indicate more wild map border, but zone-out is intentional here at river source.
*Fixing some pole arm irregularities that caused some confusion and false misses.
*Fixed floating Lighthouse on Hidden Vale overworld map.
*Dungeon Rooms added deco layers to ancient stone rooms.
*Also, increased terrain thickness value on Hidden Vale Overworld to help prevent falling through terrain
*Graff Island: Set terrain thickness to 3 to help prevent falling through terrain
*Set terrain thickness to 3 on all Brittany maps in attempt to prevent players from falling through terrain
*Fixed Obsidian Plate Armor not appearing black (no really, seriously, for real this time)
*Added Mantles to fireplaces in houses that have built in fireplaces
*Added new glass component recipe to merchants to support recipe for Glass Roof Rowhouse
*Added recipe for Glass Roof Rowhouse (carpentry)
*Fixed bug where music from German Automaton was playing scene wide versus being a local source
*Fixed stuck spot underneath 4 story Yule Tree.
*The Epitaph: More fixes to help the spiders move around
*Adjusted some LODs on the small fountains
*Cocoon of Night now takes a reasonable amount of time to cast.
*Fixed stuck spot in solace bridge
*Added ankh to Elad’s Lighthouse scene on the island with the Lighthouse
*Fixed bricked-up windows on the outside of Small Old Keep Village Home
*Fixed few items missing Tanning crafting tags (mainly related to trophy heads)
*Fixed Practice dummy recipe: added unique name for bags to prevent crafting confusion
*Fixed collision on 4-poster bed so that decorations will not float above the top of it.
*Fixed merchant selling duplicate recipes of Fancy Merchant Gloves
*Fixed bug with stairs and decorations in Gothic Mansion
*Fixed journal entries not writing when the lich of Ravensmoor is slain.
*PRT Forest 01 and PRT Island 01: No boats in these PRTs should have overlapping boats anymore (such as Port Titan).
*Fixed non-functional secret door in Baron Frigate city home.
*Fixed windows not having collision in Ornate Glass Roof Rowhouse
*Shores of Malice: Added basic loot package to the corpses at (-23.9, 13.1, -99.7).
*Fixed gap between door and door frame in 4 story Viking rowhouse.
*Polished animations for /firedancespin emote.
*Turned off mesh compression to resolve flashbulb effect on burnt elven hill house
*Fixed bad stretching female braids hair style
*Etceter: Added a compass discovery for the town crier at  (108.8, 20.7, -54.0).
*Added collision to yule tree skirt to prevent yule boxes from crashing.
*Fixed white boxes in stone & timber 5 story village basement.
*Polished water in Wishing Well
*Graff Island: Added collision to carts and tracks in factory and docks area
*Ardoris: Added discovery for Town Crier.
*Fixed green board crashing through floor in Elven Town Treehouse
*Owl’s Rest: Fixed issue that might have prevented access to this POT
*Attempted fix for transparent beams in Ornate Greenhouse Rowhouse
*Fixed naming issues with the Venison butchery recipes
*Midras: Fixed issues involving stuck spots, no collision on assets, water, and invisible walls in various areas. Adjusted collision for the giant tree in the center
*Fixed Charlotte’s arm popping out of socket when celebrating
*Graff Gem Mines Entrance: Fixed some issues with Kobolds pathing that might have caused them to not be responsive
*Compressing and uploading the most recent unity log for crashes. The patcher now specifies a logfile location, which it backs up every time the Launch button is pressed.  The client checks for a crash and if one is found it compresses and uploads the backed up log file.
*Fixed issue that was preventing summoning the Gustball on the new Gustball field
*Graff Gem Mines: Kobolds seemed to aggro as expected, however found that satyr spawners in room could spit out 2 fauns, which would just maintain distance from player and not fight without a leader fixed this by swapping faun spawn chance for ranged satyr. Also found that patrolling earth elementals could aggro, and while taking circuitous route to reach player, lose aggro and go back to patrol. Fixed this by adding additional places for them to access water to reach player.
*Set terrain thickness to 3 in Eastreach Gap in an attempt to fix instances of falling through the ground
*Known Issues
*Known Issues
:*Some items on Public Vendors (like Ardoris) have disappeared. They will return in a future patch.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
:*Combat Sound Effects are not playing properly and are not properly linked to volume controls
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Items listed in the Release notes are not all yet listed in the Add On Store
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Hair is not properly working with lighting, fog, etc.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Lot Deeds cannot be purchased in Offline Mode
:*Pets cannot follow players onto moving platforms.
:*Rewards are not yet being delivered in Offline Mode
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Fire Arrow icon not visible in tutorial
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Using the Mirror on Isle of Storms can crash sometimes
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some spell VFX do not play properly
:*Some UI text is not wrapping correctly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain and Snow is coming through the roof of some buildings
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 507====
====Build 888====
*Added missing ladder to Glass Roof 4 Story Row House (craftable)
*Fix issues with “Unknown Item” dungeon pieces.
*Hidden Vale PRTs now have proper town criers and bankers
*Dungeon room encounter room 1: Fixed bad connections
*Avatars will now properly animate when looting non-skinnable corpses (like humanoids)
*Central Brittany: The ‘barks” for Kinga and Ronin now warn others about Pumpkin Head’s foot soldiers and not Pumpkin Head, himself.
*Midras: Fixed interactive vine that lead to stuck spot.
*Rename Book of Tabula Rasa to Obsidian Item of Greater Unlearning, improved tooltip, and added to crown shop.
*Renamed crocodile size to prevent confusion with trophy head
*Adjusted display name of dungeon L pieces that still showed ‘V’
*Added extra mantel geometry in rowhouses that have built in fireplaces
*Fixed incorrect crafting flags on few meats (like chicken)
*Fixed bug that could cause the trophy/player name on skull candle to be lost can no longer be stacked if the player names do not match
*Fixed random lines showing up in terrain in numerous scenes.
*Added recipe for Glass Roof Four-Story (Row Home) to carpentry
*Isle of Storms: Adjusted collision at (35.0, 8.6, 58.2) and (21.1, 9.5, -62.6) to eliminate locations where players could “float” while against the collision.
*Fixed issue that was blocking resource harvesting on vertical surfaces and also preventing interacting with breakable walls
*Etceter: Removed the floating vials at (55.6, 23.7, 23.5).
*Adjusted “terrain thickness” value  of Novia terrain from 1 to 3 to address players falling through terrain
*Fixed issue with crafted repair kits displaying erroneous bonuses
*POT Knightmare Falls: Overworld location change for POT Knightmare Falls was overwritten accidentally. Re-did location change.
*Update to R36 Known Issues text
*Corrected rendering issue on watered soil material.
*Charlotte Gray now cries and is nervous as intended during the Solace Bridge tutorial.
*Known Issues and Player Events books now updated for R36
*Current task added to journal when speaking at first to Arabella in the Isle of Storms opening sequence.
*Chaos Ankh now properly sends playes to random locations upon resurrection
*Added sfx to doors in Elven Village Keep home
*Fixed wrecked galleon collision errors (can be seen in Elad’s Lighthouse scene)
*Fixed missing geometry on roof of Lord Benefactor home
*Removed deprecated Player Guide from starting inventories
*Fixed icons for Gift Boxes
*Update to Death Spell effects
*Fixed issue with Cows and Sheep that was causing players to face backwards when skinning them
*Added new Ice/Water Spell effects
*Fixed collision issues with Round Tower Village home
*Radiant Energy Capacitor and Radiant Energy Coil can now be used as Player Town decorations
*Fixed various stuck spots and other visual errors in Brightbone Pass and Superstition Canyon
*Fixed invisible floor in Lord Benefactor playerhouse.
*Fixed issue where ABC files were not playing from start of file
*Fixed issue where casting Chain Lightning while stealthed did not break stealth
*Updated global Music Headrooom
*Fixed issue where emote SFX would continue playing over ABC files
*Fixed issue where dead players could still see emote VFX
*Malice: Fixed issue where Spiders were moving through locked gates
*Fixed issue where pet renames were being reset when resummoned
*Crag Foothills: Fixed inaccessible ore node.
*Fixed various exceptions
*Added function for embedded clickable links in for Message of the Day
*Fixed issues with Four Story Ornate Glass Roof Rowhouse
*Fixed bug that caused a skill to be interrupted when the player begins dragging a glyph from their hotbar
*Fixed pet raven, eagle, and owl nameplates being too high
*Brittany Central: Fixed floating book in the castle library.
*Fixed female avatar’s black teeth
*Added a special hold pose for pipes to prevent the stems from stabbing you through the torso when running
*Fixed typo in Fortified Cloth Boots recipe
*Fixed bugs with Practice Dummy recipe
*Resurrection Ankhs can now be placed inside
*Display recipe teachability in recipe item tooltip
*Chaos Resurrection Decoration now named “Resurrection Chaos” as per Lord British
*Resolved various inconsistencies among the Shingle Roof series of craftable houses
*Fixed female bob hair style
*Fixed issue where the Portable Aetheric Amplifiers (aka Headphones) would randomly stop working
*Fixed resource node bug that produced incorrect yield when meticulous collection was interrupted
*Polished some table and chairs placement in Ardoris Castle
*The Epitaph: Made adjustments to help the spiders move around more easily
*Fixed issue that was causing the Fireball casting animation to not complete
*Fixed issue that was causing house pets to sometimes follow players off of the lots
*Novia Overworld: The floating grass at (-112.2, 15.0, -294.4)  has been removed.
*East Perennial Trail: Fixed issue with tree sorting into the Bootleggers hut
*POT Styx: Upgraded from Village to Crossroads Village.
*Added interactive candles to 2016 yule trees, also fixed white bark bug.
*Necropolis: Moved braziers and other objects on the floor around (-5.1, 0.0, 1.5) to have a better NavMesh so NPCs have an easier time getting through tight areas.
*Malice: Corrected the spelling of Crematorium, the Discovery at (129.6, 5.1, 470.4).
*“Yule Gift Box” recipe is now named “Gift Box” to match the item it creates
*Don’t allow taming necklace with active/summoned creature to be unequipped during deck swap
*South Celestial Wetlands: Moved the cotton node from (96.7, 23.0, -133.7)  up the hill at (-20.03 -80.07 84.08) and rotated it so the harvest access point is sensible.
*Brightbone Pass, Superstition Canyon, Eastreach Gap: Increased leashes for all Control Point NPCs to 100m, to ensure that all leashes are wide enough to include the Control Point area from the starting points.
*Ardoris: Fixed some pathing issues with Jenn the NPC
*Graff Island: Fixed a stuck spot
*“Ornate Scarecrow” now has display name “Ornate Scarecrow 2016”
*Fixed the bug that was causing all the trees and terrain to get blown out white appearance at sunset and sunrise
*Emotes for /closeumbrella and /openumbrella now displaying in Emote menu
*Improved crafting table performance
*Added exterior floor flag to craftable potted topiary
*Modified seat colliders on sofas to accomodate decos placed on sofa.
*Removed debug directional text in Mysterious Swamp
*Fixed issue where lamps and grass were causing flickering issues
*Did a combination of skinning tweaks and idle animation adjusting to make tongue work well for all dog models.
*Fixing text for Glancing Blow to match the skill.
*Increased the reaction window for Aetheric Feedback from 2 to 3 seconds.
*Discharge had an artificial delay of 1 second that has now been fixed.
*Fixed grey hair color option rendering too white
*Bankers in central Brittany no longer wander away from their station.
*Strength of Earth can now be cast while moving.
*Removed 2016 from regular gift box descriptions
*Fixed invisible Knight of Norgard
*Known Issues
*Known Issues
:*In the greatest of ironies ever Gustballs cannot be summoned on the new Gustball field
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
:*Some items on Public Vendors (like Ardoris) have disappeared. They will return in a future patch.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Combat Sound Effects are not playing properly and are not properly linked to volume controls
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Items listed in the Release notes are not all yet listed in the Add On Store
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Some recipes are not yet in the game like the Glass Roof Rowhouse
:*Pets cannot follow players onto moving platforms.
:*Hair is not properly working with lighting, fog, etc.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Lot Deeds cannot be purchased in Offline Mode
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Rewards are not yet being delivered in Offline Mode
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Fire Arrow icon not visible in tutorial
:*Some spell VFX do not play properly
:*Using the Mirror on Isle of Storms can crash sometimes
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some UI text is not wrapping correctly
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 504====
====Build 887====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 36! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=65716 here].
*Fix issue where aggro would not decay properly.
*Fix issue where attacking NPCs would sometimes deal zero damage and not reset until the NPC leashes back.
*Oracle Chamber: Improved the logic in the responses that control how a player can earn their Episode 1 completion reward.
*Highvale Outskirts: Because it’s redundant to a tutorial task, Leonard the Adventuring Trainer no longer grants the task requiring players to “Learn a new skill, then equip it.” Also, Leonard’s task will be automatically cleared from players who have it.
*Soltown: Talking to Abigail after Charlotte has died will now properly clear the “Inform Charlotte’s mother” task.
*Renamed all dungeon intersections named ‘V’ to ‘L’. However, a problem occurred with this change, and these items may temporarily appear as “Unknown Items” until the next patch.
*7 new player paintings for the crown store.
*Change taunt to affect 15 targets in the AoE radius instead of 5.
*Fixed transition hallway dungeon piece between Ancient and Dungeon stone.
*Known Issues
*Known Issues
:*Ore nodes on vertical surfaces cannot be harvested
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Combat Sound Effects are not playing properly and are not properly linked to volume controls
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Items listed in the Release notes are not all yet listed in the Add On Store
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Some recipes are not yet in the game like the Glass Roof Rowhouse
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Hair is not properly working with lighting, fog, etc.
:*Pets cannot follow players onto moving platforms.
:*Lot Deeds cannot be purchased in Offline Mode
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Rewards are not yet being delivered in Offline Mode
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Fire Arrow icon not visible in tutorial
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Using the Mirror on Isle of Storms can crash sometimes
:*Some spell VFX do not play properly
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some UI text is not wrapping correctly
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Rain and Snow is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====QA Build 420====
====Build 886====
*Dev+ bug test
*Fixed missing Satyr Archer visuals.
 
*Added Anomalocaris common fishing trophy recipe.
====QA Build 419====
*Oracle Colossus: Fixed an issue with an ore node that was inaccessible.
*Dev+ bug test
*Fix issue where fishing devotional buff would sometimes increase fishing chance more than intended.
 
*Fix for collision problem in Rhun Ruins and other maps.
====QA Build 417====
*Heraldry Cloth Boots and Gloves are now dyeable.
*Dev+ bug test
*Value of Slime Ooze has been increased.
 
*Female Merchant Skirt now has the same default colors as the male version (purple & red.)
====QA Build 415====
*Added Fire resistance back to Douse.
*Dev+ bug test
*Viking Merchant Boots no longer appear black and now match icon.
 
*Soltown: Improved Bentley’s responses, especially his quest to search for his key. Added related compass markers within East Perennial Trail.
====QA Build 413====
*Perennial Coast Farmer Leggings legs now receive the correct skin tone.
*Dev+ bug test
*Virtue Dirndl Shoes now receive correct character customization skin tone material.
 
*Fixed deco collision for Log Cabin Home – wall decos no longer go through the walls.
====QA Build 412====
*Dev+ bug test
 
=== [[Release 35|Pre-Release R35]] ===
====Build 502====
*Updated to newer version of Unity (should address some visual anomalies but may create others)
*Slowed down spawn rates on waves in Brightbone Pass and Superstition Canyon Control Points
*Known Issues
*Known Issues
:*Fountains and Wells placed in POTs will only provide water to the POT owner
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Lot Deeds cannot be purchased in Offline Mode
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Rewards are not yet being delivered in Offline Mode
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Fire Arrow icon not visible in tutorial
:*Pets cannot follow players onto moving platforms.
:*Using the Mirror on Isle of Storms can crash sometimes
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some UI text is not wrapping correctly
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Rain is coming through the roof of some buildings
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*The new Targeting system still has various issues that need fixing
:*Some spell VFX do not play properly
:*Pathfinding is breaking in some houses and basements
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Local chat is failing in some situations
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 501====
====Build 885====
*Fixed /playsync for musical instruments
*Spectral Mines: Fixed an issues with ore nodes. Also, the lava reservoir is now fishable.
*All elven tents are now allowed as Player Town decorations.
*Fixed an issue that caused avatars to stand up when fishing.
*Portable Aether Vibration Device now linked to master volume.
*Battle of Solace Bridge: Added extra visuals near letter in tavern, as well as crates and corpses.
*Camera now visible to other players when taking pictures
*Obsidian merchants: Fixed typos and style errors in the responses for these merchants.
*Fixed bug with Lunamisn armor proc adjusted that was making it think it was 100% instead of 5%
*South Fetid Swamp no longer has pink particles in swamp gas.
*POT Beregost: Corrected exit hex coordinates for Beregost.
*Torch of Jerik should no longer lose durability from simply holding it.
*Fixed Cinerous and Isabelline Fountains for water gathering
*Remove minimum skill requirement from dungeon piece recipes.
*Fixed bug where watered plants could not be interacted with
*Rotunda Dungeon Piece: Fix collision preventing passage up stairs.
*Fixed bug with quest rewards
*Kiln Cistern: Fixed ladder teleporter transform positioning for all problem ladders in scene.
*The Concentration skill in Focus is now called Tranquility
*Known Issues
*Known Issues
:*Fountains and Wells placed in POTs will only provide water to the POT owner
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Lot Deeds cannot be purchased in Offline Mode
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Rewards are not yet being delivered in Offline Mode
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Fire Arrow icon not visible in tutorial
:*Pets cannot follow players onto moving platforms.
:*Using the Mirror on Isle of Storms can crash sometimes
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some UI text is not wrapping correctly
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Rain is coming through the roof of some buildings
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*The new Targeting system still has various issues that need fixing
:*Some spell VFX do not play properly
:*Pathfinding is breaking in some houses and basements
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Local chat is failing in some situations
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 500====
====Build 884====
*Fixed some deco wall surfaces on first floor of Gothic Mansion
*Spawn counts, difficulties, and rewards in Blood Bay have been increased.
*Some fixes to the Firedancer outfit on the male avatar
*Adjusted the resolution of various fish textures.
*Fixed some issues with the Viking Town Stronghold
*Combo mode now clears correctly after successful combination.
*Fixed sorting issues and missing gold color with Firedancer outfit
*Fixed issue with dungeon recipes not appearing in recipe book correctly.
*Ardoris Black Arrow quest convo additions
*Switched Sturgeon food to reward bludgeon skill.
*Website fixes
*Fixed incorrect name on Teleport to Friend Scroll recipe.
*Increased falloff distance for NPC SFX so they can be heard from farther away
*Spooky fountain can now be placed on interior floors.
*Fixed various exceptions
*Fixed problem with Satyr face.
*Fixed Obsidian Armor color again (hopefully we got it this time?)
*Douse now clears negative fire resistances.
*Fixed bugs with Elven Village Keep
*Change default value of option to show/hide unlearned npc names – default to shown. Option will reset to default for all players.
*Removed duplicate shutters from Stucco Row Houses
*Fix issue with Angled Tabard Gambeson Boots & Gloves no longer being dyeable.
*Fixed 4th story wall gap in Stone 4 story Row House.
*Fixed weapon trail on Blade of the Dark Star.
*Yet another fix to address deco lights not providing light properly
*/liedown no longer causes chest skin to clip inappropriately through top of Firedancer Top.
*Fixed odd texture square in bank ceiling
*Fixed internal door frame texture in 4 story Wood & Plaster Row Houses.
*Made ants in Ant Farm darker to be more visible.
*Fixed incorrect compass rotation in Necropolis
*Fixed planter box highlight bug
*Fixed icon for music symbol that looked like a fish
*Control Points: Modified leash ranges for NPCs
*NPCs using the white male Owl’s Head guard model can again be interacted with.
*Bloodriver: Fixed an issue that would sometimes cause undead enemies to not spawn.
*Fixed various Elven Town Tree Home issues
*Removed duplicate recipes from Ardoris merchant
*Fixed various Elven City Home issues.
*Solania Catacombs: Restored loot bundles on corpses in scene.
*Crypt of the Avatar: Removed the rusty sword from the arms of the Avatar skeleton at (90 25.997 291.799)
*Spectral Mines: Unified faction of undead here with bandits so they will no longer kill each other
*Fixed bug that would cause Flaming Bagpipes to endlessly spew flames (awwww!)
*Fixed blocked rear entrance of Shingle Roof 3-story Open Plan Village Home
*Fixed practice dummy being unplaceable.
*Improved pets following on/off player lots.
*Fixed windows with sorting errors in Ardoris carpentry shop
*Fixed craftable water well collision and water material
*Fixed male water gathering animation
*Fixed Roving Encounters not starting due to npc state corruption when joining a running scene.
*Fixed issue where Roving encounters were not matching location on Overworld
*Another iteration on Enchantment Item Glow: slowed down the speed of pulsing, lowered the intensity and made the color more white, less blue
*Known Issues
*Known Issues
:*Fountains and Wells placed in POTs will only provide water to the POT owner
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*/playsync not working for musical instruments
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Lot Deeds cannot be purchased in Offline Mode
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Rewards are not yet being delivered in Offline Mode
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Pets cannot follow players onto moving platforms.
:*Fire Arrow icon not visible in tutorial
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Using the Mirror on Isle of Storms can crash sometimes
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Some UI text is not wrapping correctly
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Rain is coming through the roof of some buildings
:*Some spell VFX do not play properly
:*The new Targeting system still has various issues that need fixing
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Pathfinding is breaking in some houses and basements
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 499====
====Build 883====
*Zangoff’s attic in Ardoris is now reachable.
*Satyr in Etceter no longer have teeth coming through the side of their mouth.
*Resolute gate guards once again remain at their posts and no longer go off duty stranding everyone outside the walls.
*Fixed head-tracking on Satyr Archers.
*POT “Somnium Mala” updated.
*Fixed an issue where lights in dungeon pieces would not illuminate until after a scene reload.
*Fixed unresponsive POT merchants.
*Fixed an issue with the Fracture Gem.
*Basement hatches can again be placed indoors.
*Added a weapon to Krampus loot.
*Changed the “boss fight” treasure chests in Brittany Sewers to not replenish their loot until the scene completely resets.
*Taking Lord Harcourt Drumplemouth’s key in Aerie will clear the unresolved tasks you’re pursuing for him.
*Fixed data for hold pose info for emotes /fan /flourishweapon /openumbrella /closeumbrella so these should now work properly again
*Dungeon recipe for “Ancient Stone Dungeon Room 16×16 2 Entrances B” was incorrectly listed as “A”.
*Fixed inaccessible 2-story Kobold Row House
*Changed fishing water type to Fetid Water in Caverns of Skrekk and Hallowed Plains.
*Changed position of Tanya Cumpston spawner (and “work” goal) in Ardoris.
*Added lava fishing and swimming to small lava pool in K’rawl.
*High tier undead will now move faster in control points.
*Updated fishing areas in K’rul.
*Visuals pass made in Fire Swamp.
*Increased the drop rate of Spider artifacts from Xen Trohop.
*Increased the loot drop for queen spiders.
*Increased rewards and experience from some high-tier creatures.
*Fixed an issue with bad materials used in some locations of K’rul.
*Server logging added.
*Loot and spawns adjusted in The Fall.
*Fixed an issue with an ore node in Mysterious Swamp that was inaccessible.
*Updated resource spawners in Mysterious Swamp.
*Dungeon piece “Dungeon Stone to Ancient Stone Transition” display name was corrected.
*Ornate Yule Music Box display name was updated to match web store.
*Added interconnection with Player Owned Town “Heartwood” to “Crystal Cove”.
*Changed the interconnection of Player Owned Town “Crystal Cover” with Ardoris to be a balloon.
*Reduced fire resistance on Kobolds.
*Deleted orphaned lights and flames from non-visible lanterns in dungeon-room rotunda entrance.
*You can now fish and swim at the start of each lava river in Sunless Barrens.
*Known Issues
*Known Issues
:*Fountains and Wells placed in POTs will only provide water to the POT owner
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
:*/playsync not working for musical instruments
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Lot Deeds cannot be purchased in Offline Mode
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Rewards are not yet being delivered in Offline Mode
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Pets cannot follow players onto moving platforms.
:*Fire Arrow icon not visible in tutorial
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Using the Mirror on Isle of Storms can crash sometimes
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Some UI text is not wrapping correctly
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Rain is coming through the roof of some buildings
:*Some spell VFX do not play properly
:*The new Targeting system still has various issues that need fixing
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Pathfinding is breaking in some houses and basements
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 498====
====Build 882====
*Deleted an erroneous Ardoris boat teleporter.
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 61! “How to Play” instructions and game update notes on Release 61 are available [https://www.shroudoftheavatar.com/?p=102122 here].
*Fixed broken Charlotte Grey NPC.
*Novia Overworld: Removed control point palisade gates colliders (such as the one at Eastreach Gap) so players who log in next to them will no longer be in the air.
*Fixed missing material on Harvest crafting pavilion.
*Adjusted positioning of Ardoris stairs to try and prevent any potential tiny gaps an NPC could fall into.
*Fixed rock in “Plains Road Encounter” that had no collision
*Removed two trees obstructing player view of a player lot in Harvest that were added during uncloning.
*Fixed fishing merchant in Central Brittany.
*Fixes Owls Head bank z-fighting rug on cobblestones.
*Fixed incorrect name on Xenos merchant.
*Fixed grass growing through floor of Aerie building.
*Fixed merchant visuals/signs versus inventory mismatch in Etceter, Brittany Wharfs, and Brittany Estates
*Added missing kilt for flaming bagpipes reward.
*Added Elven City Home to the game and fixed various issues with it
*POT Spawn Point Selector Tool: Fixed maps on Alpine player towns so that all spawn points show up on player town spawn map.
*Coconuts can now again be freely put into banks, traded, and destroyed. Coconuts for everyone! (See Nob the Stableboy in Owl’s Head if you lost yours)
*Fixed bugs with 3-story Elven Row Houes
*Fixed various Roving Encounters that were not pulling players in
*Fixed bug that caused an equipped item to remain equipped after being offered for trade.
*Removed obsolete method of trading COTOs for potions from Obsidian Alchemists.
*Fixed various deco layer issues in Gothic Mansion
*Now whenever you talk to Harvey in Soltown, he will sell worms. Day or night, doesn’t matter. Always gots worms.
*Setup water-source functionality for two wells.
*Reduced the overworld leash range for all Roving NPCs to prevent them from getting lured into clusters
*Fixed various issues related to Snowballs including the timing of the visuals and who they can be thrown at
*Moved the Novia skull tier marker near Whispering Woods down to ground level.
*“Pyrotechnic Bagpipes” now correctly named “Flaming Bagpipes”.
*Did a pass through the world to make sure all Wells can be used to gather water and can be used as Wishing Wells except the well teleporter from Northwest Blackblade Mountains to Blackblade Pass.
*Removed the rug outside the global Bank prefab building that was in multiple scenes that was sorting through terrain
*The Elven 3 and 4 story row homes now have correct icons.
*Fixed multiple issues with the Viking Town Stronghold.
*Removed some global Combat Shop upstairs-wall candles and replaced them with a tall, standing chandelier.
*The Etceter Crag Mines stone bridge has been rotated to properly reach over the lava.
*Disabled ability to start Duels in the Overworld.
*Pets can no longer enter combat on the Overworld (side effect of Duels).
*Fixed the issue with lights above the Soltown tavern entrance so they no longer show the wall mount brackets.
*Fixed bricked-up windows in the Twin Spire Manor.
*Fixed bug that sometimes caused drawn glyphs in hotbar to flicker when used.
*Fixed z fighting in dungeon piece in The Tower of the Shuttered Eye.
*Fixed floating dagger in Tower of the Shuttered Eye
*Fixed issue where Oracle watchers in Ardoris were going into a certain area too much
*In Solania Catacombs the Daemon now respawns normally (600 seconds after he is defeated).
*Moved an ore node in Spectral Foothills so it is now accessible.
*Fixed various exceptions
*Known Issues
*Known Issues
:*Emotes that require an item held in the off-hand not working properly (ex. /fan, /spyglass, etc.)
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
:*Fountains and Wells placed in POTs will only provide water to the POT owner
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*/openumrella does not work and the hold pose for Umbrella makes it clip through your head
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*/playsync not working for musical instruments
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Lot Deeds cannot be purchased in Offline Mode
:*Pets cannot follow players onto moving platforms.
:*Rewards are not yet being delivered in Offline Mode
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Fire Arrow icon not visible in tutorial
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Using the Mirror on Isle of Storms can crash sometimes
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some spell VFX do not play properly
:*Some UI text is not wrapping correctly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain is coming through the roof of some buildings
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
 
:*Skin tone will sometimes not match properly on different parts of the body
====QA Build 785====
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
*QA bug test
====QA Build 783====
*QA bug test
====QA Build 782====
*QA bug test
====QA Build 781====
*QA bug test
====QA Build 780====
*QA bug test
====QA Build 779====
*QA bug test
====QA Build 778====
*QA bug test
====QA Build 777====
*QA bug test
====QA Build 776====
*QA bug test


====Build 497====
=== [[Release 60]] ===
*Fixed bug where if you started an emote while another emote that was supposed to be flagged as non-interruptable was playing you interrupted it
====Build 878====
*Turkeys SFX added
*Fixes for various engine warnings and log spam to improve client stability.
*Fixed issue with players getting trapped in Estgard Bank
*Fixes for various dungeon pieces.
*In-game Books: Edit and Imported R35 Event and Known Issues Content/Books
*Fix for Aerie NPC Ives Sinclair.
*Security fixes
*Fix for some minor party matchmaking issues.
*Added back in some trees to Aerie & Brittany that had gotten accidentally deleted
*Obsidian Alchemists now selling Fireworks
*Fixed textures and color replacement values for Obsidian Plate Helm
*North Varisalla Foothills and its clones: NPCs can now walk through shallow water such as in many parts of the mines.
*Fixed disappearing swap deck icon when it is right-cliicked
*Fixed payment failure email, wasn’t fetching user’s last ip correctly
*Fixed synching issues with Piano for multiplayer
*Fixed male and female fancy riding outfit clipping
*Updated Linux installer disk space usage
*Fixed dyeable issue with Fancy Riding Pants
*Fixed stuck spots in Desolis: Remembrance and Memorial Pond
*Reverted to Original Fairy Wing Colours
*Pets now share the player’s temporary immunity when spawning into a scene
*Umbrella emotes now visible in emotes list
*Fixed some issues that were causing NPC emotes like “Cry” to be silent (they are still too quiet however)
*Soltown: Reduced the difficulty level of the graverobber from “tier 1” to “tier 0.
*Fixed issues with Firedancing outfit on Male Avatar
*Fixed color of Ornate One Man Band shirt
*Update SFX to NPC footsteps
*Recipe for Umbrella
*Highvale: Fixed stuck spot.
*Central Brittany: Fixed stuck spot.
*Added torch equipability to ALL emotes that make sense to hold a torch (almost all of them in total)
*Fixed lots of exceptions
*Fixed female Firedancer leggings sorting in the posterior area and fixed specular highlights
*Names blacklist update
*Martin in Ardoris no longer remembers names told him as “!”.
*Magic Shop nested prefab: Updated with many new decorations. Also, updated the compiled version. Added new version to Brittany Alleys, *Brittany Estates, Etcter, Tenebris Harbor, Northwood, Resolute, Brookside, Eastmarch, and Noreach.
*Duplicate master trainers removed from Brittany Wharfs
*Fix to Ardoris Black Arrow quest dialog
*Fixed stretching mouth for ardoris guards
*Fixed graphical bugs in 3-Story Elven Row Houses
*Added eggs to chicken loot to insure they drop somewhere in the world
*North Varisalla Foothills, Spectral Peaks, East Vauban Foothills, Northwest Blackblade Mountains, Blackblade Foothills, Verdantis *Foothills, Rumor Peaks: Fixed stuck spot caused by cage and ground.
*Tuned visuals and immunity timing when players spawn in
*Fixed timing for Soothing Rain VFX so they time with the healing effect
*Brittany Central: Deleted grass inside buildings.
*Fixed arm deformations on children NPCs
*Added missing Tier 5 cooking recipes to merchants
*Reduced amount of insects around lanterns and improved the visuals
*Fixed bug that prevents the player from seeing their own title
*Fixed timing for Shield Of Crystal VFX so they time with the shield effect
*Elven Town Home: Added Tree to middle
*Fixed Elven Tents so they can now be placed as decorations
*Attempted fix for many lights not producing proper illumination
*Improving text descriptions of sun and moon spells.
*Aetheric feedback was not working as designed.  It would grant the bonuses every time instead of just after criticals.  Now fixed.
*Fixed issue related to not being able to sit in Corpion Chair deco
*Added more Agriculture Plants: Lettuce, Tea Leaves, Corn, Carrots, Potatoes
*Critical chance was off by a factor of…100.  Fixed.
*Fixed bug that caused all bank items to be selected when the bank window opens
*Made wood on Corpion Chair darker
*Fixed bug that caused a newly equipped tool to not be shown in the inventory list
*Xenos: Added merchant package to innkeeper at (-15.2, 38.2, 72.5).
*Fixed VFX timing for Break Weapon animation
*Batch Salvage now keeps all resulting items on the crafting table in order to show the total result
*Central Brittany: Added missing railing to staircase.
*Owls’ Nest: Ensured all resource nodes, such as the one at (-86.2, 0.0, 79.1), had their access points properly placed.
*Added more events logging for various transactoins
*Plots with extra land have higher loading priority to prevent terrain popping
*Fixed issue with Guards holding torches not emitting any light and also made it so that if the NPC has a weapon out they don’t also hold a torch since the animations can conflict
*Fixed grim reaper mask not accepting dyes
*Roving Encounters: The loot in treasure chests that appear in Random Encounters is now immediately available and no longer delayed by 60 seconds.
*Added sounds for Automatons
*Harvest: fixed lootable chest in the bank
*Player Owned Towns:
:*Added new POT maps to POT owners and bookstore vendor
:*Caladruin: Changed biome (from Swamp 01a to Tropical Island 01a). Rotated to “Left”. SOTA-35655
:*Temples of Syrinx: Changed biome (from Tropical Island 01 to Tropical Island 01a). Rotated to “Left”. Interconnections (changed nested interconnection from within Central Brittany to within Desolis).
:*Trysull: Changed biome (from Forest 01a to Forest 01b). Changed location.
:*Tenebrae: Added new POT (nested in Aerie).
:*Serpent’s Watch (POT_mountain_metropolis_01_template): Upgraded to Town. SOTA-36119
*Known Issues
*Known Issues
:*Some items listed in the R35 instructions are not in the game yet including:
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
:*Some plants for Agriculture
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Some of the new recipes
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Elven City Bundle
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Charlotte NPC model is broken
:*Pets cannot follow players onto moving platforms.
:*Emotes that require an item held in the off-hand not working properly (ex. /fan, /spyglass, etc.)
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Some wells and fountains don’t provide water
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Fountains and Wells placed in POTs will only provide water to the POT owner
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Firedance Outfit looks wrong when worn on male avatar
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Leather Kilt not being delivered with Flaming Bagpipe
:*Some spell VFX do not play properly
:*Hold pose for Umbrella makes it clip through your head
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*/playsync not working for musical instruments
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Lot Deeds cannot be purchased in Offline Mode
:*Rewards are not yet being delivered in Offline Mode
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Fire Arrow icon not visible in tutorial
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 495====
====Build 877====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 35! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=64937 here].
*Elemental and magic resist potions can now be added to combat bar.
*Fix “Poison potion” reduced reagent use from subterfuge specialization.
*Fix issue with Death Shield duration with Specialization.
*Fix Cash register player vendor nameplates.
*Fixed an issue where Magic Cancellation Field would incorrectly calculate attunement.
*Fixed an issue with resource node highlighting for survey skill.
*Northwest Blackblade Mountains – put Darkstarr corpions back in.
*Fix bug that prevented picking up items via drag-and-drop in some cases.
*Solace Bridge: fix issues with water.
*Battle of Highvale: Updated some combat-related tutorial text to be skillset-agnostic.
*Battle of Solace Bridge: Updated some combat-related tutorial text to be skillset-agnostic.
*Brittany Fields – adjusted LOD settings on a bridge.
*Ardoris: Emma the barmaid now has a response for “love.”
*Red Stone Dungeon – deleted erroneous geometry.
*Fixes for various Unity warnings caused by switch to Unity 2018.2.
*Sunless Barrens – extended water trigger to encompass entire seaside.
*Aerie: The “Open Arms” now uses weapon shop decorations (instead of blacksmith decorations). Henry Steel’s occupation is “weaponsmith” (instead of “blacksmith”) but his inventory remains the same.
*Solace Bridge: The quest from Emily in Soltown to find evidence of Quincy’s fate can now be continued in both the Battle of Solace Bridge (“before”) and Solace Bridge (“after”) versions of the scene.
*Matchmaking and multiplayer mode switching improvements
*Known Issues
*Known Issues
:*Some items listed in the R35 instructions are not in the game yet including:
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
:*Some plants for Agriculture
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Some of the new recipes
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Elven City Bundle
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Firedance Outfit looks wrong when worn on male avatar
:*Pets cannot follow players onto moving platforms.
:*Elven Town Home missing Tree in the middle
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Elven Tents cannot be placed
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Critical Hit Calculations are too low
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Lot Deeds cannot be purchased in Offline Mode
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Rewards are not yet being delivered in Offline Mode
:*Some spell VFX do not play properly
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Fire Arrow icon not visible in tutorial
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====QA Build 407====
====Build 876====
*Dev+ bug test
*Quantity sliders should now only validate values once the input field is deselected.
====QA Build 405====
*Frostgeist skulls can now be placed on tables and exterior floors.
*Dev+ bug test
*AOE spells no longer apply damage multiple times if other people are in the same instance.
====QA Build 403====
*Previously inaccessible ore nodes in Elysium Mines, Etceter Crag Mines, Graff Gem Mines, and Plains Encounter are now accessible.
*Dev+ bug test
*Clearing task “Drag Potion of Health into Hotbar” has been improved.
 
*Ore node in Lost Whitegard Silver Mine is now easier to access.
=== [[Release 34|Pre-Release R34]] ===
*Text related to banks and control points have been updated in New Player Handbook.
====Build 485====
*Using the boat to teleport to Brittany Fields from Brittany Fort will now place you on the docks of that scene.
*Fixed it so that we no longer apply “Crafted By” name to stackable crafted items (arrows, ingots, etc)
*Emily in Soltown no longer produces an error with the keyword “Quincy”, along with other errors fixed in her quest.
*Chillblain’s Compendium of Pain and Suffering: Swapped subdividing slimes with more challenging non-dividing slimes in room 7
*Stan Clark in Soltown no longer produces errors in his “how to sing” response.
*Emma recognizes “poem” as a keyword when turning Japeth’s poem in for her to critique.
*More decoration surfaces are added for the marble dungeon rooms.
*Novia and Hidden Vale Overworld: Used correct overworld tier marker for Graff Gem Mines Entrance, as well as for one other Novia scene and a Hidden Vale scene.
*Berit in South Drachvald Spur no longer produces errors with his “lucky leather” response.
*Bloodriver Massacre (and Bloodriver Aftermath): Fixed non-interactive barn door and fixed stuck spot.
*Fixed female black angel wings clipping at shoulders
*Fixed Viking and Virtue cloak’s fur mantle not showing light properly
*Stone Ruins (all 3 sizes) added to game
*Removed 2 Ardoris guards that were discovered to have no conversations.
*Fixed disappearing hand while playing accordions
*Adjusted lights in the 2016 Jack o Lanterns.
*Fixed extra non-interactive door and graphics bug with balcony on 4-story Elven Rowhouse.
*Oracle Watchers: Reduced the population in scenes where there were too many Oracle Watchers.
*Aerie: Corrected position of evening trigger for Ship Captain Xander Elonson.
*Added deco surfaces to shelves in haunted house so now items can be placed on them.
*Sanctus Spine: Corrected issues with Control Point not having properly prepped default values.
*Brittany Fields: Fixed the ladder teleport targets for the short palisade walls with ladders, ensuring players properly appear on the ground when going down.
*POT Rift’s End: Adjusted location of this POT post-Novia overhaul, 2 hexes to the west.
*Brittany Fields: Made sure terrain on player lot was flat.
*More additions to names blacklist
*Ardoris: Expanded leashes of all guards in scene.
*Fixed various exceptions and error messages
*Fixed Kiln guard missing head.
*Fixed placement issues on Stone Ruins decorations
*Charlotte Gray in Solace Bridge no longer has an infinitely reverberating crying sound effect.
*Fixed missing cloth physics on male Viking cloaks
*Global adjustments to audio volume
*Isle of storms minor bug audio fixed
*SFX : Added audio to Pet Proxys
*Fixed loot bundle on Ghost Corpion. Gave him normal ghost loot bundle since skinning a ghost scorpion is crazy. Also fixed loot bundle tiers on other Corpions
*Fixed issues with Tent Decorations that cannot be placed
*Fixed fireworks volume not being linked to distance
*PRT Grumridge: This town is no longer marked as “party only” and “return at start point.” (It never should have been.)
*Fixed Spellbinder’s Stance icon
*Soltown SFX: all audio made to be 3d sources and linked to volume sliders
*Fixed broken skeleton NPCs in Necropolis (and elsewhere)
*Fixed bent drumsticks on Lute & Drum One Man Band
*Fixed translucent female eyebrows
*Adjusted colliders on Gold Rug decoration to allow better placement
*Caravassos in the Epitaph awards the Pontificate emote for avatars that may have been locked out from it earlier
*Necropolis: Reworked the terrain at (112.9, -6.4, 366.8) to ensure NPCs can walk through this section of hallway.
*Fixed decoration placement issues in Edelmann Benefactor home
*Necropolis: Crystal resource nodes in area of (18.7, -11.1, 255.9) are now dynamically spawned, yellow (more appropriate for the region of the world), and respawn “extremely slow” (after 60 minutes, because there are no defending NPCs).
*The Epitaph: Removed small duplicate light effect object at exit point, and adjusted positioning of valid one.
*Fixed runic fonts on Overworld banners
*Fixed the internal plaster material in the Shingle Roof homes
*Resource Nodes: Fixed the global scale of the resource nodes so they should all appear noble (first reported in Whiteguard Foothills).
*The Catpocalypse of 2016 has ended. (NPCs no longer attack cats)
*Particle fix on light spell
*Fix for resurrecting pet not being permanent.  Fix previously permadead necklace not allowing a new creature to be tamed.
*Fixed specular shader materials for edges of mouth and eyes on avatars
*Large Ornate Stone Fireplace 9-Pack (digital) no longer delivers contents for Large Ornate Stone & Wood Fireplace
*Allen the Barman in Desolis correctly gives the “sigh” emote when talking about living in a swamp.
*Fixed leashing distance on Troll in Obsidian Keep
*Fixed SFX for the Ghost pets
*Fixed Tanya Cumpston’s dialog in Ardoris so she will be more likely to tell her troubles to a passing avatar.
*Fixed equip slot definition for Street Organ for female avatars
*Novia Overworld: Added overworld tile template to hex for Gladsheim – was somehow removed at some point. Also cleaned up the overworld terrain/town deco a little for Gladsheim while I was there – houses were sunk into the hillside a bit.
*Removed displays of lot selection group number on Account Page as not relevant anymore
*Made town tile types on Overworld have full movement speed.
*Fixed issues with decorations in Shinge Roof Town Home
*Fixed face on Zombie dog
*Fixed Wolf Hat deforming when Avatar blinked
*Added shutters to Wood & Plaster 4-story row-house and Shingle-roof 2-Story home
*Fixed issue where home pets were not patrolling on house lots
*Adjusted lighting intensity at starting area of Isle of Storms map
*Kiln Cistern: Replaced all one-way ladders in scene with two-way ladders, including chain-suspended ladder.
*Small Stone Ruins recipe
*Fixed coal not being recognized in Alchemy for Astrolabe recipe
*Fixed Copper ingots not being recognized in Carpentry for Street Organ
*Gothic Mansion: Fixed walls not accepting decorations and visual bugs with front door
*POT Brewood: Corrected exit hex coordinates for Brewood
*Rectangular lamp props placed in POTs now produce light again
*Fixed wall jutting out in Elven 4-Story Row House
*Fixing Bow Interface Icons to make them more visible in the interface (especially the Paper-doll)
*Fixed issue where “Out of range” atempts to tame targets caused 100% collar loss.
*Restored missing shutters on Wood & Plaster 4 Story Row House
*Fixed window rendering issue in Blue Tile Roof 4-Story Row House
*Ardoris General store sells recipes for trophy heads (for now)
*Restored interior windowpanes to Shingle-Roof Row Houses
*Fixed scale of Campfire globally
*Player vendors are once again accepting new listings
*Extended the interactive collision on the Breakaway Cave Wall to make it easier to use these in tight spaces (like caves!)
*LifeDrain and DeathRay visuals no better align to targets
*Smoke emotes should now be visible on Mac and Linux
*All player owned towns have had dedicated banker NPCs added; town criers in those towns have enough to do without juggling bank balances.
*The Master Trainers in Brittany Wharfs have names that although are placeholder copies of other NPCs in Novia correctly denote what they train. Please note that for R34 other trainers do not know about these new Masters.
*Many NPCs in Ardoris set to bark much less frequently and only when in sight.
*Fix for Ardoris lover not having a name assigned
*Ardoris merchants no longer try to walk around stalls to talk to players.
*Fixed issue involving turning in pre-R34 mail to Desolis town crier. Added ability to reset whether one is delivering mail, once per month, to fix players caught with “lost” mail.
*Party leader changing instances no longer causes other party members in different match-making mode to also switch instances.
*Known Issues
*Known Issues
:*Some items listed in the R34 instructions are not in the game yet including:
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
::*New POT templates in the POT Submission Form
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
::*Ornate Marching Band Shirt and Hat (Add-Ons)
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
::*3 and 4 Story Elven Row House Bundles (Add-On)
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
::*/sigh emote learnable from NPC
:*Pets cannot follow players onto moving platforms.
:*Oracle Confessions don’t give gold in POT Confirmatories
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Various visual anomalies with all versions of the One Man Bands
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Various issues with Sound Effects and Music (sfx not effected by volume sliders, odd popping noises, no music in main menu, etc)
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Portable Aetheric Amplifier (aka Headphones) will sometimes stop working
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Some spell VFX do not play properly
:*Fire Arrow icon not visible in tutorial
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Using the Mirror on Isle of Storms can crash sometimes
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 484====
====Build 872====
*Fixed missing materials on one man band LODs
*More changes to improve issues with player and monster synchronization.
*Fixed issue where the arms for the female one-man band would appear to fly straight outward when performing the walking play animation and viewed by another.
*There are a few other changes as well, patch notes will be added later on.
*Fancy Riding Outfit Texture Cleanup
*Added “FeedAnimals” emote animation to controller, fixed bad ID.
*Added bow sound controller to bow items that were missing sounds.
*Organ Grinder Texture Fixed
*Elf child in Blood River Massacre tutorial is once again visible and able to be interacted with.
*Fixed textures on the Street Organ on the Ornate 5 Piece One Man Band
*Random Encounters: Fixed issue where players were appearing facing the exit
*Because SOME PEOPLE ARE SO HORRIBLE AND BAD you can now kill cats. However, cats have 9 lives…
*Dogs are now considerably more talkative.
*East Perennial Trail: This scene now has a musicstack (swamp scene music), where before it had none.
*East Perennial Trail: Added a few more bandits into the scene. Increased their help radius a bit.
*East Perennial Trail: Removed tree crashing into house.
*Fixed Page 3 of the ~Player Events~ book, under Dr DJ Celi, from “guitar rifts” to “guitar riffs”.
*Fixed bug that was preventing music playing in any scene
*Turned up the brightness of all point lights in the game
*PoT town criers will now correctly give 200 gold as reward for first bind.
*Resurrecting pets – improved UI feedback
*Fixed missing flute from telethon One Man Band, also adjusted hats to accommodate hair
*Fixed bug that was causing free attack when picking up world items.
*Oracle Daily Confession in POT Oracle Confirmatories will now give out gold (but still not experience)
*Fixed deco surfaces in Lord Marshall Benefactor home.
*Fixed issue with Viking cloak armor values-fixed similar issue with Rotten Flesh Cloak, Spider Web Cloak, Ornate Spiderweb Cloak, Virtue Cloak
*Brightened light inside of 2016 Jack O Lanterns
*Fixed missing materials on 4 Piece One Man Band
*Jeanne’s silver necklace can again be returned to her.
*Adjusted drop rates on bone armor creature dropped components
*Some of the higher end creatures are now more challenging
*Tier 5 Wilderness Scenes: Many of the toughest wilderness scenes now a low-to-moderate chance for NPCs higher than tier 5 to appear in some locations. For example, a scene with bears has at least a 25% chance for Tier 7 (Obsidian) Bears to spawn.
*Updated cocoon of night to cancel heal on movement.
*Ardoris: NPCs in Ardoris should finally properly close doors as well as turn lights on and off.
*Fixed invisible guards in Ardoris
*Fixed Clipping and texture issues for the Dark Elves and their robes/armor
*Known Issues
*Known Issues
:*Some items listed in the R34 instructions are not in the game yet including:
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
::*New POT templates in the POT Submission Form
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
::*Stone Ruins (recipe and Add-Ons)
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
::*Bagpipe Recipe
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
::*Some of the Fireplaces (Add-Ons)
:*Pets cannot follow players onto moving platforms.
::*Ornate Marching Band Shirt and Hat (Add-Ons)
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
::*Ornate One Man Band (Add-On)
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
::*Ornate Accordion (Add-On)
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
::*Ornate Spider Leg Wearable (Add-On)
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
::*3 and 4 Story Elven Row House Bundles (Add-On)
:*Some spell VFX do not play properly
::*/sigh emote learnable from NPC
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
::*2016 Jack O Lanterns and Masks (Add-On)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
::*Zombie and Ghost Pets (Add-On)
::*Elf Mask (Add-On)
::*Spider Web Cloaks (Add-On)
::*Dead Trees (Add-On)
::*Gallows (Add-On)
::*Dungeon Iron Cages (Add-On)
:*Oracle Confessions don’t work in POT Confirmatories
:*Various visual anomalies with all versions of the One Man Bands
:*Various issues with Sound Effects and Music (sfx not effected by volume sliders, odd popping noises, no music in main menu, etc)
:*Portable Aetheric Amplifier (aka Headphones) will sometimes stop working
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Crafted Street Organ does not work
:*Fire Arrow icon not visible in tutorial
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 483====
====Build 871====
*Changed name from “Letter_Default” to “Letter Default”
*Improvements made to player and monster synchronization.
*Fizzle rate on Bone Armor changed to be half way between Leather and Chain
*Fixes to Black Arrow dialog and barks
*Vyncent the Ardoris castle guard now responds to name requests
*Interrupt fishing when taking damage.
*Can now equip One Man Bands on Female Avatars
*Fixed being able to cast friendly spells on dead friendlies.
*Changed reticle to use friendly target icon for all friendly targets, not just ones that have an interaction.
*Fixed display time on effects for skills to display properly (ex. Discharge)
*Fixed music in front-end screens
*Fixed Stovepipe hats creating bald spots
*Fixed list filter input field bug – enter key now submits the input instead of adding a new line character
*Cleaned up leg (a little bit) on female field dressing. Arm no longer intersects thigh.
*Fixed one man band hats and shirts floating and texture issues
*Fixed Abigail in Soltown referring to Charlotte’s location.
*Crank mechanism added to Ornate 5 Piece One Man Band
*Fixed Ice Field visuals to center on targeted area properly
*Set crafted gravestones to be POT decos
*Fixed Avatars not updating for others in the scene when using ladders
*Soltown worm salesman now has his own unique dialog.
*Fixed animation issues with One Man Band
*Ardoris: Added chairs in front of fireplace and set Samael and Kardan up to use them. Moved Fiona. Swapped out table for slightly smaller one, changed its orientation and swapped bench out for single chair. Removed chair interest from Fiona FitzOwen to keep her from trying to take Samael and Kardan’s chairs.
*Brittany Central: Fixed incorrectly shifted NPC house. Moved For Sale signs that were blocking doors to some Row Homes.
*South Drachvald Spur: Fix for enemies going inside mountains due to skills that move enemies (Knockback/Gust/Push)
*Recipes for Marching Band Outfit: 2 shirts, 2 hats
*Brittany Sewers & Brittany Graveyard: Fixed teleporter door from crypt in Brittany Sewers to Brittany Graveyard.
*Fixed related crafting flags
*Recipe for Spider Leg Wearable Cloak
*Recipe for Stovepipe Hat
*Added raw meat to butchery merchants
*Fixed Ornate Spider Legs wearable going into Chest slot instead of Back slot on Female Avatars
*Fixed “E” interact hotkey bug – Now we only perform a Take All for open loot containers and chests on lots, not for open containers nested in the player’s backpack
*Auto attack now only happens for creatures that are hostile toward you, or are your selected target.
*Fixed decoration issues with Edelmann benefactor house.
*Fixed shutters eclipsing window panes in Rowhouses.
*Brittany Wharfs: Covered up hole in terrain.
*Fixed visual bugs with Elven 3 and 4 story Rowhouses.
*Fixed missing stair collision in Stucco two story w/ alcove Rowhouses.
*Fixed impassable space in Aerie tavern
*Estgard: Fixed terrain bug preventing you from accessing bridge.
*Fixed taming over a summoned pet – now removes summoned pet
*Fix for Accordions not showing up on character sheet
*Trophy Heads: Added Bear & Wolf Trophy Head recipes and those creatures now drop specific heads for the trophy decorations
*Necropolis Entrance: Removed invisible wall
*Crypt of the Avatar: Fixed bug where if you chose “Start on World Map” on return it would send you to Hidden Vale instead of Novia
*Kingswood, Shadowmist, Highiron, Lochfield, Greyacre, Greystone, Holtrot, Righ Inis, and Valemark: Flattened player lots in 5 locations.
*Owl’s Nest Mine: Pushed table closer against wall to fix stuck spot
*Fixed some typos on Wax Cylinders for Custom POT music for Rat’s Nest
*Fixed Lamp SFX generators to be 3D so they would not play on load and not create random loud noises during game play
*Adjusted albedo color on guards, which was dimming materials too much
*Added footstep events to bow run cycles so there are now footstep sounds for bow combat
*Updates to Names Blacklist
*Moved ladder in 3 story Viking Rowhouse to more realistic position.
*Recipe for Training Dummy
*2016 Spooky Soundtrack
*Known Issues
*Known Issues
:*Some items listed in the R34 instructions are not in the game yet including:
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
::*New POT templates in the POT Submission Form
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
::*Stone Ruins (recipe and Add-Ons)
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
::*Bagpipe Recipe
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
::*Some of the Fireplaces (Add-Ons)
:*Pets cannot follow players onto moving platforms.
::*Ornate Marching Band Shirt and Hat (Add-Ons)
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
::*Ornate One Man Band (Add-On)
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
::*Ornate Accordion (Add-On)
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
::*Ornate Spider Leg Wearable (Add-On)
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
::*3 and 4 Story Elven Row House Bundles (Add-On)
:*Some spell VFX do not play properly
::*/sigh emote learnable from NPC
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
::*2016 Jack O Lanterns and Masks (Add-On)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
::*Zombie and Ghost Pets (Add-On)
::*Elf Mask (Add-On)
::*Spider Web Cloaks (Add-On)
::*Dead Trees (Add-On)
::*Gallows (Add-On)
::*Dungeon Iron Cages (Add-On)
:*Oracle Confessions don’t work in POT Confirmatories
:*Various visual anomalies with all versions of the One Man Bands
:*Various issues with Sound Effects and Music (sfx not effected by volume sliders, odd popping noises, no music in main menu, etc)
:*Portable Aetheric Amplifier (aka Headphones) will sometimes stop working
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Crafted Street Organ does not work
:*Fire Arrow icon not visible in tutorial
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 482====
====Build 870====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 34! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=63660 here].
*The rope ladders on Baron Frigate and Galleon homes function again to reach crow’s nests.
*The “Talk to Mischievous Child” task in Isle of Storms can now be cleared in all cases.
*Removed the automatic goodbye from Anais’s responses about gear in Isle of Storms.
*The “Enter the Lunar Rift” task in Isle of Storms can now be cleared in all cases.
*Fixed an issue where some recipes were not on some recipe book categories.
*FitzOwen Legacy Leather Helm now matches the rest of the FitzOwen armor.
*Dragon Egg Decorations can now be rotated vertically
*Party mode instancing issues have been resolved.
*Added fish trophies for Pacu and Tarpon.
*Mushroom death-cloud VFX improvements.
*Fixed party nameplates being pink.
*Fixed missing vendor nameplates.
*Known Issues
*Known Issues
:*Some items listed in the R34 instructions are not in the game yet including:
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
::*New POT templates in the POT Submission Form
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
::*Stone Ruins (recipe and Add-Ons)
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
::*Training Dummy Recipe
:*Pets cannot follow players onto moving platforms.
::*Bagpipe Recipe
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
::*Some of the Fireplaces (Add-Ons)
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
::*Stovepipe Hat Recipe
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
::*Marching Band Shirt and Hat Recipes
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
::*Ornate Marching Band Shirt and Hat (Add-Ons)
:*Some spell VFX do not play properly
::*Ornate One Man Band (Add-On)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
::*Ornate Accordion (Add-On)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
::*Spider Leg Wearable Recipe
::*Ornate Spider Leg Wearable (Add-On)
::*3 and 4 Story Elven Row House Bundles (Add-On)
::*Wolf and Bear Trophy Head Recipes
::*/sigh emote learnable from NPC
::*2016 Jack O Lanterns and Masks (Add-On)
::*All the new spooky Juggles and Emotes (Add-On)
::*Zombie and Ghost Pets (Add-On)
::*Elf Mask (Add-On)
::*Spider Web Cloaks (Add-On)
::*Dead Trees (Add-On)
::*Gallows (Add-On)
::*Dungeon Iron Cages (Add-On)
::*2016 Spook Soundtrack (Add-On)
:*Various issues with Sound Effects and Music (sfx not effected by volume sliders, odd popping noises, no music in main menu, etc)
:*Portable Aetheric Amplifier (aka Headphones) will sometimes stop working
:*AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
:*Crafted Street Organ does not work
:*One Man Bands cannot be equipped on Female Characters
:*Fire Arrow icon not visible in tutorial
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====QA Build 400====
====Build 869====
*Dev+ bug test
*Added glow to red spiders.
====QA Build 399====
*Fixing bad water in Spectral Peaks.
*Dev+ bug test
*2016 Yule Trees now sway in the wind.
====QA Build 398====
*Fixed floating boxes in Spectral Peaks.
*Dev+ bug test
*Increased resource drop for Granite nodes.
====QA Build 397====
*Reduced lights in caves of Spectral Peaks.
*Dev+ bug test
*Root spell VFX no longer appears all black.
====QA Build 396====
*Skull Staff can now be placed as a decoration.
*Dev+ bug test
*Play Dead emote no longer T-poses the character.
====QA Build 395====
*Oracle tip no longer gives outdated information.
*Dev+ bug test
*Added a boat in Novia at the docks of Fortus End.
 
*Fixed party member names missing from the Party UI.
====QA Build 394====
*Fixed stairs collision on Kobold Two Story Alcove Row homes.
*Dev+ bug test
*Fixed an issue with some skill-use positions being incorrect.
 
*Marlin’s journal can now be placed on surfaces such as tabletops.
====QA Build 393====
*Decorations can now be hung from ceilings in Stone Two Story Keep.
*Dev+ bug test
*There is no longer a naked character model in the Forest Siege scene.
 
