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[[Patch Notes]] for {{SotA}} are listed below.<ref>[https://www.shroudoftheavatar.com/?page_id=32989 Patch Notes]</ref> Notes for Pre-Alpha Releases ([[Release 1]] through [[Release 25]]) can be found [[Patch_notes/Pre-Alpha|here]]. After release we will archive the Pre-Release versions [[Patch_notes/Early Access|here]] and only major revisions of the game ([[episodes]]) will be listed here.
[[Patch Notes]] for {{SotA}} are listed below.<ref>[https://www.shroudoftheavatar.com/?page_id=32989 Patch Notes]</ref> Notes for Pre-Alpha Releases ([[Release 1]] through [[Release 25]]) can be found [[Patch_notes/Pre-Alpha|here]]. Notes for Pre-Release versions ([[Release 26]] through [[Release 51]]) can be found [[Patch_notes/Early Access|here]]. Updates to the current [[episodes]] will be listed here, and will be archived when the next episode begins releases.


== Episode 1 ==
== Episode 1 ==
=== [[Release 33|Pre-Release R33]] ===
===[[Release 105]]===
====Build 1575 – Sep 6 10:40AM====
*Added new items to store.
*Fixed all the Legacy Boots of the Energetic Tamer so they reflect the same movement speed stats as the modern versions.
*Fixed all the Legacy Helms of the Stag Spirit so they reflect the same movement speed stats as the modern versions.
*Fixed an incorrect modifier value on the Legendary Belt of Control. SOTA-70688
*Fixed Arapaima spelling in a final few places. SOTA-70648
*Fixed Lava fishing rod appearance when in use. SOTA-70728
*Fixed typo in description of Large Altar Store Entry. SOTA-70729
*Fixed Corinthian Column Set Store Entry icons.
*Removed Expiration note from reward Greater Item of Unlearning name and description. SOTA-70247
*Novia: Slightly widened some bridges’ access and removed or simplified collision for some city buildings in the Brittany area.
*Outskirts: Added “guild” response to all friendly guards in all three outskirts scenes, briefly explaining what a guild is and that one can be joined or formed. SOTA-70723
*Battle of Solace Bridge: Added a platform for player handbook and blue flames along the main path. Quincy’s body now has a yellow shield and blood spots leading to it. Hints at the automaton’s gate and the flaming archway exit now suggest where to go instead.
*Blood River Massacre: Improved how the “Speak with the Gatekeeper” task is resolved.
*Blood River Outskirts: Gave Alberic and Phineas a “sage” keyword to help older characters collect the “Sage” title after they have finished the main questline for this scene. SOTA-70710
*Brittany Alleys: Renamed a “Fishing Supplies Merchant” to “Fishmonger.” SOTA-70720
*Brittany Estates: Made some props and terrain adjustments outside a general store to help NPCs walk past the entrance more smoothly. SOTA-70713
*Celestis: Extended the platform behind the bank to help with NPC pathing. SOTA-70721
*Estgard: Fixed issues with overblown lighting in the Yellow Sow tavern. The affected chandeliers will be improved in all scenes in which they appear. SOTA-70714
*Hallowed Plains: In the construction site wave battle, updated the door sounds and gave them UI alerts. SOTA-70712
*POT CICI’s Trading Post: Added new POT south of Brittany area in Novia. Also, removed Crafters Town.
*POT Isle of Light: New swamp island POT north of Soltown in Novia.


====Build 469====
====Build 1571 – Aug 25 10:30AM====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 33! Notes on what is in this release are available here.
*Welcome to Release 105.
 
===[[Release 104]]===
====Build 1567 – Aug 1 1:35PM====
*Time will now reset when leaving a scene with a kobold time machine. SOTA-69779
*The Chaos Magic Glowing Mug should now show the entire chaos icon instead of just the top of it. SOTA-70517
*Updated the collision and LODs for multiple minor prefabs (stacks of wood, gate frame, etc.
*Fixed issue with deco red grape vines. SOTA-70646
*Splinter strike damage should now work as stated in release note.
*PRT Forest 01 Template: Moved the “Return to Previous Location” boat to accomodate overlapping assets within its scenarios, such as Taenby Landing.
*Troll’s Bridge: Ice elementals and bears in this scene will no longer fight each other. SOTA-70693
*Lua: Added two new lua functions: ShroudWorldToScreenPosition and LuaVector3.
*The Outlaws’ Run: Moved a deer that was stuck on a rock to the nearby path.
*Store recurring sale changed to every eight hours instead of two.
 
====Build 1565 – Jul 29 5:50AM====
*Corrected an error that appeared when equipping any of the glowing mugs and processing certain visual effects on the character like stealth.
*When picking up the dunk tank (or any future decoration that can be swum in) while a player is in it, the player will now stop the swimming animation.
*Solania: Adjusted the crafting pavilion to help reduce an overlapping compass marker issue. SOTA-70682
*POT Pumpkinville: Fixed an issue so this POT is correctly upgraded to a Hamlet.
 
====Build 1564 – Jul 28 10:30AM====
*Welcome to Release 104.
 
===[[Release 103]]===
====Build 1558 – Jul 12 3:30PM====
*Disabled July 2022 Weekend #2 Specials to in-game store.
*Enabled July 2022 Weekend #3 Special to in-game store, to last for rest of month.
:(There will a fourth Weekend Special coming, but weekend builds to turn sales OFF will be on pause due to Unity upgrade testing.)
 
====Build 1557 – Jul 8 4:50PM====
*Added July 2022 Weekend #2 specials to in-game store.
*Sheet music title length increased from 32 to 64.
*Fixed incorrect name on Spotted Catfish Trophy Recipe. SOTA-70587
*Fixed description for Green Marble Straight Hallway. SOTA-70586
*NPC Towns: Fixed a visual issue with a certain lamp used in front of many NPC shops that wasn’t illuminated when in ‘on’ mode. SOTA-70631
*Aerie: Fixed the invisible collision that was blocking access to Bunker T. SOTA-70605
*Battle of Solace Bridge: Re-added a missing flag which Avatars must receive when they agree to escort Charlotte. SOTA-70641
*Grusk: Fixed an issue with one banner in the Governor’s mansion not displaying the kobold symbol.
*Grusk Factory: Fixed an issue with z-fighting on the ceiling of the rooms with gears under the grate flooring. SOTA-70640
*K’rul: Added a ‘don’t walk here’ gimmick for NPCs to help keep them from approaching too closely to the lava. SOTA-70633
*Lord British’s Castle: Updated occlusion settings to help ensure a secret room was properly visible.
*Solace Bridge Outskirts: Fixed a typo in the mouseover hint for the “Meet Captain Kinsey” task. SOTA-70642
*Updated the circumstances which cause Lieutenant Corliss’ waves with blue sparkles. SOTA-70643
*Tenebris Harbor: Removed the staff from Tarian the drunken ritualist because it was blocking players from talking to him while he had it in his hand. SOTA-70644
*POT Crafters Town: Upgraded to Metropolis from Town. SOTA-70636
 
====Build 1556 – Jul 5 12:30AM====
*Turn off 2XP and Weekend Row Lot bonus item.
*Jack of Diamonds: Slightly updated text related to the quest for inoperable kobold weapons.
*When playing a sound in Lua the volume should now work correctly.
*Fixed errors when playing sounds with the wrong ID or channel that were blocking the rest of the Lua script function.
 
====Build 1555 – Jul 4 10:00AM====
*Changed name of Indestructible Lava Fishing Rod (third attempt to fix store.)
*Removed the timed event script and set the Aether monsters to spawn ‘manually.’
*Set up a situation for testing Timed Scripts that manage the Aether monsters.
 
====Build 1551 – Jul 2 3:40PM====
*Ice elemental should now attack properly at range (second attempt.)
*Water elemental can be summoned again.
*Renamed one of the duplicate Gothic Dining Chairs. SOTA-70451
*Changed name of Indestructible Lava Fishing Rod (second attempt.)
*Changed name of 2014 LB Birthday Cake store entry to fix sorting issue.
*Updated description for the POT Tree Removers in the store.
*Modified the timed event script which was causing some Aether monsters to not spawn.
*Castle Atos: Removed the glass cover over the Lord British cake and added a volume to block players and NPCs from standing on its table.
*Northwood: Re-enabled housing lots.
*Soltown Catacombs: The skeleton prince now has unique barks. SOTA-70628
*POT Regnum: Siege decorations should now appear on Novia when this POT is under siege.
 
====Build 1550 – Jul 1 7:30AM====
*Previously, Tame Movement Speed was not making your pet move faster but giving it dexterity. This has been fixed. Tame Movement Speed will now make your pet move faster. Dexterity has been seperated from that stat and is now named Tame Creature Dexterity. Skills and gems/jewel that previously had Tame Movement Speed now have Tame Creature Dexterity added to them along with the movement speed. Tame Movement Speed was previously showing a decimal number; it’s now showing a percentage to reflect the pet sheet. The Pet Speed Training innate skill will now give movement speed properly and dexterity as a second stat.
*Tame Attack Precision was changed to Tame Critical Damage Multiplier. This is for Helm of the Stag Spirit and the Belt of Control artifacts and the Tamed Precision Imbued Gem (which now give a percentage as shown on the pet sheet instead of a decimal.) The value has not changed.
*Now that wyverns have a higher base damage, their bonus critical damage multiplier while in combat mode has been reduced from 200% to 100% for PvE and from 100% to 50% for PvP.
*Fixed Train Summoned Pet Resistance not being added to summons’ resistances. Each summon will also resist their own school of magic more than other summons do.
*Added dexterity debuff to the newly-added blind skill for the summoned phoenix to reflect the same stats as the player skill Blind.
*Increased the range of attack of ice elementals: the previous fix didn’t work.
*Earth elementals should now reach targets with their basic attack.
*Imbued Jewel of the Wolf giving taming strength has been increased.
*Correcting spelling of Indestructible Lava Fishing Rod in store.
*Added Grass and Tree Remover bundle to Crown Store.
*Added container functionality to Redwood Display Table.
*Corrected duplicate Recipe: Baked Barramundi showing on merchant.
*Added Recipe: Seared Araipama Steak to merchant listing.
*Updated the link for Discord in the New Player Handbook. SOTA-70625
*Grusk: The sign above the entrance to Grusk Factory now simple says “Grusk Factory.” SOTA-70624
*Grusk Factory: Set display to mark it as Tier 8+.
*Solace Bridge: Fixed typos in Edvard’s responses. SOTA-70626
 
====Build 1543 – Jun 30 10:30AM====
*Welcome to Release 103.
 
===[[Release 102]]===
====Build 1540 – Jun 2 1:00AM====
*Full build to fix missing/broken textures
*Aerie: Raised the magic mirror so it doesn’t float through the floor.
*Hilt Fortress: Moved the position of an ore node in the quest scenario of this scene. SOTA-70483
*Kobold Expeditionary Camp: Fixed an issue where players would prematurely get a task by killing Mongo when not in the proper quest stage. SOTA-70545
 
====Build 1539 – Jun 1 1:50AM====
*Memorial Day weekend sales and bonuses have ended.
*When selecting Lua as a channel (while Lua option is active for that channel tab) it will now show Lua instead of Local. Text will also now appear in the chat as a Lua message.
*After using a quest reset, Arabella now has a “Speak with Arabella” compass marker in Soltown, Aerie, and Resolute. SOTA-70531
*Novia: Reduced the maximum opacity of the ‘swamp fog’ throughout the scene.
*Aerie: Adding a New You salon and a beautician named Cicilia Griffiths. SOTA-70542
*Blood River: Added additional measures to archive the “Use a Skill in Your Hotbar” task, including talking to Robert Villines more than once in the ‘after’ version. SOTA-70360
*Crypt of the Avatar: Unblocked two side rooms that were incorrectly blocked. Fixed z-fighting on a certain floor section. Added a compass marker for the exit to Midmaer Passage. Sealed an open gap in a wall area. SOTA-70539, 70538, 70535, and 70534
*Desert Encounter: Updated a test situation for a timed event.
*Hilt Fortress: Dirtied the scene to ensure a resource node change is added. SOTA-70483
*Jotungrund: Fixed a stuck spot involving a ‘sticky’ barbarian tent.
*K’rawl: Added a compass marker for the exit to South Boundless Forest. SOTA-70536
*Midras Ruins: Removed an archway with a one-sided texture that was clipping through the ground. SOTA-70537
*The Rise: Fixed an ankh target that was sending avatars into the void. The Aether Corpions are now the same faction as the Bark Corpions. SOTA-70533 and 70540
 
====Build 1538 – May 30 2:00AM====
*Added recipe for Altar Lockbox and added to deco merchants in North Paladis
*Add Process Fish recipes for the five new fetid fish types
*Added tattoo and hair colors to character creation
*Fixed tattoos duplicating among multiple player and randomly disapearing
*Blood River: Reorganized some of the scene hierarchy. Renamed “Cave” discovery to “Waterfall Cave.”
*Blood River: Updated data for multiple tasks to help ensure their journal entries archive when these tasks are completed.
*Lamech’s Bazaar and South Midmaer Way: Removed several stuck spots in a puzzle “tomb” and added two ankhs in the vicinity.
 
====Build 1537 – May 27 7:20AM====
*POT Lained: Corrected this POT’s template data to ensure it’s using the Island 01a template.
*Blood River: There are several “Travel to Blood River” tasks. The one from Sequanna at the end of the Path of Love is now “Talk to Robert Villines.” This task has received several text changes to make the task more clear and to help ensure the task clears. Avatars who haven’t been able to clear this task should speak to Robert Villines in Blood River to clear it. SOTA-70360
*Desert Encounter: Added a test to help diagnose a timed event bug
*Necropolis Barrens: Adjusted some of the rewards obtained from ‘harvesting’ love letters
*Solace Bridge Outskirts: Fixed typos in Ackerley’s responses
*Price correction on Altar Pew and Altar Bench
*Added a 2-pack of Altar Pews to the store
*Tall Candle Stand store description typo fix
*Added a lock on each tab of character appearance that will block randomization when clicking Random for fields in that tab
*Character appearance will now be saved to file correctly when clicking finish from New You
*Fixed skin markings showing incorrectly while other players are in the same scene
 
====Build 1536 – May 26 10:30AM====
*Welcome to Release 102
 
===[[Release 101]]===
====Build 1531 – May 3 2:00AM====
*Crypt of the Avatar: Fixed issues including replacing a missing section of hallway, correcting hallway materials, and removing mysterious black effect throughout the scene. SOTA-70461
*Adjusting names for Snow Leopard, Panther, and Jaguar mounts to remove “female” from the name in the store. The mounts have no gender displayed to the player in game. SOTA-70447
 
====Build 1530 – May 2 3:00PM====
*Fix for Lua manager on/off getting broke with multiple scripts
*Stripped “Double-click to consume” from consumable items linked to chat and removed empty space at the end of some tooltips.
*Blackblade Foothills: Flattened several terrain “spikes.” SOTA-70443
*Grusk: Modified a pipe that was too short. Blocked a world object that was sticking through a ceiling. SOTA-70442
*Hilt Fortress: Fixed a hallway that had an invisible object blocking passage. SOTA-70445
*Wynton’s Folly: Flattened several terrain “spikes.” SOTA-70444
*POT Regnum: Fixed an issue to make this POT a valid teleport scroll destination.
 
====Build 1529 – Apr 29 4:00PM====
*Changed Female Lion Mount to Lioness Mount. (Other mount store entry edits coming soon)
*Updated the Recently Added Store Category to reflect R100 and R101. SOTA-70440
*Fix for NPC merchants not having tooltips.
*Fixed an issue where Linux and Mac players would not see the correct output from /time command. SOTA-70439
*Fixed Lua manager title typo and the window will now close when escape is pressed.
*Fix for Lua manager not reloading some scripts on scene change.
*Brightbone Pass: Moved a floating rock near one of the exit archways to the ground. SOTA-70438
*Shaminian Hills: Added a “Reset Platform” button near a crystal receiver that sometimes is out-of-sync, to force it back in sync when you have a crystal that operates the platform. SOTA-70435
*Soltown: Fixed a typo in one of Jeanne’s “hello” responses. SOTA-70434
*POT Rampage Island: Upgraded to Crossroads Village from Holdfast. SOTA-70441
 
====Build 1528 – Apr 28 10:30AM====
*Welcome to Release 101
 
===[[Release 100]]===
====Build 1525 – Apr 9 12:00AM====
*Fixed an issue that stopped the Bonesteel Crown, Scepter of Dread, Heart of Sorrows, and Shroud of the Avatar from automatically being deleted from an avatar’s inventory when a Quest Reset is used, blocking that character’s quest progression. These items are once again flagged as quest items and will be auto-deleted with a Quest Reset. Also, avatars with lingering artifacts now will have them cleared through NPC conversations just prior to their reacquiring them. SOTA-70344
*Temporarily disabled big cat roars, pending skill fixes. SOTA-70345
*Updated the recently added items crown store category. SOTA-70334
*Castle Atos: Added a fletcher merchant at the training grounds and fishing merchants at the moat. SOTA-70337
*Etecter: Added extra logic when completing Amanda’s quest to help ensure her task properly archives itself. SOTA-70335
*Grusk: Fixed floating shrubbery, tabletop props, and a crate. Added some props near the dockmaster. SOTA-70340
*Grusk: Moved several floating bushes to the ground. Moved a floating lamppost to the ground. Add “rumple” to some flat paths. SOTA-70347
*North Celestial Wetlands: Adjusted collision that was blocking access of a letter on a broken wooden walkway. SOTA-70339
*North Grunvald Barrens: Removed floating boulders from the sky. SOTA-70338
*The Rise: Fixed the puzzle room for the stack buffs.
*Fixing a null exception for the lua function ShroudGetBuffDescription.
*Teleport scroll window height will now be saved when closing the window.
*Added a way to /copy chat text by entering a number so you only copy the last few lines, e.g. /copy 3
 
====Build 1523 – Apr 1 3:30PM====
*Castle Atos: Updated the huntmaster children to allow players to speak with them again.
*Etceter: Added extra response options for Amanda to help conclude her “Talk to Amanda” task.
*Grusk: Some kobolds will now include coughs in their ambient ‘barks.’
*Fixed an issue with fish trophies referencing incorrect prefabs.
*Fixed an issue with some fish deco and trophy sizes being out of sync.
*Fixed fishing data bug – Tigerfish carcass size was set incorrectly.
*Fixed not being able to copy or create new decks past 24.
*Zone scroll UI: Added a color legend
*Zone scroll UI: Made the window a bit larger and resizable vertically from the bottom.
*Zone scroll UI: Added a count of the scenes discovered.
*Zone scroll UI: Removed closed scenes from the list like Southmarsh Village.
 
====Build 1519 – Mar 31 10:30AM====
*Welcome to Release 100.
 
===[[Release 99]]===
====Build 1517 – Mar 28 3PM====
*The contaminated waters of New Britannia have been cleansed.
 
====Build 1516 – Mar 17 3PM====
*Water for island POTs will now be above the surface.
*The Huntmasters in Castle Atos will now respond to Outlanders.
 
====Build 1514 – Mar 17 9AM====
*The water in much of New Britannia has mysteriously been contaminated with ground shamrocks.
*Tamed Sabertooth Tigers will now show the correct name in whistles and when summoned.
*The Fox-and-Rabbit game in Castle Atos will no longer glitch if you fail to complete it within the set time period the first time you play.
 
====Build 1512 – Feb 28 7PM====
*Added ability to place bottom-mounted young fish on other decoration surfaces than the floor. SOTA-70226
*Journal UI Fixes: The scrollbar for entries should scroll back to zero upon first-time switching. When selecting a filter, typing letters and pressing backspace or deleting it should now clear it correctly. The X will no longer be visible in the filter box if it’s empty. Mousewheel scrolling in the item lists of active or completed tasks should now scroll in between items too.
*Random Encounters: The display name of the roving snow leopard that appears on Novia has been corrected to read “Snow Leopard” (instead of “Wolf”). Fixed fixed incorrect sound controller for big cat overworld prefabs. SOTA-70221
*Multiple Scenes with Puzzles: Puzzle-reward treasure chests with special loot in Brittany Sewers, East Longfall Wetlands, Eastmarch, Elysium Mines, Penmawr Island, and Tenebris Harbor will now be interactable even after the avatar obtains that special loot (although they can still collect each puzzle’s special loot bundle only once). SOTA-69806, SOTA-69764
*Blood River: Attached a floating hanged body to a wooden post. SOTA-70228
*Castle Atos: Using the wishing well will no longer be considered stealing.
*Northern Grunvald Barrens: Moved floating stones to the ground at one of the exit archways. SOTA-70223
*Resolute: Fixed an issue where only the main gate guard would open their respective gate when asked. SOTA-70224
*Tenebris Harbor: Dekker’s Room Chest will now have a minimum loot offering.
*West Veiled Swamp: Corrected the scale of many incorrectly sized resource nodes. SOTA-70222
*Attempt at Player Dungeon Spider Rooms Loot Table fixes. SOTA-70229
 
====Build 1511 – Feb 24 7PM====
*Emergency patch to fix issues with the windows client
 
====Build 1510 – Feb 24 10:30AM====
* Welcome to Release 99
 
===[[Release 98]]===
====Build 1508 – Feb 16 2PM====
*Turning off deed upgrades on client/server
 
====Build 1507 – Feb 11 11AM====
*Enabled holiday deed upgrade sale!
*Sunless Barrens: Geyser sound effects throughout the scene have been lowered and their drop-off ranges reduced. SOTA-70187
*New overhead map for Demig’s Battlecamp Scene
*New overhead map for Artifice Entrance Scene
*New overhead map for Boreas Colossus Scene
*Fixed visuals for young snow tiger
*Ore Nodes: Corrected the scale on numerous Tier 5 ore nodes in a large number of scenes.
*Tanglemire: Corrected the size of oversized ore nodes.SOTA-70157
*Solace Bridge Outskirts: Improved the logic to remove the “Mention Ebon Dawn to Scout” compass marker. SOTA-70153
*Fix: Some fix for lua that prevent user from playing after unloading scripts
 
====Build 1501 – Jan 14 10AM====
*Fix for critical issue that blocked all NPC spawns in some high traffic areas
*Turning on holiday sales for MLK day weekend
 
====Build 1500 – Jan 6 1PM====
*Tiny emergency patch to back out change for HDR rendering as it had the unexpected side effect of making ground targeting circles difficult to see
 
====Build 1499 – Jan 6 7AM====
*The winter storm has moved on from New Brittania
*Deed upgrades have been disabled
*Sale items have returned to 20% vs 25%
*Additional logging has been added to attempt to identify several lingering bugs and performance issues
*The “Bloom” option in graphics settings will now also disable HDR rendering. This is an attempt to fix the massive frame rate drop several players with Nvidia 20×0 and 30×0 cards have seen but we have been unable to reproduce. If you have severe frame rate drops in combat, please disable bloom and see if it helps!
 
====Build 1498 – Dec 20 11AM====
*Obsidian lions have now joined the pride of lions in Spectral peak
*Lightning Storm has had its flashes of lights greatly diminished to reduce shock to sensitive eyes
*Previously added renaming of the house that would create an exception when clicking the stone and not being an owner already.
*Lua function ShroudOnSceneLoaded will trigger once player data has been loaded.
*Teralopolis’ will now have 12 juke box slots.
*Soltown: Stanley’s quest that points avatars to Arabella will now successfully conclude when saying “help” to her. Players who already completed the quest but it hasn’t concluded should say “help” to her for it to conclude. SOTA-70027
*Soltown: Fixed a typo in Stanley’s response about Castle Atos.
*Castle Atos: Baozhai now shares their name with avatars. Also, the quest from Stanley pointing players to Baozhai will properly conclude. SOTA-70026
*Battle of Solace Bridge: Fixed text in barks, responses, and journals. SOTA-70025
*An error caused by trying to move your health bar when not in a party has been fixed.
*Righ Inis and other ForestVillage02 PRTs: Moved the adventurer trainer to the ground near the tavern stall.
 
====Build 1497 – Dec 17 1PM====
*Winter is coming…
*The Wyvern Egg Salad recipe is now set as “Not Teachable” as intended.
*Episode 2 creature difficulty for scaling zones will see a small increase. Most high levels will see a small increase in health but casters and ranged may see additional skill usage as well.
*All NPC casters are receiving a small amount of attunement! This will make them more effective with spells but magic resistance was dropped accordingly so they should not be more resistant. (Approximately their level/2 attunement for most caster types)
*Player dungeon Trolls were dramatically low on health. This has been corrected.
*More tiger variations have been seen spawning in the Mysterious Swamp!
*Fix for party health bars stacking on each other.
*Fix for the vertical position of the party member being offset when clicking it.
*Some lion cub issues have been fixed but he is still misbehaving when not used on a lot.
*Several big cats were giving the wrong result when tamed. We believe all of these to be fixed now.
*Big cats received a small animation polish pass to make their feet slide less
*Fix for Spider Spawn Room (totem will not place)
 
===[[Release 97]]===
====Build 1501 – Jan 14 10AM====
*Fix for critical issue that blocked all NPC spawns in some high traffic areas
*Turning on holiday sales for MLK day weekend
 
====Build 1500 – Jan 6 1PM====
*Tiny emergency patch to back out change for HDR rendering as it had the unexpected side effect of making ground targeting circles difficult to see
 
====Build 1499 – Jan 6 7AM====
*The winter storm has moved on from New Brittania
*Deed upgrades have been disabled
*Sale items have returned to 20% vs 25%
*Additional logging has been added to attempt to identify several lingering bugs and performance issues
*The “Bloom” option in graphics settings will now also disable HDR rendering. This is an attempt to fix the massive frame rate drop several players with Nvidia 20×0 and 30×0 cards have seen but we have been unable to reproduce. If you have severe frame rate drops in combat, please disable bloom and see if it helps!
 
====Build 1498 – Dec 20 11AM====
*Obsidian lions have now joined the pride of lions in Spectral peak
*Lightning Storm has had its flashes of lights greatly diminished to reduce shock to sensitive eyes
*Previously added renaming of the house that would create an exception when clicking the stone and not being an owner already.
*Lua function ShroudOnSceneLoaded will trigger once player data has been loaded.
*Teralopolis’ will now have 12 juke box slots.
*Soltown: Stanley’s quest that points avatars to Arabella will now successfully conclude when saying “help” to her. Players who already completed the quest but it hasn’t concluded should say “help” to her for it to conclude. SOTA-70027
*Soltown: Fixed a typo in Stanley’s response about Castle Atos.
*Castle Atos: Baozhai now shares their name with avatars. Also, the quest from Stanley pointing players to Baozhai will properly conclude. SOTA-70026
*Battle of Solace Bridge: Fixed text in barks, responses, and journals. SOTA-70025
*An error caused by trying to move your health bar when not in a party has been fixed.
*Righ Inis and other ForestVillage02 PRTs: Moved the adventurer trainer to the ground near the tavern stall.
 
====Build 1497 – Dec 17 1PM====
*Winter is coming…
*The Wyvern Egg Salad recipe is now set as “Not Teachable” as intended.
*Episode 2 creature difficulty for scaling zones will see a small increase. Most high levels will see a small increase in health but casters and ranged may see additional skill usage as well.
*All NPC casters are receiving a small amount of attunement! This will make them more effective with spells but magic resistance was dropped accordingly so they should not be more resistant. (Approximately their level/2 attunement for most caster types)
*Player dungeon Trolls were dramatically low on health. This has been corrected.
*More tiger variations have been seen spawning in the Mysterious Swamp!
*Fix for party health bars stacking on each other.
*Fix for the vertical position of the party member being offset when clicking it.
*Some lion cub issues have been fixed but he is still misbehaving when not used on a lot.
*Several big cats were giving the wrong result when tamed. We believe all of these to be fixed now.
*Big cats received a small animation polish pass to make their feet slide less
*Fix for Spider Spawn Room (totem will not place)
 
====Build 1495 – Dec 16 10:00AM====
*The rare Spawn of Sobek, T15 crocodile is now tameable!
*Big cats have finally made their appearance in Novia. Lions, Lionesses, and Tigers. All big cats with the exception of one very rare, very powerful Lion, should be tameable!
*Players who are flagged as PVP or not flagged but playing in a PVP scene should now have only a 5 second ressurection debuff after dying vs the normal 15.
*An issue was causing lightning storm to almost always stun and ignore the stun resistance effect from getting stunned
*Lighning Storm was previously not adding any aggro for the caster. This has now been fixed.
*Most non-unique, non-story based NPC towns should now be able to use POT flagged deed vs requiring Place Anywhere deeds.
*Cone of Cold will now use fewer reagents.
*The player dungeon UI has received a usability update. If you select dungeon pieces from your inventory while the UI is open, it will set that as the chosen piece. (Additional change to reset to none via button coming)
*Celestian Sofa is now dyeable in primary slot
*Tamed Mimics and Mimic Pets can now sit and dance!
*R97 Reward: Caduceus Staff, January 2022 Login Reward: Caduceus Wand
*Lua function ShroudOnSceneLoaded() will now execute only once all the game objects are fully loaded. This will prevent some confusion and errors while using his functions coupled with others too earlier like the player name while the character is not fully loaded.
*Fix: Fix for Lua object ID being changed when destroying a previously created object.
*New option in settings to decide if mount will be automatically mounted on next scene. Placed it off by default to match current behavior.
*Player health bars are now MOVEABLE! This is an option in the UI options to enable this and it is off by default.
*Inventory search bar filter improvement – compare against original item name in a adition to user-inputted name [SOTA-69973]
*“Spite: Fixed the icons for several compass marker discoveries, including the Moratorium. SOTA-70001”
*“Graff Gem Mines: Adjusted the location for a skeleton that was spawning halfway into a wall. SOTA-69989”
*“Ardoris: Improved the logic which archives the “”Speak with Khasi”” task. SOTA-69872″
*“Ardoris: Merchant Guildmaster Cai Lau now always has the “”Sheng Lau”” keyword available to ensure all localized versions have access to that keyword. SOTA-70018″
*“Random Encounters: Fixed an issue that cause the “”great threat”” message to appear prematurely. SOTA-70015″
*“Hills Encounter: Updated the path grid to help stop a certain wolf from leashing sometimes. SOTA-70014”
*“The Outlaws’ Run: Moved floating roots to the ground. SOTA-69985”
*“Desert Encounter: The sculptor merchants that sometimes spawn in these scenes will now be humanoid. SOTA-70017”
*“POT Forest 01b template: Removed anomalous world objects. SOTA-70016”
*“Spectral Peaks: Replaced some wolves with lions. In two locations, it’s possible for a tier 12 or a tier 15 lion to spawn. SOTA-70007”
*“Tigers: Added tigers to East Veiled Swamp, Far Hinterlands, East Longfall Wetland, Kas Ruins, and Twins Foothills. SOTA-70007”
*Lions: Added lions to Crag Foothills, Midras Ruins, Sequanna Colossus, Oracle Colossus, and Elysian Ruins. SOTA-70007
*Serpent’s Spine Foothills: Squirrels can now spawn instead of rabbits.
*“Random Encounters: Added Lions to Desert and Plains Encounters. Added Tigers to Forest and Swamp Encounters. Corrected scheme for display names for both lions and tigers. SOTA-70007”
*Caverns of Skrekk: Added/upated props of some buildings near palace.
*“Manor of Mystery: Moved floating mandrake roots to the ground, removed candles on the floor near a building entrance, and shifted the pink-purple cloth on the return teleporter disc to purple. SOTA-69981, SOTA-69979”
*“Nightshade Pass: Moved a small floating rock to the ground. SOTA-69982”
*Player Villages: Marked all player village scenes as “Player Run Town” to enable ability to place certain POT deeds.
*“Central Brittany: Reactivated the Krampus quest given by Kinga and Ronin. SOTA-67332”
*“POT Norstead: Moved from Mistrendur to Novia, southwest of Estgard. Also, moved “”Boat to Distant Towns”” south along the same docks. SOTA-69978″
*Skrekk and K’rul: Added/updated decorations within some buildings.
*Estgard: Improved “safety” logic that archives the “Convince Knight in Estgard” tasks when players complete the Path of Courage.
*Manor of Mystery: Some mages of mystery refered to the old price of 500 gold for passage. They now know to only ask for 50 gold.
*Central Brittany: Updated some parts of Arabella’s trivial responses.
*“The Outlaws’ Run: Fixed a typo in Miloslava’s “”stone”” response. SOTA-69975″
*“Aerie: Improved the logic for “”help”” responses by both Devotional Caretakers. SOTA-69913″
*Vertas: Improved the response and journal from Kiakis regarding his suggestion of going through Vertas Pass to Jaanaford. SOTA-69873
*“Blood Bay: Removed the chances that the ebb and flow of lava will block lava fishing at both volcanoes. SOTA-69665”
*“K’rul: Moved large automatons out of small rooms. Added props to an empty shed. SOTA-68564”
*“Soltown: Stanley now has small quests that point players to Arabella in Soltown and Baozhai the guard in Castle Atos. SOTA-69766”
*“Oracle Temple: Improved the logic that dismisses the “”Find the Cerulean Lens”” compass marker. SOTA-69920″
*“Blood River Outskirts: The “”Ask Phineas for Poison”” compass marker should never appear after the Phineas Drumplemouth questline is complete. SOTA-9919″
*Jade Valley: Upgraded to Megalopolis from Municipality. SOTA-69971
*“Shaminian Hills: Adjusted the mechanics of the magical elevator to help ensure the crystal receptacle stays in the proper state. Added a “”Reset Platform”” button near the top of the elevator for situations where the receptacle might still go out of sync. SOTA-69014″
*“Jaanaford: Updated the logic which displays the compass markers related to the Broken Echoes Silver Mine’s foreman. SOTA-69921”
*“Skrekk: Updated the compass marker for “”Caverns of Skrekk”” to read as such. SOTA-69666″
*Ardoris: Improved the logic for archiving the “Meet with Khasi” and “Meet with Siranto” tasks for avatars if Min is defeated before these tasks are completed.
*“Owl’s Wash, Ravensend, Northshire, Westhollow, Valemark, Holtrot, Kingswood, Righ Inis, Aldhaven, Redmill, Greyacre, Highiron, Lochfield, and *Shadowmist: Added a mimimal complement of NPCs and crafting stations near the default entrance. SOTA-69934”
*“Valhold: New avatars who don’t meet the requirements cannot access the interior of Valhold Palace. SOTA-69958”
*“Jotungrund: Avatars that were told by Wymond about his bone chips quest but didn’t accept it should now be able to do so. SOTA-69949”
*Solace Bridge Outskirts: Avatars cannot use the “skip conversation with merchants” option for Ackerley’s until after they finish his quests. SOTA-69948
*Hilt Fortress: Fixed a stuck spot in the Obsidian Forge area. SOTA-69957
*K’rul: Fixed a stuck spot in a gazebo. SOTA-69955
*“Halls of Artifice: The “”spike cage”” room mechanics have been updated to include a trigger warning and two very visible locks. One of these locks replaces the hidden pressure plate and it’s disastrous results. The avatar can now make a mildly-informed choice as to which lock to use. Also, two children in a cage in a different room have been replaced by two adults. SOTA-69946″
*Spider Deco Pristine – Deco surface fixes .. Dais and 2nd to 3rd floor passage
*Player Spider Room – Spawn Pedistal Added
*Bug, Fixed typos in the Acaran Gauntlet upgrade recipe display names.
*Store, The Ornate Wooden Semicircle Display Table has been added to the store to appear on December 31st.
*Store, Winter item availability now only includes Vault and Recurring items, not Year Round items. The new house now is tagged as heritage. *Wyvern & Dragon Eggs on the store now indicate 3-Pack in their name. Dragon Eggs on store now come in 3 packs.
*Store, Added the new house, the lion cub, the new wand, and the new staff to the store to appear at various times depending upon the item.
*Bug, Fixed validation error for Wvyvern Egg Salad rune that didn’t have the food item as the reagent.
*Crafting, Deco, Loot, Wyverns now have a small chance to drop wyvern eggs, with higher tier wyverns having greater chances. Elves in Savrenoc Stronghold now have a small chance to drop a Wyvern Egg Salad recipe, which increases a character’s Song Duration by an additional 25% for 2 hours. Mustard seeds are now available on various cooking merchants throughout New Britannia, which is one of the ingredients for Wyvern Egg Salad.
*Store, Added 8 enchanted wyvern eggs to the store. Also cleaned up materials for better visuals on a handful, and adjusted LODs on all 16 varieties.
*Wyvern Eggs now have a small chance to drop for the chef daily quest at Castle Atos.
*Icons for Wyvern Eggs, Loot for Wyvern Eggs, Fixes for Collision on 1/2 of the Wyvern Eggs. Still need to do recipe for food item with rune (will put up for sale at Castle Atos), still need store entries.
*Store, Magical Black Glowing Dye and Magical Black Glowing Pulse Dye has been removed from the store.
*Deco, The Bottle of Wine and Elven Bottle of Wine can be rotated on an additional axis.
*Decorations/Crafting/Loot, Initial load of wyvern egg assets.
*Bug, Lightning Storm now features a fizzle chance as intended.
*Fishing, Castle Atos now features unique freshwater fishing loot tables. The first unique item, which is a rare drop, is a Floating Barrel (Flotsam). Use this barrel as decoration on water in your Player-Owned Towns or on your water lot properties. Players can also open the barrel (which destroys it) to receive a considerable amount of Elven Brandy, Satyr Spirits, or Kobold Spirits.
*Fishing, The moat surrounding Castle Atos now features unique fishing loot tables.
*Quest, The chef daily quest at Castle Atos now provides more varied and increased rewards.
*Store, The Saddle and Bags with Stand decoration item is now called Saddlebags with Stand since there is no saddle present on the item.
*Jotungrund: assigned lower LOD mesh to rock mesh colliders to allow access to resource nodes
*The Rise: fixed room full of misplaced deco
*Jotungrund: Several “stuck” spots have been fixed and several floating boulders fixed.
*The Lord of the Isle dungeon room has now received significant polish including a koi fish pond.
*Castle Atos has recived a number of new decorations including a piano in the tavern, toilets, and benches.
*Despair has received a lighting pass and had several visual glitches fixed due to early culling of some columns.
*Castle Atos now has an interactive well (can get water) and now has a seasonal christmas tree in the plaza
*Removed the automatic change of target name when doing a private message and the player decide to log off. That would previously set the target to either the latest player you messaged or local.
 
===[[Release 96]]===
====Build 1492 – Dec 4 11:00AM====
*Castle Atos: Mage of Mystery Quang has replaced Divum. Blocked off an underside of a specific staircase.
*Player’s should no longer appear to fall when exiting Castle Atos to Novia
*Several POTs have grown in size!
*Shaminian Hills: Adjusted the mechanics of the magical elevator to help ensure the crystal receptacle stays in the proper state. Added a “Reset Platform” button near the top of the elevator for situations where the receptacle might still go out of sync.
*Updates to clean up the Streamer bundles
*The Antique Shop should now be fully decoable
*Ravensmoor teleporter steps have better collision, no longer requiring a jump up
*Halls of Artifice: The “spike cage” room mechanics have been updated to include a trigger warning and two very visible locks. One of these locks replaces the hidden pressure plate and it’s disastrous results. The avatar can now make a mildly-informed choice as to which lock to use. Also, two children in a cage in a different room have been replaced by two adults.
*Control Points: “Mages of Mystery” are now in all control points. In addition to a small fee to teleport a player to the far side, they now also can teleport players to any other control point. SOTA-62329
*Manor of Mystery: Removed redundant mages. Moved floating mandrake to the ground. Avatars with the “incorrect reputation” in the manor may find the mages will notice this and teleport them away.
*Lord British’s Castle: Fixed an issue where a secret door wasn’t opening.
*Several “stuck” spots in Castle Atos have been fixed
*Port Mirren, The Brave Coast, Estercove: Added a mimimal complement of NPCs and crafting stations near the default entrance.
*Jotungrund: Avatars that were told by Wymond about his bone chips quest but didn’t accept it should now be able to do so.
 
====Build 1489 – Nov 24 10:00AM====
*20% off all deed upgrade prices for the first time in over 8 months!
*Sale items are now 25% off!
*Streamer bundles are now purple as decorations
 
====Build 1489 – Nov 22 1:00PM====
*A critical issue that was causing a number of large issues has been fixed. (Small patch)
 
====Build 1488 – Nov 21 2:00PM====
*As part of our further testing for PVP balance, Ardoris arena now has skill caps, level caps, and a 75% reduction in stats provided by gear
*Lightning storm will now correctly use the reagents is lists
*The 2021 Extra Live cloak will now correctly salvage to the 2021 pattern vs the 2017 pattern
*Castle Atos Buff will now work correctly when 1-3 players are in scene
*The Labrys Axe pattern now has the proper display name
*The Delicate Feather of the Phoenix now drops for players without the phoenix feather quest.
 
====Build 1487 – Nov 20 10:00AM====
*Fix for an issue that in rare cases could could cause the scene to reload repeatedly plus more logging to see why this occurred
*Castle Atos buffs should now work as expected EXCEPT for when there are between 1-3 people in scene and then it will give the old buff for the health/focus one.*Sad Trombone sound here* (fixed in next patch)
*A number of potions were set to expire if the player died. These have now been fixed
*South Majestic Forest: Fixed typos in CBY-60053’s responses about the virtues.
*The rate at which many mobs parry has been dramatically reduced
*Lightning Storm will no longer be parryable or lockable. Combined with the above bug, this led to players believing lightning storm had been nerfed
 
====Build 1486 – Nov 19 1:00PM====
*Mounts that are locked in inventory can once again be used
*Numerous Lua changes, fixes, and additions. Documentation with updates can be found [https://docs.google.com/spreadsheets/d/1zmuAF9Wf8jWfSxjfWCCC-NspDbWGNkvDvlyghB_fexM/edit#gid=634347005 here]
*Default for new players for overworld will be to show names in non-runic letters
*Removed a misplaced exit volume in Castle Atos
*Shrine in Castle Atos will re-grant the blessing if cancelled and reentered (Buff still scales based on current scene, that will be fixed Monday)
*Castle Atos had several stuck spots fixed
*Training dummies will now withstand far more abuse before dying
*Animal Tamers: Renamed the conversation prefabs for these NPCs to be more uniform and filter-friendly.
*Castle Atos: Updated spawn-in target, discoveries, exit volumes, ambient sounds. Removed stuck locations. Added access from Novia.
*Summoned pets will once again be the correct power and level
*Lava decos will no longer damage players when in placement mode
*Spider room recipes and spawned version now in game
*The Outlaws’ Run: Fixed typos in “Tell Guard About Mlroslava” journal entries.
*Bundles for Streamers to give away as prizes now in game and available on request for highly active streamers
*Summoning spells should now level more quickly
 
===[[Release 95]]===
====Build 1462 – Oct 29 8:00AM====
*Fix for an issue dealing with pet gear that could cause odd damage issues with mobs
*Corrected missing Deco surfaces in the Green Brick Player Dungeon Foyer, added Ceiling Deco Surfaces 68133
*R94: ShroudGetPetInfo will return isSummon as true or false if it’s a summoned or tamed pet.
*Added 5 new functions: ShroudCurrentDeck(), ShroudDeckList(), ShroudGetDeckCardList([deckName]), ShroudEmoteList(), ShroudPlayEmote(emoteName)
*Removed extra wall piece in the void outside the dungeon room (internal) RE:68048
*Eliminated a mysterious floating black square that some players observed in various rooms of their player dungeons where the foyer is either the Green Brick or Brown Marble 3 connection type. 68048
*Jotungrund boss fight ‘stand in here’ indicators painted on terrain
*Dunk Tank deco – updated wake FX with alternative fx that doesn’t clip outside the tank
*PVP combat tweaks. New system that allows for tuning of PVP vs PVE damage. Currently used on ranged auto attack, Aimed Shot, and Blinding *Shot to reduce damage of those by 10% against PVP targets only
*Spider Essences should now be dropping from spiders!
*Lightning Storm can now be trained
*New variables exposed to Inky. To use simply add a variable name that matches one of these and the value will be set for you. So VAR playerName = “” will replace playerName with the player’s actual name.
:*currentScene
:*playerName
:*NBDayOfWeek
:*NBMonth
:*NBSeason
:*NBPeriodOfDay
:*NBPhaseOfMoon
:*NBWeatherName
:*NBWindType
:*VirtueTruth – returns -1 for those with less than -50 virtue, 0 for those -50 to 50, and 1 for those more than 50
:*VirtueLove – returns -1 for those with less than -50 virtue, 0 for those -50 to 50, and 1 for those more than 50
:*VirtueCourage – returns -1 for those with less than -50 virtue, 0 for those -50 to 50, and 1 for those more than 50
:*playTimeString – returns time played formated into days, hours, minutes as a string
:*playTimeNumber – returns number of minutes played as a number
:*PVPFlagged – returns 0 if not flagged and 1 if flagged for PVP
 
===[[Release 94]]===
====Build 1456 – Oct 15 10:00AM====
*Founder deeds of all types are now upgradeable!
*Spite: Removed a “line of sight” restriction on Xia to help keep conversation errors from happening.
*Additional logging was added to the client to help track down some old, hard to repro issues.
 
====Build 1454 – Oct 1 1:00PM====
*Reinforcements have arrived at The Rise. (Elf warriors added, a few elf archers removed, some more skeletons, a few other updates to spawns)
*Jotungrund: Elementals near the signal towers will now be tier 5 most often, but with a roughly 1 in 12 chance that one tier 14 elemental will spawn, instead.
*Spectral Mines: Fixed an issue where ore nodes weren’t appearing in the scene.
*Fix: Fix for the sorting option and filter moving away when crafting station ui get larger
*Cone of Cold has been shifted to be a 4x XP skill. Your current skill level will likely drop a bit but no XPs were lost
*Fixed bad skin weighting on Frost Giant that caused vertices to stick out strangely when giant dies
Deleted webbing floating in the Void
*The Avatar’s hair will now show fully when wearing the new Tiki Demon Mask.
*All variations of the 4 artifact fishing rings now feature improved tooltips to indicate salvage and upgrade information, if applicable.
*Any loot drop iteration of the Uncommon magical attunement rings now drops as a Common at an increased rate. At this point, all attunement ring drops should now be of the Common tier.
 
====Build 1452 – Sep 30 4:00PM====
*Fix for missing governor of Mith Ly’atharin
*The price of the Crafting Station Choose 10 Pack has been reduced to give some price advantage over the choose 5.
*The legacy versions of the Epic Warlock’s Chain, Ancient Staff of Death, Ancient Staff of Anarchy, and Troll Belt now provide the appropriate chances to receive components used to craft these items upon salvage. Elgarion will determine who salvaged these items prior to the patch and send missing components to any applicable players via the in-game mail system shortly after the patch.
*Lightning Storm has been hidden in the skills UI until the VFX are updated.
*The legacy version of the Epic Pax Ring now provides the appropriate jewels upon salvage. Elgarion will determine who salvaged these items prior to the patch and send missing jewels to any applicable players via the in-game mail system shortly after the patch.
*The Warlock’s Chain recipe now only requires a Common Heart of Vrul.
 
===[[Release 93]]===
====Build 1448 – Sep 20 10:00AM====
*Fix for several loot imbalances
*Players feet should no longer slide while on the overworld maps
*Players should no longer see other players/NPCs sink into the ground
*Other players standing on slanted objects should no longer appear to bounce
*The terrain in Shaminian Hills should once again be visible!
 
====Build 1443 – Sep 12 1:00PM====
*Ancient Xenossian Shield now correctly applies Heraldry. If you already crafted this the Heraldry will be broken. You will need to do a pattern remover or contact a dev or support for a replacement.
*Decoration, The Tower Archway Teleporter can now have other decorations placed upon it such as wall-hung banners and wall lighting.
*Bug Fix, Splintering Strike no longer inappropriately indicates an increase to weapon damage occurs upon casting.
*The Ice Spiders in Highvale Outskirts can now properly apply an icefield damage and slow effect to their victims, and the icon indicator showing they have an active ice field cast is now visible.
*The frost giant should no longer magically regain half his life in rare situations and also heal at a slower rate.
 
====Build 1437 – Sep 1 10:00AM====
*Dozens of errors were addressed that were causing some lag and hitching problems
*The Gothic Footstool, Gothic Heavy Study Chair, Gothic Wooden Chair, and Gothic Bench no longer accept dyes since these items were not designed to be dyeable.
*Anthem of Alacrity can no longer be cast on the overworld.
*The Aether Infusion crafting component is no longer inappropriately available at cooking merchants.
*All 6 varieties of Obsidian Potions of Transformation can now be dismissed by the player by right-clicking the buff icon in your active buff bar and selecting the “Dismiss” option
*The looted “Small Knife” is now called “White-Handled Knife” and can be salvaged at a blacksmithing station. The other Small Knife which is crafted as well as 2 other knives crafted in that set had missing icons, which has been fixed.
*Updated tooltip descriptions and store restrictions for Potions of Green Growth, Potions of Growth, Potions of Diminutive Statre, Potion of *Upward Acceleration to indicate the effects provided by these potions do not persist through scene changes.
*Restoration Potions now feature a 6 stack limit for the Elixir Receptiveness debuff as was already present on Focus and Health potions. Also, Restoration Potions can no longer be imbibed if your overall Elixir Receptiveness is at or below 0% with all buff and debuff sources for that stat considered.
*Stone Fist’s spell description now indicates specialized earth magic users also receive a lock time reduction for the skill.
*Spinning Attack now propery applies a Damage Avoidance debuff when the bleed effect is applied for specialized polearm users.
*Savrenoc Stronghold: Fixed an issue where some stairs had their collision displaced.
*Creatures will now only play the flinch animation if they take at least 1% of their health in a hit. Larger creatures being attacked by groups were spending 100% of their time playing the flinch response despite barely being injured.
*South Celestial Wetlands : Corrected the scale of oversized resource nodes.
*Virtue Recalibration Kit: Added a journal entry for those who acquire one of these kits, that explains their usage.
*The Outlaws’ Run: Fixed an issue where some patrollers required a special navigation component.
*Fix for toolkit in a bag causing error when repairing with right click
*The Tame Health Level Modifier stats on the Legendary and Epic versions of the Belt of Control have been fixed and are no longer reversed between the 2 tiers.
*The Outlaws’ Run: Fixed a typo in some NPC responses.
*The Outlaws’ Run: Removed loot from pre-destroyed crates.
*The Outlaws’ Run: Fixed stuck spots.
*The Outlaws’ Run: Added many piles of leaves and gave each butterflies/fireflies.Slight adjustment of some creature spawns.
*The Outlaws’ Run: Outlaws have a variety of descriptive names. Some foliage has been removed/adjusted.
*Jotungrund: After finishing the first signal fire task, players should now receive a special recipe reward from Hisa. Players who have already finished that task will receive the same recipe the next time they complete one of the daily signal fire tasks.
*The Virtue Recalibration Token is no longer flagged as a quest item so it can be traded and stored in containers.
 
====Build 1436 – Aug 29 11:00AM====
*Looking For Group UI fixed
*New POT, Gobie Rose, Midnight, and Daylight.
*The ghost Drain Strength ability now has a unique icon which appears in the active buff bar when that debuff is present.
 
====Build 1435 – Aug 28 10:00AM====
*Universal chat will once again work with short messages
*Decoration, Sack of Wheat Grain as well as the sacks of Salt, Flour, and Sugar now have much more forgiving collision so you can schooch them closer together which makes their edges appear like pliable cloth. They also can now be rotated on the additional axis, placed on exterior floor surfaces, and placed as POT decorations.
*The Red Stall Awning can now be placed on pavers.
*Greymark Forest: Slightly increased respawn rates for some kobolds. Also, one tier 6 “Kobold Commander” will sometimes appear in one of the two kobold camps.
*The collision has been improved on the Azalea and Black Elder bushes to allow for much closer placement of other decorations and more possibilities to decorate vegetation type deco more densely.
*The loot chances for the new craftable kobold tent recipes have been increased slightly.
*The three new aether potions and nine new magic mastery potions are now available on the player vendor “Manage Orders” listing.
*Jotungrund: Fixed an issue where the frost giant fight hailstorm hazard was automatically removing some materials.
*Polish work on VFX for the Frost Giant
*The new Leather Backpack pattern should now properly apply to back slot items.
*Some of the damage for the frost giant battle hazard to be “physical” instead of “cold.”
*Items patterned with the patterns from the Xen Penetrator, the Halberd of the Sun, or the Shard of Night will no longer display tooltip descriptions as if they were an artifact.
*Jotungrund – Frost Giant – hazard damage values changed, vfx within battle royale prefab updated for missing texture
*The Outlaws’ Run: The compass markers to find seeds now display “Search Piles of Leaves for Seeds.”
*Skrekk: Fixed a typo in the hacker’s “name” response.
 
====Build 1433 – Aug 26 6:00PM====
*Giant should now appear as expected in Jotungrund
*Several VFX fixes for giant fight
*Fix for UI persisting data after deleting a character
*Spurious Red Ice Snarler spawner removed from Jotungrund camp
*Several POT updates
*Several typo fixes for South Majestic Forest
 
===[[Release 92]]===
====Build 1429 – Jul 31 3:00PM====
*Fixes for bouncing wolves in Jotungrund
*Several PoT upgrades
*Updates for ankhs in PVP arenas
*The drop rates for Zinc have been increased dramatically across all mechanical/clockwork beings such as Automatons, Spiders, Flyers, Cats, and Dogs. Automatons still remain the likely primary farming source for these items as they now have a guaranteed drop for Zinc with every kill. The gold value of Zinc has been dramatically reduced. Grey, Yellow, Blue, and Orange supply bundles will now provide much larger quantities of Zinc and at higher drop chances within their loot tables, which also increases Zinc’s availability at Storehouse Containers. *Clockwork Dragons now also drop a significantly large stack of Zinc with every kill.
*Pecan Nuts have been added back to NPC merchants for the duration of R92 with a price increase from 15g to 25g.
*Recipes using Pecan Nuts no longer require nearly as many nuts as before. Grey and Yellow Supply bundles now have a greater chance to drop a stack of Pecan Nuts, Brown Cap Mushrooms, or a Cinnamon Bark (chance for one stack of these 3 items). The little scavenger girl in *Tanglemire now also provides Pecan Nuts as a reward to the Missing Bones daily.
 
====Build 1427 – Jul 30 11:00AM====
*Several more stat fixes for the character sheet and weapon tooltips
*Potion cooldown logic has been updated
*New Pure Elemental Ice has started dropping in Jotungrund
*Emotes and recipes can once again be traded properly
*The ground and hanging versions of the Dunkleosteus trophies will now scale based upon the size of the lava fish. SOTA-69419
*The Ancient Xenossian Bracers eternal pattern now functions and can be applied to hand slot items. SOTA-69359
*Flaming Bash buffs now show on the tooltip in the buff window. SOTA-68482
*The combo Icy Puncture’s range should now scale with the player’s polearm Reach skill. Also, Ice Fist’s range was utilizing FireRange as an additional modifier, which has been removed.
*Horse mount button won’t show up when other player mount next to you
*The Heraldry Heart Shield can now be placed on exterior wall surfaces. SOTA-69393
*Polish work on Jotungrund to fix a number of stuck spots
*Serpent Spine Mines: Updated stairs in a “lich boss area” to improve the path grid. SOTA-69440
*Ankhs should now properly show up in the Ardoris PVP Arena
*Melody of Mending and Atonal Aria now display the proper icon in the applicable buff window instead of Ice Field’s icon. SOTA-68368
*South Drachvald Spur: Updated the path grid to help NPCs walk on troublesome slopes. SOTA-69438
 
===[[Release 91]]===
====Build 1424 – Jul 21 9:00AM====
*Small update to address some security certificate issues that were causing some to have to click through the EULA each time they played.
 
====Build 1418 – Jul 7 4:00PM====
*Players will no longer sink into the ground slightly when idle
*In game sales have been disabled
 
====Build 1416 – Jul 6 6:00PM====
*Fix for an issue that blocked dismount when another player was in the same scene
 
====Build 1415 – Jul 6 10:00AM====
*Fix for movement issues with a number of larger footprint pets like bears, crocodiles, dragons, scorpions, spiders, and earth/ice elementals.
*Fix for odd boxes around several sets of stairs in game.
*Several PoT updates.
 
====Build 1413 – Jul 4 8:00AM====
*Happy Birthday Lord British!
*Fixes for several mount issues
 
====Build 1410 – Jul 2 10:00AM====
*Prices on some crafter belts were extremely high and created a profit loop that some players were exploiting massively. Prices adjusted to more appropriate level.
*Mounts: Stag mounts no longer have saddles / bridles / reins
*Brittany Wharfs: Avatars will not get this city’s town crier compass marker when entering from the default entrance or the main docks. SOTA-69289
*Crafted Rectangular Shields now properly feature a block stat. SOTA-69189
*The Two-Handed Sword of Elf Slaying now utilizes the proper animations for free/auto attacks. SOTA-69182
*Mounts: Riding a second Mount Type during a play session breaks mount animations
*Animation when running on the overland is displaying incorrectly
 
====Build 1408 – Jul 1 10:00AM====
*The Xen Penetrator, Shard of Night, and Halberd of the Sun patterns no longer include the (L) to the name of the patterned item. SOTA-69190
*Exploding chests will no longer loop the explosion effect!
*Changed reward tabs for sorting options for online and offline mode.
*Crafting Material Bonus should now properly show stats.
*Artifact one-handed swords can now accept all one-handed blade patterns. Also, all varieties of the Cutlass of the Swashbuckler can also have their patterns removed using a pattern remover. SOTA-69183
*POT Ahnen Hain: Consolidated three POT interconnection boats into one list teleporter boat. SOTA-69286
*POT NobleBright: Upgraded to Village from Hamlet. SOTA-69283
*Adjusted the VFX for the Lava Hot Tub so it no longer bleeds into a floor below if placed on upper floors. SOTA-69247
*POT Norstead: Changed biome to Forest 01a. SOTA-69281
*Several fixes for creatures visually vanishing too early.
*Added “Container” to inventory sorting options.
*The inventory listing option “Hide Quest Item” won’t hide quest item anymore when the inventory sorting option Quest is chosen.
*Fix for a an issue which could allow players to play (and fish!) as a ghost indefinitely.
*POT Ahnen Hain: Upgraded to City. SOTA-69280
*Necropolis Barrens: Changed the logic by which the “Give Another Dead Body to Davropos” task automatically archives when it doesn’t archive at the correct time. SOTA-69277
*Battle of Solace Bridge: Added a safety so that the “Speak to Edvard the Wanderer” task automatically archives if it doesn’t so so upon speaking with Edvard. SOTA-69270
*Blood River Forest: Every sack in this scene now guarantees at least one item for the first person looting that sack. SOTA-69273
*Skrekk: Returned the south exit archway back to its correct location. SOTA-69274
*Port Graff: Corrected the label for a teleporter boat to correctly say it leads to Player-Owned Towns. SOTA-69275
*Resolute: Fixed a typo on the response for “avatar” used by the knights. SOTA-69276
 
====Build 1401 – Jun 29 6:00AM====
*Bonus XP moving from 1.5x to 2x until the 5th!
*Crown bundles adjusted to now drop at 6x normal rates in game!
*Fix for EULA needing to be clicked through on each session. (Note, terms didn’t change but we switched SSLs which caused some issues)
*Several loot fixes
*Several POT updates
*Fix to make the Solace Bridge “Speak with Frightened Child” task easier to complete
*Updates to several guide books
*Resolute: Sean Campbell has been talked to by HR and will no longer obsessively close the building door. SOTA-69254
*Northwood: Improved logic used to archive Clara’s “Recover Chess Piece” task. SOTA-69261
*Well of Aldur: Fixed an issue with some cyan-colored collision was visible. SOTA-69268
*Storehouse Containers: Corrected the name of the “Animal Hide” crate. Also, added hide props to the crate. SOTA-69271
*Arch Lapin: Fixed errors in the “Collect 3 Bones” task. SOTA-69269
 
====Build 1401 – Jun 25 4:00AM====
*Emergency fix for getting stuck in small door ways
*Polish to beach umbrella visuals
*Fix for several error spammers causing lag in some situations
*Added two new weekend bonuses:
*Crown’s will now drop at 5x the normal rate!
*Crown store sale items will now be 30% off instead of 20%!
*Turning on bonus XPs!
===[[Release 90]]===
====Build 1391 – Jun 10 1:00PM====
*Pets will now respect the “Teleport” and “Stop attacking” even in combat
*Owl’s Head: The “Kill Myron or Return to Myra” and “Kill or Leave Myron” tasks should auto-complete if Myra refuses to interact with the avatar. SOTA-69205
*Fix: Fixed loading background top and bottom that was showing skybox
*Numerous POT updates
 
====Build 1390 – Jun 6 6:00AM====
*Polish work to Wynton’s Folly to address some issues with creature AI
*M’hul Island: Added new holdfast island on northwest shore of Norgard.
*Moonrest has been moved to a Hamlet
*Ironhall Castle have been renamed to Ironhall Highlands
*Numerous LOD fixes for reported objects
*Updates to barks and dialog for NPCs in Point West
*Owl’s Head: Added an update to Todd’s conversation to improve the “Myra the farmer will no longer buy from or sell to you!” message players can sometimes receive.
*Crafting Tutorial: Updated Edwin in Soltown, Gilda Metcalfe in Aerie, and Bledig deCani in Resolute to with improved logic for completing their crafting tutorial.
*Ardoris: Fixed a typo in the responses from Caravaggios Wolf
*The Treasure Chest, Treasure Piles (all sizes), Gold Piles (all sizes), and the Chest of Gold can now all be placed as a POT decoration.
*Collision on the Haystack deco has been fixed to allow proper placement
*Added Recipe for Imbued Theurgy gem to an additioinal Well of Aldur loot table for air elementals, and significantly increased chances for it to drop from Suutak.
*Store, Removed text from a store entry that was a bad copy paste from a charity item.
*Minor UI polish for the deeds list
*Fixed pink materials showing with certain LODs for the Plaid Shawl Peasant Dress when placed as a decoration.
*Well of Aldur: Added collision to a block near the start of the scene. Fixed a stuck spot.
*Solace Bridge Outskirts: Adjusted stones by exit archways that appears to be floating, setting them properly into the ground.
*Necropolis Barrens: Moved a floating maple tree to the ground.
*Etceter Crag Mines: Fixed a stuck spot behind a mine wall brace.
*Brittany Fields: The horses at Oakley’s stables should no longer be able to climb nearby ladders.
*North Midmaer Way: Moved a nightshade resource so it can be harvested.
*K’rul: Adjusted the collision and path grid in the clockwork dragon room to try keeping it inside the room.
*East Sanctus Forest: Removed a floating cabinet.
*Hills Encounter: Removed a mysterious ladder that could only be seen from far away.
*Extended the number of maximum characters for house name from 30 to 50.
*Solace Bridge Outskirts: Those who are first to loot the “sack” object in this scene (and others) will now always find at least one object in the sack.
*Multiple LOD and shadow fixes in world deco objects
 
====Build 1388 – May 28 7:00AM====
*Multiple POT updates for transfers, biome changes, etc
*Fix for explosive barrel trap
*Fixed some small journal entries not displaying
*Dungeon entrances can now be placed on floors and exterior floors rather than just ground and bottom floors.
*Added function for lua ShroudIsUIActive() to know if the current game hud is on or not, by player request.
*Added 3 new lua function ShroudOnSceneLoaded(sceneName) ShroudOnSceneUnloaded() and ShroudOnSceneLogout() at player request.
 
=== [[Release 89]] ===
''Missing''
=== [[Release 88]] ===
''Missing''
=== [[Release 87]] ===
====Build 1358 – Mar 15 3:00PM====
*Player owned town dragons are now less territorial (Dragon deco spawners will allow more than one to spawn in an area)
*Fix for major performance drain in many player owned towns with Inky NPCs
 
====Build 1357 – Mar 12 6:00AM====
*Added audio to item preview window in crown store
*More metrics logging information to try and down a few more bugs
*Round Heraldry Shield now correctly accepts dye
*Fixed several material problems on dungeon stairs
*Fish masks will now correctly disappear when stealthed
*Potion of Restoration, Imbued was set one difficulty level higher than other similar potions and now set to the same as others
 
====Build 1354 – Feb 28 5:00PM====
*Fix for a bug that allowed an exploit with the cowbell and as we all know… WE NEED MORE COWBELL!
*Atonal’s Aria should now work as expected
*Salt Cured Obsidian Pork renamed to Salt Cured Obsidian Boar to match the name of the recipe
*Corrected DarkstarrFried Oysters to use 3 flood slots instead of 1
*Loading Tips: Updated and replaced several loading tips.
*A number of artifacts added to MW enchant list including Suutak’s Bluster, Vexlyn’s Spark, and Anapas Favor
*Jaanaford: Players can now fish almost anywhere in Jaanaford’s waters without regard to the depth of the water.
*Obsidian Bacon Recipe is no longer teachable. Salt Cured Obsidian Boar recipe has been added to cooking recipe merchants
 
====Build 1353 – Feb 26 2:00PM====
*Release rewards work completed so we can send these out soon. (They had been delayed due to weather!)
*Soltown: Updated Jeanne’s method for delivering the reward for recovering her necklace. SOTA-67537
*The Epitaph: Adjusted the size of several oversized ore nodes. SOTA-68756
*Hills Encounter: Arctic wolves should no longer appear in this scene. SOTA-68757
*Sequanna Colossus: Expanded the time during which the Shrine of Love can be accessed, to better match when the shadow of the statue falls across the shrine. SOTA-68742
 
====Build 1352 – Feb 25 5:00PM====
*Penalties for using bard songs without an instrument temporarily suspended until more polish can be done on the system
*Halberd of Sol, Mace of Unsummoning, Wand of Air, Staff of Death, Thunder Branch, Xen Bow, and other EPIC level items should now properly MW and enchantable
*Splintering strike damage increased and now properly uses weapon bonuses
*Upping lasting durations of song effects
*Fixing math error in Psalm of Stagnation for dexterity penalty
*POT Jagged Hold: Changed biome to Forest 01b and upgraded to Municipality. SOTA-68754
*Added pet food recipes to recipe book
*Well of Aldur: Added “piles of scales and refuse” on wyvern platform as additional but alternate means to collect wyvern loot instead of skinning. The piles restock in later waves of the wyvern battle and provide the same loot as wyverns. SOTA-68729
 
====Build 1350 – Feb 25 10:00AM====
*Fixed an issue with fireplace recipes
*Adjust drops  for T10 and T15 reagent resource nodes
*Adjusted gathering chances and added GM bonus
*Refined gems and jewels may now be fractured
*Damage sources that do less than 1 point of damage will no longer break stealth
*Sap will now require a melee weapon (not ranged)
*Auto attacks will no longer target a stealthed player. Active attacks/spells will have a greatly reduced attack angle and distance
*Scenes may now show custom backgrounds for the load screen
*The Breach will now have more air elementals that spawn faster
*Vrul will no longer be attacked by undead
*POT Lightbringer Isle: Added new metropolis north of Brittany
*Overworld Boats: Added better LODs to some boats used in the overworld scenes
*POT Greymorn: Added new POT northwest of Brittany
*Blood Bay: Players that can survive at the top of either volcano may find it possible to do some lava fishing
*POT Haven Ridge: Upgraded to Crossroads Village from Village
*Kobold Expeditionary Camp: Improved some kobold commander responses and improved how a related task archives itself
*Well of Aldur: Updated the reset settings for a treasure chest
*Well of Aldur: Added a minor jumping puzzle
*Ardoris: Improved the logic for the Students of Virtue quest. Added compass markers
*Grunvald Shardfall: Adjusted NavMesh data to improve how NPCs move through the scene
*Northwest Blackblade Mountains: Jumping into the well that leads to Bunker C will auto-teleport the player to that location
*Owl’s Head: Fixed issues with Morgan and Owl’s Head that were causing build errors
*Hills Encounter: Created a new “dragon” scenario that can appear on all three overworlds
*Owl’s Head: Updated some logic for the quest from Morgan to discredit Myra. Added compass markers
*Shaminian Hills: Adjusted temple architecture to block players from squeezing through certain tight holes
*South Majestic Forest: Updated stairs on Preben’s house to better accommodate NPC walking
*Spectral Mines: Fixed an issue that prevented an ore node from being mined
*Middle Downs: Fixed a stuck spot on a mound
*Eastmarch: Fixed typos in responses from the devotional caretakers
*South Hinterlands: Fixed a rug that was poking through a wall
*Well of Aldur: Fixed an issue with missing collision on a wall
*Tanglemire: Updated tiered resource nodes (cotton, garlic, trees, ore, and mandrake) to ensure they are all tier 10
*Maple Trees and Pine Trees: Adjusted the LODs to stop a “split” from appearing at close distance
*Ruined Keep: Adjusted a section of the terrain where trolls were having navigation issues
*Wynton’s Folly: Players selecting the East Entrance option when entering from Hidden Vale will now arrive at the correct location
*Obsidian Keep Tops: Updated the collision at the top of these custom prefabs
*Snowy Tundra Encounter: Added a floating crystal node to the ground
*Well of Aldur: Fixed several collision issues. Blocked off a “stuck spot”
*Soltown: Improved the method of archiving the “Tell Abigail About Charlotte” task when talking with Abigail
*Bunker C: Fixed a stuck spot in the lava pool
*Solania Catacombs: In the daemon chamber, added teleporters that are active only when the wave battle is not ongoing
*Highvale Outskirts: Updated some of the doors in the monastery. Updated some of Esmeralda’s responses
*Jaanaford: Players will now “unlock” Thibodeaux’s name when she shares it with them
*Novia: Added a compass marker at Kiln for the “Ask About Bonesteel in Kiln” task
*Brookside: Players entering from the lunar rift will now unlock the town crier compass marker
*The ONBE title will now include a Dame option
*Fishy Nibblers no longer applies to the character when a tamed pet is not available
*Adjusted Confections Platter to monthly
*Slice of LB Birthday Cake no longer labelled as Premium nor No Trade since being introduced to loot at LB’s Castle, but will have a chance to drop in PvP
*Improved tooltip descriptions for Shrines by adding mention of attunement bonuses provided
*Fixed typo in Citrine (Unrefined Gemstone) display name.
*Increased spider eye drop amount T8 through T15 spiders
*Disabled Shrine size scaling. Enlarged buff fields for each Shrine and recentered so rotating Shrines does not affect availability of buff field
*All 3 of the new off-hand artifacts (15 items Common to Epic) now properly display female characters
*Significantly increased drop rates of taming artifacts on destroyer animals
*Added an additional loot table for destroyer animals to have increased amounts of hides, suet, and entrails
*Heart Heraldry Shield pattern should now properly apply to items
*Improved loot drops for Envy Bow and Quiver
*Reworked visuals for Ankh of Sacrifice, Ankh of Wala for related shrine visual effects
*Added a small chance to get the Shrine of Gaiaism recipe to Sand Elementals
*Aldur interior update and added splash screen to exterior load scene info
*Aldur Interior and Jotungrund additions, navmesh and mats
 
=== [[Release 86]] ===
====Build 1345 – Feb 11 11:00AM====
*Spawn rates and count for high level air elementals in The Breach have been increased
*Love seats should once again be place able as decorations
*Well of Aldur: Fixed an issue with missing collision on a wall. SOTA-68701
*All 3 of the new off-hand artifacts (15 items Common to Epic) now properly display on female characters.
*Disabled Shrine size scaling. Enlarged buff fields for each Shrine and recentered so rotating Shrines does not affect availability of buff field. (This was reported on stream as Shrines didn’t work if facing West)
*Performance work on Novia overworld
*Some creature types and most bosses are now more resistant to mesmerize effects
 
====Build 1344 – Feb 3 7:00AM====
*Fix for systemic deco bug that could send decorations to the center of the house in rare occasions. Very common in the Lord of the Isle home but also happened in others more rarely.
*Fixed a data issue preventing a number of pattern and crafting items from being applied
*Brookside: Added an extra opportunity to unlock the compass marker for the town crier when entering at the default entrance. SOTA-68680
*New portrait added to the Envy Angel loot table
*Well of Aldur: Added more opportunities to collect aldurite fragments and clusters at the start of the scene. SOTA-68681
*Updated LOD’s for shrines, all uniform now.
*Fixed collision for some rugs
*Solace Bridge Outskirts – increased quantity and frequency of maple wood and iron ore (required for a quest)
*Update Aldur wisp visuals
*Mistrendur: Fixed an issue that prevented roving wolves from drawing players into the new Snowy Tundra Encounter. SOTA-68670
*Splintering Strike will now grant an Earth attunement bonus
*Fixed the 3 new scroll recipes, they should now properly work at a Carpentry Crafting Station.
*February reward should now be delivered
*Mistrendur: Fixed an issue that prevented roving barbarians from drawing players into the new Snowy Tundra Encounter. SOTA-68670
*Ardoris: Siranto once again has proper responses for Samael and Kardan. SOTA-68669
*Well of Aldur: Fixed a typo in one of the scholar’s responses. SOTA-68666
*Recipe for Shrine of Sorcery will now drop in Lord British’s Castle. All shrine recipes have been lowered in gold value.
*Solace Bridge Outskirts: Added more tree and ore spawns near the bivouac.
*Solace Bridge Outskirts: Reset Lady Langston back to her correct NPC model. Improved quest-related compass markers.
*Solace Bridge Outskirts: Added a very small chance that most bandits and zombies will drop a piece of ore, a piece of maple wood, or a feather.
*Solace Bridge Outskirts: Updated some quest text for Kinsey and Preston. (Also, Edvard no longer gives out the task entitled “Investigate the Undead Mystery!”)
Fixed some destructable crates and barrels that would end up floating when destroyed in greymark forest SOTA-68613
Fixed spindelskog stuck spot (plugged it with rocks)
*Added 2 chair sets to the store. Fixed issue with Recently Added section not showing R86 items.
*Objects including Rectangular Rug can now be placed correctly on 2nd floor of Storefront Greenhouse 4 story home [SOTA-68663]
*Kingsport Sewers: Prisoners Martin and Judith can no longer be attacked. SOTA-68667
*Mistrendur: Fixed a portion of terrain that was poking through a mountain. SOTA-68096
*Turned back on point light and vfx for obsidian streetlamps.
*Added collision to the deco version of Suutak’s Bluster so it can be moved as decoration.
*Owl’s Head: Thomas Strongbeard should respond properly when the player shared their name. SOTA-68574
*Fixed weight of new water lily decorations, each type now weighs 1.
*Superstition Canyon and Tartarus: Updated Mimics to help ensure they properly trigger when interacted with. SOTA-68659, SOTA-68658
*Added, fixed or improved 9 (x5 common to epic) related artifact and 9 shrine tooltip descriptions
*Added collision to the deco version of Vexlyn’s Spark so it can be moved as decoration.
*Performance of Lord British’s Castle should be much improved
*Updates to make Riposte, Opportunity Strike, and Aetheric Feedback easier to make work properly
*Meridian become one of the first Teralopolis’!
*Adobe Stables can now be decorated on most surfaces [SOTA-65070]
*Wooden Outhouse can now be decorated on select surfaces [SOTA-65070]
*Northwest Blackblade Mountains: Aether creatures are now dormant. SOTA-68645
*Guestbook 5: This guestbook was fixed so players can now collect this randomly-appearing book. SOTA-68647
*Well of Aldur: Fixed an issue where a “fragile plaque” was unable to be interacted with. SOTA-68648
*Elysium Mines: Blocked a secret door that isn’t meant to be functional.
 
====Build 1340 – Jan 29 11:00AM====
*AFK timeout issue fixed. Players who are not gaining or spending XPs should no longer disconnect due to being idle
*Name on Eternal Pattern: Perennial Coast Dragon Mask fixed. Was incorrectly showing as Eternal Pattern: Jester Carnival Mask
*[SOTA-65070] Large Stone Ruins and Medium Stone Ruins can now receive decorations on select surfaces
*Well of Aldur: Adjusted loot for new wave battle wyvern. SOTA-68643
*Well of Aldur: Updated loot and timing for both elemental and wyvern wave battles. SOTA-68643
*Epic version of Ankh of Sacrifice no longer offers -2500% Reagent consumption and instead offers the intended -25% Fizzle.
*R86: Unique icons added to new artifacts and shrines. The decoration for the new Pattern: Water Well Dungeon Entrance (which looks like a message in a bottle) can now be flipped onto its side.
*R86 – “Sky” musicstack changes (affects well of aldur), replaced one dupe entry and aetheric storm track (old isle of storms chime song)
*R86 – Well of Aldur – deleted erroneous floating rocks, some minor WB polish
*Splintering strike should now stack more based on earth and bludgeon mastery to match its description.
*Resource respawn times in shardfalls have been dramatically shortened
 
====Build 1339 – Jan 28 3:00PM====
*Updates to new boss Air Elemental in Well of Aldur
*Ulfheim: Fixed errors in Kaiser’s responses wherein he talks about dragon eggs. SOTA-68640
*Fix for camera sinking to the ground after dismounting
*VFX updates for Well of Aldur
*Krampus and Envy Angel: Krampus will no longer appear in East Sanctus Forest and Snowy Mountain Road Encounter. Envy Angel again appears in Necropolis Barrens. SOTA-66746
 
=== [[Release 85]] ===
====Build 1333 – Jan 10 3:00PM====
*New Interface option (very bottom) to re-enable the double click instead of single click targeting. It is off by default
*Ignite weapon duration will now respect charging/stacking
*Enchantment skills will apply more XPs per use
*Merchant prices of 2 year whiskey were dropped 30%
*Several POT upgrades
*Cool down timer for several consumables in dynamic deck mode were increased from 0 to an appropriate number
 
====Build 1332 – Jan 7 2:30PM====
*POT upgrades for Sionann, Salem, and Traveller’s Rests
*Deed sale turned off
*New option in graphics to disable weather on low performance (Option on by default)
*NPC Merchants for crafting supplies should have dramatically more of each item per sale
*Douse duration will now increase on charging
 
====Build 1331 – Jan 2 1:00PM====
*Additional homes now on sale.
 
