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[[Patch Notes]] for {{SotA}} are listed below.<ref>[https://www.shroudoftheavatar.com/?page_id=32989 Patch Notes]</ref> Each revision will be noted until release. After release we will archive the pre-release versions and then start into major revisions of the game ([[episodes]]).
[[Patch Notes]] for {{SotA}} are listed below.<ref>[https://www.shroudoftheavatar.com/?page_id=32989 Patch Notes]</ref> Notes for Pre-Alpha Releases ([[Release 1]] through [[Release 25]]) can be found [[Patch_notes/Pre-Alpha|here]]. Notes for Pre-Release versions ([[Release 26]] through [[Release 51]]) can be found [[Patch_notes/Early Access|here]]. Updates to the current [[episodes]] will be listed here, and will be archived when the next episode begins releases.


== Episode 1 ==
== Episode 1 ==
=== [[Release 27|Pre-Release R27]] ===
===[[Release 105]]===
====Build 389====
====Build 1575 – Sep 6 10:40AM====
*Fixed various sound effects so they are properly connected to volume controls including Elven House doors as well as various avatar and creature sounds
*Added new items to store.
*Fixed offhand equip slot getting messed up after using two-handed weapons. Again. For Real this time. Seriously
*Fixed all the Legacy Boots of the Energetic Tamer so they reflect the same movement speed stats as the modern versions.
*Added shields to the list of valid items for gem socketing
*Fixed all the Legacy Helms of the Stag Spirit so they reflect the same movement speed stats as the modern versions.
*Known Issues:
*Fixed an incorrect modifier value on the Legendary Belt of Control. SOTA-70688
:*Many recipes changed for R27 and were therefore no longer appear in players’ recipe books
*Fixed Arapaima spelling in a final few places. SOTA-70648
:*Many SFX are not properly tied to the sound volume controls.
*Fixed Lava fishing rod appearance when in use. SOTA-70728
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
*Fixed typo in description of Large Altar Store Entry. SOTA-70729
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*Fixed Corinthian Column Set Store Entry icons.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Removed Expiration note from reward Greater Item of Unlearning name and description. SOTA-70247
:*Death and Resurrection do not work properly in the team arena
*Novia: Slightly widened some bridges’ access and removed or simplified collision for some city buildings in the Brittany area.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
*Outskirts: Added “guild” response to all friendly guards in all three outskirts scenes, briefly explaining what a guild is and that one can be joined or formed. SOTA-70723
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
*Battle of Solace Bridge: Added a platform for player handbook and blue flames along the main path. Quincy’s body now has a yellow shield and blood spots leading to it. Hints at the automaton’s gate and the flaming archway exit now suggest where to go instead.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
*Blood River Massacre: Improved how the “Speak with the Gatekeeper” task is resolved.
:*Some cities are experiencing performance spikes
*Blood River Outskirts: Gave Alberic and Phineas a “sage” keyword to help older characters collect the “Sage” title after they have finished the main questline for this scene. SOTA-70710
*Brittany Alleys: Renamed a “Fishing Supplies Merchant” to “Fishmonger.” SOTA-70720
*Brittany Estates: Made some props and terrain adjustments outside a general store to help NPCs walk past the entrance more smoothly. SOTA-70713
*Celestis: Extended the platform behind the bank to help with NPC pathing. SOTA-70721
*Estgard: Fixed issues with overblown lighting in the Yellow Sow tavern. The affected chandeliers will be improved in all scenes in which they appear. SOTA-70714
*Hallowed Plains: In the construction site wave battle, updated the door sounds and gave them UI alerts. SOTA-70712
*POT CICI’s Trading Post: Added new POT south of Brittany area in Novia. Also, removed Crafters Town.
*POT Isle of Light: New swamp island POT north of Soltown in Novia.
 
====Build 1571 – Aug 25 10:30AM====
*Welcome to Release 105.
 
===[[Release 104]]===
====Build 1567 – Aug 1 1:35PM====
*Time will now reset when leaving a scene with a kobold time machine. SOTA-69779
*The Chaos Magic Glowing Mug should now show the entire chaos icon instead of just the top of it. SOTA-70517
*Updated the collision and LODs for multiple minor prefabs (stacks of wood, gate frame, etc.
*Fixed issue with deco red grape vines. SOTA-70646
*Splinter strike damage should now work as stated in release note.
*PRT Forest 01 Template: Moved the “Return to Previous Location” boat to accomodate overlapping assets within its scenarios, such as Taenby Landing.
*Troll’s Bridge: Ice elementals and bears in this scene will no longer fight each other. SOTA-70693
*Lua: Added two new lua functions: ShroudWorldToScreenPosition and LuaVector3.
*The Outlaws’ Run: Moved a deer that was stuck on a rock to the nearby path.
*Store recurring sale changed to every eight hours instead of two.
 
====Build 1565 – Jul 29 5:50AM====
*Corrected an error that appeared when equipping any of the glowing mugs and processing certain visual effects on the character like stealth.
*When picking up the dunk tank (or any future decoration that can be swum in) while a player is in it, the player will now stop the swimming animation.
*Solania: Adjusted the crafting pavilion to help reduce an overlapping compass marker issue. SOTA-70682
*POT Pumpkinville: Fixed an issue so this POT is correctly upgraded to a Hamlet.
 
====Build 1564 – Jul 28 10:30AM====
*Welcome to Release 104.
 
===[[Release 103]]===
====Build 1558 – Jul 12 3:30PM====
*Disabled July 2022 Weekend #2 Specials to in-game store.
*Enabled July 2022 Weekend #3 Special to in-game store, to last for rest of month.
:(There will a fourth Weekend Special coming, but weekend builds to turn sales OFF will be on pause due to Unity upgrade testing.)
 
====Build 1557 – Jul 8 4:50PM====
*Added July 2022 Weekend #2 specials to in-game store.
*Sheet music title length increased from 32 to 64.
*Fixed incorrect name on Spotted Catfish Trophy Recipe. SOTA-70587
*Fixed description for Green Marble Straight Hallway. SOTA-70586
*NPC Towns: Fixed a visual issue with a certain lamp used in front of many NPC shops that wasn’t illuminated when in ‘on’ mode. SOTA-70631
*Aerie: Fixed the invisible collision that was blocking access to Bunker T. SOTA-70605
*Battle of Solace Bridge: Re-added a missing flag which Avatars must receive when they agree to escort Charlotte. SOTA-70641
*Grusk: Fixed an issue with one banner in the Governor’s mansion not displaying the kobold symbol.
*Grusk Factory: Fixed an issue with z-fighting on the ceiling of the rooms with gears under the grate flooring. SOTA-70640
*K’rul: Added a ‘don’t walk here’ gimmick for NPCs to help keep them from approaching too closely to the lava. SOTA-70633
*Lord British’s Castle: Updated occlusion settings to help ensure a secret room was properly visible.
*Solace Bridge Outskirts: Fixed a typo in the mouseover hint for the “Meet Captain Kinsey” task. SOTA-70642
*Updated the circumstances which cause Lieutenant Corliss’ waves with blue sparkles. SOTA-70643
*Tenebris Harbor: Removed the staff from Tarian the drunken ritualist because it was blocking players from talking to him while he had it in his hand. SOTA-70644
*POT Crafters Town: Upgraded to Metropolis from Town. SOTA-70636
 
====Build 1556 – Jul 5 12:30AM====
*Turn off 2XP and Weekend Row Lot bonus item.
*Jack of Diamonds: Slightly updated text related to the quest for inoperable kobold weapons.
*When playing a sound in Lua the volume should now work correctly.
*Fixed errors when playing sounds with the wrong ID or channel that were blocking the rest of the Lua script function.
 
====Build 1555 – Jul 4 10:00AM====
*Changed name of Indestructible Lava Fishing Rod (third attempt to fix store.)
*Removed the timed event script and set the Aether monsters to spawn ‘manually.’
*Set up a situation for testing Timed Scripts that manage the Aether monsters.
 
====Build 1551 – Jul 2 3:40PM====
*Ice elemental should now attack properly at range (second attempt.)
*Water elemental can be summoned again.
*Renamed one of the duplicate Gothic Dining Chairs. SOTA-70451
*Changed name of Indestructible Lava Fishing Rod (second attempt.)
*Changed name of 2014 LB Birthday Cake store entry to fix sorting issue.
*Updated description for the POT Tree Removers in the store.
*Modified the timed event script which was causing some Aether monsters to not spawn.
*Castle Atos: Removed the glass cover over the Lord British cake and added a volume to block players and NPCs from standing on its table.
*Northwood: Re-enabled housing lots.
*Soltown Catacombs: The skeleton prince now has unique barks. SOTA-70628
*POT Regnum: Siege decorations should now appear on Novia when this POT is under siege.
 
====Build 1550 – Jul 1 7:30AM====
*Previously, Tame Movement Speed was not making your pet move faster but giving it dexterity. This has been fixed. Tame Movement Speed will now make your pet move faster. Dexterity has been seperated from that stat and is now named Tame Creature Dexterity. Skills and gems/jewel that previously had Tame Movement Speed now have Tame Creature Dexterity added to them along with the movement speed. Tame Movement Speed was previously showing a decimal number; it’s now showing a percentage to reflect the pet sheet. The Pet Speed Training innate skill will now give movement speed properly and dexterity as a second stat.
*Tame Attack Precision was changed to Tame Critical Damage Multiplier. This is for Helm of the Stag Spirit and the Belt of Control artifacts and the Tamed Precision Imbued Gem (which now give a percentage as shown on the pet sheet instead of a decimal.) The value has not changed.
*Now that wyverns have a higher base damage, their bonus critical damage multiplier while in combat mode has been reduced from 200% to 100% for PvE and from 100% to 50% for PvP.
*Fixed Train Summoned Pet Resistance not being added to summons’ resistances. Each summon will also resist their own school of magic more than other summons do.
*Added dexterity debuff to the newly-added blind skill for the summoned phoenix to reflect the same stats as the player skill Blind.
*Increased the range of attack of ice elementals: the previous fix didn’t work.
*Earth elementals should now reach targets with their basic attack.
*Imbued Jewel of the Wolf giving taming strength has been increased.
*Correcting spelling of Indestructible Lava Fishing Rod in store.
*Added Grass and Tree Remover bundle to Crown Store.
*Added container functionality to Redwood Display Table.
*Corrected duplicate Recipe: Baked Barramundi showing on merchant.
*Added Recipe: Seared Araipama Steak to merchant listing.
*Updated the link for Discord in the New Player Handbook. SOTA-70625
*Grusk: The sign above the entrance to Grusk Factory now simple says “Grusk Factory.” SOTA-70624
*Grusk Factory: Set display to mark it as Tier 8+.
*Solace Bridge: Fixed typos in Edvard’s responses. SOTA-70626
 
====Build 1543 – Jun 30 10:30AM====
*Welcome to Release 103.
 
===[[Release 102]]===
====Build 1540 – Jun 2 1:00AM====
*Full build to fix missing/broken textures
*Aerie: Raised the magic mirror so it doesn’t float through the floor.
*Hilt Fortress: Moved the position of an ore node in the quest scenario of this scene. SOTA-70483
*Kobold Expeditionary Camp: Fixed an issue where players would prematurely get a task by killing Mongo when not in the proper quest stage. SOTA-70545
 
====Build 1539 – Jun 1 1:50AM====
*Memorial Day weekend sales and bonuses have ended.
*When selecting Lua as a channel (while Lua option is active for that channel tab) it will now show Lua instead of Local. Text will also now appear in the chat as a Lua message.
*After using a quest reset, Arabella now has a “Speak with Arabella” compass marker in Soltown, Aerie, and Resolute. SOTA-70531
*Novia: Reduced the maximum opacity of the ‘swamp fog’ throughout the scene.
*Aerie: Adding a New You salon and a beautician named Cicilia Griffiths. SOTA-70542
*Blood River: Added additional measures to archive the “Use a Skill in Your Hotbar” task, including talking to Robert Villines more than once in the ‘after’ version. SOTA-70360
*Crypt of the Avatar: Unblocked two side rooms that were incorrectly blocked. Fixed z-fighting on a certain floor section. Added a compass marker for the exit to Midmaer Passage. Sealed an open gap in a wall area. SOTA-70539, 70538, 70535, and 70534
*Desert Encounter: Updated a test situation for a timed event.
*Hilt Fortress: Dirtied the scene to ensure a resource node change is added. SOTA-70483
*Jotungrund: Fixed a stuck spot involving a ‘sticky’ barbarian tent.
*K’rawl: Added a compass marker for the exit to South Boundless Forest. SOTA-70536
*Midras Ruins: Removed an archway with a one-sided texture that was clipping through the ground. SOTA-70537
*The Rise: Fixed an ankh target that was sending avatars into the void. The Aether Corpions are now the same faction as the Bark Corpions. SOTA-70533 and 70540
 
====Build 1538 – May 30 2:00AM====
*Added recipe for Altar Lockbox and added to deco merchants in North Paladis
*Add Process Fish recipes for the five new fetid fish types
*Added tattoo and hair colors to character creation
*Fixed tattoos duplicating among multiple player and randomly disapearing
*Blood River: Reorganized some of the scene hierarchy. Renamed “Cave” discovery to “Waterfall Cave.”
*Blood River: Updated data for multiple tasks to help ensure their journal entries archive when these tasks are completed.
*Lamech’s Bazaar and South Midmaer Way: Removed several stuck spots in a puzzle “tomb” and added two ankhs in the vicinity.
 
====Build 1537 – May 27 7:20AM====
*POT Lained: Corrected this POT’s template data to ensure it’s using the Island 01a template.
*Blood River: There are several “Travel to Blood River” tasks. The one from Sequanna at the end of the Path of Love is now “Talk to Robert Villines.” This task has received several text changes to make the task more clear and to help ensure the task clears. Avatars who haven’t been able to clear this task should speak to Robert Villines in Blood River to clear it. SOTA-70360
*Desert Encounter: Added a test to help diagnose a timed event bug
*Necropolis Barrens: Adjusted some of the rewards obtained from ‘harvesting’ love letters
*Solace Bridge Outskirts: Fixed typos in Ackerley’s responses
*Price correction on Altar Pew and Altar Bench
*Added a 2-pack of Altar Pews to the store
*Tall Candle Stand store description typo fix
*Added a lock on each tab of character appearance that will block randomization when clicking Random for fields in that tab
*Character appearance will now be saved to file correctly when clicking finish from New You
*Fixed skin markings showing incorrectly while other players are in the same scene
 
====Build 1536 – May 26 10:30AM====
*Welcome to Release 102
 
===[[Release 101]]===
====Build 1531 – May 3 2:00AM====
*Crypt of the Avatar: Fixed issues including replacing a missing section of hallway, correcting hallway materials, and removing mysterious black effect throughout the scene. SOTA-70461
*Adjusting names for Snow Leopard, Panther, and Jaguar mounts to remove “female” from the name in the store. The mounts have no gender displayed to the player in game. SOTA-70447
 
====Build 1530 – May 2 3:00PM====
*Fix for Lua manager on/off getting broke with multiple scripts
*Stripped “Double-click to consume” from consumable items linked to chat and removed empty space at the end of some tooltips.
*Blackblade Foothills: Flattened several terrain “spikes.” SOTA-70443
*Grusk: Modified a pipe that was too short. Blocked a world object that was sticking through a ceiling. SOTA-70442
*Hilt Fortress: Fixed a hallway that had an invisible object blocking passage. SOTA-70445
*Wynton’s Folly: Flattened several terrain “spikes.” SOTA-70444
*POT Regnum: Fixed an issue to make this POT a valid teleport scroll destination.
 
====Build 1529 – Apr 29 4:00PM====
*Changed Female Lion Mount to Lioness Mount. (Other mount store entry edits coming soon)
*Updated the Recently Added Store Category to reflect R100 and R101. SOTA-70440
*Fix for NPC merchants not having tooltips.
*Fixed an issue where Linux and Mac players would not see the correct output from /time command. SOTA-70439
*Fixed Lua manager title typo and the window will now close when escape is pressed.
*Fix for Lua manager not reloading some scripts on scene change.
*Brightbone Pass: Moved a floating rock near one of the exit archways to the ground. SOTA-70438
*Shaminian Hills: Added a “Reset Platform” button near a crystal receiver that sometimes is out-of-sync, to force it back in sync when you have a crystal that operates the platform. SOTA-70435
*Soltown: Fixed a typo in one of Jeanne’s “hello” responses. SOTA-70434
*POT Rampage Island: Upgraded to Crossroads Village from Holdfast. SOTA-70441
 
====Build 1528 – Apr 28 10:30AM====
*Welcome to Release 101
 
===[[Release 100]]===
====Build 1525 – Apr 9 12:00AM====
*Fixed an issue that stopped the Bonesteel Crown, Scepter of Dread, Heart of Sorrows, and Shroud of the Avatar from automatically being deleted from an avatar’s inventory when a Quest Reset is used, blocking that character’s quest progression. These items are once again flagged as quest items and will be auto-deleted with a Quest Reset. Also, avatars with lingering artifacts now will have them cleared through NPC conversations just prior to their reacquiring them. SOTA-70344
*Temporarily disabled big cat roars, pending skill fixes. SOTA-70345
*Updated the recently added items crown store category. SOTA-70334
*Castle Atos: Added a fletcher merchant at the training grounds and fishing merchants at the moat. SOTA-70337
*Etecter: Added extra logic when completing Amanda’s quest to help ensure her task properly archives itself. SOTA-70335
*Grusk: Fixed floating shrubbery, tabletop props, and a crate. Added some props near the dockmaster. SOTA-70340
*Grusk: Moved several floating bushes to the ground. Moved a floating lamppost to the ground. Add “rumple” to some flat paths. SOTA-70347
*North Celestial Wetlands: Adjusted collision that was blocking access of a letter on a broken wooden walkway. SOTA-70339
*North Grunvald Barrens: Removed floating boulders from the sky. SOTA-70338
*The Rise: Fixed the puzzle room for the stack buffs.
*Fixing a null exception for the lua function ShroudGetBuffDescription.
*Teleport scroll window height will now be saved when closing the window.
*Added a way to /copy chat text by entering a number so you only copy the last few lines, e.g. /copy 3
 
====Build 1523 – Apr 1 3:30PM====
*Castle Atos: Updated the huntmaster children to allow players to speak with them again.
*Etceter: Added extra response options for Amanda to help conclude her “Talk to Amanda” task.
*Grusk: Some kobolds will now include coughs in their ambient ‘barks.’
*Fixed an issue with fish trophies referencing incorrect prefabs.
*Fixed an issue with some fish deco and trophy sizes being out of sync.
*Fixed fishing data bug – Tigerfish carcass size was set incorrectly.
*Fixed not being able to copy or create new decks past 24.
*Zone scroll UI: Added a color legend
*Zone scroll UI: Made the window a bit larger and resizable vertically from the bottom.
*Zone scroll UI: Added a count of the scenes discovered.
*Zone scroll UI: Removed closed scenes from the list like Southmarsh Village.
 
====Build 1519 – Mar 31 10:30AM====
*Welcome to Release 100.
 
===[[Release 99]]===
====Build 1517 – Mar 28 3PM====
*The contaminated waters of New Britannia have been cleansed.
 
====Build 1516 – Mar 17 3PM====
*Water for island POTs will now be above the surface.
*The Huntmasters in Castle Atos will now respond to Outlanders.
 
====Build 1514 – Mar 17 9AM====
*The water in much of New Britannia has mysteriously been contaminated with ground shamrocks.
*Tamed Sabertooth Tigers will now show the correct name in whistles and when summoned.
*The Fox-and-Rabbit game in Castle Atos will no longer glitch if you fail to complete it within the set time period the first time you play.
 
====Build 1512 – Feb 28 7PM====
*Added ability to place bottom-mounted young fish on other decoration surfaces than the floor. SOTA-70226
*Journal UI Fixes: The scrollbar for entries should scroll back to zero upon first-time switching. When selecting a filter, typing letters and pressing backspace or deleting it should now clear it correctly. The X will no longer be visible in the filter box if it’s empty. Mousewheel scrolling in the item lists of active or completed tasks should now scroll in between items too.
*Random Encounters: The display name of the roving snow leopard that appears on Novia has been corrected to read “Snow Leopard” (instead of “Wolf”). Fixed fixed incorrect sound controller for big cat overworld prefabs. SOTA-70221
*Multiple Scenes with Puzzles: Puzzle-reward treasure chests with special loot in Brittany Sewers, East Longfall Wetlands, Eastmarch, Elysium Mines, Penmawr Island, and Tenebris Harbor will now be interactable even after the avatar obtains that special loot (although they can still collect each puzzle’s special loot bundle only once). SOTA-69806, SOTA-69764
*Blood River: Attached a floating hanged body to a wooden post. SOTA-70228
*Castle Atos: Using the wishing well will no longer be considered stealing.
*Northern Grunvald Barrens: Moved floating stones to the ground at one of the exit archways. SOTA-70223
*Resolute: Fixed an issue where only the main gate guard would open their respective gate when asked. SOTA-70224
*Tenebris Harbor: Dekker’s Room Chest will now have a minimum loot offering.
*West Veiled Swamp: Corrected the scale of many incorrectly sized resource nodes. SOTA-70222
*Attempt at Player Dungeon Spider Rooms Loot Table fixes. SOTA-70229
 
====Build 1511 – Feb 24 7PM====
*Emergency patch to fix issues with the windows client
 
====Build 1510 – Feb 24 10:30AM====
* Welcome to Release 99
 
===[[Release 98]]===
====Build 1508 – Feb 16 2PM====
*Turning off deed upgrades on client/server
 
====Build 1507 – Feb 11 11AM====
*Enabled holiday deed upgrade sale!
*Sunless Barrens: Geyser sound effects throughout the scene have been lowered and their drop-off ranges reduced. SOTA-70187
*New overhead map for Demig’s Battlecamp Scene
*New overhead map for Artifice Entrance Scene
*New overhead map for Boreas Colossus Scene
*Fixed visuals for young snow tiger
*Ore Nodes: Corrected the scale on numerous Tier 5 ore nodes in a large number of scenes.
*Tanglemire: Corrected the size of oversized ore nodes.SOTA-70157
*Solace Bridge Outskirts: Improved the logic to remove the “Mention Ebon Dawn to Scout” compass marker. SOTA-70153
*Fix: Some fix for lua that prevent user from playing after unloading scripts
 
====Build 1501 – Jan 14 10AM====
*Fix for critical issue that blocked all NPC spawns in some high traffic areas
*Turning on holiday sales for MLK day weekend
 
====Build 1500 – Jan 6 1PM====
*Tiny emergency patch to back out change for HDR rendering as it had the unexpected side effect of making ground targeting circles difficult to see
 
====Build 1499 – Jan 6 7AM====
*The winter storm has moved on from New Brittania
*Deed upgrades have been disabled
*Sale items have returned to 20% vs 25%
*Additional logging has been added to attempt to identify several lingering bugs and performance issues
*The “Bloom” option in graphics settings will now also disable HDR rendering. This is an attempt to fix the massive frame rate drop several players with Nvidia 20×0 and 30×0 cards have seen but we have been unable to reproduce. If you have severe frame rate drops in combat, please disable bloom and see if it helps!
 
====Build 1498 – Dec 20 11AM====
*Obsidian lions have now joined the pride of lions in Spectral peak
*Lightning Storm has had its flashes of lights greatly diminished to reduce shock to sensitive eyes
*Previously added renaming of the house that would create an exception when clicking the stone and not being an owner already.
*Lua function ShroudOnSceneLoaded will trigger once player data has been loaded.
*Teralopolis’ will now have 12 juke box slots.
*Soltown: Stanley’s quest that points avatars to Arabella will now successfully conclude when saying “help” to her. Players who already completed the quest but it hasn’t concluded should say “help” to her for it to conclude. SOTA-70027
*Soltown: Fixed a typo in Stanley’s response about Castle Atos.
*Castle Atos: Baozhai now shares their name with avatars. Also, the quest from Stanley pointing players to Baozhai will properly conclude. SOTA-70026
*Battle of Solace Bridge: Fixed text in barks, responses, and journals. SOTA-70025
*An error caused by trying to move your health bar when not in a party has been fixed.
*Righ Inis and other ForestVillage02 PRTs: Moved the adventurer trainer to the ground near the tavern stall.
 
====Build 1497 – Dec 17 1PM====
*Winter is coming…
*The Wyvern Egg Salad recipe is now set as “Not Teachable” as intended.
*Episode 2 creature difficulty for scaling zones will see a small increase. Most high levels will see a small increase in health but casters and ranged may see additional skill usage as well.
*All NPC casters are receiving a small amount of attunement! This will make them more effective with spells but magic resistance was dropped accordingly so they should not be more resistant. (Approximately their level/2 attunement for most caster types)
*Player dungeon Trolls were dramatically low on health. This has been corrected.
*More tiger variations have been seen spawning in the Mysterious Swamp!
*Fix for party health bars stacking on each other.
*Fix for the vertical position of the party member being offset when clicking it.
*Some lion cub issues have been fixed but he is still misbehaving when not used on a lot.
*Several big cats were giving the wrong result when tamed. We believe all of these to be fixed now.
*Big cats received a small animation polish pass to make their feet slide less
*Fix for Spider Spawn Room (totem will not place)
 
===[[Release 97]]===
====Build 1501 – Jan 14 10AM====
*Fix for critical issue that blocked all NPC spawns in some high traffic areas
*Turning on holiday sales for MLK day weekend
 
====Build 1500 – Jan 6 1PM====
*Tiny emergency patch to back out change for HDR rendering as it had the unexpected side effect of making ground targeting circles difficult to see
 
====Build 1499 – Jan 6 7AM====
*The winter storm has moved on from New Brittania
*Deed upgrades have been disabled
*Sale items have returned to 20% vs 25%
*Additional logging has been added to attempt to identify several lingering bugs and performance issues
*The “Bloom” option in graphics settings will now also disable HDR rendering. This is an attempt to fix the massive frame rate drop several players with Nvidia 20×0 and 30×0 cards have seen but we have been unable to reproduce. If you have severe frame rate drops in combat, please disable bloom and see if it helps!
 
====Build 1498 – Dec 20 11AM====
*Obsidian lions have now joined the pride of lions in Spectral peak
*Lightning Storm has had its flashes of lights greatly diminished to reduce shock to sensitive eyes
*Previously added renaming of the house that would create an exception when clicking the stone and not being an owner already.
*Lua function ShroudOnSceneLoaded will trigger once player data has been loaded.
*Teralopolis’ will now have 12 juke box slots.
*Soltown: Stanley’s quest that points avatars to Arabella will now successfully conclude when saying “help” to her. Players who already completed the quest but it hasn’t concluded should say “help” to her for it to conclude. SOTA-70027
*Soltown: Fixed a typo in Stanley’s response about Castle Atos.
*Castle Atos: Baozhai now shares their name with avatars. Also, the quest from Stanley pointing players to Baozhai will properly conclude. SOTA-70026
*Battle of Solace Bridge: Fixed text in barks, responses, and journals. SOTA-70025
*An error caused by trying to move your health bar when not in a party has been fixed.
*Righ Inis and other ForestVillage02 PRTs: Moved the adventurer trainer to the ground near the tavern stall.
 