*Fixed a typo in the data for Gus’s conversation in Blood River Outskirts.
=== [[Release 33|Pre-Release R33]] ===
*The “bait recovery” portion of the Humility devotional buff is now persistent.
====Build 480====
*Fixed an issue in Isle of Storms where NPCs were moving through some of the stone walls.
*Added a way to set renamable items back to default name
*Moved two fishing hotspots in Fishing Expedition because they were previously inaccessible.
*Fixed some doors in Ardoris that were not opening that were blocking access to Skill Trainers
*Bundles purchased from crown merchants now note that they do not include Episode 2 access.
*Moustache Shields and Heraldry Shields can now be rotated vertically when placed on flat surfaces.
*The magical barrier in Malice can now be opened by looting the skeletons or already having 3 gems..
*Updated Highvale to clear Nena’s tasks from the Battle of Highvale if she was never given her child’s note.
*Fixed an issue in Solania Catacombs where some players weren’t able to access the chest in the Grand Hall.
*Known Issues
*Known Issues
:*Fire Arrow icon not visible in tutorial
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Using the Mirror on Isle of Storms can crash sometimes
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Some UI text is not wrapping correctly
:*Pets cannot follow players onto moving platforms.
:*Rain is coming through the roof of some buildings
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*The new Targeting system still has various issues that need fixing
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Pathfinding is breaking in some houses and basements
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Local chat is failing in some situations
:*Some spell VFX do not play properly
:*Many SFX are not properly tied to the sound volume controls.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 479====
====Build 868====
*/bloodrain now teachable (like all other pledge and bundle emotes)
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 60! “How to Play” instructions and game update notes on Release 60 are available [https://www.shroudoftheavatar.com/?p=101466 here].
*Fixed Charm spell so charmed animals will no longer attack everything except caster (like the caster’s pet, party members, etc.)
*Added Farming section to recipe book
*Fixed bug where when you would create a deck and drag the skills into the abilities bar, then remove the skill out of the bar, it  would stay in your deck counting towards the total glyph count. Now glyphs that cannot be drawn to any slot become slugs. They turn grey in the deck list and “(Slug)” is appended to their name. The tooltip for these glyphs explains why they are a slug. The tooltip for the slugs (drawn in combat) also explains why the slug exists.
*Fixed missing roof, zfighting and other visual bugs on Blue Tile Roof Two-Story (Row Home)
*Known Issues
*Known Issues
:*Fire Arrow icon not visible in tutorial
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Using the Mirror on Isle of Storms can crash sometimes
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Some UI text is not wrapping correctly
:*Pets cannot follow players onto moving platforms.
:*Rain is coming through the roof of some buildings
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*The new Targeting system still has various issues that need fixing
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Pathfinding is breaking in some houses and basements
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Local chat is failing in some situations
:*Some spell VFX do not play properly
:*Many SFX are not properly tied to the sound volume controls.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 478====
====QA Build 771====
*Fixed bug so minimum summoning skill is now required to summon higher level tamed creatures
*QA bug test
*Fixed transparency sorting issue on Cloud Imperium Airship
====QA Build 770====
*Bear/Wolf Hat fixes: Slightly reduced bear/wolf hat value by 20%. Slightly increased recipe fuel cost. Increased value on bear/wolf heads. Synchronized weight on all animal heads
*QA bug test
*Added option to toggle low experience pool icon
====QA Build 769====
*Taming Tweaks: Increased effectiveness of Concentration and Combat Training so the provide greater benefits at lower skill levels
*QA bug test
*Fixed animation issues with Bludgeons held in offhand (manifested most visibly when holding Royal Scepter)
====QA Build 768====
*Made some adjustments to Melee Weapons to try to address various reports of not hitting correct number of targets in arc
*QA bug test
*Minor fix for changing lot item permissions while standing outside of the lot.
====QA Build 767====
*Fixed “Prevent Movement While Casting” option so it does actually prevent movement
*QA bug test
*NPC attack tuning
====QA Build 765====
*All Spite Backer designed NPCs have now been added to Spite
*QA bug test
*Ornate Black & Chrome Aeronaut Outfit and Elaborate Tiaras added to Add On Store and now being delivered
====QA Build 763====
*Known Issues
*QA bug test
:*Charmed Animals are attacking anything other than caster
====QA Build 762====
:*Fire Arrow icon not visible in tutorial
*QA bug test
:*Using the Mirror on Isle of Storms can crash sometimes
====QA Build 760====
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
*QA bug test
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 477====
=== [[Release 59]] ===
*The Soltown fire quest now has much clearer journal entries, and an error that would cause one suspect to not give vital information has been fixed.
====Build 860====
*Elysium Mines, Verdantis Mines, Serpent’s Spine Mines, and Graff Gem Mines: An ore node that was under the floor is now accessible
*Understorm Gold Mine: Moved obstacles that were blocking access to an ore node.
*Novia Overworld:
*Kobold Beds now have proper display names.
:*Replaced the temporary collision along the mountains to the west of Brightbone Pass.
*Battle of Solace Bridge: Fixed an issue with Edvard’s “boat” response that was sometimes causing errors.
:*Replaced temporary collision for North Paladis rivers with improved version
*Some error and exception fixes
:*Replaced temporary collision with improved version for river along Midmaer-Grunvald border
:*Replaced the temporary collision along the mountains to the west of Brightbone Pass
*More Spite Backer designed NPCs implemented
*The letter from Emily to Quincy found in Solace Bridge can no longer be ransomed, traded, or destroyed.
*Fixed Taunt targeting so it should work now finally (really, we mean it)
*Fixed male tiaras sorting with hairstyles
*Fixed water appearing light blue in Nightshade Pass
*Fixed per-item permission default settings for add/remove from containers being reversed.
*Fixed male and female wearable elven mage robes getting caught behind legs
*Fixed invisible 4 Story Wood & Plaster Row House
*Players can now put Scrap in Purchase Orders on Vendors
*Dragons now have a longer leash distance!
*Soltown: Made some terrain edits and reduced the max slope on the navmesh to help with kids sinking into hills. Shifted some waypoint positions for the path the kids use to help them avoid these problem areas altogether.
*Sanctus Spine: Fixed an issue where the last “wave door” would open and shut repeatedly.
*All Control Points: Reduced the time between waves. Adjusted the difficulty of wave-based enemies.
*Fixed animation timeout errors with breakable walls
*Don’t play the interaction animation for torch lights in the challenge dungeon.
*Fixed glow pulse on harvesting nodes
*Added non-craftable rugs on deco merchants and made unique names for all rugs
*Made Public Vendor listing text more explicit that your item will be destroyed if it expires
*Fixed decorations being able to be placed in walls in Stone 2-Story Keep with Corner Turret Village Home
*Fixed issue with Ornate Aeronaut Jacket not being gem socketable
*Fixed math for Armor Procs for Sun/Moon that was causing them to be too powerful
*First full pass of animation for OMB_lute equip/unequip and idle.
*Fixing a bird infestation in someone’s house!  I moved all bird flocks up 10m as they all looked low and would intrude on tower homes.
*Fixed rotated sewer kit piece in Kingsport Sewers
*Removed Slime SFX that sounded when you would hit Elves
*Attempted fix on white limbs with eldermage armors (can’t reproduce)
*Brittany Sewers exit no longer shows outside world and fixed invisible wall in another area
*Fixed bridge position in Hilt Interior
*Fixed Bundle of Arrows weight
*Known Issues
*Known Issues
:*Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
::*Aeronaut Outfits
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
::*Tiaras
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Using the Mirror on Isle of Storms can crash sometimes
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Pets cannot follow players onto moving platforms.
:*Some UI text is not wrapping correctly
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Rain is coming through the roof of some buildings
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*The new Targeting system still has various issues that need fixing
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Pathfinding is breaking in some houses and basements
:*Some spell VFX do not play properly
:*Local chat is failing in some situations
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 476====
====Build 858====
*Fixed bug with Summoning Hard Limit. Now you cannot summon high level creatures below your Summoning skill.
*Plains Road Encounter: Sometimes, travellers will appear on the Drachvald roads which will draw players into a new Pumpkin Head scenario.
*Fixed stuck spot in Jaanaford Waterfall.
*Isle of Storms: The re-purposed automaton emotes frequently while out of conversation, Anais has had several conversation and journal improvements, and Arabella now responds to “who are you?”
*Aimed shot / Disabiling shot SFX added
*A fix for matchmaking with party members who are currently loading into a scene
*Update breath fire emote sfx
*Updated icons for Trophy Fish
*Craftable Ornate Aeronaut Outfit added
*NPC Conversations: Removed the placeholder text of “Edit Me” from several conversations.
*Distract skill fixed
*Fix for a few exceptions and errors
*Midmaer Passage: Blocked off the corner at (14.6, 2.9, 105.6) which allowed players to get too close the ceiling and have camera issues.
*Superstition Canyon: Adjusted terrain to smooth out stuck spot.
*Added cutout in collision geometry for row houses to allow interaction with decos placed on the mantle of the fireplace.
*Fixed repair issues with various items
*Fixed Reindeer pet looking like a stag
*Secret Dungeon Door: Updated this prefab (used in Tower of the Shuttered Eye and other scenes) to have correct collision on door.
*Set proper flags on obsidian potion icons so they can be moved in bag mode
*Spectral Foothills: Added additional large rock at this location, minor terrain changes as base. Stuck spot has vanished.
*Harvest: Updated the boat to Estgard so it properly sends players to the docks.
*Fixed white body parts on male avatar
*Brightbone Pass: Adjusted terrain to smooth out stuck spot.
*Fixed camera clipping in Brittany Sewers
*Hilt Fortress: Shifted position of fumarole to prevent stuck spot.
*Fixed stuck spot in diosphyros_hu1 tree
*Tweak Merchant Buy Modifiers -merchant buy price is 80% of value for no tag match -merchant buy price is 100% of value for tag match
*Novia Overworld: Fix collision along the shoreline and for the mountains near (-35.4, 13.1, 392.8) and west of Fortus End.
*Sanctus Spine: Removed one of the two tightly-placed trees to eliminate stuck spot. Made the same change for Vauban Pass.
*Novia Overworld: Fix collision for the river at (-119.4, 16.8, 205.9). Players should be able to walk between the river and the mountain now.
*Novia Overworld: Fix collision on the shoreline from south of Brittany Bay to Libris Ruins.
*Removed highlight strength option.
*Fix door in Viking 3-Story Town Home
*Changed the way we execute corpse explosion.
*Brittany Sewers: Changed Red Sash bandits are now aggressive
*Graff, Elysium, Verdantis, Serpent’s Spine mines: Adjusted the resource node spawning rates for these scenes.
*First round of Spite backer NPCs: Chuck Hamilton, Edward Rooney, Malek Cofrein, Melissa, Snag Baldrake, Solstice
*Xavara the Fire Pillar is now slightly more dangerous and rare!
*Change crafting skill terminology -remove proficiency from skill names -replace level with proficiency in crafting stat name -bonus:
*Tweak description on collar consumption to explain that it only has a chance to work when you fail to tame
*Tenebris Harbor: Pulled all crafting stations from scene.
*Added info to Pavilion and Stone Circle player homes to prevent muting of outdoor sound effects
*Fix external items in PoTs not being subtracted from item limit when removed
*Reducing the damage on the dot of fireball to not grow over time.
*Hilt Fortress: Enemies and resource nodes below tier 5 have been upgraded to tier 5. Enemies that had very fast respawn rates have been updated to match our standards. Accordingly, updated resource node quantity and respawn rate.
*Fix crafting bug that occurred when a secondary tool broke during batch crafting. Resulted in a stuck state.
*Increasing spawn timer on world loot
*Fix for changing targets with “G” hotkey
*SFX update to bows, new sounds added and implemented for Long bows
*Known Issues
*Known Issues
:*Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
::*Aeronaut Outfits
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
::*Tiaras
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Using the Mirror on Isle of Storms can crash sometimes
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Pets cannot follow players onto moving platforms.
:*Some UI text is not wrapping correctly
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Rain is coming through the roof of some buildings
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*The new Targeting system still has various issues that need fixing
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Pathfinding is breaking in some houses and basements
:*Some spell VFX do not play properly
:*Local chat is failing in some situations
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 474====
====Build 857====
*Fix for Glacial Glissade
*Added trophy recipes for all active fishing trophies to all players.
*Ruins of Ravensmoor: Improved the positions of objects near (8.4, -15.0, 54.3).
*Fishing Trophy decorations added.
*Fixed requirement on masterwork that was preventing initial use
*Fixed bad stairs collision on Haunted Ship on Penmawr Island.
*Fix for Night Vision not improving visibility in some scenes
*Flechier Formal Jacket no longer causes female upper chest to be invisible.
*Restlesss Woods Fixed stuck spot.
*Siege and encounter scenes are now always open-multiplayer.
*Fixed Masterwork sometimes giving incorrect experience
*The overworld party UI is only interactive if you can actually travel to that player’s instance.
*Fix for Royal Scepter not working on other players’ lots
*The overworld party UI takes you to the town if player is in a basement.
*Verdantis Mines: Set to “adventure” scene (which means it’s now party-only).
*Characters no longer glide when following another player.
*South Ravenswood: Added discoveries to the scene, including at all exits and several landmarks.
*Interactive Fountain VFX has been corrected.
*Novia: Updated collision in Savrenoc area (271.9, 12.2, -122.3), especially to keep players from getting stuck in the river.
*Doors triggered externally now consider if the door is locked for the triggering player.
*Elad’s Lighthouse: Flattened a player lot area.
*Added Smelting Dungeon recipes to proper recipe book classification.
*Novia: Improved spawn-in targets for Eastreach Gap, as well as collision in the same area. Players should not float in the air when exiting Eastreach Gap.
*Fixed an issue where remote players would be in the incorrect position when not moving.
*Verdantis Mines: Fixed a spot where players could get stuck
*Fishing loot messages now shown in “Loot” chat filter rather than “Misc”.
*Central Brittany Cleared tree invading lot.
*Trophies now properly display their data.
*Brightbone Pass: Fixed terrain anomaly.
*Fixed the tooltip for placed Player Owned Town Oracle Confirmatory.
*POT Wisteria Lane: Fix for boat exit
*Fixed audio on the Viking Palisade Wall long gate.
*South Ravenswood : Fix location of a bad wolf spawn
*NPC children waving was fixed.
*Improved collision in some areas in Novia
*Reduced gold and item drops on all Control Point elf creatures.
*North Brightbone Woods: Moved a tree that was growing in a rock.
*Fixed audio on decoration arrow trap.
*Blackblade Foothill: fix for players getting stuck behind a locked gate.
*Decoration arrow trap arrow is now oriented correctly relative to the trap when shot.
*Desolis: Fixed vials and placed them on alchemy shelves nearby, where they were intended to be.
*Updated the old tutorials to display with better timing.
*Improve Z-fighting issues with Overworld nameplates.
*Fixed an issue where some of Edvard’s emotes on the bridge in Battle of Solace Bridge were creating errors.
*Minor fixes to new Ardoris quest dialogs.
*Players being sent to Battle of Solace Bridge from the Isle of Storms will now always start at the lunar rift.
*A loose brick behind one of the statues in Tower of the Shuttered Eye is looser now.
*No longer showing confirmation dialog to change matchmaking mode if not needed.
*Fixed shifted stone bridge in Verdantis & Elysium mines.
*Fixed the name of the Owl’s Head boss and added his blueprints.
*Relocated a few misplaced player lots to accessible areas on Island PRT, Grassland PRT, and Inland Forest PRT maps. Players will find 3 more village lots on the Island (including Celestis), and an additional 1 each of town and village sized lots on the Grassland and Forest PRTs.
*Fixed bait icons.
*Remove invisible obstacle in Kingsport Sewers
*Cleaned up curing salt icon.
*The bag icon for “Reward Bundles” is now green to help identify regular bags that have been renamed
*A journal from Anais’s combat lesson in Isle of Storms better clarifies how to enter and exit combat mode.
*Fixed an issue with clearing trees on Island lots
*Anais’s combat lesson in Isle of Storms now better describes equipping weapons.
*Fixed minimum summoning skill required
*Fixed an issue where players could sometimes get stuck in Anais’s “inventory” lesson in Isle of Storms.
*Set fan to be delivered with full durability -set fan to be repaired via carpentry
*Improved the way in which the compass marker appears on Anais in Isle of Storms.
*Change display color of items that are renamed
*In the “Fall of the Epitaph” in Lost Vale replaced some melee elves with ranged versions.
*Added SFX to breath emotes
*Sautéed Bass, Baked Trout, and Baked Salmon now buff intelligence.
*Fixed a spot you could get stuck in Spindrift Passage
*Moved spawner inside Skrekk Entrance tent that was causing NPCs to get stuck there.
*Relocated a misplaced Village lot in Celestis (also Island PRT)
*Added an ankh in Ruins of Ravenmoor.
*Airship pet death animation improvements
*Solace Bridge Starter map performance increase.
*Fix Brittany Estates south gate exit
*Passive Stance tooltip now indicates it removes one bleed effect.
*Fixed stuck spots in Star Citizen airship
*Earthquake tooltip now indicates that with specialization the cast time is reduced.
*Fix for sounds that were not obeying volume controls
*Updated the dragon’s nest in Southern Grunvald Barrens to fix an issue when players tried to mine the ore at the nest.
*Remove invisible barrier in Etceter Crag Mines
*Updated icons for common Mounted fish.
*Updated Hilt loot to include spider room drops.
*Loading screen tips were updated.
*Known Issues
*Known Issues
:*Some armor causes male avatar skin to appear white
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
::*Aeronaut Outfits
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
::*Tiaras
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Using the Mirror on Isle of Storms can crash sometimes
:*Pets cannot follow players onto moving platforms.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Some UI text is not wrapping correctly
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Rain is coming through the roof of some buildings
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*The new Targeting system still has various issues that need fixing
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working :*with Unity to resolve these as quickly as we can
:*Some spell VFX do not play properly
:*Pathfinding is breaking in some houses and basements
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 473====
====Build 855====
*Fixed fading state of music after playing from the broadcast automated phonograph
*Fixed lingering collapsed buffs icon from previous targets.
*Fixed Royal Elderberry being set to seed which was causing issue with Sow Plant
*Players given the task to meet Samael in Brookside will now have a blue compass marker directing them to him.
*Fixed white limbs on male avatars
*Fixed various rendering issues on OSX.
*Fixed typo with facial hair rendering option
*Improved the ambient crying at Charlotte’s house in Battle of Solace Bridge to activate/deactivate more consistently.
*Changed flame fist to arc targeting.
*Removed the map exit from the river in Battle of Solace Bridge.
*Rotated chest in Plains Road Encounter to face forward
*Enemies in the default version of the “Fall of the Epitaph” side room in Lost Vale are now control point versions.
*Fixed targeting your pet with friendly skills
*Fixed Charlotte’s arm dislocating during celebration at Solace Bridge
*Fixed taunting having no effect
*Increased the difficulty of the Phoenix
*Navigation mesh rebuilt for Plains Road Encounter, Forest Road Encounter, and Swamp Road Encounter
*Fixed NPC kneeling emotes
*Disabled cloth chest armor LOD game objects
*Changed flame fist to arc targeting
*Forced LOD zero in character sheet and front end
*Fixed issue with Estgard gatekeepers not recognizing Brigid’s amulet
*Reduced taming restrictions (now more powerful creatures at a lower summon skill)
*Fixed new kobolds not having weapons with proper tiered damage levels
*Spite Public Vendor is no longer ever off duty, and merchants in general go off duty less often
*Blinding shot debuff now lowers dexterity of target
*Fixed being able to auto-path to decorations in Eleven Greenhouse
*Fixed incorrect experience points on low-tiered satyrs
*Polish for Owls Head water
*Fix issue where transferring a claimed lot deed to another lot would not refund prepaid taxes to tax credit
*Known Issues
*Known Issues
:*Royal Scepters can’t be used to increase tax credit on other’s lots
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Some armor causes male avatar skin to appear white
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Masterwork/Enchanting has a new base level requirement that prevents low-level access to these crafting elements
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
::*Aeronaut Outfits
:*Pets cannot follow players onto moving platforms.
::*Tiaras
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Using the Mirror on Isle of Storms can crash sometimes
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Some UI text is not wrapping correctly
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Rain is coming through the roof of some buildings
:*Some spell VFX do not play properly
:*The new Targeting system still has various issues that need fixing
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 472====
====Build 853====
*Fixed multiple props incorrectly placed in Port Graff
*Fishing trophies now match descriptions in Release 59 post.
*Fixed terrain holes in Brittany Wharfs
*Fixed a bug that prevented the Oracle Confirmatory from appearing in scene tooltips for Player-Owned Towns.
*Adding Flechier Tapestry Formal Suit assets
*Player vendor items are no longer sent to the bank when picking up vendors or when moving vendors to the bank.
*Updated the banner for Owl’s Nest in Hidden Vale so it says “Owl’s Nest” and not “Owl’s Nest Mine”
*Rotting pumpkins now look rotten.
*Added ability for items to ignore merchant dynamic pricing
*Fixed an incorrect icon on Marlin’s Journal.
*Fixed chain helmets that are removing facial hair
*Fixed issues with some artifacts not dropping with their maximum primary durability.
*Fixed required level on enchant to prevent error case
*Removed multiple “double-click” prompts from fishing bait tooltips.
*Added Nightshade Pass navigation mesh colliders along problematic ramp
*Loading text in the Rewards user interface has been centered.
*Paladis Shardfall water type reverted until we can have multi-level support new water
*Added a link to the Universe Broadcast Orb in add-on store from chat window.
*Fixed Brookside merchant inventory referencing wrong merchant inventory
*Edvard in Battle of Highvale no longer refers to Nena as “Tracy”.
*Fixed male steampunk goggles clipping
*Fixd a typo in Edvard’s “Tracy” response in Battle of Highvale.
*Fixed candlestick glow
*The note that Nena in Battle of Highvale sends you to find is now marked as a Quest item.
*Updated a Central Brittany bridge to better accommodate navigation
*Fixed some logic issues in Battle of Solace Bridge with Edvard’s responses and journal entries.
*Fixing possible nonresponsive keyword with Edvard’s conversation in Blood River tutorial
*Updated the first journal entry for the Pumpkin Head quest in Central Brittany.
*Fixed female zombie masks with gap at neck
*Code fix for hitching problem.
*Resource survey visuals updated
*Added mild, short-term poison field to anyone near a rotting pumpkin as it’s broken.
*Made sure property lot in Xenos was flat
*Rotated water trigger in Tenebris Harbour slightly to fix overlap into dry dock areas.
*Fixed male clothing looking bad on character screen
*Extended box collider of block piece in Ruined Keep to prevent stuck spot.
*Adjusted attunement bonus from rings and amulets
*Moved a spawner that was inside a cliff in Superstition Canyon.
*Fixed Verdantis Shardfall stuck spot
*Adjusted rocks to fix stuck spot in Superstition Canyon.
*Fixed The Clink guards horrifying appearance
*Removed collision from background rocks and mountains for performance
*Replaced Novia collision on the shoreline from Harvest through Dysborg area to Player Town Caer Dracwych
*Vulture material updates.
*Taenby Landing is now better positioned on Novia within its entrance volume
*Fixed a Verdantis Shardfall floating tree
*Fixed tiaras that were sorting into hairstyles too much
*Fixed resolution discrepancy between Aeronaut hats and suits
*Added minimum and maximum loop times for all emotes on NPCs in Brittany Alleys
*Fixed scale issues with all resources in Norgard Fens
*Logging out in Equitas Passage and then into Novia will now put players in a reasonable location at ground level and not in a floating or stuck location
*Replaced the stairs in the “Hold of Virtue” with better ones
*Flechier clothes added to a bundle
*Fixed Charon’s returning players to Spite from Malice
*Removed matchmaking mode from HUD – replaced with “Scene Access Mode” on compass that indicates the mode of the current instance (solo, solo/party, multiplayer. or open pvp)
*Bruno Martelli in Ardoris now properly responds to “work” and variations thereof to work his arcane magicks to create a New You
*Water trigger volume in Broochash did not extend past exit volumes
*Fixing issue with new Ardoris quest.
*Fixed the rotations of two player lots in Estgard that were changed inadvertently, and rebuilt Estgard city walls in the vicinity to give more space between them and the nearby player lots.
*Estgard terrain texturing and trees polish added
*Fixed flowers emote to have the animation track on the “start” slot rather than the “loop” slot
*Estgard navigation mesh changes
*Fixed incorrect name on merchant inventory for raffle tickets
*Known Issues
*Known Issues
:*Popping sound caused in scenes with Broadcast Phonographs
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Some armor causes male avatar skin to appear white
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Pets cannot be healed or resurrected
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Masterwork/Enchanting has a new base level requirement that prevents low-level access to these crafting elements
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:
:*Pets cannot follow players onto moving platforms.
::*Aeronaut Outfits
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
::*Tiaras
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
::*Obsidian Book of Unlearning gift
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Using the Mirror on Isle of Storms can crash sometimes
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some spell VFX do not play properly
:*Some UI text is not wrapping correctly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 471====
====Build 852====
*Touched up shoulders and fingers on death anim for NPCs.
*Fixed graphical issues on summoned Skeletons.
*Fixed visual blending issues with Celestial Bodies during the daytime
*Added tooltips to fishing baits.
*Fixed issues where short range skills like Healing Touch had very long ranges
*Added Hopper bait to wild cotton nodes, increasing drops during the summer and reducing drops during winter.
*Fixed camera clipping in Blackblade Foothills
*Added a small chance for worms to drop from agriculture plants except for Cotton, Barley, Hops, and Reagents.
*Soltown: Rebaked navmesh. Hopefully fixes child sliding through hill
*Fishing merchants now sell red worms and minnows.
*Fixed issue with Male Avatar where limbs appeared disconnected and pure white when partially covered
*Hotkeys added to allow equipping decks 11 and 12.
*Fixed unsnapped dungeonkit piece in Spectral Mines
*Expanded use of “Dyed” tag to all non-equipment items.
*Fixed camera clipping in Graff Gem Mines.
*Now displaying spell “Execution Time” with only one decimal place.
*Fixed issue with Chain Lightning that was causing inordinate amounts of extra damage
*Fixed an issue where Kobold Ranseur and Royal Elven Spear would be visible while stealthed.
*Nightshade Pass: Tuned NavMesh to address Bears getting stuck
*Fixed an issue that prevented instrument playing when on the overworld.
*Brittany Fields: Fixed various stuck spots
*Fixed collision on floating water platform decorations.
*Spite: Relocated tree that was intruding on player lot.
*Tooltips on Buff bars are now showing the correct Stacked Value of the buff.
*Bloom will now remember its settings between level changes
*Allowed resize of deck selection window.
*Double (again) the cost in gold to get your ransomed items back.
*Pumpkin Head boss now animates correctly.
*Fixed issue causing opaque fog issue on Mac and Linux
*Fixed an issue where trees in Northwest Blackblade Mountains were white.
*Eastreach Gap: Standing at (-123.1, 129.6, -163.7) placed characters too close to the Control Point’s teleporter volume inside the doorway, so the volume was pushed back a little. Players standing here should not get teleported outside the gate anymore.
*There is now feedback for attempting to drop items into the Rewards window.
*Fixed skewed skydome in Ulfheim
*Removed common Tuna.
*Water improvements
*Added uncommon Bluefin Tuna.
*Allow a PVP player to heal their non-PVP party member.  Fix various other targeting issues involving pets.
*Now blocking young characters from sending mail as is done with trade.
*Fixing the fish so they are visible again.
*Adding new recipes to allow crowns to be used to increase dungeon stairs yields.
*Fixed ambient lighting in Etceter Crag Mines so Night Vision should work now
*Adding recipes for creating extra copies of dungeon hallways by adding 1 to 3 extra crowns.
*Viking 3-Story Stronghold: Fixed rear door off frame
*Tomas Cucu in Aerie no longer responds to his name as though he were talking about someone else.
*Fixed issue where rain was persisting over player even after rain storm stopped
*Tomas Cucu’s keywords in Aerie no longer appear as highlighted text.
*Viking 4-Story Row House: fixed ladder to take you to attci
*Jack in Braemar no longer welcomes you to Spite.
*Novia Overworld: Improved the collision on the shoreline from Rhun Ruins to Eastmarch in Drachvald.
*Some beggars in Desolis will no longer share their names with outlanders.
*Shield of Crystal should now show correct values in the tooltips
*The beggars in Desolis and elsewhere in the game will now call out for coins if they haven’t been given any lately.
*Viking 2-Story Stronghold Village Home – Fixed wall seam above first-floor doors
*Moved an inaccessible cotton bush in East Perennial Trail a little.
*Fixed issues with the Ghost Corpion bouncing back and forth even though he was aggro’d to players
*Fixed an issue in East Vauban Foothills where a switch was trying to move something that didn’t exist.
*The Necropolis: The trap components visible at (111.9, 0.1, 531.7)  were actually poking through from the tunnel above at (112 5 529). I moved the trap a little bit to (111 5 525) and everything should be good now.
*Fixed an issue in Etceter Crag Mines with an ore node that couldn’t be harvested.
*Fix plant growth rate in basements – now the same as the growth rate inside of houses
*Fixed collision in Hilt Rotunda.
*Naryad Woods: Removed tipped chair at (107.0, 40.3, 95.5).
*Fixed an offset to a new dungeon room.
*Naryad Moors: Corrected the tier markers (to “4 skulls”) to better represent the difficulty of the scene.
*Moved an inaccessible ore node to one side in Hilt Fortress.
*Fixed preview for importing custom book text
*Added a note about clicking underlined keywords in conversations in Isle of Storms.
*Highvale Village: The Navmesh was outdated, so the settings were updated and it was rebuilt. The bear at (-114.8, 40.2, 34.4) should path better around the lake.
*Fixed an issue in Isle of Storms where the “Ask Anais About Gear” compass marker wouldn’t go away.
*Various minor typo fixes
*Fixed a bug in Isle of Storms with killing flying watchers and hints to do so.
*Island Keep Lots: Fixed issue preventing placement of pavers
*Improved some areas in North Majestic Forest for better AI navigation.
*Fixed issue where Knockback was pushing NPCs through walls on death
*Removed an extra access point for Player Town “S Mart Factorium” in Novia.
*Changed name of Deed Lottery Tickets to Raffle Tickets
*Removed the buildings in the old Blumdel location in Novia.
*The Salvage button is now disabled while a Repair is possible with the current items on the crafting table.
*Ordinis Mortis has returned to the proper size of City.
*Foliage now being cleared on Island Lots
*Added additional Chaos ankhs in Ruins of Ravensmoor.
*Fixed bug that caused the free attack charge bar to get stuck on the hud when charging a free attack with a broken weapon
*Scooched pumpkin patches in Solace Bridge.
*Eastreach Gap: Moved nightshade plant at (-88.3, 134.4, -121.5) down to ground level.
*Adjusted spider webs in Hilt Interior that were crashing through a floor.
*Fix Samuel escort not starting
*Removed overlapping coffins and skeletons in Hilt.
*Fixed bad skill school mappings for Train Dexterity and Parry – caused the wrong skill tree to open when clicking on these skills on the *HUD, and possibly other minor bugs.
*Deleted a floating torch in Westend.
*Fixed gender assignment for older NPCs for Localization purposes
*Deleted an erroneous wall segment in Dungeon Redstone foyer.
*The Sirens Foothills: Adjusted rocks and added collider; stuck spot should be clear.
*Moved and rotated a buggy stool in Hilt Fortress.
*Fixed error message when attempting to summon dead pet.
*Moved some rocks in Jaanaford to fix a stuck spot by the waterfall.
*South Hulenholt: Fixed stuck spot
*Adjusted water in Mud to fix gap.
*Recipes for Tiaras (Simple & Fancy) and set crafted tiaras to be enchantable
*AI navigation updated in Nightshade Pass to prevent trolls crashing into rocks.
*Fix interruption for recall/teleport when becoming  encumbered or removing your recall scrolls
*Fixed green ends of branches on certain pine trees.
*Novia Overworld: Replaced the temporary collision along the shoreline from Point West to Harvest. Added a bridge along the river southeast of Point West.
*Added vultures.
*Added missing text for some Masterwork & Enchantment modifiers (resistances mainly)
*Added collider wall to plug stuck spot in Isle of Storms.
*Flattened Terrain Lot in Yew, Bramble and Kiln
*Performance adjustments made to Ardoris, Owl’s Head, and Yew.
*Fixed issue with Corpse Explosion not working on Wolves and Satyrs
*Moved Edvard’s starting location in Solace Bridge further from the gate so Charlotte doesn’t get trapped on the wrong side of the gate.
*Fixed missing material reference on mounted bass, mounted salmon, fish carcass salmon, and fish carcass trout
*Players now get teleport scrolls and recall scrolls as they finish the starter scenes and not when they enter them.
*Fixed missing textures on seagulls
*Wyvern damage was increased.
*Reduced the damage of lightning and chain lightning by 8%
*Fixed an issue in Verdantis Foothills where AI navigation wasn’t building up steep stairs.
*Created unarmed kick animation.
*Fix alpha issue on UI for custom books, letters, and valentines
*Fiery Decay now drains life as intended.
*Adjusted LOD ranges for dungeonkit pieces. This should fix visible seams in various dungeons like Ruins of Ravensmoor
*Set Minimum summon skill requirement on tamed creatures. This means you will no longer be able to summon a tamed creature if your *Summoning skill is too low
*Fixed visual seams/errors as well as floating objects in the Spectral Mines.
*Restless Woods: Fixed stuck spot.
*POT SQiRLS DEN: Changed biome (from Tropical Island to Underground). Changed nesting interconnection from The Brave Coast to Spite. Upgraded to Hamlet.
*Fixed stuck spot in Castle of Ardoris
*POT Rift’s Legacy: Added new POT, nested in Rift’s End.
*Wood & Plaster Two-Story (Row) house: Fixed missing interior window frame
*Fixed Village Waterlot location at tip of small island in Forest01 and Forest01a POT templates
*Midras: Fixed player stuck spot.
*Robert Villines companion NPC will now assist properly in combat
*Changed add-on store text in front-end and patch client to no longer refer to expired pledges
*Fixed missing ceiling collision Wood and Plaster house
*Spite banker no longer randomly journeys into the Astral plane.
*Fixed pillar LOD popping in spite.
*Wynston Haevia in Desolis will also teach the /pontificate emote when given the books he asks for.
*/pontificate is now Teachable.
*Fixed highvale guard model
*Fixed uneven terrain on playerlots in Solania, Mud, and Westend
*Yew:  Added a number of discoveries to Yew, and matching ones for Bramble. Fixed discovery bug in Kiln also.
*Fixed Owls Head water level
*Added interconnection between Midmaer Passage and Crypt of the Avatar.
*Added Sanctus Spine reinforcements
*Fixed male POT Guard NPC
*Display required skill level for Tamed Creature Summon necklace in tooltip.
*Wynton’s Folly: Fixed stuck spot.
*Estgard gates are unlocked for everyone and will remain so until Path of Courage quest line is complete.
*Known Issues
*Known Issues
:*All dyed armors lose their material links and appear pure white upon scene change
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
::*Aeronaut Outfits
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
::*Tiaras
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
::*Grey Great Dane
:*Pets cannot follow players onto moving platforms.
::*Obsidian Book of Unlearning gift
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Using the Mirror on Isle of Storms can crash sometimes
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Some UI text is not wrapping correctly
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Rain is coming through the roof of some buildings
:*Some spell VFX do not play properly
:*The new Targeting system still has various issues that need fixing
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 469====
====Build 851====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 33! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=62419 here].
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 59! “How to Play” instructions and game update notes on Release 59 are available [https://www.shroudoftheavatar.com/?p=101017 here].
*Known Issues
*Known Issues
:*Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
::*/breathe variants
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
::*/smoke variants
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
::*/Aeronaut Outfits
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
::*/Tiaras
:*Pets cannot follow players onto moving platforms.
::*/Flechier Tapestry Formal Suit
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
::*/Star Citizen Items
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
::*/Grey Great Dane
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
::*/Silver Mini Automaton
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
::*/Summer Telethon 1 Rewards
:*Some spell VFX do not play properly
::*/Obsidian Book of Unlearning gift
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Using the Mirror on Isle of Storms can crash sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====QA Build 389====
====QA Build 758====
*Dev+ bug test
*QA bug test
====QA Build 757====
*QA bug test
====QA Build 755====
*QA bug test
====QA Build 750====
*QA bug test


====QA Build 387====
=== [[Release 58]] ===
*Dev+ bug test
====Build 847====
 
*Added the ability to purchase dungeon point limit upgrades with gold and Gold Crowns of the Obsidians.  These upgrades are per-account and will increase the point limit for all dungeons owned on that account. These upgrades can be purchased on the dungeon piece selection UI when modifying your dungeon.
====QA Build 386====
*Known Issues
*Dev+ bug test
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
====QA Build 385====
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Dev+ bug test
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
 
:*Pets cannot follow players onto moving platforms.
====QA Build 384====
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Dev+ bug test
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
 
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
=== [[Release 32|Pre-Release R32]] ===
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
====Build 465====
:*Some spell VFX do not play properly
*Lot Taxes: Only allow players to add credit if they own a lot or if their account is in debt.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Fixed issues with Enchanting
*Stun resist buff duration increased
*Adjusted rates that merchant prices increase and decrease
*Known Issues:
:*Some items listed in the R32 instructions are not in the game yet including:
::*Merchant inventory overhauls for POT Merchants: Most of these are complete except for Farmer Merchant
::*Blood Reliquary Bundles: Some items still being built
:*Using the Mirror on Isle of Storms can crash sometimes
:*Bloom can’t be disabled
:*Armor Set Bonuses not working
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 464====
====Build 844====
*Fixed bug where items were having durability damaged when retrieved from a Public Vendor
*Experience for field dressing is now properly doubled.
*Rooted NPCs will now attack players again
*Ornate Wooden Four Poster Canopy Bed is no longer black, now has the correct colors.
*Ghost Corpion now truly undead
*Dyeable Elven Furniture now has correct default colors.
*Lowered Stun chance for Earthquake
*Vintage Red Velvet w/ Nailheads Ottoman no longer has green squares.
*Fixed issue with epic leather gloves that was preventing salvage/masterwork.
*Edelmann Founder Village home no longer appears too gray.
*Fixed description on Small Old Keep: removed erroneous references to “Knight Benefactor”
*POT Vale St. Julie: Upgraded to Village.
*Changed front-end message for failure to connect to www.shroudoftheavatar.com
*Known Issues
*Can now turn in Soltown fire quest to Stanley when completed.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fix Pet Whistles Losing Link if Unequipped While Pet Still Summoned
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fixed issue with forestry axe engravings adding incorrect modifier
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed issue with pipes not being repairable -set offer pipes to not lose max durability
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Set COTOs to be no destroy
:*Pets cannot follow players onto moving platforms.
*Changed front-end message for locked accounts
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Changed vendor item limit from 400 to 4000
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Known Issues:
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Some items listed in the R32 instructions are not in the game yet including:
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
::*Merchant inventory overhauls for POT Merchants: Most of these are complete except for Farmer Merchant
:*Some spell VFX do not play properly
::*Blood Reliquary Bundles: Some items still being built
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Using the Mirror on Isle of Storms can crash sometimes
:*Bloom can’t be disabled
:*Armor Set Bonuses not working
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 461====
====Build 843====
*Fixed issue preventing placement of Hot Tub
*Fixed an issue where the Darkstarr pavers could not be placed inside a house.
*Another fix to prevent making it appear that Public Cache chests can be set to “Private”
*Fixed some AI and pathfinding issues in Ruined Keep.
*Hilt Fortress: Fixed more broken chairs
*Fixed Punishing Vile Flail not being able to be masterworked.
*Removing items from enchanting that have enchanting issues
*Upper Tears: adjusted some un-reachable cotton nodes.
*Supply Cache Patch Pack (differential amounts from those that missed it) now delivered as Reward Pack instead of by pieces so they can maintain value
*Fixed issue with height for ornate table setting.
*Removed normal chest from merchants
*Fixed an issue where some resources would not spawn to their intended amounts on initial scene load for some scenes.
*Known Issues:
*Fix problem preventing the Ornate Small Viking Planting bed from working.
:*Some items listed in the R32 instructions are not in the game yet including:
*Blood River Outskirts: You can now talk to Zosiumus about her resource gathering quest with either the “help” or “resource gathering” keywords.
::*Merchant inventory overhauls for POT Merchants: Most of these are complete except for Farmer Merchant
*Known Issues
::*Blood Reliquary Bundles: Some items still being built
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Using the Mirror on Isle of Storms can crash sometimes
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Bloom can’t be disabled
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Armor Set Bonuses not working
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Pets cannot follow players onto moving platforms.
:*Some UI text is not wrapping correctly
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Rain is coming through the roof of some buildings
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*The new Targeting system still has various issues that need fixing
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Pathfinding is breaking in some houses and basements
:*Some spell VFX do not play properly
:*Local chat is failing in some situations
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 460====
====Build 842====
*Removed some items from Masterworking
*Fixed level-of-detail issues with the skull cloak.
*Novia Overworld: Added a gap in the collision near (-468.3, 19.2, 298.1) to allow players to access Goti from the north.
*The flaming Fire Elemental Statue no longer flickers way too much.
*Hidden Vale Adventure Scenes: Increased difficulty of Elves. Adjusted Skeleton Archers bows that they drop on death. Increased spawn times on various spawners in several scenes
*Fixed a detached flag on the Pirate Town-Sized Galleon.
*Fixed bug that caused party member nameplates to not appear when joining a party
*Dead things are now prevented from interacting with catapults.
*Hilt Fortress: Fixed broken chairs
*Fixed bad ceiling decoration surface in Kobold 3-Story Row homes.
*Doubling the duration of stat buffs to make them more appealing in group use
*The Island Backpack can now be placed on walls as a decoration.
*Reducing penalty to duration on Skewer due to target strength. The base value is low and it is too often zero duration
*Updates to AI were made.
*Taunt skill has been tuned based on feedback. Chance to taunt, cool down, and number of targets now increases with skill level.
*Fixed an issue with tamed wyverns disappearing too fast after death.
*Fixed perfomance issues caused by active tooltips
*Data for resource spawner data was updated.
*Fixed not being able to damage npcs that already have aggro but are outside awarness distance.
*Updated the boat interconnections for Player Owned Towns Hammaburg and Britt Mart.
*Fixed placement issues on Adobe Stables deco item
*Fixed a journal entry for Bledig deCani in Resolute that referenced a different character.
*Bonesteel dagger no longer able to be sold to merchants. If you’ve sold the mysterious dagger that you were tasked with discovering the secrets behind for 1 gold piece, Kyle Behrand in Aerie found it and is holding it for you.
*Ensured that there is always at least one actual treasure chest in the puzzle room of Sequanna Colossus.
*Fixes to Edvard giving away his notes in Solace Bridge (post-tutorial version)
*Known Issues
*Soltown Town Crier will accept mail deliveries even when he’s off duty, because mail never sleeps.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed it so players can no longer restart Nyssa’s lost love quest after it’s been completed.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Don’t allow public cache chest to be private.  Added text to make it clear anyone can add and remove items from the cache chest.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*We now hide reticles when Show HUD (F9) option is disabled.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Fixed damage chance and amount for Charge.
:*Pets cannot follow players onto moving platforms.
*Reticle Strength option now affects target reticles as well as the main reticle
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Updated target locked icon to be larger.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Known Issues:
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Some items listed in the R32 instructions are not in the game yet including:
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
::*Merchant inventory overhauls for POT Merchants: Most of these are complete except for Farmer Merchant
:*Some spell VFX do not play properly
::*Blood Reliquary Bundles: Some items still being built
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Using the Mirror on Isle of Storms can crash sometimes
:*Bloom can’t be disabled
:*Armor Set Bonuses not working
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 458====
====Build 840====
*Fixed issue that was causing Network disconnections on Linux clients
*Fixed an issue where a stun effect was missing its icon.
*Supply Cache differential bundle for players who had already claimed Supply Cache before we increased ingredients to match “Double Starting Recipes” reward and added fuels. (for real this time apparently)
*Fixed an issue where stacking Shield of Air would negatively impact the buff.
*Fix to Nyssa’s lost love quest in Soltown
*Players can now do damage to NPCs if the NPC can attack them.
*Fix to Bentley’s dialog in Soltown
*Fixed an issue that prevented players from playing stationary instruments.
*Etceter: Made slight adjustments to NPC schedule volumes to stop error messages.
*Fixed an issue where arrows would fire at the start of shoot animations.
*Performance optimizations for load times
*Fixed an issue that prevented guild members from accessing locked basements or dungeons on guild chapter lots.
*Removed clothing from merchants that could potentially be salvaged for more than it’s worth
*Adjusted offline values for crafted decorations.
*Known Issues:
*Reduced weights on number and letter decorations.
:*UI nameplates in the upper left do not appear to update to display other party members when joining a party
*Fixed some name inconsistencies with Armor and Taming signs.
:*Active tooltips can cause framerate loss
*Made normal-poison and spider-poison stack correctly.
:*Some items listed in the R32 instructions are not in the game yet including:
*Purify now removes Chaotic Confusion.
::*Merchant inventory overhauls for POT Merchants: Most of these are complete except for Farmer Merchant
*Known Issues
::*Blood Reliquary Bundles: Some items still being built
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Using the Mirror on Isle of Storms can crash sometimes
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Bloom can’t be disabled
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Armor Set Bonuses not working
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Pets cannot follow players onto moving platforms.
:*Some UI text is not wrapping correctly
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Rain is coming through the roof of some buildings
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*The new Targeting system still has various issues that need fixing
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Pathfinding is breaking in some houses and basements
:*Some spell VFX do not play properly
:*Local chat is failing in some situations
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 456====
====Build 839====
*Blood Reliquary Bundle Items: Blood Fountain, /bloodrain emote, Bloodred Lord British and Darkstarr Cloaks
*Fixed an issue where you could not place ceiling decorations outside in some situations.
*Load time optimizations
*Bears are once again moving their heads correctly while tracking.
*Fixed skill tooltip reagent bug
*Added granite loot to Earth and Obsidian Elementals.
*Fixed Ornate hottub pathing problems and ramp collision
*Tier 10 and up Liches again have Obsidian Chips as loot.
*Fixed bug that temporarily prevented players from using the chat window
*Obsidan Armor can no longer be dyed.
*Fix for characters sometimes getting stuck in a non-animating state.
*The Player Owned Town of Caelestis Canton once again has a Governor.
*Fixed Flesh Flayers not attacking
*Added a town interconnection wagon in Player Owned Town Hammaburg with Britt Mart.
*Final task entries in Soltown fire quest clear correctly when quest is completed. Added ability to talk to Stanley and not tell him who set the fire. Clarified journal entry when culprit is discovered to make clear the options to complete the quest.
*Added improvements for Raymond’s quest in Soltown to investigate the fire in the refugee camp.
*Fixed transparency on all Aeronaut Helmet goggles
*Adjusted webs in ranch hand’s room in Solace Bridge Outskirts.
*Supply Cache differential bundle for players who had already claimed Supply Cache before we increased ingredients to match “Double Starting Recipes” reward and added fuels.
*Fixed a person-sized divot in the terrain of Desert Player Owned Towns.
*Known Issues:
*Raised terrain beneath floating tree wall in South Fetid Swamp.
:*Some items listed in the R32 instructions are not in the game yet including:
*Re-labeled exit to south broken road door correctly in Broken Echoes Silver Mine.
::*Merchant inventory overhauls for POT Merchants: Most of these are complete except for Farmer Merchant
*Adjusted terrain under a lot in Desolis to ensure flatness.
::*Blood Reliquary Bundles: Some items still being built
*The L-shaped dungeon piece is now named correctly.
:*Using the Mirror on Isle of Storms can crash sometimes
*The Obsidian Golem population has been increased.
:*Bloom can’t be disabled
*Known Issues
:*Armor Set Bonuses not working
:*Avatars cannot stay seated at and play pianos.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Some UI text is not wrapping correctly
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Rain is coming through the roof of some buildings
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*The new Targeting system still has various issues that need fixing
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pets cannot follow players onto moving platforms.
:*Pathfinding is breaking in some houses and basements
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Local chat is failing in some situations
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Many SFX are not properly tied to the sound volume controls.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Death and Resurrection do not work properly in the team arena
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 455====
====Build 838====
*Fixed various exceptions and errors affecting performance
*Removed giant pillars of blue smoke from Solace Bridge Outskirts.
*Some fixes to improve load times
*The campfire flames in Solace Bridge Outskirts no longer float.
*Stars now visible again in sky
*Viking Brazier flames no longer poke out of bottom of the brazier.
*Polished animations for /juggleknives
*Fixed a number of objects that appeared too shiny.
*Ashton in Soltown will remove the no-destroy version of the heirloom cookbook from your inventory if you somehow managed to get assigned the quest twice during its being changed over to its current state.
*Satyrs now move their heads properly while tracking.
*Fixed issues with few armor pieces that could not be masterworked in Tailoring
*Fixed an issue that allowed players to play an instrument while crafting.
*Added Heavy War Hammer Head Hammer recipe to merchants
*Adding distance culling to the Lost Vale crystal ball.
*Now disable craft button while unable to craft the item due to the skill level requirement not being met
*Royal Elven Shield textures were polished.
*NPCs on schedules now properly return to active duty once their rest period is complete. No more merchants asleep at their posts!
*The tooltip for an item that’s been dyed with Aether dye now displays correct text.
*Fixed Weapon Shop that was stuck inside Hilt Interior area
*Increased granite yield from tier 5 ore nodes.
*Switched vendor help text to a window as it is far too long to be a pop-up message.
*Added a chance that elves will drop emerald fragments which are needed to craft elven decorations
*Fixed a lump in the terrain in Owlshead that was blocking deco placement
*Added new Guide Book covers.
*Fixed bug that allowed PVP players to harm non-pvp players and friendly NPCs under specific circumstances
*Upper rooms no longer show through the ceiling of 3×3 dungeon rooms.
*Fixed bug that made First Person camera get blurry after speaking with an NPC
*The Player Owned Town boats that lead to Brittany Alleys and Central Brittany will now send players to the docks of those locations.
*Fixed issues with lost meshes in Hilt underground
*Adjusted terrain in Shaminian Hills.
*Improved skill tooltip performance
*Adjusted bridge sight distances in Solania to avoid abrupt texture popping.
*Desolis Underground cleaned up due to missing meshes in room decorations
*Adjusted floating maple tree in Hidden Vale swamps.
*“Pick 1 Home” Reward bundles: Player Owned Town owners with Home rewards can now choose their homes in the game client instead of on the design form.
*Lowered floating rib-cage prop in Solace Bridge Outskirts.
*Known Issues:
*Scooched an ore node in Verdantis Mines to be reachable.
:*Some items listed in the R32 instructions are not in the game yet including:
*Lowered floating nightshade node.
::*Farmer Merchant inventory overhauls for POT Merchants
*Adjusted rocks in The Crags to allow access to some ore nodes.
::*Blood Reliquary Bundles
*Adjusted floating board and the terrain around it in Upper Tears.
:*Using the Mirror on Isle of Storms can crash sometimes
*Moved a fence piece in Crag Foothills that was causing players to get stuck.
:*Bloom can’t be disabled
*Moved a floating axe in North Majestic Forest.
:*Armor Set Bonuses not working
*Fixed some floating props in Etceter Crag Mines.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
*Improved wall geometry in Bunker T.
:*Some UI text is not wrapping correctly
*Fixed tower geometry in Ibris Ruins.
:*Rain is coming through the roof of some buildings
*Adjusted fences and terrain in East Vauban Foothills to fix floating posts.
:*The new Targeting system still has various issues that need fixing
*Plugged several gaps of North Shattered Hills in geometry with rocks.
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
*Adjusted dry docks ground in Tenebris Harbor to fix floating posts.
:*Pathfinding is breaking in some houses and basements
*Moved rubble in South Fetid Swamp that was in the interior of structure
:*Local chat is failing in some situations
*Moved a lamp off of a destructible crate in Hallowed Plains.
:*Many SFX are not properly tied to the sound volume controls.
*Toggled off doors in a house in Tenebris Harbor that contains combat.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Increased the interactive range on chandeliers in Brown Marble Foyers.
:*Death and Resurrection do not work properly in the team arena
*Fixed an issue with broken AI navigation in Verdantis Mines.
*Fixed issues with batch agriculture skills not applying in certain situations.
*Fixed an issue that would allow a player to create open spaces in dungeons where you could fall out of the world.
*Known Issues
:*Avatars cannot stay seated at and play pianos.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 454====
====Build 836====
*Feather, Fairy, Demon and Zombie wings no longer delivered at less than max durability
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 58! “How to Play” instructions and game update notes on Release 58 are available [https://www.shroudoftheavatar.com/?p=99539 here].
*Fix for task journal never clearing properly during the Soltown Fire quest. If you have already completed this quest, please talk to either Stanley or Raymond to have your task journal entries for this quest properly cleared.
*Known Issues
*Reducing the resource spawn rate in Etceter Crag mines dramatically
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed issue where stuns were not happening from Body Slam
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Performance improvement related to IK. Should greatly improve cities with large player populations
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed issue where the child Robert in Soltown would try to tell people his name was Billy. He’s been sent to his tent to reflect on why lying to outlanders is bad.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Added ability to tooltip items in choose-one UI. Also, don’t show “Hold Ctrl to expand” on tooltips if there is no extra info to display.
:*Pets cannot follow players onto moving platforms.
*Conversation fixes for Soltown
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*The Clink: Updated the ladder that sends players back to Owl’s Head barracks to point to the correct target.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Highvale Village: Fixed an error with NPC looping emotes that needed minimum and maximum time spans to function.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Edvard actually gives you the items needed to give to Stanley in Soltown when starting the Path of Love in the non-tutorial version of Solace Bridge. Note that this was not blocking the quest progression, so it is not required to go back and get them, but you can request a new copy of them if you like by asking Edvard for his notes.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*South Ravenswood: Added default PlayerSpawnLocation to north entrance of scene and referenced it in overworld tile template.
:*Some spell VFX do not play properly
*NPCs bump into player and complained about being run into. Fix bump collided bark response.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Crypt of the Avatar: Added looping emote time values (8-10) to all waypoints in scene
*Student of Truth actually accepts her books correctly for Statue of Virtue quest, and all Virtue books have been translated from the original Runic.
*Soltown: Set minimum and maximum times for looping emotes used in scene.
*Northmarsh: Ensured that players were sent to the correct default spawn location for the scene.
*NPC Emotes: Set up “ThroatCut”, “RaiseHand” and “RoyalSalutation” for NPC use.
*Soltown: Did some more updates to the navmesh in the Tavern to help with pathfinding for the NPCs
*Vertas Pass: Fixed some pathfinding so Elves won’t get stuck in the shack
*Fix for AI just standing in place and die when can’t attack player.
*Known Issues:
:*Some items listed in the R32 instructions are not in the game yet including:
::*Merchant inventory overhauls for POT Merchants
::*Blood Reliquary Bundles
:*Using the Mirror on Isle of Storms can crash sometimes
:*Bloom can’t be disabled
:*Armor Set Bonuses not working
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 453====
====QA Build 749====
*Expert Crafting Stations will now provide increasing Exceptional Item Chance as your skill level increases
*QA bug test
*Peladjar in Ardoris is long-suffering with all his customers, but will show you the trick to juggling bottles if you ask him about his job.
====QA Build 748====
*Adjusted navmesh in Soltown Tavern to fix pathfinding for NPCs
*QA bug test
*Fix for players who already had the “kill 5 zombies” quest from Ashton in Soltown when it was switched to finding a book. Players can now talk to Ashton again to get the request for the book.
====QA Build 747====
*Lord Enmar in Owl’s Head no longer talks about mythical substances such as ectoplasmic residue.
*QA bug test
*Zangoff in Ardoris now properly performs the Forbidden Dance of the Seven Veils when asked.
====QA Build 746====
*Fixed improper textures on the following  POT NPC buildings: Bank, Magic Shop, Fishing Shop, and Home Shop. Fixed improper offset on the Rustic Stables and Combat Shop  POT NPC buildings
*QA bug test
*Removed beds, cabinets from Kingsport merchant
====QA Build 745====
*Set Dark Elven Kinsman Buckler to not lose max durability
*QA bug test
*Mouse sensitivity method changed. Now using raw input values. Also using framerate independent smoothing.
====QA Build 744====
*Stan Clarke, the bard in Soltown, will now teach you how to sing even if you wake him up in the middle of the day.
*QA bug test
*Fixed incorrect cooldown on healing burst
====QA Build 742====
*Restored missing portcullis gate on “White Stone Short Gated Castle Wall” deco asset
*QA bug test
*Edvard does a better job of guiding the player at the end of Solace Bridge if spoken to a second time.
====QA Build 741====
*Viking 3-Story Town Stronghold now in game
*QA bug test
*Improved resolution of Hospitaller Icon UI element
*Novia Overworld: Removed old access location to POT Dawn’s Keep in Novia (and only the new access location remains active).
*Novia Overworld: Removed collision that blocked access to POT Illusive Passage.
*Vertas Pass: Updated the guard stations (such as the one at (148.6, 10.5, 228.5)) to better allow NPCs to walk under the arch. Also, rebuilt the NavMesh for the entire scene.
*Ruined Keep: Updated the name of the gate key (“Ruined Keep Gate Key”) to reflect the scene name change.
*Spite: Grounded keep lot walls.
*Fixed Ranged Skills so they now require an arrow
*East Perennial Trail: shifted position of spawners a little away from the rocks
*Increased ingredients for Supply Cache to match “Double Starting Recipes” reward
*Added collision that was missing from tree planter curbs in Ardoris
*Fixed broken textures on male epic plate quarter armor
*Fixed missing collision in the Epitaph
*Resolute: Removed old wagon to POT Caladruin from Resolute
*Performance optimization for “Combat Text”
*Fixed various exceptions
*Owl’s Head: Reduced the max player count from 128 to 64 to improve performance
*Sawtooth Thicket: Added looping emote time values (8-10) to all waypoints in scene.
*Fixed visual bugs with castle wall deco pieces.
*Fixed incorrect stats on Elven Archer armor-stats set to leather
*Added Mustard Seed to cooking merchant
*Increased damage and max number of targets for Archery’s Multishot.
*Hilt Fortress: Replaced brazier, then neutered interactability in appropriate way.
*Novia Overworld: Moved the spawn-into-Novia target for Noreach so players enter the scene at ground level.
*Obsidian Alchemists will now hand out a pamphlet explaining how to obtain Crowns of the Obsidians when asked.
*Fixed Combat popup help to note that ‘G’, not ‘TAB’ is the default key to cycle through enemy targets.
*Fixed bug where you could detach cursor from game in Fullscreen mode
*LINUX: Fixed bug where movement controls would break in fullscreen mode
*Changed turn-ins for Statue of Virtue quest in Ardoris to use the correct drag-and-drop interface.
*Brittany Central: Added some missing materials in the scene and fixed stretched terrain textures.
*Soltown Catacombs: Updated trash pile room treasure type and changed skeletons to respawn slightly faster. Also, the scene now resets when empty.
*Brightbone Pass: Fixed stuck spot caused by jagged terrain.
*Fixed Healing Grace and Engage so they will actually work
*Offline mode: saving character on the mirror scene now succeeds
*Fixed Confusion advancement, validate combat effects
*Holtrot: All resurrection ankhs (such as the one at (-25.0, 29.7, -16.5) ) are now above ground and accessible
*Fixed icons for new pipes-fixed icon size for all pipes
*Game will now log the player’s current loc to a file every 2 seconds. File is named CurrentPlayerData.txt and will be in the root folder for the game.  This is for 3rd party apps that want to parse this data.
*Healing touch now only affects a single target (instead of up to 8 targets)
*Fixed PVP confirmation issues
*Adjust durability on weapons dropped in some of the highest profiting zones
*Fix Radio/Add Channel interface sorting bug
*Allow interruption of npcs during pathing towards chairs and beds.
*Shooter emote is no longer delivered as teachable
*Removing skill cap on Chaos to unblock players due to a bug in Confusion.
*Dyeing an item from the player inventory brings up the character sheet like it did in the past.
*Players will now be notified when trying to craft with an insufficient level.
*Socketing recipes will display success chance.
*Known Issues:
:*Some items listed in the R32 instructions are not in the game yet including:
::*Merchant inventory overhauls for POT Merchants
::*Blood Reliquary Bundles
:*Using the Mirror on Isle of Storms can crash sometimes
:*Bloom can’t be disabled
:*Armor Set Bonuses not working
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 452====
=== [[Release 57]] ===
*Fixed some issues with Friends list not updating properly
====Build 829====
*Fixed issue where Magic Fist animations were punching to the side
*Fixed an issue that prevented players from using Jump to recover from stuns and being knocked down.
*Fixed issue with male idle animations that was making belly stick out
*Updated duration and math for Root and Skewer.
*Edited inventory of Traveling Merchant
*Fixed issue that caused some summoned creatures – Water Elemental, Skeletal Mage, other NPCs to be missing attack projectiles.
*Added fuels to Supply Cache pledge reward
*Reduced the cast time for Earthquake slightly for earth mastery.
*Known Issues:
*Taming math update. Players will now benefit from taking the creature down to 1/4th life instead of it being capped at 1/2 life. Additionally, Taming Mastery will now contribute towards a player’s ability to tame a creature. These two changes combined will allow Obsidian Destroyers to be tamed but only by the beary best tamers!
:*Some items listed in the R32 instructions are not in the game yet including:
*All Shield Spells can once again “Stack”.
::*Merchant inventory overhauls for POT Merchants
*Stat buffs can now “Stack” since they are exclusive.
::*New Juggles
*Removed several unique location items from a boss loot bundle.
::*Blood Reliquary Bundles
*Give feedback in the chat window when a water source on a plot is already in use by another player.
::*Expert Crafting Station balance
*Fix issue where entering Demig’s Battle Camp while in a party would cause you to be unable to complete a quest in the scene.
:*Using the Mirror on Isle of Storms can crash sometimes
*Known Issues
:*Bloom can’t be disabled
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Armor Set Bonuses not working
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Some UI text is not wrapping correctly
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Rain is coming through the roof of some buildings
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*The new Targeting system still has various issues that need fixing
:*Pets cannot follow players onto moving platforms.
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Pathfinding is breaking in some houses and basements
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Local chat is failing in some situations
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Many SFX are not properly tied to the sound volume controls.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Some spell VFX do not play properly
:*Death and Resurrection do not work properly in the team arena
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 451====
====Build 828====
*Fixed issue where effects like fire DOTs from Flame Fist were getting applied to caster in PVP
*Fixed an issue where knock backs and knock downs would cause sliding on remote clients.
*Fixed weird head side-to-side bobbing while running
*Fixed an issue where Aether Vibration Amplifiers couldn’t be placed
*Because Fog doesn’t work well with legacy foliage assets, we edited the weather data file to give that weather type a 0% chance of occurring, until such time as we can get all those old assets replaced
*Battle of Solace Bridge: Fixed an issue where Charlotte would not follow the player to safety.
*Polish on stance of the avatar on bow idle animations so they are not as hunched over
*Known Issues
*Jeanne in Soltown now always accepts her daughter’s necklace if you have found it.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed rain falling inside Soltown tavern
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Liches in Etceter Crag mines can longer move past magic barrier areas.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Removed blank books from starting player items since they cannot be traded nor used as decorations
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Jaanaford: Fixed issue with water appearing out of place, up high.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Ferig’s Battle Camp: Added min and max times on looping emotes.
:*Pets cannot follow players onto moving platforms.
*Brittany Estates: Added min and max times on looping emotes.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Fixed deco pets in basements that weren’t spawning
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Fixed issue where Braids and Page style male haircuts were reverse labeled.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Japeth’s Love quest fixed.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Renabled decoration merchant with increased prices for decorations
:*Some spell VFX do not play properly
*Fixed Hot Tub stair collision
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Fixed tree assignment on swamp biome Keep and Castle island terrains
*Owlshead sewer spawn rate reduced
*Melee Skeleton Tier 7 difficulty increased 10%
*Non-PVP players must now soft target PVP players. Non-PVP players are no longer automatically flagged for PVP (while “Show Open PVP Confirmation” option is disabled).
*Ore spawn rates in OwlsNest have been reduced to be more in line with the risk.
*Ashton in Soltown no longer looks for you to kill 5 zombies, but instead looks for a book held by the zombies.
*Journal entry added for Arabella’s first conversation with the Avatar in the Isle of Storms
*Adjusted power downwards of special tamed mimic from pledge rewards
*Added back in short hair option to Female character creation
*Brittany Wharfs: Added min and max times to all waypoints for emotes. SOTA-32474
*Death touch effect targeting changed to arc system. Updated sub effect targeting from AOE to single target.
*Generic child dialogs
*Soltown: Named the 4 children
*Fix for when NPCs bump into player and complained about being run into.
*Changed cooldown on fireball to 15 seconds
*POT Shadow’s Rest: Fixed issue preventing lot placement
*Removed non-basic craftable armor from tailoring merchant
*Fixed rotation of duke keep walls on one of the Keep Island Lots
*Fixed rotation of keep walls on one of the Keep Island Lots
*Removing non-basic armor off tailoring merchants
*Increased fuel count on general crafting merchant at player request (99->1000)
*Added new POT maps to map merchant
*Updated deco lights that are offered at bookstore
*Removed craftable light from mining merchant
*Royal Artisan Supply Cache pledge reward now being delivered
*Skrekk: Deleted giant-sized mug at (9.9, 65.0, 132.5)
*Brittany Estates: The gate that should lead into Central Brittany now does so.
*Soltown Catacombs: The gap in the section of wall at (-220.6, 0.0, 101.5) has been closed.
*Reliquary decorations got the final love they needed to be ready to deliver
*Brittany Central: More Decorating NPC Buildings
*Kobold 3-Story w/ Open Deck (Town Home) display names are updated
*Known Issues:
:*Some items listed in the R32 instructions are not in the game yet including:
::*Merchant inventory overhauls for POT Merchants
::*New Recipes
::*New Juggles
::*Blood Reliquary Bundles
::*Expert Crafting Station balance
::*Wings
:*Using the Mirror on Isle of Storms can crash sometimes
:*Bloom can’t be disabled
:*Armor Set Bonuses not working
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 450====
====Build 827====
*Fixed mist / fog opacity issue in OSX
*Fixed an issue where remote players’ positions could be inconsistent across clients.
*Oracle in Isle of Storms now voices her greeting when you greet her, not when you approach. (for real this time)
*Added Ferocious Obsidian Bears and Obsidian Destroyer Bears to two scenes
*Fixing bug where players can see through floor in the Chamber of Souls room of the Epitaph. (we mean it!)
*Fix for location of local player not updating correctly in Guild UI
*Novia Overworld: Brittany Estates now has a banner at its entrance from Novia.
*Lost Vale: Fixed an issue where the Spirit of Vigilance had a truncated “memory fragment” response.
*Central Brittany: Fixed the wagons that are supposed to point to Novia to actually point to Novia.
*Elysium Mines: Moved an unreachable silver ore node to where players can mine it.
*Previously granted rewards of Royal Founder Cloak would be received with less than maximum durability, this has been corrected, newly granted cloaks will now have the maximum
*Graff Gem Mines: Moved an unreachable crystal node from atop rubble to flat ground so players can mine it.
*Set up female juggle start/end animation to make balls line up properly.
*Blood River Outskirts: The hermit’s treehouse doors will no longer have locks nor suggest they require a key to be opened. (There is no key and they cannot be opened.)
*Fixed issue where Fireballs were sometimes not visible
*Improved Goruk’s behavior in Obsidian Keep.
*Fix Beckon emote for npcs
*Fixed checkbox toggle for POT Tree and Grass removers for POT owners and stewards.
*All players should now have /smoke emote (note still requires a pipe equipped to use)
*The most powerful zombie children will again drop creepy dollies…
*North Ravenswood: Deleted cube object in scene.
*Glacial Glissade combo damage will now scale correctly.
*Tobbin Tedbare in Desolis is now an actual child, and so happy about it he will teach you backflips if you ask about his job.
*POT Big Delta: This POT is now properly connected to its governor.
*Raised max players per scene for Novia and Hidden Vale Overworld scenes
*Boreas Colossus: Ysaranth the Curious no longer engages in combat.
*Default location for chat window is now lower left corner
*Aerie: Fixed an issue where multiple NPCs were sharing the same name.
*Fixed issue where weapons were doing double attacks
*Known Issues
*Fix to flee behavior being reset too often.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Brittany Wharf: General scene bugs involving propping, terrain and scene design.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Soltown: Ensured the outhouse and chicken coops are settled at ground level. Also, gave Stanley the guard the “nightshift” schedule (so he turns his lamp on at night) and several emotes (to help call attention to him).
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Kobold Town Home secret door fix
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*NPC trainers and shopkeepers shouldn’t walk away while interacting with players
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Performance improvement for NPCs responding to conversations.
:*Pets cannot follow players onto moving platforms.
*Pledge Shields no longer Lose Max Durability
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Fix for Ice Field slowing caster & target in PVP
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Brittany: Fixed bug where player could exit the bounds of Brittany.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Updated inventories of POT and PRT merchants
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Fixed hole in geo on back porch of Lord Marshal playerhouse
:*Some spell VFX do not play properly
*removing old live deploy target
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*added trunk colliders to 3 tree prefabs
*Salvage now restricted to proper Crafting Station types
*Fix for Fire Arrow Hotbar Glyph Disappearing
*Fixed Anapa in Malice having trouble holding agro on players
*Novia Overworld: Adjusted collision in the Veiled Swamp area and shoreline from Soltown to Ardoris.
*Set Eternal plants to require replant but drop eternal seeds each time
*Fixed issues with Samael escort in Highvale.
*Fixed pipe recipes on wrong merchant
*Fix red item when trying to combine stacks in bank
*Soltown: Moved where Raymond spawns to improve his ability to get to his patrol path.
*Fixed issue where Default language appeared blank in Options
*Brittany Central: Fixed material issue with Seawall End cap and bugs relating to wall gaps.
*Fixed spiders dropping leather
*Known Issues:
:*Some items listed in the R32 instructions are not in the game yet including:
::*Merchant inventory overhauls for POT Merchants
::*New Recipes
::*New Juggles
::*Blood Reliquary Bundles
::*Expert Crafting Station balance
::*Wings
:*Using the Mirror on Isle of Storms can crash sometimes
:*Bloom can’t be disabled
:*Armor Set Bonuses not working
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 449====
====Build 826====
*LINUX compatibility fix of Unity engine code *crosses fingers*. This “should” address the following:
*Fixed an issue where the VFX for being stunned would display incorrectly.
:*Avatars don’t idle. Stuck in walking animation.
*Fixed issues with the Shogun Bungalow player home.
:*Movement breaks when casting various skills while running.
*Fixed an issue where certain emotes would display equipped weapons when they shouldn’t.
:*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
*Updated icon for the Lost Vale Crystal Ball decoration.
:*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
*Fixed an issue that caused positive buffs to be improperly removed when casting debuff clearing skills.
:*Taking screenshots crashes the client
*Items with crafted dyes will no longer appear black.
*Fixed various exceptions and error messages
*Normalized ranges for melee weapons.
*Increased the focus cost of chain lightning.
*The Heart of Sorrows is now visible when equipped.
*Juggle emotes now synched properly when viewed by other players
*Players who found the endorsement document in Longfall Woods before talking to Lord Macsen can now give it to him.
*Adjusted weather data to increase likelihood of storms (not sure if it worked though…)
*Many Aerie NPCs are now “Guard” faction with 30-second respawn rates, all other humanoids are “Friendly to All”
*Fix materials on Pipe LODs
*Fixed typos in the Orator’s conversation in Blood Bay.
*Fixed some Castle Walls not clearing trees properly. Also increase footprint of deco items that clear trees.
*Fixed an issue where an NPC in Brittany Alleys was trying to move beyond its leash distance.
*Polish pass on visuals for the Magic Mirror
*Adjusted the tier weapon level of many NPCs.
*Wands, Staff now count as Bludgeons for skills prereq use
*Fixed a bug with Riposte and Blade specializations that would allow a rare double hit if used in a certain time window.
*Fixed Enchantments for Wands, Staves, Rings, and Necklaces
*Increased fire resistance on burned skeletons.
*Fixed Fireworks Boxes
*Fixed typos in Anais’s “help” and “hello” responses in Lost Vale.
*Added more Gem Enchantments (as listed in R32 Instructions)
*Corrected an issue in Moors of Northshore where NPCs couldn’t walk through certain areas.
*Added Crown Merchant that sells Concept Art paintings, tapestries
*The Obsidian Crown Alchemist in Resolute no longer has an “off duty” sleep schedule.
*Added wall art to decoration merchant
*Metallic shiny rocks in Moors of Northshore have been corrected.
*New Crafting Recipes: Greenhouse, Ornate Clockwork Wings, Aviator Cap, Wood pipe, Metal pipe, Clay pipe
*Floating lights in Mud have been corrected.
*Removed separate basement merchant from Owlshead, basements are sold with houses everywhere else in game
*Known Issues
*Consolidated Owlshead deco merchants, all other deco merchants are single merchants
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Novia Overworld: Replaced stumps with trees in improperly deforested area. Replaced snow VFX and set all vfx to approprioate culling distances. Added some ambient butterflys
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Fix for Ardoris castle guards not accepting passwords.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fixed out of order tutorial on Isle of Storms.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Made Discovery icon for Solace Bridge boat to Soltown more appropriate.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Resolute gates now stay open for 8 seconds instead of 6.
:*Pets cannot follow players onto moving platforms.
*Fixed Soltown bard dialog
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Automatons in Soltown properly show title when name is learned.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*NPCs will now perform more animations correctly.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Updated minimaps for all existing POT templates and added overhead maps for those that were missing; Edited Mapzone areas to correct player tracking within POT scenes
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Fixed bug where death animations would replay if they had occured initially off camera
:*Some spell VFX do not play properly
*Fixed bark sound for dogs
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Fixed lip curl on female combat animations
*Added jog to help with dog animation transitions.
*Fixed issue causing bows to bend unnaturally when attacking
*Fixed alignment of hoe on farming animations.
*Fixed neck distortion on male/female 2h weapon attacks.
*Updated Door Sound on OracleConfirmitory.
*Updated sounds of human NPC misery (cries, coughs, etc.)
*Fix for Isle of Storms Arabella’s blinking issues
*Fix for pot belly on Elder Elven chest armor
*Fix for chain mail helmets appearing black
*Fix for all masks and hoods that were blinking with avatar’s eyes
*North Ravenswood (HiddenVale_Forest02_Tier3): Moved skeleton spawning near (-190.3, 34.5, -169.6) to one side so it doesn’t spawn in a tree.
*In-game Known Issues/Player Events books updated for R32
*Fixed “sooty” bottom on Fancy Riding Outfit
*Soltown Catacombs (Soltown Sewers): Moved floating torch near (-142.8, 25.0, 34.8) to nearby wall.
*The Epitaph: Reduced leash for Albino Troll so he doesn’t walk under the surrounding balconies.
*Fixed clipping issues in the Epitath where you could see through to the sky
*Fixed Female Chain-mail quarter armor Chest Piece sorting issues
*The Clink: Added a climbable vine with a very small interaction range at the top of the “jumping puzzle” that players use to exit Myron’s pit.
*Fixed sorting issues with Male Cloth Tunic
*Fixed broken beds in Soltown
*Solace Bridge: Adjusted stairs at (35.2, 34.4, -58.3) so players don’t have to jump to exit the pit.
*Xenos: Fixed broken NPCs in the amphitheatre
*Insanely loud annoying singing doors in Brittany Fields fixed
*Graff Gem Mines and Serpent’s Spine Mines: Added natural steps at various points to allow easier NPC access between ground and water.
*Brittany Wharfs: Cow staying put on stage generally.
*Central Brittany:
:*Fixed various terrain and terrain texture issues.
:*Opened up the Secret Passage to Brittany Wharfs.
:*Decorated some of the previously empty NPC buildings.
:*Moved hanging lantern near (90.2, 44.7, 425.9) to a nearby wall.
:*Added wagons to Novia by the Alleys, Fields, Graveyard, and Wharfs gates.
:*Added balloon to Novia by the Estates gate. Added boat to Novia at the docks.
:*Moved cow near “hill” at (495.6, 30.8, 32.0) to be inside the nearby stables.
*Spite: Polish to Mortuarium and added ground fog
*Soltown: Moved a floating bottle at (53.9, 32.1, 142.2) to rest on the ground.
*Fixed strange polygon in roof curl on Kobold style town home.
*Unique names for starting potions/scrolls/kits to prevent confusion
*Fixing bad stair collision in Rustic Village House (used in Solace Bridge
*Adding collision to the underside of balcony in the Chamber of Souls in the Epitatch so you can’t see through it
*Oracle voice in Isle of Storms now plays when players type “hello” vs being triggered on entering the confirmator
*POT Lions of Amore: Added overworld access. Interconnection (removed POT Serenite).
*Fixed bad collision on walls in Hilt Fortress
*Fixed some tearing and sorting issues with Cloth Tunic while dancing
*Immortality Fruit and Royal Elderberry plants updated to be no-trade and protected from ransom. I also added a *-side enhancement to notify users more quickly about why some planter boxes can not be traded.
*Cleaned up POT Homes merchant, made sure still selling basements
*Kobold Town House secret door fix
*North Ravenswood: Lifted areas of Terrain to prevent water plane clipping.
*Fixed issues with the VFX of the Oracle watcher scan
*POT Oasis & POT Liberty: Changed location of both POTs
*Xenos: Fixed overlapping Row Houses and invisible water lots
*Disable start in overworld until tutorial finished
*Spite: Terrain bugs and grass inside NPC Buildings.
*Blood River Massacre: Fixed broken crate
*Novia Overworld: Improved collision for the southern coast of Spindrift Bay, Elad’s Island. Also, the river near PaxLair.
*Move NPCs to thier goal on schedules fix
*Crafting stations now display socketing recipe success and fixed an issue where recipes would not show if they are lower than the required level
*Make sure loading screen is fully shown before continuing load
*Fix full screen toggle not updating correctly on use
*Fixed title display for merchant automaton in Soltown.
*Known Issues:
:*Some items listed in the R32 instructions are not in the game yet including:
::*Merchant inventory overhauls for POT Merchants
::*New Recipes
::*New Enchantments
::*New Juggles
::*Blood Reliquary Bundles
::*Expert Crafting Station balance
::*Wings
:*Using the Mirror on Isle of Storms can crash sometimes
:*Ice Field slows caster as well as target in PVP
:*Bloom can’t be disabled
:*Armor Set Bonuses not working
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 447====
====Build 825====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 32! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=61059 here].
*Fixed Artifact sound and visual effects.
*Known Issues:
*Skeletons in crafted 50-point dungeons are no longer labeled “footman”
:*Some items listed in the R32 instructions are not in the game yet including:
*Tier 3 Archer Skeletons now have more hit points than mages.
::*Merchant inventory overhauls for POT Merchants
*NPCs in Caverns of Skrekk can now walk up and down the stairs in the House of Korribar.
::*New Recipes
*Fixed issues with the “Free Sir Patrick” task in Kobold Expeditionary Camp not clearing for some players.
::*New Enchantments
*Raised the volume of Pipe Organs.
::*New Juggles
*Dungeon Entrance item display names now match store descriptions.
::*Blood Reliquary Bundles
*NPCs can now sit on toadstool chairs.
::*Expert Crafting Station balance
*Known Issues
::*Wings
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Using the Mirror on Isle of Storms can crash sometimes
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Ice Field slows caster as well as target in PVP
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Bloom can’t be disabled
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Armor Set Bonuses not working
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Pets cannot follow players onto moving platforms.
:*Some UI text is not wrapping correctly
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Rain is coming through the roof of some buildings
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*The new Targeting system still has various issues that need fixing
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
:*Some spell VFX do not play properly
::*Avatars don’t idle. Stuck in walking animation.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====QA Build 381====
====Build 823====
*Dev+ bug test
*Added Eastmarch in-game map support.
 