====Build 1329 – Dec 31 11:00PM====
*Changes to make houses more snow proof (still not quite perfect but better and no additional performance cost)
*Deep Ravenswood, Graff Gem Mines, Greymark Forest, Moors of Northshore, Necropolis Barrens, Plains Encounter, Tanglemire: Fixed oversized ore nodes. SOTA-68487
*Changing fall damage so it doesn’t break stealth unless it does more than 5 points of damage.
*POT Duanor: Upgraded to Crossroads Village from Hamlet. SOTA-68491
 
====Build 1328 – Dec 20 4:30PM====
*Deed prices now on sale 25% off (not just upgrades but deeds)
*Undead will be significantly less resistant to Death magic
*Elysium Mines: Added better edging to the roof holes on the perimeter of the scene. SOTA-68478
*Tenebris Harbor, Plains Encounter, Plains Road Encounter, Graymark Forest: Resized giant ore nodes. SOTA-68477
*Aerie: Marlin now always has a response when you give him the “Drumplemouth” keyword. SOTA-68476
*Sanctus Spine: Cristiano should now properly teleport players across the scene when they request it. SOTA-68448
*Small Stone Ruins now allow decorations on some surfaces SOTA-65070
*Bell Tower – vertical flat walls can now be decorated SOTA-65070
*POT Skalabrekka: Moved this POT to lot 83 in Mistrendur. SOTA-68429
*Elven Guard Tower – flat vertical and horizontal surfaces can now be decorated SOTA-65070
*Added “ore” to the display names of Zinc (Zinc Ore), Tin (Tin Ore), Nickel (Nickel Ore), and Tungsten (Tungsten Ore) so they can be found with other ores while filtering in inventory. Prepped Zinc for future use in this regard (an unused metal). Player request.
*Increased the amount of wood assets dropped by Reapers.
*Immolation was persisting but losing its attunement buff.
*Ornate Gazebo can now have decorations hung from its ceiling, and placed on its railings  SOTA-65070
*Ornate Clock Tower walls can now be decorated  SOTA-65070
*Small Fancy Pavilion now allows deco to be hung from its center ceiling  SOTA-65070
*Large Fancy Pavilion can now be decorated on most vertical and horizontal flat surfaces  SOTA-65070
*/partyblowhorn can now be performed while sitting  SOTA-68474
*Fog around Bogman is no longer way too purple. Now a more acceptable greenish color  SOTA-68472
*Elysium Mines: Fixed oversized copper nodes. SOTA-68473
*Well of Aldur: Fixed faction issue with slimes on the “eye of the moon” terrace. Updated new statues to have prefabs with proper set-ups including good collision. Updated discoveries and NavMesh. SOTA-68403
 
=== [[Release 84]] ===
====Build 1321 – Dec 7 9:00AM====
*Fix for main questline bug with dread scepter that was blocking some players from completing questline
 
====Build 1317 – Dec 3 8:00AM====
*Turning off homes for the Holiday’s sales
*A few fixes for a very minor exploit/balance issues
 
====Build 1316 – Nov 26 11:00AM====
*HOMES FOR THE HOLIDAY SALES ENABLED!
:"*All houses base prices are 25% off during the sale. These may also go on sale for an additional discount!
:*Crowns 20% off
:*All in game deed upgrades 25% off, the highest discount ever!
*Fix for many but not all instances of “Centaur” mount bug
 
====Build 1313 – Nov 20 10:00AM====
*Durability issues with crafted items fixed and data has been migrated to repair items
*Perennial Coast Peasant Slippers are now properly attached to male ankles
*Fancy Bathroom Sinks and Fancy Kitchen Sink can now be re-sized
*Elven Village Home – Chandeliers can now be hung from ceiling beams
*Mistrendur: Moved the access point for The Breach to be exactly at its overworld decorations.
*Owl’s Head: Morton’s quest to recover his ledger has been updated to include updated dialog and journal text, compass markers, and better quest-tracking logic. Players in the middle of the quest should be unaffected, but if they feel stuck they can talk with Morton to help back on track.
*Stucco 3 Story Row Homes now have deco surfaces on ceiling of first floor
*Texture of crafted Small Cabinet now better matches crafted Large Cabinet; Texture of Small Dark Cabinet now better matches Large Dark Cabinet
*Aerie: Both blacksmiths will never automatically open their merchant window if the character is on a specific stage of the Bonesteel Dagger quest.
*Corrected typo in all mount store entries. Replaced “in” with “on”.
*Created Framed Map of Ardoris. Created Recipe: Framed Map of Ardoris. Recipe has 5% chance to drop from Fauns.
*Corpion Chair is now dyeable
 
=== [[Release 83]] ===
====Build 1311 – Nov 10 11:00AM====
*Possible fix for the massive durability damage issue (plus more logging for it)
*Desolis: Corsten should now correctly ask for a taming necklace for a blanket horse in exchange for a rideable blanket horse.
*Player owned towns light counts adjusted for the two sizes that were missed, Megalopolis and Municipalities
 
====Build 1308 - Nov 5 4:00PM====
*New quest that allows players to exchange tamed horses for mounts
*Bug polish to Rhun Ruins
*Fixed sink hole in Desert player owned town Template
*Spindrift Passage: Fixed the compass marker for the Serpent’s Spine Mine exit.
*Solace Bridge: The upper waterfall’s compass marker is now correctly labeled as “Upper Falls.”
*Forest Cave: Closed off a gap in the outer walls that was open to space outside the non-playable area
*XPs for high level elementals, elemental bosses, daemons all increased
*Loot added to boss fights in The Breach
*POT Port Royal: Corrected the exit target to be in Mistrendur instead of another overworld
*Fix for new foal runes/tooltips showing as “?Summon_Foal_Dun_StoreOnly?” etc.
*Light counts for POTs increased
 
====Build 1306 - Nov 3 6:00PM====
*Fix for double quest reward for a quest
 
====Build 1305 - Nov 3 10:00AM====
*Fix for the odd animation issue after getting hit
*Mounts can now be locked in inventory and still used
*New quest to turn in tamed horses for mounts is live
*Snowballs can now be used as decorations
*Fixes to dragon skin rugs to allow decorations on them
*Minor tweaks to The Breach scene but loot not yet live
 
====Build 1301 - Oct 31 3:00PM====
*Fixes for error spam in The Breach scene (Still no special loot)
*Spelling fixes to a number of store items
*POT updates
*Fixes for player scale while on the horse to properly align the reigns
*Horse eyes no longer appear frightened (Even though it is appropriate on Halloween!)
*Obsidian stew can once again be eaten!
*Horses will no longer appear on the bar and be usable unless the horse is in your inventory
*Play dead emote works again
 
=== [[Release 82]] ===
====Build 1295 - Oct 4 6:00AM====
*Fix for POT island spawn point issue when entering from overworld
*POT Jade Mountains: The overworld teleporter wagon now correctly will send players to Mistrendur.
*POT Bodega of Blood: Updated interconnections
*Lord British’s Castle: Fixed an issue where Captain Marisha would stop accepting some vault keys.
*Fix for issues dealing with Lich Spawners
*POT Arlia: Upgraded to Crossroads Village from Village.
*Store updates
 
====Build 1293 - Oct 1 3:00AM====
*More in game minimaps
:*Kingsport
:*Southmarsh
:*NorthMarsh
:*Kingsroad
:*Plains of Righ Inis
:*Moors of Northshore
:*North Valeway
:*South Ravenswood
:*North Ravenswood
:*West Ravenswood
:*South Valeway
:*Wyrmsands
:*Greymark Forest
:*Wynton’s Folly
:*Alpine Road Encounter
:*Human Battle Camp
:*Graff Gem Mines Entrance
:*Owl’s Nest Entrance
:*Approach to Shuttered Eye
*Lord British’s Castle: Updated the logic checked by Captain Marisha and the Encoded Safe for how they accept Encoded Cards. SOTA-67741
*Updates to buffs for Daemon Tea and Dunkleosteus food buffs
*New Feature: Allow rename for custom NPCs(!!)
*Fixes for some broken creatures including cabalists
*More fixes for mount testing
*Multiple fixes for various error messages that were bloating log files for some people
*Ardoris: Fixed the sign for the Tavern of the Wind to state the name of the establishment. SOTA-67730
*Kas Ruins: Fixed a ladder that wasn’t functioning. SOTA-67729
*Fixes for candle names that were causing some confusion with Jack-o-lanterns
*Multiple fixes in Central Brittany for trees overlapping player lots
*Lord British’s Castle: Fixed issues which allowed players to avoid combat with some NPCs in later rooms. SOTA-67719
*Soltown: Updated the data used by Jeanne when she rewards players for giving her the silver necklace (to give reward “both or neither” of the addbundle and the end-of-quest flag). SOTA-67537
*Far Hinterlands: This scene has been changed from Tier 5 to Tier 5+. SOTA-67718
*Ardoris: Updated the responses for Caravaggios Wolf and Stephanie Broadmeadow to be more clear that 5 paintings are required for their related daily quest. Also, Caravaggios Wolf now names the paintings in his “painting” response (Stephanie Broadmeadow already did this). SOTA-67716
*Upgrade for Wakoku POT!
*Tanglemire: Added “renown” feedback to the conversations for some NPCs. SOTA-67710
*Lord British’s Castle: Hedge shack now opens when completing wave 20, fixed an issue with some walls allowing camera passthrough, improved how Marisha accepts quest keys, rebaked navmesh. SOTA-67713, SOTA-67712
*Updates to Inky PCs to give more instructions in inventory
 
====Build 1290 - Sep 26 4:30PM====
*Mount fixes for limited testing on Live/QA
*Store updates
*Podiums can now be placed on other objects
*Added Satyr Fighter Covnersationalist
*Beran’s Reach becomes the first Gigalopolis!
*Agriculture fixes
*Many more ladders added to Ardoris docks area
*Fixed rare exception in planting that would break some players agriculture
*Localizaiton updates
*Polish for Celestis collision to fix a number of frustrating spots
*Troll’s Bridge: Converted Snowy Mountains Road Encounter that included the Troll Twins into a normal scene (that still follows some Random *Encounter rules) in the same location as the encounter version.
*Explosive barrel traps have been fixed!
*Hanging torture cage now hangs again!
 
=== [[Release 81]] ===
====Build 1284 - Sep 9 4:00AM====
*Ichtyosaurus recipe should now work correctly
*Deed sale deactivated
*Fixed issue with dye able Fishing Rod
*Store updates
*Fixes for large creatures getting stuck in several scenes
*Fix for Verdantis Shardfall issues making entry difficult
*Fixes for several Episode 2 scenes that would place the player in the wrong spot on exit
*Epic Pax ring no longer equipable with other variations of Pax Rings
*Sprint now usable on the overworld
*Bonus on Epic Butcher’s belt fixed (had an extra zero!)
*Several more Epic item fixes for enchantment/Masterwork
 
====Build 1282 - Sep 2 10:00AM====
*Coelacanth trophy recipe (Ichtyosaurus in next patch)
*Half dozen POT updates
*Localization data updates
*Enabling EXTRA sale amount on deed upgrades (sorry for the delay!)
*Two new fishing spots in Tanglemire
*Wallpaper fixes to Haunted Gothic Inn Village Playerhouse
*Updated Damage Resistance on Rusty Armor
*Icon fixes for paintings
*Visual fixes for crafted elven
*Tweaks for lava bait
*Collision fixes for Central Brittany
*Tavern counters can now receive decos
*Bunny slippers will no longer discolor your feet!
*Deco fixes for Elven Mage robe and sleeves
*Gloves of the Cutpurse, Boots of Skulking, and Torch of Jerik can now be placed as deco
*New titles added to the game for bug brigade members!
 
====Build 1278 - Aug 29 4:00AM====
*Ruins of Utheim: Oski now remembers players’ names. SOTA-67576
*Tanglemire: UI now displays scene difficulty. SOTA-67569
*Using the water well is no longer considered stealing. SOTA-67571
*Fixed an unreachable ore node in Tanglemire. SOTA-67570
*Tanglemire Guards and residents should not know your name if you haven’t told it to them. SOTA-67574
*Added fetid water fishing locations by the waterfall  in Tanglemire
*Crushing blow will once again CRUSH instead of tap. (Damage now proper amount instead of a few points)
*POT Updates and upgrades
*The duration of all stances has been doubled
*The damage and focus cost for shooting star has been increased by 25%
*The names for Epic item recipes have been fixed to properly show the right names in the recipe book
*The Ring of Wisdom now has an epic version.
*Icons for a number of skills have been updated to be unique
*The emote /breathehearts now animates correctly when seated
*Thunderbranch is now has a placeable deco appearance
*Stairs in Shingle Roof 2 story w/Balcony Village home arenow easy to get up and down
*Shooting Star has received VFX improvements
 
====Build 1274-1276 - Aug 27 4:45PM====
*Emergency patch to fix batch plant watering
*Fix for armor set bonus so proper amount is giving
*Fix for basements missing collision
 
=== [[Release 80]] ===
====Build 1269 - Aug 18 10:00AM====
*System update for which skills can be used on the overworld and more skills updated to allow use on the overworld including fireworks,
*The game was built using a new Unity patch that should fix the AMD video card issues that started happening with AMDs last video driver patch
 
====Build 1266 - Aug 16 4:00AM====
*<nowiki><UPDATE: Not yet working></nowiki> System update for which skills can be used on the overworld and more skills updated to allow use on the overworld including fireworks,
*Server side fix for entering episode 2 areas without owning episode 2
*Updates to Obsidian armor. Expect to see most other armor sets having some adjustments in the next few releases
*Epic rings added to enchantable list
*Fix bug that caused an error when players tried to pick up certain bags from housing lots
*Shadow creatures should have a modest loot increase
*Handful of store updates and typo fixes
 
====Build 1263 - Aug 6 4:00PM====
*Possible fix for AMD video cards on latest drivers and cycling dyes.
*Reagent use improvement, prefer using the item that was clicked
*Store updates
*Elixir extension should now work correctly
*Fix for small exploit with elixir skill training
*Elixir skills set to 100% return of experience on unlearn (only for next 2 weeks)
*Numerous POT updates and fixes for Caesaromagus, Goober’s Gas Station, Dragon’s Reach, others.
*Pet foals can now be placed in the upscale stable
*Roughly 4x increase in drop rate of shadow essences from shadow creatures
 
====Build 1261 - Aug 4 2:00PM====
*Fixes for a few more multi drag issues involving stacks of items
*POT updates
*Two new skills on trainers for the expansion of potion duration or power. Only one can actively be trained. Training one sets the other to untrain.
*Mistrendur: The banner for Spindelskog now indicates “Normal” difficulty to match the Enter button.
*Fixes for leaderboard issues caused players receiving name changes
*POT Island templates: Fixed an issue for all island POTs with signposts teleporters that weren’t adding all secondary docks to the selection list.
*Brittany Graveyard: Fixed an issue where Helen and Owen misremembered players’ names when they first asked for those names.
*Ardoris: Added fixes to Timothy the Enchanter’s conversation for a typo, logic, and name-remembering.
*Plains Road Encounter: The Pumpkin Head encounter will once again appear in Drachvald.
*Novia: Fixed an issue with the new rowboat list teleporter that connects Noreach with Mud and Dysborg.
*Mistrendur: The banner for Spindelskog now indicates “Normal” difficulty to match the Enter button.
*Spectral Mines: The hint that the archlapin is hibernating now only appears when on a related quest, not if the “bones” quest is ended, and only once a day (thanks to a new “hint” daily flag).
*Ransom has been disabled for Opalis Ruins
*Owl’s Head: Added return to POT Knightmare Falls on balloon teleporter.
*POT Rajazel: Updated SceneInformation to have correct hex coordinates
*Books of learning descriptions updated to match actual experience given.
*Fixing missing images for Block Numbers Set
*Myrkur and Despair: Added a resurrection Ankh in the central spider “cave” area.
 
====Build 1259 - Aug 2 5:00AM====
*Fixes for multi-item dragging
*Several POT updates
*Adjustments to lava to make it less dangerous for pets
*Several fixes for gear visuals sorting incorrectly
 
=== [[Release 79]] ===
====Build 1256 - Jul 26 6:00AM====
*Quest typo fixes
*Non-player facing error and performance logging updates
*Half dozen store item updates
 
====Build 1253 - Jul 18 4:00PM====
*Fix for numerous magenta colored objects around the world
*Increases to POT building limits for some POT sizes
*New store items
 
====Build 1251 - Jul 7 7:00AM====
*Fix for a rare case where a pet with a corrupted name could cause a hang at 94%
*Several POT updates/fixes
 
====Build 1250 - Jul 3 3:00PM====
*PoT fixes and updates
*Store updates (Had to get you guys some Lord British birthday cake!)
 
====Build 1248 - Jun 28 2:00PM====
*Fix for corruption shadow creatures hitting for incredible amounts of damage
*Purify will now clear corruption
*Spawner and roadway paver store descriptions improved and fish statues moved to new POT only section
*Deed sale 30% enabled
*Fix pattern names for Stiletto Shoes and allow them to be masterworked/enchanted
*Tower of Xee teleporter boat now correctly points to the target POT
*Typo fixes in the balloon teleporter
*Added over head banners to the locations for Spindelskog and Myrkur
*Fix for not starting on the overworld in Mistrendur
*Myrkur and Ruins of Utheim both now Episode 2 scenes
*R79 rewards!
*Glasses now available in crown shop
*Updated visuals for BBQ smoker
*Malice: Players can now only have 1 “Summon Samael” whistle in their inventory at one time
 
=== [[Release 78]] ===
====Build 1237 – Jun 17 4:00PM====
*Pets of all types should be much quicker to react
*Updates to a half dozen PoTs
 
====Build 1233 – Jun 11 2:00PM====
*Heavy Armor trainer updated to include Provoking Shout!
*Row house prices have been tweaked and normalized!
 
====Build 1232 – Jun 10 2:00PM====
*New Heavy Armor skill, Provoking Shout. Applies buff to the user that dramatically increases aggro generation. Known issues: currently using wrong icon and applies second buff for block that will be removed in next patch
*New Verbose Combat/Crafting options in interface UI. This sneaked in before any of the actual verbose messages. Those will be coming soon.
*POT fixes and transfers for 5 POTS
*Vault automation work
 
====Build 1229 – Jun 3 1:00PM====
*'''Crash fix!''' We managed to find a work around for the crash that most often occurred zoning to Skrekk Caverns from Skrekk but could happen anywhere.
*'''Crash/hang/broken state fix!''' This issue was the result of a failed asset load that should have succeeded but didn’t for no good reason. This was visible as a 94% stuck load. Also visible in some situations when game would feel like it lost its connection but kept on playing. Thanks to Skeggy Media for repro on this!
*Icon work
*Typo fix in Roedberk’s Journal in South Majestic Forest
*Store item polish
*Fixes for Ravenna POT
*Removed heritage from Water Converter statues
*Fix for several names in Lamech’s Bazaar
*Fish towel can now be placed as a POT deco
*PVP Shard tabletop now POT placeable
*Solace Bridge Outskirts: Rhoswen should no longer try to grant Quentin’s quest after it is already complete.
*Lamech’s no longer a party only scene
*Jabbering Bertha now placeable as deco
*Vexlyn’s Ember now comes with a 25% focus cost penalty to help balance its overwhelming power
 
====Build 1227 – May 31 3:00PM====
*Slight performance drop in some situations possible to test a stability fix
*Dynamic Difficulty creature names updated to represent relative difficulty
*Only one BMC ring may be worn at one time
*Number of NPCs in all basements increased by 3
*Healing bursts range will now increase with life specialization
*Some more ERG bug fixes
*Adjustments to dynamic difficulty creatures to lower their strength and health and increase XPs at higher levels
*Fixes for a number of unreachable PoTs in Mistrendur
 
====Build 1225 – May 29 11:00AM====
*Balance fixes to East Reach Gap
*POT Erana’s Peace: Changed biome and name (Sequanna’s Peace). Moved to Mistrendur, plot 27. SOTA-66718
*POT B’ar Teiliener: Added new Holfast to Mistrendur, plot 137. SOTA-66735
*POT Daedscua: Added new Holfast to Mistrendur, plot 6. SOTA-66648
*[SOTA-67072] Archery Target Recipe
*R78 Subscriber Rewards
*POT Tower of Xee: Fixed an issue where there wrong owner was assigned to this POT. SOTA-66686
*Comet updates!
*[65070] Fancy Storage Shed can now be decorated on its walls
*POT Aranal: Changed name from New Heaven. Changed biome to Forest 01c from Forest 01b. SOTA-67011
*POT Mistrendur Ruins: Changed name from En Nox. Changed biome to Snowy Mountains 01 from Island 01. Moved to Mistrendur. SOTA-66521
*Allow Package for Trade on Live
*New skills for some control point mobs
*Aggro from Ring of Fire and Meteor Shower increased
*Focus Battery now drains focus at a MUCH lower rate
*Creature version of Ring of fire now has some light blue tinted areas so as to be distinguishable from the player version
*Dynamic creatures have now arrived in Lamech’s Bazaar! These are primarily for balancing now. XP’s scale up but loot is constant. Once difficulty has been balanced, loot will be adjusted to match
*Nightmare attacks are now treated as fire
*[SOTA-65070] Upscale Stable can now be partially decorated
*Tartarus: Fixed an exploit where enemies wouldn’t climb up some of the stairs in the maze tower. SOTA-67083
*Making dragon skinning more rewarding through MC
 
=== [[Release 77]] ===
====Build 1205 – May 14 11:00AM====
*Balance fixes to East Reach Gap
 
====Build 1201 – May 12 10:00AM====
*Locked items may now be repaired
*Locked repair kits may be used to do repairs
*Batch teleport scroll recipes that create a dozen scrolls at once now give 10x the xps of single scroll recipes
*Quest rewards have been adjusted up. Based on team feedback, they need to be increased again but this is a step in the right direction
*Books of learning have now had their descriptions updated to show how many xps they are worth
*POT Arx Draconis Annex: Fixed an issue with a teleporter boat that wasn’t pointing to Arx Draconis as intended.
*Plains Encounter: The spider companions for the Obsidian Elves that can appear here are no longer named “Trained Wolf”
*Bard songs are now interruptible (except Savage Sonata which was accidentally left out of this build)
*Savage Sonata will now work as other bard songs and not require a pet to cast it on
*Dark Shogun Armor patterns will now correctly apply
 
====Build 1200 – May 8 10:00AM====
*May rewards item live!
*Bunker C Jelly quest fixes
*Fixes for Bramble decorations that included quest items
*Meticulous collection updates so it now gives experience on each success.
*Fixes for Book of Learning descriptions to now include amounts of experience granted
*First pass for rewards changes per quest (instead of across the board 10x)
 
====Build 1198 – May 6 6:00PM====
*Double XPs turned off
*10x Quest XPs turned off for now. Over time, each reward will be individually adjusted up to match its difficulty and effort and end up in the 10x ball park
*Supply bundles now sometimes give tradeable books that can be read for experience instead of just giving experience when opened
*Decorative vases can now have objects like umbrellas placed in them
*Bug fixes for Bunker C
*Going forward, only one Pax ring will be wearable at a time
*Bard skill descriptions updated
 
====Build 1193-1197 – May 3 4:00PM====
*Updates to bard spec skills so they scale with spec level
*Dialog limits for dialog NPCs doubled
*Novia Market increased in size
*Far Hinterland noble stag quest fixes
*Ulfheim: Updated teleporters to require a new Ulfheim Runestone quest item to activate, and reset 5 minutes after activation. This item drops from barbarians in the scene. Kaiser the collector will buy one each day.
*Fishing and agriculture skills can now be put in the combat bar so players can build fishing/farming decks and save utility slots
*Far Hinterlands: Fixed the “Noble Stag” wave battle so the jam-covered tablet visual would properly reset. Also, the reset should be faster by 50 seconds.
*POT Isla de Muerta: Moved to Mistrendur
*Highvale Outskirts: Fixed an issue where Esmeralda would sometime try to award her “you just met me” reward bundle more than once.
*Dark Shogun Cape no longer sorts through Dark Shogun Armor butt so badly
*New crown shop items
*Ulfheim: Players who venture deep into the barbarian community can now unlock new teleporter pads that their allies can use to quickly catch up. Also, the long wooden bridge can no longer break in places.
*Added mesmerizing melody to the bard trainer
*XPs and ore added to supply bundles
 
=== [[Release 76]] ===
====Build 1190 – Apr 28 4:00PM====
*Fix for lighting issues
*Reduction in damage extra effects for concussive canticle
 
====Build 1187 – Apr 26 3:00AM====
*Fix for a daily quest turn in that could be bypassed
*Balance for the Bard Song Concussive Canticle
*Bard songs will now correctly generate aggro
*Outdoor light counts for most house sizes have been doubled
*Update to the Vault
 
====Build 1182 – Apr 21 5:00PM====
*Fix for another repeatable quest. Now allowed once a day.
 
====Build 1181 – Apr 21 9:00AM====
*Fix for a POT with broken links to Novia
*Fix for 2 somewhat repeatable but not daily quests
 
====Build 1176 – Apr 19 3:00PM====
*10X XPs for quests enabled for another trial run!
*Fix for incorrect biome for a player town
 
====Build 1173  – Apr 16 5:30AM====
*Fix for a performance problem that resulted from variable sized font used for combat text
*Fix for some of the light issues that have cropped up recently
 
====Build 1166(201136) – Apr 12 11:30AM====
*Turned back on Deed sale that was accidentally ended early!  (Who turns OFF a sale on Easter! We’re not monsters. Leaving it on until Monday morning)
 
====Build 1164(201136) – Apr 12 5:30AM====
*Pools experience points is no longer shared between multiple characters on an account. Existing pooled experience will still be shared until spent.
*New command /xp will show various experience pool amounts
*Dozens of error fixes that were causing exceptions as well as unknown side effects for performance and stability over time
*GPU occlusion (Windows only) is now and option that will default to off. This can be toggled in the video menu
*Vault updates
 
====Build 1159 – Apr 3 4:30AM====
*Numerous exception and error fixes that could have been increasing client instability fixed
*Bard songs will no longer be affected by effects that shorten cast time
*Concussive canticle now does the proper amount of damage and use the proper amount of focus
*Female NPCs that were missing their faces should now work correctly
*VFX work for Bard songs
*Aether orb now has proper light and vfx and can be placed as a deco.
*More than a dozen POTs added to or updated on the new continent
*Several quests that were infinitely repeatable have now been turned into one a day quests
*All producer skills set to return 100% of XPs on unlearn for those who wish to shift XPS between characters. The shared pool xps will go away in approximately 1 week.
*Exit volumes to towns are now invisible again. This only impacted a handful of towns including Soltown.
 
====Build 1148 – Mar 29 3:30PM====
*Pillars of smoke by every house fixed
*Bard trainer added to Utheim
*Max message size doubled
*Experience granted for doing all quest increased by 10x
 
=== [[Release 75]] ===
====Build 1138 – Mar 24 1:30PM====
*Price of store mannequins cut by more than 50%. Stay inside and go play dress up!
 
====Build 1137 – Mar 23 1:30PM====
*Upgraded Unity Engine to 2018.4.19f1
*Turned on 30% deed sale
 
====Build 1134(200651) - Mar 17 4:30AM====
*Fix for Vault items
*Several POT updates and fixes for connections
 
====Build 1133(200638) - Mar 14 11:30AM====
*Re-enabling double XP
*All houses will now receive 200 additional interior decos, 20 more lights, and twice the placeable NPCs
*All POTS will gain between 2 and 6 additional building slots
 
====Build 1132(200566) - Mar 13 6:00AM====
*Vault and Crown shop item updates
*Frozen Tear and Gaia’s Heart will now have a slight glow and be usable as decos
*Quest typo fixes
*Tartarus PVP Maze Ankh’s should now work
*Fixes for some more items not being dual wearable
 
====Build 1128(200315) - Mar 3 6:00AM====
*Fix for massive error spam that was a suspect in the decoration placement problem
*Disabling dual wearing of a handful of artifacts
 
====Build 1125(200315) – Feb 28 6:00AM====
*Gustball uniforms added to tailoring merchants
*Stats fixed on gustball uniforms
*Mistrendur polish with POT locations
*Hinterlands quest fixes
*Fixed typos in several decos
*Fancy kitchen sink and wash basin added to the crown shop
*Fix for error spam and issues with blood splatter decos
*Bug fixes for Carmelo in Bramble
 
=== [[Release 74]] ===
====Build 1123(200061) - Feb 19 6:00AM====
*Fixes for vendor and overworld font issues
*New store items including “Conversation” NPCs and rock sets
*Spelling and typo fixes in numerous quests and UI elements
*Congrats to Shadowwood Forest
*Recall scrolls will now also take 5 seconds
*Snowy Mountains Road Encounter: Fixed an issue where players were unable to enter the Troll variant of this encounter.
*Fixed holes in Pot template terrain (desert_metropolis_01b_template)
*Mistrendur: Added galleon to Novia, rowboats from/to islands, and ankhs at each boat. Rebaked navmesh.
*Deepened river in Crooked shank for swimming/fishing
*Brittany Graveyard: All players given Owen’s key for the Serpent’s Spine Foothills should be able to use it on his secret treasure chest.
*Leprechaun deco and washbasin stand deco can no longer be flipped
*Added Standard Printing Press to deco merchant
*Obsidian Plate Leggings once again appear correct instead of having bright green highlights. Acara Plate decos now also appear correct.
*Fix for Skrekk crash
 
====Build 1121(199967) - Feb 17 4:00AM====
*Fix for collision issues in Blood River Forest Pit traps.
*Mistrendur AKA Ep2 continent now in build but only reachable through GM teleport/summon
*Fire attunement loss now working properly for Magic Warding
*Extra dialog for all Kobolds in the Caverns of Skrekk
*Owl’s Head: Players will now properly unlock Guard Winslow’s name
*Vault updates
*Ravensmoor: Moved floating rocks to the ground and rebuilt navmesh
*Devotional Caretakers: fixed an issue where the devotional caretakers were stating the player had been to Jaanaford even when they hadn’t
*Fixes for store tags for rock and boulder packs
*Aether creatures have left Novia
*Adventuring Trainers: “Bypass conversations with merchants” can no longer be skipped with adventuring trainers unless you have a specific “training” flag that relates to that trainer.
*Crown Shop – added fireflies vfx decos
*Change to allow Printing Press assets to be placed as POT Deco
*Bard’s Rest: Removed interconnection with Brittany Fort.
*Change all crafting stations to allow POT Deco placement
*Adjusted lights on fireflies VFX decos
*Crown Shop – Added grass rock and boulder packs to store
*Blood River: The two guards named “Robert Townsend” are now named “Rob Townsend” and “Bob Townsend” (and they’re cousins).
*LOD performance work for many decorations
*Stonefist will now correctly stun targets
*Changed WaterWell to allow placement in Player Dungeons.
*Belt durability increased
*Piano: Female Avatar’s nameplate now moves to the right place when playing
*Fixed an issue where the camera would not follow the character correctly when traveling on elevators
*Added fancy toilet paper stand
*Ardoris: Updated the “boy in the attic” journal and responses from The Boy and Captain Cugel, including adding compass markers.
*Resolute: Added “bandit head” responses to Godbert’s “hello” responses that match his “help” responses.
*Resolute: All the knights/guards now can respond to the “godbert” keyword.
*Battle of Solace Bridge: Updated the auto-switch that opens the “magically locked” gate to better account for grandfathered characters from before the BoSB revision.
*Added eternal pattern to cupid bow
*8 New NPC’s with large conversation dialogs. (Currently investigating why they aren’t showing up in the store)
 
====Build 1118(199820) - Feb 9 4:00AM====
*Started adding change lists to the patch notes for devs and players alike to know if something they were waiting on is in the build
*Fix for potential mail message overflow when mailing a lot of highly crafted items
*New Crown shop items
*Fixes to the new The Clink experience
*Summoned Wisps can now vanish after being slain
*Visual and nav mesh fixes for the Snowy Mountain Road Encounter
*Lord of the Isle Deco surface fixes, graphics fixes, and performance work
*Necklaces will now have more starting durability
*Several wyverns now have increased head drop rates (Note: These are still SUPER rare)
*Marissa in Highvale Outskirts will now properly remember player names
*Teleport scrolls will now cast much faster
*Time between using magic movers has been lowered from 300 to 30 seconds
*Plains Road Encounter has had several balance and AI fixes
*The power coefficient for Attunement calculations was changes from 0.67 to 0.66 only for damage spells
*Kobolds at control points have received several balance tweaks
*Undead previous had a Level X 2 penalty to their Life and Sun Resistance. This has been reduced to Level X 1
*Several tweaks to zombies and skeletons throughout the entire game
*Banish Undead, Fireball, Ring of Fire, and Solar Flare all received tweaks to reagent consumption to make them consume more player grown reagents and fewer merchant purchased reagents
*Banish Undead had it’s base focus cost increased from 8 to 24 and it’s cooldown increased from 10 to 15 seconds
*Acara plate, the Tricorn of the Cap’n, and the Quiver of Jealousy can now all be upgraded
*Heart of V’rul, Gaia’s Heart, and Frozen Tear can now all be socketted
*Fireball has been changed so that the DoT now only effects a maximum of 5 targets. The initial blast still hits 10
*Purify and purifying burst will now remove confusion
*Prosperity tools will now show the correct stat bonuses
*Fixes for rain leaking through several popular houses
*Torture Rack and Table can now have deco’s set on them
*Visual fixes for Lutes being used by female characters
*Fixes to quests dealing with Micsere in South Majestic Forest
*Imbued Restoration potion will now restore the proper amount of health
*Fixes for Saddle bags being used as decos not showing up properly
*<strikee>Fix for player bouncing in various situations</strike> (Backed out due to side effects)
*Fixes for seams between head and torso on the pale male model
*Bug fix for a problem that could cause messages from unrelated NPCs to be show in the NPC chat window
*IMPORTANT FIX: Eggs are once again place-able on walls!  We are sorry we made these behave the laws of physics and regret our decision to change them. :P
 
====Build 1112 – February 1 2:00PM====
*Enabled February Login reward
*Fixed an issue the Bard Skill tree being prematurely turned on (soon…soon…)
*Added feedback for Ink source content length being too great
*Numerous visual fixes for The Clink including fixes for floating spiderwebs, floating torch, and other small visual glitches
*Fixes for conversation for Clink NPCs and Hidden Vale.
*New toilet and sink can now be used as POT decos
*Fix for NPC editor scroll bars
*Fix for scaling for some wolves
*Alpha Wolf in Solace Bridge Outskirts no longer has messed up looking snout
*Vauban pass risk vs reward adjusted to be more in line with other control points
*Women’s version of the Dark Starr boots are not longer tilted upwards
*Fix for Godbert’s quest in Ardoris and improved responses
*Added a secret room to the Lord of the Isle Mansion
*Blue battle banner now has a light that is more blue
*Vermilion lens quest in Hilt Fortress
*POT Saint Mary’s Island changed from Desert to Tropical Island
*Fishing hook pattern added to merchant
*Fixes for Unicorn skill issues
 
=== [[Release 73]] ===
====Build 1098 – December 25 3:00AM====
*Fixed: Weather not feeling very seasonally appropriate
*Prop and deco work to Tartarus
*Discoveries added to Tartarus
*Numerous bug fixes for Tartarus
 
====Build 1097 – December 20 7:00PM====
*Bug fix for “Elven Herbal Tea Leaves” item for quest
*NPC conversations: Fixed minor issues with Edvard, Hamtooh, and the guards outside the Palace of the Mountain in Ardoris.
*Bug fixes and updates for store items.
*Snow paver updates and improvements
*Removed Heritage flag from a number of items in the store (will be applied retroactively at a later date to existing items)
*Collision shape adjustments for alcohol still and several crates
*Prop and deco work to Tartarus (Missed integration… Next build)
*Discoveries added to Tartarus
*Numerous bug fixes for Tartarus
*Added January login items (won’t appear until January 1)
*Crooked Shank tutorial step fix
 
====Build 1096 – December 15 7:00AM====
*Asset optimization on dozens of frequently used decorations
*Potential fix for deco pets despawning! (Let me know, this one is tough to test internally)
 
====Build 1094 – December 13 7:00AM====
*Fix for AOE effects not working on most spells, skills, and devotionals
 
=== [[Release 72]] ===
 
=== [[Release 71]] ===
====Build 1073 – November 7 7:00AM====
*Fix for Bandit armor chest stats for the Uncommon, Rare, and Legendary versions
*Store cleanup and text work
 
====Build 1072 – November 6 7:00AM====
*Tartarus Cursed Maze now PVP
*Ardoris teleporter now correctly takes you to Ardoris!
*Typo fixes for the Crown shop
*Cherry petals falling VFX now correct brightness
*A number of new store items for Thanksgiving items, fairy items
*Break Weapon and Break Armor get a chance to dispel a positive buff on targets.
*Several more artifacts added to the Enchanting list including Sword of Speed, Wand of Air, Wand of Fire, Mace of Unsummoning, Staff of Death, Crossbow of Accuracy
 
====Build 1068 – November 1 7:00AM====
*Fixed exception when attempting to combine glyphs that do not combine with then broke the hotbar
*Soltown street signs color coding to yellow for critical signs
*Geometry error in login reward house fixed
*Ardoris, Central Brittany, and Owlshead city POT teleporters and VFX birds added to the crown store
*Improvements to Necropolis Barrens spawns
*Grey wolves face geometry rework
*Cherry Blossom tree collision improved
*Mannequins improved to crash through far fewer wearables
*Solace Bridge Outskirts work to eliminate stuck spots and also eliminate spots where new players were falling to their deaths
*Added missing 2H Life effects enchantment
*Fixed bug that had players interact with interactives under the cursor even if there was UI blocking it
*Fixed Miniature Fire Elemental deco issues with collision and incorrect visuals
 
====Build 1067 – October 31 5:00PM====
*Tartarus has been split into 2 scenes, one is a PVP maze and wave battle and the other, all PVE battles. This also resolves the issues some were seeing where they able to attack their own party members
*Brittany trainers should now stay put and be easier to find
*Exception fixed with picking up a POT Plot that was causing some odd behavior
*Aerie: Fixed an issue where the “Give Vault Key to Marlin” task marker wasn’t going away.
*Rose flower arrangements can now be placed as POT decos
*Estgard: Updated the auto-complete flag for 3 Courage-related tasks.
*Fireplace decos no longer flicker quite so crazily
*Despair improvements including some door work
*Party restriction removed from Despair so it will now behave like most other dungeons
*Tenebris Harbor: Players can no longer pick up a “lucky nugget” if they already have done so. Also, any players stuck with an extra one can talk to Zan in the guard camp to have it automatically removed.
*Kas Vault: Changed from two Tier 5 ghosts to one Tier 4 ghost, and from 2 Tier 5 spiders to one Tier 5 spider (with one less spawn location–the one that overlaps with the ghosts).
*Kobold Expeditionary Camp: Updated quest journal hint to mention the camp is north (not northwest). Also, improved criteria for displaying associated compass marker.
*Necropolis Barrens: Added the Tier 15 brown spider
*Compendium of Pain and Suffering: Faun_CP06 continues to have a virtue event (#31) associated with killing it. However, the amount changes is now 0 Courage (as opposed to -1 Courage). This is because the Oracle needs to know you are killing Fauns, but you aren’t getting penalized for it.
*Epitaph: Players can no longer collect a Vermilion Lens if they have already done so.
*Book of Memorialized Names: Updated with new name
*Holiday Lights now hang much more reliably on exterior walls
*Sword of speed will now have 100 base durability
*Solar Flare will now correctly damage things
*Verdantis Mines terrain will no longer show grass
*Cost of Eggs and Pecan Nuts set back to 4
*Warp spiders have another new ability
*Store text bug fixes
*Batch crafting improvement: reuse unused ingredients after a failure instead of sending them to inventory. This was based on feedback from players at SOTACon
*Sword of speed no longer has incorrect colors when placed as a deco
*Grim Reaper mask no longer crashes through avatar face, but correctly hides it
*Fishing in a party will no longer generate a party roll for each fish caught!
*Moving off lot while placing a new decoration (still dragging, not dropped), prevents further decoration
*Added koi fish back to the koi pond green marble dungeon room
*Obsidian Altar can now be scaled all the way up to 120% and still be placeable
*Removed extra gold nameplate from Marlin Trophy
*Scarecrow mask is no longer set to be dyeable (was never intended to be)
*Spiders in Web Deco with Crawling Spiders now draw in front of the web instead of behind it.
*/bugspray emote animation now functions correctly for the female so that the plunger moves as it should
*Fiedx bug that prevented dynamic plot boundaries from being visible while moving the dynamic plot
*Isabelline Stone 2-Tier Outdoor Fountain now has water appearance correctly scaled
*Isabelline Stone 2-Tier Outdoor Fountain can once again be placed
*Owl’s Head: Fixed a number of issues with guard responses.
*Fix bug that caused a decoration to momentarily re-appear on the lot when being removed
*Owl’s Head: Mervyn now always displays his “Adventurer Trainer” title.
*Despair: Disabled one of the five “doorman” access codes pending implementation of required hints
*Death Shield will now behave as described int he release notes. While still very effective, it will no longer let extreme death mages approach 100% damage blocking
 
====QA Build 879 – October 27====
*QA bug test
====QA Build 878 – October 26====
*QA bug test
====QA Build 876 – October 18====
*QA bug test
 
=== [[Release 70]] ===
====Build 1062 – October 25 10:00AM====
*Fixed collision issues with Tartarus deco teleporter
*Visual fixes to Ice Shield
*Patcher work for OSX version. Still not compatible with latest OS version which requires 64 bit but closer! One item left to convert
*Removed heritage flag from a few items in the store
*New decos for the holidays!
 
====Build  1059 – October 22 6:00PM====
*Rolled back the change to virtue cloak fix as it was causing fizzle rates to double for some patterned gear.
 
====Build 1057 – October 21 5:00PM====
*Fixed gustball issues on non-flat terrain
*Fixed issue with putting away halberd while auto attacking
*Fixed Virtue cloak coloring when used as pattern
*Bug spray emote should once again show gas
*Two new large deco teleporters for The Fall and Lost Vale.  Lost Vale teleporter only shows its teleporter when Lost vale is open
 
====Build 1053 – October 18 11:00AM====
*Text localization updates
*Red outline around heraldry image fixed
*Crown shop items, melted candle decos, glowing mugs, snowy trees
*Minor fixes to Ulfheim
*Name fixes to holiday items
 
====Build 1051 – October 12 4:00AM====
*Text localization updates
*Pathfinding fix for Kobold Expeditionary Camp to fix some kobolds that were trapped!
*Cotton seed and rose seed counts on merchants increased
*Juggle skull emotes added to store
*Moe polish work to The Rise teleporter
*Fixed issues with Spider Cloak patters pointing to incorrect visuals
*City sized dragon statue visuals fixed so they no longer go out when player is near them
*Fixed floating Tartarus teleporter
*Rapid Fire update: Previously each arrow hit for 45% damage. Now the first arrow hits for 70% and drops 5% per arrow down to 45%. This is to help mitigate the increased damage resistance changes that were more negatively impacting archers.
 
====Build 1049 – October 9 8:00AM====
*Dungeon teleporter decorations can now all be placed. (Future patch will fix the slight floating of the Tartarus entrance)
*The Rise dungeon teleporter changed to Heritage. (does not change existing versions)
 
====Build 1048 – October 5 6:00AM====
*Splintering Strike will now hit 4 targets. Also, the debuff will stack up to 3 times
*Gustball fields will now be decoable
*Giant Gray Squirrel pet visuals improved
*Tool tips for context menu’s for door, treasure chest, vendor.
*Crown shop: POT sized (works on player lots but HUGE) dungeon teleporter entrances. Find them under Featured–>New Decorations
 
====Build 1047 – October 2 9:00AM====
*October login rewards will now be delivered
*The Shaft room for player dungeons will now correctly be craftable. (if you got a dog room, mail Atos in game)
*The Shaft w/Encounters will now correctly show as a shaft room
*<nowiki>***</nowiki>Player chests are now Lockable<nowiki>***</nowiki>
*Typo fixes for Esmeralda’s and Chen’s conversations
*Increased culling range for cannons
*Added eternal pattern to flaming skull mask
 
====Build 1046 – October 1 6:00AM====
*Fix for Ulfheim’s broken exits
*Fixing some delivery issues with R70 rewards
 
====Build 1045 – September 29 6:00AM====
*Heraldry Polearms are now fully dyeable
*Fixed incorrect quantity in “Landing Flies 3-Pack” store item
*Ulfheim added hints by emergency exits/sturdy vines to help players spot them.
*Novia: Added “Boat to…” to some discovery compass labels to clarify a boat is being marked and not the boat’s destination
*Fixes for greenhouses to improve their behavior and fix some exploits with them
*Added heritage versions of viking row homes
*Cleaning rain will now use attunement
*Glacial Glissade will now hit up to 4 targets instead of 1 and uses attunement in its damage calculations
*Earthquake should now properly speed up with specialization
*Crafting totem difficulty has been address so they properly get harder to craft vs easier
*Added sound FX for several skills
*Added an icon for the summoned phoenix DOT effect
*Fixed some camera issues in player dungeons that caused some to clip to early and others to perform poorly
*Solar Flare will now require reagents and have a 40 prereq to learn
*Dungeon transition room blue print for Ancient Stone to merchant should now be available.
 
====Build 1044- September 27 10:00AM====
*Fixed an issue where heraldry could appear washed out on certain items.
*Adding fish over ride statues to the store
*Fix an exception in the mail system that was blocking several players from reading mail
*Ulfheim wave battle fixes
*Fixed decoration problem on docks and several other water lot related items
 
====QA Build 874 – September 21====
*QA bug test
====QA Build 872 – September 19====
*QA bug test
 
=== [[Release 69]] ===
====Build 1041 – September 13 9:00PM====
*Multiple players can view chest and mannequin contents simultaneously for view-only access while also allowing one player to open the container for take/modify access
*New Gustball fields and patterns
*Bug fixed that prevented equipping items from a mannequin via drag-n-drop
*More Vault items
*Store updates
 
====Build 1037 – September 11 3:00PM====
*All artifacts are now enchantable (MW coming for appropriate items)
*Crypt of the Avatar: Fixed an issue where Samael has basic responses for Necropolis instead of Crypt of the Avatar.
*Fixed issue with some 2h MW effect selection being underpowered
*Fixed issue with Gem enchants being too rare
*Clarify the no-trade rule for Heritage items
*Fix charged attack issue that caused the charge result to different than what was indicated by the charge UI
*Bonfire beauty pass
*Allow various statues to be stacked on top of other decos
*Allow new Obsidian decos to be placed on POTs
*Fix bug that prevented changing a mannequin’s equipment after placing it on a lot (until scene reload)
*Maps for middle downs, bloodriver forest, and tenebris harbor
*Fixed issue with missing Masterwork Weapon effects
 
====Build 1036 – September 6 12:15PM====
*Fix exception when placing an NPC building from a stack
*Crown Shop – Added obsidian round dais ornate, obsidian megalith statue, obsidian dragon sentinel statue, obsidian Round Dais, Obsidian Plinth, bonfire
*Apply CrowdControl resistance to Root effects
*Fix bug that caused locked glyphs to get one extra charge when used
*Fix bug that prevented exterior deco limit from being displayed
*Fixed doors not visually opening in several scenes
*Improving Aether dragon loot
*Fixed damage absorption math for pets and NPCs
 
====Build 1035 – September 4 2:15 PM====
*Fix for being able to “take all” from nested containers on a lot.
*Fixed a bug that caused some deco lights to be missing a material when placed on a lot.
*Fixed incorrect visuals on many tamed upper tiered wolves.
*Crypt of the Avatar: Updated NPC conversations. Added compass markers for Miles’s Report quest.
*Fix display name for “Wooden Female Mannequin Guard 5-Pack”, “Belt of Zombie Skin, Common”.
*Fixed an issue with stacking items from loot rolls.
*Map updates.
*More fixes for tree removers.
*Brookside: Improved the compass marker that points to Samael when you’re supposed to “Meet Samael in Brookside.”
*Westend and South Fetid Swamp: Improved how the compass markers appear and disappear for Hammond’s spore quest.
 
====Build 1034 – August 30 11:15 PM====
*Fix for new character creation errors showing only the character’s head.
*A fix for a performance issue that was introduced in PoTs.
*A fix for a dungeon point limit issue.
*A fix for a bug that would sometimes cause strange grass and flora to be in PoTs where it shouldn’t be.
 
====Build 1033 – August 30 1:00 PM====
*Fixed issue with Gem enchants being too rare.
*Battle of Solace Bridge: Replaced Teleport to Friend scrolls with Teleport to Zone scrolls.
*Fix errors when placing a mannequin.
*Fix POT merchant name issue.
*Map: Changed the avatar position marker to be a better looking arrow.
*Despair – discovery and ambient audio pass, various spawn adjustments.
*Fixed issue with Ancient Dragons having incorrect color.
*Fixed issue with not being able to tame the Elder Artic Wolf.
*Bug fix: Warlock chains were producing wayland’s loop when combined.
*Fixed incorrect name when summoning Miniature Fire Elemental.
*Fixed display name issue with Shogun Chair, Haunted Yule Tree, Standing fish net.
 
====Build 1032 – August 29 5:30 PM====
*Several fixes for decoration bugs.
*Disabled the incomplete Deco Palette feature as it is not yet finished.
 
====Build 1031 – August 29 10:30 AM====
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 69! “How to Play” instructions and game update notes on Release 69 are available [https://www.shroudoftheavatar.com/?p=111632 here].
*Known Issues
*Known Issues
:*Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:
:*R65 Green Growth potion box not yet rewarded, will be added later on.
::*/breathe variants
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the :*Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
::*/smoke variants
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
::*/Aeronaut Outfits
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
::*/Tiaras
:*Pets cannot follow players onto moving platforms.
::*/Flechier Tapestry Formal Suit
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
::*/Star Citizen Items
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
::*/Grey Great Dane
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
::*/Silver Mini Automaton
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
::*/Summer Telethon 1 Rewards
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
::*/Obsidian Book of Unlearning gift
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Using the Mirror on Isle of Storms can crash sometimes
 
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
====QA Build 867 - August 27, 2019====
:*Some UI text is not wrapping correctly
*QA bug test
:*Rain is coming through the roof of some buildings
====QA Build 862 - August 21, 2019====
:*The new Targeting system still has various issues that need fixing
*QA bug test
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 
:*Pathfinding is breaking in some houses and basements
=== [[Release 68]] ===
:*Local chat is failing in some situations
====Build 1027 – August 15, 2019 9:05 AM====
:*Many SFX are not properly tied to the sound volume controls.
*Fixed display names for some tamed wolf pets.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Added two butterfly VFX decorations to crown shop.
:*Death and Resurrection do not work properly in the team arena
*Update for next set of vault items in crown shop.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
 
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
====Build 1027 – August 7, 2019 12:45 PM====
:*Some cities are experiencing performance spikes
*Added many new mannequin poses to the crown shop, as well as Ornate Viking Crossbow.
 
====Build 1026 – August 3, 2019 5:00 PM====
*Extend player vendor permission list from 10 to 30 max.
*Fix Tower (Village Home) crown shop screenshot.
*Fix Empty Land (Row Home) display name.
 
====Build 1025 – August 2, 2019 1:15 PM====
*Added new portraits and paintings to the crown shop.
*Fixed bugs and confusing UI issues with house selection and default empty land or default row homes on lots.  It should now be easier and more obvious to switch back to the default home on a row lot.  Also updated display name and description for new crown shop item: Empty Land (Row Home) which allows removal of default row homes for empty land instead.
*Known Issue: Current vault item – Tower (Village Home) has incorrect store name and images.  Previously it showed Wizard Tower, now it is still incorrect and shows Tower (Town Home.)  The actual item purchased, which you can mouse over and click on for 3d preview, is correct.  This will be fixed correctly in another patch.
 
====Build 1024 – August 1, 2019 2:20 PM====
*Fix issue with not being able to remove dungeon pieces in player created dungeons.
 
====Build 1023 – July 31, 2019 12:50 PM====
*Added an option for lots under Manage Lot Access on the lot marker for “Strict Deco Move Permission” which you can use to restrict movement of decorations to be the same as their remove/modify permissions.
*Added permission list to player vendors context menu so that you can add characters who can list items.
*Malice: Improved method to activate exit portal after rescuing Sequanna. Switched the Spirit of Regret ghost with a ghostly woman.
*Optimization pass for Solace Bridge starting scene, Solace Bridge Outskirts, and Novia.
*Fix issues with trading a new empty container (such as a mannequin.)
*Fix issues with using wells and fountains in POTs.
*Crown Shop – Added Empty Row Lot deed. Note that to use this deed in the house selection UI, you need to select “Empty Row Lot” and not “Empty Lot” which should not be in the list – as this just uses the default row house.
*When dragging an item from a chest on a lot to the lot, the item is considered “placed by” the player who placed the container.
*West Sanctus Forest: Fixed an issue where some barbarians were misnamed “Trained Wolf.”
*Solania: Fixed issues with Merriweather’s “buy” response.
*Blood River Massacre: Fixed an issue where a second Edvard was spawning.
*Setup for August login rewards.
 
====Build 1021 – July 29, 2019 12:00 PM====
*Fix for missing mannequin context menu when placed as a decoration.
*Fixed error when placing a cash register player vendor.
 
====Build 1020 – July 28, 2019 4:15 PM====
*Updated dungeon elves to not fight with other critters in the dungeon.
*Fix an error that could cause you to be unable to create a new character.
*Fix issue with hotkey slots in combat.
*Brittany Graveyard: Owen’s mausoleum now has a compass marker discovery location.
*Sanctus Spine: Moved a problematic ore node to a location where it could be accessed.
*Added error dialog when setting permissions on an item fails.
*Desolis: Fixedn an issue where Anya would have sparkly hands but no quest to offer.
*Ardoris: Improved compass markers when on the quest to speek with Shaaria’s friends.
*Added a bulk update permissions method for items on a lot. While standing on the desired lot, in the chat window, type /BulkSetItemPermissions {kindred|trustee|owner|private} to set the “Remove or Modify” permission for all items placed by you on this lot to the desired level. For example, /BulkSetItemPermissions trustee. This command should be used sparingly and with caution, be sure you understand what it will do before using it!  It has similar restrictions as Property Manager updates, sending characters on the lot to the front and causing a reload, and a five minute timer on repeat uses.
 
====Build 1019 – July 26, 2019 1:00 PM====
*Added mannequin recipes – sold by carpentry merchants.
*Fixed issue with salvage incorrectly rewarding metal instead of wood in some cases.
*Battle of Solace Bridge: Fixed an issue where Charlotte had trouble passing through the gate.
*Battle of Solace Bridge: Updated the journal entry that informs the player how to rotate their camera.
*Fix glyph charge counter.
*Flower Bed A now correctly place-able.
*Some fixes for various mannequin issues such as clothing and weapon holding.
*Caverns of Skrekk: Fixed an issue where Krishach wouldn’t walk up the stairs during his escort. Also, added compass markers for that point in the quest.
*Ardoris: Fixed typos in the responses of Ker the guard and Dheng Zhou the public vendor.
*Soltown: Emma the barmaid now refers to players by either “m’dear” or their character name.
*Demig’s Battle Camp: The “barks” made by the guards now properly recognize the current state of the war.
*Crown Shop – Added potion packs of 6 and 12 potions of various types.
 
====Build 1018 – July 25, 2019 4:00 PM====
*Fixes for R68 Subscriber rewards – to be awarded later today.
 
====Build 1017 – July 25, 2019 10:30 AM====
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 68! “How to Play” instructions and game update notes on Release 68 are available [https://www.shroudoftheavatar.com/?p=110216 here].
*Known Issues
:*R68 Subscriber rewards are not being rewarded – these will be added a bit after the first patch.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====QA Build 859 - July 24, 2019====
*QA bug test
====QA Build 858 - July 23, 2019====
*QA bug test
====QA Build 856 - July 21, 2019====
*QA bug test
====QA Build 855 - July 19, 2019====
*QA bug test
====QA Build 854 - July 18, 2019====
*QA bug test
 
=== [[Release 67]] ===
====Build 1013 – July 19, 2019 11:15 PM====
*Fix issue that was causing players to have to accept EULA and TOS on each login.
 
====Build 1012 – July 18, 2019 2:25 AM====
*Update for next round of Vault items.
*Crown Shop: Added Ornate Steel Chest, Fancy Storage Shed, Large Fancy Pavilion, Small Fancy Pavilion, Angled Roof Greenhouse.
 
====Build 1011 – July 15, 2019 3:45 PM====
*Fix issue that can cause new characters to get stuck in Battle of Solace Bridge.
*Improve performance in Battle of Solace Bridge.
*Disable Berserker’s Stance in the overworld due to various issues that it can cause.
*Fix an error that can occur with Chain Lightning.
 
====Build 1008 – July 10, 2019 11:45 AM====
*Added Arctic Destroyer wolves to North Drachvald Spur.
*Added Red Spiders to South Drachvald Spur.
*Update terrain in Solace bridge starting scene for performance.
*Fix issue with starting eye color in character creation.
*Fixed some issues with Wedgie Siamese Cat.
*Fix small chained obsidian shard decos to be place-able again.
*Crown Shop – Added Disco Potion, Flesh Flayers, and Silver and Gold Telescopes to crown shop.
 
====Build 1005 – July 4, 2019 2:30 AM====
*Fixed KD ratios in leaderboards.
*NUE Tweak: reduce health on zombies.
*Solace Bridge Outskirts: Put Heloise on a short walking path to keep her from wandering too far from her tent.
*Solace Bridge Outskirts: Ackerley’s zombies should no longer drop glands for players who have completed his quest to get him one.
*Shooter Fans: Removed Shooter fans from Brittany Alleys, Aerie, Resolute, and Soltown. (Players cannot start the associated quest, but those who haven’t finished it can still do so.)
*Graff Gem Mines: Replaced satyrs with kobolds. Some kobolds will be grenadiers. By default, more lanterns will be turned on throughout the scene.
*Crafting Quest: Fixed an issue with the quests to learn crafting; Edwin of Soltown, Bledig deCani of Resolute, and Gilda Metcalfe of Aerie accept Bolts of Cotton once again.
*Added some new drops to The Rise.
*Updated the Tartarus wave battle.
*Solace Bridge Outskirts: Improved appearance and construction of zombie ambush spawners. Improved responses and journal entries related to the Ballad of Bloody Bones quest. Updated barks for Mistress Valdis.
*Deep Ravenswood: “Beware” signs are now only near the entrances and point in the direction of the roads.
 
====Build 1004 – July 3, 2019 12:30 PM====
*Fixing issues with some city wall gates not working correctly.
*Leaderboard: Changing “Consumed” –> “Total Consumed” to avoid some confusion.
*Solace Bridge Outskirts: Improved how Kinsey detects the players current flags when deciding if they should receive the lot deed reward.
*Soltown: The appearance of this QuestData/compass marker now also requires the player to be in possession of Edvard’s notes and is blocked if the player has given Stanley the report from Kinsey.
*Ardoris: Improved QuestData/compass markers for Karden, Marbane and Samael.
*More fixes for thunderstorm VFX.
*Battle of Solace Bridge: corrected stuck spots, made ramp out of river before end bridge, better directed path flow out of Charlotte’s house.
*Brittany Alleys: Fixed a typo in Coffee Pirate’s conversation.
*Longfall Woods: Corrected issues with discovery markers in this scene.
*Resolute: Corrected the directions in the “Talk to the Orator” task.
*Options added to options menu: – enable/disable help for drag-and-drop to hotbar – enable/disable auto-attack
*Brittany Graveyard: Updated the compass marker label for the Caretaker.
*Soltown: Arabella’s triggers now act only for players who have finished the Isle of Storms.
*Resolute: Updated Laura Parker’s walking path to help keep her from wandering too far from her primary location.
*Solace Bridge Outskirts: Changed Preston’s “calm down” responses. Removed “help” keyword from Garridon’s “hello” response to avoid confusion between Kinsey’s need for help and his.
*Peasant clothes are now place-able as decos.
*Fix for typo in the Cat’s Grace ring.
 
====Build 1003 – July 1, 2019 10:30 AM====
*Oracle Confirmatory building: Changed door auto-closure from 5 seconds to 60 seconds.
*Battle of Solace Bridge: Fix stuck spot in gate.
*Battle of Solace Bridge: Fix issues where Charlotte would sometimes incorrectly respawned during escort quest.
*Solace Bridge Outskirts: Removed or hid some unnecessary keywords in guard conversations.
*Signal Fire prefab: Added better collision to base. Changed the ashes to be a material that doesn’t glow.
*Fix some graphical issues with thunderstorms.
*Add ability to set default state for lights on plots (right click menu.)
*Fixing the Elf Totem Tier 1 name to say Elf not troll.
*Made cannons be usable as POT decorations.
 
====Build 1002 – June 29, 2019 1:30 AM====
*Fixed up fishing and consumable leaderboard aggregation. Adding fishing and consumable leaderboards to the game.
*Add “Ranged Attack” skill to the tutorial trainer in Battle of Solace Bridge.
*The Rise: removed bogus torch.
*Skrekk: flipped tailoring table.
*Ruined Keep: Fixed minor z-position issues and Gate collision.
*Solace Bridge Outskirts: Fixed an issue where a compass marker wasn’t appearing for Sedgewick after Kinsey pointed you to him.
*Improve hotbar logic that determines whether the housing hotbar will be shown.
*Set decoration weight of construction set decoration items to 1.
*Brittany Estates – moved and shrunk spruce tree in brittany estates (was clipping into magic shop.)
*East Perennial Trail – rotated still.
*Fixed floating objects in Tartarus.
 
====Build 1001 – June 28, 2019 12:25 PM====
*Adjusted chandelier interact ranges in Twin Spires and Turreted Home.
*Added /fly as an alternate to /slew for Player Dungeon and POT owners.
*Added deco surfaces to Dungeon Stone Medium Two Entrance.
*Added deco surfaces to Dungeon Stone Small Room Two Entrance.
*A fix for chest permissions on plots.
 
====Build 1000 – June 27, 2019 11:55 PM====
*Fix an issue that caused part of Tartarus to be offset.
*Fix an issue causing Gust to work strangely when used on other players.
*You can no longer play sheet music while performing a combat skill.
*Added new “Classic Vendor” player vendor pattern to crown shop.
*The Hide Cloak option now properly hides hoods.
*Corrected stuck spot in Solace Bridge beginning scene.
*Corrected deco collision on small chained obsidian shards.
*Solace Bridge Outskirts: Added a “safety net” for players who earn the Banner of Love but somehow don’t receive it: they can say “banner of love” to Kinsey to get it.
*Fixed some water issues in Estgard Cenote area.
*Renamed stone dungeon 24×24 2 Entrance A to 3×3 for naming consistency.
 
====Build 999 – June 27, 2019 2:45 PM====
*Fix issues caused by Fishing and Multi Shot that would prevent you from playing the game normally after use.
 
====Build 998 – June 27, 2019 10:30 AM====
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 67! “How to Play” instructions and game update notes on Release 67 are available [https://www.shroudoftheavatar.com/?p=109172 here].
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====QA Build 848 - June 26, 2019====
*QA bug test
====QA Build 845 - June 25, 2019====
*QA bug test
====QA Build 843 - June 24, 2019====
*QA bug test
====QA Build 842 - June 21, 2019====
*QA bug test
====QA Build 841 - June 20, 2019====
*QA bug test
====QA Build 839 - June 19, 2019====
*QA bug test
 
=== [[Release 66]] ===
====Build 995 – June 19, 2019 12:15 AM====
*Solace Bridge Outskirts: Fixed an issue where Kinsey wasn’t giving the lot deed at the same time as Stanley’s report. Added a self-fix for players who didn’t get the deed, by saying “deed” to Kinsey.
*Added logging to help diagnose an error on login.
*Added Ornate Dragon Bow to Crown Shop.
*Added Huge Pirate Galleon Homes (Keep sized) to Crown Shop.
 
====Build 993 – June 14, 2019 1:15 PM====
*Fix bug that caused max health for players to be reduced.
*Ardoris: Fixed issues with lingering compass markers related to “Black Arrow” quest.
*Solace Bridge Outskirts: Fixed an error that occured when Kinsey was giving players the report for Stanley and the lot deed.
*Crown Shop – Added Lord British 2019 Birthday Cake
*Crown Shop – Added Front-Clasped Death Adder Cloak and Death Adder Cloak
*Crown Shop – Added Large and Huge Disco Ball
*Crown Shop – Added Giant Pirate Galleon Homes (known issue: Crows nests do not support decoration due to extreme height – will be fixed in a patch.)
*Crown Shop – Added Ruined Furniture Set
*POT A’doe Trunalor: Upgraded to Municipality from Town.
*Solace Bridge Outskirts: Fixed an issue with the version of Kinsey’s “report” response that should give players a replacement report.
 
====Build 992 – June 11, 2019 6:15 PM====
*Changes to improve NPC and pet response times.
*Added some resurrection ankhs to Tartarus.
*Brightbone Pass: Increased amount of wolves and bears in the area.
*Fix bug that allowed skills not marked as “Utility” (such as Dash) to be used from the Utility Hotbar during combat.
 
====Build 991- June 8, 2019 12:15 AM====
*Locking a taming caller to inventory will prevent taming over a current pet, otherwise, you can do so again.
*Ardoris: Saying “hello” to Tanya Cumpston after completing the black arrow quest will clean up lingering tasks for “grandfathered” players.
*Improve pathfinding for medium crocs.
*Tartarus polish and updates.
*Leaderboard fixes.
*The Fall: Converted lich room to wave battle.
*Fix chat UI initialization bug that caused word bubble icons next to conversation keywords to be invisible when the conversation window opens.
*Scale conversation window such that its size is constant relative to the screen (no longer dependent on resolution).
*Brookside: If you completed the Grand Tour but have a lingering task to talk to the Brookside automaton, it will now properly clear when you talk to that NPC.
 
====Build 989 – June 7, 2019 11:30 AM====
*Fix issue with UI being too small at high resolutions – which undoes a fix from yesterday for now “Fixed an issue where dragging windows on high resolution monitors would cause them to get offset from the cursor.”
*Devotional Caretakers: Fixed typos in conversation responses.
*Player-Owned Towns: Town Criers in these locations will no longer misrepresent that they can accept undelivered mail.
*Town Criers: Binding for the first time once again awards the player with an amount of gold instead of opening a mail trade window.
*Fix hotbar issue that caused the wrong hotbars to be shown for a while after changing scenes.
*Isle of Storms: Added a method to remove the “Go to New Britannia” task if it lingers due to a bug.
*Deep Ravenswood: Removed problematic collision from a large chain and rebaked the NavMesh.
*Ardoris: Added a “love” response for Shaaria Barista’s conversation.
*Solace Bridge Outskirts: Fixed puddle with collision.
*K’rul: Fixed stuck spot.
*Solace Bridge Outskirts: Fixed water collision issue.
 
====Build 988 – June 6, 2019 2:05 PM====
*Taming improvement – don’t allow an existing pet to be over-written by another when taming a new pet.
*Fixed an issue where dragging windows on high resolution monitors would cause them to get offset from the cursor.
*Snowy Mountains Road Encounter: Improved the path grid in the lower-elevation areas.
*Made T15 Boar 25% larger.
*Harvestable resources now all glow and pulse correctly. Includes: Granite Clay Coal Salt Brimstone Crystals Coconuts Oysters Garlic Pumpkins Nightshade Dragonscales Trees (trunk)
*Battle of Solace Bridge: Edvard’s last “hello” response now allows you to use the exit boat and includes the teleport scroll rewards. A second (nonfunctional) boat was added for Edvard’s later use.
*Solace Bridge Outskirts: Kinsey now walks on a short waypoint path. Removed incidental guard NPCs from bivouac. The zombies on the ramp up to the bivouac no longer spawn in “ambush” mode. Fixed issues in various conversations.
*Battle of Solace Bridge: Completely removed Charlotte’s combat barks.
*Solace Bridge Outskirts: Ensured Kinsey was attached to her waypoint path.
*Battle of Solace Bridge – lowered floating pumpkin vines
*Crypt of the Avatar – fixed gap in wall
*Shuttered Eye Interior – moved chests from wall so lids don’t clip
 
====Build 986 – June 5, 2019 5:45 PM====
*Point West: Improved how the local devotional caretakers conclude the “Kill Nefario” task in ther conversations.
*Peacock feather is now visible on female version of Hustler Hat
*Grannus Colossus: Increased probability of T15 wolf
*Fixed a variety of issues with some new tamable creatures.
*Resource Nodes: Fixed issues with unreachable resource nodes.
*Improved feedback for failure to use skills in some cases.
*Solace Bridge Outskirts: Fixed an issue where Kinsey wasn’t always awarding a quest flag simultaneous to the corresponding reward.
*Solace Bridge Outskirts: Fixed an issue where Kinsey pointed players to Lord Langston even if they already were on or completed Langston’s quest. Fixed an issue where offering to “help” Filmore wouldn’t clear Kinsey’s related task. Fixed a typo in one of Julie’s responses. Added “Quincy” response for guards.
*Solace Bridge Outskirts: Added a trigger volume that helps clear lingering “Use WASD…” task.
*Battle of Solace Bridge: Fixed typos in Edvard’s responses.
*Desolis: Lingering “Return Sketchbook to Owner” tasks should now automatically clear.
*Owl’s Head: Fixed an issue where Myra’s tasks wouldn’t always clear.
 
====Build 985 – June 4, 2019 4:00 PM====
*Fixed an issue that could cause the game to hang when loading into scenes in offline mode.
*Reduced focus cost for high tier pets.
*Oracle: Fixed an issue to allow her to once again display your status of the Virtues.
*Owl’s Head: Improved how a task completes when saying “help” to Wycliffe.
*Fixed various issue with mouse cursor state when using reticle mode.
*Jaanaford: Updated Jenna’s journal that sends players to Kiln to mention you “shouldn’t exclude anyone.”
*Soltown: Evans the guard now wears “waterfront” style armor as befits a guard from north Perennial Coast and Harry the guard now wears red-colored armor because he likes that color.
*Arabella: Arabella is no longer marked with Stanley’s quests. Also, she has idle animations now include reading and writing.
*Solace Bridge Outskirts: Improved Sedgewick’s responses regarding his trade window.
*Fixed problem with Heraldry Polearm not displaying heraldry correctly
*Malice: Changed Samael’s dialogue to match up with the ring being his wife’s (and doesn’t mention a boy anymore).
*Desolis: Updated the quest data for the “Obsidian History”/logbook quest from Elara Solastar and Wynston Haevia to have a full set of compass markers, and to ensure those compass markers disappear when the quest is over.
 
====Build 984 – June 1, 2019 2:15 AM====
*Alpine Encounter – Added T15 Polar Bear.
*Various leaderboard fixes.
*Fixed issue with taming Scorpions resulting in wrong creature.
*Battle of Solace Bridge: Fixed skeletona with bad display names. Improved journal entries and hints.
*Fixed a bug in one artifact recipe and added all new artifacts to loot bundles as very rare drops.
*Swamp Road Encounter: Fied an issue where a resource node was inside a poison field.
*Forest Road Encounter: Added elements to help NPCs not walk in campfire.
*Highvale Outskirts: Removed a gate that was blocking access to several monastery rooms.
*Hilt Fortress: Ensured the high-tier spiders are only in the default/multiplayer scenario and not the solo/quest scenario.
*East Sanctus Forest: Corrected spawn locations (were several discoveries flagged as ‘north entrance’)
*Forest Road Encounter: Fixed an issue where NPCs were sometimes running into the campfire and hurting themselves.
*Scene: Soltown – removed tree that was clipping into houses.
*Aerie: Henry Steel and Reunan LeFavre have returned to their respective homes.
*Starter Scenes: Added fix to clear lingering “Tell Anais About Watcher” task.
*Increased spawn rate of new T15 Scorpion in Northwest Blackblade Mountains.
*Solace Bridge Outskirts: Kinsey now awards the lot deed reward at the same time as the banner of love for those receiving them for the first time.
 
====Build 982 – May 30, 2019 9:20 PM====
*Leaderboards are now accessible under the window selector button.
*Fix hustle emote display name.
*POT Fairytale: Created new Holdfast in Novia between Soltown and Solace Bridge.
*Earthquake will now cast faster with earth spec as in the description of the spell.
*Fixed incorrect decoration setup for Colorful Mallard Duck.
*Fix ballroom dungeon room display name.
*Fix pink floor in ballroom dungeon room.
*Added flipped Ornate Tavern Counter to crown shop (has issue with ?? appearing in display name, will be fixed.)
*Added disco ball decoration to crown shop (has issue with ?? appearing in display name, will be fixed.)
*Battle of Solace Bridge: Removed Charlotte’s combat barks. Fixed typos and wording in various starting conversations.
*POT Chateau du Lys: Removed incorrect interconnection teleporters.
*Hilt Interior – Added T13 and T15 Spiders
*Ulfheim – Added T10 Arctic wolf
*The Fall – Added T15 red spider
 
====Build 981 – May 30, 2019 10:30 AM====
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 66! “How to Play” instructions and game update notes on Release 66 are available [https://www.shroudoftheavatar.com/?p=107682 here].
*Known Issues
:*When learning the “Hustle” emote, it will incorrectly say that you learned the “Calm Down” emote.
:*Previous vault items that were taken out of rotation were accidentally included in build 981, this will be corrected and they will be removed again in a patch.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====QA Build 838====
*QA bug test
====QA Build 836====
*QA bug test
====QA Build 834====
*QA bug test
====QA Build 833====
*QA bug test
====QA Build 832====
*QA bug test
====QA Build 831====
*QA bug test
 
=== [[Release 65]] ===
====Build 979====
*Allow shogun lamps to be rotated
*Fix issue with camera collision in Shogun Five Story City Home
*Fix some spawn issues in multiple scenes.
*Fix decoration contest trophy that had turned into a fishing trophy.
 
====Build 978====
*POT Silverdale Market: Upgraded to Town from Crossroads Village.
*POT Twin Traders: Added interconnection wagon with POT Knight’s Watch.
*Fix some placement issues with treasure map B.
*Remove some unnecessary starting items from newly created characters to help with confusion and overload.
*Changed tooltip text color for “no value” and “no trade”.
*Added a 6-pack of Shogun Lanterns to crown shop.
*Added a 3-pack of small obsidian shards to crown shop.
 
====Build 977====
*Another fix for picking up world items.
*Fix some issues with Snowy Mountains Road Encounter.
*Fix broken add-on store link in Bank UI for bank slots to point to in-game Crown Shop instead of website.
*Fix for Arx Draconis dragon statue.
*Added support for upcoming 12 month subscription reward title.
 
====Build 976====
*Fix for an error that could occur during AoE attacks.
*Fix for network sync of some spawners.
*Fix for picking up items in the world.
*Added Turreted City Home to Crown Shop.
*Isle of Storms, Battle of Solace Bridge, Solace Bridge Outskirts: Improved conversations, journals, NPC barks, QuestData and compass markers, placement of world objects, and the manner in which Kinsey points players to nearby quests.
*Battle of Solace Bridge: Edvard no longer requires the player to have a certain bow in order to conclude his escort task.
*POT Wizards Rest: Upgraded to Town from Crossroads Village.
*Snowy Mountains Road Encounter: In the Naughty Brat scenario, fixed an issue where the “great threat” message activated when the players entered the scene instead of when the final wave appeared.
*Fix attack ranges on some creatures.
 
====Build 973====
*Fixed some issues with toggling cursor mode due to loot and chat window interactions.
*Change nameplate text color for corpses to grey so they are easier to differentiate.
*Isle of Storms: Trimmed length of some responses and journal text of Arabella.
 
====Build 972====
*Fix issue with some attacks from larger creatures not working correctly.
*Increasing the cull distance for the telescope.
*Improvements for Phoenix boss battle.
*Removed intro video.
 
====Build 970====
*Fix cursor toggling for deck swap and combat bars.
*Some wave/control point spawn fixes.
*Fix Pet Status UI.
*Obsidian shard decos can now be placed in non-pvp scenes.
*Increasing the bear spawns in Ulfheim.
*Added slider in options to adjust LOD Bias.
*Update on phoenix boss battle.
*Added Fancy Bastard Sword, black sun cloak, and blue cypress trees to crown shop.
 
====Build 968====
*Reduce wind on trees during storms to improve visuals.
*Add an assignable hotkey option for “Target Pet” to select your primary pet.
*Fix a spruce tree that had improper brightness at various distances.
*Fixed name inconsistencies for Back-slung Ornate Harp.
*Some AI error fixes.
 
====Build 967====
*South Boundless Forest: Added more enemies to all areas of this scene. Barbarians may now be accompanied by Stag allies.
*Increasing a skill will no longer cause the cursor to show when in reticle mode.
*Ardoris: Added “ask” keyword in “help” for both Samael and Kardan Marbane to better direct players to hiring one or the other. Added small improvements to both conversations, including fixing typos.
*Turn off IL2CPP for Windows to see if it caused increased crash rates.
 
====Build 966====
*Fixed an issue where /pet would not invoke the pet emote.
*Random Encounters: Increased the pause times for friendly NPCs walking on the waypoint path in the center of these scenes.
*Aerie: For the “Harcourt Drumplemouth” quest, adjusted how players acquire the loan forgiveness notes to ensure only players on the quest can collect them.
*POT New Fawn: Upgraded to Town from Crossroads Village.
*POT Chateau du Lys: Upgraded to Municipality.
*POT Verat Chaos: Upgraded to Municipality from Metropolis.
*POT BloodMark: Added interconnections with Crossroads and Crossroads Alleys.
*Another attempt to fix /datafolder command.
*Fix for Cypress trees being unplaceable.
 