====Build 1497 – Dec 17 1PM====
*Winter is coming…
*The Wyvern Egg Salad recipe is now set as “Not Teachable” as intended.
*Episode 2 creature difficulty for scaling zones will see a small increase. Most high levels will see a small increase in health but casters and ranged may see additional skill usage as well.
*All NPC casters are receiving a small amount of attunement! This will make them more effective with spells but magic resistance was dropped accordingly so they should not be more resistant. (Approximately their level/2 attunement for most caster types)
*Player dungeon Trolls were dramatically low on health. This has been corrected.
*More tiger variations have been seen spawning in the Mysterious Swamp!
*Fix for party health bars stacking on each other.
*Fix for the vertical position of the party member being offset when clicking it.
*Some lion cub issues have been fixed but he is still misbehaving when not used on a lot.
*Several big cats were giving the wrong result when tamed. We believe all of these to be fixed now.
*Big cats received a small animation polish pass to make their feet slide less
*Fix for Spider Spawn Room (totem will not place)
 
====Build 1495 – Dec 16 10:00AM====
*The rare Spawn of Sobek, T15 crocodile is now tameable!
*Big cats have finally made their appearance in Novia. Lions, Lionesses, and Tigers. All big cats with the exception of one very rare, very powerful Lion, should be tameable!
*Players who are flagged as PVP or not flagged but playing in a PVP scene should now have only a 5 second ressurection debuff after dying vs the normal 15.
*An issue was causing lightning storm to almost always stun and ignore the stun resistance effect from getting stunned
*Lighning Storm was previously not adding any aggro for the caster. This has now been fixed.
*Most non-unique, non-story based NPC towns should now be able to use POT flagged deed vs requiring Place Anywhere deeds.
*Cone of Cold will now use fewer reagents.
*The player dungeon UI has received a usability update. If you select dungeon pieces from your inventory while the UI is open, it will set that as the chosen piece. (Additional change to reset to none via button coming)
*Celestian Sofa is now dyeable in primary slot
*Tamed Mimics and Mimic Pets can now sit and dance!
*R97 Reward: Caduceus Staff, January 2022 Login Reward: Caduceus Wand
*Lua function ShroudOnSceneLoaded() will now execute only once all the game objects are fully loaded. This will prevent some confusion and errors while using his functions coupled with others too earlier like the player name while the character is not fully loaded.
*Fix: Fix for Lua object ID being changed when destroying a previously created object.
*New option in settings to decide if mount will be automatically mounted on next scene. Placed it off by default to match current behavior.
*Player health bars are now MOVEABLE! This is an option in the UI options to enable this and it is off by default.
*Inventory search bar filter improvement – compare against original item name in a adition to user-inputted name [SOTA-69973]
*“Spite: Fixed the icons for several compass marker discoveries, including the Moratorium. SOTA-70001”
*“Graff Gem Mines: Adjusted the location for a skeleton that was spawning halfway into a wall. SOTA-69989”
*“Ardoris: Improved the logic which archives the “”Speak with Khasi”” task. SOTA-69872″
*“Ardoris: Merchant Guildmaster Cai Lau now always has the “”Sheng Lau”” keyword available to ensure all localized versions have access to that keyword. SOTA-70018″
*“Random Encounters: Fixed an issue that cause the “”great threat”” message to appear prematurely. SOTA-70015″
*“Hills Encounter: Updated the path grid to help stop a certain wolf from leashing sometimes. SOTA-70014”
*“The Outlaws’ Run: Moved floating roots to the ground. SOTA-69985”
*“Desert Encounter: The sculptor merchants that sometimes spawn in these scenes will now be humanoid. SOTA-70017”
*“POT Forest 01b template: Removed anomalous world objects. SOTA-70016”
*“Spectral Peaks: Replaced some wolves with lions. In two locations, it’s possible for a tier 12 or a tier 15 lion to spawn. SOTA-70007”
*“Tigers: Added tigers to East Veiled Swamp, Far Hinterlands, East Longfall Wetland, Kas Ruins, and Twins Foothills. SOTA-70007”
*Lions: Added lions to Crag Foothills, Midras Ruins, Sequanna Colossus, Oracle Colossus, and Elysian Ruins. SOTA-70007
*Serpent’s Spine Foothills: Squirrels can now spawn instead of rabbits.
*“Random Encounters: Added Lions to Desert and Plains Encounters. Added Tigers to Forest and Swamp Encounters. Corrected scheme for display names for both lions and tigers. SOTA-70007”
*Caverns of Skrekk: Added/upated props of some buildings near palace.
*“Manor of Mystery: Moved floating mandrake roots to the ground, removed candles on the floor near a building entrance, and shifted the pink-purple cloth on the return teleporter disc to purple. SOTA-69981, SOTA-69979”
*“Nightshade Pass: Moved a small floating rock to the ground. SOTA-69982”
*Player Villages: Marked all player village scenes as “Player Run Town” to enable ability to place certain POT deeds.
*“Central Brittany: Reactivated the Krampus quest given by Kinga and Ronin. SOTA-67332”
*“POT Norstead: Moved from Mistrendur to Novia, southwest of Estgard. Also, moved “”Boat to Distant Towns”” south along the same docks. SOTA-69978″
*Skrekk and K’rul: Added/updated decorations within some buildings.
*Estgard: Improved “safety” logic that archives the “Convince Knight in Estgard” tasks when players complete the Path of Courage.
*Manor of Mystery: Some mages of mystery refered to the old price of 500 gold for passage. They now know to only ask for 50 gold.
*Central Brittany: Updated some parts of Arabella’s trivial responses.
*“The Outlaws’ Run: Fixed a typo in Miloslava’s “”stone”” response. SOTA-69975″
*“Aerie: Improved the logic for “”help”” responses by both Devotional Caretakers. SOTA-69913″
*Vertas: Improved the response and journal from Kiakis regarding his suggestion of going through Vertas Pass to Jaanaford. SOTA-69873
*“Blood Bay: Removed the chances that the ebb and flow of lava will block lava fishing at both volcanoes. SOTA-69665”
*“K’rul: Moved large automatons out of small rooms. Added props to an empty shed. SOTA-68564”
*“Soltown: Stanley now has small quests that point players to Arabella in Soltown and Baozhai the guard in Castle Atos. SOTA-69766”
*“Oracle Temple: Improved the logic that dismisses the “”Find the Cerulean Lens”” compass marker. SOTA-69920″
*“Blood River Outskirts: The “”Ask Phineas for Poison”” compass marker should never appear after the Phineas Drumplemouth questline is complete. SOTA-9919″
*Jade Valley: Upgraded to Megalopolis from Municipality. SOTA-69971
*“Shaminian Hills: Adjusted the mechanics of the magical elevator to help ensure the crystal receptacle stays in the proper state. Added a “”Reset Platform”” button near the top of the elevator for situations where the receptacle might still go out of sync. SOTA-69014″
*“Jaanaford: Updated the logic which displays the compass markers related to the Broken Echoes Silver Mine’s foreman. SOTA-69921”
*“Skrekk: Updated the compass marker for “”Caverns of Skrekk”” to read as such. SOTA-69666″
*Ardoris: Improved the logic for archiving the “Meet with Khasi” and “Meet with Siranto” tasks for avatars if Min is defeated before these tasks are completed.
*“Owl’s Wash, Ravensend, Northshire, Westhollow, Valemark, Holtrot, Kingswood, Righ Inis, Aldhaven, Redmill, Greyacre, Highiron, Lochfield, and *Shadowmist: Added a mimimal complement of NPCs and crafting stations near the default entrance. SOTA-69934”
*“Valhold: New avatars who don’t meet the requirements cannot access the interior of Valhold Palace. SOTA-69958”
*“Jotungrund: Avatars that were told by Wymond about his bone chips quest but didn’t accept it should now be able to do so. SOTA-69949”
*Solace Bridge Outskirts: Avatars cannot use the “skip conversation with merchants” option for Ackerley’s until after they finish his quests. SOTA-69948
*Hilt Fortress: Fixed a stuck spot in the Obsidian Forge area. SOTA-69957
*K’rul: Fixed a stuck spot in a gazebo. SOTA-69955
*“Halls of Artifice: The “”spike cage”” room mechanics have been updated to include a trigger warning and two very visible locks. One of these locks replaces the hidden pressure plate and it’s disastrous results. The avatar can now make a mildly-informed choice as to which lock to use. Also, two children in a cage in a different room have been replaced by two adults. SOTA-69946″
*Spider Deco Pristine – Deco surface fixes .. Dais and 2nd to 3rd floor passage
*Player Spider Room – Spawn Pedistal Added
*Bug, Fixed typos in the Acaran Gauntlet upgrade recipe display names.
*Store, The Ornate Wooden Semicircle Display Table has been added to the store to appear on December 31st.
*Store, Winter item availability now only includes Vault and Recurring items, not Year Round items. The new house now is tagged as heritage. *Wyvern & Dragon Eggs on the store now indicate 3-Pack in their name. Dragon Eggs on store now come in 3 packs.
*Store, Added the new house, the lion cub, the new wand, and the new staff to the store to appear at various times depending upon the item.
*Bug, Fixed validation error for Wvyvern Egg Salad rune that didn’t have the food item as the reagent.
*Crafting, Deco, Loot, Wyverns now have a small chance to drop wyvern eggs, with higher tier wyverns having greater chances. Elves in Savrenoc Stronghold now have a small chance to drop a Wyvern Egg Salad recipe, which increases a character’s Song Duration by an additional 25% for 2 hours. Mustard seeds are now available on various cooking merchants throughout New Britannia, which is one of the ingredients for Wyvern Egg Salad.
*Store, Added 8 enchanted wyvern eggs to the store. Also cleaned up materials for better visuals on a handful, and adjusted LODs on all 16 varieties.
*Wyvern Eggs now have a small chance to drop for the chef daily quest at Castle Atos.
*Icons for Wyvern Eggs, Loot for Wyvern Eggs, Fixes for Collision on 1/2 of the Wyvern Eggs. Still need to do recipe for food item with rune (will put up for sale at Castle Atos), still need store entries.
*Store, Magical Black Glowing Dye and Magical Black Glowing Pulse Dye has been removed from the store.
*Deco, The Bottle of Wine and Elven Bottle of Wine can be rotated on an additional axis.
*Decorations/Crafting/Loot, Initial load of wyvern egg assets.
*Bug, Lightning Storm now features a fizzle chance as intended.
*Fishing, Castle Atos now features unique freshwater fishing loot tables. The first unique item, which is a rare drop, is a Floating Barrel (Flotsam). Use this barrel as decoration on water in your Player-Owned Towns or on your water lot properties. Players can also open the barrel (which destroys it) to receive a considerable amount of Elven Brandy, Satyr Spirits, or Kobold Spirits.
*Fishing, The moat surrounding Castle Atos now features unique fishing loot tables.
*Quest, The chef daily quest at Castle Atos now provides more varied and increased rewards.
*Store, The Saddle and Bags with Stand decoration item is now called Saddlebags with Stand since there is no saddle present on the item.
*Jotungrund: assigned lower LOD mesh to rock mesh colliders to allow access to resource nodes
*The Rise: fixed room full of misplaced deco
*Jotungrund: Several “stuck” spots have been fixed and several floating boulders fixed.
*The Lord of the Isle dungeon room has now received significant polish including a koi fish pond.
*Castle Atos has recived a number of new decorations including a piano in the tavern, toilets, and benches.
*Despair has received a lighting pass and had several visual glitches fixed due to early culling of some columns.
*Castle Atos now has an interactive well (can get water) and now has a seasonal christmas tree in the plaza
*Removed the automatic change of target name when doing a private message and the player decide to log off. That would previously set the target to either the latest player you messaged or local.
 
===[[Release 96]]===
====Build 1492 – Dec 4 11:00AM====
*Castle Atos: Mage of Mystery Quang has replaced Divum. Blocked off an underside of a specific staircase.
*Player’s should no longer appear to fall when exiting Castle Atos to Novia
*Several POTs have grown in size!
*Shaminian Hills: Adjusted the mechanics of the magical elevator to help ensure the crystal receptacle stays in the proper state. Added a “Reset Platform” button near the top of the elevator for situations where the receptacle might still go out of sync.
*Updates to clean up the Streamer bundles
*The Antique Shop should now be fully decoable
*Ravensmoor teleporter steps have better collision, no longer requiring a jump up
*Halls of Artifice: The “spike cage” room mechanics have been updated to include a trigger warning and two very visible locks. One of these locks replaces the hidden pressure plate and it’s disastrous results. The avatar can now make a mildly-informed choice as to which lock to use. Also, two children in a cage in a different room have been replaced by two adults.
*Control Points: “Mages of Mystery” are now in all control points. In addition to a small fee to teleport a player to the far side, they now also can teleport players to any other control point. SOTA-62329
*Manor of Mystery: Removed redundant mages. Moved floating mandrake to the ground. Avatars with the “incorrect reputation” in the manor may find the mages will notice this and teleport them away.
*Lord British’s Castle: Fixed an issue where a secret door wasn’t opening.
*Several “stuck” spots in Castle Atos have been fixed
*Port Mirren, The Brave Coast, Estercove: Added a mimimal complement of NPCs and crafting stations near the default entrance.
*Jotungrund: Avatars that were told by Wymond about his bone chips quest but didn’t accept it should now be able to do so.
 
====Build 1489 – Nov 24 10:00AM====
*20% off all deed upgrade prices for the first time in over 8 months!
*Sale items are now 25% off!
*Streamer bundles are now purple as decorations
 
====Build 1489 – Nov 22 1:00PM====
*A critical issue that was causing a number of large issues has been fixed. (Small patch)
 
====Build 1488 – Nov 21 2:00PM====
*As part of our further testing for PVP balance, Ardoris arena now has skill caps, level caps, and a 75% reduction in stats provided by gear
*Lightning storm will now correctly use the reagents is lists
*The 2021 Extra Live cloak will now correctly salvage to the 2021 pattern vs the 2017 pattern
*Castle Atos Buff will now work correctly when 1-3 players are in scene
*The Labrys Axe pattern now has the proper display name
*The Delicate Feather of the Phoenix now drops for players without the phoenix feather quest.
 
====Build 1487 – Nov 20 10:00AM====
*Fix for an issue that in rare cases could could cause the scene to reload repeatedly plus more logging to see why this occurred
*Castle Atos buffs should now work as expected EXCEPT for when there are between 1-3 people in scene and then it will give the old buff for the health/focus one.*Sad Trombone sound here* (fixed in next patch)
*A number of potions were set to expire if the player died. These have now been fixed
*South Majestic Forest: Fixed typos in CBY-60053’s responses about the virtues.
*The rate at which many mobs parry has been dramatically reduced
*Lightning Storm will no longer be parryable or lockable. Combined with the above bug, this led to players believing lightning storm had been nerfed
 
====Build 1486 – Nov 19 1:00PM====
*Mounts that are locked in inventory can once again be used
*Numerous Lua changes, fixes, and additions. Documentation with updates can be found [https://docs.google.com/spreadsheets/d/1zmuAF9Wf8jWfSxjfWCCC-NspDbWGNkvDvlyghB_fexM/edit#gid=634347005 here]
*Default for new players for overworld will be to show names in non-runic letters
*Removed a misplaced exit volume in Castle Atos
*Shrine in Castle Atos will re-grant the blessing if cancelled and reentered (Buff still scales based on current scene, that will be fixed Monday)
*Castle Atos had several stuck spots fixed
*Training dummies will now withstand far more abuse before dying
*Animal Tamers: Renamed the conversation prefabs for these NPCs to be more uniform and filter-friendly.
*Castle Atos: Updated spawn-in target, discoveries, exit volumes, ambient sounds. Removed stuck locations. Added access from Novia.
*Summoned pets will once again be the correct power and level
*Lava decos will no longer damage players when in placement mode
*Spider room recipes and spawned version now in game
*The Outlaws’ Run: Fixed typos in “Tell Guard About Mlroslava” journal entries.
*Bundles for Streamers to give away as prizes now in game and available on request for highly active streamers
*Summoning spells should now level more quickly
 
===[[Release 95]]===
====Build 1462 – Oct 29 8:00AM====
*Fix for an issue dealing with pet gear that could cause odd damage issues with mobs
*Corrected missing Deco surfaces in the Green Brick Player Dungeon Foyer, added Ceiling Deco Surfaces 68133
*R94: ShroudGetPetInfo will return isSummon as true or false if it’s a summoned or tamed pet.
*Added 5 new functions: ShroudCurrentDeck(), ShroudDeckList(), ShroudGetDeckCardList([deckName]), ShroudEmoteList(), ShroudPlayEmote(emoteName)
*Removed extra wall piece in the void outside the dungeon room (internal) RE:68048
*Eliminated a mysterious floating black square that some players observed in various rooms of their player dungeons where the foyer is either the Green Brick or Brown Marble 3 connection type. 68048
*Jotungrund boss fight ‘stand in here’ indicators painted on terrain
*Dunk Tank deco – updated wake FX with alternative fx that doesn’t clip outside the tank
*PVP combat tweaks. New system that allows for tuning of PVP vs PVE damage. Currently used on ranged auto attack, Aimed Shot, and Blinding *Shot to reduce damage of those by 10% against PVP targets only
*Spider Essences should now be dropping from spiders!
*Lightning Storm can now be trained
*New variables exposed to Inky. To use simply add a variable name that matches one of these and the value will be set for you. So VAR playerName = “” will replace playerName with the player’s actual name.
:*currentScene
:*playerName
:*NBDayOfWeek
:*NBMonth
:*NBSeason
:*NBPeriodOfDay
:*NBPhaseOfMoon
:*NBWeatherName
:*NBWindType
:*VirtueTruth – returns -1 for those with less than -50 virtue, 0 for those -50 to 50, and 1 for those more than 50
:*VirtueLove – returns -1 for those with less than -50 virtue, 0 for those -50 to 50, and 1 for those more than 50
:*VirtueCourage – returns -1 for those with less than -50 virtue, 0 for those -50 to 50, and 1 for those more than 50
:*playTimeString – returns time played formated into days, hours, minutes as a string
:*playTimeNumber – returns number of minutes played as a number
:*PVPFlagged – returns 0 if not flagged and 1 if flagged for PVP
 
===[[Release 94]]===
====Build 1456 – Oct 15 10:00AM====
*Founder deeds of all types are now upgradeable!
*Spite: Removed a “line of sight” restriction on Xia to help keep conversation errors from happening.
*Additional logging was added to the client to help track down some old, hard to repro issues.
 
====Build 1454 – Oct 1 1:00PM====
*Reinforcements have arrived at The Rise. (Elf warriors added, a few elf archers removed, some more skeletons, a few other updates to spawns)
*Jotungrund: Elementals near the signal towers will now be tier 5 most often, but with a roughly 1 in 12 chance that one tier 14 elemental will spawn, instead.
*Spectral Mines: Fixed an issue where ore nodes weren’t appearing in the scene.
*Fix: Fix for the sorting option and filter moving away when crafting station ui get larger
*Cone of Cold has been shifted to be a 4x XP skill. Your current skill level will likely drop a bit but no XPs were lost
*Fixed bad skin weighting on Frost Giant that caused vertices to stick out strangely when giant dies
Deleted webbing floating in the Void
*The Avatar’s hair will now show fully when wearing the new Tiki Demon Mask.
*All variations of the 4 artifact fishing rings now feature improved tooltips to indicate salvage and upgrade information, if applicable.
*Any loot drop iteration of the Uncommon magical attunement rings now drops as a Common at an increased rate. At this point, all attunement ring drops should now be of the Common tier.
 
====Build 1452 – Sep 30 4:00PM====
*Fix for missing governor of Mith Ly’atharin
*The price of the Crafting Station Choose 10 Pack has been reduced to give some price advantage over the choose 5.
*The legacy versions of the Epic Warlock’s Chain, Ancient Staff of Death, Ancient Staff of Anarchy, and Troll Belt now provide the appropriate chances to receive components used to craft these items upon salvage. Elgarion will determine who salvaged these items prior to the patch and send missing components to any applicable players via the in-game mail system shortly after the patch.
*Lightning Storm has been hidden in the skills UI until the VFX are updated.
*The legacy version of the Epic Pax Ring now provides the appropriate jewels upon salvage. Elgarion will determine who salvaged these items prior to the patch and send missing jewels to any applicable players via the in-game mail system shortly after the patch.
*The Warlock’s Chain recipe now only requires a Common Heart of Vrul.
 
===[[Release 93]]===
====Build 1448 – Sep 20 10:00AM====
*Fix for several loot imbalances
*Players feet should no longer slide while on the overworld maps
*Players should no longer see other players/NPCs sink into the ground
*Other players standing on slanted objects should no longer appear to bounce
*The terrain in Shaminian Hills should once again be visible!
 
====Build 1443 – Sep 12 1:00PM====
*Ancient Xenossian Shield now correctly applies Heraldry. If you already crafted this the Heraldry will be broken. You will need to do a pattern remover or contact a dev or support for a replacement.
*Decoration, The Tower Archway Teleporter can now have other decorations placed upon it such as wall-hung banners and wall lighting.
*Bug Fix, Splintering Strike no longer inappropriately indicates an increase to weapon damage occurs upon casting.
*The Ice Spiders in Highvale Outskirts can now properly apply an icefield damage and slow effect to their victims, and the icon indicator showing they have an active ice field cast is now visible.
*The frost giant should no longer magically regain half his life in rare situations and also heal at a slower rate.
 
====Build 1437 – Sep 1 10:00AM====
*Dozens of errors were addressed that were causing some lag and hitching problems
*The Gothic Footstool, Gothic Heavy Study Chair, Gothic Wooden Chair, and Gothic Bench no longer accept dyes since these items were not designed to be dyeable.
*Anthem of Alacrity can no longer be cast on the overworld.
*The Aether Infusion crafting component is no longer inappropriately available at cooking merchants.
*All 6 varieties of Obsidian Potions of Transformation can now be dismissed by the player by right-clicking the buff icon in your active buff bar and selecting the “Dismiss” option
*The looted “Small Knife” is now called “White-Handled Knife” and can be salvaged at a blacksmithing station. The other Small Knife which is crafted as well as 2 other knives crafted in that set had missing icons, which has been fixed.
*Updated tooltip descriptions and store restrictions for Potions of Green Growth, Potions of Growth, Potions of Diminutive Statre, Potion of *Upward Acceleration to indicate the effects provided by these potions do not persist through scene changes.
*Restoration Potions now feature a 6 stack limit for the Elixir Receptiveness debuff as was already present on Focus and Health potions. Also, Restoration Potions can no longer be imbibed if your overall Elixir Receptiveness is at or below 0% with all buff and debuff sources for that stat considered.
*Stone Fist’s spell description now indicates specialized earth magic users also receive a lock time reduction for the skill.
*Spinning Attack now propery applies a Damage Avoidance debuff when the bleed effect is applied for specialized polearm users.
*Savrenoc Stronghold: Fixed an issue where some stairs had their collision displaced.
*Creatures will now only play the flinch animation if they take at least 1% of their health in a hit. Larger creatures being attacked by groups were spending 100% of their time playing the flinch response despite barely being injured.
*South Celestial Wetlands : Corrected the scale of oversized resource nodes.
*Virtue Recalibration Kit: Added a journal entry for those who acquire one of these kits, that explains their usage.
*The Outlaws’ Run: Fixed an issue where some patrollers required a special navigation component.
*Fix for toolkit in a bag causing error when repairing with right click
*The Tame Health Level Modifier stats on the Legendary and Epic versions of the Belt of Control have been fixed and are no longer reversed between the 2 tiers.
*The Outlaws’ Run: Fixed a typo in some NPC responses.
*The Outlaws’ Run: Removed loot from pre-destroyed crates.
*The Outlaws’ Run: Fixed stuck spots.
*The Outlaws’ Run: Added many piles of leaves and gave each butterflies/fireflies.Slight adjustment of some creature spawns.
*The Outlaws’ Run: Outlaws have a variety of descriptive names. Some foliage has been removed/adjusted.
*Jotungrund: After finishing the first signal fire task, players should now receive a special recipe reward from Hisa. Players who have already finished that task will receive the same recipe the next time they complete one of the daily signal fire tasks.
*The Virtue Recalibration Token is no longer flagged as a quest item so it can be traded and stored in containers.
 
====Build 1436 – Aug 29 11:00AM====
*Looking For Group UI fixed
*New POT, Gobie Rose, Midnight, and Daylight.
*The ghost Drain Strength ability now has a unique icon which appears in the active buff bar when that debuff is present.
 
====Build 1435 – Aug 28 10:00AM====
*Universal chat will once again work with short messages
*Decoration, Sack of Wheat Grain as well as the sacks of Salt, Flour, and Sugar now have much more forgiving collision so you can schooch them closer together which makes their edges appear like pliable cloth. They also can now be rotated on the additional axis, placed on exterior floor surfaces, and placed as POT decorations.
*The Red Stall Awning can now be placed on pavers.
*Greymark Forest: Slightly increased respawn rates for some kobolds. Also, one tier 6 “Kobold Commander” will sometimes appear in one of the two kobold camps.
*The collision has been improved on the Azalea and Black Elder bushes to allow for much closer placement of other decorations and more possibilities to decorate vegetation type deco more densely.
*The loot chances for the new craftable kobold tent recipes have been increased slightly.
*The three new aether potions and nine new magic mastery potions are now available on the player vendor “Manage Orders” listing.
*Jotungrund: Fixed an issue where the frost giant fight hailstorm hazard was automatically removing some materials.
*Polish work on VFX for the Frost Giant
*The new Leather Backpack pattern should now properly apply to back slot items.
*Some of the damage for the frost giant battle hazard to be “physical” instead of “cold.”
*Items patterned with the patterns from the Xen Penetrator, the Halberd of the Sun, or the Shard of Night will no longer display tooltip descriptions as if they were an artifact.
*Jotungrund – Frost Giant – hazard damage values changed, vfx within battle royale prefab updated for missing texture
*The Outlaws’ Run: The compass markers to find seeds now display “Search Piles of Leaves for Seeds.”
*Skrekk: Fixed a typo in the hacker’s “name” response.
 
====Build 1433 – Aug 26 6:00PM====
*Giant should now appear as expected in Jotungrund
*Several VFX fixes for giant fight
*Fix for UI persisting data after deleting a character
*Spurious Red Ice Snarler spawner removed from Jotungrund camp
*Several POT updates
*Several typo fixes for South Majestic Forest
 
===[[Release 92]]===
====Build 1429 – Jul 31 3:00PM====
*Fixes for bouncing wolves in Jotungrund
*Several PoT upgrades
*Updates for ankhs in PVP arenas
*The drop rates for Zinc have been increased dramatically across all mechanical/clockwork beings such as Automatons, Spiders, Flyers, Cats, and Dogs. Automatons still remain the likely primary farming source for these items as they now have a guaranteed drop for Zinc with every kill. The gold value of Zinc has been dramatically reduced. Grey, Yellow, Blue, and Orange supply bundles will now provide much larger quantities of Zinc and at higher drop chances within their loot tables, which also increases Zinc’s availability at Storehouse Containers. *Clockwork Dragons now also drop a significantly large stack of Zinc with every kill.
*Pecan Nuts have been added back to NPC merchants for the duration of R92 with a price increase from 15g to 25g.
*Recipes using Pecan Nuts no longer require nearly as many nuts as before. Grey and Yellow Supply bundles now have a greater chance to drop a stack of Pecan Nuts, Brown Cap Mushrooms, or a Cinnamon Bark (chance for one stack of these 3 items). The little scavenger girl in *Tanglemire now also provides Pecan Nuts as a reward to the Missing Bones daily.
 
====Build 1427 – Jul 30 11:00AM====
*Several more stat fixes for the character sheet and weapon tooltips
*Potion cooldown logic has been updated
*New Pure Elemental Ice has started dropping in Jotungrund
*Emotes and recipes can once again be traded properly
*The ground and hanging versions of the Dunkleosteus trophies will now scale based upon the size of the lava fish. SOTA-69419
*The Ancient Xenossian Bracers eternal pattern now functions and can be applied to hand slot items. SOTA-69359
*Flaming Bash buffs now show on the tooltip in the buff window. SOTA-68482
*The combo Icy Puncture’s range should now scale with the player’s polearm Reach skill. Also, Ice Fist’s range was utilizing FireRange as an additional modifier, which has been removed.
*Horse mount button won’t show up when other player mount next to you
*The Heraldry Heart Shield can now be placed on exterior wall surfaces. SOTA-69393
*Polish work on Jotungrund to fix a number of stuck spots
*Serpent Spine Mines: Updated stairs in a “lich boss area” to improve the path grid. SOTA-69440
*Ankhs should now properly show up in the Ardoris PVP Arena
*Melody of Mending and Atonal Aria now display the proper icon in the applicable buff window instead of Ice Field’s icon. SOTA-68368
*South Drachvald Spur: Updated the path grid to help NPCs walk on troublesome slopes. SOTA-69438
 
===[[Release 91]]===
====Build 1424 – Jul 21 9:00AM====
*Small update to address some security certificate issues that were causing some to have to click through the EULA each time they played.
 
====Build 1418 – Jul 7 4:00PM====
*Players will no longer sink into the ground slightly when idle
*In game sales have been disabled
 
====Build 1416 – Jul 6 6:00PM====
*Fix for an issue that blocked dismount when another player was in the same scene
 
====Build 1415 – Jul 6 10:00AM====
*Fix for movement issues with a number of larger footprint pets like bears, crocodiles, dragons, scorpions, spiders, and earth/ice elementals.
*Fix for odd boxes around several sets of stairs in game.
*Several PoT updates.
 