*Tier3 control point Skeletons were added.
====QA Build 380====
*Heraldry Tabard Leather Boots are no longer invisible on female avatars.
*Dev+ bug test
*Avatars now correctly play the teleport animation and visual effects when going through lunar rifts.
 
*Fixed a typo in a Battle of Solace Bridge quest compass marker.
====QA Build 379====
*Bears no longer drop non-matching heads as loot.
*Dev+ bug test
*Townsfolk in Crooked Shank now refer to the “mutton stew” at the Golden Carp instead of “venison.”
 
*Moved a floating garlic node in Ferig’s Battle Camp on to the ground.
====QA Build 378====
*Fixed low level caster NPCs having a high tiered weapon.
*Dev+ bug test
*Fixed Tier 10 Obsidian Golems having a Tier 5 weapon.
 
*Keeper of the Faith title added.
====QA Build 377====
*Fixed an error that occurred when players tried to ask Anais in Lost Vale for an additional Lost Vale Crystal Ball.
*Dev+ bug test
*Attack ranges for weapons were normalized.
 
*Combat formula evaluation process was optimized.
====QA Build 373====
*Emily’s quest in Soltown to collect Quincy’s Broken Sword now has additional journal entries and compass markers.
*Dev+ bug test
*Adjusted tier marker in Wyrmsands and on Hidden Vale overworld to 4-plus.
 
*Adjusted visual effects on rising towers in East Vauban Foothills to not loop and last forever.
====QA Build 372====
*Replaced hard skeletons in 50 point dungeons with control point tier 3 skeletons.
*Dev+ bug test
*Moved an unreachable cotton bush in South Fetid Swamp to an accessible location.
 
*Walter and Hamtooth in The Clink now properly display their names after you learn them.
=== [[Release 31|Pre-Release R31]] ===
*Known Issues
====Build 444====
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed issue with Red Dress that was making people disappear
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Fixed Dragon Statue decorations so they can be placed again
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Updated Avatar’s Radio url.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Known Issues:
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Any item with Cloth physics attached (cloaks, cloth armor, cloth clothing, dresses, flags, etc.) will cause crashes on scene load. Try disabling cloth in the Options menu and/or removing all cloth items from your character to lower crash frequency
:*Pets cannot follow players onto moving platforms.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Some UI text is not wrapping correctly
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Rain is coming through the roof of some buildings
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*The new Targeting system still has various issues that need fixing
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Some spell VFX do not play properly
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 442====
====Build 822====
*Added code to prevent moving a planter box while interacting with it
*Welcome to Shroud of the Avatar: Forsaken Virtues [[Release 57]]! “How to Play” instructions and game update notes on Release 57 are available [https://www.shroudoftheavatar.com/?p=98362 here].
*New You shops should be functioning again
*Known Issues
*Fixed non-working LB Birthday cakes
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed issue where creatures with change to flee on first detection were not breaking out of flee when attacked.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Fixed issues where the repair button would not light up if players attempted to repair everything using a crown of the obsidian while primary and secondary durability are equal
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Known Issues:
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Any item with Cloth physics attached (cloaks, cloth armor, cloth clothing, dresses, flags, etc.) will cause crashes on scene load. Try disabling cloth in the Options menu and/or removing all cloth items from your character to lower crash frequency
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Pets cannot follow players onto moving platforms.
:*Some UI text is not wrapping correctly
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Rain is coming through the roof of some buildings
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*The new Targeting system still has various issues that need fixing
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Some spell VFX do not play properly
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 441====
====QA Build 734====
*Fixed Viking 2-Story Village Home with Dual Balconies so it should finally appear in the game (sorry for the delay!)
*QA bug test
*Fixed bug that was making male children look like monsters!
====QA Build 733====
*Fixed issue where EULA in client showed TOS after touching the UI
*QA bug test
*Fixed issue where pet calls were not overwriting existing pet
====QA Build 732====
*“Gated Ornate River Stone Fence” is now flagged for decoration in Player Towns
*QA bug test
*Fixed issue where some Masterwork and Enchanting effects were not displaying their names properly when selecting them in the crafting interface
====QA Build 728====
*Magic Printing Press fixed
*QA bug test
*Fixed sign recipes
====QA Build 727====
*Fixed bosses in The Rise so they should all now be killable
*QA bug test
*Broadcast Phonograph should now not break sometimes
====QA Build 726====
*Known Issues:
*QA bug test
:*Any item with Cloth physics attached (cloaks, cloth armor, cloth clothing, dresses, flags, etc.) will cause crashes on scene load. Try disabling cloth in the Options menu and/or removing all cloth items from your character to lower crash frequency
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 440====
=== [[Release 56]] ===
*POTs:
====Build 819====
:*Breaker’s Landing: Changed biome (from Forest to Mountain). Rotated to -90.
*Reducing cast time of recall scrolls by 50%
:*Illusive Passage: Changed biome (from Forest to Mountain). Changed location. Removed interconnection between POT Illusive Cavern and POT Finchfield.
*Fix “Filter by School” popup menu in the Glyphs window
:*SilverHold: Fixed bug that was preventing this from showing up on Novia
*Light Spell no longer has a wrong-looking green element
*Fixed facial hair error
*Brittany Alleys: Added additional player-submitted NPCs.
*If the camera would be blocked on the right side of player during conversation, switch to the left side.
*Novia: Fixed an issue where POT Coral Markets wasn’t appearing in the overworld.
*Updating description of Reveal Hidden to note that it only works on Hostile targets.
*Shooter Jennings quest: Retiring this quest so player cannot obtain it (although players who started it can still finish it).
*Fixed title on Rats Nest POT Custom music
*Fix a few small typos in song names for Shooter’s wax cylinders.
*Change default for “Shift+Alpha” opens chat to off.
*Known Issues
*NPCs once again will understand answers to their questions if “Enable Conversation Close-Ups” is disabled.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed demon skull not being lootable
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Implemented a fix for Resource nodes that were accumulating loot even if interaction was cancelled
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fixed bugs with The Shingle Roof Two-Story w/ Overhang and Shingle-Roof Two-Story w/ Great Hall
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed bugs with Red Dress
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Added rowboat teleporters to Keep and Castle Island Lots in Aerie and Brittany Wharfs
:*Pets cannot follow players onto moving platforms.
*Fixed Overworld banners so they no longer disappear against sky
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Knockback (bludgeon) skill now stunning properly
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Fixed multiple issues with Japeth’s sad quest of love.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Added a validation to salvage to ensure that equipable items are never returned
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Public Vendors now disabled in Offline Mode
:*Some spell VFX do not play properly
*Kiln Cistern: Added blockers in various locations to prevent exploits via high jump.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Fixed bug where Glyphs locked to the combat hotbar remain consistent across all Decks
*Fixed bug where system messages did not appear properly when they forced the chat window to open
*Fix for keeping in combat even if no current target
*Fix for sorting bank inventory by location
*Moving a chest that contains a bag (empty) no longer produces a fail message.
*Novia Overworld: The interaction range for the boat to Hidden Vale has been returned to normal distance.
*Made more explicit that Charlotte’s disappearance after quest completion in Solace Bridge is intentional.
*Minor clarifications added to Soltown fire investigation
*Journal message added if Charlotte is left behind in Solace Bridge.
*Hospitaller sign for the add-on store
*Fixed issue with ending of /puke emote
*Animated and set up “JuggleKnives”
*Fix lot deed ugprade UI message that got broken in a refactor
*Better handle an exception ocurring during rolling loot for Reward Offers
*Roots, Mezes, Stuns, etc now keep enemy NPCs in combat mode properly so they use properly use in-combat regen.
*Fixed occlusion errors in Solace Bridge and Owlshead that was causing things to vanish at some angles.
*Blacklist update, blocking some data centers and spam hosts
*Some Localization fixes
*Known Issues:
:*Magic Printing Press not working sometimes
:*Some sign recipes are showing up as blank signs
:*Some bosses in The Rise dungeon cannot be killed
:*Glyphs locked to the combat hotbar persist to all decks
:*Any item with Cloth physics attached (cloaks, cloth armor, cloth clothing, dresses, flags, etc.) will cause crashes on scene load. Try disabling cloth in the Options menu and/or removing all cloth items from your character to lower crash frequency
:*Broadcast Phonographs are breaking sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 438====
====Build 818====
<strike>
*Owl’s Head: Emily the crafting merchant now responds properly to the “buy” keyword.
*POTs:
*Owl’s Head: Theo in Owl’s Head should no longer display two “help” keywords in his conversation window.
:*Breaker’s Landing: Changed biome (from Forest to Mountain). Rotated to -90.
*Blood River Forest: Adjusted terrain around water boundary to allow better npc navigation.
:*Illusive Passage: Changed biome (from Forest to Mountain). Changed location. Removed interconnection between POT Illusive Cavern and POT Finchfield.
*Eastreach Gap: Fixed incorrect Garlic placement.
*Fixed facial hair error
*Luminous Atavist Robe is now dye-able, has correct icon.
*If the camera would be blocked on the right side of player during conversation, switch to the left side.
*Fixed an issue where Berserker Stance would incorrectly leave skill icons in the status bar.
*Updating description of Reveal Hidden to note that it only works on Hostile targets.
*Ardoris: Reston and Parker the trainers should now open their training window every time you mention the “train” keyword to them.
*Fixed title on Rats Nest POT Custom music
*Fixed an issue where Ignite Weapon would leave fire streaks after expiring.
*Change default for “Shift+Alpha” opens chat to off.
*Fix using Alt to skip conversation with POT NPCs.
*NPCs once again will understand answers to their questions if “Enable Conversation Close-Ups” is disabled.
*Improve readability of health and focus on character sheet.
*Fixed demon skull not being lootable
*Fix bug that caused offline friends to be sorted to the middle of the friends list when sorting by location.
*Implemented a fix for Resource nodes that were accumulating loot even if interaction was cancelled
*Fixed localization issue with white table wine.
*Fixed bugs with The Shingle Roof Two-Story w/ Overhang and Shingle-Roof Two-Story w/ Great Hall
*Set minimum width for PVP stats window.
*Fixed bugs with Red Dress
*Brittany Alley: Fixed an issue where two children had the same name.
*Added rowboat teleporters to Keep and Castle Island Lots in Aerie and Brittany Wharfs
*Shooter Jennings quest: Fixed typos in some of the responses made by Shooter Jennings Fans.
*Fixed Overworld banners so they no longer disappear against sky
*Break Armor, Break Weapon, and Crushing Blow will now hit 2 targets. Crushing blow focus cost reduced by 20%
*Knockback (bludgeon) skill now stunning properly
*Increasing cast time on Spinning attack by half second to match whirling blades.
*Fixed multiple issues with Japeth’s sad quest of love.
*Jump Vents no longer do damage.
*Added a validation to salvage to ensure that equipable items are never returned
*Skill/combat: Poison Weapon specialization will now correctly give a chance to not consume the potion.
*Public Vendors now disabled in Offline Mode
*Etceter: Added wagon teleporter to POT Bladewyke.
*Kiln Cistern: Added blockers in various locations to prevent exploits via high jump.
*Blood River Outskirts: Ferrarius the blacksmith now includes the keyword “buy” in his “hello” response.
*Fixed bug where Glyphs locked to the combat hotbar remain consistent across all Decks
*Highvale Outskirts: Gilbert the merchant now includes the keyword “buy” in his “hello” response.
*Fixed bug where system messages did not appear properly when they forced the chat window to open
*Fix tooltips for equip-able items at merchants.
*Fix for keeping in combat even if no current target
*Oracle Chamber: Players who completed Episode 1 prior to the addition of the special lot deed reward can return to the Oracle Chamber in Brittany and say “shroud” to the Oracle to obtain this lot deed.
*Fix for sorting bank inventory by location
*Updating liches and increasing their stats.
*Moving a chest that contains a bag (empty) no longer produces a fail message.
*Fixed bug that caused the recipe book to display incorrectly.
*Novia Overworld: The interaction range for the boat to Hidden Vale has been returned to normal distance.
*Brittany Alley: Added named Guards, additional player-submitted NPCs.
*Made more explicit that Charlotte’s disappearance after quest completion in Solace Bridge is intentional.
*Fixed name on Edelmann Automaton.
*Minor clarifications added to Soltown fire investigation
*Add warning and prevent use when choosing an emote you already know from a ¨Choose One¨ item bundle.
*Journal message added if Charlotte is left behind in Solace Bridge.
*Highvale Outskirts: The final looking-glass should work properly now.
*Known Issues:
*Ancient Staff of Anarchy is emissive again.
:*Magic Printing Press not working sometimes
*Brittany Alleys: Added additional player-submitted NPCs.
:*Some sign recipes are showing up as blank signs
*Yew: Banker now responds to “bank” keyword.
:*Some bosses in The Rise dungeon cannot be killed
*Known Issues
:*Glyphs locked to the combat hotbar persist to all decks
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Any item with Cloth physics attached (cloaks, cloth armor, cloth clothing, dresses, flags, etc.) will cause crashes on scene load. Try disabling cloth in the Options menu and/or removing all cloth items from your character to lower crash frequency
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Broadcast Phonographs are breaking sometimes
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Some UI text is not wrapping correctly
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Rain is coming through the roof of some buildings
:*Pets cannot follow players onto moving platforms.
:*The new Targeting system still has various issues that need fixing
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
::*Avatars don’t idle. Stuck in walking animation.
:*Some spell VFX do not play properly
::*Movement breaks when casting various skills while running.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT</strike><ref>[https://www.shroudoftheavatar.com/forum/index.php?threads/patch-438-rollback.54040/ Patch 438 Rollback] on [https://www.shroudoftheavatar.com/forum/index.php Shroud of the Avatar Forum]</ref>


====Build 434====
====Build 816====
*Fixed issue where regular music was not restarting when resurrecting.
*Fix visuals for The Obsidian Trial ring of teleporters.
*Edvard in Solace Bridge accepts “ready” as a command to start moving
*Etceter Crag Mines – changed a liche spawn.
*Fix for hearing Lum sing at all times in Soltown…
*Heraldry Armor and Darkstarr Chain Armor are no longer blown out white in certain areas.
*Fixed issue where NPCs could attack you while you were leaving a scene
*Fixed an error with Corpion Poison.
*Fixed culling distance issues in Brittany
*Brekken Bay (and other Forest PRTs): NPCs should stop walking through and over places they shouldn’t.
*Updated icon for Red Dress
*Fix tooltip text for many interactive teleporters.
*Novia Overworld: Replaced temporary river and shoreline collision surrounding Brittany
*Known Issues
*Fixed issue where some decorations are coming into the world at odd orientations (not sure if this fix will work though…)
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Disallow head track during bed interaction.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Fixed issues with Female Bob Hairstyle and Tricorn Hat
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Soltown: Updated the prefab for the outhouse so that the door and chair are usable only by Players.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed footfall sound effects so they no longer sound like double or triple footfalls
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Dexterity now raises Critical Chance
:*Pets cannot follow players onto moving platforms.
*Fixed an issue with crafting success messages being displayed three times and also removed messages about 0 durability changes
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Fix for being caught pickpocketing
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Add knocked down state to stun effect for body slam.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Slowed down movement rate to interactions for NPCs.  Ex. Guards running to close doors, etc.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Added Missing Hopitaller sign recipe
:*Some spell VFX do not play properly
*Updated icons for crafting sign symbol components
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Adjustments to lowest value salvage bundle for rusty weapons
*Fixed issues with Lute where players were T-posing when playing and Lute was invisible to other players
*Players should now properly appear on PVP scoreboard
*Fixed bug that caused remote players to remain stealthed after losing their stealth effect
*North Ravenswood: Fixed issue where you could see through edge of map through waterfall.
*Zero Value Items (starter items, loot items, etc.) now properly destroyed when a Masterwork or Enchant attempt fails.
*Fixed issue where Zero Value Items (starter items, loot items, etc.) couldn’t be salvaged
*Fixed issue where attempting to Pickpocket a PVP player when not flagged PVP would break movement
*Fixed inoperative gates in town of Mud
*Secondary Tools will now display durability properly in bagmode
*Fixing issues with Japeth dialog in Soltown
*Abigail in Soltown introduces herself correctly when you have rescued her daughter.
*Updated naming on lord british salute, love, courage, truth emotes to be /LBSalute, /CourageSalute, /LoveSalute, /TruthSalute
*Fixed recipes for signs to point properly to correct symbols
*Fixed rotation bug with Round Elven greenhouse that was preventing placement
*Updated icons for crafting symbol components
*Require target for Root spell
*Fixed issue that was causing camera to sink below ground when players were standing on other objects (tables, fences, etc.)
*Fixed textures on Ornate 4 Poster Bed
*Bear knockback fixes
*Fix for elven fighters with missing eyes
*Owl’s Nest and Etceter Crag Mines: Adjusted resources to spawn slightly faster. (Etceter Crag Mines nodes are also divided into north and south subsections.)
*Masterwork Proficiency should now level properly
*Fixed beards clipping with chain helmets
*Fixed issue where NPCs would not turn to face player during conversation
*“Fancy Brass GuildHanging Sign” is now “Fancy Brass Guild Hanging Sign”
*Fix for black hair color
*Entering Auto-Attack via T now a visual indicator
*Restored forward movement via Left & Right mouse buttons
*Fixed bug where when in mouse mode, hitting TAB to go back to reticle mode failed when mouse was over any UI
*Fixed ring/necklace enchanting issue
*Toggle cursor mode when showing the automated phonograph UI.
*Vivian Deventer, the New You beautician in Brittany, has had a pep talk and is ready to perform New You services when asked.
*Repairing an item no longer reports a failure even when it succeeds
*Fixed bug that was making casting a spell while sprinting stop sprinting but continue to drain Focus
*Obsidian Forge should be working again
*Etceter Crag Mines: Updated tooltip for magical barriers. Added 2 new instruction letters that explain how to get past the magical barrier.
*Fixed some female bodice clipping issues
*Implemented final sign recipes
*Fixed piano breaking after first use
*Fix for allowing players to access bank items that were stuck in transformed or removed player owned towns.
*Players go to overworld if banned from joining a scene, or join fails for any reason
*Player Owned Towns:
:*Temples of Syrinx: Changed biome (from Underground to Tropical Island). Rotated to 90. Upgraded to Crossroads Village. Changed nesting interconnection (from Desolis to Brittany).
:*Minock: Changed location
:*New Britannian Market: New
*Known Issues:
:*Any item with Cloth physics attached (cloaks, cloth armor, cloth clothing, dresses, flags, etc.) will cause crashes on scene load. Try disabling cloth in the Options menu and/or removing all cloth items from your character to lower crash frequency
:*When players drag a glyph from their deck while their hotbar is disabled due to the “Auto-Hide Hotbar” game option, the following error is produced and the hotbar falls into a broken state.
:*Not all of the new signs are available in the game yet
:*Broadcast Phonographs are breaking sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 432====
====Build 815====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 31! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=60080 here].
*Fix issue with portals in The Obsidian Trial closing too early.
*Known Issues:
*Fixed an issue where skills would get stuck charging when initiating a combo.
:*Not all of the new signs are available in the game yet
*Fixed bug that caused the crafting station to hang while batch-salvaging 15 items
:*Masterwork Proficiency skill not leveling properly
*Fixed a loot issue in Blood River Outskirts
:*Obsidian Forge does not work
*Shooter Jennings quest: Fixed an issue that blocked players from completing the final step of this quest.
:*Pianos are breaking sometimes
*Ruined Keep: Moved a troll spawner that was under the terrain to a path behind the keep.
:*Broadcast Phonographs are breaking sometimes
*Random Encounters: Fixed an issue which occurred whenever a dragon encounter tried spawning in a non-Plains area.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
*Snowy Mountains Road Encounter: Removed a harvest-able tree that was unable to be harvested.
:*Some UI text is not wrapping correctly
*Fixed ugly white terrain in forest siege scene.
:*Rain is coming through the roof of some buildings
*Added SFX on player death in the Obsidian Trials.
:*The new Targeting system still has various issues that need fixing
*Brittany Alleys: Added missing player-submitted NPCs for Town Crier, Tavernkeeper, and Fishing Supplies Merchant.
:*/spyglass effect can be done even if you don’t have the spyglass equipped
*South Fetid Swamp: Fixed an error that was appearing each time the switch-spike trap engaged the “fail” scenario.
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
*Known Issues
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
::*Avatars don’t idle. Stuck in walking animation.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
::*Movement breaks when casting various skills while running.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
::*Taking screenshots crashes the client
:*Pets cannot follow players onto moving platforms.
:*Pathfinding is breaking in some houses and basements
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Local chat is failing in some situations
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Many SFX are not properly tied to the sound volume controls.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Death and Resurrection do not work properly in the team arena
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====QA Build 369====
====Build 813====
*Dev+ bug test
*Fixed an issue that caused black “fog” in Upper Tears.
 
*Fixed top floor footstep audio for all Row 3-story greenhouses.
====QA Build 368====
*Improved some weather effects
*Dev+ bug test
*Soltown: Fixed an issue where Japeth’s task wasn’t clearing upon its completion.
 
*Resolute: Corrected typos in a journal entry received from Whitguard Mahrs.
====QA Build 365====
*Added potions to Obsidian Trial merchant
*Dev+ bug test
*Known Issues
 
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
=== [[Release 30|Pre-Release R30]] ===
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
====Build 427====
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*CotO’s can now be set for purchase orders on player vendors.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fix pickpocket to no longer be able to steal from non-pvp flagged players.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Fix for all types of durability dropping faster than they should, especially when changing scenes.
:*Pets cannot follow players onto moving platforms.
 
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
====Build 426====
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Fixed a very nasty bug that was causing in some conditions (like crashing) maximum durability to go down at same rate as current durability. Was also causing durability to go down faster than normal in some conditions
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Grannus will not stop talking to the player if they for whatever reason decline to turn in Brigid’s amulet.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Demig will speak to players who turn in the necessary paperwork.
:*Some spell VFX do not play properly
*Known Issues:
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Pledge items and Add On Store Items are having their Maximum Durability reduced
:*Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 425====
====Build 812====
*Better error logging
*Grannus’ Sceptor of Dread will now be hidden at the correct time when handing it over.
*Fixed some exceptions
*Fix shader problem with most terrains that caused them to have a hazy appearance.
*Known Issues:
*Isle of Storms: Fixed an issue where the “Enter the Lunar Rift” journal entry wouldn’t go away for players who chose the path of Truth.
:*Some conditions (like crashing) can cause maximum durability to go down at same rate as current durability
*Fixed an issue where shadows would become blurry over time.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
*Some changes to various UI text coloring to improve readability
:*Some UI text is not wrapping correctly
*Friendly/neutral NPCs will no longer turn on you when playing your instrument.
:*Rain is coming through the roof of some buildings
*Resolute: Fixed several chairs so they now accept NPC sitting properly. SOTA-60747
:*The new Targeting system still has various issues that need fixing
*Coconut (Left) and Coconut (Right) are now trade-able
:*/spyglass effect can be done even if you don’t have the spyglass equipped
*Held items are now properly stored while fishing.
:*Pledge items and Add On Store Items are having their Maximum Durability reduced
*Northwood: Corrected typos in Doctor Bob’s responses.
:*Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
*Added visuals for Ignite Weapon for arrows and poisoned arrows
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
*Random Encounters: Shandy Chapman the Wandering Merchant should now pull players into a Plains Road, Forest Road, or Swamp Road encounter.
::*Avatars don’t idle. Stuck in walking animation.
*Made cloth boots icon brighter
::*Movement breaks when casting various skills while running.
*Ankh of Sacrifice and Ankh of Wala are now place-able as decor
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
*Fix issue that could cause the teleporters in The Obsidian Trial to not work correctly
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
*Fix bug that caused the recipe book to open to the wrong page when learning a new recipe
::*Taking screenshots crashes the client
*Known Issues
:*Pathfinding is breaking in some houses and basements
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Local chat is failing in some situations
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Many SFX are not properly tied to the sound volume controls.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Death and Resurrection do not work properly in the team arena
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
vSome decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 422====
====R56 Restart and Rollback====
*Novia Overworld: Fixed various invisible blockers, spawn into air issues, and other items
Welcome to Shroud of the Avatar: Forsaken Virtues Release 56! “How to Play” instructions and game update notes on Release 56 are available [https://www.shroudoftheavatar.com/?p=97079 here].
:*Updated terrain for POT Praga, so that it sits properly on the ground
*Wood & Plaster Two-Story w/ Balcony (Town) now has larger balcony
*Fixed bug that when you had a skill that was locked, and also in a dynamic slot, if you activated the locked skill, it would put the dealt skill on cooldown
*Fixed issue blocking placement of water lots in Island and Mountain POTs
*Flattened some rumples in swamp POT terrain
*Fixed the light explosion framerate destroying bug
*Fixed various issues with friendly targeting
*Known Issues:
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Pledge items and Add On Store Items are having their Maximum Durability reduced
:*Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 421====
We have to restart Release 56 and rollback to the game save state before we launched it this morning. We unfortunately skipped a step during the launch this morning and did not run a data migration for brewing which means that all brewing items might be in a corrupted state unless we rollback and relaunch.<ref>[https://www.shroudoftheavatar.com/?p=97178 CRITICAL: R56 Restart and Rollback]</ref>
*Novia Overworld: Fixed various invisible blockers, spawn into air issues, and other items
:*Moved spawn-into-Novia for POT Sidus Clarum so player’s don’t get stuck in collision
:*Adjusted collision on west side of Nightshade Pass to better allow for access to that scene
:*Adjusted spawn-into-Novia target location for Highvale so players don’t appear high in the air
*Guild registrar in Owl’s Head works again, but only for players in online modes.
*Fixed missing textures on Exit Archways in Mountain Player Owned Town Template
*Emma the Barmaid in Ardoris once again has a menu of items for sale.
*Fixed an issue where some cases where some cases that attempting to view the log for the chest at the following location produces an empty log, and immediately generates a network problem icon.
*Replaced missing sections of Lord Marshal Benefactor player house
*Fixed issue which was causing Lightning spells to do 100% stuns, now doing it based on a % chance
*Etceter Crag Mine: Fixed stuck spot on the 3rd Level.
*Flattened out some stray rumples in Forest POT terrains
*Brittany Fields: Fixed issues causing bank guards to get caught in the doors
*Highvale Village: Made some collision changes at the top of the “entry stairs” at (87.2, 50.7, -180.1)  to allow NPCs to traverse the stairs.
*Fixed female eye bugging on idle fidgets.
*Brittany: Removed adult blanket horses with problem texture.
*Fix for broken deco layers in Town Arena Basement
*Improve water lot placement issues in underground and mountain PoT


====Build 420====
====QA Build 724====
*Novia Overworld: Fixed various invisible blockers, spawn into air issues, and other items
*QA bug test
:*Moved POT Praga closer to Brittany, to the southwest on the coast.
====QA Build 723====
:*Fixed an issue where the location for POT Praga was pointing to the wrong POT.
*QA bug test
:*Fixed issue with spawning location for Verdantis Shardfall
====QA Build 722====
*Turned up the volume of the footstep sound effects on male avatars
*QA bug test
*Fixed flickering shadow issue in Challenge Dungeon
====QA Build 721====
*Fixed poison damage issue in Challenge Dungeon
*QA bug test
*Attached sound effect to Wishing Well
====QA Build 720====
*Added arrows to blacksmiths who were not selling them (mainly in Brittany)
*QA bug test
*Solace Forest (and clones): Moved a harvestable tree at (-151.0, 37.0, 160.6) away from the tree curtain so it can be harvested.
====QA Build 719====
:*Ulfheim
*QA bug test
:*Solace Forest
====QA Build 718====
:*North Hulenholt
*QA bug test
:*North Midmaer Way
:*South Naryad Pinelands
*/visible should not turn avatars visible while in First-Person view.
*/tablefilp emote is now re-teachable
*/macarena emote is now only teachable, not re-teachable
*Fixed transparent female nomad hats
*Fixed some Viking Cloak sorting issues
*Fixed some issues with Lunar Rifts
*Made it so you can’t trigger a spider web if the web is already interacting with someone
*Made sure that there are at least 2-3 bonuses to each Prosperity Tool (where possible)
*Fixed abug where opening trade while inventory is already active produces a secondary duplicate inventory.
*Fixed bugs related to Durability not being set correctly when getting Exceptional items
*Dropped price of Gold Crowns of the Obsidians to 250 Gold
*Valhold Palace: Chamberlain Essen now has correct conversation and can play his part in the Path of Courage quest line
*Valhold Palace: Grannus is more explicit about what he’s looking for when you first meet him.
*The Path of Courage quest line for Skrekk is now available.
*The ending of the Path of Courage in Valhold Palace is now available.
*Known Issues:
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Pledge items and Add On Store Items are having their Maximum Durability reduced
:*Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 419====
=== [[Release 55]] ===
*Novia Overworld: Fixed various invisible blockers, spawn into air issues, and other items
====Build 802====
:*Moved POT Praga closer to Brittany, to the southwest on the coast.
*Fixed an issue where chests on player lots could get stuck in a non-working state.
:*Fixed an issue where the location for POT Praga was pointing to the wrong POT.
*Player decoration NPCs can sometimes get stuck on the edge of lots instead of being in their correct location. This should be a bit less common now, but the issue is not resolved.
:*Fixed issue with spawning location for Verdantis Shardfall
*Improve vendor UI to use month abbreviations instead of full months.
*Turned up the volume of the footstep sound effects on male avatars
*Known Issues
*Fixed flickering shadow issue in Challenge Dungeon
:*Linux clients may experience certain types of trees being rendered incorrectly
*Fixed poison damage issue in Challenge Dungeon
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Attached sound effect to Wishing Well
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Added arrows to blacksmiths who were not selling them (mainly in Brittany)
:*Linux is using an older version of Unity until known performance issues can be addressed.
*Solace Forest (and clones): Moved a harvestable tree at (-151.0, 37.0, 160.6) away from the tree curtain so it can be harvested.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Ulfheim
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Solace Forest
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*North Hulenholt
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*North Midmaer Way
:*Pets cannot follow players onto moving platforms.
:*South Naryad Pinelands
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*/visible should not turn avatars visible while in First-Person view.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*/tablefilp emote is now re-teachable
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*/macarena emote is now only teachable, not re-teachable
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Fixed transparent female nomad hats
:*Some spell VFX do not play properly
*Fixed some Viking Cloak sorting issues
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Fixed some issues with Lunar Rifts
*Made it so you can’t trigger a spider web if the web is already interacting with someone
*Made sure that there are at least 2-3 bonuses to each Prosperity Tool (where possible)
*Fixed a bug where opening trade while inventory is already active produces a secondary duplicate inventory.
*Fixed bugs related to Durability not being set correctly when getting Exceptional items
*Dropped price of Gold Crowns of the Obsidians to 250 Gold
*Valhold Palace: Chamberlain Essen now has correct conversation and can play his part in the Path of Courage quest line
*Valhold Palace: Grannus is more explicit about what he’s looking for when you first meet him.
*The Path of Courage quest line for Skrekk is now available.
*The ending of the Path of Courage in Valhold Palace is now available.
*Known Issues:
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Pledge items and Add On Store Items are having their Maximum Durability reduced
:*Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 419====
====Build 801====
*Novia Overworld: Fixed various invisible blockers, spawn into air issues, and other items
*Adventurer and Producer level of remote players is no longer shown on inspection.
:*Adjusted spawn-into-Novia target for POT Praga so players spawn at the town instead of in the air
*Increased range on Water Elemental attacks to account for extra wandering
*V key now cycles through 3 camera modes: First Person, Over the Shoulder, and Center Camera
*Fix bug that caused the client to switch to full screen mode when opening the options menu
*Now delivering the /spyglass emote to anyone who purchased the spyglass item
*Norgard Fens: Added ankh inside kobold camp’s poison chamber.
*Wars menu can now be opened again via the window selector menu
*Adjusted preloaded assets to fix loading issues into Noshima Island and Knight’s Watch.
*Brittany: Now has 3 songs instead of 1
*Fix AI navigation problems in Desert Encounter
*Updated bag mode crafting UI to support viewing the entire crafting summary
*Fix visual issue with female version of Robe of Truth
*Fixed being able to select friendlies and showing there nameplate in the top left.
*Obsidian Helm color now better matches outfit
*POT Cottage Grove: Changed location as per player request in aftermath of Novia rework
*Fix bug that caused weight/encumbrance to increase after travelling to another scene
*Breakable Walls & Gates are now working again
*Solania Catacombs: Turned off system messages that were broadcasting to all players in the scene, not just those on the quest. Shortened initial journal entry. Adjusted spawning of Bloodbone Skeletons in areas with elves.
*Fixed POT NPCs walking through walls
*Lord British birthday cakes now use correct candle flame vfx
*Known Issues:
*Fixed an issue that could cause intermittent hitching.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
*Fix issue where moving a parent decoration that a vendor or cash register is placed on top of will cause vendor or cash register to go inside of parent.
:*Some UI text is not wrapping correctly
*Fix ingredient text overflow in recipe book
:*Rain is coming through the roof of some buildings
*Group PVP flag is now based on the individual flag of the person who creates the party ignoring any Scene PVP flags.
:*The new Targeting system still has various issues that need fixing
*Fix issue where tenant character names would no longer show up on tenant items
:*/spyglass effect can be done even if you don’t have the spyglass equipped
*Added Unicorn potion recipes to the game.
:*Pledge items and Add On Store Items are having their Maximum Durability reduced
*Increased the speed that the polearm skill Pull moves people.
:*Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
*Soltown Catacombs: Made minor updates to the Orator’s quest dialogue and journal entries. Small updates to ambient sounds.
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
*Random encounters should never reset. Also, treasure chests should not be empty when the scene first starts.
::*Avatars don’t idle. Stuck in walking animation.
*Known Issues
::*Movement breaks when casting various skills while running.
:*Linux clients may experience certain types of trees being rendered incorrectly
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
::*Taking screenshots crashes the client
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Pathfinding is breaking in some houses and basements
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Local chat is failing in some situations
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Many SFX are not properly tied to the sound volume controls.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Death and Resurrection do not work properly in the team arena
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 418====
====Build 800====
*Novia Overworld: Fixed various invisible blockers, spawn into air issues, and other items
*Aerie overworld entrances are now named correctly.
:*Fixed invisible walls blocking paths at (121.5, 13.0, 64.1) and (115.1, 14.3, 41.3)
*All glowing portal teleporters in Halls of Artifice should now function properly.
:*Novia and Highvale Village: Made adjustments to the collison in Novia and spawn-into-Novia target for Highvale Village to ensure players don’t spawn in the air when entering Novia.
*You can now unlock the option to spawn into Highvale at the north archway entrance.
:*Corrected label of Vauban Pass discovery.
*Fixed party member health/focus bars.
:*Updated the collision around Celestis (it’s entire island) and Solania to ensure players don’t spawn high in the air when entering Novia from these scenes.
*Players who wish to turn in their Ecology Survey to Eretria Moonglow in Aerie may now do so.
:*Adjusted collision in the area of (-154.1, 17.8, 196.8) to allow for pasage between the mountains and river.
*Zombie female no longer T-poses from the waist up.
*Brittany: Increased the size of the interaction volume on three of the main exit gates.
*Moved teleporter target in The Obsidian Trial to not have camera clip into rocks.
*Added light to death visuals.
*Made an improvement to Vivienne’s “Bank Key” quest in Aerie to help ensure tasks clear properly.
*Fixing missing material on dungeon balcony
*Royal Gardener Title was added.
*Fixed various exceptions
*Moved treasure chest in Desert Encounter so lid doesn’t clip into cliff.
*Fixed line break problem in tooltips for crafting components
*Deleted floating plant in Norgard Fens.
*Fixed issue with Ring masterworking
*Updated Umberjack’s conversation in Broochash to improve responses when turning in a task.
*Fix for all gloves that are not behaving well with /headbang emote
*Corrected rock Collison in East Vauban Foothills to avoid people floating on rocks.
*Player vendor rewards were not being delivered past citizen, this is now fixed with new delivery method that is account-based
*Added Obsidian Boar Meat recipe to Butchery merchants.
*Removed collision from the floors in Greenhouses so that items can be placed in them again
*Replaced unreachable bedrolls in Norgard Fens with furs.
*Adjusted LOD group on dresser decoration (cupboard2) so that it culls at a further distance
*Elven mages can again be looted.
*Enchanting and Masterworking skills should now finally be leveling up properly
*Cloth simulation updated for cloaks.
*Enabled run with mouse in combat with auto attack.
*Fixed an issue where the Reflection Quality value was not getting saved properly.
*Etceter Crag Mines: Moved gold node on ground at (85.7, -10.0, 139.0) to across the room on the ground. Moved gold node on ceiling at 21.8,-24.9,68.7) across room to waist level. This is to ensure nodes aren’t stacked with other nodes that will inhibit mining.
*Fixed an issue with new pet foals not being able to be dismissed
*Fixed Elven chest armors using wrong cloak sizes
*Adding variations to tree chopping audio.
*Fixed pink exit archways in Elysium Mines Entrance map
*Known Issues
*Fixed naming errors for Masterworked items
:*The client may default to full screen when the options menu is first used.
*Brittany Fields: Temporarily disabled all the crop fields due to a crummy shader that was eating up 30% of our frame time.
:*Linux clients may experience certain types of trees being rendered incorrectly
*Show non-PvP players on Nearby Players list
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Halved the durability destruction rate which doubled the effective time it takes to destroy weapons and armor and tools.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Added rings to the list of item types available for repair
:*Linux is using an older version of Unity until known performance issues can be addressed.
*Fixed issue where player could get locked into /spyglass emote if any other emote was used while in /spyglass mode
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
*Noble Discourse Orb will now work while it is in a subcontainer in your inventory
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Pets set to Aggressive will  no longer freely attack other people’s pets at will, regardless of PVP flagging or duels.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed auto attack targeting dead bodies
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Fixed Epic Plate gear not using crafted metal colors
:*Pets cannot follow players onto moving platforms.
*Fixed Owl’s Head discovery Steam achievement
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Fixed Portuguese compass
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Adding arrows to basic Blacksmith merchants (Spite, Brittany, etc.)
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Fixed camera sinking while at crafting table
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Musical Instruments will no longer be able to gain exceptional item bonuses
:*Some spell VFX do not play properly
*The Master of Air trainer in Kingsport should no longer be taking a swim under the docks.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Known Issues:
:*Breakable Walls & Gates are not working
:*Guild Warfare interface cannot be brought up from window selector
:*/spyglass emote not being delivered to players who purchased the spyglass
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Pledge items and Add On Store Items are having their Maximum Durability reduced
:*Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 417====
====Build 799====
*Fixed Long Plain Longboat missing oar textures
*Tree chopping sound now plays on every hit.
*Baron Founder Boats display pink sails
*Added more chances for elf spellcasters to randomly spawn in Verdantis Mines.
*Fixed typo in Obsidian Blessing of Capacity potion description
*Server logging updates.
*Fixed Obsidian Potion of Stamina potion not having any effect hooked up
*Fixed a bug that caused players to be naked and missing inventory after leaving Isle of Storms the first time.
*Fixed range of eye sizes for new female in character creation so eyes will no longer clip past eyelids at maximum size
*Clan of the Stag chest armor no longer incorrectly changes skin color.
*Fixed various exeptions
*Fixed icon for Luminous Atavist Robe.
*Performance optimizations
*The quest to deliver Kinsey’s report to Stanley in Soltown has been fixed.
*Added death animations to the Giant Butterfly and Dragonfly pets because people are cruel
*Fixed chest mimics in Dragonbone Crypt.
*Restored bridges to Ardoris from Eastern and Western shores on Novia Overworld
*Updated cursed skeletons in Soltown Catacombs to spawn dynamically.
*Elad’s Lighthouse: removed Novia Map Atlas (backer reward) and replaced with a different book
*Fixed a typo in the Skeleton Prince’s dialogue in Soltown Catacombs.
*Etceter: Fixed Satyr bank guard who was getting stuck in the doorway
*Fixed Corpse Explosion not hitting any targets.
*Fixed LOD issues with the floors in the Crypt of the Avatar
*Crag Foothills and Port Phoenix no longer get stuck on loading.
*Renamed the player vendor inventory item reward from “Vendor” to “Commission-Free Vendor”
*Corrected date formatting used for the date column in vendor listings.
*Novia Overworld:
*Frame rate performance updates in Blood River Outskirts.
:*The boats near (288.0, 11.7, -254.8) have been properly labelled as to their destinations (Celestis and Solania)
*Ignite Weapon VFX is now much less extreme while running.
:*The stuck spot at (-112.4, 13.0, -348.1) is now blocked off from access.
*Updated the exit to Blood Bayin K’rul.
:*Adjusted collision at Brightbone Pass near (91.4, 21.7, -314.0) to have a better entry path for players.
*Improved the ability for NPCs in Hills Encounter to climb on top of climbable rocks.
:*Adjusted the entry location for East Veiled Swamp to be closer to the entry point.
*String light decorations can no longer be placed indoors.
:*The spot at (435.9, 11.9, -360.4) now correctly points to West Veiled Swamp and not the North Celestial Wetlands.
*Arrow recipe now outputs 500 arrows instead of 100.
:*Players that exit the Boreas Colossus scene now appear in Novia next to the entry for that scene.
*The climbable rope on the main bridge in Verdantis Mines can now be selected from all angles.
:*Updated the entry points for Point West, POT Celestial Gardens, and Graff Island to ensure players spawn in a good location
*Avatar feet no longer sink in rocks in Norgard Fens.
:*Updated the entry location for Solace Forest to be near that scene entrance.
*Bear Plaque/Trophy updates were made.
:*Removed collison neear Resolute that blocked playeers from entering that scene
*Added mud rock to cover up clipping paver in Norgard Fens.
*Fixed issue where hair was visible before the rest of the avatar when a player first appeared into a scene
*Adjusted a staircase in Norgard Fens for a smoother walking transition to platforms.
*Fixed LOD errors on the Moontowers
*Updated the tier markers in Ruined Keep and in Hidden Vale to reflect its new “Tier 10+” nature.
*POT NPCs now walking around properly
*Updated a task name in Oracle Temple to clarify you need to speak with the Oracle and Arabella.
*Updated /flower emote visuals to have more flower petals and different colored petals
*The Tome of Greatness in Shaminian Hills is now properly named.
*Fixed issue where some interactives (doors, crates, etc.) were requiring point blank interaction
*Fixed an issue with stalactite trap in Verdantis Mines interfering with looting bodies.
*Malice and Valhold: Replaced poison field that had gotten removed from magical barriers in Malice and the bottom of the well in Valhold.
*Jumping during fireworks usage now correctly cancels the fireworks without displaying the effect.
*Overworld party markers are now working again
*White Sky Navy Helmet is now visible when worn.
*Soft targets are now cleared when an NPC is looted.
*Removed the compass labels from the exit compass discoveries in Storms Reach.
*Fixed issues with trading equipped items
*Reduced the range of audio on Tesla tower in Ardoris.
*Resolute Sewers: Key animation now plays every time locked doors in the scene are unlocked. All pipe wheels are now interactive and emit a burst of steam on use.
*All ranged skills now return 100% experience when using Scrolls of Unlearning.
*Companion stats now properly scale with player stats
*Known Issues
*Spyglass now works properly for female characters
:*Party focus doesn’t update if you change scenes after joining party.
*Fixed Break Armor visual effects and timing with animation
:*The client may default to full screen when the options menu is first used.
*Fixed missing weapon trail for Battle Spear
:*Linux clients may experience certain types of trees being rendered incorrectly
*All offensive skills/spells and heal spells will consume more focus
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*LOD for Fountains
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Ghost Corpion fight has been tuned to be more challenging.
:*Linux is using an older version of Unity until known performance issues can be addressed.
*Fixed Male Bow sounds while moving
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
*Fixed Water fountain sounds in Ardoris
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Enchanting and Masterworks Skills now properly influence your chances when attempting to Enchant or Masterwork
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Masterworks effects now being properly applied to crafted items
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Masterworking and enchanting now properly decreases durability
:*Pets cannot follow players onto moving platforms.
*Lunar Rifts in Bloodriver, Highvale, and Solace Bridge should be properly hooked up and cycling properly for the first time
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Graff Gem Mines: Fixed issue causing random spawn in locations
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Graff Gem Mines Entrance: Players leaving this scene are no longer trapped in an inaccessible area of the Novia Overwold
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*North Brightbone Woods: Fixed issue causing random spawn in locations
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Fiona FitzOwen learned a few new songs to sing (online and offline) and will respond to more requests for her to accompany you on your adventures (offline mode only)
:*Some spell VFX do not play properly
*Moon and Stealth tree stealth skills updated to make sure they are balanced. Stealth slightly worse, moon magic versions have improved.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Distract range extended by 5m
*Fixing several math issues that were making it easy for water casters to permaroot people.
*Icy Breath effect reduced. Icy Breath bonus and Attunement values moved to a curve for slow effects to prevent permarooting
*Estgard gatekeeper will correctly recognize if the player is carrying Brigid’s Amulet.
*Brittany Central: Fixed uneven stairs
*Known Issues:
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Pledge items and Add On Store Items are having their Maximum Durability reduced
:*Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 416====
====Build 796====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 30! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=59062 here].
*Replaced the commoners in the homestead of Norgard Fens with rabbits and wolves.
*Known Issues:
*The bedrolls in the kobold camp of Norgard Fens are now functional.
:*Masterworks Skill is not leveling
*Character sheet UI was updated.
:*Masterworks effects are sometimes not applying correctly
*Attacking a PvP player as non-PvP will no longer ask if you want to flag as PvP.
:*Durability reduction when Enchanting and Masterworking is not being calculated properly
*Fixed an issue that would prevent skill VFX from being played.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
*Adjusted stonework underneath town crier and banker at main docks in Player Owned Town islands.
:*Some UI text is not wrapping correctly
*There is now feedback when interacting with a full cask of incomplete brew.
:*Some objects are missing textures
*Players can no longer catch fire from an unlit brazier in East Vauban Foothills.
:*Rain is coming through the roof of some buildings
*Moved a pine tree in Snowy Mountains Road Encounter to a location where it can be better harvested.
:*The new Targeting system still has various issues that need fixing
*Fixed an error when breaking crates.
:*/spyglass effect can be done even if you don’t have the spyglass equipped
*Some icons were updated.
:*Pledge items and Add On Store Items are having their Maximum Durability reduced
*Fixed a bug that could allow placement of more than the allowed number of player vendors on a lot.
:*Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
*Now preventing the addition of new player vendor listings if there are too many on a lot.
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
*Fixed an issue where moving a player vendor would cause them to sit even though they have recent listings.
::*Avatars don’t idle. Stuck in walking animation.
*Fixed an error while batch brewing.
::*Movement breaks when casting various skills while running.
*The Oracle no longer has a pink cone on top of her head.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
*Optimization of load times.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
*Can no longer enter into Caverns of Skrekk from K’rawl.
::*Taking screenshots crashes the client
*Adjusted lighting to make alpine scenes not super-bright but still brighter at night than they were before.
:*Pathfinding is breaking in some houses and basements
*Patch client UI was updated.
:*Local chat is failing in some situations
*Removed trees that were causing players to get stuck in Grannus Colossus.
:*Many SFX are not properly tied to the sound volume controls.
*Smelling Salts and Knightsgrace will no longer remove the PvP state change stun effect.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Fixed an issue where Elysian Illumination would spam PvP players with 0 damage messages.
:*Death and Resurrection do not work properly in the team arena
*No longer applying change PvP rune in PVP scenes.
*Wedding dress no longer incorrectly tints skin color on chest and arms.
*Ring of Frogkin and Ring of Cuttlekin now change skin color.
*Improved exits and audio in East Vauban Foothills.
*Removed a lasting effect for Healing Grace.
*Added a platform on a walkway in Verdantis Mines to allow for AI navigation.
*Adjusted collision on a chandelier that was blocking a ramp in Central Brittany.
*Updated the factions of adult and foal unicorns to be “Red Sash” faction.
*Excluded fountain in Westend town center from theft flag.
*Updated spawners in Northwest Blackblade Mountains so that Leader/Follower can be auto-set.
*AI navigation in Obsidian Trial was updated.
*All NPCs in Forest Road Encounter should now spawn properly.
*The Kobold Expeditionary Camp is now only accessible from one hex on the Novia map.
*Exiting the Player Owned Town “Organized Chaos Sanctum” into Novia will now place the character on the nearby shore.
*Known Issues
:*The client may default to full screen when the options menu is first used.
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====QA Build 357====
====Build 795====
*Dev+ bug test
*Welcome to Shroud of the Avatar: Forsaken Virtues [[Release 55]]! “How to Play” instructions and game update notes on Release 54 are available [https://www.shroudoftheavatar.com/?p=95526 here].
 
*Known Issues
=== [[Release 29|Pre-Release R29]] ===
:*The client may default to full screen when the options menu is first used.
====Build 414====
:*Linux clients may experience certain types of trees being rendered incorrectly
*Brittany: Fixed uneven terrain preventing decoration placement on player lot (359.8, 48.2,172.2)
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed bugs with dye preview that were preventing the right colors from appearing and sticking after the dye finishes
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Added distance check for stealthed character discovery
:*Linux is using an older version of Unity until known performance issues can be addressed.
*Disabled move with mouse buttons if you are in reticle mode using free attack.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
*Fixed ranged weapons not being able to interact with objects at a distance.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fixed broken spawning in Solania Catacombs
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed broken LODs for Edelmann Founder Cabana
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Fixed issue where Salvage would break crafting in certain situations
:*Pets cannot follow players onto moving platforms.
*Known Issues:
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Linux: We are experiencing significant issues with the Linux version of the game.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
::*Avatars don’t idle. Stuck in walking animation.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
::*Movement breaks when casting various skills while running.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
:*Some spell VFX do not play properly
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
::*Taking screenshots crashes the client
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 413====
====QA Build 713====
*Fixed target highlighting while using Night Vision
*QA bug test
*Invulnerability when first appearing in scene is now only set for the player zoning in, not all players in the scene
====QA Build 711====
*Fixed multiple bugs related to trading emotes
*QA bug test
*Fixed collision bug in the Round Tower village home
====QA Build 710====
*POT:
*QA bug test
:*Fixed access issue with Allaman
====QA Build 709====
:*The wagon teleporters in Xenos that connect to Bricksium and Gravewater Shores are now working
*QA bug test
:*Brickmaer: wagon now takes player back to Kiln
====QA Build 708====
:*POT npcs no longer missing right-click menu
*QA bug test
:*Kobold Spiked Streetlamp now marked as POT Deco
====QA Build 707====
*Players can no longer select the ‘Craft’ button when an Equippable already has 3 Enchantments
*QA bug test
*Failing Enchantment no longer breaks Enchanting until you change scenes
====QA Build 703====
*Most of the new PRTs had some holdover exit volumes that pointed to POTs. Now, all exit volumes simply point to Novia
*QA bug test
*Fixed bug where you would get ‘You created 0 copies of a book’ message when making copies of books
====QA Build 702====
*Weapon range for new targeting did not factor in the target size so you would miss a ton on big creatures, this is now fixed
*QA bug test
*Fixed an issue where looted world items would not stack even if the game option was enabled for stacking items
====QA Build 697====
*Fixed large list of unrepairable items
*QA bug test
*Replenishing Confetti Eggs Basket can be placed now
====QA Build 696====
*Known Issues:
*QA bug test
:*Linux: We are experiencing significant issues with the Linux version of the game.
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 412====
=== [[Release 54]] ===
*Fixed a bunch of exceptions
====Build 788====
*Fixed issue with musical instruments not playing multiple notes
*Fix an issue with NPC health regeneration and synchronization.
*Fixed issues with ransom locations
*Known Issues
*Fix for booting a user from a basement when the plot ownership changes
:*The client may default to full screen when the options menu is first used.
*Fixed issue where humanoid NPCs without weapons were breaking
:*Tool durability may not visibly update as expected when viewed from the crafting table UI.
*Fixing healing touch only working on caster
:*Linux clients may experience certain types of trees being rendered incorrectly
*Fixed Kobold Rowhouse: anyone who had this house placed needs to re-place it, i.e. change their house to something else, then back
:*Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
*Novia: Players entering Novia from Solania will always spawn at ground level.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed access issues for POTs: Cornerstone & Glenraas
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Optimizations for crafting that should reduce the amount of hitching
:*Linux is using an older version of Unity until known performance issues can be addressed.
*Removed lot-encroaching tree from Large Coastal Forest PRT Loc: (-215.9, 42.0, -301.0)
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
*Known Issues:
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*POT NPCs can no longer be right clicked to be picked up
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Linux: We are experiencing significant issues with the Linux version of the game.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
::*Avatars don’t idle. Stuck in walking animation.
:*Pets cannot follow players onto moving platforms.
::*Movement breaks when casting various skills while running.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
::*Taking screenshots crashes the client
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*The new Targeting system still has various issues that need fixing
:*Some spell VFX do not play properly
:*Pathfinding is breaking in some houses and basements
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 410====
====Build 787====
*Fixed lots of exceptions
*Chest looting respawn timers have been updated.
*PVP Scoreboard should be working again
*Looting no longer causes the player to put their weapon into their sheath.
*Fixed stuck spot in bank stairs in Aerie
*Known Issues
*Fix for holding down the mouse button after releasing a charged attack
:*The client may default to full screen when the options menu is first used.
*Optimizations
:*Tool durability may not visibly update as expected when viewed from the crafting table UI.
*Tweak mouse sensitivity option text
:*Linux clients may experience certain types of trees being rendered incorrectly
*Tweak effects of Potion of Expedience
:*Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
*Fixed bag mode for Small Bags
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed ambient lighting on torches
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Brittany: Fixed floating decorations around the city
:*Linux is using an older version of Unity until known performance issues can be addressed.
*Saguaro cactus potted plant mispeeling fixed (was Saguara)
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
*Known Issues:
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Linux: We are experiencing significant issues with the Linux version of the game.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
::*Avatars don’t idle. Stuck in walking animation.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
::*Movement breaks when casting various skills while running.
:*Pets cannot follow players onto moving platforms.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
::*Taking screenshots crashes the client
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*The new Targeting system still has various issues that need fixing
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Pathfinding is breaking in some houses and basements
:*Some spell VFX do not play properly
:*Local chat is failing in some situations
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 409====
====Build 786====
*Avatars can no longer walk on water.
*Fixed a gap in a wall in Elysium Mines.
*“Cuthbert, Undead Bane” weapon fixed.
*Lowered the volume of the recorder instrument.
*Boss fights in “The Rise” made more challenging.
*Closed window holes on player home AI collision.
*Errors when sometimes leaving a scene or shutting down fixed.
*Fixed dirt SFX in several player homes.
*Stuttering movements rectified.
*Fixed Dirndl Shoes sizing on male avatars.
 