====Build 965====
*Fixed an issue with the reticle mode not being restored after looting a corpse.
*Fix issue with extra NPCs spawning in some cases (such as Scouts in Hills Siege Encounter).
*Isle of Storms: Oracle conversation updated to direct players only to path of Love, as we work to improve the starting experience on other paths.
*Fix issue that would cause NPCs to sometimes end conversations too early and interrupt quest progress.
*Soltown: Fixed an issue where the crafting trainer would sometimes provide a “hello” response when opening the training menu.
*Fixed an issue where visuals would not show up for the Torpor skill.
*Fixed an issue where certain skills would not affect certain targets.
*Added some new items to crown shop: Cypress trees, back-slung instruments, Aether Amplifier Backpack, Shogun furniture.
*Etceter: For Avitas the harbormaster, created a fallback response for “hello” to accommodate outliers with unusual flags who need to turn in the black iron ore to him.
*Ardoris: The students of Virtue once again appear as themselves.
*Aerie: There should no longer be two of Zoe Cornelly in her shop.
*Control Points: Fixed an issue with control points that prevented the final wave from respawning over and over.
*Highvale: Fixed an issue with tutorial.
 
====Build 963====
*Fixed an issue where stacked decoration would inherit the wrong scale.
*Fixed an issue where the sky visuals would rotate incorrectly with player movement.
*Fixed issue with Lava Fish Food recipes not on merchant.
*Spectral Peaks: Tweak spider encounter.
*Braemar: A journal entry for the “Kelly Hayward” quest that wasn’t archiving has been fixed.
*Fix bug that caused an unrelated list item to be selected after a drag+drop of other items from the same list.
 
====Build 962====
*Fix issue preventing advancement in Chillblain’s.
*Added Wood Pulp to Milling Refinement Recipes.
*Fixed incorrect duration on some effects for Anomalocaris Surprise.
*Fixed an issue where the heal over time from Elysian Illumination would not be displayed in the combat log.
*Fixed an issue where effects would never be removed from decoration pets.
*POT Brittany Fort: The compass for this POT is now set to “default” orientation.
*POT Jade Valley: Moved the teleport balloon to POT Castle Anthrax to the opposite side of the bridge.
*Fix more networking issues with spawners.
*Southern Grunvald Barrens: Converted dragon fight to a wave battle that starts with scavengers and reduces the wait time between complete resets.
*Noreach: To match the boats on Novia, added teleporter boats to connect with the docks at Mud and Dysborg Ruins. Added corresponding teleporter boats within Mud and Dysborg.
*Fix bug that caused brewing cask “Add Item”/”Remove Item” permissions to be “?None?”
*Augmented Leather Gloves now are the correct colors on female and on deco.
*North Majestic Forest: Updated spawners to encourage better respawning.
*When another player scales a deco and updates it on a plot, others in scene should now see scale correctly change.
*Add eternal pattern to Krampus mask.
*Fixed incorrect icons on Tabletop Matriarch/Woman Bust
 
====Build 961====
*Fix an issue that was preventing loading in to some basements and player dungeons.
 
====Build 960====
*Desert Encounter: Fixed an issue where the “great threat” message in the Atavist encounter was appearing too early.
*K’rul: This scene is now correctly labeled as a Tier 8+ scene.
*Northwest Blackblade Pass: This scene is now correctly labeled as a Tier 6+ scene.
*Paladis Passage and Equitas Passage: Players entering Hilt Fortress from these scenes will now have a choice between two doors: one to the default/multiplayer version of the scene and the other to the “Vermilion Lens” quest version.
*Optimized some dungeon pieces for navmesh building.
*Fix issue where some machines would report incorrect expiration times for store items.
*Toned down and harmonized colors on Traveler Wagon, which is also now dyeable, fixed UVs on inside of Traveler Wagon.
*Owl’s Head: Updated the conversation for Mary and Henry in the College of Arms to account for the existence of our current Heraldry system.
*Added shrink belt to store ‘Faerie Belt’ .
*Toned down colors on Jester Outfit, make Jester outfit dyeable, Made edges of Jester Mask metallic gold.
*Made Jester Wand and Staff dyeable to be consistent with other jester items.
*More work to improve wave spawners.
 
====Build 959====
*Fixed issue with completing quests that require item turn-in.
*POT Castle Anthrax: Switched to Swamp Island 01a from Swamp 01a. Changed interconnection teleporters with Jade Valley to balloon. Updated POT Jade Valley.
*Dungeon Rooms – add deco surfaces to marble halls and ancient stone halls.
*Heraldry chest no longer clips off edges of heraldry image.
*Fix issue where player dungeon monsters would sometimes behave like neutral NPCs.
*Dungeon encounter 3 will now be convertible.
*Adjusted control points and various wave spawners.
*Fixing names of Challenge dungeon encounter rooms so they are distinguishable from deco versions.
*Tier 5 and 6 totems will now only require 2 totems to craft instead of 4.
*Blood River Massacre, Battle of Highvale, Battle of Solace Bridge: Fixed an issue in each scene where an object was causing errors.
*Isle of Storms: Fixed an error that was happening when the Oracle tried to give a book to players she had already given it to.
*Added deco surfaces to blue and green ancient stone chapels.
*Add progress message while generating nav-mesh during the load screen for player dungeons.
*Fixed /datafolder command.
 
====Build 958====
*Noreach: Fixed typos in Sigrunn’s conversation and journal entries.
*Vertas Pass: Fixed an issue where the Mages of Mystery in this scene weren’t properly remembering the names of players.
*Blood River Outskirts: Fixed a typo in one of Valinia’s “hello” responses.
*Owl’s Head: Fixed issues with some of Thomas Strongbeard’s conversation responses.
*K’rul: Rotated tailoring stations to be usable.
*Aerie: Fixed floating rocks.
*Upper Tears: The length of each wave of the battle was extended to a minimum of 2 minutes.
*Kingsport: The sign for the warehouse at the docks now has an image on it.
*Dungeon Room – Blue Marble Pool – added more deco wall surfaces.
*Xenos: Tent no longer incorrectly rendering collision with missing material.
*Blood River Forest: Fixed missing material.
*Set some decorations to not scale-able that were not intended to be.
 
====Build 957====
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 65! “How to Play” instructions and game update notes on Release 65 are available [https://www.shroudoftheavatar.com/?p=106293 here].
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====QA Build 830====
*QA bug test
====QA Build 829====
*QA bug test
====QA Build 828====
*QA bug test
====QA Build 827====
*QA bug test using IL2CPP
====QA Build 826====
*QA bug test
====QA Build 825====
*QA bug test
 
=== [[Release 64]] ===
====Build 952====
*A few dungeon encounter rooms will now drop loot, such as Kobold and Troll, the other rooms will drop loot in a coming patch.
*Crown Store purchase random buffs have been expired and turned off.
*Ground pound will now apply the correct slow.
*Fix invisible object at entrance of troll encounter player dungeon room.
*Fix some exceptions in player dungeons that were causing monsters to be unresponsive.
*South Shattered Hills: Fixed an issue by removing erroneous terrain objects that were causing players to be unable to harvest or properly engage in combat.
*Fixed Bonesteel Crown / Dread Artifact VFX
 
====Build 951====
*Player dungeon monsters should now grant experience when killed. Loot is still not dropping but we will get that fixed soon.
*Fixed visual issues with Krampus Mask.
 
====Build 950====
*Several name fixes for dungeon rooms so you can tell spawned versions apart from non-spawned
*Troll encounter room will now drop off of Goruk or Torc
*Ground pound will now add a movement slow debuff
*Added Troll, Lich, and Kobold essences to the list of items that allow buy orders
*Fixing AOE issues in troll encounter room
*Fixed an issue with the pale skin tones that made them appear extra shiny.
*Known Issues: Player Dungeon Encounters are still not properly awarding EXP and Loot in many cases.
 
====Build 948====
*This patch should resolve white terrains and other visual issues.
*Scenes with “No Ransom” should now be indicated in scene summary text, scene from the overworld and teleporters.
*Soltown Catacombs: Fixed a typo in the Orator’s “Soltown Catacombs” response.
 
====Build 945====
*Fix bug that prevented players from rejoining universe/trade chat after re-logging.
*Disabling in-game map for linux clients while we work on a fix for it hanging clients.
*More fixes for terrain textures – look for another patch soon to resolve the issue.
*Pirate Headwrap no longer clips with forehead, curly hair. Headwrap now has all hair “tucked in”.
*Bear no longer has teeth protruding strangely through lower jaw while sitting.
*Updated loot bundles on player dungeon creatures.
*Adding recipes and blueprints for encounter rooms to the loot tables.
*Fixed Dyable Cake not being dyable.
 
====Build 944====
*Fixed terrain textures in Hills Encounter, Desolis, Brittany Fields, South Shattered Hills, Grannus Colossus, Spectral Foothills, Ulfheim, Plains Road Encounter, South Broken Road, Brisach Maple Forest, South Naryad Pinelands, Skrekk Exterior, Mud, Xenos
*Soltown: Fixed an issue where talking with Bentley wasn’t properly clearing his task to find his key.
*Fix height and other issues for rusty/pewter/ornate plate and bowl decorations
*Allow steak decos to stack, renamed one item to “Large Steak” to ensure unique names
*Fixed enchantment issue with bodice top and bottom
*Rough Pirate Outfit items are now fully dyeable
*Added Bandeau to Female version of Pirate Vest
*Issues with totems should now be resolved. All should be craftable and old T6 lich totems should be converted to the proper T1 kobold totems.
*Rewards Program users of 9 months or more now get the “Keeper of the Vow” title.
*“R61 Postmortem Livestream Rewards” new rewards: Haunted Snowman Mask, Haunted Snow Family, Icy Dungeon Hallway Set, and Krampus Mask.
 
====Build 940====
*Doubled the duration of Berserk in the Bludgeon tree.
*Ground Pound will now include a -10% attack speed debuff that can stack up to 3 times.
*Fixed problem with VFX squares coming off Ring of Fire
*Fixed issue with Dark Yule patterns referencing incorrect visuals
 
====Build 939====
*Pirate Vest – skin no longer shows through vest
*Fixed Black Ice Wings pattern visuals
*Update crown shop for Release 64 – new items added and featured section updated
*Stable roofs now have correct collision
*Fix issues with black/dark textures on Kingport Terrain
*Fix issues with black/dark textures on Braemar Terrain
*Fix issues with black/dark textures on Deep Ravenswood Terrain
*Fixed a typo in Troll Essence
 
====Build 938====
*Fix bad VFX graphics for many different skills and effects.
*Added month 9 Rewards Program title “Keeper of the Vow”, will be granted to eligible subscribers soon.
*Fixed issue that was preventing dyeing Decorated Cake Slice.
*Turned off ransom in Crafters Town.
 
====Build 937====
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 64! “How to Play” instructions and game update notes on Release 63 are available [https://www.shroudoftheavatar.com/?p=105502 here].
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====QA Build 386====
====QA Build 822====
*Dev+ bug test
*QA bug test
====QA Build 818====
*QA bug test


====QA Build 385====
=== [[Release 63]] ===
*Dev+ bug test
====Build 935====
*Fixes for several POT related issues.


====QA Build 384====
====Builds 931, 932 and 933====
*Dev+ bug test
*Slight boost to the power of the Envy Bow. (Still weaker than initial release but closer to Xen Penetrator)
*Totem recipes will no longer destroy all ingredients on fail
*Crafters Town and Sionann upgraded in size
*Obsidian Trials fix for weird teleporter behavior
*Fixes for a few error spammers
*Increased number of buckets sold at merchants
*Dungeon encounter rooms will only spawn when a totem has been placed


=== [[Release 32|Pre-Release R32]] ===
====Build 930====
====Build 465====
*Envy Angel bow will now drop in game
*Lot Taxes: Only allow players to add credit if they own a lot or if their account is in debt.
*Fall encounter room will now SPAWN in Adventure mode
*Fixed issues with Enchanting
*Adding liche essences to loot drops
*Stun resist buff duration increased
*Fix error StateMachine (LoginManager): State (MainMenu): Unhandled EventKind: OptionsMenuHidden
*Adjusted rates that merchant prices increase and decrease
*Items on character preview in Crown Store cut off top of head on tall avatars
*Known Issues:
*Bird Cage, perfume bottles 3d model in Crown Store sideways
:*Some items listed in the R32 instructions are not in the game yet including:
*Add note about seasonal availability to Darkstarr recurring items
::*Merchant inventory overhauls for POT Merchants: Most of these are complete except for Farmer Merchant
*Fixing errant teleports in Obsidian Trials
::*Blood Reliquary Bundles: Some items still being built
 
:*Using the Mirror on Isle of Storms can crash sometimes
====Build 928====
:*Bloom can’t be disabled
*Turn off Unity performance feature, mipmap streaming, to see if it reduces game crash frequency.
:*Armor Set Bonuses not working
*Fixed issue where a wolf dropped incorrect carcass.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
*Solania Catacombs: There are new requirements to reach the boss of this dungeon.
:*Some UI text is not wrapping correctly
*Daemon Trident can now be placed as a deco and has correct icon.
:*Rain is coming through the roof of some buildings
*Resource Nodes: Fixed issues with unreachable resource nodes.
:*The new Targeting system still has various issues that need fixing
*Fix error that occurred when attempting to unstack an item that was previously stackable and has Quantity > 1, but is no longer stackable.
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 
:*Pathfinding is breaking in some houses and basements
====Build 926====
:*Local chat is failing in some situations
*Fixed issues with some artifact weapons not being valid for masterwork/enchant
:*Many SFX are not properly tied to the sound volume controls.
*Added Minecart Dungeon Foyer to crown store
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Fixed issue with Pattern Removers not working on some items
:*Death and Resurrection do not work properly in the team arena
*Fix merchant generic name inconsistency in Desolis
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
*Owl’s Head: The compass marker that indicates you should update Wycliffe about Norman now goes away at the appropriate time.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
*Plain Plate Armor no longer displays incorrect red and green colors
:*Some cities are experiencing performance spikes
*Resource Nodes: Fixed issues with unreachable resource nodes.
*Necropolis Barrens: Improved the Navmesh in the area of the Envy Angel house to help NPC pathfinding.
*Steam coming from pipes in Resolute is no longer overly opaque
*Highvale Outskirts: Fixed an issue with Huntsman Sven and the Unwearable Plate Helm of Courage quest item
 
====Build 925====
*Fixed an issue where certain attacks, such as some blade attacks, would not affect the Envy Angel
*Player vendor purchase orders should now use the correct Crown item.
*Fix an issue where other players sometimes couldn’t see your pet’s emotes
*Remove duplicate Vendor subcategory under Patterns
*Fix issue with players being able to target and attack siege catapults even though they can’t be destroyed.
*POT Starfield: Added interconnection with PaxLair.
*Added Mounted Stag Antlers recipe to trophy merchant
*Fixed Dungeon Blueprints not shown on crafting tab
*Solania: Fixed an issue where the town crier wouldn’t accept undelivered mail.
*Added siege bypass text to overworld interactive teleporters.
*Necropolis Barrens: Hyun’s first request when you have all 5 letters now has “you have a set of five love letters…?” (He no longer says this first set is the “next” set.)
*Owl’s Head: Wycliffe now has a “help” fallback response. Also, fixed typos in his other responses.
*Resource Nodes: Fixed issues with unreachable resource nodes.
 
====Build 924====
*Fix an issue with claiming rewards in offline mode.
*Added back some treasure decos, masks, and dungeon rooms and hallway packages that were accidentally removed from the Crown store when changing categories.
 
====Build 923====
*Fix issue where some VFX like Immolation would sometimes look blocky
*Ornate Dragon Helm added to store
*Ornate Dragon Helm Pattern Pack added to store
*Adjusted display name of epic cherry tree
*Set “Places to Live” book to be destroyable
*Fixed salvage issue with crafted tridents
*Brown Marble Foyer – lowered floating doorframe at entrance
*Mariah Overlook: Fixed issue with Satyrs attacking their captives
*The Clink: Fixed an issue where one wall was clipping through another.
*Fix issue with Heraldry sometimes not displaying
*Resource nodes: Fixed issues with several inaccessible resource nodes.
*Necropolis Barrens: The Envy Angel house has only half its lights on by default, additional decorations, and a better Navmesh
*Owl’s Head: Updated Myra the Farmer’s conversation and journal entries to help ensure that her tasks and journal entries are completed.
 
====Build 922====
*'''<nowiki>*</nowiki>Note: A bad patch for 921-922 for the Windows Launcher client was available for about 5 minutes.  If you received this patch you likely just see a black screen on game start, and you will need to reinstall the game in order to resolve the issue, our apologies!<nowiki>*</nowiki>'''
*Tridents will now only apply poison once.
*Fixed issue with crafted Tridents not being able to masterwork/enchant/socket
*Fix an issue with quest item turnin
*Fixed typo on loading screen tip.
*Owl’s Head: Fixed an issue where Thomas Strongbeard sometimes wouldn’t respond to the “fetch ale” keyword.
*Owl’s Head: Fixed an issue with duplicate keywords in the conversation of Thomas Strongbeard.
*Owl’s Head: Speaking to Wycliffe about “Nestor” should now clear the task to “Ask Wycliffe If He Needs Help.”
*Owl’s Head: Fixed issues where Wycliffe wouldn’t respond to some keywords.
*Added ornate trident and ornate trident pattern pack to crown shop
*Added Pirate Bicorn hat to crown shop
*Added Rough Pirate outfit to crown shop
*Added Rough Pirate Outfit pattern pack to shop
*Added Gold and Treasure piles to crown shop
 
====Build 921====
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 63! “How to Play” instructions and game update notes on Release 63 are available [https://www.shroudoftheavatar.com/?p=104292 here].
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====QA Build 809====
*QA bug test
====QA Build 808====
*QA bug test
====QA Build 807====
*QA bug test
====QA Build 806====
*QA bug test
 
=== [[Release 62]] ===
====Build 916====
*Fix issues with implementation of last patch’s POT Square Footage Requirements: There has been a requirement reduction for City, Keep, Castle lots in POTs. See https://www.shroudoftheavatar.com/forum/index.php?threads/costs-to-place-city-keep-or-castles-in-pots.150839/P
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====Build 915====
*EDIT: *This isn’t 100% working yet, look for another patch soon with the fix* POT Square Footage Requirements: There has been a requirement reduction for City, Keep, Castle lots in POTs. See https://www.shroudoftheavatar.com/forum/index.php?threads/costs-to-place-city-keep-or-castles-in-pots.150839/
*POT Deco Limits Doubled: Doubled the decoration item limit for all POTs so twice the number of decorations can now be placed.
*Lot Deed Upgrades for Crowns changes: See this announcement post: https://www.shroudoftheavatar.com/forum/index.php?threads/lot-deed-upgrades-and-other-notable-changes-in-patch-915.150992/
vFix an issue where some dungeon owners could not enter their dungeons without an extremely long loading time, or where the game would hang or crash when changing dungeon pieces.
*Solace Bridge Outskirts: Kinsey’s flag requirements to offer the cloak and dyes with the “gear” response are now a bit more broad.
*Control Points: The Mages of Mystery should no longer get stuck in their conversation when you talk to them about swift passage to another control point.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 464====
====Build 913====
*Fixed bug where items were having durability damaged when retrieved from a Public Vendor
*Fix unreachable resource nodes in many scenes.
*Rooted NPCs will now attack players again
*Siege engineers should no longer attack catapults.
*Ghost Corpion now truly undead
*Nightshade Pass: Changed the rightmost door in Hilt Fortress to only be used for entering the solo/quest version of Hilt Fortress. Updated labels/messaging with that information.
*Lowered Stun chance for Earthquake
*Known Issues
*Fixed issue with epic leather gloves that was preventing salvage/masterwork.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
*Fixed description on Small Old Keep: removed erroneous references to “Knight Benefactor”
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Changed front-end message for failure to connect to www.shroudoftheavatar.com
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Can now turn in Soltown fire quest to Stanley when completed.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fix Pet Whistles Losing Link if Unequipped While Pet Still Summoned
:*Pets cannot follow players onto moving platforms.
*Fixed issue with forestry axe engravings adding incorrect modifier
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Fixed issue with pipes not being repairable -set offer pipes to not lose max durability
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Set COTOs to be no destroy
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Changed front-end message for locked accounts
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Changed vendor item limit from 400 to 4000
:*Some spell VFX do not play properly
*Known Issues:
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some items listed in the R32 instructions are not in the game yet including:
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
::*Merchant inventory overhauls for POT Merchants: Most of these are complete except for Farmer Merchant
::*Blood Reliquary Bundles: Some items still being built
:*Using the Mirror on Isle of Storms can crash sometimes
:*Bloom can’t be disabled
:*Armor Set Bonuses not working
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 461====
====Build 912====
*Fixed issue preventing placement of Hot Tub
*To encourage players to try out the new crown store, they will get a small 1 day long buff with any purchase. The buff strength is the same whether you spend 1 crown or 1000. You can have up to three buffs at once and there are currently 22 variations.  If you make another purchase and already have three buffs, the oldest one should be overridden, and you can also dismiss the buffs yourself. These buffs will remain in place for at least two months but possibly longer to help players with the transition to an in game store instead of web store.
*Another fix to prevent making it appear that Public Cache chests can be set to “Private”
*Fix silver nodes in Elysium mines.
*Hilt Fortress: Fixed more broken chairs
*Fix inaccessible resources in several scenes.
*Removing items from enchanting that have enchanting issues
*POTs Memphomai, Wolves Den, and Justice Hold have been upgraded.
*Supply Cache Patch Pack (differential amounts from those that missed it) now delivered as Reward Pack instead of by pieces so they can maintain value
*Ardoris: Fixed issues with the tasks and compass markers used by the Black Arrow quest.
*Removed normal chest from merchants
*Brittany Wharfs: Fixed an issue with the Travelers’ Docks display name appearing twice in the scene entrance list.
*Known Issues:
*Known Issues
:*Some items listed in the R32 instructions are not in the game yet including:
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
::*Merchant inventory overhauls for POT Merchants: Most of these are complete except for Farmer Merchant
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
::*Blood Reliquary Bundles: Some items still being built
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Using the Mirror on Isle of Storms can crash sometimes
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Bloom can’t be disabled
:*Pets cannot follow players onto moving platforms.
:*Armor Set Bonuses not working
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some UI text is not wrapping correctly
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Rain is coming through the roof of some buildings
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*The new Targeting system still has various issues that need fixing
:*Some spell VFX do not play properly
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Pathfinding is breaking in some houses and basements
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 460====
====Build 910====
*Removed some items from Masterworking
*Made it easier to place items on skin rugs: Cow Skin Rug, Brown Bear Skin Rug, Obsidian Bear Skin Rug, Desert Wolf Skin Rug, Crocodile Skin Rug, Patriarch Bear Skin Rug
*Novia Overworld: Added a gap in the collision near (-468.3, 19.2, 298.1) to allow players to access Goti from the north.
*K’rul: Replaced problematic stairs with ones that easily allow upward and downward movement.
*Hidden Vale Adventure Scenes: Increased difficulty of Elves. Adjusted Skeleton Archers bows that they drop on death. Increased spawn times on various spawners in several scenes
*Add new pattern packs to crown store (from web store)
*Fixed bug that caused party member nameplates to not appear when joining a party
*Brittany Wharfs: Fixed an issue with the Travelers’ Docks display name appearing twice in the scene entrance list.
*Hilt Fortress: Fixed broken chairs
*Added a new artifact to the game
*Doubling the duration of stat buffs to make them more appealing in group use
*Resource nodes: Fixed some issues where resource nodes were unreachable.
*Reducing penalty to duration on Skewer due to target strength. The base value is low and it is too often zero duration
*Known Issues
*Taunt skill has been tuned based on feedback. Chance to taunt, cool down, and number of targets now increases with skill level.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)There are also reports that 10.14.2 fixes this issue.
*Fixed perfomance issues caused by active tooltips
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed not being able to damage npcs that already have aggro but are outside awarness distance.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fixed placement issues on Adobe Stables deco item
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Bonesteel dagger no longer able to be sold to merchants. If you’ve sold the mysterious dagger that you were tasked with discovering the secrets behind for 1 gold piece, Kyle Behrand in Aerie found it and is holding it for you.
:*Pets cannot follow players onto moving platforms.
*Fixes to Edvard giving away his notes in Solace Bridge (post-tutorial version)
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Soltown Town Crier will accept mail deliveries even when he’s off duty, because mail never sleeps.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Fixed it so players can no longer restart Nyssa’s lost love quest after it’s been completed.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Don’t allow public cache chest to be privateAdded text to make it clear anyone can add and remove items from the cache chest.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*We now hide reticles when Show HUD (F9) option is disabled.
:*Some spell VFX do not play properly
*Fixed damage chance and amount for Charge.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Reticle Strength option now affects target reticles as well as the main reticle
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
*Updated target locked icon to be larger.
*Known Issues:
:*Some items listed in the R32 instructions are not in the game yet including:
::*Merchant inventory overhauls for POT Merchants: Most of these are complete except for Farmer Merchant
::*Blood Reliquary Bundles: Some items still being built
:*Using the Mirror on Isle of Storms can crash sometimes
:*Bloom can’t be disabled
:*Armor Set Bonuses not working
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 458====
====Build 908====
*Fixed issue that was causing Network disconnections on Linux clients
*Minor fix for crown store.
*Supply Cache differential bundle for players who had already claimed Supply Cache before we increased ingredients to match “Double Starting Recipes” reward and added fuels. (for real this time apparently)
*Known Issues
*Fix to Nyssa’s lost love quest in Soltown
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
*Fix to Bentley’s dialog in Soltown
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Etceter: Made slight adjustments to NPC schedule volumes to stop error messages.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Performance optimizations for load times
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Removed clothing from merchants that could potentially be salvaged for more than it’s worth
:*Pets cannot follow players onto moving platforms.
*Known Issues:
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*UI nameplates in the upper left do not appear to update to display other party members when joining a party
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Active tooltips can cause framerate loss
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Some items listed in the R32 instructions are not in the game yet including:
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
::*Merchant inventory overhauls for POT Merchants: Most of these are complete except for Farmer Merchant
:*Some spell VFX do not play properly
::*Blood Reliquary Bundles: Some items still being built
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Using the Mirror on Isle of Storms can crash sometimes
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Bloom can’t be disabled
:*Armor Set Bonuses not working
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 456====
====Build 907====
*Blood Reliquary Bundle Items: Blood Fountain, /bloodrain emote, Bloodred Lord British and Darkstarr Cloaks
*Added Damage Resistance to crafted backpack.
*Load time optimizations
*Add Int option to backslot masterwork.
*Fixed skill tooltip reagent bug
*Added newer portrait pantings to crown store.
*Fixed Ornate hottub pathing problems and ramp collision
*POT Blue Rose Isle: Upgraded to Town.
*Fixed bug that temporarily prevented players from using the chat window
*Nightshade Pass: There are now two doors to enter Hilt Fortress. One of them always leads to the multiplayer scenario.
*Fix for characters sometimes getting stuck in a non-animating state.
*Added individual castle wall pieces to crown store.
*Fixed Flesh Flayers not attacking
*Improved look of fog in Deep Ravenswood.
*Final task entries in Soltown fire quest clear correctly when quest is completed. Added ability to talk to Stanley and not tell him who set the fire. Clarified journal entry when culprit is discovered to make clear the options to complete the quest.
*Bodice bottoms for male no longer cause “invisible pelvis” when wearing with certain chest slot items.
*Fixed transparency on all Aeronaut Helmet goggles
*Known Issues
*Supply Cache differential bundle for players who had already claimed Supply Cache before we increased ingredients to match “Double Starting Recipes” reward and added fuels.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
*Known Issues:
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Some items listed in the R32 instructions are not in the game yet including:
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
::*Merchant inventory overhauls for POT Merchants: Most of these are complete except for Farmer Merchant
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
::*Blood Reliquary Bundles: Some items still being built
:*Pets cannot follow players onto moving platforms.
:*Using the Mirror on Isle of Storms can crash sometimes
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Bloom can’t be disabled
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Armor Set Bonuses not working
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some UI text is not wrapping correctly
:*Some spell VFX do not play properly
:*Rain is coming through the roof of some buildings
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*The new Targeting system still has various issues that need fixing
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 455====
====Build 906====
*Fixed various exceptions and errors affecting performance
*Updated game server connection info to connect to new game server after maintenance.
*Some fixes to improve load times
*Known Issues
*Stars now visible again in sky
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
*Polished animations for /juggleknives
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Ashton in Soltown will remove the no-destroy version of the heirloom cookbook from your inventory if you somehow managed to get assigned the quest twice during its being changed over to its current state.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fixed issues with few armor pieces that could not be masterworked in Tailoring
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Added Heavy War Hammer Head Hammer recipe to merchants
:*Pets cannot follow players onto moving platforms.
*Now disable craft button while unable to craft the item due to the skill level requirement not being met
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*NPCs on schedules now properly return to active duty once their rest period is complete. No more merchants asleep at their posts!
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Fixed Weapon Shop that was stuck inside Hilt Interior area
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Switched vendor help text to a window as it is far too long to be a pop-up message.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Fixed a lump in the terrain in Owlshead that was blocking deco placement
:*Some spell VFX do not play properly
*Fixed bug that allowed PVP players to harm non-pvp players and friendly NPCs under specific circumstances
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Fixed bug that made First Person camera get blurry after speaking with an NPC
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
*Fixed issues with lost meshes in Hilt underground
*Improved skill tooltip performance
*Desolis Underground cleaned up due to missing meshes in room decorations
*“Pick 1 Home” Reward bundles: Player Owned Town owners with Home rewards can now choose their homes in the game client instead of on the design form.
*Known Issues:
:*Some items listed in the R32 instructions are not in the game yet including:
::*Farmer Merchant inventory overhauls for POT Merchants
::*Blood Reliquary Bundles
:*Using the Mirror on Isle of Storms can crash sometimes
:*Bloom can’t be disabled
:*Armor Set Bonuses not working
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 454====
====Build 905====
*Feather, Fairy, Demon and Zombie wings no longer delivered at less than max durability
*Fixed issue with not being able to plant in the Ornate Small Elven Planting Bed
*Fix for task journal never clearing properly during the Soltown Fire quest. If you have already completed this quest, please talk to either Stanley or Raymond to have your task journal entries for this quest properly cleared.
*Improved water VFX in Large Fountain
*Reducing the resource spawn rate in Etceter Crag mines dramatically
*Fixed incorrect armor types on Virtue Aeronaut Leggings
*Fixed issue where stuns were not happening from Body Slam
*Ravensmoor: Fixed an issue where enemies weren’t able to fight back at a certain location.
*Performance improvement related to IK. Should greatly improve cities with large player populations
*Oracle Temple: After the Oracle instructs you to assemble The Dirae Prophecy of Evard book, she will not converse with you again until you have done so.
*Fixed issue where the child Robert in Soltown would try to tell people his name was Billy. He’s been sent to his tent to reflect on why lying to outlanders is bad.
*Added ornate fish pavers and throne to crown store
*Added ability to tooltip items in choose-one UI. Also, don’t show “Hold Ctrl to expand” on tooltips if there is no extra info to display.
*Added 2019 Valentine items to crown store
*Conversation fixes for Soltown
*Known Issues
*The Clink: Updated the ladder that sends players back to Owl’s Head barracks to point to the correct target.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
*Highvale Village: Fixed an error with NPC looping emotes that needed minimum and maximum time spans to function.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Edvard actually gives you the items needed to give to Stanley in Soltown when starting the Path of Love in the non-tutorial version of Solace Bridge. Note that this was not blocking the quest progression, so it is not required to go back and get them, but you can request a new copy of them if you like by asking Edvard for his notes.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*South Ravenswood: Added default PlayerSpawnLocation to north entrance of scene and referenced it in overworld tile template.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*NPCs bump into player and complained about being run into. Fix bump collided bark response.
:*Pets cannot follow players onto moving platforms.
*Crypt of the Avatar: Added looping emote time values (8-10) to all waypoints in scene
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Student of Truth actually accepts her books correctly for Statue of Virtue quest, and all Virtue books have been translated from the original Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Soltown: Set minimum and maximum times for looping emotes used in scene.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Northmarsh: Ensured that players were sent to the correct default spawn location for the scene.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*NPC Emotes: Set up “ThroatCut”, “RaiseHand” and “RoyalSalutation” for NPC use.
:*Some spell VFX do not play properly
*Soltown: Did some more updates to the navmesh in the Tavern to help with pathfinding for the NPCs
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Vertas Pass: Fixed some pathfinding so Elves won’t get stuck in the shack
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
*Fix for AI just standing in place and die when can’t attack player.
*Known Issues:
:*Some items listed in the R32 instructions are not in the game yet including:
::*Merchant inventory overhauls for POT Merchants
::*Blood Reliquary Bundles
:*Using the Mirror on Isle of Storms can crash sometimes
:*Bloom can’t be disabled
:*Armor Set Bonuses not working
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 453====
====Build 904====
*Expert Crafting Stations will now provide increasing Exceptional Item Chance as your skill level increases
*Fix issue with crown package web links not working correctly.
*Peladjar in Ardoris is long-suffering with all his customers, but will show you the trick to juggling bottles if you ask him about his job.
*Known Issues
*Adjusted navmesh in Soltown Tavern to fix pathfinding for NPCs
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
*Fix for players who already had the “kill 5 zombies” quest from Ashton in Soltown when it was switched to finding a book. Players can now talk to Ashton again to get the request for the book.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Lord Enmar in Owl’s Head no longer talks about mythical substances such as ectoplasmic residue.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Zangoff in Ardoris now properly performs the Forbidden Dance of the Seven Veils when asked.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed improper textures on the following  POT NPC buildings: Bank, Magic Shop, Fishing Shop, and Home Shop. Fixed improper offset on the Rustic Stables and Combat Shop  POT NPC buildings
:*Pets cannot follow players onto moving platforms.
*Removed beds, cabinets from Kingsport merchant
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Set Dark Elven Kinsman Buckler to not lose max durability
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Mouse sensitivity method changed. Now using raw input values. Also using framerate independent smoothing.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Stan Clarke, the bard in Soltown, will now teach you how to sing even if you wake him up in the middle of the day.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Fixed incorrect cooldown on healing burst
:*Some spell VFX do not play properly
*Restored missing portcullis gate on “White Stone Short Gated Castle Wall” deco asset
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Edvard does a better job of guiding the player at the end of Solace Bridge if spoken to a second time.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
*Viking 3-Story Town Stronghold now in game
*Improved resolution of Hospitaller Icon UI element
*Novia Overworld: Removed old access location to POT Dawn’s Keep in Novia (and only the new access location remains active).
*Novia Overworld: Removed collision that blocked access to POT Illusive Passage.
*Vertas Pass: Updated the guard stations (such as the one at (148.6, 10.5, 228.5)) to better allow NPCs to walk under the arch. Also, rebuilt the NavMesh for the entire scene.
*Ruined Keep: Updated the name of the gate key (“Ruined Keep Gate Key”) to reflect the scene name change.
*Spite: Grounded keep lot walls.
*Fixed Ranged Skills so they now require an arrow
*East Perennial Trail: shifted position of spawners a little away from the rocks
*Increased ingredients for Supply Cache to match “Double Starting Recipes” reward
*Added collision that was missing from tree planter curbs in Ardoris
*Fixed broken textures on male epic plate quarter armor
*Fixed missing collision in the Epitaph
*Resolute: Removed old wagon to POT Caladruin from Resolute
*Performance optimization for “Combat Text”
*Fixed various exceptions
*Owl’s Head: Reduced the max player count from 128 to 64 to improve performance
*Sawtooth Thicket: Added looping emote time values (8-10) to all waypoints in scene.
*Fixed visual bugs with castle wall deco pieces.
*Fixed incorrect stats on Elven Archer armor-stats set to leather
*Added Mustard Seed to cooking merchant
*Increased damage and max number of targets for Archery’s Multishot.
*Hilt Fortress: Replaced brazier, then neutered interactability in appropriate way.
*Novia Overworld: Moved the spawn-into-Novia target for Noreach so players enter the scene at ground level.
*Obsidian Alchemists will now hand out a pamphlet explaining how to obtain Crowns of the Obsidians when asked.
*Fixed Combat popup help to note that ‘G’, not ‘TAB’ is the default key to cycle through enemy targets.
*Fixed bug where you could detach cursor from game in Fullscreen mode
*LINUX: Fixed bug where movement controls would break in fullscreen mode
*Changed turn-ins for Statue of Virtue quest in Ardoris to use the correct drag-and-drop interface.
*Brittany Central: Added some missing materials in the scene and fixed stretched terrain textures.
*Soltown Catacombs: Updated trash pile room treasure type and changed skeletons to respawn slightly faster. Also, the scene now resets when empty.
*Brightbone Pass: Fixed stuck spot caused by jagged terrain.
*Fixed Healing Grace and Engage so they will actually work
*Offline mode: saving character on the mirror scene now succeeds
*Fixed Confusion advancement, validate combat effects
*Holtrot: All resurrection ankhs (such as the one at (-25.0, 29.7, -16.5) ) are now above ground and accessible
*Fixed icons for new pipes-fixed icon size for all pipes
*Game will now log the player’s current loc to a file every 2 seconds. File is named CurrentPlayerData.txt and will be in the root folder for the game.  This is for 3rd party apps that want to parse this data.
*Healing touch now only affects a single target (instead of up to 8 targets)
*Fixed PVP confirmation issues
*Adjust durability on weapons dropped in some of the highest profiting zones
*Fix Radio/Add Channel interface sorting bug
*Allow interruption of npcs during pathing towards chairs and beds.
*Shooter emote is no longer delivered as teachable
*Removing skill cap on Chaos to unblock players due to a bug in Confusion.
*Dyeing an item from the player inventory brings up the character sheet like it did in the past.
*Players will now be notified when trying to craft with an insufficient level.
*Socketing recipes will display success chance.
*Known Issues:
:*Some items listed in the R32 instructions are not in the game yet including:
::*Merchant inventory overhauls for POT Merchants
::*Blood Reliquary Bundles
:*Using the Mirror on Isle of Storms can crash sometimes
:*Bloom can’t be disabled
:*Armor Set Bonuses not working
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 452====
====Build 901====
*Fixed some issues with Friends list not updating properly
*Fix scaling for crown store UI on lower screen resolutions.
*Fixed issue where Magic Fist animations were punching to the side
*Reduced the price of buckets of water.
*Fixed issue with male idle animations that was making belly stick out
*Owl’s Head: Updated Wycliffe’s conversation to remove some errors.
*Edited inventory of Traveling Merchant
*Fix issues with grass showing up on lots
*Added fuels to Supply Cache pledge reward
*Updated in game crown store prices to be more in line with current website store prices.
*Known Issues:
*Rusted Iron Greenhouse roof collision no longer allows character to appear to float.
:*Some items listed in the R32 instructions are not in the game yet including:
*Brittany Neighborhoods: Corrected the “Main Docks” boat target in Brittany Wharfs to be “Travelers’ Docks” in all cases. Also, added discovery for Novian Aeronautics Manufactory in Brittany Alleys.
::*Merchant inventory overhauls for POT Merchants
*Isle of Storms: Fixed a typo in Anais’s final conversation.
::*New Juggles
*Solace Bridge Outskirts: The forgetful ghost and its journal entries now better match one another regarding the “Memories Three” quest notes.
::*Blood Reliquary Bundles
*Fix issue preventing the filter from working in crown store.
::*Expert Crafting Station balance
*Known Issues
:*Using the Mirror on Isle of Storms can crash sometimes
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Bloom can’t be disabled
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Armor Set Bonuses not working
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Some UI text is not wrapping correctly
:*Pets cannot follow players onto moving platforms.
:*Rain is coming through the roof of some buildings
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*The new Targeting system still has various issues that need fixing
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Pathfinding is breaking in some houses and basements
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Local chat is failing in some situations
:*Some spell VFX do not play properly
:*Many SFX are not properly tied to the sound volume controls.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 451====
====Build 900====
*Fixed issue where effects like fire DOTs from Flame Fist were getting applied to caster in PVP
*Fix issue with invisible building in Ardoris.
*Fixed weird head side-to-side bobbing while running
*Add missing pattern recipes for reshaping backbacks, quivers, wings.
*Because Fog doesn’t work well with legacy foliage assets, we edited the weather data file to give that weather type a 0% chance of occurring, until such time as we can get all those old assets replaced
*Fix issue with cabalists not spawning in sieges.
*Polish on stance of the avatar on bow idle animations so they are not as hunched over
*Fix issue that would prevent some dungeon owners from entering your dungeon
*Jeanne in Soltown now always accepts her daughter’s necklace if you have found it.
*Soltown: Fixed an issue with Nyssa’s response when you give her the letter from Markus. Also, fixed a typo in the related journal entry.
*Fixed rain falling inside Soltown tavern
*The Clink: The ladder that returns to the Owl’s Head barracks is once again functional.
*Liches in Etceter Crag mines can longer move past magic barrier areas.
*Fixed issue with Obsidian Cloaks having wrong visuals.
*Removed blank books from starting player items since they cannot be traded nor used as decorations
*Highvale Outskirts: Fixed an issue with the “deed” response from Captain Burnes (which may have been preventing some players from acquiring their “finish the Outskirts” reward deed).
*Jaanaford: Fixed issue with water appearing out of place, up high.
*Making crown merchants open the new crown store instead of the previous crown merchant UI.
*Ferig’s Battle Camp: Added min and max times on looping emotes.
*Fix issue with skill levels in The Obsidian Trial.
*Brittany Estates: Added min and max times on looping emotes.
*Improve lot deed upgrade message when upgrading from no-trade to trade version.
*Fixed deco pets in basements that weren’t spawning
*Known Issues
*Fixed issue where Braids and Page style male haircuts were reverse labeled.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
*Japeth’s Love quest fixed.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Renabled decoration merchant with increased prices for decorations
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fixed Hot Tub stair collision
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed tree assignment on swamp biome Keep and Castle island terrains
:*Pets cannot follow players onto moving platforms.
*Owlshead sewer spawn rate reduced
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Melee Skeleton Tier 7 difficulty increased 10%
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Non-PVP players must now soft target PVP players. Non-PVP players are no longer automatically flagged for PVP (while “Show Open PVP Confirmation” option is disabled).
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Ore spawn rates in OwlsNest have been reduced to be more in line with the risk.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Ashton in Soltown no longer looks for you to kill 5 zombies, but instead looks for a book held by the zombies.
:*Some spell VFX do not play properly
*Journal entry added for Arabella’s first conversation with the Avatar in the Isle of Storms
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Adjusted power downwards of special tamed mimic from pledge rewards
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
*Added back in short hair option to Female character creation
*Brittany Wharfs: Added min and max times to all waypoints for emotes. SOTA-32474
*Death touch effect targeting changed to arc system.  Updated sub effect targeting from AOE to single target.
*Generic child dialogs
*Soltown: Named the 4 children
*Fix for when NPCs bump into player and complained about being run into.
*Changed cooldown on fireball to 15 seconds
*POT Shadow’s Rest: Fixed issue preventing lot placement
*Removed non-basic craftable armor from tailoring merchant
*Fixed rotation of duke keep walls on one of the Keep Island Lots
*Fixed rotation of keep walls on one of the Keep Island Lots
*Removing non-basic armor off tailoring merchants
*Increased fuel count on general crafting merchant at player request (99->1000)
*Added new POT maps to map merchant
*Updated deco lights that are offered at bookstore
*Removed craftable light from mining merchant
*Royal Artisan Supply Cache pledge reward now being delivered
*Skrekk: Deleted giant-sized mug at (9.9, 65.0, 132.5)
*Brittany Estates: The gate that should lead into Central Brittany now does so.
*Soltown Catacombs: The gap in the section of wall at (-220.6, 0.0, 101.5) has been closed.
*Reliquary decorations got the final love they needed to be ready to deliver
*Brittany Central: More Decorating NPC Buildings
*Kobold 3-Story w/ Open Deck (Town Home) display names are updated
*Known Issues:
:*Some items listed in the R32 instructions are not in the game yet including:
::*Merchant inventory overhauls for POT Merchants
::*New Recipes
::*New Juggles
::*Blood Reliquary Bundles
::*Expert Crafting Station balance
::*Wings
:*Using the Mirror on Isle of Storms can crash sometimes
:*Bloom can’t be disabled
:*Armor Set Bonuses not working
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 450====
====Build 899====
*Fixed mist / fog opacity issue in OSX
*Fix teleport to friend scroll not working properly
*Oracle in Isle of Storms now voices her greeting when you greet her, not when you approach. (for real this time)
*Fixed recipe book classifications for dungeon pieces, troll belt, and sack
*Fixing bug where players can see through floor in the Chamber of Souls room of the Epitaph. (we mean it!)
*Fixed incorrect display name on some blueprints
*Novia Overworld: Brittany Estates now has a banner at its entrance from Novia.
*Evil Flanged Mace now has correct FX shape
*Central Brittany: Fixed the wagons that are supposed to point to Novia to actually point to Novia.
*Tuna Fish Mask is no longer invisible on male characters
*Previously granted rewards of Royal Founder Cloak would be received with less than maximum durability, this has been corrected, newly granted cloaks will now have the maximum
*Darkstarr pavers no longer LOD pop too close to the camera. Also normalized LODs on LB pavers & Fish pavers
*Set up female juggle start/end animation to make balls line up properly.
*Elysium Mines: Fixed an issue with an ore node that couldn’t be accessed.
*Fixed issue where Fireballs were sometimes not visible
*Crooked Shank: Added improvements for removing inactive tasks and compass markers related to the mysterious keys in this scene.
*Fix Beckon emote for npcs
*Fix issue with grass not clearing in some cases on Keep Island lot
*All players should now have /smoke emote (note still requires a pipe equipped to use)
*Known Issues
*North Ravenswood: Deleted cube object in scene.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
*Tobbin Tedbare in Desolis is now an actual child, and so happy about it he will teach you backflips if you ask about his job.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Raised max players per scene for Novia and Hidden Vale Overworld scenes
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Default location for chat window is now lower left corner
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed issue where weapons were doing double attacks
:*Pets cannot follow players onto moving platforms.
*Fix to flee behavior being reset too often.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Brittany Wharf: General scene bugs involving propping, terrain and scene design.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Soltown: Ensured the outhouse and chicken coops are settled at ground level. Also, gave Stanley the guard the “nightshift” schedule (so he turns his lamp on at night) and several emotes (to help call attention to him).
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Kobold Town Home secret door fix
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*NPC trainers and shopkeepers shouldn’t walk away while interacting with players
:*Some spell VFX do not play properly
*Performance improvement for NPCs responding to conversations.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Pledge Shields no longer Lose Max Durability
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
*Fix for Ice Field slowing caster & target in PVP
*Brittany: Fixed bug where player could exit the bounds of Brittany.
*Updated inventories of POT and PRT merchants
*Fixed hole in geo on back porch of Lord Marshal playerhouse
*removing old live deploy target
*added trunk colliders to 3 tree prefabs
*Salvage now restricted to proper Crafting Station types
*Fix for Fire Arrow Hotbar Glyph Disappearing
*Fixed Anapa in Malice having trouble holding agro on players
*Novia Overworld: Adjusted collision in the Veiled Swamp area and shoreline from Soltown to Ardoris.
*Set Eternal plants to require replant but drop eternal seeds each time
*Fixed issues with Samael escort in Highvale.
*Fixed pipe recipes on wrong merchant
*Fix red item when trying to combine stacks in bank
*Soltown: Moved where Raymond spawns to improve his ability to get to his patrol path.
*Fixed issue where Default language appeared blank in Options
*Brittany Central: Fixed material issue with Seawall End cap and bugs relating to wall gaps.
*Fixed spiders dropping leather
*Known Issues:
:*Some items listed in the R32 instructions are not in the game yet including:
::*Merchant inventory overhauls for POT Merchants
::*New Recipes
::*New Juggles
::*Blood Reliquary Bundles
::*Expert Crafting Station balance
::*Wings
:*Using the Mirror on Isle of Storms can crash sometimes
:*Bloom can’t be disabled
:*Armor Set Bonuses not working
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 449====
====Build 898====
*LINUX compatibility fix of Unity engine code *crosses fingers*. This “should” address the following:
*Welcome to Shroud of the Avatar: Forsaken Virtues [[Release 62]]! “How to Play” instructions and game update notes on Release 62 are available [https://www.shroudoftheavatar.com/?p=102970 here].
:*Avatars don’t idle. Stuck in walking animation.
*Known Issues
:*Movement breaks when casting various skills while running.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
:*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Taking screenshots crashes the client
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed various exceptions and error messages
:*Pets cannot follow players onto moving platforms.
*Increased the focus cost of chain lightning.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Juggle emotes now synched properly when viewed by other players
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Adjusted weather data to increase likelihood of storms (not sure if it worked though…)
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Fix materials on Pipe LODs
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Fixed some Castle Walls not clearing trees properly. Also increase footprint of deco items that clear trees.
:*Some spell VFX do not play properly
*Polish pass on visuals for the Magic Mirror
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Wands, Staff now count as Bludgeons for skills prereq use
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
*Fixed Enchantments for Wands, Staves, Rings, and Necklaces
*Fixed Fireworks Boxes
*Added more Gem Enchantments (as listed in R32 Instructions)
*Added Crown Merchant that sells Concept Art paintings, tapestries
*Added wall art to decoration merchant
*New Crafting Recipes: Greenhouse, Ornate Clockwork Wings, Aviator Cap, Wood pipe, Metal pipe, Clay pipe
*Removed separate basement merchant from Owlshead, basements are sold with houses everywhere else in game
*Consolidated Owlshead deco merchants, all other deco merchants are single merchants
*Novia Overworld: Replaced stumps with trees in improperly deforested area. Replaced snow VFX and set all vfx to approprioate culling distances. Added some ambient butterflys
*Fix for Ardoris castle guards not accepting passwords.
*Fixed out of order tutorial on Isle of Storms.
*Made Discovery icon for Solace Bridge boat to Soltown more appropriate.
*Resolute gates now stay open for 8 seconds instead of 6.
*Fixed Soltown bard dialog
*Automatons in Soltown properly show title when name is learned.
*NPCs will now perform more animations correctly.
*Updated minimaps for all existing POT templates and added overhead maps for those that were missing; Edited Mapzone areas to correct player tracking within POT scenes
*Fixed bug where death animations would replay if they had occured initially off camera
*Fixed bark sound for dogs
*Fixed lip curl on female combat animations
*Added jog to help with dog animation transitions.
*Fixed issue causing bows to bend unnaturally when attacking
*Fixed alignment of hoe on farming animations.
*Fixed neck distortion on male/female 2h weapon attacks.
*Updated Door Sound on OracleConfirmitory.
*Updated sounds of human NPC misery (cries, coughs, etc.)
*Fix for Isle of Storms Arabella’s blinking issues
*Fix for pot belly on Elder Elven chest armor
*Fix for chain mail helmets appearing black
*Fix for all masks and hoods that were blinking with avatar’s eyes
*North Ravenswood (HiddenVale_Forest02_Tier3): Moved skeleton spawning near (-190.3, 34.5, -169.6) to one side so it doesn’t spawn in a tree.
*In-game Known Issues/Player Events books updated for R32
*Fixed “sooty” bottom on Fancy Riding Outfit
*Soltown Catacombs (Soltown Sewers): Moved floating torch near (-142.8, 25.0, 34.8) to nearby wall.
*The Epitaph: Reduced leash for Albino Troll so he doesn’t walk under the surrounding balconies.
*Fixed clipping issues in the Epitath where you could see through to the sky
*Fixed Female Chain-mail quarter armor Chest Piece sorting issues
*The Clink: Added a climbable vine with a very small interaction range at the top of the “jumping puzzle” that players use to exit Myron’s pit.
*Fixed sorting issues with Male Cloth Tunic
*Fixed broken beds in Soltown
*Solace Bridge: Adjusted stairs at (35.2, 34.4, -58.3) so players don’t have to jump to exit the pit.
*Xenos: Fixed broken NPCs in the amphitheatre
*Insanely loud annoying singing doors in Brittany Fields fixed
*Graff Gem Mines and Serpent’s Spine Mines: Added natural steps at various points to allow easier NPC access between ground and water.
*Brittany Wharfs: Cow staying put on stage generally.
*Central Brittany:
:*Fixed various terrain and terrain texture issues.
:*Opened up the Secret Passage to Brittany Wharfs.
:*Decorated some of the previously empty NPC buildings.
:*Moved hanging lantern near (90.2, 44.7, 425.9) to a nearby wall.
:*Added wagons to Novia by the Alleys, Fields, Graveyard, and Wharfs gates.
:*Added balloon to Novia by the Estates gate. Added boat to Novia at the docks.
:*Moved cow near “hill” at (495.6, 30.8, 32.0) to be inside the nearby stables.
*Spite: Polish to Mortuarium and added ground fog
*Soltown: Moved a floating bottle at (53.9, 32.1, 142.2) to rest on the ground.
*Fixed strange polygon in roof curl on Kobold style town home.
*Unique names for starting potions/scrolls/kits to prevent confusion
*Fixing bad stair collision in Rustic Village House (used in Solace Bridge
*Adding collision to the underside of balcony in the Chamber of Souls in the Epitatch so you can’t see through it
*Oracle voice in Isle of Storms now plays when players type “hello” vs being triggered on entering the confirmator
*POT Lions of Amore: Added overworld access. Interconnection (removed POT Serenite).
*Fixed bad collision on walls in Hilt Fortress
*Fixed some tearing and sorting issues with Cloth Tunic while dancing
*Immortality Fruit and Royal Elderberry plants updated to be no-trade and protected from ransom. I also added a *-side enhancement to notify users more quickly about why some planter boxes can not be traded.
*Cleaned up POT Homes merchant, made sure still selling basements
*Kobold Town House secret door fix
*North Ravenswood: Lifted areas of Terrain to prevent water plane clipping.
*Fixed issues with the VFX of the Oracle watcher scan
*POT Oasis & POT Liberty: Changed location of both POTs
*Xenos: Fixed overlapping Row Houses and invisible water lots
*Disable start in overworld until tutorial finished
*Spite: Terrain bugs and grass inside NPC Buildings.
*Blood River Massacre: Fixed broken crate
*Novia Overworld: Improved collision for the southern coast of Spindrift Bay, Elad’s Island. Also, the river near PaxLair.
*Move NPCs to thier goal on schedules fix
*Crafting stations now display socketing recipe success and fixed an issue where recipes would not show if they are lower than the required level
*Make sure loading screen is fully shown before continuing load
*Fix full screen toggle not updating correctly on use
*Fixed title display for merchant automaton in Soltown.
*Known Issues:
:*Some items listed in the R32 instructions are not in the game yet including:
::*Merchant inventory overhauls for POT Merchants
::*New Recipes
::*New Enchantments
::*New Juggles
::*Blood Reliquary Bundles
::*Expert Crafting Station balance
::*Wings
:*Using the Mirror on Isle of Storms can crash sometimes
:*Ice Field slows caster as well as target in PVP
:*Bloom can’t be disabled
:*Armor Set Bonuses not working
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 447====
====QA Build 800====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 32! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=61059 here].
*QA bug test
*Known Issues:
====QA Build 799====
:*Some items listed in the R32 instructions are not in the game yet including:
*QA bug test
::*Merchant inventory overhauls for POT Merchants
====QA Build 798====
::*New Recipes
*QA bug test
::*New Enchantments
====QA Build 797====
::*New Juggles
*QA bug test
::*Blood Reliquary Bundles
====QA Build 794====
::*Expert Crafting Station balance
*QA bug test
::*Wings
====QA Build 793====
:*Using the Mirror on Isle of Storms can crash sometimes
*QA bug test
:*Ice Field slows caster as well as target in PVP
====QA Build 790====
:*Bloom can’t be disabled
*QA bug test
:*Armor Set Bonuses not working
====QA Build 789====
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
*QA bug test
:*Some UI text is not wrapping correctly
====QA Build 787====
:*Rain is coming through the roof of some buildings
*QA bug test
:*The new Targeting system still has various issues that need fixing
 
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
=== [[Release 61]] ===
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
====Build 892====
::*Avatars don’t idle. Stuck in walking animation.
*Increased decoration and light limits for Player Owned Towns, by roughly one tier.  So, for example, a holdfast now has the deco and light limits of a hamlet. See [https://docs.google.com/document/d/1Z-svq1OvcZwViqGxFCKdjH3NCn2LTfLuGny5qaAqjTM/pub#h.5p3x6o8wy63r https://docs.google.com/document/d/1Z-svq1OvcZwViqGxFCKdjH3NCn2LTfLuGny5qaAqjTM/pub#h.5p3x6o8wy63r] for updated numbers
::*Movement breaks when casting various skills while running.
*POT Chao Insula: Replaced interconnections with balloons to Owl’s Head and POT Festival.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
*Etceter Crag Mines: The version of this scene that appeared in the target list for “Teleport to Zone” scrolls no longer does so.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
*Known Issues
::*Taking screenshots crashes the client
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
:*Pathfinding is breaking in some houses and basements
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Local chat is failing in some situations
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Many SFX are not properly tied to the sound volume controls.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Pets cannot follow players onto moving platforms.
:*Death and Resurrection do not work properly in the team arena
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Some cities are experiencing performance spikes
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====QA Build 381====
====Build 891====
*Dev+ bug test
*A fix for aggro mechanics, including Taunt.
*Fix an issue with solid water in Serpent Spine Mines that was blocking progression.
*Northwood: Ulrich Pendragon the blacksmith now has a “buy/sell” button.
*Artifice: Due to quest limitations, players must enter this scene from the overworld and not by using a teleport scroll.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


====QA Build 380====
====Build 890====
*Dev+ bug test
*Traditional Yule hat has been added to in-game crown store.
*Body Slam skill should now work when wearing Spider Silk Belt.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


====QA Build 379====
====Build 889====
*Dev+ bug test
*Increased loot drops slightly for The Fall and Blood Bay.
*Fixing the new Kobold Energy Devices to only give their buffs to NPCs and not players.
*Loot pass on Mysterious Swamp.
*Add expiration date to login bonus version of Obsidian Item of Greater Unlearning.
*Fixing some pole arm irregularities that caused some confusion and false misses.
*Dungeon Rooms – added deco layers to ancient stone rooms.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


====QA Build 378====
====Build 888====
*Dev+ bug test
*Fix issues with “Unknown Item” dungeon pieces.
*Dungeon room – encounter room 1: Fixed bad connections
*Central Brittany: The ‘barks” for Kinga and Ronin now warn others about Pumpkin Head’s foot soldiers and not Pumpkin Head, himself.
*Rename Book of Tabula Rasa to Obsidian Item of Greater Unlearning, improved tooltip, and added to crown shop.
*Adjusted display name of dungeon L pieces that still showed ‘V’
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


====QA Build 377====
====Build 887====
*Dev+ bug test
*Fix issue where aggro would not decay properly.
*Fix issue where attacking NPCs would sometimes deal zero damage and not reset until the NPC leashes back.
*Oracle Chamber: Improved the logic in the responses that control how a player can earn their Episode 1 completion reward.
*Highvale Outskirts: Because it’s redundant to a tutorial task, Leonard the Adventuring Trainer no longer grants the task requiring players to “Learn a new skill, then equip it.” Also, Leonard’s task will be automatically cleared from players who have it.
*Soltown: Talking to Abigail after Charlotte has died will now properly clear the “Inform Charlotte’s mother” task.
*Renamed all dungeon intersections named ‘V’ to ‘L’. However, a problem occurred with this change, and these items may temporarily appear as “Unknown Items” until the next patch.
*7 new player paintings for the crown store.
*Change taunt to affect 15 targets in the AoE radius instead of 5.
*Fixed transition hallway dungeon piece between Ancient and Dungeon stone.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


====QA Build 373====
====Build 886====
*Dev+ bug test
*Fixed missing Satyr Archer visuals.
*Added Anomalocaris common fishing trophy recipe.
*Oracle Colossus: Fixed an issue with an ore node that was inaccessible.
*Fix issue where fishing devotional buff would sometimes increase fishing chance more than intended.
*Fix for collision problem in Rhun Ruins and other maps.
*Heraldry Cloth Boots and Gloves are now dyeable.
*Value of Slime Ooze has been increased.
*Female Merchant Skirt now has the same default colors as the male version (purple & red.)
*Added Fire resistance back to Douse.
*Viking Merchant Boots no longer appear black and now match icon.
*Soltown: Improved Bentley’s responses, especially his quest to search for his key. Added related compass markers within East Perennial Trail.
*Perennial Coast Farmer Leggings legs now receive the correct skin tone.
*Virtue Dirndl Shoes now receive correct character customization skin tone material.
*Fixed deco collision for Log Cabin Home – wall decos no longer go through the walls.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


====QA Build 372====
====Build 885====
*Dev+ bug test
*Spectral Mines: Fixed an issues with ore nodes. Also, the lava reservoir is now fishable.
*Fixed an issue that caused avatars to stand up when fishing.
*Battle of Solace Bridge: Added extra visuals near letter in tavern, as well as crates and corpses.
*Obsidian merchants: Fixed typos and style errors in the responses for these merchants.
*South Fetid Swamp no longer has pink particles in swamp gas.
*Torch of Jerik should no longer lose durability from simply holding it.
*Remove minimum skill requirement from dungeon piece recipes.
*Rotunda Dungeon Piece: Fix collision preventing passage up stairs.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


=== [[Release 31|Pre-Release R31]] ===
====Build 884====
====Build 444====
*Spawn counts, difficulties, and rewards in Blood Bay have been increased.
*Fixed issue with Red Dress that was making people disappear
*Adjusted the resolution of various fish textures.
*Fixed Dragon Statue decorations so they can be placed again
*Combo mode now clears correctly after successful combination.
*Updated Avatar’s Radio url.
*Fixed issue with dungeon recipes not appearing in recipe book correctly.
*Known Issues:
*Switched Sturgeon food to reward bludgeon skill.
:*Any item with Cloth physics attached (cloaks, cloth armor, cloth clothing, dresses, flags, etc.) will cause crashes on scene load. Try disabling cloth in the Options menu and/or removing all cloth items from your character to lower crash frequency
*Fixed incorrect name on Teleport to Friend Scroll recipe.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
*Spooky fountain can now be placed on interior floors.
:*Some UI text is not wrapping correctly
*Fixed problem with Satyr face.
:*Rain is coming through the roof of some buildings
*Douse now clears negative fire resistances.
:*The new Targeting system still has various issues that need fixing
*Change default value of option to show/hide unlearned npc names – default to shown. Option will reset to default for all players.
:*/spyglass effect can be done even if you don’t have the spyglass equipped
*Fix issue with Angled Tabard Gambeson Boots & Gloves no longer being dyeable.
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
*Fixed weapon trail on Blade of the Dark Star.
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
*/liedown no longer causes chest skin to clip inappropriately through top of Firedancer Top.
::*Avatars don’t idle. Stuck in walking animation.
*Known Issues
::*Movement breaks when casting various skills while running.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
::*Taking screenshots crashes the client
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pathfinding is breaking in some houses and basements
:*Pets cannot follow players onto moving platforms.
:*Local chat is failing in some situations
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Many SFX are not properly tied to the sound volume controls.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Death and Resurrection do not work properly in the team arena
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some spell VFX do not play properly
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====Build 883====
*Satyr in Etceter no longer have teeth coming through the side of their mouth.
*Fixed head-tracking on Satyr Archers.
*Fixed an issue where lights in dungeon pieces would not illuminate until after a scene reload.
*Fixed an issue with the Fracture Gem.
*Added a weapon to Krampus loot.
*Taking Lord Harcourt Drumplemouth’s key in Aerie will clear the unresolved tasks you’re pursuing for him.
*Dungeon recipe for “Ancient Stone Dungeon Room 16×16 2 Entrances B” was incorrectly listed as “A”.
*Changed fishing water type to Fetid Water in Caverns of Skrekk and Hallowed Plains.
*Added lava fishing and swimming to small lava pool in K’rawl.
*Updated fishing areas in K’rul.
*Visuals pass made in Fire Swamp.
*Increased the drop rate of Spider artifacts from Xen Trohop.
*Increased the loot drop for queen spiders.
*Increased rewards and experience from some high-tier creatures.
*Fixed an issue with bad materials used in some locations of K’rul.
*Server logging added.
*Loot and spawns adjusted in The Fall.
*Fixed an issue with an ore node in Mysterious Swamp that was inaccessible.
*Updated resource spawners in Mysterious Swamp.
*Dungeon piece “Dungeon Stone to Ancient Stone Transition” display name was corrected.
*Ornate Yule Music Box display name was updated to match web store.
*Added interconnection with Player Owned Town “Heartwood” to “Crystal Cove”.
*Changed the interconnection of Player Owned Town “Crystal Cover” with Ardoris to be a balloon.
*Reduced fire resistance on Kobolds.
*Deleted orphaned lights and flames from non-visible lanterns in dungeon-room rotunda entrance.
*You can now fish and swim at the start of each lava river in Sunless Barrens.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 442====
====Build 882====
*Added code to prevent moving a planter box while interacting with it
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 61! “How to Play” instructions and game update notes on Release 61 are available [https://www.shroudoftheavatar.com/?p=102122 here].
*New You shops should be functioning again
*Known Issues
*Fixed non-working LB Birthday cakes
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
*Fixed issue where creatures with change to flee on first detection were not breaking out of flee when attacked.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed issues where the repair button would not light up if players attempted to repair everything using a crown of the obsidian while primary and secondary durability are equal
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Known Issues:
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Any item with Cloth physics attached (cloaks, cloth armor, cloth clothing, dresses, flags, etc.) will cause crashes on scene load. Try disabling cloth in the Options menu and/or removing all cloth items from your character to lower crash frequency
:*Pets cannot follow players onto moving platforms.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Some UI text is not wrapping correctly
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Rain is coming through the roof of some buildings
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*The new Targeting system still has various issues that need fixing
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Some spell VFX do not play properly
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 441====
====QA Build 785====
*Fixed Viking 2-Story Village Home with Dual Balconies so it should finally appear in the game (sorry for the delay!)
*QA bug test
*Fixed bug that was making male children look like monsters!
====QA Build 783====
*Fixed issue where EULA in client showed TOS after touching the UI
*QA bug test
*Fixed issue where pet calls were not overwriting existing pet
====QA Build 782====
*“Gated Ornate River Stone Fence” is now flagged for decoration in Player Towns
*QA bug test
*Fixed issue where some Masterwork and Enchanting effects were not displaying their names properly when selecting them in the crafting interface
====QA Build 781====
*Magic Printing Press fixed
*QA bug test
*Fixed sign recipes
====QA Build 780====
*Fixed bosses in The Rise so they should all now be killable
*QA bug test
*Broadcast Phonograph should now not break sometimes
====QA Build 779====
*Known Issues:
*QA bug test
:*Any item with Cloth physics attached (cloaks, cloth armor, cloth clothing, dresses, flags, etc.) will cause crashes on scene load. Try disabling cloth in the Options menu and/or removing all cloth items from your character to lower crash frequency
====QA Build 778====
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
*QA bug test
:*Some UI text is not wrapping correctly
====QA Build 777====
:*Rain is coming through the roof of some buildings
*QA bug test
:*The new Targeting system still has various issues that need fixing
====QA Build 776====
:*/spyglass effect can be done even if you don’t have the spyglass equipped
*QA bug test
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
 
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
=== [[Release 60]] ===
::*Avatars don’t idle. Stuck in walking animation.
====Build 878====
::*Movement breaks when casting various skills while running.
*Fixes for various engine warnings and log spam to improve client stability.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
*Fixes for various dungeon pieces.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
*Fix for Aerie NPC Ives Sinclair.
::*Taking screenshots crashes the client
*Fix for some minor party matchmaking issues.
:*Pathfinding is breaking in some houses and basements
*Known Issues
:*Local chat is failing in some situations
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
:*Many SFX are not properly tied to the sound volume controls.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Death and Resurrection do not work properly in the team arena
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Pets cannot follow players onto moving platforms.
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some cities are experiencing performance spikes
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 440====
====Build 877====
*POTs:
*Elemental and magic resist potions can now be added to combat bar.
:*Breaker’s Landing: Changed biome (from Forest to Mountain). Rotated to -90.
*Fix “Poison potion” reduced reagent use from subterfuge specialization.
:*Illusive Passage: Changed biome (from Forest to Mountain). Changed location. Removed interconnection between POT Illusive Cavern and POT Finchfield.
*Fix issue with Death Shield duration with Specialization.
:*SilverHold: Fixed bug that was preventing this from showing up on Novia
*Fix Cash register player vendor nameplates.
*Fixed facial hair error
*Fixed an issue where Magic Cancellation Field would incorrectly calculate attunement.
*If the camera would be blocked on the right side of player during conversation, switch to the left side.
*Fixed an issue with resource node highlighting for survey skill.
*Updating description of Reveal Hidden to note that it only works on Hostile targets.
*Northwest Blackblade Mountains – put Darkstarr corpions back in.
*Fixed title on Rats Nest POT Custom music
*Fix bug that prevented picking up items via drag-and-drop in some cases.
*Change default for “Shift+Alpha” opens chat to off.
*Solace Bridge: fix issues with water.
*NPCs once again will understand answers to their questions if “Enable Conversation Close-Ups” is disabled.
*Battle of Highvale: Updated some combat-related tutorial text to be skillset-agnostic.
*Fixed demon skull not being lootable
*Battle of Solace Bridge: Updated some combat-related tutorial text to be skillset-agnostic.
*Implemented a fix for Resource nodes that were accumulating loot even if interaction was cancelled
*Brittany Fields – adjusted LOD settings on a bridge.
*Fixed bugs with The Shingle Roof Two-Story w/ Overhang and Shingle-Roof Two-Story w/ Great Hall
*Ardoris: Emma the barmaid now has a response for “love.”
*Fixed bugs with Red Dress
*Red Stone Dungeon – deleted erroneous geometry.
*Added rowboat teleporters to Keep and Castle Island Lots in Aerie and Brittany Wharfs
*Fixes for various Unity warnings caused by switch to Unity 2018.2.
*Fixed Overworld banners so they no longer disappear against sky
*Sunless Barrens – extended water trigger to encompass entire seaside.
*Knockback (bludgeon) skill now stunning properly
*Aerie: The “Open Arms” now uses weapon shop decorations (instead of blacksmith decorations). Henry Steel’s occupation is “weaponsmith” (instead of “blacksmith”) but his inventory remains the same.
*Fixed multiple issues with Japeth’s sad quest of love.
*Solace Bridge: The quest from Emily in Soltown to find evidence of Quincy’s fate can now be continued in both the Battle of Solace Bridge (“before”) and Solace Bridge (“after”) versions of the scene.
*Added a validation to salvage to ensure that equipable items are never returned
*Matchmaking and multiplayer mode switching improvements
*Public Vendors now disabled in Offline Mode
*Known Issues
*Kiln Cistern: Added blockers in various locations to prevent exploits via high jump.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
*Fixed bug where Glyphs locked to the combat hotbar remain consistent across all Decks
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed bug where system messages did not appear properly when they forced the chat window to open
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fix for keeping in combat even if no current target
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fix for sorting bank inventory by location
:*Pets cannot follow players onto moving platforms.
*Moving a chest that contains a bag (empty) no longer produces a fail message.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Novia Overworld: The interaction range for the boat to Hidden Vale has been returned to normal distance.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Made more explicit that Charlotte’s disappearance after quest completion in Solace Bridge is intentional.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Minor clarifications added to Soltown fire investigation
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Journal message added if Charlotte is left behind in Solace Bridge.
:*Some spell VFX do not play properly
*Hospitaller sign for the add-on store
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Fixed issue with ending of /puke emote
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
*Animated and set up “JuggleKnives”
*Fix lot deed ugprade UI message that got broken in a refactor
*Better handle an exception ocurring during rolling loot for Reward Offers
*Roots, Mezes, Stuns, etc now keep enemy NPCs in combat mode properly so they use properly use in-combat regen.
*Fixed occlusion errors in Solace Bridge and Owlshead that was causing things to vanish at some angles.
*Blacklist update, blocking some data centers and spam hosts
*Some Localization fixes
*Known Issues:
:*Magic Printing Press not working sometimes
:*Some sign recipes are showing up as blank signs
:*Some bosses in The Rise dungeon cannot be killed
:*Glyphs locked to the combat hotbar persist to all decks
:*Any item with Cloth physics attached (cloaks, cloth armor, cloth clothing, dresses, flags, etc.) will cause crashes on scene load. Try disabling cloth in the Options menu and/or removing all cloth items from your character to lower crash frequency
:*Broadcast Phonographs are breaking sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 438====
====Build 876====
<strike>
*Quantity sliders should now only validate values once the input field is deselected.
*POTs:
*Frostgeist skulls can now be placed on tables and exterior floors.
:*Breaker’s Landing: Changed biome (from Forest to Mountain). Rotated to -90.
*AOE spells no longer apply damage multiple times if other people are in the same instance.
:*Illusive Passage: Changed biome (from Forest to Mountain). Changed location. Removed interconnection between POT Illusive Cavern and POT Finchfield.
*Previously inaccessible ore nodes in Elysium Mines, Etceter Crag Mines, Graff Gem Mines, and Plains Encounter are now accessible.
*Fixed facial hair error
*Clearing task “Drag Potion of Health into Hotbar” has been improved.
*If the camera would be blocked on the right side of player during conversation, switch to the left side.
*Ore node in Lost Whitegard Silver Mine is now easier to access.
*Updating description of Reveal Hidden to note that it only works on Hostile targets.
*Text related to banks and control points have been updated in New Player Handbook.
*Fixed title on Rats Nest POT Custom music
*Using the boat to teleport to Brittany Fields from Brittany Fort will now place you on the docks of that scene.
*Change default for “Shift+Alpha” opens chat to off.
*Emily in Soltown no longer produces an error with the keyword “Quincy”, along with other errors fixed in her quest.
*NPCs once again will understand answers to their questions if “Enable Conversation Close-Ups” is disabled.
*Stan Clark in Soltown no longer produces errors in his “how to sing” response.
*Fixed demon skull not being lootable
*More decoration surfaces are added for the marble dungeon rooms.
*Implemented a fix for Resource nodes that were accumulating loot even if interaction was cancelled
*Berit in South Drachvald Spur no longer produces errors with his “lucky leather” response.
*Fixed bugs with The Shingle Roof Two-Story w/ Overhang and Shingle-Roof Two-Story w/ Great Hall
*Known Issues
*Fixed bugs with Red Dress
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
*Added rowboat teleporters to Keep and Castle Island Lots in Aerie and Brittany Wharfs
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed Overworld banners so they no longer disappear against sky
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Knockback (bludgeon) skill now stunning properly
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed multiple issues with Japeth’s sad quest of love.
:*Pets cannot follow players onto moving platforms.
*Added a validation to salvage to ensure that equipable items are never returned
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Public Vendors now disabled in Offline Mode
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Kiln Cistern: Added blockers in various locations to prevent exploits via high jump.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Fixed bug where Glyphs locked to the combat hotbar remain consistent across all Decks
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Fixed bug where system messages did not appear properly when they forced the chat window to open
:*Some spell VFX do not play properly
*Fix for keeping in combat even if no current target
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Fix for sorting bank inventory by location
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
*Moving a chest that contains a bag (empty) no longer produces a fail message.
*Novia Overworld: The interaction range for the boat to Hidden Vale has been returned to normal distance.
*Made more explicit that Charlotte’s disappearance after quest completion in Solace Bridge is intentional.
*Minor clarifications added to Soltown fire investigation
*Journal message added if Charlotte is left behind in Solace Bridge.
*Known Issues:
:*Magic Printing Press not working sometimes
:*Some sign recipes are showing up as blank signs
:*Some bosses in The Rise dungeon cannot be killed
:*Glyphs locked to the combat hotbar persist to all decks
:*Any item with Cloth physics attached (cloaks, cloth armor, cloth clothing, dresses, flags, etc.) will cause crashes on scene load. Try disabling cloth in the Options menu and/or removing all cloth items from your character to lower crash frequency
:*Broadcast Phonographs are breaking sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT</strike><ref>[https://www.shroudoftheavatar.com/forum/index.php?threads/patch-438-rollback.54040/ Patch 438 Rollback] on [https://www.shroudoftheavatar.com/forum/index.php Shroud of the Avatar Forum]</ref>