====Build 1413 – Jul 4 8:00AM====
*Happy Birthday Lord British!
*Fixes for several mount issues
 
====Build 1410 – Jul 2 10:00AM====
*Prices on some crafter belts were extremely high and created a profit loop that some players were exploiting massively. Prices adjusted to more appropriate level.
*Mounts: Stag mounts no longer have saddles / bridles / reins
*Brittany Wharfs: Avatars will not get this city’s town crier compass marker when entering from the default entrance or the main docks. SOTA-69289
*Crafted Rectangular Shields now properly feature a block stat. SOTA-69189
*The Two-Handed Sword of Elf Slaying now utilizes the proper animations for free/auto attacks. SOTA-69182
*Mounts: Riding a second Mount Type during a play session breaks mount animations
*Animation when running on the overland is displaying incorrectly
 
====Build 1408 – Jul 1 10:00AM====
*The Xen Penetrator, Shard of Night, and Halberd of the Sun patterns no longer include the (L) to the name of the patterned item. SOTA-69190
*Exploding chests will no longer loop the explosion effect!
*Changed reward tabs for sorting options for online and offline mode.
*Crafting Material Bonus should now properly show stats.
*Artifact one-handed swords can now accept all one-handed blade patterns. Also, all varieties of the Cutlass of the Swashbuckler can also have their patterns removed using a pattern remover. SOTA-69183
*POT Ahnen Hain: Consolidated three POT interconnection boats into one list teleporter boat. SOTA-69286
*POT NobleBright: Upgraded to Village from Hamlet. SOTA-69283
*Adjusted the VFX for the Lava Hot Tub so it no longer bleeds into a floor below if placed on upper floors. SOTA-69247
*POT Norstead: Changed biome to Forest 01a. SOTA-69281
*Several fixes for creatures visually vanishing too early.
*Added “Container” to inventory sorting options.
*The inventory listing option “Hide Quest Item” won’t hide quest item anymore when the inventory sorting option Quest is chosen.
*Fix for a an issue which could allow players to play (and fish!) as a ghost indefinitely.
*POT Ahnen Hain: Upgraded to City. SOTA-69280
*Necropolis Barrens: Changed the logic by which the “Give Another Dead Body to Davropos” task automatically archives when it doesn’t archive at the correct time. SOTA-69277
*Battle of Solace Bridge: Added a safety so that the “Speak to Edvard the Wanderer” task automatically archives if it doesn’t so so upon speaking with Edvard. SOTA-69270
*Blood River Forest: Every sack in this scene now guarantees at least one item for the first person looting that sack. SOTA-69273
*Skrekk: Returned the south exit archway back to its correct location. SOTA-69274
*Port Graff: Corrected the label for a teleporter boat to correctly say it leads to Player-Owned Towns. SOTA-69275
*Resolute: Fixed a typo on the response for “avatar” used by the knights. SOTA-69276
 
====Build 1401 – Jun 29 6:00AM====
*Bonus XP moving from 1.5x to 2x until the 5th!
*Crown bundles adjusted to now drop at 6x normal rates in game!
*Fix for EULA needing to be clicked through on each session. (Note, terms didn’t change but we switched SSLs which caused some issues)
*Several loot fixes
*Several POT updates
*Fix to make the Solace Bridge “Speak with Frightened Child” task easier to complete
*Updates to several guide books
*Resolute: Sean Campbell has been talked to by HR and will no longer obsessively close the building door. SOTA-69254
*Northwood: Improved logic used to archive Clara’s “Recover Chess Piece” task. SOTA-69261
*Well of Aldur: Fixed an issue with some cyan-colored collision was visible. SOTA-69268
*Storehouse Containers: Corrected the name of the “Animal Hide” crate. Also, added hide props to the crate. SOTA-69271
*Arch Lapin: Fixed errors in the “Collect 3 Bones” task. SOTA-69269
 
====Build 1401 – Jun 25 4:00AM====
*Emergency fix for getting stuck in small door ways
*Polish to beach umbrella visuals
*Fix for several error spammers causing lag in some situations
*Added two new weekend bonuses:
*Crown’s will now drop at 5x the normal rate!
*Crown store sale items will now be 30% off instead of 20%!
*Turning on bonus XPs!
===[[Release 90]]===
====Build 1391 – Jun 10 1:00PM====
*Pets will now respect the “Teleport” and “Stop attacking” even in combat
*Owl’s Head: The “Kill Myron or Return to Myra” and “Kill or Leave Myron” tasks should auto-complete if Myra refuses to interact with the avatar. SOTA-69205
*Fix: Fixed loading background top and bottom that was showing skybox
*Numerous POT updates
 
====Build 1390 – Jun 6 6:00AM====
*Polish work to Wynton’s Folly to address some issues with creature AI
*M’hul Island: Added new holdfast island on northwest shore of Norgard.
*Moonrest has been moved to a Hamlet
*Ironhall Castle have been renamed to Ironhall Highlands
*Numerous LOD fixes for reported objects
*Updates to barks and dialog for NPCs in Point West
*Owl’s Head: Added an update to Todd’s conversation to improve the “Myra the farmer will no longer buy from or sell to you!” message players can sometimes receive.
*Crafting Tutorial: Updated Edwin in Soltown, Gilda Metcalfe in Aerie, and Bledig deCani in Resolute to with improved logic for completing their crafting tutorial.
*Ardoris: Fixed a typo in the responses from Caravaggios Wolf
*The Treasure Chest, Treasure Piles (all sizes), Gold Piles (all sizes), and the Chest of Gold can now all be placed as a POT decoration.
*Collision on the Haystack deco has been fixed to allow proper placement
*Added Recipe for Imbued Theurgy gem to an additioinal Well of Aldur loot table for air elementals, and significantly increased chances for it to drop from Suutak.
*Store, Removed text from a store entry that was a bad copy paste from a charity item.
*Minor UI polish for the deeds list
*Fixed pink materials showing with certain LODs for the Plaid Shawl Peasant Dress when placed as a decoration.
*Well of Aldur: Added collision to a block near the start of the scene. Fixed a stuck spot.
*Solace Bridge Outskirts: Adjusted stones by exit archways that appears to be floating, setting them properly into the ground.
*Necropolis Barrens: Moved a floating maple tree to the ground.
*Etceter Crag Mines: Fixed a stuck spot behind a mine wall brace.
*Brittany Fields: The horses at Oakley’s stables should no longer be able to climb nearby ladders.
*North Midmaer Way: Moved a nightshade resource so it can be harvested.
*K’rul: Adjusted the collision and path grid in the clockwork dragon room to try keeping it inside the room.
*East Sanctus Forest: Removed a floating cabinet.
*Hills Encounter: Removed a mysterious ladder that could only be seen from far away.
*Extended the number of maximum characters for house name from 30 to 50.
*Solace Bridge Outskirts: Those who are first to loot the “sack” object in this scene (and others) will now always find at least one object in the sack.
*Multiple LOD and shadow fixes in world deco objects
 
====Build 1388 – May 28 7:00AM====
*Multiple POT updates for transfers, biome changes, etc
*Fix for explosive barrel trap
*Fixed some small journal entries not displaying
*Dungeon entrances can now be placed on floors and exterior floors rather than just ground and bottom floors.
*Added function for lua ShroudIsUIActive() to know if the current game hud is on or not, by player request.
*Added 3 new lua function ShroudOnSceneLoaded(sceneName) ShroudOnSceneUnloaded() and ShroudOnSceneLogout() at player request.
 
=== [[Release 89]] ===
''Missing''
=== [[Release 88]] ===
''Missing''
=== [[Release 87]] ===
====Build 1358 – Mar 15 3:00PM====
*Player owned town dragons are now less territorial (Dragon deco spawners will allow more than one to spawn in an area)
*Fix for major performance drain in many player owned towns with Inky NPCs
 
====Build 1357 – Mar 12 6:00AM====
*Added audio to item preview window in crown store
*More metrics logging information to try and down a few more bugs
*Round Heraldry Shield now correctly accepts dye
*Fixed several material problems on dungeon stairs
*Fish masks will now correctly disappear when stealthed
*Potion of Restoration, Imbued was set one difficulty level higher than other similar potions and now set to the same as others
 
====Build 1354 – Feb 28 5:00PM====
*Fix for a bug that allowed an exploit with the cowbell and as we all know… WE NEED MORE COWBELL!
*Atonal’s Aria should now work as expected
*Salt Cured Obsidian Pork renamed to Salt Cured Obsidian Boar to match the name of the recipe
*Corrected DarkstarrFried Oysters to use 3 flood slots instead of 1
*Loading Tips: Updated and replaced several loading tips.
*A number of artifacts added to MW enchant list including Suutak’s Bluster, Vexlyn’s Spark, and Anapas Favor
*Jaanaford: Players can now fish almost anywhere in Jaanaford’s waters without regard to the depth of the water.
*Obsidian Bacon Recipe is no longer teachable. Salt Cured Obsidian Boar recipe has been added to cooking recipe merchants
 
====Build 1353 – Feb 26 2:00PM====
*Release rewards work completed so we can send these out soon. (They had been delayed due to weather!)
*Soltown: Updated Jeanne’s method for delivering the reward for recovering her necklace. SOTA-67537
*The Epitaph: Adjusted the size of several oversized ore nodes. SOTA-68756
*Hills Encounter: Arctic wolves should no longer appear in this scene. SOTA-68757
*Sequanna Colossus: Expanded the time during which the Shrine of Love can be accessed, to better match when the shadow of the statue falls across the shrine. SOTA-68742
 
====Build 1352 – Feb 25 5:00PM====
*Penalties for using bard songs without an instrument temporarily suspended until more polish can be done on the system
*Halberd of Sol, Mace of Unsummoning, Wand of Air, Staff of Death, Thunder Branch, Xen Bow, and other EPIC level items should now properly MW and enchantable
*Splintering strike damage increased and now properly uses weapon bonuses
*Upping lasting durations of song effects
*Fixing math error in Psalm of Stagnation for dexterity penalty
*POT Jagged Hold: Changed biome to Forest 01b and upgraded to Municipality. SOTA-68754
*Added pet food recipes to recipe book
*Well of Aldur: Added “piles of scales and refuse” on wyvern platform as additional but alternate means to collect wyvern loot instead of skinning. The piles restock in later waves of the wyvern battle and provide the same loot as wyverns. SOTA-68729
 
====Build 1350 – Feb 25 10:00AM====
*Fixed an issue with fireplace recipes
*Adjust drops  for T10 and T15 reagent resource nodes
*Adjusted gathering chances and added GM bonus
*Refined gems and jewels may now be fractured
*Damage sources that do less than 1 point of damage will no longer break stealth
*Sap will now require a melee weapon (not ranged)
*Auto attacks will no longer target a stealthed player. Active attacks/spells will have a greatly reduced attack angle and distance
*Scenes may now show custom backgrounds for the load screen
*The Breach will now have more air elementals that spawn faster
*Vrul will no longer be attacked by undead
*POT Lightbringer Isle: Added new metropolis north of Brittany
*Overworld Boats: Added better LODs to some boats used in the overworld scenes
*POT Greymorn: Added new POT northwest of Brittany
*Blood Bay: Players that can survive at the top of either volcano may find it possible to do some lava fishing
*POT Haven Ridge: Upgraded to Crossroads Village from Village
*Kobold Expeditionary Camp: Improved some kobold commander responses and improved how a related task archives itself
*Well of Aldur: Updated the reset settings for a treasure chest
*Well of Aldur: Added a minor jumping puzzle
*Ardoris: Improved the logic for the Students of Virtue quest. Added compass markers
*Grunvald Shardfall: Adjusted NavMesh data to improve how NPCs move through the scene
*Northwest Blackblade Mountains: Jumping into the well that leads to Bunker C will auto-teleport the player to that location
*Owl’s Head: Fixed issues with Morgan and Owl’s Head that were causing build errors
*Hills Encounter: Created a new “dragon” scenario that can appear on all three overworlds
*Owl’s Head: Updated some logic for the quest from Morgan to discredit Myra. Added compass markers
*Shaminian Hills: Adjusted temple architecture to block players from squeezing through certain tight holes
*South Majestic Forest: Updated stairs on Preben’s house to better accommodate NPC walking
*Spectral Mines: Fixed an issue that prevented an ore node from being mined
*Middle Downs: Fixed a stuck spot on a mound
*Eastmarch: Fixed typos in responses from the devotional caretakers
*South Hinterlands: Fixed a rug that was poking through a wall
*Well of Aldur: Fixed an issue with missing collision on a wall
*Tanglemire: Updated tiered resource nodes (cotton, garlic, trees, ore, and mandrake) to ensure they are all tier 10
*Maple Trees and Pine Trees: Adjusted the LODs to stop a “split” from appearing at close distance
*Ruined Keep: Adjusted a section of the terrain where trolls were having navigation issues
*Wynton’s Folly: Players selecting the East Entrance option when entering from Hidden Vale will now arrive at the correct location
*Obsidian Keep Tops: Updated the collision at the top of these custom prefabs
*Snowy Tundra Encounter: Added a floating crystal node to the ground
*Well of Aldur: Fixed several collision issues. Blocked off a “stuck spot”
*Soltown: Improved the method of archiving the “Tell Abigail About Charlotte” task when talking with Abigail
*Bunker C: Fixed a stuck spot in the lava pool
*Solania Catacombs: In the daemon chamber, added teleporters that are active only when the wave battle is not ongoing
*Highvale Outskirts: Updated some of the doors in the monastery. Updated some of Esmeralda’s responses
*Jaanaford: Players will now “unlock” Thibodeaux’s name when she shares it with them
*Novia: Added a compass marker at Kiln for the “Ask About Bonesteel in Kiln” task
*Brookside: Players entering from the lunar rift will now unlock the town crier compass marker
*The ONBE title will now include a Dame option
*Fishy Nibblers no longer applies to the character when a tamed pet is not available
*Adjusted Confections Platter to monthly
*Slice of LB Birthday Cake no longer labelled as Premium nor No Trade since being introduced to loot at LB’s Castle, but will have a chance to drop in PvP
*Improved tooltip descriptions for Shrines by adding mention of attunement bonuses provided
*Fixed typo in Citrine (Unrefined Gemstone) display name.
*Increased spider eye drop amount T8 through T15 spiders
*Disabled Shrine size scaling. Enlarged buff fields for each Shrine and recentered so rotating Shrines does not affect availability of buff field
*All 3 of the new off-hand artifacts (15 items Common to Epic) now properly display female characters
*Significantly increased drop rates of taming artifacts on destroyer animals
*Added an additional loot table for destroyer animals to have increased amounts of hides, suet, and entrails
*Heart Heraldry Shield pattern should now properly apply to items
*Improved loot drops for Envy Bow and Quiver
*Reworked visuals for Ankh of Sacrifice, Ankh of Wala for related shrine visual effects
*Added a small chance to get the Shrine of Gaiaism recipe to Sand Elementals
*Aldur interior update and added splash screen to exterior load scene info
*Aldur Interior and Jotungrund additions, navmesh and mats
 
=== [[Release 86]] ===
====Build 1345 – Feb 11 11:00AM====
*Spawn rates and count for high level air elementals in The Breach have been increased
*Love seats should once again be place able as decorations
*Well of Aldur: Fixed an issue with missing collision on a wall. SOTA-68701
*All 3 of the new off-hand artifacts (15 items Common to Epic) now properly display on female characters.
*Disabled Shrine size scaling. Enlarged buff fields for each Shrine and recentered so rotating Shrines does not affect availability of buff field. (This was reported on stream as Shrines didn’t work if facing West)
*Performance work on Novia overworld
*Some creature types and most bosses are now more resistant to mesmerize effects
 
====Build 1344 – Feb 3 7:00AM====
*Fix for systemic deco bug that could send decorations to the center of the house in rare occasions. Very common in the Lord of the Isle home but also happened in others more rarely.
*Fixed a data issue preventing a number of pattern and crafting items from being applied
*Brookside: Added an extra opportunity to unlock the compass marker for the town crier when entering at the default entrance. SOTA-68680
*New portrait added to the Envy Angel loot table
*Well of Aldur: Added more opportunities to collect aldurite fragments and clusters at the start of the scene. SOTA-68681
*Updated LOD’s for shrines, all uniform now.
*Fixed collision for some rugs
*Solace Bridge Outskirts – increased quantity and frequency of maple wood and iron ore (required for a quest)
*Update Aldur wisp visuals
*Mistrendur: Fixed an issue that prevented roving wolves from drawing players into the new Snowy Tundra Encounter. SOTA-68670
*Splintering Strike will now grant an Earth attunement bonus
*Fixed the 3 new scroll recipes, they should now properly work at a Carpentry Crafting Station.
*February reward should now be delivered
*Mistrendur: Fixed an issue that prevented roving barbarians from drawing players into the new Snowy Tundra Encounter. SOTA-68670
*Ardoris: Siranto once again has proper responses for Samael and Kardan. SOTA-68669
*Well of Aldur: Fixed a typo in one of the scholar’s responses. SOTA-68666
*Recipe for Shrine of Sorcery will now drop in Lord British’s Castle. All shrine recipes have been lowered in gold value.
*Solace Bridge Outskirts: Added more tree and ore spawns near the bivouac.
*Solace Bridge Outskirts: Reset Lady Langston back to her correct NPC model. Improved quest-related compass markers.
*Solace Bridge Outskirts: Added a very small chance that most bandits and zombies will drop a piece of ore, a piece of maple wood, or a feather.
*Solace Bridge Outskirts: Updated some quest text for Kinsey and Preston. (Also, Edvard no longer gives out the task entitled “Investigate the Undead Mystery!”)
Fixed some destructable crates and barrels that would end up floating when destroyed in greymark forest SOTA-68613
Fixed spindelskog stuck spot (plugged it with rocks)
*Added 2 chair sets to the store. Fixed issue with Recently Added section not showing R86 items.
*Objects including Rectangular Rug can now be placed correctly on 2nd floor of Storefront Greenhouse 4 story home [SOTA-68663]
*Kingsport Sewers: Prisoners Martin and Judith can no longer be attacked. SOTA-68667
*Mistrendur: Fixed a portion of terrain that was poking through a mountain. SOTA-68096
*Turned back on point light and vfx for obsidian streetlamps.
*Added collision to the deco version of Suutak’s Bluster so it can be moved as decoration.
*Owl’s Head: Thomas Strongbeard should respond properly when the player shared their name. SOTA-68574
*Fixed weight of new water lily decorations, each type now weighs 1.
*Superstition Canyon and Tartarus: Updated Mimics to help ensure they properly trigger when interacted with. SOTA-68659, SOTA-68658
*Added, fixed or improved 9 (x5 common to epic) related artifact and 9 shrine tooltip descriptions
*Added collision to the deco version of Vexlyn’s Spark so it can be moved as decoration.
*Performance of Lord British’s Castle should be much improved
*Updates to make Riposte, Opportunity Strike, and Aetheric Feedback easier to make work properly
*Meridian become one of the first Teralopolis’!
*Adobe Stables can now be decorated on most surfaces [SOTA-65070]
*Wooden Outhouse can now be decorated on select surfaces [SOTA-65070]
*Northwest Blackblade Mountains: Aether creatures are now dormant. SOTA-68645
*Guestbook 5: This guestbook was fixed so players can now collect this randomly-appearing book. SOTA-68647
*Well of Aldur: Fixed an issue where a “fragile plaque” was unable to be interacted with. SOTA-68648
*Elysium Mines: Blocked a secret door that isn’t meant to be functional.
 
====Build 1340 – Jan 29 11:00AM====
*AFK timeout issue fixed. Players who are not gaining or spending XPs should no longer disconnect due to being idle
*Name on Eternal Pattern: Perennial Coast Dragon Mask fixed. Was incorrectly showing as Eternal Pattern: Jester Carnival Mask
*[SOTA-65070] Large Stone Ruins and Medium Stone Ruins can now receive decorations on select surfaces
*Well of Aldur: Adjusted loot for new wave battle wyvern. SOTA-68643
*Well of Aldur: Updated loot and timing for both elemental and wyvern wave battles. SOTA-68643
*Epic version of Ankh of Sacrifice no longer offers -2500% Reagent consumption and instead offers the intended -25% Fizzle.
*R86: Unique icons added to new artifacts and shrines. The decoration for the new Pattern: Water Well Dungeon Entrance (which looks like a message in a bottle) can now be flipped onto its side.
*R86 – “Sky” musicstack changes (affects well of aldur), replaced one dupe entry and aetheric storm track (old isle of storms chime song)
*R86 – Well of Aldur – deleted erroneous floating rocks, some minor WB polish
*Splintering strike should now stack more based on earth and bludgeon mastery to match its description.
*Resource respawn times in shardfalls have been dramatically shortened
 
====Build 1339 – Jan 28 3:00PM====
*Updates to new boss Air Elemental in Well of Aldur
*Ulfheim: Fixed errors in Kaiser’s responses wherein he talks about dragon eggs. SOTA-68640
*Fix for camera sinking to the ground after dismounting
*VFX updates for Well of Aldur
*Krampus and Envy Angel: Krampus will no longer appear in East Sanctus Forest and Snowy Mountain Road Encounter. Envy Angel again appears in Necropolis Barrens. SOTA-66746
 
=== [[Release 85]] ===
====Build 1333 – Jan 10 3:00PM====
*New Interface option (very bottom) to re-enable the double click instead of single click targeting. It is off by default
*Ignite weapon duration will now respect charging/stacking
*Enchantment skills will apply more XPs per use
*Merchant prices of 2 year whiskey were dropped 30%
*Several POT upgrades
*Cool down timer for several consumables in dynamic deck mode were increased from 0 to an appropriate number
 
====Build 1332 – Jan 7 2:30PM====
*POT upgrades for Sionann, Salem, and Traveller’s Rests
*Deed sale turned off
*New option in graphics to disable weather on low performance (Option on by default)
*NPC Merchants for crafting supplies should have dramatically more of each item per sale
*Douse duration will now increase on charging
 
====Build 1331 – Jan 2 1:00PM====
*Additional homes now on sale.
 
====Build 1329 – Dec 31 11:00PM====
*Changes to make houses more snow proof (still not quite perfect but better and no additional performance cost)
*Deep Ravenswood, Graff Gem Mines, Greymark Forest, Moors of Northshore, Necropolis Barrens, Plains Encounter, Tanglemire: Fixed oversized ore nodes. SOTA-68487
*Changing fall damage so it doesn’t break stealth unless it does more than 5 points of damage.
*POT Duanor: Upgraded to Crossroads Village from Hamlet. SOTA-68491
 
====Build 1328 – Dec 20 4:30PM====
*Deed prices now on sale 25% off (not just upgrades but deeds)
*Undead will be significantly less resistant to Death magic
*Elysium Mines: Added better edging to the roof holes on the perimeter of the scene. SOTA-68478
*Tenebris Harbor, Plains Encounter, Plains Road Encounter, Graymark Forest: Resized giant ore nodes. SOTA-68477
*Aerie: Marlin now always has a response when you give him the “Drumplemouth” keyword. SOTA-68476
*Sanctus Spine: Cristiano should now properly teleport players across the scene when they request it. SOTA-68448
*Small Stone Ruins now allow decorations on some surfaces SOTA-65070
*Bell Tower – vertical flat walls can now be decorated SOTA-65070
*POT Skalabrekka: Moved this POT to lot 83 in Mistrendur. SOTA-68429
*Elven Guard Tower – flat vertical and horizontal surfaces can now be decorated SOTA-65070
*Added “ore” to the display names of Zinc (Zinc Ore), Tin (Tin Ore), Nickel (Nickel Ore), and Tungsten (Tungsten Ore) so they can be found with other ores while filtering in inventory. Prepped Zinc for future use in this regard (an unused metal). Player request.
*Increased the amount of wood assets dropped by Reapers.
*Immolation was persisting but losing its attunement buff.
*Ornate Gazebo can now have decorations hung from its ceiling, and placed on its railings  SOTA-65070
*Ornate Clock Tower walls can now be decorated  SOTA-65070
*Small Fancy Pavilion now allows deco to be hung from its center ceiling  SOTA-65070
*Large Fancy Pavilion can now be decorated on most vertical and horizontal flat surfaces  SOTA-65070
*/partyblowhorn can now be performed while sitting  SOTA-68474
*Fog around Bogman is no longer way too purple. Now a more acceptable greenish color  SOTA-68472
*Elysium Mines: Fixed oversized copper nodes. SOTA-68473
*Well of Aldur: Fixed faction issue with slimes on the “eye of the moon” terrace. Updated new statues to have prefabs with proper set-ups including good collision. Updated discoveries and NavMesh. SOTA-68403
 
=== [[Release 84]] ===
====Build 1321 – Dec 7 9:00AM====
*Fix for main questline bug with dread scepter that was blocking some players from completing questline
 
====Build 1317 – Dec 3 8:00AM====
*Turning off homes for the Holiday’s sales
*A few fixes for a very minor exploit/balance issues
 
====Build 1316 – Nov 26 11:00AM====
*HOMES FOR THE HOLIDAY SALES ENABLED!
:"*All houses base prices are 25% off during the sale. These may also go on sale for an additional discount!
:*Crowns 20% off
:*All in game deed upgrades 25% off, the highest discount ever!
*Fix for many but not all instances of “Centaur” mount bug
 
====Build 1313 – Nov 20 10:00AM====
*Durability issues with crafted items fixed and data has been migrated to repair items
*Perennial Coast Peasant Slippers are now properly attached to male ankles
*Fancy Bathroom Sinks and Fancy Kitchen Sink can now be re-sized
*Elven Village Home – Chandeliers can now be hung from ceiling beams
*Mistrendur: Moved the access point for The Breach to be exactly at its overworld decorations.
*Owl’s Head: Morton’s quest to recover his ledger has been updated to include updated dialog and journal text, compass markers, and better quest-tracking logic. Players in the middle of the quest should be unaffected, but if they feel stuck they can talk with Morton to help back on track.
*Stucco 3 Story Row Homes now have deco surfaces on ceiling of first floor
*Texture of crafted Small Cabinet now better matches crafted Large Cabinet; Texture of Small Dark Cabinet now better matches Large Dark Cabinet
*Aerie: Both blacksmiths will never automatically open their merchant window if the character is on a specific stage of the Bonesteel Dagger quest.
*Corrected typo in all mount store entries. Replaced “in” with “on”.
*Created Framed Map of Ardoris. Created Recipe: Framed Map of Ardoris. Recipe has 5% chance to drop from Fauns.
*Corpion Chair is now dyeable
 
=== [[Release 83]] ===
====Build 1311 – Nov 10 11:00AM====
*Possible fix for the massive durability damage issue (plus more logging for it)
*Desolis: Corsten should now correctly ask for a taming necklace for a blanket horse in exchange for a rideable blanket horse.
*Player owned towns light counts adjusted for the two sizes that were missed, Megalopolis and Municipalities
 
====Build 1308 - Nov 5 4:00PM====
*New quest that allows players to exchange tamed horses for mounts
*Bug polish to Rhun Ruins
*Fixed sink hole in Desert player owned town Template
*Spindrift Passage: Fixed the compass marker for the Serpent’s Spine Mine exit.
*Solace Bridge: The upper waterfall’s compass marker is now correctly labeled as “Upper Falls.”
*Forest Cave: Closed off a gap in the outer walls that was open to space outside the non-playable area
*XPs for high level elementals, elemental bosses, daemons all increased
*Loot added to boss fights in The Breach
*POT Port Royal: Corrected the exit target to be in Mistrendur instead of another overworld
*Fix for new foal runes/tooltips showing as “?Summon_Foal_Dun_StoreOnly?” etc.
*Light counts for POTs increased
 
====Build 1306 - Nov 3 6:00PM====
*Fix for double quest reward for a quest
 
====Build 1305 - Nov 3 10:00AM====
*Fix for the odd animation issue after getting hit
*Mounts can now be locked in inventory and still used
*New quest to turn in tamed horses for mounts is live
*Snowballs can now be used as decorations
*Fixes to dragon skin rugs to allow decorations on them
*Minor tweaks to The Breach scene but loot not yet live
 
====Build 1301 - Oct 31 3:00PM====
*Fixes for error spam in The Breach scene (Still no special loot)
*Spelling fixes to a number of store items
*POT updates
*Fixes for player scale while on the horse to properly align the reigns
*Horse eyes no longer appear frightened (Even though it is appropriate on Halloween!)
*Obsidian stew can once again be eaten!
*Horses will no longer appear on the bar and be usable unless the horse is in your inventory
*Play dead emote works again
 
=== [[Release 82]] ===
====Build 1295 - Oct 4 6:00AM====
*Fix for POT island spawn point issue when entering from overworld
*POT Jade Mountains: The overworld teleporter wagon now correctly will send players to Mistrendur.
*POT Bodega of Blood: Updated interconnections
*Lord British’s Castle: Fixed an issue where Captain Marisha would stop accepting some vault keys.
*Fix for issues dealing with Lich Spawners
*POT Arlia: Upgraded to Crossroads Village from Village.
*Store updates
 
====Build 1293 - Oct 1 3:00AM====
*More in game minimaps
:*Kingsport
:*Southmarsh
:*NorthMarsh
:*Kingsroad
:*Plains of Righ Inis
:*Moors of Northshore
:*North Valeway
:*South Ravenswood
:*North Ravenswood
:*West Ravenswood
:*South Valeway
:*Wyrmsands
:*Greymark Forest
:*Wynton’s Folly
:*Alpine Road Encounter
:*Human Battle Camp
:*Graff Gem Mines Entrance
:*Owl’s Nest Entrance
:*Approach to Shuttered Eye
*Lord British’s Castle: Updated the logic checked by Captain Marisha and the Encoded Safe for how they accept Encoded Cards. SOTA-67741
*Updates to buffs for Daemon Tea and Dunkleosteus food buffs
*New Feature: Allow rename for custom NPCs(!!)
*Fixes for some broken creatures including cabalists
*More fixes for mount testing
*Multiple fixes for various error messages that were bloating log files for some people
*Ardoris: Fixed the sign for the Tavern of the Wind to state the name of the establishment. SOTA-67730
*Kas Ruins: Fixed a ladder that wasn’t functioning. SOTA-67729
*Fixes for candle names that were causing some confusion with Jack-o-lanterns
*Multiple fixes in Central Brittany for trees overlapping player lots
*Lord British’s Castle: Fixed issues which allowed players to avoid combat with some NPCs in later rooms. SOTA-67719
*Soltown: Updated the data used by Jeanne when she rewards players for giving her the silver necklace (to give reward “both or neither” of the addbundle and the end-of-quest flag). SOTA-67537
*Far Hinterlands: This scene has been changed from Tier 5 to Tier 5+. SOTA-67718
*Ardoris: Updated the responses for Caravaggios Wolf and Stephanie Broadmeadow to be more clear that 5 paintings are required for their related daily quest. Also, Caravaggios Wolf now names the paintings in his “painting” response (Stephanie Broadmeadow already did this). SOTA-67716
*Upgrade for Wakoku POT!
*Tanglemire: Added “renown” feedback to the conversations for some NPCs. SOTA-67710
*Lord British’s Castle: Hedge shack now opens when completing wave 20, fixed an issue with some walls allowing camera passthrough, improved how Marisha accepts quest keys, rebaked navmesh. SOTA-67713, SOTA-67712
*Updates to Inky PCs to give more instructions in inventory
 
====Build 1290 - Sep 26 4:30PM====
*Mount fixes for limited testing on Live/QA
*Store updates
*Podiums can now be placed on other objects
*Added Satyr Fighter Covnersationalist
*Beran’s Reach becomes the first Gigalopolis!
*Agriculture fixes
*Many more ladders added to Ardoris docks area
*Fixed rare exception in planting that would break some players agriculture
*Localizaiton updates
*Polish for Celestis collision to fix a number of frustrating spots
*Troll’s Bridge: Converted Snowy Mountains Road Encounter that included the Troll Twins into a normal scene (that still follows some Random *Encounter rules) in the same location as the encounter version.
*Explosive barrel traps have been fixed!
*Hanging torture cage now hangs again!
 
=== [[Release 81]] ===
====Build 1284 - Sep 9 4:00AM====
*Ichtyosaurus recipe should now work correctly
*Deed sale deactivated
*Fixed issue with dye able Fishing Rod
*Store updates
*Fixes for large creatures getting stuck in several scenes
*Fix for Verdantis Shardfall issues making entry difficult
*Fixes for several Episode 2 scenes that would place the player in the wrong spot on exit
*Epic Pax ring no longer equipable with other variations of Pax Rings
*Sprint now usable on the overworld
*Bonus on Epic Butcher’s belt fixed (had an extra zero!)
*Several more Epic item fixes for enchantment/Masterwork
 
====Build 1282 - Sep 2 10:00AM====
*Coelacanth trophy recipe (Ichtyosaurus in next patch)
*Half dozen POT updates
*Localization data updates
*Enabling EXTRA sale amount on deed upgrades (sorry for the delay!)
*Two new fishing spots in Tanglemire
*Wallpaper fixes to Haunted Gothic Inn Village Playerhouse
*Updated Damage Resistance on Rusty Armor
*Icon fixes for paintings
*Visual fixes for crafted elven
*Tweaks for lava bait
*Collision fixes for Central Brittany
*Tavern counters can now receive decos
*Bunny slippers will no longer discolor your feet!
*Deco fixes for Elven Mage robe and sleeves
*Gloves of the Cutpurse, Boots of Skulking, and Torch of Jerik can now be placed as deco
*New titles added to the game for bug brigade members!
 