*Journal entry for “Fiona Fitzowen’s Merchandise” quest now correctly lists all armor needed.
====Build 408====
*Fixed gap between hands and arms with male avatar Bodice Top.
*Gustballs now interactable for summoner
*Made the Dragonbone Throne useable as a decoration.
*Fixed LOD issues with Kobold Wind Generators
*Fixed the barrier puzzles in Etceter Crag Mines and Malice so the barrier gets removed.
*Kingsroad: Fixed ore nodes in this scene (such as the one at 34.8, 36.5, 11.9)
*Magic Mirror in Isle of Storms no longer returns you to Arabella.
*Fixed players getting status updates for one way friends (should only get updates for two-way friends) (yes we really hope we fixed it this time)
*Added a second Daemon to the final wave of battle royale in Northwest Blackblade Mountains.
*Another fix for multiple versions of same item all taking the same color until re-logging (seriously, it really should be fixed this time)
*AI navigation updated in Soltown.
*Performance optimizations
*Replaced broken bedrolls with rolled-up versions in Solace Bridge Outskirts.
*Fixed issue where /play was not finding Sheet Music
*Upper Tears waterfall SFX updated.
*Adding Animal Charm to combat bar no longer spams error messages
*Goblets are now held correctly.
*Nightmare “Mount” Mask Reward now has full durability when delivered through Rewards system
*Relocated stag spawner that was getting stuck on a rock in Soltown.
*Fixed Resurrection for players and pets
*Elven Wine Bottle can again be used as a decoration.
*Mining and Harvesting no longer restarts music
*Known Issues
*Fixed various terrain and floating item bugs in Brittany
:*The client may default to full screen when the options menu is first used.
*Performance work in Arodoris
:*Tool durability may not visibly update as expected when viewed from the crafting table UI.
*Fix for party member names not showing up
:*Linux clients may experience certain types of trees being rendered incorrectly
*Players are now always set to begin the Path of Courage quest line and to exit the Highvale tutorial when receiving the Highvale Gate Key from Gawain.
:*Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
*Making Healing touch a short ranged AoE
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Weapons equipped in offhand now take durabilty damage
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Looks like instruments no longer start with 0 durability… Also, the client was not allowing the same types for repair as the server. They are now in sync, which includes instruments as repairable items.
:*Linux is using an older version of Unity until known performance issues can be addressed.
*POTs:
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Carmel: Upgraded to Village
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Fixed stuck spot on Mountain POT terrain
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Vesper: New, nested in Brittany
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Honor Hold: Fixed access issue
:*Pets cannot follow players onto moving platforms.
:*Drachenhort: New, nested in Drachensteig
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Umbra Pugno Holdfast: New, nested in Westend
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Forsaken Forest: Added interconnection with Harvest.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Known Issues:
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Movement is stuttering visually
:*Some spell VFX do not play properly
:*Linux: We are experiencing significant issues with the Linux version of the game.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*PVP Scoreboard is broken
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 407====
====Build 785====
*Samael in Highvale now no longer flees at the sight of the wounded knight he is supposed to help.
*Elven home fireplaces are now associated with the volume slider.
*Fixed master volume slider bug caused by fade in/out between scenes
*Recorder SFX volume adjusted.
*Brigid in Resolute now is more likely to respond to players who have an amulet of testimony for her.
*Puzzles in Shaminian Hills were updated.
*Fixed Oracles in Brittany
*Jars have had their names updated.
*Fixed various Exceptions
*Fixed the default sort of items and purchase orders in Manage Inventory and Manage Orders tabs on vendors.
*Polished reticle colors
*Decorations can no longer be moved while magic casting.
*Players should no longer receive online status messages from players who are not 2-way friends.
*Fixed clipping on the companion gear hood for male avatars and added cloth simulation to skirts.
*Players in Isle of Storms told their archetype explicitly after choosing one.
*Fixed an issue where dyed decorations would not show their magical properties.
*Fixed culling layers on rocks at Foundation Wall in Brittany
*Fixed an issue where instrument buffs could be applied to non-party members.
*Solania: Fixed navmesh
*The Large Fountain decoration can no longer have large objects placed on it.
*Don’t show friend requests from blocked players
*Lowered the lip on boundary of Ornate Gustball Field.
*Fixed issues with Crypt of the Avatar
*Fixed an unnecessary alpha channel on the bark texture for Elven Basement Hatch.
*Can now interact with Hospitaller Book when placed as decoration
*Fixed an issue with masterworking the Punishing Vile Flail.
*Players must speak to Edvard and begin the Path of Love before taking the boat to Soltown.
*Avatar pupils no longer fade until invisible when the camera is zoomed out.
*Made hotkey behavior for combat and non-combat hotbars consistent
*Fixed decoration placement issues in Benefactor Baron City House.
*Brittany: Fixed some bugs with Stairs, edited culling layer on Boulders, terrain polish.
*Fixed issues with Elven Guard Tower decoration.
*Do not allow blessing effects to be dismissed
*Server status messages on website were updated.
*Fixed for gap at wrist on male sleeveles cloth, chain, and leather armors
*Epic Leather Chest Quarter Armor no longer changes male avatar skin tone.
*Fixed issues with Tracy of Resolute identification paperwork
*Fixed a mesh collider error in Libris Vault.
*Changed animation for using Blessing Potions from Eat to Drink Potion
*Set Mardi Gras Garland decorations to allow stacking.
*Fixed issue where one player’s pet was being propagated to all other players resulting in apparently random
*Fixed orientation of blazons on Heraldry Basement Hatches.
*Fixed male dreadlocks clipping with hats and helmets (again)
*Fixed an issue with Pewter Cups.
*Players now get confirmations for all three times you use the enchant ability
*Fixed incorrect art on the Novia map tapestry.
*Batch crafting now possible with ingredients in containers inside inventory
*Heraldry Gloves and Boots can now be used as decorations.
*Splitting stacks on a crafting station table now has the source stack correctly showing the remaining quantity
*Linked Cast Iron Fireplace fires to audio mixers.
*Crafting warnings now happen before completion
*Fixed an issue with summoned creatures having less total hit points.
*Disabled Salvage at Alchemy Station (which was locking up client)
*Fixed Player Owned Town Town Crier conversations were corrected.
*Added “R” key back for combos.
*Fixed pattern removers used on non-equipable items.
*Edvard in Blood River no longer quits out of his dialog immediately when shown the bonesteel dagger.
*Skin-matching seam on female avatar necks was corrected.
*Edvard in Highvale no longer tells the player to go to Resolute to get to Soltown, but instead points the player towards the caravan about to leave.
*Fixed a bug that prevented the displayed durability of the crafting tool from updating at a crafting station.
*Fixed issues where targeting reticle was not properly displaying in range versus out of range
*Fixed material for Ladies Riding Boots used as a decoration.
*Solace Bridge switches, gates, levers now properly linked to volume sliders
*Fixed rain colliders for Baron Founder Frigate player home.
*Fixed bug where game would stutter and mouse cursor would flicker violently when rotating camera with select UI panels open
*Fixed a bug that caused a deed used from a nested container to claim a lot to appear to remain in the player’s inventory.
*Changes for free attach charge times. Faster, but lower max for charged attacks
*Fixed a stealth field issue.
*Fixed missing collision with Dungeon Stairs
*Fixed an issue with the Companion Crossbow.
*Avatars will once again play talk emote when in conversation
*Fixed incorrect visuals for Elven Basement entrance.
*Melee weapons can now hit multiple targets again
*Fixed a stuck spot in Elven Guard Towers.
*POTs:
*Virtue Dirndl Shoes are no longer invisible on male avatars.
:*Avanish Hope: Fixed bug blocking access to Novia
*Removed an extra teleport platform in Boreas Colossus.
:*Carmel: Upgraded to Village
*Updated portals in Boreas Colossus.
:*Vale Halla (Frost Valley): New, nested in Brittany
*Central Brittany residents no longer complain about their lives constantly.
:*Isle of Ghosts: Restored island to Novia overworld. Removed interconnection to/from POT Neath.
*The King’s Dinner community cloak can no longer be rotated as a decoration.
:*Estate D’LaRose: New, near Aerie (-483.1 12.5 -204.1).
*Fixed the water plane in Ruined Keep.
:*Allaman: New, nested in Ardoris.
*Fixed incorrect equipment type on companion staff.
:*Haunted Keep of Solania: New, nested in Solania
*Fixed large rockslide so damage area is only active during rock slide animation.
:*Mountain POT template: Added generic Town Crier in central hub. Added Discovery for Town Crier that is awarded at the west entrance, the east entrance, and upon entring the hub.
*Crossbows on Kobolds no longer have pink textures.
:*Goldfield: New, nested in Braemar
*Fixed non-interactive rope “ladder” in North Drachvald Spur signal tower.
:*Clevedon: New POT, nested in Aerie
*Skeleton with key in Penmawr Island now has loot respawn.
:*D’Jernstad: Cleaned up interconnection wagon placement on Holtrot end.
*Updated Captain Kennet’s treasure chest respawn time in Penmawr Island.
:*Underground POT Template: Minor update to Town Crier discovery
*Player spawn points in Ravensmoor were fixed.
:*Avernus: New POT, nested in Brittany
*Targetting issues in Ravensmoor were fixed.
:*D’Jernstad: New POT, nested in Holtrot
*A handful of random floating objects in Ravensmoor were corrected.
:*Stormsong Vale: Fixed name/ownership issue
*Reduced the difficulty of removing root, stun, and knockdown spells.
:*Grayskull: New, nested in Kingsport
*Decreased the restock timer on the main halls key chest in Resolute Sewers.
*Known Issues:
*Swapped out non-functional Wishing Well in Shaminian Hills for a working one.
:*Linux: We are experiencing significant issues with the Linux version of the game.
*Removed non-interactive beds from Upper Tears.
:*Avatars don’t idle. Stuck in walking animation.
*Moved an Ankh in Upper Tears that was resurrecting players within range of enemies.
:*Movement breaks when casting various skills while running.
*Plugged some sticky spots in Upper Tears with more rocks.
:*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
*Heraldry Chain Armor no longer shows up as slightly blue when dyed black.
:*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
*NPC dialog in Highvale Outskirts had typographic errors corrected.
:*Taking screenshots crashes the client
*Obsidian Order Mage Robe sleeves have been corrected.
:*PVP Scoreboard is broken
*Elite Elven Archer Bracers no longer make female avatar hands invisible.
:*The new Targeting system still has various issues that need fixing
*Heraldry Leather Boots and Heraldry Plate Boots are no longer invisible on male avatars.
:*Pathfinding is breaking in some houses and basements
*Orator in Soltown Catacombs now handles quest items correctly.
:*Local chat is failing in some situations
*Dialog errors were corrected in Soltown Catacombs, Soltown, and Soltown Catacombs
:*Many SFX are not properly tied to the sound volume controls.
*Removed errant name tag for Stan Clarke the Bard in Soltown dialog.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
*An error when commanding companions to attack has been fixed.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*The Black Skull now drops from Ichor Witch in Solania Catacombs if the player is on Whiteguard Helena’s quest.
:*Death and Resurrection do not work properly in the team arena
*Bloodbone skeletons in Solania Catacombs are now properly named.
*Bloodbone NPCs in Soltown Sewers now drop Heart Stones when the player is in the correct area.
*Lunar Blessing glyph and name are no longer invisible.
*Fixed missing material on Kobold Crossbows.
*Fixed some equipment not showing when joining a new scene.
*Stun, root, and knockdown spells can be removed again.
*Fixed a non-interactive cot in the hospital in Westend.
*Known Issues
:*Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
:*The client may default to full screen when the options menu is first used.
:*Tool durability may not visibly update as expected when viewed from the crafting table UI.
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 405====
====Build 783====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 29! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=58158 here].
*Hotbar skills no longer stop working for unlocked combat decks.
*Southmarsh: Fixed floating tree and cleaned up nearby trees that were nudged into terrain detail trees.
*Fixed an issue with avatar animations not staying in sync when standing on platforms.
*Skrekk: various dialog fixes
*Using AFK while sitting and writing a book no longer turns the book vertically.
*Fixed some bugs with male avatar hands
*Moving items between containers in rapid succession no longer causes errors.
*Minor fix in Isle of Storms dialog
*Player vendors now go to their correct location when placed.
*Skrekk: Added merchant and farmer conversations
*Known Issues
*Fixed issue where Avatar would not visually attack in direction of the reticle in some situations (ex. when over encumbered)
:*Stun/Root/Prone effects cannot be broken by jumping as expected.
*Crypt of the Avatar now accessible (for real this time)
:*Entering Ruins of Ravensmoor from Kingsport Sewers or Owl’s Head Mine will cause players to spawn beneath the world and fall indefinitely.
*Make default for turning off the cursor for combat mode false.
:*Spider webs in Ruins of Ravensmoor may cause undesirable Line of Sight problems with enemies in the scene.
*SFX in Malice and Novia overworld now properly linked to volume sliders
:*Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
*Guard Tower, Keep with Corner Turret, Gondola and Small Longboat from Add On Store should now properly appear in game when purchased
:*The client may default to full screen when the options menu is first used.
*Fixed various exceptions
:*Tool durability may not visibly update as expected when viewed from the crafting table UI.
*Fixed issue where Decorative Pets were not moving when placed in “Patrol” mode
:*Linux clients may experience certain types of trees being rendered incorrectly
*Fixed NPCs not animating some emotes
:*Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
*Hospitaller custom book cover no longer uses Sojourner Tales image
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fix for male dreads hairstyle clipping with head wearables
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Added LOS check to player targeting. No more shooting through walls!
:*Linux is using an older version of Unity until known performance issues can be addressed.
*Skrekk: unique conversations for Kobold officers and castle advisors added.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
*POTs:
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Findupre – changed biome to Mountain
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*The Stormlands – changed biome to Island
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Misika : Changed biome to Swamp 01a. Added interconnection with Point West.
:*Pets cannot follow players onto moving platforms.
:*Serenite: Changed biome to Swamp. Removed interconnection with POT Malus
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Port Arx Draconis: Changed biome to Forest 01a
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Irenholde: Changed biome to Mountains
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Horned Society: Changed biome to Mountains
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Don’t allow destroying items that are currently offered for trade.  Update item name when renamed while currently offered for trade.
:*Some spell VFX do not play properly
*New Hospitaller book gets its own icon
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Added more city lights to Brittany and fixed bug with the Dam.
*Fixed bug preventing fishing in Ardoris
*Fixed bug where multiple versions of same item in inventory would change to same dye color until re-logging
*Fixed performance issues with crafting UI
*Fixed bug where ingredients would not update properly in crafting UI
*Obsidian Alchemists now correctly trade Obsidian Crowns for Potions of Conservation
*NPC titles are now shown in the same position as player titles (above the name), instead of being displayed as a guild name would (below the name)
*Polish text and add tooltips for mouse look sensitivity sliders
*Added back two mouse button movement when in cursor mode (also fixed in Overworld)
*Charge combat skill now working again
*New conversations in Ardoris and Kingsport will correctly respond to the “goodbye” command.
*Arabella no longer has a chance of giving no response to “meet your fate” during the first conversation in Isle of Storms.
*Help popup in Isle of Storms no longer gives the wrong key for the Compass.
*Fix for visible rope collision geometry on Airship Player Home
*Finishing Elara Solstar’s task in Desolis marks Wynston Haevia’s request as complete in the player’s journal and vice versa.
*Game now defaults to Interactive Mode
*Targeted Emotes: /emote <playername> will display a text message in chat
*Known Issues:
:*Linux: We are experiencing significant issues with the Linux version of the game.
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pets are not behaving properly. They will change randomly
:*R is no longer working to make combos
:*PVP Scoreboard is broken
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====QA Build 355====
====Build 782====
*Dev+ bug test
*Welcome to Shroud of the Avatar: Forsaken Virtues [[Release 54]]! “How to Play” instructions and game update notes on Release 54 are available [https://www.shroudoftheavatar.com/?p=93557 here].
 
*Known Issues
====QA Build 353====
:*Moving items between containers in rapid succession may cause errors that will make the items not able to be taken until logging out and in again.
*Dev+ bug test
:*Entering Ruins of Ravensmoor from Kingsport Sewers or Owl’s Head Mine will cause players to spawn beneath the world and fall indefinitely.
 
:*Spider webs in Ruins of Ravensmoor may cause undesirable Line of Sight problems with enemies in the scene.
=== [[Release 28|Pre-Release R28]] ===
:*Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
====Build 402====
:*The client may default to full screen when the options menu is first used.
*Fix issue with near death effect still showing when not nearly dead.
:*Tool durability may not visibly update as expected when viewed from the crafting table UI.
*POT Forsaken Forest Added, nested in POT Brickport.
:*Linux clients may experience certain types of trees being rendered incorrectly
*Fix for male legs clipping with capes during performance optimization (seriously we really think its fixed this time)
:*Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
*“Take All” will no longer appear in the players root inventory window and tools will only be visible in the root UI window as well.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Made Inner Strength castable in non-combat.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Fixed a bug that was attempting to determine if you are adding more than the max crafting items per individual item. This now only happens once and is accurate to the number of items you are moving.
:*Linux is using an older version of Unity until known performance issues can be addressed.
*Updated planter UI during crafting to show a proper plant name instead of the blank recipe names shown before
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
*Fix for automated phonograph not resuming play after stopping and starting
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fix for incorrect buff duration when changing scenes
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fix for party members showing 0/0 health when entering a scene
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Allow “wave’ emote to be cancelled.
:*Pets cannot follow players onto moving platforms.
*Improvements to Castle Wall Deco short gates to make them easier to place when attempting to enclose a player lot (town sized and above) on the inside perimeter
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Crafting items should now grant experience
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Known Issues:
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Memory is leaking badly, players will need to restart their client at least every 2 hours
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Pathfinding is breaking in some houses and basements
:*Some spell VFX do not play properly
:*Local chat is failing in some situations
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books. This will be fixed in R29 with the wipe
:*Many SFX are not properly tied to the sound volume controls.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 
====Build 401====
*Fixed infinite world item looting bug
*Fixed XP Pool always resetting to 10000 in Offline mode
*Resurrect can no longer be cast on living players in PVP
*Fixed throne dais in Kobold 4 Story Great Hall so that it will accept deco objects.
*Fixed gaps in ceiling in Kobold Row Houses
*Fixed PVP ransom markers not showing up
*Desolate Hills Fixed stuck spot amongst rocks.
*Temporary PVP Flags should work properly again
*Fixed typo in Obsidian crafting categories “Refined Materials”
*Fixed Snowflake Cloak icon
*Kobold Homes no longer break the pathfinding on lots when the scene reloads
*Players can now write/import sheet music if they have an instrument equipped
*The Grandmaster / Apprentice icons are now appearing properly
*Fix offhand animations for one-handed bludgeons when exiting combat
*Sanctus Spine and Vauban Pass Fixed stuck spot and replaced tower with door leading to nowhere with a cap version.
*Soltown Catacombs: All interactive objects can now be interacted with again
*Fix for deco surface problems on wizard tower player house
*Fix for clipping female kilts while mining
*Crafting UI will now properly handle failed attempts instead of seeing the bar run multiple times in a row.
*Added collision to boulders in Grasslands PoT Template
*NPCs now have titles when appropriate
*Fix safe fall leveling up
*Fix for lord marshal helmet clipping with hair
*Fixed bug that was preventing Ranged Free attacks from working at different heights
*Fixed finger on /point emote so it no longer is bent.
*Memory leak fix (although there are still some more)
*New POTs:
:*Taht Al’ard
:*Jamestown (nested in Brittany Graveyard temporarily)
*Known Issues:
:*Memory is leaking badly, players will need to restart their client at least every 2 hours
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books. This will be fixed in R29 with the wipe
:*Many SFX are not properly tied to the sound volume controls.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 398====
====QA Build 695====
*Fixed animation issues that were making male avatar’s mouth hang open during some animations
*QA bug test
*Tweaked pose of ghost idle and movement during death
====QA Build 694====
*Fixed issue that was causing players to appear high in the air when leaving certain scenes
*QA bug test
*Fixed invisible Guard Towers
====QA Build 692====
*Archer NPCs fight longer in melee before re-positioning
*QA bug test
*Fixed a bunch of exceptions
====QA Build 691====
*Fixed bug that was causing equipped items to show when casting spells / skills
*QA bug test
*Enable archers to adjust spacing slightly in melee combat.
====QA Build 690====
*Fix for missing eyelashes for male avatar
*QA bug test
*Looping emotes (like dances) now properly visible when first loading into a scene
====QA Build 686====
*Fixed Empress New Dress not being setup as full body
*QA bug test
*Taking damage while under influence of both Shield of Air and  Torpid Torment no longer crashes player
====QA Build 685====
*Oracle can now be properly targeted and spoken to
*QA bug test
*Safe Fall skill can now advance properly by taking fall damage
====QA Build 684====
*Fix (again) for capes clipping with feet in certain situations
*QA bug test
*Kobold Homes no longer point to Corkscrew Windpower Generators
====QA Build 680====
*Emotes are once again teachable and re-teachable
*QA bug test
*Player Made Books and Letters should now work properly again
====QA Build 679====
*Fix for t-pose chicken pet.
*QA bug test
*Fixed performance issues with crafting
====QA Build 676====
*Fixed issue where failed salvage items in a salvage batch need to be removed and replaced before you can salvage them again
*QA bug test
*Fixed issue where if you attempt to salvage a batch of items, all salvage attempts in your chat log will be listed as the first item you attempted to salvage.
*Fix book title not being updated locally after publishing
*Fixed an issue that was allowing fishing in scenes that contained no fishing volume (entirely or immediately under the player)
*Necropolis now loads with the correctly selected spirit-talker.
*Invisible barrier blocking entry into Necropolis removed.
*Title of song now shows in Sheet Music tooltip
*Fixed bug with exiting Blood River Massacre
*POTs:
:*Twin Traders: New (nested in Kingsport)
:*Flint: New
:*Nightdiamond: New
:*Taht Al’ard: New
:*En Nox: New (nested in Jade Valley)
:*Nido dell’Aquila: New (nested in Kingsport)
:*Jade Caverns: New (nested in Jade Valley) interconnected with the following POTs: Port Phoenix, Phoenix Fields, Sparrowfall, Diamond Fields, Bearskin Grotto, Siren Song Bayou.
:*Stormsong Vale: Upgraded to Crossroads Village.
:*Carmel: Upgraded to Hamlet
:*Drachenfels: Removed interconnection with Calain; added interconnection with Drachental
:*Smoothed an area of shoreline of lake in Mountain Template
:*Honor Hold: Changed location on Novia as per player specifications
:*White Hart on Abundis: Upgraded  from Village to Crossroads Village
:*Jaxton: Removed interconnection with Sparrowfall (interconnection on Sparrowfall side seems to have been removed previously)
:*Gravewater Shores: Changed town in which it nests from POT Trysull (nonreciprocated) to Xenos
*Known Issues:
:*Kobold Homes are breaking the pathfinding on lots when the scene reloads
:*Ransom in broken in PVP (no gravemarkers are generated)
:*PVP flags are not working properly
:*Memory is leaking badly, players will need to restart their client at least every 2 hours
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books. This will be fixed in R29 with the wipe
:*Many SFX are not properly tied to the sound volume controls.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 397====
=== [[Release 53]] ===
*Goti now has the correct public vendor.
====Build 764====
*Spiders will no longer attack you through breakable walls
*Fixed various visual issues in Eastmarch
*Kobold Homes and Kobold Decorations now in game
*Fixed Blackblade Foothills Tornado jump
*Emperors’ and Empresses’ Clothing now in game
*Various Performance optimizations
*Fixed lots of exceptions
*Fixed eyes not closing all the way and stretching on eyes on multiple npc’s during sleeping
*Fixed issue that was causing feet to clip through cloaks in some situations
*Options UI opened while on the main menu should now play audio accordingly.
*Fixed eye bugs on male avatar when playing piano
*Haunted Pirate Galleon Shipwreck City Home: Land based version now added to the game
*Fixed color value mismatch for female basic plate chest piece and basic chainmail helm
*Fixed issue with decoration pets being double counted for lot NPC limits
*Performance Work:  Turned off dynamic lighting on Owlshead and Skrekk
*Fixed error during batch crafting with high latency where it would kick you off the table
*Fixed some issues that were breaking the Broadcast Automated Phonographs in some situations
*Fixed kilts issues during sitting
*Male avatar head and eye texture settings optimization
*Fixed an issue where Gustballs would not be affected by the summoning player’s gusts.
*Male braids hairstyle should no longer be invisible
*Adjusted LOD ranges on Chain Heraldry Tabard
*You can no longer place non-wax cylinder items in automated phonographs.
*VFX improvement for Ornate Elven lights
*Created proper icons for 3 automated phonographs
*Fixed bug that caused the remainder of a stack of items given to an NPC for a quest to be lost until the player re-logs
*Inventory bags will no longer be shown in the crafting UI
*Fixed error when accepting an invite after your own party has disbanded
*Fixed various broken doors that were causing crashes in Nightshade pass
*Fixed various issues with the Haunted Pirate Galleon
*Fixed male avatar mouth interior
*Brittany Wharfs crafting trainer given correct name and conversation
*Fixed female riding coat clipping with kilts
*Fixed deco surfaces on Lord Marshal house.
*Fixed batch salvage so that it does not seemingly cancel randomly.
*Adjusted settings on fountain water material to render correctly with fog.
*Wisps now display visual effects when casting spells
*Fixed stuck spot on 4th floor of Ornate 4-story Greenhouse Rowhouse.
*Removed invisible collider in Caverns of Skrekk
*Fixed an issue where instrument buffs would be applied to non-party members.
*Hidden Vale: Adjusted heights of Discovery volumes to help keep players from spawning high above Kingsport
*Fixed an issue where Ignite Weapon’s VFX would continue to render even when the weapon is sheathed.
*Added new POT named Wind nested in POT Blackrock Cove (This also resolves final interconnection request for POT Blackrock Cove)
*Setup MGT Gathering cloak as a decoration.
*Fixes to Skrekk gate guard dialog
*Fixed an issue where sparkle dyes would only appear red.
*A ferryman will now take you between Spite and the shores of Malice
*Fixed exception while loading NPC Kardan Marbane conversation, Ardoris
*Known Issues:
*Polished Copper Bathtub added to game
:*Emotes cannot be taught
*Fixed default setting for jump to use new jump, not old charged jump
:*Emotes like dancing are not visible on other players when first appearing in scene
*Fixed overlapping widgets in options menu
:*Players are getting disconnected randomly
*Blood Bay: Removed several unused spawners that were causing errors.
:*Pathfinding is breaking in some houses and basements
*Brittany Wharfs: Barclay is now listed as a Cooking Merchant.
:*Local chat is failing in some situations
*Brittany Wharfs: Guards in this scene will now welcome you to Brittany Wharfs instead of Norwood.
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books. This will be fixed in R29 with the wipe
*Compendium of Pain and Suffering (Challenge Dungeon 1): Fixed issues with wolves and bears who were fleeing
:*Many SFX are not properly tied to the sound volume controls.
*Crafting Shop: Updated both the NPC version and POT version to pick up changes that keep rain from falling through the roof and floors.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
*Demig’s Battle Camp: Soldiers should now properly emote including attacking practice dummies. Also soldiers should now properly display their weapons.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*Fixed a bug on jumping backwards where arms were too far out.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Performance work on Row lot houses. Cleaning up culling layers on row lot houses.  Lots of dangling pieces and interiors that weren’t being culled.
:*Death and Resurrection do not work properly in the team arena
*Halls of Artifice: Fixed bed that was too small
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
*House on the Hill: Improved the player’s ability to interact with the special clocks in this scene.
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
*Lots of audio optimizations. No actual change to the sounds, just changes to how we compress them and store them once loaded to improve performance, memory footprint, and load times.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
*Optimization – tie cloth sim game option setting to npcs.
:*Some cities are experiencing performance spikes
*Painting of Cordelayne on crown merchant
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
*Reduced the virtue hit for killing poor defenseless street urchins
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
*Removed “Auto” Graphics Quality until Unity exposes needed performance values to make it work correctly.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
*Snowy Mountains POT Template: Rebuilt the navmesh for this scene, which will positively affect all POTs that use this template.
:*Skin tone will sometimes not match properly on different parts of the body
*Penmawr Island – replaced ghost ship with shipwrecked version, added collision to interior cannons, rebuilt navmesh
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
*Penmawr Island – adjusted terrain to alleviate stuck spot
*Added collision to a desert tree used in multiple scenes. Removed that tree from terrains where it wasn’t used. Rebuilt Navmesh for affected scenes
*Blood River Forest: New in-game map and underground sections.
*Added weapon equip lock to keep NPCs from un-equipping during interacting w/ target dummy.
*Tenebris Harbor: Fixed palm going through wall, broken beds, and z-fighting on ground of burnt structure. Better posing of dead character on docks.Fixed stuck spot in rocks. Fixed Dekker King’s corpse so that it’s not animating; also added name to corpse interaction as well as chests related to puzzle (for clarity).
*Specialization: Heavy Armor: not procing specialty buff or effect
*Fixed summoned creatures not using ranged abilities
*Blood River Outskirts: Fixed various Quest completion issues. Put in a check on Marlin’s convo to clear tasks that are showing up on the compass – if the player already killed Harcourt and turned in the key to Marlin. Put in even more clearing checks for Alberic, Phineas, and even the vigilante food supply. Hello keyword and pretty much anything else (as long as the player has completed either side of the quest lines up to and past the offer to poison various food supplies) should clear any the hanging tasks in the compass (gods willing).
*Fixed issue preventing NPCs sitting on dinner bench.
*Tweaked bathtub animations to reduce knee height on fidget and crashing in back of tub on liedown fidget.
*South Midmaer Way: Fixed bug where puzzle could not be completed again after resetting. Also set inventory count limit of 1 for gem-set weapons.
*Resurrection Confirmation dialog is now closed if you are alive.
*Fixed elbows clipping with wedding dress for female
*Fixed sorting issues with Dying Knight (Gawain) in Battle of Highvale
*Added some recipes to treasure chest drops
*Fixed various quests that are incorrectly reporting as available.
*If a player has completed one of the main story paths, they will no longer have intermediate steps in that path report as available quest steps. (This mainly affects players who have completed the main story earlier in the game’s development.)
*Fixed an issue preventing placing tree decorations.
*Fixed “loading” message persisting on the in-game map system
*When the browser plugin for maps encounters an error it will now say so and provide a link to a forum post for common troubleshooting steps.
*Adjusted core craftable armor values to be on par or greater than rusty armor values (this excludes clothing for now, just core armor recipes). Also fixed many equipment weight inconsistencies
*Fixed missing facial hair when wearing Darkstarr chain helm
*Removed light on the extra life cloak
*Fixed Offline Drop Rates
*Updated delivery for Darkstarr Symbol Shield.
*Area of Effect spells and skills will now correctly hit all creatures.
*Brittany Wharfs: Merry Lynn is now on duty in this scene’s magic shop.
*Changed item display name of “The Curmudgeon” to “Painting of The Curmudgeon”.
*K’rul: Fixed the monkey room battle
*Lost Whiteguard Silver Mine: Fixed an issue with the final delay of a wave battle, to ensure that delay would occur.
*Monkeys lightning and discharge attack has been set to a more correct value that will scale up with the strength of the Monkey.
*Quest – Solace Bridge Outskirts – Forgetful Ghost – Turning in the final stage of the quest line does not clear the quest or advance it.
*Tenebris Harbor: Corrected a typo in the militia guards’ response to “Tenebris Harbor.


====Build 396====
====Build 763====
*Decoration items placed on player lots will now display their alignment correctly
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 53! “How to Play” instructions and game update notes on Release 53 are available [https://www.shroudoftheavatar.com/?p=89678 here].
*Facial hair is now displaying correctly
*Known Issues
*Fixed bug that would make all crafting broken if you had a broken crafting tool equipped
:*Cursors will not enable if conversations are entered while in reticle mode – switching to cursor mode before a conversation will avoid this.
*Added protections when trying to place more items beyond max limit on a crafting station
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
*Fixed glossiness of mud for shorelines, now less glossy
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed Epic Leather Helm Recipe
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
*Added glow to text in Recipe book for when it overlaps filigree to aid readability
:*Companions (Offline Mode feature) dialogue continues to be worked on.
*Added some eye and facial movements to the male idle animation
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
*New PoT: Aelasar’s Forest
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Crafting and Refining will grant Producer Experience
:*Linux is using an older version of Unity until known performance issues can be addressed.
*Fixed durability on Snowflake Cloak and Short Ornate Kilt
:*Fire is visible when dead.
*Sheet Music can now be played when placed as a decoration
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
*Known Issues:
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Male Braids hairstyle is not in the game
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Kobold Homes are not in the game yet
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pathfinding is breaking in some houses and basements
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Local chat is failing in some situations
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books. This will be fixed in R29 with the wipe
:*Pets cannot follow players onto moving platforms.
:*Many SFX are not properly tied to the sound volume controls.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Death and Resurrection do not work properly in the team arena
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 395====
====QA Build 673====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 28! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=57427 here].
*QA bug test
*Known Issues:
:*Kobold Homes are not in the game yet
:*Decoration items placed on player lots will display thier alignment incorrectly (sideways)
:*Facial hair is not displaying correctly
:*If you have a broken crafting tool equipped all crafting is will be broken
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books. This will be fixed in R29 with the wipe
:*Many SFX are not properly tied to the sound volume controls.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====QA Build 338====
====QA Build 672====
*Dev+ bug test
*QA bug test


====QA Build 337====
====QA Build 671====
*Dev+ bug test
*QA bug test


====QA Build 335====
====QA Build 670====
*Dev+ bug test
*QA bug test


====QA Build 334====
====QA Build 669====
*Dev+ bug test
*QA bug test


=== [[Release 27|Pre-Release R27]] ===
====QA Build 668====
====Build 393====
*QA bug test
*Fixed broken doors in Ardoris
*Known Issues:
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books
:*Many SFX are not properly tied to the sound volume controls.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 392====
====QA Build 666====
*Fixed broken door in Spectral Mines
*QA bug test
*More sounds properly connected to volume controls
*Fixed a bunch of broken houses that were missing collision, broken stairs, etc.
*Known Issues:
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books
:*Many SFX are not properly tied to the sound volume controls.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 391====
====QA Build 664====
*Fixed various sound effects so they are properly connected to volume controls including various harvesting and portals
*QA bug test
*Fixed shrunken guard towers
*Known Issues:
:*Many player houses are broken (non-enter-able or stairs not working)
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books
:*Many SFX are not properly tied to the sound volume controls.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 390====
=== [[Release 52|Release 52 (Launch)]] ===
*Fixed various sound effects so they are properly connected to volume controls including chests and water, as well as various avatar and creature sounds
====Build 759====
*Fixed performance issue with waterfall in Paladis Shardfall
*Increased the difficulty of critters in Blood Bay and their spawn rates.
*Known Issues:
*Added a confirmation when enabling Peripheral Lighting.
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books
*Sivas Fel in Ardoris will give players that have dealt with Min Liang Tan a Necropolis Keystone if they failed to obtain one in the Tower of the Shuttered Eye.
:*Many SFX are not properly tied to the sound volume controls.
*Disabling 100% XP return on skill unlearning – these skills will now return 50% of the experience points used to train it.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
*Fixed an NPC in Blood Bay that was trying to perform an emote.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*Fixed female avatar heraldry pieces that were missing blazons.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Fixed multiple issues with crafting tutorial quest highlighting.
:*Death and Resurrection do not work properly in the team arena
*Players who were stuck turning in Cyannis’ report in Resolute may restart the quest by speaking with Godbert.
*Fixed a bug that could cause players to be teleported to the front of their lots.
*Fixed a bug that prevented earning experience from some dragon kills.
*The tutorial task “Learn a new skill, then equip it” can now be completed – if you have this task, drop a skill on your combat bar to resolve it.
*Fixed an issue that prevented messaging that a specific item is required to use a teleporter in the Lost Vale.
*Lingering tasks for Broken Echoes quest in Jaanaford will automatically resolve upon completing the quest.
*Lingering tasks for Vivienne’s “bank key” quest in Aerie will automatically resolve upon completing the quest.
*Bridget Helvig in Braemar should no longer offer her quest to find Veimor more than once.
*Known Issues
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Companions (Offline Mode feature) dialogue continues to be worked on.
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 389====
====Build 758====
*Fixed various sound effects so they are properly connected to volume controls including Elven House doors as well as various avatar and creature sounds
*Fixed dyes on the lower portion of the Short Skirt Bodice.
*Fixed offhand equip slot getting messed up after using two-handed weapons. Again. For Real this time. Seriously
*Players in a party with Master Loot settings can again open chests on player property.
*Added shields to the list of valid items for gem socketing
*Unexploded Sacred Oracle Orbs of Obliteration can be found on recently slain Arch-Lapins. You monster.
*Known Issues:
*Removed “EarlyAccess” text in /bug report.
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books
*Fixed delayed pet attacks
:*Many SFX are not properly tied to the sound volume controls.
*Fixed heraldry tabards missing blazons, having invisible pieces, and missing cloth simulation.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
*Fixed heraldry shield displaying colors too dark.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*Known Issues
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
:*Death and Resurrection do not work properly in the team arena
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Companions (Offline Mode feature) dialogue continues to be worked on.
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 388====
====Build 757====
*Fixed various exceptions and error messages
*Fix for invisible/bugged heraldry equipment, though there are still some known issues with some pieces.
*Performance optimization that should help when there are lots of characters and creatures on screen
*Fix for an exception that could occur on quest item turn-in.
*Benches should be able to be placed again as a decoration
*Known Issues
*Increased Immolation max time to 97 sec
:*Visuals for some Female Heraldry Armor are broken.
*The ever-multiplying Graff Family Necklaces collected by the kobolds of the Graff Gem Mines as heirlooms and ways to taunt the inventory space of trespassing avatars can now be sold. Marlene Graff is now looking for her actual heirloom necklace, of which it is rumored only one exists. Hopefully.
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
*Known Issues:
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Many SFX are not properly tied to the sound volume controls.
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Shields cannot be socketed
:*Companions (Offline Mode feature) dialogue continues to be worked on.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Death and Resurrection do not work properly in the team arena
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 387====
====Build 756====
*Testudo no longer makes friendly NPCs aggressive
*Improved the chances that a random encounter in Hidden Vale will result in a dragon.
*Fixed Discharge spell tooltips
*Fixed audio on oil trap.
*Lava damage increased
*Non-harvestable coconuts, clay, quartz, and other similar things no longer pulse as though they are harvestable.
*Added Recall scrolls to glyph list
*Corrected final teleporter in Boreas Colossus.
*Removed invisible object from Wood and Plaster 3-story Row-house that was blocking the entrance
*Fixed guild war death counts.
*Moved wagon that was intersecting with a player lot in Owl’s Head
*Known Issues
*Solania Catacombs: Added additional Ankh at the start of the approach to the hidden chamber
:*Visuals for Female Heraldry Armor are broken.
*Fixed more creature sounds to connect them to SFX volume slider
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
*Root spell now working properly against all targets
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed offhand equip slot getting messed up after using two-handed weapons
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
*Spectral Mines: Updated broken door/key.
:*Companions (Offline Mode feature) dialogue continues to be worked on.
*Necropolis: Updated broken doors/locks.
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
*Shardfall Discoveries: Replaced old icons with new “Shardfall” Discovery icons on Novia Overworld
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Removed invisible lava from Verdantis Shardfall
:*Linux is using an older version of Unity until known performance issues can be addressed.
*Fixed errors that were causing NPCs on player lots to load inconsistently.
:*Fire is visible when dead.
*Fixed Novia Map Atlas so it can now once again hold maps
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
*Fixed Block and Parry so they now should work as expected. Updated the attack messages to correctly show the block or parry as well.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
*Increased the rate at which exps get apply by a factor of 4. We increased the rate at which players gain experience but not the rate at which it was applied. The result was people using gust balls and accumulating huge amounts of exps. This will help with that
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Reducing the duration on all move speed debuff skills based on strength of the target by 1 second per 50 strength.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Crafting tools are no longer tied to decks, also if anyone has already created a deck using crafting tools, those tools will not be equipped when the deck is equipped.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Building block decorations can now once again rotate on their axis
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
*Held items will now be considered for repair at crafting stations
:*Pets cannot follow players onto moving platforms.
*Fixed timing for Immolation visual effects
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Disabled Obsidian Forge damage volume due to performance issues
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Added some high level creatures and mini-bosses in various locations (go find them!)
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Fixed broken masks in inventory for bag mode
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Fixed creatures playing death animation multiple times
:*Some spell VFX do not play properly
*Fix for missing textures on Baron Frigate
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Fixed an issue where dyeing an item would also dye the base item color of any other item of the same type until the game is re-loaded.
*Disabled guild chapter house checkbox for non-owners. Disabled lock doors toggle for Kindred and lower.
*Known Issues:
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 386====
====Build 755====
*Elven Greenhouse joins the other greenhouses in being able to be put onto Player Towns
*Solania town crier once again accepts mail deliveries.
*Fixed error preventing several Slime variations from spawning properly
*Fixed cloth simulation on Heraldry Armor.
*Immolation VFX now last for duration of spell
*Non-harvestable coal (such as coal in mine carts) no longer pulses like a harvestable resource.
*Added dagger pin to fancy kilt (to make it even fancier!)
*Fixed a bug that prevented players from creating a new combat deck when all of their decks had been deleted.
*Fixed kilt sitting visual issues
*Fixed shutters, doors, and texture stretching on the craftable Inn player home.
*Bucket Helmet now properly shows material colors when crafted
*Fixed shutters on Wood and Plaster Inn player home.
*Fixed visual errors with Character Stats UI by making it wider. Now all stats names should display properly next to the values
*Fixed texture stretching on the trunk of the River Birch tree.
*NPC audio should now be properly linked to SFX volume slider
*Founder Heater Shield can how have heraldry applied.
*Ice Fist movement debuff now should apply properly
*Known Issues
*Fixed nameplate colors for conning system
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
*Added “Submit & Lock” function and button to PoT form
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed Chaos Vortex nameplate position
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
*Tweaked nameplate color for tier 4 enemies
:*Companions (Offline Mode feature) dialogue continues to be worked on.
*Fixed instances of incorrect building and POI prefabs
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
*Updated display name of Fancy Walking Cane to match Add On Store name: “Dragon Handle Maplewood Cane”
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Fixed floating fishing node in Nightshade Pass
:*Linux is using an older version of Unity until known performance issues can be addressed.
*Rimstone lava pools now properly burn
:*Fire is visible when dead.
*Fixed animals getting stuck while investigating resources.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
*Edwin in Soltown requests the correct amount of cotton to proceed in the crafting tutorial quest.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
*Fixed an issue where plants were not being properly reset if they did not require replanting.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Known Issues:
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Death and Resurrection do not work properly in the team arena
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 385====
====Build 754====
*The skills trainer in Soltown now trains adventurer skills up to Tier 3.
*Fixed an issue where lute artifacts were not applying their special effects.
*Some super minor nerfs to healing. Healing touch cast time moves from1 second to 1.25 and both Healing touch and healing ray drop by 1 point max heal
*Fixed an issue where playing the dance emote after playing the juggle emote would leave the juggled items behind.
*Fixed issues where players were stuck on loading screen
*Adjusted Bacon to be more economical.
*Brookside no longer has Kiln’s innkeeper.
*Virtue Ice Sword’s effect no longer appears when the player is stealthed.
*Stealth visual effects no longer break when player uses a stealth invoking skill twice
*The Yew town crier is back on duty.
*Doubled the number of POT Decoration Limits
*Fixed several minor issues with refugee conversations in Soltown.
*Wolf and Dog sound effects no longer trigger constantly and volume adjusted
*Deleted trees that were obstructing roads in Brittany Central.
*Skeletons in starting scenes should now be much easier
*Collars no longer missing on all founder heraldry tabard chest armors for female avatars.
*Discoverable locations should now be showing on compass again
*Alchemy Shop now has NPC theft detection.
*Added Discoverable locations to Novia and Hidden Vale Overworld (Cities, Shardfalls, Dungeons, Control Points). Should make it much easier to navigate.
*Prevent web browser from trying to open on Linux machines.
*Fixed issue where images on the columns of the lunar rift were sorting improperly with the visual effects
*The Flambeaux is no longer held incorrectly.
*Fixed issue causing severe hitching in towns with lots of player lots.
*Fixed tamed pets sometimes pausing before attacks.
*Changed salvage and repair timer to be a quarter of a second instead of three seconds
*Estgard town crier will now accept mail packages, really.
*Fixed more exceptions and error messages
*Fixed typo in Robert Villines conversation in Blood River Massacre.
*Enemy sound effects should now be properly tied to SFX volume slider
*Female Skopkeeper visuals were updated.
*Known Issues:
*Fixed multiple issues with the quest in Highvale to take Cyannis’ report to Godbert – players who mistakenly accepted this quest again can now complete it.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*The Flambeaux will no longer lose durability.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Emma the Barmaid now holds her beer mug correctly.
:*Death and Resurrection do not work properly in the team arena
*Visuals for the shardfall cloak have been corrected.
*Increased the height of collision surrounding Castle Brittany in Novia.
*Fix issue with some enemies returning to their spawn points at improper times.
*Known Issues
:*The option to create new combat decks will break if all saved decks are destroyed.
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Companions (Offline Mode feature) dialogue continues to be worked on.
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 384====
====Build 751====
*Added descriptions and screenshots to Templates in the PoT submission form
*Fixed decoration wall exterior surfaces on Elven Tree Town-Sized house.
*PoT submission form now changes entry fields when selecting Dynamic or Custom Static
*Players now able to return directly to public instance when transitioning from private modes to multiplayer.
*New skill icons for Redirection and Bolster Balance in Shields school as well as Bulwark of Earth and Earth Attunement in Earth magic
*Fixed avatar skin tone matching from body to neck.
*Fixed some resulting crafting messages that were not properly set if events occurred.
*The first spawn point in East Longfall Wetlands now has a map marker.
*Saturation slider now working
*Fixed Dragon Baby Black Clockwork pet not flying.
*Fixed a typo in description of Absorb Impacts skill in Heavy Armor school
*Fauns have gotten their clothing back.
*Set up Airships to block rain under main sections of balloon
*Added client build version to the options menu.
*Updated Owls Head tracking map so player location should now display properly
*Removed featureless scale woman figure from Plains Encounter.
*Breakables can now remotely triggered allowing you to shoot breakable gates (like in Control Points) with your bow.
*Removed collision from one of the bridge pavers in The Rise.
*Fixed some issues that were preventing some items from being salvaged.
*All teleporters no longer shown on compass.
*Dropping equipped tools onto the character sheet will no longer generate errors
*Players who had completed the siege quest in the past should now be able to collect the special banner using the “banner” or “cabalist” keywords.
*Casting the Shield skills Dig-In or Testudo no longer generates errors for others in the scene
*Broken ladders in Elysium Mines have been corrected.
*Removed un-textured floating plane in Elven house in Blood River Massacre tutorial
*Added town criers to Judge’s Watch and Scoundrel’s Hold in Blood Bay.
*Immortality fruit can now be allocated to a deck and used in combat
*Optimized usage of animated pennants in Brittany Central.
*Quest Items (like the Phoenix feather) so that it will not be stacked during meticulous collection
*Reconstructed the Family Smasher 3000 in Halls of Artifice.
*Aerie realtor now correctly sells housing deeds, not decorations
*Fixed a typo in the first HUD message for Grand Artificer battle royale.
*Journal entries in the Solace Bridge tutorial fixed to refer to bow, not sword.
*Adjusted positions of Novia underground Player Owned Towns to ensure population indicators are visible.
*Increased the power of Xavar, the Fire Pillar in Nightshade Pass
*Known Issues
*Fixed tooltip for Dig In
:*The option to create new combat decks will break if all saved decks are destroyed.
*Fixed duration of Immolation effects
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
*Complementary wax cylinder with Countach Phonograph now introductory music
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed lots of exceptions and warning messages
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
*Fixed visual effect error when clicking on the book entrance to Chillblain’s Compendium
:*Companions (Offline Mode feature) dialogue continues to be worked on.
*Obsidian Cloak has correct icon image now
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
*Fixed issue where field dressing tool message would have a blank value in parenthesis “()
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Equipped tools can no longer be added to the trade UI
:*Linux is using an older version of Unity until known performance issues can be addressed.
*Solania Catacombs: Added back into the game
:*Fire is visible when dead.
*Fix for massive hitching caused by some plot setups
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
*Greenhouses can now be placed on POTs: Greenhouse, Rusted Iron Greenhouse, Rusted Iron Small Greenhouse
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
*Bucket Helm now properly displays material colors from crafting
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Kingsport: The Port Mirren ferry once again launches from Kingsport harbor
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Ignite Weapon now properly add damage
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Visual Effects on the Obsidian Forge now display properly to everyone in the scene.
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
*Fixed typos in Kelly Hayward’s journal entry in Owl’s Nest
:*Pets cannot follow players onto moving platforms.
*Fixed Bentley’s conversation in Soltown so that he does not greet you the first time as if he already has met you.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Fixed invisible colliders in Armor shop in Etceter. Also applies to derivative scenes: Spite, Broochash, and Graff
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Fixed issue where all 3 destinations were showing available at once in Isle of Storms (return version)
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Fixed issue where when purchasing multiple bundles (ex. arrows) you would only receive content of a single bundle
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Letter recieved from Stanley in Soltown has a more descriptive title.
:*Some spell VFX do not play properly
*Annika the Blacksmith in Soltown now sells arrows.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Known Issues:
:*Sometimes players will be stuck at 100% when loading into a scene.
:*NPC Sound effects not tied to SFX slider and triggering too often
:*Points of Interest markers on the Compass are not working
:*Sometimes items will not load in Player Owned Towns (including NPCs, buildings, homes, etc.). Logging out and back in generally fixes it.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 382====
====Build 750====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 27! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=56740 here].
*Avatar eyes now blink when treading water.
*Known Issues:
*Fixed invisible waist on female nurse blouse.
:*Sometimes items will not load in Player Owned Towns (including NPCs, buildings, homes, etc.). Logging out and back in generally fixes it.
*Updated bedrolls, NPCs, and navigation AI at Jaanaford camp for NPC access to bedrolls at night.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*Updates to localization of in-game books architecture.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Turned on Cabalist Robe Gloves appearance when wearing cabalist robes.
:*Death and Resurrection do not work properly in the team arena
*Pale Blue Female Shopkeeper no longer appears distorted.
*Water can no longer be taken from the dry fountain in Quel Shardfall.
*Fixed floating trees in Blood River Forest.
*Heraldry banners updated.
*Updated collision on new Brittany buildings on Novia to help keep players from getting stuck.
*Updated the medium skin tone for female avatars.
*Quel Shardfall battle royale spawning was updated.
*Basement hatches are no longer sold on Crown Merchants.
*Image optimization.
*Faun merchants in South Midmaer Way now work properly.
*Bertha is once again Jabbering, our apologies.
*Fixed invisible blocker in center of Epitaph battle royale dais.
*Boiling Oil traps now affect NPCs as well as players.
*Fixed an issue where equipped items would be shown when completing a resource gathering action.
*Smoothed camera movement when harvesting wood.
*The Bear Headdress mask no longer blinks along with your avatar.
*Fixed an issue with waypoints in Blood River Forest.
*Fire Dancer chest equipment visuals were corrected.
*Flechier outfit visuals on female avatars was corrected.
*Clan of Stag Leggings are no longer invisible on female avatars.
*Fixed shields not being allowed as decorations after Heraldry patterns are applied.
*Updated scouts in siege encounters to ensure players always receive their quest rewards.
*Ghostly Echoes and Mystical Mirrors quest sparkles no longer appear when the quests are complete.
*Additions to Crown Merchants.
*Unresponsive NPC conversations corrected.
*Matchmaking updates for when reloading into the same scene.
*Corrected some code exceptions.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Companions (Offline Mode feature) continue to be worked on for both dialogue and balance/skill usage.
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====QA Build 328====
====Build 749====
*Dev+ bug test
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 52! “How to Play” instructions and game update notes on Release 52 are available [https://www.shroudoftheavatar.com/?p=84930 here].
 
*Known Issues
====QA Build 325====
:*NPCs may abruptly close conversations too soon.
*Dev+ bug test
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
 
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
=== [[Release 26|Pre-Release R26]] ===
:*Companions (Offline Mode feature) continue to be worked on for both dialogue and balance/skill usage.
====Build 381====
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
*Reverted Drum sounds to original pitch shifted versions
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Various tasks and content related to Shooter Jennings album release party that may, or may not, include copious use of Hot Pink
:*Linux is using an older version of Unity until known performance issues can be addressed.
*Performance fallback routines for cloaks (should help a lot in scenes with lots of players wearing cloaks)
:*Fire is visible when dead.
*Known Issues:
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Linux and Mac builds are experiencing significant graphical and stability issues
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Death and Resurrection do not work properly in the team arena
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Pets cannot follow players onto moving platforms.
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Some cities are experiencing performance spikes
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some spell VFX do not play properly
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 
====Build 378/379====
''Build Number 378 PC and Linux, 379 OSX''
*Fix graphical artifacts on Linux, but must run the game with “-force-opengl” command line argument, or you will likely just get a pink screen. Launcher and Steam will be updated to use this argument automatically.  Still has some issues, such as pink hair.
*Printing press should also copy the author of the book
*Some conversation dialog fixes
*Performance improvement work in Aerie, Ardoris, and Owlshead
*Prevent intro video from playing on OSX to fix freeze (OSX build 379)
*When mixing locked and unlocked cards, the minimum required cards to avoid slugs is now reduced by one card per card that is locked
*Chaotic Feedback has been adjusted to include a life attunement buff that grows over time.
*Players watching someone play piano should now see them sit correctly.
*Fix for an issue that caused local skill levels to sometimes be inaccurate.
*Known Issues:
:*Linux and Mac builds are experiencing significant graphical and stability issues
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
 
====Build 376====
*Fix some fog graphical issues
*Add long bowstave recipe to merchants
*Fix exception with lot navigation
*Some fixes for custom books on lots
*Fixes for a few UI exceptions
*Known Issues:
:*Linux and Mac builds are experiencing significant graphical and stability issues
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
====Build 375====
*Various fixes for localization errors including broken bankers / town criers in Spanish version
*Arabella in Resolute properly says goodbye when prompted.
*Kingsport Oracle now uses correct Oracle dialog
*Quest logic fixes for Cai Lau in Ardoris
*Piano is making sounds again
*Fixed improper collision on the entryway of Edelmann Founder village home
*Known Issues:
:*Items on Public Vendors were accidentally wiped with this patch
:*Linux and Mac builds are experiencing significant graphical and stability issues
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
====Build 374====
*Southeast of Blackblade Mountains: Added ankh at Novia exit, re-positioned existing ankh to exit to Blackblade Pass. Re-positioned bear spawners away from pass exit.
*Fixed survey visual effect showing as rectangles (vs. sparkles) when viewed through fog
*Douse and Purify can now advance without actually removing a debuff
*Fixed issues with NPC pathfinding and placement in Aerie
*Fixing possible issues with talking to Myra in Owl’s Head about her brother.
*Fixing crafting tutorial in Soltown to match new crafting requirements
*Three number tweaks for passives Blade Mastery, Crusher, and Draw Strength
*Protected Virtue Bowler Hat from ransom
*Solace Bridge: Fixed stuck spots in both Starter and Nonstarter version of Map.
*Fixed maps where cloud layer geometry was improperly clipping into  scene, including South Varisalla Foothills, Greymark Forest, North Brightbone Woods, and many others
*Fixed missing textures on Baron Benefactor home
*Minor conversation fixes for Anton, Thomas Strongbeard, and Nob the Stableboy (coconuts are once again obtainable!)
*Fixed bricked up windows in Twin Spires Manor
*Purchase Orders can now be placed
*Added Bow recipe to merchant (note: we no longer have short bows in the game)
*The Ruined Keep map is no longer labeled as the Obsidan Keep Map
*Weight of Novia Map Atlas and all mini maps decreased
*Searing ray had a long pause before executing.  Now will execute appropriately to match animation
*Fixed water level in Jaanaford
*Book “Through the Lunar Rift V” no longer displays the text for “The Weasel in the Granary”
*Modified shoreline for a town water lot to exist adjacent to a city water lot in the lake location of the grassland player owned town.
*Remedied texture stretching along riverbank in grassland player owned town
*Planting Barrel and Planting Pot can be placed on “exterior floor” (rooftops, balconies, decks, etc.) as well as “ground”.
*Optimizations to player made books that were causing large increases in load times
*Made a possible fix for placing “Yew Tree” deco in its previously familiar location on the island player owned town
*Replaced last placeholder NPC dialogs for Aerie
*Wax Cylinders of songs from Shooter Jennings album Countach (attend the release party for a chance to win one!)
*Two more small performance improvements including disabling some update calls when they are not your character
*Disorderly Displacement now consuming reagents properly
*Sawblade Sweep updated to match the changes to Whirling Blades range and damage
*Performance work: Reduced the distance at which we update the dynamic bones (hair, beards). Added logic to not update dynamic bones behind the camera. Better culling for the dynamic bones.
*Free attack ticks set to 1 for wand/staff
*Dragon’s are now breathing fire again versus another orifice
*The Clink: Fixed an issue where errors were occuring while NPCs were trying to find waypoints
*Players can never earn less than 20% of the original experience from crafting a recipe. This fixes the issue with XP falloff where players would stop earning XP after crafting items several times.
*East Perennial Trail: Deleted odd tree phasing in and out.
*Known Issues:
:*Items on Public Vendors were accidentally wiped with this patch
:*Linux and Mac builds are experiencing significant graphical and stability issues
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
====Build 372====
*Fixed memory leak associated with players with old/bad installs of the Chroma SDK.
*Fixed broken Rottweiler visuals
*Reduced some of the hip popping in the female run cycle.
*Fixed some tree issues in East Perennial Trail
*Add-On and Pledge Reward Castle Wall pieces now properly delivered
*Basement Hatches are now being properly included with basement deeds
*Fixed broken/stretchy Summoned Skeleton models
*Fixed melee enemies constantly backing up
*Chain Lightning skill description typo fix
*Fixing timing on Double Slash
*Cyannis in Highvale now greets the player appropriately.
*Set an inventory max of 1 for all quest-related items.
*Added missing prison cell doors and updated broken ones in the Castle Stone Arena basement
*Party member buff icons now fade away properly when buff ends
*Enemies should now properly attack all players in a scene
*Fixed mistaken changes made to POT Vanguard. Converted back to island biome and returned it to previous location
*Owl’s Nest  forest entrance: Updated NavMesh and ensured all spawners were on NavMesh.
*Novia: Added overhead banner above Sanctus Spine control point
*Removed Agriculture skill tree since the skills do nothing currently
*Cyannis no longer hands out infinite copies of his report if inventory UI is manipulated.
*Fixed some issues with Night Vision
*Fixed collider for dead daemon so he can be selected properly for looting
*Fixed NPC names missing in Vendor interface
*When wielding a bow using auto-attack you can now open gates, pull switches, etc.
*Fixed quest flag issue with Charlotte Grey in Solace Bridge
*Resolute gate guards can no longer be lured away from their post.
*Fixed Salvage gain not adding to base crafting proficiency
*Aerie: For Sale signs no longer block front doors of Row Lots
*Fixed cloud layer issues that were creating odd visuals at the edges of scenes
*Fixed a bunch of spells and skills that were not working properly including (but not limited to):
:*Lightning
:*Chain Lightning
:*Root
:*Searing Ray
:*Body Slam
:*Rapid Fire
*Known Issues:
:*Linux and Mac builds are experiencing significant graphical and stability issues
:*Purchase Orders cannot always be placed properly
:*Merchants do not have bow recipes
:*Some innate skills are not working properly and/or are not advancing properly
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
====Build 371====
*Fixed visual issues with cloud layer in Shardfall scenes
*Turned down water resolution in Owlshead for performance
*Adjusted hover and landing heights for all flying creatures
*Nob the Stableboy will once again deign to speak to you.
*Fixed pink textures and broken geometry for Mac & Linux builds (we hope)
*Summoned Daemon now visible
*Quest to take message from Resolute Lord Marshal to the Captain in Ardoris  is now working
*Corrected problem loading localized conversation text
*Minor tweaks to male 2-handed blade animations
*Some taxes / deed list UI polish
*Error message added when trying to talk to an NPC while ‘mounted’
*Creature collision attack spacing adjustments to address enemies sorting through players during combat
*Fixed issues blocking entry to Dara Brae PoT
*Optimization: Don’t update character controllers that aren’t moving
*Fixed icons for augmented cloth armor
*Aerie: Fixed collision on Dock stairs.
*Fixed joining party members from overworld to random encounter
*Aerie: Adjusted Color Tone of Ocean Water
*An NPC will use English text if at least one keyword of his/her conversation is not yet translated.
* Added localization debug commands to help track down and fix partially localized conversations
* Added localization debug command to flip between english and localized language (for conversations)
*Fix for textures that blur at range.
*Replaced most placeholder Aerie NPC conversations
*Cats are now neuter as part of the Greater Novian Spay-Your-Pet Initiative (actually, for localization)
*Known Issues:
:*Enemies will only attack the first player in a scene (aka Master)
:*Many skills do not work properly nor advance properly
:*The Castle Wall Sets are not being delivered properly yet.
:*Sky bugs creating weird scene borders
:*Night Vision broken
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
====Build 370====
*Now able to use the “Enter” key to confirm a pop-up message
*Picking up the key in East Perennial Trail no longer makes the entire house disappear
*Heart cloaks names updated to match add-on store
*Food buff channels now working
*Aerie NPCs now working properly
*Polish pass on male 2-handed blade animations
*Fog is now working properly with smoke visual effects
*Fixed water lot placement in the POT Grasslands template
*Aerie Town Crier now responds to double click, really.
*Lowering the water level 1 foot to keep waves out of the shore in Aerie
*Fixed / polished materials on Plate armor and Clockwork pets
*Fixed the bug that caused blank recipe book upon learning a recipe
*Fixed timing on fire damage over time visual effects
*Summon demon swap out to low poly version.
*Fixed a small transform error on the daemon pet.
*Attached light to flying watcher (the light did not previously rise along with the watcher while it flew)
*Removed extra Ardoris map from the Novia Map Atlas Pack
*NPCs can now move about under the Yew Tree decoration
*Various performance optimizations
*All inventory bundles pushed to players from pledges or add-ons now have the word “Reward” in them for easier finding and context
*Removed developer only and pledge items from some merchants
*Grand tour guides now properly give quest credit
*Fix for most of the see through houses when viewed at range.
*Fixing the LODs on the lord marshall house to not cull as soon.
*Character names still show up in social UI (friends/party/guild) even if character is deleted
*Fix combat shop npc building
*Fixed improper cloud layers on island skies
*Error message now displayed if attempting to promote a player to leader, but target character has been deleted.
*Knights of Norgard now properly exit conversation upon saying goodbye, and offer to open the keep gates when appropriate.
*Chest Armor now shows up properly on Alchemy Table
*NPCs will no longer force-open a conversation if other players are in the same scene.
*Fixing conversations for animals and oracle minions
*Arabella in Resolute now responds properly
*Fixed certain Aerie NPCs so they display their name overhead when asked
*Fixed dialog for elf child in Blood River Massacre
*Fixed animation hold / alignment issues with the Daemon holding his Trident of Chaos
*Fixed typo in Oracle dialog
*Dye Preview fixes: Changed the character sheet to prevent equipmant changes while in preview mode and made it display a message if attempted to make it clear. This prevents a lot of odd use-cases from happening. Also, the equipment tab in the inventory will no longer break the preview UI.
*Fixed issues with turning in Stanley’s notes to Cugel in Ardoris
*Added more keywords to complete Cai Lau / Sheng Lau quest
*Various fixes / polish in Aerie (floating objects, stuck spots, etc.)
*Fixed rusty weapons not being able to be salvaged
*Fixed bows/wands/staff salvage producing leather
*Fixed wands and staves to work as bludgeons (really, we mean it this time)
*Crystal ore nodes now properly update their collision when harvested
*Fixed dialog for minor prisoners in the Clink
*Now able to fire off a ranged free-attack when auto-selecting a target
*Disabled heat distortion effect throughout our game for R26.  It destroys the frame rate even in small doses.
*Removed half the Oracle crawlers and fliers from Ardoris for performance
*Fixing journal entry for Brigid in Resolute to denote that Path of Courage currently ends in Resolute.
*Changed confusing reference to boat location in Blood River tutorial
*Fixed buff and debuff icons not disappearing when the effects expire
*Chairs: Added interactive text to many chair prefabs (some already had this text) and updated the “can’t sit here” error message players see to include these interactive text labels (so players will, for example, soon see messages saying they can’t sit on “Wooden Chair” instead of “?borg_chair01?”)
*Fixed Night Vision effect cutting out randomly
*Known Issues:
:*The Castle Wall Sets are not being delivered properly yet.
:*Quest to take message from Resolute Lord Marshal to the Captain in Ardoris  is not working
:*Summoned Daemon is invisible except for trident and visual effects
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
====Build 368====
*Augmented Leather gear is no longer invisible
*Game window now opens properly on multi monitor setups
*Enabled default bloom settings for all scenes
*Fixed pathing issues in Restless Woods
*Added missing carpentry weapon recipes (ex. Great Axe)
*Hitting F9 while moving/placing an object will no longer get the object stuck to your cursor
*Fixed for t-posing chickens and rabbits
*Set lot expiration timers on Live to 4 months (120 days)
*Fixed skeletons that were improperly rotated 90 degrees
*Daemon Fixes:
:*Attunement Buff now working properly
:*Added Earth damage to Chaos Bolt package
:*Added Chaos Bolt to Summoned Daemon
*Sheath animations no longer break while moving
*Immolation no longer triggers switches.
*Hanging Signs:
:*All hanging “shopkeeper” signs now have a default tooltip (each relates to the sign’s purpose/theme).
:*The following scenes had a sign polish pass to replace signs with a more appropriate signs, especially blank signs.
::*Ardoris
::*Braemar
::*Owl’s Head
::*Solania
::*Kingsport
::*Jaanaford
::*Soltown
::*Etceter
::*Aerie
::*Kiln
::*Resolute
*Replaced missing doorway graphics in Epitaph Chamber of Souls
*Disabled distortion on fire vfx due to performance
*Fixed stuck spot in Hilt Fortress
*Avatar no longer rolls into a distorted ball of mangled limbs when tumbling immediately after an attack
*Damage now properly interrupting Spell casting
*Fixed sky in Aerie
*Obsidian Keep: Updated to dynamic spawns
*Fixed floating books in The Epitaph
*Double Slash visual effects now properly synced with animation
*Vertas: Several rabbit spawners were high in the air, causing errors. These spawners are now moved to the ground and no more errors.
*Fixed inaccessible oysters in North Ravenswood
*Planter boxes containing items marked as NoTrade, NoDestroy, or ProtectFromRansom will now be considered while trading or generating items for ransom.
*Fixed book in Crag Foothills
*Fixed tree in West Veiled Swamp
*NPCs in Aerie can now be interacted with via double left click
*Added Quarter, Half Chest armors to valid socketing targets
*Fixed size on gem/jewel components-few components had incorrect size such that they could not stack and caused issues
*Fixed inaccessible mandrake root in North Celestial Wetlands
*Rapid Fire skill can now be triggered even with nothing targeted (like other skills)
*Fixed popping visuals of skeleton in Owl’s Nest
*Aerie NPCs should now have properly working conversations
*Fix rabbit disappearing while running over rocks.
*Fixed Ring/Necklace socketing not working
*Fixed terrain / stairs level mismatch in Aerie
*Fixed all issues with dye preview not closing when it should, not equipping items when it should, and not allowing dyes to be applied if a piece of armor (similar type) is equipped already.
*Removed huge waist rotation on magic wand auto attack animation
*Fixed crocodile nameplate positions
*Slight improvement to flickering Light script
*Reducing performance overhead on conversations.
*Known Issues:
:*Grand Tour is not working
:*The following items are not being delivered properly yet: Novia Map Atlas (including the Minimaps) and the Castle Wall Sets
:*Food Buffs channels are not working correctly
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
====Build 367====
*Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 26! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=56150 here].
*Known Issues:
:*The following items are not being delivered properly yet: Novia Map Atlas (including the Minimaps) and the Castle Wall Sets
:*Aerie NPCs are not working properly
:*Food Buffs channels are not working correctly
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
====QA Build 316====
*Dev+ bug test


==See also==
==See also==
* [[Release Dates]]
* [[Release Dates]]
* [[Patch_notes/Early Access|Early Access Pre-Release Patch Notes]]
* [[Patch_notes/Pre-Alpha|Pre-Alpha Release Patch Notes]]
* [[Patch_notes/Pre-Alpha|Pre-Alpha Release Patch Notes]]


==External Links==
==External Links==
* [https://www.shroudoftheavatar.com/?page_id=32989 Patch Notes] on {{SotA}} website
* [https://www.shroudoftheavatar.com/?page_id=32989 Patch Notes] on {{SotA}} website
* [https://www.shroudoftheavatar.com/forum/index.php?threads/qa-server-patch-notes.161588/ QA Server Patch Notes] on {{SotA}} Forum
* [http://patchserver.shroudoftheavatar.com/sotalive/torrents/SotATorrentFeed.xml Shroud of the Avatar Patch Torrent]
* [http://patchserver.shroudoftheavatar.com/sotalive/torrents/SotATorrentFeed.xml Shroud of the Avatar Patch Torrent]



Latest revision as of 19:58, 18 September 2022

Patch Notes for Shroud of the Avatar are listed below.[1] Notes for Pre-Alpha Releases (Release 1 through Release 25) can be found here. Notes for Pre-Release versions (Release 26 through Release 51) can be found here. Updates to the current episodes will be listed here, and will be archived when the next episode begins releases.