====Build 434====
====Build 872====
*Fixed issue where regular music was not restarting when resurrecting.
*More changes to improve issues with player and monster synchronization.
*Edvard in Solace Bridge accepts “ready” as a command to start moving
*There are a few other changes as well, patch notes will be added later on.
*Fix for hearing Lum sing at all times in Soltown…
*Known Issues
*Fixed issue where NPCs could attack you while you were leaving a scene
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
*Fixed culling distance issues in Brittany
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Updated icon for Red Dress
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Novia Overworld: Replaced temporary river and shoreline collision surrounding Brittany
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed issue where some decorations are coming into the world at odd orientations (not sure if this fix will work though…)
:*Pets cannot follow players onto moving platforms.
*Disallow head track during bed interaction.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Fixed issues with Female Bob Hairstyle and Tricorn Hat
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Soltown: Updated the prefab for the outhouse so that the door and chair are usable only by Players.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Fixed footfall sound effects so they no longer sound like double or triple footfalls
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Dexterity now raises Critical Chance
:*Some spell VFX do not play properly
*Fixed an issue with crafting success messages being displayed three times and also removed messages about 0 durability changes
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Fix for being caught pickpocketing
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
*Add knocked down state to stun effect for body slam.
*Slowed down movement rate to interactions for NPCs.  Ex. Guards running to close doors, etc.
*Added Missing Hopitaller sign recipe
*Updated icons for crafting sign symbol components
*Adjustments to lowest value salvage bundle for rusty weapons
*Fixed issues with Lute where players were T-posing when playing and Lute was invisible to other players
*Players should now properly appear on PVP scoreboard
*Fixed bug that caused remote players to remain stealthed after losing their stealth effect
*North Ravenswood: Fixed issue where you could see through edge of map through waterfall.
*Zero Value Items (starter items, loot items, etc.) now properly destroyed when a Masterwork or Enchant attempt fails.
*Fixed issue where Zero Value Items (starter items, loot items, etc.) couldn’t be salvaged
*Fixed issue where attempting to Pickpocket a PVP player when not flagged PVP would break movement
*Fixed inoperative gates in town of Mud
*Secondary Tools will now display durability properly in bagmode
*Fixing issues with Japeth dialog in Soltown
*Abigail in Soltown introduces herself correctly when you have rescued her daughter.
*Updated naming on lord british salute, love, courage, truth emotes to be /LBSalute, /CourageSalute, /LoveSalute, /TruthSalute
*Fixed recipes for signs to point properly to correct symbols
*Fixed rotation bug with Round Elven greenhouse that was preventing placement
*Updated icons for crafting symbol components
*Require target for Root spell
*Fixed issue that was causing camera to sink below ground when players were standing on other objects (tables, fences, etc.)
*Fixed textures on Ornate 4 Poster Bed
*Bear knockback fixes
*Fix for elven fighters with missing eyes
*Owl’s Nest and Etceter Crag Mines: Adjusted resources to spawn slightly faster. (Etceter Crag Mines nodes are also divided into north and south subsections.)
*Masterwork Proficiency should now level properly
*Fixed beards clipping with chain helmets
*Fixed issue where NPCs would not turn to face player during conversation
*“Fancy Brass GuildHanging Sign” is now “Fancy Brass Guild Hanging Sign”
*Fix for black hair color
*Entering Auto-Attack via T now a visual indicator
*Restored forward movement via Left & Right mouse buttons
*Fixed bug where when in mouse mode, hitting TAB to go back to reticle mode failed when mouse was over any UI
*Fixed ring/necklace enchanting issue
*Toggle cursor mode when showing the automated phonograph UI.
*Vivian Deventer, the New You beautician in Brittany, has had a pep talk and is ready to perform New You services when asked.
*Repairing an item no longer reports a failure even when it succeeds
*Fixed bug that was making casting a spell while sprinting stop sprinting but continue to drain Focus
*Obsidian Forge should be working again
*Etceter Crag Mines: Updated tooltip for magical barriers. Added 2 new instruction letters that explain how to get past the magical barrier.
*Fixed some female bodice clipping issues
*Implemented final sign recipes
*Fixed piano breaking after first use
*Fix for allowing players to access bank items that were stuck in transformed or removed player owned towns.
*Players go to overworld if banned from joining a scene, or join fails for any reason
*Player Owned Towns:
:*Temples of Syrinx: Changed biome (from Underground to Tropical Island). Rotated to 90. Upgraded to Crossroads Village. Changed nesting interconnection (from Desolis to Brittany).
:*Minock: Changed location
:*New Britannian Market: New
*Known Issues:
:*Any item with Cloth physics attached (cloaks, cloth armor, cloth clothing, dresses, flags, etc.) will cause crashes on scene load. Try disabling cloth in the Options menu and/or removing all cloth items from your character to lower crash frequency
:*When players drag a glyph from their deck while their hotbar is disabled due to the “Auto-Hide Hotbar” game option, the following error is produced and the hotbar falls into a broken state.
:*Not all of the new signs are available in the game yet
:*Broadcast Phonographs are breaking sometimes
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 432====
====Build 871====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 31! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=60080 here].
*Improvements made to player and monster synchronization.
*Known Issues:
*Known Issues
:*Not all of the new signs are available in the game yet
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
:*Masterwork Proficiency skill not leveling properly
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Obsidian Forge does not work
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Pianos are breaking sometimes
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Broadcast Phonographs are breaking sometimes
:*Pets cannot follow players onto moving platforms.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Some UI text is not wrapping correctly
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Rain is coming through the roof of some buildings
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*The new Targeting system still has various issues that need fixing
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Some spell VFX do not play properly
:*Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====QA Build 369====
====Build 870====
*Dev+ bug test
*The rope ladders on Baron Frigate and Galleon homes function again to reach crow’s nests.
*The “Talk to Mischievous Child” task in Isle of Storms can now be cleared in all cases.
*Removed the automatic goodbye from Anais’s responses about gear in Isle of Storms.
*The “Enter the Lunar Rift” task in Isle of Storms can now be cleared in all cases.
*Fixed an issue where some recipes were not on some recipe book categories.
*FitzOwen Legacy Leather Helm now matches the rest of the FitzOwen armor.
*Dragon Egg Decorations can now be rotated vertically
*Party mode instancing issues have been resolved.
*Added fish trophies for Pacu and Tarpon.
*Mushroom death-cloud VFX improvements.
*Fixed party nameplates being pink.
*Fixed missing vendor nameplates.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


====QA Build 368====
====Build 869====
*Dev+ bug test
*Added glow to red spiders.
*Fixing bad water in Spectral Peaks.
*2016 Yule Trees now sway in the wind.
*Fixed floating boxes in Spectral Peaks.
*Increased resource drop for Granite nodes.
*Reduced lights in caves of Spectral Peaks.
*Root spell VFX no longer appears all black.
*Skull Staff can now be placed as a decoration.
*Play Dead emote no longer T-poses the character.
*Oracle tip no longer gives outdated information.
*Added a boat in Novia at the docks of Fortus End.
*Fixed party member names missing from the Party UI.
*Fixed stairs collision on Kobold Two Story Alcove Row homes.
*Fixed an issue with some skill-use positions being incorrect.
*Marlin’s journal can now be placed on surfaces such as tabletops.
*Decorations can now be hung from ceilings in Stone Two Story Keep.
*There is no longer a naked character model in the Forest Siege scene.
*Fixed a typo in the data for Gus’s conversation in Blood River Outskirts.
*The “bait recovery” portion of the Humility devotional buff is now persistent.
*Fixed an issue in Isle of Storms where NPCs were moving through some of the stone walls.
*Moved two fishing hotspots in Fishing Expedition because they were previously inaccessible.
*Bundles purchased from crown merchants now note that they do not include Episode 2 access.
*Moustache Shields and Heraldry Shields can now be rotated vertically when placed on flat surfaces.
*The magical barrier in Malice can now be opened by looting the skeletons or already having 3 gems..
*Updated Highvale to clear Nena’s tasks from the Battle of Highvale if she was never given her child’s note.
*Fixed an issue in Solania Catacombs where some players weren’t able to access the chest in the Grand Hall.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


====QA Build 365====
====Build 868====
*Dev+ bug test
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 60! “How to Play” instructions and game update notes on Release 60 are available [https://www.shroudoftheavatar.com/?p=101466 here].
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


=== [[Release 30|Pre-Release R30]] ===
====QA Build 771====
====Build 427====
*QA bug test
*CotO’s can now be set for purchase orders on player vendors.
====QA Build 770====
*Fix pickpocket to no longer be able to steal from non-pvp flagged players.
*QA bug test
*Fix for all types of durability dropping faster than they should, especially when changing scenes.
====QA Build 769====
*QA bug test
====QA Build 768====
*QA bug test
====QA Build 767====
*QA bug test
====QA Build 765====
*QA bug test
====QA Build 763====
*QA bug test
====QA Build 762====
*QA bug test
====QA Build 760====
*QA bug test


====Build 426====
=== [[Release 59]] ===
*Fixed a very nasty bug that was causing in some conditions (like crashing) maximum durability to go down at same rate as current durability. Was also causing durability to go down faster than normal in some conditions
====Build 860====
*Grannus will not stop talking to the player if they for whatever reason decline to turn in Brigid’s amulet.
*Understorm Gold Mine: Moved obstacles that were blocking access to an ore node.
*Demig will speak to players who turn in the necessary paperwork.
*Kobold Beds now have proper display names.
*Known Issues:
*Battle of Solace Bridge: Fixed an issue with Edvard’s “boat” response that was sometimes causing errors.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
*Some error and exception fixes
:*Some UI text is not wrapping correctly
*Known Issues
:*Rain is coming through the roof of some buildings
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The new Targeting system still has various issues that need fixing
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pledge items and Add On Store Items are having their Maximum Durability reduced
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Pets cannot follow players onto moving platforms.
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
::*Avatars don’t idle. Stuck in walking animation.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
::*Movement breaks when casting various skills while running.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
:*Some spell VFX do not play properly
::*Taking screenshots crashes the client
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 425====
====Build 858====
*Better error logging
*Plains Road Encounter: Sometimes, travellers will appear on the Drachvald roads which will draw players into a new Pumpkin Head scenario.
*Fixed some exceptions
*Isle of Storms: The re-purposed automaton emotes frequently while out of conversation, Anais has had several conversation and journal improvements, and Arabella now responds to “who are you?”
*Known Issues:
*A fix for matchmaking with party members who are currently loading into a scene
:*Some conditions (like crashing) can cause maximum durability to go down at same rate as current durability
*Updated icons for Trophy Fish
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
*NPC Conversations: Removed the placeholder text of “Edit Me” from several conversations.
:*Some UI text is not wrapping correctly
*Fix for a few exceptions and errors
:*Rain is coming through the roof of some buildings
*Known Issues
:*The new Targeting system still has various issues that need fixing
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Pledge items and Add On Store Items are having their Maximum Durability reduced
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
:*Pets cannot follow players onto moving platforms.
::*Avatars don’t idle. Stuck in walking animation.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
::*Movement breaks when casting various skills while running.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
::*Taking screenshots crashes the client
:*Some spell VFX do not play properly
:*Pathfinding is breaking in some houses and basements
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 422====
====Build 857====
*Novia Overworld: Fixed various invisible blockers, spawn into air issues, and other items
*Added trophy recipes for all active fishing trophies to all players.
:*Updated terrain for POT Praga, so that it sits properly on the ground
*Fishing Trophy decorations added.
*Wood & Plaster Two-Story w/ Balcony (Town) now has larger balcony
*Fixed bad stairs collision on Haunted Ship on Penmawr Island.
*Fixed bug that when you had a skill that was locked, and also in a dynamic slot, if you activated the locked skill, it would put the dealt skill on cooldown
*Flechier Formal Jacket no longer causes female upper chest to be invisible.
*Fixed issue blocking placement of water lots in Island and Mountain POTs
*Siege and encounter scenes are now always open-multiplayer.
*Flattened some rumples in swamp POT terrain
*The overworld party UI is only interactive if you can actually travel to that player’s instance.
*Fixed the light explosion framerate destroying bug
*The overworld party UI takes you to the town if player is in a basement.
*Fixed various issues with friendly targeting
*Characters no longer glide when following another player.
*Known Issues:
*Interactive Fountain VFX has been corrected.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
*Doors triggered externally now consider if the door is locked for the triggering player.
:*Some UI text is not wrapping correctly
*Added Smelting Dungeon recipes to proper recipe book classification.
:*Rain is coming through the roof of some buildings
*Fixed an issue where remote players would be in the incorrect position when not moving.
:*The new Targeting system still has various issues that need fixing
*Fishing loot messages now shown in “Loot” chat filter rather than “Misc”.
:*/spyglass effect can be done even if you don’t have the spyglass equipped
*Trophies now properly display their data.
:*Pledge items and Add On Store Items are having their Maximum Durability reduced
*Fixed the tooltip for placed Player Owned Town Oracle Confirmatory.
:*Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
*Fixed audio on the Viking Palisade Wall long gate.
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
*NPC children waving was fixed.
::*Avatars don’t idle. Stuck in walking animation.
*Reduced gold and item drops on all Control Point elf creatures.
::*Movement breaks when casting various skills while running.
*Fixed audio on decoration arrow trap.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
*Decoration arrow trap arrow is now oriented correctly relative to the trap when shot.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
*Updated the old tutorials to display with better timing.
::*Taking screenshots crashes the client
*Fixed an issue where some of Edvard’s emotes on the bridge in Battle of Solace Bridge were creating errors.
:*Pathfinding is breaking in some houses and basements
*Players being sent to Battle of Solace Bridge from the Isle of Storms will now always start at the lunar rift.
:*Local chat is failing in some situations
*No longer showing confirmation dialog to change matchmaking mode if not needed.
:*Many SFX are not properly tied to the sound volume controls.
*Fixed the name of the Owl’s Head boss and added his blueprints.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Fixed bait icons.
:*Death and Resurrection do not work properly in the team arena
*Cleaned up curing salt icon.
*A journal from Anais’s combat lesson in Isle of Storms better clarifies how to enter and exit combat mode.
*Anais’s combat lesson in Isle of Storms now better describes equipping weapons.
*Fixed an issue where players could sometimes get stuck in Anais’s “inventory” lesson in Isle of Storms.
*Improved the way in which the compass marker appears on Anais in Isle of Storms.
*In the “Fall of the Epitaph” in Lost Vale replaced some melee elves with ranged versions.
*Sautéed Bass, Baked Trout, and Baked Salmon now buff intelligence.
*Moved spawner inside Skrekk Entrance tent that was causing NPCs to get stuck there.
*Added an ankh in Ruins of Ravenmoor.
*Solace Bridge Starter map performance increase.
*Passive Stance tooltip now indicates it removes one bleed effect.
*Earthquake tooltip now indicates that with specialization the cast time is reduced.
*Updated the dragon’s nest in Southern Grunvald Barrens to fix an issue when players tried to mine the ore at the nest.
*Updated icons for common Mounted fish.
*Updated Hilt loot to include spider room drops.
*Loading screen tips were updated.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 421====
====Build 855====
*Novia Overworld: Fixed various invisible blockers, spawn into air issues, and other items
*Fixed lingering collapsed buffs icon from previous targets.
:*Moved spawn-into-Novia for POT Sidus Clarum so player’s don’t get stuck in collision
*Players given the task to meet Samael in Brookside will now have a blue compass marker directing them to him.
:*Adjusted collision on west side of Nightshade Pass to better allow for access to that scene
*Fixed various rendering issues on OSX.
:*Adjusted spawn-into-Novia target location for Highvale so players don’t appear high in the air
*Improved the ambient crying at Charlotte’s house in Battle of Solace Bridge to activate/deactivate more consistently.
*Guild registrar in Owl’s Head works again, but only for players in online modes.
*Removed the map exit from the river in Battle of Solace Bridge.
*Fixed missing textures on Exit Archways in Mountain Player Owned Town Template
*Enemies in the default version of the “Fall of the Epitaph” side room in Lost Vale are now control point versions.
*Emma the Barmaid in Ardoris once again has a menu of items for sale.
*Known Issues
*Fixed an issue where some cases where some cases that attempting to view the log for the chest at the following location produces an empty log, and immediately generates a network problem icon.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Replaced missing sections of Lord Marshal Benefactor player house
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fixed issue which was causing Lightning spells to do 100% stuns, now doing it based on a % chance
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Etceter Crag Mine: Fixed stuck spot on the 3rd Level.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Flattened out some stray rumples in Forest POT terrains
:*Pets cannot follow players onto moving platforms.
*Brittany Fields: Fixed issues causing bank guards to get caught in the doors
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Highvale Village: Made some collision changes at the top of the “entry stairs” at (87.2, 50.7, -180.1) to allow NPCs to traverse the stairs.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Fixed female eye bugging on idle fidgets.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Brittany: Removed adult blanket horses with problem texture.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Fix for broken deco layers in Town Arena Basement
:*Some spell VFX do not play properly
*Improve water lot placement issues in underground and mountain PoT
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


====Build 420====
====Build 853====
*Novia Overworld: Fixed various invisible blockers, spawn into air issues, and other items
*Fishing trophies now match descriptions in Release 59 post.
:*Moved POT Praga closer to Brittany, to the southwest on the coast.
*Fixed a bug that prevented the Oracle Confirmatory from appearing in scene tooltips for Player-Owned Towns.
:*Fixed an issue where the location for POT Praga was pointing to the wrong POT.
*Player vendor items are no longer sent to the bank when picking up vendors or when moving vendors to the bank.
:*Fixed issue with spawning location for Verdantis Shardfall
*Rotting pumpkins now look rotten.
*Turned up the volume of the footstep sound effects on male avatars
*Fixed an incorrect icon on Marlin’s Journal.
*Fixed flickering shadow issue in Challenge Dungeon
*Fixed issues with some artifacts not dropping with their maximum primary durability.
*Fixed poison damage issue in Challenge Dungeon
*Removed multiple “double-click” prompts from fishing bait tooltips.
*Attached sound effect to Wishing Well
*Loading text in the Rewards user interface has been centered.
*Added arrows to blacksmiths who were not selling them (mainly in Brittany)
*Added a link to the Universe Broadcast Orb in add-on store from chat window.
*Solace Forest (and clones): Moved a harvestable tree at (-151.0, 37.0, 160.6) away from the tree curtain so it can be harvested.
*Edvard in Battle of Highvale no longer refers to Nena as “Tracy”.
:*Ulfheim
*Fixd a typo in Edvard’s “Tracy” response in Battle of Highvale.
:*Solace Forest
*The note that Nena in Battle of Highvale sends you to find is now marked as a Quest item.
:*North Hulenholt
*Fixed some logic issues in Battle of Solace Bridge with Edvard’s responses and journal entries.
:*North Midmaer Way
*Updated the first journal entry for the Pumpkin Head quest in Central Brittany.
:*South Naryad Pinelands
*Code fix for hitching problem.
*/visible should not turn avatars visible while in First-Person view.
*Added mild, short-term poison field to anyone near a rotting pumpkin as it’s broken.
*/tablefilp emote is now re-teachable
*Rotated water trigger in Tenebris Harbour slightly to fix overlap into dry dock areas.
*/macarena emote is now only teachable, not re-teachable
*Extended box collider of block piece in Ruined Keep to prevent stuck spot.
*Fixed transparent female nomad hats
*Moved a spawner that was inside a cliff in Superstition Canyon.
*Fixed some Viking Cloak sorting issues
*Adjusted rocks to fix stuck spot in Superstition Canyon.
*Fixed some issues with Lunar Rifts
*Removed collision from background rocks and mountains for performance
*Made it so you can’t trigger a spider web if the web is already interacting with someone
*Vulture material updates.
*Made sure that there are at least 2-3 bonuses to each Prosperity Tool (where possible)
*Known Issues
*Fixed abug where opening trade while inventory is already active produces a secondary duplicate inventory.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed bugs related to Durability not being set correctly when getting Exceptional items
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Dropped price of Gold Crowns of the Obsidians to 250 Gold
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Valhold Palace: Chamberlain Essen now has correct conversation and can play his part in the Path of Courage quest line
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Valhold Palace: Grannus is more explicit about what he’s looking for when you first meet him.
:*Pets cannot follow players onto moving platforms.
*The Path of Courage quest line for Skrekk is now available.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*The ending of the Path of Courage in Valhold Palace is now available.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Known Issues:
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some UI text is not wrapping correctly
:*Some spell VFX do not play properly
:*Rain is coming through the roof of some buildings
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*The new Targeting system still has various issues that need fixing
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Pledge items and Add On Store Items are having their Maximum Durability reduced
:*Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 419====
====Build 852====
*Novia Overworld: Fixed various invisible blockers, spawn into air issues, and other items
*Fixed graphical issues on summoned Skeletons.
:*Moved POT Praga closer to Brittany, to the southwest on the coast.
*Added tooltips to fishing baits.
:*Fixed an issue where the location for POT Praga was pointing to the wrong POT.
*Added Hopper bait to wild cotton nodes, increasing drops during the summer and reducing drops during winter.
:*Fixed issue with spawning location for Verdantis Shardfall
*Added a small chance for worms to drop from agriculture plants except for Cotton, Barley, Hops, and Reagents.
*Turned up the volume of the footstep sound effects on male avatars
*Fishing merchants now sell red worms and minnows.
*Fixed flickering shadow issue in Challenge Dungeon
*Hotkeys added to allow equipping decks 11 and 12.
*Fixed poison damage issue in Challenge Dungeon
*Expanded use of “Dyed” tag to all non-equipment items.
*Attached sound effect to Wishing Well
*Now displaying spell “Execution Time” with only one decimal place.
*Added arrows to blacksmiths who were not selling them (mainly in Brittany)
*Fixed an issue where Kobold Ranseur and Royal Elven Spear would be visible while stealthed.
*Solace Forest (and clones): Moved a harvestable tree at (-151.0, 37.0, 160.6) away from the tree curtain so it can be harvested.
*Fixed an issue that prevented instrument playing when on the overworld.
:*Ulfheim
*Fixed collision on floating water platform decorations.
:*Solace Forest
*Tooltips on Buff bars are now showing the correct Stacked Value of the buff.
:*North Hulenholt
*Allowed resize of deck selection window.
:*North Midmaer Way
*Pumpkin Head boss now animates correctly.
:*South Naryad Pinelands
*Fixed an issue where trees in Northwest Blackblade Mountains were white.
*/visible should not turn avatars visible while in First-Person view.
*There is now feedback for attempting to drop items into the Rewards window.
*/tablefilp emote is now re-teachable
*Removed common Tuna.
*/macarena emote is now only teachable, not re-teachable
*Added uncommon Bluefin Tuna.
*Fixed transparent female nomad hats
*Now blocking young characters from sending mail as is done with trade.
*Fixed some Viking Cloak sorting issues
*Adding new recipes to allow crowns to be used to increase dungeon stairs yields.
*Fixed some issues with Lunar Rifts
*Adding recipes for creating extra copies of dungeon hallways by adding 1 to 3 extra crowns.
*Made it so you can’t trigger a spider web if the web is already interacting with someone
*Tomas Cucu in Aerie no longer responds to his name as though he were talking about someone else.
*Made sure that there are at least 2-3 bonuses to each Prosperity Tool (where possible)
*Tomas Cucu’s keywords in Aerie no longer appear as highlighted text.
*Fixed a bug where opening trade while inventory is already active produces a secondary duplicate inventory.
*Jack in Braemar no longer welcomes you to Spite.
*Fixed bugs related to Durability not being set correctly when getting Exceptional items
*Some beggars in Desolis will no longer share their names with outlanders.
*Dropped price of Gold Crowns of the Obsidians to 250 Gold
*The beggars in Desolis and elsewhere in the game will now call out for coins if they haven’t been given any lately.
*Valhold Palace: Chamberlain Essen now has correct conversation and can play his part in the Path of Courage quest line
*Moved an inaccessible cotton bush in East Perennial Trail a little.
*Valhold Palace: Grannus is more explicit about what he’s looking for when you first meet him.
*Fixed an issue in East Vauban Foothills where a switch was trying to move something that didn’t exist.
*The Path of Courage quest line for Skrekk is now available.
*Fixed an issue in Etceter Crag Mines with an ore node that couldn’t be harvested.
*The ending of the Path of Courage in Valhold Palace is now available.
*Fixed collision in Hilt Rotunda.
*Known Issues:
*Fixed an offset to a new dungeon room.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
*Moved an inaccessible ore node to one side in Hilt Fortress.
:*Some UI text is not wrapping correctly
*Added a note about clicking underlined keywords in conversations in Isle of Storms.
:*Rain is coming through the roof of some buildings
*Fixed an issue in Isle of Storms where the “Ask Anais About Gear” compass marker wouldn’t go away.
:*The new Targeting system still has various issues that need fixing
*Fixed a bug in Isle of Storms with killing flying watchers and hints to do so.
:*/spyglass effect can be done even if you don’t have the spyglass equipped
*Improved some areas in North Majestic Forest for better AI navigation.
:*Pledge items and Add On Store Items are having their Maximum Durability reduced
*Removed an extra access point for Player Town “S Mart Factorium” in Novia.
:*Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
*Removed the buildings in the old Blumdel location in Novia.
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
*Ordinis Mortis has returned to the proper size of City.
::*Avatars don’t idle. Stuck in walking animation.
*Added additional Chaos ankhs in Ruins of Ravensmoor.
::*Movement breaks when casting various skills while running.
*Scooched pumpkin patches in Solace Bridge.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
*Adjusted spider webs in Hilt Interior that were crashing through a floor.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
*Removed overlapping coffins and skeletons in Hilt.
::*Taking screenshots crashes the client
*Deleted a floating torch in Westend.
:*Pathfinding is breaking in some houses and basements
*Deleted an erroneous wall segment in Dungeon Redstone foyer.
:*Local chat is failing in some situations
*Moved and rotated a buggy stool in Hilt Fortress.
:*Many SFX are not properly tied to the sound volume controls.
*Moved some rocks in Jaanaford to fix a stuck spot by the waterfall.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Adjusted water in Mud to fix gap.
:*Death and Resurrection do not work properly in the team arena
*AI navigation updated in Nightshade Pass to prevent trolls crashing into rocks.
*Fixed green ends of branches on certain pine trees.
*Added vultures.
*Added collider wall to plug stuck spot in Isle of Storms.
*Performance adjustments made to Ardoris, Owl’s Head, and Yew.
*Moved Edvard’s starting location in Solace Bridge further from the gate so Charlotte doesn’t get trapped on the wrong side of the gate.
*Players now get teleport scrolls and recall scrolls as they finish the starter scenes and not when they enter them.
*Wyvern damage was increased.
*Fixed an issue in Verdantis Foothills where AI navigation wasn’t building up steep stairs.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 419====
====Build 851====
*Novia Overworld: Fixed various invisible blockers, spawn into air issues, and other items
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 59! “How to Play” instructions and game update notes on Release 59 are available [https://www.shroudoftheavatar.com/?p=101017 here].
:*Adjusted spawn-into-Novia target for POT Praga so players spawn at the town instead of in the air
*Known Issues
*V key now cycles through 3 camera modes: First Person, Over the Shoulder, and Center Camera
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Now delivering the /spyglass emote to anyone who purchased the spyglass item
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Wars menu can now be opened again via the window selector menu
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Brittany: Now has 3 songs instead of 1
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Updated bag mode crafting UI to support viewing the entire crafting summary
:*Pets cannot follow players onto moving platforms.
*Fixed being able to select friendlies and showing there nameplate in the top left.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*POT Cottage Grove: Changed location as per player request in aftermath of Novia rework
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Breakable Walls & Gates are now working again
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Fixed POT NPCs walking through walls
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Known Issues:
:*Some spell VFX do not play properly
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Pledge items and Add On Store Items are having their Maximum Durability reduced
:*Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 418====
====QA Build 758====
*Novia Overworld: Fixed various invisible blockers, spawn into air issues, and other items
*QA bug test
:*Fixed invisible walls blocking paths at (121.5, 13.0, 64.1) and (115.1, 14.3, 41.3)
====QA Build 757====
:*Novia and Highvale Village: Made adjustments to the collison in Novia and spawn-into-Novia target for Highvale Village to ensure players don’t spawn in the air when entering Novia.
*QA bug test
:*Corrected label of Vauban Pass discovery.
====QA Build 755====
:*Updated the collision around Celestis (it’s entire island) and Solania to ensure players don’t spawn high in the air when entering Novia from these scenes.
*QA bug test
:*Adjusted collision in the area of (-154.1, 17.8, 196.8) to allow for pasage between the mountains and river.
====QA Build 750====
*Brittany: Increased the size of the interaction volume on three of the main exit gates.
*QA bug test
*Added light to death visuals.
 
*Fixing missing material on dungeon balcony
=== [[Release 58]] ===
*Fixed various exceptions
====Build 847====
*Fixed line break problem in tooltips for crafting components
*Added the ability to purchase dungeon point limit upgrades with gold and Gold Crowns of the Obsidians. These upgrades are per-account and will increase the point limit for all dungeons owned on that account. These upgrades can be purchased on the dungeon piece selection UI when modifying your dungeon.
*Fixed issue with Ring masterworking
*Known Issues
*Fix for all gloves that are not behaving well with /headbang emote
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Player vendor rewards were not being delivered past citizen, this is now fixed with new delivery method that is account-based
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Removed collision from the floors in Greenhouses so that items can be placed in them again
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Adjusted LOD group on dresser decoration (cupboard2) so that it culls at a further distance
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Enchanting and Masterworking skills should now finally be leveling up properly
:*Pets cannot follow players onto moving platforms.
*Enabled run with mouse in combat with auto attack.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Etceter Crag Mines: Moved gold node on ground at (85.7, -10.0, 139.0) to across the room on the ground. Moved gold node on ceiling at 21.8,-24.9,68.7) across room to waist level. This is to ensure nodes aren’t stacked with other nodes that will inhibit mining.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Fixed Elven chest armors using wrong cloak sizes
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Fixed pink exit archways in Elysium Mines Entrance map
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Fixed naming errors for Masterworked items
:*Some spell VFX do not play properly
*Brittany Fields: Temporarily disabled all the crop fields due to a crummy shader that was eating up 30% of our frame time.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Show non-PvP players on Nearby Players list
*Halved the durability destruction rate which doubled the effective time it takes to destroy weapons and armor and tools.
*Added rings to the list of item types available for repair
*Fixed issue where player could get locked into /spyglass emote if any other emote was used while in /spyglass mode
*Noble Discourse Orb will now work while it is in a subcontainer in your inventory
*Pets set to Aggressive will  no longer freely attack other people’s pets at will, regardless of PVP flagging or duels.
*Fixed auto attack targeting dead bodies
*Fixed Epic Plate gear not using crafted metal colors
*Fixed Owl’s Head discovery Steam achievement
*Fixed Portuguese compass
*Adding arrows to basic Blacksmith merchants (Spite, Brittany, etc.)
*Fixed camera sinking while at crafting table
*Musical Instruments will no longer be able to gain exceptional item bonuses
*The Master of Air trainer in Kingsport should no longer be taking a swim under the docks.
*Known Issues:
:*Breakable Walls & Gates are not working
:*Guild Warfare interface cannot be brought up from window selector
:*/spyglass emote not being delivered to players who purchased the spyglass
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Pledge items and Add On Store Items are having their Maximum Durability reduced
:*Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 417====
====Build 844====
*Fixed Long Plain Longboat missing oar textures
*Experience for field dressing is now properly doubled.
*Baron Founder Boats display pink sails
*Ornate Wooden Four Poster Canopy Bed is no longer black, now has the correct colors.
*Fixed typo in Obsidian Blessing of Capacity potion description
*Dyeable Elven Furniture now has correct default colors.
*Fixed Obsidian Potion of Stamina potion not having any effect hooked up
*Vintage Red Velvet w/ Nailheads Ottoman no longer has green squares.
*Fixed range of eye sizes for new female in character creation so eyes will no longer clip past eyelids at maximum size
*Edelmann Founder Village home no longer appears too gray.
*Fixed various exeptions
*POT Vale St. Julie: Upgraded to Village.
*Performance optimizations
*Known Issues
*Added death animations to the Giant Butterfly and Dragonfly pets because people are cruel
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Restored bridges to Ardoris from Eastern and Western shores on Novia Overworld
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Elad’s Lighthouse: removed Novia Map Atlas (backer reward) and replaced with a different book
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Etceter: Fixed Satyr bank guard who was getting stuck in the doorway
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Fixed LOD issues with the floors in the Crypt of the Avatar
:*Pets cannot follow players onto moving platforms.
*Renamed the player vendor inventory item reward from “Vendor” to “Commission-Free Vendor”
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Novia Overworld:
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*The boats near (288.0, 11.7, -254.8) have been properly labelled as to their destinations (Celestis and Solania)
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*The stuck spot at (-112.4, 13.0, -348.1) is now blocked off from access.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Adjusted collision at Brightbone Pass near (91.4, 21.7, -314.0) to have a better entry path for players.
:*Some spell VFX do not play properly
:*Adjusted the entry location for East Veiled Swamp to be closer to the entry point.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*The spot at (435.9, 11.9, -360.4) now correctly points to West Veiled Swamp and not the North Celestial Wetlands.
:*Players that exit the Boreas Colossus scene now appear in Novia next to the entry for that scene.
:*Updated the entry points for Point West, POT Celestial Gardens, and Graff Island to ensure players spawn in a good location
:*Updated the entry location for Solace Forest to be near that scene entrance.
:*Removed collison neear Resolute that blocked playeers from entering that scene
*Fixed issue where hair was visible before the rest of the avatar when a player first appeared into a scene
*Fixed LOD errors on the Moontowers
*POT NPCs now walking around properly
*Updated /flower emote visuals to have more flower petals and different colored petals
*Fixed issue where some interactives (doors, crates, etc.) were requiring point blank interaction
*Malice and Valhold: Replaced poison field that had gotten removed from magical barriers in Malice and the bottom of the well in Valhold.
*Overworld party markers are now working again
*Soft targets are now cleared when an NPC is looted.
*Fixed issues with trading equipped items
*Resolute Sewers: Key animation now plays every time locked doors in the scene are unlocked. All pipe wheels are now interactive and emit a burst of steam on use.
*Companion stats now properly scale with player stats
*Spyglass now works properly for female characters
*Fixed Break Armor visual effects and timing with animation
*Fixed missing weapon trail for Battle Spear
*All offensive skills/spells and heal spells will consume more focus
*LOD for Fountains
*Ghost Corpion fight has been tuned to be more challenging.
*Fixed Male Bow sounds while moving
*Fixed Water fountain sounds in Ardoris
*Enchanting and Masterworks Skills now properly influence your chances when attempting to Enchant or Masterwork
*Masterworks effects now being properly applied to crafted items
*Masterworking and enchanting now properly decreases durability
*Lunar Rifts in Bloodriver, Highvale, and Solace Bridge should be properly hooked up and cycling properly for the first time
*Graff Gem Mines: Fixed issue causing random spawn in locations
*Graff Gem Mines Entrance: Players leaving this scene are no longer trapped in an inaccessible area of the Novia Overwold
*North Brightbone Woods: Fixed issue causing random spawn in locations
*Fiona FitzOwen learned a few new songs to sing (online and offline) and will respond to more requests for her to accompany you on your adventures (offline mode only)
*Moon and Stealth tree stealth skills updated to make sure they are balanced. Stealth slightly worse, moon magic versions have improved.
*Distract range extended by 5m
*Fixing several math issues that were making it easy for water casters to permaroot people.
*Icy Breath effect reduced. Icy Breath bonus and Attunement values moved to a curve for slow effects to prevent permarooting
*Estgard gatekeeper will correctly recognize if the player is carrying Brigid’s Amulet.
*Brittany Central: Fixed uneven stairs
*Known Issues:
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
:*Some UI text is not wrapping correctly
:*Rain is coming through the roof of some buildings
:*The new Targeting system still has various issues that need fixing
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Pledge items and Add On Store Items are having their Maximum Durability reduced
:*Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 416====
====Build 843====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 30! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=59062 here].
*Fixed an issue where the Darkstarr pavers could not be placed inside a house.
*Known Issues:
*Fixed some AI and pathfinding issues in Ruined Keep.
:*Masterworks Skill is not leveling
*Fixed Punishing Vile Flail not being able to be masterworked.
:*Masterworks effects are sometimes not applying correctly
*Upper Tears: adjusted some un-reachable cotton nodes.
:*Durability reduction when Enchanting and Masterworking is not being calculated properly
*Fixed issue with height for ornate table setting.
:*Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
*Fixed an issue where some resources would not spawn to their intended amounts on initial scene load for some scenes.
:*Some UI text is not wrapping correctly
*Fix problem preventing the Ornate Small Viking Planting bed from working.
:*Some objects are missing textures
*Blood River Outskirts: You can now talk to Zosiumus about her resource gathering quest with either the “help” or “resource gathering” keywords.
:*Rain is coming through the roof of some buildings
*Known Issues
:*The new Targeting system still has various issues that need fixing
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*/spyglass effect can be done even if you don’t have the spyglass equipped
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Pledge items and Add On Store Items are having their Maximum Durability reduced
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Stabilty: The latest version of Unity we are using has introduced significant stabilty issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Linux: We are experiencing significant issues with the Linux version of the game due to the latest version of Unity. We are working with Unity to resolve these as quickly as we can
:*Pets cannot follow players onto moving platforms.
::*Avatars don’t idle. Stuck in walking animation.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
::*Movement breaks when casting various skills while running.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
::*Taking screenshots crashes the client
:*Some spell VFX do not play properly
:*Pathfinding is breaking in some houses and basements
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====QA Build 357====
====Build 842====
*Dev+ bug test
*Fixed level-of-detail issues with the skull cloak.
*The flaming Fire Elemental Statue no longer flickers way too much.
*Fixed a detached flag on the Pirate Town-Sized Galleon.
*Dead things are now prevented from interacting with catapults.
*Fixed bad ceiling decoration surface in Kobold 3-Story Row homes.
*The Island Backpack can now be placed on walls as a decoration.
*Updates to AI were made.
*Fixed an issue with tamed wyverns disappearing too fast after death.
*Data for resource spawner data was updated.
*Updated the boat interconnections for Player Owned Towns Hammaburg and Britt Mart.
*Fixed a journal entry for Bledig deCani in Resolute that referenced a different character.
*Ensured that there is always at least one actual treasure chest in the puzzle room of Sequanna Colossus.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


=== [[Release 29|Pre-Release R29]] ===
====Build 840====
====Build 414====
*Fixed an issue where a stun effect was missing its icon.
*Brittany: Fixed uneven terrain preventing decoration placement on player lot (359.8, 48.2,172.2)
*Fixed an issue where stacking Shield of Air would negatively impact the buff.
*Fixed bugs with dye preview that were preventing the right colors from appearing and sticking after the dye finishes
*Players can now do damage to NPCs if the NPC can attack them.
*Added distance check for stealthed character discovery
*Fixed an issue that prevented players from playing stationary instruments.
*Disabled move with mouse buttons if you are in reticle mode using free attack.
*Fixed an issue where arrows would fire at the start of shoot animations.
*Fixed ranged weapons not being able to interact with objects at a distance.
*Fixed an issue that prevented guild members from accessing locked basements or dungeons on guild chapter lots.
*Fixed broken spawning in Solania Catacombs
*Adjusted offline values for crafted decorations.
*Fixed broken LODs for Edelmann Founder Cabana
*Reduced weights on number and letter decorations.
*Fixed issue where Salvage would break crafting in certain situations
*Fixed some name inconsistencies with Armor and Taming signs.
*Known Issues:
*Made normal-poison and spider-poison stack correctly.
:*Linux: We are experiencing significant issues with the Linux version of the game.
*Purify now removes Chaotic Confusion.
::*Avatars don’t idle. Stuck in walking animation.
*Known Issues
::*Movement breaks when casting various skills while running.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
::*Taking screenshots crashes the client
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*The new Targeting system still has various issues that need fixing
:*Pets cannot follow players onto moving platforms.
:*Pathfinding is breaking in some houses and basements
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Local chat is failing in some situations
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Many SFX are not properly tied to the sound volume controls.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Death and Resurrection do not work properly in the team arena
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====Build 839====
*Fixed an issue where you could not place ceiling decorations outside in some situations.
*Bears are once again moving their heads correctly while tracking.
*Added granite loot to Earth and Obsidian Elementals.
*Tier 10 and up Liches again have Obsidian Chips as loot.
*Obsidan Armor can no longer be dyed.
*The Player Owned Town of Caelestis Canton once again has a Governor.
*Added a town interconnection wagon in Player Owned Town Hammaburg with Britt Mart.
*Added improvements for Raymond’s quest in Soltown to investigate the fire in the refugee camp.
*Adjusted webs in ranch hand’s room in Solace Bridge Outskirts.
*Fixed a person-sized divot in the terrain of Desert Player Owned Towns.
*Raised terrain beneath floating tree wall in South Fetid Swamp.
*Re-labeled exit to south broken road door correctly in Broken Echoes Silver Mine.
*Adjusted terrain under a lot in Desolis to ensure flatness.
*The L-shaped dungeon piece is now named correctly.
*The Obsidian Golem population has been increased.
*Known Issues
:*Avatars cannot stay seated at and play pianos.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====Build 838====
*Removed giant pillars of blue smoke from Solace Bridge Outskirts.
*The campfire flames in Solace Bridge Outskirts no longer float.
*Viking Brazier flames no longer poke out of bottom of the brazier.
*Fixed a number of objects that appeared too shiny.
*Satyrs now move their heads properly while tracking.
*Fixed an issue that allowed players to play an instrument while crafting.
*Adding distance culling to the Lost Vale crystal ball.
*Royal Elven Shield textures were polished.
*The tooltip for an item that’s been dyed with Aether dye now displays correct text.
*Increased granite yield from tier 5 ore nodes.
*Added a chance that elves will drop emerald fragments which are needed to craft elven decorations
*Added new Guide Book covers.
*Upper rooms no longer show through the ceiling of 3×3 dungeon rooms.
*The Player Owned Town boats that lead to Brittany Alleys and Central Brittany will now send players to the docks of those locations.
*Adjusted terrain in Shaminian Hills.
*Adjusted bridge sight distances in Solania to avoid abrupt texture popping.
*Adjusted floating maple tree in Hidden Vale swamps.
*Lowered floating rib-cage prop in Solace Bridge Outskirts.
*Scooched an ore node in Verdantis Mines to be reachable.
*Lowered floating nightshade node.
*Adjusted rocks in The Crags to allow access to some ore nodes.
*Adjusted floating board and the terrain around it in Upper Tears.
*Moved a fence piece in Crag Foothills that was causing players to get stuck.
*Moved a floating axe in North Majestic Forest.
*Fixed some floating props in Etceter Crag Mines.
*Improved wall geometry in Bunker T.
*Fixed tower geometry in Ibris Ruins.
*Adjusted fences and terrain in East Vauban Foothills to fix floating posts.
*Plugged several gaps of North Shattered Hills in geometry with rocks.
*Adjusted dry docks ground in Tenebris Harbor to fix floating posts.
*Moved rubble in South Fetid Swamp that was in the interior of structure
*Moved a lamp off of a destructible crate in Hallowed Plains.
*Toggled off doors in a house in Tenebris Harbor that contains combat.
*Increased the interactive range on chandeliers in Brown Marble Foyers.
*Fixed an issue with broken AI navigation in Verdantis Mines.
*Fixed issues with batch agriculture skills not applying in certain situations.
*Fixed an issue that would allow a player to create open spaces in dungeons where you could fall out of the world.
*Known Issues
:*Avatars cannot stay seated at and play pianos.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 413====
====Build 836====
*Fixed target highlighting while using Night Vision
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 58! “How to Play” instructions and game update notes on Release 58 are available [https://www.shroudoftheavatar.com/?p=99539 here].
*Invulnerability when first appearing in scene is now only set for the player zoning in, not all players in the scene
*Known Issues
*Fixed multiple bugs related to trading emotes
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed collision bug in the Round Tower village home
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*POT:
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Fixed access issue with Allaman
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*The wagon teleporters in Xenos that connect to Bricksium and Gravewater Shores are now working
:*Pets cannot follow players onto moving platforms.
:*Brickmaer: wagon now takes player back to Kiln
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*POT npcs no longer missing right-click menu
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Kobold Spiked Streetlamp now marked as POT Deco
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Players can no longer select the ‘Craft’ button when an Equippable already has 3 Enchantments
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Failing Enchantment no longer breaks Enchanting until you change scenes
:*Some spell VFX do not play properly
*Most of the new PRTs had some holdover exit volumes that pointed to POTs. Now, all exit volumes simply point to Novia
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Fixed bug where you would get ‘You created 0 copies of a book’ message when making copies of books
*Weapon range for new targeting did not factor in the target size so you would miss a ton on big creatures, this is now fixed
*Fixed an issue where looted world items would not stack even if the game option was enabled for stacking items
*Fixed large list of unrepairable items
*Replenishing Confetti Eggs Basket can be placed now
*Known Issues:
:*Linux: We are experiencing significant issues with the Linux version of the game.
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 412====
====QA Build 749====
*Fixed a bunch of exceptions
*QA bug test
*Fixed issue with musical instruments not playing multiple notes
====QA Build 748====
*Fixed issues with ransom locations
*QA bug test
*Fix for booting a user from a basement when the plot ownership changes
====QA Build 747====
*Fixed issue where humanoid NPCs without weapons were breaking
*QA bug test
*Fixing healing touch only working on caster
====QA Build 746====
*Fixed Kobold Rowhouse: anyone who had this house placed needs to re-place it, i.e. change their house to something else, then back
*QA bug test
*Novia: Players entering Novia from Solania will always spawn at ground level.
====QA Build 745====
*Fixed access issues for POTs: Cornerstone & Glenraas
*QA bug test
*Optimizations for crafting that should reduce the amount of hitching
====QA Build 744====
*Removed lot-encroaching tree from Large Coastal Forest PRT Loc: (-215.9, 42.0, -301.0)
*QA bug test
*Known Issues:
====QA Build 742====
:*POT NPCs can no longer be right clicked to be picked up
*QA bug test
:*Linux: We are experiencing significant issues with the Linux version of the game.
====QA Build 741====
::*Avatars don’t idle. Stuck in walking animation.
*QA bug test
::*Movement breaks when casting various skills while running.
 
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
=== [[Release 57]] ===
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
====Build 829====
::*Taking screenshots crashes the client
*Fixed an issue that prevented players from using Jump to recover from stuns and being knocked down.
:*The new Targeting system still has various issues that need fixing
*Updated duration and math for Root and Skewer.
:*Pathfinding is breaking in some houses and basements
*Fixed issue that caused some summoned creatures – Water Elemental, Skeletal Mage, other NPCs to be missing attack projectiles.
:*Local chat is failing in some situations
*Reduced the cast time for Earthquake slightly for earth mastery.
:*Many SFX are not properly tied to the sound volume controls.
*Taming math update. Players will now benefit from taking the creature down to 1/4th life instead of it being capped at 1/2 life. Additionally, Taming Mastery will now contribute towards a player’s ability to tame a creature. These two changes combined will allow Obsidian Destroyers to be tamed but only by the beary best tamers!
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*All Shield Spells can once again “Stack”.
:*Death and Resurrection do not work properly in the team arena
*Stat buffs can now “Stack” since they are exclusive.
*Removed several unique location items from a boss loot bundle.
*Give feedback in the chat window when a water source on a plot is already in use by another player.
*Fix issue where entering Demig’s Battle Camp while in a party would cause you to be unable to complete a quest in the scene.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 410====
====Build 828====
*Fixed lots of exceptions
*Fixed an issue where knock backs and knock downs would cause sliding on remote clients.
*PVP Scoreboard should be working again
*Fixed an issue where Aether Vibration Amplifiers couldn’t be placed
*Fixed stuck spot in bank stairs in Aerie
*Battle of Solace Bridge: Fixed an issue where Charlotte would not follow the player to safety.
*Fix for holding down the mouse button after releasing a charged attack
*Known Issues
*Optimizations
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Tweak mouse sensitivity option text
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Tweak effects of Potion of Expedience
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fixed bag mode for Small Bags
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed ambient lighting on torches
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Brittany: Fixed floating decorations around the city
:*Pets cannot follow players onto moving platforms.
*Saguaro cactus potted plant mispeeling fixed (was Saguara)
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Known Issues:
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Linux: We are experiencing significant issues with the Linux version of the game.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
::*Avatars don’t idle. Stuck in walking animation.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
::*Movement breaks when casting various skills while running.
:*Some spell VFX do not play properly
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 409====
====Build 827====
*Avatars can no longer walk on water.
*Fixed an issue where remote players’ positions could be inconsistent across clients.
*“Cuthbert, Undead Bane” weapon fixed.
*Added Ferocious Obsidian Bears and Obsidian Destroyer Bears to two scenes
*Boss fights in “The Rise” made more challenging.
*Fix for location of local player not updating correctly in Guild UI
*Errors when sometimes leaving a scene or shutting down fixed.
*Lost Vale: Fixed an issue where the Spirit of Vigilance had a truncated “memory fragment” response.
*Stuttering movements rectified.
*Elysium Mines: Moved an unreachable silver ore node to where players can mine it.
*Graff Gem Mines: Moved an unreachable crystal node from atop rubble to flat ground so players can mine it.
*Blood River Outskirts: The hermit’s treehouse doors will no longer have locks nor suggest they require a key to be opened. (There is no key and they cannot be opened.)
*Improved Goruk’s behavior in Obsidian Keep.
*Fixed checkbox toggle for POT Tree and Grass removers for POT owners and stewards.
*The most powerful zombie children will again drop creepy dollies…
*Glacial Glissade combo damage will now scale correctly.
*POT Big Delta: This POT is now properly connected to its governor.
*Boreas Colossus: Ysaranth the Curious no longer engages in combat.
*Aerie: Fixed an issue where multiple NPCs were sharing the same name.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


====Build 408====
====Build 826====
*Gustballs now interactable for summoner
*Fixed an issue where the VFX for being stunned would display incorrectly.
*Fixed LOD issues with Kobold Wind Generators
*Fixed issues with the Shogun Bungalow player home.
*Kingsroad: Fixed ore nodes in this scene (such as the one at 34.8, 36.5, 11.9)
*Fixed an issue where certain emotes would display equipped weapons when they shouldn’t.
*Fixed players getting status updates for one way friends (should only get updates for two-way friends) (yes we really hope we fixed it this time)
*Updated icon for the Lost Vale Crystal Ball decoration.
*Another fix for multiple versions of same item all taking the same color until re-logging (seriously, it really should be fixed this time)
*Fixed an issue that caused positive buffs to be improperly removed when casting debuff clearing skills.
*Performance optimizations
*Items with crafted dyes will no longer appear black.
*Fixed issue where /play was not finding Sheet Music
*Normalized ranges for melee weapons.
*Adding Animal Charm to combat bar no longer spams error messages
*The Heart of Sorrows is now visible when equipped.
*Nightmare “Mount” Mask Reward now has full durability when delivered through Rewards system
*Players who found the endorsement document in Longfall Woods before talking to Lord Macsen can now give it to him.
*Fixed Resurrection for players and pets
*Many Aerie NPCs are now “Guard” faction with 30-second respawn rates, all other humanoids are “Friendly to All”
*Mining and Harvesting no longer restarts music
*Fixed typos in the Orator’s conversation in Blood Bay.
*Fixed various terrain and floating item bugs in Brittany
*Fixed an issue where an NPC in Brittany Alleys was trying to move beyond its leash distance.
*Performance work in Arodoris
*Adjusted the tier weapon level of many NPCs.
*Fix for party member names not showing up
*Fixed a bug with Riposte and Blade specializations that would allow a rare double hit if used in a certain time window.
*Players are now always set to begin the Path of Courage quest line and to exit the Highvale tutorial when receiving the Highvale Gate Key from Gawain.
*Increased fire resistance on burned skeletons.
*Making Healing touch a short ranged AoE
*Fixed typos in Anais’s “help” and “hello” responses in Lost Vale.
*Weapons equipped in offhand now take durabilty damage
*Corrected an issue in Moors of Northshore where NPCs couldn’t walk through certain areas.
*Looks like instruments no longer start with 0 durability… Also, the client was not allowing the same types for repair as the server. They are now in sync, which includes instruments as repairable items.
*The Obsidian Crown Alchemist in Resolute no longer has an “off duty” sleep schedule.
*POTs:
*Metallic shiny rocks in Moors of Northshore have been corrected.
:*Carmel: Upgraded to Village
*Floating lights in Mud have been corrected.
:*Fixed stuck spot on Mountain POT terrain
*Known Issues
:*Vesper: New, nested in Brittany
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Honor Hold: Fixed access issue
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Drachenhort: New, nested in Drachensteig
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Umbra Pugno Holdfast: New, nested in Westend
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Forsaken Forest: Added interconnection with Harvest.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Known Issues:
:*Pets cannot follow players onto moving platforms.
:*Movement is stuttering visually
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Linux: We are experiencing significant issues with the Linux version of the game.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
::*Avatars don’t idle. Stuck in walking animation.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
::*Movement breaks when casting various skills while running.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
:*Some spell VFX do not play properly
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
::*Taking screenshots crashes the client
:*PVP Scoreboard is broken
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 407====
====Build 825====
*Samael in Highvale now no longer flees at the sight of the wounded knight he is supposed to help.
*Fixed Artifact sound and visual effects.
*Fixed master volume slider bug caused by fade in/out between scenes
*Skeletons in crafted 50-point dungeons are no longer labeled “footman”
*Brigid in Resolute now is more likely to respond to players who have an amulet of testimony for her.
*Tier 3 Archer Skeletons now have more hit points than mages.
*Fixed Oracles in Brittany
*NPCs in Caverns of Skrekk can now walk up and down the stairs in the House of Korribar.
*Fixed various Exceptions
*Fixed issues with the “Free Sir Patrick” task in Kobold Expeditionary Camp not clearing for some players.
*Polished reticle colors
*Raised the volume of Pipe Organs.
*Players should no longer receive online status messages from players who are not 2-way friends.
*Dungeon Entrance item display names now match store descriptions.
*Players in Isle of Storms told their archetype explicitly after choosing one.
*NPCs can now sit on toadstool chairs.
*Fixed culling layers on rocks at Foundation Wall in Brittany
*Known Issues
*Solania: Fixed navmesh
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Don’t show friend requests from blocked players
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Fixed issues with Crypt of the Avatar
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Can now interact with Hospitaller Book when placed as decoration
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Players must speak to Edvard and begin the Path of Love before taking the boat to Soltown.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Made hotkey behavior for combat and non-combat hotbars consistent
:*Pets cannot follow players onto moving platforms.
*Brittany: Fixed some bugs with Stairs, edited culling layer on Boulders, terrain polish.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Do not allow blessing effects to be dismissed
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Fixed for gap at wrist on male sleeveles cloth, chain, and leather armors
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Fixed issues with Tracy of Resolute identification paperwork
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Changed animation for using Blessing Potions from Eat to Drink Potion
:*Some spell VFX do not play properly
*Fixed issue where one player’s pet was being propagated to all other players resulting in apparently random
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Fixed male dreadlocks clipping with hats and helmets (again)
*Players now get confirmations for all three times you use the enchant ability
*Batch crafting now possible with ingredients in containers inside inventory
*Splitting stacks on a crafting station table now has the source stack correctly showing the remaining quantity
*Crafting warnings now happen before completion
*Disabled Salvage at Alchemy Station (which was locking up client)
*Added “R” key back for combos.
*Edvard in Blood River no longer quits out of his dialog immediately when shown the bonesteel dagger.
*Edvard in Highvale no longer tells the player to go to Resolute to get to Soltown, but instead points the player towards the caravan about to leave.
*Fixed issues where targeting reticle was not properly displaying in range versus out of range
*Solace Bridge switches, gates, levers now properly linked to volume sliders
*Fixed bug where game would stutter and mouse cursor would flicker violently when rotating camera with select UI panels open
*Changes for free attach charge times. Faster, but lower max for charged attacks
*Fixed missing collision with Dungeon Stairs
*Avatars will once again play talk emote when in conversation
*Melee weapons can now hit multiple targets again
*POTs:
:*Avanish Hope: Fixed bug blocking access to Novia
:*Carmel: Upgraded to Village
:*Vale Halla (Frost Valley): New, nested in Brittany
:*Isle of Ghosts: Restored island to Novia overworld. Removed interconnection to/from POT Neath.
:*Estate D’LaRose: New, near Aerie (-483.1 12.5 -204.1).
:*Allaman: New, nested in Ardoris.
:*Haunted Keep of Solania: New, nested in Solania
:*Mountain POT template: Added generic Town Crier in central hub. Added Discovery for Town Crier that is awarded at the west entrance, the east entrance, and upon entring the hub.
:*Goldfield: New, nested in Braemar
:*Clevedon: New POT, nested in Aerie
:*D’Jernstad: Cleaned up interconnection wagon placement on Holtrot end.
:*Underground POT Template: Minor update to Town Crier discovery
:*Avernus: New POT, nested in Brittany
:*D’Jernstad: New POT, nested in Holtrot
:*Stormsong Vale: Fixed name/ownership issue
:*Grayskull: New, nested in Kingsport
*Known Issues:
:*Linux: We are experiencing significant issues with the Linux version of the game.
:*Avatars don’t idle. Stuck in walking animation.
:*Movement breaks when casting various skills while running.
:*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
:*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
:*Taking screenshots crashes the client
:*PVP Scoreboard is broken
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 405====
====Build 823====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 29! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=58158 here].
*Added Eastmarch in-game map support.
*Southmarsh: Fixed floating tree and cleaned up nearby trees that were nudged into terrain detail trees.
*Tier3 control point Skeletons were added.
*Skrekk: various dialog fixes
*Heraldry Tabard Leather Boots are no longer invisible on female avatars.
*Fixed some bugs with male avatar hands
*Avatars now correctly play the teleport animation and visual effects when going through lunar rifts.
*Minor fix in Isle of Storms dialog
*Fixed a typo in a Battle of Solace Bridge quest compass marker.
*Skrekk: Added merchant and farmer conversations
*Bears no longer drop non-matching heads as loot.
*Fixed issue where Avatar would not visually attack in direction of the reticle in some situations (ex. when over encumbered)
*Townsfolk in Crooked Shank now refer to the “mutton stew” at the Golden Carp instead of “venison.”
*Crypt of the Avatar now accessible (for real this time)
*Moved a floating garlic node in Ferig’s Battle Camp on to the ground.
*Make default for turning off the cursor for combat mode false.
*Fixed low level caster NPCs having a high tiered weapon.
*SFX in Malice and Novia overworld now properly linked to volume sliders
*Fixed Tier 10 Obsidian Golems having a Tier 5 weapon.
*Guard Tower, Keep with Corner Turret, Gondola and Small Longboat from Add On Store should now properly appear in game when purchased
*Keeper of the Faith title added.
*Fixed various exceptions
*Fixed an error that occurred when players tried to ask Anais in Lost Vale for an additional Lost Vale Crystal Ball.
*Fixed issue where Decorative Pets were not moving when placed in “Patrol” mode
*Attack ranges for weapons were normalized.
*Fixed NPCs not animating some emotes
*Combat formula evaluation process was optimized.
*Hospitaller custom book cover no longer uses Sojourner Tales image
*Emily’s quest in Soltown to collect Quincy’s Broken Sword now has additional journal entries and compass markers.
*Fix for male dreads hairstyle clipping with head wearables
*Adjusted tier marker in Wyrmsands and on Hidden Vale overworld to 4-plus.
*Added LOS check to player targeting. No more shooting through walls!
*Adjusted visual effects on rising towers in East Vauban Foothills to not loop and last forever.
*Skrekk: unique conversations for Kobold officers and castle advisors added.
*Replaced hard skeletons in 50 point dungeons with control point tier 3 skeletons.
*POTs:
*Moved an unreachable cotton bush in South Fetid Swamp to an accessible location.
:*Findupre – changed biome to Mountain
*Walter and Hamtooth in The Clink now properly display their names after you learn them.
:*The Stormlands – changed biome to Island
*Known Issues
:*Misika : Changed biome to Swamp 01a. Added interconnection with Point West.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Serenite: Changed biome to Swamp. Removed interconnection with POT Malus
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Port Arx Draconis: Changed biome to Forest 01a
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Irenholde: Changed biome to Mountains
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Horned Society: Changed biome to Mountains
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Don’t allow destroying items that are currently offered for trade.  Update item name when renamed while currently offered for trade.
:*Pets cannot follow players onto moving platforms.
*New Hospitaller book gets its own icon
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Added more city lights to Brittany and fixed bug with the Dam.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Fixed bug preventing fishing in Ardoris
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Fixed bug where multiple versions of same item in inventory would change to same dye color until re-logging
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Fixed performance issues with crafting UI
:*Some spell VFX do not play properly
*Fixed bug where ingredients would not update properly in crafting UI
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Obsidian Alchemists now correctly trade Obsidian Crowns for Potions of Conservation
*NPC titles are now shown in the same position as player titles (above the name), instead of being displayed as a guild name would (below the name)
*Polish text and add tooltips for mouse look sensitivity sliders
*Added back two mouse button movement when in cursor mode (also fixed in Overworld)
*Charge combat skill now working again
*New conversations in Ardoris and Kingsport will correctly respond to the “goodbye” command.
*Arabella no longer has a chance of giving no response to “meet your fate” during the first conversation in Isle of Storms.
*Help popup in Isle of Storms no longer gives the wrong key for the Compass.
*Fix for visible rope collision geometry on Airship Player Home
*Finishing Elara Solstar’s task in Desolis marks Wynston Haevia’s request as complete in the player’s journal and vice versa.
*Game now defaults to Interactive Mode
*Targeted Emotes: /emote <playername> will display a text message in chat
*Known Issues:
:*Linux: We are experiencing significant issues with the Linux version of the game.
::*Avatars don’t idle. Stuck in walking animation.
::*Movement breaks when casting various skills while running.
::*Dying snaps avatars to incorrect position within a scene. Will eventually crash.
::*Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
::*Taking screenshots crashes the client
:*Pets are not behaving properly. They will change randomly
:*R is no longer working to make combos
:*PVP Scoreboard is broken
:*The new Targeting system still has various issues that need fixing
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many SFX are not properly tied to the sound volume controls.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====QA Build 355====
====Build 822====
*Dev+ bug test
*Welcome to Shroud of the Avatar: Forsaken Virtues [[Release 57]]! “How to Play” instructions and game update notes on Release 57 are available [https://www.shroudoftheavatar.com/?p=98362 here].
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


====QA Build 353====
====QA Build 734====
*Dev+ bug test
*QA bug test
====QA Build 733====
*QA bug test
====QA Build 732====
*QA bug test
====QA Build 728====
*QA bug test
====QA Build 727====
*QA bug test
====QA Build 726====
*QA bug test


=== [[Release 28|Pre-Release R28]] ===
=== [[Release 56]] ===
====Build 402====
====Build 819====
*Fix issue with near death effect still showing when not nearly dead.
*Reducing cast time of recall scrolls by 50%
*POT Forsaken Forest Added, nested in POT Brickport.
*Fix “Filter by School” popup menu in the Glyphs window
*Fix for male legs clipping with capes during performance optimization (seriously we really think its fixed this time)
*Light Spell no longer has a wrong-looking green element
*“Take All” will no longer appear in the players root inventory window and tools will only be visible in the root UI window as well.
*Brittany Alleys: Added additional player-submitted NPCs.
*Made Inner Strength castable in non-combat.
*Novia: Fixed an issue where POT Coral Markets wasn’t appearing in the overworld.
*Fixed a bug that was attempting to determine if you are adding more than the max crafting items per individual item. This now only happens once and is accurate to the number of items you are moving.
*Shooter Jennings quest: Retiring this quest so player cannot obtain it (although players who started it can still finish it).
*Updated planter UI during crafting to show a proper plant name instead of the blank recipe names shown before
*Fix a few small typos in song names for Shooter’s wax cylinders.
*Fix for automated phonograph not resuming play after stopping and starting
*Known Issues
*Fix for incorrect buff duration when changing scenes
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fix for party members showing 0/0 health when entering a scene
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Allow “wave’ emote to be cancelled.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Improvements to Castle Wall Deco short gates to make them easier to place when attempting to enclose a player lot (town sized and above) on the inside perimeter
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Crafting items should now grant experience
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Known Issues:
:*Pets cannot follow players onto moving platforms.
:*Memory is leaking badly, players will need to restart their client at least every 2 hours
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Pathfinding is breaking in some houses and basements
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Local chat is failing in some situations
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books. This will be fixed in R29 with the wipe
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Many SFX are not properly tied to the sound volume controls.
:*Some spell VFX do not play properly
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 401====
====Build 818====
*Fixed infinite world item looting bug
*Owl’s Head: Emily the crafting merchant now responds properly to the “buy” keyword.
*Fixed XP Pool always resetting to 10000 in Offline mode
*Owl’s Head: Theo in Owl’s Head should no longer display two “help” keywords in his conversation window.
*Resurrect can no longer be cast on living players in PVP
*Blood River Forest: Adjusted terrain around water boundary to allow better npc navigation.
*Fixed throne dais in Kobold 4 Story Great Hall so that it will accept deco objects.
*Eastreach Gap: Fixed incorrect Garlic placement.
*Fixed gaps in ceiling in Kobold Row Houses
*Luminous Atavist Robe is now dye-able, has correct icon.
*Fixed PVP ransom markers not showing up
*Fixed an issue where Berserker Stance would incorrectly leave skill icons in the status bar.
*Desolate Hills Fixed stuck spot amongst rocks.
*Ardoris: Reston and Parker the trainers should now open their training window every time you mention the “train” keyword to them.
*Temporary PVP Flags should work properly again
*Fixed an issue where Ignite Weapon would leave fire streaks after expiring.
*Fixed typo in Obsidian crafting categories “Refined Materials”
*Fix using Alt to skip conversation with POT NPCs.
*Fixed Snowflake Cloak icon
*Improve readability of health and focus on character sheet.
*Kobold Homes no longer break the pathfinding on lots when the scene reloads
*Fix bug that caused offline friends to be sorted to the middle of the friends list when sorting by location.
*Players can now write/import sheet music if they have an instrument equipped
*Fixed localization issue with white table wine.
*The Grandmaster / Apprentice icons are now appearing properly
*Set minimum width for PVP stats window.
*Fix offhand animations for one-handed bludgeons when exiting combat
*Brittany Alley: Fixed an issue where two children had the same name.
*Sanctus Spine and Vauban Pass Fixed stuck spot and replaced tower with door leading to nowhere with a cap version.
*Shooter Jennings quest: Fixed typos in some of the responses made by Shooter Jennings Fans.
*Soltown Catacombs: All interactive objects can now be interacted with again
*Break Armor, Break Weapon, and Crushing Blow will now hit 2 targets. Crushing blow focus cost reduced by 20%
*Fix for deco surface problems on wizard tower player house
*Increasing cast time on Spinning attack by half second to match whirling blades.
*Fix for clipping female kilts while mining
*Jump Vents no longer do damage.
*Crafting UI will now properly handle failed attempts instead of seeing the bar run multiple times in a row.
*Skill/combat: Poison Weapon specialization will now correctly give a chance to not consume the potion.
*Added collision to boulders in Grasslands PoT Template
*Etceter: Added wagon teleporter to POT Bladewyke.
*NPCs now have titles when appropriate
*Blood River Outskirts: Ferrarius the blacksmith now includes the keyword “buy” in his “hello” response.
*Fix safe fall leveling up
*Highvale Outskirts: Gilbert the merchant now includes the keyword “buy” in his “hello” response.
*Fix for lord marshal helmet clipping with hair
*Fix tooltips for equip-able items at merchants.
*Fixed bug that was preventing Ranged Free attacks from working at different heights
*Oracle Chamber: Players who completed Episode 1 prior to the addition of the special lot deed reward can return to the Oracle Chamber in Brittany and say “shroud” to the Oracle to obtain this lot deed.
*Fixed finger on /point emote so it no longer is bent.
*Updating liches and increasing their stats.
*Memory leak fix (although there are still some more)
*Fixed bug that caused the recipe book to display incorrectly.
*New POTs:
*Brittany Alley: Added named Guards, additional player-submitted NPCs.
:*Taht Al’ard
*Fixed name on Edelmann Automaton.
:*Jamestown (nested in Brittany Graveyard temporarily)
*Add warning and prevent use when choosing an emote you already know from a ¨Choose One¨ item bundle.
*Known Issues:
*Highvale Outskirts: The final looking-glass should work properly now.
:*Memory is leaking badly, players will need to restart their client at least every 2 hours
*Ancient Staff of Anarchy is emissive again.
:*Pathfinding is breaking in some houses and basements
*Brittany Alleys: Added additional player-submitted NPCs.
:*Local chat is failing in some situations
*Yew: Banker now responds to “bank” keyword.
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books. This will be fixed in R29 with the wipe
*Known Issues
:*Many SFX are not properly tied to the sound volume controls.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Death and Resurrection do not work properly in the team arena
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 398====
====Build 816====
*Fixed animation issues that were making male avatar’s mouth hang open during some animations
*Fix visuals for The Obsidian Trial ring of teleporters.
*Tweaked pose of ghost idle and movement during death
*Etceter Crag Mines – changed a liche spawn.
*Fixed issue that was causing players to appear high in the air when leaving certain scenes
*Heraldry Armor and Darkstarr Chain Armor are no longer blown out white in certain areas.
*Fixed invisible Guard Towers
*Fixed an error with Corpion Poison.
*Archer NPCs fight longer in melee before re-positioning
*Brekken Bay (and other Forest PRTs): NPCs should stop walking through and over places they shouldn’t.
*Fixed a bunch of exceptions
*Fix tooltip text for many interactive teleporters.
*Fixed bug that was causing equipped items to show when casting spells / skills
*Known Issues
*Enable archers to adjust spacing slightly in melee combat.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fix for missing eyelashes for male avatar
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Looping emotes (like dances) now properly visible when first loading into a scene
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fixed Empress New Dress not being setup as full body
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Taking damage while under influence of both Shield of Air and Torpid Torment no longer crashes player
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Oracle can now be properly targeted and spoken to
:*Pets cannot follow players onto moving platforms.
*Safe Fall skill can now advance properly by taking fall damage
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Fix (again) for capes clipping with feet in certain situations
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Kobold Homes no longer point to Corkscrew Windpower Generators
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Emotes are once again teachable and re-teachable
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Player Made Books and Letters should now work properly again
:*Some spell VFX do not play properly
*Fix for t-pose chicken pet.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Fixed performance issues with crafting
*Fixed issue where failed salvage items in a salvage batch need to be removed and replaced before you can salvage them again
*Fixed issue where if you attempt to salvage a batch of items, all salvage attempts in your chat log will be listed as the first item you attempted to salvage.
*Fix book title not being updated locally after publishing
*Fixed an issue that was allowing fishing in scenes that contained no fishing volume (entirely or immediately under the player)
*Necropolis now loads with the correctly selected spirit-talker.
*Invisible barrier blocking entry into Necropolis removed.
*Title of song now shows in Sheet Music tooltip
*Fixed bug with exiting Blood River Massacre
*POTs:
:*Twin Traders: New (nested in Kingsport)
:*Flint: New
:*Nightdiamond: New
:*Taht Al’ard: New
:*En Nox: New (nested in Jade Valley)
:*Nido dell’Aquila: New (nested in Kingsport)
:*Jade Caverns: New (nested in Jade Valley) interconnected with the following POTs: Port Phoenix, Phoenix Fields, Sparrowfall, Diamond Fields, Bearskin Grotto, Siren Song Bayou.
:*Stormsong Vale: Upgraded to Crossroads Village.
:*Carmel: Upgraded to Hamlet
:*Drachenfels: Removed interconnection with Calain; added interconnection with Drachental
:*Smoothed an area of shoreline of lake in Mountain Template
:*Honor Hold: Changed location on Novia as per player specifications
:*White Hart on Abundis: Upgraded  from Village to Crossroads Village
:*Jaxton: Removed interconnection with Sparrowfall (interconnection on Sparrowfall side seems to have been removed previously)
:*Gravewater Shores: Changed town in which it nests from POT Trysull (nonreciprocated) to Xenos
*Known Issues:
:*Kobold Homes are breaking the pathfinding on lots when the scene reloads
:*Ransom in broken in PVP (no gravemarkers are generated)
:*PVP flags are not working properly
:*Memory is leaking badly, players will need to restart their client at least every 2 hours
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books. This will be fixed in R29 with the wipe
:*Many SFX are not properly tied to the sound volume controls.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 397====
====Build 815====
*Goti now has the correct public vendor.
*Fix issue with portals in The Obsidian Trial closing too early.
*Spiders will no longer attack you through breakable walls
*Fixed an issue where skills would get stuck charging when initiating a combo.
*Kobold Homes and Kobold Decorations now in game
*Fixed bug that caused the crafting station to hang while batch-salvaging 15 items
*Emperors’ and Empresses’ Clothing now in game
*Fixed a loot issue in Blood River Outskirts
*Fixed lots of exceptions
*Shooter Jennings quest: Fixed an issue that blocked players from completing the final step of this quest.
*Fixed issue that was causing feet to clip through cloaks in some situations
*Ruined Keep: Moved a troll spawner that was under the terrain to a path behind the keep.
*Fixed eye bugs on male avatar when playing piano
*Random Encounters: Fixed an issue which occurred whenever a dragon encounter tried spawning in a non-Plains area.
*Fixed color value mismatch for female basic plate chest piece and basic chainmail helm
*Snowy Mountains Road Encounter: Removed a harvest-able tree that was unable to be harvested.
*Performance Work: Turned off dynamic lighting on Owlshead and Skrekk
*Fixed ugly white terrain in forest siege scene.
*Fixed some issues that were breaking the Broadcast Automated Phonographs in some situations
*Added SFX on player death in the Obsidian Trials.
*Male avatar head and eye texture settings optimization
*Brittany Alleys: Added missing player-submitted NPCs for Town Crier, Tavernkeeper, and Fishing Supplies Merchant.
*Male braids hairstyle should no longer be invisible
*South Fetid Swamp: Fixed an error that was appearing each time the switch-spike trap engaged the “fail” scenario.
*You can no longer place non-wax cylinder items in automated phonographs.
*Known Issues
*Created proper icons for 3 automated phonographs
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Inventory bags will no longer be shown in the crafting UI
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Fixed various broken doors that were causing crashes in Nightshade pass
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fixed male avatar mouth interior
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed female riding coat clipping with kilts
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Fixed batch salvage so that it does not seemingly cancel randomly.
:*Pets cannot follow players onto moving platforms.
*Wisps now display visual effects when casting spells
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Removed invisible collider in Caverns of Skrekk
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Hidden Vale: Adjusted heights of Discovery volumes to help keep players from spawning high above Kingsport
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Added new POT named Wind nested in POT Blackrock Cove (This also resolves final interconnection request for POT Blackrock Cove)
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Fixes to Skrekk gate guard dialog
:*Some spell VFX do not play properly
*A ferryman will now take you between Spite and the shores of Malice
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Known Issues:
:*Emotes cannot be taught
:*Emotes like dancing are not visible on other players when first appearing in scene
:*Players are getting disconnected randomly
:*Pathfinding is breaking in some houses and basements
:*Local chat is failing in some situations
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books. This will be fixed in R29 with the wipe
:*Many SFX are not properly tied to the sound volume controls.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 396====
====Build 813====
*Decoration items placed on player lots will now display their alignment correctly
*Fixed an issue that caused black “fog” in Upper Tears.
*Facial hair is now displaying correctly
*Fixed top floor footstep audio for all Row 3-story greenhouses.
*Fixed bug that would make all crafting broken if you had a broken crafting tool equipped
*Improved some weather effects
*Added protections when trying to place more items beyond max limit on a crafting station
*Soltown: Fixed an issue where Japeth’s task wasn’t clearing upon its completion.
*Fixed glossiness of mud for shorelines, now less glossy
*Resolute: Corrected typos in a journal entry received from Whitguard Mahrs.
*Fixed Epic Leather Helm Recipe
*Added potions to Obsidian Trial merchant
*Added glow to text in Recipe book for when it overlaps filigree to aid readability
*Known Issues
*Added some eye and facial movements to the male idle animation
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*New PoT: Aelasar’s Forest
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Crafting and Refining will grant Producer Experience
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fixed durability on Snowflake Cloak and Short Ornate Kilt
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Sheet Music can now be played when placed as a decoration
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Known Issues:
:*Pets cannot follow players onto moving platforms.
:*Male Braids hairstyle is not in the game
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Kobold Homes are not in the game yet
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Pathfinding is breaking in some houses and basements
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Local chat is failing in some situations
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books. This will be fixed in R29 with the wipe
:*Some spell VFX do not play properly
:*Many SFX are not properly tied to the sound volume controls.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 395====
====Build 812====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 28! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=57427 here].
*Grannus’ Sceptor of Dread will now be hidden at the correct time when handing it over.
*Known Issues:
*Fix shader problem with most terrains that caused them to have a hazy appearance.
:*Kobold Homes are not in the game yet
*Isle of Storms: Fixed an issue where the “Enter the Lunar Rift” journal entry wouldn’t go away for players who chose the path of Truth.
:*Decoration items placed on player lots will display thier alignment incorrectly (sideways)
*Fixed an issue where shadows would become blurry over time.
:*Facial hair is not displaying correctly
*Some changes to various UI text coloring to improve readability
:*If you have a broken crafting tool equipped all crafting is will be broken
*Friendly/neutral NPCs will no longer turn on you when playing your instrument.
:*Pathfinding is breaking in some houses and basements
*Resolute: Fixed several chairs so they now accept NPC sitting properly. SOTA-60747
:*Local chat is failing in some situations
*Coconut (Left) and Coconut (Right) are now trade-able
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books. This will be fixed in R29 with the wipe
*Held items are now properly stored while fishing.
:*Many SFX are not properly tied to the sound volume controls.
*Northwood: Corrected typos in Doctor Bob’s responses.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
*Added visuals for Ignite Weapon for arrows and poisoned arrows
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*Random Encounters: Shandy Chapman the Wandering Merchant should now pull players into a Plains Road, Forest Road, or Swamp Road encounter.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Made cloth boots icon brighter
:*Death and Resurrection do not work properly in the team arena
*Ankh of Sacrifice and Ankh of Wala are now place-able as decor
*Fix issue that could cause the teleporters in The Obsidian Trial to not work correctly
*Fix bug that caused the recipe book to open to the wrong page when learning a new recipe
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
vSome decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====QA Build 338====
====R56 Restart and Rollback====
*Dev+ bug test
Welcome to Shroud of the Avatar: Forsaken Virtues Release 56! “How to Play” instructions and game update notes on Release 56 are available [https://www.shroudoftheavatar.com/?p=97079 here].