====Build 1278 - Aug 29 4:00AM====
*Ruins of Utheim: Oski now remembers players’ names. SOTA-67576
*Tanglemire: UI now displays scene difficulty. SOTA-67569
*Using the water well is no longer considered stealing. SOTA-67571
*Fixed an unreachable ore node in Tanglemire. SOTA-67570
*Tanglemire Guards and residents should not know your name if you haven’t told it to them. SOTA-67574
*Added fetid water fishing locations by the waterfall  in Tanglemire
*Crushing blow will once again CRUSH instead of tap. (Damage now proper amount instead of a few points)
*POT Updates and upgrades
*The duration of all stances has been doubled
*The damage and focus cost for shooting star has been increased by 25%
*The names for Epic item recipes have been fixed to properly show the right names in the recipe book
*The Ring of Wisdom now has an epic version.
*Icons for a number of skills have been updated to be unique
*The emote /breathehearts now animates correctly when seated
*Thunderbranch is now has a placeable deco appearance
*Stairs in Shingle Roof 2 story w/Balcony Village home arenow easy to get up and down
*Shooting Star has received VFX improvements
 
====Build 1274-1276 - Aug 27 4:45PM====
*Emergency patch to fix batch plant watering
*Fix for armor set bonus so proper amount is giving
*Fix for basements missing collision
 
=== [[Release 80]] ===
====Build 1269 - Aug 18 10:00AM====
*System update for which skills can be used on the overworld and more skills updated to allow use on the overworld including fireworks,
*The game was built using a new Unity patch that should fix the AMD video card issues that started happening with AMDs last video driver patch
 
====Build 1266 - Aug 16 4:00AM====
*<nowiki><UPDATE: Not yet working></nowiki> System update for which skills can be used on the overworld and more skills updated to allow use on the overworld including fireworks,
*Server side fix for entering episode 2 areas without owning episode 2
*Updates to Obsidian armor. Expect to see most other armor sets having some adjustments in the next few releases
*Epic rings added to enchantable list
*Fix bug that caused an error when players tried to pick up certain bags from housing lots
*Shadow creatures should have a modest loot increase
*Handful of store updates and typo fixes
 
====Build 1263 - Aug 6 4:00PM====
*Possible fix for AMD video cards on latest drivers and cycling dyes.
*Reagent use improvement, prefer using the item that was clicked
*Store updates
*Elixir extension should now work correctly
*Fix for small exploit with elixir skill training
*Elixir skills set to 100% return of experience on unlearn (only for next 2 weeks)
*Numerous POT updates and fixes for Caesaromagus, Goober’s Gas Station, Dragon’s Reach, others.
*Pet foals can now be placed in the upscale stable
*Roughly 4x increase in drop rate of shadow essences from shadow creatures
 
====Build 1261 - Aug 4 2:00PM====
*Fixes for a few more multi drag issues involving stacks of items
*POT updates
*Two new skills on trainers for the expansion of potion duration or power. Only one can actively be trained. Training one sets the other to untrain.
*Mistrendur: The banner for Spindelskog now indicates “Normal” difficulty to match the Enter button.
*Fixes for leaderboard issues caused players receiving name changes
*POT Island templates: Fixed an issue for all island POTs with signposts teleporters that weren’t adding all secondary docks to the selection list.
*Brittany Graveyard: Fixed an issue where Helen and Owen misremembered players’ names when they first asked for those names.
*Ardoris: Added fixes to Timothy the Enchanter’s conversation for a typo, logic, and name-remembering.
*Plains Road Encounter: The Pumpkin Head encounter will once again appear in Drachvald.
*Novia: Fixed an issue with the new rowboat list teleporter that connects Noreach with Mud and Dysborg.
*Mistrendur: The banner for Spindelskog now indicates “Normal” difficulty to match the Enter button.
*Spectral Mines: The hint that the archlapin is hibernating now only appears when on a related quest, not if the “bones” quest is ended, and only once a day (thanks to a new “hint” daily flag).
*Ransom has been disabled for Opalis Ruins
*Owl’s Head: Added return to POT Knightmare Falls on balloon teleporter.
*POT Rajazel: Updated SceneInformation to have correct hex coordinates
*Books of learning descriptions updated to match actual experience given.
*Fixing missing images for Block Numbers Set
*Myrkur and Despair: Added a resurrection Ankh in the central spider “cave” area.
 
====Build 1259 - Aug 2 5:00AM====
*Fixes for multi-item dragging
*Several POT updates
*Adjustments to lava to make it less dangerous for pets
*Several fixes for gear visuals sorting incorrectly
 
=== [[Release 79]] ===
====Build 1256 - Jul 26 6:00AM====
*Quest typo fixes
*Non-player facing error and performance logging updates
*Half dozen store item updates
 
====Build 1253 - Jul 18 4:00PM====
*Fix for numerous magenta colored objects around the world
*Increases to POT building limits for some POT sizes
*New store items
 
====Build 1251 - Jul 7 7:00AM====
*Fix for a rare case where a pet with a corrupted name could cause a hang at 94%
*Several POT updates/fixes
 
====Build 1250 - Jul 3 3:00PM====
*PoT fixes and updates
*Store updates (Had to get you guys some Lord British birthday cake!)
 
====Build 1248 - Jun 28 2:00PM====
*Fix for corruption shadow creatures hitting for incredible amounts of damage
*Purify will now clear corruption
*Spawner and roadway paver store descriptions improved and fish statues moved to new POT only section
*Deed sale 30% enabled
*Fix pattern names for Stiletto Shoes and allow them to be masterworked/enchanted
*Tower of Xee teleporter boat now correctly points to the target POT
*Typo fixes in the balloon teleporter
*Added over head banners to the locations for Spindelskog and Myrkur
*Fix for not starting on the overworld in Mistrendur
*Myrkur and Ruins of Utheim both now Episode 2 scenes
*R79 rewards!
*Glasses now available in crown shop
*Updated visuals for BBQ smoker
*Malice: Players can now only have 1 “Summon Samael” whistle in their inventory at one time
 
=== [[Release 78]] ===
====Build 1237 – Jun 17 4:00PM====
*Pets of all types should be much quicker to react
*Updates to a half dozen PoTs
 
====Build 1233 – Jun 11 2:00PM====
*Heavy Armor trainer updated to include Provoking Shout!
*Row house prices have been tweaked and normalized!
 
====Build 1232 – Jun 10 2:00PM====
*New Heavy Armor skill, Provoking Shout. Applies buff to the user that dramatically increases aggro generation. Known issues: currently using wrong icon and applies second buff for block that will be removed in next patch
*New Verbose Combat/Crafting options in interface UI. This sneaked in before any of the actual verbose messages. Those will be coming soon.
*POT fixes and transfers for 5 POTS
*Vault automation work
 
====Build 1229 – Jun 3 1:00PM====
*'''Crash fix!''' We managed to find a work around for the crash that most often occurred zoning to Skrekk Caverns from Skrekk but could happen anywhere.
*'''Crash/hang/broken state fix!''' This issue was the result of a failed asset load that should have succeeded but didn’t for no good reason. This was visible as a 94% stuck load. Also visible in some situations when game would feel like it lost its connection but kept on playing. Thanks to Skeggy Media for repro on this!
*Icon work
*Typo fix in Roedberk’s Journal in South Majestic Forest
*Store item polish
*Fixes for Ravenna POT
*Removed heritage from Water Converter statues
*Fix for several names in Lamech’s Bazaar
*Fish towel can now be placed as a POT deco
*PVP Shard tabletop now POT placeable
*Solace Bridge Outskirts: Rhoswen should no longer try to grant Quentin’s quest after it is already complete.
*Lamech’s no longer a party only scene
*Jabbering Bertha now placeable as deco
*Vexlyn’s Ember now comes with a 25% focus cost penalty to help balance its overwhelming power
 
====Build 1227 – May 31 3:00PM====
*Slight performance drop in some situations possible to test a stability fix
*Dynamic Difficulty creature names updated to represent relative difficulty
*Only one BMC ring may be worn at one time
*Number of NPCs in all basements increased by 3
*Healing bursts range will now increase with life specialization
*Some more ERG bug fixes
*Adjustments to dynamic difficulty creatures to lower their strength and health and increase XPs at higher levels
*Fixes for a number of unreachable PoTs in Mistrendur
 
====Build 1225 – May 29 11:00AM====
*Balance fixes to East Reach Gap
*POT Erana’s Peace: Changed biome and name (Sequanna’s Peace). Moved to Mistrendur, plot 27. SOTA-66718
*POT B’ar Teiliener: Added new Holfast to Mistrendur, plot 137. SOTA-66735
*POT Daedscua: Added new Holfast to Mistrendur, plot 6. SOTA-66648
*[SOTA-67072] Archery Target Recipe
*R78 Subscriber Rewards
*POT Tower of Xee: Fixed an issue where there wrong owner was assigned to this POT. SOTA-66686
*Comet updates!
*[65070] Fancy Storage Shed can now be decorated on its walls
*POT Aranal: Changed name from New Heaven. Changed biome to Forest 01c from Forest 01b. SOTA-67011
*POT Mistrendur Ruins: Changed name from En Nox. Changed biome to Snowy Mountains 01 from Island 01. Moved to Mistrendur. SOTA-66521
*Allow Package for Trade on Live
*New skills for some control point mobs
*Aggro from Ring of Fire and Meteor Shower increased
*Focus Battery now drains focus at a MUCH lower rate
*Creature version of Ring of fire now has some light blue tinted areas so as to be distinguishable from the player version
*Dynamic creatures have now arrived in Lamech’s Bazaar! These are primarily for balancing now. XP’s scale up but loot is constant. Once difficulty has been balanced, loot will be adjusted to match
*Nightmare attacks are now treated as fire
*[SOTA-65070] Upscale Stable can now be partially decorated
*Tartarus: Fixed an exploit where enemies wouldn’t climb up some of the stairs in the maze tower. SOTA-67083
*Making dragon skinning more rewarding through MC
 
=== [[Release 77]] ===
====Build 1205 – May 14 11:00AM====
*Balance fixes to East Reach Gap
 
====Build 1201 – May 12 10:00AM====
*Locked items may now be repaired
*Locked repair kits may be used to do repairs
*Batch teleport scroll recipes that create a dozen scrolls at once now give 10x the xps of single scroll recipes
*Quest rewards have been adjusted up. Based on team feedback, they need to be increased again but this is a step in the right direction
*Books of learning have now had their descriptions updated to show how many xps they are worth
*POT Arx Draconis Annex: Fixed an issue with a teleporter boat that wasn’t pointing to Arx Draconis as intended.
*Plains Encounter: The spider companions for the Obsidian Elves that can appear here are no longer named “Trained Wolf”
*Bard songs are now interruptible (except Savage Sonata which was accidentally left out of this build)
*Savage Sonata will now work as other bard songs and not require a pet to cast it on
*Dark Shogun Armor patterns will now correctly apply
 
====Build 1200 – May 8 10:00AM====
*May rewards item live!
*Bunker C Jelly quest fixes
*Fixes for Bramble decorations that included quest items
*Meticulous collection updates so it now gives experience on each success.
*Fixes for Book of Learning descriptions to now include amounts of experience granted
*First pass for rewards changes per quest (instead of across the board 10x)
 
====Build 1198 – May 6 6:00PM====
*Double XPs turned off
*10x Quest XPs turned off for now. Over time, each reward will be individually adjusted up to match its difficulty and effort and end up in the 10x ball park
*Supply bundles now sometimes give tradeable books that can be read for experience instead of just giving experience when opened
*Decorative vases can now have objects like umbrellas placed in them
*Bug fixes for Bunker C
*Going forward, only one Pax ring will be wearable at a time
*Bard skill descriptions updated
 
====Build 1193-1197 – May 3 4:00PM====
*Updates to bard spec skills so they scale with spec level
*Dialog limits for dialog NPCs doubled
*Novia Market increased in size
*Far Hinterland noble stag quest fixes
*Ulfheim: Updated teleporters to require a new Ulfheim Runestone quest item to activate, and reset 5 minutes after activation. This item drops from barbarians in the scene. Kaiser the collector will buy one each day.
*Fishing and agriculture skills can now be put in the combat bar so players can build fishing/farming decks and save utility slots
*Far Hinterlands: Fixed the “Noble Stag” wave battle so the jam-covered tablet visual would properly reset. Also, the reset should be faster by 50 seconds.
*POT Isla de Muerta: Moved to Mistrendur
*Highvale Outskirts: Fixed an issue where Esmeralda would sometime try to award her “you just met me” reward bundle more than once.
*Dark Shogun Cape no longer sorts through Dark Shogun Armor butt so badly
*New crown shop items
*Ulfheim: Players who venture deep into the barbarian community can now unlock new teleporter pads that their allies can use to quickly catch up. Also, the long wooden bridge can no longer break in places.
*Added mesmerizing melody to the bard trainer
*XPs and ore added to supply bundles
 
=== [[Release 76]] ===
====Build 1190 – Apr 28 4:00PM====
*Fix for lighting issues
*Reduction in damage extra effects for concussive canticle
 
====Build 1187 – Apr 26 3:00AM====
*Fix for a daily quest turn in that could be bypassed
*Balance for the Bard Song Concussive Canticle
*Bard songs will now correctly generate aggro
*Outdoor light counts for most house sizes have been doubled
*Update to the Vault
 
====Build 1182 – Apr 21 5:00PM====
*Fix for another repeatable quest. Now allowed once a day.
 
====Build 1181 – Apr 21 9:00AM====
*Fix for a POT with broken links to Novia
*Fix for 2 somewhat repeatable but not daily quests
 
====Build 1176 – Apr 19 3:00PM====
*10X XPs for quests enabled for another trial run!
*Fix for incorrect biome for a player town
 
====Build 1173  – Apr 16 5:30AM====
*Fix for a performance problem that resulted from variable sized font used for combat text
*Fix for some of the light issues that have cropped up recently
 
====Build 1166(201136) – Apr 12 11:30AM====
*Turned back on Deed sale that was accidentally ended early!  (Who turns OFF a sale on Easter!  We’re not monsters. Leaving it on until Monday morning)
 
====Build 1164(201136) – Apr 12 5:30AM====
*Pools experience points is no longer shared between multiple characters on an account. Existing pooled experience will still be shared until spent.
*New command /xp will show various experience pool amounts
*Dozens of error fixes that were causing exceptions as well as unknown side effects for performance and stability over time
*GPU occlusion (Windows only) is now and option that will default to off. This can be toggled in the video menu
*Vault updates
 
====Build 1159 – Apr 3 4:30AM====
*Numerous exception and error fixes that could have been increasing client instability fixed
*Bard songs will no longer be affected by effects that shorten cast time
*Concussive canticle now does the proper amount of damage and use the proper amount of focus
*Female NPCs that were missing their faces should now work correctly
*VFX work for Bard songs
*Aether orb now has proper light and vfx and can be placed as a deco.
*More than a dozen POTs added to or updated on the new continent
*Several quests that were infinitely repeatable have now been turned into one a day quests
*All producer skills set to return 100% of XPs on unlearn for those who wish to shift XPS between characters. The shared pool xps will go away in approximately 1 week.
*Exit volumes to towns are now invisible again. This only impacted a handful of towns including Soltown.
 
====Build 1148 – Mar 29 3:30PM====
*Pillars of smoke by every house fixed
*Bard trainer added to Utheim
*Max message size doubled
*Experience granted for doing all quest increased by 10x
 
=== [[Release 75]] ===
====Build 1138 – Mar 24 1:30PM====
*Price of store mannequins cut by more than 50%. Stay inside and go play dress up!
 
====Build 1137 – Mar 23 1:30PM====
*Upgraded Unity Engine to 2018.4.19f1
*Turned on 30% deed sale
 
====Build 1134(200651) - Mar 17 4:30AM====
*Fix for Vault items
*Several POT updates and fixes for connections
 
====Build 1133(200638) - Mar 14 11:30AM====
*Re-enabling double XP
*All houses will now receive 200 additional interior decos, 20 more lights, and twice the placeable NPCs
*All POTS will gain between 2 and 6 additional building slots
 
====Build 1132(200566) - Mar 13 6:00AM====
*Vault and Crown shop item updates
*Frozen Tear and Gaia’s Heart will now have a slight glow and be usable as decos
*Quest typo fixes
*Tartarus PVP Maze Ankh’s should now work
*Fixes for some more items not being dual wearable
 
====Build 1128(200315) - Mar 3 6:00AM====
*Fix for massive error spam that was a suspect in the decoration placement problem
*Disabling dual wearing of a handful of artifacts
 
====Build 1125(200315) – Feb 28 6:00AM====
*Gustball uniforms added to tailoring merchants
*Stats fixed on gustball uniforms
*Mistrendur polish with POT locations
*Hinterlands quest fixes
*Fixed typos in several decos
*Fancy kitchen sink and wash basin added to the crown shop
*Fix for error spam and issues with blood splatter decos
*Bug fixes for Carmelo in Bramble
 
=== [[Release 74]] ===
====Build 1123(200061) - Feb 19 6:00AM====
*Fixes for vendor and overworld font issues
*New store items including “Conversation” NPCs and rock sets
*Spelling and typo fixes in numerous quests and UI elements
*Congrats to Shadowwood Forest
*Recall scrolls will now also take 5 seconds
*Snowy Mountains Road Encounter: Fixed an issue where players were unable to enter the Troll variant of this encounter.
*Fixed holes in Pot template terrain (desert_metropolis_01b_template)
*Mistrendur: Added galleon to Novia, rowboats from/to islands, and ankhs at each boat. Rebaked navmesh.
*Deepened river in Crooked shank for swimming/fishing
*Brittany Graveyard: All players given Owen’s key for the Serpent’s Spine Foothills should be able to use it on his secret treasure chest.
*Leprechaun deco and washbasin stand deco can no longer be flipped
*Added Standard Printing Press to deco merchant
*Obsidian Plate Leggings once again appear correct instead of having bright green highlights. Acara Plate decos now also appear correct.
*Fix for Skrekk crash
 
====Build 1121(199967) - Feb 17 4:00AM====
*Fix for collision issues in Blood River Forest Pit traps.
*Mistrendur AKA Ep2 continent now in build but only reachable through GM teleport/summon
*Fire attunement loss now working properly for Magic Warding
*Extra dialog for all Kobolds in the Caverns of Skrekk
*Owl’s Head: Players will now properly unlock Guard Winslow’s name
*Vault updates
*Ravensmoor: Moved floating rocks to the ground and rebuilt navmesh
*Devotional Caretakers: fixed an issue where the devotional caretakers were stating the player had been to Jaanaford even when they hadn’t
*Fixes for store tags for rock and boulder packs
*Aether creatures have left Novia
*Adventuring Trainers: “Bypass conversations with merchants” can no longer be skipped with adventuring trainers unless you have a specific “training” flag that relates to that trainer.
*Crown Shop – added fireflies vfx decos
*Change to allow Printing Press assets to be placed as POT Deco
*Bard’s Rest: Removed interconnection with Brittany Fort.
*Change all crafting stations to allow POT Deco placement
*Adjusted lights on fireflies VFX decos
*Crown Shop – Added grass rock and boulder packs to store
*Blood River: The two guards named “Robert Townsend” are now named “Rob Townsend” and “Bob Townsend” (and they’re cousins).
*LOD performance work for many decorations
*Stonefist will now correctly stun targets
*Changed WaterWell to allow placement in Player Dungeons.
*Belt durability increased
*Piano: Female Avatar’s nameplate now moves to the right place when playing
*Fixed an issue where the camera would not follow the character correctly when traveling on elevators
*Added fancy toilet paper stand
*Ardoris: Updated the “boy in the attic” journal and responses from The Boy and Captain Cugel, including adding compass markers.
*Resolute: Added “bandit head” responses to Godbert’s “hello” responses that match his “help” responses.
*Resolute: All the knights/guards now can respond to the “godbert” keyword.
*Battle of Solace Bridge: Updated the auto-switch that opens the “magically locked” gate to better account for grandfathered characters from before the BoSB revision.
*Added eternal pattern to cupid bow
*8 New NPC’s with large conversation dialogs. (Currently investigating why they aren’t showing up in the store)
 
====Build 1118(199820) - Feb 9 4:00AM====
*Started adding change lists to the patch notes for devs and players alike to know if something they were waiting on is in the build
*Fix for potential mail message overflow when mailing a lot of highly crafted items
*New Crown shop items
*Fixes to the new The Clink experience
*Summoned Wisps can now vanish after being slain
*Visual and nav mesh fixes for the Snowy Mountain Road Encounter
*Lord of the Isle Deco surface fixes, graphics fixes, and performance work
*Necklaces will now have more starting durability
*Several wyverns now have increased head drop rates (Note: These are still SUPER rare)
*Marissa in Highvale Outskirts will now properly remember player names
*Teleport scrolls will now cast much faster
*Time between using magic movers has been lowered from 300 to 30 seconds
*Plains Road Encounter has had several balance and AI fixes
*The power coefficient for Attunement calculations was changes from 0.67 to 0.66 only for damage spells
*Kobolds at control points have received several balance tweaks
*Undead previous had a Level X 2 penalty to their Life and Sun Resistance. This has been reduced to Level X 1
*Several tweaks to zombies and skeletons throughout the entire game
*Banish Undead, Fireball, Ring of Fire, and Solar Flare all received tweaks to reagent consumption to make them consume more player grown reagents and fewer merchant purchased reagents
*Banish Undead had it’s base focus cost increased from 8 to 24 and it’s cooldown increased from 10 to 15 seconds
*Acara plate, the Tricorn of the Cap’n, and the Quiver of Jealousy can now all be upgraded
*Heart of V’rul, Gaia’s Heart, and Frozen Tear can now all be socketted
*Fireball has been changed so that the DoT now only effects a maximum of 5 targets. The initial blast still hits 10
*Purify and purifying burst will now remove confusion
*Prosperity tools will now show the correct stat bonuses
*Fixes for rain leaking through several popular houses
*Torture Rack and Table can now have deco’s set on them
*Visual fixes for Lutes being used by female characters
*Fixes to quests dealing with Micsere in South Majestic Forest
*Imbued Restoration potion will now restore the proper amount of health
*Fixes for Saddle bags being used as decos not showing up properly
*<strikee>Fix for player bouncing in various situations</strike> (Backed out due to side effects)
*Fixes for seams between head and torso on the pale male model
*Bug fix for a problem that could cause messages from unrelated NPCs to be show in the NPC chat window
*IMPORTANT FIX: Eggs are once again place-able on walls!  We are sorry we made these behave the laws of physics and regret our decision to change them. :P
 
====Build 1112 – February 1 2:00PM====
*Enabled February Login reward
*Fixed an issue the Bard Skill tree being prematurely turned on (soon…soon…)
*Added feedback for Ink source content length being too great
*Numerous visual fixes for The Clink including fixes for floating spiderwebs, floating torch, and other small visual glitches
*Fixes for conversation for Clink NPCs and Hidden Vale.
*New toilet and sink can now be used as POT decos
*Fix for NPC editor scroll bars
*Fix for scaling for some wolves
*Alpha Wolf in Solace Bridge Outskirts no longer has messed up looking snout
*Vauban pass risk vs reward adjusted to be more in line with other control points
*Women’s version of the Dark Starr boots are not longer tilted upwards
*Fix for Godbert’s quest in Ardoris and improved responses
*Added a secret room to the Lord of the Isle Mansion
*Blue battle banner now has a light that is more blue
*Vermilion lens quest in Hilt Fortress
*POT Saint Mary’s Island changed from Desert to Tropical Island
*Fishing hook pattern added to merchant
*Fixes for Unicorn skill issues
 
=== [[Release 73]] ===
====Build 1098 – December 25 3:00AM====
*Fixed: Weather not feeling very seasonally appropriate
*Prop and deco work to Tartarus
*Discoveries added to Tartarus
*Numerous bug fixes for Tartarus
 
====Build 1097 – December 20 7:00PM====
*Bug fix for “Elven Herbal Tea Leaves” item for quest
*NPC conversations: Fixed minor issues with Edvard, Hamtooh, and the guards outside the Palace of the Mountain in Ardoris.
*Bug fixes and updates for store items.
*Snow paver updates and improvements
*Removed Heritage flag from a number of items in the store (will be applied retroactively at a later date to existing items)
*Collision shape adjustments for alcohol still and several crates
*Prop and deco work to Tartarus (Missed integration… Next build)
*Discoveries added to Tartarus
*Numerous bug fixes for Tartarus
*Added January login items (won’t appear until January 1)
*Crooked Shank tutorial step fix
 
====Build 1096 – December 15 7:00AM====
*Asset optimization on dozens of frequently used decorations
*Potential fix for deco pets despawning! (Let me know, this one is tough to test internally)
 
====Build 1094 – December 13 7:00AM====
*Fix for AOE effects not working on most spells, skills, and devotionals
 
=== [[Release 72]] ===
 
=== [[Release 71]] ===
====Build 1073 – November 7 7:00AM====
*Fix for Bandit armor chest stats for the Uncommon, Rare, and Legendary versions
*Store cleanup and text work
 
====Build 1072 – November 6 7:00AM====
*Tartarus Cursed Maze now PVP
*Ardoris teleporter now correctly takes you to Ardoris!
*Typo fixes for the Crown shop
*Cherry petals falling VFX now correct brightness
*A number of new store items for Thanksgiving items, fairy items
*Break Weapon and Break Armor get a chance to dispel a positive buff on targets.
*Several more artifacts added to the Enchanting list including Sword of Speed, Wand of Air, Wand of Fire, Mace of Unsummoning, Staff of Death, Crossbow of Accuracy
 
====Build 1068 – November 1 7:00AM====
*Fixed exception when attempting to combine glyphs that do not combine with then broke the hotbar
*Soltown street signs color coding to yellow for critical signs
*Geometry error in login reward house fixed
*Ardoris, Central Brittany, and Owlshead city POT teleporters and VFX birds added to the crown store
*Improvements to Necropolis Barrens spawns
*Grey wolves face geometry rework
*Cherry Blossom tree collision improved
*Mannequins improved to crash through far fewer wearables
*Solace Bridge Outskirts work to eliminate stuck spots and also eliminate spots where new players were falling to their deaths
*Added missing 2H Life effects enchantment
*Fixed bug that had players interact with interactives under the cursor even if there was UI blocking it
*Fixed Miniature Fire Elemental deco issues with collision and incorrect visuals
 
====Build 1067 – October 31 5:00PM====
*Tartarus has been split into 2 scenes, one is a PVP maze and wave battle and the other, all PVE battles. This also resolves the issues some were seeing where they able to attack their own party members
*Brittany trainers should now stay put and be easier to find
*Exception fixed with picking up a POT Plot that was causing some odd behavior
*Aerie: Fixed an issue where the “Give Vault Key to Marlin” task marker wasn’t going away.
*Rose flower arrangements can now be placed as POT decos
*Estgard: Updated the auto-complete flag for 3 Courage-related tasks.
*Fireplace decos no longer flicker quite so crazily
*Despair improvements including some door work
*Party restriction removed from Despair so it will now behave like most other dungeons
*Tenebris Harbor: Players can no longer pick up a “lucky nugget” if they already have done so. Also, any players stuck with an extra one can talk to Zan in the guard camp to have it automatically removed.
*Kas Vault: Changed from two Tier 5 ghosts to one Tier 4 ghost, and from 2 Tier 5 spiders to one Tier 5 spider (with one less spawn location–the one that overlaps with the ghosts).
*Kobold Expeditionary Camp: Updated quest journal hint to mention the camp is north (not northwest). Also, improved criteria for displaying associated compass marker.
*Necropolis Barrens: Added the Tier 15 brown spider
*Compendium of Pain and Suffering: Faun_CP06 continues to have a virtue event (#31) associated with killing it. However, the amount changes is now 0 Courage (as opposed to -1 Courage). This is because the Oracle needs to know you are killing Fauns, but you aren’t getting penalized for it.
*Epitaph: Players can no longer collect a Vermilion Lens if they have already done so.
*Book of Memorialized Names: Updated with new name
*Holiday Lights now hang much more reliably on exterior walls
*Sword of speed will now have 100 base durability
*Solar Flare will now correctly damage things
*Verdantis Mines terrain will no longer show grass
*Cost of Eggs and Pecan Nuts set back to 4
*Warp spiders have another new ability
*Store text bug fixes
*Batch crafting improvement: reuse unused ingredients after a failure instead of sending them to inventory. This was based on feedback from players at SOTACon
*Sword of speed no longer has incorrect colors when placed as a deco
*Grim Reaper mask no longer crashes through avatar face, but correctly hides it
*Fishing in a party will no longer generate a party roll for each fish caught!
*Moving off lot while placing a new decoration (still dragging, not dropped), prevents further decoration
*Added koi fish back to the koi pond green marble dungeon room
*Obsidian Altar can now be scaled all the way up to 120% and still be placeable
*Removed extra gold nameplate from Marlin Trophy
*Scarecrow mask is no longer set to be dyeable (was never intended to be)
*Spiders in Web Deco with Crawling Spiders now draw in front of the web instead of behind it.
*/bugspray emote animation now functions correctly for the female so that the plunger moves as it should
*Fiedx bug that prevented dynamic plot boundaries from being visible while moving the dynamic plot
*Isabelline Stone 2-Tier Outdoor Fountain now has water appearance correctly scaled
*Isabelline Stone 2-Tier Outdoor Fountain can once again be placed
*Owl’s Head: Fixed a number of issues with guard responses.
*Fix bug that caused a decoration to momentarily re-appear on the lot when being removed
*Owl’s Head: Mervyn now always displays his “Adventurer Trainer” title.
*Despair: Disabled one of the five “doorman” access codes pending implementation of required hints
*Death Shield will now behave as described int he release notes. While still very effective, it will no longer let extreme death mages approach 100% damage blocking
 
====QA Build 879 – October 27====
*QA bug test
====QA Build 878 – October 26====
*QA bug test
====QA Build 876 – October 18====
*QA bug test
 
=== [[Release 70]] ===
====Build 1062 – October 25 10:00AM====
*Fixed collision issues with Tartarus deco teleporter
*Visual fixes to Ice Shield
*Patcher work for OSX version. Still not compatible with latest OS version which requires 64 bit but closer! One item left to convert
*Removed heritage flag from a few items in the store
*New decos for the holidays!
 