Episode 1

Release 105

Build 1575 – Sep 6 10:40AM

  • Added new items to store.
  • Fixed all the Legacy Boots of the Energetic Tamer so they reflect the same movement speed stats as the modern versions.
  • Fixed all the Legacy Helms of the Stag Spirit so they reflect the same movement speed stats as the modern versions.
  • Fixed an incorrect modifier value on the Legendary Belt of Control. SOTA-70688
  • Fixed Arapaima spelling in a final few places. SOTA-70648
  • Fixed Lava fishing rod appearance when in use. SOTA-70728
  • Fixed typo in description of Large Altar Store Entry. SOTA-70729
  • Fixed Corinthian Column Set Store Entry icons.
  • Removed Expiration note from reward Greater Item of Unlearning name and description. SOTA-70247
  • Novia: Slightly widened some bridges’ access and removed or simplified collision for some city buildings in the Brittany area.
  • Outskirts: Added “guild” response to all friendly guards in all three outskirts scenes, briefly explaining what a guild is and that one can be joined or formed. SOTA-70723
  • Battle of Solace Bridge: Added a platform for player handbook and blue flames along the main path. Quincy’s body now has a yellow shield and blood spots leading to it. Hints at the automaton’s gate and the flaming archway exit now suggest where to go instead.
  • Blood River Massacre: Improved how the “Speak with the Gatekeeper” task is resolved.
  • Blood River Outskirts: Gave Alberic and Phineas a “sage” keyword to help older characters collect the “Sage” title after they have finished the main questline for this scene. SOTA-70710
  • Brittany Alleys: Renamed a “Fishing Supplies Merchant” to “Fishmonger.” SOTA-70720
  • Brittany Estates: Made some props and terrain adjustments outside a general store to help NPCs walk past the entrance more smoothly. SOTA-70713
  • Celestis: Extended the platform behind the bank to help with NPC pathing. SOTA-70721
  • Estgard: Fixed issues with overblown lighting in the Yellow Sow tavern. The affected chandeliers will be improved in all scenes in which they appear. SOTA-70714
  • Hallowed Plains: In the construction site wave battle, updated the door sounds and gave them UI alerts. SOTA-70712
  • POT CICI’s Trading Post: Added new POT south of Brittany area in Novia. Also, removed Crafters Town.
  • POT Isle of Light: New swamp island POT north of Soltown in Novia.

Build 1571 – Aug 25 10:30AM

  • Welcome to Release 105.

Release 104

Build 1567 – Aug 1 1:35PM

  • Time will now reset when leaving a scene with a kobold time machine. SOTA-69779
  • The Chaos Magic Glowing Mug should now show the entire chaos icon instead of just the top of it. SOTA-70517
  • Updated the collision and LODs for multiple minor prefabs (stacks of wood, gate frame, etc.
  • Fixed issue with deco red grape vines. SOTA-70646
  • Splinter strike damage should now work as stated in release note.
  • PRT Forest 01 Template: Moved the “Return to Previous Location” boat to accomodate overlapping assets within its scenarios, such as Taenby Landing.
  • Troll’s Bridge: Ice elementals and bears in this scene will no longer fight each other. SOTA-70693
  • Lua: Added two new lua functions: ShroudWorldToScreenPosition and LuaVector3.
  • The Outlaws’ Run: Moved a deer that was stuck on a rock to the nearby path.
  • Store recurring sale changed to every eight hours instead of two.

Build 1565 – Jul 29 5:50AM

  • Corrected an error that appeared when equipping any of the glowing mugs and processing certain visual effects on the character like stealth.
  • When picking up the dunk tank (or any future decoration that can be swum in) while a player is in it, the player will now stop the swimming animation.
  • Solania: Adjusted the crafting pavilion to help reduce an overlapping compass marker issue. SOTA-70682
  • POT Pumpkinville: Fixed an issue so this POT is correctly upgraded to a Hamlet.

Build 1564 – Jul 28 10:30AM

  • Welcome to Release 104.

Release 103

Build 1558 – Jul 12 3:30PM

  • Disabled July 2022 Weekend #2 Specials to in-game store.
  • Enabled July 2022 Weekend #3 Special to in-game store, to last for rest of month.
(There will a fourth Weekend Special coming, but weekend builds to turn sales OFF will be on pause due to Unity upgrade testing.)

Build 1557 – Jul 8 4:50PM

  • Added July 2022 Weekend #2 specials to in-game store.
  • Sheet music title length increased from 32 to 64.
  • Fixed incorrect name on Spotted Catfish Trophy Recipe. SOTA-70587
  • Fixed description for Green Marble Straight Hallway. SOTA-70586
  • NPC Towns: Fixed a visual issue with a certain lamp used in front of many NPC shops that wasn’t illuminated when in ‘on’ mode. SOTA-70631
  • Aerie: Fixed the invisible collision that was blocking access to Bunker T. SOTA-70605
  • Battle of Solace Bridge: Re-added a missing flag which Avatars must receive when they agree to escort Charlotte. SOTA-70641
  • Grusk: Fixed an issue with one banner in the Governor’s mansion not displaying the kobold symbol.
  • Grusk Factory: Fixed an issue with z-fighting on the ceiling of the rooms with gears under the grate flooring. SOTA-70640
  • K’rul: Added a ‘don’t walk here’ gimmick for NPCs to help keep them from approaching too closely to the lava. SOTA-70633
  • Lord British’s Castle: Updated occlusion settings to help ensure a secret room was properly visible.
  • Solace Bridge Outskirts: Fixed a typo in the mouseover hint for the “Meet Captain Kinsey” task. SOTA-70642
  • Updated the circumstances which cause Lieutenant Corliss’ waves with blue sparkles. SOTA-70643
  • Tenebris Harbor: Removed the staff from Tarian the drunken ritualist because it was blocking players from talking to him while he had it in his hand. SOTA-70644
  • POT Crafters Town: Upgraded to Metropolis from Town. SOTA-70636

Build 1556 – Jul 5 12:30AM

  • Turn off 2XP and Weekend Row Lot bonus item.
  • Jack of Diamonds: Slightly updated text related to the quest for inoperable kobold weapons.
  • When playing a sound in Lua the volume should now work correctly.
  • Fixed errors when playing sounds with the wrong ID or channel that were blocking the rest of the Lua script function.

Build 1555 – Jul 4 10:00AM

  • Changed name of Indestructible Lava Fishing Rod (third attempt to fix store.)
  • Removed the timed event script and set the Aether monsters to spawn ‘manually.’
  • Set up a situation for testing Timed Scripts that manage the Aether monsters.

Build 1551 – Jul 2 3:40PM

  • Ice elemental should now attack properly at range (second attempt.)
  • Water elemental can be summoned again.
  • Renamed one of the duplicate Gothic Dining Chairs. SOTA-70451
  • Changed name of Indestructible Lava Fishing Rod (second attempt.)
  • Changed name of 2014 LB Birthday Cake store entry to fix sorting issue.
  • Updated description for the POT Tree Removers in the store.
  • Modified the timed event script which was causing some Aether monsters to not spawn.
  • Castle Atos: Removed the glass cover over the Lord British cake and added a volume to block players and NPCs from standing on its table.
  • Northwood: Re-enabled housing lots.
  • Soltown Catacombs: The skeleton prince now has unique barks. SOTA-70628
  • POT Regnum: Siege decorations should now appear on Novia when this POT is under siege.

Build 1550 – Jul 1 7:30AM

  • Previously, Tame Movement Speed was not making your pet move faster but giving it dexterity. This has been fixed. Tame Movement Speed will now make your pet move faster. Dexterity has been seperated from that stat and is now named Tame Creature Dexterity. Skills and gems/jewel that previously had Tame Movement Speed now have Tame Creature Dexterity added to them along with the movement speed. Tame Movement Speed was previously showing a decimal number; it’s now showing a percentage to reflect the pet sheet. The Pet Speed Training innate skill will now give movement speed properly and dexterity as a second stat.
  • Tame Attack Precision was changed to Tame Critical Damage Multiplier. This is for Helm of the Stag Spirit and the Belt of Control artifacts and the Tamed Precision Imbued Gem (which now give a percentage as shown on the pet sheet instead of a decimal.) The value has not changed.
  • Now that wyverns have a higher base damage, their bonus critical damage multiplier while in combat mode has been reduced from 200% to 100% for PvE and from 100% to 50% for PvP.
  • Fixed Train Summoned Pet Resistance not being added to summons’ resistances. Each summon will also resist their own school of magic more than other summons do.
  • Added dexterity debuff to the newly-added blind skill for the summoned phoenix to reflect the same stats as the player skill Blind.
  • Increased the range of attack of ice elementals: the previous fix didn’t work.
  • Earth elementals should now reach targets with their basic attack.
  • Imbued Jewel of the Wolf giving taming strength has been increased.
  • Correcting spelling of Indestructible Lava Fishing Rod in store.
  • Added Grass and Tree Remover bundle to Crown Store.
  • Added container functionality to Redwood Display Table.
  • Corrected duplicate Recipe: Baked Barramundi showing on merchant.
  • Added Recipe: Seared Araipama Steak to merchant listing.
  • Updated the link for Discord in the New Player Handbook. SOTA-70625
  • Grusk: The sign above the entrance to Grusk Factory now simple says “Grusk Factory.” SOTA-70624
  • Grusk Factory: Set display to mark it as Tier 8+.
  • Solace Bridge: Fixed typos in Edvard’s responses. SOTA-70626

Build 1543 – Jun 30 10:30AM

  • Welcome to Release 103.

Release 102

Build 1540 – Jun 2 1:00AM

  • Full build to fix missing/broken textures
  • Aerie: Raised the magic mirror so it doesn’t float through the floor.
  • Hilt Fortress: Moved the position of an ore node in the quest scenario of this scene. SOTA-70483
  • Kobold Expeditionary Camp: Fixed an issue where players would prematurely get a task by killing Mongo when not in the proper quest stage. SOTA-70545

Build 1539 – Jun 1 1:50AM

  • Memorial Day weekend sales and bonuses have ended.
  • When selecting Lua as a channel (while Lua option is active for that channel tab) it will now show Lua instead of Local. Text will also now appear in the chat as a Lua message.
  • After using a quest reset, Arabella now has a “Speak with Arabella” compass marker in Soltown, Aerie, and Resolute. SOTA-70531
  • Novia: Reduced the maximum opacity of the ‘swamp fog’ throughout the scene.
  • Aerie: Adding a New You salon and a beautician named Cicilia Griffiths. SOTA-70542
  • Blood River: Added additional measures to archive the “Use a Skill in Your Hotbar” task, including talking to Robert Villines more than once in the ‘after’ version. SOTA-70360
  • Crypt of the Avatar: Unblocked two side rooms that were incorrectly blocked. Fixed z-fighting on a certain floor section. Added a compass marker for the exit to Midmaer Passage. Sealed an open gap in a wall area. SOTA-70539, 70538, 70535, and 70534
  • Desert Encounter: Updated a test situation for a timed event.
  • Hilt Fortress: Dirtied the scene to ensure a resource node change is added. SOTA-70483
  • Jotungrund: Fixed a stuck spot involving a ‘sticky’ barbarian tent.
  • K’rawl: Added a compass marker for the exit to South Boundless Forest. SOTA-70536
  • Midras Ruins: Removed an archway with a one-sided texture that was clipping through the ground. SOTA-70537
  • The Rise: Fixed an ankh target that was sending avatars into the void. The Aether Corpions are now the same faction as the Bark Corpions. SOTA-70533 and 70540

Build 1538 – May 30 2:00AM

  • Added recipe for Altar Lockbox and added to deco merchants in North Paladis
  • Add Process Fish recipes for the five new fetid fish types
  • Added tattoo and hair colors to character creation
  • Fixed tattoos duplicating among multiple player and randomly disapearing
  • Blood River: Reorganized some of the scene hierarchy. Renamed “Cave” discovery to “Waterfall Cave.”
  • Blood River: Updated data for multiple tasks to help ensure their journal entries archive when these tasks are completed.
  • Lamech’s Bazaar and South Midmaer Way: Removed several stuck spots in a puzzle “tomb” and added two ankhs in the vicinity.

Build 1537 – May 27 7:20AM

  • POT Lained: Corrected this POT’s template data to ensure it’s using the Island 01a template.
  • Blood River: There are several “Travel to Blood River” tasks. The one from Sequanna at the end of the Path of Love is now “Talk to Robert Villines.” This task has received several text changes to make the task more clear and to help ensure the task clears. Avatars who haven’t been able to clear this task should speak to Robert Villines in Blood River to clear it. SOTA-70360
  • Desert Encounter: Added a test to help diagnose a timed event bug
  • Necropolis Barrens: Adjusted some of the rewards obtained from ‘harvesting’ love letters
  • Solace Bridge Outskirts: Fixed typos in Ackerley’s responses
  • Price correction on Altar Pew and Altar Bench
  • Added a 2-pack of Altar Pews to the store
  • Tall Candle Stand store description typo fix
  • Added a lock on each tab of character appearance that will block randomization when clicking Random for fields in that tab
  • Character appearance will now be saved to file correctly when clicking finish from New You
  • Fixed skin markings showing incorrectly while other players are in the same scene

Build 1536 – May 26 10:30AM

  • Welcome to Release 102

Release 101

Build 1531 – May 3 2:00AM

  • Crypt of the Avatar: Fixed issues including replacing a missing section of hallway, correcting hallway materials, and removing mysterious black effect throughout the scene. SOTA-70461
  • Adjusting names for Snow Leopard, Panther, and Jaguar mounts to remove “female” from the name in the store. The mounts have no gender displayed to the player in game. SOTA-70447

Build 1530 – May 2 3:00PM

  • Fix for Lua manager on/off getting broke with multiple scripts
  • Stripped “Double-click to consume” from consumable items linked to chat and removed empty space at the end of some tooltips.
  • Blackblade Foothills: Flattened several terrain “spikes.” SOTA-70443
  • Grusk: Modified a pipe that was too short. Blocked a world object that was sticking through a ceiling. SOTA-70442
  • Hilt Fortress: Fixed a hallway that had an invisible object blocking passage. SOTA-70445
  • Wynton’s Folly: Flattened several terrain “spikes.” SOTA-70444
  • POT Regnum: Fixed an issue to make this POT a valid teleport scroll destination.

Build 1529 – Apr 29 4:00PM

  • Changed Female Lion Mount to Lioness Mount. (Other mount store entry edits coming soon)
  • Updated the Recently Added Store Category to reflect R100 and R101. SOTA-70440
  • Fix for NPC merchants not having tooltips.
  • Fixed an issue where Linux and Mac players would not see the correct output from /time command. SOTA-70439
  • Fixed Lua manager title typo and the window will now close when escape is pressed.
  • Fix for Lua manager not reloading some scripts on scene change.
  • Brightbone Pass: Moved a floating rock near one of the exit archways to the ground. SOTA-70438
  • Shaminian Hills: Added a “Reset Platform” button near a crystal receiver that sometimes is out-of-sync, to force it back in sync when you have a crystal that operates the platform. SOTA-70435
  • Soltown: Fixed a typo in one of Jeanne’s “hello” responses. SOTA-70434
  • POT Rampage Island: Upgraded to Crossroads Village from Holdfast. SOTA-70441

Build 1528 – Apr 28 10:30AM

  • Welcome to Release 101

Release 100

Build 1525 – Apr 9 12:00AM

  • Fixed an issue that stopped the Bonesteel Crown, Scepter of Dread, Heart of Sorrows, and Shroud of the Avatar from automatically being deleted from an avatar’s inventory when a Quest Reset is used, blocking that character’s quest progression. These items are once again flagged as quest items and will be auto-deleted with a Quest Reset. Also, avatars with lingering artifacts now will have them cleared through NPC conversations just prior to their reacquiring them. SOTA-70344
  • Temporarily disabled big cat roars, pending skill fixes. SOTA-70345
  • Updated the recently added items crown store category. SOTA-70334
  • Castle Atos: Added a fletcher merchant at the training grounds and fishing merchants at the moat. SOTA-70337
  • Etecter: Added extra logic when completing Amanda’s quest to help ensure her task properly archives itself. SOTA-70335
  • Grusk: Fixed floating shrubbery, tabletop props, and a crate. Added some props near the dockmaster. SOTA-70340
  • Grusk: Moved several floating bushes to the ground. Moved a floating lamppost to the ground. Add “rumple” to some flat paths. SOTA-70347
  • North Celestial Wetlands: Adjusted collision that was blocking access of a letter on a broken wooden walkway. SOTA-70339
  • North Grunvald Barrens: Removed floating boulders from the sky. SOTA-70338
  • The Rise: Fixed the puzzle room for the stack buffs.
  • Fixing a null exception for the lua function ShroudGetBuffDescription.
  • Teleport scroll window height will now be saved when closing the window.
  • Added a way to /copy chat text by entering a number so you only copy the last few lines, e.g. /copy 3

Build 1523 – Apr 1 3:30PM

  • Castle Atos: Updated the huntmaster children to allow players to speak with them again.
  • Etceter: Added extra response options for Amanda to help conclude her “Talk to Amanda” task.
  • Grusk: Some kobolds will now include coughs in their ambient ‘barks.’
  • Fixed an issue with fish trophies referencing incorrect prefabs.
  • Fixed an issue with some fish deco and trophy sizes being out of sync.
  • Fixed fishing data bug – Tigerfish carcass size was set incorrectly.
  • Fixed not being able to copy or create new decks past 24.
  • Zone scroll UI: Added a color legend
  • Zone scroll UI: Made the window a bit larger and resizable vertically from the bottom.
  • Zone scroll UI: Added a count of the scenes discovered.
  • Zone scroll UI: Removed closed scenes from the list like Southmarsh Village.

Build 1519 – Mar 31 10:30AM

  • Welcome to Release 100.

Release 99

Build 1517 – Mar 28 3PM

  • The contaminated waters of New Britannia have been cleansed.

Build 1516 – Mar 17 3PM

  • Water for island POTs will now be above the surface.
  • The Huntmasters in Castle Atos will now respond to Outlanders.

Build 1514 – Mar 17 9AM

  • The water in much of New Britannia has mysteriously been contaminated with ground shamrocks.
  • Tamed Sabertooth Tigers will now show the correct name in whistles and when summoned.
  • The Fox-and-Rabbit game in Castle Atos will no longer glitch if you fail to complete it within the set time period the first time you play.

Build 1512 – Feb 28 7PM

  • Added ability to place bottom-mounted young fish on other decoration surfaces than the floor. SOTA-70226
  • Journal UI Fixes: The scrollbar for entries should scroll back to zero upon first-time switching. When selecting a filter, typing letters and pressing backspace or deleting it should now clear it correctly. The X will no longer be visible in the filter box if it’s empty. Mousewheel scrolling in the item lists of active or completed tasks should now scroll in between items too.
  • Random Encounters: The display name of the roving snow leopard that appears on Novia has been corrected to read “Snow Leopard” (instead of “Wolf”). Fixed fixed incorrect sound controller for big cat overworld prefabs. SOTA-70221
  • Multiple Scenes with Puzzles: Puzzle-reward treasure chests with special loot in Brittany Sewers, East Longfall Wetlands, Eastmarch, Elysium Mines, Penmawr Island, and Tenebris Harbor will now be interactable even after the avatar obtains that special loot (although they can still collect each puzzle’s special loot bundle only once). SOTA-69806, SOTA-69764
  • Blood River: Attached a floating hanged body to a wooden post. SOTA-70228
  • Castle Atos: Using the wishing well will no longer be considered stealing.
  • Northern Grunvald Barrens: Moved floating stones to the ground at one of the exit archways. SOTA-70223
  • Resolute: Fixed an issue where only the main gate guard would open their respective gate when asked. SOTA-70224
  • Tenebris Harbor: Dekker’s Room Chest will now have a minimum loot offering.
  • West Veiled Swamp: Corrected the scale of many incorrectly sized resource nodes. SOTA-70222
  • Attempt at Player Dungeon Spider Rooms Loot Table fixes. SOTA-70229

Build 1511 – Feb 24 7PM

  • Emergency patch to fix issues with the windows client

Build 1510 – Feb 24 10:30AM

  • Welcome to Release 99

Release 98

Build 1508 – Feb 16 2PM

  • Turning off deed upgrades on client/server

Build 1507 – Feb 11 11AM

  • Enabled holiday deed upgrade sale!
  • Sunless Barrens: Geyser sound effects throughout the scene have been lowered and their drop-off ranges reduced. SOTA-70187
  • New overhead map for Demig’s Battlecamp Scene
  • New overhead map for Artifice Entrance Scene
  • New overhead map for Boreas Colossus Scene
  • Fixed visuals for young snow tiger
  • Ore Nodes: Corrected the scale on numerous Tier 5 ore nodes in a large number of scenes.
  • Tanglemire: Corrected the size of oversized ore nodes.SOTA-70157
  • Solace Bridge Outskirts: Improved the logic to remove the “Mention Ebon Dawn to Scout” compass marker. SOTA-70153
  • Fix: Some fix for lua that prevent user from playing after unloading scripts

Build 1501 – Jan 14 10AM

  • Fix for critical issue that blocked all NPC spawns in some high traffic areas
  • Turning on holiday sales for MLK day weekend

Build 1500 – Jan 6 1PM

  • Tiny emergency patch to back out change for HDR rendering as it had the unexpected side effect of making ground targeting circles difficult to see

Build 1499 – Jan 6 7AM

  • The winter storm has moved on from New Brittania
  • Deed upgrades have been disabled
  • Sale items have returned to 20% vs 25%
  • Additional logging has been added to attempt to identify several lingering bugs and performance issues
  • The “Bloom” option in graphics settings will now also disable HDR rendering. This is an attempt to fix the massive frame rate drop several players with Nvidia 20×0 and 30×0 cards have seen but we have been unable to reproduce. If you have severe frame rate drops in combat, please disable bloom and see if it helps!

Build 1498 – Dec 20 11AM

  • Obsidian lions have now joined the pride of lions in Spectral peak
  • Lightning Storm has had its flashes of lights greatly diminished to reduce shock to sensitive eyes
  • Previously added renaming of the house that would create an exception when clicking the stone and not being an owner already.
  • Lua function ShroudOnSceneLoaded will trigger once player data has been loaded.
  • Teralopolis’ will now have 12 juke box slots.
  • Soltown: Stanley’s quest that points avatars to Arabella will now successfully conclude when saying “help” to her. Players who already completed the quest but it hasn’t concluded should say “help” to her for it to conclude. SOTA-70027
  • Soltown: Fixed a typo in Stanley’s response about Castle Atos.
  • Castle Atos: Baozhai now shares their name with avatars. Also, the quest from Stanley pointing players to Baozhai will properly conclude. SOTA-70026
  • Battle of Solace Bridge: Fixed text in barks, responses, and journals. SOTA-70025
  • An error caused by trying to move your health bar when not in a party has been fixed.
  • Righ Inis and other ForestVillage02 PRTs: Moved the adventurer trainer to the ground near the tavern stall.

Build 1497 – Dec 17 1PM

  • Winter is coming…
  • The Wyvern Egg Salad recipe is now set as “Not Teachable” as intended.
  • Episode 2 creature difficulty for scaling zones will see a small increase. Most high levels will see a small increase in health but casters and ranged may see additional skill usage as well.
  • All NPC casters are receiving a small amount of attunement! This will make them more effective with spells but magic resistance was dropped accordingly so they should not be more resistant. (Approximately their level/2 attunement for most caster types)
  • Player dungeon Trolls were dramatically low on health. This has been corrected.
  • More tiger variations have been seen spawning in the Mysterious Swamp!
  • Fix for party health bars stacking on each other.
  • Fix for the vertical position of the party member being offset when clicking it.
  • Some lion cub issues have been fixed but he is still misbehaving when not used on a lot.
  • Several big cats were giving the wrong result when tamed. We believe all of these to be fixed now.
  • Big cats received a small animation polish pass to make their feet slide less
  • Fix for Spider Spawn Room (totem will not place)

Release 97

Build 1501 – Jan 14 10AM

  • Fix for critical issue that blocked all NPC spawns in some high traffic areas
  • Turning on holiday sales for MLK day weekend

Build 1500 – Jan 6 1PM

  • Tiny emergency patch to back out change for HDR rendering as it had the unexpected side effect of making ground targeting circles difficult to see

Build 1499 – Jan 6 7AM

  • The winter storm has moved on from New Brittania
  • Deed upgrades have been disabled
  • Sale items have returned to 20% vs 25%
  • Additional logging has been added to attempt to identify several lingering bugs and performance issues
  • The “Bloom” option in graphics settings will now also disable HDR rendering. This is an attempt to fix the massive frame rate drop several players with Nvidia 20×0 and 30×0 cards have seen but we have been unable to reproduce. If you have severe frame rate drops in combat, please disable bloom and see if it helps!

Build 1498 – Dec 20 11AM

  • Obsidian lions have now joined the pride of lions in Spectral peak
  • Lightning Storm has had its flashes of lights greatly diminished to reduce shock to sensitive eyes
  • Previously added renaming of the house that would create an exception when clicking the stone and not being an owner already.
  • Lua function ShroudOnSceneLoaded will trigger once player data has been loaded.
  • Teralopolis’ will now have 12 juke box slots.
  • Soltown: Stanley’s quest that points avatars to Arabella will now successfully conclude when saying “help” to her. Players who already completed the quest but it hasn’t concluded should say “help” to her for it to conclude. SOTA-70027
  • Soltown: Fixed a typo in Stanley’s response about Castle Atos.
  • Castle Atos: Baozhai now shares their name with avatars. Also, the quest from Stanley pointing players to Baozhai will properly conclude. SOTA-70026
  • Battle of Solace Bridge: Fixed text in barks, responses, and journals. SOTA-70025
  • An error caused by trying to move your health bar when not in a party has been fixed.
  • Righ Inis and other ForestVillage02 PRTs: Moved the adventurer trainer to the ground near the tavern stall.

Build 1497 – Dec 17 1PM

  • Winter is coming…
  • The Wyvern Egg Salad recipe is now set as “Not Teachable” as intended.
  • Episode 2 creature difficulty for scaling zones will see a small increase. Most high levels will see a small increase in health but casters and ranged may see additional skill usage as well.
  • All NPC casters are receiving a small amount of attunement! This will make them more effective with spells but magic resistance was dropped accordingly so they should not be more resistant. (Approximately their level/2 attunement for most caster types)
  • Player dungeon Trolls were dramatically low on health. This has been corrected.
  • More tiger variations have been seen spawning in the Mysterious Swamp!
  • Fix for party health bars stacking on each other.
  • Fix for the vertical position of the party member being offset when clicking it.
  • Some lion cub issues have been fixed but he is still misbehaving when not used on a lot.
  • Several big cats were giving the wrong result when tamed. We believe all of these to be fixed now.
  • Big cats received a small animation polish pass to make their feet slide less
  • Fix for Spider Spawn Room (totem will not place)

Build 1495 – Dec 16 10:00AM

  • The rare Spawn of Sobek, T15 crocodile is now tameable!
  • Big cats have finally made their appearance in Novia. Lions, Lionesses, and Tigers. All big cats with the exception of one very rare, very powerful Lion, should be tameable!
  • Players who are flagged as PVP or not flagged but playing in a PVP scene should now have only a 5 second ressurection debuff after dying vs the normal 15.
  • An issue was causing lightning storm to almost always stun and ignore the stun resistance effect from getting stunned
  • Lighning Storm was previously not adding any aggro for the caster. This has now been fixed.
  • Most non-unique, non-story based NPC towns should now be able to use POT flagged deed vs requiring Place Anywhere deeds.
  • Cone of Cold will now use fewer reagents.
  • The player dungeon UI has received a usability update. If you select dungeon pieces from your inventory while the UI is open, it will set that as the chosen piece. (Additional change to reset to none via button coming)
  • Celestian Sofa is now dyeable in primary slot
  • Tamed Mimics and Mimic Pets can now sit and dance!
  • R97 Reward: Caduceus Staff, January 2022 Login Reward: Caduceus Wand
  • Lua function ShroudOnSceneLoaded() will now execute only once all the game objects are fully loaded. This will prevent some confusion and errors while using his functions coupled with others too earlier like the player name while the character is not fully loaded.
  • Fix: Fix for Lua object ID being changed when destroying a previously created object.
  • New option in settings to decide if mount will be automatically mounted on next scene. Placed it off by default to match current behavior.
  • Player health bars are now MOVEABLE! This is an option in the UI options to enable this and it is off by default.
  • Inventory search bar filter improvement – compare against original item name in a adition to user-inputted name [SOTA-69973]
  • “Spite: Fixed the icons for several compass marker discoveries, including the Moratorium. SOTA-70001”
  • “Graff Gem Mines: Adjusted the location for a skeleton that was spawning halfway into a wall. SOTA-69989”
  • “Ardoris: Improved the logic which archives the “”Speak with Khasi”” task. SOTA-69872″
  • “Ardoris: Merchant Guildmaster Cai Lau now always has the “”Sheng Lau”” keyword available to ensure all localized versions have access to that keyword. SOTA-70018″
  • “Random Encounters: Fixed an issue that cause the “”great threat”” message to appear prematurely. SOTA-70015″
  • “Hills Encounter: Updated the path grid to help stop a certain wolf from leashing sometimes. SOTA-70014”
  • “The Outlaws’ Run: Moved floating roots to the ground. SOTA-69985”
  • “Desert Encounter: The sculptor merchants that sometimes spawn in these scenes will now be humanoid. SOTA-70017”
  • “POT Forest 01b template: Removed anomalous world objects. SOTA-70016”
  • “Spectral Peaks: Replaced some wolves with lions. In two locations, it’s possible for a tier 12 or a tier 15 lion to spawn. SOTA-70007”
  • “Tigers: Added tigers to East Veiled Swamp, Far Hinterlands, East Longfall Wetland, Kas Ruins, and Twins Foothills. SOTA-70007”
  • Lions: Added lions to Crag Foothills, Midras Ruins, Sequanna Colossus, Oracle Colossus, and Elysian Ruins. SOTA-70007
  • Serpent’s Spine Foothills: Squirrels can now spawn instead of rabbits.
  • “Random Encounters: Added Lions to Desert and Plains Encounters. Added Tigers to Forest and Swamp Encounters. Corrected scheme for display names for both lions and tigers. SOTA-70007”
  • Caverns of Skrekk: Added/upated props of some buildings near palace.
  • “Manor of Mystery: Moved floating mandrake roots to the ground, removed candles on the floor near a building entrance, and shifted the pink-purple cloth on the return teleporter disc to purple. SOTA-69981, SOTA-69979”
  • “Nightshade Pass: Moved a small floating rock to the ground. SOTA-69982”
  • Player Villages: Marked all player village scenes as “Player Run Town” to enable ability to place certain POT deeds.
  • “Central Brittany: Reactivated the Krampus quest given by Kinga and Ronin. SOTA-67332”
  • “POT Norstead: Moved from Mistrendur to Novia, southwest of Estgard. Also, moved “”Boat to Distant Towns”” south along the same docks. SOTA-69978″
  • Skrekk and K’rul: Added/updated decorations within some buildings.
  • Estgard: Improved “safety” logic that archives the “Convince Knight in Estgard” tasks when players complete the Path of Courage.
  • Manor of Mystery: Some mages of mystery refered to the old price of 500 gold for passage. They now know to only ask for 50 gold.
  • Central Brittany: Updated some parts of Arabella’s trivial responses.
  • “The Outlaws’ Run: Fixed a typo in Miloslava’s “”stone”” response. SOTA-69975″
  • “Aerie: Improved the logic for “”help”” responses by both Devotional Caretakers. SOTA-69913″
  • Vertas: Improved the response and journal from Kiakis regarding his suggestion of going through Vertas Pass to Jaanaford. SOTA-69873
  • “Blood Bay: Removed the chances that the ebb and flow of lava will block lava fishing at both volcanoes. SOTA-69665”
  • “K’rul: Moved large automatons out of small rooms. Added props to an empty shed. SOTA-68564”
  • “Soltown: Stanley now has small quests that point players to Arabella in Soltown and Baozhai the guard in Castle Atos. SOTA-69766”
  • “Oracle Temple: Improved the logic that dismisses the “”Find the Cerulean Lens”” compass marker. SOTA-69920″
  • “Blood River Outskirts: The “”Ask Phineas for Poison”” compass marker should never appear after the Phineas Drumplemouth questline is complete. SOTA-9919″
  • Jade Valley: Upgraded to Megalopolis from Municipality. SOTA-69971
  • “Shaminian Hills: Adjusted the mechanics of the magical elevator to help ensure the crystal receptacle stays in the proper state. Added a “”Reset Platform”” button near the top of the elevator for situations where the receptacle might still go out of sync. SOTA-69014″
  • “Jaanaford: Updated the logic which displays the compass markers related to the Broken Echoes Silver Mine’s foreman. SOTA-69921”
  • “Skrekk: Updated the compass marker for “”Caverns of Skrekk”” to read as such. SOTA-69666″
  • Ardoris: Improved the logic for archiving the “Meet with Khasi” and “Meet with Siranto” tasks for avatars if Min is defeated before these tasks are completed.
  • “Owl’s Wash, Ravensend, Northshire, Westhollow, Valemark, Holtrot, Kingswood, Righ Inis, Aldhaven, Redmill, Greyacre, Highiron, Lochfield, and *Shadowmist: Added a mimimal complement of NPCs and crafting stations near the default entrance. SOTA-69934”
  • “Valhold: New avatars who don’t meet the requirements cannot access the interior of Valhold Palace. SOTA-69958”
  • “Jotungrund: Avatars that were told by Wymond about his bone chips quest but didn’t accept it should now be able to do so. SOTA-69949”
  • Solace Bridge Outskirts: Avatars cannot use the “skip conversation with merchants” option for Ackerley’s until after they finish his quests. SOTA-69948
  • Hilt Fortress: Fixed a stuck spot in the Obsidian Forge area. SOTA-69957
  • K’rul: Fixed a stuck spot in a gazebo. SOTA-69955
  • “Halls of Artifice: The “”spike cage”” room mechanics have been updated to include a trigger warning and two very visible locks. One of these locks replaces the hidden pressure plate and it’s disastrous results. The avatar can now make a mildly-informed choice as to which lock to use. Also, two children in a cage in a different room have been replaced by two adults. SOTA-69946″
  • Spider Deco Pristine – Deco surface fixes .. Dais and 2nd to 3rd floor passage
  • Player Spider Room – Spawn Pedistal Added
  • Bug, Fixed typos in the Acaran Gauntlet upgrade recipe display names.
  • Store, The Ornate Wooden Semicircle Display Table has been added to the store to appear on December 31st.
  • Store, Winter item availability now only includes Vault and Recurring items, not Year Round items. The new house now is tagged as heritage. *Wyvern & Dragon Eggs on the store now indicate 3-Pack in their name. Dragon Eggs on store now come in 3 packs.
  • Store, Added the new house, the lion cub, the new wand, and the new staff to the store to appear at various times depending upon the item.
  • Bug, Fixed validation error for Wvyvern Egg Salad rune that didn’t have the food item as the reagent.
  • Crafting, Deco, Loot, Wyverns now have a small chance to drop wyvern eggs, with higher tier wyverns having greater chances. Elves in Savrenoc Stronghold now have a small chance to drop a Wyvern Egg Salad recipe, which increases a character’s Song Duration by an additional 25% for 2 hours. Mustard seeds are now available on various cooking merchants throughout New Britannia, which is one of the ingredients for Wyvern Egg Salad.
  • Store, Added 8 enchanted wyvern eggs to the store. Also cleaned up materials for better visuals on a handful, and adjusted LODs on all 16 varieties.
  • Wyvern Eggs now have a small chance to drop for the chef daily quest at Castle Atos.
  • Icons for Wyvern Eggs, Loot for Wyvern Eggs, Fixes for Collision on 1/2 of the Wyvern Eggs. Still need to do recipe for food item with rune (will put up for sale at Castle Atos), still need store entries.
  • Store, Magical Black Glowing Dye and Magical Black Glowing Pulse Dye has been removed from the store.
  • Deco, The Bottle of Wine and Elven Bottle of Wine can be rotated on an additional axis.
  • Decorations/Crafting/Loot, Initial load of wyvern egg assets.
  • Bug, Lightning Storm now features a fizzle chance as intended.
  • Fishing, Castle Atos now features unique freshwater fishing loot tables. The first unique item, which is a rare drop, is a Floating Barrel (Flotsam). Use this barrel as decoration on water in your Player-Owned Towns or on your water lot properties. Players can also open the barrel (which destroys it) to receive a considerable amount of Elven Brandy, Satyr Spirits, or Kobold Spirits.
  • Fishing, The moat surrounding Castle Atos now features unique fishing loot tables.
  • Quest, The chef daily quest at Castle Atos now provides more varied and increased rewards.
  • Store, The Saddle and Bags with Stand decoration item is now called Saddlebags with Stand since there is no saddle present on the item.
  • Jotungrund: assigned lower LOD mesh to rock mesh colliders to allow access to resource nodes
  • The Rise: fixed room full of misplaced deco
  • Jotungrund: Several “stuck” spots have been fixed and several floating boulders fixed.
  • The Lord of the Isle dungeon room has now received significant polish including a koi fish pond.
  • Castle Atos has recived a number of new decorations including a piano in the tavern, toilets, and benches.
  • Despair has received a lighting pass and had several visual glitches fixed due to early culling of some columns.
  • Castle Atos now has an interactive well (can get water) and now has a seasonal christmas tree in the plaza
  • Removed the automatic change of target name when doing a private message and the player decide to log off. That would previously set the target to either the latest player you messaged or local.

Release 96

Build 1492 – Dec 4 11:00AM

  • Castle Atos: Mage of Mystery Quang has replaced Divum. Blocked off an underside of a specific staircase.
  • Player’s should no longer appear to fall when exiting Castle Atos to Novia
  • Several POTs have grown in size!
  • Shaminian Hills: Adjusted the mechanics of the magical elevator to help ensure the crystal receptacle stays in the proper state. Added a “Reset Platform” button near the top of the elevator for situations where the receptacle might still go out of sync.
  • Updates to clean up the Streamer bundles
  • The Antique Shop should now be fully decoable
  • Ravensmoor teleporter steps have better collision, no longer requiring a jump up
  • Halls of Artifice: The “spike cage” room mechanics have been updated to include a trigger warning and two very visible locks. One of these locks replaces the hidden pressure plate and it’s disastrous results. The avatar can now make a mildly-informed choice as to which lock to use. Also, two children in a cage in a different room have been replaced by two adults.
  • Control Points: “Mages of Mystery” are now in all control points. In addition to a small fee to teleport a player to the far side, they now also can teleport players to any other control point. SOTA-62329
  • Manor of Mystery: Removed redundant mages. Moved floating mandrake to the ground. Avatars with the “incorrect reputation” in the manor may find the mages will notice this and teleport them away.
  • Lord British’s Castle: Fixed an issue where a secret door wasn’t opening.
  • Several “stuck” spots in Castle Atos have been fixed
  • Port Mirren, The Brave Coast, Estercove: Added a mimimal complement of NPCs and crafting stations near the default entrance.
  • Jotungrund: Avatars that were told by Wymond about his bone chips quest but didn’t accept it should now be able to do so.

Build 1489 – Nov 24 10:00AM

  • 20% off all deed upgrade prices for the first time in over 8 months!
  • Sale items are now 25% off!
  • Streamer bundles are now purple as decorations

Build 1489 – Nov 22 1:00PM

  • A critical issue that was causing a number of large issues has been fixed. (Small patch)

Build 1488 – Nov 21 2:00PM

  • As part of our further testing for PVP balance, Ardoris arena now has skill caps, level caps, and a 75% reduction in stats provided by gear
  • Lightning storm will now correctly use the reagents is lists
  • The 2021 Extra Live cloak will now correctly salvage to the 2021 pattern vs the 2017 pattern
  • Castle Atos Buff will now work correctly when 1-3 players are in scene
  • The Labrys Axe pattern now has the proper display name
  • The Delicate Feather of the Phoenix now drops for players without the phoenix feather quest.

Build 1487 – Nov 20 10:00AM

  • Fix for an issue that in rare cases could could cause the scene to reload repeatedly plus more logging to see why this occurred
  • Castle Atos buffs should now work as expected EXCEPT for when there are between 1-3 people in scene and then it will give the old buff for the health/focus one.*Sad Trombone sound here* (fixed in next patch)
  • A number of potions were set to expire if the player died. These have now been fixed
  • South Majestic Forest: Fixed typos in CBY-60053’s responses about the virtues.
  • The rate at which many mobs parry has been dramatically reduced
  • Lightning Storm will no longer be parryable or lockable. Combined with the above bug, this led to players believing lightning storm had been nerfed

Build 1486 – Nov 19 1:00PM

  • Mounts that are locked in inventory can once again be used
  • Numerous Lua changes, fixes, and additions. Documentation with updates can be found here
  • Default for new players for overworld will be to show names in non-runic letters
  • Removed a misplaced exit volume in Castle Atos
  • Shrine in Castle Atos will re-grant the blessing if cancelled and reentered (Buff still scales based on current scene, that will be fixed Monday)
  • Castle Atos had several stuck spots fixed
  • Training dummies will now withstand far more abuse before dying
  • Animal Tamers: Renamed the conversation prefabs for these NPCs to be more uniform and filter-friendly.
  • Castle Atos: Updated spawn-in target, discoveries, exit volumes, ambient sounds. Removed stuck locations. Added access from Novia.
  • Summoned pets will once again be the correct power and level
  • Lava decos will no longer damage players when in placement mode
  • Spider room recipes and spawned version now in game
  • The Outlaws’ Run: Fixed typos in “Tell Guard About Mlroslava” journal entries.
  • Bundles for Streamers to give away as prizes now in game and available on request for highly active streamers
  • Summoning spells should now level more quickly

Release 95

Build 1462 – Oct 29 8:00AM

  • Fix for an issue dealing with pet gear that could cause odd damage issues with mobs
  • Corrected missing Deco surfaces in the Green Brick Player Dungeon Foyer, added Ceiling Deco Surfaces 68133
  • R94: ShroudGetPetInfo will return isSummon as true or false if it’s a summoned or tamed pet.
  • Added 5 new functions: ShroudCurrentDeck(), ShroudDeckList(), ShroudGetDeckCardList([deckName]), ShroudEmoteList(), ShroudPlayEmote(emoteName)
  • Removed extra wall piece in the void outside the dungeon room (internal) RE:68048
  • Eliminated a mysterious floating black square that some players observed in various rooms of their player dungeons where the foyer is either the Green Brick or Brown Marble 3 connection type. 68048
  • Jotungrund boss fight ‘stand in here’ indicators painted on terrain
  • Dunk Tank deco – updated wake FX with alternative fx that doesn’t clip outside the tank
  • PVP combat tweaks. New system that allows for tuning of PVP vs PVE damage. Currently used on ranged auto attack, Aimed Shot, and Blinding *Shot to reduce damage of those by 10% against PVP targets only
  • Spider Essences should now be dropping from spiders!
  • Lightning Storm can now be trained
  • New variables exposed to Inky. To use simply add a variable name that matches one of these and the value will be set for you. So VAR playerName = “” will replace playerName with the player’s actual name.
  • currentScene
  • playerName
  • NBDayOfWeek
  • NBMonth
  • NBSeason
  • NBPeriodOfDay
  • NBPhaseOfMoon
  • NBWeatherName
  • NBWindType
  • VirtueTruth – returns -1 for those with less than -50 virtue, 0 for those -50 to 50, and 1 for those more than 50
  • VirtueLove – returns -1 for those with less than -50 virtue, 0 for those -50 to 50, and 1 for those more than 50
  • VirtueCourage – returns -1 for those with less than -50 virtue, 0 for those -50 to 50, and 1 for those more than 50
  • playTimeString – returns time played formated into days, hours, minutes as a string
  • playTimeNumber – returns number of minutes played as a number
  • PVPFlagged – returns 0 if not flagged and 1 if flagged for PVP

Release 94

Build 1456 – Oct 15 10:00AM

  • Founder deeds of all types are now upgradeable!
  • Spite: Removed a “line of sight” restriction on Xia to help keep conversation errors from happening.
  • Additional logging was added to the client to help track down some old, hard to repro issues.

Build 1454 – Oct 1 1:00PM

  • Reinforcements have arrived at The Rise. (Elf warriors added, a few elf archers removed, some more skeletons, a few other updates to spawns)
  • Jotungrund: Elementals near the signal towers will now be tier 5 most often, but with a roughly 1 in 12 chance that one tier 14 elemental will spawn, instead.
  • Spectral Mines: Fixed an issue where ore nodes weren’t appearing in the scene.
  • Fix: Fix for the sorting option and filter moving away when crafting station ui get larger
  • Cone of Cold has been shifted to be a 4x XP skill. Your current skill level will likely drop a bit but no XPs were lost
  • Fixed bad skin weighting on Frost Giant that caused vertices to stick out strangely when giant dies

Deleted webbing floating in the Void

  • The Avatar’s hair will now show fully when wearing the new Tiki Demon Mask.
  • All variations of the 4 artifact fishing rings now feature improved tooltips to indicate salvage and upgrade information, if applicable.
  • Any loot drop iteration of the Uncommon magical attunement rings now drops as a Common at an increased rate. At this point, all attunement ring drops should now be of the Common tier.

Build 1452 – Sep 30 4:00PM

  • Fix for missing governor of Mith Ly’atharin
  • The price of the Crafting Station Choose 10 Pack has been reduced to give some price advantage over the choose 5.
  • The legacy versions of the Epic Warlock’s Chain, Ancient Staff of Death, Ancient Staff of Anarchy, and Troll Belt now provide the appropriate chances to receive components used to craft these items upon salvage. Elgarion will determine who salvaged these items prior to the patch and send missing components to any applicable players via the in-game mail system shortly after the patch.
  • Lightning Storm has been hidden in the skills UI until the VFX are updated.
  • The legacy version of the Epic Pax Ring now provides the appropriate jewels upon salvage. Elgarion will determine who salvaged these items prior to the patch and send missing jewels to any applicable players via the in-game mail system shortly after the patch.
  • The Warlock’s Chain recipe now only requires a Common Heart of Vrul.

Release 93

Build 1448 – Sep 20 10:00AM

  • Fix for several loot imbalances
  • Players feet should no longer slide while on the overworld maps
  • Players should no longer see other players/NPCs sink into the ground
  • Other players standing on slanted objects should no longer appear to bounce
  • The terrain in Shaminian Hills should once again be visible!

Build 1443 – Sep 12 1:00PM

  • Ancient Xenossian Shield now correctly applies Heraldry. If you already crafted this the Heraldry will be broken. You will need to do a pattern remover or contact a dev or support for a replacement.
  • Decoration, The Tower Archway Teleporter can now have other decorations placed upon it such as wall-hung banners and wall lighting.
  • Bug Fix, Splintering Strike no longer inappropriately indicates an increase to weapon damage occurs upon casting.
  • The Ice Spiders in Highvale Outskirts can now properly apply an icefield damage and slow effect to their victims, and the icon indicator showing they have an active ice field cast is now visible.
  • The frost giant should no longer magically regain half his life in rare situations and also heal at a slower rate.

Build 1437 – Sep 1 10:00AM

  • Dozens of errors were addressed that were causing some lag and hitching problems
  • The Gothic Footstool, Gothic Heavy Study Chair, Gothic Wooden Chair, and Gothic Bench no longer accept dyes since these items were not designed to be dyeable.
  • Anthem of Alacrity can no longer be cast on the overworld.
  • The Aether Infusion crafting component is no longer inappropriately available at cooking merchants.
  • All 6 varieties of Obsidian Potions of Transformation can now be dismissed by the player by right-clicking the buff icon in your active buff bar and selecting the “Dismiss” option
  • The looted “Small Knife” is now called “White-Handled Knife” and can be salvaged at a blacksmithing station. The other Small Knife which is crafted as well as 2 other knives crafted in that set had missing icons, which has been fixed.
  • Updated tooltip descriptions and store restrictions for Potions of Green Growth, Potions of Growth, Potions of Diminutive Statre, Potion of *Upward Acceleration to indicate the effects provided by these potions do not persist through scene changes.
  • Restoration Potions now feature a 6 stack limit for the Elixir Receptiveness debuff as was already present on Focus and Health potions. Also, Restoration Potions can no longer be imbibed if your overall Elixir Receptiveness is at or below 0% with all buff and debuff sources for that stat considered.
  • Stone Fist’s spell description now indicates specialized earth magic users also receive a lock time reduction for the skill.
  • Spinning Attack now propery applies a Damage Avoidance debuff when the bleed effect is applied for specialized polearm users.
  • Savrenoc Stronghold: Fixed an issue where some stairs had their collision displaced.
  • Creatures will now only play the flinch animation if they take at least 1% of their health in a hit. Larger creatures being attacked by groups were spending 100% of their time playing the flinch response despite barely being injured.
  • South Celestial Wetlands : Corrected the scale of oversized resource nodes.
  • Virtue Recalibration Kit: Added a journal entry for those who acquire one of these kits, that explains their usage.
  • The Outlaws’ Run: Fixed an issue where some patrollers required a special navigation component.
  • Fix for toolkit in a bag causing error when repairing with right click
  • The Tame Health Level Modifier stats on the Legendary and Epic versions of the Belt of Control have been fixed and are no longer reversed between the 2 tiers.
  • The Outlaws’ Run: Fixed a typo in some NPC responses.
  • The Outlaws’ Run: Removed loot from pre-destroyed crates.
  • The Outlaws’ Run: Fixed stuck spots.
  • The Outlaws’ Run: Added many piles of leaves and gave each butterflies/fireflies.Slight adjustment of some creature spawns.
  • The Outlaws’ Run: Outlaws have a variety of descriptive names. Some foliage has been removed/adjusted.
  • Jotungrund: After finishing the first signal fire task, players should now receive a special recipe reward from Hisa. Players who have already finished that task will receive the same recipe the next time they complete one of the daily signal fire tasks.
  • The Virtue Recalibration Token is no longer flagged as a quest item so it can be traded and stored in containers.

Build 1436 – Aug 29 11:00AM

  • Looking For Group UI fixed
  • New POT, Gobie Rose, Midnight, and Daylight.
  • The ghost Drain Strength ability now has a unique icon which appears in the active buff bar when that debuff is present.

Build 1435 – Aug 28 10:00AM

  • Universal chat will once again work with short messages
  • Decoration, Sack of Wheat Grain as well as the sacks of Salt, Flour, and Sugar now have much more forgiving collision so you can schooch them closer together which makes their edges appear like pliable cloth. They also can now be rotated on the additional axis, placed on exterior floor surfaces, and placed as POT decorations.
  • The Red Stall Awning can now be placed on pavers.
  • Greymark Forest: Slightly increased respawn rates for some kobolds. Also, one tier 6 “Kobold Commander” will sometimes appear in one of the two kobold camps.
  • The collision has been improved on the Azalea and Black Elder bushes to allow for much closer placement of other decorations and more possibilities to decorate vegetation type deco more densely.
  • The loot chances for the new craftable kobold tent recipes have been increased slightly.
  • The three new aether potions and nine new magic mastery potions are now available on the player vendor “Manage Orders” listing.
  • Jotungrund: Fixed an issue where the frost giant fight hailstorm hazard was automatically removing some materials.
  • Polish work on VFX for the Frost Giant
  • The new Leather Backpack pattern should now properly apply to back slot items.
  • Some of the damage for the frost giant battle hazard to be “physical” instead of “cold.”
  • Items patterned with the patterns from the Xen Penetrator, the Halberd of the Sun, or the Shard of Night will no longer display tooltip descriptions as if they were an artifact.
  • Jotungrund – Frost Giant – hazard damage values changed, vfx within battle royale prefab updated for missing texture
  • The Outlaws’ Run: The compass markers to find seeds now display “Search Piles of Leaves for Seeds.”
  • Skrekk: Fixed a typo in the hacker’s “name” response.

Build 1433 – Aug 26 6:00PM

  • Giant should now appear as expected in Jotungrund
  • Several VFX fixes for giant fight
  • Fix for UI persisting data after deleting a character
  • Spurious Red Ice Snarler spawner removed from Jotungrund camp
  • Several POT updates
  • Several typo fixes for South Majestic Forest

Release 92

Build 1429 – Jul 31 3:00PM

  • Fixes for bouncing wolves in Jotungrund
  • Several PoT upgrades
  • Updates for ankhs in PVP arenas
  • The drop rates for Zinc have been increased dramatically across all mechanical/clockwork beings such as Automatons, Spiders, Flyers, Cats, and Dogs. Automatons still remain the likely primary farming source for these items as they now have a guaranteed drop for Zinc with every kill. The gold value of Zinc has been dramatically reduced. Grey, Yellow, Blue, and Orange supply bundles will now provide much larger quantities of Zinc and at higher drop chances within their loot tables, which also increases Zinc’s availability at Storehouse Containers. *Clockwork Dragons now also drop a significantly large stack of Zinc with every kill.
  • Pecan Nuts have been added back to NPC merchants for the duration of R92 with a price increase from 15g to 25g.
  • Recipes using Pecan Nuts no longer require nearly as many nuts as before. Grey and Yellow Supply bundles now have a greater chance to drop a stack of Pecan Nuts, Brown Cap Mushrooms, or a Cinnamon Bark (chance for one stack of these 3 items). The little scavenger girl in *Tanglemire now also provides Pecan Nuts as a reward to the Missing Bones daily.

Build 1427 – Jul 30 11:00AM

  • Several more stat fixes for the character sheet and weapon tooltips
  • Potion cooldown logic has been updated
  • New Pure Elemental Ice has started dropping in Jotungrund
  • Emotes and recipes can once again be traded properly
  • The ground and hanging versions of the Dunkleosteus trophies will now scale based upon the size of the lava fish. SOTA-69419
  • The Ancient Xenossian Bracers eternal pattern now functions and can be applied to hand slot items. SOTA-69359
  • Flaming Bash buffs now show on the tooltip in the buff window. SOTA-68482
  • The combo Icy Puncture’s range should now scale with the player’s polearm Reach skill. Also, Ice Fist’s range was utilizing FireRange as an additional modifier, which has been removed.
  • Horse mount button won’t show up when other player mount next to you
  • The Heraldry Heart Shield can now be placed on exterior wall surfaces. SOTA-69393
  • Polish work on Jotungrund to fix a number of stuck spots
  • Serpent Spine Mines: Updated stairs in a “lich boss area” to improve the path grid. SOTA-69440
  • Ankhs should now properly show up in the Ardoris PVP Arena
  • Melody of Mending and Atonal Aria now display the proper icon in the applicable buff window instead of Ice Field’s icon. SOTA-68368
  • South Drachvald Spur: Updated the path grid to help NPCs walk on troublesome slopes. SOTA-69438

Release 91

Build 1424 – Jul 21 9:00AM

  • Small update to address some security certificate issues that were causing some to have to click through the EULA each time they played.

Build 1418 – Jul 7 4:00PM

  • Players will no longer sink into the ground slightly when idle
  • In game sales have been disabled

Build 1416 – Jul 6 6:00PM

  • Fix for an issue that blocked dismount when another player was in the same scene

Build 1415 – Jul 6 10:00AM

  • Fix for movement issues with a number of larger footprint pets like bears, crocodiles, dragons, scorpions, spiders, and earth/ice elementals.
  • Fix for odd boxes around several sets of stairs in game.
  • Several PoT updates.

Build 1413 – Jul 4 8:00AM

  • Happy Birthday Lord British!
  • Fixes for several mount issues

Build 1410 – Jul 2 10:00AM

  • Prices on some crafter belts were extremely high and created a profit loop that some players were exploiting massively. Prices adjusted to more appropriate level.
  • Mounts: Stag mounts no longer have saddles / bridles / reins
  • Brittany Wharfs: Avatars will not get this city’s town crier compass marker when entering from the default entrance or the main docks. SOTA-69289
  • Crafted Rectangular Shields now properly feature a block stat. SOTA-69189
  • The Two-Handed Sword of Elf Slaying now utilizes the proper animations for free/auto attacks. SOTA-69182
  • Mounts: Riding a second Mount Type during a play session breaks mount animations
  • Animation when running on the overland is displaying incorrectly

Build 1408 – Jul 1 10:00AM

  • The Xen Penetrator, Shard of Night, and Halberd of the Sun patterns no longer include the (L) to the name of the patterned item. SOTA-69190
  • Exploding chests will no longer loop the explosion effect!
  • Changed reward tabs for sorting options for online and offline mode.
  • Crafting Material Bonus should now properly show stats.
  • Artifact one-handed swords can now accept all one-handed blade patterns. Also, all varieties of the Cutlass of the Swashbuckler can also have their patterns removed using a pattern remover. SOTA-69183
  • POT Ahnen Hain: Consolidated three POT interconnection boats into one list teleporter boat. SOTA-69286
  • POT NobleBright: Upgraded to Village from Hamlet. SOTA-69283
  • Adjusted the VFX for the Lava Hot Tub so it no longer bleeds into a floor below if placed on upper floors. SOTA-69247
  • POT Norstead: Changed biome to Forest 01a. SOTA-69281
  • Several fixes for creatures visually vanishing too early.
  • Added “Container” to inventory sorting options.
  • The inventory listing option “Hide Quest Item” won’t hide quest item anymore when the inventory sorting option Quest is chosen.
  • Fix for a an issue which could allow players to play (and fish!) as a ghost indefinitely.
  • POT Ahnen Hain: Upgraded to City. SOTA-69280
  • Necropolis Barrens: Changed the logic by which the “Give Another Dead Body to Davropos” task automatically archives when it doesn’t archive at the correct time. SOTA-69277
  • Battle of Solace Bridge: Added a safety so that the “Speak to Edvard the Wanderer” task automatically archives if it doesn’t so so upon speaking with Edvard. SOTA-69270
  • Blood River Forest: Every sack in this scene now guarantees at least one item for the first person looting that sack. SOTA-69273
  • Skrekk: Returned the south exit archway back to its correct location. SOTA-69274
  • Port Graff: Corrected the label for a teleporter boat to correctly say it leads to Player-Owned Towns. SOTA-69275
  • Resolute: Fixed a typo on the response for “avatar” used by the knights. SOTA-69276

Build 1401 – Jun 29 6:00AM

  • Bonus XP moving from 1.5x to 2x until the 5th!
  • Crown bundles adjusted to now drop at 6x normal rates in game!
  • Fix for EULA needing to be clicked through on each session. (Note, terms didn’t change but we switched SSLs which caused some issues)
  • Several loot fixes
  • Several POT updates
  • Fix to make the Solace Bridge “Speak with Frightened Child” task easier to complete
  • Updates to several guide books
  • Resolute: Sean Campbell has been talked to by HR and will no longer obsessively close the building door. SOTA-69254
  • Northwood: Improved logic used to archive Clara’s “Recover Chess Piece” task. SOTA-69261
  • Well of Aldur: Fixed an issue with some cyan-colored collision was visible. SOTA-69268
  • Storehouse Containers: Corrected the name of the “Animal Hide” crate. Also, added hide props to the crate. SOTA-69271
  • Arch Lapin: Fixed errors in the “Collect 3 Bones” task. SOTA-69269

Build 1401 – Jun 25 4:00AM

  • Emergency fix for getting stuck in small door ways
  • Polish to beach umbrella visuals
  • Fix for several error spammers causing lag in some situations
  • Added two new weekend bonuses:
  • Crown’s will now drop at 5x the normal rate!
  • Crown store sale items will now be 30% off instead of 20%!
  • Turning on bonus XPs!