====QA Build 337====
We have to restart Release 56 and rollback to the game save state before we launched it this morning. We unfortunately skipped a step during the launch this morning and did not run a data migration for brewing which means that all brewing items might be in a corrupted state unless we rollback and relaunch.<ref>[https://www.shroudoftheavatar.com/?p=97178 CRITICAL: R56 Restart and Rollback]</ref>
*Dev+ bug test


====QA Build 335====
====QA Build 724====
*Dev+ bug test
*QA bug test
====QA Build 723====
*QA bug test
====QA Build 722====
*QA bug test
====QA Build 721====
*QA bug test
====QA Build 720====
*QA bug test
====QA Build 719====
*QA bug test
====QA Build 718====
*QA bug test


====QA Build 334====
=== [[Release 55]] ===
*Dev+ bug test
====Build 802====
*Fixed an issue where chests on player lots could get stuck in a non-working state.
*Player decoration NPCs can sometimes get stuck on the edge of lots instead of being in their correct location.  This should be a bit less common now, but the issue is not resolved.
*Improve vendor UI to use month abbreviations instead of full months.
*Known Issues
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


=== [[Release 27|Pre-Release R27]] ===
====Build 801====
====Build 393====
*Adventurer and Producer level of remote players is no longer shown on inspection.
*Fixed broken doors in Ardoris
*Increased range on Water Elemental attacks to account for extra wandering
*Known Issues:
*Fix bug that caused the client to switch to full screen mode when opening the options menu
:*Pathfinding is breaking in some houses and basements
*Norgard Fens: Added ankh inside kobold camp’s poison chamber.
:*Local chat is failing in some situations
*Adjusted preloaded assets to fix loading issues into Noshima Island and Knight’s Watch.
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books
*Fix AI navigation problems in Desert Encounter
:*Many SFX are not properly tied to the sound volume controls.
*Fix visual issue with female version of Robe of Truth
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
*Obsidian Helm color now better matches outfit
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*Fix bug that caused weight/encumbrance to increase after travelling to another scene
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Solania Catacombs: Turned off system messages that were broadcasting to all players in the scene, not just those on the quest. Shortened initial journal entry. Adjusted spawning of Bloodbone Skeletons in areas with elves.
:*Death and Resurrection do not work properly in the team arena
*Lord British birthday cakes now use correct candle flame vfx
*Fixed an issue that could cause intermittent hitching.
*Fix issue where moving a parent decoration that a vendor or cash register is placed on top of will cause vendor or cash register to go inside of parent.
*Fix ingredient text overflow in recipe book
*Group PVP flag is now based on the individual flag of the person who creates the party ignoring any Scene PVP flags.
*Fix issue where tenant character names would no longer show up on tenant items
*Added Unicorn potion recipes to the game.
*Increased the speed that the polearm skill Pull moves people.
*Soltown Catacombs: Made minor updates to the Orator’s quest dialogue and journal entries. Small updates to ambient sounds.
*Random encounters should never reset. Also, treasure chests should not be empty when the scene first starts.
*Known Issues
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 392====
====Build 800====
*Fixed broken door in Spectral Mines
*Aerie overworld entrances are now named correctly.
*More sounds properly connected to volume controls
*All glowing portal teleporters in Halls of Artifice should now function properly.
*Fixed a bunch of broken houses that were missing collision, broken stairs, etc.
*You can now unlock the option to spawn into Highvale at the north archway entrance.
*Known Issues:
*Fixed party member health/focus bars.
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books
*Players who wish to turn in their Ecology Survey to Eretria Moonglow in Aerie may now do so.
:*Many SFX are not properly tied to the sound volume controls.
*Zombie female no longer T-poses from the waist up.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
*Moved teleporter target in The Obsidian Trial to not have camera clip into rocks.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*Made an improvement to Vivienne’s “Bank Key” quest in Aerie to help ensure tasks clear properly.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Royal Gardener Title was added.
:*Death and Resurrection do not work properly in the team arena
*Moved treasure chest in Desert Encounter so lid doesn’t clip into cliff.
*Deleted floating plant in Norgard Fens.
*Updated Umberjack’s conversation in Broochash to improve responses when turning in a task.
*Corrected rock Collison in East Vauban Foothills to avoid people floating on rocks.
*Added Obsidian Boar Meat recipe to Butchery merchants.
*Replaced unreachable bedrolls in Norgard Fens with furs.
*Elven mages can again be looted.
*Cloth simulation updated for cloaks.
*Fixed an issue where the Reflection Quality value was not getting saved properly.
*Fixed an issue with new pet foals not being able to be dismissed
*Adding variations to tree chopping audio.
*Known Issues
:*The client may default to full screen when the options menu is first used.
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 391====
====Build 799====
*Fixed various sound effects so they are properly connected to volume controls including various harvesting and portals
*Tree chopping sound now plays on every hit.
*Fixed shrunken guard towers
*Added more chances for elf spellcasters to randomly spawn in Verdantis Mines.
*Known Issues:
*Server logging updates.
:*Many player houses are broken (non-enter-able or stairs not working)
*Fixed a bug that caused players to be naked and missing inventory after leaving Isle of Storms the first time.
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books
*Clan of the Stag chest armor no longer incorrectly changes skin color.
:*Many SFX are not properly tied to the sound volume controls.
*Fixed icon for Luminous Atavist Robe.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
*The quest to deliver Kinsey’s report to Stanley in Soltown has been fixed.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*Fixed chest mimics in Dragonbone Crypt.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Updated cursed skeletons in Soltown Catacombs to spawn dynamically.
:*Death and Resurrection do not work properly in the team arena
*Fixed a typo in the Skeleton Prince’s dialogue in Soltown Catacombs.
*Fixed Corpse Explosion not hitting any targets.
*Crag Foothills and Port Phoenix no longer get stuck on loading.
*Corrected date formatting used for the date column in vendor listings.
*Frame rate performance updates in Blood River Outskirts.
*Ignite Weapon VFX is now much less extreme while running.
*Updated the exit to Blood Bayin K’rul.
*Improved the ability for NPCs in Hills Encounter to climb on top of climbable rocks.
*String light decorations can no longer be placed indoors.
*Arrow recipe now outputs 500 arrows instead of 100.
*The climbable rope on the main bridge in Verdantis Mines can now be selected from all angles.
*Avatar feet no longer sink in rocks in Norgard Fens.
*Bear Plaque/Trophy updates were made.
*Added mud rock to cover up clipping paver in Norgard Fens.
*Adjusted a staircase in Norgard Fens for a smoother walking transition to platforms.
*Updated the tier markers in Ruined Keep and in Hidden Vale to reflect its new “Tier 10+” nature.
*Updated a task name in Oracle Temple to clarify you need to speak with the Oracle and Arabella.
*The Tome of Greatness in Shaminian Hills is now properly named.
*Fixed an issue with stalactite trap in Verdantis Mines interfering with looting bodies.
*Jumping during fireworks usage now correctly cancels the fireworks without displaying the effect.
*White Sky Navy Helmet is now visible when worn.
*Removed the compass labels from the exit compass discoveries in Storms Reach.
*Reduced the range of audio on Tesla tower in Ardoris.
*All ranged skills now return 100% experience when using Scrolls of Unlearning.
*Known Issues
:*Party focus doesn’t update if you change scenes after joining party.
:*The client may default to full screen when the options menu is first used.
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 390====
====Build 796====
*Fixed various sound effects so they are properly connected to volume controls including chests and water, as well as various avatar and creature sounds
*Replaced the commoners in the homestead of Norgard Fens with rabbits and wolves.
*Fixed performance issue with waterfall in Paladis Shardfall
*The bedrolls in the kobold camp of Norgard Fens are now functional.
*Known Issues:
*Character sheet UI was updated.
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books
*Attacking a PvP player as non-PvP will no longer ask if you want to flag as PvP.
:*Many SFX are not properly tied to the sound volume controls.
*Fixed an issue that would prevent skill VFX from being played.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
*Adjusted stonework underneath town crier and banker at main docks in Player Owned Town islands.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*There is now feedback when interacting with a full cask of incomplete brew.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Players can no longer catch fire from an unlit brazier in East Vauban Foothills.
:*Death and Resurrection do not work properly in the team arena
*Moved a pine tree in Snowy Mountains Road Encounter to a location where it can be better harvested.
*Fixed an error when breaking crates.
*Some icons were updated.
*Fixed a bug that could allow placement of more than the allowed number of player vendors on a lot.
*Now preventing the addition of new player vendor listings if there are too many on a lot.
*Fixed an issue where moving a player vendor would cause them to sit even though they have recent listings.
*Fixed an error while batch brewing.
*The Oracle no longer has a pink cone on top of her head.
*Optimization of load times.
*Can no longer enter into Caverns of Skrekk from K’rawl.
*Adjusted lighting to make alpine scenes not super-bright but still brighter at night than they were before.
*Patch client UI was updated.
*Removed trees that were causing players to get stuck in Grannus Colossus.
*Smelling Salts and Knightsgrace will no longer remove the PvP state change stun effect.
*Fixed an issue where Elysian Illumination would spam PvP players with 0 damage messages.
*No longer applying change PvP rune in PVP scenes.
*Wedding dress no longer incorrectly tints skin color on chest and arms.
*Ring of Frogkin and Ring of Cuttlekin now change skin color.
*Improved exits and audio in East Vauban Foothills.
*Removed a lasting effect for Healing Grace.
*Added a platform on a walkway in Verdantis Mines to allow for AI navigation.
*Adjusted collision on a chandelier that was blocking a ramp in Central Brittany.
*Updated the factions of adult and foal unicorns to be “Red Sash” faction.
*Excluded fountain in Westend town center from theft flag.
*Updated spawners in Northwest Blackblade Mountains so that Leader/Follower can be auto-set.
*AI navigation in Obsidian Trial was updated.
*All NPCs in Forest Road Encounter should now spawn properly.
*The Kobold Expeditionary Camp is now only accessible from one hex on the Novia map.
*Exiting the Player Owned Town “Organized Chaos Sanctum” into Novia will now place the character on the nearby shore.
*Known Issues
:*The client may default to full screen when the options menu is first used.
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 389====
====Build 795====
*Fixed various sound effects so they are properly connected to volume controls including Elven House doors as well as various avatar and creature sounds
*Welcome to Shroud of the Avatar: Forsaken Virtues [[Release 55]]! “How to Play” instructions and game update notes on Release 54 are available [https://www.shroudoftheavatar.com/?p=95526 here].
*Fixed offhand equip slot getting messed up after using two-handed weapons. Again. For Real this time. Seriously
*Known Issues
*Added shields to the list of valid items for gem socketing
:*The client may default to full screen when the options menu is first used.
*Known Issues:
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Many SFX are not properly tied to the sound volume controls.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Death and Resurrection do not work properly in the team arena
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 388====
====QA Build 713====
*Fixed various exceptions and error messages
*QA bug test
*Performance optimization that should help when there are lots of characters and creatures on screen
====QA Build 711====
*Benches should be able to be placed again as a decoration
*QA bug test
*Increased Immolation max time to 97 sec
====QA Build 710====
*The ever-multiplying Graff Family Necklaces collected by the kobolds of the Graff Gem Mines as heirlooms and ways to taunt the inventory space of trespassing avatars can now be sold. Marlene Graff is now looking for her actual heirloom necklace, of which it is rumored only one exists. Hopefully.
*QA bug test
*Known Issues:
====QA Build 709====
*Many SFX are not properly tied to the sound volume controls.
*QA bug test
:*Shields cannot be socketed
====QA Build 708====
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
*QA bug test
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
====QA Build 707====
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*QA bug test
:*Death and Resurrection do not work properly in the team arena
====QA Build 703====
*QA bug test
====QA Build 702====
*QA bug test
====QA Build 697====
*QA bug test
====QA Build 696====
*QA bug test
 
=== [[Release 54]] ===
====Build 788====
*Fix an issue with NPC health regeneration and synchronization.
*Known Issues
:*The client may default to full screen when the options menu is first used.
:*Tool durability may not visibly update as expected when viewed from the crafting table UI.
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 387====
====Build 787====
*Testudo no longer makes friendly NPCs aggressive
*Chest looting respawn timers have been updated.
*Fixed Discharge spell tooltips
*Looting no longer causes the player to put their weapon into their sheath.
*Lava damage increased
*Known Issues
*Added Recall scrolls to glyph list
:*The client may default to full screen when the options menu is first used.
*Removed invisible object from Wood and Plaster 3-story Row-house that was blocking the entrance
:*Tool durability may not visibly update as expected when viewed from the crafting table UI.
*Moved wagon that was intersecting with a player lot in Owl’s Head
:*Linux clients may experience certain types of trees being rendered incorrectly
*Solania Catacombs: Added additional Ankh at the start of the approach to the hidden chamber
:*Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
*Fixed more creature sounds to connect them to SFX volume slider
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Root spell now working properly against all targets
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Fixed offhand equip slot getting messed up after using two-handed weapons
:*Linux is using an older version of Unity until known performance issues can be addressed.
*Spectral Mines: Updated broken door/key.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
*Necropolis: Updated broken doors/locks.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Shardfall Discoveries: Replaced old icons with new “Shardfall” Discovery icons on Novia Overworld
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Removed invisible lava from Verdantis Shardfall
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Fixed errors that were causing NPCs on player lots to load inconsistently.
:*Pets cannot follow players onto moving platforms.
*Fixed Novia Map Atlas so it can now once again hold maps
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Fixed Block and Parry so they now should work as expected.  Updated the attack messages to correctly show the block or parry as well.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Increased the rate at which exps get apply by a factor of 4.  We increased the rate at which players gain experience but not the rate at which it was applied.  The result was people using gust balls and accumulating huge amounts of exps. This will help with that
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Reducing the duration on all move speed debuff skills based on strength of the target by 1 second per 50 strength.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Crafting tools are no longer tied to decks, also if anyone has already created a deck using crafting tools, those tools will not be equipped when the deck is equipped.
:*Some spell VFX do not play properly
*Building block decorations can now once again rotate on their axis
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Held items will now be considered for repair at crafting stations
*Fixed timing for Immolation visual effects
*Disabled Obsidian Forge damage volume due to performance issues
*Added some high level creatures and mini-bosses in various locations (go find them!)
*Fixed broken masks in inventory for bag mode
*Fixed creatures playing death animation multiple times
*Fix for missing textures on Baron Frigate
*Fixed an issue where dyeing an item would also dye the base item color of any other item of the same type until the game is re-loaded.
*Disabled guild chapter house checkbox for non-owners. Disabled lock doors toggle for Kindred and lower.
*Known Issues:
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 386====
====Build 786====
*Elven Greenhouse joins the other greenhouses in being able to be put onto Player Towns
*Fixed a gap in a wall in Elysium Mines.
*Fixed error preventing several Slime variations from spawning properly
*Lowered the volume of the recorder instrument.
*Immolation VFX now last for duration of spell
*Closed window holes on player home AI collision.
*Added dagger pin to fancy kilt (to make it even fancier!)
*Fixed dirt SFX in several player homes.
*Fixed kilt sitting visual issues
*Fixed Dirndl Shoes sizing on male avatars.
*Bucket Helmet now properly shows material colors when crafted
*Journal entry for “Fiona Fitzowen’s Merchandise” quest now correctly lists all armor needed.
*Fixed visual errors with Character Stats UI by making it wider. Now all stats names should display properly next to the values
*Fixed gap between hands and arms with male avatar Bodice Top.
*NPC audio should now be properly linked to SFX volume slider
*Made the Dragonbone Throne useable as a decoration.
*Ice Fist movement debuff now should apply properly
*Fixed the barrier puzzles in Etceter Crag Mines and Malice so the barrier gets removed.
*Fixed nameplate colors for conning system
*Magic Mirror in Isle of Storms no longer returns you to Arabella.
*Added “Submit & Lock” function and button to PoT form
*Added a second Daemon to the final wave of battle royale in Northwest Blackblade Mountains.
*Fixed Chaos Vortex nameplate position
*AI navigation updated in Soltown.
*Tweaked nameplate color for tier 4 enemies
*Replaced broken bedrolls with rolled-up versions in Solace Bridge Outskirts.
*Fixed instances of incorrect building and POI prefabs
*Upper Tears waterfall SFX updated.
*Updated display name of Fancy Walking Cane to match Add On Store name: “Dragon Handle Maplewood Cane”
*Goblets are now held correctly.
*Fixed floating fishing node in Nightshade Pass
*Relocated stag spawner that was getting stuck on a rock in Soltown.
*Rimstone lava pools now properly burn
*Elven Wine Bottle can again be used as a decoration.
*Fixed animals getting stuck while investigating resources.
*Known Issues
*Edwin in Soltown requests the correct amount of cotton to proceed in the crafting tutorial quest.
:*The client may default to full screen when the options menu is first used.
*Fixed an issue where plants were not being properly reset if they did not require replanting.
:*Tool durability may not visibly update as expected when viewed from the crafting table UI.
*Known Issues:
:*Linux clients may experience certain types of trees being rendered incorrectly
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Death and Resurrection do not work properly in the team arena
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 385====
====Build 785====
*The skills trainer in Soltown now trains adventurer skills up to Tier 3.
*Elven home fireplaces are now associated with the volume slider.
*Some super minor nerfs to healing. Healing touch cast time moves from1 second to 1.25 and both Healing touch and healing ray drop by 1 point max heal
*Recorder SFX volume adjusted.
*Fixed issues where players were stuck on loading screen
*Puzzles in Shaminian Hills were updated.
*Brookside no longer has Kiln’s innkeeper.
*Jars have had their names updated.
*Stealth visual effects no longer break when player uses a stealth invoking skill twice
*Fixed the default sort of items and purchase orders in Manage Inventory and Manage Orders tabs on vendors.
*Doubled the number of POT Decoration Limits
*Decorations can no longer be moved while magic casting.
*Wolf and Dog sound effects no longer trigger constantly and volume adjusted
*Fixed clipping on the companion gear hood for male avatars and added cloth simulation to skirts.
*Skeletons in starting scenes should now be much easier
*Fixed an issue where dyed decorations would not show their magical properties.
*Discoverable locations should now be showing on compass again
*Fixed an issue where instrument buffs could be applied to non-party members.
*Added Discoverable locations to Novia and Hidden Vale Overworld (Cities, Shardfalls, Dungeons, Control Points). Should make it much easier to navigate.
*The Large Fountain decoration can no longer have large objects placed on it.
*Fixed issue where images on the columns of the lunar rift were sorting improperly with the visual effects
*Lowered the lip on boundary of Ornate Gustball Field.
*Fixed issue causing severe hitching in towns with lots of player lots.
*Fixed an unnecessary alpha channel on the bark texture for Elven Basement Hatch.
*Changed salvage and repair timer to be a quarter of a second instead of three seconds
*Fixed an issue with masterworking the Punishing Vile Flail.
*Fixed more exceptions and error messages
*Avatar pupils no longer fade until invisible when the camera is zoomed out.
*Enemy sound effects should now be properly tied to SFX volume slider
*Fixed decoration placement issues in Benefactor Baron City House.
*Known Issues:
*Fixed issues with Elven Guard Tower decoration.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*Server status messages on website were updated.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Epic Leather Chest Quarter Armor no longer changes male avatar skin tone.
:*Death and Resurrection do not work properly in the team arena
*Fixed a mesh collider error in Libris Vault.
*Set Mardi Gras Garland decorations to allow stacking.
*Fixed orientation of blazons on Heraldry Basement Hatches.
*Fixed an issue with Pewter Cups.
*Fixed incorrect art on the Novia map tapestry.
*Heraldry Gloves and Boots can now be used as decorations.
*Linked Cast Iron Fireplace fires to audio mixers.
*Fixed an issue with summoned creatures having less total hit points.
*Fixed Player Owned Town Town Crier conversations were corrected.
*Fixed pattern removers used on non-equipable items.
*Skin-matching seam on female avatar necks was corrected.
*Fixed a bug that prevented the displayed durability of the crafting tool from updating at a crafting station.
*Fixed material for Ladies Riding Boots used as a decoration.
*Fixed rain colliders for Baron Founder Frigate player home.
*Fixed a bug that caused a deed used from a nested container to claim a lot to appear to remain in the player’s inventory.
*Fixed a stealth field issue.
*Fixed an issue with the Companion Crossbow.
*Fixed incorrect visuals for Elven Basement entrance.
*Fixed a stuck spot in Elven Guard Towers.
*Virtue Dirndl Shoes are no longer invisible on male avatars.
*Removed an extra teleport platform in Boreas Colossus.
*Updated portals in Boreas Colossus.
*Central Brittany residents no longer complain about their lives constantly.
*The King’s Dinner community cloak can no longer be rotated as a decoration.
*Fixed the water plane in Ruined Keep.
*Fixed incorrect equipment type on companion staff.
*Fixed large rockslide so damage area is only active during rock slide animation.
*Crossbows on Kobolds no longer have pink textures.
*Fixed non-interactive rope “ladder” in North Drachvald Spur signal tower.
*Skeleton with key in Penmawr Island now has loot respawn.
*Updated Captain Kennet’s treasure chest respawn time in Penmawr Island.
*Player spawn points in Ravensmoor were fixed.
*Targetting issues in Ravensmoor were fixed.
*A handful of random floating objects in Ravensmoor were corrected.
*Reduced the difficulty of removing root, stun, and knockdown spells.
*Decreased the restock timer on the main halls key chest in Resolute Sewers.
*Swapped out non-functional Wishing Well in Shaminian Hills for a working one.
*Removed non-interactive beds from Upper Tears.
*Moved an Ankh in Upper Tears that was resurrecting players within range of enemies.
*Plugged some sticky spots in Upper Tears with more rocks.
*Heraldry Chain Armor no longer shows up as slightly blue when dyed black.
*NPC dialog in Highvale Outskirts had typographic errors corrected.
*Obsidian Order Mage Robe sleeves have been corrected.
*Elite Elven Archer Bracers no longer make female avatar hands invisible.
*Heraldry Leather Boots and Heraldry Plate Boots are no longer invisible on male avatars.
*Orator in Soltown Catacombs now handles quest items correctly.
*Dialog errors were corrected in Soltown Catacombs, Soltown, and Soltown Catacombs
*Removed errant name tag for Stan Clarke the Bard in Soltown dialog.
*An error when commanding companions to attack has been fixed.
*The Black Skull now drops from Ichor Witch in Solania Catacombs if the player is on Whiteguard Helena’s quest.
*Bloodbone skeletons in Solania Catacombs are now properly named.
*Bloodbone NPCs in Soltown Sewers now drop Heart Stones when the player is in the correct area.
*Lunar Blessing glyph and name are no longer invisible.
*Fixed missing material on Kobold Crossbows.
*Fixed some equipment not showing when joining a new scene.
*Stun, root, and knockdown spells can be removed again.
*Fixed a non-interactive cot in the hospital in Westend.
*Known Issues
:*Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
:*The client may default to full screen when the options menu is first used.
:*Tool durability may not visibly update as expected when viewed from the crafting table UI.
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 384====
====Build 783====
*Added descriptions and screenshots to Templates in the PoT submission form
*Hotbar skills no longer stop working for unlocked combat decks.
*PoT submission form now changes entry fields when selecting Dynamic or Custom Static
*Fixed an issue with avatar animations not staying in sync when standing on platforms.
*New skill icons for Redirection and Bolster Balance in Shields school as well as Bulwark of Earth and Earth Attunement in Earth magic
*Using AFK while sitting and writing a book no longer turns the book vertically.
*Fixed some resulting crafting messages that were not properly set if events occurred.
*Moving items between containers in rapid succession no longer causes errors.
*Saturation slider now working
*Player vendors now go to their correct location when placed.
*Fixed a typo in description of Absorb Impacts skill in Heavy Armor school
*Known Issues
*Set up Airships to block rain under main sections of balloon
:*Stun/Root/Prone effects cannot be broken by jumping as expected.
*Updated Owls Head tracking map so player location should now display properly
:*Entering Ruins of Ravensmoor from Kingsport Sewers or Owl’s Head Mine will cause players to spawn beneath the world and fall indefinitely.
*Breakables can now remotely triggered allowing you to shoot breakable gates (like in Control Points) with your bow.
:*Spider webs in Ruins of Ravensmoor may cause undesirable Line of Sight problems with enemies in the scene.
*Fixed some issues that were preventing some items from being salvaged.
:*Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
*Dropping equipped tools onto the character sheet will no longer generate errors
:*The client may default to full screen when the options menu is first used.
*Casting the Shield skills Dig-In or Testudo no longer generates errors for others in the scene
:*Tool durability may not visibly update as expected when viewed from the crafting table UI.
*Removed un-textured floating plane in Elven house in Blood River Massacre tutorial
:*Linux clients may experience certain types of trees being rendered incorrectly
*Immortality fruit can now be allocated to a deck and used in combat
:*Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
*Quest Items (like the Phoenix feather) so that it will not be stacked during meticulous collection
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Aerie realtor now correctly sells housing deeds, not decorations
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Journal entries in the Solace Bridge tutorial fixed to refer to bow, not sword.
:*Linux is using an older version of Unity until known performance issues can be addressed.
*Increased the power of Xavar, the Fire Pillar in Nightshade Pass
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
*Fixed tooltip for Dig In
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fixed duration of Immolation effects
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Complementary wax cylinder with Countach Phonograph now introductory music
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Fixed lots of exceptions and warning messages
:*Pets cannot follow players onto moving platforms.
*Fixed visual effect error when clicking on the book entrance to Chillblain’s Compendium
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Obsidian Cloak has correct icon image now
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Fixed issue where field dressing tool message would have a blank value in parenthesis “()
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Equipped tools can no longer be added to the trade UI
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Solania Catacombs: Added back into the game
:*Some spell VFX do not play properly
*Fix for massive hitching caused by some plot setups
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Greenhouses can now be placed on POTs: Greenhouse, Rusted Iron Greenhouse, Rusted Iron Small Greenhouse
*Bucket Helm now properly displays material colors from crafting
*Kingsport: The Port Mirren ferry once again launches from Kingsport harbor
*Ignite Weapon now properly add damage
*Visual Effects on the Obsidian Forge now display properly to everyone in the scene.
*Fixed typos in Kelly Hayward’s journal entry in Owl’s Nest
*Fixed Bentley’s conversation in Soltown so that he does not greet you the first time as if he already has met you.
*Fixed invisible colliders in Armor shop in Etceter. Also applies to derivative scenes: Spite, Broochash, and Graff
*Fixed issue where all 3 destinations were showing available at once in Isle of Storms (return version)
*Fixed issue where when purchasing multiple bundles (ex. arrows) you would only receive content of a single bundle
*Letter recieved from Stanley in Soltown has a more descriptive title.
*Annika the Blacksmith in Soltown now sells arrows.
*Known Issues:
:*Sometimes players will be stuck at 100% when loading into a scene.
:*NPC Sound effects not tied to SFX slider and triggering too often
:*Points of Interest markers on the Compass are not working
:*Sometimes items will not load in Player Owned Towns (including NPCs, buildings, homes, etc.). Logging out and back in generally fixes it.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 382====
====Build 782====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 27! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=56740 here].
*Welcome to Shroud of the Avatar: Forsaken Virtues [[Release 54]]! “How to Play” instructions and game update notes on Release 54 are available [https://www.shroudoftheavatar.com/?p=93557 here].
*Known Issues:
*Known Issues
:*Sometimes items will not load in Player Owned Towns (including NPCs, buildings, homes, etc.). Logging out and back in generally fixes it.
:*Moving items between containers in rapid succession may cause errors that will make the items not able to be taken until logging out and in again.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Entering Ruins of Ravensmoor from Kingsport Sewers or Owl’s Head Mine will cause players to spawn beneath the world and fall indefinitely.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Spider webs in Ruins of Ravensmoor may cause undesirable Line of Sight problems with enemies in the scene.
:*Death and Resurrection do not work properly in the team arena
:*Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
:*The client may default to full screen when the options menu is first used.
:*Tool durability may not visibly update as expected when viewed from the crafting table UI.
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====QA Build 328====
====QA Build 695====
*Dev+ bug test
*QA bug test
====QA Build 694====
*QA bug test
====QA Build 692====
*QA bug test
====QA Build 691====
*QA bug test
====QA Build 690====
*QA bug test
====QA Build 686====
*QA bug test
====QA Build 685====
*QA bug test
====QA Build 684====
*QA bug test
====QA Build 680====
*QA bug test
====QA Build 679====
*QA bug test
====QA Build 676====
*QA bug test


====QA Build 325====
=== [[Release 53]] ===
*Dev+ bug test
====Build 764====
*Fixed various visual issues in Eastmarch
*Fixed Blackblade Foothills Tornado jump
*Various Performance optimizations
*Fixed eyes not closing all the way and stretching on eyes on multiple npc’s during sleeping
*Options UI opened while on the main menu should now play audio accordingly.
*Haunted Pirate Galleon Shipwreck City Home: Land based version now added to the game
*Fixed issue with decoration pets being double counted for lot NPC limits
*Fixed error during batch crafting with high latency where it would kick you off the table
*Fixed kilts issues during sitting
*Fixed an issue where Gustballs would not be affected by the summoning player’s gusts.
*Adjusted LOD ranges on Chain Heraldry Tabard
*VFX improvement for Ornate Elven lights
*Fixed bug that caused the remainder of a stack of items given to an NPC for a quest to be lost until the player re-logs
*Fixed error when accepting an invite after your own party has disbanded
*Fixed various issues with the Haunted Pirate Galleon
*Brittany Wharfs crafting trainer given correct name and conversation
*Fixed deco surfaces on Lord Marshal house.
*Adjusted settings on fountain water material to render correctly with fog.
*Fixed stuck spot on 4th floor of Ornate 4-story Greenhouse Rowhouse.
*Fixed an issue where instrument buffs would be applied to non-party members.
*Fixed an issue where Ignite Weapon’s VFX would continue to render even when the weapon is sheathed.
*Setup MGT Gathering cloak as a decoration.
*Fixed an issue where sparkle dyes would only appear red.
*Fixed exception while loading NPC Kardan Marbane conversation, Ardoris
*Polished Copper Bathtub added to game
*Fixed default setting for jump to use new jump, not old charged jump
*Fixed overlapping widgets in options menu
*Blood Bay: Removed several unused spawners that were causing errors.
*Brittany Wharfs: Barclay is now listed as a Cooking Merchant.
*Brittany Wharfs: Guards in this scene will now welcome you to Brittany Wharfs instead of Norwood.
*Compendium of Pain and Suffering (Challenge Dungeon 1): Fixed issues with wolves and bears who were fleeing
*Crafting Shop: Updated both the NPC version and POT version to pick up changes that keep rain from falling through the roof and floors.
*Demig’s Battle Camp: Soldiers should now properly emote including attacking practice dummies. Also soldiers should now properly display their weapons.
*Fixed a bug on jumping backwards where arms were too far out.
*Performance work on Row lot houses. Cleaning up culling layers on row lot houses.  Lots of dangling pieces and interiors that weren’t being culled.
*Halls of Artifice: Fixed bed that was too small
*House on the Hill: Improved the player’s ability to interact with the special clocks in this scene.
*Lots of audio optimizations. No actual change to the sounds, just changes to how we compress them and store them once loaded to improve performance, memory footprint, and load times.
*Optimization – tie cloth sim game option setting to npcs.
*Painting of Cordelayne on crown merchant
*Reduced the virtue hit for killing poor defenseless street urchins
*Removed “Auto” Graphics Quality until Unity exposes needed performance values to make it work correctly.
*Snowy Mountains POT Template: Rebuilt the navmesh for this scene, which will positively affect all POTs that use this template.
*Penmawr Island – replaced ghost ship with shipwrecked version, added collision to interior cannons, rebuilt navmesh
*Penmawr Island – adjusted terrain to alleviate stuck spot
*Added collision to a desert tree used in multiple scenes. Removed that tree from terrains where it wasn’t used. Rebuilt Navmesh for affected scenes
*Blood River Forest: New in-game map and underground sections.
*Added weapon equip lock to keep NPCs from un-equipping during interacting w/ target dummy.
*Tenebris Harbor: Fixed palm going through wall, broken beds, and z-fighting on ground of burnt structure. Better posing of dead character on docks.Fixed stuck spot in rocks. Fixed Dekker King’s corpse so that it’s not animating; also added name to corpse interaction as well as chests related to puzzle (for clarity).
*Specialization: Heavy Armor: not procing specialty buff or effect
*Fixed summoned creatures not using ranged abilities
*Blood River Outskirts: Fixed various Quest completion issues. Put in a check on Marlin’s convo to clear tasks that are showing up on the compass – if the player already killed Harcourt and turned in the key to Marlin. Put in even more clearing checks for Alberic, Phineas, and even the vigilante food supply. Hello keyword and pretty much anything else (as long as the player has completed either side of the quest lines up to and past the offer to poison various food supplies) should clear any the hanging tasks in the compass (gods willing).
*Fixed issue preventing NPCs sitting on dinner bench.
*Tweaked bathtub animations to reduce knee height on fidget and crashing in back of tub on liedown fidget.
*South Midmaer Way: Fixed bug where puzzle could not be completed again after resetting. Also set inventory count limit of 1 for gem-set weapons.
*Resurrection Confirmation dialog is now closed if you are alive.
*Fixed elbows clipping with wedding dress for female
*Fixed sorting issues with Dying Knight (Gawain) in Battle of Highvale
*Added some recipes to treasure chest drops
*Fixed various quests that are incorrectly reporting as available.
*If a player has completed one of the main story paths, they will no longer have intermediate steps in that path report as available quest steps. (This mainly affects players who have completed the main story earlier in the game’s development.)
*Fixed an issue preventing placing tree decorations.
*Fixed “loading” message persisting on the in-game map system
*When the browser plugin for maps encounters an error it will now say so and provide a link to a forum post for common troubleshooting steps.
*Adjusted core craftable armor values to be on par or greater than rusty armor values (this excludes clothing for now, just core armor recipes). Also fixed many equipment weight inconsistencies
*Fixed missing facial hair when wearing Darkstarr chain helm
*Removed light on the extra life cloak
*Fixed Offline Drop Rates
*Updated delivery for Darkstarr Symbol Shield.
*Area of Effect spells and skills will now correctly hit all creatures.
*Brittany Wharfs: Merry Lynn is now on duty in this scene’s magic shop.
*Changed item display name of “The Curmudgeon” to “Painting of The Curmudgeon”.
*K’rul: Fixed the monkey room battle
*Lost Whiteguard Silver Mine: Fixed an issue with the final delay of a wave battle, to ensure that delay would occur.
*Monkeys lightning and discharge attack has been set to a more correct value that will scale up with the strength of the Monkey.
*Quest – Solace Bridge Outskirts – Forgetful Ghost – Turning in the final stage of the quest line does not clear the quest or advance it.
*Tenebris Harbor: Corrected a typo in the militia guards’ response to “Tenebris Harbor.”


=== [[Release 26|Pre-Release R26]] ===
====Build 763====
====Build 381====
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 53! “How to Play” instructions and game update notes on Release 53 are available [https://www.shroudoftheavatar.com/?p=89678 here].
*Reverted Drum sounds to original pitch shifted versions
*Known Issues
*Various tasks and content related to Shooter Jennings album release party that may, or may not, include copious use of Hot Pink
:*Cursors will not enable if conversations are entered while in reticle mode – switching to cursor mode before a conversation will avoid this.
*Performance fallback routines for cloaks (should help a lot in scenes with lots of players wearing cloaks)
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
*Known Issues:
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Linux and Mac builds are experiencing significant graphical and stability issues
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Companions (Offline Mode feature) dialogue continues to be worked on.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Death and Resurrection do not work properly in the team arena
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 378/379====
====QA Build 673====
''Build Number 378 PC and Linux, 379 OSX''
*QA bug test
*Fix graphical artifacts on Linux, but must run the game with “-force-opengl” command line argument, or you will likely just get a pink screen.  Launcher and Steam will be updated to use this argument automatically. Still has some issues, such as pink hair.
 
*Printing press should also copy the author of the book
====QA Build 672====
*Some conversation dialog fixes
*QA bug test
*Performance improvement work in Aerie, Ardoris, and Owlshead
 
*Prevent intro video from playing on OSX to fix freeze (OSX build 379)
====QA Build 671====
*When mixing locked and unlocked cards, the minimum required cards to avoid slugs is now reduced by one card per card that is locked
*QA bug test
*Chaotic Feedback has been adjusted to include a life attunement buff that grows over time.
 
*Players watching someone play piano should now see them sit correctly.
====QA Build 670====
*Fix for an issue that caused local skill levels to sometimes be inaccurate.
*QA bug test
*Known Issues:
 
:*Linux and Mac builds are experiencing significant graphical and stability issues
====QA Build 669====
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*QA bug test
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
 
:*Weather has not been propagated to all scenes yet so there may be mismatches
====QA Build 668====
:*Death and Resurrection do not work properly in the team arena
*QA bug test
 
====QA Build 666====
*QA bug test
 
====QA Build 664====
*QA bug test
 
=== [[Release 52|Release 52 (Launch)]] ===
====Build 759====
*Increased the difficulty of critters in Blood Bay and their spawn rates.
*Added a confirmation when enabling Peripheral Lighting.
*Sivas Fel in Ardoris will give players that have dealt with Min Liang Tan a Necropolis Keystone if they failed to obtain one in the Tower of the Shuttered Eye.
*Disabling 100% XP return on skill unlearning – these skills will now return 50% of the experience points used to train it.
*Fixed an NPC in Blood Bay that was trying to perform an emote.
*Fixed female avatar heraldry pieces that were missing blazons.
*Fixed multiple issues with crafting tutorial quest highlighting.
*Players who were stuck turning in Cyannis’ report in Resolute may restart the quest by speaking with Godbert.
*Fixed a bug that could cause players to be teleported to the front of their lots.
*Fixed a bug that prevented earning experience from some dragon kills.
*The tutorial task “Learn a new skill, then equip it” can now be completed – if you have this task, drop a skill on your combat bar to resolve it.
*Fixed an issue that prevented messaging that a specific item is required to use a teleporter in the Lost Vale.
*Lingering tasks for Broken Echoes quest in Jaanaford will automatically resolve upon completing the quest.
*Lingering tasks for Vivienne’s “bank key” quest in Aerie will automatically resolve upon completing the quest.
*Bridget Helvig in Braemar should no longer offer her quest to find Veimor more than once.
*Known Issues
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Companions (Offline Mode feature) dialogue continues to be worked on.
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 376====
====Build 758====
*Fix some fog graphical issues
*Fixed dyes on the lower portion of the Short Skirt Bodice.
*Add long bowstave recipe to merchants
*Players in a party with Master Loot settings can again open chests on player property.
*Fix exception with lot navigation
*Unexploded Sacred Oracle Orbs of Obliteration can be found on recently slain Arch-Lapins. You monster.
*Some fixes for custom books on lots
*Removed “EarlyAccess” text in /bug report.
*Fixes for a few UI exceptions
*Fixed delayed pet attacks
*Known Issues:
*Fixed heraldry tabards missing blazons, having invisible pieces, and missing cloth simulation.
:*Linux and Mac builds are experiencing significant graphical and stability issues
*Fixed heraldry shield displaying colors too dark.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*Known Issues
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Death and Resurrection do not work properly in the team arena
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Companions (Offline Mode feature) dialogue continues to be worked on.
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 375====
====Build 757====
*Various fixes for localization errors including broken bankers / town criers in Spanish version
*Fix for invisible/bugged heraldry equipment, though there are still some known issues with some pieces.
*Arabella in Resolute properly says goodbye when prompted.
*Fix for an exception that could occur on quest item turn-in.
*Kingsport Oracle now uses correct Oracle dialog
*Known Issues
*Quest logic fixes for Cai Lau in Ardoris
:*Visuals for some Female Heraldry Armor are broken.
*Piano is making sounds again
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
*Fixed improper collision on the entryway of Edelmann Founder village home
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Known Issues:
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Items on Public Vendors were accidentally wiped with this patch
:*Companions (Offline Mode feature) dialogue continues to be worked on.
:*Linux and Mac builds are experiencing significant graphical and stability issues
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Fire is visible when dead.
:*Death and Resurrection do not work properly in the team arena
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 374====
====Build 756====
*Southeast of Blackblade Mountains: Added ankh at Novia exit, re-positioned existing ankh to exit to Blackblade Pass. Re-positioned bear spawners away from pass exit.
*Improved the chances that a random encounter in Hidden Vale will result in a dragon.
*Fixed survey visual effect showing as rectangles (vs. sparkles) when viewed through fog
*Fixed audio on oil trap.
*Douse and Purify can now advance without actually removing a debuff
*Non-harvestable coconuts, clay, quartz, and other similar things no longer pulse as though they are harvestable.
*Fixed issues with NPC pathfinding and placement in Aerie
*Corrected final teleporter in Boreas Colossus.
*Fixing possible issues with talking to Myra in Owl’s Head about her brother.
*Fixed guild war death counts.
*Fixing crafting tutorial in Soltown to match new crafting requirements
*Known Issues
*Three number tweaks for passives Blade Mastery, Crusher, and Draw Strength
:*Visuals for Female Heraldry Armor are broken.
*Protected Virtue Bowler Hat from ransom
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
*Solace Bridge: Fixed stuck spots in both Starter and Nonstarter version of Map.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed maps where cloud layer geometry was improperly clipping into  scene, including South Varisalla Foothills, Greymark Forest, North Brightbone Woods, and many others
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
*Fixed missing textures on Baron Benefactor home
:*Companions (Offline Mode feature) dialogue continues to be worked on.
*Minor conversation fixes for Anton, Thomas Strongbeard, and Nob the Stableboy (coconuts are once again obtainable!)
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
*Fixed bricked up windows in Twin Spires Manor
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Purchase Orders can now be placed
:*Linux is using an older version of Unity until known performance issues can be addressed.
*Added Bow recipe to merchant (note: we no longer have short bows in the game)
:*Fire is visible when dead.
*The Ruined Keep map is no longer labeled as the Obsidan Keep Map
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
*Weight of Novia Map Atlas and all mini maps decreased
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
*Searing ray had a long pause before executing. Now will execute appropriately to match animation
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fixed water level in Jaanaford
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Book “Through the Lunar Rift V” no longer displays the text for “The Weasel in the Granary”
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Modified shoreline for a town water lot to exist adjacent to a city water lot in the lake location of the grassland player owned town.
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
*Remedied texture stretching along riverbank in grassland player owned town
:*Pets cannot follow players onto moving platforms.
*Planting Barrel and Planting Pot can be placed on “exterior floor” (rooftops, balconies, decks, etc.) as well as “ground”.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Optimizations to player made books that were causing large increases in load times
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Made a possible fix for placing “Yew Tree” deco in its previously familiar location on the island player owned town
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Replaced last placeholder NPC dialogs for Aerie
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Wax Cylinders of songs from Shooter Jennings album Countach (attend the release party for a chance to win one!)
:*Some spell VFX do not play properly
*Two more small performance improvements including disabling some update calls when they are not your character
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Disorderly Displacement now consuming reagents properly
*Sawblade Sweep updated to match the changes to Whirling Blades range and damage
*Performance work: Reduced the distance at which we update the dynamic bones (hair, beards). Added logic to not update dynamic bones behind the camera. Better culling for the dynamic bones.
*Free attack ticks set to 1 for wand/staff
*Dragon’s are now breathing fire again versus another orifice
*The Clink: Fixed an issue where errors were occuring while NPCs were trying to find waypoints
*Players can never earn less than 20% of the original experience from crafting a recipe. This fixes the issue with XP falloff where players would stop earning XP after crafting items several times.
*East Perennial Trail: Deleted odd tree phasing in and out.
*Known Issues:
:*Items on Public Vendors were accidentally wiped with this patch
:*Linux and Mac builds are experiencing significant graphical and stability issues
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 372====
====Build 755====
*Fixed memory leak associated with players with old/bad installs of the Chroma SDK.
*Solania town crier once again accepts mail deliveries.
*Fixed broken Rottweiler visuals
*Fixed cloth simulation on Heraldry Armor.
*Reduced some of the hip popping in the female run cycle.
*Non-harvestable coal (such as coal in mine carts) no longer pulses like a harvestable resource.
*Fixed some tree issues in East Perennial Trail
*Fixed a bug that prevented players from creating a new combat deck when all of their decks had been deleted.
*Add-On and Pledge Reward Castle Wall pieces now properly delivered
*Fixed shutters, doors, and texture stretching on the craftable Inn player home.
*Basement Hatches are now being properly included with basement deeds
*Fixed shutters on Wood and Plaster Inn player home.
*Fixed broken/stretchy Summoned Skeleton models
*Fixed texture stretching on the trunk of the River Birch tree.
*Fixed melee enemies constantly backing up
*Founder Heater Shield can how have heraldry applied.
*Chain Lightning skill description typo fix
*Known Issues
*Fixing timing on Double Slash
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
*Cyannis in Highvale now greets the player appropriately.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Set an inventory max of 1 for all quest-related items.
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
*Added missing prison cell doors and updated broken ones in the Castle Stone Arena basement
:*Companions (Offline Mode feature) dialogue continues to be worked on.
*Party member buff icons now fade away properly when buff ends
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
*Enemies should now properly attack all players in a scene
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Fixed mistaken changes made to POT Vanguard. Converted back to island biome and returned it to previous location
:*Linux is using an older version of Unity until known performance issues can be addressed.
*Owl’s Nest  forest entrance: Updated NavMesh and ensured all spawners were on NavMesh.
:*Fire is visible when dead.
*Novia: Added overhead banner above Sanctus Spine control point
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
*Removed Agriculture skill tree since the skills do nothing currently
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
*Cyannis no longer hands out infinite copies of his report if inventory UI is manipulated.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fixed some issues with Night Vision
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed collider for dead daemon so he can be selected properly for looting
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Fixed NPC names missing in Vendor interface
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
*When wielding a bow using auto-attack you can now open gates, pull switches, etc.
:*Pets cannot follow players onto moving platforms.
*Fixed quest flag issue with Charlotte Grey in Solace Bridge
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Resolute gate guards can no longer be lured away from their post.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Fixed Salvage gain not adding to base crafting proficiency
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Aerie: For Sale signs no longer block front doors of Row Lots
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Fixed cloud layer issues that were creating odd visuals at the edges of scenes
:*Some spell VFX do not play properly
*Fixed a bunch of spells and skills that were not working properly including (but not limited to):
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Lightning
:*Chain Lightning
:*Root
:*Searing Ray
:*Body Slam
:*Rapid Fire
*Known Issues:
:*Linux and Mac builds are experiencing significant graphical and stability issues
:*Purchase Orders cannot always be placed properly
:*Merchants do not have bow recipes
:*Some innate skills are not working properly and/or are not advancing properly
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 371====
====Build 754====
*Fixed visual issues with cloud layer in Shardfall scenes
*Fixed an issue where lute artifacts were not applying their special effects.
*Turned down water resolution in Owlshead for performance
*Fixed an issue where playing the dance emote after playing the juggle emote would leave the juggled items behind.
*Adjusted hover and landing heights for all flying creatures
*Adjusted Bacon to be more economical.
*Nob the Stableboy will once again deign to speak to you.
*Virtue Ice Sword’s effect no longer appears when the player is stealthed.
*Fixed pink textures and broken geometry for Mac & Linux builds (we hope)
*The Yew town crier is back on duty.
*Summoned Daemon now visible
*Fixed several minor issues with refugee conversations in Soltown.
*Quest to take message from Resolute Lord Marshal to the Captain in Ardoris  is now working
*Deleted trees that were obstructing roads in Brittany Central.
*Corrected problem loading localized conversation text
*Collars no longer missing on all founder heraldry tabard chest armors for female avatars.
*Minor tweaks to male 2-handed blade animations
*Alchemy Shop now has NPC theft detection.
*Some taxes / deed list UI polish
*Prevent web browser from trying to open on Linux machines.
*Error message added when trying to talk to an NPC while ‘mounted’
*The Flambeaux is no longer held incorrectly.
*Creature collision attack spacing adjustments to address enemies sorting through players during combat
*Fixed tamed pets sometimes pausing before attacks.
*Fixed issues blocking entry to Dara Brae PoT
*Estgard town crier will now accept mail packages, really.
*Optimization: Don’t update character controllers that aren’t moving
*Fixed typo in Robert Villines conversation in Blood River Massacre.
*Fixed icons for augmented cloth armor
*Female Skopkeeper visuals were updated.
*Aerie: Fixed collision on Dock stairs.
*Fixed multiple issues with the quest in Highvale to take Cyannis’ report to Godbert – players who mistakenly accepted this quest again can now complete it.
*Fixed joining party members from overworld to random encounter
*The Flambeaux will no longer lose durability.
*Aerie: Adjusted Color Tone of Ocean Water
*Emma the Barmaid now holds her beer mug correctly.
*An NPC will use English text if at least one keyword of his/her conversation is not yet translated.
*Visuals for the shardfall cloak have been corrected.
* Added localization debug commands to help track down and fix partially localized conversations
*Increased the height of collision surrounding Castle Brittany in Novia.
* Added localization debug command to flip between english and localized language (for conversations)
*Fix issue with some enemies returning to their spawn points at improper times.
*Fix for textures that blur at range.
*Known Issues
*Replaced most placeholder Aerie NPC conversations
:*The option to create new combat decks will break if all saved decks are destroyed.
*Cats are now neuter as part of the Greater Novian Spay-Your-Pet Initiative (actually, for localization)
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
*Known Issues:
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Enemies will only attack the first player in a scene (aka Master)
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Many skills do not work properly nor advance properly
:*Companions (Offline Mode feature) dialogue continues to be worked on.
:*The Castle Wall Sets are not being delivered properly yet.
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*Sky bugs creating weird scene borders
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Night Vision broken
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Fire is visible when dead.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Death and Resurrection do not work properly in the team arena
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 370====
====Build 751====
*Now able to use the “Enter” key to confirm a pop-up message
*Fixed decoration wall exterior surfaces on Elven Tree Town-Sized house.
*Picking up the key in East Perennial Trail no longer makes the entire house disappear
*Players now able to return directly to public instance when transitioning from private modes to multiplayer.
*Heart cloaks names updated to match add-on store
*Fixed avatar skin tone matching from body to neck.
*Food buff channels now working
*The first spawn point in East Longfall Wetlands now has a map marker.
*Aerie NPCs now working properly
*Fixed Dragon Baby Black Clockwork pet not flying.
*Polish pass on male 2-handed blade animations
*Fauns have gotten their clothing back.
*Fog is now working properly with smoke visual effects
*Added client build version to the options menu.
*Fixed water lot placement in the POT Grasslands template
*Removed featureless scale woman figure from Plains Encounter.
*Aerie Town Crier now responds to double click, really.
*Removed collision from one of the bridge pavers in The Rise.
*Lowering the water level 1 foot to keep waves out of the shore in Aerie
*All teleporters no longer shown on compass.
*Fixed / polished materials on Plate armor and Clockwork pets
*Players who had completed the siege quest in the past should now be able to collect the special banner using the “banner” or “cabalist” keywords.
*Fixed the bug that caused blank recipe book upon learning a recipe
*Broken ladders in Elysium Mines have been corrected.
*Fixed timing on fire damage over time visual effects
*Added town criers to Judge’s Watch and Scoundrel’s Hold in Blood Bay.
*Summon demon swap out to low poly version.
*Optimized usage of animated pennants in Brittany Central.
*Fixed a small transform error on the daemon pet.
*Reconstructed the Family Smasher 3000 in Halls of Artifice.
*Attached light to flying watcher (the light did not previously rise along with the watcher while it flew)
*Fixed a typo in the first HUD message for Grand Artificer battle royale.
*Removed extra Ardoris map from the Novia Map Atlas Pack
*Adjusted positions of Novia underground Player Owned Towns to ensure population indicators are visible.
*NPCs can now move about under the Yew Tree decoration
*Known Issues
*Various performance optimizations
:*The option to create new combat decks will break if all saved decks are destroyed.
*All inventory bundles pushed to players from pledges or add-ons now have the word “Reward” in them for easier finding and context
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
*Removed developer only and pledge items from some merchants
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Grand tour guides now properly give quest credit
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
*Fix for most of the see through houses when viewed at range.
:*Companions (Offline Mode feature) dialogue continues to be worked on.
*Fixing the LODs on the lord marshall house to not cull as soon.
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
*Character names still show up in social UI (friends/party/guild) even if character is deleted
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Fix combat shop npc building
:*Linux is using an older version of Unity until known performance issues can be addressed.
*Fixed improper cloud layers on island skies
:*Fire is visible when dead.
*Error message now displayed if attempting to promote a player to leader, but target character has been deleted.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
*Knights of Norgard now properly exit conversation upon saying goodbye, and offer to open the keep gates when appropriate.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
*Chest Armor now shows up properly on Alchemy Table
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*NPCs will no longer force-open a conversation if other players are in the same scene.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixing conversations for animals and oracle minions
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Arabella in Resolute now responds properly
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
*Fixed certain Aerie NPCs so they display their name overhead when asked
:*Pets cannot follow players onto moving platforms.
*Fixed dialog for elf child in Blood River Massacre
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Fixed animation hold / alignment issues with the Daemon holding his Trident of Chaos
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Fixed typo in Oracle dialog
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Dye Preview fixes: Changed the character sheet to prevent equipmant changes while in preview mode and made it display a message if attempted to make it clear. This prevents a lot of odd use-cases from happening. Also, the equipment tab in the inventory will no longer break the preview UI.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Fixed issues with turning in Stanley’s notes to Cugel in Ardoris
:*Some spell VFX do not play properly
*Added more keywords to complete Cai Lau / Sheng Lau quest
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Various fixes / polish in Aerie (floating objects, stuck spots, etc.)
*Fixed rusty weapons not being able to be salvaged
*Fixed bows/wands/staff salvage producing leather
*Fixed wands and staves to work as bludgeons (really, we mean it this time)
*Crystal ore nodes now properly update their collision when harvested
*Fixed dialog for minor prisoners in the Clink
*Now able to fire off a ranged free-attack when auto-selecting a target
*Disabled heat distortion effect throughout our game for R26.  It destroys the frame rate even in small doses.
*Removed half the Oracle crawlers and fliers from Ardoris for performance
*Fixing journal entry for Brigid in Resolute to denote that Path of Courage currently ends in Resolute.
*Changed confusing reference to boat location in Blood River tutorial
*Fixed buff and debuff icons not disappearing when the effects expire
*Chairs: Added interactive text to many chair prefabs (some already had this text) and updated the “can’t sit here” error message players see to include these interactive text labels (so players will, for example, soon see messages saying they can’t sit on “Wooden Chair” instead of “?borg_chair01?”)
*Fixed Night Vision effect cutting out randomly
*Known Issues:
:*The Castle Wall Sets are not being delivered properly yet.
:*Quest to take message from Resolute Lord Marshal to the Captain in Ardoris  is not working
:*Summoned Daemon is invisible except for trident and visual effects
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 368====
====Build 750====
 
*Avatar eyes now blink when treading water.
*Augmented Leather gear is no longer invisible
*Fixed invisible waist on female nurse blouse.
*Game window now opens properly on multi monitor setups
*Updated bedrolls, NPCs, and navigation AI at Jaanaford camp for NPC access to bedrolls at night.
*Enabled default bloom settings for all scenes
*Updates to localization of in-game books architecture.
*Fixed pathing issues in Restless Woods
*Turned on Cabalist Robe Gloves appearance when wearing cabalist robes.
*Added missing carpentry weapon recipes (ex. Great Axe)
*Pale Blue Female Shopkeeper no longer appears distorted.
*Hitting F9 while moving/placing an object will no longer get the object stuck to your cursor
*Water can no longer be taken from the dry fountain in Quel Shardfall.
*Fixed for t-posing chickens and rabbits
*Fixed floating trees in Blood River Forest.
*Set lot expiration timers on Live to 4 months (120 days)
*Heraldry banners updated.
*Fixed skeletons that were improperly rotated 90 degrees
*Updated collision on new Brittany buildings on Novia to help keep players from getting stuck.
*Daemon Fixes:
*Updated the medium skin tone for female avatars.
:*Attunement Buff now working properly
*Quel Shardfall battle royale spawning was updated.
:*Added Earth damage to Chaos Bolt package
*Basement hatches are no longer sold on Crown Merchants.
:*Added Chaos Bolt to Summoned Daemon
*Image optimization.
*Sheath animations no longer break while moving
*Faun merchants in South Midmaer Way now work properly.
*Immolation no longer triggers switches.
*Bertha is once again Jabbering, our apologies.
*Hanging Signs:
*Fixed invisible blocker in center of Epitaph battle royale dais.
:*All hanging “shopkeeper” signs now have a default tooltip (each relates to the sign’s purpose/theme).
*Boiling Oil traps now affect NPCs as well as players.
:*The following scenes had a sign polish pass to replace signs with a more appropriate signs, especially blank signs.
*Fixed an issue where equipped items would be shown when completing a resource gathering action.
::*Ardoris
*Smoothed camera movement when harvesting wood.
::*Braemar
*The Bear Headdress mask no longer blinks along with your avatar.
::*Owl’s Head
*Fixed an issue with waypoints in Blood River Forest.
::*Solania
*Fire Dancer chest equipment visuals were corrected.
::*Kingsport
*Flechier outfit visuals on female avatars was corrected.
::*Jaanaford
*Clan of Stag Leggings are no longer invisible on female avatars.
::*Soltown
*Fixed shields not being allowed as decorations after Heraldry patterns are applied.
::*Etceter
*Updated scouts in siege encounters to ensure players always receive their quest rewards.
::*Aerie
*Ghostly Echoes and Mystical Mirrors quest sparkles no longer appear when the quests are complete.
::*Kiln
*Additions to Crown Merchants.
::*Resolute
*Unresponsive NPC conversations corrected.
*Replaced missing doorway graphics in Epitaph Chamber of Souls
*Matchmaking updates for when reloading into the same scene.
*Disabled distortion on fire vfx due to performance
*Corrected some code exceptions.
*Fixed stuck spot in Hilt Fortress
*Known Issues
*Avatar no longer rolls into a distorted ball of mangled limbs when tumbling immediately after an attack
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Damage now properly interrupting Spell casting
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
*Fixed sky in Aerie
:*Companions (Offline Mode feature) continue to be worked on for both dialogue and balance/skill usage.
*Obsidian Keep: Updated to dynamic spawns
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
*Fixed floating books in The Epitaph
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Double Slash visual effects now properly synced with animation
:*Linux is using an older version of Unity until known performance issues can be addressed.
*Vertas: Several rabbit spawners were high in the air, causing errors. These spawners are now moved to the ground and no more errors.
:*Fire is visible when dead.
*Fixed inaccessible oysters in North Ravenswood
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
*Planter boxes containing items marked as NoTrade, NoDestroy, or ProtectFromRansom will now be considered while trading or generating items for ransom.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
*Fixed book in Crag Foothills
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fixed tree in West Veiled Swamp
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*NPCs in Aerie can now be interacted with via double left click
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Added Quarter, Half Chest armors to valid socketing targets
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
*Fixed size on gem/jewel components-few components had incorrect size such that they could not stack and caused issues
:*Pets cannot follow players onto moving platforms.
*Fixed inaccessible mandrake root in North Celestial Wetlands
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Rapid Fire skill can now be triggered even with nothing targeted (like other skills)
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Fixed popping visuals of skeleton in Owl’s Nest
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Aerie NPCs should now have properly working conversations
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Fix rabbit disappearing while running over rocks.
:*Some spell VFX do not play properly
*Fixed Ring/Necklace socketing not working
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Fixed terrain / stairs level mismatch in Aerie
*Fixed all issues with dye preview not closing when it should, not equipping items when it should, and not allowing dyes to be applied if a piece of armor (similar type) is equipped already.
*Removed huge waist rotation on magic wand auto attack animation
*Fixed crocodile nameplate positions
*Slight improvement to flickering Light script
*Reducing performance overhead on conversations.
*Known Issues:
:*Grand Tour is not working
:*The following items are not being delivered properly yet: Novia Map Atlas (including the Minimaps) and the Castle Wall Sets
:*Food Buffs channels are not working correctly
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 367====
====Build 749====
*Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 26! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=56150 here].
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 52! “How to Play” instructions and game update notes on Release 52 are available [https://www.shroudoftheavatar.com/?p=84930 here].
*Known Issues:
*Known Issues
:*The following items are not being delivered properly yet: Novia Map Atlas (including the Minimaps) and the Castle Wall Sets
:*NPCs may abruptly close conversations too soon.
:*Aerie NPCs are not working properly
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Food Buffs channels are not working correctly
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Companions (Offline Mode feature) continue to be worked on for both dialogue and balance/skill usage.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Death and Resurrection do not work properly in the team arena
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
====QA Build 316====
*Dev+ bug test


==See also==
==See also==
* [[Release Dates]]
* [[Release Dates]]
* [[Patch_notes/Early Access|Early Access Pre-Release Patch Notes]]
* [[Patch_notes/Pre-Alpha|Pre-Alpha Release Patch Notes]]
* [[Patch_notes/Pre-Alpha|Pre-Alpha Release Patch Notes]]


==External Links==
==External Links==
* [https://www.shroudoftheavatar.com/?page_id=32989 Patch Notes] on {{SotA}} website
* [https://www.shroudoftheavatar.com/?page_id=32989 Patch Notes] on {{SotA}} website
* [https://www.shroudoftheavatar.com/forum/index.php?threads/qa-server-patch-notes.161588/ QA Server Patch Notes] on {{SotA}} Forum
* [http://patchserver.shroudoftheavatar.com/sotalive/torrents/SotATorrentFeed.xml Shroud of the Avatar Patch Torrent]
* [http://patchserver.shroudoftheavatar.com/sotalive/torrents/SotATorrentFeed.xml Shroud of the Avatar Patch Torrent]



Latest revision as of 19:58, 18 September 2022

Patch Notes for Shroud of the Avatar are listed below.[1] Notes for Pre-Alpha Releases (Release 1 through Release 25) can be found here. Notes for Pre-Release versions (Release 26 through Release 51) can be found here. Updates to the current episodes will be listed here, and will be archived when the next episode begins releases.

Episode 1

Release 105

Build 1575 – Sep 6 10:40AM

  • Added new items to store.
  • Fixed all the Legacy Boots of the Energetic Tamer so they reflect the same movement speed stats as the modern versions.
  • Fixed all the Legacy Helms of the Stag Spirit so they reflect the same movement speed stats as the modern versions.
  • Fixed an incorrect modifier value on the Legendary Belt of Control. SOTA-70688
  • Fixed Arapaima spelling in a final few places. SOTA-70648
  • Fixed Lava fishing rod appearance when in use. SOTA-70728
  • Fixed typo in description of Large Altar Store Entry. SOTA-70729
  • Fixed Corinthian Column Set Store Entry icons.
  • Removed Expiration note from reward Greater Item of Unlearning name and description. SOTA-70247
  • Novia: Slightly widened some bridges’ access and removed or simplified collision for some city buildings in the Brittany area.
  • Outskirts: Added “guild” response to all friendly guards in all three outskirts scenes, briefly explaining what a guild is and that one can be joined or formed. SOTA-70723
  • Battle of Solace Bridge: Added a platform for player handbook and blue flames along the main path. Quincy’s body now has a yellow shield and blood spots leading to it. Hints at the automaton’s gate and the flaming archway exit now suggest where to go instead.
  • Blood River Massacre: Improved how the “Speak with the Gatekeeper” task is resolved.
  • Blood River Outskirts: Gave Alberic and Phineas a “sage” keyword to help older characters collect the “Sage” title after they have finished the main questline for this scene. SOTA-70710
  • Brittany Alleys: Renamed a “Fishing Supplies Merchant” to “Fishmonger.” SOTA-70720
  • Brittany Estates: Made some props and terrain adjustments outside a general store to help NPCs walk past the entrance more smoothly. SOTA-70713
  • Celestis: Extended the platform behind the bank to help with NPC pathing. SOTA-70721
  • Estgard: Fixed issues with overblown lighting in the Yellow Sow tavern. The affected chandeliers will be improved in all scenes in which they appear. SOTA-70714
  • Hallowed Plains: In the construction site wave battle, updated the door sounds and gave them UI alerts. SOTA-70712
  • POT CICI’s Trading Post: Added new POT south of Brittany area in Novia. Also, removed Crafters Town.
  • POT Isle of Light: New swamp island POT north of Soltown in Novia.

Build 1571 – Aug 25 10:30AM

  • Welcome to Release 105.

Release 104

Build 1567 – Aug 1 1:35PM

  • Time will now reset when leaving a scene with a kobold time machine. SOTA-69779
  • The Chaos Magic Glowing Mug should now show the entire chaos icon instead of just the top of it. SOTA-70517
  • Updated the collision and LODs for multiple minor prefabs (stacks of wood, gate frame, etc.
  • Fixed issue with deco red grape vines. SOTA-70646
  • Splinter strike damage should now work as stated in release note.
  • PRT Forest 01 Template: Moved the “Return to Previous Location” boat to accomodate overlapping assets within its scenarios, such as Taenby Landing.
  • Troll’s Bridge: Ice elementals and bears in this scene will no longer fight each other. SOTA-70693
  • Lua: Added two new lua functions: ShroudWorldToScreenPosition and LuaVector3.
  • The Outlaws’ Run: Moved a deer that was stuck on a rock to the nearby path.
  • Store recurring sale changed to every eight hours instead of two.

Build 1565 – Jul 29 5:50AM

  • Corrected an error that appeared when equipping any of the glowing mugs and processing certain visual effects on the character like stealth.
  • When picking up the dunk tank (or any future decoration that can be swum in) while a player is in it, the player will now stop the swimming animation.
  • Solania: Adjusted the crafting pavilion to help reduce an overlapping compass marker issue. SOTA-70682
  • POT Pumpkinville: Fixed an issue so this POT is correctly upgraded to a Hamlet.

Build 1564 – Jul 28 10:30AM

  • Welcome to Release 104.

Release 103

Build 1558 – Jul 12 3:30PM

  • Disabled July 2022 Weekend #2 Specials to in-game store.
  • Enabled July 2022 Weekend #3 Special to in-game store, to last for rest of month.
(There will a fourth Weekend Special coming, but weekend builds to turn sales OFF will be on pause due to Unity upgrade testing.)

Build 1557 – Jul 8 4:50PM

  • Added July 2022 Weekend #2 specials to in-game store.
  • Sheet music title length increased from 32 to 64.
  • Fixed incorrect name on Spotted Catfish Trophy Recipe. SOTA-70587
  • Fixed description for Green Marble Straight Hallway. SOTA-70586
  • NPC Towns: Fixed a visual issue with a certain lamp used in front of many NPC shops that wasn’t illuminated when in ‘on’ mode. SOTA-70631
  • Aerie: Fixed the invisible collision that was blocking access to Bunker T. SOTA-70605
  • Battle of Solace Bridge: Re-added a missing flag which Avatars must receive when they agree to escort Charlotte. SOTA-70641
  • Grusk: Fixed an issue with one banner in the Governor’s mansion not displaying the kobold symbol.
  • Grusk Factory: Fixed an issue with z-fighting on the ceiling of the rooms with gears under the grate flooring. SOTA-70640
  • K’rul: Added a ‘don’t walk here’ gimmick for NPCs to help keep them from approaching too closely to the lava. SOTA-70633
  • Lord British’s Castle: Updated occlusion settings to help ensure a secret room was properly visible.
  • Solace Bridge Outskirts: Fixed a typo in the mouseover hint for the “Meet Captain Kinsey” task. SOTA-70642
  • Updated the circumstances which cause Lieutenant Corliss’ waves with blue sparkles. SOTA-70643
  • Tenebris Harbor: Removed the staff from Tarian the drunken ritualist because it was blocking players from talking to him while he had it in his hand. SOTA-70644
  • POT Crafters Town: Upgraded to Metropolis from Town. SOTA-70636

Build 1556 – Jul 5 12:30AM

  • Turn off 2XP and Weekend Row Lot bonus item.
  • Jack of Diamonds: Slightly updated text related to the quest for inoperable kobold weapons.
  • When playing a sound in Lua the volume should now work correctly.
  • Fixed errors when playing sounds with the wrong ID or channel that were blocking the rest of the Lua script function.

Build 1555 – Jul 4 10:00AM

  • Changed name of Indestructible Lava Fishing Rod (third attempt to fix store.)
  • Removed the timed event script and set the Aether monsters to spawn ‘manually.’
  • Set up a situation for testing Timed Scripts that manage the Aether monsters.

Build 1551 – Jul 2 3:40PM

  • Ice elemental should now attack properly at range (second attempt.)
  • Water elemental can be summoned again.
  • Renamed one of the duplicate Gothic Dining Chairs. SOTA-70451
  • Changed name of Indestructible Lava Fishing Rod (second attempt.)
  • Changed name of 2014 LB Birthday Cake store entry to fix sorting issue.
  • Updated description for the POT Tree Removers in the store.
  • Modified the timed event script which was causing some Aether monsters to not spawn.
  • Castle Atos: Removed the glass cover over the Lord British cake and added a volume to block players and NPCs from standing on its table.
  • Northwood: Re-enabled housing lots.
  • Soltown Catacombs: The skeleton prince now has unique barks. SOTA-70628
  • POT Regnum: Siege decorations should now appear on Novia when this POT is under siege.

Build 1550 – Jul 1 7:30AM

  • Previously, Tame Movement Speed was not making your pet move faster but giving it dexterity. This has been fixed. Tame Movement Speed will now make your pet move faster. Dexterity has been seperated from that stat and is now named Tame Creature Dexterity. Skills and gems/jewel that previously had Tame Movement Speed now have Tame Creature Dexterity added to them along with the movement speed. Tame Movement Speed was previously showing a decimal number; it’s now showing a percentage to reflect the pet sheet. The Pet Speed Training innate skill will now give movement speed properly and dexterity as a second stat.
  • Tame Attack Precision was changed to Tame Critical Damage Multiplier. This is for Helm of the Stag Spirit and the Belt of Control artifacts and the Tamed Precision Imbued Gem (which now give a percentage as shown on the pet sheet instead of a decimal.) The value has not changed.
  • Now that wyverns have a higher base damage, their bonus critical damage multiplier while in combat mode has been reduced from 200% to 100% for PvE and from 100% to 50% for PvP.
  • Fixed Train Summoned Pet Resistance not being added to summons’ resistances. Each summon will also resist their own school of magic more than other summons do.
  • Added dexterity debuff to the newly-added blind skill for the summoned phoenix to reflect the same stats as the player skill Blind.
  • Increased the range of attack of ice elementals: the previous fix didn’t work.
  • Earth elementals should now reach targets with their basic attack.
  • Imbued Jewel of the Wolf giving taming strength has been increased.
  • Correcting spelling of Indestructible Lava Fishing Rod in store.
  • Added Grass and Tree Remover bundle to Crown Store.
  • Added container functionality to Redwood Display Table.
  • Corrected duplicate Recipe: Baked Barramundi showing on merchant.
  • Added Recipe: Seared Araipama Steak to merchant listing.
  • Updated the link for Discord in the New Player Handbook. SOTA-70625
  • Grusk: The sign above the entrance to Grusk Factory now simple says “Grusk Factory.” SOTA-70624
  • Grusk Factory: Set display to mark it as Tier 8+.
  • Solace Bridge: Fixed typos in Edvard’s responses. SOTA-70626

Build 1543 – Jun 30 10:30AM

  • Welcome to Release 103.

Release 102

Build 1540 – Jun 2 1:00AM

  • Full build to fix missing/broken textures
  • Aerie: Raised the magic mirror so it doesn’t float through the floor.
  • Hilt Fortress: Moved the position of an ore node in the quest scenario of this scene. SOTA-70483
  • Kobold Expeditionary Camp: Fixed an issue where players would prematurely get a task by killing Mongo when not in the proper quest stage. SOTA-70545

Build 1539 – Jun 1 1:50AM

  • Memorial Day weekend sales and bonuses have ended.
  • When selecting Lua as a channel (while Lua option is active for that channel tab) it will now show Lua instead of Local. Text will also now appear in the chat as a Lua message.
  • After using a quest reset, Arabella now has a “Speak with Arabella” compass marker in Soltown, Aerie, and Resolute. SOTA-70531
  • Novia: Reduced the maximum opacity of the ‘swamp fog’ throughout the scene.
  • Aerie: Adding a New You salon and a beautician named Cicilia Griffiths. SOTA-70542
  • Blood River: Added additional measures to archive the “Use a Skill in Your Hotbar” task, including talking to Robert Villines more than once in the ‘after’ version. SOTA-70360
  • Crypt of the Avatar: Unblocked two side rooms that were incorrectly blocked. Fixed z-fighting on a certain floor section. Added a compass marker for the exit to Midmaer Passage. Sealed an open gap in a wall area. SOTA-70539, 70538, 70535, and 70534
  • Desert Encounter: Updated a test situation for a timed event.
  • Hilt Fortress: Dirtied the scene to ensure a resource node change is added. SOTA-70483
  • Jotungrund: Fixed a stuck spot involving a ‘sticky’ barbarian tent.
  • K’rawl: Added a compass marker for the exit to South Boundless Forest. SOTA-70536
  • Midras Ruins: Removed an archway with a one-sided texture that was clipping through the ground. SOTA-70537
  • The Rise: Fixed an ankh target that was sending avatars into the void. The Aether Corpions are now the same faction as the Bark Corpions. SOTA-70533 and 70540

Build 1538 – May 30 2:00AM

  • Added recipe for Altar Lockbox and added to deco merchants in North Paladis
  • Add Process Fish recipes for the five new fetid fish types
  • Added tattoo and hair colors to character creation
  • Fixed tattoos duplicating among multiple player and randomly disapearing
  • Blood River: Reorganized some of the scene hierarchy. Renamed “Cave” discovery to “Waterfall Cave.”
  • Blood River: Updated data for multiple tasks to help ensure their journal entries archive when these tasks are completed.
  • Lamech’s Bazaar and South Midmaer Way: Removed several stuck spots in a puzzle “tomb” and added two ankhs in the vicinity.

Build 1537 – May 27 7:20AM

  • POT Lained: Corrected this POT’s template data to ensure it’s using the Island 01a template.
  • Blood River: There are several “Travel to Blood River” tasks. The one from Sequanna at the end of the Path of Love is now “Talk to Robert Villines.” This task has received several text changes to make the task more clear and to help ensure the task clears. Avatars who haven’t been able to clear this task should speak to Robert Villines in Blood River to clear it. SOTA-70360
  • Desert Encounter: Added a test to help diagnose a timed event bug
  • Necropolis Barrens: Adjusted some of the rewards obtained from ‘harvesting’ love letters
  • Solace Bridge Outskirts: Fixed typos in Ackerley’s responses
  • Price correction on Altar Pew and Altar Bench
  • Added a 2-pack of Altar Pews to the store
  • Tall Candle Stand store description typo fix
  • Added a lock on each tab of character appearance that will block randomization when clicking Random for fields in that tab
  • Character appearance will now be saved to file correctly when clicking finish from New You
  • Fixed skin markings showing incorrectly while other players are in the same scene

Build 1536 – May 26 10:30AM

  • Welcome to Release 102

Release 101

Build 1531 – May 3 2:00AM

  • Crypt of the Avatar: Fixed issues including replacing a missing section of hallway, correcting hallway materials, and removing mysterious black effect throughout the scene. SOTA-70461
  • Adjusting names for Snow Leopard, Panther, and Jaguar mounts to remove “female” from the name in the store. The mounts have no gender displayed to the player in game. SOTA-70447

Build 1530 – May 2 3:00PM

  • Fix for Lua manager on/off getting broke with multiple scripts
  • Stripped “Double-click to consume” from consumable items linked to chat and removed empty space at the end of some tooltips.
  • Blackblade Foothills: Flattened several terrain “spikes.” SOTA-70443
  • Grusk: Modified a pipe that was too short. Blocked a world object that was sticking through a ceiling. SOTA-70442
  • Hilt Fortress: Fixed a hallway that had an invisible object blocking passage. SOTA-70445
  • Wynton’s Folly: Flattened several terrain “spikes.” SOTA-70444
  • POT Regnum: Fixed an issue to make this POT a valid teleport scroll destination.

Build 1529 – Apr 29 4:00PM

  • Changed Female Lion Mount to Lioness Mount. (Other mount store entry edits coming soon)
  • Updated the Recently Added Store Category to reflect R100 and R101. SOTA-70440
  • Fix for NPC merchants not having tooltips.
  • Fixed an issue where Linux and Mac players would not see the correct output from /time command. SOTA-70439
  • Fixed Lua manager title typo and the window will now close when escape is pressed.
  • Fix for Lua manager not reloading some scripts on scene change.
  • Brightbone Pass: Moved a floating rock near one of the exit archways to the ground. SOTA-70438
  • Shaminian Hills: Added a “Reset Platform” button near a crystal receiver that sometimes is out-of-sync, to force it back in sync when you have a crystal that operates the platform. SOTA-70435
  • Soltown: Fixed a typo in one of Jeanne’s “hello” responses. SOTA-70434
  • POT Rampage Island: Upgraded to Crossroads Village from Holdfast. SOTA-70441

Build 1528 – Apr 28 10:30AM

  • Welcome to Release 101

Release 100

Build 1525 – Apr 9 12:00AM

  • Fixed an issue that stopped the Bonesteel Crown, Scepter of Dread, Heart of Sorrows, and Shroud of the Avatar from automatically being deleted from an avatar’s inventory when a Quest Reset is used, blocking that character’s quest progression. These items are once again flagged as quest items and will be auto-deleted with a Quest Reset. Also, avatars with lingering artifacts now will have them cleared through NPC conversations just prior to their reacquiring them. SOTA-70344
  • Temporarily disabled big cat roars, pending skill fixes. SOTA-70345
  • Updated the recently added items crown store category. SOTA-70334
  • Castle Atos: Added a fletcher merchant at the training grounds and fishing merchants at the moat. SOTA-70337
  • Etecter: Added extra logic when completing Amanda’s quest to help ensure her task properly archives itself. SOTA-70335
  • Grusk: Fixed floating shrubbery, tabletop props, and a crate. Added some props near the dockmaster. SOTA-70340
  • Grusk: Moved several floating bushes to the ground. Moved a floating lamppost to the ground. Add “rumple” to some flat paths. SOTA-70347
  • North Celestial Wetlands: Adjusted collision that was blocking access of a letter on a broken wooden walkway. SOTA-70339
  • North Grunvald Barrens: Removed floating boulders from the sky. SOTA-70338
  • The Rise: Fixed the puzzle room for the stack buffs.
  • Fixing a null exception for the lua function ShroudGetBuffDescription.
  • Teleport scroll window height will now be saved when closing the window.
  • Added a way to /copy chat text by entering a number so you only copy the last few lines, e.g. /copy 3

Build 1523 – Apr 1 3:30PM

  • Castle Atos: Updated the huntmaster children to allow players to speak with them again.
  • Etceter: Added extra response options for Amanda to help conclude her “Talk to Amanda” task.
  • Grusk: Some kobolds will now include coughs in their ambient ‘barks.’
  • Fixed an issue with fish trophies referencing incorrect prefabs.
  • Fixed an issue with some fish deco and trophy sizes being out of sync.
  • Fixed fishing data bug – Tigerfish carcass size was set incorrectly.
  • Fixed not being able to copy or create new decks past 24.
  • Zone scroll UI: Added a color legend
  • Zone scroll UI: Made the window a bit larger and resizable vertically from the bottom.
  • Zone scroll UI: Added a count of the scenes discovered.
  • Zone scroll UI: Removed closed scenes from the list like Southmarsh Village.