====Build  1059 – October 22 6:00PM====
*Rolled back the change to virtue cloak fix as it was causing fizzle rates to double for some patterned gear.
 
====Build 1057 – October 21 5:00PM====
*Fixed gustball issues on non-flat terrain
*Fixed issue with putting away halberd while auto attacking
*Fixed Virtue cloak coloring when used as pattern
*Bug spray emote should once again show gas
*Two new large deco teleporters for The Fall and Lost Vale.  Lost Vale teleporter only shows its teleporter when Lost vale is open
 
====Build 1053 – October 18 11:00AM====
*Text localization updates
*Red outline around heraldry image fixed
*Crown shop items, melted candle decos, glowing mugs, snowy trees
*Minor fixes to Ulfheim
*Name fixes to holiday items
 
====Build 1051 – October 12 4:00AM====
*Text localization updates
*Pathfinding fix for Kobold Expeditionary Camp to fix some kobolds that were trapped!
*Cotton seed and rose seed counts on merchants increased
*Juggle skull emotes added to store
*Moe polish work to The Rise teleporter
*Fixed issues with Spider Cloak patters pointing to incorrect visuals
*City sized dragon statue visuals fixed so they no longer go out when player is near them
*Fixed floating Tartarus teleporter
*Rapid Fire update: Previously each arrow hit for 45% damage. Now the first arrow hits for 70% and drops 5% per arrow down to 45%. This is to help mitigate the increased damage resistance changes that were more negatively impacting archers.
 
====Build 1049 – October 9 8:00AM====
*Dungeon teleporter decorations can now all be placed. (Future patch will fix the slight floating of the Tartarus entrance)
*The Rise dungeon teleporter changed to Heritage. (does not change existing versions)
 
====Build 1048 – October 5 6:00AM====
*Splintering Strike will now hit 4 targets. Also, the debuff will stack up to 3 times
*Gustball fields will now be decoable
*Giant Gray Squirrel pet visuals improved
*Tool tips for context menu’s for door, treasure chest, vendor.
*Crown shop: POT sized (works on player lots but HUGE) dungeon teleporter entrances. Find them under Featured–>New Decorations
 
====Build 1047 – October 2 9:00AM====
*October login rewards will now be delivered
*The Shaft room for player dungeons will now correctly be craftable. (if you got a dog room, mail Atos in game)
*The Shaft w/Encounters will now correctly show as a shaft room
*<nowiki>***</nowiki>Player chests are now Lockable<nowiki>***</nowiki>
*Typo fixes for Esmeralda’s and Chen’s conversations
*Increased culling range for cannons
*Added eternal pattern to flaming skull mask
 
====Build 1046 – October 1 6:00AM====
*Fix for Ulfheim’s broken exits
*Fixing some delivery issues with R70 rewards
 
====Build 1045 – September 29 6:00AM====
*Heraldry Polearms are now fully dyeable
*Fixed incorrect quantity in “Landing Flies 3-Pack” store item
*Ulfheim added hints by emergency exits/sturdy vines to help players spot them.
*Novia: Added “Boat to…” to some discovery compass labels to clarify a boat is being marked and not the boat’s destination
*Fixes for greenhouses to improve their behavior and fix some exploits with them
*Added heritage versions of viking row homes
*Cleaning rain will now use attunement
*Glacial Glissade will now hit up to 4 targets instead of 1 and uses attunement in its damage calculations
*Earthquake should now properly speed up with specialization
*Crafting totem difficulty has been address so they properly get harder to craft vs easier
*Added sound FX for several skills
*Added an icon for the summoned phoenix DOT effect
*Fixed some camera issues in player dungeons that caused some to clip to early and others to perform poorly
*Solar Flare will now require reagents and have a 40 prereq to learn
*Dungeon transition room blue print for Ancient Stone to merchant should now be available.
 
====Build 1044- September 27 10:00AM====
*Fixed an issue where heraldry could appear washed out on certain items.
*Adding fish over ride statues to the store
*Fix an exception in the mail system that was blocking several players from reading mail
*Ulfheim wave battle fixes
*Fixed decoration problem on docks and several other water lot related items
 
====QA Build 874 – September 21====
*QA bug test
====QA Build 872 – September 19====
*QA bug test
 
=== [[Release 69]] ===
====Build 1041 – September 13 9:00PM====
*Multiple players can view chest and mannequin contents simultaneously for view-only access while also allowing one player to open the container for take/modify access
*New Gustball fields and patterns
*Bug fixed that prevented equipping items from a mannequin via drag-n-drop
*More Vault items
*Store updates
 
====Build 1037 – September 11 3:00PM====
*All artifacts are now enchantable (MW coming for appropriate items)
*Crypt of the Avatar: Fixed an issue where Samael has basic responses for Necropolis instead of Crypt of the Avatar.
*Fixed issue with some 2h MW effect selection being underpowered
*Fixed issue with Gem enchants being too rare
*Clarify the no-trade rule for Heritage items
*Fix charged attack issue that caused the charge result to different than what was indicated by the charge UI
*Bonfire beauty pass
*Allow various statues to be stacked on top of other decos
*Allow new Obsidian decos to be placed on POTs
*Fix bug that prevented changing a mannequin’s equipment after placing it on a lot (until scene reload)
*Maps for middle downs, bloodriver forest, and tenebris harbor
*Fixed issue with missing Masterwork Weapon effects
 
====Build 1036 – September 6 12:15PM====
*Fix exception when placing an NPC building from a stack
*Crown Shop – Added obsidian round dais ornate, obsidian megalith statue, obsidian dragon sentinel statue, obsidian Round Dais, Obsidian Plinth, bonfire
*Apply CrowdControl resistance to Root effects
*Fix bug that caused locked glyphs to get one extra charge when used
*Fix bug that prevented exterior deco limit from being displayed
*Fixed doors not visually opening in several scenes
*Improving Aether dragon loot
*Fixed damage absorption math for pets and NPCs
 
====Build 1035 – September 4 2:15 PM====
*Fix for being able to “take all” from nested containers on a lot.
*Fixed a bug that caused some deco lights to be missing a material when placed on a lot.
*Fixed incorrect visuals on many tamed upper tiered wolves.
*Crypt of the Avatar: Updated NPC conversations. Added compass markers for Miles’s Report quest.
*Fix display name for “Wooden Female Mannequin Guard 5-Pack”, “Belt of Zombie Skin, Common”.
*Fixed an issue with stacking items from loot rolls.
*Map updates.
*More fixes for tree removers.
*Brookside: Improved the compass marker that points to Samael when you’re supposed to “Meet Samael in Brookside.”
*Westend and South Fetid Swamp: Improved how the compass markers appear and disappear for Hammond’s spore quest.
 
====Build 1034 – August 30 11:15 PM====
*Fix for new character creation errors showing only the character’s head.
*A fix for a performance issue that was introduced in PoTs.
*A fix for a dungeon point limit issue.
*A fix for a bug that would sometimes cause strange grass and flora to be in PoTs where it shouldn’t be.
 
====Build 1033 – August 30 1:00 PM====
*Fixed issue with Gem enchants being too rare.
*Battle of Solace Bridge: Replaced Teleport to Friend scrolls with Teleport to Zone scrolls.
*Fix errors when placing a mannequin.
*Fix POT merchant name issue.
*Map: Changed the avatar position marker to be a better looking arrow.
*Despair – discovery and ambient audio pass, various spawn adjustments.
*Fixed issue with Ancient Dragons having incorrect color.
*Fixed issue with not being able to tame the Elder Artic Wolf.
*Bug fix: Warlock chains were producing wayland’s loop when combined.
*Fixed incorrect name when summoning Miniature Fire Elemental.
*Fixed display name issue with Shogun Chair, Haunted Yule Tree, Standing fish net.
 
====Build 1032 – August 29 5:30 PM====
*Several fixes for decoration bugs.
*Disabled the incomplete Deco Palette feature as it is not yet finished.
 
====Build 1031 – August 29 10:30 AM====
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 69! “How to Play” instructions and game update notes on Release 69 are available [https://www.shroudoftheavatar.com/?p=111632 here].
*Known Issues
:*R65 Green Growth potion box not yet rewarded, will be added later on.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the :*Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====QA Build 867 - August 27, 2019====
*QA bug test
====QA Build 862 - August 21, 2019====
*QA bug test
 
=== [[Release 68]] ===
====Build 1027 – August 15, 2019 9:05 AM====
*Fixed display names for some tamed wolf pets.
*Added two butterfly VFX decorations to crown shop.
*Update for next set of vault items in crown shop.
 
====Build 1027 – August 7, 2019 12:45 PM====
*Added many new mannequin poses to the crown shop, as well as Ornate Viking Crossbow.
 
====Build 1026 – August 3, 2019 5:00 PM====
*Extend player vendor permission list from 10 to 30 max.
*Fix Tower (Village Home) crown shop screenshot.
*Fix Empty Land (Row Home) display name.
 
====Build 1025 – August 2, 2019 1:15 PM====
*Added new portraits and paintings to the crown shop.
*Fixed bugs and confusing UI issues with house selection and default empty land or default row homes on lots.  It should now be easier and more obvious to switch back to the default home on a row lot.  Also updated display name and description for new crown shop item: Empty Land (Row Home) which allows removal of default row homes for empty land instead.
*Known Issue: Current vault item – Tower (Village Home) has incorrect store name and images.  Previously it showed Wizard Tower, now it is still incorrect and shows Tower (Town Home.)  The actual item purchased, which you can mouse over and click on for 3d preview, is correct.  This will be fixed correctly in another patch.
 
====Build 1024 – August 1, 2019 2:20 PM====
*Fix issue with not being able to remove dungeon pieces in player created dungeons.
 
====Build 1023 – July 31, 2019 12:50 PM====
*Added an option for lots under Manage Lot Access on the lot marker for “Strict Deco Move Permission” which you can use to restrict movement of decorations to be the same as their remove/modify permissions.
*Added permission list to player vendors context menu so that you can add characters who can list items.
*Malice: Improved method to activate exit portal after rescuing Sequanna. Switched the Spirit of Regret ghost with a ghostly woman.
*Optimization pass for Solace Bridge starting scene, Solace Bridge Outskirts, and Novia.
*Fix issues with trading a new empty container (such as a mannequin.)
*Fix issues with using wells and fountains in POTs.
*Crown Shop – Added Empty Row Lot deed. Note that to use this deed in the house selection UI, you need to select “Empty Row Lot” and not “Empty Lot” which should not be in the list – as this just uses the default row house.
*When dragging an item from a chest on a lot to the lot, the item is considered “placed by” the player who placed the container.
*West Sanctus Forest: Fixed an issue where some barbarians were misnamed “Trained Wolf.”
*Solania: Fixed issues with Merriweather’s “buy” response.
*Blood River Massacre: Fixed an issue where a second Edvard was spawning.
*Setup for August login rewards.
 
====Build 1021 – July 29, 2019 12:00 PM====
*Fix for missing mannequin context menu when placed as a decoration.
*Fixed error when placing a cash register player vendor.
 
====Build 1020 – July 28, 2019 4:15 PM====
*Updated dungeon elves to not fight with other critters in the dungeon.
*Fix an error that could cause you to be unable to create a new character.
*Fix issue with hotkey slots in combat.
*Brittany Graveyard: Owen’s mausoleum now has a compass marker discovery location.
*Sanctus Spine: Moved a problematic ore node to a location where it could be accessed.
*Added error dialog when setting permissions on an item fails.
*Desolis: Fixedn an issue where Anya would have sparkly hands but no quest to offer.
*Ardoris: Improved compass markers when on the quest to speek with Shaaria’s friends.
*Added a bulk update permissions method for items on a lot. While standing on the desired lot, in the chat window, type /BulkSetItemPermissions {kindred|trustee|owner|private} to set the “Remove or Modify” permission for all items placed by you on this lot to the desired level. For example, /BulkSetItemPermissions trustee. This command should be used sparingly and with caution, be sure you understand what it will do before using it!  It has similar restrictions as Property Manager updates, sending characters on the lot to the front and causing a reload, and a five minute timer on repeat uses.
 
====Build 1019 – July 26, 2019 1:00 PM====
*Added mannequin recipes – sold by carpentry merchants.
*Fixed issue with salvage incorrectly rewarding metal instead of wood in some cases.
*Battle of Solace Bridge: Fixed an issue where Charlotte had trouble passing through the gate.
*Battle of Solace Bridge: Updated the journal entry that informs the player how to rotate their camera.
*Fix glyph charge counter.
*Flower Bed A now correctly place-able.
*Some fixes for various mannequin issues such as clothing and weapon holding.
*Caverns of Skrekk: Fixed an issue where Krishach wouldn’t walk up the stairs during his escort. Also, added compass markers for that point in the quest.
*Ardoris: Fixed typos in the responses of Ker the guard and Dheng Zhou the public vendor.
*Soltown: Emma the barmaid now refers to players by either “m’dear” or their character name.
*Demig’s Battle Camp: The “barks” made by the guards now properly recognize the current state of the war.
*Crown Shop – Added potion packs of 6 and 12 potions of various types.
 
====Build 1018 – July 25, 2019 4:00 PM====
*Fixes for R68 Subscriber rewards – to be awarded later today.
 
====Build 1017 – July 25, 2019 10:30 AM====
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 68! “How to Play” instructions and game update notes on Release 68 are available [https://www.shroudoftheavatar.com/?p=110216 here].
*Known Issues
:*R68 Subscriber rewards are not being rewarded – these will be added a bit after the first patch.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====QA Build 859 - July 24, 2019====
*QA bug test
====QA Build 858 - July 23, 2019====
*QA bug test
====QA Build 856 - July 21, 2019====
*QA bug test
====QA Build 855 - July 19, 2019====
*QA bug test
====QA Build 854 - July 18, 2019====
*QA bug test
 
=== [[Release 67]] ===
====Build 1013 – July 19, 2019 11:15 PM====
*Fix issue that was causing players to have to accept EULA and TOS on each login.
 
====Build 1012 – July 18, 2019 2:25 AM====
*Update for next round of Vault items.
*Crown Shop: Added Ornate Steel Chest, Fancy Storage Shed, Large Fancy Pavilion, Small Fancy Pavilion, Angled Roof Greenhouse.
 
====Build 1011 – July 15, 2019 3:45 PM====
*Fix issue that can cause new characters to get stuck in Battle of Solace Bridge.
*Improve performance in Battle of Solace Bridge.
*Disable Berserker’s Stance in the overworld due to various issues that it can cause.
*Fix an error that can occur with Chain Lightning.
 
====Build 1008 – July 10, 2019 11:45 AM====
*Added Arctic Destroyer wolves to North Drachvald Spur.
*Added Red Spiders to South Drachvald Spur.
*Update terrain in Solace bridge starting scene for performance.
*Fix issue with starting eye color in character creation.
*Fixed some issues with Wedgie Siamese Cat.
*Fix small chained obsidian shard decos to be place-able again.
*Crown Shop – Added Disco Potion, Flesh Flayers, and Silver and Gold Telescopes to crown shop.
 
====Build 1005 – July 4, 2019 2:30 AM====
*Fixed KD ratios in leaderboards.
*NUE Tweak: reduce health on zombies.
*Solace Bridge Outskirts: Put Heloise on a short walking path to keep her from wandering too far from her tent.
*Solace Bridge Outskirts: Ackerley’s zombies should no longer drop glands for players who have completed his quest to get him one.
*Shooter Fans: Removed Shooter fans from Brittany Alleys, Aerie, Resolute, and Soltown. (Players cannot start the associated quest, but those who haven’t finished it can still do so.)
*Graff Gem Mines: Replaced satyrs with kobolds. Some kobolds will be grenadiers. By default, more lanterns will be turned on throughout the scene.
*Crafting Quest: Fixed an issue with the quests to learn crafting; Edwin of Soltown, Bledig deCani of Resolute, and Gilda Metcalfe of Aerie accept Bolts of Cotton once again.
*Added some new drops to The Rise.
*Updated the Tartarus wave battle.
*Solace Bridge Outskirts: Improved appearance and construction of zombie ambush spawners. Improved responses and journal entries related to the Ballad of Bloody Bones quest. Updated barks for Mistress Valdis.
*Deep Ravenswood: “Beware” signs are now only near the entrances and point in the direction of the roads.
 
====Build 1004 – July 3, 2019 12:30 PM====
*Fixing issues with some city wall gates not working correctly.
*Leaderboard: Changing “Consumed” –> “Total Consumed” to avoid some confusion.
*Solace Bridge Outskirts: Improved how Kinsey detects the players current flags when deciding if they should receive the lot deed reward.
*Soltown: The appearance of this QuestData/compass marker now also requires the player to be in possession of Edvard’s notes and is blocked if the player has given Stanley the report from Kinsey.
*Ardoris: Improved QuestData/compass markers for Karden, Marbane and Samael.
*More fixes for thunderstorm VFX.
*Battle of Solace Bridge: corrected stuck spots, made ramp out of river before end bridge, better directed path flow out of Charlotte’s house.
*Brittany Alleys: Fixed a typo in Coffee Pirate’s conversation.
*Longfall Woods: Corrected issues with discovery markers in this scene.
*Resolute: Corrected the directions in the “Talk to the Orator” task.
*Options added to options menu: – enable/disable help for drag-and-drop to hotbar – enable/disable auto-attack
*Brittany Graveyard: Updated the compass marker label for the Caretaker.
*Soltown: Arabella’s triggers now act only for players who have finished the Isle of Storms.
*Resolute: Updated Laura Parker’s walking path to help keep her from wandering too far from her primary location.
*Solace Bridge Outskirts: Changed Preston’s “calm down” responses. Removed “help” keyword from Garridon’s “hello” response to avoid confusion between Kinsey’s need for help and his.
*Peasant clothes are now place-able as decos.
*Fix for typo in the Cat’s Grace ring.
 
====Build 1003 – July 1, 2019 10:30 AM====
*Oracle Confirmatory building: Changed door auto-closure from 5 seconds to 60 seconds.
*Battle of Solace Bridge: Fix stuck spot in gate.
*Battle of Solace Bridge: Fix issues where Charlotte would sometimes incorrectly respawned during escort quest.
*Solace Bridge Outskirts: Removed or hid some unnecessary keywords in guard conversations.
*Signal Fire prefab: Added better collision to base. Changed the ashes to be a material that doesn’t glow.
*Fix some graphical issues with thunderstorms.
*Add ability to set default state for lights on plots (right click menu.)
*Fixing the Elf Totem Tier 1 name to say Elf not troll.
*Made cannons be usable as POT decorations.
 
====Build 1002 – June 29, 2019 1:30 AM====
*Fixed up fishing and consumable leaderboard aggregation. Adding fishing and consumable leaderboards to the game.
*Add “Ranged Attack” skill to the tutorial trainer in Battle of Solace Bridge.
*The Rise: removed bogus torch.
*Skrekk: flipped tailoring table.
*Ruined Keep: Fixed minor z-position issues and Gate collision.
*Solace Bridge Outskirts: Fixed an issue where a compass marker wasn’t appearing for Sedgewick after Kinsey pointed you to him.
*Improve hotbar logic that determines whether the housing hotbar will be shown.
*Set decoration weight of construction set decoration items to 1.
*Brittany Estates – moved and shrunk spruce tree in brittany estates (was clipping into magic shop.)
*East Perennial Trail – rotated still.
*Fixed floating objects in Tartarus.
 
====Build 1001 – June 28, 2019 12:25 PM====
*Adjusted chandelier interact ranges in Twin Spires and Turreted Home.
*Added /fly as an alternate to /slew for Player Dungeon and POT owners.
*Added deco surfaces to Dungeon Stone Medium Two Entrance.
*Added deco surfaces to Dungeon Stone Small Room Two Entrance.
*A fix for chest permissions on plots.
 
====Build 1000 – June 27, 2019 11:55 PM====
*Fix an issue that caused part of Tartarus to be offset.
*Fix an issue causing Gust to work strangely when used on other players.
*You can no longer play sheet music while performing a combat skill.
*Added new “Classic Vendor” player vendor pattern to crown shop.
*The Hide Cloak option now properly hides hoods.
*Corrected stuck spot in Solace Bridge beginning scene.
*Corrected deco collision on small chained obsidian shards.
*Solace Bridge Outskirts: Added a “safety net” for players who earn the Banner of Love but somehow don’t receive it: they can say “banner of love” to Kinsey to get it.
*Fixed some water issues in Estgard Cenote area.
*Renamed stone dungeon 24×24 2 Entrance A to 3×3 for naming consistency.
 
====Build 999 – June 27, 2019 2:45 PM====
*Fix issues caused by Fishing and Multi Shot that would prevent you from playing the game normally after use.
 
====Build 998 – June 27, 2019 10:30 AM====
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 67! “How to Play” instructions and game update notes on Release 67 are available [https://www.shroudoftheavatar.com/?p=109172 here].
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====QA Build 848 - June 26, 2019====
*QA bug test
====QA Build 845 - June 25, 2019====
*QA bug test
====QA Build 843 - June 24, 2019====
*QA bug test
====QA Build 842 - June 21, 2019====
*QA bug test
====QA Build 841 - June 20, 2019====
*QA bug test
====QA Build 839 - June 19, 2019====
*QA bug test
 
=== [[Release 66]] ===
====Build 995 – June 19, 2019 12:15 AM====
*Solace Bridge Outskirts: Fixed an issue where Kinsey wasn’t giving the lot deed at the same time as Stanley’s report. Added a self-fix for players who didn’t get the deed, by saying “deed” to Kinsey.
*Added logging to help diagnose an error on login.
*Added Ornate Dragon Bow to Crown Shop.
*Added Huge Pirate Galleon Homes (Keep sized) to Crown Shop.
 
====Build 993 – June 14, 2019 1:15 PM====
*Fix bug that caused max health for players to be reduced.
*Ardoris: Fixed issues with lingering compass markers related to “Black Arrow” quest.
*Solace Bridge Outskirts: Fixed an error that occured when Kinsey was giving players the report for Stanley and the lot deed.
*Crown Shop – Added Lord British 2019 Birthday Cake
*Crown Shop – Added Front-Clasped Death Adder Cloak and Death Adder Cloak
*Crown Shop – Added Large and Huge Disco Ball
*Crown Shop – Added Giant Pirate Galleon Homes (known issue: Crows nests do not support decoration due to extreme height – will be fixed in a patch.)
*Crown Shop – Added Ruined Furniture Set
*POT A’doe Trunalor: Upgraded to Municipality from Town.
*Solace Bridge Outskirts: Fixed an issue with the version of Kinsey’s “report” response that should give players a replacement report.
 
====Build 992 – June 11, 2019 6:15 PM====
*Changes to improve NPC and pet response times.
*Added some resurrection ankhs to Tartarus.
*Brightbone Pass: Increased amount of wolves and bears in the area.
*Fix bug that allowed skills not marked as “Utility” (such as Dash) to be used from the Utility Hotbar during combat.
 
====Build 991- June 8, 2019 12:15 AM====
*Locking a taming caller to inventory will prevent taming over a current pet, otherwise, you can do so again.
*Ardoris: Saying “hello” to Tanya Cumpston after completing the black arrow quest will clean up lingering tasks for “grandfathered” players.
*Improve pathfinding for medium crocs.
*Tartarus polish and updates.
*Leaderboard fixes.
*The Fall: Converted lich room to wave battle.
*Fix chat UI initialization bug that caused word bubble icons next to conversation keywords to be invisible when the conversation window opens.
*Scale conversation window such that its size is constant relative to the screen (no longer dependent on resolution).
*Brookside: If you completed the Grand Tour but have a lingering task to talk to the Brookside automaton, it will now properly clear when you talk to that NPC.
 
====Build 989 – June 7, 2019 11:30 AM====
*Fix issue with UI being too small at high resolutions – which undoes a fix from yesterday for now “Fixed an issue where dragging windows on high resolution monitors would cause them to get offset from the cursor.”
*Devotional Caretakers: Fixed typos in conversation responses.
*Player-Owned Towns: Town Criers in these locations will no longer misrepresent that they can accept undelivered mail.
*Town Criers: Binding for the first time once again awards the player with an amount of gold instead of opening a mail trade window.
*Fix hotbar issue that caused the wrong hotbars to be shown for a while after changing scenes.
*Isle of Storms: Added a method to remove the “Go to New Britannia” task if it lingers due to a bug.
*Deep Ravenswood: Removed problematic collision from a large chain and rebaked the NavMesh.
*Ardoris: Added a “love” response for Shaaria Barista’s conversation.
*Solace Bridge Outskirts: Fixed puddle with collision.
*K’rul: Fixed stuck spot.
*Solace Bridge Outskirts: Fixed water collision issue.
 
====Build 988 – June 6, 2019 2:05 PM====
*Taming improvement – don’t allow an existing pet to be over-written by another when taming a new pet.
*Fixed an issue where dragging windows on high resolution monitors would cause them to get offset from the cursor.
*Snowy Mountains Road Encounter: Improved the path grid in the lower-elevation areas.
*Made T15 Boar 25% larger.
*Harvestable resources now all glow and pulse correctly. Includes: Granite Clay Coal Salt Brimstone Crystals Coconuts Oysters Garlic Pumpkins Nightshade Dragonscales Trees (trunk)
*Battle of Solace Bridge: Edvard’s last “hello” response now allows you to use the exit boat and includes the teleport scroll rewards. A second (nonfunctional) boat was added for Edvard’s later use.
*Solace Bridge Outskirts: Kinsey now walks on a short waypoint path. Removed incidental guard NPCs from bivouac. The zombies on the ramp up to the bivouac no longer spawn in “ambush” mode. Fixed issues in various conversations.
*Battle of Solace Bridge: Completely removed Charlotte’s combat barks.
*Solace Bridge Outskirts: Ensured Kinsey was attached to her waypoint path.
*Battle of Solace Bridge – lowered floating pumpkin vines
*Crypt of the Avatar – fixed gap in wall
*Shuttered Eye Interior – moved chests from wall so lids don’t clip
 
====Build 986 – June 5, 2019 5:45 PM====
*Point West: Improved how the local devotional caretakers conclude the “Kill Nefario” task in ther conversations.
*Peacock feather is now visible on female version of Hustler Hat
*Grannus Colossus: Increased probability of T15 wolf
*Fixed a variety of issues with some new tamable creatures.
*Resource Nodes: Fixed issues with unreachable resource nodes.
*Improved feedback for failure to use skills in some cases.
*Solace Bridge Outskirts: Fixed an issue where Kinsey wasn’t always awarding a quest flag simultaneous to the corresponding reward.
*Solace Bridge Outskirts: Fixed an issue where Kinsey pointed players to Lord Langston even if they already were on or completed Langston’s quest. Fixed an issue where offering to “help” Filmore wouldn’t clear Kinsey’s related task. Fixed a typo in one of Julie’s responses. Added “Quincy” response for guards.
*Solace Bridge Outskirts: Added a trigger volume that helps clear lingering “Use WASD…” task.
*Battle of Solace Bridge: Fixed typos in Edvard’s responses.
*Desolis: Lingering “Return Sketchbook to Owner” tasks should now automatically clear.
*Owl’s Head: Fixed an issue where Myra’s tasks wouldn’t always clear.
 
====Build 985 – June 4, 2019 4:00 PM====
*Fixed an issue that could cause the game to hang when loading into scenes in offline mode.
*Reduced focus cost for high tier pets.
*Oracle: Fixed an issue to allow her to once again display your status of the Virtues.
*Owl’s Head: Improved how a task completes when saying “help” to Wycliffe.
*Fixed various issue with mouse cursor state when using reticle mode.
*Jaanaford: Updated Jenna’s journal that sends players to Kiln to mention you “shouldn’t exclude anyone.”
*Soltown: Evans the guard now wears “waterfront” style armor as befits a guard from north Perennial Coast and Harry the guard now wears red-colored armor because he likes that color.
*Arabella: Arabella is no longer marked with Stanley’s quests. Also, she has idle animations now include reading and writing.
*Solace Bridge Outskirts: Improved Sedgewick’s responses regarding his trade window.
*Fixed problem with Heraldry Polearm not displaying heraldry correctly
*Malice: Changed Samael’s dialogue to match up with the ring being his wife’s (and doesn’t mention a boy anymore).
*Desolis: Updated the quest data for the “Obsidian History”/logbook quest from Elara Solastar and Wynston Haevia to have a full set of compass markers, and to ensure those compass markers disappear when the quest is over.
 
====Build 984 – June 1, 2019 2:15 AM====
*Alpine Encounter – Added T15 Polar Bear.
*Various leaderboard fixes.
*Fixed issue with taming Scorpions resulting in wrong creature.
*Battle of Solace Bridge: Fixed skeletona with bad display names. Improved journal entries and hints.
*Fixed a bug in one artifact recipe and added all new artifacts to loot bundles as very rare drops.
*Swamp Road Encounter: Fied an issue where a resource node was inside a poison field.
*Forest Road Encounter: Added elements to help NPCs not walk in campfire.
*Highvale Outskirts: Removed a gate that was blocking access to several monastery rooms.
*Hilt Fortress: Ensured the high-tier spiders are only in the default/multiplayer scenario and not the solo/quest scenario.
*East Sanctus Forest: Corrected spawn locations (were several discoveries flagged as ‘north entrance’)
*Forest Road Encounter: Fixed an issue where NPCs were sometimes running into the campfire and hurting themselves.
*Scene: Soltown – removed tree that was clipping into houses.
*Aerie: Henry Steel and Reunan LeFavre have returned to their respective homes.
*Starter Scenes: Added fix to clear lingering “Tell Anais About Watcher” task.
*Increased spawn rate of new T15 Scorpion in Northwest Blackblade Mountains.
*Solace Bridge Outskirts: Kinsey now awards the lot deed reward at the same time as the banner of love for those receiving them for the first time.
 