Release 90

Build 1391 – Jun 10 1:00PM

  • Pets will now respect the “Teleport” and “Stop attacking” even in combat
  • Owl’s Head: The “Kill Myron or Return to Myra” and “Kill or Leave Myron” tasks should auto-complete if Myra refuses to interact with the avatar. SOTA-69205
  • Fix: Fixed loading background top and bottom that was showing skybox
  • Numerous POT updates

Build 1390 – Jun 6 6:00AM

  • Polish work to Wynton’s Folly to address some issues with creature AI
  • M’hul Island: Added new holdfast island on northwest shore of Norgard.
  • Moonrest has been moved to a Hamlet
  • Ironhall Castle have been renamed to Ironhall Highlands
  • Numerous LOD fixes for reported objects
  • Updates to barks and dialog for NPCs in Point West
  • Owl’s Head: Added an update to Todd’s conversation to improve the “Myra the farmer will no longer buy from or sell to you!” message players can sometimes receive.
  • Crafting Tutorial: Updated Edwin in Soltown, Gilda Metcalfe in Aerie, and Bledig deCani in Resolute to with improved logic for completing their crafting tutorial.
  • Ardoris: Fixed a typo in the responses from Caravaggios Wolf
  • The Treasure Chest, Treasure Piles (all sizes), Gold Piles (all sizes), and the Chest of Gold can now all be placed as a POT decoration.
  • Collision on the Haystack deco has been fixed to allow proper placement
  • Added Recipe for Imbued Theurgy gem to an additioinal Well of Aldur loot table for air elementals, and significantly increased chances for it to drop from Suutak.
  • Store, Removed text from a store entry that was a bad copy paste from a charity item.
  • Minor UI polish for the deeds list
  • Fixed pink materials showing with certain LODs for the Plaid Shawl Peasant Dress when placed as a decoration.
  • Well of Aldur: Added collision to a block near the start of the scene. Fixed a stuck spot.
  • Solace Bridge Outskirts: Adjusted stones by exit archways that appears to be floating, setting them properly into the ground.
  • Necropolis Barrens: Moved a floating maple tree to the ground.
  • Etceter Crag Mines: Fixed a stuck spot behind a mine wall brace.
  • Brittany Fields: The horses at Oakley’s stables should no longer be able to climb nearby ladders.
  • North Midmaer Way: Moved a nightshade resource so it can be harvested.
  • K’rul: Adjusted the collision and path grid in the clockwork dragon room to try keeping it inside the room.
  • East Sanctus Forest: Removed a floating cabinet.
  • Hills Encounter: Removed a mysterious ladder that could only be seen from far away.
  • Extended the number of maximum characters for house name from 30 to 50.
  • Solace Bridge Outskirts: Those who are first to loot the “sack” object in this scene (and others) will now always find at least one object in the sack.
  • Multiple LOD and shadow fixes in world deco objects

Build 1388 – May 28 7:00AM

  • Multiple POT updates for transfers, biome changes, etc
  • Fix for explosive barrel trap
  • Fixed some small journal entries not displaying
  • Dungeon entrances can now be placed on floors and exterior floors rather than just ground and bottom floors.
  • Added function for lua ShroudIsUIActive() to know if the current game hud is on or not, by player request.
  • Added 3 new lua function ShroudOnSceneLoaded(sceneName) ShroudOnSceneUnloaded() and ShroudOnSceneLogout() at player request.

Release 89

Missing

Release 88

Missing

Release 87

Build 1358 – Mar 15 3:00PM

  • Player owned town dragons are now less territorial (Dragon deco spawners will allow more than one to spawn in an area)
  • Fix for major performance drain in many player owned towns with Inky NPCs

Build 1357 – Mar 12 6:00AM

  • Added audio to item preview window in crown store
  • More metrics logging information to try and down a few more bugs
  • Round Heraldry Shield now correctly accepts dye
  • Fixed several material problems on dungeon stairs
  • Fish masks will now correctly disappear when stealthed
  • Potion of Restoration, Imbued was set one difficulty level higher than other similar potions and now set to the same as others

Build 1354 – Feb 28 5:00PM

  • Fix for a bug that allowed an exploit with the cowbell and as we all know… WE NEED MORE COWBELL!
  • Atonal’s Aria should now work as expected
  • Salt Cured Obsidian Pork renamed to Salt Cured Obsidian Boar to match the name of the recipe
  • Corrected DarkstarrFried Oysters to use 3 flood slots instead of 1
  • Loading Tips: Updated and replaced several loading tips.
  • A number of artifacts added to MW enchant list including Suutak’s Bluster, Vexlyn’s Spark, and Anapas Favor
  • Jaanaford: Players can now fish almost anywhere in Jaanaford’s waters without regard to the depth of the water.
  • Obsidian Bacon Recipe is no longer teachable. Salt Cured Obsidian Boar recipe has been added to cooking recipe merchants

Build 1353 – Feb 26 2:00PM

  • Release rewards work completed so we can send these out soon. (They had been delayed due to weather!)
  • Soltown: Updated Jeanne’s method for delivering the reward for recovering her necklace. SOTA-67537
  • The Epitaph: Adjusted the size of several oversized ore nodes. SOTA-68756
  • Hills Encounter: Arctic wolves should no longer appear in this scene. SOTA-68757
  • Sequanna Colossus: Expanded the time during which the Shrine of Love can be accessed, to better match when the shadow of the statue falls across the shrine. SOTA-68742

Build 1352 – Feb 25 5:00PM

  • Penalties for using bard songs without an instrument temporarily suspended until more polish can be done on the system
  • Halberd of Sol, Mace of Unsummoning, Wand of Air, Staff of Death, Thunder Branch, Xen Bow, and other EPIC level items should now properly MW and enchantable
  • Splintering strike damage increased and now properly uses weapon bonuses
  • Upping lasting durations of song effects
  • Fixing math error in Psalm of Stagnation for dexterity penalty
  • POT Jagged Hold: Changed biome to Forest 01b and upgraded to Municipality. SOTA-68754
  • Added pet food recipes to recipe book
  • Well of Aldur: Added “piles of scales and refuse” on wyvern platform as additional but alternate means to collect wyvern loot instead of skinning. The piles restock in later waves of the wyvern battle and provide the same loot as wyverns. SOTA-68729

Build 1350 – Feb 25 10:00AM

  • Fixed an issue with fireplace recipes
  • Adjust drops for T10 and T15 reagent resource nodes
  • Adjusted gathering chances and added GM bonus
  • Refined gems and jewels may now be fractured
  • Damage sources that do less than 1 point of damage will no longer break stealth
  • Sap will now require a melee weapon (not ranged)
  • Auto attacks will no longer target a stealthed player. Active attacks/spells will have a greatly reduced attack angle and distance
  • Scenes may now show custom backgrounds for the load screen
  • The Breach will now have more air elementals that spawn faster
  • Vrul will no longer be attacked by undead
  • POT Lightbringer Isle: Added new metropolis north of Brittany
  • Overworld Boats: Added better LODs to some boats used in the overworld scenes
  • POT Greymorn: Added new POT northwest of Brittany
  • Blood Bay: Players that can survive at the top of either volcano may find it possible to do some lava fishing
  • POT Haven Ridge: Upgraded to Crossroads Village from Village
  • Kobold Expeditionary Camp: Improved some kobold commander responses and improved how a related task archives itself
  • Well of Aldur: Updated the reset settings for a treasure chest
  • Well of Aldur: Added a minor jumping puzzle
  • Ardoris: Improved the logic for the Students of Virtue quest. Added compass markers
  • Grunvald Shardfall: Adjusted NavMesh data to improve how NPCs move through the scene
  • Northwest Blackblade Mountains: Jumping into the well that leads to Bunker C will auto-teleport the player to that location
  • Owl’s Head: Fixed issues with Morgan and Owl’s Head that were causing build errors
  • Hills Encounter: Created a new “dragon” scenario that can appear on all three overworlds
  • Owl’s Head: Updated some logic for the quest from Morgan to discredit Myra. Added compass markers
  • Shaminian Hills: Adjusted temple architecture to block players from squeezing through certain tight holes
  • South Majestic Forest: Updated stairs on Preben’s house to better accommodate NPC walking
  • Spectral Mines: Fixed an issue that prevented an ore node from being mined
  • Middle Downs: Fixed a stuck spot on a mound
  • Eastmarch: Fixed typos in responses from the devotional caretakers
  • South Hinterlands: Fixed a rug that was poking through a wall
  • Well of Aldur: Fixed an issue with missing collision on a wall
  • Tanglemire: Updated tiered resource nodes (cotton, garlic, trees, ore, and mandrake) to ensure they are all tier 10
  • Maple Trees and Pine Trees: Adjusted the LODs to stop a “split” from appearing at close distance
  • Ruined Keep: Adjusted a section of the terrain where trolls were having navigation issues
  • Wynton’s Folly: Players selecting the East Entrance option when entering from Hidden Vale will now arrive at the correct location
  • Obsidian Keep Tops: Updated the collision at the top of these custom prefabs
  • Snowy Tundra Encounter: Added a floating crystal node to the ground
  • Well of Aldur: Fixed several collision issues. Blocked off a “stuck spot”
  • Soltown: Improved the method of archiving the “Tell Abigail About Charlotte” task when talking with Abigail
  • Bunker C: Fixed a stuck spot in the lava pool
  • Solania Catacombs: In the daemon chamber, added teleporters that are active only when the wave battle is not ongoing
  • Highvale Outskirts: Updated some of the doors in the monastery. Updated some of Esmeralda’s responses
  • Jaanaford: Players will now “unlock” Thibodeaux’s name when she shares it with them
  • Novia: Added a compass marker at Kiln for the “Ask About Bonesteel in Kiln” task
  • Brookside: Players entering from the lunar rift will now unlock the town crier compass marker
  • The ONBE title will now include a Dame option
  • Fishy Nibblers no longer applies to the character when a tamed pet is not available
  • Adjusted Confections Platter to monthly
  • Slice of LB Birthday Cake no longer labelled as Premium nor No Trade since being introduced to loot at LB’s Castle, but will have a chance to drop in PvP
  • Improved tooltip descriptions for Shrines by adding mention of attunement bonuses provided
  • Fixed typo in Citrine (Unrefined Gemstone) display name.
  • Increased spider eye drop amount T8 through T15 spiders
  • Disabled Shrine size scaling. Enlarged buff fields for each Shrine and recentered so rotating Shrines does not affect availability of buff field
  • All 3 of the new off-hand artifacts (15 items Common to Epic) now properly display female characters
  • Significantly increased drop rates of taming artifacts on destroyer animals
  • Added an additional loot table for destroyer animals to have increased amounts of hides, suet, and entrails
  • Heart Heraldry Shield pattern should now properly apply to items
  • Improved loot drops for Envy Bow and Quiver
  • Reworked visuals for Ankh of Sacrifice, Ankh of Wala for related shrine visual effects
  • Added a small chance to get the Shrine of Gaiaism recipe to Sand Elementals
  • Aldur interior update and added splash screen to exterior load scene info
  • Aldur Interior and Jotungrund additions, navmesh and mats

Release 86

Build 1345 – Feb 11 11:00AM

  • Spawn rates and count for high level air elementals in The Breach have been increased
  • Love seats should once again be place able as decorations
  • Well of Aldur: Fixed an issue with missing collision on a wall. SOTA-68701
  • All 3 of the new off-hand artifacts (15 items Common to Epic) now properly display on female characters.
  • Disabled Shrine size scaling. Enlarged buff fields for each Shrine and recentered so rotating Shrines does not affect availability of buff field. (This was reported on stream as Shrines didn’t work if facing West)
  • Performance work on Novia overworld
  • Some creature types and most bosses are now more resistant to mesmerize effects

Build 1344 – Feb 3 7:00AM

  • Fix for systemic deco bug that could send decorations to the center of the house in rare occasions. Very common in the Lord of the Isle home but also happened in others more rarely.
  • Fixed a data issue preventing a number of pattern and crafting items from being applied
  • Brookside: Added an extra opportunity to unlock the compass marker for the town crier when entering at the default entrance. SOTA-68680
  • New portrait added to the Envy Angel loot table
  • Well of Aldur: Added more opportunities to collect aldurite fragments and clusters at the start of the scene. SOTA-68681
  • Updated LOD’s for shrines, all uniform now.
  • Fixed collision for some rugs
  • Solace Bridge Outskirts – increased quantity and frequency of maple wood and iron ore (required for a quest)
  • Update Aldur wisp visuals
  • Mistrendur: Fixed an issue that prevented roving wolves from drawing players into the new Snowy Tundra Encounter. SOTA-68670
  • Splintering Strike will now grant an Earth attunement bonus
  • Fixed the 3 new scroll recipes, they should now properly work at a Carpentry Crafting Station.
  • February reward should now be delivered
  • Mistrendur: Fixed an issue that prevented roving barbarians from drawing players into the new Snowy Tundra Encounter. SOTA-68670
  • Ardoris: Siranto once again has proper responses for Samael and Kardan. SOTA-68669
  • Well of Aldur: Fixed a typo in one of the scholar’s responses. SOTA-68666
  • Recipe for Shrine of Sorcery will now drop in Lord British’s Castle. All shrine recipes have been lowered in gold value.
  • Solace Bridge Outskirts: Added more tree and ore spawns near the bivouac.
  • Solace Bridge Outskirts: Reset Lady Langston back to her correct NPC model. Improved quest-related compass markers.
  • Solace Bridge Outskirts: Added a very small chance that most bandits and zombies will drop a piece of ore, a piece of maple wood, or a feather.
  • Solace Bridge Outskirts: Updated some quest text for Kinsey and Preston. (Also, Edvard no longer gives out the task entitled “Investigate the Undead Mystery!”)

Fixed some destructable crates and barrels that would end up floating when destroyed in greymark forest SOTA-68613 Fixed spindelskog stuck spot (plugged it with rocks)

  • Added 2 chair sets to the store. Fixed issue with Recently Added section not showing R86 items.
  • Objects including Rectangular Rug can now be placed correctly on 2nd floor of Storefront Greenhouse 4 story home [SOTA-68663]
  • Kingsport Sewers: Prisoners Martin and Judith can no longer be attacked. SOTA-68667
  • Mistrendur: Fixed a portion of terrain that was poking through a mountain. SOTA-68096
  • Turned back on point light and vfx for obsidian streetlamps.
  • Added collision to the deco version of Suutak’s Bluster so it can be moved as decoration.
  • Owl’s Head: Thomas Strongbeard should respond properly when the player shared their name. SOTA-68574
  • Fixed weight of new water lily decorations, each type now weighs 1.
  • Superstition Canyon and Tartarus: Updated Mimics to help ensure they properly trigger when interacted with. SOTA-68659, SOTA-68658
  • Added, fixed or improved 9 (x5 common to epic) related artifact and 9 shrine tooltip descriptions
  • Added collision to the deco version of Vexlyn’s Spark so it can be moved as decoration.
  • Performance of Lord British’s Castle should be much improved
  • Updates to make Riposte, Opportunity Strike, and Aetheric Feedback easier to make work properly
  • Meridian become one of the first Teralopolis’!
  • Adobe Stables can now be decorated on most surfaces [SOTA-65070]
  • Wooden Outhouse can now be decorated on select surfaces [SOTA-65070]
  • Northwest Blackblade Mountains: Aether creatures are now dormant. SOTA-68645
  • Guestbook 5: This guestbook was fixed so players can now collect this randomly-appearing book. SOTA-68647
  • Well of Aldur: Fixed an issue where a “fragile plaque” was unable to be interacted with. SOTA-68648
  • Elysium Mines: Blocked a secret door that isn’t meant to be functional.

Build 1340 – Jan 29 11:00AM

  • AFK timeout issue fixed. Players who are not gaining or spending XPs should no longer disconnect due to being idle
  • Name on Eternal Pattern: Perennial Coast Dragon Mask fixed. Was incorrectly showing as Eternal Pattern: Jester Carnival Mask
  • [SOTA-65070] Large Stone Ruins and Medium Stone Ruins can now receive decorations on select surfaces
  • Well of Aldur: Adjusted loot for new wave battle wyvern. SOTA-68643
  • Well of Aldur: Updated loot and timing for both elemental and wyvern wave battles. SOTA-68643
  • Epic version of Ankh of Sacrifice no longer offers -2500% Reagent consumption and instead offers the intended -25% Fizzle.
  • R86: Unique icons added to new artifacts and shrines. The decoration for the new Pattern: Water Well Dungeon Entrance (which looks like a message in a bottle) can now be flipped onto its side.
  • R86 – “Sky” musicstack changes (affects well of aldur), replaced one dupe entry and aetheric storm track (old isle of storms chime song)
  • R86 – Well of Aldur – deleted erroneous floating rocks, some minor WB polish
  • Splintering strike should now stack more based on earth and bludgeon mastery to match its description.
  • Resource respawn times in shardfalls have been dramatically shortened

Build 1339 – Jan 28 3:00PM

  • Updates to new boss Air Elemental in Well of Aldur
  • Ulfheim: Fixed errors in Kaiser’s responses wherein he talks about dragon eggs. SOTA-68640
  • Fix for camera sinking to the ground after dismounting
  • VFX updates for Well of Aldur
  • Krampus and Envy Angel: Krampus will no longer appear in East Sanctus Forest and Snowy Mountain Road Encounter. Envy Angel again appears in Necropolis Barrens. SOTA-66746

Release 85

Build 1333 – Jan 10 3:00PM

  • New Interface option (very bottom) to re-enable the double click instead of single click targeting. It is off by default
  • Ignite weapon duration will now respect charging/stacking
  • Enchantment skills will apply more XPs per use
  • Merchant prices of 2 year whiskey were dropped 30%
  • Several POT upgrades
  • Cool down timer for several consumables in dynamic deck mode were increased from 0 to an appropriate number

Build 1332 – Jan 7 2:30PM

  • POT upgrades for Sionann, Salem, and Traveller’s Rests
  • Deed sale turned off
  • New option in graphics to disable weather on low performance (Option on by default)
  • NPC Merchants for crafting supplies should have dramatically more of each item per sale
  • Douse duration will now increase on charging

Build 1331 – Jan 2 1:00PM

  • Additional homes now on sale.

Build 1329 – Dec 31 11:00PM

  • Changes to make houses more snow proof (still not quite perfect but better and no additional performance cost)
  • Deep Ravenswood, Graff Gem Mines, Greymark Forest, Moors of Northshore, Necropolis Barrens, Plains Encounter, Tanglemire: Fixed oversized ore nodes. SOTA-68487
  • Changing fall damage so it doesn’t break stealth unless it does more than 5 points of damage.
  • POT Duanor: Upgraded to Crossroads Village from Hamlet. SOTA-68491

Build 1328 – Dec 20 4:30PM

  • Deed prices now on sale 25% off (not just upgrades but deeds)
  • Undead will be significantly less resistant to Death magic
  • Elysium Mines: Added better edging to the roof holes on the perimeter of the scene. SOTA-68478
  • Tenebris Harbor, Plains Encounter, Plains Road Encounter, Graymark Forest: Resized giant ore nodes. SOTA-68477
  • Aerie: Marlin now always has a response when you give him the “Drumplemouth” keyword. SOTA-68476
  • Sanctus Spine: Cristiano should now properly teleport players across the scene when they request it. SOTA-68448
  • Small Stone Ruins now allow decorations on some surfaces SOTA-65070
  • Bell Tower – vertical flat walls can now be decorated SOTA-65070
  • POT Skalabrekka: Moved this POT to lot 83 in Mistrendur. SOTA-68429
  • Elven Guard Tower – flat vertical and horizontal surfaces can now be decorated SOTA-65070
  • Added “ore” to the display names of Zinc (Zinc Ore), Tin (Tin Ore), Nickel (Nickel Ore), and Tungsten (Tungsten Ore) so they can be found with other ores while filtering in inventory. Prepped Zinc for future use in this regard (an unused metal). Player request.
  • Increased the amount of wood assets dropped by Reapers.
  • Immolation was persisting but losing its attunement buff.
  • Ornate Gazebo can now have decorations hung from its ceiling, and placed on its railings SOTA-65070
  • Ornate Clock Tower walls can now be decorated SOTA-65070
  • Small Fancy Pavilion now allows deco to be hung from its center ceiling SOTA-65070
  • Large Fancy Pavilion can now be decorated on most vertical and horizontal flat surfaces SOTA-65070
  • /partyblowhorn can now be performed while sitting SOTA-68474
  • Fog around Bogman is no longer way too purple. Now a more acceptable greenish color SOTA-68472
  • Elysium Mines: Fixed oversized copper nodes. SOTA-68473
  • Well of Aldur: Fixed faction issue with slimes on the “eye of the moon” terrace. Updated new statues to have prefabs with proper set-ups including good collision. Updated discoveries and NavMesh. SOTA-68403

Release 84

Build 1321 – Dec 7 9:00AM

  • Fix for main questline bug with dread scepter that was blocking some players from completing questline

Build 1317 – Dec 3 8:00AM

  • Turning off homes for the Holiday’s sales
  • A few fixes for a very minor exploit/balance issues

Build 1316 – Nov 26 11:00AM

  • HOMES FOR THE HOLIDAY SALES ENABLED!
"*All houses base prices are 25% off during the sale. These may also go on sale for an additional discount!
  • Crowns 20% off
  • All in game deed upgrades 25% off, the highest discount ever!
  • Fix for many but not all instances of “Centaur” mount bug

Build 1313 – Nov 20 10:00AM

  • Durability issues with crafted items fixed and data has been migrated to repair items
  • Perennial Coast Peasant Slippers are now properly attached to male ankles
  • Fancy Bathroom Sinks and Fancy Kitchen Sink can now be re-sized
  • Elven Village Home – Chandeliers can now be hung from ceiling beams
  • Mistrendur: Moved the access point for The Breach to be exactly at its overworld decorations.
  • Owl’s Head: Morton’s quest to recover his ledger has been updated to include updated dialog and journal text, compass markers, and better quest-tracking logic. Players in the middle of the quest should be unaffected, but if they feel stuck they can talk with Morton to help back on track.
  • Stucco 3 Story Row Homes now have deco surfaces on ceiling of first floor
  • Texture of crafted Small Cabinet now better matches crafted Large Cabinet; Texture of Small Dark Cabinet now better matches Large Dark Cabinet
  • Aerie: Both blacksmiths will never automatically open their merchant window if the character is on a specific stage of the Bonesteel Dagger quest.
  • Corrected typo in all mount store entries. Replaced “in” with “on”.
  • Created Framed Map of Ardoris. Created Recipe: Framed Map of Ardoris. Recipe has 5% chance to drop from Fauns.
  • Corpion Chair is now dyeable

Release 83

Build 1311 – Nov 10 11:00AM

  • Possible fix for the massive durability damage issue (plus more logging for it)
  • Desolis: Corsten should now correctly ask for a taming necklace for a blanket horse in exchange for a rideable blanket horse.
  • Player owned towns light counts adjusted for the two sizes that were missed, Megalopolis and Municipalities

Build 1308 - Nov 5 4:00PM

  • New quest that allows players to exchange tamed horses for mounts
  • Bug polish to Rhun Ruins
  • Fixed sink hole in Desert player owned town Template
  • Spindrift Passage: Fixed the compass marker for the Serpent’s Spine Mine exit.
  • Solace Bridge: The upper waterfall’s compass marker is now correctly labeled as “Upper Falls.”
  • Forest Cave: Closed off a gap in the outer walls that was open to space outside the non-playable area
  • XPs for high level elementals, elemental bosses, daemons all increased
  • Loot added to boss fights in The Breach
  • POT Port Royal: Corrected the exit target to be in Mistrendur instead of another overworld
  • Fix for new foal runes/tooltips showing as “?Summon_Foal_Dun_StoreOnly?” etc.
  • Light counts for POTs increased

Build 1306 - Nov 3 6:00PM

  • Fix for double quest reward for a quest

Build 1305 - Nov 3 10:00AM

  • Fix for the odd animation issue after getting hit
  • Mounts can now be locked in inventory and still used
  • New quest to turn in tamed horses for mounts is live
  • Snowballs can now be used as decorations
  • Fixes to dragon skin rugs to allow decorations on them
  • Minor tweaks to The Breach scene but loot not yet live

Build 1301 - Oct 31 3:00PM

  • Fixes for error spam in The Breach scene (Still no special loot)
  • Spelling fixes to a number of store items
  • POT updates
  • Fixes for player scale while on the horse to properly align the reigns
  • Horse eyes no longer appear frightened (Even though it is appropriate on Halloween!)
  • Obsidian stew can once again be eaten!
  • Horses will no longer appear on the bar and be usable unless the horse is in your inventory
  • Play dead emote works again

Release 82

Build 1295 - Oct 4 6:00AM

  • Fix for POT island spawn point issue when entering from overworld
  • POT Jade Mountains: The overworld teleporter wagon now correctly will send players to Mistrendur.
  • POT Bodega of Blood: Updated interconnections
  • Lord British’s Castle: Fixed an issue where Captain Marisha would stop accepting some vault keys.
  • Fix for issues dealing with Lich Spawners
  • POT Arlia: Upgraded to Crossroads Village from Village.
  • Store updates

Build 1293 - Oct 1 3:00AM

  • More in game minimaps
  • Kingsport
  • Southmarsh
  • NorthMarsh
  • Kingsroad
  • Plains of Righ Inis
  • Moors of Northshore
  • North Valeway
  • South Ravenswood
  • North Ravenswood
  • West Ravenswood
  • South Valeway
  • Wyrmsands
  • Greymark Forest
  • Wynton’s Folly
  • Alpine Road Encounter
  • Human Battle Camp
  • Graff Gem Mines Entrance
  • Owl’s Nest Entrance
  • Approach to Shuttered Eye
  • Lord British’s Castle: Updated the logic checked by Captain Marisha and the Encoded Safe for how they accept Encoded Cards. SOTA-67741
  • Updates to buffs for Daemon Tea and Dunkleosteus food buffs
  • New Feature: Allow rename for custom NPCs(!!)
  • Fixes for some broken creatures including cabalists
  • More fixes for mount testing
  • Multiple fixes for various error messages that were bloating log files for some people
  • Ardoris: Fixed the sign for the Tavern of the Wind to state the name of the establishment. SOTA-67730
  • Kas Ruins: Fixed a ladder that wasn’t functioning. SOTA-67729
  • Fixes for candle names that were causing some confusion with Jack-o-lanterns
  • Multiple fixes in Central Brittany for trees overlapping player lots
  • Lord British’s Castle: Fixed issues which allowed players to avoid combat with some NPCs in later rooms. SOTA-67719
  • Soltown: Updated the data used by Jeanne when she rewards players for giving her the silver necklace (to give reward “both or neither” of the addbundle and the end-of-quest flag). SOTA-67537
  • Far Hinterlands: This scene has been changed from Tier 5 to Tier 5+. SOTA-67718
  • Ardoris: Updated the responses for Caravaggios Wolf and Stephanie Broadmeadow to be more clear that 5 paintings are required for their related daily quest. Also, Caravaggios Wolf now names the paintings in his “painting” response (Stephanie Broadmeadow already did this). SOTA-67716
  • Upgrade for Wakoku POT!
  • Tanglemire: Added “renown” feedback to the conversations for some NPCs. SOTA-67710
  • Lord British’s Castle: Hedge shack now opens when completing wave 20, fixed an issue with some walls allowing camera passthrough, improved how Marisha accepts quest keys, rebaked navmesh. SOTA-67713, SOTA-67712
  • Updates to Inky PCs to give more instructions in inventory

Build 1290 - Sep 26 4:30PM

  • Mount fixes for limited testing on Live/QA
  • Store updates
  • Podiums can now be placed on other objects
  • Added Satyr Fighter Covnersationalist
  • Beran’s Reach becomes the first Gigalopolis!
  • Agriculture fixes
  • Many more ladders added to Ardoris docks area
  • Fixed rare exception in planting that would break some players agriculture
  • Localizaiton updates
  • Polish for Celestis collision to fix a number of frustrating spots
  • Troll’s Bridge: Converted Snowy Mountains Road Encounter that included the Troll Twins into a normal scene (that still follows some Random *Encounter rules) in the same location as the encounter version.
  • Explosive barrel traps have been fixed!
  • Hanging torture cage now hangs again!

Release 81

Build 1284 - Sep 9 4:00AM

  • Ichtyosaurus recipe should now work correctly
  • Deed sale deactivated
  • Fixed issue with dye able Fishing Rod
  • Store updates
  • Fixes for large creatures getting stuck in several scenes
  • Fix for Verdantis Shardfall issues making entry difficult
  • Fixes for several Episode 2 scenes that would place the player in the wrong spot on exit
  • Epic Pax ring no longer equipable with other variations of Pax Rings
  • Sprint now usable on the overworld
  • Bonus on Epic Butcher’s belt fixed (had an extra zero!)
  • Several more Epic item fixes for enchantment/Masterwork

Build 1282 - Sep 2 10:00AM

  • Coelacanth trophy recipe (Ichtyosaurus in next patch)
  • Half dozen POT updates
  • Localization data updates
  • Enabling EXTRA sale amount on deed upgrades (sorry for the delay!)
  • Two new fishing spots in Tanglemire
  • Wallpaper fixes to Haunted Gothic Inn Village Playerhouse
  • Updated Damage Resistance on Rusty Armor
  • Icon fixes for paintings
  • Visual fixes for crafted elven
  • Tweaks for lava bait
  • Collision fixes for Central Brittany
  • Tavern counters can now receive decos
  • Bunny slippers will no longer discolor your feet!
  • Deco fixes for Elven Mage robe and sleeves
  • Gloves of the Cutpurse, Boots of Skulking, and Torch of Jerik can now be placed as deco
  • New titles added to the game for bug brigade members!

Build 1278 - Aug 29 4:00AM

  • Ruins of Utheim: Oski now remembers players’ names. SOTA-67576
  • Tanglemire: UI now displays scene difficulty. SOTA-67569
  • Using the water well is no longer considered stealing. SOTA-67571
  • Fixed an unreachable ore node in Tanglemire. SOTA-67570
  • Tanglemire Guards and residents should not know your name if you haven’t told it to them. SOTA-67574
  • Added fetid water fishing locations by the waterfall in Tanglemire
  • Crushing blow will once again CRUSH instead of tap. (Damage now proper amount instead of a few points)
  • POT Updates and upgrades
  • The duration of all stances has been doubled
  • The damage and focus cost for shooting star has been increased by 25%
  • The names for Epic item recipes have been fixed to properly show the right names in the recipe book
  • The Ring of Wisdom now has an epic version.
  • Icons for a number of skills have been updated to be unique
  • The emote /breathehearts now animates correctly when seated
  • Thunderbranch is now has a placeable deco appearance
  • Stairs in Shingle Roof 2 story w/Balcony Village home arenow easy to get up and down
  • Shooting Star has received VFX improvements

Build 1274-1276 - Aug 27 4:45PM

  • Emergency patch to fix batch plant watering
  • Fix for armor set bonus so proper amount is giving
  • Fix for basements missing collision

Release 80

Build 1269 - Aug 18 10:00AM

  • System update for which skills can be used on the overworld and more skills updated to allow use on the overworld including fireworks,
  • The game was built using a new Unity patch that should fix the AMD video card issues that started happening with AMDs last video driver patch

Build 1266 - Aug 16 4:00AM

  • <UPDATE: Not yet working> System update for which skills can be used on the overworld and more skills updated to allow use on the overworld including fireworks,
  • Server side fix for entering episode 2 areas without owning episode 2
  • Updates to Obsidian armor. Expect to see most other armor sets having some adjustments in the next few releases
  • Epic rings added to enchantable list
  • Fix bug that caused an error when players tried to pick up certain bags from housing lots
  • Shadow creatures should have a modest loot increase
  • Handful of store updates and typo fixes

Build 1263 - Aug 6 4:00PM

  • Possible fix for AMD video cards on latest drivers and cycling dyes.
  • Reagent use improvement, prefer using the item that was clicked
  • Store updates
  • Elixir extension should now work correctly
  • Fix for small exploit with elixir skill training
  • Elixir skills set to 100% return of experience on unlearn (only for next 2 weeks)
  • Numerous POT updates and fixes for Caesaromagus, Goober’s Gas Station, Dragon’s Reach, others.
  • Pet foals can now be placed in the upscale stable
  • Roughly 4x increase in drop rate of shadow essences from shadow creatures

Build 1261 - Aug 4 2:00PM

  • Fixes for a few more multi drag issues involving stacks of items
  • POT updates
  • Two new skills on trainers for the expansion of potion duration or power. Only one can actively be trained. Training one sets the other to untrain.
  • Mistrendur: The banner for Spindelskog now indicates “Normal” difficulty to match the Enter button.
  • Fixes for leaderboard issues caused players receiving name changes
  • POT Island templates: Fixed an issue for all island POTs with signposts teleporters that weren’t adding all secondary docks to the selection list.
  • Brittany Graveyard: Fixed an issue where Helen and Owen misremembered players’ names when they first asked for those names.
  • Ardoris: Added fixes to Timothy the Enchanter’s conversation for a typo, logic, and name-remembering.
  • Plains Road Encounter: The Pumpkin Head encounter will once again appear in Drachvald.
  • Novia: Fixed an issue with the new rowboat list teleporter that connects Noreach with Mud and Dysborg.
  • Mistrendur: The banner for Spindelskog now indicates “Normal” difficulty to match the Enter button.
  • Spectral Mines: The hint that the archlapin is hibernating now only appears when on a related quest, not if the “bones” quest is ended, and only once a day (thanks to a new “hint” daily flag).
  • Ransom has been disabled for Opalis Ruins
  • Owl’s Head: Added return to POT Knightmare Falls on balloon teleporter.
  • POT Rajazel: Updated SceneInformation to have correct hex coordinates
  • Books of learning descriptions updated to match actual experience given.
  • Fixing missing images for Block Numbers Set
  • Myrkur and Despair: Added a resurrection Ankh in the central spider “cave” area.

Build 1259 - Aug 2 5:00AM

  • Fixes for multi-item dragging
  • Several POT updates
  • Adjustments to lava to make it less dangerous for pets
  • Several fixes for gear visuals sorting incorrectly

Release 79

Build 1256 - Jul 26 6:00AM

  • Quest typo fixes
  • Non-player facing error and performance logging updates
  • Half dozen store item updates

Build 1253 - Jul 18 4:00PM

  • Fix for numerous magenta colored objects around the world
  • Increases to POT building limits for some POT sizes
  • New store items

Build 1251 - Jul 7 7:00AM

  • Fix for a rare case where a pet with a corrupted name could cause a hang at 94%
  • Several POT updates/fixes

Build 1250 - Jul 3 3:00PM

  • PoT fixes and updates
  • Store updates (Had to get you guys some Lord British birthday cake!)

Build 1248 - Jun 28 2:00PM

  • Fix for corruption shadow creatures hitting for incredible amounts of damage
  • Purify will now clear corruption
  • Spawner and roadway paver store descriptions improved and fish statues moved to new POT only section
  • Deed sale 30% enabled
  • Fix pattern names for Stiletto Shoes and allow them to be masterworked/enchanted
  • Tower of Xee teleporter boat now correctly points to the target POT
  • Typo fixes in the balloon teleporter
  • Added over head banners to the locations for Spindelskog and Myrkur
  • Fix for not starting on the overworld in Mistrendur
  • Myrkur and Ruins of Utheim both now Episode 2 scenes
  • R79 rewards!
  • Glasses now available in crown shop
  • Updated visuals for BBQ smoker
  • Malice: Players can now only have 1 “Summon Samael” whistle in their inventory at one time

Release 78

Build 1237 – Jun 17 4:00PM

  • Pets of all types should be much quicker to react
  • Updates to a half dozen PoTs

Build 1233 – Jun 11 2:00PM

  • Heavy Armor trainer updated to include Provoking Shout!
  • Row house prices have been tweaked and normalized!

Build 1232 – Jun 10 2:00PM

  • New Heavy Armor skill, Provoking Shout. Applies buff to the user that dramatically increases aggro generation. Known issues: currently using wrong icon and applies second buff for block that will be removed in next patch
  • New Verbose Combat/Crafting options in interface UI. This sneaked in before any of the actual verbose messages. Those will be coming soon.
  • POT fixes and transfers for 5 POTS
  • Vault automation work

Build 1229 – Jun 3 1:00PM

  • Crash fix! We managed to find a work around for the crash that most often occurred zoning to Skrekk Caverns from Skrekk but could happen anywhere.
  • Crash/hang/broken state fix! This issue was the result of a failed asset load that should have succeeded but didn’t for no good reason. This was visible as a 94% stuck load. Also visible in some situations when game would feel like it lost its connection but kept on playing. Thanks to Skeggy Media for repro on this!
  • Icon work
  • Typo fix in Roedberk’s Journal in South Majestic Forest
  • Store item polish
  • Fixes for Ravenna POT
  • Removed heritage from Water Converter statues
  • Fix for several names in Lamech’s Bazaar
  • Fish towel can now be placed as a POT deco
  • PVP Shard tabletop now POT placeable
  • Solace Bridge Outskirts: Rhoswen should no longer try to grant Quentin’s quest after it is already complete.
  • Lamech’s no longer a party only scene
  • Jabbering Bertha now placeable as deco
  • Vexlyn’s Ember now comes with a 25% focus cost penalty to help balance its overwhelming power

Build 1227 – May 31 3:00PM

  • Slight performance drop in some situations possible to test a stability fix
  • Dynamic Difficulty creature names updated to represent relative difficulty
  • Only one BMC ring may be worn at one time
  • Number of NPCs in all basements increased by 3
  • Healing bursts range will now increase with life specialization
  • Some more ERG bug fixes
  • Adjustments to dynamic difficulty creatures to lower their strength and health and increase XPs at higher levels
  • Fixes for a number of unreachable PoTs in Mistrendur

Build 1225 – May 29 11:00AM

  • Balance fixes to East Reach Gap
  • POT Erana’s Peace: Changed biome and name (Sequanna’s Peace). Moved to Mistrendur, plot 27. SOTA-66718
  • POT B’ar Teiliener: Added new Holfast to Mistrendur, plot 137. SOTA-66735
  • POT Daedscua: Added new Holfast to Mistrendur, plot 6. SOTA-66648
  • [SOTA-67072] Archery Target Recipe
  • R78 Subscriber Rewards
  • POT Tower of Xee: Fixed an issue where there wrong owner was assigned to this POT. SOTA-66686
  • Comet updates!
  • [65070] Fancy Storage Shed can now be decorated on its walls
  • POT Aranal: Changed name from New Heaven. Changed biome to Forest 01c from Forest 01b. SOTA-67011
  • POT Mistrendur Ruins: Changed name from En Nox. Changed biome to Snowy Mountains 01 from Island 01. Moved to Mistrendur. SOTA-66521
  • Allow Package for Trade on Live
  • New skills for some control point mobs
  • Aggro from Ring of Fire and Meteor Shower increased
  • Focus Battery now drains focus at a MUCH lower rate
  • Creature version of Ring of fire now has some light blue tinted areas so as to be distinguishable from the player version
  • Dynamic creatures have now arrived in Lamech’s Bazaar! These are primarily for balancing now. XP’s scale up but loot is constant. Once difficulty has been balanced, loot will be adjusted to match
  • Nightmare attacks are now treated as fire
  • [SOTA-65070] Upscale Stable can now be partially decorated
  • Tartarus: Fixed an exploit where enemies wouldn’t climb up some of the stairs in the maze tower. SOTA-67083
  • Making dragon skinning more rewarding through MC

Release 77

Build 1205 – May 14 11:00AM

  • Balance fixes to East Reach Gap

Build 1201 – May 12 10:00AM

  • Locked items may now be repaired
  • Locked repair kits may be used to do repairs
  • Batch teleport scroll recipes that create a dozen scrolls at once now give 10x the xps of single scroll recipes
  • Quest rewards have been adjusted up. Based on team feedback, they need to be increased again but this is a step in the right direction
  • Books of learning have now had their descriptions updated to show how many xps they are worth
  • POT Arx Draconis Annex: Fixed an issue with a teleporter boat that wasn’t pointing to Arx Draconis as intended.
  • Plains Encounter: The spider companions for the Obsidian Elves that can appear here are no longer named “Trained Wolf”
  • Bard songs are now interruptible (except Savage Sonata which was accidentally left out of this build)
  • Savage Sonata will now work as other bard songs and not require a pet to cast it on
  • Dark Shogun Armor patterns will now correctly apply

Build 1200 – May 8 10:00AM

  • May rewards item live!
  • Bunker C Jelly quest fixes
  • Fixes for Bramble decorations that included quest items
  • Meticulous collection updates so it now gives experience on each success.
  • Fixes for Book of Learning descriptions to now include amounts of experience granted
  • First pass for rewards changes per quest (instead of across the board 10x)

Build 1198 – May 6 6:00PM

  • Double XPs turned off
  • 10x Quest XPs turned off for now. Over time, each reward will be individually adjusted up to match its difficulty and effort and end up in the 10x ball park
  • Supply bundles now sometimes give tradeable books that can be read for experience instead of just giving experience when opened
  • Decorative vases can now have objects like umbrellas placed in them
  • Bug fixes for Bunker C
  • Going forward, only one Pax ring will be wearable at a time
  • Bard skill descriptions updated

Build 1193-1197 – May 3 4:00PM

  • Updates to bard spec skills so they scale with spec level
  • Dialog limits for dialog NPCs doubled
  • Novia Market increased in size
  • Far Hinterland noble stag quest fixes
  • Ulfheim: Updated teleporters to require a new Ulfheim Runestone quest item to activate, and reset 5 minutes after activation. This item drops from barbarians in the scene. Kaiser the collector will buy one each day.
  • Fishing and agriculture skills can now be put in the combat bar so players can build fishing/farming decks and save utility slots
  • Far Hinterlands: Fixed the “Noble Stag” wave battle so the jam-covered tablet visual would properly reset. Also, the reset should be faster by 50 seconds.
  • POT Isla de Muerta: Moved to Mistrendur
  • Highvale Outskirts: Fixed an issue where Esmeralda would sometime try to award her “you just met me” reward bundle more than once.
  • Dark Shogun Cape no longer sorts through Dark Shogun Armor butt so badly
  • New crown shop items
  • Ulfheim: Players who venture deep into the barbarian community can now unlock new teleporter pads that their allies can use to quickly catch up. Also, the long wooden bridge can no longer break in places.
  • Added mesmerizing melody to the bard trainer
  • XPs and ore added to supply bundles

Release 76

Build 1190 – Apr 28 4:00PM

  • Fix for lighting issues
  • Reduction in damage extra effects for concussive canticle

Build 1187 – Apr 26 3:00AM

  • Fix for a daily quest turn in that could be bypassed
  • Balance for the Bard Song Concussive Canticle
  • Bard songs will now correctly generate aggro
  • Outdoor light counts for most house sizes have been doubled
  • Update to the Vault

Build 1182 – Apr 21 5:00PM

  • Fix for another repeatable quest. Now allowed once a day.

Build 1181 – Apr 21 9:00AM

  • Fix for a POT with broken links to Novia
  • Fix for 2 somewhat repeatable but not daily quests

Build 1176 – Apr 19 3:00PM

  • 10X XPs for quests enabled for another trial run!
  • Fix for incorrect biome for a player town

Build 1173 – Apr 16 5:30AM

  • Fix for a performance problem that resulted from variable sized font used for combat text
  • Fix for some of the light issues that have cropped up recently

Build 1166(201136) – Apr 12 11:30AM

  • Turned back on Deed sale that was accidentally ended early! (Who turns OFF a sale on Easter! We’re not monsters. Leaving it on until Monday morning)

Build 1164(201136) – Apr 12 5:30AM

  • Pools experience points is no longer shared between multiple characters on an account. Existing pooled experience will still be shared until spent.
  • New command /xp will show various experience pool amounts
  • Dozens of error fixes that were causing exceptions as well as unknown side effects for performance and stability over time
  • GPU occlusion (Windows only) is now and option that will default to off. This can be toggled in the video menu
  • Vault updates

Build 1159 – Apr 3 4:30AM

  • Numerous exception and error fixes that could have been increasing client instability fixed
  • Bard songs will no longer be affected by effects that shorten cast time
  • Concussive canticle now does the proper amount of damage and use the proper amount of focus
  • Female NPCs that were missing their faces should now work correctly
  • VFX work for Bard songs
  • Aether orb now has proper light and vfx and can be placed as a deco.
  • More than a dozen POTs added to or updated on the new continent
  • Several quests that were infinitely repeatable have now been turned into one a day quests
  • All producer skills set to return 100% of XPs on unlearn for those who wish to shift XPS between characters. The shared pool xps will go away in approximately 1 week.
  • Exit volumes to towns are now invisible again. This only impacted a handful of towns including Soltown.

Build 1148 – Mar 29 3:30PM

  • Pillars of smoke by every house fixed
  • Bard trainer added to Utheim
  • Max message size doubled
  • Experience granted for doing all quest increased by 10x

Release 75

Build 1138 – Mar 24 1:30PM

  • Price of store mannequins cut by more than 50%. Stay inside and go play dress up!

Build 1137 – Mar 23 1:30PM

  • Upgraded Unity Engine to 2018.4.19f1
  • Turned on 30% deed sale

Build 1134(200651) - Mar 17 4:30AM

  • Fix for Vault items
  • Several POT updates and fixes for connections

Build 1133(200638) - Mar 14 11:30AM

  • Re-enabling double XP
  • All houses will now receive 200 additional interior decos, 20 more lights, and twice the placeable NPCs
  • All POTS will gain between 2 and 6 additional building slots

Build 1132(200566) - Mar 13 6:00AM

  • Vault and Crown shop item updates
  • Frozen Tear and Gaia’s Heart will now have a slight glow and be usable as decos
  • Quest typo fixes
  • Tartarus PVP Maze Ankh’s should now work
  • Fixes for some more items not being dual wearable

Build 1128(200315) - Mar 3 6:00AM

  • Fix for massive error spam that was a suspect in the decoration placement problem
  • Disabling dual wearing of a handful of artifacts

Build 1125(200315) – Feb 28 6:00AM

  • Gustball uniforms added to tailoring merchants
  • Stats fixed on gustball uniforms
  • Mistrendur polish with POT locations
  • Hinterlands quest fixes
  • Fixed typos in several decos
  • Fancy kitchen sink and wash basin added to the crown shop
  • Fix for error spam and issues with blood splatter decos
  • Bug fixes for Carmelo in Bramble

Release 74

Build 1123(200061) - Feb 19 6:00AM

  • Fixes for vendor and overworld font issues
  • New store items including “Conversation” NPCs and rock sets
  • Spelling and typo fixes in numerous quests and UI elements
  • Congrats to Shadowwood Forest
  • Recall scrolls will now also take 5 seconds
  • Snowy Mountains Road Encounter: Fixed an issue where players were unable to enter the Troll variant of this encounter.
  • Fixed holes in Pot template terrain (desert_metropolis_01b_template)
  • Mistrendur: Added galleon to Novia, rowboats from/to islands, and ankhs at each boat. Rebaked navmesh.
  • Deepened river in Crooked shank for swimming/fishing
  • Brittany Graveyard: All players given Owen’s key for the Serpent’s Spine Foothills should be able to use it on his secret treasure chest.
  • Leprechaun deco and washbasin stand deco can no longer be flipped
  • Added Standard Printing Press to deco merchant
  • Obsidian Plate Leggings once again appear correct instead of having bright green highlights. Acara Plate decos now also appear correct.
  • Fix for Skrekk crash

Build 1121(199967) - Feb 17 4:00AM

  • Fix for collision issues in Blood River Forest Pit traps.
  • Mistrendur AKA Ep2 continent now in build but only reachable through GM teleport/summon
  • Fire attunement loss now working properly for Magic Warding
  • Extra dialog for all Kobolds in the Caverns of Skrekk
  • Owl’s Head: Players will now properly unlock Guard Winslow’s name
  • Vault updates
  • Ravensmoor: Moved floating rocks to the ground and rebuilt navmesh
  • Devotional Caretakers: fixed an issue where the devotional caretakers were stating the player had been to Jaanaford even when they hadn’t
  • Fixes for store tags for rock and boulder packs
  • Aether creatures have left Novia
  • Adventuring Trainers: “Bypass conversations with merchants” can no longer be skipped with adventuring trainers unless you have a specific “training” flag that relates to that trainer.
  • Crown Shop – added fireflies vfx decos
  • Change to allow Printing Press assets to be placed as POT Deco
  • Bard’s Rest: Removed interconnection with Brittany Fort.
  • Change all crafting stations to allow POT Deco placement
  • Adjusted lights on fireflies VFX decos
  • Crown Shop – Added grass rock and boulder packs to store
  • Blood River: The two guards named “Robert Townsend” are now named “Rob Townsend” and “Bob Townsend” (and they’re cousins).
  • LOD performance work for many decorations
  • Stonefist will now correctly stun targets
  • Changed WaterWell to allow placement in Player Dungeons.
  • Belt durability increased
  • Piano: Female Avatar’s nameplate now moves to the right place when playing
  • Fixed an issue where the camera would not follow the character correctly when traveling on elevators
  • Added fancy toilet paper stand
  • Ardoris: Updated the “boy in the attic” journal and responses from The Boy and Captain Cugel, including adding compass markers.
  • Resolute: Added “bandit head” responses to Godbert’s “hello” responses that match his “help” responses.
  • Resolute: All the knights/guards now can respond to the “godbert” keyword.
  • Battle of Solace Bridge: Updated the auto-switch that opens the “magically locked” gate to better account for grandfathered characters from before the BoSB revision.
  • Added eternal pattern to cupid bow
  • 8 New NPC’s with large conversation dialogs. (Currently investigating why they aren’t showing up in the store)

Build 1118(199820) - Feb 9 4:00AM

  • Started adding change lists to the patch notes for devs and players alike to know if something they were waiting on is in the build
  • Fix for potential mail message overflow when mailing a lot of highly crafted items
  • New Crown shop items
  • Fixes to the new The Clink experience
  • Summoned Wisps can now vanish after being slain
  • Visual and nav mesh fixes for the Snowy Mountain Road Encounter
  • Lord of the Isle Deco surface fixes, graphics fixes, and performance work
  • Necklaces will now have more starting durability
  • Several wyverns now have increased head drop rates (Note: These are still SUPER rare)
  • Marissa in Highvale Outskirts will now properly remember player names
  • Teleport scrolls will now cast much faster
  • Time between using magic movers has been lowered from 300 to 30 seconds
  • Plains Road Encounter has had several balance and AI fixes
  • The power coefficient for Attunement calculations was changes from 0.67 to 0.66 only for damage spells
  • Kobolds at control points have received several balance tweaks
  • Undead previous had a Level X 2 penalty to their Life and Sun Resistance. This has been reduced to Level X 1
  • Several tweaks to zombies and skeletons throughout the entire game
  • Banish Undead, Fireball, Ring of Fire, and Solar Flare all received tweaks to reagent consumption to make them consume more player grown reagents and fewer merchant purchased reagents
  • Banish Undead had it’s base focus cost increased from 8 to 24 and it’s cooldown increased from 10 to 15 seconds
  • Acara plate, the Tricorn of the Cap’n, and the Quiver of Jealousy can now all be upgraded
  • Heart of V’rul, Gaia’s Heart, and Frozen Tear can now all be socketted
  • Fireball has been changed so that the DoT now only effects a maximum of 5 targets. The initial blast still hits 10
  • Purify and purifying burst will now remove confusion
  • Prosperity tools will now show the correct stat bonuses
  • Fixes for rain leaking through several popular houses
  • Torture Rack and Table can now have deco’s set on them
  • Visual fixes for Lutes being used by female characters
  • Fixes to quests dealing with Micsere in South Majestic Forest
  • Imbued Restoration potion will now restore the proper amount of health
  • Fixes for Saddle bags being used as decos not showing up properly
  • <strikee>Fix for player bouncing in various situations (Backed out due to side effects)
  • Fixes for seams between head and torso on the pale male model
  • Bug fix for a problem that could cause messages from unrelated NPCs to be show in the NPC chat window
  • IMPORTANT FIX: Eggs are once again place-able on walls! We are sorry we made these behave the laws of physics and regret our decision to change them. :P

Build 1112 – February 1 2:00PM

  • Enabled February Login reward
  • Fixed an issue the Bard Skill tree being prematurely turned on (soon…soon…)
  • Added feedback for Ink source content length being too great
  • Numerous visual fixes for The Clink including fixes for floating spiderwebs, floating torch, and other small visual glitches
  • Fixes for conversation for Clink NPCs and Hidden Vale.
  • New toilet and sink can now be used as POT decos
  • Fix for NPC editor scroll bars
  • Fix for scaling for some wolves
  • Alpha Wolf in Solace Bridge Outskirts no longer has messed up looking snout
  • Vauban pass risk vs reward adjusted to be more in line with other control points
  • Women’s version of the Dark Starr boots are not longer tilted upwards
  • Fix for Godbert’s quest in Ardoris and improved responses
  • Added a secret room to the Lord of the Isle Mansion
  • Blue battle banner now has a light that is more blue
  • Vermilion lens quest in Hilt Fortress
  • POT Saint Mary’s Island changed from Desert to Tropical Island
  • Fishing hook pattern added to merchant
  • Fixes for Unicorn skill issues

Release 73

Build 1098 – December 25 3:00AM

  • Fixed: Weather not feeling very seasonally appropriate
  • Prop and deco work to Tartarus
  • Discoveries added to Tartarus
  • Numerous bug fixes for Tartarus

Build 1097 – December 20 7:00PM

  • Bug fix for “Elven Herbal Tea Leaves” item for quest
  • NPC conversations: Fixed minor issues with Edvard, Hamtooh, and the guards outside the Palace of the Mountain in Ardoris.
  • Bug fixes and updates for store items.
  • Snow paver updates and improvements
  • Removed Heritage flag from a number of items in the store (will be applied retroactively at a later date to existing items)
  • Collision shape adjustments for alcohol still and several crates
  • Prop and deco work to Tartarus (Missed integration… Next build)
  • Discoveries added to Tartarus
  • Numerous bug fixes for Tartarus
  • Added January login items (won’t appear until January 1)
  • Crooked Shank tutorial step fix

Build 1096 – December 15 7:00AM

  • Asset optimization on dozens of frequently used decorations
  • Potential fix for deco pets despawning! (Let me know, this one is tough to test internally)

Build 1094 – December 13 7:00AM

  • Fix for AOE effects not working on most spells, skills, and devotionals

Release 72

Release 71

Build 1073 – November 7 7:00AM

  • Fix for Bandit armor chest stats for the Uncommon, Rare, and Legendary versions
  • Store cleanup and text work

Build 1072 – November 6 7:00AM

  • Tartarus Cursed Maze now PVP
  • Ardoris teleporter now correctly takes you to Ardoris!
  • Typo fixes for the Crown shop
  • Cherry petals falling VFX now correct brightness
  • A number of new store items for Thanksgiving items, fairy items
  • Break Weapon and Break Armor get a chance to dispel a positive buff on targets.
  • Several more artifacts added to the Enchanting list including Sword of Speed, Wand of Air, Wand of Fire, Mace of Unsummoning, Staff of Death, Crossbow of Accuracy

Build 1068 – November 1 7:00AM

  • Fixed exception when attempting to combine glyphs that do not combine with then broke the hotbar
  • Soltown street signs color coding to yellow for critical signs
  • Geometry error in login reward house fixed
  • Ardoris, Central Brittany, and Owlshead city POT teleporters and VFX birds added to the crown store
  • Improvements to Necropolis Barrens spawns
  • Grey wolves face geometry rework
  • Cherry Blossom tree collision improved
  • Mannequins improved to crash through far fewer wearables
  • Solace Bridge Outskirts work to eliminate stuck spots and also eliminate spots where new players were falling to their deaths
  • Added missing 2H Life effects enchantment
  • Fixed bug that had players interact with interactives under the cursor even if there was UI blocking it
  • Fixed Miniature Fire Elemental deco issues with collision and incorrect visuals

Build 1067 – October 31 5:00PM

  • Tartarus has been split into 2 scenes, one is a PVP maze and wave battle and the other, all PVE battles. This also resolves the issues some were seeing where they able to attack their own party members
  • Brittany trainers should now stay put and be easier to find
  • Exception fixed with picking up a POT Plot that was causing some odd behavior
  • Aerie: Fixed an issue where the “Give Vault Key to Marlin” task marker wasn’t going away.
  • Rose flower arrangements can now be placed as POT decos
  • Estgard: Updated the auto-complete flag for 3 Courage-related tasks.
  • Fireplace decos no longer flicker quite so crazily
  • Despair improvements including some door work
  • Party restriction removed from Despair so it will now behave like most other dungeons
  • Tenebris Harbor: Players can no longer pick up a “lucky nugget” if they already have done so. Also, any players stuck with an extra one can talk to Zan in the guard camp to have it automatically removed.
  • Kas Vault: Changed from two Tier 5 ghosts to one Tier 4 ghost, and from 2 Tier 5 spiders to one Tier 5 spider (with one less spawn location–the one that overlaps with the ghosts).
  • Kobold Expeditionary Camp: Updated quest journal hint to mention the camp is north (not northwest). Also, improved criteria for displaying associated compass marker.
  • Necropolis Barrens: Added the Tier 15 brown spider
  • Compendium of Pain and Suffering: Faun_CP06 continues to have a virtue event (#31) associated with killing it. However, the amount changes is now 0 Courage (as opposed to -1 Courage). This is because the Oracle needs to know you are killing Fauns, but you aren’t getting penalized for it.
  • Epitaph: Players can no longer collect a Vermilion Lens if they have already done so.
  • Book of Memorialized Names: Updated with new name
  • Holiday Lights now hang much more reliably on exterior walls
  • Sword of speed will now have 100 base durability
  • Solar Flare will now correctly damage things
  • Verdantis Mines terrain will no longer show grass
  • Cost of Eggs and Pecan Nuts set back to 4
  • Warp spiders have another new ability
  • Store text bug fixes
  • Batch crafting improvement: reuse unused ingredients after a failure instead of sending them to inventory. This was based on feedback from players at SOTACon
  • Sword of speed no longer has incorrect colors when placed as a deco
  • Grim Reaper mask no longer crashes through avatar face, but correctly hides it
  • Fishing in a party will no longer generate a party roll for each fish caught!
  • Moving off lot while placing a new decoration (still dragging, not dropped), prevents further decoration
  • Added koi fish back to the koi pond green marble dungeon room
  • Obsidian Altar can now be scaled all the way up to 120% and still be placeable
  • Removed extra gold nameplate from Marlin Trophy
  • Scarecrow mask is no longer set to be dyeable (was never intended to be)
  • Spiders in Web Deco with Crawling Spiders now draw in front of the web instead of behind it.
  • /bugspray emote animation now functions correctly for the female so that the plunger moves as it should
  • Fiedx bug that prevented dynamic plot boundaries from being visible while moving the dynamic plot
  • Isabelline Stone 2-Tier Outdoor Fountain now has water appearance correctly scaled
  • Isabelline Stone 2-Tier Outdoor Fountain can once again be placed
  • Owl’s Head: Fixed a number of issues with guard responses.
  • Fix bug that caused a decoration to momentarily re-appear on the lot when being removed
  • Owl’s Head: Mervyn now always displays his “Adventurer Trainer” title.
  • Despair: Disabled one of the five “doorman” access codes pending implementation of required hints
  • Death Shield will now behave as described int he release notes. While still very effective, it will no longer let extreme death mages approach 100% damage blocking

QA Build 879 – October 27

  • QA bug test

QA Build 878 – October 26

  • QA bug test

QA Build 876 – October 18

  • QA bug test

Release 70

Build 1062 – October 25 10:00AM

  • Fixed collision issues with Tartarus deco teleporter
  • Visual fixes to Ice Shield
  • Patcher work for OSX version. Still not compatible with latest OS version which requires 64 bit but closer! One item left to convert
  • Removed heritage flag from a few items in the store
  • New decos for the holidays!

Build 1059 – October 22 6:00PM

  • Rolled back the change to virtue cloak fix as it was causing fizzle rates to double for some patterned gear.

Build 1057 – October 21 5:00PM

  • Fixed gustball issues on non-flat terrain
  • Fixed issue with putting away halberd while auto attacking
  • Fixed Virtue cloak coloring when used as pattern
  • Bug spray emote should once again show gas
  • Two new large deco teleporters for The Fall and Lost Vale. Lost Vale teleporter only shows its teleporter when Lost vale is open

Build 1053 – October 18 11:00AM

  • Text localization updates
  • Red outline around heraldry image fixed
  • Crown shop items, melted candle decos, glowing mugs, snowy trees
  • Minor fixes to Ulfheim
  • Name fixes to holiday items

Build 1051 – October 12 4:00AM

  • Text localization updates
  • Pathfinding fix for Kobold Expeditionary Camp to fix some kobolds that were trapped!
  • Cotton seed and rose seed counts on merchants increased
  • Juggle skull emotes added to store
  • Moe polish work to The Rise teleporter
  • Fixed issues with Spider Cloak patters pointing to incorrect visuals
  • City sized dragon statue visuals fixed so they no longer go out when player is near them
  • Fixed floating Tartarus teleporter
  • Rapid Fire update: Previously each arrow hit for 45% damage. Now the first arrow hits for 70% and drops 5% per arrow down to 45%. This is to help mitigate the increased damage resistance changes that were more negatively impacting archers.

Build 1049 – October 9 8:00AM

  • Dungeon teleporter decorations can now all be placed. (Future patch will fix the slight floating of the Tartarus entrance)
  • The Rise dungeon teleporter changed to Heritage. (does not change existing versions)

Build 1048 – October 5 6:00AM

  • Splintering Strike will now hit 4 targets. Also, the debuff will stack up to 3 times
  • Gustball fields will now be decoable
  • Giant Gray Squirrel pet visuals improved
  • Tool tips for context menu’s for door, treasure chest, vendor.
  • Crown shop: POT sized (works on player lots but HUGE) dungeon teleporter entrances. Find them under Featured–>New Decorations

Build 1047 – October 2 9:00AM

  • October login rewards will now be delivered
  • The Shaft room for player dungeons will now correctly be craftable. (if you got a dog room, mail Atos in game)
  • The Shaft w/Encounters will now correctly show as a shaft room
  • ***Player chests are now Lockable***
  • Typo fixes for Esmeralda’s and Chen’s conversations
  • Increased culling range for cannons
  • Added eternal pattern to flaming skull mask

Build 1046 – October 1 6:00AM

  • Fix for Ulfheim’s broken exits
  • Fixing some delivery issues with R70 rewards

Build 1045 – September 29 6:00AM

  • Heraldry Polearms are now fully dyeable
  • Fixed incorrect quantity in “Landing Flies 3-Pack” store item
  • Ulfheim added hints by emergency exits/sturdy vines to help players spot them.
  • Novia: Added “Boat to…” to some discovery compass labels to clarify a boat is being marked and not the boat’s destination
  • Fixes for greenhouses to improve their behavior and fix some exploits with them
  • Added heritage versions of viking row homes
  • Cleaning rain will now use attunement
  • Glacial Glissade will now hit up to 4 targets instead of 1 and uses attunement in its damage calculations
  • Earthquake should now properly speed up with specialization
  • Crafting totem difficulty has been address so they properly get harder to craft vs easier
  • Added sound FX for several skills
  • Added an icon for the summoned phoenix DOT effect
  • Fixed some camera issues in player dungeons that caused some to clip to early and others to perform poorly
  • Solar Flare will now require reagents and have a 40 prereq to learn
  • Dungeon transition room blue print for Ancient Stone to merchant should now be available.