Build 1519 – Mar 31 10:30AM

  • Welcome to Release 100.

Release 99

Build 1517 – Mar 28 3PM

  • The contaminated waters of New Britannia have been cleansed.

Build 1516 – Mar 17 3PM

  • Water for island POTs will now be above the surface.
  • The Huntmasters in Castle Atos will now respond to Outlanders.

Build 1514 – Mar 17 9AM

  • The water in much of New Britannia has mysteriously been contaminated with ground shamrocks.
  • Tamed Sabertooth Tigers will now show the correct name in whistles and when summoned.
  • The Fox-and-Rabbit game in Castle Atos will no longer glitch if you fail to complete it within the set time period the first time you play.

Build 1512 – Feb 28 7PM

  • Added ability to place bottom-mounted young fish on other decoration surfaces than the floor. SOTA-70226
  • Journal UI Fixes: The scrollbar for entries should scroll back to zero upon first-time switching. When selecting a filter, typing letters and pressing backspace or deleting it should now clear it correctly. The X will no longer be visible in the filter box if it’s empty. Mousewheel scrolling in the item lists of active or completed tasks should now scroll in between items too.
  • Random Encounters: The display name of the roving snow leopard that appears on Novia has been corrected to read “Snow Leopard” (instead of “Wolf”). Fixed fixed incorrect sound controller for big cat overworld prefabs. SOTA-70221
  • Multiple Scenes with Puzzles: Puzzle-reward treasure chests with special loot in Brittany Sewers, East Longfall Wetlands, Eastmarch, Elysium Mines, Penmawr Island, and Tenebris Harbor will now be interactable even after the avatar obtains that special loot (although they can still collect each puzzle’s special loot bundle only once). SOTA-69806, SOTA-69764
  • Blood River: Attached a floating hanged body to a wooden post. SOTA-70228
  • Castle Atos: Using the wishing well will no longer be considered stealing.
  • Northern Grunvald Barrens: Moved floating stones to the ground at one of the exit archways. SOTA-70223
  • Resolute: Fixed an issue where only the main gate guard would open their respective gate when asked. SOTA-70224
  • Tenebris Harbor: Dekker’s Room Chest will now have a minimum loot offering.
  • West Veiled Swamp: Corrected the scale of many incorrectly sized resource nodes. SOTA-70222
  • Attempt at Player Dungeon Spider Rooms Loot Table fixes. SOTA-70229

Build 1511 – Feb 24 7PM

  • Emergency patch to fix issues with the windows client

Build 1510 – Feb 24 10:30AM

  • Welcome to Release 99

Release 98

Build 1508 – Feb 16 2PM

  • Turning off deed upgrades on client/server

Build 1507 – Feb 11 11AM

  • Enabled holiday deed upgrade sale!
  • Sunless Barrens: Geyser sound effects throughout the scene have been lowered and their drop-off ranges reduced. SOTA-70187
  • New overhead map for Demig’s Battlecamp Scene
  • New overhead map for Artifice Entrance Scene
  • New overhead map for Boreas Colossus Scene
  • Fixed visuals for young snow tiger
  • Ore Nodes: Corrected the scale on numerous Tier 5 ore nodes in a large number of scenes.
  • Tanglemire: Corrected the size of oversized ore nodes.SOTA-70157
  • Solace Bridge Outskirts: Improved the logic to remove the “Mention Ebon Dawn to Scout” compass marker. SOTA-70153
  • Fix: Some fix for lua that prevent user from playing after unloading scripts

Build 1501 – Jan 14 10AM

  • Fix for critical issue that blocked all NPC spawns in some high traffic areas
  • Turning on holiday sales for MLK day weekend

Build 1500 – Jan 6 1PM

  • Tiny emergency patch to back out change for HDR rendering as it had the unexpected side effect of making ground targeting circles difficult to see

Build 1499 – Jan 6 7AM

  • The winter storm has moved on from New Brittania
  • Deed upgrades have been disabled
  • Sale items have returned to 20% vs 25%
  • Additional logging has been added to attempt to identify several lingering bugs and performance issues
  • The “Bloom” option in graphics settings will now also disable HDR rendering. This is an attempt to fix the massive frame rate drop several players with Nvidia 20×0 and 30×0 cards have seen but we have been unable to reproduce. If you have severe frame rate drops in combat, please disable bloom and see if it helps!

Build 1498 – Dec 20 11AM

  • Obsidian lions have now joined the pride of lions in Spectral peak
  • Lightning Storm has had its flashes of lights greatly diminished to reduce shock to sensitive eyes
  • Previously added renaming of the house that would create an exception when clicking the stone and not being an owner already.
  • Lua function ShroudOnSceneLoaded will trigger once player data has been loaded.
  • Teralopolis’ will now have 12 juke box slots.
  • Soltown: Stanley’s quest that points avatars to Arabella will now successfully conclude when saying “help” to her. Players who already completed the quest but it hasn’t concluded should say “help” to her for it to conclude. SOTA-70027
  • Soltown: Fixed a typo in Stanley’s response about Castle Atos.
  • Castle Atos: Baozhai now shares their name with avatars. Also, the quest from Stanley pointing players to Baozhai will properly conclude. SOTA-70026
  • Battle of Solace Bridge: Fixed text in barks, responses, and journals. SOTA-70025
  • An error caused by trying to move your health bar when not in a party has been fixed.
  • Righ Inis and other ForestVillage02 PRTs: Moved the adventurer trainer to the ground near the tavern stall.

Build 1497 – Dec 17 1PM

  • Winter is coming…
  • The Wyvern Egg Salad recipe is now set as “Not Teachable” as intended.
  • Episode 2 creature difficulty for scaling zones will see a small increase. Most high levels will see a small increase in health but casters and ranged may see additional skill usage as well.
  • All NPC casters are receiving a small amount of attunement! This will make them more effective with spells but magic resistance was dropped accordingly so they should not be more resistant. (Approximately their level/2 attunement for most caster types)
  • Player dungeon Trolls were dramatically low on health. This has been corrected.
  • More tiger variations have been seen spawning in the Mysterious Swamp!
  • Fix for party health bars stacking on each other.
  • Fix for the vertical position of the party member being offset when clicking it.
  • Some lion cub issues have been fixed but he is still misbehaving when not used on a lot.
  • Several big cats were giving the wrong result when tamed. We believe all of these to be fixed now.
  • Big cats received a small animation polish pass to make their feet slide less
  • Fix for Spider Spawn Room (totem will not place)

Release 97

Build 1501 – Jan 14 10AM

  • Fix for critical issue that blocked all NPC spawns in some high traffic areas
  • Turning on holiday sales for MLK day weekend

Build 1500 – Jan 6 1PM

  • Tiny emergency patch to back out change for HDR rendering as it had the unexpected side effect of making ground targeting circles difficult to see

Build 1499 – Jan 6 7AM

  • The winter storm has moved on from New Brittania
  • Deed upgrades have been disabled
  • Sale items have returned to 20% vs 25%
  • Additional logging has been added to attempt to identify several lingering bugs and performance issues
  • The “Bloom” option in graphics settings will now also disable HDR rendering. This is an attempt to fix the massive frame rate drop several players with Nvidia 20×0 and 30×0 cards have seen but we have been unable to reproduce. If you have severe frame rate drops in combat, please disable bloom and see if it helps!

Build 1498 – Dec 20 11AM

  • Obsidian lions have now joined the pride of lions in Spectral peak
  • Lightning Storm has had its flashes of lights greatly diminished to reduce shock to sensitive eyes
  • Previously added renaming of the house that would create an exception when clicking the stone and not being an owner already.
  • Lua function ShroudOnSceneLoaded will trigger once player data has been loaded.
  • Teralopolis’ will now have 12 juke box slots.
  • Soltown: Stanley’s quest that points avatars to Arabella will now successfully conclude when saying “help” to her. Players who already completed the quest but it hasn’t concluded should say “help” to her for it to conclude. SOTA-70027
  • Soltown: Fixed a typo in Stanley’s response about Castle Atos.
  • Castle Atos: Baozhai now shares their name with avatars. Also, the quest from Stanley pointing players to Baozhai will properly conclude. SOTA-70026
  • Battle of Solace Bridge: Fixed text in barks, responses, and journals. SOTA-70025
  • An error caused by trying to move your health bar when not in a party has been fixed.
  • Righ Inis and other ForestVillage02 PRTs: Moved the adventurer trainer to the ground near the tavern stall.

Build 1497 – Dec 17 1PM

  • Winter is coming…
  • The Wyvern Egg Salad recipe is now set as “Not Teachable” as intended.
  • Episode 2 creature difficulty for scaling zones will see a small increase. Most high levels will see a small increase in health but casters and ranged may see additional skill usage as well.
  • All NPC casters are receiving a small amount of attunement! This will make them more effective with spells but magic resistance was dropped accordingly so they should not be more resistant. (Approximately their level/2 attunement for most caster types)
  • Player dungeon Trolls were dramatically low on health. This has been corrected.
  • More tiger variations have been seen spawning in the Mysterious Swamp!
  • Fix for party health bars stacking on each other.
  • Fix for the vertical position of the party member being offset when clicking it.
  • Some lion cub issues have been fixed but he is still misbehaving when not used on a lot.
  • Several big cats were giving the wrong result when tamed. We believe all of these to be fixed now.
  • Big cats received a small animation polish pass to make their feet slide less
  • Fix for Spider Spawn Room (totem will not place)

Build 1495 – Dec 16 10:00AM

  • The rare Spawn of Sobek, T15 crocodile is now tameable!
  • Big cats have finally made their appearance in Novia. Lions, Lionesses, and Tigers. All big cats with the exception of one very rare, very powerful Lion, should be tameable!
  • Players who are flagged as PVP or not flagged but playing in a PVP scene should now have only a 5 second ressurection debuff after dying vs the normal 15.
  • An issue was causing lightning storm to almost always stun and ignore the stun resistance effect from getting stunned
  • Lighning Storm was previously not adding any aggro for the caster. This has now been fixed.
  • Most non-unique, non-story based NPC towns should now be able to use POT flagged deed vs requiring Place Anywhere deeds.
  • Cone of Cold will now use fewer reagents.
  • The player dungeon UI has received a usability update. If you select dungeon pieces from your inventory while the UI is open, it will set that as the chosen piece. (Additional change to reset to none via button coming)
  • Celestian Sofa is now dyeable in primary slot
  • Tamed Mimics and Mimic Pets can now sit and dance!
  • R97 Reward: Caduceus Staff, January 2022 Login Reward: Caduceus Wand
  • Lua function ShroudOnSceneLoaded() will now execute only once all the game objects are fully loaded. This will prevent some confusion and errors while using his functions coupled with others too earlier like the player name while the character is not fully loaded.
  • Fix: Fix for Lua object ID being changed when destroying a previously created object.
  • New option in settings to decide if mount will be automatically mounted on next scene. Placed it off by default to match current behavior.
  • Player health bars are now MOVEABLE! This is an option in the UI options to enable this and it is off by default.
  • Inventory search bar filter improvement – compare against original item name in a adition to user-inputted name [SOTA-69973]
  • “Spite: Fixed the icons for several compass marker discoveries, including the Moratorium. SOTA-70001”
  • “Graff Gem Mines: Adjusted the location for a skeleton that was spawning halfway into a wall. SOTA-69989”
  • “Ardoris: Improved the logic which archives the “”Speak with Khasi”” task. SOTA-69872″
  • “Ardoris: Merchant Guildmaster Cai Lau now always has the “”Sheng Lau”” keyword available to ensure all localized versions have access to that keyword. SOTA-70018″
  • “Random Encounters: Fixed an issue that cause the “”great threat”” message to appear prematurely. SOTA-70015″
  • “Hills Encounter: Updated the path grid to help stop a certain wolf from leashing sometimes. SOTA-70014”
  • “The Outlaws’ Run: Moved floating roots to the ground. SOTA-69985”
  • “Desert Encounter: The sculptor merchants that sometimes spawn in these scenes will now be humanoid. SOTA-70017”
  • “POT Forest 01b template: Removed anomalous world objects. SOTA-70016”
  • “Spectral Peaks: Replaced some wolves with lions. In two locations, it’s possible for a tier 12 or a tier 15 lion to spawn. SOTA-70007”
  • “Tigers: Added tigers to East Veiled Swamp, Far Hinterlands, East Longfall Wetland, Kas Ruins, and Twins Foothills. SOTA-70007”
  • Lions: Added lions to Crag Foothills, Midras Ruins, Sequanna Colossus, Oracle Colossus, and Elysian Ruins. SOTA-70007
  • Serpent’s Spine Foothills: Squirrels can now spawn instead of rabbits.
  • “Random Encounters: Added Lions to Desert and Plains Encounters. Added Tigers to Forest and Swamp Encounters. Corrected scheme for display names for both lions and tigers. SOTA-70007”
  • Caverns of Skrekk: Added/upated props of some buildings near palace.
  • “Manor of Mystery: Moved floating mandrake roots to the ground, removed candles on the floor near a building entrance, and shifted the pink-purple cloth on the return teleporter disc to purple. SOTA-69981, SOTA-69979”
  • “Nightshade Pass: Moved a small floating rock to the ground. SOTA-69982”
  • Player Villages: Marked all player village scenes as “Player Run Town” to enable ability to place certain POT deeds.
  • “Central Brittany: Reactivated the Krampus quest given by Kinga and Ronin. SOTA-67332”
  • “POT Norstead: Moved from Mistrendur to Novia, southwest of Estgard. Also, moved “”Boat to Distant Towns”” south along the same docks. SOTA-69978″
  • Skrekk and K’rul: Added/updated decorations within some buildings.
  • Estgard: Improved “safety” logic that archives the “Convince Knight in Estgard” tasks when players complete the Path of Courage.
  • Manor of Mystery: Some mages of mystery refered to the old price of 500 gold for passage. They now know to only ask for 50 gold.
  • Central Brittany: Updated some parts of Arabella’s trivial responses.
  • “The Outlaws’ Run: Fixed a typo in Miloslava’s “”stone”” response. SOTA-69975″
  • “Aerie: Improved the logic for “”help”” responses by both Devotional Caretakers. SOTA-69913″
  • Vertas: Improved the response and journal from Kiakis regarding his suggestion of going through Vertas Pass to Jaanaford. SOTA-69873
  • “Blood Bay: Removed the chances that the ebb and flow of lava will block lava fishing at both volcanoes. SOTA-69665”
  • “K’rul: Moved large automatons out of small rooms. Added props to an empty shed. SOTA-68564”
  • “Soltown: Stanley now has small quests that point players to Arabella in Soltown and Baozhai the guard in Castle Atos. SOTA-69766”
  • “Oracle Temple: Improved the logic that dismisses the “”Find the Cerulean Lens”” compass marker. SOTA-69920″
  • “Blood River Outskirts: The “”Ask Phineas for Poison”” compass marker should never appear after the Phineas Drumplemouth questline is complete. SOTA-9919″
  • Jade Valley: Upgraded to Megalopolis from Municipality. SOTA-69971
  • “Shaminian Hills: Adjusted the mechanics of the magical elevator to help ensure the crystal receptacle stays in the proper state. Added a “”Reset Platform”” button near the top of the elevator for situations where the receptacle might still go out of sync. SOTA-69014″
  • “Jaanaford: Updated the logic which displays the compass markers related to the Broken Echoes Silver Mine’s foreman. SOTA-69921”
  • “Skrekk: Updated the compass marker for “”Caverns of Skrekk”” to read as such. SOTA-69666″
  • Ardoris: Improved the logic for archiving the “Meet with Khasi” and “Meet with Siranto” tasks for avatars if Min is defeated before these tasks are completed.
  • “Owl’s Wash, Ravensend, Northshire, Westhollow, Valemark, Holtrot, Kingswood, Righ Inis, Aldhaven, Redmill, Greyacre, Highiron, Lochfield, and *Shadowmist: Added a mimimal complement of NPCs and crafting stations near the default entrance. SOTA-69934”
  • “Valhold: New avatars who don’t meet the requirements cannot access the interior of Valhold Palace. SOTA-69958”
  • “Jotungrund: Avatars that were told by Wymond about his bone chips quest but didn’t accept it should now be able to do so. SOTA-69949”
  • Solace Bridge Outskirts: Avatars cannot use the “skip conversation with merchants” option for Ackerley’s until after they finish his quests. SOTA-69948
  • Hilt Fortress: Fixed a stuck spot in the Obsidian Forge area. SOTA-69957
  • K’rul: Fixed a stuck spot in a gazebo. SOTA-69955
  • “Halls of Artifice: The “”spike cage”” room mechanics have been updated to include a trigger warning and two very visible locks. One of these locks replaces the hidden pressure plate and it’s disastrous results. The avatar can now make a mildly-informed choice as to which lock to use. Also, two children in a cage in a different room have been replaced by two adults. SOTA-69946″
  • Spider Deco Pristine – Deco surface fixes .. Dais and 2nd to 3rd floor passage
  • Player Spider Room – Spawn Pedistal Added
  • Bug, Fixed typos in the Acaran Gauntlet upgrade recipe display names.
  • Store, The Ornate Wooden Semicircle Display Table has been added to the store to appear on December 31st.
  • Store, Winter item availability now only includes Vault and Recurring items, not Year Round items. The new house now is tagged as heritage. *Wyvern & Dragon Eggs on the store now indicate 3-Pack in their name. Dragon Eggs on store now come in 3 packs.
  • Store, Added the new house, the lion cub, the new wand, and the new staff to the store to appear at various times depending upon the item.
  • Bug, Fixed validation error for Wvyvern Egg Salad rune that didn’t have the food item as the reagent.
  • Crafting, Deco, Loot, Wyverns now have a small chance to drop wyvern eggs, with higher tier wyverns having greater chances. Elves in Savrenoc Stronghold now have a small chance to drop a Wyvern Egg Salad recipe, which increases a character’s Song Duration by an additional 25% for 2 hours. Mustard seeds are now available on various cooking merchants throughout New Britannia, which is one of the ingredients for Wyvern Egg Salad.
  • Store, Added 8 enchanted wyvern eggs to the store. Also cleaned up materials for better visuals on a handful, and adjusted LODs on all 16 varieties.
  • Wyvern Eggs now have a small chance to drop for the chef daily quest at Castle Atos.
  • Icons for Wyvern Eggs, Loot for Wyvern Eggs, Fixes for Collision on 1/2 of the Wyvern Eggs. Still need to do recipe for food item with rune (will put up for sale at Castle Atos), still need store entries.
  • Store, Magical Black Glowing Dye and Magical Black Glowing Pulse Dye has been removed from the store.
  • Deco, The Bottle of Wine and Elven Bottle of Wine can be rotated on an additional axis.
  • Decorations/Crafting/Loot, Initial load of wyvern egg assets.
  • Bug, Lightning Storm now features a fizzle chance as intended.
  • Fishing, Castle Atos now features unique freshwater fishing loot tables. The first unique item, which is a rare drop, is a Floating Barrel (Flotsam). Use this barrel as decoration on water in your Player-Owned Towns or on your water lot properties. Players can also open the barrel (which destroys it) to receive a considerable amount of Elven Brandy, Satyr Spirits, or Kobold Spirits.
  • Fishing, The moat surrounding Castle Atos now features unique fishing loot tables.
  • Quest, The chef daily quest at Castle Atos now provides more varied and increased rewards.
  • Store, The Saddle and Bags with Stand decoration item is now called Saddlebags with Stand since there is no saddle present on the item.
  • Jotungrund: assigned lower LOD mesh to rock mesh colliders to allow access to resource nodes
  • The Rise: fixed room full of misplaced deco
  • Jotungrund: Several “stuck” spots have been fixed and several floating boulders fixed.
  • The Lord of the Isle dungeon room has now received significant polish including a koi fish pond.
  • Castle Atos has recived a number of new decorations including a piano in the tavern, toilets, and benches.
  • Despair has received a lighting pass and had several visual glitches fixed due to early culling of some columns.
  • Castle Atos now has an interactive well (can get water) and now has a seasonal christmas tree in the plaza
  • Removed the automatic change of target name when doing a private message and the player decide to log off. That would previously set the target to either the latest player you messaged or local.

Release 96

Build 1492 – Dec 4 11:00AM

  • Castle Atos: Mage of Mystery Quang has replaced Divum. Blocked off an underside of a specific staircase.
  • Player’s should no longer appear to fall when exiting Castle Atos to Novia
  • Several POTs have grown in size!
  • Shaminian Hills: Adjusted the mechanics of the magical elevator to help ensure the crystal receptacle stays in the proper state. Added a “Reset Platform” button near the top of the elevator for situations where the receptacle might still go out of sync.
  • Updates to clean up the Streamer bundles
  • The Antique Shop should now be fully decoable
  • Ravensmoor teleporter steps have better collision, no longer requiring a jump up
  • Halls of Artifice: The “spike cage” room mechanics have been updated to include a trigger warning and two very visible locks. One of these locks replaces the hidden pressure plate and it’s disastrous results. The avatar can now make a mildly-informed choice as to which lock to use. Also, two children in a cage in a different room have been replaced by two adults.
  • Control Points: “Mages of Mystery” are now in all control points. In addition to a small fee to teleport a player to the far side, they now also can teleport players to any other control point. SOTA-62329
  • Manor of Mystery: Removed redundant mages. Moved floating mandrake to the ground. Avatars with the “incorrect reputation” in the manor may find the mages will notice this and teleport them away.
  • Lord British’s Castle: Fixed an issue where a secret door wasn’t opening.
  • Several “stuck” spots in Castle Atos have been fixed
  • Port Mirren, The Brave Coast, Estercove: Added a mimimal complement of NPCs and crafting stations near the default entrance.
  • Jotungrund: Avatars that were told by Wymond about his bone chips quest but didn’t accept it should now be able to do so.

Build 1489 – Nov 24 10:00AM

  • 20% off all deed upgrade prices for the first time in over 8 months!
  • Sale items are now 25% off!
  • Streamer bundles are now purple as decorations

Build 1489 – Nov 22 1:00PM

  • A critical issue that was causing a number of large issues has been fixed. (Small patch)

Build 1488 – Nov 21 2:00PM

  • As part of our further testing for PVP balance, Ardoris arena now has skill caps, level caps, and a 75% reduction in stats provided by gear
  • Lightning storm will now correctly use the reagents is lists
  • The 2021 Extra Live cloak will now correctly salvage to the 2021 pattern vs the 2017 pattern
  • Castle Atos Buff will now work correctly when 1-3 players are in scene
  • The Labrys Axe pattern now has the proper display name
  • The Delicate Feather of the Phoenix now drops for players without the phoenix feather quest.

Build 1487 – Nov 20 10:00AM

  • Fix for an issue that in rare cases could could cause the scene to reload repeatedly plus more logging to see why this occurred
  • Castle Atos buffs should now work as expected EXCEPT for when there are between 1-3 people in scene and then it will give the old buff for the health/focus one.*Sad Trombone sound here* (fixed in next patch)
  • A number of potions were set to expire if the player died. These have now been fixed
  • South Majestic Forest: Fixed typos in CBY-60053’s responses about the virtues.
  • The rate at which many mobs parry has been dramatically reduced
  • Lightning Storm will no longer be parryable or lockable. Combined with the above bug, this led to players believing lightning storm had been nerfed

Build 1486 – Nov 19 1:00PM

  • Mounts that are locked in inventory can once again be used
  • Numerous Lua changes, fixes, and additions. Documentation with updates can be found here
  • Default for new players for overworld will be to show names in non-runic letters
  • Removed a misplaced exit volume in Castle Atos
  • Shrine in Castle Atos will re-grant the blessing if cancelled and reentered (Buff still scales based on current scene, that will be fixed Monday)
  • Castle Atos had several stuck spots fixed
  • Training dummies will now withstand far more abuse before dying
  • Animal Tamers: Renamed the conversation prefabs for these NPCs to be more uniform and filter-friendly.
  • Castle Atos: Updated spawn-in target, discoveries, exit volumes, ambient sounds. Removed stuck locations. Added access from Novia.
  • Summoned pets will once again be the correct power and level
  • Lava decos will no longer damage players when in placement mode
  • Spider room recipes and spawned version now in game
  • The Outlaws’ Run: Fixed typos in “Tell Guard About Mlroslava” journal entries.
  • Bundles for Streamers to give away as prizes now in game and available on request for highly active streamers
  • Summoning spells should now level more quickly

Release 95

Build 1462 – Oct 29 8:00AM

  • Fix for an issue dealing with pet gear that could cause odd damage issues with mobs
  • Corrected missing Deco surfaces in the Green Brick Player Dungeon Foyer, added Ceiling Deco Surfaces 68133
  • R94: ShroudGetPetInfo will return isSummon as true or false if it’s a summoned or tamed pet.
  • Added 5 new functions: ShroudCurrentDeck(), ShroudDeckList(), ShroudGetDeckCardList([deckName]), ShroudEmoteList(), ShroudPlayEmote(emoteName)
  • Removed extra wall piece in the void outside the dungeon room (internal) RE:68048
  • Eliminated a mysterious floating black square that some players observed in various rooms of their player dungeons where the foyer is either the Green Brick or Brown Marble 3 connection type. 68048
  • Jotungrund boss fight ‘stand in here’ indicators painted on terrain
  • Dunk Tank deco – updated wake FX with alternative fx that doesn’t clip outside the tank
  • PVP combat tweaks. New system that allows for tuning of PVP vs PVE damage. Currently used on ranged auto attack, Aimed Shot, and Blinding *Shot to reduce damage of those by 10% against PVP targets only
  • Spider Essences should now be dropping from spiders!
  • Lightning Storm can now be trained
  • New variables exposed to Inky. To use simply add a variable name that matches one of these and the value will be set for you. So VAR playerName = “” will replace playerName with the player’s actual name.
  • currentScene
  • playerName
  • NBDayOfWeek
  • NBMonth
  • NBSeason
  • NBPeriodOfDay
  • NBPhaseOfMoon
  • NBWeatherName
  • NBWindType
  • VirtueTruth – returns -1 for those with less than -50 virtue, 0 for those -50 to 50, and 1 for those more than 50
  • VirtueLove – returns -1 for those with less than -50 virtue, 0 for those -50 to 50, and 1 for those more than 50
  • VirtueCourage – returns -1 for those with less than -50 virtue, 0 for those -50 to 50, and 1 for those more than 50
  • playTimeString – returns time played formated into days, hours, minutes as a string
  • playTimeNumber – returns number of minutes played as a number
  • PVPFlagged – returns 0 if not flagged and 1 if flagged for PVP

Release 94

Build 1456 – Oct 15 10:00AM

  • Founder deeds of all types are now upgradeable!
  • Spite: Removed a “line of sight” restriction on Xia to help keep conversation errors from happening.
  • Additional logging was added to the client to help track down some old, hard to repro issues.

Build 1454 – Oct 1 1:00PM

  • Reinforcements have arrived at The Rise. (Elf warriors added, a few elf archers removed, some more skeletons, a few other updates to spawns)
  • Jotungrund: Elementals near the signal towers will now be tier 5 most often, but with a roughly 1 in 12 chance that one tier 14 elemental will spawn, instead.
  • Spectral Mines: Fixed an issue where ore nodes weren’t appearing in the scene.
  • Fix: Fix for the sorting option and filter moving away when crafting station ui get larger
  • Cone of Cold has been shifted to be a 4x XP skill. Your current skill level will likely drop a bit but no XPs were lost
  • Fixed bad skin weighting on Frost Giant that caused vertices to stick out strangely when giant dies

Deleted webbing floating in the Void

  • The Avatar’s hair will now show fully when wearing the new Tiki Demon Mask.
  • All variations of the 4 artifact fishing rings now feature improved tooltips to indicate salvage and upgrade information, if applicable.
  • Any loot drop iteration of the Uncommon magical attunement rings now drops as a Common at an increased rate. At this point, all attunement ring drops should now be of the Common tier.

Build 1452 – Sep 30 4:00PM

  • Fix for missing governor of Mith Ly’atharin
  • The price of the Crafting Station Choose 10 Pack has been reduced to give some price advantage over the choose 5.
  • The legacy versions of the Epic Warlock’s Chain, Ancient Staff of Death, Ancient Staff of Anarchy, and Troll Belt now provide the appropriate chances to receive components used to craft these items upon salvage. Elgarion will determine who salvaged these items prior to the patch and send missing components to any applicable players via the in-game mail system shortly after the patch.
  • Lightning Storm has been hidden in the skills UI until the VFX are updated.
  • The legacy version of the Epic Pax Ring now provides the appropriate jewels upon salvage. Elgarion will determine who salvaged these items prior to the patch and send missing jewels to any applicable players via the in-game mail system shortly after the patch.
  • The Warlock’s Chain recipe now only requires a Common Heart of Vrul.

Release 93

Build 1448 – Sep 20 10:00AM

  • Fix for several loot imbalances
  • Players feet should no longer slide while on the overworld maps
  • Players should no longer see other players/NPCs sink into the ground
  • Other players standing on slanted objects should no longer appear to bounce
  • The terrain in Shaminian Hills should once again be visible!

Build 1443 – Sep 12 1:00PM

  • Ancient Xenossian Shield now correctly applies Heraldry. If you already crafted this the Heraldry will be broken. You will need to do a pattern remover or contact a dev or support for a replacement.
  • Decoration, The Tower Archway Teleporter can now have other decorations placed upon it such as wall-hung banners and wall lighting.
  • Bug Fix, Splintering Strike no longer inappropriately indicates an increase to weapon damage occurs upon casting.
  • The Ice Spiders in Highvale Outskirts can now properly apply an icefield damage and slow effect to their victims, and the icon indicator showing they have an active ice field cast is now visible.
  • The frost giant should no longer magically regain half his life in rare situations and also heal at a slower rate.

Build 1437 – Sep 1 10:00AM

  • Dozens of errors were addressed that were causing some lag and hitching problems
  • The Gothic Footstool, Gothic Heavy Study Chair, Gothic Wooden Chair, and Gothic Bench no longer accept dyes since these items were not designed to be dyeable.
  • Anthem of Alacrity can no longer be cast on the overworld.
  • The Aether Infusion crafting component is no longer inappropriately available at cooking merchants.
  • All 6 varieties of Obsidian Potions of Transformation can now be dismissed by the player by right-clicking the buff icon in your active buff bar and selecting the “Dismiss” option
  • The looted “Small Knife” is now called “White-Handled Knife” and can be salvaged at a blacksmithing station. The other Small Knife which is crafted as well as 2 other knives crafted in that set had missing icons, which has been fixed.
  • Updated tooltip descriptions and store restrictions for Potions of Green Growth, Potions of Growth, Potions of Diminutive Statre, Potion of *Upward Acceleration to indicate the effects provided by these potions do not persist through scene changes.
  • Restoration Potions now feature a 6 stack limit for the Elixir Receptiveness debuff as was already present on Focus and Health potions. Also, Restoration Potions can no longer be imbibed if your overall Elixir Receptiveness is at or below 0% with all buff and debuff sources for that stat considered.
  • Stone Fist’s spell description now indicates specialized earth magic users also receive a lock time reduction for the skill.
  • Spinning Attack now propery applies a Damage Avoidance debuff when the bleed effect is applied for specialized polearm users.
  • Savrenoc Stronghold: Fixed an issue where some stairs had their collision displaced.
  • Creatures will now only play the flinch animation if they take at least 1% of their health in a hit. Larger creatures being attacked by groups were spending 100% of their time playing the flinch response despite barely being injured.
  • South Celestial Wetlands : Corrected the scale of oversized resource nodes.
  • Virtue Recalibration Kit: Added a journal entry for those who acquire one of these kits, that explains their usage.
  • The Outlaws’ Run: Fixed an issue where some patrollers required a special navigation component.
  • Fix for toolkit in a bag causing error when repairing with right click
  • The Tame Health Level Modifier stats on the Legendary and Epic versions of the Belt of Control have been fixed and are no longer reversed between the 2 tiers.
  • The Outlaws’ Run: Fixed a typo in some NPC responses.
  • The Outlaws’ Run: Removed loot from pre-destroyed crates.
  • The Outlaws’ Run: Fixed stuck spots.
  • The Outlaws’ Run: Added many piles of leaves and gave each butterflies/fireflies.Slight adjustment of some creature spawns.
  • The Outlaws’ Run: Outlaws have a variety of descriptive names. Some foliage has been removed/adjusted.
  • Jotungrund: After finishing the first signal fire task, players should now receive a special recipe reward from Hisa. Players who have already finished that task will receive the same recipe the next time they complete one of the daily signal fire tasks.
  • The Virtue Recalibration Token is no longer flagged as a quest item so it can be traded and stored in containers.

Build 1436 – Aug 29 11:00AM

  • Looking For Group UI fixed
  • New POT, Gobie Rose, Midnight, and Daylight.
  • The ghost Drain Strength ability now has a unique icon which appears in the active buff bar when that debuff is present.

Build 1435 – Aug 28 10:00AM

  • Universal chat will once again work with short messages
  • Decoration, Sack of Wheat Grain as well as the sacks of Salt, Flour, and Sugar now have much more forgiving collision so you can schooch them closer together which makes their edges appear like pliable cloth. They also can now be rotated on the additional axis, placed on exterior floor surfaces, and placed as POT decorations.
  • The Red Stall Awning can now be placed on pavers.
  • Greymark Forest: Slightly increased respawn rates for some kobolds. Also, one tier 6 “Kobold Commander” will sometimes appear in one of the two kobold camps.
  • The collision has been improved on the Azalea and Black Elder bushes to allow for much closer placement of other decorations and more possibilities to decorate vegetation type deco more densely.
  • The loot chances for the new craftable kobold tent recipes have been increased slightly.
  • The three new aether potions and nine new magic mastery potions are now available on the player vendor “Manage Orders” listing.
  • Jotungrund: Fixed an issue where the frost giant fight hailstorm hazard was automatically removing some materials.
  • Polish work on VFX for the Frost Giant
  • The new Leather Backpack pattern should now properly apply to back slot items.
  • Some of the damage for the frost giant battle hazard to be “physical” instead of “cold.”
  • Items patterned with the patterns from the Xen Penetrator, the Halberd of the Sun, or the Shard of Night will no longer display tooltip descriptions as if they were an artifact.
  • Jotungrund – Frost Giant – hazard damage values changed, vfx within battle royale prefab updated for missing texture
  • The Outlaws’ Run: The compass markers to find seeds now display “Search Piles of Leaves for Seeds.”
  • Skrekk: Fixed a typo in the hacker’s “name” response.

Build 1433 – Aug 26 6:00PM

  • Giant should now appear as expected in Jotungrund
  • Several VFX fixes for giant fight
  • Fix for UI persisting data after deleting a character
  • Spurious Red Ice Snarler spawner removed from Jotungrund camp
  • Several POT updates
  • Several typo fixes for South Majestic Forest

Release 92

Build 1429 – Jul 31 3:00PM

  • Fixes for bouncing wolves in Jotungrund
  • Several PoT upgrades
  • Updates for ankhs in PVP arenas
  • The drop rates for Zinc have been increased dramatically across all mechanical/clockwork beings such as Automatons, Spiders, Flyers, Cats, and Dogs. Automatons still remain the likely primary farming source for these items as they now have a guaranteed drop for Zinc with every kill. The gold value of Zinc has been dramatically reduced. Grey, Yellow, Blue, and Orange supply bundles will now provide much larger quantities of Zinc and at higher drop chances within their loot tables, which also increases Zinc’s availability at Storehouse Containers. *Clockwork Dragons now also drop a significantly large stack of Zinc with every kill.
  • Pecan Nuts have been added back to NPC merchants for the duration of R92 with a price increase from 15g to 25g.
  • Recipes using Pecan Nuts no longer require nearly as many nuts as before. Grey and Yellow Supply bundles now have a greater chance to drop a stack of Pecan Nuts, Brown Cap Mushrooms, or a Cinnamon Bark (chance for one stack of these 3 items). The little scavenger girl in *Tanglemire now also provides Pecan Nuts as a reward to the Missing Bones daily.

Build 1427 – Jul 30 11:00AM

  • Several more stat fixes for the character sheet and weapon tooltips
  • Potion cooldown logic has been updated
  • New Pure Elemental Ice has started dropping in Jotungrund
  • Emotes and recipes can once again be traded properly
  • The ground and hanging versions of the Dunkleosteus trophies will now scale based upon the size of the lava fish. SOTA-69419
  • The Ancient Xenossian Bracers eternal pattern now functions and can be applied to hand slot items. SOTA-69359
  • Flaming Bash buffs now show on the tooltip in the buff window. SOTA-68482
  • The combo Icy Puncture’s range should now scale with the player’s polearm Reach skill. Also, Ice Fist’s range was utilizing FireRange as an additional modifier, which has been removed.
  • Horse mount button won’t show up when other player mount next to you
  • The Heraldry Heart Shield can now be placed on exterior wall surfaces. SOTA-69393
  • Polish work on Jotungrund to fix a number of stuck spots
  • Serpent Spine Mines: Updated stairs in a “lich boss area” to improve the path grid. SOTA-69440
  • Ankhs should now properly show up in the Ardoris PVP Arena
  • Melody of Mending and Atonal Aria now display the proper icon in the applicable buff window instead of Ice Field’s icon. SOTA-68368
  • South Drachvald Spur: Updated the path grid to help NPCs walk on troublesome slopes. SOTA-69438

Release 91

Build 1424 – Jul 21 9:00AM

  • Small update to address some security certificate issues that were causing some to have to click through the EULA each time they played.

Build 1418 – Jul 7 4:00PM

  • Players will no longer sink into the ground slightly when idle
  • In game sales have been disabled

Build 1416 – Jul 6 6:00PM

  • Fix for an issue that blocked dismount when another player was in the same scene

Build 1415 – Jul 6 10:00AM

  • Fix for movement issues with a number of larger footprint pets like bears, crocodiles, dragons, scorpions, spiders, and earth/ice elementals.
  • Fix for odd boxes around several sets of stairs in game.
  • Several PoT updates.

Build 1413 – Jul 4 8:00AM

  • Happy Birthday Lord British!
  • Fixes for several mount issues

Build 1410 – Jul 2 10:00AM

  • Prices on some crafter belts were extremely high and created a profit loop that some players were exploiting massively. Prices adjusted to more appropriate level.
  • Mounts: Stag mounts no longer have saddles / bridles / reins
  • Brittany Wharfs: Avatars will not get this city’s town crier compass marker when entering from the default entrance or the main docks. SOTA-69289
  • Crafted Rectangular Shields now properly feature a block stat. SOTA-69189
  • The Two-Handed Sword of Elf Slaying now utilizes the proper animations for free/auto attacks. SOTA-69182
  • Mounts: Riding a second Mount Type during a play session breaks mount animations
  • Animation when running on the overland is displaying incorrectly

Build 1408 – Jul 1 10:00AM

  • The Xen Penetrator, Shard of Night, and Halberd of the Sun patterns no longer include the (L) to the name of the patterned item. SOTA-69190
  • Exploding chests will no longer loop the explosion effect!
  • Changed reward tabs for sorting options for online and offline mode.
  • Crafting Material Bonus should now properly show stats.
  • Artifact one-handed swords can now accept all one-handed blade patterns. Also, all varieties of the Cutlass of the Swashbuckler can also have their patterns removed using a pattern remover. SOTA-69183
  • POT Ahnen Hain: Consolidated three POT interconnection boats into one list teleporter boat. SOTA-69286
  • POT NobleBright: Upgraded to Village from Hamlet. SOTA-69283
  • Adjusted the VFX for the Lava Hot Tub so it no longer bleeds into a floor below if placed on upper floors. SOTA-69247
  • POT Norstead: Changed biome to Forest 01a. SOTA-69281
  • Several fixes for creatures visually vanishing too early.
  • Added “Container” to inventory sorting options.
  • The inventory listing option “Hide Quest Item” won’t hide quest item anymore when the inventory sorting option Quest is chosen.
  • Fix for a an issue which could allow players to play (and fish!) as a ghost indefinitely.
  • POT Ahnen Hain: Upgraded to City. SOTA-69280
  • Necropolis Barrens: Changed the logic by which the “Give Another Dead Body to Davropos” task automatically archives when it doesn’t archive at the correct time. SOTA-69277
  • Battle of Solace Bridge: Added a safety so that the “Speak to Edvard the Wanderer” task automatically archives if it doesn’t so so upon speaking with Edvard. SOTA-69270
  • Blood River Forest: Every sack in this scene now guarantees at least one item for the first person looting that sack. SOTA-69273
  • Skrekk: Returned the south exit archway back to its correct location. SOTA-69274
  • Port Graff: Corrected the label for a teleporter boat to correctly say it leads to Player-Owned Towns. SOTA-69275
  • Resolute: Fixed a typo on the response for “avatar” used by the knights. SOTA-69276

Build 1401 – Jun 29 6:00AM

  • Bonus XP moving from 1.5x to 2x until the 5th!
  • Crown bundles adjusted to now drop at 6x normal rates in game!
  • Fix for EULA needing to be clicked through on each session. (Note, terms didn’t change but we switched SSLs which caused some issues)
  • Several loot fixes
  • Several POT updates
  • Fix to make the Solace Bridge “Speak with Frightened Child” task easier to complete
  • Updates to several guide books
  • Resolute: Sean Campbell has been talked to by HR and will no longer obsessively close the building door. SOTA-69254
  • Northwood: Improved logic used to archive Clara’s “Recover Chess Piece” task. SOTA-69261
  • Well of Aldur: Fixed an issue with some cyan-colored collision was visible. SOTA-69268
  • Storehouse Containers: Corrected the name of the “Animal Hide” crate. Also, added hide props to the crate. SOTA-69271
  • Arch Lapin: Fixed errors in the “Collect 3 Bones” task. SOTA-69269

Build 1401 – Jun 25 4:00AM

  • Emergency fix for getting stuck in small door ways
  • Polish to beach umbrella visuals
  • Fix for several error spammers causing lag in some situations
  • Added two new weekend bonuses:
  • Crown’s will now drop at 5x the normal rate!
  • Crown store sale items will now be 30% off instead of 20%!
  • Turning on bonus XPs!

Release 90

Build 1391 – Jun 10 1:00PM

  • Pets will now respect the “Teleport” and “Stop attacking” even in combat
  • Owl’s Head: The “Kill Myron or Return to Myra” and “Kill or Leave Myron” tasks should auto-complete if Myra refuses to interact with the avatar. SOTA-69205
  • Fix: Fixed loading background top and bottom that was showing skybox
  • Numerous POT updates

Build 1390 – Jun 6 6:00AM

  • Polish work to Wynton’s Folly to address some issues with creature AI
  • M’hul Island: Added new holdfast island on northwest shore of Norgard.
  • Moonrest has been moved to a Hamlet
  • Ironhall Castle have been renamed to Ironhall Highlands
  • Numerous LOD fixes for reported objects
  • Updates to barks and dialog for NPCs in Point West
  • Owl’s Head: Added an update to Todd’s conversation to improve the “Myra the farmer will no longer buy from or sell to you!” message players can sometimes receive.
  • Crafting Tutorial: Updated Edwin in Soltown, Gilda Metcalfe in Aerie, and Bledig deCani in Resolute to with improved logic for completing their crafting tutorial.
  • Ardoris: Fixed a typo in the responses from Caravaggios Wolf
  • The Treasure Chest, Treasure Piles (all sizes), Gold Piles (all sizes), and the Chest of Gold can now all be placed as a POT decoration.
  • Collision on the Haystack deco has been fixed to allow proper placement
  • Added Recipe for Imbued Theurgy gem to an additioinal Well of Aldur loot table for air elementals, and significantly increased chances for it to drop from Suutak.
  • Store, Removed text from a store entry that was a bad copy paste from a charity item.
  • Minor UI polish for the deeds list
  • Fixed pink materials showing with certain LODs for the Plaid Shawl Peasant Dress when placed as a decoration.
  • Well of Aldur: Added collision to a block near the start of the scene. Fixed a stuck spot.
  • Solace Bridge Outskirts: Adjusted stones by exit archways that appears to be floating, setting them properly into the ground.
  • Necropolis Barrens: Moved a floating maple tree to the ground.
  • Etceter Crag Mines: Fixed a stuck spot behind a mine wall brace.
  • Brittany Fields: The horses at Oakley’s stables should no longer be able to climb nearby ladders.
  • North Midmaer Way: Moved a nightshade resource so it can be harvested.
  • K’rul: Adjusted the collision and path grid in the clockwork dragon room to try keeping it inside the room.
  • East Sanctus Forest: Removed a floating cabinet.
  • Hills Encounter: Removed a mysterious ladder that could only be seen from far away.
  • Extended the number of maximum characters for house name from 30 to 50.
  • Solace Bridge Outskirts: Those who are first to loot the “sack” object in this scene (and others) will now always find at least one object in the sack.
  • Multiple LOD and shadow fixes in world deco objects

Build 1388 – May 28 7:00AM

  • Multiple POT updates for transfers, biome changes, etc
  • Fix for explosive barrel trap
  • Fixed some small journal entries not displaying
  • Dungeon entrances can now be placed on floors and exterior floors rather than just ground and bottom floors.
  • Added function for lua ShroudIsUIActive() to know if the current game hud is on or not, by player request.
  • Added 3 new lua function ShroudOnSceneLoaded(sceneName) ShroudOnSceneUnloaded() and ShroudOnSceneLogout() at player request.

Release 89

Missing

Release 88

Missing

Release 87

Build 1358 – Mar 15 3:00PM

  • Player owned town dragons are now less territorial (Dragon deco spawners will allow more than one to spawn in an area)
  • Fix for major performance drain in many player owned towns with Inky NPCs

Build 1357 – Mar 12 6:00AM

  • Added audio to item preview window in crown store
  • More metrics logging information to try and down a few more bugs
  • Round Heraldry Shield now correctly accepts dye
  • Fixed several material problems on dungeon stairs
  • Fish masks will now correctly disappear when stealthed
  • Potion of Restoration, Imbued was set one difficulty level higher than other similar potions and now set to the same as others

Build 1354 – Feb 28 5:00PM

  • Fix for a bug that allowed an exploit with the cowbell and as we all know… WE NEED MORE COWBELL!
  • Atonal’s Aria should now work as expected
  • Salt Cured Obsidian Pork renamed to Salt Cured Obsidian Boar to match the name of the recipe
  • Corrected DarkstarrFried Oysters to use 3 flood slots instead of 1
  • Loading Tips: Updated and replaced several loading tips.
  • A number of artifacts added to MW enchant list including Suutak’s Bluster, Vexlyn’s Spark, and Anapas Favor
  • Jaanaford: Players can now fish almost anywhere in Jaanaford’s waters without regard to the depth of the water.
  • Obsidian Bacon Recipe is no longer teachable. Salt Cured Obsidian Boar recipe has been added to cooking recipe merchants

Build 1353 – Feb 26 2:00PM

  • Release rewards work completed so we can send these out soon. (They had been delayed due to weather!)
  • Soltown: Updated Jeanne’s method for delivering the reward for recovering her necklace. SOTA-67537
  • The Epitaph: Adjusted the size of several oversized ore nodes. SOTA-68756
  • Hills Encounter: Arctic wolves should no longer appear in this scene. SOTA-68757
  • Sequanna Colossus: Expanded the time during which the Shrine of Love can be accessed, to better match when the shadow of the statue falls across the shrine. SOTA-68742

Build 1352 – Feb 25 5:00PM

  • Penalties for using bard songs without an instrument temporarily suspended until more polish can be done on the system
  • Halberd of Sol, Mace of Unsummoning, Wand of Air, Staff of Death, Thunder Branch, Xen Bow, and other EPIC level items should now properly MW and enchantable
  • Splintering strike damage increased and now properly uses weapon bonuses
  • Upping lasting durations of song effects
  • Fixing math error in Psalm of Stagnation for dexterity penalty
  • POT Jagged Hold: Changed biome to Forest 01b and upgraded to Municipality. SOTA-68754
  • Added pet food recipes to recipe book
  • Well of Aldur: Added “piles of scales and refuse” on wyvern platform as additional but alternate means to collect wyvern loot instead of skinning. The piles restock in later waves of the wyvern battle and provide the same loot as wyverns. SOTA-68729

Build 1350 – Feb 25 10:00AM

  • Fixed an issue with fireplace recipes
  • Adjust drops for T10 and T15 reagent resource nodes
  • Adjusted gathering chances and added GM bonus
  • Refined gems and jewels may now be fractured
  • Damage sources that do less than 1 point of damage will no longer break stealth
  • Sap will now require a melee weapon (not ranged)
  • Auto attacks will no longer target a stealthed player. Active attacks/spells will have a greatly reduced attack angle and distance
  • Scenes may now show custom backgrounds for the load screen
  • The Breach will now have more air elementals that spawn faster
  • Vrul will no longer be attacked by undead
  • POT Lightbringer Isle: Added new metropolis north of Brittany
  • Overworld Boats: Added better LODs to some boats used in the overworld scenes
  • POT Greymorn: Added new POT northwest of Brittany
  • Blood Bay: Players that can survive at the top of either volcano may find it possible to do some lava fishing
  • POT Haven Ridge: Upgraded to Crossroads Village from Village
  • Kobold Expeditionary Camp: Improved some kobold commander responses and improved how a related task archives itself
  • Well of Aldur: Updated the reset settings for a treasure chest
  • Well of Aldur: Added a minor jumping puzzle
  • Ardoris: Improved the logic for the Students of Virtue quest. Added compass markers
  • Grunvald Shardfall: Adjusted NavMesh data to improve how NPCs move through the scene
  • Northwest Blackblade Mountains: Jumping into the well that leads to Bunker C will auto-teleport the player to that location
  • Owl’s Head: Fixed issues with Morgan and Owl’s Head that were causing build errors
  • Hills Encounter: Created a new “dragon” scenario that can appear on all three overworlds
  • Owl’s Head: Updated some logic for the quest from Morgan to discredit Myra. Added compass markers
  • Shaminian Hills: Adjusted temple architecture to block players from squeezing through certain tight holes
  • South Majestic Forest: Updated stairs on Preben’s house to better accommodate NPC walking
  • Spectral Mines: Fixed an issue that prevented an ore node from being mined
  • Middle Downs: Fixed a stuck spot on a mound
  • Eastmarch: Fixed typos in responses from the devotional caretakers
  • South Hinterlands: Fixed a rug that was poking through a wall
  • Well of Aldur: Fixed an issue with missing collision on a wall
  • Tanglemire: Updated tiered resource nodes (cotton, garlic, trees, ore, and mandrake) to ensure they are all tier 10
  • Maple Trees and Pine Trees: Adjusted the LODs to stop a “split” from appearing at close distance
  • Ruined Keep: Adjusted a section of the terrain where trolls were having navigation issues
  • Wynton’s Folly: Players selecting the East Entrance option when entering from Hidden Vale will now arrive at the correct location
  • Obsidian Keep Tops: Updated the collision at the top of these custom prefabs
  • Snowy Tundra Encounter: Added a floating crystal node to the ground
  • Well of Aldur: Fixed several collision issues. Blocked off a “stuck spot”
  • Soltown: Improved the method of archiving the “Tell Abigail About Charlotte” task when talking with Abigail
  • Bunker C: Fixed a stuck spot in the lava pool
  • Solania Catacombs: In the daemon chamber, added teleporters that are active only when the wave battle is not ongoing
  • Highvale Outskirts: Updated some of the doors in the monastery. Updated some of Esmeralda’s responses
  • Jaanaford: Players will now “unlock” Thibodeaux’s name when she shares it with them
  • Novia: Added a compass marker at Kiln for the “Ask About Bonesteel in Kiln” task
  • Brookside: Players entering from the lunar rift will now unlock the town crier compass marker
  • The ONBE title will now include a Dame option
  • Fishy Nibblers no longer applies to the character when a tamed pet is not available
  • Adjusted Confections Platter to monthly
  • Slice of LB Birthday Cake no longer labelled as Premium nor No Trade since being introduced to loot at LB’s Castle, but will have a chance to drop in PvP
  • Improved tooltip descriptions for Shrines by adding mention of attunement bonuses provided
  • Fixed typo in Citrine (Unrefined Gemstone) display name.
  • Increased spider eye drop amount T8 through T15 spiders
  • Disabled Shrine size scaling. Enlarged buff fields for each Shrine and recentered so rotating Shrines does not affect availability of buff field
  • All 3 of the new off-hand artifacts (15 items Common to Epic) now properly display female characters
  • Significantly increased drop rates of taming artifacts on destroyer animals
  • Added an additional loot table for destroyer animals to have increased amounts of hides, suet, and entrails
  • Heart Heraldry Shield pattern should now properly apply to items
  • Improved loot drops for Envy Bow and Quiver
  • Reworked visuals for Ankh of Sacrifice, Ankh of Wala for related shrine visual effects
  • Added a small chance to get the Shrine of Gaiaism recipe to Sand Elementals
  • Aldur interior update and added splash screen to exterior load scene info
  • Aldur Interior and Jotungrund additions, navmesh and mats

Release 86

Build 1345 – Feb 11 11:00AM

  • Spawn rates and count for high level air elementals in The Breach have been increased
  • Love seats should once again be place able as decorations
  • Well of Aldur: Fixed an issue with missing collision on a wall. SOTA-68701
  • All 3 of the new off-hand artifacts (15 items Common to Epic) now properly display on female characters.
  • Disabled Shrine size scaling. Enlarged buff fields for each Shrine and recentered so rotating Shrines does not affect availability of buff field. (This was reported on stream as Shrines didn’t work if facing West)
  • Performance work on Novia overworld
  • Some creature types and most bosses are now more resistant to mesmerize effects

Build 1344 – Feb 3 7:00AM

  • Fix for systemic deco bug that could send decorations to the center of the house in rare occasions. Very common in the Lord of the Isle home but also happened in others more rarely.
  • Fixed a data issue preventing a number of pattern and crafting items from being applied
  • Brookside: Added an extra opportunity to unlock the compass marker for the town crier when entering at the default entrance. SOTA-68680
  • New portrait added to the Envy Angel loot table
  • Well of Aldur: Added more opportunities to collect aldurite fragments and clusters at the start of the scene. SOTA-68681
  • Updated LOD’s for shrines, all uniform now.
  • Fixed collision for some rugs
  • Solace Bridge Outskirts – increased quantity and frequency of maple wood and iron ore (required for a quest)
  • Update Aldur wisp visuals
  • Mistrendur: Fixed an issue that prevented roving wolves from drawing players into the new Snowy Tundra Encounter. SOTA-68670
  • Splintering Strike will now grant an Earth attunement bonus
  • Fixed the 3 new scroll recipes, they should now properly work at a Carpentry Crafting Station.
  • February reward should now be delivered
  • Mistrendur: Fixed an issue that prevented roving barbarians from drawing players into the new Snowy Tundra Encounter. SOTA-68670
  • Ardoris: Siranto once again has proper responses for Samael and Kardan. SOTA-68669
  • Well of Aldur: Fixed a typo in one of the scholar’s responses. SOTA-68666
  • Recipe for Shrine of Sorcery will now drop in Lord British’s Castle. All shrine recipes have been lowered in gold value.
  • Solace Bridge Outskirts: Added more tree and ore spawns near the bivouac.
  • Solace Bridge Outskirts: Reset Lady Langston back to her correct NPC model. Improved quest-related compass markers.
  • Solace Bridge Outskirts: Added a very small chance that most bandits and zombies will drop a piece of ore, a piece of maple wood, or a feather.
  • Solace Bridge Outskirts: Updated some quest text for Kinsey and Preston. (Also, Edvard no longer gives out the task entitled “Investigate the Undead Mystery!”)

Fixed some destructable crates and barrels that would end up floating when destroyed in greymark forest SOTA-68613 Fixed spindelskog stuck spot (plugged it with rocks)

  • Added 2 chair sets to the store. Fixed issue with Recently Added section not showing R86 items.
  • Objects including Rectangular Rug can now be placed correctly on 2nd floor of Storefront Greenhouse 4 story home [SOTA-68663]
  • Kingsport Sewers: Prisoners Martin and Judith can no longer be attacked. SOTA-68667
  • Mistrendur: Fixed a portion of terrain that was poking through a mountain. SOTA-68096
  • Turned back on point light and vfx for obsidian streetlamps.
  • Added collision to the deco version of Suutak’s Bluster so it can be moved as decoration.
  • Owl’s Head: Thomas Strongbeard should respond properly when the player shared their name. SOTA-68574
  • Fixed weight of new water lily decorations, each type now weighs 1.
  • Superstition Canyon and Tartarus: Updated Mimics to help ensure they properly trigger when interacted with. SOTA-68659, SOTA-68658
  • Added, fixed or improved 9 (x5 common to epic) related artifact and 9 shrine tooltip descriptions
  • Added collision to the deco version of Vexlyn’s Spark so it can be moved as decoration.
  • Performance of Lord British’s Castle should be much improved
  • Updates to make Riposte, Opportunity Strike, and Aetheric Feedback easier to make work properly
  • Meridian become one of the first Teralopolis’!
  • Adobe Stables can now be decorated on most surfaces [SOTA-65070]
  • Wooden Outhouse can now be decorated on select surfaces [SOTA-65070]
  • Northwest Blackblade Mountains: Aether creatures are now dormant. SOTA-68645
  • Guestbook 5: This guestbook was fixed so players can now collect this randomly-appearing book. SOTA-68647
  • Well of Aldur: Fixed an issue where a “fragile plaque” was unable to be interacted with. SOTA-68648
  • Elysium Mines: Blocked a secret door that isn’t meant to be functional.

Build 1340 – Jan 29 11:00AM

  • AFK timeout issue fixed. Players who are not gaining or spending XPs should no longer disconnect due to being idle
  • Name on Eternal Pattern: Perennial Coast Dragon Mask fixed. Was incorrectly showing as Eternal Pattern: Jester Carnival Mask
  • [SOTA-65070] Large Stone Ruins and Medium Stone Ruins can now receive decorations on select surfaces
  • Well of Aldur: Adjusted loot for new wave battle wyvern. SOTA-68643
  • Well of Aldur: Updated loot and timing for both elemental and wyvern wave battles. SOTA-68643
  • Epic version of Ankh of Sacrifice no longer offers -2500% Reagent consumption and instead offers the intended -25% Fizzle.
  • R86: Unique icons added to new artifacts and shrines. The decoration for the new Pattern: Water Well Dungeon Entrance (which looks like a message in a bottle) can now be flipped onto its side.
  • R86 – “Sky” musicstack changes (affects well of aldur), replaced one dupe entry and aetheric storm track (old isle of storms chime song)
  • R86 – Well of Aldur – deleted erroneous floating rocks, some minor WB polish
  • Splintering strike should now stack more based on earth and bludgeon mastery to match its description.
  • Resource respawn times in shardfalls have been dramatically shortened

Build 1339 – Jan 28 3:00PM

  • Updates to new boss Air Elemental in Well of Aldur
  • Ulfheim: Fixed errors in Kaiser’s responses wherein he talks about dragon eggs. SOTA-68640
  • Fix for camera sinking to the ground after dismounting
  • VFX updates for Well of Aldur
  • Krampus and Envy Angel: Krampus will no longer appear in East Sanctus Forest and Snowy Mountain Road Encounter. Envy Angel again appears in Necropolis Barrens. SOTA-66746

Release 85

Build 1333 – Jan 10 3:00PM

  • New Interface option (very bottom) to re-enable the double click instead of single click targeting. It is off by default
  • Ignite weapon duration will now respect charging/stacking
  • Enchantment skills will apply more XPs per use
  • Merchant prices of 2 year whiskey were dropped 30%
  • Several POT upgrades
  • Cool down timer for several consumables in dynamic deck mode were increased from 0 to an appropriate number

Build 1332 – Jan 7 2:30PM

  • POT upgrades for Sionann, Salem, and Traveller’s Rests
  • Deed sale turned off
  • New option in graphics to disable weather on low performance (Option on by default)
  • NPC Merchants for crafting supplies should have dramatically more of each item per sale
  • Douse duration will now increase on charging

Build 1331 – Jan 2 1:00PM

  • Additional homes now on sale.

Build 1329 – Dec 31 11:00PM

  • Changes to make houses more snow proof (still not quite perfect but better and no additional performance cost)
  • Deep Ravenswood, Graff Gem Mines, Greymark Forest, Moors of Northshore, Necropolis Barrens, Plains Encounter, Tanglemire: Fixed oversized ore nodes. SOTA-68487
  • Changing fall damage so it doesn’t break stealth unless it does more than 5 points of damage.
  • POT Duanor: Upgraded to Crossroads Village from Hamlet. SOTA-68491

Build 1328 – Dec 20 4:30PM

  • Deed prices now on sale 25% off (not just upgrades but deeds)
  • Undead will be significantly less resistant to Death magic
  • Elysium Mines: Added better edging to the roof holes on the perimeter of the scene. SOTA-68478
  • Tenebris Harbor, Plains Encounter, Plains Road Encounter, Graymark Forest: Resized giant ore nodes. SOTA-68477
  • Aerie: Marlin now always has a response when you give him the “Drumplemouth” keyword. SOTA-68476
  • Sanctus Spine: Cristiano should now properly teleport players across the scene when they request it. SOTA-68448
  • Small Stone Ruins now allow decorations on some surfaces SOTA-65070
  • Bell Tower – vertical flat walls can now be decorated SOTA-65070
  • POT Skalabrekka: Moved this POT to lot 83 in Mistrendur. SOTA-68429
  • Elven Guard Tower – flat vertical and horizontal surfaces can now be decorated SOTA-65070
  • Added “ore” to the display names of Zinc (Zinc Ore), Tin (Tin Ore), Nickel (Nickel Ore), and Tungsten (Tungsten Ore) so they can be found with other ores while filtering in inventory. Prepped Zinc for future use in this regard (an unused metal). Player request.
  • Increased the amount of wood assets dropped by Reapers.
  • Immolation was persisting but losing its attunement buff.
  • Ornate Gazebo can now have decorations hung from its ceiling, and placed on its railings SOTA-65070
  • Ornate Clock Tower walls can now be decorated SOTA-65070
  • Small Fancy Pavilion now allows deco to be hung from its center ceiling SOTA-65070
  • Large Fancy Pavilion can now be decorated on most vertical and horizontal flat surfaces SOTA-65070
  • /partyblowhorn can now be performed while sitting SOTA-68474
  • Fog around Bogman is no longer way too purple. Now a more acceptable greenish color SOTA-68472
  • Elysium Mines: Fixed oversized copper nodes. SOTA-68473
  • Well of Aldur: Fixed faction issue with slimes on the “eye of the moon” terrace. Updated new statues to have prefabs with proper set-ups including good collision. Updated discoveries and NavMesh. SOTA-68403

Release 84

Build 1321 – Dec 7 9:00AM

  • Fix for main questline bug with dread scepter that was blocking some players from completing questline

Build 1317 – Dec 3 8:00AM

  • Turning off homes for the Holiday’s sales
  • A few fixes for a very minor exploit/balance issues

Build 1316 – Nov 26 11:00AM

  • HOMES FOR THE HOLIDAY SALES ENABLED!
"*All houses base prices are 25% off during the sale. These may also go on sale for an additional discount!
  • Crowns 20% off
  • All in game deed upgrades 25% off, the highest discount ever!
  • Fix for many but not all instances of “Centaur” mount bug

Build 1313 – Nov 20 10:00AM

  • Durability issues with crafted items fixed and data has been migrated to repair items
  • Perennial Coast Peasant Slippers are now properly attached to male ankles
  • Fancy Bathroom Sinks and Fancy Kitchen Sink can now be re-sized
  • Elven Village Home – Chandeliers can now be hung from ceiling beams
  • Mistrendur: Moved the access point for The Breach to be exactly at its overworld decorations.
  • Owl’s Head: Morton’s quest to recover his ledger has been updated to include updated dialog and journal text, compass markers, and better quest-tracking logic. Players in the middle of the quest should be unaffected, but if they feel stuck they can talk with Morton to help back on track.
  • Stucco 3 Story Row Homes now have deco surfaces on ceiling of first floor
  • Texture of crafted Small Cabinet now better matches crafted Large Cabinet; Texture of Small Dark Cabinet now better matches Large Dark Cabinet
  • Aerie: Both blacksmiths will never automatically open their merchant window if the character is on a specific stage of the Bonesteel Dagger quest.
  • Corrected typo in all mount store entries. Replaced “in” with “on”.
  • Created Framed Map of Ardoris. Created Recipe: Framed Map of Ardoris. Recipe has 5% chance to drop from Fauns.
  • Corpion Chair is now dyeable

Release 83

Build 1311 – Nov 10 11:00AM

  • Possible fix for the massive durability damage issue (plus more logging for it)
  • Desolis: Corsten should now correctly ask for a taming necklace for a blanket horse in exchange for a rideable blanket horse.
  • Player owned towns light counts adjusted for the two sizes that were missed, Megalopolis and Municipalities

Build 1308 - Nov 5 4:00PM

  • New quest that allows players to exchange tamed horses for mounts
  • Bug polish to Rhun Ruins
  • Fixed sink hole in Desert player owned town Template
  • Spindrift Passage: Fixed the compass marker for the Serpent’s Spine Mine exit.
  • Solace Bridge: The upper waterfall’s compass marker is now correctly labeled as “Upper Falls.”
  • Forest Cave: Closed off a gap in the outer walls that was open to space outside the non-playable area
  • XPs for high level elementals, elemental bosses, daemons all increased
  • Loot added to boss fights in The Breach
  • POT Port Royal: Corrected the exit target to be in Mistrendur instead of another overworld
  • Fix for new foal runes/tooltips showing as “?Summon_Foal_Dun_StoreOnly?” etc.
  • Light counts for POTs increased

Build 1306 - Nov 3 6:00PM

  • Fix for double quest reward for a quest

Build 1305 - Nov 3 10:00AM

  • Fix for the odd animation issue after getting hit
  • Mounts can now be locked in inventory and still used
  • New quest to turn in tamed horses for mounts is live
  • Snowballs can now be used as decorations
  • Fixes to dragon skin rugs to allow decorations on them
  • Minor tweaks to The Breach scene but loot not yet live

Build 1301 - Oct 31 3:00PM

  • Fixes for error spam in The Breach scene (Still no special loot)
  • Spelling fixes to a number of store items
  • POT updates
  • Fixes for player scale while on the horse to properly align the reigns
  • Horse eyes no longer appear frightened (Even though it is appropriate on Halloween!)
  • Obsidian stew can once again be eaten!
  • Horses will no longer appear on the bar and be usable unless the horse is in your inventory
  • Play dead emote works again

Release 82

Build 1295 - Oct 4 6:00AM

  • Fix for POT island spawn point issue when entering from overworld
  • POT Jade Mountains: The overworld teleporter wagon now correctly will send players to Mistrendur.
  • POT Bodega of Blood: Updated interconnections
  • Lord British’s Castle: Fixed an issue where Captain Marisha would stop accepting some vault keys.
  • Fix for issues dealing with Lich Spawners
  • POT Arlia: Upgraded to Crossroads Village from Village.
  • Store updates

Build 1293 - Oct 1 3:00AM

  • More in game minimaps
  • Kingsport
  • Southmarsh
  • NorthMarsh
  • Kingsroad
  • Plains of Righ Inis
  • Moors of Northshore
  • North Valeway
  • South Ravenswood
  • North Ravenswood
  • West Ravenswood
  • South Valeway
  • Wyrmsands
  • Greymark Forest
  • Wynton’s Folly
  • Alpine Road Encounter
  • Human Battle Camp
  • Graff Gem Mines Entrance
  • Owl’s Nest Entrance
  • Approach to Shuttered Eye
  • Lord British’s Castle: Updated the logic checked by Captain Marisha and the Encoded Safe for how they accept Encoded Cards. SOTA-67741
  • Updates to buffs for Daemon Tea and Dunkleosteus food buffs
  • New Feature: Allow rename for custom NPCs(!!)
  • Fixes for some broken creatures including cabalists
  • More fixes for mount testing
  • Multiple fixes for various error messages that were bloating log files for some people
  • Ardoris: Fixed the sign for the Tavern of the Wind to state the name of the establishment. SOTA-67730
  • Kas Ruins: Fixed a ladder that wasn’t functioning. SOTA-67729
  • Fixes for candle names that were causing some confusion with Jack-o-lanterns
  • Multiple fixes in Central Brittany for trees overlapping player lots
  • Lord British’s Castle: Fixed issues which allowed players to avoid combat with some NPCs in later rooms. SOTA-67719
  • Soltown: Updated the data used by Jeanne when she rewards players for giving her the silver necklace (to give reward “both or neither” of the addbundle and the end-of-quest flag). SOTA-67537
  • Far Hinterlands: This scene has been changed from Tier 5 to Tier 5+. SOTA-67718
  • Ardoris: Updated the responses for Caravaggios Wolf and Stephanie Broadmeadow to be more clear that 5 paintings are required for their related daily quest. Also, Caravaggios Wolf now names the paintings in his “painting” response (Stephanie Broadmeadow already did this). SOTA-67716
  • Upgrade for Wakoku POT!
  • Tanglemire: Added “renown” feedback to the conversations for some NPCs. SOTA-67710
  • Lord British’s Castle: Hedge shack now opens when completing wave 20, fixed an issue with some walls allowing camera passthrough, improved how Marisha accepts quest keys, rebaked navmesh. SOTA-67713, SOTA-67712
  • Updates to Inky PCs to give more instructions in inventory

Build 1290 - Sep 26 4:30PM

  • Mount fixes for limited testing on Live/QA
  • Store updates
  • Podiums can now be placed on other objects
  • Added Satyr Fighter Covnersationalist
  • Beran’s Reach becomes the first Gigalopolis!
  • Agriculture fixes
  • Many more ladders added to Ardoris docks area
  • Fixed rare exception in planting that would break some players agriculture
  • Localizaiton updates
  • Polish for Celestis collision to fix a number of frustrating spots
  • Troll’s Bridge: Converted Snowy Mountains Road Encounter that included the Troll Twins into a normal scene (that still follows some Random *Encounter rules) in the same location as the encounter version.
  • Explosive barrel traps have been fixed!
  • Hanging torture cage now hangs again!

Release 81

Build 1284 - Sep 9 4:00AM

  • Ichtyosaurus recipe should now work correctly
  • Deed sale deactivated
  • Fixed issue with dye able Fishing Rod
  • Store updates
  • Fixes for large creatures getting stuck in several scenes
  • Fix for Verdantis Shardfall issues making entry difficult
  • Fixes for several Episode 2 scenes that would place the player in the wrong spot on exit
  • Epic Pax ring no longer equipable with other variations of Pax Rings
  • Sprint now usable on the overworld
  • Bonus on Epic Butcher’s belt fixed (had an extra zero!)
  • Several more Epic item fixes for enchantment/Masterwork

Build 1282 - Sep 2 10:00AM

  • Coelacanth trophy recipe (Ichtyosaurus in next patch)
  • Half dozen POT updates
  • Localization data updates
  • Enabling EXTRA sale amount on deed upgrades (sorry for the delay!)
  • Two new fishing spots in Tanglemire
  • Wallpaper fixes to Haunted Gothic Inn Village Playerhouse
  • Updated Damage Resistance on Rusty Armor
  • Icon fixes for paintings
  • Visual fixes for crafted elven
  • Tweaks for lava bait
  • Collision fixes for Central Brittany
  • Tavern counters can now receive decos
  • Bunny slippers will no longer discolor your feet!
  • Deco fixes for Elven Mage robe and sleeves
  • Gloves of the Cutpurse, Boots of Skulking, and Torch of Jerik can now be placed as deco
  • New titles added to the game for bug brigade members!

Build 1278 - Aug 29 4:00AM

  • Ruins of Utheim: Oski now remembers players’ names. SOTA-67576
  • Tanglemire: UI now displays scene difficulty. SOTA-67569
  • Using the water well is no longer considered stealing. SOTA-67571
  • Fixed an unreachable ore node in Tanglemire. SOTA-67570
  • Tanglemire Guards and residents should not know your name if you haven’t told it to them. SOTA-67574
  • Added fetid water fishing locations by the waterfall in Tanglemire
  • Crushing blow will once again CRUSH instead of tap. (Damage now proper amount instead of a few points)
  • POT Updates and upgrades
  • The duration of all stances has been doubled
  • The damage and focus cost for shooting star has been increased by 25%
  • The names for Epic item recipes have been fixed to properly show the right names in the recipe book
  • The Ring of Wisdom now has an epic version.
  • Icons for a number of skills have been updated to be unique
  • The emote /breathehearts now animates correctly when seated
  • Thunderbranch is now has a placeable deco appearance
  • Stairs in Shingle Roof 2 story w/Balcony Village home arenow easy to get up and down
  • Shooting Star has received VFX improvements

Build 1274-1276 - Aug 27 4:45PM

  • Emergency patch to fix batch plant watering
  • Fix for armor set bonus so proper amount is giving
  • Fix for basements missing collision

Release 80

Build 1269 - Aug 18 10:00AM

  • System update for which skills can be used on the overworld and more skills updated to allow use on the overworld including fireworks,
  • The game was built using a new Unity patch that should fix the AMD video card issues that started happening with AMDs last video driver patch

Build 1266 - Aug 16 4:00AM

  • <UPDATE: Not yet working> System update for which skills can be used on the overworld and more skills updated to allow use on the overworld including fireworks,
  • Server side fix for entering episode 2 areas without owning episode 2
  • Updates to Obsidian armor. Expect to see most other armor sets having some adjustments in the next few releases
  • Epic rings added to enchantable list
  • Fix bug that caused an error when players tried to pick up certain bags from housing lots
  • Shadow creatures should have a modest loot increase
  • Handful of store updates and typo fixes

Build 1263 - Aug 6 4:00PM

  • Possible fix for AMD video cards on latest drivers and cycling dyes.
  • Reagent use improvement, prefer using the item that was clicked
  • Store updates
  • Elixir extension should now work correctly
  • Fix for small exploit with elixir skill training
  • Elixir skills set to 100% return of experience on unlearn (only for next 2 weeks)
  • Numerous POT updates and fixes for Caesaromagus, Goober’s Gas Station, Dragon’s Reach, others.
  • Pet foals can now be placed in the upscale stable
  • Roughly 4x increase in drop rate of shadow essences from shadow creatures

Build 1261 - Aug 4 2:00PM

  • Fixes for a few more multi drag issues involving stacks of items
  • POT updates
  • Two new skills on trainers for the expansion of potion duration or power. Only one can actively be trained. Training one sets the other to untrain.
  • Mistrendur: The banner for Spindelskog now indicates “Normal” difficulty to match the Enter button.
  • Fixes for leaderboard issues caused players receiving name changes
  • POT Island templates: Fixed an issue for all island POTs with signposts teleporters that weren’t adding all secondary docks to the selection list.
  • Brittany Graveyard: Fixed an issue where Helen and Owen misremembered players’ names when they first asked for those names.
  • Ardoris: Added fixes to Timothy the Enchanter’s conversation for a typo, logic, and name-remembering.
  • Plains Road Encounter: The Pumpkin Head encounter will once again appear in Drachvald.
  • Novia: Fixed an issue with the new rowboat list teleporter that connects Noreach with Mud and Dysborg.
  • Mistrendur: The banner for Spindelskog now indicates “Normal” difficulty to match the Enter button.
  • Spectral Mines: The hint that the archlapin is hibernating now only appears when on a related quest, not if the “bones” quest is ended, and only once a day (thanks to a new “hint” daily flag).
  • Ransom has been disabled for Opalis Ruins
  • Owl’s Head: Added return to POT Knightmare Falls on balloon teleporter.
  • POT Rajazel: Updated SceneInformation to have correct hex coordinates
  • Books of learning descriptions updated to match actual experience given.
  • Fixing missing images for Block Numbers Set
  • Myrkur and Despair: Added a resurrection Ankh in the central spider “cave” area.

Build 1259 - Aug 2 5:00AM

  • Fixes for multi-item dragging
  • Several POT updates
  • Adjustments to lava to make it less dangerous for pets
  • Several fixes for gear visuals sorting incorrectly

Release 79

Build 1256 - Jul 26 6:00AM

  • Quest typo fixes
  • Non-player facing error and performance logging updates
  • Half dozen store item updates

Build 1253 - Jul 18 4:00PM

  • Fix for numerous magenta colored objects around the world
  • Increases to POT building limits for some POT sizes
  • New store items

Build 1251 - Jul 7 7:00AM

  • Fix for a rare case where a pet with a corrupted name could cause a hang at 94%
  • Several POT updates/fixes

Build 1250 - Jul 3 3:00PM

  • PoT fixes and updates
  • Store updates (Had to get you guys some Lord British birthday cake!)

Build 1248 - Jun 28 2:00PM

  • Fix for corruption shadow creatures hitting for incredible amounts of damage
  • Purify will now clear corruption
  • Spawner and roadway paver store descriptions improved and fish statues moved to new POT only section
  • Deed sale 30% enabled
  • Fix pattern names for Stiletto Shoes and allow them to be masterworked/enchanted
  • Tower of Xee teleporter boat now correctly points to the target POT
  • Typo fixes in the balloon teleporter
  • Added over head banners to the locations for Spindelskog and Myrkur
  • Fix for not starting on the overworld in Mistrendur
  • Myrkur and Ruins of Utheim both now Episode 2 scenes
  • R79 rewards!
  • Glasses now available in crown shop
  • Updated visuals for BBQ smoker
  • Malice: Players can now only have 1 “Summon Samael” whistle in their inventory at one time

Release 78

Build 1237 – Jun 17 4:00PM

  • Pets of all types should be much quicker to react
  • Updates to a half dozen PoTs

Build 1233 – Jun 11 2:00PM

  • Heavy Armor trainer updated to include Provoking Shout!
  • Row house prices have been tweaked and normalized!