====Build 982 – May 30, 2019 9:20 PM====
*Leaderboards are now accessible under the window selector button.
*Fix hustle emote display name.
*POT Fairytale: Created new Holdfast in Novia between Soltown and Solace Bridge.
*Earthquake will now cast faster with earth spec as in the description of the spell.
*Fixed incorrect decoration setup for Colorful Mallard Duck.
*Fix ballroom dungeon room display name.
*Fix pink floor in ballroom dungeon room.
*Added flipped Ornate Tavern Counter to crown shop (has issue with ?? appearing in display name, will be fixed.)
*Added disco ball decoration to crown shop (has issue with ?? appearing in display name, will be fixed.)
*Battle of Solace Bridge: Removed Charlotte’s combat barks. Fixed typos and wording in various starting conversations.
*POT Chateau du Lys: Removed incorrect interconnection teleporters.
*Hilt Interior – Added T13 and T15 Spiders
*Ulfheim – Added T10 Arctic wolf
*The Fall – Added T15 red spider
 
====Build 981 – May 30, 2019 10:30 AM====
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 66! “How to Play” instructions and game update notes on Release 66 are available [https://www.shroudoftheavatar.com/?p=107682 here].
*Known Issues
:*When learning the “Hustle” emote, it will incorrectly say that you learned the “Calm Down” emote.
:*Previous vault items that were taken out of rotation were accidentally included in build 981, this will be corrected and they will be removed again in a patch.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====QA Build 838====
*QA bug test
====QA Build 836====
*QA bug test
====QA Build 834====
*QA bug test
====QA Build 833====
*QA bug test
====QA Build 832====
*QA bug test
====QA Build 831====
*QA bug test
 
=== [[Release 65]] ===
====Build 979====
*Allow shogun lamps to be rotated
*Fix issue with camera collision in Shogun Five Story City Home
*Fix some spawn issues in multiple scenes.
*Fix decoration contest trophy that had turned into a fishing trophy.
 
====Build 978====
*POT Silverdale Market: Upgraded to Town from Crossroads Village.
*POT Twin Traders: Added interconnection wagon with POT Knight’s Watch.
*Fix some placement issues with treasure map B.
*Remove some unnecessary starting items from newly created characters to help with confusion and overload.
*Changed tooltip text color for “no value” and “no trade”.
*Added a 6-pack of Shogun Lanterns to crown shop.
*Added a 3-pack of small obsidian shards to crown shop.
 
====Build 977====
*Another fix for picking up world items.
*Fix some issues with Snowy Mountains Road Encounter.
*Fix broken add-on store link in Bank UI for bank slots to point to in-game Crown Shop instead of website.
*Fix for Arx Draconis dragon statue.
*Added support for upcoming 12 month subscription reward title.
 
====Build 976====
*Fix for an error that could occur during AoE attacks.
*Fix for network sync of some spawners.
*Fix for picking up items in the world.
*Added Turreted City Home to Crown Shop.
*Isle of Storms, Battle of Solace Bridge, Solace Bridge Outskirts: Improved conversations, journals, NPC barks, QuestData and compass markers, placement of world objects, and the manner in which Kinsey points players to nearby quests.
*Battle of Solace Bridge: Edvard no longer requires the player to have a certain bow in order to conclude his escort task.
*POT Wizards Rest: Upgraded to Town from Crossroads Village.
*Snowy Mountains Road Encounter: In the Naughty Brat scenario, fixed an issue where the “great threat” message activated when the players entered the scene instead of when the final wave appeared.
*Fix attack ranges on some creatures.
 
====Build 973====
*Fixed some issues with toggling cursor mode due to loot and chat window interactions.
*Change nameplate text color for corpses to grey so they are easier to differentiate.
*Isle of Storms: Trimmed length of some responses and journal text of Arabella.
 
====Build 972====
*Fix issue with some attacks from larger creatures not working correctly.
*Increasing the cull distance for the telescope.
*Improvements for Phoenix boss battle.
*Removed intro video.
 
====Build 970====
*Fix cursor toggling for deck swap and combat bars.
*Some wave/control point spawn fixes.
*Fix Pet Status UI.
*Obsidian shard decos can now be placed in non-pvp scenes.
*Increasing the bear spawns in Ulfheim.
*Added slider in options to adjust LOD Bias.
*Update on phoenix boss battle.
*Added Fancy Bastard Sword, black sun cloak, and blue cypress trees to crown shop.
 
====Build 968====
*Reduce wind on trees during storms to improve visuals.
*Add an assignable hotkey option for “Target Pet” to select your primary pet.
*Fix a spruce tree that had improper brightness at various distances.
*Fixed name inconsistencies for Back-slung Ornate Harp.
*Some AI error fixes.
 
====Build 967====
*South Boundless Forest: Added more enemies to all areas of this scene. Barbarians may now be accompanied by Stag allies.
*Increasing a skill will no longer cause the cursor to show when in reticle mode.
*Ardoris: Added “ask” keyword in “help” for both Samael and Kardan Marbane to better direct players to hiring one or the other. Added small improvements to both conversations, including fixing typos.
*Turn off IL2CPP for Windows to see if it caused increased crash rates.
 
====Build 966====
*Fixed an issue where /pet would not invoke the pet emote.
*Random Encounters: Increased the pause times for friendly NPCs walking on the waypoint path in the center of these scenes.
*Aerie: For the “Harcourt Drumplemouth” quest, adjusted how players acquire the loan forgiveness notes to ensure only players on the quest can collect them.
*POT New Fawn: Upgraded to Town from Crossroads Village.
*POT Chateau du Lys: Upgraded to Municipality.
*POT Verat Chaos: Upgraded to Municipality from Metropolis.
*POT BloodMark: Added interconnections with Crossroads and Crossroads Alleys.
*Another attempt to fix /datafolder command.
*Fix for Cypress trees being unplaceable.
 
====Build 965====
*Fixed an issue with the reticle mode not being restored after looting a corpse.
*Fix issue with extra NPCs spawning in some cases (such as Scouts in Hills Siege Encounter).
*Isle of Storms: Oracle conversation updated to direct players only to path of Love, as we work to improve the starting experience on other paths.
*Fix issue that would cause NPCs to sometimes end conversations too early and interrupt quest progress.
*Soltown: Fixed an issue where the crafting trainer would sometimes provide a “hello” response when opening the training menu.
*Fixed an issue where visuals would not show up for the Torpor skill.
*Fixed an issue where certain skills would not affect certain targets.
*Added some new items to crown shop: Cypress trees, back-slung instruments, Aether Amplifier Backpack, Shogun furniture.
*Etceter: For Avitas the harbormaster, created a fallback response for “hello” to accommodate outliers with unusual flags who need to turn in the black iron ore to him.
*Ardoris: The students of Virtue once again appear as themselves.
*Aerie: There should no longer be two of Zoe Cornelly in her shop.
*Control Points: Fixed an issue with control points that prevented the final wave from respawning over and over.
*Highvale: Fixed an issue with tutorial.
 
====Build 963====
*Fixed an issue where stacked decoration would inherit the wrong scale.
*Fixed an issue where the sky visuals would rotate incorrectly with player movement.
*Fixed issue with Lava Fish Food recipes not on merchant.
*Spectral Peaks: Tweak spider encounter.
*Braemar: A journal entry for the “Kelly Hayward” quest that wasn’t archiving has been fixed.
*Fix bug that caused an unrelated list item to be selected after a drag+drop of other items from the same list.
 
====Build 962====
*Fix issue preventing advancement in Chillblain’s.
*Added Wood Pulp to Milling Refinement Recipes.
*Fixed incorrect duration on some effects for Anomalocaris Surprise.
*Fixed an issue where the heal over time from Elysian Illumination would not be displayed in the combat log.
*Fixed an issue where effects would never be removed from decoration pets.
*POT Brittany Fort: The compass for this POT is now set to “default” orientation.
*POT Jade Valley: Moved the teleport balloon to POT Castle Anthrax to the opposite side of the bridge.
*Fix more networking issues with spawners.
*Southern Grunvald Barrens: Converted dragon fight to a wave battle that starts with scavengers and reduces the wait time between complete resets.
*Noreach: To match the boats on Novia, added teleporter boats to connect with the docks at Mud and Dysborg Ruins. Added corresponding teleporter boats within Mud and Dysborg.
*Fix bug that caused brewing cask “Add Item”/”Remove Item” permissions to be “?None?”
*Augmented Leather Gloves now are the correct colors on female and on deco.
*North Majestic Forest: Updated spawners to encourage better respawning.
*When another player scales a deco and updates it on a plot, others in scene should now see scale correctly change.
*Add eternal pattern to Krampus mask.
*Fixed incorrect icons on Tabletop Matriarch/Woman Bust
 
====Build 961====
*Fix an issue that was preventing loading in to some basements and player dungeons.
 
====Build 960====
*Desert Encounter: Fixed an issue where the “great threat” message in the Atavist encounter was appearing too early.
*K’rul: This scene is now correctly labeled as a Tier 8+ scene.
*Northwest Blackblade Pass: This scene is now correctly labeled as a Tier 6+ scene.
*Paladis Passage and Equitas Passage: Players entering Hilt Fortress from these scenes will now have a choice between two doors: one to the default/multiplayer version of the scene and the other to the “Vermilion Lens” quest version.
*Optimized some dungeon pieces for navmesh building.
*Fix issue where some machines would report incorrect expiration times for store items.
*Toned down and harmonized colors on Traveler Wagon, which is also now dyeable, fixed UVs on inside of Traveler Wagon.
*Owl’s Head: Updated the conversation for Mary and Henry in the College of Arms to account for the existence of our current Heraldry system.
*Added shrink belt to store ‘Faerie Belt’ .
*Toned down colors on Jester Outfit, make Jester outfit dyeable, Made edges of Jester Mask metallic gold.
*Made Jester Wand and Staff dyeable to be consistent with other jester items.
*More work to improve wave spawners.
 
====Build 959====
*Fixed issue with completing quests that require item turn-in.
*POT Castle Anthrax: Switched to Swamp Island 01a from Swamp 01a. Changed interconnection teleporters with Jade Valley to balloon. Updated POT Jade Valley.
*Dungeon Rooms – add deco surfaces to marble halls and ancient stone halls.
*Heraldry chest no longer clips off edges of heraldry image.
*Fix issue where player dungeon monsters would sometimes behave like neutral NPCs.
*Dungeon encounter 3 will now be convertible.
*Adjusted control points and various wave spawners.
*Fixing names of Challenge dungeon encounter rooms so they are distinguishable from deco versions.
*Tier 5 and 6 totems will now only require 2 totems to craft instead of 4.
*Blood River Massacre, Battle of Highvale, Battle of Solace Bridge: Fixed an issue in each scene where an object was causing errors.
*Isle of Storms: Fixed an error that was happening when the Oracle tried to give a book to players she had already given it to.
*Added deco surfaces to blue and green ancient stone chapels.
*Add progress message while generating nav-mesh during the load screen for player dungeons.
*Fixed /datafolder command.
 
====Build 958====
*Noreach: Fixed typos in Sigrunn’s conversation and journal entries.
*Vertas Pass: Fixed an issue where the Mages of Mystery in this scene weren’t properly remembering the names of players.
*Blood River Outskirts: Fixed a typo in one of Valinia’s “hello” responses.
*Owl’s Head: Fixed issues with some of Thomas Strongbeard’s conversation responses.
*K’rul: Rotated tailoring stations to be usable.
*Aerie: Fixed floating rocks.
*Upper Tears: The length of each wave of the battle was extended to a minimum of 2 minutes.
*Kingsport: The sign for the warehouse at the docks now has an image on it.
*Dungeon Room – Blue Marble Pool – added more deco wall surfaces.
*Xenos: Tent no longer incorrectly rendering collision with missing material.
*Blood River Forest: Fixed missing material.
*Set some decorations to not scale-able that were not intended to be.
 
====Build 957====
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 65! “How to Play” instructions and game update notes on Release 65 are available [https://www.shroudoftheavatar.com/?p=106293 here].
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====QA Build 830====
*QA bug test
====QA Build 829====
*QA bug test
====QA Build 828====
*QA bug test
====QA Build 827====
*QA bug test using IL2CPP
====QA Build 826====
*QA bug test
====QA Build 825====
*QA bug test
 
=== [[Release 64]] ===
====Build 952====
*A few dungeon encounter rooms will now drop loot, such as Kobold and Troll, the other rooms will drop loot in a coming patch.
*Crown Store purchase random buffs have been expired and turned off.
*Ground pound will now apply the correct slow.
*Fix invisible object at entrance of troll encounter player dungeon room.
*Fix some exceptions in player dungeons that were causing monsters to be unresponsive.
*South Shattered Hills: Fixed an issue by removing erroneous terrain objects that were causing players to be unable to harvest or properly engage in combat.
*Fixed Bonesteel Crown / Dread Artifact VFX
 
====Build 951====
*Player dungeon monsters should now grant experience when killed. Loot is still not dropping but we will get that fixed soon.
*Fixed visual issues with Krampus Mask.
 
====Build 950====
*Several name fixes for dungeon rooms so you can tell spawned versions apart from non-spawned
*Troll encounter room will now drop off of Goruk or Torc
*Ground pound will now add a movement slow debuff
*Added Troll, Lich, and Kobold essences to the list of items that allow buy orders
*Fixing AOE issues in troll encounter room
*Fixed an issue with the pale skin tones that made them appear extra shiny.
*Known Issues: Player Dungeon Encounters are still not properly awarding EXP and Loot in many cases.
 
====Build 948====
*This patch should resolve white terrains and other visual issues.
*Scenes with “No Ransom” should now be indicated in scene summary text, scene from the overworld and teleporters.
*Soltown Catacombs: Fixed a typo in the Orator’s “Soltown Catacombs” response.
 
====Build 945====
*Fix bug that prevented players from rejoining universe/trade chat after re-logging.
*Disabling in-game map for linux clients while we work on a fix for it hanging clients.
*More fixes for terrain textures – look for another patch soon to resolve the issue.
*Pirate Headwrap no longer clips with forehead, curly hair. Headwrap now has all hair “tucked in”.
*Bear no longer has teeth protruding strangely through lower jaw while sitting.
*Updated loot bundles on player dungeon creatures.
*Adding recipes and blueprints for encounter rooms to the loot tables.
*Fixed Dyable Cake not being dyable.
 
====Build 944====
*Fixed terrain textures in Hills Encounter, Desolis, Brittany Fields, South Shattered Hills, Grannus Colossus, Spectral Foothills, Ulfheim, Plains Road Encounter, South Broken Road, Brisach Maple Forest, South Naryad Pinelands, Skrekk Exterior, Mud, Xenos
*Soltown: Fixed an issue where talking with Bentley wasn’t properly clearing his task to find his key.
*Fix height and other issues for rusty/pewter/ornate plate and bowl decorations
*Allow steak decos to stack, renamed one item to “Large Steak” to ensure unique names
*Fixed enchantment issue with bodice top and bottom
*Rough Pirate Outfit items are now fully dyeable
*Added Bandeau to Female version of Pirate Vest
*Issues with totems should now be resolved. All should be craftable and old T6 lich totems should be converted to the proper T1 kobold totems.
*Rewards Program users of 9 months or more now get the “Keeper of the Vow” title.
*“R61 Postmortem Livestream Rewards” new rewards: Haunted Snowman Mask, Haunted Snow Family, Icy Dungeon Hallway Set, and Krampus Mask.
 
====Build 940====
*Doubled the duration of Berserk in the Bludgeon tree.
*Ground Pound will now include a -10% attack speed debuff that can stack up to 3 times.
*Fixed problem with VFX squares coming off Ring of Fire
*Fixed issue with Dark Yule patterns referencing incorrect visuals
 
====Build 939====
*Pirate Vest – skin no longer shows through vest
*Fixed Black Ice Wings pattern visuals
*Update crown shop for Release 64 – new items added and featured section updated
*Stable roofs now have correct collision
*Fix issues with black/dark textures on Kingport Terrain
*Fix issues with black/dark textures on Braemar Terrain
*Fix issues with black/dark textures on Deep Ravenswood Terrain
*Fixed a typo in Troll Essence
 
====Build 938====
*Fix bad VFX graphics for many different skills and effects.
*Added month 9 Rewards Program title “Keeper of the Vow”, will be granted to eligible subscribers soon.
*Fixed issue that was preventing dyeing Decorated Cake Slice.
*Turned off ransom in Crafters Town.
 
====Build 937====
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 64! “How to Play” instructions and game update notes on Release 63 are available [https://www.shroudoftheavatar.com/?p=105502 here].
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====QA Build 822====
*QA bug test
====QA Build 818====
*QA bug test
 
=== [[Release 63]] ===
====Build 935====
*Fixes for several POT related issues.
 
====Builds 931, 932 and 933====
*Slight boost to the power of the Envy Bow. (Still weaker than initial release but closer to Xen Penetrator)
*Totem recipes will no longer destroy all ingredients on fail
*Crafters Town and Sionann upgraded in size
*Obsidian Trials fix for weird teleporter behavior
*Fixes for a few error spammers
*Increased number of buckets sold at merchants
*Dungeon encounter rooms will only spawn when a totem has been placed
 
====Build 930====
*Envy Angel bow will now drop in game
*Fall encounter room will now SPAWN in Adventure mode
*Adding liche essences to loot drops
*Fix error StateMachine (LoginManager): State (MainMenu): Unhandled EventKind: OptionsMenuHidden
*Items on character preview in Crown Store cut off top of head on tall avatars
*Bird Cage, perfume bottles 3d model in Crown Store sideways
*Add note about seasonal availability to Darkstarr recurring items
*Fixing errant teleports in Obsidian Trials
 
====Build 928====
*Turn off Unity performance feature, mipmap streaming, to see if it reduces game crash frequency.
*Fixed issue where a wolf dropped incorrect carcass.
*Solania Catacombs: There are new requirements to reach the boss of this dungeon.
*Daemon Trident can now be placed as a deco and has correct icon.
*Resource Nodes: Fixed issues with unreachable resource nodes.
*Fix error that occurred when attempting to unstack an item that was previously stackable and has Quantity > 1, but is no longer stackable.
 
====Build 926====
*Fixed issues with some artifact weapons not being valid for masterwork/enchant
*Added Minecart Dungeon Foyer to crown store
*Fixed issue with Pattern Removers not working on some items
*Fix merchant generic name inconsistency in Desolis
*Owl’s Head: The compass marker that indicates you should update Wycliffe about Norman now goes away at the appropriate time.
*Plain Plate Armor no longer displays incorrect red and green colors
*Resource Nodes: Fixed issues with unreachable resource nodes.
*Necropolis Barrens: Improved the Navmesh in the area of the Envy Angel house to help NPC pathfinding.
*Steam coming from pipes in Resolute is no longer overly opaque
*Highvale Outskirts: Fixed an issue with Huntsman Sven and the Unwearable Plate Helm of Courage quest item
 
====Build 925====
*Fixed an issue where certain attacks, such as some blade attacks, would not affect the Envy Angel
*Player vendor purchase orders should now use the correct Crown item.
*Fix an issue where other players sometimes couldn’t see your pet’s emotes
*Remove duplicate Vendor subcategory under Patterns
*Fix issue with players being able to target and attack siege catapults even though they can’t be destroyed.
*POT Starfield: Added interconnection with PaxLair.
*Added Mounted Stag Antlers recipe to trophy merchant
*Fixed Dungeon Blueprints not shown on crafting tab
*Solania: Fixed an issue where the town crier wouldn’t accept undelivered mail.
*Added siege bypass text to overworld interactive teleporters.
*Necropolis Barrens: Hyun’s first request when you have all 5 letters now has “you have a set of five love letters…?” (He no longer says this first set is the “next” set.)
*Owl’s Head: Wycliffe now has a “help” fallback response. Also, fixed typos in his other responses.
*Resource Nodes: Fixed issues with unreachable resource nodes.
 
====Build 924====
*Fix an issue with claiming rewards in offline mode.
*Added back some treasure decos, masks, and dungeon rooms and hallway packages that were accidentally removed from the Crown store when changing categories.
 
====Build 923====
*Fix issue where some VFX like Immolation would sometimes look blocky
*Ornate Dragon Helm added to store
*Ornate Dragon Helm Pattern Pack added to store
*Adjusted display name of epic cherry tree
*Set “Places to Live” book to be destroyable
*Fixed salvage issue with crafted tridents
*Brown Marble Foyer – lowered floating doorframe at entrance
*Mariah Overlook: Fixed issue with Satyrs attacking their captives
*The Clink: Fixed an issue where one wall was clipping through another.
*Fix issue with Heraldry sometimes not displaying
*Resource nodes: Fixed issues with several inaccessible resource nodes.
*Necropolis Barrens: The Envy Angel house has only half its lights on by default, additional decorations, and a better Navmesh
*Owl’s Head: Updated Myra the Farmer’s conversation and journal entries to help ensure that her tasks and journal entries are completed.
 
====Build 922====
*'''<nowiki>*</nowiki>Note: A bad patch for 921-922 for the Windows Launcher client was available for about 5 minutes.  If you received this patch you likely just see a black screen on game start, and you will need to reinstall the game in order to resolve the issue, our apologies!<nowiki>*</nowiki>'''
*Tridents will now only apply poison once.
*Fixed issue with crafted Tridents not being able to masterwork/enchant/socket
*Fix an issue with quest item turnin
*Fixed typo on loading screen tip.
*Owl’s Head: Fixed an issue where Thomas Strongbeard sometimes wouldn’t respond to the “fetch ale” keyword.
*Owl’s Head: Fixed an issue with duplicate keywords in the conversation of Thomas Strongbeard.
*Owl’s Head: Speaking to Wycliffe about “Nestor” should now clear the task to “Ask Wycliffe If He Needs Help.”
*Owl’s Head: Fixed issues where Wycliffe wouldn’t respond to some keywords.
*Added ornate trident and ornate trident pattern pack to crown shop
*Added Pirate Bicorn hat to crown shop
*Added Rough Pirate outfit to crown shop
*Added Rough Pirate Outfit pattern pack to shop
*Added Gold and Treasure piles to crown shop
 
====Build 921====
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 63! “How to Play” instructions and game update notes on Release 63 are available [https://www.shroudoftheavatar.com/?p=104292 here].
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====QA Build 809====
*QA bug test
====QA Build 808====
*QA bug test
====QA Build 807====
*QA bug test
====QA Build 806====
*QA bug test
 
=== [[Release 62]] ===
====Build 916====
*Fix issues with implementation of last patch’s POT Square Footage Requirements: There has been a requirement reduction for City, Keep, Castle lots in POTs. See https://www.shroudoftheavatar.com/forum/index.php?threads/costs-to-place-city-keep-or-castles-in-pots.150839/P
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====Build 915====
*EDIT: *This isn’t 100% working yet, look for another patch soon with the fix* POT Square Footage Requirements: There has been a requirement reduction for City, Keep, Castle lots in POTs. See https://www.shroudoftheavatar.com/forum/index.php?threads/costs-to-place-city-keep-or-castles-in-pots.150839/
*POT Deco Limits Doubled: Doubled the decoration item limit for all POTs so twice the number of decorations can now be placed.
*Lot Deed Upgrades for Crowns changes: See this announcement post: https://www.shroudoftheavatar.com/forum/index.php?threads/lot-deed-upgrades-and-other-notable-changes-in-patch-915.150992/
vFix an issue where some dungeon owners could not enter their dungeons without an extremely long loading time, or where the game would hang or crash when changing dungeon pieces.
*Solace Bridge Outskirts: Kinsey’s flag requirements to offer the cloak and dyes with the “gear” response are now a bit more broad.
*Control Points: The Mages of Mystery should no longer get stuck in their conversation when you talk to them about swift passage to another control point.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====Build 913====
*Fix unreachable resource nodes in many scenes.
*Siege engineers should no longer attack catapults.
*Nightshade Pass: Changed the rightmost door in Hilt Fortress to only be used for entering the solo/quest version of Hilt Fortress. Updated labels/messaging with that information.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====Build 912====
*To encourage players to try out the new crown store, they will get a small 1 day long buff with any purchase. The buff strength is the same whether you spend 1 crown or 1000. You can have up to three buffs at once and there are currently 22 variations.  If you make another purchase and already have three buffs, the oldest one should be overridden, and you can also dismiss the buffs yourself. These buffs will remain in place for at least two months but possibly longer to help players with the transition to an in game store instead of web store.
*Fix silver nodes in Elysium mines.
*Fix inaccessible resources in several scenes.
*POTs Memphomai, Wolves Den, and Justice Hold have been upgraded.
*Ardoris: Fixed issues with the tasks and compass markers used by the Black Arrow quest.
*Brittany Wharfs: Fixed an issue with the Travelers’ Docks display name appearing twice in the scene entrance list.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====Build 910====
*Made it easier to place items on skin rugs: Cow Skin Rug, Brown Bear Skin Rug, Obsidian Bear Skin Rug, Desert Wolf Skin Rug, Crocodile Skin Rug, Patriarch Bear Skin Rug
*K’rul: Replaced problematic stairs with ones that easily allow upward and downward movement.
*Add new pattern packs to crown store (from web store)
*Brittany Wharfs: Fixed an issue with the Travelers’ Docks display name appearing twice in the scene entrance list.
*Added a new artifact to the game
*Resource nodes: Fixed some issues where resource nodes were unreachable.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====Build 908====
*Minor fix for crown store.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====Build 907====
*Added Damage Resistance to crafted backpack.
*Add Int option to backslot masterwork.
*Added newer portrait pantings to crown store.
*POT Blue Rose Isle: Upgraded to Town.
*Nightshade Pass: There are now two doors to enter Hilt Fortress. One of them always leads to the multiplayer scenario.
*Added individual castle wall pieces to crown store.
*Improved look of fog in Deep Ravenswood.
*Bodice bottoms for male no longer cause “invisible pelvis” when wearing with certain chest slot items.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====Build 906====
*Updated game server connection info to connect to new game server after maintenance.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====Build 905====
*Fixed issue with not being able to plant in the Ornate Small Elven Planting Bed
*Improved water VFX in Large Fountain
*Fixed incorrect armor types on Virtue Aeronaut Leggings
*Ravensmoor: Fixed an issue where enemies weren’t able to fight back at a certain location.
*Oracle Temple: After the Oracle instructs you to assemble The Dirae Prophecy of Evard book, she will not converse with you again until you have done so.
*Added ornate fish pavers and throne to crown store
*Added 2019 Valentine items to crown store
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====Build 904====
*Fix issue with crown package web links not working correctly.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====Build 901====
*Fix scaling for crown store UI on lower screen resolutions.
*Reduced the price of buckets of water.
*Owl’s Head: Updated Wycliffe’s conversation to remove some errors.
*Fix issues with grass showing up on lots
*Updated in game crown store prices to be more in line with current website store prices.
*Rusted Iron Greenhouse roof collision no longer allows character to appear to float.
*Brittany Neighborhoods: Corrected the “Main Docks” boat target in Brittany Wharfs to be “Travelers’ Docks” in all cases. Also, added discovery for Novian Aeronautics Manufactory in Brittany Alleys.
*Isle of Storms: Fixed a typo in Anais’s final conversation.
*Solace Bridge Outskirts: The forgetful ghost and its journal entries now better match one another regarding the “Memories Three” quest notes.
*Fix issue preventing the filter from working in crown store.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====Build 900====
*Fix issue with invisible building in Ardoris.
*Add missing pattern recipes for reshaping backbacks, quivers, wings.
*Fix issue with cabalists not spawning in sieges.
*Fix issue that would prevent some dungeon owners from entering your dungeon
*Soltown: Fixed an issue with Nyssa’s response when you give her the letter from Markus. Also, fixed a typo in the related journal entry.
*The Clink: The ladder that returns to the Owl’s Head barracks is once again functional.
*Fixed issue with Obsidian Cloaks having wrong visuals.
*Highvale Outskirts: Fixed an issue with the “deed” response from Captain Burnes (which may have been preventing some players from acquiring their “finish the Outskirts” reward deed).
*Making crown merchants open the new crown store instead of the previous crown merchant UI.
*Fix issue with skill levels in The Obsidian Trial.
*Improve lot deed upgrade message when upgrading from no-trade to trade version.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====Build 899====
*Fix teleport to friend scroll not working properly
*Fixed recipe book classifications for dungeon pieces, troll belt, and sack
*Fixed incorrect display name on some blueprints
*Evil Flanged Mace now has correct FX shape
*Tuna Fish Mask is no longer invisible on male characters
*Darkstarr pavers no longer LOD pop too close to the camera. Also normalized LODs on LB pavers & Fish pavers
*Elysium Mines: Fixed an issue with an ore node that couldn’t be accessed.
*Crooked Shank: Added improvements for removing inactive tasks and compass markers related to the mysterious keys in this scene.
*Fix issue with grass not clearing in some cases on Keep Island lot
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====Build 898====
*Welcome to Shroud of the Avatar: Forsaken Virtues [[Release 62]]! “How to Play” instructions and game update notes on Release 62 are available [https://www.shroudoftheavatar.com/?p=102970 here].
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====QA Build 800====
*QA bug test
====QA Build 799====
*QA bug test
====QA Build 798====
*QA bug test
====QA Build 797====
*QA bug test
====QA Build 794====
*QA bug test
====QA Build 793====
*QA bug test
====QA Build 790====
*QA bug test
====QA Build 789====
*QA bug test
====QA Build 787====
*QA bug test
 