Build 1044- September 27 10:00AM

  • Fixed an issue where heraldry could appear washed out on certain items.
  • Adding fish over ride statues to the store
  • Fix an exception in the mail system that was blocking several players from reading mail
  • Ulfheim wave battle fixes
  • Fixed decoration problem on docks and several other water lot related items

QA Build 874 – September 21

  • QA bug test

QA Build 872 – September 19

  • QA bug test

Release 69

Build 1041 – September 13 9:00PM

  • Multiple players can view chest and mannequin contents simultaneously for view-only access while also allowing one player to open the container for take/modify access
  • New Gustball fields and patterns
  • Bug fixed that prevented equipping items from a mannequin via drag-n-drop
  • More Vault items
  • Store updates

Build 1037 – September 11 3:00PM

  • All artifacts are now enchantable (MW coming for appropriate items)
  • Crypt of the Avatar: Fixed an issue where Samael has basic responses for Necropolis instead of Crypt of the Avatar.
  • Fixed issue with some 2h MW effect selection being underpowered
  • Fixed issue with Gem enchants being too rare
  • Clarify the no-trade rule for Heritage items
  • Fix charged attack issue that caused the charge result to different than what was indicated by the charge UI
  • Bonfire beauty pass
  • Allow various statues to be stacked on top of other decos
  • Allow new Obsidian decos to be placed on POTs
  • Fix bug that prevented changing a mannequin’s equipment after placing it on a lot (until scene reload)
  • Maps for middle downs, bloodriver forest, and tenebris harbor
  • Fixed issue with missing Masterwork Weapon effects

Build 1036 – September 6 12:15PM

  • Fix exception when placing an NPC building from a stack
  • Crown Shop – Added obsidian round dais ornate, obsidian megalith statue, obsidian dragon sentinel statue, obsidian Round Dais, Obsidian Plinth, bonfire
  • Apply CrowdControl resistance to Root effects
  • Fix bug that caused locked glyphs to get one extra charge when used
  • Fix bug that prevented exterior deco limit from being displayed
  • Fixed doors not visually opening in several scenes
  • Improving Aether dragon loot
  • Fixed damage absorption math for pets and NPCs

Build 1035 – September 4 2:15 PM

  • Fix for being able to “take all” from nested containers on a lot.
  • Fixed a bug that caused some deco lights to be missing a material when placed on a lot.
  • Fixed incorrect visuals on many tamed upper tiered wolves.
  • Crypt of the Avatar: Updated NPC conversations. Added compass markers for Miles’s Report quest.
  • Fix display name for “Wooden Female Mannequin Guard 5-Pack”, “Belt of Zombie Skin, Common”.
  • Fixed an issue with stacking items from loot rolls.
  • Map updates.
  • More fixes for tree removers.
  • Brookside: Improved the compass marker that points to Samael when you’re supposed to “Meet Samael in Brookside.”
  • Westend and South Fetid Swamp: Improved how the compass markers appear and disappear for Hammond’s spore quest.

Build 1034 – August 30 11:15 PM

  • Fix for new character creation errors showing only the character’s head.
  • A fix for a performance issue that was introduced in PoTs.
  • A fix for a dungeon point limit issue.
  • A fix for a bug that would sometimes cause strange grass and flora to be in PoTs where it shouldn’t be.

Build 1033 – August 30 1:00 PM

  • Fixed issue with Gem enchants being too rare.
  • Battle of Solace Bridge: Replaced Teleport to Friend scrolls with Teleport to Zone scrolls.
  • Fix errors when placing a mannequin.
  • Fix POT merchant name issue.
  • Map: Changed the avatar position marker to be a better looking arrow.
  • Despair – discovery and ambient audio pass, various spawn adjustments.
  • Fixed issue with Ancient Dragons having incorrect color.
  • Fixed issue with not being able to tame the Elder Artic Wolf.
  • Bug fix: Warlock chains were producing wayland’s loop when combined.
  • Fixed incorrect name when summoning Miniature Fire Elemental.
  • Fixed display name issue with Shogun Chair, Haunted Yule Tree, Standing fish net.

Build 1032 – August 29 5:30 PM

  • Several fixes for decoration bugs.
  • Disabled the incomplete Deco Palette feature as it is not yet finished.

Build 1031 – August 29 10:30 AM

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 69! “How to Play” instructions and game update notes on Release 69 are available here.
  • Known Issues
  • R65 Green Growth potion box not yet rewarded, will be added later on.
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the :*Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 867 - August 27, 2019

  • QA bug test

QA Build 862 - August 21, 2019

  • QA bug test

Release 68

Build 1027 – August 15, 2019 9:05 AM

  • Fixed display names for some tamed wolf pets.
  • Added two butterfly VFX decorations to crown shop.
  • Update for next set of vault items in crown shop.

Build 1027 – August 7, 2019 12:45 PM

  • Added many new mannequin poses to the crown shop, as well as Ornate Viking Crossbow.

Build 1026 – August 3, 2019 5:00 PM

  • Extend player vendor permission list from 10 to 30 max.
  • Fix Tower (Village Home) crown shop screenshot.
  • Fix Empty Land (Row Home) display name.

Build 1025 – August 2, 2019 1:15 PM

  • Added new portraits and paintings to the crown shop.
  • Fixed bugs and confusing UI issues with house selection and default empty land or default row homes on lots. It should now be easier and more obvious to switch back to the default home on a row lot. Also updated display name and description for new crown shop item: Empty Land (Row Home) which allows removal of default row homes for empty land instead.
  • Known Issue: Current vault item – Tower (Village Home) has incorrect store name and images. Previously it showed Wizard Tower, now it is still incorrect and shows Tower (Town Home.) The actual item purchased, which you can mouse over and click on for 3d preview, is correct. This will be fixed correctly in another patch.

Build 1024 – August 1, 2019 2:20 PM

  • Fix issue with not being able to remove dungeon pieces in player created dungeons.

Build 1023 – July 31, 2019 12:50 PM

  • Added an option for lots under Manage Lot Access on the lot marker for “Strict Deco Move Permission” which you can use to restrict movement of decorations to be the same as their remove/modify permissions.
  • Added permission list to player vendors context menu so that you can add characters who can list items.
  • Malice: Improved method to activate exit portal after rescuing Sequanna. Switched the Spirit of Regret ghost with a ghostly woman.
  • Optimization pass for Solace Bridge starting scene, Solace Bridge Outskirts, and Novia.
  • Fix issues with trading a new empty container (such as a mannequin.)
  • Fix issues with using wells and fountains in POTs.
  • Crown Shop – Added Empty Row Lot deed. Note that to use this deed in the house selection UI, you need to select “Empty Row Lot” and not “Empty Lot” which should not be in the list – as this just uses the default row house.
  • When dragging an item from a chest on a lot to the lot, the item is considered “placed by” the player who placed the container.
  • West Sanctus Forest: Fixed an issue where some barbarians were misnamed “Trained Wolf.”
  • Solania: Fixed issues with Merriweather’s “buy” response.
  • Blood River Massacre: Fixed an issue where a second Edvard was spawning.
  • Setup for August login rewards.

Build 1021 – July 29, 2019 12:00 PM

  • Fix for missing mannequin context menu when placed as a decoration.
  • Fixed error when placing a cash register player vendor.

Build 1020 – July 28, 2019 4:15 PM

  • Updated dungeon elves to not fight with other critters in the dungeon.
  • Fix an error that could cause you to be unable to create a new character.
  • Fix issue with hotkey slots in combat.
  • Brittany Graveyard: Owen’s mausoleum now has a compass marker discovery location.
  • Sanctus Spine: Moved a problematic ore node to a location where it could be accessed.
  • Added error dialog when setting permissions on an item fails.
  • Desolis: Fixedn an issue where Anya would have sparkly hands but no quest to offer.
  • Ardoris: Improved compass markers when on the quest to speek with Shaaria’s friends.
  • Added a bulk update permissions method for items on a lot. While standing on the desired lot, in the chat window, type /BulkSetItemPermissions {kindred|trustee|owner|private} to set the “Remove or Modify” permission for all items placed by you on this lot to the desired level. For example, /BulkSetItemPermissions trustee. This command should be used sparingly and with caution, be sure you understand what it will do before using it! It has similar restrictions as Property Manager updates, sending characters on the lot to the front and causing a reload, and a five minute timer on repeat uses.

Build 1019 – July 26, 2019 1:00 PM

  • Added mannequin recipes – sold by carpentry merchants.
  • Fixed issue with salvage incorrectly rewarding metal instead of wood in some cases.
  • Battle of Solace Bridge: Fixed an issue where Charlotte had trouble passing through the gate.
  • Battle of Solace Bridge: Updated the journal entry that informs the player how to rotate their camera.
  • Fix glyph charge counter.
  • Flower Bed A now correctly place-able.
  • Some fixes for various mannequin issues such as clothing and weapon holding.
  • Caverns of Skrekk: Fixed an issue where Krishach wouldn’t walk up the stairs during his escort. Also, added compass markers for that point in the quest.
  • Ardoris: Fixed typos in the responses of Ker the guard and Dheng Zhou the public vendor.
  • Soltown: Emma the barmaid now refers to players by either “m’dear” or their character name.
  • Demig’s Battle Camp: The “barks” made by the guards now properly recognize the current state of the war.
  • Crown Shop – Added potion packs of 6 and 12 potions of various types.

Build 1018 – July 25, 2019 4:00 PM

  • Fixes for R68 Subscriber rewards – to be awarded later today.

Build 1017 – July 25, 2019 10:30 AM

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 68! “How to Play” instructions and game update notes on Release 68 are available here.
  • Known Issues
  • R68 Subscriber rewards are not being rewarded – these will be added a bit after the first patch.
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 859 - July 24, 2019

  • QA bug test

QA Build 858 - July 23, 2019

  • QA bug test

QA Build 856 - July 21, 2019

  • QA bug test

QA Build 855 - July 19, 2019

  • QA bug test

QA Build 854 - July 18, 2019

  • QA bug test

Release 67

Build 1013 – July 19, 2019 11:15 PM

  • Fix issue that was causing players to have to accept EULA and TOS on each login.

Build 1012 – July 18, 2019 2:25 AM

  • Update for next round of Vault items.
  • Crown Shop: Added Ornate Steel Chest, Fancy Storage Shed, Large Fancy Pavilion, Small Fancy Pavilion, Angled Roof Greenhouse.

Build 1011 – July 15, 2019 3:45 PM

  • Fix issue that can cause new characters to get stuck in Battle of Solace Bridge.
  • Improve performance in Battle of Solace Bridge.
  • Disable Berserker’s Stance in the overworld due to various issues that it can cause.
  • Fix an error that can occur with Chain Lightning.

Build 1008 – July 10, 2019 11:45 AM

  • Added Arctic Destroyer wolves to North Drachvald Spur.
  • Added Red Spiders to South Drachvald Spur.
  • Update terrain in Solace bridge starting scene for performance.
  • Fix issue with starting eye color in character creation.
  • Fixed some issues with Wedgie Siamese Cat.
  • Fix small chained obsidian shard decos to be place-able again.
  • Crown Shop – Added Disco Potion, Flesh Flayers, and Silver and Gold Telescopes to crown shop.

Build 1005 – July 4, 2019 2:30 AM

  • Fixed KD ratios in leaderboards.
  • NUE Tweak: reduce health on zombies.
  • Solace Bridge Outskirts: Put Heloise on a short walking path to keep her from wandering too far from her tent.
  • Solace Bridge Outskirts: Ackerley’s zombies should no longer drop glands for players who have completed his quest to get him one.
  • Shooter Fans: Removed Shooter fans from Brittany Alleys, Aerie, Resolute, and Soltown. (Players cannot start the associated quest, but those who haven’t finished it can still do so.)
  • Graff Gem Mines: Replaced satyrs with kobolds. Some kobolds will be grenadiers. By default, more lanterns will be turned on throughout the scene.
  • Crafting Quest: Fixed an issue with the quests to learn crafting; Edwin of Soltown, Bledig deCani of Resolute, and Gilda Metcalfe of Aerie accept Bolts of Cotton once again.
  • Added some new drops to The Rise.
  • Updated the Tartarus wave battle.
  • Solace Bridge Outskirts: Improved appearance and construction of zombie ambush spawners. Improved responses and journal entries related to the Ballad of Bloody Bones quest. Updated barks for Mistress Valdis.
  • Deep Ravenswood: “Beware” signs are now only near the entrances and point in the direction of the roads.

Build 1004 – July 3, 2019 12:30 PM

  • Fixing issues with some city wall gates not working correctly.
  • Leaderboard: Changing “Consumed” –> “Total Consumed” to avoid some confusion.
  • Solace Bridge Outskirts: Improved how Kinsey detects the players current flags when deciding if they should receive the lot deed reward.
  • Soltown: The appearance of this QuestData/compass marker now also requires the player to be in possession of Edvard’s notes and is blocked if the player has given Stanley the report from Kinsey.
  • Ardoris: Improved QuestData/compass markers for Karden, Marbane and Samael.
  • More fixes for thunderstorm VFX.
  • Battle of Solace Bridge: corrected stuck spots, made ramp out of river before end bridge, better directed path flow out of Charlotte’s house.
  • Brittany Alleys: Fixed a typo in Coffee Pirate’s conversation.
  • Longfall Woods: Corrected issues with discovery markers in this scene.
  • Resolute: Corrected the directions in the “Talk to the Orator” task.
  • Options added to options menu: – enable/disable help for drag-and-drop to hotbar – enable/disable auto-attack
  • Brittany Graveyard: Updated the compass marker label for the Caretaker.
  • Soltown: Arabella’s triggers now act only for players who have finished the Isle of Storms.
  • Resolute: Updated Laura Parker’s walking path to help keep her from wandering too far from her primary location.
  • Solace Bridge Outskirts: Changed Preston’s “calm down” responses. Removed “help” keyword from Garridon’s “hello” response to avoid confusion between Kinsey’s need for help and his.
  • Peasant clothes are now place-able as decos.
  • Fix for typo in the Cat’s Grace ring.

Build 1003 – July 1, 2019 10:30 AM

  • Oracle Confirmatory building: Changed door auto-closure from 5 seconds to 60 seconds.
  • Battle of Solace Bridge: Fix stuck spot in gate.
  • Battle of Solace Bridge: Fix issues where Charlotte would sometimes incorrectly respawned during escort quest.
  • Solace Bridge Outskirts: Removed or hid some unnecessary keywords in guard conversations.
  • Signal Fire prefab: Added better collision to base. Changed the ashes to be a material that doesn’t glow.
  • Fix some graphical issues with thunderstorms.
  • Add ability to set default state for lights on plots (right click menu.)
  • Fixing the Elf Totem Tier 1 name to say Elf not troll.
  • Made cannons be usable as POT decorations.

Build 1002 – June 29, 2019 1:30 AM

  • Fixed up fishing and consumable leaderboard aggregation. Adding fishing and consumable leaderboards to the game.
  • Add “Ranged Attack” skill to the tutorial trainer in Battle of Solace Bridge.
  • The Rise: removed bogus torch.
  • Skrekk: flipped tailoring table.
  • Ruined Keep: Fixed minor z-position issues and Gate collision.
  • Solace Bridge Outskirts: Fixed an issue where a compass marker wasn’t appearing for Sedgewick after Kinsey pointed you to him.
  • Improve hotbar logic that determines whether the housing hotbar will be shown.
  • Set decoration weight of construction set decoration items to 1.
  • Brittany Estates – moved and shrunk spruce tree in brittany estates (was clipping into magic shop.)
  • East Perennial Trail – rotated still.
  • Fixed floating objects in Tartarus.

Build 1001 – June 28, 2019 12:25 PM

  • Adjusted chandelier interact ranges in Twin Spires and Turreted Home.
  • Added /fly as an alternate to /slew for Player Dungeon and POT owners.
  • Added deco surfaces to Dungeon Stone Medium Two Entrance.
  • Added deco surfaces to Dungeon Stone Small Room Two Entrance.
  • A fix for chest permissions on plots.

Build 1000 – June 27, 2019 11:55 PM

  • Fix an issue that caused part of Tartarus to be offset.
  • Fix an issue causing Gust to work strangely when used on other players.
  • You can no longer play sheet music while performing a combat skill.
  • Added new “Classic Vendor” player vendor pattern to crown shop.
  • The Hide Cloak option now properly hides hoods.
  • Corrected stuck spot in Solace Bridge beginning scene.
  • Corrected deco collision on small chained obsidian shards.
  • Solace Bridge Outskirts: Added a “safety net” for players who earn the Banner of Love but somehow don’t receive it: they can say “banner of love” to Kinsey to get it.
  • Fixed some water issues in Estgard Cenote area.
  • Renamed stone dungeon 24×24 2 Entrance A to 3×3 for naming consistency.

Build 999 – June 27, 2019 2:45 PM

  • Fix issues caused by Fishing and Multi Shot that would prevent you from playing the game normally after use.

Build 998 – June 27, 2019 10:30 AM

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 67! “How to Play” instructions and game update notes on Release 67 are available here.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 848 - June 26, 2019

  • QA bug test

QA Build 845 - June 25, 2019

  • QA bug test

QA Build 843 - June 24, 2019

  • QA bug test

QA Build 842 - June 21, 2019

  • QA bug test

QA Build 841 - June 20, 2019

  • QA bug test

QA Build 839 - June 19, 2019

  • QA bug test

Release 66

Build 995 – June 19, 2019 12:15 AM

  • Solace Bridge Outskirts: Fixed an issue where Kinsey wasn’t giving the lot deed at the same time as Stanley’s report. Added a self-fix for players who didn’t get the deed, by saying “deed” to Kinsey.
  • Added logging to help diagnose an error on login.
  • Added Ornate Dragon Bow to Crown Shop.
  • Added Huge Pirate Galleon Homes (Keep sized) to Crown Shop.

Build 993 – June 14, 2019 1:15 PM

  • Fix bug that caused max health for players to be reduced.
  • Ardoris: Fixed issues with lingering compass markers related to “Black Arrow” quest.
  • Solace Bridge Outskirts: Fixed an error that occured when Kinsey was giving players the report for Stanley and the lot deed.
  • Crown Shop – Added Lord British 2019 Birthday Cake
  • Crown Shop – Added Front-Clasped Death Adder Cloak and Death Adder Cloak
  • Crown Shop – Added Large and Huge Disco Ball
  • Crown Shop – Added Giant Pirate Galleon Homes (known issue: Crows nests do not support decoration due to extreme height – will be fixed in a patch.)
  • Crown Shop – Added Ruined Furniture Set
  • POT A’doe Trunalor: Upgraded to Municipality from Town.
  • Solace Bridge Outskirts: Fixed an issue with the version of Kinsey’s “report” response that should give players a replacement report.

Build 992 – June 11, 2019 6:15 PM

  • Changes to improve NPC and pet response times.
  • Added some resurrection ankhs to Tartarus.
  • Brightbone Pass: Increased amount of wolves and bears in the area.
  • Fix bug that allowed skills not marked as “Utility” (such as Dash) to be used from the Utility Hotbar during combat.

Build 991- June 8, 2019 12:15 AM

  • Locking a taming caller to inventory will prevent taming over a current pet, otherwise, you can do so again.
  • Ardoris: Saying “hello” to Tanya Cumpston after completing the black arrow quest will clean up lingering tasks for “grandfathered” players.
  • Improve pathfinding for medium crocs.
  • Tartarus polish and updates.
  • Leaderboard fixes.
  • The Fall: Converted lich room to wave battle.
  • Fix chat UI initialization bug that caused word bubble icons next to conversation keywords to be invisible when the conversation window opens.
  • Scale conversation window such that its size is constant relative to the screen (no longer dependent on resolution).
  • Brookside: If you completed the Grand Tour but have a lingering task to talk to the Brookside automaton, it will now properly clear when you talk to that NPC.

Build 989 – June 7, 2019 11:30 AM

  • Fix issue with UI being too small at high resolutions – which undoes a fix from yesterday for now “Fixed an issue where dragging windows on high resolution monitors would cause them to get offset from the cursor.”
  • Devotional Caretakers: Fixed typos in conversation responses.
  • Player-Owned Towns: Town Criers in these locations will no longer misrepresent that they can accept undelivered mail.
  • Town Criers: Binding for the first time once again awards the player with an amount of gold instead of opening a mail trade window.
  • Fix hotbar issue that caused the wrong hotbars to be shown for a while after changing scenes.
  • Isle of Storms: Added a method to remove the “Go to New Britannia” task if it lingers due to a bug.
  • Deep Ravenswood: Removed problematic collision from a large chain and rebaked the NavMesh.
  • Ardoris: Added a “love” response for Shaaria Barista’s conversation.
  • Solace Bridge Outskirts: Fixed puddle with collision.
  • K’rul: Fixed stuck spot.
  • Solace Bridge Outskirts: Fixed water collision issue.

Build 988 – June 6, 2019 2:05 PM

  • Taming improvement – don’t allow an existing pet to be over-written by another when taming a new pet.
  • Fixed an issue where dragging windows on high resolution monitors would cause them to get offset from the cursor.
  • Snowy Mountains Road Encounter: Improved the path grid in the lower-elevation areas.
  • Made T15 Boar 25% larger.
  • Harvestable resources now all glow and pulse correctly. Includes: Granite Clay Coal Salt Brimstone Crystals Coconuts Oysters Garlic Pumpkins Nightshade Dragonscales Trees (trunk)
  • Battle of Solace Bridge: Edvard’s last “hello” response now allows you to use the exit boat and includes the teleport scroll rewards. A second (nonfunctional) boat was added for Edvard’s later use.
  • Solace Bridge Outskirts: Kinsey now walks on a short waypoint path. Removed incidental guard NPCs from bivouac. The zombies on the ramp up to the bivouac no longer spawn in “ambush” mode. Fixed issues in various conversations.
  • Battle of Solace Bridge: Completely removed Charlotte’s combat barks.
  • Solace Bridge Outskirts: Ensured Kinsey was attached to her waypoint path.
  • Battle of Solace Bridge – lowered floating pumpkin vines
  • Crypt of the Avatar – fixed gap in wall
  • Shuttered Eye Interior – moved chests from wall so lids don’t clip

Build 986 – June 5, 2019 5:45 PM

  • Point West: Improved how the local devotional caretakers conclude the “Kill Nefario” task in ther conversations.
  • Peacock feather is now visible on female version of Hustler Hat
  • Grannus Colossus: Increased probability of T15 wolf
  • Fixed a variety of issues with some new tamable creatures.
  • Resource Nodes: Fixed issues with unreachable resource nodes.
  • Improved feedback for failure to use skills in some cases.
  • Solace Bridge Outskirts: Fixed an issue where Kinsey wasn’t always awarding a quest flag simultaneous to the corresponding reward.
  • Solace Bridge Outskirts: Fixed an issue where Kinsey pointed players to Lord Langston even if they already were on or completed Langston’s quest. Fixed an issue where offering to “help” Filmore wouldn’t clear Kinsey’s related task. Fixed a typo in one of Julie’s responses. Added “Quincy” response for guards.
  • Solace Bridge Outskirts: Added a trigger volume that helps clear lingering “Use WASD…” task.
  • Battle of Solace Bridge: Fixed typos in Edvard’s responses.
  • Desolis: Lingering “Return Sketchbook to Owner” tasks should now automatically clear.
  • Owl’s Head: Fixed an issue where Myra’s tasks wouldn’t always clear.

Build 985 – June 4, 2019 4:00 PM

  • Fixed an issue that could cause the game to hang when loading into scenes in offline mode.
  • Reduced focus cost for high tier pets.
  • Oracle: Fixed an issue to allow her to once again display your status of the Virtues.
  • Owl’s Head: Improved how a task completes when saying “help” to Wycliffe.
  • Fixed various issue with mouse cursor state when using reticle mode.
  • Jaanaford: Updated Jenna’s journal that sends players to Kiln to mention you “shouldn’t exclude anyone.”
  • Soltown: Evans the guard now wears “waterfront” style armor as befits a guard from north Perennial Coast and Harry the guard now wears red-colored armor because he likes that color.
  • Arabella: Arabella is no longer marked with Stanley’s quests. Also, she has idle animations now include reading and writing.
  • Solace Bridge Outskirts: Improved Sedgewick’s responses regarding his trade window.
  • Fixed problem with Heraldry Polearm not displaying heraldry correctly
  • Malice: Changed Samael’s dialogue to match up with the ring being his wife’s (and doesn’t mention a boy anymore).
  • Desolis: Updated the quest data for the “Obsidian History”/logbook quest from Elara Solastar and Wynston Haevia to have a full set of compass markers, and to ensure those compass markers disappear when the quest is over.

Build 984 – June 1, 2019 2:15 AM

  • Alpine Encounter – Added T15 Polar Bear.
  • Various leaderboard fixes.
  • Fixed issue with taming Scorpions resulting in wrong creature.
  • Battle of Solace Bridge: Fixed skeletona with bad display names. Improved journal entries and hints.
  • Fixed a bug in one artifact recipe and added all new artifacts to loot bundles as very rare drops.
  • Swamp Road Encounter: Fied an issue where a resource node was inside a poison field.
  • Forest Road Encounter: Added elements to help NPCs not walk in campfire.
  • Highvale Outskirts: Removed a gate that was blocking access to several monastery rooms.
  • Hilt Fortress: Ensured the high-tier spiders are only in the default/multiplayer scenario and not the solo/quest scenario.
  • East Sanctus Forest: Corrected spawn locations (were several discoveries flagged as ‘north entrance’)
  • Forest Road Encounter: Fixed an issue where NPCs were sometimes running into the campfire and hurting themselves.
  • Scene: Soltown – removed tree that was clipping into houses.
  • Aerie: Henry Steel and Reunan LeFavre have returned to their respective homes.
  • Starter Scenes: Added fix to clear lingering “Tell Anais About Watcher” task.
  • Increased spawn rate of new T15 Scorpion in Northwest Blackblade Mountains.
  • Solace Bridge Outskirts: Kinsey now awards the lot deed reward at the same time as the banner of love for those receiving them for the first time.

Build 982 – May 30, 2019 9:20 PM

  • Leaderboards are now accessible under the window selector button.
  • Fix hustle emote display name.
  • POT Fairytale: Created new Holdfast in Novia between Soltown and Solace Bridge.
  • Earthquake will now cast faster with earth spec as in the description of the spell.
  • Fixed incorrect decoration setup for Colorful Mallard Duck.
  • Fix ballroom dungeon room display name.
  • Fix pink floor in ballroom dungeon room.
  • Added flipped Ornate Tavern Counter to crown shop (has issue with ?? appearing in display name, will be fixed.)
  • Added disco ball decoration to crown shop (has issue with ?? appearing in display name, will be fixed.)
  • Battle of Solace Bridge: Removed Charlotte’s combat barks. Fixed typos and wording in various starting conversations.
  • POT Chateau du Lys: Removed incorrect interconnection teleporters.
  • Hilt Interior – Added T13 and T15 Spiders
  • Ulfheim – Added T10 Arctic wolf
  • The Fall – Added T15 red spider

Build 981 – May 30, 2019 10:30 AM

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 66! “How to Play” instructions and game update notes on Release 66 are available here.
  • Known Issues
  • When learning the “Hustle” emote, it will incorrectly say that you learned the “Calm Down” emote.
  • Previous vault items that were taken out of rotation were accidentally included in build 981, this will be corrected and they will be removed again in a patch.
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 838

  • QA bug test

QA Build 836

  • QA bug test

QA Build 834

  • QA bug test

QA Build 833

  • QA bug test

QA Build 832

  • QA bug test

QA Build 831

  • QA bug test

Release 65

Build 979

  • Allow shogun lamps to be rotated
  • Fix issue with camera collision in Shogun Five Story City Home
  • Fix some spawn issues in multiple scenes.
  • Fix decoration contest trophy that had turned into a fishing trophy.

Build 978

  • POT Silverdale Market: Upgraded to Town from Crossroads Village.
  • POT Twin Traders: Added interconnection wagon with POT Knight’s Watch.
  • Fix some placement issues with treasure map B.
  • Remove some unnecessary starting items from newly created characters to help with confusion and overload.
  • Changed tooltip text color for “no value” and “no trade”.
  • Added a 6-pack of Shogun Lanterns to crown shop.
  • Added a 3-pack of small obsidian shards to crown shop.

Build 977

  • Another fix for picking up world items.
  • Fix some issues with Snowy Mountains Road Encounter.
  • Fix broken add-on store link in Bank UI for bank slots to point to in-game Crown Shop instead of website.
  • Fix for Arx Draconis dragon statue.
  • Added support for upcoming 12 month subscription reward title.

Build 976

  • Fix for an error that could occur during AoE attacks.
  • Fix for network sync of some spawners.
  • Fix for picking up items in the world.
  • Added Turreted City Home to Crown Shop.
  • Isle of Storms, Battle of Solace Bridge, Solace Bridge Outskirts: Improved conversations, journals, NPC barks, QuestData and compass markers, placement of world objects, and the manner in which Kinsey points players to nearby quests.
  • Battle of Solace Bridge: Edvard no longer requires the player to have a certain bow in order to conclude his escort task.
  • POT Wizards Rest: Upgraded to Town from Crossroads Village.
  • Snowy Mountains Road Encounter: In the Naughty Brat scenario, fixed an issue where the “great threat” message activated when the players entered the scene instead of when the final wave appeared.
  • Fix attack ranges on some creatures.

Build 973

  • Fixed some issues with toggling cursor mode due to loot and chat window interactions.
  • Change nameplate text color for corpses to grey so they are easier to differentiate.
  • Isle of Storms: Trimmed length of some responses and journal text of Arabella.

Build 972

  • Fix issue with some attacks from larger creatures not working correctly.
  • Increasing the cull distance for the telescope.
  • Improvements for Phoenix boss battle.
  • Removed intro video.

Build 970

  • Fix cursor toggling for deck swap and combat bars.
  • Some wave/control point spawn fixes.
  • Fix Pet Status UI.
  • Obsidian shard decos can now be placed in non-pvp scenes.
  • Increasing the bear spawns in Ulfheim.
  • Added slider in options to adjust LOD Bias.
  • Update on phoenix boss battle.
  • Added Fancy Bastard Sword, black sun cloak, and blue cypress trees to crown shop.

Build 968

  • Reduce wind on trees during storms to improve visuals.
  • Add an assignable hotkey option for “Target Pet” to select your primary pet.
  • Fix a spruce tree that had improper brightness at various distances.
  • Fixed name inconsistencies for Back-slung Ornate Harp.
  • Some AI error fixes.

Build 967

  • South Boundless Forest: Added more enemies to all areas of this scene. Barbarians may now be accompanied by Stag allies.
  • Increasing a skill will no longer cause the cursor to show when in reticle mode.
  • Ardoris: Added “ask” keyword in “help” for both Samael and Kardan Marbane to better direct players to hiring one or the other. Added small improvements to both conversations, including fixing typos.
  • Turn off IL2CPP for Windows to see if it caused increased crash rates.

Build 966

  • Fixed an issue where /pet would not invoke the pet emote.
  • Random Encounters: Increased the pause times for friendly NPCs walking on the waypoint path in the center of these scenes.
  • Aerie: For the “Harcourt Drumplemouth” quest, adjusted how players acquire the loan forgiveness notes to ensure only players on the quest can collect them.
  • POT New Fawn: Upgraded to Town from Crossroads Village.
  • POT Chateau du Lys: Upgraded to Municipality.
  • POT Verat Chaos: Upgraded to Municipality from Metropolis.
  • POT BloodMark: Added interconnections with Crossroads and Crossroads Alleys.
  • Another attempt to fix /datafolder command.
  • Fix for Cypress trees being unplaceable.

Build 965

  • Fixed an issue with the reticle mode not being restored after looting a corpse.
  • Fix issue with extra NPCs spawning in some cases (such as Scouts in Hills Siege Encounter).
  • Isle of Storms: Oracle conversation updated to direct players only to path of Love, as we work to improve the starting experience on other paths.
  • Fix issue that would cause NPCs to sometimes end conversations too early and interrupt quest progress.
  • Soltown: Fixed an issue where the crafting trainer would sometimes provide a “hello” response when opening the training menu.
  • Fixed an issue where visuals would not show up for the Torpor skill.
  • Fixed an issue where certain skills would not affect certain targets.
  • Added some new items to crown shop: Cypress trees, back-slung instruments, Aether Amplifier Backpack, Shogun furniture.
  • Etceter: For Avitas the harbormaster, created a fallback response for “hello” to accommodate outliers with unusual flags who need to turn in the black iron ore to him.
  • Ardoris: The students of Virtue once again appear as themselves.
  • Aerie: There should no longer be two of Zoe Cornelly in her shop.
  • Control Points: Fixed an issue with control points that prevented the final wave from respawning over and over.
  • Highvale: Fixed an issue with tutorial.

Build 963

  • Fixed an issue where stacked decoration would inherit the wrong scale.
  • Fixed an issue where the sky visuals would rotate incorrectly with player movement.
  • Fixed issue with Lava Fish Food recipes not on merchant.
  • Spectral Peaks: Tweak spider encounter.
  • Braemar: A journal entry for the “Kelly Hayward” quest that wasn’t archiving has been fixed.
  • Fix bug that caused an unrelated list item to be selected after a drag+drop of other items from the same list.

Build 962

  • Fix issue preventing advancement in Chillblain’s.
  • Added Wood Pulp to Milling Refinement Recipes.
  • Fixed incorrect duration on some effects for Anomalocaris Surprise.
  • Fixed an issue where the heal over time from Elysian Illumination would not be displayed in the combat log.
  • Fixed an issue where effects would never be removed from decoration pets.
  • POT Brittany Fort: The compass for this POT is now set to “default” orientation.
  • POT Jade Valley: Moved the teleport balloon to POT Castle Anthrax to the opposite side of the bridge.
  • Fix more networking issues with spawners.
  • Southern Grunvald Barrens: Converted dragon fight to a wave battle that starts with scavengers and reduces the wait time between complete resets.
  • Noreach: To match the boats on Novia, added teleporter boats to connect with the docks at Mud and Dysborg Ruins. Added corresponding teleporter boats within Mud and Dysborg.
  • Fix bug that caused brewing cask “Add Item”/”Remove Item” permissions to be “?None?”
  • Augmented Leather Gloves now are the correct colors on female and on deco.
  • North Majestic Forest: Updated spawners to encourage better respawning.
  • When another player scales a deco and updates it on a plot, others in scene should now see scale correctly change.
  • Add eternal pattern to Krampus mask.
  • Fixed incorrect icons on Tabletop Matriarch/Woman Bust

Build 961

  • Fix an issue that was preventing loading in to some basements and player dungeons.

Build 960

  • Desert Encounter: Fixed an issue where the “great threat” message in the Atavist encounter was appearing too early.
  • K’rul: This scene is now correctly labeled as a Tier 8+ scene.
  • Northwest Blackblade Pass: This scene is now correctly labeled as a Tier 6+ scene.
  • Paladis Passage and Equitas Passage: Players entering Hilt Fortress from these scenes will now have a choice between two doors: one to the default/multiplayer version of the scene and the other to the “Vermilion Lens” quest version.
  • Optimized some dungeon pieces for navmesh building.
  • Fix issue where some machines would report incorrect expiration times for store items.
  • Toned down and harmonized colors on Traveler Wagon, which is also now dyeable, fixed UVs on inside of Traveler Wagon.
  • Owl’s Head: Updated the conversation for Mary and Henry in the College of Arms to account for the existence of our current Heraldry system.
  • Added shrink belt to store ‘Faerie Belt’ .
  • Toned down colors on Jester Outfit, make Jester outfit dyeable, Made edges of Jester Mask metallic gold.
  • Made Jester Wand and Staff dyeable to be consistent with other jester items.
  • More work to improve wave spawners.

Build 959

  • Fixed issue with completing quests that require item turn-in.
  • POT Castle Anthrax: Switched to Swamp Island 01a from Swamp 01a. Changed interconnection teleporters with Jade Valley to balloon. Updated POT Jade Valley.
  • Dungeon Rooms – add deco surfaces to marble halls and ancient stone halls.
  • Heraldry chest no longer clips off edges of heraldry image.
  • Fix issue where player dungeon monsters would sometimes behave like neutral NPCs.
  • Dungeon encounter 3 will now be convertible.
  • Adjusted control points and various wave spawners.
  • Fixing names of Challenge dungeon encounter rooms so they are distinguishable from deco versions.
  • Tier 5 and 6 totems will now only require 2 totems to craft instead of 4.
  • Blood River Massacre, Battle of Highvale, Battle of Solace Bridge: Fixed an issue in each scene where an object was causing errors.
  • Isle of Storms: Fixed an error that was happening when the Oracle tried to give a book to players she had already given it to.
  • Added deco surfaces to blue and green ancient stone chapels.
  • Add progress message while generating nav-mesh during the load screen for player dungeons.
  • Fixed /datafolder command.

Build 958

  • Noreach: Fixed typos in Sigrunn’s conversation and journal entries.
  • Vertas Pass: Fixed an issue where the Mages of Mystery in this scene weren’t properly remembering the names of players.
  • Blood River Outskirts: Fixed a typo in one of Valinia’s “hello” responses.
  • Owl’s Head: Fixed issues with some of Thomas Strongbeard’s conversation responses.
  • K’rul: Rotated tailoring stations to be usable.
  • Aerie: Fixed floating rocks.
  • Upper Tears: The length of each wave of the battle was extended to a minimum of 2 minutes.
  • Kingsport: The sign for the warehouse at the docks now has an image on it.
  • Dungeon Room – Blue Marble Pool – added more deco wall surfaces.
  • Xenos: Tent no longer incorrectly rendering collision with missing material.
  • Blood River Forest: Fixed missing material.
  • Set some decorations to not scale-able that were not intended to be.

Build 957

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 65! “How to Play” instructions and game update notes on Release 65 are available here.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 830

  • QA bug test

QA Build 829

  • QA bug test

QA Build 828

  • QA bug test

QA Build 827

  • QA bug test using IL2CPP

QA Build 826

  • QA bug test

QA Build 825

  • QA bug test

Release 64

Build 952

  • A few dungeon encounter rooms will now drop loot, such as Kobold and Troll, the other rooms will drop loot in a coming patch.
  • Crown Store purchase random buffs have been expired and turned off.
  • Ground pound will now apply the correct slow.
  • Fix invisible object at entrance of troll encounter player dungeon room.
  • Fix some exceptions in player dungeons that were causing monsters to be unresponsive.
  • South Shattered Hills: Fixed an issue by removing erroneous terrain objects that were causing players to be unable to harvest or properly engage in combat.
  • Fixed Bonesteel Crown / Dread Artifact VFX

Build 951

  • Player dungeon monsters should now grant experience when killed. Loot is still not dropping but we will get that fixed soon.
  • Fixed visual issues with Krampus Mask.

Build 950

  • Several name fixes for dungeon rooms so you can tell spawned versions apart from non-spawned
  • Troll encounter room will now drop off of Goruk or Torc
  • Ground pound will now add a movement slow debuff
  • Added Troll, Lich, and Kobold essences to the list of items that allow buy orders
  • Fixing AOE issues in troll encounter room
  • Fixed an issue with the pale skin tones that made them appear extra shiny.
  • Known Issues: Player Dungeon Encounters are still not properly awarding EXP and Loot in many cases.

Build 948

  • This patch should resolve white terrains and other visual issues.
  • Scenes with “No Ransom” should now be indicated in scene summary text, scene from the overworld and teleporters.
  • Soltown Catacombs: Fixed a typo in the Orator’s “Soltown Catacombs” response.

Build 945

  • Fix bug that prevented players from rejoining universe/trade chat after re-logging.
  • Disabling in-game map for linux clients while we work on a fix for it hanging clients.
  • More fixes for terrain textures – look for another patch soon to resolve the issue.
  • Pirate Headwrap no longer clips with forehead, curly hair. Headwrap now has all hair “tucked in”.
  • Bear no longer has teeth protruding strangely through lower jaw while sitting.
  • Updated loot bundles on player dungeon creatures.
  • Adding recipes and blueprints for encounter rooms to the loot tables.
  • Fixed Dyable Cake not being dyable.

Build 944

  • Fixed terrain textures in Hills Encounter, Desolis, Brittany Fields, South Shattered Hills, Grannus Colossus, Spectral Foothills, Ulfheim, Plains Road Encounter, South Broken Road, Brisach Maple Forest, South Naryad Pinelands, Skrekk Exterior, Mud, Xenos
  • Soltown: Fixed an issue where talking with Bentley wasn’t properly clearing his task to find his key.
  • Fix height and other issues for rusty/pewter/ornate plate and bowl decorations
  • Allow steak decos to stack, renamed one item to “Large Steak” to ensure unique names
  • Fixed enchantment issue with bodice top and bottom
  • Rough Pirate Outfit items are now fully dyeable
  • Added Bandeau to Female version of Pirate Vest
  • Issues with totems should now be resolved. All should be craftable and old T6 lich totems should be converted to the proper T1 kobold totems.
  • Rewards Program users of 9 months or more now get the “Keeper of the Vow” title.
  • “R61 Postmortem Livestream Rewards” new rewards: Haunted Snowman Mask, Haunted Snow Family, Icy Dungeon Hallway Set, and Krampus Mask.

Build 940

  • Doubled the duration of Berserk in the Bludgeon tree.
  • Ground Pound will now include a -10% attack speed debuff that can stack up to 3 times.
  • Fixed problem with VFX squares coming off Ring of Fire
  • Fixed issue with Dark Yule patterns referencing incorrect visuals

Build 939

  • Pirate Vest – skin no longer shows through vest
  • Fixed Black Ice Wings pattern visuals
  • Update crown shop for Release 64 – new items added and featured section updated
  • Stable roofs now have correct collision
  • Fix issues with black/dark textures on Kingport Terrain
  • Fix issues with black/dark textures on Braemar Terrain
  • Fix issues with black/dark textures on Deep Ravenswood Terrain
  • Fixed a typo in Troll Essence

Build 938

  • Fix bad VFX graphics for many different skills and effects.
  • Added month 9 Rewards Program title “Keeper of the Vow”, will be granted to eligible subscribers soon.
  • Fixed issue that was preventing dyeing Decorated Cake Slice.
  • Turned off ransom in Crafters Town.

Build 937

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 64! “How to Play” instructions and game update notes on Release 63 are available here.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 822

  • QA bug test

QA Build 818

  • QA bug test

Release 63

Build 935

  • Fixes for several POT related issues.

Builds 931, 932 and 933

  • Slight boost to the power of the Envy Bow. (Still weaker than initial release but closer to Xen Penetrator)
  • Totem recipes will no longer destroy all ingredients on fail
  • Crafters Town and Sionann upgraded in size
  • Obsidian Trials fix for weird teleporter behavior
  • Fixes for a few error spammers
  • Increased number of buckets sold at merchants
  • Dungeon encounter rooms will only spawn when a totem has been placed

Build 930

  • Envy Angel bow will now drop in game
  • Fall encounter room will now SPAWN in Adventure mode
  • Adding liche essences to loot drops
  • Fix error StateMachine (LoginManager): State (MainMenu): Unhandled EventKind: OptionsMenuHidden
  • Items on character preview in Crown Store cut off top of head on tall avatars
  • Bird Cage, perfume bottles 3d model in Crown Store sideways
  • Add note about seasonal availability to Darkstarr recurring items
  • Fixing errant teleports in Obsidian Trials

Build 928

  • Turn off Unity performance feature, mipmap streaming, to see if it reduces game crash frequency.
  • Fixed issue where a wolf dropped incorrect carcass.
  • Solania Catacombs: There are new requirements to reach the boss of this dungeon.
  • Daemon Trident can now be placed as a deco and has correct icon.
  • Resource Nodes: Fixed issues with unreachable resource nodes.
  • Fix error that occurred when attempting to unstack an item that was previously stackable and has Quantity > 1, but is no longer stackable.

Build 926

  • Fixed issues with some artifact weapons not being valid for masterwork/enchant
  • Added Minecart Dungeon Foyer to crown store
  • Fixed issue with Pattern Removers not working on some items
  • Fix merchant generic name inconsistency in Desolis
  • Owl’s Head: The compass marker that indicates you should update Wycliffe about Norman now goes away at the appropriate time.
  • Plain Plate Armor no longer displays incorrect red and green colors
  • Resource Nodes: Fixed issues with unreachable resource nodes.
  • Necropolis Barrens: Improved the Navmesh in the area of the Envy Angel house to help NPC pathfinding.
  • Steam coming from pipes in Resolute is no longer overly opaque
  • Highvale Outskirts: Fixed an issue with Huntsman Sven and the Unwearable Plate Helm of Courage quest item

Build 925

  • Fixed an issue where certain attacks, such as some blade attacks, would not affect the Envy Angel
  • Player vendor purchase orders should now use the correct Crown item.
  • Fix an issue where other players sometimes couldn’t see your pet’s emotes
  • Remove duplicate Vendor subcategory under Patterns
  • Fix issue with players being able to target and attack siege catapults even though they can’t be destroyed.
  • POT Starfield: Added interconnection with PaxLair.
  • Added Mounted Stag Antlers recipe to trophy merchant
  • Fixed Dungeon Blueprints not shown on crafting tab
  • Solania: Fixed an issue where the town crier wouldn’t accept undelivered mail.
  • Added siege bypass text to overworld interactive teleporters.
  • Necropolis Barrens: Hyun’s first request when you have all 5 letters now has “you have a set of five love letters…?” (He no longer says this first set is the “next” set.)
  • Owl’s Head: Wycliffe now has a “help” fallback response. Also, fixed typos in his other responses.
  • Resource Nodes: Fixed issues with unreachable resource nodes.

Build 924

  • Fix an issue with claiming rewards in offline mode.
  • Added back some treasure decos, masks, and dungeon rooms and hallway packages that were accidentally removed from the Crown store when changing categories.

Build 923

  • Fix issue where some VFX like Immolation would sometimes look blocky
  • Ornate Dragon Helm added to store
  • Ornate Dragon Helm Pattern Pack added to store
  • Adjusted display name of epic cherry tree
  • Set “Places to Live” book to be destroyable
  • Fixed salvage issue with crafted tridents
  • Brown Marble Foyer – lowered floating doorframe at entrance
  • Mariah Overlook: Fixed issue with Satyrs attacking their captives
  • The Clink: Fixed an issue where one wall was clipping through another.
  • Fix issue with Heraldry sometimes not displaying
  • Resource nodes: Fixed issues with several inaccessible resource nodes.
  • Necropolis Barrens: The Envy Angel house has only half its lights on by default, additional decorations, and a better Navmesh
  • Owl’s Head: Updated Myra the Farmer’s conversation and journal entries to help ensure that her tasks and journal entries are completed.

Build 922

  • *Note: A bad patch for 921-922 for the Windows Launcher client was available for about 5 minutes. If you received this patch you likely just see a black screen on game start, and you will need to reinstall the game in order to resolve the issue, our apologies!*
  • Tridents will now only apply poison once.
  • Fixed issue with crafted Tridents not being able to masterwork/enchant/socket
  • Fix an issue with quest item turnin
  • Fixed typo on loading screen tip.
  • Owl’s Head: Fixed an issue where Thomas Strongbeard sometimes wouldn’t respond to the “fetch ale” keyword.
  • Owl’s Head: Fixed an issue with duplicate keywords in the conversation of Thomas Strongbeard.
  • Owl’s Head: Speaking to Wycliffe about “Nestor” should now clear the task to “Ask Wycliffe If He Needs Help.”
  • Owl’s Head: Fixed issues where Wycliffe wouldn’t respond to some keywords.
  • Added ornate trident and ornate trident pattern pack to crown shop
  • Added Pirate Bicorn hat to crown shop
  • Added Rough Pirate outfit to crown shop
  • Added Rough Pirate Outfit pattern pack to shop
  • Added Gold and Treasure piles to crown shop

Build 921

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 63! “How to Play” instructions and game update notes on Release 63 are available here.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 809

  • QA bug test

QA Build 808

  • QA bug test

QA Build 807

  • QA bug test

QA Build 806

  • QA bug test

Release 62

Build 916

  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 915

vFix an issue where some dungeon owners could not enter their dungeons without an extremely long loading time, or where the game would hang or crash when changing dungeon pieces.

  • Solace Bridge Outskirts: Kinsey’s flag requirements to offer the cloak and dyes with the “gear” response are now a bit more broad.
  • Control Points: The Mages of Mystery should no longer get stuck in their conversation when you talk to them about swift passage to another control point.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 913

  • Fix unreachable resource nodes in many scenes.
  • Siege engineers should no longer attack catapults.
  • Nightshade Pass: Changed the rightmost door in Hilt Fortress to only be used for entering the solo/quest version of Hilt Fortress. Updated labels/messaging with that information.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 912

  • To encourage players to try out the new crown store, they will get a small 1 day long buff with any purchase. The buff strength is the same whether you spend 1 crown or 1000. You can have up to three buffs at once and there are currently 22 variations. If you make another purchase and already have three buffs, the oldest one should be overridden, and you can also dismiss the buffs yourself. These buffs will remain in place for at least two months but possibly longer to help players with the transition to an in game store instead of web store.
  • Fix silver nodes in Elysium mines.
  • Fix inaccessible resources in several scenes.
  • POTs Memphomai, Wolves Den, and Justice Hold have been upgraded.
  • Ardoris: Fixed issues with the tasks and compass markers used by the Black Arrow quest.
  • Brittany Wharfs: Fixed an issue with the Travelers’ Docks display name appearing twice in the scene entrance list.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 910

  • Made it easier to place items on skin rugs: Cow Skin Rug, Brown Bear Skin Rug, Obsidian Bear Skin Rug, Desert Wolf Skin Rug, Crocodile Skin Rug, Patriarch Bear Skin Rug
  • K’rul: Replaced problematic stairs with ones that easily allow upward and downward movement.
  • Add new pattern packs to crown store (from web store)
  • Brittany Wharfs: Fixed an issue with the Travelers’ Docks display name appearing twice in the scene entrance list.
  • Added a new artifact to the game
  • Resource nodes: Fixed some issues where resource nodes were unreachable.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 908

  • Minor fix for crown store.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 907

  • Added Damage Resistance to crafted backpack.
  • Add Int option to backslot masterwork.
  • Added newer portrait pantings to crown store.
  • POT Blue Rose Isle: Upgraded to Town.
  • Nightshade Pass: There are now two doors to enter Hilt Fortress. One of them always leads to the multiplayer scenario.
  • Added individual castle wall pieces to crown store.
  • Improved look of fog in Deep Ravenswood.
  • Bodice bottoms for male no longer cause “invisible pelvis” when wearing with certain chest slot items.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 906

  • Updated game server connection info to connect to new game server after maintenance.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 905

  • Fixed issue with not being able to plant in the Ornate Small Elven Planting Bed
  • Improved water VFX in Large Fountain
  • Fixed incorrect armor types on Virtue Aeronaut Leggings
  • Ravensmoor: Fixed an issue where enemies weren’t able to fight back at a certain location.
  • Oracle Temple: After the Oracle instructs you to assemble The Dirae Prophecy of Evard book, she will not converse with you again until you have done so.
  • Added ornate fish pavers and throne to crown store
  • Added 2019 Valentine items to crown store
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 904

  • Fix issue with crown package web links not working correctly.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 901

  • Fix scaling for crown store UI on lower screen resolutions.
  • Reduced the price of buckets of water.
  • Owl’s Head: Updated Wycliffe’s conversation to remove some errors.
  • Fix issues with grass showing up on lots
  • Updated in game crown store prices to be more in line with current website store prices.
  • Rusted Iron Greenhouse roof collision no longer allows character to appear to float.
  • Brittany Neighborhoods: Corrected the “Main Docks” boat target in Brittany Wharfs to be “Travelers’ Docks” in all cases. Also, added discovery for Novian Aeronautics Manufactory in Brittany Alleys.
  • Isle of Storms: Fixed a typo in Anais’s final conversation.
  • Solace Bridge Outskirts: The forgetful ghost and its journal entries now better match one another regarding the “Memories Three” quest notes.
  • Fix issue preventing the filter from working in crown store.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 900

  • Fix issue with invisible building in Ardoris.
  • Add missing pattern recipes for reshaping backbacks, quivers, wings.
  • Fix issue with cabalists not spawning in sieges.
  • Fix issue that would prevent some dungeon owners from entering your dungeon
  • Soltown: Fixed an issue with Nyssa’s response when you give her the letter from Markus. Also, fixed a typo in the related journal entry.
  • The Clink: The ladder that returns to the Owl’s Head barracks is once again functional.
  • Fixed issue with Obsidian Cloaks having wrong visuals.
  • Highvale Outskirts: Fixed an issue with the “deed” response from Captain Burnes (which may have been preventing some players from acquiring their “finish the Outskirts” reward deed).
  • Making crown merchants open the new crown store instead of the previous crown merchant UI.
  • Fix issue with skill levels in The Obsidian Trial.
  • Improve lot deed upgrade message when upgrading from no-trade to trade version.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 899

  • Fix teleport to friend scroll not working properly
  • Fixed recipe book classifications for dungeon pieces, troll belt, and sack
  • Fixed incorrect display name on some blueprints
  • Evil Flanged Mace now has correct FX shape
  • Tuna Fish Mask is no longer invisible on male characters
  • Darkstarr pavers no longer LOD pop too close to the camera. Also normalized LODs on LB pavers & Fish pavers
  • Elysium Mines: Fixed an issue with an ore node that couldn’t be accessed.
  • Crooked Shank: Added improvements for removing inactive tasks and compass markers related to the mysterious keys in this scene.
  • Fix issue with grass not clearing in some cases on Keep Island lot
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 898

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 62! “How to Play” instructions and game update notes on Release 62 are available here.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 800

  • QA bug test

QA Build 799

  • QA bug test

QA Build 798

  • QA bug test

QA Build 797

  • QA bug test

QA Build 794

  • QA bug test

QA Build 793

  • QA bug test

QA Build 790

  • QA bug test

QA Build 789

  • QA bug test

QA Build 787

  • QA bug test

Release 61

Build 892

  • Increased decoration and light limits for Player Owned Towns, by roughly one tier. So, for example, a holdfast now has the deco and light limits of a hamlet. See https://docs.google.com/document/d/1Z-svq1OvcZwViqGxFCKdjH3NCn2LTfLuGny5qaAqjTM/pub#h.5p3x6o8wy63r for updated numbers
  • POT Chao Insula: Replaced interconnections with balloons to Owl’s Head and POT Festival.
  • Etceter Crag Mines: The version of this scene that appeared in the target list for “Teleport to Zone” scrolls no longer does so.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 891

  • A fix for aggro mechanics, including Taunt.
  • Fix an issue with solid water in Serpent Spine Mines that was blocking progression.
  • Northwood: Ulrich Pendragon the blacksmith now has a “buy/sell” button.
  • Artifice: Due to quest limitations, players must enter this scene from the overworld and not by using a teleport scroll.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 890

  • Traditional Yule hat has been added to in-game crown store.
  • Body Slam skill should now work when wearing Spider Silk Belt.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 889

  • Increased loot drops slightly for The Fall and Blood Bay.
  • Fixing the new Kobold Energy Devices to only give their buffs to NPCs and not players.
  • Loot pass on Mysterious Swamp.
  • Add expiration date to login bonus version of Obsidian Item of Greater Unlearning.
  • Fixing some pole arm irregularities that caused some confusion and false misses.
  • Dungeon Rooms – added deco layers to ancient stone rooms.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 888

  • Fix issues with “Unknown Item” dungeon pieces.
  • Dungeon room – encounter room 1: Fixed bad connections
  • Central Brittany: The ‘barks” for Kinga and Ronin now warn others about Pumpkin Head’s foot soldiers and not Pumpkin Head, himself.
  • Rename Book of Tabula Rasa to Obsidian Item of Greater Unlearning, improved tooltip, and added to crown shop.
  • Adjusted display name of dungeon L pieces that still showed ‘V’
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 887

  • Fix issue where aggro would not decay properly.
  • Fix issue where attacking NPCs would sometimes deal zero damage and not reset until the NPC leashes back.
  • Oracle Chamber: Improved the logic in the responses that control how a player can earn their Episode 1 completion reward.
  • Highvale Outskirts: Because it’s redundant to a tutorial task, Leonard the Adventuring Trainer no longer grants the task requiring players to “Learn a new skill, then equip it.” Also, Leonard’s task will be automatically cleared from players who have it.
  • Soltown: Talking to Abigail after Charlotte has died will now properly clear the “Inform Charlotte’s mother” task.
  • Renamed all dungeon intersections named ‘V’ to ‘L’. However, a problem occurred with this change, and these items may temporarily appear as “Unknown Items” until the next patch.
  • 7 new player paintings for the crown store.
  • Change taunt to affect 15 targets in the AoE radius instead of 5.
  • Fixed transition hallway dungeon piece between Ancient and Dungeon stone.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 886

  • Fixed missing Satyr Archer visuals.
  • Added Anomalocaris common fishing trophy recipe.
  • Oracle Colossus: Fixed an issue with an ore node that was inaccessible.
  • Fix issue where fishing devotional buff would sometimes increase fishing chance more than intended.
  • Fix for collision problem in Rhun Ruins and other maps.
  • Heraldry Cloth Boots and Gloves are now dyeable.
  • Value of Slime Ooze has been increased.
  • Female Merchant Skirt now has the same default colors as the male version (purple & red.)
  • Added Fire resistance back to Douse.
  • Viking Merchant Boots no longer appear black and now match icon.
  • Soltown: Improved Bentley’s responses, especially his quest to search for his key. Added related compass markers within East Perennial Trail.
  • Perennial Coast Farmer Leggings legs now receive the correct skin tone.
  • Virtue Dirndl Shoes now receive correct character customization skin tone material.
  • Fixed deco collision for Log Cabin Home – wall decos no longer go through the walls.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 885

  • Spectral Mines: Fixed an issues with ore nodes. Also, the lava reservoir is now fishable.
  • Fixed an issue that caused avatars to stand up when fishing.
  • Battle of Solace Bridge: Added extra visuals near letter in tavern, as well as crates and corpses.
  • Obsidian merchants: Fixed typos and style errors in the responses for these merchants.
  • South Fetid Swamp no longer has pink particles in swamp gas.
  • Torch of Jerik should no longer lose durability from simply holding it.
  • Remove minimum skill requirement from dungeon piece recipes.
  • Rotunda Dungeon Piece: Fix collision preventing passage up stairs.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 884

  • Spawn counts, difficulties, and rewards in Blood Bay have been increased.
  • Adjusted the resolution of various fish textures.
  • Combo mode now clears correctly after successful combination.
  • Fixed issue with dungeon recipes not appearing in recipe book correctly.
  • Switched Sturgeon food to reward bludgeon skill.
  • Fixed incorrect name on Teleport to Friend Scroll recipe.
  • Spooky fountain can now be placed on interior floors.
  • Fixed problem with Satyr face.
  • Douse now clears negative fire resistances.
  • Change default value of option to show/hide unlearned npc names – default to shown. Option will reset to default for all players.
  • Fix issue with Angled Tabard Gambeson Boots & Gloves no longer being dyeable.
  • Fixed weapon trail on Blade of the Dark Star.
  • /liedown no longer causes chest skin to clip inappropriately through top of Firedancer Top.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 883

  • Satyr in Etceter no longer have teeth coming through the side of their mouth.
  • Fixed head-tracking on Satyr Archers.
  • Fixed an issue where lights in dungeon pieces would not illuminate until after a scene reload.
  • Fixed an issue with the Fracture Gem.
  • Added a weapon to Krampus loot.
  • Taking Lord Harcourt Drumplemouth’s key in Aerie will clear the unresolved tasks you’re pursuing for him.
  • Dungeon recipe for “Ancient Stone Dungeon Room 16×16 2 Entrances B” was incorrectly listed as “A”.
  • Changed fishing water type to Fetid Water in Caverns of Skrekk and Hallowed Plains.
  • Added lava fishing and swimming to small lava pool in K’rawl.
  • Updated fishing areas in K’rul.
  • Visuals pass made in Fire Swamp.
  • Increased the drop rate of Spider artifacts from Xen Trohop.
  • Increased the loot drop for queen spiders.
  • Increased rewards and experience from some high-tier creatures.
  • Fixed an issue with bad materials used in some locations of K’rul.
  • Server logging added.
  • Loot and spawns adjusted in The Fall.
  • Fixed an issue with an ore node in Mysterious Swamp that was inaccessible.
  • Updated resource spawners in Mysterious Swamp.
  • Dungeon piece “Dungeon Stone to Ancient Stone Transition” display name was corrected.
  • Ornate Yule Music Box display name was updated to match web store.
  • Added interconnection with Player Owned Town “Heartwood” to “Crystal Cove”.
  • Changed the interconnection of Player Owned Town “Crystal Cover” with Ardoris to be a balloon.
  • Reduced fire resistance on Kobolds.
  • Deleted orphaned lights and flames from non-visible lanterns in dungeon-room rotunda entrance.
  • You can now fish and swim at the start of each lava river in Sunless Barrens.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 882

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 61! “How to Play” instructions and game update notes on Release 61 are available here.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 785

  • QA bug test

QA Build 783

  • QA bug test

QA Build 782

  • QA bug test

QA Build 781

  • QA bug test

QA Build 780

  • QA bug test

QA Build 779

  • QA bug test

QA Build 778

  • QA bug test

QA Build 777

  • QA bug test

QA Build 776

  • QA bug test

Release 60

Build 878

  • Fixes for various engine warnings and log spam to improve client stability.
  • Fixes for various dungeon pieces.
  • Fix for Aerie NPC Ives Sinclair.
  • Fix for some minor party matchmaking issues.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 877

  • Elemental and magic resist potions can now be added to combat bar.
  • Fix “Poison potion” reduced reagent use from subterfuge specialization.
  • Fix issue with Death Shield duration with Specialization.
  • Fix Cash register player vendor nameplates.
  • Fixed an issue where Magic Cancellation Field would incorrectly calculate attunement.
  • Fixed an issue with resource node highlighting for survey skill.
  • Northwest Blackblade Mountains – put Darkstarr corpions back in.
  • Fix bug that prevented picking up items via drag-and-drop in some cases.
  • Solace Bridge: fix issues with water.
  • Battle of Highvale: Updated some combat-related tutorial text to be skillset-agnostic.
  • Battle of Solace Bridge: Updated some combat-related tutorial text to be skillset-agnostic.
  • Brittany Fields – adjusted LOD settings on a bridge.
  • Ardoris: Emma the barmaid now has a response for “love.”
  • Red Stone Dungeon – deleted erroneous geometry.
  • Fixes for various Unity warnings caused by switch to Unity 2018.2.
  • Sunless Barrens – extended water trigger to encompass entire seaside.
  • Aerie: The “Open Arms” now uses weapon shop decorations (instead of blacksmith decorations). Henry Steel’s occupation is “weaponsmith” (instead of “blacksmith”) but his inventory remains the same.
  • Solace Bridge: The quest from Emily in Soltown to find evidence of Quincy’s fate can now be continued in both the Battle of Solace Bridge (“before”) and Solace Bridge (“after”) versions of the scene.
  • Matchmaking and multiplayer mode switching improvements
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 876

  • Quantity sliders should now only validate values once the input field is deselected.
  • Frostgeist skulls can now be placed on tables and exterior floors.
  • AOE spells no longer apply damage multiple times if other people are in the same instance.
  • Previously inaccessible ore nodes in Elysium Mines, Etceter Crag Mines, Graff Gem Mines, and Plains Encounter are now accessible.
  • Clearing task “Drag Potion of Health into Hotbar” has been improved.
  • Ore node in Lost Whitegard Silver Mine is now easier to access.
  • Text related to banks and control points have been updated in New Player Handbook.
  • Using the boat to teleport to Brittany Fields from Brittany Fort will now place you on the docks of that scene.
  • Emily in Soltown no longer produces an error with the keyword “Quincy”, along with other errors fixed in her quest.
  • Stan Clark in Soltown no longer produces errors in his “how to sing” response.
  • More decoration surfaces are added for the marble dungeon rooms.
  • Berit in South Drachvald Spur no longer produces errors with his “lucky leather” response.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 872