Build 1232 – Jun 10 2:00PM

  • New Heavy Armor skill, Provoking Shout. Applies buff to the user that dramatically increases aggro generation. Known issues: currently using wrong icon and applies second buff for block that will be removed in next patch
  • New Verbose Combat/Crafting options in interface UI. This sneaked in before any of the actual verbose messages. Those will be coming soon.
  • POT fixes and transfers for 5 POTS
  • Vault automation work

Build 1229 – Jun 3 1:00PM

  • Crash fix! We managed to find a work around for the crash that most often occurred zoning to Skrekk Caverns from Skrekk but could happen anywhere.
  • Crash/hang/broken state fix! This issue was the result of a failed asset load that should have succeeded but didn’t for no good reason. This was visible as a 94% stuck load. Also visible in some situations when game would feel like it lost its connection but kept on playing. Thanks to Skeggy Media for repro on this!
  • Icon work
  • Typo fix in Roedberk’s Journal in South Majestic Forest
  • Store item polish
  • Fixes for Ravenna POT
  • Removed heritage from Water Converter statues
  • Fix for several names in Lamech’s Bazaar
  • Fish towel can now be placed as a POT deco
  • PVP Shard tabletop now POT placeable
  • Solace Bridge Outskirts: Rhoswen should no longer try to grant Quentin’s quest after it is already complete.
  • Lamech’s no longer a party only scene
  • Jabbering Bertha now placeable as deco
  • Vexlyn’s Ember now comes with a 25% focus cost penalty to help balance its overwhelming power

Build 1227 – May 31 3:00PM

  • Slight performance drop in some situations possible to test a stability fix
  • Dynamic Difficulty creature names updated to represent relative difficulty
  • Only one BMC ring may be worn at one time
  • Number of NPCs in all basements increased by 3
  • Healing bursts range will now increase with life specialization
  • Some more ERG bug fixes
  • Adjustments to dynamic difficulty creatures to lower their strength and health and increase XPs at higher levels
  • Fixes for a number of unreachable PoTs in Mistrendur

Build 1225 – May 29 11:00AM

  • Balance fixes to East Reach Gap
  • POT Erana’s Peace: Changed biome and name (Sequanna’s Peace). Moved to Mistrendur, plot 27. SOTA-66718
  • POT B’ar Teiliener: Added new Holfast to Mistrendur, plot 137. SOTA-66735
  • POT Daedscua: Added new Holfast to Mistrendur, plot 6. SOTA-66648
  • [SOTA-67072] Archery Target Recipe
  • R78 Subscriber Rewards
  • POT Tower of Xee: Fixed an issue where there wrong owner was assigned to this POT. SOTA-66686
  • Comet updates!
  • [65070] Fancy Storage Shed can now be decorated on its walls
  • POT Aranal: Changed name from New Heaven. Changed biome to Forest 01c from Forest 01b. SOTA-67011
  • POT Mistrendur Ruins: Changed name from En Nox. Changed biome to Snowy Mountains 01 from Island 01. Moved to Mistrendur. SOTA-66521
  • Allow Package for Trade on Live
  • New skills for some control point mobs
  • Aggro from Ring of Fire and Meteor Shower increased
  • Focus Battery now drains focus at a MUCH lower rate
  • Creature version of Ring of fire now has some light blue tinted areas so as to be distinguishable from the player version
  • Dynamic creatures have now arrived in Lamech’s Bazaar! These are primarily for balancing now. XP’s scale up but loot is constant. Once difficulty has been balanced, loot will be adjusted to match
  • Nightmare attacks are now treated as fire
  • [SOTA-65070] Upscale Stable can now be partially decorated
  • Tartarus: Fixed an exploit where enemies wouldn’t climb up some of the stairs in the maze tower. SOTA-67083
  • Making dragon skinning more rewarding through MC

Release 77

Build 1205 – May 14 11:00AM

  • Balance fixes to East Reach Gap

Build 1201 – May 12 10:00AM

  • Locked items may now be repaired
  • Locked repair kits may be used to do repairs
  • Batch teleport scroll recipes that create a dozen scrolls at once now give 10x the xps of single scroll recipes
  • Quest rewards have been adjusted up. Based on team feedback, they need to be increased again but this is a step in the right direction
  • Books of learning have now had their descriptions updated to show how many xps they are worth
  • POT Arx Draconis Annex: Fixed an issue with a teleporter boat that wasn’t pointing to Arx Draconis as intended.
  • Plains Encounter: The spider companions for the Obsidian Elves that can appear here are no longer named “Trained Wolf”
  • Bard songs are now interruptible (except Savage Sonata which was accidentally left out of this build)
  • Savage Sonata will now work as other bard songs and not require a pet to cast it on
  • Dark Shogun Armor patterns will now correctly apply

Build 1200 – May 8 10:00AM

  • May rewards item live!
  • Bunker C Jelly quest fixes
  • Fixes for Bramble decorations that included quest items
  • Meticulous collection updates so it now gives experience on each success.
  • Fixes for Book of Learning descriptions to now include amounts of experience granted
  • First pass for rewards changes per quest (instead of across the board 10x)

Build 1198 – May 6 6:00PM

  • Double XPs turned off
  • 10x Quest XPs turned off for now. Over time, each reward will be individually adjusted up to match its difficulty and effort and end up in the 10x ball park
  • Supply bundles now sometimes give tradeable books that can be read for experience instead of just giving experience when opened
  • Decorative vases can now have objects like umbrellas placed in them
  • Bug fixes for Bunker C
  • Going forward, only one Pax ring will be wearable at a time
  • Bard skill descriptions updated

Build 1193-1197 – May 3 4:00PM

  • Updates to bard spec skills so they scale with spec level
  • Dialog limits for dialog NPCs doubled
  • Novia Market increased in size
  • Far Hinterland noble stag quest fixes
  • Ulfheim: Updated teleporters to require a new Ulfheim Runestone quest item to activate, and reset 5 minutes after activation. This item drops from barbarians in the scene. Kaiser the collector will buy one each day.
  • Fishing and agriculture skills can now be put in the combat bar so players can build fishing/farming decks and save utility slots
  • Far Hinterlands: Fixed the “Noble Stag” wave battle so the jam-covered tablet visual would properly reset. Also, the reset should be faster by 50 seconds.
  • POT Isla de Muerta: Moved to Mistrendur
  • Highvale Outskirts: Fixed an issue where Esmeralda would sometime try to award her “you just met me” reward bundle more than once.
  • Dark Shogun Cape no longer sorts through Dark Shogun Armor butt so badly
  • New crown shop items
  • Ulfheim: Players who venture deep into the barbarian community can now unlock new teleporter pads that their allies can use to quickly catch up. Also, the long wooden bridge can no longer break in places.
  • Added mesmerizing melody to the bard trainer
  • XPs and ore added to supply bundles

Release 76

Build 1190 – Apr 28 4:00PM

  • Fix for lighting issues
  • Reduction in damage extra effects for concussive canticle

Build 1187 – Apr 26 3:00AM

  • Fix for a daily quest turn in that could be bypassed
  • Balance for the Bard Song Concussive Canticle
  • Bard songs will now correctly generate aggro
  • Outdoor light counts for most house sizes have been doubled
  • Update to the Vault

Build 1182 – Apr 21 5:00PM

  • Fix for another repeatable quest. Now allowed once a day.

Build 1181 – Apr 21 9:00AM

  • Fix for a POT with broken links to Novia
  • Fix for 2 somewhat repeatable but not daily quests

Build 1176 – Apr 19 3:00PM

  • 10X XPs for quests enabled for another trial run!
  • Fix for incorrect biome for a player town

Build 1173 – Apr 16 5:30AM

  • Fix for a performance problem that resulted from variable sized font used for combat text
  • Fix for some of the light issues that have cropped up recently

Build 1166(201136) – Apr 12 11:30AM

  • Turned back on Deed sale that was accidentally ended early! (Who turns OFF a sale on Easter! We’re not monsters. Leaving it on until Monday morning)

Build 1164(201136) – Apr 12 5:30AM

  • Pools experience points is no longer shared between multiple characters on an account. Existing pooled experience will still be shared until spent.
  • New command /xp will show various experience pool amounts
  • Dozens of error fixes that were causing exceptions as well as unknown side effects for performance and stability over time
  • GPU occlusion (Windows only) is now and option that will default to off. This can be toggled in the video menu
  • Vault updates

Build 1159 – Apr 3 4:30AM

  • Numerous exception and error fixes that could have been increasing client instability fixed
  • Bard songs will no longer be affected by effects that shorten cast time
  • Concussive canticle now does the proper amount of damage and use the proper amount of focus
  • Female NPCs that were missing their faces should now work correctly
  • VFX work for Bard songs
  • Aether orb now has proper light and vfx and can be placed as a deco.
  • More than a dozen POTs added to or updated on the new continent
  • Several quests that were infinitely repeatable have now been turned into one a day quests
  • All producer skills set to return 100% of XPs on unlearn for those who wish to shift XPS between characters. The shared pool xps will go away in approximately 1 week.
  • Exit volumes to towns are now invisible again. This only impacted a handful of towns including Soltown.

Build 1148 – Mar 29 3:30PM

  • Pillars of smoke by every house fixed
  • Bard trainer added to Utheim
  • Max message size doubled
  • Experience granted for doing all quest increased by 10x

Release 75

Build 1138 – Mar 24 1:30PM

  • Price of store mannequins cut by more than 50%. Stay inside and go play dress up!

Build 1137 – Mar 23 1:30PM

  • Upgraded Unity Engine to 2018.4.19f1
  • Turned on 30% deed sale

Build 1134(200651) - Mar 17 4:30AM

  • Fix for Vault items
  • Several POT updates and fixes for connections

Build 1133(200638) - Mar 14 11:30AM

  • Re-enabling double XP
  • All houses will now receive 200 additional interior decos, 20 more lights, and twice the placeable NPCs
  • All POTS will gain between 2 and 6 additional building slots

Build 1132(200566) - Mar 13 6:00AM

  • Vault and Crown shop item updates
  • Frozen Tear and Gaia’s Heart will now have a slight glow and be usable as decos
  • Quest typo fixes
  • Tartarus PVP Maze Ankh’s should now work
  • Fixes for some more items not being dual wearable

Build 1128(200315) - Mar 3 6:00AM

  • Fix for massive error spam that was a suspect in the decoration placement problem
  • Disabling dual wearing of a handful of artifacts

Build 1125(200315) – Feb 28 6:00AM

  • Gustball uniforms added to tailoring merchants
  • Stats fixed on gustball uniforms
  • Mistrendur polish with POT locations
  • Hinterlands quest fixes
  • Fixed typos in several decos
  • Fancy kitchen sink and wash basin added to the crown shop
  • Fix for error spam and issues with blood splatter decos
  • Bug fixes for Carmelo in Bramble

Release 74

Build 1123(200061) - Feb 19 6:00AM

  • Fixes for vendor and overworld font issues
  • New store items including “Conversation” NPCs and rock sets
  • Spelling and typo fixes in numerous quests and UI elements
  • Congrats to Shadowwood Forest
  • Recall scrolls will now also take 5 seconds
  • Snowy Mountains Road Encounter: Fixed an issue where players were unable to enter the Troll variant of this encounter.
  • Fixed holes in Pot template terrain (desert_metropolis_01b_template)
  • Mistrendur: Added galleon to Novia, rowboats from/to islands, and ankhs at each boat. Rebaked navmesh.
  • Deepened river in Crooked shank for swimming/fishing
  • Brittany Graveyard: All players given Owen’s key for the Serpent’s Spine Foothills should be able to use it on his secret treasure chest.
  • Leprechaun deco and washbasin stand deco can no longer be flipped
  • Added Standard Printing Press to deco merchant
  • Obsidian Plate Leggings once again appear correct instead of having bright green highlights. Acara Plate decos now also appear correct.
  • Fix for Skrekk crash

Build 1121(199967) - Feb 17 4:00AM

  • Fix for collision issues in Blood River Forest Pit traps.
  • Mistrendur AKA Ep2 continent now in build but only reachable through GM teleport/summon
  • Fire attunement loss now working properly for Magic Warding
  • Extra dialog for all Kobolds in the Caverns of Skrekk
  • Owl’s Head: Players will now properly unlock Guard Winslow’s name
  • Vault updates
  • Ravensmoor: Moved floating rocks to the ground and rebuilt navmesh
  • Devotional Caretakers: fixed an issue where the devotional caretakers were stating the player had been to Jaanaford even when they hadn’t
  • Fixes for store tags for rock and boulder packs
  • Aether creatures have left Novia
  • Adventuring Trainers: “Bypass conversations with merchants” can no longer be skipped with adventuring trainers unless you have a specific “training” flag that relates to that trainer.
  • Crown Shop – added fireflies vfx decos
  • Change to allow Printing Press assets to be placed as POT Deco
  • Bard’s Rest: Removed interconnection with Brittany Fort.
  • Change all crafting stations to allow POT Deco placement
  • Adjusted lights on fireflies VFX decos
  • Crown Shop – Added grass rock and boulder packs to store
  • Blood River: The two guards named “Robert Townsend” are now named “Rob Townsend” and “Bob Townsend” (and they’re cousins).
  • LOD performance work for many decorations
  • Stonefist will now correctly stun targets
  • Changed WaterWell to allow placement in Player Dungeons.
  • Belt durability increased
  • Piano: Female Avatar’s nameplate now moves to the right place when playing
  • Fixed an issue where the camera would not follow the character correctly when traveling on elevators
  • Added fancy toilet paper stand
  • Ardoris: Updated the “boy in the attic” journal and responses from The Boy and Captain Cugel, including adding compass markers.
  • Resolute: Added “bandit head” responses to Godbert’s “hello” responses that match his “help” responses.
  • Resolute: All the knights/guards now can respond to the “godbert” keyword.
  • Battle of Solace Bridge: Updated the auto-switch that opens the “magically locked” gate to better account for grandfathered characters from before the BoSB revision.
  • Added eternal pattern to cupid bow
  • 8 New NPC’s with large conversation dialogs. (Currently investigating why they aren’t showing up in the store)

Build 1118(199820) - Feb 9 4:00AM

  • Started adding change lists to the patch notes for devs and players alike to know if something they were waiting on is in the build
  • Fix for potential mail message overflow when mailing a lot of highly crafted items
  • New Crown shop items
  • Fixes to the new The Clink experience
  • Summoned Wisps can now vanish after being slain
  • Visual and nav mesh fixes for the Snowy Mountain Road Encounter
  • Lord of the Isle Deco surface fixes, graphics fixes, and performance work
  • Necklaces will now have more starting durability
  • Several wyverns now have increased head drop rates (Note: These are still SUPER rare)
  • Marissa in Highvale Outskirts will now properly remember player names
  • Teleport scrolls will now cast much faster
  • Time between using magic movers has been lowered from 300 to 30 seconds
  • Plains Road Encounter has had several balance and AI fixes
  • The power coefficient for Attunement calculations was changes from 0.67 to 0.66 only for damage spells
  • Kobolds at control points have received several balance tweaks
  • Undead previous had a Level X 2 penalty to their Life and Sun Resistance. This has been reduced to Level X 1
  • Several tweaks to zombies and skeletons throughout the entire game
  • Banish Undead, Fireball, Ring of Fire, and Solar Flare all received tweaks to reagent consumption to make them consume more player grown reagents and fewer merchant purchased reagents
  • Banish Undead had it’s base focus cost increased from 8 to 24 and it’s cooldown increased from 10 to 15 seconds
  • Acara plate, the Tricorn of the Cap’n, and the Quiver of Jealousy can now all be upgraded
  • Heart of V’rul, Gaia’s Heart, and Frozen Tear can now all be socketted
  • Fireball has been changed so that the DoT now only effects a maximum of 5 targets. The initial blast still hits 10
  • Purify and purifying burst will now remove confusion
  • Prosperity tools will now show the correct stat bonuses
  • Fixes for rain leaking through several popular houses
  • Torture Rack and Table can now have deco’s set on them
  • Visual fixes for Lutes being used by female characters
  • Fixes to quests dealing with Micsere in South Majestic Forest
  • Imbued Restoration potion will now restore the proper amount of health
  • Fixes for Saddle bags being used as decos not showing up properly
  • <strikee>Fix for player bouncing in various situations (Backed out due to side effects)
  • Fixes for seams between head and torso on the pale male model
  • Bug fix for a problem that could cause messages from unrelated NPCs to be show in the NPC chat window
  • IMPORTANT FIX: Eggs are once again place-able on walls! We are sorry we made these behave the laws of physics and regret our decision to change them. :P

Build 1112 – February 1 2:00PM

  • Enabled February Login reward
  • Fixed an issue the Bard Skill tree being prematurely turned on (soon…soon…)
  • Added feedback for Ink source content length being too great
  • Numerous visual fixes for The Clink including fixes for floating spiderwebs, floating torch, and other small visual glitches
  • Fixes for conversation for Clink NPCs and Hidden Vale.
  • New toilet and sink can now be used as POT decos
  • Fix for NPC editor scroll bars
  • Fix for scaling for some wolves
  • Alpha Wolf in Solace Bridge Outskirts no longer has messed up looking snout
  • Vauban pass risk vs reward adjusted to be more in line with other control points
  • Women’s version of the Dark Starr boots are not longer tilted upwards
  • Fix for Godbert’s quest in Ardoris and improved responses
  • Added a secret room to the Lord of the Isle Mansion
  • Blue battle banner now has a light that is more blue
  • Vermilion lens quest in Hilt Fortress
  • POT Saint Mary’s Island changed from Desert to Tropical Island
  • Fishing hook pattern added to merchant
  • Fixes for Unicorn skill issues

Release 73

Build 1098 – December 25 3:00AM

  • Fixed: Weather not feeling very seasonally appropriate
  • Prop and deco work to Tartarus
  • Discoveries added to Tartarus
  • Numerous bug fixes for Tartarus

Build 1097 – December 20 7:00PM

  • Bug fix for “Elven Herbal Tea Leaves” item for quest
  • NPC conversations: Fixed minor issues with Edvard, Hamtooh, and the guards outside the Palace of the Mountain in Ardoris.
  • Bug fixes and updates for store items.
  • Snow paver updates and improvements
  • Removed Heritage flag from a number of items in the store (will be applied retroactively at a later date to existing items)
  • Collision shape adjustments for alcohol still and several crates
  • Prop and deco work to Tartarus (Missed integration… Next build)
  • Discoveries added to Tartarus
  • Numerous bug fixes for Tartarus
  • Added January login items (won’t appear until January 1)
  • Crooked Shank tutorial step fix

Build 1096 – December 15 7:00AM

  • Asset optimization on dozens of frequently used decorations
  • Potential fix for deco pets despawning! (Let me know, this one is tough to test internally)

Build 1094 – December 13 7:00AM

  • Fix for AOE effects not working on most spells, skills, and devotionals

Release 72

Release 71

Build 1073 – November 7 7:00AM

  • Fix for Bandit armor chest stats for the Uncommon, Rare, and Legendary versions
  • Store cleanup and text work

Build 1072 – November 6 7:00AM

  • Tartarus Cursed Maze now PVP
  • Ardoris teleporter now correctly takes you to Ardoris!
  • Typo fixes for the Crown shop
  • Cherry petals falling VFX now correct brightness
  • A number of new store items for Thanksgiving items, fairy items
  • Break Weapon and Break Armor get a chance to dispel a positive buff on targets.
  • Several more artifacts added to the Enchanting list including Sword of Speed, Wand of Air, Wand of Fire, Mace of Unsummoning, Staff of Death, Crossbow of Accuracy

Build 1068 – November 1 7:00AM

  • Fixed exception when attempting to combine glyphs that do not combine with then broke the hotbar
  • Soltown street signs color coding to yellow for critical signs
  • Geometry error in login reward house fixed
  • Ardoris, Central Brittany, and Owlshead city POT teleporters and VFX birds added to the crown store
  • Improvements to Necropolis Barrens spawns
  • Grey wolves face geometry rework
  • Cherry Blossom tree collision improved
  • Mannequins improved to crash through far fewer wearables
  • Solace Bridge Outskirts work to eliminate stuck spots and also eliminate spots where new players were falling to their deaths
  • Added missing 2H Life effects enchantment
  • Fixed bug that had players interact with interactives under the cursor even if there was UI blocking it
  • Fixed Miniature Fire Elemental deco issues with collision and incorrect visuals

Build 1067 – October 31 5:00PM

  • Tartarus has been split into 2 scenes, one is a PVP maze and wave battle and the other, all PVE battles. This also resolves the issues some were seeing where they able to attack their own party members
  • Brittany trainers should now stay put and be easier to find
  • Exception fixed with picking up a POT Plot that was causing some odd behavior
  • Aerie: Fixed an issue where the “Give Vault Key to Marlin” task marker wasn’t going away.
  • Rose flower arrangements can now be placed as POT decos
  • Estgard: Updated the auto-complete flag for 3 Courage-related tasks.
  • Fireplace decos no longer flicker quite so crazily
  • Despair improvements including some door work
  • Party restriction removed from Despair so it will now behave like most other dungeons
  • Tenebris Harbor: Players can no longer pick up a “lucky nugget” if they already have done so. Also, any players stuck with an extra one can talk to Zan in the guard camp to have it automatically removed.
  • Kas Vault: Changed from two Tier 5 ghosts to one Tier 4 ghost, and from 2 Tier 5 spiders to one Tier 5 spider (with one less spawn location–the one that overlaps with the ghosts).
  • Kobold Expeditionary Camp: Updated quest journal hint to mention the camp is north (not northwest). Also, improved criteria for displaying associated compass marker.
  • Necropolis Barrens: Added the Tier 15 brown spider
  • Compendium of Pain and Suffering: Faun_CP06 continues to have a virtue event (#31) associated with killing it. However, the amount changes is now 0 Courage (as opposed to -1 Courage). This is because the Oracle needs to know you are killing Fauns, but you aren’t getting penalized for it.
  • Epitaph: Players can no longer collect a Vermilion Lens if they have already done so.
  • Book of Memorialized Names: Updated with new name
  • Holiday Lights now hang much more reliably on exterior walls
  • Sword of speed will now have 100 base durability
  • Solar Flare will now correctly damage things
  • Verdantis Mines terrain will no longer show grass
  • Cost of Eggs and Pecan Nuts set back to 4
  • Warp spiders have another new ability
  • Store text bug fixes
  • Batch crafting improvement: reuse unused ingredients after a failure instead of sending them to inventory. This was based on feedback from players at SOTACon
  • Sword of speed no longer has incorrect colors when placed as a deco
  • Grim Reaper mask no longer crashes through avatar face, but correctly hides it
  • Fishing in a party will no longer generate a party roll for each fish caught!
  • Moving off lot while placing a new decoration (still dragging, not dropped), prevents further decoration
  • Added koi fish back to the koi pond green marble dungeon room
  • Obsidian Altar can now be scaled all the way up to 120% and still be placeable
  • Removed extra gold nameplate from Marlin Trophy
  • Scarecrow mask is no longer set to be dyeable (was never intended to be)
  • Spiders in Web Deco with Crawling Spiders now draw in front of the web instead of behind it.
  • /bugspray emote animation now functions correctly for the female so that the plunger moves as it should
  • Fiedx bug that prevented dynamic plot boundaries from being visible while moving the dynamic plot
  • Isabelline Stone 2-Tier Outdoor Fountain now has water appearance correctly scaled
  • Isabelline Stone 2-Tier Outdoor Fountain can once again be placed
  • Owl’s Head: Fixed a number of issues with guard responses.
  • Fix bug that caused a decoration to momentarily re-appear on the lot when being removed
  • Owl’s Head: Mervyn now always displays his “Adventurer Trainer” title.
  • Despair: Disabled one of the five “doorman” access codes pending implementation of required hints
  • Death Shield will now behave as described int he release notes. While still very effective, it will no longer let extreme death mages approach 100% damage blocking

QA Build 879 – October 27

  • QA bug test

QA Build 878 – October 26

  • QA bug test

QA Build 876 – October 18

  • QA bug test

Release 70

Build 1062 – October 25 10:00AM

  • Fixed collision issues with Tartarus deco teleporter
  • Visual fixes to Ice Shield
  • Patcher work for OSX version. Still not compatible with latest OS version which requires 64 bit but closer! One item left to convert
  • Removed heritage flag from a few items in the store
  • New decos for the holidays!

Build 1059 – October 22 6:00PM

  • Rolled back the change to virtue cloak fix as it was causing fizzle rates to double for some patterned gear.

Build 1057 – October 21 5:00PM

  • Fixed gustball issues on non-flat terrain
  • Fixed issue with putting away halberd while auto attacking
  • Fixed Virtue cloak coloring when used as pattern
  • Bug spray emote should once again show gas
  • Two new large deco teleporters for The Fall and Lost Vale. Lost Vale teleporter only shows its teleporter when Lost vale is open

Build 1053 – October 18 11:00AM

  • Text localization updates
  • Red outline around heraldry image fixed
  • Crown shop items, melted candle decos, glowing mugs, snowy trees
  • Minor fixes to Ulfheim
  • Name fixes to holiday items

Build 1051 – October 12 4:00AM

  • Text localization updates
  • Pathfinding fix for Kobold Expeditionary Camp to fix some kobolds that were trapped!
  • Cotton seed and rose seed counts on merchants increased
  • Juggle skull emotes added to store
  • Moe polish work to The Rise teleporter
  • Fixed issues with Spider Cloak patters pointing to incorrect visuals
  • City sized dragon statue visuals fixed so they no longer go out when player is near them
  • Fixed floating Tartarus teleporter
  • Rapid Fire update: Previously each arrow hit for 45% damage. Now the first arrow hits for 70% and drops 5% per arrow down to 45%. This is to help mitigate the increased damage resistance changes that were more negatively impacting archers.

Build 1049 – October 9 8:00AM

  • Dungeon teleporter decorations can now all be placed. (Future patch will fix the slight floating of the Tartarus entrance)
  • The Rise dungeon teleporter changed to Heritage. (does not change existing versions)

Build 1048 – October 5 6:00AM

  • Splintering Strike will now hit 4 targets. Also, the debuff will stack up to 3 times
  • Gustball fields will now be decoable
  • Giant Gray Squirrel pet visuals improved
  • Tool tips for context menu’s for door, treasure chest, vendor.
  • Crown shop: POT sized (works on player lots but HUGE) dungeon teleporter entrances. Find them under Featured–>New Decorations

Build 1047 – October 2 9:00AM

  • October login rewards will now be delivered
  • The Shaft room for player dungeons will now correctly be craftable. (if you got a dog room, mail Atos in game)
  • The Shaft w/Encounters will now correctly show as a shaft room
  • ***Player chests are now Lockable***
  • Typo fixes for Esmeralda’s and Chen’s conversations
  • Increased culling range for cannons
  • Added eternal pattern to flaming skull mask

Build 1046 – October 1 6:00AM

  • Fix for Ulfheim’s broken exits
  • Fixing some delivery issues with R70 rewards

Build 1045 – September 29 6:00AM

  • Heraldry Polearms are now fully dyeable
  • Fixed incorrect quantity in “Landing Flies 3-Pack” store item
  • Ulfheim added hints by emergency exits/sturdy vines to help players spot them.
  • Novia: Added “Boat to…” to some discovery compass labels to clarify a boat is being marked and not the boat’s destination
  • Fixes for greenhouses to improve their behavior and fix some exploits with them
  • Added heritage versions of viking row homes
  • Cleaning rain will now use attunement
  • Glacial Glissade will now hit up to 4 targets instead of 1 and uses attunement in its damage calculations
  • Earthquake should now properly speed up with specialization
  • Crafting totem difficulty has been address so they properly get harder to craft vs easier
  • Added sound FX for several skills
  • Added an icon for the summoned phoenix DOT effect
  • Fixed some camera issues in player dungeons that caused some to clip to early and others to perform poorly
  • Solar Flare will now require reagents and have a 40 prereq to learn
  • Dungeon transition room blue print for Ancient Stone to merchant should now be available.

Build 1044- September 27 10:00AM

  • Fixed an issue where heraldry could appear washed out on certain items.
  • Adding fish over ride statues to the store
  • Fix an exception in the mail system that was blocking several players from reading mail
  • Ulfheim wave battle fixes
  • Fixed decoration problem on docks and several other water lot related items

QA Build 874 – September 21

  • QA bug test

QA Build 872 – September 19

  • QA bug test

Release 69

Build 1041 – September 13 9:00PM

  • Multiple players can view chest and mannequin contents simultaneously for view-only access while also allowing one player to open the container for take/modify access
  • New Gustball fields and patterns
  • Bug fixed that prevented equipping items from a mannequin via drag-n-drop
  • More Vault items
  • Store updates

Build 1037 – September 11 3:00PM

  • All artifacts are now enchantable (MW coming for appropriate items)
  • Crypt of the Avatar: Fixed an issue where Samael has basic responses for Necropolis instead of Crypt of the Avatar.
  • Fixed issue with some 2h MW effect selection being underpowered
  • Fixed issue with Gem enchants being too rare
  • Clarify the no-trade rule for Heritage items
  • Fix charged attack issue that caused the charge result to different than what was indicated by the charge UI
  • Bonfire beauty pass
  • Allow various statues to be stacked on top of other decos
  • Allow new Obsidian decos to be placed on POTs
  • Fix bug that prevented changing a mannequin’s equipment after placing it on a lot (until scene reload)
  • Maps for middle downs, bloodriver forest, and tenebris harbor
  • Fixed issue with missing Masterwork Weapon effects

Build 1036 – September 6 12:15PM

  • Fix exception when placing an NPC building from a stack
  • Crown Shop – Added obsidian round dais ornate, obsidian megalith statue, obsidian dragon sentinel statue, obsidian Round Dais, Obsidian Plinth, bonfire
  • Apply CrowdControl resistance to Root effects
  • Fix bug that caused locked glyphs to get one extra charge when used
  • Fix bug that prevented exterior deco limit from being displayed
  • Fixed doors not visually opening in several scenes
  • Improving Aether dragon loot
  • Fixed damage absorption math for pets and NPCs

Build 1035 – September 4 2:15 PM

  • Fix for being able to “take all” from nested containers on a lot.
  • Fixed a bug that caused some deco lights to be missing a material when placed on a lot.
  • Fixed incorrect visuals on many tamed upper tiered wolves.
  • Crypt of the Avatar: Updated NPC conversations. Added compass markers for Miles’s Report quest.
  • Fix display name for “Wooden Female Mannequin Guard 5-Pack”, “Belt of Zombie Skin, Common”.
  • Fixed an issue with stacking items from loot rolls.
  • Map updates.
  • More fixes for tree removers.
  • Brookside: Improved the compass marker that points to Samael when you’re supposed to “Meet Samael in Brookside.”
  • Westend and South Fetid Swamp: Improved how the compass markers appear and disappear for Hammond’s spore quest.

Build 1034 – August 30 11:15 PM

  • Fix for new character creation errors showing only the character’s head.
  • A fix for a performance issue that was introduced in PoTs.
  • A fix for a dungeon point limit issue.
  • A fix for a bug that would sometimes cause strange grass and flora to be in PoTs where it shouldn’t be.

Build 1033 – August 30 1:00 PM

  • Fixed issue with Gem enchants being too rare.
  • Battle of Solace Bridge: Replaced Teleport to Friend scrolls with Teleport to Zone scrolls.
  • Fix errors when placing a mannequin.
  • Fix POT merchant name issue.
  • Map: Changed the avatar position marker to be a better looking arrow.
  • Despair – discovery and ambient audio pass, various spawn adjustments.
  • Fixed issue with Ancient Dragons having incorrect color.
  • Fixed issue with not being able to tame the Elder Artic Wolf.
  • Bug fix: Warlock chains were producing wayland’s loop when combined.
  • Fixed incorrect name when summoning Miniature Fire Elemental.
  • Fixed display name issue with Shogun Chair, Haunted Yule Tree, Standing fish net.

Build 1032 – August 29 5:30 PM

  • Several fixes for decoration bugs.
  • Disabled the incomplete Deco Palette feature as it is not yet finished.

Build 1031 – August 29 10:30 AM

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 69! “How to Play” instructions and game update notes on Release 69 are available here.
  • Known Issues
  • R65 Green Growth potion box not yet rewarded, will be added later on.
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the :*Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 867 - August 27, 2019

  • QA bug test

QA Build 862 - August 21, 2019

  • QA bug test

Release 68

Build 1027 – August 15, 2019 9:05 AM

  • Fixed display names for some tamed wolf pets.
  • Added two butterfly VFX decorations to crown shop.
  • Update for next set of vault items in crown shop.

Build 1027 – August 7, 2019 12:45 PM

  • Added many new mannequin poses to the crown shop, as well as Ornate Viking Crossbow.

Build 1026 – August 3, 2019 5:00 PM

  • Extend player vendor permission list from 10 to 30 max.
  • Fix Tower (Village Home) crown shop screenshot.
  • Fix Empty Land (Row Home) display name.

Build 1025 – August 2, 2019 1:15 PM

  • Added new portraits and paintings to the crown shop.
  • Fixed bugs and confusing UI issues with house selection and default empty land or default row homes on lots. It should now be easier and more obvious to switch back to the default home on a row lot. Also updated display name and description for new crown shop item: Empty Land (Row Home) which allows removal of default row homes for empty land instead.
  • Known Issue: Current vault item – Tower (Village Home) has incorrect store name and images. Previously it showed Wizard Tower, now it is still incorrect and shows Tower (Town Home.) The actual item purchased, which you can mouse over and click on for 3d preview, is correct. This will be fixed correctly in another patch.

Build 1024 – August 1, 2019 2:20 PM

  • Fix issue with not being able to remove dungeon pieces in player created dungeons.

Build 1023 – July 31, 2019 12:50 PM

  • Added an option for lots under Manage Lot Access on the lot marker for “Strict Deco Move Permission” which you can use to restrict movement of decorations to be the same as their remove/modify permissions.
  • Added permission list to player vendors context menu so that you can add characters who can list items.
  • Malice: Improved method to activate exit portal after rescuing Sequanna. Switched the Spirit of Regret ghost with a ghostly woman.
  • Optimization pass for Solace Bridge starting scene, Solace Bridge Outskirts, and Novia.
  • Fix issues with trading a new empty container (such as a mannequin.)
  • Fix issues with using wells and fountains in POTs.
  • Crown Shop – Added Empty Row Lot deed. Note that to use this deed in the house selection UI, you need to select “Empty Row Lot” and not “Empty Lot” which should not be in the list – as this just uses the default row house.
  • When dragging an item from a chest on a lot to the lot, the item is considered “placed by” the player who placed the container.
  • West Sanctus Forest: Fixed an issue where some barbarians were misnamed “Trained Wolf.”
  • Solania: Fixed issues with Merriweather’s “buy” response.
  • Blood River Massacre: Fixed an issue where a second Edvard was spawning.
  • Setup for August login rewards.

Build 1021 – July 29, 2019 12:00 PM

  • Fix for missing mannequin context menu when placed as a decoration.
  • Fixed error when placing a cash register player vendor.

Build 1020 – July 28, 2019 4:15 PM

  • Updated dungeon elves to not fight with other critters in the dungeon.
  • Fix an error that could cause you to be unable to create a new character.
  • Fix issue with hotkey slots in combat.
  • Brittany Graveyard: Owen’s mausoleum now has a compass marker discovery location.
  • Sanctus Spine: Moved a problematic ore node to a location where it could be accessed.
  • Added error dialog when setting permissions on an item fails.
  • Desolis: Fixedn an issue where Anya would have sparkly hands but no quest to offer.
  • Ardoris: Improved compass markers when on the quest to speek with Shaaria’s friends.
  • Added a bulk update permissions method for items on a lot. While standing on the desired lot, in the chat window, type /BulkSetItemPermissions {kindred|trustee|owner|private} to set the “Remove or Modify” permission for all items placed by you on this lot to the desired level. For example, /BulkSetItemPermissions trustee. This command should be used sparingly and with caution, be sure you understand what it will do before using it! It has similar restrictions as Property Manager updates, sending characters on the lot to the front and causing a reload, and a five minute timer on repeat uses.

Build 1019 – July 26, 2019 1:00 PM

  • Added mannequin recipes – sold by carpentry merchants.
  • Fixed issue with salvage incorrectly rewarding metal instead of wood in some cases.
  • Battle of Solace Bridge: Fixed an issue where Charlotte had trouble passing through the gate.
  • Battle of Solace Bridge: Updated the journal entry that informs the player how to rotate their camera.
  • Fix glyph charge counter.
  • Flower Bed A now correctly place-able.
  • Some fixes for various mannequin issues such as clothing and weapon holding.
  • Caverns of Skrekk: Fixed an issue where Krishach wouldn’t walk up the stairs during his escort. Also, added compass markers for that point in the quest.
  • Ardoris: Fixed typos in the responses of Ker the guard and Dheng Zhou the public vendor.
  • Soltown: Emma the barmaid now refers to players by either “m’dear” or their character name.
  • Demig’s Battle Camp: The “barks” made by the guards now properly recognize the current state of the war.
  • Crown Shop – Added potion packs of 6 and 12 potions of various types.

Build 1018 – July 25, 2019 4:00 PM

  • Fixes for R68 Subscriber rewards – to be awarded later today.

Build 1017 – July 25, 2019 10:30 AM

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 68! “How to Play” instructions and game update notes on Release 68 are available here.
  • Known Issues
  • R68 Subscriber rewards are not being rewarded – these will be added a bit after the first patch.
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 859 - July 24, 2019

  • QA bug test

QA Build 858 - July 23, 2019

  • QA bug test

QA Build 856 - July 21, 2019

  • QA bug test

QA Build 855 - July 19, 2019

  • QA bug test

QA Build 854 - July 18, 2019

  • QA bug test

Release 67

Build 1013 – July 19, 2019 11:15 PM

  • Fix issue that was causing players to have to accept EULA and TOS on each login.

Build 1012 – July 18, 2019 2:25 AM

  • Update for next round of Vault items.
  • Crown Shop: Added Ornate Steel Chest, Fancy Storage Shed, Large Fancy Pavilion, Small Fancy Pavilion, Angled Roof Greenhouse.

Build 1011 – July 15, 2019 3:45 PM

  • Fix issue that can cause new characters to get stuck in Battle of Solace Bridge.
  • Improve performance in Battle of Solace Bridge.
  • Disable Berserker’s Stance in the overworld due to various issues that it can cause.
  • Fix an error that can occur with Chain Lightning.

Build 1008 – July 10, 2019 11:45 AM

  • Added Arctic Destroyer wolves to North Drachvald Spur.
  • Added Red Spiders to South Drachvald Spur.
  • Update terrain in Solace bridge starting scene for performance.
  • Fix issue with starting eye color in character creation.
  • Fixed some issues with Wedgie Siamese Cat.
  • Fix small chained obsidian shard decos to be place-able again.
  • Crown Shop – Added Disco Potion, Flesh Flayers, and Silver and Gold Telescopes to crown shop.

Build 1005 – July 4, 2019 2:30 AM

  • Fixed KD ratios in leaderboards.
  • NUE Tweak: reduce health on zombies.
  • Solace Bridge Outskirts: Put Heloise on a short walking path to keep her from wandering too far from her tent.
  • Solace Bridge Outskirts: Ackerley’s zombies should no longer drop glands for players who have completed his quest to get him one.
  • Shooter Fans: Removed Shooter fans from Brittany Alleys, Aerie, Resolute, and Soltown. (Players cannot start the associated quest, but those who haven’t finished it can still do so.)
  • Graff Gem Mines: Replaced satyrs with kobolds. Some kobolds will be grenadiers. By default, more lanterns will be turned on throughout the scene.
  • Crafting Quest: Fixed an issue with the quests to learn crafting; Edwin of Soltown, Bledig deCani of Resolute, and Gilda Metcalfe of Aerie accept Bolts of Cotton once again.
  • Added some new drops to The Rise.
  • Updated the Tartarus wave battle.
  • Solace Bridge Outskirts: Improved appearance and construction of zombie ambush spawners. Improved responses and journal entries related to the Ballad of Bloody Bones quest. Updated barks for Mistress Valdis.
  • Deep Ravenswood: “Beware” signs are now only near the entrances and point in the direction of the roads.

Build 1004 – July 3, 2019 12:30 PM

  • Fixing issues with some city wall gates not working correctly.
  • Leaderboard: Changing “Consumed” –> “Total Consumed” to avoid some confusion.
  • Solace Bridge Outskirts: Improved how Kinsey detects the players current flags when deciding if they should receive the lot deed reward.
  • Soltown: The appearance of this QuestData/compass marker now also requires the player to be in possession of Edvard’s notes and is blocked if the player has given Stanley the report from Kinsey.
  • Ardoris: Improved QuestData/compass markers for Karden, Marbane and Samael.
  • More fixes for thunderstorm VFX.
  • Battle of Solace Bridge: corrected stuck spots, made ramp out of river before end bridge, better directed path flow out of Charlotte’s house.
  • Brittany Alleys: Fixed a typo in Coffee Pirate’s conversation.
  • Longfall Woods: Corrected issues with discovery markers in this scene.
  • Resolute: Corrected the directions in the “Talk to the Orator” task.
  • Options added to options menu: – enable/disable help for drag-and-drop to hotbar – enable/disable auto-attack
  • Brittany Graveyard: Updated the compass marker label for the Caretaker.
  • Soltown: Arabella’s triggers now act only for players who have finished the Isle of Storms.
  • Resolute: Updated Laura Parker’s walking path to help keep her from wandering too far from her primary location.
  • Solace Bridge Outskirts: Changed Preston’s “calm down” responses. Removed “help” keyword from Garridon’s “hello” response to avoid confusion between Kinsey’s need for help and his.
  • Peasant clothes are now place-able as decos.
  • Fix for typo in the Cat’s Grace ring.

Build 1003 – July 1, 2019 10:30 AM

  • Oracle Confirmatory building: Changed door auto-closure from 5 seconds to 60 seconds.
  • Battle of Solace Bridge: Fix stuck spot in gate.
  • Battle of Solace Bridge: Fix issues where Charlotte would sometimes incorrectly respawned during escort quest.
  • Solace Bridge Outskirts: Removed or hid some unnecessary keywords in guard conversations.
  • Signal Fire prefab: Added better collision to base. Changed the ashes to be a material that doesn’t glow.
  • Fix some graphical issues with thunderstorms.
  • Add ability to set default state for lights on plots (right click menu.)
  • Fixing the Elf Totem Tier 1 name to say Elf not troll.
  • Made cannons be usable as POT decorations.

Build 1002 – June 29, 2019 1:30 AM

  • Fixed up fishing and consumable leaderboard aggregation. Adding fishing and consumable leaderboards to the game.
  • Add “Ranged Attack” skill to the tutorial trainer in Battle of Solace Bridge.
  • The Rise: removed bogus torch.
  • Skrekk: flipped tailoring table.
  • Ruined Keep: Fixed minor z-position issues and Gate collision.
  • Solace Bridge Outskirts: Fixed an issue where a compass marker wasn’t appearing for Sedgewick after Kinsey pointed you to him.
  • Improve hotbar logic that determines whether the housing hotbar will be shown.
  • Set decoration weight of construction set decoration items to 1.
  • Brittany Estates – moved and shrunk spruce tree in brittany estates (was clipping into magic shop.)
  • East Perennial Trail – rotated still.
  • Fixed floating objects in Tartarus.

Build 1001 – June 28, 2019 12:25 PM

  • Adjusted chandelier interact ranges in Twin Spires and Turreted Home.
  • Added /fly as an alternate to /slew for Player Dungeon and POT owners.
  • Added deco surfaces to Dungeon Stone Medium Two Entrance.
  • Added deco surfaces to Dungeon Stone Small Room Two Entrance.
  • A fix for chest permissions on plots.

Build 1000 – June 27, 2019 11:55 PM

  • Fix an issue that caused part of Tartarus to be offset.
  • Fix an issue causing Gust to work strangely when used on other players.
  • You can no longer play sheet music while performing a combat skill.
  • Added new “Classic Vendor” player vendor pattern to crown shop.
  • The Hide Cloak option now properly hides hoods.
  • Corrected stuck spot in Solace Bridge beginning scene.
  • Corrected deco collision on small chained obsidian shards.
  • Solace Bridge Outskirts: Added a “safety net” for players who earn the Banner of Love but somehow don’t receive it: they can say “banner of love” to Kinsey to get it.
  • Fixed some water issues in Estgard Cenote area.
  • Renamed stone dungeon 24×24 2 Entrance A to 3×3 for naming consistency.

Build 999 – June 27, 2019 2:45 PM

  • Fix issues caused by Fishing and Multi Shot that would prevent you from playing the game normally after use.

Build 998 – June 27, 2019 10:30 AM

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 67! “How to Play” instructions and game update notes on Release 67 are available here.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 848 - June 26, 2019

  • QA bug test

QA Build 845 - June 25, 2019

  • QA bug test

QA Build 843 - June 24, 2019

  • QA bug test

QA Build 842 - June 21, 2019

  • QA bug test

QA Build 841 - June 20, 2019

  • QA bug test

QA Build 839 - June 19, 2019

  • QA bug test

Release 66

Build 995 – June 19, 2019 12:15 AM

  • Solace Bridge Outskirts: Fixed an issue where Kinsey wasn’t giving the lot deed at the same time as Stanley’s report. Added a self-fix for players who didn’t get the deed, by saying “deed” to Kinsey.
  • Added logging to help diagnose an error on login.
  • Added Ornate Dragon Bow to Crown Shop.
  • Added Huge Pirate Galleon Homes (Keep sized) to Crown Shop.

Build 993 – June 14, 2019 1:15 PM

  • Fix bug that caused max health for players to be reduced.
  • Ardoris: Fixed issues with lingering compass markers related to “Black Arrow” quest.
  • Solace Bridge Outskirts: Fixed an error that occured when Kinsey was giving players the report for Stanley and the lot deed.
  • Crown Shop – Added Lord British 2019 Birthday Cake
  • Crown Shop – Added Front-Clasped Death Adder Cloak and Death Adder Cloak
  • Crown Shop – Added Large and Huge Disco Ball
  • Crown Shop – Added Giant Pirate Galleon Homes (known issue: Crows nests do not support decoration due to extreme height – will be fixed in a patch.)
  • Crown Shop – Added Ruined Furniture Set
  • POT A’doe Trunalor: Upgraded to Municipality from Town.
  • Solace Bridge Outskirts: Fixed an issue with the version of Kinsey’s “report” response that should give players a replacement report.

Build 992 – June 11, 2019 6:15 PM

  • Changes to improve NPC and pet response times.
  • Added some resurrection ankhs to Tartarus.
  • Brightbone Pass: Increased amount of wolves and bears in the area.
  • Fix bug that allowed skills not marked as “Utility” (such as Dash) to be used from the Utility Hotbar during combat.

Build 991- June 8, 2019 12:15 AM

  • Locking a taming caller to inventory will prevent taming over a current pet, otherwise, you can do so again.
  • Ardoris: Saying “hello” to Tanya Cumpston after completing the black arrow quest will clean up lingering tasks for “grandfathered” players.
  • Improve pathfinding for medium crocs.
  • Tartarus polish and updates.
  • Leaderboard fixes.
  • The Fall: Converted lich room to wave battle.
  • Fix chat UI initialization bug that caused word bubble icons next to conversation keywords to be invisible when the conversation window opens.
  • Scale conversation window such that its size is constant relative to the screen (no longer dependent on resolution).
  • Brookside: If you completed the Grand Tour but have a lingering task to talk to the Brookside automaton, it will now properly clear when you talk to that NPC.

Build 989 – June 7, 2019 11:30 AM

  • Fix issue with UI being too small at high resolutions – which undoes a fix from yesterday for now “Fixed an issue where dragging windows on high resolution monitors would cause them to get offset from the cursor.”
  • Devotional Caretakers: Fixed typos in conversation responses.
  • Player-Owned Towns: Town Criers in these locations will no longer misrepresent that they can accept undelivered mail.
  • Town Criers: Binding for the first time once again awards the player with an amount of gold instead of opening a mail trade window.
  • Fix hotbar issue that caused the wrong hotbars to be shown for a while after changing scenes.
  • Isle of Storms: Added a method to remove the “Go to New Britannia” task if it lingers due to a bug.
  • Deep Ravenswood: Removed problematic collision from a large chain and rebaked the NavMesh.
  • Ardoris: Added a “love” response for Shaaria Barista’s conversation.
  • Solace Bridge Outskirts: Fixed puddle with collision.
  • K’rul: Fixed stuck spot.
  • Solace Bridge Outskirts: Fixed water collision issue.

Build 988 – June 6, 2019 2:05 PM

  • Taming improvement – don’t allow an existing pet to be over-written by another when taming a new pet.
  • Fixed an issue where dragging windows on high resolution monitors would cause them to get offset from the cursor.
  • Snowy Mountains Road Encounter: Improved the path grid in the lower-elevation areas.
  • Made T15 Boar 25% larger.
  • Harvestable resources now all glow and pulse correctly. Includes: Granite Clay Coal Salt Brimstone Crystals Coconuts Oysters Garlic Pumpkins Nightshade Dragonscales Trees (trunk)
  • Battle of Solace Bridge: Edvard’s last “hello” response now allows you to use the exit boat and includes the teleport scroll rewards. A second (nonfunctional) boat was added for Edvard’s later use.
  • Solace Bridge Outskirts: Kinsey now walks on a short waypoint path. Removed incidental guard NPCs from bivouac. The zombies on the ramp up to the bivouac no longer spawn in “ambush” mode. Fixed issues in various conversations.
  • Battle of Solace Bridge: Completely removed Charlotte’s combat barks.
  • Solace Bridge Outskirts: Ensured Kinsey was attached to her waypoint path.
  • Battle of Solace Bridge – lowered floating pumpkin vines
  • Crypt of the Avatar – fixed gap in wall
  • Shuttered Eye Interior – moved chests from wall so lids don’t clip

Build 986 – June 5, 2019 5:45 PM

  • Point West: Improved how the local devotional caretakers conclude the “Kill Nefario” task in ther conversations.
  • Peacock feather is now visible on female version of Hustler Hat
  • Grannus Colossus: Increased probability of T15 wolf
  • Fixed a variety of issues with some new tamable creatures.
  • Resource Nodes: Fixed issues with unreachable resource nodes.
  • Improved feedback for failure to use skills in some cases.
  • Solace Bridge Outskirts: Fixed an issue where Kinsey wasn’t always awarding a quest flag simultaneous to the corresponding reward.
  • Solace Bridge Outskirts: Fixed an issue where Kinsey pointed players to Lord Langston even if they already were on or completed Langston’s quest. Fixed an issue where offering to “help” Filmore wouldn’t clear Kinsey’s related task. Fixed a typo in one of Julie’s responses. Added “Quincy” response for guards.
  • Solace Bridge Outskirts: Added a trigger volume that helps clear lingering “Use WASD…” task.
  • Battle of Solace Bridge: Fixed typos in Edvard’s responses.
  • Desolis: Lingering “Return Sketchbook to Owner” tasks should now automatically clear.
  • Owl’s Head: Fixed an issue where Myra’s tasks wouldn’t always clear.

Build 985 – June 4, 2019 4:00 PM

  • Fixed an issue that could cause the game to hang when loading into scenes in offline mode.
  • Reduced focus cost for high tier pets.
  • Oracle: Fixed an issue to allow her to once again display your status of the Virtues.
  • Owl’s Head: Improved how a task completes when saying “help” to Wycliffe.
  • Fixed various issue with mouse cursor state when using reticle mode.
  • Jaanaford: Updated Jenna’s journal that sends players to Kiln to mention you “shouldn’t exclude anyone.”
  • Soltown: Evans the guard now wears “waterfront” style armor as befits a guard from north Perennial Coast and Harry the guard now wears red-colored armor because he likes that color.
  • Arabella: Arabella is no longer marked with Stanley’s quests. Also, she has idle animations now include reading and writing.
  • Solace Bridge Outskirts: Improved Sedgewick’s responses regarding his trade window.
  • Fixed problem with Heraldry Polearm not displaying heraldry correctly
  • Malice: Changed Samael’s dialogue to match up with the ring being his wife’s (and doesn’t mention a boy anymore).
  • Desolis: Updated the quest data for the “Obsidian History”/logbook quest from Elara Solastar and Wynston Haevia to have a full set of compass markers, and to ensure those compass markers disappear when the quest is over.

Build 984 – June 1, 2019 2:15 AM

  • Alpine Encounter – Added T15 Polar Bear.
  • Various leaderboard fixes.
  • Fixed issue with taming Scorpions resulting in wrong creature.
  • Battle of Solace Bridge: Fixed skeletona with bad display names. Improved journal entries and hints.
  • Fixed a bug in one artifact recipe and added all new artifacts to loot bundles as very rare drops.
  • Swamp Road Encounter: Fied an issue where a resource node was inside a poison field.
  • Forest Road Encounter: Added elements to help NPCs not walk in campfire.
  • Highvale Outskirts: Removed a gate that was blocking access to several monastery rooms.
  • Hilt Fortress: Ensured the high-tier spiders are only in the default/multiplayer scenario and not the solo/quest scenario.
  • East Sanctus Forest: Corrected spawn locations (were several discoveries flagged as ‘north entrance’)
  • Forest Road Encounter: Fixed an issue where NPCs were sometimes running into the campfire and hurting themselves.
  • Scene: Soltown – removed tree that was clipping into houses.
  • Aerie: Henry Steel and Reunan LeFavre have returned to their respective homes.
  • Starter Scenes: Added fix to clear lingering “Tell Anais About Watcher” task.
  • Increased spawn rate of new T15 Scorpion in Northwest Blackblade Mountains.
  • Solace Bridge Outskirts: Kinsey now awards the lot deed reward at the same time as the banner of love for those receiving them for the first time.

Build 982 – May 30, 2019 9:20 PM

  • Leaderboards are now accessible under the window selector button.
  • Fix hustle emote display name.
  • POT Fairytale: Created new Holdfast in Novia between Soltown and Solace Bridge.
  • Earthquake will now cast faster with earth spec as in the description of the spell.
  • Fixed incorrect decoration setup for Colorful Mallard Duck.
  • Fix ballroom dungeon room display name.
  • Fix pink floor in ballroom dungeon room.
  • Added flipped Ornate Tavern Counter to crown shop (has issue with ?? appearing in display name, will be fixed.)
  • Added disco ball decoration to crown shop (has issue with ?? appearing in display name, will be fixed.)
  • Battle of Solace Bridge: Removed Charlotte’s combat barks. Fixed typos and wording in various starting conversations.
  • POT Chateau du Lys: Removed incorrect interconnection teleporters.
  • Hilt Interior – Added T13 and T15 Spiders
  • Ulfheim – Added T10 Arctic wolf
  • The Fall – Added T15 red spider

Build 981 – May 30, 2019 10:30 AM

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 66! “How to Play” instructions and game update notes on Release 66 are available here.
  • Known Issues
  • When learning the “Hustle” emote, it will incorrectly say that you learned the “Calm Down” emote.
  • Previous vault items that were taken out of rotation were accidentally included in build 981, this will be corrected and they will be removed again in a patch.
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 838

  • QA bug test

QA Build 836

  • QA bug test

QA Build 834

  • QA bug test

QA Build 833

  • QA bug test

QA Build 832

  • QA bug test

QA Build 831

  • QA bug test

Release 65

Build 979

  • Allow shogun lamps to be rotated
  • Fix issue with camera collision in Shogun Five Story City Home
  • Fix some spawn issues in multiple scenes.
  • Fix decoration contest trophy that had turned into a fishing trophy.

Build 978

  • POT Silverdale Market: Upgraded to Town from Crossroads Village.
  • POT Twin Traders: Added interconnection wagon with POT Knight’s Watch.
  • Fix some placement issues with treasure map B.
  • Remove some unnecessary starting items from newly created characters to help with confusion and overload.
  • Changed tooltip text color for “no value” and “no trade”.
  • Added a 6-pack of Shogun Lanterns to crown shop.
  • Added a 3-pack of small obsidian shards to crown shop.

Build 977

  • Another fix for picking up world items.
  • Fix some issues with Snowy Mountains Road Encounter.
  • Fix broken add-on store link in Bank UI for bank slots to point to in-game Crown Shop instead of website.
  • Fix for Arx Draconis dragon statue.
  • Added support for upcoming 12 month subscription reward title.

Build 976

  • Fix for an error that could occur during AoE attacks.
  • Fix for network sync of some spawners.
  • Fix for picking up items in the world.
  • Added Turreted City Home to Crown Shop.
  • Isle of Storms, Battle of Solace Bridge, Solace Bridge Outskirts: Improved conversations, journals, NPC barks, QuestData and compass markers, placement of world objects, and the manner in which Kinsey points players to nearby quests.
  • Battle of Solace Bridge: Edvard no longer requires the player to have a certain bow in order to conclude his escort task.
  • POT Wizards Rest: Upgraded to Town from Crossroads Village.
  • Snowy Mountains Road Encounter: In the Naughty Brat scenario, fixed an issue where the “great threat” message activated when the players entered the scene instead of when the final wave appeared.
  • Fix attack ranges on some creatures.

Build 973

  • Fixed some issues with toggling cursor mode due to loot and chat window interactions.
  • Change nameplate text color for corpses to grey so they are easier to differentiate.
  • Isle of Storms: Trimmed length of some responses and journal text of Arabella.

Build 972

  • Fix issue with some attacks from larger creatures not working correctly.
  • Increasing the cull distance for the telescope.
  • Improvements for Phoenix boss battle.
  • Removed intro video.

Build 970

  • Fix cursor toggling for deck swap and combat bars.
  • Some wave/control point spawn fixes.
  • Fix Pet Status UI.
  • Obsidian shard decos can now be placed in non-pvp scenes.
  • Increasing the bear spawns in Ulfheim.
  • Added slider in options to adjust LOD Bias.
  • Update on phoenix boss battle.
  • Added Fancy Bastard Sword, black sun cloak, and blue cypress trees to crown shop.

Build 968

  • Reduce wind on trees during storms to improve visuals.
  • Add an assignable hotkey option for “Target Pet” to select your primary pet.
  • Fix a spruce tree that had improper brightness at various distances.
  • Fixed name inconsistencies for Back-slung Ornate Harp.
  • Some AI error fixes.

Build 967

  • South Boundless Forest: Added more enemies to all areas of this scene. Barbarians may now be accompanied by Stag allies.
  • Increasing a skill will no longer cause the cursor to show when in reticle mode.
  • Ardoris: Added “ask” keyword in “help” for both Samael and Kardan Marbane to better direct players to hiring one or the other. Added small improvements to both conversations, including fixing typos.
  • Turn off IL2CPP for Windows to see if it caused increased crash rates.

Build 966

  • Fixed an issue where /pet would not invoke the pet emote.
  • Random Encounters: Increased the pause times for friendly NPCs walking on the waypoint path in the center of these scenes.
  • Aerie: For the “Harcourt Drumplemouth” quest, adjusted how players acquire the loan forgiveness notes to ensure only players on the quest can collect them.
  • POT New Fawn: Upgraded to Town from Crossroads Village.
  • POT Chateau du Lys: Upgraded to Municipality.
  • POT Verat Chaos: Upgraded to Municipality from Metropolis.
  • POT BloodMark: Added interconnections with Crossroads and Crossroads Alleys.
  • Another attempt to fix /datafolder command.
  • Fix for Cypress trees being unplaceable.

Build 965

  • Fixed an issue with the reticle mode not being restored after looting a corpse.
  • Fix issue with extra NPCs spawning in some cases (such as Scouts in Hills Siege Encounter).
  • Isle of Storms: Oracle conversation updated to direct players only to path of Love, as we work to improve the starting experience on other paths.
  • Fix issue that would cause NPCs to sometimes end conversations too early and interrupt quest progress.
  • Soltown: Fixed an issue where the crafting trainer would sometimes provide a “hello” response when opening the training menu.
  • Fixed an issue where visuals would not show up for the Torpor skill.
  • Fixed an issue where certain skills would not affect certain targets.
  • Added some new items to crown shop: Cypress trees, back-slung instruments, Aether Amplifier Backpack, Shogun furniture.
  • Etceter: For Avitas the harbormaster, created a fallback response for “hello” to accommodate outliers with unusual flags who need to turn in the black iron ore to him.
  • Ardoris: The students of Virtue once again appear as themselves.
  • Aerie: There should no longer be two of Zoe Cornelly in her shop.
  • Control Points: Fixed an issue with control points that prevented the final wave from respawning over and over.
  • Highvale: Fixed an issue with tutorial.

Build 963

  • Fixed an issue where stacked decoration would inherit the wrong scale.
  • Fixed an issue where the sky visuals would rotate incorrectly with player movement.
  • Fixed issue with Lava Fish Food recipes not on merchant.
  • Spectral Peaks: Tweak spider encounter.
  • Braemar: A journal entry for the “Kelly Hayward” quest that wasn’t archiving has been fixed.
  • Fix bug that caused an unrelated list item to be selected after a drag+drop of other items from the same list.

Build 962

  • Fix issue preventing advancement in Chillblain’s.
  • Added Wood Pulp to Milling Refinement Recipes.
  • Fixed incorrect duration on some effects for Anomalocaris Surprise.
  • Fixed an issue where the heal over time from Elysian Illumination would not be displayed in the combat log.
  • Fixed an issue where effects would never be removed from decoration pets.
  • POT Brittany Fort: The compass for this POT is now set to “default” orientation.
  • POT Jade Valley: Moved the teleport balloon to POT Castle Anthrax to the opposite side of the bridge.
  • Fix more networking issues with spawners.
  • Southern Grunvald Barrens: Converted dragon fight to a wave battle that starts with scavengers and reduces the wait time between complete resets.
  • Noreach: To match the boats on Novia, added teleporter boats to connect with the docks at Mud and Dysborg Ruins. Added corresponding teleporter boats within Mud and Dysborg.
  • Fix bug that caused brewing cask “Add Item”/”Remove Item” permissions to be “?None?”
  • Augmented Leather Gloves now are the correct colors on female and on deco.
  • North Majestic Forest: Updated spawners to encourage better respawning.
  • When another player scales a deco and updates it on a plot, others in scene should now see scale correctly change.
  • Add eternal pattern to Krampus mask.
  • Fixed incorrect icons on Tabletop Matriarch/Woman Bust

Build 961

  • Fix an issue that was preventing loading in to some basements and player dungeons.

Build 960

  • Desert Encounter: Fixed an issue where the “great threat” message in the Atavist encounter was appearing too early.
  • K’rul: This scene is now correctly labeled as a Tier 8+ scene.
  • Northwest Blackblade Pass: This scene is now correctly labeled as a Tier 6+ scene.
  • Paladis Passage and Equitas Passage: Players entering Hilt Fortress from these scenes will now have a choice between two doors: one to the default/multiplayer version of the scene and the other to the “Vermilion Lens” quest version.
  • Optimized some dungeon pieces for navmesh building.
  • Fix issue where some machines would report incorrect expiration times for store items.
  • Toned down and harmonized colors on Traveler Wagon, which is also now dyeable, fixed UVs on inside of Traveler Wagon.
  • Owl’s Head: Updated the conversation for Mary and Henry in the College of Arms to account for the existence of our current Heraldry system.
  • Added shrink belt to store ‘Faerie Belt’ .
  • Toned down colors on Jester Outfit, make Jester outfit dyeable, Made edges of Jester Mask metallic gold.
  • Made Jester Wand and Staff dyeable to be consistent with other jester items.
  • More work to improve wave spawners.

Build 959

  • Fixed issue with completing quests that require item turn-in.
  • POT Castle Anthrax: Switched to Swamp Island 01a from Swamp 01a. Changed interconnection teleporters with Jade Valley to balloon. Updated POT Jade Valley.
  • Dungeon Rooms – add deco surfaces to marble halls and ancient stone halls.
  • Heraldry chest no longer clips off edges of heraldry image.
  • Fix issue where player dungeon monsters would sometimes behave like neutral NPCs.
  • Dungeon encounter 3 will now be convertible.
  • Adjusted control points and various wave spawners.
  • Fixing names of Challenge dungeon encounter rooms so they are distinguishable from deco versions.
  • Tier 5 and 6 totems will now only require 2 totems to craft instead of 4.
  • Blood River Massacre, Battle of Highvale, Battle of Solace Bridge: Fixed an issue in each scene where an object was causing errors.
  • Isle of Storms: Fixed an error that was happening when the Oracle tried to give a book to players she had already given it to.
  • Added deco surfaces to blue and green ancient stone chapels.
  • Add progress message while generating nav-mesh during the load screen for player dungeons.
  • Fixed /datafolder command.

Build 958

  • Noreach: Fixed typos in Sigrunn’s conversation and journal entries.
  • Vertas Pass: Fixed an issue where the Mages of Mystery in this scene weren’t properly remembering the names of players.
  • Blood River Outskirts: Fixed a typo in one of Valinia’s “hello” responses.
  • Owl’s Head: Fixed issues with some of Thomas Strongbeard’s conversation responses.
  • K’rul: Rotated tailoring stations to be usable.
  • Aerie: Fixed floating rocks.
  • Upper Tears: The length of each wave of the battle was extended to a minimum of 2 minutes.
  • Kingsport: The sign for the warehouse at the docks now has an image on it.
  • Dungeon Room – Blue Marble Pool – added more deco wall surfaces.
  • Xenos: Tent no longer incorrectly rendering collision with missing material.
  • Blood River Forest: Fixed missing material.
  • Set some decorations to not scale-able that were not intended to be.

Build 957

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 65! “How to Play” instructions and game update notes on Release 65 are available here.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 830

  • QA bug test

QA Build 829

  • QA bug test

QA Build 828

  • QA bug test

QA Build 827

  • QA bug test using IL2CPP

QA Build 826

  • QA bug test

QA Build 825

  • QA bug test

Release 64

Build 952

  • A few dungeon encounter rooms will now drop loot, such as Kobold and Troll, the other rooms will drop loot in a coming patch.
  • Crown Store purchase random buffs have been expired and turned off.
  • Ground pound will now apply the correct slow.
  • Fix invisible object at entrance of troll encounter player dungeon room.
  • Fix some exceptions in player dungeons that were causing monsters to be unresponsive.
  • South Shattered Hills: Fixed an issue by removing erroneous terrain objects that were causing players to be unable to harvest or properly engage in combat.
  • Fixed Bonesteel Crown / Dread Artifact VFX

Build 951

  • Player dungeon monsters should now grant experience when killed. Loot is still not dropping but we will get that fixed soon.
  • Fixed visual issues with Krampus Mask.

Build 950

  • Several name fixes for dungeon rooms so you can tell spawned versions apart from non-spawned
  • Troll encounter room will now drop off of Goruk or Torc
  • Ground pound will now add a movement slow debuff
  • Added Troll, Lich, and Kobold essences to the list of items that allow buy orders
  • Fixing AOE issues in troll encounter room
  • Fixed an issue with the pale skin tones that made them appear extra shiny.
  • Known Issues: Player Dungeon Encounters are still not properly awarding EXP and Loot in many cases.

Build 948

  • This patch should resolve white terrains and other visual issues.
  • Scenes with “No Ransom” should now be indicated in scene summary text, scene from the overworld and teleporters.
  • Soltown Catacombs: Fixed a typo in the Orator’s “Soltown Catacombs” response.

Build 945

  • Fix bug that prevented players from rejoining universe/trade chat after re-logging.
  • Disabling in-game map for linux clients while we work on a fix for it hanging clients.
  • More fixes for terrain textures – look for another patch soon to resolve the issue.
  • Pirate Headwrap no longer clips with forehead, curly hair. Headwrap now has all hair “tucked in”.
  • Bear no longer has teeth protruding strangely through lower jaw while sitting.
  • Updated loot bundles on player dungeon creatures.
  • Adding recipes and blueprints for encounter rooms to the loot tables.
  • Fixed Dyable Cake not being dyable.

Build 944

  • Fixed terrain textures in Hills Encounter, Desolis, Brittany Fields, South Shattered Hills, Grannus Colossus, Spectral Foothills, Ulfheim, Plains Road Encounter, South Broken Road, Brisach Maple Forest, South Naryad Pinelands, Skrekk Exterior, Mud, Xenos
  • Soltown: Fixed an issue where talking with Bentley wasn’t properly clearing his task to find his key.
  • Fix height and other issues for rusty/pewter/ornate plate and bowl decorations
  • Allow steak decos to stack, renamed one item to “Large Steak” to ensure unique names
  • Fixed enchantment issue with bodice top and bottom
  • Rough Pirate Outfit items are now fully dyeable
  • Added Bandeau to Female version of Pirate Vest
  • Issues with totems should now be resolved. All should be craftable and old T6 lich totems should be converted to the proper T1 kobold totems.
  • Rewards Program users of 9 months or more now get the “Keeper of the Vow” title.
  • “R61 Postmortem Livestream Rewards” new rewards: Haunted Snowman Mask, Haunted Snow Family, Icy Dungeon Hallway Set, and Krampus Mask.

Build 940

  • Doubled the duration of Berserk in the Bludgeon tree.
  • Ground Pound will now include a -10% attack speed debuff that can stack up to 3 times.
  • Fixed problem with VFX squares coming off Ring of Fire
  • Fixed issue with Dark Yule patterns referencing incorrect visuals

Build 939

  • Pirate Vest – skin no longer shows through vest
  • Fixed Black Ice Wings pattern visuals
  • Update crown shop for Release 64 – new items added and featured section updated
  • Stable roofs now have correct collision
  • Fix issues with black/dark textures on Kingport Terrain
  • Fix issues with black/dark textures on Braemar Terrain
  • Fix issues with black/dark textures on Deep Ravenswood Terrain
  • Fixed a typo in Troll Essence

Build 938

  • Fix bad VFX graphics for many different skills and effects.
  • Added month 9 Rewards Program title “Keeper of the Vow”, will be granted to eligible subscribers soon.
  • Fixed issue that was preventing dyeing Decorated Cake Slice.
  • Turned off ransom in Crafters Town.

Build 937

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 64! “How to Play” instructions and game update notes on Release 63 are available here.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 822

  • QA bug test

QA Build 818

  • QA bug test

Release 63

Build 935

  • Fixes for several POT related issues.

Builds 931, 932 and 933

  • Slight boost to the power of the Envy Bow. (Still weaker than initial release but closer to Xen Penetrator)
  • Totem recipes will no longer destroy all ingredients on fail
  • Crafters Town and Sionann upgraded in size
  • Obsidian Trials fix for weird teleporter behavior
  • Fixes for a few error spammers
  • Increased number of buckets sold at merchants
  • Dungeon encounter rooms will only spawn when a totem has been placed

Build 930

  • Envy Angel bow will now drop in game
  • Fall encounter room will now SPAWN in Adventure mode
  • Adding liche essences to loot drops
  • Fix error StateMachine (LoginManager): State (MainMenu): Unhandled EventKind: OptionsMenuHidden
  • Items on character preview in Crown Store cut off top of head on tall avatars
  • Bird Cage, perfume bottles 3d model in Crown Store sideways
  • Add note about seasonal availability to Darkstarr recurring items
  • Fixing errant teleports in Obsidian Trials

Build 928

  • Turn off Unity performance feature, mipmap streaming, to see if it reduces game crash frequency.
  • Fixed issue where a wolf dropped incorrect carcass.
  • Solania Catacombs: There are new requirements to reach the boss of this dungeon.
  • Daemon Trident can now be placed as a deco and has correct icon.
  • Resource Nodes: Fixed issues with unreachable resource nodes.
  • Fix error that occurred when attempting to unstack an item that was previously stackable and has Quantity > 1, but is no longer stackable.

Build 926

  • Fixed issues with some artifact weapons not being valid for masterwork/enchant
  • Added Minecart Dungeon Foyer to crown store
  • Fixed issue with Pattern Removers not working on some items
  • Fix merchant generic name inconsistency in Desolis
  • Owl’s Head: The compass marker that indicates you should update Wycliffe about Norman now goes away at the appropriate time.
  • Plain Plate Armor no longer displays incorrect red and green colors
  • Resource Nodes: Fixed issues with unreachable resource nodes.
  • Necropolis Barrens: Improved the Navmesh in the area of the Envy Angel house to help NPC pathfinding.
  • Steam coming from pipes in Resolute is no longer overly opaque
  • Highvale Outskirts: Fixed an issue with Huntsman Sven and the Unwearable Plate Helm of Courage quest item

Build 925

  • Fixed an issue where certain attacks, such as some blade attacks, would not affect the Envy Angel
  • Player vendor purchase orders should now use the correct Crown item.
  • Fix an issue where other players sometimes couldn’t see your pet’s emotes
  • Remove duplicate Vendor subcategory under Patterns
  • Fix issue with players being able to target and attack siege catapults even though they can’t be destroyed.
  • POT Starfield: Added interconnection with PaxLair.
  • Added Mounted Stag Antlers recipe to trophy merchant
  • Fixed Dungeon Blueprints not shown on crafting tab
  • Solania: Fixed an issue where the town crier wouldn’t accept undelivered mail.
  • Added siege bypass text to overworld interactive teleporters.
  • Necropolis Barrens: Hyun’s first request when you have all 5 letters now has “you have a set of five love letters…?” (He no longer says this first set is the “next” set.)
  • Owl’s Head: Wycliffe now has a “help” fallback response. Also, fixed typos in his other responses.
  • Resource Nodes: Fixed issues with unreachable resource nodes.

Build 924

  • Fix an issue with claiming rewards in offline mode.
  • Added back some treasure decos, masks, and dungeon rooms and hallway packages that were accidentally removed from the Crown store when changing categories.

Build 923

  • Fix issue where some VFX like Immolation would sometimes look blocky
  • Ornate Dragon Helm added to store
  • Ornate Dragon Helm Pattern Pack added to store
  • Adjusted display name of epic cherry tree
  • Set “Places to Live” book to be destroyable
  • Fixed salvage issue with crafted tridents
  • Brown Marble Foyer – lowered floating doorframe at entrance
  • Mariah Overlook: Fixed issue with Satyrs attacking their captives
  • The Clink: Fixed an issue where one wall was clipping through another.
  • Fix issue with Heraldry sometimes not displaying
  • Resource nodes: Fixed issues with several inaccessible resource nodes.
  • Necropolis Barrens: The Envy Angel house has only half its lights on by default, additional decorations, and a better Navmesh
  • Owl’s Head: Updated Myra the Farmer’s conversation and journal entries to help ensure that her tasks and journal entries are completed.

Build 922

  • *Note: A bad patch for 921-922 for the Windows Launcher client was available for about 5 minutes. If you received this patch you likely just see a black screen on game start, and you will need to reinstall the game in order to resolve the issue, our apologies!*
  • Tridents will now only apply poison once.
  • Fixed issue with crafted Tridents not being able to masterwork/enchant/socket
  • Fix an issue with quest item turnin
  • Fixed typo on loading screen tip.
  • Owl’s Head: Fixed an issue where Thomas Strongbeard sometimes wouldn’t respond to the “fetch ale” keyword.
  • Owl’s Head: Fixed an issue with duplicate keywords in the conversation of Thomas Strongbeard.
  • Owl’s Head: Speaking to Wycliffe about “Nestor” should now clear the task to “Ask Wycliffe If He Needs Help.”
  • Owl’s Head: Fixed issues where Wycliffe wouldn’t respond to some keywords.
  • Added ornate trident and ornate trident pattern pack to crown shop
  • Added Pirate Bicorn hat to crown shop
  • Added Rough Pirate outfit to crown shop
  • Added Rough Pirate Outfit pattern pack to shop
  • Added Gold and Treasure piles to crown shop

Build 921

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 63! “How to Play” instructions and game update notes on Release 63 are available here.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 809

  • QA bug test

QA Build 808

  • QA bug test

QA Build 807

  • QA bug test

QA Build 806

  • QA bug test

Release 62

Build 916

  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 915

vFix an issue where some dungeon owners could not enter their dungeons without an extremely long loading time, or where the game would hang or crash when changing dungeon pieces.