=== [[Release 61]] ===
====Build 892====
*Increased decoration and light limits for Player Owned Towns, by roughly one tier.  So, for example, a holdfast now has the deco and light limits of a hamlet. See [https://docs.google.com/document/d/1Z-svq1OvcZwViqGxFCKdjH3NCn2LTfLuGny5qaAqjTM/pub#h.5p3x6o8wy63r https://docs.google.com/document/d/1Z-svq1OvcZwViqGxFCKdjH3NCn2LTfLuGny5qaAqjTM/pub#h.5p3x6o8wy63r] for updated numbers
*POT Chao Insula: Replaced interconnections with balloons to Owl’s Head and POT Festival.
*Etceter Crag Mines: The version of this scene that appeared in the target list for “Teleport to Zone” scrolls no longer does so.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====Build 891====
*A fix for aggro mechanics, including Taunt.
*Fix an issue with solid water in Serpent Spine Mines that was blocking progression.
*Northwood: Ulrich Pendragon the blacksmith now has a “buy/sell” button.
*Artifice: Due to quest limitations, players must enter this scene from the overworld and not by using a teleport scroll.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====Build 890====
*Traditional Yule hat has been added to in-game crown store.
*Body Slam skill should now work when wearing Spider Silk Belt.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====Build 889====
*Increased loot drops slightly for The Fall and Blood Bay.
*Fixing the new Kobold Energy Devices to only give their buffs to NPCs and not players.
*Loot pass on Mysterious Swamp.
*Add expiration date to login bonus version of Obsidian Item of Greater Unlearning.
*Fixing some pole arm irregularities that caused some confusion and false misses.
*Dungeon Rooms – added deco layers to ancient stone rooms.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====Build 888====
*Fix issues with “Unknown Item” dungeon pieces.
*Dungeon room – encounter room 1: Fixed bad connections
*Central Brittany: The ‘barks” for Kinga and Ronin now warn others about Pumpkin Head’s foot soldiers and not Pumpkin Head, himself.
*Rename Book of Tabula Rasa to Obsidian Item of Greater Unlearning, improved tooltip, and added to crown shop.
*Adjusted display name of dungeon L pieces that still showed ‘V’
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====Build 887====
*Fix issue where aggro would not decay properly.
*Fix issue where attacking NPCs would sometimes deal zero damage and not reset until the NPC leashes back.
*Oracle Chamber: Improved the logic in the responses that control how a player can earn their Episode 1 completion reward.
*Highvale Outskirts: Because it’s redundant to a tutorial task, Leonard the Adventuring Trainer no longer grants the task requiring players to “Learn a new skill, then equip it.” Also, Leonard’s task will be automatically cleared from players who have it.
*Soltown: Talking to Abigail after Charlotte has died will now properly clear the “Inform Charlotte’s mother” task.
*Renamed all dungeon intersections named ‘V’ to ‘L’. However, a problem occurred with this change, and these items may temporarily appear as “Unknown Items” until the next patch.
*7 new player paintings for the crown store.
*Change taunt to affect 15 targets in the AoE radius instead of 5.
*Fixed transition hallway dungeon piece between Ancient and Dungeon stone.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====Build 886====
*Fixed missing Satyr Archer visuals.
*Added Anomalocaris common fishing trophy recipe.
*Oracle Colossus: Fixed an issue with an ore node that was inaccessible.
*Fix issue where fishing devotional buff would sometimes increase fishing chance more than intended.
*Fix for collision problem in Rhun Ruins and other maps.
*Heraldry Cloth Boots and Gloves are now dyeable.
*Value of Slime Ooze has been increased.
*Female Merchant Skirt now has the same default colors as the male version (purple & red.)
*Added Fire resistance back to Douse.
*Viking Merchant Boots no longer appear black and now match icon.
*Soltown: Improved Bentley’s responses, especially his quest to search for his key. Added related compass markers within East Perennial Trail.
*Perennial Coast Farmer Leggings legs now receive the correct skin tone.
*Virtue Dirndl Shoes now receive correct character customization skin tone material.
*Fixed deco collision for Log Cabin Home – wall decos no longer go through the walls.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====Build 885====
*Spectral Mines: Fixed an issues with ore nodes. Also, the lava reservoir is now fishable.
*Fixed an issue that caused avatars to stand up when fishing.
*Battle of Solace Bridge: Added extra visuals near letter in tavern, as well as crates and corpses.
*Obsidian merchants: Fixed typos and style errors in the responses for these merchants.
*South Fetid Swamp no longer has pink particles in swamp gas.
*Torch of Jerik should no longer lose durability from simply holding it.
*Remove minimum skill requirement from dungeon piece recipes.
*Rotunda Dungeon Piece: Fix collision preventing passage up stairs.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====Build 884====
*Spawn counts, difficulties, and rewards in Blood Bay have been increased.
*Adjusted the resolution of various fish textures.
*Combo mode now clears correctly after successful combination.
*Fixed issue with dungeon recipes not appearing in recipe book correctly.
*Switched Sturgeon food to reward bludgeon skill.
*Fixed incorrect name on Teleport to Friend Scroll recipe.
*Spooky fountain can now be placed on interior floors.
*Fixed problem with Satyr face.
*Douse now clears negative fire resistances.
*Change default value of option to show/hide unlearned npc names – default to shown. Option will reset to default for all players.
*Fix issue with Angled Tabard Gambeson Boots & Gloves no longer being dyeable.
*Fixed weapon trail on Blade of the Dark Star.
*/liedown no longer causes chest skin to clip inappropriately through top of Firedancer Top.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
 
====Build 883====
*Satyr in Etceter no longer have teeth coming through the side of their mouth.
*Fixed head-tracking on Satyr Archers.
*Fixed an issue where lights in dungeon pieces would not illuminate until after a scene reload.
*Fixed an issue with the Fracture Gem.
*Added a weapon to Krampus loot.
*Taking Lord Harcourt Drumplemouth’s key in Aerie will clear the unresolved tasks you’re pursuing for him.
*Dungeon recipe for “Ancient Stone Dungeon Room 16×16 2 Entrances B” was incorrectly listed as “A”.
*Changed fishing water type to Fetid Water in Caverns of Skrekk and Hallowed Plains.
*Added lava fishing and swimming to small lava pool in K’rawl.
*Updated fishing areas in K’rul.
*Visuals pass made in Fire Swamp.
*Increased the drop rate of Spider artifacts from Xen Trohop.
*Increased the loot drop for queen spiders.
*Increased rewards and experience from some high-tier creatures.
*Fixed an issue with bad materials used in some locations of K’rul.
*Server logging added.
*Loot and spawns adjusted in The Fall.
*Fixed an issue with an ore node in Mysterious Swamp that was inaccessible.
*Updated resource spawners in Mysterious Swamp.
*Dungeon piece “Dungeon Stone to Ancient Stone Transition” display name was corrected.
*Ornate Yule Music Box display name was updated to match web store.
*Added interconnection with Player Owned Town “Heartwood” to “Crystal Cove”.
*Changed the interconnection of Player Owned Town “Crystal Cover” with Ardoris to be a balloon.
*Reduced fire resistance on Kobolds.
*Deleted orphaned lights and flames from non-visible lanterns in dungeon-room rotunda entrance.
*You can now fish and swim at the start of each lava river in Sunless Barrens.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 388====
====Build 882====
*Fixed various exceptions and error messages
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 61! “How to Play” instructions and game update notes on Release 61 are available [https://www.shroudoftheavatar.com/?p=102122 here].
*Performance optimization that should help when there are lots of characters and creatures on screen
*Known Issues
*Benches should be able to be placed again as a decoration
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
*Increased Immolation max time to 97 sec
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*The ever-multiplying Graff Family Necklaces collected by the kobolds of the Graff Gem Mines as heirlooms and ways to taunt the inventory space of trespassing avatars can now be sold. Marlene Graff is now looking for her actual heirloom necklace, of which it is rumored only one exists. Hopefully.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Known Issues:
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Many SFX are not properly tied to the sound volume controls.
:*Pets cannot follow players onto moving platforms.
:*Shields cannot be socketed
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Death and Resurrection do not work properly in the team arena
:*Some spell VFX do not play properly
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 387====
====QA Build 785====
*Testudo no longer makes friendly NPCs aggressive
*QA bug test
*Fixed Discharge spell tooltips
====QA Build 783====
*Lava damage increased
*QA bug test
*Added Recall scrolls to glyph list
====QA Build 782====
*Removed invisible object from Wood and Plaster 3-story Row-house that was blocking the entrance
*QA bug test
*Moved wagon that was intersecting with a player lot in Owl’s Head
====QA Build 781====
*Solania Catacombs: Added additional Ankh at the start of the approach to the hidden chamber
*QA bug test
*Fixed more creature sounds to connect them to SFX volume slider
====QA Build 780====
*Root spell now working properly against all targets
*QA bug test
*Fixed offhand equip slot getting messed up after using two-handed weapons
====QA Build 779====
*Spectral Mines: Updated broken door/key.
*QA bug test
*Necropolis: Updated broken doors/locks.
====QA Build 778====
*Shardfall Discoveries: Replaced old icons with new “Shardfall” Discovery icons on Novia Overworld
*QA bug test
*Removed invisible lava from Verdantis Shardfall
====QA Build 777====
*Fixed errors that were causing NPCs on player lots to load inconsistently.
*QA bug test
*Fixed Novia Map Atlas so it can now once again hold maps
====QA Build 776====
*Fixed Block and Parry so they now should work as expected. Updated the attack messages to correctly show the block or parry as well.
*QA bug test
*Increased the rate at which exps get apply by a factor of 4. We increased the rate at which players gain experience but not the rate at which it was applied.  The result was people using gust balls and accumulating huge amounts of exps.  This will help with that
 
*Reducing the duration on all move speed debuff skills based on strength of the target by 1 second per 50 strength.
=== [[Release 60]] ===
*Crafting tools are no longer tied to decks, also if anyone has already created a deck using crafting tools, those tools will not be equipped when the deck is equipped.
====Build 878====
*Building block decorations can now once again rotate on their axis
*Fixes for various engine warnings and log spam to improve client stability.
*Held items will now be considered for repair at crafting stations
*Fixes for various dungeon pieces.
*Fixed timing for Immolation visual effects
*Fix for Aerie NPC Ives Sinclair.
*Disabled Obsidian Forge damage volume due to performance issues
*Fix for some minor party matchmaking issues.
*Added some high level creatures and mini-bosses in various locations (go find them!)
*Known Issues
*Fixed broken masks in inventory for bag mode
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
*Fixed creatures playing death animation multiple times
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fix for missing textures on Baron Frigate
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fixed an issue where dyeing an item would also dye the base item color of any other item of the same type until the game is re-loaded.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Disabled guild chapter house checkbox for non-owners.  Disabled lock doors toggle for Kindred and lower.
:*Pets cannot follow players onto moving platforms.
*Known Issues:
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Death and Resurrection do not work properly in the team arena
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some spell VFX do not play properly
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 386====
====Build 877====
*Elven Greenhouse joins the other greenhouses in being able to be put onto Player Towns
*Elemental and magic resist potions can now be added to combat bar.
*Fixed error preventing several Slime variations from spawning properly
*Fix “Poison potion” reduced reagent use from subterfuge specialization.
*Immolation VFX now last for duration of spell
*Fix issue with Death Shield duration with Specialization.
*Added dagger pin to fancy kilt (to make it even fancier!)
*Fix Cash register player vendor nameplates.
*Fixed kilt sitting visual issues
*Fixed an issue where Magic Cancellation Field would incorrectly calculate attunement.
*Bucket Helmet now properly shows material colors when crafted
*Fixed an issue with resource node highlighting for survey skill.
*Fixed visual errors with Character Stats UI by making it wider. Now all stats names should display properly next to the values
*Northwest Blackblade Mountains – put Darkstarr corpions back in.
*NPC audio should now be properly linked to SFX volume slider
*Fix bug that prevented picking up items via drag-and-drop in some cases.
*Ice Fist movement debuff now should apply properly
*Solace Bridge: fix issues with water.
*Fixed nameplate colors for conning system
*Battle of Highvale: Updated some combat-related tutorial text to be skillset-agnostic.
*Added “Submit & Lock” function and button to PoT form
*Battle of Solace Bridge: Updated some combat-related tutorial text to be skillset-agnostic.
*Fixed Chaos Vortex nameplate position
*Brittany Fields – adjusted LOD settings on a bridge.
*Tweaked nameplate color for tier 4 enemies
*Ardoris: Emma the barmaid now has a response for “love.”
*Fixed instances of incorrect building and POI prefabs
*Red Stone Dungeon – deleted erroneous geometry.
*Updated display name of Fancy Walking Cane to match Add On Store name: “Dragon Handle Maplewood Cane”
*Fixes for various Unity warnings caused by switch to Unity 2018.2.
*Fixed floating fishing node in Nightshade Pass
*Sunless Barrens – extended water trigger to encompass entire seaside.
*Rimstone lava pools now properly burn
*Aerie: The “Open Arms” now uses weapon shop decorations (instead of blacksmith decorations). Henry Steel’s occupation is “weaponsmith” (instead of “blacksmith”) but his inventory remains the same.
*Fixed animals getting stuck while investigating resources.
*Solace Bridge: The quest from Emily in Soltown to find evidence of Quincy’s fate can now be continued in both the Battle of Solace Bridge (“before”) and Solace Bridge (“after”) versions of the scene.
*Edwin in Soltown requests the correct amount of cotton to proceed in the crafting tutorial quest.
*Matchmaking and multiplayer mode switching improvements
*Fixed an issue where plants were not being properly reset if they did not require replanting.
*Known Issues
*Known Issues:
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Death and Resurrection do not work properly in the team arena
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Pets cannot follow players onto moving platforms.
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some cities are experiencing performance spikes
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 385====
====Build 876====
*The skills trainer in Soltown now trains adventurer skills up to Tier 3.
*Quantity sliders should now only validate values once the input field is deselected.
*Some super minor nerfs to healing.  Healing touch cast time moves from1 second to 1.25 and both Healing touch and healing ray drop by 1 point max heal
*Frostgeist skulls can now be placed on tables and exterior floors.
*Fixed issues where players were stuck on loading screen
*AOE spells no longer apply damage multiple times if other people are in the same instance.
*Brookside no longer has Kiln’s innkeeper.
*Previously inaccessible ore nodes in Elysium Mines, Etceter Crag Mines, Graff Gem Mines, and Plains Encounter are now accessible.
*Stealth visual effects no longer break when player uses a stealth invoking skill twice
*Clearing task “Drag Potion of Health into Hotbar” has been improved.
*Doubled the number of POT Decoration Limits
*Ore node in Lost Whitegard Silver Mine is now easier to access.
*Wolf and Dog sound effects no longer trigger constantly and volume adjusted
*Text related to banks and control points have been updated in New Player Handbook.
*Skeletons in starting scenes should now be much easier
*Using the boat to teleport to Brittany Fields from Brittany Fort will now place you on the docks of that scene.
*Discoverable locations should now be showing on compass again
*Emily in Soltown no longer produces an error with the keyword “Quincy”, along with other errors fixed in her quest.
*Added Discoverable locations to Novia and Hidden Vale Overworld (Cities, Shardfalls, Dungeons, Control Points). Should make it much easier to navigate.
*Stan Clark in Soltown no longer produces errors in his “how to sing” response.
*Fixed issue where images on the columns of the lunar rift were sorting improperly with the visual effects
*More decoration surfaces are added for the marble dungeon rooms.
*Fixed issue causing severe hitching in towns with lots of player lots.
*Berit in South Drachvald Spur no longer produces errors with his “lucky leather” response.
*Changed salvage and repair timer to be a quarter of a second instead of three seconds
*Known Issues
*Fixed more exceptions and error messages
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
*Enemy sound effects should now be properly tied to SFX volume slider
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Known Issues:
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Pets cannot follow players onto moving platforms.
:*Death and Resurrection do not work properly in the team arena
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some cities are experiencing performance spikes
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 384====
====Build 872====
*Added descriptions and screenshots to Templates in the PoT submission form
*More changes to improve issues with player and monster synchronization.
*PoT submission form now changes entry fields when selecting Dynamic or Custom Static
*There are a few other changes as well, patch notes will be added later on.
*New skill icons for Redirection and Bolster Balance in Shields school as well as Bulwark of Earth and Earth Attunement in Earth magic
*Known Issues
*Fixed some resulting crafting messages that were not properly set if events occurred.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
*Saturation slider now working
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed a typo in description of Absorb Impacts skill in Heavy Armor school
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Set up Airships to block rain under main sections of balloon
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Updated Owls Head tracking map so player location should now display properly
:*Pets cannot follow players onto moving platforms.
*Breakables can now remotely triggered allowing you to shoot breakable gates (like in Control Points) with your bow.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Fixed some issues that were preventing some items from being salvaged.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Dropping equipped tools onto the character sheet will no longer generate errors
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Casting the Shield skills Dig-In or Testudo no longer generates errors for others in the scene
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Removed un-textured floating plane in Elven house in Blood River Massacre tutorial
:*Some spell VFX do not play properly
*Immortality fruit can now be allocated to a deck and used in combat
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Quest Items (like the Phoenix feather) so that it will not be stacked during meticulous collection
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
*Aerie realtor now correctly sells housing deeds, not decorations
*Journal entries in the Solace Bridge tutorial fixed to refer to bow, not sword.
*Increased the power of Xavar, the Fire Pillar in Nightshade Pass
*Fixed tooltip for Dig In
*Fixed duration of Immolation effects
*Complementary wax cylinder with Countach Phonograph now introductory music
*Fixed lots of exceptions and warning messages
*Fixed visual effect error when clicking on the book entrance to Chillblain’s Compendium
*Obsidian Cloak has correct icon image now
*Fixed issue where field dressing tool message would have a blank value in parenthesis “()”
*Equipped tools can no longer be added to the trade UI
*Solania Catacombs: Added back into the game
*Fix for massive hitching caused by some plot setups
*Greenhouses can now be placed on POTs: Greenhouse, Rusted Iron Greenhouse, Rusted Iron Small Greenhouse
*Bucket Helm now properly displays material colors from crafting
*Kingsport: The Port Mirren ferry once again launches from Kingsport harbor
*Ignite Weapon now properly add damage
*Visual Effects on the Obsidian Forge now display properly to everyone in the scene.
*Fixed typos in Kelly Hayward’s journal entry in Owl’s Nest
*Fixed Bentley’s conversation in Soltown so that he does not greet you the first time as if he already has met you.
*Fixed invisible colliders in Armor shop in Etceter. Also applies to derivative scenes: Spite, Broochash, and Graff
*Fixed issue where all 3 destinations were showing available at once in Isle of Storms (return version)
*Fixed issue where when purchasing multiple bundles (ex. arrows) you would only receive content of a single bundle
*Letter recieved from Stanley in Soltown has a more descriptive title.
*Annika the Blacksmith in Soltown now sells arrows.
*Known Issues:
:*Sometimes players will be stuck at 100% when loading into a scene.
:*NPC Sound effects not tied to SFX slider and triggering too often
:*Points of Interest markers on the Compass are not working
:*Sometimes items will not load in Player Owned Towns (including NPCs, buildings, homes, etc.). Logging out and back in generally fixes it.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 382====
====Build 871====
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 27! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=56740 here].
*Improvements made to player and monster synchronization.
*Known Issues:
*Known Issues
:*Sometimes items will not load in Player Owned Towns (including NPCs, buildings, homes, etc.). Logging out and back in generally fixes it.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Death and Resurrection do not work properly in the team arena
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Pets cannot follow players onto moving platforms.
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some cities are experiencing performance spikes
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====QA Build 328====
====Build 870====
*Dev+ bug test
*The rope ladders on Baron Frigate and Galleon homes function again to reach crow’s nests.
*The “Talk to Mischievous Child” task in Isle of Storms can now be cleared in all cases.
*Removed the automatic goodbye from Anais’s responses about gear in Isle of Storms.
*The “Enter the Lunar Rift” task in Isle of Storms can now be cleared in all cases.
*Fixed an issue where some recipes were not on some recipe book categories.
*FitzOwen Legacy Leather Helm now matches the rest of the FitzOwen armor.
*Dragon Egg Decorations can now be rotated vertically
*Party mode instancing issues have been resolved.
*Added fish trophies for Pacu and Tarpon.
*Mushroom death-cloud VFX improvements.
*Fixed party nameplates being pink.
*Fixed missing vendor nameplates.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


====QA Build 325====
====Build 869====
*Dev+ bug test
*Added glow to red spiders.
*Fixing bad water in Spectral Peaks.
*2016 Yule Trees now sway in the wind.
*Fixed floating boxes in Spectral Peaks.
*Increased resource drop for Granite nodes.
*Reduced lights in caves of Spectral Peaks.
*Root spell VFX no longer appears all black.
*Skull Staff can now be placed as a decoration.
*Play Dead emote no longer T-poses the character.
*Oracle tip no longer gives outdated information.
*Added a boat in Novia at the docks of Fortus End.
*Fixed party member names missing from the Party UI.
*Fixed stairs collision on Kobold Two Story Alcove Row homes.
*Fixed an issue with some skill-use positions being incorrect.
*Marlin’s journal can now be placed on surfaces such as tabletops.
*Decorations can now be hung from ceilings in Stone Two Story Keep.
*There is no longer a naked character model in the Forest Siege scene.
*Fixed a typo in the data for Gus’s conversation in Blood River Outskirts.
*The “bait recovery” portion of the Humility devotional buff is now persistent.
*Fixed an issue in Isle of Storms where NPCs were moving through some of the stone walls.
*Moved two fishing hotspots in Fishing Expedition because they were previously inaccessible.
*Bundles purchased from crown merchants now note that they do not include Episode 2 access.
*Moustache Shields and Heraldry Shields can now be rotated vertically when placed on flat surfaces.
*The magical barrier in Malice can now be opened by looting the skeletons or already having 3 gems..
*Updated Highvale to clear Nena’s tasks from the Battle of Highvale if she was never given her child’s note.
*Fixed an issue in Solania Catacombs where some players weren’t able to access the chest in the Grand Hall.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


=== [[Release 26|Pre-Release R26]] ===
====Build 868====
====Build 381====
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 60! “How to Play” instructions and game update notes on Release 60 are available [https://www.shroudoftheavatar.com/?p=101466 here].
*Reverted Drum sounds to original pitch shifted versions
*Known Issues
*Various tasks and content related to Shooter Jennings album release party that may, or may not, include copious use of Hot Pink
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Performance fallback routines for cloaks (should help a lot in scenes with lots of players wearing cloaks)
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Known Issues:
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Linux and Mac builds are experiencing significant graphical and stability issues
:*Pets cannot follow players onto moving platforms.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Death and Resurrection do not work properly in the team arena
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some spell VFX do not play properly
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 378/379====
====QA Build 771====
''Build Number 378 PC and Linux, 379 OSX''
*QA bug test
*Fix graphical artifacts on Linux, but must run the game with “-force-opengl” command line argument, or you will likely just get a pink screen.  Launcher and Steam will be updated to use this argument automatically.  Still has some issues, such as pink hair.
====QA Build 770====
*Printing press should also copy the author of the book
*QA bug test
*Some conversation dialog fixes
====QA Build 769====
*Performance improvement work in Aerie, Ardoris, and Owlshead
*QA bug test
*Prevent intro video from playing on OSX to fix freeze (OSX build 379)
====QA Build 768====
*When mixing locked and unlocked cards, the minimum required cards to avoid slugs is now reduced by one card per card that is locked
*QA bug test
*Chaotic Feedback has been adjusted to include a life attunement buff that grows over time.
====QA Build 767====
*Players watching someone play piano should now see them sit correctly.
*QA bug test
*Fix for an issue that caused local skill levels to sometimes be inaccurate.
====QA Build 765====
*Known Issues:
*QA bug test
:*Linux and Mac builds are experiencing significant graphical and stability issues
====QA Build 763====
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*QA bug test
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
====QA Build 762====
:*Weather has not been propagated to all scenes yet so there may be mismatches
*QA bug test
:*Death and Resurrection do not work properly in the team arena
====QA Build 760====
*QA bug test
 