  • More changes to improve issues with player and monster synchronization.
  • There are a few other changes as well, patch notes will be added later on.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 871

  • Improvements made to player and monster synchronization.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 870

  • The rope ladders on Baron Frigate and Galleon homes function again to reach crow’s nests.
  • The “Talk to Mischievous Child” task in Isle of Storms can now be cleared in all cases.
  • Removed the automatic goodbye from Anais’s responses about gear in Isle of Storms.
  • The “Enter the Lunar Rift” task in Isle of Storms can now be cleared in all cases.
  • Fixed an issue where some recipes were not on some recipe book categories.
  • FitzOwen Legacy Leather Helm now matches the rest of the FitzOwen armor.
  • Dragon Egg Decorations can now be rotated vertically
  • Party mode instancing issues have been resolved.
  • Added fish trophies for Pacu and Tarpon.
  • Mushroom death-cloud VFX improvements.
  • Fixed party nameplates being pink.
  • Fixed missing vendor nameplates.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 869

  • Added glow to red spiders.
  • Fixing bad water in Spectral Peaks.
  • 2016 Yule Trees now sway in the wind.
  • Fixed floating boxes in Spectral Peaks.
  • Increased resource drop for Granite nodes.
  • Reduced lights in caves of Spectral Peaks.
  • Root spell VFX no longer appears all black.
  • Skull Staff can now be placed as a decoration.
  • Play Dead emote no longer T-poses the character.
  • Oracle tip no longer gives outdated information.
  • Added a boat in Novia at the docks of Fortus End.
  • Fixed party member names missing from the Party UI.
  • Fixed stairs collision on Kobold Two Story Alcove Row homes.
  • Fixed an issue with some skill-use positions being incorrect.
  • Marlin’s journal can now be placed on surfaces such as tabletops.
  • Decorations can now be hung from ceilings in Stone Two Story Keep.
  • There is no longer a naked character model in the Forest Siege scene.
  • Fixed a typo in the data for Gus’s conversation in Blood River Outskirts.
  • The “bait recovery” portion of the Humility devotional buff is now persistent.
  • Fixed an issue in Isle of Storms where NPCs were moving through some of the stone walls.
  • Moved two fishing hotspots in Fishing Expedition because they were previously inaccessible.
  • Bundles purchased from crown merchants now note that they do not include Episode 2 access.
  • Moustache Shields and Heraldry Shields can now be rotated vertically when placed on flat surfaces.
  • The magical barrier in Malice can now be opened by looting the skeletons or already having 3 gems..
  • Updated Highvale to clear Nena’s tasks from the Battle of Highvale if she was never given her child’s note.
  • Fixed an issue in Solania Catacombs where some players weren’t able to access the chest in the Grand Hall.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 868

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 60! “How to Play” instructions and game update notes on Release 60 are available here.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 771

  • QA bug test

QA Build 770

  • QA bug test

QA Build 769

  • QA bug test

QA Build 768

  • QA bug test

QA Build 767

  • QA bug test

QA Build 765

  • QA bug test

QA Build 763

  • QA bug test

QA Build 762

  • QA bug test

QA Build 760

  • QA bug test

Release 59

Build 860

  • Understorm Gold Mine: Moved obstacles that were blocking access to an ore node.
  • Kobold Beds now have proper display names.
  • Battle of Solace Bridge: Fixed an issue with Edvard’s “boat” response that was sometimes causing errors.
  • Some error and exception fixes
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 858

  • Plains Road Encounter: Sometimes, travellers will appear on the Drachvald roads which will draw players into a new Pumpkin Head scenario.
  • Isle of Storms: The re-purposed automaton emotes frequently while out of conversation, Anais has had several conversation and journal improvements, and Arabella now responds to “who are you?”
  • A fix for matchmaking with party members who are currently loading into a scene
  • Updated icons for Trophy Fish
  • NPC Conversations: Removed the placeholder text of “Edit Me” from several conversations.
  • Fix for a few exceptions and errors
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 857

  • Added trophy recipes for all active fishing trophies to all players.
  • Fishing Trophy decorations added.
  • Fixed bad stairs collision on Haunted Ship on Penmawr Island.
  • Flechier Formal Jacket no longer causes female upper chest to be invisible.
  • Siege and encounter scenes are now always open-multiplayer.
  • The overworld party UI is only interactive if you can actually travel to that player’s instance.
  • The overworld party UI takes you to the town if player is in a basement.
  • Characters no longer glide when following another player.
  • Interactive Fountain VFX has been corrected.
  • Doors triggered externally now consider if the door is locked for the triggering player.
  • Added Smelting Dungeon recipes to proper recipe book classification.
  • Fixed an issue where remote players would be in the incorrect position when not moving.
  • Fishing loot messages now shown in “Loot” chat filter rather than “Misc”.
  • Trophies now properly display their data.
  • Fixed the tooltip for placed Player Owned Town Oracle Confirmatory.
  • Fixed audio on the Viking Palisade Wall long gate.
  • NPC children waving was fixed.
  • Reduced gold and item drops on all Control Point elf creatures.
  • Fixed audio on decoration arrow trap.
  • Decoration arrow trap arrow is now oriented correctly relative to the trap when shot.
  • Updated the old tutorials to display with better timing.
  • Fixed an issue where some of Edvard’s emotes on the bridge in Battle of Solace Bridge were creating errors.
  • Players being sent to Battle of Solace Bridge from the Isle of Storms will now always start at the lunar rift.
  • No longer showing confirmation dialog to change matchmaking mode if not needed.
  • Fixed the name of the Owl’s Head boss and added his blueprints.
  • Fixed bait icons.
  • Cleaned up curing salt icon.
  • A journal from Anais’s combat lesson in Isle of Storms better clarifies how to enter and exit combat mode.
  • Anais’s combat lesson in Isle of Storms now better describes equipping weapons.
  • Fixed an issue where players could sometimes get stuck in Anais’s “inventory” lesson in Isle of Storms.
  • Improved the way in which the compass marker appears on Anais in Isle of Storms.
  • In the “Fall of the Epitaph” in Lost Vale replaced some melee elves with ranged versions.
  • Sautéed Bass, Baked Trout, and Baked Salmon now buff intelligence.
  • Moved spawner inside Skrekk Entrance tent that was causing NPCs to get stuck there.
  • Added an ankh in Ruins of Ravenmoor.
  • Solace Bridge Starter map performance increase.
  • Passive Stance tooltip now indicates it removes one bleed effect.
  • Earthquake tooltip now indicates that with specialization the cast time is reduced.
  • Updated the dragon’s nest in Southern Grunvald Barrens to fix an issue when players tried to mine the ore at the nest.
  • Updated icons for common Mounted fish.
  • Updated Hilt loot to include spider room drops.
  • Loading screen tips were updated.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 855

  • Fixed lingering collapsed buffs icon from previous targets.
  • Players given the task to meet Samael in Brookside will now have a blue compass marker directing them to him.
  • Fixed various rendering issues on OSX.
  • Improved the ambient crying at Charlotte’s house in Battle of Solace Bridge to activate/deactivate more consistently.
  • Removed the map exit from the river in Battle of Solace Bridge.
  • Enemies in the default version of the “Fall of the Epitaph” side room in Lost Vale are now control point versions.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 853

  • Fishing trophies now match descriptions in Release 59 post.
  • Fixed a bug that prevented the Oracle Confirmatory from appearing in scene tooltips for Player-Owned Towns.
  • Player vendor items are no longer sent to the bank when picking up vendors or when moving vendors to the bank.
  • Rotting pumpkins now look rotten.
  • Fixed an incorrect icon on Marlin’s Journal.
  • Fixed issues with some artifacts not dropping with their maximum primary durability.
  • Removed multiple “double-click” prompts from fishing bait tooltips.
  • Loading text in the Rewards user interface has been centered.
  • Added a link to the Universe Broadcast Orb in add-on store from chat window.
  • Edvard in Battle of Highvale no longer refers to Nena as “Tracy”.
  • Fixd a typo in Edvard’s “Tracy” response in Battle of Highvale.
  • The note that Nena in Battle of Highvale sends you to find is now marked as a Quest item.
  • Fixed some logic issues in Battle of Solace Bridge with Edvard’s responses and journal entries.
  • Updated the first journal entry for the Pumpkin Head quest in Central Brittany.
  • Code fix for hitching problem.
  • Added mild, short-term poison field to anyone near a rotting pumpkin as it’s broken.
  • Rotated water trigger in Tenebris Harbour slightly to fix overlap into dry dock areas.
  • Extended box collider of block piece in Ruined Keep to prevent stuck spot.
  • Moved a spawner that was inside a cliff in Superstition Canyon.
  • Adjusted rocks to fix stuck spot in Superstition Canyon.
  • Removed collision from background rocks and mountains for performance
  • Vulture material updates.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 852

  • Fixed graphical issues on summoned Skeletons.
  • Added tooltips to fishing baits.
  • Added Hopper bait to wild cotton nodes, increasing drops during the summer and reducing drops during winter.
  • Added a small chance for worms to drop from agriculture plants except for Cotton, Barley, Hops, and Reagents.
  • Fishing merchants now sell red worms and minnows.
  • Hotkeys added to allow equipping decks 11 and 12.
  • Expanded use of “Dyed” tag to all non-equipment items.
  • Now displaying spell “Execution Time” with only one decimal place.
  • Fixed an issue where Kobold Ranseur and Royal Elven Spear would be visible while stealthed.
  • Fixed an issue that prevented instrument playing when on the overworld.
  • Fixed collision on floating water platform decorations.
  • Tooltips on Buff bars are now showing the correct Stacked Value of the buff.
  • Allowed resize of deck selection window.
  • Pumpkin Head boss now animates correctly.
  • Fixed an issue where trees in Northwest Blackblade Mountains were white.
  • There is now feedback for attempting to drop items into the Rewards window.
  • Removed common Tuna.
  • Added uncommon Bluefin Tuna.
  • Now blocking young characters from sending mail as is done with trade.
  • Adding new recipes to allow crowns to be used to increase dungeon stairs yields.
  • Adding recipes for creating extra copies of dungeon hallways by adding 1 to 3 extra crowns.
  • Tomas Cucu in Aerie no longer responds to his name as though he were talking about someone else.
  • Tomas Cucu’s keywords in Aerie no longer appear as highlighted text.
  • Jack in Braemar no longer welcomes you to Spite.
  • Some beggars in Desolis will no longer share their names with outlanders.
  • The beggars in Desolis and elsewhere in the game will now call out for coins if they haven’t been given any lately.
  • Moved an inaccessible cotton bush in East Perennial Trail a little.
  • Fixed an issue in East Vauban Foothills where a switch was trying to move something that didn’t exist.
  • Fixed an issue in Etceter Crag Mines with an ore node that couldn’t be harvested.
  • Fixed collision in Hilt Rotunda.
  • Fixed an offset to a new dungeon room.
  • Moved an inaccessible ore node to one side in Hilt Fortress.
  • Added a note about clicking underlined keywords in conversations in Isle of Storms.
  • Fixed an issue in Isle of Storms where the “Ask Anais About Gear” compass marker wouldn’t go away.
  • Fixed a bug in Isle of Storms with killing flying watchers and hints to do so.
  • Improved some areas in North Majestic Forest for better AI navigation.
  • Removed an extra access point for Player Town “S Mart Factorium” in Novia.
  • Removed the buildings in the old Blumdel location in Novia.
  • Ordinis Mortis has returned to the proper size of City.
  • Added additional Chaos ankhs in Ruins of Ravensmoor.
  • Scooched pumpkin patches in Solace Bridge.
  • Adjusted spider webs in Hilt Interior that were crashing through a floor.
  • Removed overlapping coffins and skeletons in Hilt.
  • Deleted a floating torch in Westend.
  • Deleted an erroneous wall segment in Dungeon Redstone foyer.
  • Moved and rotated a buggy stool in Hilt Fortress.
  • Moved some rocks in Jaanaford to fix a stuck spot by the waterfall.
  • Adjusted water in Mud to fix gap.
  • AI navigation updated in Nightshade Pass to prevent trolls crashing into rocks.
  • Fixed green ends of branches on certain pine trees.
  • Added vultures.
  • Added collider wall to plug stuck spot in Isle of Storms.
  • Performance adjustments made to Ardoris, Owl’s Head, and Yew.
  • Moved Edvard’s starting location in Solace Bridge further from the gate so Charlotte doesn’t get trapped on the wrong side of the gate.
  • Players now get teleport scrolls and recall scrolls as they finish the starter scenes and not when they enter them.
  • Wyvern damage was increased.
  • Fixed an issue in Verdantis Foothills where AI navigation wasn’t building up steep stairs.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 851

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 59! “How to Play” instructions and game update notes on Release 59 are available here.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 758

  • QA bug test

QA Build 757

  • QA bug test

QA Build 755

  • QA bug test

QA Build 750

  • QA bug test

Release 58

Build 847

  • Added the ability to purchase dungeon point limit upgrades with gold and Gold Crowns of the Obsidians. These upgrades are per-account and will increase the point limit for all dungeons owned on that account. These upgrades can be purchased on the dungeon piece selection UI when modifying your dungeon.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 844

  • Experience for field dressing is now properly doubled.
  • Ornate Wooden Four Poster Canopy Bed is no longer black, now has the correct colors.
  • Dyeable Elven Furniture now has correct default colors.
  • Vintage Red Velvet w/ Nailheads Ottoman no longer has green squares.
  • Edelmann Founder Village home no longer appears too gray.
  • POT Vale St. Julie: Upgraded to Village.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 843

  • Fixed an issue where the Darkstarr pavers could not be placed inside a house.
  • Fixed some AI and pathfinding issues in Ruined Keep.
  • Fixed Punishing Vile Flail not being able to be masterworked.
  • Upper Tears: adjusted some un-reachable cotton nodes.
  • Fixed issue with height for ornate table setting.
  • Fixed an issue where some resources would not spawn to their intended amounts on initial scene load for some scenes.
  • Fix problem preventing the Ornate Small Viking Planting bed from working.
  • Blood River Outskirts: You can now talk to Zosiumus about her resource gathering quest with either the “help” or “resource gathering” keywords.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 842

  • Fixed level-of-detail issues with the skull cloak.
  • The flaming Fire Elemental Statue no longer flickers way too much.
  • Fixed a detached flag on the Pirate Town-Sized Galleon.
  • Dead things are now prevented from interacting with catapults.
  • Fixed bad ceiling decoration surface in Kobold 3-Story Row homes.
  • The Island Backpack can now be placed on walls as a decoration.
  • Updates to AI were made.
  • Fixed an issue with tamed wyverns disappearing too fast after death.
  • Data for resource spawner data was updated.
  • Updated the boat interconnections for Player Owned Towns Hammaburg and Britt Mart.
  • Fixed a journal entry for Bledig deCani in Resolute that referenced a different character.
  • Ensured that there is always at least one actual treasure chest in the puzzle room of Sequanna Colossus.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 840

  • Fixed an issue where a stun effect was missing its icon.
  • Fixed an issue where stacking Shield of Air would negatively impact the buff.
  • Players can now do damage to NPCs if the NPC can attack them.
  • Fixed an issue that prevented players from playing stationary instruments.
  • Fixed an issue where arrows would fire at the start of shoot animations.
  • Fixed an issue that prevented guild members from accessing locked basements or dungeons on guild chapter lots.
  • Adjusted offline values for crafted decorations.
  • Reduced weights on number and letter decorations.
  • Fixed some name inconsistencies with Armor and Taming signs.
  • Made normal-poison and spider-poison stack correctly.
  • Purify now removes Chaotic Confusion.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 839

  • Fixed an issue where you could not place ceiling decorations outside in some situations.
  • Bears are once again moving their heads correctly while tracking.
  • Added granite loot to Earth and Obsidian Elementals.
  • Tier 10 and up Liches again have Obsidian Chips as loot.
  • Obsidan Armor can no longer be dyed.
  • The Player Owned Town of Caelestis Canton once again has a Governor.
  • Added a town interconnection wagon in Player Owned Town Hammaburg with Britt Mart.
  • Added improvements for Raymond’s quest in Soltown to investigate the fire in the refugee camp.
  • Adjusted webs in ranch hand’s room in Solace Bridge Outskirts.
  • Fixed a person-sized divot in the terrain of Desert Player Owned Towns.
  • Raised terrain beneath floating tree wall in South Fetid Swamp.
  • Re-labeled exit to south broken road door correctly in Broken Echoes Silver Mine.
  • Adjusted terrain under a lot in Desolis to ensure flatness.
  • The L-shaped dungeon piece is now named correctly.
  • The Obsidian Golem population has been increased.
  • Known Issues
  • Avatars cannot stay seated at and play pianos.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 838

  • Removed giant pillars of blue smoke from Solace Bridge Outskirts.
  • The campfire flames in Solace Bridge Outskirts no longer float.
  • Viking Brazier flames no longer poke out of bottom of the brazier.
  • Fixed a number of objects that appeared too shiny.
  • Satyrs now move their heads properly while tracking.
  • Fixed an issue that allowed players to play an instrument while crafting.
  • Adding distance culling to the Lost Vale crystal ball.
  • Royal Elven Shield textures were polished.
  • The tooltip for an item that’s been dyed with Aether dye now displays correct text.
  • Increased granite yield from tier 5 ore nodes.
  • Added a chance that elves will drop emerald fragments which are needed to craft elven decorations
  • Added new Guide Book covers.
  • Upper rooms no longer show through the ceiling of 3×3 dungeon rooms.
  • The Player Owned Town boats that lead to Brittany Alleys and Central Brittany will now send players to the docks of those locations.
  • Adjusted terrain in Shaminian Hills.
  • Adjusted bridge sight distances in Solania to avoid abrupt texture popping.
  • Adjusted floating maple tree in Hidden Vale swamps.
  • Lowered floating rib-cage prop in Solace Bridge Outskirts.
  • Scooched an ore node in Verdantis Mines to be reachable.
  • Lowered floating nightshade node.
  • Adjusted rocks in The Crags to allow access to some ore nodes.
  • Adjusted floating board and the terrain around it in Upper Tears.
  • Moved a fence piece in Crag Foothills that was causing players to get stuck.
  • Moved a floating axe in North Majestic Forest.
  • Fixed some floating props in Etceter Crag Mines.
  • Improved wall geometry in Bunker T.
  • Fixed tower geometry in Ibris Ruins.
  • Adjusted fences and terrain in East Vauban Foothills to fix floating posts.
  • Plugged several gaps of North Shattered Hills in geometry with rocks.
  • Adjusted dry docks ground in Tenebris Harbor to fix floating posts.
  • Moved rubble in South Fetid Swamp that was in the interior of structure
  • Moved a lamp off of a destructible crate in Hallowed Plains.
  • Toggled off doors in a house in Tenebris Harbor that contains combat.
  • Increased the interactive range on chandeliers in Brown Marble Foyers.
  • Fixed an issue with broken AI navigation in Verdantis Mines.
  • Fixed issues with batch agriculture skills not applying in certain situations.
  • Fixed an issue that would allow a player to create open spaces in dungeons where you could fall out of the world.
  • Known Issues
  • Avatars cannot stay seated at and play pianos.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 836

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 58! “How to Play” instructions and game update notes on Release 58 are available here.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 749

  • QA bug test

QA Build 748

  • QA bug test

QA Build 747

  • QA bug test

QA Build 746

  • QA bug test

QA Build 745

  • QA bug test

QA Build 744

  • QA bug test

QA Build 742

  • QA bug test

QA Build 741

  • QA bug test

Release 57

Build 829

  • Fixed an issue that prevented players from using Jump to recover from stuns and being knocked down.
  • Updated duration and math for Root and Skewer.
  • Fixed issue that caused some summoned creatures – Water Elemental, Skeletal Mage, other NPCs to be missing attack projectiles.
  • Reduced the cast time for Earthquake slightly for earth mastery.
  • Taming math update. Players will now benefit from taking the creature down to 1/4th life instead of it being capped at 1/2 life. Additionally, Taming Mastery will now contribute towards a player’s ability to tame a creature. These two changes combined will allow Obsidian Destroyers to be tamed but only by the beary best tamers!
  • All Shield Spells can once again “Stack”.
  • Stat buffs can now “Stack” since they are exclusive.
  • Removed several unique location items from a boss loot bundle.
  • Give feedback in the chat window when a water source on a plot is already in use by another player.
  • Fix issue where entering Demig’s Battle Camp while in a party would cause you to be unable to complete a quest in the scene.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 828

  • Fixed an issue where knock backs and knock downs would cause sliding on remote clients.
  • Fixed an issue where Aether Vibration Amplifiers couldn’t be placed
  • Battle of Solace Bridge: Fixed an issue where Charlotte would not follow the player to safety.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 827

  • Fixed an issue where remote players’ positions could be inconsistent across clients.
  • Added Ferocious Obsidian Bears and Obsidian Destroyer Bears to two scenes
  • Fix for location of local player not updating correctly in Guild UI
  • Lost Vale: Fixed an issue where the Spirit of Vigilance had a truncated “memory fragment” response.
  • Elysium Mines: Moved an unreachable silver ore node to where players can mine it.
  • Graff Gem Mines: Moved an unreachable crystal node from atop rubble to flat ground so players can mine it.
  • Blood River Outskirts: The hermit’s treehouse doors will no longer have locks nor suggest they require a key to be opened. (There is no key and they cannot be opened.)
  • Improved Goruk’s behavior in Obsidian Keep.
  • Fixed checkbox toggle for POT Tree and Grass removers for POT owners and stewards.
  • The most powerful zombie children will again drop creepy dollies…
  • Glacial Glissade combo damage will now scale correctly.
  • POT Big Delta: This POT is now properly connected to its governor.
  • Boreas Colossus: Ysaranth the Curious no longer engages in combat.
  • Aerie: Fixed an issue where multiple NPCs were sharing the same name.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 826

  • Fixed an issue where the VFX for being stunned would display incorrectly.
  • Fixed issues with the Shogun Bungalow player home.
  • Fixed an issue where certain emotes would display equipped weapons when they shouldn’t.
  • Updated icon for the Lost Vale Crystal Ball decoration.
  • Fixed an issue that caused positive buffs to be improperly removed when casting debuff clearing skills.
  • Items with crafted dyes will no longer appear black.
  • Normalized ranges for melee weapons.
  • The Heart of Sorrows is now visible when equipped.
  • Players who found the endorsement document in Longfall Woods before talking to Lord Macsen can now give it to him.
  • Many Aerie NPCs are now “Guard” faction with 30-second respawn rates, all other humanoids are “Friendly to All”
  • Fixed typos in the Orator’s conversation in Blood Bay.
  • Fixed an issue where an NPC in Brittany Alleys was trying to move beyond its leash distance.
  • Adjusted the tier weapon level of many NPCs.
  • Fixed a bug with Riposte and Blade specializations that would allow a rare double hit if used in a certain time window.
  • Increased fire resistance on burned skeletons.
  • Fixed typos in Anais’s “help” and “hello” responses in Lost Vale.
  • Corrected an issue in Moors of Northshore where NPCs couldn’t walk through certain areas.
  • The Obsidian Crown Alchemist in Resolute no longer has an “off duty” sleep schedule.
  • Metallic shiny rocks in Moors of Northshore have been corrected.
  • Floating lights in Mud have been corrected.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 825

  • Fixed Artifact sound and visual effects.
  • Skeletons in crafted 50-point dungeons are no longer labeled “footman”
  • Tier 3 Archer Skeletons now have more hit points than mages.
  • NPCs in Caverns of Skrekk can now walk up and down the stairs in the House of Korribar.
  • Fixed issues with the “Free Sir Patrick” task in Kobold Expeditionary Camp not clearing for some players.
  • Raised the volume of Pipe Organs.
  • Dungeon Entrance item display names now match store descriptions.
  • NPCs can now sit on toadstool chairs.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 823

  • Added Eastmarch in-game map support.
  • Tier3 control point Skeletons were added.
  • Heraldry Tabard Leather Boots are no longer invisible on female avatars.
  • Avatars now correctly play the teleport animation and visual effects when going through lunar rifts.
  • Fixed a typo in a Battle of Solace Bridge quest compass marker.
  • Bears no longer drop non-matching heads as loot.
  • Townsfolk in Crooked Shank now refer to the “mutton stew” at the Golden Carp instead of “venison.”
  • Moved a floating garlic node in Ferig’s Battle Camp on to the ground.
  • Fixed low level caster NPCs having a high tiered weapon.
  • Fixed Tier 10 Obsidian Golems having a Tier 5 weapon.
  • Keeper of the Faith title added.
  • Fixed an error that occurred when players tried to ask Anais in Lost Vale for an additional Lost Vale Crystal Ball.
  • Attack ranges for weapons were normalized.
  • Combat formula evaluation process was optimized.
  • Emily’s quest in Soltown to collect Quincy’s Broken Sword now has additional journal entries and compass markers.
  • Adjusted tier marker in Wyrmsands and on Hidden Vale overworld to 4-plus.
  • Adjusted visual effects on rising towers in East Vauban Foothills to not loop and last forever.
  • Replaced hard skeletons in 50 point dungeons with control point tier 3 skeletons.
  • Moved an unreachable cotton bush in South Fetid Swamp to an accessible location.
  • Walter and Hamtooth in The Clink now properly display their names after you learn them.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 822

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 57! “How to Play” instructions and game update notes on Release 57 are available here.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 734

  • QA bug test

QA Build 733

  • QA bug test

QA Build 732

  • QA bug test

QA Build 728

  • QA bug test

QA Build 727

  • QA bug test

QA Build 726

  • QA bug test

Release 56

Build 819

  • Reducing cast time of recall scrolls by 50%
  • Fix “Filter by School” popup menu in the Glyphs window
  • Light Spell no longer has a wrong-looking green element
  • Brittany Alleys: Added additional player-submitted NPCs.
  • Novia: Fixed an issue where POT Coral Markets wasn’t appearing in the overworld.
  • Shooter Jennings quest: Retiring this quest so player cannot obtain it (although players who started it can still finish it).
  • Fix a few small typos in song names for Shooter’s wax cylinders.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 818

  • Owl’s Head: Emily the crafting merchant now responds properly to the “buy” keyword.
  • Owl’s Head: Theo in Owl’s Head should no longer display two “help” keywords in his conversation window.
  • Blood River Forest: Adjusted terrain around water boundary to allow better npc navigation.
  • Eastreach Gap: Fixed incorrect Garlic placement.
  • Luminous Atavist Robe is now dye-able, has correct icon.
  • Fixed an issue where Berserker Stance would incorrectly leave skill icons in the status bar.
  • Ardoris: Reston and Parker the trainers should now open their training window every time you mention the “train” keyword to them.
  • Fixed an issue where Ignite Weapon would leave fire streaks after expiring.
  • Fix using Alt to skip conversation with POT NPCs.
  • Improve readability of health and focus on character sheet.
  • Fix bug that caused offline friends to be sorted to the middle of the friends list when sorting by location.
  • Fixed localization issue with white table wine.
  • Set minimum width for PVP stats window.
  • Brittany Alley: Fixed an issue where two children had the same name.
  • Shooter Jennings quest: Fixed typos in some of the responses made by Shooter Jennings Fans.
  • Break Armor, Break Weapon, and Crushing Blow will now hit 2 targets. Crushing blow focus cost reduced by 20%
  • Increasing cast time on Spinning attack by half second to match whirling blades.
  • Jump Vents no longer do damage.
  • Skill/combat: Poison Weapon specialization will now correctly give a chance to not consume the potion.
  • Etceter: Added wagon teleporter to POT Bladewyke.
  • Blood River Outskirts: Ferrarius the blacksmith now includes the keyword “buy” in his “hello” response.
  • Highvale Outskirts: Gilbert the merchant now includes the keyword “buy” in his “hello” response.
  • Fix tooltips for equip-able items at merchants.
  • Oracle Chamber: Players who completed Episode 1 prior to the addition of the special lot deed reward can return to the Oracle Chamber in Brittany and say “shroud” to the Oracle to obtain this lot deed.
  • Updating liches and increasing their stats.
  • Fixed bug that caused the recipe book to display incorrectly.
  • Brittany Alley: Added named Guards, additional player-submitted NPCs.
  • Fixed name on Edelmann Automaton.
  • Add warning and prevent use when choosing an emote you already know from a ¨Choose One¨ item bundle.
  • Highvale Outskirts: The final looking-glass should work properly now.
  • Ancient Staff of Anarchy is emissive again.
  • Brittany Alleys: Added additional player-submitted NPCs.
  • Yew: Banker now responds to “bank” keyword.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 816

  • Fix visuals for The Obsidian Trial ring of teleporters.
  • Etceter Crag Mines – changed a liche spawn.
  • Heraldry Armor and Darkstarr Chain Armor are no longer blown out white in certain areas.
  • Fixed an error with Corpion Poison.
  • Brekken Bay (and other Forest PRTs): NPCs should stop walking through and over places they shouldn’t.
  • Fix tooltip text for many interactive teleporters.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 815

  • Fix issue with portals in The Obsidian Trial closing too early.
  • Fixed an issue where skills would get stuck charging when initiating a combo.
  • Fixed bug that caused the crafting station to hang while batch-salvaging 15 items
  • Fixed a loot issue in Blood River Outskirts
  • Shooter Jennings quest: Fixed an issue that blocked players from completing the final step of this quest.
  • Ruined Keep: Moved a troll spawner that was under the terrain to a path behind the keep.
  • Random Encounters: Fixed an issue which occurred whenever a dragon encounter tried spawning in a non-Plains area.
  • Snowy Mountains Road Encounter: Removed a harvest-able tree that was unable to be harvested.
  • Fixed ugly white terrain in forest siege scene.
  • Added SFX on player death in the Obsidian Trials.
  • Brittany Alleys: Added missing player-submitted NPCs for Town Crier, Tavernkeeper, and Fishing Supplies Merchant.
  • South Fetid Swamp: Fixed an error that was appearing each time the switch-spike trap engaged the “fail” scenario.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 813

  • Fixed an issue that caused black “fog” in Upper Tears.
  • Fixed top floor footstep audio for all Row 3-story greenhouses.
  • Improved some weather effects
  • Soltown: Fixed an issue where Japeth’s task wasn’t clearing upon its completion.
  • Resolute: Corrected typos in a journal entry received from Whitguard Mahrs.
  • Added potions to Obsidian Trial merchant
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 812

  • Grannus’ Sceptor of Dread will now be hidden at the correct time when handing it over.
  • Fix shader problem with most terrains that caused them to have a hazy appearance.
  • Isle of Storms: Fixed an issue where the “Enter the Lunar Rift” journal entry wouldn’t go away for players who chose the path of Truth.
  • Fixed an issue where shadows would become blurry over time.
  • Some changes to various UI text coloring to improve readability
  • Friendly/neutral NPCs will no longer turn on you when playing your instrument.
  • Resolute: Fixed several chairs so they now accept NPC sitting properly. SOTA-60747
  • Coconut (Left) and Coconut (Right) are now trade-able
  • Held items are now properly stored while fishing.
  • Northwood: Corrected typos in Doctor Bob’s responses.
  • Added visuals for Ignite Weapon for arrows and poisoned arrows
  • Random Encounters: Shandy Chapman the Wandering Merchant should now pull players into a Plains Road, Forest Road, or Swamp Road encounter.
  • Made cloth boots icon brighter
  • Ankh of Sacrifice and Ankh of Wala are now place-able as decor
  • Fix issue that could cause the teleporters in The Obsidian Trial to not work correctly
  • Fix bug that caused the recipe book to open to the wrong page when learning a new recipe
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.

vSome decorations placed in basements may shift through walls and end up in inaccessible locations.

  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

R56 Restart and Rollback

Welcome to Shroud of the Avatar: Forsaken Virtues Release 56! “How to Play” instructions and game update notes on Release 56 are available here.

We have to restart Release 56 and rollback to the game save state before we launched it this morning. We unfortunately skipped a step during the launch this morning and did not run a data migration for brewing which means that all brewing items might be in a corrupted state unless we rollback and relaunch.[2]

QA Build 724

  • QA bug test

QA Build 723

  • QA bug test

QA Build 722

  • QA bug test

QA Build 721

  • QA bug test

QA Build 720

  • QA bug test

QA Build 719

  • QA bug test

QA Build 718

  • QA bug test

Release 55

Build 802

  • Fixed an issue where chests on player lots could get stuck in a non-working state.
  • Player decoration NPCs can sometimes get stuck on the edge of lots instead of being in their correct location. This should be a bit less common now, but the issue is not resolved.
  • Improve vendor UI to use month abbreviations instead of full months.
  • Known Issues
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 801

  • Adventurer and Producer level of remote players is no longer shown on inspection.
  • Increased range on Water Elemental attacks to account for extra wandering
  • Fix bug that caused the client to switch to full screen mode when opening the options menu
  • Norgard Fens: Added ankh inside kobold camp’s poison chamber.
  • Adjusted preloaded assets to fix loading issues into Noshima Island and Knight’s Watch.
  • Fix AI navigation problems in Desert Encounter
  • Fix visual issue with female version of Robe of Truth
  • Obsidian Helm color now better matches outfit
  • Fix bug that caused weight/encumbrance to increase after travelling to another scene
  • Solania Catacombs: Turned off system messages that were broadcasting to all players in the scene, not just those on the quest. Shortened initial journal entry. Adjusted spawning of Bloodbone Skeletons in areas with elves.
  • Lord British birthday cakes now use correct candle flame vfx
  • Fixed an issue that could cause intermittent hitching.
  • Fix issue where moving a parent decoration that a vendor or cash register is placed on top of will cause vendor or cash register to go inside of parent.
  • Fix ingredient text overflow in recipe book
  • Group PVP flag is now based on the individual flag of the person who creates the party ignoring any Scene PVP flags.
  • Fix issue where tenant character names would no longer show up on tenant items
  • Added Unicorn potion recipes to the game.
  • Increased the speed that the polearm skill Pull moves people.
  • Soltown Catacombs: Made minor updates to the Orator’s quest dialogue and journal entries. Small updates to ambient sounds.
  • Random encounters should never reset. Also, treasure chests should not be empty when the scene first starts.
  • Known Issues
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 800

  • Aerie overworld entrances are now named correctly.
  • All glowing portal teleporters in Halls of Artifice should now function properly.
  • You can now unlock the option to spawn into Highvale at the north archway entrance.
  • Fixed party member health/focus bars.
  • Players who wish to turn in their Ecology Survey to Eretria Moonglow in Aerie may now do so.
  • Zombie female no longer T-poses from the waist up.
  • Moved teleporter target in The Obsidian Trial to not have camera clip into rocks.
  • Made an improvement to Vivienne’s “Bank Key” quest in Aerie to help ensure tasks clear properly.
  • Royal Gardener Title was added.
  • Moved treasure chest in Desert Encounter so lid doesn’t clip into cliff.
  • Deleted floating plant in Norgard Fens.
  • Updated Umberjack’s conversation in Broochash to improve responses when turning in a task.
  • Corrected rock Collison in East Vauban Foothills to avoid people floating on rocks.
  • Added Obsidian Boar Meat recipe to Butchery merchants.
  • Replaced unreachable bedrolls in Norgard Fens with furs.
  • Elven mages can again be looted.
  • Cloth simulation updated for cloaks.
  • Fixed an issue where the Reflection Quality value was not getting saved properly.
  • Fixed an issue with new pet foals not being able to be dismissed
  • Adding variations to tree chopping audio.
  • Known Issues
  • The client may default to full screen when the options menu is first used.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 799

  • Tree chopping sound now plays on every hit.
  • Added more chances for elf spellcasters to randomly spawn in Verdantis Mines.
  • Server logging updates.
  • Fixed a bug that caused players to be naked and missing inventory after leaving Isle of Storms the first time.
  • Clan of the Stag chest armor no longer incorrectly changes skin color.
  • Fixed icon for Luminous Atavist Robe.
  • The quest to deliver Kinsey’s report to Stanley in Soltown has been fixed.
  • Fixed chest mimics in Dragonbone Crypt.
  • Updated cursed skeletons in Soltown Catacombs to spawn dynamically.
  • Fixed a typo in the Skeleton Prince’s dialogue in Soltown Catacombs.
  • Fixed Corpse Explosion not hitting any targets.
  • Crag Foothills and Port Phoenix no longer get stuck on loading.
  • Corrected date formatting used for the date column in vendor listings.
  • Frame rate performance updates in Blood River Outskirts.
  • Ignite Weapon VFX is now much less extreme while running.
  • Updated the exit to Blood Bayin K’rul.
  • Improved the ability for NPCs in Hills Encounter to climb on top of climbable rocks.
  • String light decorations can no longer be placed indoors.
  • Arrow recipe now outputs 500 arrows instead of 100.
  • The climbable rope on the main bridge in Verdantis Mines can now be selected from all angles.
  • Avatar feet no longer sink in rocks in Norgard Fens.
  • Bear Plaque/Trophy updates were made.
  • Added mud rock to cover up clipping paver in Norgard Fens.
  • Adjusted a staircase in Norgard Fens for a smoother walking transition to platforms.
  • Updated the tier markers in Ruined Keep and in Hidden Vale to reflect its new “Tier 10+” nature.
  • Updated a task name in Oracle Temple to clarify you need to speak with the Oracle and Arabella.
  • The Tome of Greatness in Shaminian Hills is now properly named.
  • Fixed an issue with stalactite trap in Verdantis Mines interfering with looting bodies.
  • Jumping during fireworks usage now correctly cancels the fireworks without displaying the effect.
  • White Sky Navy Helmet is now visible when worn.
  • Removed the compass labels from the exit compass discoveries in Storms Reach.
  • Reduced the range of audio on Tesla tower in Ardoris.
  • All ranged skills now return 100% experience when using Scrolls of Unlearning.
  • Known Issues
  • Party focus doesn’t update if you change scenes after joining party.
  • The client may default to full screen when the options menu is first used.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 796

  • Replaced the commoners in the homestead of Norgard Fens with rabbits and wolves.
  • The bedrolls in the kobold camp of Norgard Fens are now functional.
  • Character sheet UI was updated.
  • Attacking a PvP player as non-PvP will no longer ask if you want to flag as PvP.
  • Fixed an issue that would prevent skill VFX from being played.
  • Adjusted stonework underneath town crier and banker at main docks in Player Owned Town islands.
  • There is now feedback when interacting with a full cask of incomplete brew.
  • Players can no longer catch fire from an unlit brazier in East Vauban Foothills.
  • Moved a pine tree in Snowy Mountains Road Encounter to a location where it can be better harvested.
  • Fixed an error when breaking crates.
  • Some icons were updated.
  • Fixed a bug that could allow placement of more than the allowed number of player vendors on a lot.
  • Now preventing the addition of new player vendor listings if there are too many on a lot.
  • Fixed an issue where moving a player vendor would cause them to sit even though they have recent listings.
  • Fixed an error while batch brewing.
  • The Oracle no longer has a pink cone on top of her head.
  • Optimization of load times.
  • Can no longer enter into Caverns of Skrekk from K’rawl.
  • Adjusted lighting to make alpine scenes not super-bright but still brighter at night than they were before.
  • Patch client UI was updated.
  • Removed trees that were causing players to get stuck in Grannus Colossus.
  • Smelling Salts and Knightsgrace will no longer remove the PvP state change stun effect.
  • Fixed an issue where Elysian Illumination would spam PvP players with 0 damage messages.
  • No longer applying change PvP rune in PVP scenes.
  • Wedding dress no longer incorrectly tints skin color on chest and arms.
  • Ring of Frogkin and Ring of Cuttlekin now change skin color.
  • Improved exits and audio in East Vauban Foothills.
  • Removed a lasting effect for Healing Grace.
  • Added a platform on a walkway in Verdantis Mines to allow for AI navigation.
  • Adjusted collision on a chandelier that was blocking a ramp in Central Brittany.
  • Updated the factions of adult and foal unicorns to be “Red Sash” faction.
  • Excluded fountain in Westend town center from theft flag.
  • Updated spawners in Northwest Blackblade Mountains so that Leader/Follower can be auto-set.
  • AI navigation in Obsidian Trial was updated.
  • All NPCs in Forest Road Encounter should now spawn properly.
  • The Kobold Expeditionary Camp is now only accessible from one hex on the Novia map.
  • Exiting the Player Owned Town “Organized Chaos Sanctum” into Novia will now place the character on the nearby shore.
  • Known Issues
  • The client may default to full screen when the options menu is first used.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 795

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 55! “How to Play” instructions and game update notes on Release 54 are available here.
  • Known Issues
  • The client may default to full screen when the options menu is first used.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 713

  • QA bug test

QA Build 711

  • QA bug test

QA Build 710

  • QA bug test

QA Build 709

  • QA bug test

QA Build 708

  • QA bug test

QA Build 707

  • QA bug test

QA Build 703

  • QA bug test

QA Build 702

  • QA bug test

QA Build 697

  • QA bug test

QA Build 696

  • QA bug test

Release 54

Build 788

  • Fix an issue with NPC health regeneration and synchronization.
  • Known Issues
  • The client may default to full screen when the options menu is first used.
  • Tool durability may not visibly update as expected when viewed from the crafting table UI.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 787

  • Chest looting respawn timers have been updated.
  • Looting no longer causes the player to put their weapon into their sheath.
  • Known Issues
  • The client may default to full screen when the options menu is first used.
  • Tool durability may not visibly update as expected when viewed from the crafting table UI.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 786

  • Fixed a gap in a wall in Elysium Mines.
  • Lowered the volume of the recorder instrument.
  • Closed window holes on player home AI collision.
  • Fixed dirt SFX in several player homes.
  • Fixed Dirndl Shoes sizing on male avatars.
  • Journal entry for “Fiona Fitzowen’s Merchandise” quest now correctly lists all armor needed.
  • Fixed gap between hands and arms with male avatar Bodice Top.
  • Made the Dragonbone Throne useable as a decoration.
  • Fixed the barrier puzzles in Etceter Crag Mines and Malice so the barrier gets removed.
  • Magic Mirror in Isle of Storms no longer returns you to Arabella.
  • Added a second Daemon to the final wave of battle royale in Northwest Blackblade Mountains.
  • AI navigation updated in Soltown.
  • Replaced broken bedrolls with rolled-up versions in Solace Bridge Outskirts.
  • Upper Tears waterfall SFX updated.
  • Goblets are now held correctly.
  • Relocated stag spawner that was getting stuck on a rock in Soltown.
  • Elven Wine Bottle can again be used as a decoration.
  • Known Issues
  • The client may default to full screen when the options menu is first used.
  • Tool durability may not visibly update as expected when viewed from the crafting table UI.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 785

  • Elven home fireplaces are now associated with the volume slider.
  • Recorder SFX volume adjusted.
  • Puzzles in Shaminian Hills were updated.
  • Jars have had their names updated.
  • Fixed the default sort of items and purchase orders in Manage Inventory and Manage Orders tabs on vendors.
  • Decorations can no longer be moved while magic casting.
  • Fixed clipping on the companion gear hood for male avatars and added cloth simulation to skirts.
  • Fixed an issue where dyed decorations would not show their magical properties.
  • Fixed an issue where instrument buffs could be applied to non-party members.
  • The Large Fountain decoration can no longer have large objects placed on it.
  • Lowered the lip on boundary of Ornate Gustball Field.
  • Fixed an unnecessary alpha channel on the bark texture for Elven Basement Hatch.
  • Fixed an issue with masterworking the Punishing Vile Flail.
  • Avatar pupils no longer fade until invisible when the camera is zoomed out.
  • Fixed decoration placement issues in Benefactor Baron City House.
  • Fixed issues with Elven Guard Tower decoration.
  • Server status messages on website were updated.
  • Epic Leather Chest Quarter Armor no longer changes male avatar skin tone.
  • Fixed a mesh collider error in Libris Vault.
  • Set Mardi Gras Garland decorations to allow stacking.
  • Fixed orientation of blazons on Heraldry Basement Hatches.
  • Fixed an issue with Pewter Cups.
  • Fixed incorrect art on the Novia map tapestry.
  • Heraldry Gloves and Boots can now be used as decorations.
  • Linked Cast Iron Fireplace fires to audio mixers.
  • Fixed an issue with summoned creatures having less total hit points.
  • Fixed Player Owned Town Town Crier conversations were corrected.
  • Fixed pattern removers used on non-equipable items.
  • Skin-matching seam on female avatar necks was corrected.
  • Fixed a bug that prevented the displayed durability of the crafting tool from updating at a crafting station.
  • Fixed material for Ladies Riding Boots used as a decoration.
  • Fixed rain colliders for Baron Founder Frigate player home.
  • Fixed a bug that caused a deed used from a nested container to claim a lot to appear to remain in the player’s inventory.
  • Fixed a stealth field issue.
  • Fixed an issue with the Companion Crossbow.
  • Fixed incorrect visuals for Elven Basement entrance.
  • Fixed a stuck spot in Elven Guard Towers.
  • Virtue Dirndl Shoes are no longer invisible on male avatars.
  • Removed an extra teleport platform in Boreas Colossus.
  • Updated portals in Boreas Colossus.
  • Central Brittany residents no longer complain about their lives constantly.
  • The King’s Dinner community cloak can no longer be rotated as a decoration.
  • Fixed the water plane in Ruined Keep.
  • Fixed incorrect equipment type on companion staff.
  • Fixed large rockslide so damage area is only active during rock slide animation.
  • Crossbows on Kobolds no longer have pink textures.
  • Fixed non-interactive rope “ladder” in North Drachvald Spur signal tower.
  • Skeleton with key in Penmawr Island now has loot respawn.
  • Updated Captain Kennet’s treasure chest respawn time in Penmawr Island.
  • Player spawn points in Ravensmoor were fixed.
  • Targetting issues in Ravensmoor were fixed.
  • A handful of random floating objects in Ravensmoor were corrected.
  • Reduced the difficulty of removing root, stun, and knockdown spells.
  • Decreased the restock timer on the main halls key chest in Resolute Sewers.
  • Swapped out non-functional Wishing Well in Shaminian Hills for a working one.
  • Removed non-interactive beds from Upper Tears.
  • Moved an Ankh in Upper Tears that was resurrecting players within range of enemies.
  • Plugged some sticky spots in Upper Tears with more rocks.
  • Heraldry Chain Armor no longer shows up as slightly blue when dyed black.
  • NPC dialog in Highvale Outskirts had typographic errors corrected.
  • Obsidian Order Mage Robe sleeves have been corrected.
  • Elite Elven Archer Bracers no longer make female avatar hands invisible.
  • Heraldry Leather Boots and Heraldry Plate Boots are no longer invisible on male avatars.
  • Orator in Soltown Catacombs now handles quest items correctly.
  • Dialog errors were corrected in Soltown Catacombs, Soltown, and Soltown Catacombs
  • Removed errant name tag for Stan Clarke the Bard in Soltown dialog.
  • An error when commanding companions to attack has been fixed.
  • The Black Skull now drops from Ichor Witch in Solania Catacombs if the player is on Whiteguard Helena’s quest.
  • Bloodbone skeletons in Solania Catacombs are now properly named.
  • Bloodbone NPCs in Soltown Sewers now drop Heart Stones when the player is in the correct area.
  • Lunar Blessing glyph and name are no longer invisible.
  • Fixed missing material on Kobold Crossbows.
  • Fixed some equipment not showing when joining a new scene.
  • Stun, root, and knockdown spells can be removed again.
  • Fixed a non-interactive cot in the hospital in Westend.
  • Known Issues
  • Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
  • The client may default to full screen when the options menu is first used.
  • Tool durability may not visibly update as expected when viewed from the crafting table UI.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 783

  • Hotbar skills no longer stop working for unlocked combat decks.
  • Fixed an issue with avatar animations not staying in sync when standing on platforms.
  • Using AFK while sitting and writing a book no longer turns the book vertically.
  • Moving items between containers in rapid succession no longer causes errors.
  • Player vendors now go to their correct location when placed.
  • Known Issues
  • Stun/Root/Prone effects cannot be broken by jumping as expected.
  • Entering Ruins of Ravensmoor from Kingsport Sewers or Owl’s Head Mine will cause players to spawn beneath the world and fall indefinitely.
  • Spider webs in Ruins of Ravensmoor may cause undesirable Line of Sight problems with enemies in the scene.
  • Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
  • The client may default to full screen when the options menu is first used.
  • Tool durability may not visibly update as expected when viewed from the crafting table UI.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 782

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 54! “How to Play” instructions and game update notes on Release 54 are available here.
  • Known Issues
  • Moving items between containers in rapid succession may cause errors that will make the items not able to be taken until logging out and in again.
  • Entering Ruins of Ravensmoor from Kingsport Sewers or Owl’s Head Mine will cause players to spawn beneath the world and fall indefinitely.
  • Spider webs in Ruins of Ravensmoor may cause undesirable Line of Sight problems with enemies in the scene.
  • Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
  • The client may default to full screen when the options menu is first used.
  • Tool durability may not visibly update as expected when viewed from the crafting table UI.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 695

  • QA bug test

QA Build 694

  • QA bug test

QA Build 692

  • QA bug test

QA Build 691

  • QA bug test

QA Build 690

  • QA bug test

QA Build 686

  • QA bug test

QA Build 685

  • QA bug test

QA Build 684

  • QA bug test

QA Build 680

  • QA bug test

QA Build 679

  • QA bug test

QA Build 676

  • QA bug test

Release 53

Build 764

  • Fixed various visual issues in Eastmarch
  • Fixed Blackblade Foothills Tornado jump
  • Various Performance optimizations
  • Fixed eyes not closing all the way and stretching on eyes on multiple npc’s during sleeping
  • Options UI opened while on the main menu should now play audio accordingly.
  • Haunted Pirate Galleon Shipwreck City Home: Land based version now added to the game
  • Fixed issue with decoration pets being double counted for lot NPC limits
  • Fixed error during batch crafting with high latency where it would kick you off the table
  • Fixed kilts issues during sitting
  • Fixed an issue where Gustballs would not be affected by the summoning player’s gusts.
  • Adjusted LOD ranges on Chain Heraldry Tabard
  • VFX improvement for Ornate Elven lights
  • Fixed bug that caused the remainder of a stack of items given to an NPC for a quest to be lost until the player re-logs
  • Fixed error when accepting an invite after your own party has disbanded
  • Fixed various issues with the Haunted Pirate Galleon
  • Brittany Wharfs crafting trainer given correct name and conversation
  • Fixed deco surfaces on Lord Marshal house.
  • Adjusted settings on fountain water material to render correctly with fog.
  • Fixed stuck spot on 4th floor of Ornate 4-story Greenhouse Rowhouse.
  • Fixed an issue where instrument buffs would be applied to non-party members.
  • Fixed an issue where Ignite Weapon’s VFX would continue to render even when the weapon is sheathed.
  • Setup MGT Gathering cloak as a decoration.
  • Fixed an issue where sparkle dyes would only appear red.
  • Fixed exception while loading NPC Kardan Marbane conversation, Ardoris
  • Polished Copper Bathtub added to game
  • Fixed default setting for jump to use new jump, not old charged jump
  • Fixed overlapping widgets in options menu
  • Blood Bay: Removed several unused spawners that were causing errors.
  • Brittany Wharfs: Barclay is now listed as a Cooking Merchant.
  • Brittany Wharfs: Guards in this scene will now welcome you to Brittany Wharfs instead of Norwood.
  • Compendium of Pain and Suffering (Challenge Dungeon 1): Fixed issues with wolves and bears who were fleeing
  • Crafting Shop: Updated both the NPC version and POT version to pick up changes that keep rain from falling through the roof and floors.
  • Demig’s Battle Camp: Soldiers should now properly emote including attacking practice dummies. Also soldiers should now properly display their weapons.
  • Fixed a bug on jumping backwards where arms were too far out.
  • Performance work on Row lot houses. Cleaning up culling layers on row lot houses. Lots of dangling pieces and interiors that weren’t being culled.
  • Halls of Artifice: Fixed bed that was too small
  • House on the Hill: Improved the player’s ability to interact with the special clocks in this scene.
  • Lots of audio optimizations. No actual change to the sounds, just changes to how we compress them and store them once loaded to improve performance, memory footprint, and load times.
  • Optimization – tie cloth sim game option setting to npcs.
  • Painting of Cordelayne on crown merchant
  • Reduced the virtue hit for killing poor defenseless street urchins
  • Removed “Auto” Graphics Quality until Unity exposes needed performance values to make it work correctly.
  • Snowy Mountains POT Template: Rebuilt the navmesh for this scene, which will positively affect all POTs that use this template.
  • Penmawr Island – replaced ghost ship with shipwrecked version, added collision to interior cannons, rebuilt navmesh
  • Penmawr Island – adjusted terrain to alleviate stuck spot
  • Added collision to a desert tree used in multiple scenes. Removed that tree from terrains where it wasn’t used. Rebuilt Navmesh for affected scenes
  • Blood River Forest: New in-game map and underground sections.
  • Added weapon equip lock to keep NPCs from un-equipping during interacting w/ target dummy.
  • Tenebris Harbor: Fixed palm going through wall, broken beds, and z-fighting on ground of burnt structure. Better posing of dead character on docks.Fixed stuck spot in rocks. Fixed Dekker King’s corpse so that it’s not animating; also added name to corpse interaction as well as chests related to puzzle (for clarity).
  • Specialization: Heavy Armor: not procing specialty buff or effect
  • Fixed summoned creatures not using ranged abilities
  • Blood River Outskirts: Fixed various Quest completion issues. Put in a check on Marlin’s convo to clear tasks that are showing up on the compass – if the player already killed Harcourt and turned in the key to Marlin. Put in even more clearing checks for Alberic, Phineas, and even the vigilante food supply. Hello keyword and pretty much anything else (as long as the player has completed either side of the quest lines up to and past the offer to poison various food supplies) should clear any the hanging tasks in the compass (gods willing).
  • Fixed issue preventing NPCs sitting on dinner bench.
  • Tweaked bathtub animations to reduce knee height on fidget and crashing in back of tub on liedown fidget.
  • South Midmaer Way: Fixed bug where puzzle could not be completed again after resetting. Also set inventory count limit of 1 for gem-set weapons.
  • Resurrection Confirmation dialog is now closed if you are alive.
  • Fixed elbows clipping with wedding dress for female
  • Fixed sorting issues with Dying Knight (Gawain) in Battle of Highvale
  • Added some recipes to treasure chest drops
  • Fixed various quests that are incorrectly reporting as available.
  • If a player has completed one of the main story paths, they will no longer have intermediate steps in that path report as available quest steps. (This mainly affects players who have completed the main story earlier in the game’s development.)
  • Fixed an issue preventing placing tree decorations.
  • Fixed “loading” message persisting on the in-game map system
  • When the browser plugin for maps encounters an error it will now say so and provide a link to a forum post for common troubleshooting steps.
  • Adjusted core craftable armor values to be on par or greater than rusty armor values (this excludes clothing for now, just core armor recipes). Also fixed many equipment weight inconsistencies
  • Fixed missing facial hair when wearing Darkstarr chain helm
  • Removed light on the extra life cloak
  • Fixed Offline Drop Rates
  • Updated delivery for Darkstarr Symbol Shield.
  • Area of Effect spells and skills will now correctly hit all creatures.
  • Brittany Wharfs: Merry Lynn is now on duty in this scene’s magic shop.
  • Changed item display name of “The Curmudgeon” to “Painting of The Curmudgeon”.
  • K’rul: Fixed the monkey room battle
  • Lost Whiteguard Silver Mine: Fixed an issue with the final delay of a wave battle, to ensure that delay would occur.
  • Monkeys lightning and discharge attack has been set to a more correct value that will scale up with the strength of the Monkey.
  • Quest – Solace Bridge Outskirts – Forgetful Ghost – Turning in the final stage of the quest line does not clear the quest or advance it.
  • Tenebris Harbor: Corrected a typo in the militia guards’ response to “Tenebris Harbor.”

Build 763

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 53! “How to Play” instructions and game update notes on Release 53 are available here.
  • Known Issues
  • Cursors will not enable if conversations are entered while in reticle mode – switching to cursor mode before a conversation will avoid this.
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

QA Build 673

  • QA bug test

QA Build 672

  • QA bug test

QA Build 671

  • QA bug test

QA Build 670

  • QA bug test

QA Build 669

  • QA bug test

QA Build 668

  • QA bug test

QA Build 666

  • QA bug test

QA Build 664

  • QA bug test

Release 52 (Launch)

Build 759

  • Increased the difficulty of critters in Blood Bay and their spawn rates.
  • Added a confirmation when enabling Peripheral Lighting.
  • Sivas Fel in Ardoris will give players that have dealt with Min Liang Tan a Necropolis Keystone if they failed to obtain one in the Tower of the Shuttered Eye.
  • Disabling 100% XP return on skill unlearning – these skills will now return 50% of the experience points used to train it.
  • Fixed an NPC in Blood Bay that was trying to perform an emote.
  • Fixed female avatar heraldry pieces that were missing blazons.
  • Fixed multiple issues with crafting tutorial quest highlighting.
  • Players who were stuck turning in Cyannis’ report in Resolute may restart the quest by speaking with Godbert.
  • Fixed a bug that could cause players to be teleported to the front of their lots.
  • Fixed a bug that prevented earning experience from some dragon kills.
  • The tutorial task “Learn a new skill, then equip it” can now be completed – if you have this task, drop a skill on your combat bar to resolve it.
  • Fixed an issue that prevented messaging that a specific item is required to use a teleporter in the Lost Vale.
  • Lingering tasks for Broken Echoes quest in Jaanaford will automatically resolve upon completing the quest.
  • Lingering tasks for Vivienne’s “bank key” quest in Aerie will automatically resolve upon completing the quest.
  • Bridget Helvig in Braemar should no longer offer her quest to find Veimor more than once.
  • Known Issues
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 758

  • Fixed dyes on the lower portion of the Short Skirt Bodice.
  • Players in a party with Master Loot settings can again open chests on player property.
  • Unexploded Sacred Oracle Orbs of Obliteration can be found on recently slain Arch-Lapins. You monster.
  • Removed “EarlyAccess” text in /bug report.
  • Fixed delayed pet attacks
  • Fixed heraldry tabards missing blazons, having invisible pieces, and missing cloth simulation.
  • Fixed heraldry shield displaying colors too dark.
  • Known Issues
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 757

  • Fix for invisible/bugged heraldry equipment, though there are still some known issues with some pieces.
  • Fix for an exception that could occur on quest item turn-in.
  • Known Issues
  • Visuals for some Female Heraldry Armor are broken.
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 756

  • Improved the chances that a random encounter in Hidden Vale will result in a dragon.
  • Fixed audio on oil trap.
  • Non-harvestable coconuts, clay, quartz, and other similar things no longer pulse as though they are harvestable.
  • Corrected final teleporter in Boreas Colossus.
  • Fixed guild war death counts.
  • Known Issues
  • Visuals for Female Heraldry Armor are broken.
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 755

  • Solania town crier once again accepts mail deliveries.
  • Fixed cloth simulation on Heraldry Armor.
  • Non-harvestable coal (such as coal in mine carts) no longer pulses like a harvestable resource.
  • Fixed a bug that prevented players from creating a new combat deck when all of their decks had been deleted.
  • Fixed shutters, doors, and texture stretching on the craftable Inn player home.
  • Fixed shutters on Wood and Plaster Inn player home.
  • Fixed texture stretching on the trunk of the River Birch tree.
  • Founder Heater Shield can how have heraldry applied.
  • Known Issues
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 754

  • Fixed an issue where lute artifacts were not applying their special effects.
  • Fixed an issue where playing the dance emote after playing the juggle emote would leave the juggled items behind.
  • Adjusted Bacon to be more economical.
  • Virtue Ice Sword’s effect no longer appears when the player is stealthed.
  • The Yew town crier is back on duty.
  • Fixed several minor issues with refugee conversations in Soltown.
  • Deleted trees that were obstructing roads in Brittany Central.
  • Collars no longer missing on all founder heraldry tabard chest armors for female avatars.
  • Alchemy Shop now has NPC theft detection.
  • Prevent web browser from trying to open on Linux machines.
  • The Flambeaux is no longer held incorrectly.
  • Fixed tamed pets sometimes pausing before attacks.
  • Estgard town crier will now accept mail packages, really.
  • Fixed typo in Robert Villines conversation in Blood River Massacre.
  • Female Skopkeeper visuals were updated.
  • Fixed multiple issues with the quest in Highvale to take Cyannis’ report to Godbert – players who mistakenly accepted this quest again can now complete it.
  • The Flambeaux will no longer lose durability.
  • Emma the Barmaid now holds her beer mug correctly.
  • Visuals for the shardfall cloak have been corrected.
  • Increased the height of collision surrounding Castle Brittany in Novia.
  • Fix issue with some enemies returning to their spawn points at improper times.
  • Known Issues
  • The option to create new combat decks will break if all saved decks are destroyed.
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 751

  • Fixed decoration wall exterior surfaces on Elven Tree Town-Sized house.
  • Players now able to return directly to public instance when transitioning from private modes to multiplayer.
  • Fixed avatar skin tone matching from body to neck.
  • The first spawn point in East Longfall Wetlands now has a map marker.
  • Fixed Dragon Baby Black Clockwork pet not flying.
  • Fauns have gotten their clothing back.
  • Added client build version to the options menu.
  • Removed featureless scale woman figure from Plains Encounter.
  • Removed collision from one of the bridge pavers in The Rise.
  • All teleporters no longer shown on compass.
  • Players who had completed the siege quest in the past should now be able to collect the special banner using the “banner” or “cabalist” keywords.
  • Broken ladders in Elysium Mines have been corrected.
  • Added town criers to Judge’s Watch and Scoundrel’s Hold in Blood Bay.
  • Optimized usage of animated pennants in Brittany Central.
  • Reconstructed the Family Smasher 3000 in Halls of Artifice.
  • Fixed a typo in the first HUD message for Grand Artificer battle royale.
  • Adjusted positions of Novia underground Player Owned Towns to ensure population indicators are visible.
  • Known Issues
  • The option to create new combat decks will break if all saved decks are destroyed.
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 750

  • Avatar eyes now blink when treading water.
  • Fixed invisible waist on female nurse blouse.
  • Updated bedrolls, NPCs, and navigation AI at Jaanaford camp for NPC access to bedrolls at night.
  • Updates to localization of in-game books architecture.
  • Turned on Cabalist Robe Gloves appearance when wearing cabalist robes.
  • Pale Blue Female Shopkeeper no longer appears distorted.
  • Water can no longer be taken from the dry fountain in Quel Shardfall.
  • Fixed floating trees in Blood River Forest.
  • Heraldry banners updated.
  • Updated collision on new Brittany buildings on Novia to help keep players from getting stuck.
  • Updated the medium skin tone for female avatars.
  • Quel Shardfall battle royale spawning was updated.
  • Basement hatches are no longer sold on Crown Merchants.
  • Image optimization.
  • Faun merchants in South Midmaer Way now work properly.
  • Bertha is once again Jabbering, our apologies.
  • Fixed invisible blocker in center of Epitaph battle royale dais.
  • Boiling Oil traps now affect NPCs as well as players.
  • Fixed an issue where equipped items would be shown when completing a resource gathering action.
  • Smoothed camera movement when harvesting wood.
  • The Bear Headdress mask no longer blinks along with your avatar.
  • Fixed an issue with waypoints in Blood River Forest.
  • Fire Dancer chest equipment visuals were corrected.
  • Flechier outfit visuals on female avatars was corrected.
  • Clan of Stag Leggings are no longer invisible on female avatars.
  • Fixed shields not being allowed as decorations after Heraldry patterns are applied.
  • Updated scouts in siege encounters to ensure players always receive their quest rewards.
  • Ghostly Echoes and Mystical Mirrors quest sparkles no longer appear when the quests are complete.
  • Additions to Crown Merchants.
  • Unresponsive NPC conversations corrected.
  • Matchmaking updates for when reloading into the same scene.
  • Corrected some code exceptions.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) continue to be worked on for both dialogue and balance/skill usage.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 749

  • Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 52! “How to Play” instructions and game update notes on Release 52 are available here.
  • Known Issues
  • NPCs may abruptly close conversations too soon.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) continue to be worked on for both dialogue and balance/skill usage.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

See also

External Links

References