  • Solace Bridge Outskirts: Kinsey’s flag requirements to offer the cloak and dyes with the “gear” response are now a bit more broad.
  • Control Points: The Mages of Mystery should no longer get stuck in their conversation when you talk to them about swift passage to another control point.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 913

  • Fix unreachable resource nodes in many scenes.
  • Siege engineers should no longer attack catapults.
  • Nightshade Pass: Changed the rightmost door in Hilt Fortress to only be used for entering the solo/quest version of Hilt Fortress. Updated labels/messaging with that information.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 912

  • To encourage players to try out the new crown store, they will get a small 1 day long buff with any purchase. The buff strength is the same whether you spend 1 crown or 1000. You can have up to three buffs at once and there are currently 22 variations. If you make another purchase and already have three buffs, the oldest one should be overridden, and you can also dismiss the buffs yourself. These buffs will remain in place for at least two months but possibly longer to help players with the transition to an in game store instead of web store.
  • Fix silver nodes in Elysium mines.
  • Fix inaccessible resources in several scenes.
  • POTs Memphomai, Wolves Den, and Justice Hold have been upgraded.
  • Ardoris: Fixed issues with the tasks and compass markers used by the Black Arrow quest.
  • Brittany Wharfs: Fixed an issue with the Travelers’ Docks display name appearing twice in the scene entrance list.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 910

  • Made it easier to place items on skin rugs: Cow Skin Rug, Brown Bear Skin Rug, Obsidian Bear Skin Rug, Desert Wolf Skin Rug, Crocodile Skin Rug, Patriarch Bear Skin Rug
  • K’rul: Replaced problematic stairs with ones that easily allow upward and downward movement.
  • Add new pattern packs to crown store (from web store)
  • Brittany Wharfs: Fixed an issue with the Travelers’ Docks display name appearing twice in the scene entrance list.
  • Added a new artifact to the game
  • Resource nodes: Fixed some issues where resource nodes were unreachable.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 908

  • Minor fix for crown store.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 907

  • Added Damage Resistance to crafted backpack.
  • Add Int option to backslot masterwork.
  • Added newer portrait pantings to crown store.
  • POT Blue Rose Isle: Upgraded to Town.
  • Nightshade Pass: There are now two doors to enter Hilt Fortress. One of them always leads to the multiplayer scenario.
  • Added individual castle wall pieces to crown store.
  • Improved look of fog in Deep Ravenswood.
  • Bodice bottoms for male no longer cause “invisible pelvis” when wearing with certain chest slot items.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 906

  • Updated game server connection info to connect to new game server after maintenance.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 905

  • Fixed issue with not being able to plant in the Ornate Small Elven Planting Bed
  • Improved water VFX in Large Fountain
  • Fixed incorrect armor types on Virtue Aeronaut Leggings
  • Ravensmoor: Fixed an issue where enemies weren’t able to fight back at a certain location.
  • Oracle Temple: After the Oracle instructs you to assemble The Dirae Prophecy of Evard book, she will not converse with you again until you have done so.
  • Added ornate fish pavers and throne to crown store
  • Added 2019 Valentine items to crown store
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 904

  • Fix issue with crown package web links not working correctly.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 901

  • Fix scaling for crown store UI on lower screen resolutions.
  • Reduced the price of buckets of water.
  • Owl’s Head: Updated Wycliffe’s conversation to remove some errors.
  • Fix issues with grass showing up on lots
  • Updated in game crown store prices to be more in line with current website store prices.
  • Rusted Iron Greenhouse roof collision no longer allows character to appear to float.
  • Brittany Neighborhoods: Corrected the “Main Docks” boat target in Brittany Wharfs to be “Travelers’ Docks” in all cases. Also, added discovery for Novian Aeronautics Manufactory in Brittany Alleys.
  • Isle of Storms: Fixed a typo in Anais’s final conversation.
  • Solace Bridge Outskirts: The forgetful ghost and its journal entries now better match one another regarding the “Memories Three” quest notes.
  • Fix issue preventing the filter from working in crown store.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 900

  • Fix issue with invisible building in Ardoris.
  • Add missing pattern recipes for reshaping backbacks, quivers, wings.
  • Fix issue with cabalists not spawning in sieges.
  • Fix issue that would prevent some dungeon owners from entering your dungeon
  • Soltown: Fixed an issue with Nyssa’s response when you give her the letter from Markus. Also, fixed a typo in the related journal entry.
  • The Clink: The ladder that returns to the Owl’s Head barracks is once again functional.
  • Fixed issue with Obsidian Cloaks having wrong visuals.
  • Highvale Outskirts: Fixed an issue with the “deed” response from Captain Burnes (which may have been preventing some players from acquiring their “finish the Outskirts” reward deed).
  • Making crown merchants open the new crown store instead of the previous crown merchant UI.
  • Fix issue with skill levels in The Obsidian Trial.
  • Improve lot deed upgrade message when upgrading from no-trade to trade version.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 899

  • Fix teleport to friend scroll not working properly
  • Fixed recipe book classifications for dungeon pieces, troll belt, and sack
  • Fixed incorrect display name on some blueprints
  • Evil Flanged Mace now has correct FX shape
  • Tuna Fish Mask is no longer invisible on male characters
  • Darkstarr pavers no longer LOD pop too close to the camera. Also normalized LODs on LB pavers & Fish pavers
  • Elysium Mines: Fixed an issue with an ore node that couldn’t be accessed.
  • Crooked Shank: Added improvements for removing inactive tasks and compass markers related to the mysterious keys in this scene.
  • Fix issue with grass not clearing in some cases on Keep Island lot
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 898

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 62! “How to Play” instructions and game update notes on Release 62 are available here.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 800

  • QA bug test

QA Build 799

  • QA bug test

QA Build 798

  • QA bug test

QA Build 797

  • QA bug test

QA Build 794

  • QA bug test

QA Build 793

  • QA bug test

QA Build 790

  • QA bug test

QA Build 789

  • QA bug test

QA Build 787

  • QA bug test

Release 61

Build 892

  • Increased decoration and light limits for Player Owned Towns, by roughly one tier. So, for example, a holdfast now has the deco and light limits of a hamlet. See https://docs.google.com/document/d/1Z-svq1OvcZwViqGxFCKdjH3NCn2LTfLuGny5qaAqjTM/pub#h.5p3x6o8wy63r for updated numbers
  • POT Chao Insula: Replaced interconnections with balloons to Owl’s Head and POT Festival.
  • Etceter Crag Mines: The version of this scene that appeared in the target list for “Teleport to Zone” scrolls no longer does so.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 891

  • A fix for aggro mechanics, including Taunt.
  • Fix an issue with solid water in Serpent Spine Mines that was blocking progression.
  • Northwood: Ulrich Pendragon the blacksmith now has a “buy/sell” button.
  • Artifice: Due to quest limitations, players must enter this scene from the overworld and not by using a teleport scroll.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 890

  • Traditional Yule hat has been added to in-game crown store.
  • Body Slam skill should now work when wearing Spider Silk Belt.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 889

  • Increased loot drops slightly for The Fall and Blood Bay.
  • Fixing the new Kobold Energy Devices to only give their buffs to NPCs and not players.
  • Loot pass on Mysterious Swamp.
  • Add expiration date to login bonus version of Obsidian Item of Greater Unlearning.
  • Fixing some pole arm irregularities that caused some confusion and false misses.
  • Dungeon Rooms – added deco layers to ancient stone rooms.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 888

  • Fix issues with “Unknown Item” dungeon pieces.
  • Dungeon room – encounter room 1: Fixed bad connections
  • Central Brittany: The ‘barks” for Kinga and Ronin now warn others about Pumpkin Head’s foot soldiers and not Pumpkin Head, himself.
  • Rename Book of Tabula Rasa to Obsidian Item of Greater Unlearning, improved tooltip, and added to crown shop.
  • Adjusted display name of dungeon L pieces that still showed ‘V’
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 887

  • Fix issue where aggro would not decay properly.
  • Fix issue where attacking NPCs would sometimes deal zero damage and not reset until the NPC leashes back.
  • Oracle Chamber: Improved the logic in the responses that control how a player can earn their Episode 1 completion reward.
  • Highvale Outskirts: Because it’s redundant to a tutorial task, Leonard the Adventuring Trainer no longer grants the task requiring players to “Learn a new skill, then equip it.” Also, Leonard’s task will be automatically cleared from players who have it.
  • Soltown: Talking to Abigail after Charlotte has died will now properly clear the “Inform Charlotte’s mother” task.
  • Renamed all dungeon intersections named ‘V’ to ‘L’. However, a problem occurred with this change, and these items may temporarily appear as “Unknown Items” until the next patch.
  • 7 new player paintings for the crown store.
  • Change taunt to affect 15 targets in the AoE radius instead of 5.
  • Fixed transition hallway dungeon piece between Ancient and Dungeon stone.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 886

  • Fixed missing Satyr Archer visuals.
  • Added Anomalocaris common fishing trophy recipe.
  • Oracle Colossus: Fixed an issue with an ore node that was inaccessible.
  • Fix issue where fishing devotional buff would sometimes increase fishing chance more than intended.
  • Fix for collision problem in Rhun Ruins and other maps.
  • Heraldry Cloth Boots and Gloves are now dyeable.
  • Value of Slime Ooze has been increased.
  • Female Merchant Skirt now has the same default colors as the male version (purple & red.)
  • Added Fire resistance back to Douse.
  • Viking Merchant Boots no longer appear black and now match icon.
  • Soltown: Improved Bentley’s responses, especially his quest to search for his key. Added related compass markers within East Perennial Trail.
  • Perennial Coast Farmer Leggings legs now receive the correct skin tone.
  • Virtue Dirndl Shoes now receive correct character customization skin tone material.
  • Fixed deco collision for Log Cabin Home – wall decos no longer go through the walls.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 885

  • Spectral Mines: Fixed an issues with ore nodes. Also, the lava reservoir is now fishable.
  • Fixed an issue that caused avatars to stand up when fishing.
  • Battle of Solace Bridge: Added extra visuals near letter in tavern, as well as crates and corpses.
  • Obsidian merchants: Fixed typos and style errors in the responses for these merchants.
  • South Fetid Swamp no longer has pink particles in swamp gas.
  • Torch of Jerik should no longer lose durability from simply holding it.
  • Remove minimum skill requirement from dungeon piece recipes.
  • Rotunda Dungeon Piece: Fix collision preventing passage up stairs.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 884

  • Spawn counts, difficulties, and rewards in Blood Bay have been increased.
  • Adjusted the resolution of various fish textures.
  • Combo mode now clears correctly after successful combination.
  • Fixed issue with dungeon recipes not appearing in recipe book correctly.
  • Switched Sturgeon food to reward bludgeon skill.
  • Fixed incorrect name on Teleport to Friend Scroll recipe.
  • Spooky fountain can now be placed on interior floors.
  • Fixed problem with Satyr face.
  • Douse now clears negative fire resistances.
  • Change default value of option to show/hide unlearned npc names – default to shown. Option will reset to default for all players.
  • Fix issue with Angled Tabard Gambeson Boots & Gloves no longer being dyeable.
  • Fixed weapon trail on Blade of the Dark Star.
  • /liedown no longer causes chest skin to clip inappropriately through top of Firedancer Top.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 883

  • Satyr in Etceter no longer have teeth coming through the side of their mouth.
  • Fixed head-tracking on Satyr Archers.
  • Fixed an issue where lights in dungeon pieces would not illuminate until after a scene reload.
  • Fixed an issue with the Fracture Gem.
  • Added a weapon to Krampus loot.
  • Taking Lord Harcourt Drumplemouth’s key in Aerie will clear the unresolved tasks you’re pursuing for him.
  • Dungeon recipe for “Ancient Stone Dungeon Room 16×16 2 Entrances B” was incorrectly listed as “A”.
  • Changed fishing water type to Fetid Water in Caverns of Skrekk and Hallowed Plains.
  • Added lava fishing and swimming to small lava pool in K’rawl.
  • Updated fishing areas in K’rul.
  • Visuals pass made in Fire Swamp.
  • Increased the drop rate of Spider artifacts from Xen Trohop.
  • Increased the loot drop for queen spiders.
  • Increased rewards and experience from some high-tier creatures.
  • Fixed an issue with bad materials used in some locations of K’rul.
  • Server logging added.
  • Loot and spawns adjusted in The Fall.
  • Fixed an issue with an ore node in Mysterious Swamp that was inaccessible.
  • Updated resource spawners in Mysterious Swamp.
  • Dungeon piece “Dungeon Stone to Ancient Stone Transition” display name was corrected.
  • Ornate Yule Music Box display name was updated to match web store.
  • Added interconnection with Player Owned Town “Heartwood” to “Crystal Cove”.
  • Changed the interconnection of Player Owned Town “Crystal Cover” with Ardoris to be a balloon.
  • Reduced fire resistance on Kobolds.
  • Deleted orphaned lights and flames from non-visible lanterns in dungeon-room rotunda entrance.
  • You can now fish and swim at the start of each lava river in Sunless Barrens.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 882

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 61! “How to Play” instructions and game update notes on Release 61 are available here.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 785

  • QA bug test

QA Build 783

  • QA bug test

QA Build 782

  • QA bug test

QA Build 781

  • QA bug test

QA Build 780

  • QA bug test

QA Build 779

  • QA bug test

QA Build 778

  • QA bug test

QA Build 777

  • QA bug test

QA Build 776

  • QA bug test

Release 60

Build 878

  • Fixes for various engine warnings and log spam to improve client stability.
  • Fixes for various dungeon pieces.
  • Fix for Aerie NPC Ives Sinclair.
  • Fix for some minor party matchmaking issues.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 877

  • Elemental and magic resist potions can now be added to combat bar.
  • Fix “Poison potion” reduced reagent use from subterfuge specialization.
  • Fix issue with Death Shield duration with Specialization.
  • Fix Cash register player vendor nameplates.
  • Fixed an issue where Magic Cancellation Field would incorrectly calculate attunement.
  • Fixed an issue with resource node highlighting for survey skill.
  • Northwest Blackblade Mountains – put Darkstarr corpions back in.
  • Fix bug that prevented picking up items via drag-and-drop in some cases.
  • Solace Bridge: fix issues with water.
  • Battle of Highvale: Updated some combat-related tutorial text to be skillset-agnostic.
  • Battle of Solace Bridge: Updated some combat-related tutorial text to be skillset-agnostic.
  • Brittany Fields – adjusted LOD settings on a bridge.
  • Ardoris: Emma the barmaid now has a response for “love.”
  • Red Stone Dungeon – deleted erroneous geometry.
  • Fixes for various Unity warnings caused by switch to Unity 2018.2.
  • Sunless Barrens – extended water trigger to encompass entire seaside.
  • Aerie: The “Open Arms” now uses weapon shop decorations (instead of blacksmith decorations). Henry Steel’s occupation is “weaponsmith” (instead of “blacksmith”) but his inventory remains the same.
  • Solace Bridge: The quest from Emily in Soltown to find evidence of Quincy’s fate can now be continued in both the Battle of Solace Bridge (“before”) and Solace Bridge (“after”) versions of the scene.
  • Matchmaking and multiplayer mode switching improvements
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 876

  • Quantity sliders should now only validate values once the input field is deselected.
  • Frostgeist skulls can now be placed on tables and exterior floors.
  • AOE spells no longer apply damage multiple times if other people are in the same instance.
  • Previously inaccessible ore nodes in Elysium Mines, Etceter Crag Mines, Graff Gem Mines, and Plains Encounter are now accessible.
  • Clearing task “Drag Potion of Health into Hotbar” has been improved.
  • Ore node in Lost Whitegard Silver Mine is now easier to access.
  • Text related to banks and control points have been updated in New Player Handbook.
  • Using the boat to teleport to Brittany Fields from Brittany Fort will now place you on the docks of that scene.
  • Emily in Soltown no longer produces an error with the keyword “Quincy”, along with other errors fixed in her quest.
  • Stan Clark in Soltown no longer produces errors in his “how to sing” response.
  • More decoration surfaces are added for the marble dungeon rooms.
  • Berit in South Drachvald Spur no longer produces errors with his “lucky leather” response.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 872

  • More changes to improve issues with player and monster synchronization.
  • There are a few other changes as well, patch notes will be added later on.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 871

  • Improvements made to player and monster synchronization.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 870

  • The rope ladders on Baron Frigate and Galleon homes function again to reach crow’s nests.
  • The “Talk to Mischievous Child” task in Isle of Storms can now be cleared in all cases.
  • Removed the automatic goodbye from Anais’s responses about gear in Isle of Storms.
  • The “Enter the Lunar Rift” task in Isle of Storms can now be cleared in all cases.
  • Fixed an issue where some recipes were not on some recipe book categories.
  • FitzOwen Legacy Leather Helm now matches the rest of the FitzOwen armor.
  • Dragon Egg Decorations can now be rotated vertically
  • Party mode instancing issues have been resolved.
  • Added fish trophies for Pacu and Tarpon.
  • Mushroom death-cloud VFX improvements.
  • Fixed party nameplates being pink.
  • Fixed missing vendor nameplates.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 869

  • Added glow to red spiders.
  • Fixing bad water in Spectral Peaks.
  • 2016 Yule Trees now sway in the wind.
  • Fixed floating boxes in Spectral Peaks.
  • Increased resource drop for Granite nodes.
  • Reduced lights in caves of Spectral Peaks.
  • Root spell VFX no longer appears all black.
  • Skull Staff can now be placed as a decoration.
  • Play Dead emote no longer T-poses the character.
  • Oracle tip no longer gives outdated information.
  • Added a boat in Novia at the docks of Fortus End.
  • Fixed party member names missing from the Party UI.
  • Fixed stairs collision on Kobold Two Story Alcove Row homes.
  • Fixed an issue with some skill-use positions being incorrect.
  • Marlin’s journal can now be placed on surfaces such as tabletops.
  • Decorations can now be hung from ceilings in Stone Two Story Keep.
  • There is no longer a naked character model in the Forest Siege scene.
  • Fixed a typo in the data for Gus’s conversation in Blood River Outskirts.
  • The “bait recovery” portion of the Humility devotional buff is now persistent.
  • Fixed an issue in Isle of Storms where NPCs were moving through some of the stone walls.
  • Moved two fishing hotspots in Fishing Expedition because they were previously inaccessible.
  • Bundles purchased from crown merchants now note that they do not include Episode 2 access.
  • Moustache Shields and Heraldry Shields can now be rotated vertically when placed on flat surfaces.
  • The magical barrier in Malice can now be opened by looting the skeletons or already having 3 gems..
  • Updated Highvale to clear Nena’s tasks from the Battle of Highvale if she was never given her child’s note.
  • Fixed an issue in Solania Catacombs where some players weren’t able to access the chest in the Grand Hall.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 868

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 60! “How to Play” instructions and game update notes on Release 60 are available here.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 771

  • QA bug test

QA Build 770

  • QA bug test

QA Build 769

  • QA bug test

QA Build 768

  • QA bug test

QA Build 767

  • QA bug test

QA Build 765

  • QA bug test

QA Build 763

  • QA bug test

QA Build 762

  • QA bug test

QA Build 760

  • QA bug test

Release 59

Build 860

  • Understorm Gold Mine: Moved obstacles that were blocking access to an ore node.
  • Kobold Beds now have proper display names.
  • Battle of Solace Bridge: Fixed an issue with Edvard’s “boat” response that was sometimes causing errors.
  • Some error and exception fixes
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 858

  • Plains Road Encounter: Sometimes, travellers will appear on the Drachvald roads which will draw players into a new Pumpkin Head scenario.
  • Isle of Storms: The re-purposed automaton emotes frequently while out of conversation, Anais has had several conversation and journal improvements, and Arabella now responds to “who are you?”
  • A fix for matchmaking with party members who are currently loading into a scene
  • Updated icons for Trophy Fish
  • NPC Conversations: Removed the placeholder text of “Edit Me” from several conversations.
  • Fix for a few exceptions and errors
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 857

  • Added trophy recipes for all active fishing trophies to all players.
  • Fishing Trophy decorations added.
  • Fixed bad stairs collision on Haunted Ship on Penmawr Island.
  • Flechier Formal Jacket no longer causes female upper chest to be invisible.
  • Siege and encounter scenes are now always open-multiplayer.
  • The overworld party UI is only interactive if you can actually travel to that player’s instance.
  • The overworld party UI takes you to the town if player is in a basement.
  • Characters no longer glide when following another player.
  • Interactive Fountain VFX has been corrected.
  • Doors triggered externally now consider if the door is locked for the triggering player.
  • Added Smelting Dungeon recipes to proper recipe book classification.
  • Fixed an issue where remote players would be in the incorrect position when not moving.
  • Fishing loot messages now shown in “Loot” chat filter rather than “Misc”.
  • Trophies now properly display their data.
  • Fixed the tooltip for placed Player Owned Town Oracle Confirmatory.
  • Fixed audio on the Viking Palisade Wall long gate.
  • NPC children waving was fixed.
  • Reduced gold and item drops on all Control Point elf creatures.
  • Fixed audio on decoration arrow trap.
  • Decoration arrow trap arrow is now oriented correctly relative to the trap when shot.
  • Updated the old tutorials to display with better timing.
  • Fixed an issue where some of Edvard’s emotes on the bridge in Battle of Solace Bridge were creating errors.
  • Players being sent to Battle of Solace Bridge from the Isle of Storms will now always start at the lunar rift.
  • No longer showing confirmation dialog to change matchmaking mode if not needed.
  • Fixed the name of the Owl’s Head boss and added his blueprints.
  • Fixed bait icons.
  • Cleaned up curing salt icon.
  • A journal from Anais’s combat lesson in Isle of Storms better clarifies how to enter and exit combat mode.
  • Anais’s combat lesson in Isle of Storms now better describes equipping weapons.
  • Fixed an issue where players could sometimes get stuck in Anais’s “inventory” lesson in Isle of Storms.
  • Improved the way in which the compass marker appears on Anais in Isle of Storms.
  • In the “Fall of the Epitaph” in Lost Vale replaced some melee elves with ranged versions.
  • Sautéed Bass, Baked Trout, and Baked Salmon now buff intelligence.
  • Moved spawner inside Skrekk Entrance tent that was causing NPCs to get stuck there.
  • Added an ankh in Ruins of Ravenmoor.
  • Solace Bridge Starter map performance increase.
  • Passive Stance tooltip now indicates it removes one bleed effect.
  • Earthquake tooltip now indicates that with specialization the cast time is reduced.
  • Updated the dragon’s nest in Southern Grunvald Barrens to fix an issue when players tried to mine the ore at the nest.
  • Updated icons for common Mounted fish.
  • Updated Hilt loot to include spider room drops.
  • Loading screen tips were updated.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 855

  • Fixed lingering collapsed buffs icon from previous targets.
  • Players given the task to meet Samael in Brookside will now have a blue compass marker directing them to him.
  • Fixed various rendering issues on OSX.
  • Improved the ambient crying at Charlotte’s house in Battle of Solace Bridge to activate/deactivate more consistently.
  • Removed the map exit from the river in Battle of Solace Bridge.
  • Enemies in the default version of the “Fall of the Epitaph” side room in Lost Vale are now control point versions.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 853

  • Fishing trophies now match descriptions in Release 59 post.
  • Fixed a bug that prevented the Oracle Confirmatory from appearing in scene tooltips for Player-Owned Towns.
  • Player vendor items are no longer sent to the bank when picking up vendors or when moving vendors to the bank.
  • Rotting pumpkins now look rotten.
  • Fixed an incorrect icon on Marlin’s Journal.
  • Fixed issues with some artifacts not dropping with their maximum primary durability.
  • Removed multiple “double-click” prompts from fishing bait tooltips.
  • Loading text in the Rewards user interface has been centered.
  • Added a link to the Universe Broadcast Orb in add-on store from chat window.
  • Edvard in Battle of Highvale no longer refers to Nena as “Tracy”.
  • Fixd a typo in Edvard’s “Tracy” response in Battle of Highvale.
  • The note that Nena in Battle of Highvale sends you to find is now marked as a Quest item.
  • Fixed some logic issues in Battle of Solace Bridge with Edvard’s responses and journal entries.
  • Updated the first journal entry for the Pumpkin Head quest in Central Brittany.
  • Code fix for hitching problem.
  • Added mild, short-term poison field to anyone near a rotting pumpkin as it’s broken.
  • Rotated water trigger in Tenebris Harbour slightly to fix overlap into dry dock areas.
  • Extended box collider of block piece in Ruined Keep to prevent stuck spot.
  • Moved a spawner that was inside a cliff in Superstition Canyon.
  • Adjusted rocks to fix stuck spot in Superstition Canyon.
  • Removed collision from background rocks and mountains for performance
  • Vulture material updates.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 852

  • Fixed graphical issues on summoned Skeletons.
  • Added tooltips to fishing baits.
  • Added Hopper bait to wild cotton nodes, increasing drops during the summer and reducing drops during winter.
  • Added a small chance for worms to drop from agriculture plants except for Cotton, Barley, Hops, and Reagents.
  • Fishing merchants now sell red worms and minnows.
  • Hotkeys added to allow equipping decks 11 and 12.
  • Expanded use of “Dyed” tag to all non-equipment items.
  • Now displaying spell “Execution Time” with only one decimal place.
  • Fixed an issue where Kobold Ranseur and Royal Elven Spear would be visible while stealthed.
  • Fixed an issue that prevented instrument playing when on the overworld.
  • Fixed collision on floating water platform decorations.
  • Tooltips on Buff bars are now showing the correct Stacked Value of the buff.
  • Allowed resize of deck selection window.
  • Pumpkin Head boss now animates correctly.
  • Fixed an issue where trees in Northwest Blackblade Mountains were white.
  • There is now feedback for attempting to drop items into the Rewards window.
  • Removed common Tuna.
  • Added uncommon Bluefin Tuna.
  • Now blocking young characters from sending mail as is done with trade.
  • Adding new recipes to allow crowns to be used to increase dungeon stairs yields.
  • Adding recipes for creating extra copies of dungeon hallways by adding 1 to 3 extra crowns.
  • Tomas Cucu in Aerie no longer responds to his name as though he were talking about someone else.
  • Tomas Cucu’s keywords in Aerie no longer appear as highlighted text.
  • Jack in Braemar no longer welcomes you to Spite.
  • Some beggars in Desolis will no longer share their names with outlanders.
  • The beggars in Desolis and elsewhere in the game will now call out for coins if they haven’t been given any lately.
  • Moved an inaccessible cotton bush in East Perennial Trail a little.
  • Fixed an issue in East Vauban Foothills where a switch was trying to move something that didn’t exist.
  • Fixed an issue in Etceter Crag Mines with an ore node that couldn’t be harvested.
  • Fixed collision in Hilt Rotunda.
  • Fixed an offset to a new dungeon room.
  • Moved an inaccessible ore node to one side in Hilt Fortress.
  • Added a note about clicking underlined keywords in conversations in Isle of Storms.
  • Fixed an issue in Isle of Storms where the “Ask Anais About Gear” compass marker wouldn’t go away.
  • Fixed a bug in Isle of Storms with killing flying watchers and hints to do so.
  • Improved some areas in North Majestic Forest for better AI navigation.
  • Removed an extra access point for Player Town “S Mart Factorium” in Novia.
  • Removed the buildings in the old Blumdel location in Novia.
  • Ordinis Mortis has returned to the proper size of City.
  • Added additional Chaos ankhs in Ruins of Ravensmoor.
  • Scooched pumpkin patches in Solace Bridge.
  • Adjusted spider webs in Hilt Interior that were crashing through a floor.
  • Removed overlapping coffins and skeletons in Hilt.
  • Deleted a floating torch in Westend.
  • Deleted an erroneous wall segment in Dungeon Redstone foyer.
  • Moved and rotated a buggy stool in Hilt Fortress.
  • Moved some rocks in Jaanaford to fix a stuck spot by the waterfall.
  • Adjusted water in Mud to fix gap.
  • AI navigation updated in Nightshade Pass to prevent trolls crashing into rocks.
  • Fixed green ends of branches on certain pine trees.
  • Added vultures.
  • Added collider wall to plug stuck spot in Isle of Storms.
  • Performance adjustments made to Ardoris, Owl’s Head, and Yew.
  • Moved Edvard’s starting location in Solace Bridge further from the gate so Charlotte doesn’t get trapped on the wrong side of the gate.
  • Players now get teleport scrolls and recall scrolls as they finish the starter scenes and not when they enter them.
  • Wyvern damage was increased.
  • Fixed an issue in Verdantis Foothills where AI navigation wasn’t building up steep stairs.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 851

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 59! “How to Play” instructions and game update notes on Release 59 are available here.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 758

  • QA bug test

QA Build 757

  • QA bug test

QA Build 755

  • QA bug test

QA Build 750

  • QA bug test

Release 58

Build 847

  • Added the ability to purchase dungeon point limit upgrades with gold and Gold Crowns of the Obsidians. These upgrades are per-account and will increase the point limit for all dungeons owned on that account. These upgrades can be purchased on the dungeon piece selection UI when modifying your dungeon.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 844

  • Experience for field dressing is now properly doubled.
  • Ornate Wooden Four Poster Canopy Bed is no longer black, now has the correct colors.
  • Dyeable Elven Furniture now has correct default colors.
  • Vintage Red Velvet w/ Nailheads Ottoman no longer has green squares.
  • Edelmann Founder Village home no longer appears too gray.
  • POT Vale St. Julie: Upgraded to Village.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 843

  • Fixed an issue where the Darkstarr pavers could not be placed inside a house.
  • Fixed some AI and pathfinding issues in Ruined Keep.
  • Fixed Punishing Vile Flail not being able to be masterworked.
  • Upper Tears: adjusted some un-reachable cotton nodes.
  • Fixed issue with height for ornate table setting.
  • Fixed an issue where some resources would not spawn to their intended amounts on initial scene load for some scenes.
  • Fix problem preventing the Ornate Small Viking Planting bed from working.
  • Blood River Outskirts: You can now talk to Zosiumus about her resource gathering quest with either the “help” or “resource gathering” keywords.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 842

  • Fixed level-of-detail issues with the skull cloak.
  • The flaming Fire Elemental Statue no longer flickers way too much.
  • Fixed a detached flag on the Pirate Town-Sized Galleon.
  • Dead things are now prevented from interacting with catapults.
  • Fixed bad ceiling decoration surface in Kobold 3-Story Row homes.
  • The Island Backpack can now be placed on walls as a decoration.
  • Updates to AI were made.
  • Fixed an issue with tamed wyverns disappearing too fast after death.
  • Data for resource spawner data was updated.
  • Updated the boat interconnections for Player Owned Towns Hammaburg and Britt Mart.
  • Fixed a journal entry for Bledig deCani in Resolute that referenced a different character.
  • Ensured that there is always at least one actual treasure chest in the puzzle room of Sequanna Colossus.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 840

  • Fixed an issue where a stun effect was missing its icon.
  • Fixed an issue where stacking Shield of Air would negatively impact the buff.
  • Players can now do damage to NPCs if the NPC can attack them.
  • Fixed an issue that prevented players from playing stationary instruments.
  • Fixed an issue where arrows would fire at the start of shoot animations.
  • Fixed an issue that prevented guild members from accessing locked basements or dungeons on guild chapter lots.
  • Adjusted offline values for crafted decorations.
  • Reduced weights on number and letter decorations.
  • Fixed some name inconsistencies with Armor and Taming signs.
  • Made normal-poison and spider-poison stack correctly.
  • Purify now removes Chaotic Confusion.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 839

  • Fixed an issue where you could not place ceiling decorations outside in some situations.
  • Bears are once again moving their heads correctly while tracking.
  • Added granite loot to Earth and Obsidian Elementals.
  • Tier 10 and up Liches again have Obsidian Chips as loot.
  • Obsidan Armor can no longer be dyed.
  • The Player Owned Town of Caelestis Canton once again has a Governor.
  • Added a town interconnection wagon in Player Owned Town Hammaburg with Britt Mart.
  • Added improvements for Raymond’s quest in Soltown to investigate the fire in the refugee camp.
  • Adjusted webs in ranch hand’s room in Solace Bridge Outskirts.
  • Fixed a person-sized divot in the terrain of Desert Player Owned Towns.
  • Raised terrain beneath floating tree wall in South Fetid Swamp.
  • Re-labeled exit to south broken road door correctly in Broken Echoes Silver Mine.
  • Adjusted terrain under a lot in Desolis to ensure flatness.
  • The L-shaped dungeon piece is now named correctly.
  • The Obsidian Golem population has been increased.
  • Known Issues
  • Avatars cannot stay seated at and play pianos.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 838

  • Removed giant pillars of blue smoke from Solace Bridge Outskirts.
  • The campfire flames in Solace Bridge Outskirts no longer float.
  • Viking Brazier flames no longer poke out of bottom of the brazier.
  • Fixed a number of objects that appeared too shiny.
  • Satyrs now move their heads properly while tracking.
  • Fixed an issue that allowed players to play an instrument while crafting.
  • Adding distance culling to the Lost Vale crystal ball.
  • Royal Elven Shield textures were polished.
  • The tooltip for an item that’s been dyed with Aether dye now displays correct text.
  • Increased granite yield from tier 5 ore nodes.
  • Added a chance that elves will drop emerald fragments which are needed to craft elven decorations
  • Added new Guide Book covers.
  • Upper rooms no longer show through the ceiling of 3×3 dungeon rooms.
  • The Player Owned Town boats that lead to Brittany Alleys and Central Brittany will now send players to the docks of those locations.
  • Adjusted terrain in Shaminian Hills.
  • Adjusted bridge sight distances in Solania to avoid abrupt texture popping.
  • Adjusted floating maple tree in Hidden Vale swamps.
  • Lowered floating rib-cage prop in Solace Bridge Outskirts.
  • Scooched an ore node in Verdantis Mines to be reachable.
  • Lowered floating nightshade node.
  • Adjusted rocks in The Crags to allow access to some ore nodes.
  • Adjusted floating board and the terrain around it in Upper Tears.
  • Moved a fence piece in Crag Foothills that was causing players to get stuck.
  • Moved a floating axe in North Majestic Forest.
  • Fixed some floating props in Etceter Crag Mines.
  • Improved wall geometry in Bunker T.
  • Fixed tower geometry in Ibris Ruins.
  • Adjusted fences and terrain in East Vauban Foothills to fix floating posts.
  • Plugged several gaps of North Shattered Hills in geometry with rocks.
  • Adjusted dry docks ground in Tenebris Harbor to fix floating posts.
  • Moved rubble in South Fetid Swamp that was in the interior of structure
  • Moved a lamp off of a destructible crate in Hallowed Plains.
  • Toggled off doors in a house in Tenebris Harbor that contains combat.
  • Increased the interactive range on chandeliers in Brown Marble Foyers.
  • Fixed an issue with broken AI navigation in Verdantis Mines.
  • Fixed issues with batch agriculture skills not applying in certain situations.
  • Fixed an issue that would allow a player to create open spaces in dungeons where you could fall out of the world.
  • Known Issues
  • Avatars cannot stay seated at and play pianos.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 836

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 58! “How to Play” instructions and game update notes on Release 58 are available here.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 749

  • QA bug test

QA Build 748

  • QA bug test

QA Build 747

  • QA bug test

QA Build 746

  • QA bug test

QA Build 745

  • QA bug test

QA Build 744

  • QA bug test

QA Build 742

  • QA bug test

QA Build 741

  • QA bug test

Release 57

Build 829

  • Fixed an issue that prevented players from using Jump to recover from stuns and being knocked down.
  • Updated duration and math for Root and Skewer.
  • Fixed issue that caused some summoned creatures – Water Elemental, Skeletal Mage, other NPCs to be missing attack projectiles.
  • Reduced the cast time for Earthquake slightly for earth mastery.
  • Taming math update. Players will now benefit from taking the creature down to 1/4th life instead of it being capped at 1/2 life. Additionally, Taming Mastery will now contribute towards a player’s ability to tame a creature. These two changes combined will allow Obsidian Destroyers to be tamed but only by the beary best tamers!
  • All Shield Spells can once again “Stack”.
  • Stat buffs can now “Stack” since they are exclusive.
  • Removed several unique location items from a boss loot bundle.
  • Give feedback in the chat window when a water source on a plot is already in use by another player.
  • Fix issue where entering Demig’s Battle Camp while in a party would cause you to be unable to complete a quest in the scene.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 828

  • Fixed an issue where knock backs and knock downs would cause sliding on remote clients.
  • Fixed an issue where Aether Vibration Amplifiers couldn’t be placed
  • Battle of Solace Bridge: Fixed an issue where Charlotte would not follow the player to safety.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 827

  • Fixed an issue where remote players’ positions could be inconsistent across clients.
  • Added Ferocious Obsidian Bears and Obsidian Destroyer Bears to two scenes
  • Fix for location of local player not updating correctly in Guild UI
  • Lost Vale: Fixed an issue where the Spirit of Vigilance had a truncated “memory fragment” response.
  • Elysium Mines: Moved an unreachable silver ore node to where players can mine it.
  • Graff Gem Mines: Moved an unreachable crystal node from atop rubble to flat ground so players can mine it.
  • Blood River Outskirts: The hermit’s treehouse doors will no longer have locks nor suggest they require a key to be opened. (There is no key and they cannot be opened.)
  • Improved Goruk’s behavior in Obsidian Keep.
  • Fixed checkbox toggle for POT Tree and Grass removers for POT owners and stewards.
  • The most powerful zombie children will again drop creepy dollies…
  • Glacial Glissade combo damage will now scale correctly.
  • POT Big Delta: This POT is now properly connected to its governor.
  • Boreas Colossus: Ysaranth the Curious no longer engages in combat.
  • Aerie: Fixed an issue where multiple NPCs were sharing the same name.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 826

  • Fixed an issue where the VFX for being stunned would display incorrectly.
  • Fixed issues with the Shogun Bungalow player home.
  • Fixed an issue where certain emotes would display equipped weapons when they shouldn’t.
  • Updated icon for the Lost Vale Crystal Ball decoration.
  • Fixed an issue that caused positive buffs to be improperly removed when casting debuff clearing skills.
  • Items with crafted dyes will no longer appear black.
  • Normalized ranges for melee weapons.
  • The Heart of Sorrows is now visible when equipped.
  • Players who found the endorsement document in Longfall Woods before talking to Lord Macsen can now give it to him.
  • Many Aerie NPCs are now “Guard” faction with 30-second respawn rates, all other humanoids are “Friendly to All”
  • Fixed typos in the Orator’s conversation in Blood Bay.
  • Fixed an issue where an NPC in Brittany Alleys was trying to move beyond its leash distance.
  • Adjusted the tier weapon level of many NPCs.
  • Fixed a bug with Riposte and Blade specializations that would allow a rare double hit if used in a certain time window.
  • Increased fire resistance on burned skeletons.
  • Fixed typos in Anais’s “help” and “hello” responses in Lost Vale.
  • Corrected an issue in Moors of Northshore where NPCs couldn’t walk through certain areas.
  • The Obsidian Crown Alchemist in Resolute no longer has an “off duty” sleep schedule.
  • Metallic shiny rocks in Moors of Northshore have been corrected.
  • Floating lights in Mud have been corrected.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 825

  • Fixed Artifact sound and visual effects.
  • Skeletons in crafted 50-point dungeons are no longer labeled “footman”
  • Tier 3 Archer Skeletons now have more hit points than mages.
  • NPCs in Caverns of Skrekk can now walk up and down the stairs in the House of Korribar.
  • Fixed issues with the “Free Sir Patrick” task in Kobold Expeditionary Camp not clearing for some players.
  • Raised the volume of Pipe Organs.
  • Dungeon Entrance item display names now match store descriptions.
  • NPCs can now sit on toadstool chairs.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 823

  • Added Eastmarch in-game map support.
  • Tier3 control point Skeletons were added.
  • Heraldry Tabard Leather Boots are no longer invisible on female avatars.
  • Avatars now correctly play the teleport animation and visual effects when going through lunar rifts.
  • Fixed a typo in a Battle of Solace Bridge quest compass marker.
  • Bears no longer drop non-matching heads as loot.
  • Townsfolk in Crooked Shank now refer to the “mutton stew” at the Golden Carp instead of “venison.”
  • Moved a floating garlic node in Ferig’s Battle Camp on to the ground.
  • Fixed low level caster NPCs having a high tiered weapon.
  • Fixed Tier 10 Obsidian Golems having a Tier 5 weapon.
  • Keeper of the Faith title added.
  • Fixed an error that occurred when players tried to ask Anais in Lost Vale for an additional Lost Vale Crystal Ball.
  • Attack ranges for weapons were normalized.
  • Combat formula evaluation process was optimized.
  • Emily’s quest in Soltown to collect Quincy’s Broken Sword now has additional journal entries and compass markers.
  • Adjusted tier marker in Wyrmsands and on Hidden Vale overworld to 4-plus.
  • Adjusted visual effects on rising towers in East Vauban Foothills to not loop and last forever.
  • Replaced hard skeletons in 50 point dungeons with control point tier 3 skeletons.
  • Moved an unreachable cotton bush in South Fetid Swamp to an accessible location.
  • Walter and Hamtooth in The Clink now properly display their names after you learn them.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 822

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 57! “How to Play” instructions and game update notes on Release 57 are available here.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 734

  • QA bug test

QA Build 733

  • QA bug test

QA Build 732

  • QA bug test

QA Build 728

  • QA bug test

QA Build 727

  • QA bug test

QA Build 726

  • QA bug test

Release 56

Build 819

  • Reducing cast time of recall scrolls by 50%
  • Fix “Filter by School” popup menu in the Glyphs window
  • Light Spell no longer has a wrong-looking green element
  • Brittany Alleys: Added additional player-submitted NPCs.
  • Novia: Fixed an issue where POT Coral Markets wasn’t appearing in the overworld.
  • Shooter Jennings quest: Retiring this quest so player cannot obtain it (although players who started it can still finish it).
  • Fix a few small typos in song names for Shooter’s wax cylinders.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 818

  • Owl’s Head: Emily the crafting merchant now responds properly to the “buy” keyword.
  • Owl’s Head: Theo in Owl’s Head should no longer display two “help” keywords in his conversation window.
  • Blood River Forest: Adjusted terrain around water boundary to allow better npc navigation.
  • Eastreach Gap: Fixed incorrect Garlic placement.
  • Luminous Atavist Robe is now dye-able, has correct icon.
  • Fixed an issue where Berserker Stance would incorrectly leave skill icons in the status bar.
  • Ardoris: Reston and Parker the trainers should now open their training window every time you mention the “train” keyword to them.
  • Fixed an issue where Ignite Weapon would leave fire streaks after expiring.
  • Fix using Alt to skip conversation with POT NPCs.
  • Improve readability of health and focus on character sheet.
  • Fix bug that caused offline friends to be sorted to the middle of the friends list when sorting by location.
  • Fixed localization issue with white table wine.
  • Set minimum width for PVP stats window.
  • Brittany Alley: Fixed an issue where two children had the same name.
  • Shooter Jennings quest: Fixed typos in some of the responses made by Shooter Jennings Fans.
  • Break Armor, Break Weapon, and Crushing Blow will now hit 2 targets. Crushing blow focus cost reduced by 20%
  • Increasing cast time on Spinning attack by half second to match whirling blades.
  • Jump Vents no longer do damage.
  • Skill/combat: Poison Weapon specialization will now correctly give a chance to not consume the potion.
  • Etceter: Added wagon teleporter to POT Bladewyke.
  • Blood River Outskirts: Ferrarius the blacksmith now includes the keyword “buy” in his “hello” response.
  • Highvale Outskirts: Gilbert the merchant now includes the keyword “buy” in his “hello” response.
  • Fix tooltips for equip-able items at merchants.
  • Oracle Chamber: Players who completed Episode 1 prior to the addition of the special lot deed reward can return to the Oracle Chamber in Brittany and say “shroud” to the Oracle to obtain this lot deed.
  • Updating liches and increasing their stats.
  • Fixed bug that caused the recipe book to display incorrectly.
  • Brittany Alley: Added named Guards, additional player-submitted NPCs.
  • Fixed name on Edelmann Automaton.
  • Add warning and prevent use when choosing an emote you already know from a ¨Choose One¨ item bundle.
  • Highvale Outskirts: The final looking-glass should work properly now.
  • Ancient Staff of Anarchy is emissive again.
  • Brittany Alleys: Added additional player-submitted NPCs.
  • Yew: Banker now responds to “bank” keyword.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 816

  • Fix visuals for The Obsidian Trial ring of teleporters.
  • Etceter Crag Mines – changed a liche spawn.
  • Heraldry Armor and Darkstarr Chain Armor are no longer blown out white in certain areas.
  • Fixed an error with Corpion Poison.
  • Brekken Bay (and other Forest PRTs): NPCs should stop walking through and over places they shouldn’t.
  • Fix tooltip text for many interactive teleporters.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 815

  • Fix issue with portals in The Obsidian Trial closing too early.
  • Fixed an issue where skills would get stuck charging when initiating a combo.
  • Fixed bug that caused the crafting station to hang while batch-salvaging 15 items
  • Fixed a loot issue in Blood River Outskirts
  • Shooter Jennings quest: Fixed an issue that blocked players from completing the final step of this quest.
  • Ruined Keep: Moved a troll spawner that was under the terrain to a path behind the keep.
  • Random Encounters: Fixed an issue which occurred whenever a dragon encounter tried spawning in a non-Plains area.
  • Snowy Mountains Road Encounter: Removed a harvest-able tree that was unable to be harvested.
  • Fixed ugly white terrain in forest siege scene.
  • Added SFX on player death in the Obsidian Trials.
  • Brittany Alleys: Added missing player-submitted NPCs for Town Crier, Tavernkeeper, and Fishing Supplies Merchant.
  • South Fetid Swamp: Fixed an error that was appearing each time the switch-spike trap engaged the “fail” scenario.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 813

  • Fixed an issue that caused black “fog” in Upper Tears.
  • Fixed top floor footstep audio for all Row 3-story greenhouses.
  • Improved some weather effects
  • Soltown: Fixed an issue where Japeth’s task wasn’t clearing upon its completion.
  • Resolute: Corrected typos in a journal entry received from Whitguard Mahrs.
  • Added potions to Obsidian Trial merchant
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 812

  • Grannus’ Sceptor of Dread will now be hidden at the correct time when handing it over.
  • Fix shader problem with most terrains that caused them to have a hazy appearance.
  • Isle of Storms: Fixed an issue where the “Enter the Lunar Rift” journal entry wouldn’t go away for players who chose the path of Truth.
  • Fixed an issue where shadows would become blurry over time.
  • Some changes to various UI text coloring to improve readability
  • Friendly/neutral NPCs will no longer turn on you when playing your instrument.
  • Resolute: Fixed several chairs so they now accept NPC sitting properly. SOTA-60747
  • Coconut (Left) and Coconut (Right) are now trade-able
  • Held items are now properly stored while fishing.
  • Northwood: Corrected typos in Doctor Bob’s responses.
  • Added visuals for Ignite Weapon for arrows and poisoned arrows
  • Random Encounters: Shandy Chapman the Wandering Merchant should now pull players into a Plains Road, Forest Road, or Swamp Road encounter.
  • Made cloth boots icon brighter
  • Ankh of Sacrifice and Ankh of Wala are now place-able as decor
  • Fix issue that could cause the teleporters in The Obsidian Trial to not work correctly
  • Fix bug that caused the recipe book to open to the wrong page when learning a new recipe
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.

vSome decorations placed in basements may shift through walls and end up in inaccessible locations.

  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

R56 Restart and Rollback

Welcome to Shroud of the Avatar: Forsaken Virtues Release 56! “How to Play” instructions and game update notes on Release 56 are available here.

We have to restart Release 56 and rollback to the game save state before we launched it this morning. We unfortunately skipped a step during the launch this morning and did not run a data migration for brewing which means that all brewing items might be in a corrupted state unless we rollback and relaunch.[2]

QA Build 724

  • QA bug test

QA Build 723

  • QA bug test

QA Build 722

  • QA bug test

QA Build 721

  • QA bug test

QA Build 720

  • QA bug test

QA Build 719

  • QA bug test

QA Build 718

  • QA bug test

Release 55

Build 802

  • Fixed an issue where chests on player lots could get stuck in a non-working state.
  • Player decoration NPCs can sometimes get stuck on the edge of lots instead of being in their correct location. This should be a bit less common now, but the issue is not resolved.
  • Improve vendor UI to use month abbreviations instead of full months.
  • Known Issues
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 801

  • Adventurer and Producer level of remote players is no longer shown on inspection.
  • Increased range on Water Elemental attacks to account for extra wandering
  • Fix bug that caused the client to switch to full screen mode when opening the options menu
  • Norgard Fens: Added ankh inside kobold camp’s poison chamber.
  • Adjusted preloaded assets to fix loading issues into Noshima Island and Knight’s Watch.
  • Fix AI navigation problems in Desert Encounter
  • Fix visual issue with female version of Robe of Truth
  • Obsidian Helm color now better matches outfit
  • Fix bug that caused weight/encumbrance to increase after travelling to another scene
  • Solania Catacombs: Turned off system messages that were broadcasting to all players in the scene, not just those on the quest. Shortened initial journal entry. Adjusted spawning of Bloodbone Skeletons in areas with elves.
  • Lord British birthday cakes now use correct candle flame vfx
  • Fixed an issue that could cause intermittent hitching.
  • Fix issue where moving a parent decoration that a vendor or cash register is placed on top of will cause vendor or cash register to go inside of parent.
  • Fix ingredient text overflow in recipe book
  • Group PVP flag is now based on the individual flag of the person who creates the party ignoring any Scene PVP flags.
  • Fix issue where tenant character names would no longer show up on tenant items
  • Added Unicorn potion recipes to the game.
  • Increased the speed that the polearm skill Pull moves people.
  • Soltown Catacombs: Made minor updates to the Orator’s quest dialogue and journal entries. Small updates to ambient sounds.
  • Random encounters should never reset. Also, treasure chests should not be empty when the scene first starts.
  • Known Issues
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 800

  • Aerie overworld entrances are now named correctly.
  • All glowing portal teleporters in Halls of Artifice should now function properly.
  • You can now unlock the option to spawn into Highvale at the north archway entrance.
  • Fixed party member health/focus bars.
  • Players who wish to turn in their Ecology Survey to Eretria Moonglow in Aerie may now do so.
  • Zombie female no longer T-poses from the waist up.
  • Moved teleporter target in The Obsidian Trial to not have camera clip into rocks.
  • Made an improvement to Vivienne’s “Bank Key” quest in Aerie to help ensure tasks clear properly.
  • Royal Gardener Title was added.
  • Moved treasure chest in Desert Encounter so lid doesn’t clip into cliff.
  • Deleted floating plant in Norgard Fens.
  • Updated Umberjack’s conversation in Broochash to improve responses when turning in a task.
  • Corrected rock Collison in East Vauban Foothills to avoid people floating on rocks.
  • Added Obsidian Boar Meat recipe to Butchery merchants.
  • Replaced unreachable bedrolls in Norgard Fens with furs.
  • Elven mages can again be looted.
  • Cloth simulation updated for cloaks.
  • Fixed an issue where the Reflection Quality value was not getting saved properly.
  • Fixed an issue with new pet foals not being able to be dismissed
  • Adding variations to tree chopping audio.
  • Known Issues
  • The client may default to full screen when the options menu is first used.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 799

  • Tree chopping sound now plays on every hit.
  • Added more chances for elf spellcasters to randomly spawn in Verdantis Mines.
  • Server logging updates.
  • Fixed a bug that caused players to be naked and missing inventory after leaving Isle of Storms the first time.
  • Clan of the Stag chest armor no longer incorrectly changes skin color.
  • Fixed icon for Luminous Atavist Robe.
  • The quest to deliver Kinsey’s report to Stanley in Soltown has been fixed.
  • Fixed chest mimics in Dragonbone Crypt.
  • Updated cursed skeletons in Soltown Catacombs to spawn dynamically.
  • Fixed a typo in the Skeleton Prince’s dialogue in Soltown Catacombs.
  • Fixed Corpse Explosion not hitting any targets.
  • Crag Foothills and Port Phoenix no longer get stuck on loading.
  • Corrected date formatting used for the date column in vendor listings.
  • Frame rate performance updates in Blood River Outskirts.
  • Ignite Weapon VFX is now much less extreme while running.
  • Updated the exit to Blood Bayin K’rul.
  • Improved the ability for NPCs in Hills Encounter to climb on top of climbable rocks.
  • String light decorations can no longer be placed indoors.
  • Arrow recipe now outputs 500 arrows instead of 100.
  • The climbable rope on the main bridge in Verdantis Mines can now be selected from all angles.
  • Avatar feet no longer sink in rocks in Norgard Fens.
  • Bear Plaque/Trophy updates were made.
  • Added mud rock to cover up clipping paver in Norgard Fens.
  • Adjusted a staircase in Norgard Fens for a smoother walking transition to platforms.
  • Updated the tier markers in Ruined Keep and in Hidden Vale to reflect its new “Tier 10+” nature.
  • Updated a task name in Oracle Temple to clarify you need to speak with the Oracle and Arabella.
  • The Tome of Greatness in Shaminian Hills is now properly named.
  • Fixed an issue with stalactite trap in Verdantis Mines interfering with looting bodies.
  • Jumping during fireworks usage now correctly cancels the fireworks without displaying the effect.
  • White Sky Navy Helmet is now visible when worn.
  • Removed the compass labels from the exit compass discoveries in Storms Reach.
  • Reduced the range of audio on Tesla tower in Ardoris.
  • All ranged skills now return 100% experience when using Scrolls of Unlearning.
  • Known Issues
  • Party focus doesn’t update if you change scenes after joining party.
  • The client may default to full screen when the options menu is first used.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 796

  • Replaced the commoners in the homestead of Norgard Fens with rabbits and wolves.
  • The bedrolls in the kobold camp of Norgard Fens are now functional.
  • Character sheet UI was updated.
  • Attacking a PvP player as non-PvP will no longer ask if you want to flag as PvP.
  • Fixed an issue that would prevent skill VFX from being played.
  • Adjusted stonework underneath town crier and banker at main docks in Player Owned Town islands.
  • There is now feedback when interacting with a full cask of incomplete brew.
  • Players can no longer catch fire from an unlit brazier in East Vauban Foothills.
  • Moved a pine tree in Snowy Mountains Road Encounter to a location where it can be better harvested.
  • Fixed an error when breaking crates.
  • Some icons were updated.
  • Fixed a bug that could allow placement of more than the allowed number of player vendors on a lot.
  • Now preventing the addition of new player vendor listings if there are too many on a lot.
  • Fixed an issue where moving a player vendor would cause them to sit even though they have recent listings.
  • Fixed an error while batch brewing.
  • The Oracle no longer has a pink cone on top of her head.
  • Optimization of load times.
  • Can no longer enter into Caverns of Skrekk from K’rawl.
  • Adjusted lighting to make alpine scenes not super-bright but still brighter at night than they were before.
  • Patch client UI was updated.
  • Removed trees that were causing players to get stuck in Grannus Colossus.
  • Smelling Salts and Knightsgrace will no longer remove the PvP state change stun effect.
  • Fixed an issue where Elysian Illumination would spam PvP players with 0 damage messages.
  • No longer applying change PvP rune in PVP scenes.
  • Wedding dress no longer incorrectly tints skin color on chest and arms.
  • Ring of Frogkin and Ring of Cuttlekin now change skin color.
  • Improved exits and audio in East Vauban Foothills.
  • Removed a lasting effect for Healing Grace.
  • Added a platform on a walkway in Verdantis Mines to allow for AI navigation.
  • Adjusted collision on a chandelier that was blocking a ramp in Central Brittany.
  • Updated the factions of adult and foal unicorns to be “Red Sash” faction.
  • Excluded fountain in Westend town center from theft flag.
  • Updated spawners in Northwest Blackblade Mountains so that Leader/Follower can be auto-set.
  • AI navigation in Obsidian Trial was updated.
  • All NPCs in Forest Road Encounter should now spawn properly.
  • The Kobold Expeditionary Camp is now only accessible from one hex on the Novia map.
  • Exiting the Player Owned Town “Organized Chaos Sanctum” into Novia will now place the character on the nearby shore.
  • Known Issues
  • The client may default to full screen when the options menu is first used.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 795

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 55! “How to Play” instructions and game update notes on Release 54 are available here.
  • Known Issues
  • The client may default to full screen when the options menu is first used.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 713

  • QA bug test

QA Build 711

  • QA bug test

QA Build 710

  • QA bug test

QA Build 709

  • QA bug test

QA Build 708

  • QA bug test

QA Build 707

  • QA bug test

QA Build 703

  • QA bug test

QA Build 702

  • QA bug test

QA Build 697

  • QA bug test

QA Build 696

  • QA bug test

Release 54

Build 788

  • Fix an issue with NPC health regeneration and synchronization.
  • Known Issues
  • The client may default to full screen when the options menu is first used.
  • Tool durability may not visibly update as expected when viewed from the crafting table UI.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 787

  • Chest looting respawn timers have been updated.
  • Looting no longer causes the player to put their weapon into their sheath.
  • Known Issues
  • The client may default to full screen when the options menu is first used.
  • Tool durability may not visibly update as expected when viewed from the crafting table UI.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 786

  • Fixed a gap in a wall in Elysium Mines.
  • Lowered the volume of the recorder instrument.
  • Closed window holes on player home AI collision.
  • Fixed dirt SFX in several player homes.
  • Fixed Dirndl Shoes sizing on male avatars.
  • Journal entry for “Fiona Fitzowen’s Merchandise” quest now correctly lists all armor needed.
  • Fixed gap between hands and arms with male avatar Bodice Top.
  • Made the Dragonbone Throne useable as a decoration.
  • Fixed the barrier puzzles in Etceter Crag Mines and Malice so the barrier gets removed.
  • Magic Mirror in Isle of Storms no longer returns you to Arabella.
  • Added a second Daemon to the final wave of battle royale in Northwest Blackblade Mountains.
  • AI navigation updated in Soltown.
  • Replaced broken bedrolls with rolled-up versions in Solace Bridge Outskirts.
  • Upper Tears waterfall SFX updated.
  • Goblets are now held correctly.
  • Relocated stag spawner that was getting stuck on a rock in Soltown.
  • Elven Wine Bottle can again be used as a decoration.
  • Known Issues
  • The client may default to full screen when the options menu is first used.
  • Tool durability may not visibly update as expected when viewed from the crafting table UI.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 785

  • Elven home fireplaces are now associated with the volume slider.
  • Recorder SFX volume adjusted.
  • Puzzles in Shaminian Hills were updated.
  • Jars have had their names updated.
  • Fixed the default sort of items and purchase orders in Manage Inventory and Manage Orders tabs on vendors.
  • Decorations can no longer be moved while magic casting.
  • Fixed clipping on the companion gear hood for male avatars and added cloth simulation to skirts.
  • Fixed an issue where dyed decorations would not show their magical properties.
  • Fixed an issue where instrument buffs could be applied to non-party members.
  • The Large Fountain decoration can no longer have large objects placed on it.
  • Lowered the lip on boundary of Ornate Gustball Field.
  • Fixed an unnecessary alpha channel on the bark texture for Elven Basement Hatch.
  • Fixed an issue with masterworking the Punishing Vile Flail.
  • Avatar pupils no longer fade until invisible when the camera is zoomed out.
  • Fixed decoration placement issues in Benefactor Baron City House.
  • Fixed issues with Elven Guard Tower decoration.
  • Server status messages on website were updated.
  • Epic Leather Chest Quarter Armor no longer changes male avatar skin tone.
  • Fixed a mesh collider error in Libris Vault.
  • Set Mardi Gras Garland decorations to allow stacking.
  • Fixed orientation of blazons on Heraldry Basement Hatches.
  • Fixed an issue with Pewter Cups.
  • Fixed incorrect art on the Novia map tapestry.
  • Heraldry Gloves and Boots can now be used as decorations.
  • Linked Cast Iron Fireplace fires to audio mixers.
  • Fixed an issue with summoned creatures having less total hit points.
  • Fixed Player Owned Town Town Crier conversations were corrected.
  • Fixed pattern removers used on non-equipable items.
  • Skin-matching seam on female avatar necks was corrected.
  • Fixed a bug that prevented the displayed durability of the crafting tool from updating at a crafting station.
  • Fixed material for Ladies Riding Boots used as a decoration.
  • Fixed rain colliders for Baron Founder Frigate player home.
  • Fixed a bug that caused a deed used from a nested container to claim a lot to appear to remain in the player’s inventory.
  • Fixed a stealth field issue.
  • Fixed an issue with the Companion Crossbow.
  • Fixed incorrect visuals for Elven Basement entrance.
  • Fixed a stuck spot in Elven Guard Towers.
  • Virtue Dirndl Shoes are no longer invisible on male avatars.
  • Removed an extra teleport platform in Boreas Colossus.
  • Updated portals in Boreas Colossus.
  • Central Brittany residents no longer complain about their lives constantly.
  • The King’s Dinner community cloak can no longer be rotated as a decoration.
  • Fixed the water plane in Ruined Keep.
  • Fixed incorrect equipment type on companion staff.
  • Fixed large rockslide so damage area is only active during rock slide animation.
  • Crossbows on Kobolds no longer have pink textures.
  • Fixed non-interactive rope “ladder” in North Drachvald Spur signal tower.
  • Skeleton with key in Penmawr Island now has loot respawn.
  • Updated Captain Kennet’s treasure chest respawn time in Penmawr Island.
  • Player spawn points in Ravensmoor were fixed.
  • Targetting issues in Ravensmoor were fixed.
  • A handful of random floating objects in Ravensmoor were corrected.
  • Reduced the difficulty of removing root, stun, and knockdown spells.
  • Decreased the restock timer on the main halls key chest in Resolute Sewers.
  • Swapped out non-functional Wishing Well in Shaminian Hills for a working one.
  • Removed non-interactive beds from Upper Tears.
  • Moved an Ankh in Upper Tears that was resurrecting players within range of enemies.
  • Plugged some sticky spots in Upper Tears with more rocks.
  • Heraldry Chain Armor no longer shows up as slightly blue when dyed black.
  • NPC dialog in Highvale Outskirts had typographic errors corrected.
  • Obsidian Order Mage Robe sleeves have been corrected.
  • Elite Elven Archer Bracers no longer make female avatar hands invisible.
  • Heraldry Leather Boots and Heraldry Plate Boots are no longer invisible on male avatars.
  • Orator in Soltown Catacombs now handles quest items correctly.
  • Dialog errors were corrected in Soltown Catacombs, Soltown, and Soltown Catacombs
  • Removed errant name tag for Stan Clarke the Bard in Soltown dialog.
  • An error when commanding companions to attack has been fixed.
  • The Black Skull now drops from Ichor Witch in Solania Catacombs if the player is on Whiteguard Helena’s quest.
  • Bloodbone skeletons in Solania Catacombs are now properly named.
  • Bloodbone NPCs in Soltown Sewers now drop Heart Stones when the player is in the correct area.
  • Lunar Blessing glyph and name are no longer invisible.
  • Fixed missing material on Kobold Crossbows.
  • Fixed some equipment not showing when joining a new scene.
  • Stun, root, and knockdown spells can be removed again.
  • Fixed a non-interactive cot in the hospital in Westend.
  • Known Issues
  • Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
  • The client may default to full screen when the options menu is first used.
  • Tool durability may not visibly update as expected when viewed from the crafting table UI.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 783

  • Hotbar skills no longer stop working for unlocked combat decks.
  • Fixed an issue with avatar animations not staying in sync when standing on platforms.
  • Using AFK while sitting and writing a book no longer turns the book vertically.
  • Moving items between containers in rapid succession no longer causes errors.
  • Player vendors now go to their correct location when placed.
  • Known Issues
  • Stun/Root/Prone effects cannot be broken by jumping as expected.
  • Entering Ruins of Ravensmoor from Kingsport Sewers or Owl’s Head Mine will cause players to spawn beneath the world and fall indefinitely.
  • Spider webs in Ruins of Ravensmoor may cause undesirable Line of Sight problems with enemies in the scene.
  • Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
  • The client may default to full screen when the options menu is first used.
  • Tool durability may not visibly update as expected when viewed from the crafting table UI.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 782

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 54! “How to Play” instructions and game update notes on Release 54 are available here.
  • Known Issues
  • Moving items between containers in rapid succession may cause errors that will make the items not able to be taken until logging out and in again.
  • Entering Ruins of Ravensmoor from Kingsport Sewers or Owl’s Head Mine will cause players to spawn beneath the world and fall indefinitely.
  • Spider webs in Ruins of Ravensmoor may cause undesirable Line of Sight problems with enemies in the scene.
  • Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
  • The client may default to full screen when the options menu is first used.
  • Tool durability may not visibly update as expected when viewed from the crafting table UI.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 695

  • QA bug test

QA Build 694

  • QA bug test

QA Build 692

  • QA bug test

QA Build 691

  • QA bug test

QA Build 690

  • QA bug test

QA Build 686

  • QA bug test

QA Build 685

  • QA bug test

QA Build 684

  • QA bug test

QA Build 680

  • QA bug test

QA Build 679

  • QA bug test

QA Build 676

  • QA bug test

Release 53

Build 764

  • Fixed various visual issues in Eastmarch
  • Fixed Blackblade Foothills Tornado jump
  • Various Performance optimizations
  • Fixed eyes not closing all the way and stretching on eyes on multiple npc’s during sleeping
  • Options UI opened while on the main menu should now play audio accordingly.
  • Haunted Pirate Galleon Shipwreck City Home: Land based version now added to the game
  • Fixed issue with decoration pets being double counted for lot NPC limits
  • Fixed error during batch crafting with high latency where it would kick you off the table
  • Fixed kilts issues during sitting
  • Fixed an issue where Gustballs would not be affected by the summoning player’s gusts.
  • Adjusted LOD ranges on Chain Heraldry Tabard
  • VFX improvement for Ornate Elven lights
  • Fixed bug that caused the remainder of a stack of items given to an NPC for a quest to be lost until the player re-logs
  • Fixed error when accepting an invite after your own party has disbanded
  • Fixed various issues with the Haunted Pirate Galleon
  • Brittany Wharfs crafting trainer given correct name and conversation
  • Fixed deco surfaces on Lord Marshal house.
  • Adjusted settings on fountain water material to render correctly with fog.
  • Fixed stuck spot on 4th floor of Ornate 4-story Greenhouse Rowhouse.
  • Fixed an issue where instrument buffs would be applied to non-party members.
  • Fixed an issue where Ignite Weapon’s VFX would continue to render even when the weapon is sheathed.
  • Setup MGT Gathering cloak as a decoration.
  • Fixed an issue where sparkle dyes would only appear red.
  • Fixed exception while loading NPC Kardan Marbane conversation, Ardoris
  • Polished Copper Bathtub added to game
  • Fixed default setting for jump to use new jump, not old charged jump
  • Fixed overlapping widgets in options menu
  • Blood Bay: Removed several unused spawners that were causing errors.
  • Brittany Wharfs: Barclay is now listed as a Cooking Merchant.
  • Brittany Wharfs: Guards in this scene will now welcome you to Brittany Wharfs instead of Norwood.
  • Compendium of Pain and Suffering (Challenge Dungeon 1): Fixed issues with wolves and bears who were fleeing
  • Crafting Shop: Updated both the NPC version and POT version to pick up changes that keep rain from falling through the roof and floors.
  • Demig’s Battle Camp: Soldiers should now properly emote including attacking practice dummies. Also soldiers should now properly display their weapons.
  • Fixed a bug on jumping backwards where arms were too far out.
  • Performance work on Row lot houses. Cleaning up culling layers on row lot houses. Lots of dangling pieces and interiors that weren’t being culled.
  • Halls of Artifice: Fixed bed that was too small
  • House on the Hill: Improved the player’s ability to interact with the special clocks in this scene.
  • Lots of audio optimizations. No actual change to the sounds, just changes to how we compress them and store them once loaded to improve performance, memory footprint, and load times.
  • Optimization – tie cloth sim game option setting to npcs.
  • Painting of Cordelayne on crown merchant
  • Reduced the virtue hit for killing poor defenseless street urchins
  • Removed “Auto” Graphics Quality until Unity exposes needed performance values to make it work correctly.
  • Snowy Mountains POT Template: Rebuilt the navmesh for this scene, which will positively affect all POTs that use this template.
  • Penmawr Island – replaced ghost ship with shipwrecked version, added collision to interior cannons, rebuilt navmesh
  • Penmawr Island – adjusted terrain to alleviate stuck spot
  • Added collision to a desert tree used in multiple scenes. Removed that tree from terrains where it wasn’t used. Rebuilt Navmesh for affected scenes
  • Blood River Forest: New in-game map and underground sections.
  • Added weapon equip lock to keep NPCs from un-equipping during interacting w/ target dummy.
  • Tenebris Harbor: Fixed palm going through wall, broken beds, and z-fighting on ground of burnt structure. Better posing of dead character on docks.Fixed stuck spot in rocks. Fixed Dekker King’s corpse so that it’s not animating; also added name to corpse interaction as well as chests related to puzzle (for clarity).
  • Specialization: Heavy Armor: not procing specialty buff or effect
  • Fixed summoned creatures not using ranged abilities
  • Blood River Outskirts: Fixed various Quest completion issues. Put in a check on Marlin’s convo to clear tasks that are showing up on the compass – if the player already killed Harcourt and turned in the key to Marlin. Put in even more clearing checks for Alberic, Phineas, and even the vigilante food supply. Hello keyword and pretty much anything else (as long as the player has completed either side of the quest lines up to and past the offer to poison various food supplies) should clear any the hanging tasks in the compass (gods willing).
  • Fixed issue preventing NPCs sitting on dinner bench.
  • Tweaked bathtub animations to reduce knee height on fidget and crashing in back of tub on liedown fidget.
  • South Midmaer Way: Fixed bug where puzzle could not be completed again after resetting. Also set inventory count limit of 1 for gem-set weapons.
  • Resurrection Confirmation dialog is now closed if you are alive.
  • Fixed elbows clipping with wedding dress for female
  • Fixed sorting issues with Dying Knight (Gawain) in Battle of Highvale
  • Added some recipes to treasure chest drops
  • Fixed various quests that are incorrectly reporting as available.
  • If a player has completed one of the main story paths, they will no longer have intermediate steps in that path report as available quest steps. (This mainly affects players who have completed the main story earlier in the game’s development.)
  • Fixed an issue preventing placing tree decorations.
  • Fixed “loading” message persisting on the in-game map system
  • When the browser plugin for maps encounters an error it will now say so and provide a link to a forum post for common troubleshooting steps.
  • Adjusted core craftable armor values to be on par or greater than rusty armor values (this excludes clothing for now, just core armor recipes). Also fixed many equipment weight inconsistencies
  • Fixed missing facial hair when wearing Darkstarr chain helm
  • Removed light on the extra life cloak
  • Fixed Offline Drop Rates
  • Updated delivery for Darkstarr Symbol Shield.
  • Area of Effect spells and skills will now correctly hit all creatures.
  • Brittany Wharfs: Merry Lynn is now on duty in this scene’s magic shop.
  • Changed item display name of “The Curmudgeon” to “Painting of The Curmudgeon”.
  • K’rul: Fixed the monkey room battle
  • Lost Whiteguard Silver Mine: Fixed an issue with the final delay of a wave battle, to ensure that delay would occur.
  • Monkeys lightning and discharge attack has been set to a more correct value that will scale up with the strength of the Monkey.
  • Quest – Solace Bridge Outskirts – Forgetful Ghost – Turning in the final stage of the quest line does not clear the quest or advance it.
  • Tenebris Harbor: Corrected a typo in the militia guards’ response to “Tenebris Harbor.”

Build 763

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 53! “How to Play” instructions and game update notes on Release 53 are available here.
  • Known Issues
  • Cursors will not enable if conversations are entered while in reticle mode – switching to cursor mode before a conversation will avoid this.
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

QA Build 673

  • QA bug test

QA Build 672

  • QA bug test

QA Build 671

  • QA bug test

QA Build 670

  • QA bug test

QA Build 669

  • QA bug test

QA Build 668

  • QA bug test

QA Build 666

  • QA bug test

QA Build 664

  • QA bug test

Release 52 (Launch)

Build 759

  • Increased the difficulty of critters in Blood Bay and their spawn rates.
  • Added a confirmation when enabling Peripheral Lighting.
  • Sivas Fel in Ardoris will give players that have dealt with Min Liang Tan a Necropolis Keystone if they failed to obtain one in the Tower of the Shuttered Eye.
  • Disabling 100% XP return on skill unlearning – these skills will now return 50% of the experience points used to train it.
  • Fixed an NPC in Blood Bay that was trying to perform an emote.
  • Fixed female avatar heraldry pieces that were missing blazons.
  • Fixed multiple issues with crafting tutorial quest highlighting.
  • Players who were stuck turning in Cyannis’ report in Resolute may restart the quest by speaking with Godbert.
  • Fixed a bug that could cause players to be teleported to the front of their lots.
  • Fixed a bug that prevented earning experience from some dragon kills.
  • The tutorial task “Learn a new skill, then equip it” can now be completed – if you have this task, drop a skill on your combat bar to resolve it.
  • Fixed an issue that prevented messaging that a specific item is required to use a teleporter in the Lost Vale.
  • Lingering tasks for Broken Echoes quest in Jaanaford will automatically resolve upon completing the quest.
  • Lingering tasks for Vivienne’s “bank key” quest in Aerie will automatically resolve upon completing the quest.
  • Bridget Helvig in Braemar should no longer offer her quest to find Veimor more than once.
  • Known Issues
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 758

  • Fixed dyes on the lower portion of the Short Skirt Bodice.
  • Players in a party with Master Loot settings can again open chests on player property.
  • Unexploded Sacred Oracle Orbs of Obliteration can be found on recently slain Arch-Lapins. You monster.
  • Removed “EarlyAccess” text in /bug report.
  • Fixed delayed pet attacks
  • Fixed heraldry tabards missing blazons, having invisible pieces, and missing cloth simulation.
  • Fixed heraldry shield displaying colors too dark.
  • Known Issues
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 757

  • Fix for invisible/bugged heraldry equipment, though there are still some known issues with some pieces.
  • Fix for an exception that could occur on quest item turn-in.
  • Known Issues
  • Visuals for some Female Heraldry Armor are broken.
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 756

  • Improved the chances that a random encounter in Hidden Vale will result in a dragon.
  • Fixed audio on oil trap.
  • Non-harvestable coconuts, clay, quartz, and other similar things no longer pulse as though they are harvestable.
  • Corrected final teleporter in Boreas Colossus.
  • Fixed guild war death counts.
  • Known Issues
  • Visuals for Female Heraldry Armor are broken.
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 755

  • Solania town crier once again accepts mail deliveries.
  • Fixed cloth simulation on Heraldry Armor.
  • Non-harvestable coal (such as coal in mine carts) no longer pulses like a harvestable resource.
  • Fixed a bug that prevented players from creating a new combat deck when all of their decks had been deleted.
  • Fixed shutters, doors, and texture stretching on the craftable Inn player home.
  • Fixed shutters on Wood and Plaster Inn player home.
  • Fixed texture stretching on the trunk of the River Birch tree.
  • Founder Heater Shield can how have heraldry applied.
  • Known Issues
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 754

  • Fixed an issue where lute artifacts were not applying their special effects.
  • Fixed an issue where playing the dance emote after playing the juggle emote would leave the juggled items behind.
  • Adjusted Bacon to be more economical.
  • Virtue Ice Sword’s effect no longer appears when the player is stealthed.
  • The Yew town crier is back on duty.
  • Fixed several minor issues with refugee conversations in Soltown.
  • Deleted trees that were obstructing roads in Brittany Central.
  • Collars no longer missing on all founder heraldry tabard chest armors for female avatars.
  • Alchemy Shop now has NPC theft detection.
  • Prevent web browser from trying to open on Linux machines.
  • The Flambeaux is no longer held incorrectly.
  • Fixed tamed pets sometimes pausing before attacks.
  • Estgard town crier will now accept mail packages, really.
  • Fixed typo in Robert Villines conversation in Blood River Massacre.
  • Female Skopkeeper visuals were updated.
  • Fixed multiple issues with the quest in Highvale to take Cyannis’ report to Godbert – players who mistakenly accepted this quest again can now complete it.
  • The Flambeaux will no longer lose durability.
  • Emma the Barmaid now holds her beer mug correctly.
  • Visuals for the shardfall cloak have been corrected.
  • Increased the height of collision surrounding Castle Brittany in Novia.
  • Fix issue with some enemies returning to their spawn points at improper times.
  • Known Issues
  • The option to create new combat decks will break if all saved decks are destroyed.
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 751

  • Fixed decoration wall exterior surfaces on Elven Tree Town-Sized house.
  • Players now able to return directly to public instance when transitioning from private modes to multiplayer.
  • Fixed avatar skin tone matching from body to neck.
  • The first spawn point in East Longfall Wetlands now has a map marker.
  • Fixed Dragon Baby Black Clockwork pet not flying.
  • Fauns have gotten their clothing back.
  • Added client build version to the options menu.
  • Removed featureless scale woman figure from Plains Encounter.
  • Removed collision from one of the bridge pavers in The Rise.
  • All teleporters no longer shown on compass.
  • Players who had completed the siege quest in the past should now be able to collect the special banner using the “banner” or “cabalist” keywords.
  • Broken ladders in Elysium Mines have been corrected.
  • Added town criers to Judge’s Watch and Scoundrel’s Hold in Blood Bay.
  • Optimized usage of animated pennants in Brittany Central.
  • Reconstructed the Family Smasher 3000 in Halls of Artifice.
  • Fixed a typo in the first HUD message for Grand Artificer battle royale.
  • Adjusted positions of Novia underground Player Owned Towns to ensure population indicators are visible.
  • Known Issues
  • The option to create new combat decks will break if all saved decks are destroyed.
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 750

  • Avatar eyes now blink when treading water.
  • Fixed invisible waist on female nurse blouse.
  • Updated bedrolls, NPCs, and navigation AI at Jaanaford camp for NPC access to bedrolls at night.
  • Updates to localization of in-game books architecture.
  • Turned on Cabalist Robe Gloves appearance when wearing cabalist robes.
  • Pale Blue Female Shopkeeper no longer appears distorted.
  • Water can no longer be taken from the dry fountain in Quel Shardfall.
  • Fixed floating trees in Blood River Forest.
  • Heraldry banners updated.
  • Updated collision on new Brittany buildings on Novia to help keep players from getting stuck.
  • Updated the medium skin tone for female avatars.
  • Quel Shardfall battle royale spawning was updated.
  • Basement hatches are no longer sold on Crown Merchants.
  • Image optimization.
  • Faun merchants in South Midmaer Way now work properly.
  • Bertha is once again Jabbering, our apologies.
  • Fixed invisible blocker in center of Epitaph battle royale dais.
  • Boiling Oil traps now affect NPCs as well as players.
  • Fixed an issue where equipped items would be shown when completing a resource gathering action.
  • Smoothed camera movement when harvesting wood.
  • The Bear Headdress mask no longer blinks along with your avatar.
  • Fixed an issue with waypoints in Blood River Forest.
  • Fire Dancer chest equipment visuals were corrected.
  • Flechier outfit visuals on female avatars was corrected.
  • Clan of Stag Leggings are no longer invisible on female avatars.
  • Fixed shields not being allowed as decorations after Heraldry patterns are applied.
  • Updated scouts in siege encounters to ensure players always receive their quest rewards.
  • Ghostly Echoes and Mystical Mirrors quest sparkles no longer appear when the quests are complete.
  • Additions to Crown Merchants.
  • Unresponsive NPC conversations corrected.
  • Matchmaking updates for when reloading into the same scene.
  • Corrected some code exceptions.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) continue to be worked on for both dialogue and balance/skill usage.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 749

  • Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 52! “How to Play” instructions and game update notes on Release 52 are available here.
  • Known Issues
  • NPCs may abruptly close conversations too soon.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) continue to be worked on for both dialogue and balance/skill usage.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

See also

External Links

References