=== [[Release 59]] ===
====Build 860====
*Understorm Gold Mine: Moved obstacles that were blocking access to an ore node.
*Kobold Beds now have proper display names.
*Battle of Solace Bridge: Fixed an issue with Edvard’s “boat” response that was sometimes causing errors.
*Some error and exception fixes
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 376====
====Build 858====
*Fix some fog graphical issues
*Plains Road Encounter: Sometimes, travellers will appear on the Drachvald roads which will draw players into a new Pumpkin Head scenario.
*Add long bowstave recipe to merchants
*Isle of Storms: The re-purposed automaton emotes frequently while out of conversation, Anais has had several conversation and journal improvements, and Arabella now responds to “who are you?”
*Fix exception with lot navigation
*A fix for matchmaking with party members who are currently loading into a scene
*Some fixes for custom books on lots
*Updated icons for Trophy Fish
*Fixes for a few UI exceptions
*NPC Conversations: Removed the placeholder text of “Edit Me” from several conversations.
*Known Issues:
*Fix for a few exceptions and errors
:*Linux and Mac builds are experiencing significant graphical and stability issues
*Known Issues
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Death and Resurrection do not work properly in the team arena
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 375====
====Build 857====
*Various fixes for localization errors including broken bankers / town criers in Spanish version
*Added trophy recipes for all active fishing trophies to all players.
*Arabella in Resolute properly says goodbye when prompted.
*Fishing Trophy decorations added.
*Kingsport Oracle now uses correct Oracle dialog
*Fixed bad stairs collision on Haunted Ship on Penmawr Island.
*Quest logic fixes for Cai Lau in Ardoris
*Flechier Formal Jacket no longer causes female upper chest to be invisible.
*Piano is making sounds again
*Siege and encounter scenes are now always open-multiplayer.
*Fixed improper collision on the entryway of Edelmann Founder village home
*The overworld party UI is only interactive if you can actually travel to that player’s instance.
*Known Issues:
*The overworld party UI takes you to the town if player is in a basement.
:*Items on Public Vendors were accidentally wiped with this patch
*Characters no longer glide when following another player.
:*Linux and Mac builds are experiencing significant graphical and stability issues
*Interactive Fountain VFX has been corrected.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*Doors triggered externally now consider if the door is locked for the triggering player.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Added Smelting Dungeon recipes to proper recipe book classification.
:*Weather has not been propagated to all scenes yet so there may be mismatches
*Fixed an issue where remote players would be in the incorrect position when not moving.
:*Death and Resurrection do not work properly in the team arena
*Fishing loot messages now shown in “Loot” chat filter rather than “Misc”.
*Trophies now properly display their data.
*Fixed the tooltip for placed Player Owned Town Oracle Confirmatory.
*Fixed audio on the Viking Palisade Wall long gate.
*NPC children waving was fixed.
*Reduced gold and item drops on all Control Point elf creatures.
*Fixed audio on decoration arrow trap.
*Decoration arrow trap arrow is now oriented correctly relative to the trap when shot.
*Updated the old tutorials to display with better timing.
*Fixed an issue where some of Edvard’s emotes on the bridge in Battle of Solace Bridge were creating errors.
*Players being sent to Battle of Solace Bridge from the Isle of Storms will now always start at the lunar rift.
*No longer showing confirmation dialog to change matchmaking mode if not needed.
*Fixed the name of the Owl’s Head boss and added his blueprints.
*Fixed bait icons.
*Cleaned up curing salt icon.
*A journal from Anais’s combat lesson in Isle of Storms better clarifies how to enter and exit combat mode.
*Anais’s combat lesson in Isle of Storms now better describes equipping weapons.
*Fixed an issue where players could sometimes get stuck in Anais’s “inventory” lesson in Isle of Storms.
*Improved the way in which the compass marker appears on Anais in Isle of Storms.
*In the “Fall of the Epitaph” in Lost Vale replaced some melee elves with ranged versions.
*Sautéed Bass, Baked Trout, and Baked Salmon now buff intelligence.
*Moved spawner inside Skrekk Entrance tent that was causing NPCs to get stuck there.
*Added an ankh in Ruins of Ravenmoor.
*Solace Bridge Starter map performance increase.
*Passive Stance tooltip now indicates it removes one bleed effect.
*Earthquake tooltip now indicates that with specialization the cast time is reduced.
*Updated the dragon’s nest in Southern Grunvald Barrens to fix an issue when players tried to mine the ore at the nest.
*Updated icons for common Mounted fish.
*Updated Hilt loot to include spider room drops.
*Loading screen tips were updated.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 374====
====Build 855====
*Southeast of Blackblade Mountains: Added ankh at Novia exit, re-positioned existing ankh to exit to Blackblade Pass. Re-positioned bear spawners away from pass exit.
*Fixed lingering collapsed buffs icon from previous targets.
*Fixed survey visual effect showing as rectangles (vs. sparkles) when viewed through fog
*Players given the task to meet Samael in Brookside will now have a blue compass marker directing them to him.
*Douse and Purify can now advance without actually removing a debuff
*Fixed various rendering issues on OSX.
*Fixed issues with NPC pathfinding and placement in Aerie
*Improved the ambient crying at Charlotte’s house in Battle of Solace Bridge to activate/deactivate more consistently.
*Fixing possible issues with talking to Myra in Owl’s Head about her brother.
*Removed the map exit from the river in Battle of Solace Bridge.
*Fixing crafting tutorial in Soltown to match new crafting requirements
*Enemies in the default version of the “Fall of the Epitaph” side room in Lost Vale are now control point versions.
*Three number tweaks for passives Blade Mastery, Crusher, and Draw Strength
*Known Issues
*Protected Virtue Bowler Hat from ransom
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Solace Bridge: Fixed stuck spots in both Starter and Nonstarter version of Map.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fixed maps where cloud layer geometry was improperly clipping into  scene, including South Varisalla Foothills, Greymark Forest, North Brightbone Woods, and many others
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed missing textures on Baron Benefactor home
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Minor conversation fixes for Anton, Thomas Strongbeard, and Nob the Stableboy (coconuts are once again obtainable!)
:*Pets cannot follow players onto moving platforms.
*Fixed bricked up windows in Twin Spires Manor
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Purchase Orders can now be placed
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Added Bow recipe to merchant (note: we no longer have short bows in the game)
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*The Ruined Keep map is no longer labeled as the Obsidan Keep Map
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Weight of Novia Map Atlas and all mini maps decreased
:*Some spell VFX do not play properly
*Searing ray had a long pause before executing. Now will execute appropriately to match animation
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Fixed water level in Jaanaford
*Book “Through the Lunar Rift V” no longer displays the text for “The Weasel in the Granary”
*Modified shoreline for a town water lot to exist adjacent to a city water lot in the lake location of the grassland player owned town.
*Remedied texture stretching along riverbank in grassland player owned town
*Planting Barrel and Planting Pot can be placed on “exterior floor” (rooftops, balconies, decks, etc.) as well as “ground”.
*Optimizations to player made books that were causing large increases in load times
*Made a possible fix for placing “Yew Tree” deco in its previously familiar location on the island player owned town
*Replaced last placeholder NPC dialogs for Aerie
*Wax Cylinders of songs from Shooter Jennings album Countach (attend the release party for a chance to win one!)
*Two more small performance improvements including disabling some update calls when they are not your character
*Disorderly Displacement now consuming reagents properly
*Sawblade Sweep updated to match the changes to Whirling Blades range and damage
*Performance work: Reduced the distance at which we update the dynamic bones (hair, beards). Added logic to not update dynamic bones behind the camera. Better culling for the dynamic bones.
*Free attack ticks set to 1 for wand/staff
*Dragon’s are now breathing fire again versus another orifice
*The Clink: Fixed an issue where errors were occuring while NPCs were trying to find waypoints
*Players can never earn less than 20% of the original experience from crafting a recipe. This fixes the issue with XP falloff where players would stop earning XP after crafting items several times.
*East Perennial Trail: Deleted odd tree phasing in and out.
*Known Issues:
:*Items on Public Vendors were accidentally wiped with this patch
:*Linux and Mac builds are experiencing significant graphical and stability issues
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 372====
====Build 853====
*Fixed memory leak associated with players with old/bad installs of the Chroma SDK.
*Fishing trophies now match descriptions in Release 59 post.
*Fixed broken Rottweiler visuals
*Fixed a bug that prevented the Oracle Confirmatory from appearing in scene tooltips for Player-Owned Towns.
*Reduced some of the hip popping in the female run cycle.
*Player vendor items are no longer sent to the bank when picking up vendors or when moving vendors to the bank.
*Fixed some tree issues in East Perennial Trail
*Rotting pumpkins now look rotten.
*Add-On and Pledge Reward Castle Wall pieces now properly delivered
*Fixed an incorrect icon on Marlin’s Journal.
*Basement Hatches are now being properly included with basement deeds
*Fixed issues with some artifacts not dropping with their maximum primary durability.
*Fixed broken/stretchy Summoned Skeleton models
*Removed multiple “double-click” prompts from fishing bait tooltips.
*Fixed melee enemies constantly backing up
*Loading text in the Rewards user interface has been centered.
*Chain Lightning skill description typo fix
*Added a link to the Universe Broadcast Orb in add-on store from chat window.
*Fixing timing on Double Slash
*Edvard in Battle of Highvale no longer refers to Nena as “Tracy”.
*Cyannis in Highvale now greets the player appropriately.
*Fixd a typo in Edvard’s “Tracy” response in Battle of Highvale.
*Set an inventory max of 1 for all quest-related items.
*The note that Nena in Battle of Highvale sends you to find is now marked as a Quest item.
*Added missing prison cell doors and updated broken ones in the Castle Stone Arena basement
*Fixed some logic issues in Battle of Solace Bridge with Edvard’s responses and journal entries.
*Party member buff icons now fade away properly when buff ends
*Updated the first journal entry for the Pumpkin Head quest in Central Brittany.
*Enemies should now properly attack all players in a scene
*Code fix for hitching problem.
*Fixed mistaken changes made to POT Vanguard. Converted back to island biome and returned it to previous location
*Added mild, short-term poison field to anyone near a rotting pumpkin as it’s broken.
*Owl’s Nest  forest entrance: Updated NavMesh and ensured all spawners were on NavMesh.
*Rotated water trigger in Tenebris Harbour slightly to fix overlap into dry dock areas.
*Novia: Added overhead banner above Sanctus Spine control point
*Extended box collider of block piece in Ruined Keep to prevent stuck spot.
*Removed Agriculture skill tree since the skills do nothing currently
*Moved a spawner that was inside a cliff in Superstition Canyon.
*Cyannis no longer hands out infinite copies of his report if inventory UI is manipulated.
*Adjusted rocks to fix stuck spot in Superstition Canyon.
*Fixed some issues with Night Vision
*Removed collision from background rocks and mountains for performance
*Fixed collider for dead daemon so he can be selected properly for looting
*Vulture material updates.
*Fixed NPC names missing in Vendor interface
*Known Issues
*When wielding a bow using auto-attack you can now open gates, pull switches, etc.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed quest flag issue with Charlotte Grey in Solace Bridge
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Resolute gate guards can no longer be lured away from their post.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed Salvage gain not adding to base crafting proficiency
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Aerie: For Sale signs no longer block front doors of Row Lots
:*Pets cannot follow players onto moving platforms.
*Fixed cloud layer issues that were creating odd visuals at the edges of scenes
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Fixed a bunch of spells and skills that were not working properly including (but not limited to):
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Lightning
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Chain Lightning
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Root
:*Some spell VFX do not play properly
:*Searing Ray
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Body Slam
:*Rapid Fire
*Known Issues:
:*Linux and Mac builds are experiencing significant graphical and stability issues
:*Purchase Orders cannot always be placed properly
:*Merchants do not have bow recipes
:*Some innate skills are not working properly and/or are not advancing properly
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 371====
====Build 852====
*Fixed visual issues with cloud layer in Shardfall scenes
*Fixed graphical issues on summoned Skeletons.
*Turned down water resolution in Owlshead for performance
*Added tooltips to fishing baits.
*Adjusted hover and landing heights for all flying creatures
*Added Hopper bait to wild cotton nodes, increasing drops during the summer and reducing drops during winter.
*Nob the Stableboy will once again deign to speak to you.
*Added a small chance for worms to drop from agriculture plants except for Cotton, Barley, Hops, and Reagents.
*Fixed pink textures and broken geometry for Mac & Linux builds (we hope)
*Fishing merchants now sell red worms and minnows.
*Summoned Daemon now visible
*Hotkeys added to allow equipping decks 11 and 12.
*Quest to take message from Resolute Lord Marshal to the Captain in Ardoris  is now working
*Expanded use of “Dyed” tag to all non-equipment items.
*Corrected problem loading localized conversation text
*Now displaying spell “Execution Time” with only one decimal place.
*Minor tweaks to male 2-handed blade animations
*Fixed an issue where Kobold Ranseur and Royal Elven Spear would be visible while stealthed.
*Some taxes / deed list UI polish
*Fixed an issue that prevented instrument playing when on the overworld.
*Error message added when trying to talk to an NPC while ‘mounted’
*Fixed collision on floating water platform decorations.
*Creature collision attack spacing adjustments to address enemies sorting through players during combat
*Tooltips on Buff bars are now showing the correct Stacked Value of the buff.
*Fixed issues blocking entry to Dara Brae PoT
*Allowed resize of deck selection window.
*Optimization: Don’t update character controllers that aren’t moving
*Pumpkin Head boss now animates correctly.
*Fixed icons for augmented cloth armor
*Fixed an issue where trees in Northwest Blackblade Mountains were white.
*Aerie: Fixed collision on Dock stairs.
*There is now feedback for attempting to drop items into the Rewards window.
*Fixed joining party members from overworld to random encounter
*Removed common Tuna.
*Aerie: Adjusted Color Tone of Ocean Water
*Added uncommon Bluefin Tuna.
*An NPC will use English text if at least one keyword of his/her conversation is not yet translated.
*Now blocking young characters from sending mail as is done with trade.
* Added localization debug commands to help track down and fix partially localized conversations
*Adding new recipes to allow crowns to be used to increase dungeon stairs yields.
* Added localization debug command to flip between english and localized language (for conversations)
*Adding recipes for creating extra copies of dungeon hallways by adding 1 to 3 extra crowns.
*Fix for textures that blur at range.
*Tomas Cucu in Aerie no longer responds to his name as though he were talking about someone else.
*Replaced most placeholder Aerie NPC conversations
*Tomas Cucu’s keywords in Aerie no longer appear as highlighted text.
*Cats are now neuter as part of the Greater Novian Spay-Your-Pet Initiative (actually, for localization)
*Jack in Braemar no longer welcomes you to Spite.
*Known Issues:
*Some beggars in Desolis will no longer share their names with outlanders.
:*Enemies will only attack the first player in a scene (aka Master)
*The beggars in Desolis and elsewhere in the game will now call out for coins if they haven’t been given any lately.
:*Many skills do not work properly nor advance properly
*Moved an inaccessible cotton bush in East Perennial Trail a little.
:*The Castle Wall Sets are not being delivered properly yet.
*Fixed an issue in East Vauban Foothills where a switch was trying to move something that didn’t exist.
:*Sky bugs creating weird scene borders
*Fixed an issue in Etceter Crag Mines with an ore node that couldn’t be harvested.
:*Night Vision broken
*Fixed collision in Hilt Rotunda.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*Fixed an offset to a new dungeon room.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Moved an inaccessible ore node to one side in Hilt Fortress.
:*Weather has not been propagated to all scenes yet so there may be mismatches
*Added a note about clicking underlined keywords in conversations in Isle of Storms.
:*Death and Resurrection do not work properly in the team arena
*Fixed an issue in Isle of Storms where the “Ask Anais About Gear” compass marker wouldn’t go away.
*Fixed a bug in Isle of Storms with killing flying watchers and hints to do so.
*Improved some areas in North Majestic Forest for better AI navigation.
*Removed an extra access point for Player Town “S Mart Factorium” in Novia.
*Removed the buildings in the old Blumdel location in Novia.
*Ordinis Mortis has returned to the proper size of City.
*Added additional Chaos ankhs in Ruins of Ravensmoor.
*Scooched pumpkin patches in Solace Bridge.
*Adjusted spider webs in Hilt Interior that were crashing through a floor.
*Removed overlapping coffins and skeletons in Hilt.
*Deleted a floating torch in Westend.
*Deleted an erroneous wall segment in Dungeon Redstone foyer.
*Moved and rotated a buggy stool in Hilt Fortress.
*Moved some rocks in Jaanaford to fix a stuck spot by the waterfall.
*Adjusted water in Mud to fix gap.
*AI navigation updated in Nightshade Pass to prevent trolls crashing into rocks.
*Fixed green ends of branches on certain pine trees.
*Added vultures.
*Added collider wall to plug stuck spot in Isle of Storms.
*Performance adjustments made to Ardoris, Owl’s Head, and Yew.
*Moved Edvard’s starting location in Solace Bridge further from the gate so Charlotte doesn’t get trapped on the wrong side of the gate.
*Players now get teleport scrolls and recall scrolls as they finish the starter scenes and not when they enter them.
*Wyvern damage was increased.
*Fixed an issue in Verdantis Foothills where AI navigation wasn’t building up steep stairs.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 370====
====Build 851====
*Now able to use the “Enter” key to confirm a pop-up message
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 59! “How to Play” instructions and game update notes on Release 59 are available [https://www.shroudoftheavatar.com/?p=101017 here].
*Picking up the key in East Perennial Trail no longer makes the entire house disappear
*Known Issues
*Heart cloaks names updated to match add-on store
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Food buff channels now working
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Aerie NPCs now working properly
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Polish pass on male 2-handed blade animations
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Fog is now working properly with smoke visual effects
:*Pets cannot follow players onto moving platforms.
*Fixed water lot placement in the POT Grasslands template
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Aerie Town Crier now responds to double click, really.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Lowering the water level 1 foot to keep waves out of the shore in Aerie
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Fixed / polished materials on Plate armor and Clockwork pets
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Fixed the bug that caused blank recipe book upon learning a recipe
:*Some spell VFX do not play properly
*Fixed timing on fire damage over time visual effects
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Summon demon swap out to low poly version.
*Fixed a small transform error on the daemon pet.
*Attached light to flying watcher (the light did not previously rise along with the watcher while it flew)
*Removed extra Ardoris map from the Novia Map Atlas Pack
*NPCs can now move about under the Yew Tree decoration
*Various performance optimizations
*All inventory bundles pushed to players from pledges or add-ons now have the word “Reward” in them for easier finding and context
*Removed developer only and pledge items from some merchants
*Grand tour guides now properly give quest credit
*Fix for most of the see through houses when viewed at range.
*Fixing the LODs on the lord marshall house to not cull as soon.
*Character names still show up in social UI (friends/party/guild) even if character is deleted
*Fix combat shop npc building
*Fixed improper cloud layers on island skies
*Error message now displayed if attempting to promote a player to leader, but target character has been deleted.
*Knights of Norgard now properly exit conversation upon saying goodbye, and offer to open the keep gates when appropriate.
*Chest Armor now shows up properly on Alchemy Table
*NPCs will no longer force-open a conversation if other players are in the same scene.
*Fixing conversations for animals and oracle minions
*Arabella in Resolute now responds properly
*Fixed certain Aerie NPCs so they display their name overhead when asked
*Fixed dialog for elf child in Blood River Massacre
*Fixed animation hold / alignment issues with the Daemon holding his Trident of Chaos
*Fixed typo in Oracle dialog
*Dye Preview fixes: Changed the character sheet to prevent equipmant changes while in preview mode and made it display a message if attempted to make it clear. This prevents a lot of odd use-cases from happening. Also, the equipment tab in the inventory will no longer break the preview UI.
*Fixed issues with turning in Stanley’s notes to Cugel in Ardoris
*Added more keywords to complete Cai Lau / Sheng Lau quest
*Various fixes / polish in Aerie (floating objects, stuck spots, etc.)
*Fixed rusty weapons not being able to be salvaged
*Fixed bows/wands/staff salvage producing leather
*Fixed wands and staves to work as bludgeons (really, we mean it this time)
*Crystal ore nodes now properly update their collision when harvested
*Fixed dialog for minor prisoners in the Clink
*Now able to fire off a ranged free-attack when auto-selecting a target
*Disabled heat distortion effect throughout our game for R26.  It destroys the frame rate even in small doses.
*Removed half the Oracle crawlers and fliers from Ardoris for performance
*Fixing journal entry for Brigid in Resolute to denote that Path of Courage currently ends in Resolute.
*Changed confusing reference to boat location in Blood River tutorial
*Fixed buff and debuff icons not disappearing when the effects expire
*Chairs: Added interactive text to many chair prefabs (some already had this text) and updated the “can’t sit here” error message players see to include these interactive text labels (so players will, for example, soon see messages saying they can’t sit on “Wooden Chair” instead of “?borg_chair01?”)
*Fixed Night Vision effect cutting out randomly
*Known Issues:
:*The Castle Wall Sets are not being delivered properly yet.
:*Quest to take message from Resolute Lord Marshal to the Captain in Ardoris  is not working
:*Summoned Daemon is invisible except for trident and visual effects
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 368====
====QA Build 758====
*QA bug test
====QA Build 757====
*QA bug test
====QA Build 755====
*QA bug test
====QA Build 750====
*QA bug test


*Augmented Leather gear is no longer invisible
=== [[Release 58]] ===
*Game window now opens properly on multi monitor setups
====Build 847====
*Enabled default bloom settings for all scenes
*Added the ability to purchase dungeon point limit upgrades with gold and Gold Crowns of the Obsidians. These upgrades are per-account and will increase the point limit for all dungeons owned on that account.  These upgrades can be purchased on the dungeon piece selection UI when modifying your dungeon.
*Fixed pathing issues in Restless Woods
*Known Issues
*Added missing carpentry weapon recipes (ex. Great Axe)
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Hitting F9 while moving/placing an object will no longer get the object stuck to your cursor
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fixed for t-posing chickens and rabbits
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Set lot expiration timers on Live to 4 months (120 days)
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Fixed skeletons that were improperly rotated 90 degrees
:*Pets cannot follow players onto moving platforms.
*Daemon Fixes:
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Attunement Buff now working properly
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Added Earth damage to Chaos Bolt package
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Added Chaos Bolt to Summoned Daemon
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Sheath animations no longer break while moving
:*Some spell VFX do not play properly
*Immolation no longer triggers switches.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Hanging Signs:
:*All hanging “shopkeeper” signs now have a default tooltip (each relates to the sign’s purpose/theme).
:*The following scenes had a sign polish pass to replace signs with a more appropriate signs, especially blank signs.
::*Ardoris
::*Braemar
::*Owl’s Head
::*Solania
::*Kingsport
::*Jaanaford
::*Soltown
::*Etceter
::*Aerie
::*Kiln
::*Resolute
*Replaced missing doorway graphics in Epitaph Chamber of Souls
*Disabled distortion on fire vfx due to performance
*Fixed stuck spot in Hilt Fortress
*Avatar no longer rolls into a distorted ball of mangled limbs when tumbling immediately after an attack
*Damage now properly interrupting Spell casting
*Fixed sky in Aerie
*Obsidian Keep: Updated to dynamic spawns
*Fixed floating books in The Epitaph
*Double Slash visual effects now properly synced with animation
*Vertas: Several rabbit spawners were high in the air, causing errors. These spawners are now moved to the ground and no more errors.
*Fixed inaccessible oysters in North Ravenswood
*Planter boxes containing items marked as NoTrade, NoDestroy, or ProtectFromRansom will now be considered while trading or generating items for ransom.
*Fixed book in Crag Foothills
*Fixed tree in West Veiled Swamp
*NPCs in Aerie can now be interacted with via double left click
*Added Quarter, Half Chest armors to valid socketing targets
*Fixed size on gem/jewel components-few components had incorrect size such that they could not stack and caused issues
*Fixed inaccessible mandrake root in North Celestial Wetlands
*Rapid Fire skill can now be triggered even with nothing targeted (like other skills)
*Fixed popping visuals of skeleton in Owl’s Nest
*Aerie NPCs should now have properly working conversations
*Fix rabbit disappearing while running over rocks.
*Fixed Ring/Necklace socketing not working
*Fixed terrain / stairs level mismatch in Aerie
*Fixed all issues with dye preview not closing when it should, not equipping items when it should, and not allowing dyes to be applied if a piece of armor (similar type) is equipped already.
*Removed huge waist rotation on magic wand auto attack animation
*Fixed crocodile nameplate positions
*Slight improvement to flickering Light script
*Reducing performance overhead on conversations.
*Known Issues:
:*Grand Tour is not working
:*The following items are not being delivered properly yet: Novia Map Atlas (including the Minimaps) and the Castle Wall Sets
:*Food Buffs channels are not working correctly
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====Build 367====
====Build 844====
*Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 26! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=56150 here].
*Experience for field dressing is now properly doubled.
*Known Issues:
*Ornate Wooden Four Poster Canopy Bed is no longer black, now has the correct colors.
:*The following items are not being delivered properly yet: Novia Map Atlas (including the Minimaps) and the Castle Wall Sets
*Dyeable Elven Furniture now has correct default colors.
:*Aerie NPCs are not working properly
*Vintage Red Velvet w/ Nailheads Ottoman no longer has green squares.
:*Food Buffs channels are not working correctly
*Edelmann Founder Village home no longer appears too gray.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*POT Vale St. Julie: Upgraded to Village.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Known Issues
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Death and Resurrection do not work properly in the team arena
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


====QA Build 316====
====Build 843====
*Dev+ bug test
*Fixed an issue where the Darkstarr pavers could not be placed inside a house.
*Fixed some AI and pathfinding issues in Ruined Keep.
*Fixed Punishing Vile Flail not being able to be masterworked.
*Upper Tears: adjusted some un-reachable cotton nodes.
*Fixed issue with height for ornate table setting.
*Fixed an issue where some resources would not spawn to their intended amounts on initial scene load for some scenes.
*Fix problem preventing the Ornate Small Viking Planting bed from working.
*Blood River Outskirts: You can now talk to Zosiumus about her resource gathering quest with either the “help” or “resource gathering” keywords.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


=== [[Release 25|Pre-Release R25]] ===
====Build 842====
====Build 364====
*Fixed level-of-detail issues with the skull cloak.
*Fix crash on player lot in Redmill village
*The flaming Fire Elemental Statue no longer flickers way too much.
*Fixed Braemar Taming Trainer
*Fixed a detached flag on the Pirate Town-Sized Galleon.
*Set add-on Cornucopia to be refresh daily
*Dead things are now prevented from interacting with catapults.
*Fixed Light Red Dye being named Light Pink Dye
*Fixed bad ceiling decoration surface in Kobold 3-Story Row homes.
*Secret area silver ore nodes can be mined now in Hilt Fortress
*The Island Backpack can now be placed on walls as a decoration.
*Fixed issues that were preventing use of interactive objects (crafting stations, chairs, etc.) on some player lots
*Updates to AI were made.
*Fixed Ghost Corpion boss spamming damage
*Fixed an issue with tamed wyverns disappearing too fast after death.
*Shield of Air now properly takes away from player’s focus pool when receiving damage
*Data for resource spawner data was updated.
*Known Issues:
*Updated the boat interconnections for Player Owned Towns Hammaburg and Britt Mart.
:*There are two versions of Etceter in the game. If you claim property there you will have to zone to your home to get to the proper version.
*Fixed a journal entry for Bledig deCani in Resolute that referenced a different character.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*Ensured that there is always at least one actual treasure chest in the puzzle room of Sequanna Colossus.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Known Issues
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Sound effects are not always playing properly
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Death and Resurrection do not work properly in the team arena
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 363====
====Build 840====
*Hoe that comes with immortality fruit seed now gets full durability on delivery
*Fixed an issue where a stun effect was missing its icon.
*Fixed walls with no colliders in Nighshade Pass
*Fixed an issue where stacking Shield of Air would negatively impact the buff.
*Filled in a rubble hole in Hilt Fortress to prevent getting stuck
*Players can now do damage to NPCs if the NPC can attack them.
*Verdantis Shardfall: Removed boat teleporter to Port Mirren.
*Fixed an issue that prevented players from playing stationary instruments.
*Fixed water not showing until you move camera issue
*Fixed an issue where arrows would fire at the start of shoot animations.
*Fixed Clockwork Raven reward to correct clockwork raven (silver)
*Fixed an issue that prevented guild members from accessing locked basements or dungeons on guild chapter lots.
*Minor typo fix – Braemar/Jarred
*Adjusted offline values for crafted decorations.
*2015 Holiday Gift: Fireworks
*Reduced weights on number and letter decorations.
*Fixed wolf attack that were double spamming attacks occasionally
*Fixed some name inconsistencies with Armor and Taming signs.
*Hilt Fortress lava pools now cause damage
*Made normal-poison and spider-poison stack correctly.
*North Naryad Pinelands: Moved a harvestable pine tree that was in a house to the ground.
*Purify now removes Chaotic Confusion.
*Troll Attack fixes: set attacks so they will not be interrupted and fixed timing on rock throw
*Known Issues
*Added messaging for players when their guild enters a guild war
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Known Issues:
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*There are two versions of Etceter in the game. If you claim property there you will have to zone to your home to get to the proper version.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Pets cannot follow players onto moving platforms.
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Sound effects are not always playing properly
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Death and Resurrection do not work properly in the team arena
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 362====
====Build 839====
*Fixed some floating tables and rugs in Hilt Fortress
*Fixed an issue where you could not place ceiling decorations outside in some situations.
*North Naryad Pinelands: fixed some spider spawners
*Bears are once again moving their heads correctly while tracking.
*Added more pre-placed lights Duke Founder Keep
*Added granite loot to Earth and Obsidian Elementals.
*Brightbone Pass: Fixed some Bears and Wolves spawners
*Tier 10 and up Liches again have Obsidian Chips as loot.
*Fixed bug that was preventing adding consumables to the non-combat hotbar when standing on a plot that you have permissions on or own.
*Obsidan Armor can no longer be dyed.
*Fixed bug where NPCs would stand on top of invisible collisions related to resource nodes
*The Player Owned Town of Caelestis Canton once again has a Governor.
*Fixed Grand Tour hat names from “fur” hats to “nomad” hats on items and in conversations
*Added a town interconnection wagon in Player Owned Town Hammaburg with Britt Mart.
*Fixed free attack for bows so you no longer need line of sight to a target to continue charging up
*Added improvements for Raymond’s quest in Soltown to investigate the fire in the refugee camp.
*Record name of the guild at the beginning of the war, in case there is a disband later
*Adjusted webs in ranch hand’s room in Solace Bridge Outskirts.
*Health stats now again show properly on NPCs.
*Fixed a person-sized divot in the terrain of Desert Player Owned Towns.
*Disbanding a guild involved in a war no longer increases the war duration for the remaining involved guild.
*Raised terrain beneath floating tree wall in South Fetid Swamp.
*Player titles are once again selectable by players and not locked to gender (this was unintended side effect of supporting gender in localization)
*Re-labeled exit to south broken road door correctly in Broken Echoes Silver Mine.
*Known Issues:
*Adjusted terrain under a lot in Desolis to ensure flatness.
:*New water is not visible when first entering a scene until camera is moved
*The L-shaped dungeon piece is now named correctly.
:*There are two versions of Etceter in the game. If you claim property there you will have to zone to your home to get to the proper version.
*The Obsidian Golem population has been increased.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*Known Issues
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Avatars cannot stay seated at and play pianos.
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Sound effects are not always playing properly
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Death and Resurrection do not work properly in the team arena
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 361====
====Build 838====
*Fixed transparency issue with water in Nightshade Pass
*Removed giant pillars of blue smoke from Solace Bridge Outskirts.
*Fixed an issue that was preventing agriculture from recognizing watered times
*The campfire flames in Solace Bridge Outskirts no longer float.
*Fixed some visual inconsistencies with agriculture when planting. When new data was received from the server, it was not applied to deco items and upon moving a deco item, the data would revert back to what the scene loaded (appearing as if you had planted nothing).
*Viking Brazier flames no longer poke out of bottom of the brazier.
*Added a limit to the number of times you can water a plant.
*Fixed a number of objects that appeared too shiny.
*Smoldering Shiv can stack with itself!  DoT speed slowed down further so it will do the same damage but over a longer period of time
*Satyrs now move their heads properly while tracking.
*Added snowman recipes to recipe merchants
*Fixed an issue that allowed players to play an instrument while crafting.
*Fixed missing light orange dye recipe
*Adding distance culling to the Lost Vale crystal ball.
*Fixed inventory resize error while using a small screen
*Royal Elven Shield textures were polished.
*Fixed empty guild name on nameplate
*The tooltip for an item that’s been dyed with Aether dye now displays correct text.
*Added Beneficient Blessing spell to Master Life Magic trainer
*Increased granite yield from tier 5 ore nodes.
*Bodan Koren can again be talked to in Braemar.
*Added a chance that elves will drop emerald fragments which are needed to craft elven decorations
*Fixing missing floor collision in Hilt Fortress
*Added new Guide Book covers.
*Fixed issue that was causing NPCs to spam their melee auto attack which was basically insta-killing players
*Upper rooms no longer show through the ceiling of 3×3 dungeon rooms.
*Hilt Fortress pass on gameplay and spawning, added reagent resources and treasure chests
*The Player Owned Town boats that lead to Brittany Alleys and Central Brittany will now send players to the docks of those locations.
*Payment Plans extended to June 2016
*Adjusted terrain in Shaminian Hills.
*Fixed a planted cotton issue so plants properly reset after harvest now.
*Adjusted bridge sight distances in Solania to avoid abrupt texture popping.
*Fixed Holly Wreath Hat recipe and added recipe to merchants
*Adjusted floating maple tree in Hidden Vale swamps.
*Fireworks boxes should now replenish properly
*Lowered floating rib-cage prop in Solace Bridge Outskirts.
*Known Issues:
*Scooched an ore node in Verdantis Mines to be reachable.
:*New water is not visible when first entering a scene until camera is moved
*Lowered floating nightshade node.
:*There are two versions of Etceter in the game. If you claim property there you will have to zone to your home to get to the proper version.
*Adjusted rocks in The Crags to allow access to some ore nodes.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*Adjusted floating board and the terrain around it in Upper Tears.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Moved a fence piece in Crag Foothills that was causing players to get stuck.
:*Weather has not been propagated to all scenes yet so there may be mismatches
*Moved a floating axe in North Majestic Forest.
:*Some skills have not been fully adjusted to work properly with the new use based system
*Fixed some floating props in Etceter Crag Mines.
:*Sound effects are not always playing properly
*Improved wall geometry in Bunker T.
:*Death and Resurrection do not work properly in the team arena
*Fixed tower geometry in Ibris Ruins.
*Adjusted fences and terrain in East Vauban Foothills to fix floating posts.
*Plugged several gaps of North Shattered Hills in geometry with rocks.
*Adjusted dry docks ground in Tenebris Harbor to fix floating posts.
*Moved rubble in South Fetid Swamp that was in the interior of structure
*Moved a lamp off of a destructible crate in Hallowed Plains.
*Toggled off doors in a house in Tenebris Harbor that contains combat.
*Increased the interactive range on chandeliers in Brown Marble Foyers.
*Fixed an issue with broken AI navigation in Verdantis Mines.
*Fixed issues with batch agriculture skills not applying in certain situations.
*Fixed an issue that would allow a player to create open spaces in dungeons where you could fall out of the world.
*Known Issues
:*Avatars cannot stay seated at and play pianos.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 360====
====Build 836====
*Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 25! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=55418 here].
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 58! “How to Play” instructions and game update notes on Release 58 are available [https://www.shroudoftheavatar.com/?p=99539 here].
*Known Issues:
*Known Issues
:*New water is not visible when first entering a scene until camera is moved
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Water in Nightshade Pass is invisible
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*There are two versions of Etceter in the game. If you claim property there you will have to zone to your home to get to the proper version.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Pets cannot follow players onto moving platforms.
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Sound effects are not always playing properly
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Death and Resurrection do not work properly in the team arena
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====QA Build 311====
====QA Build 749====
*Dev+ bug test
*QA bug test
====QA Build 748====
*QA bug test
====QA Build 747====
*QA bug test
====QA Build 746====
*QA bug test
====QA Build 745====
*QA bug test
====QA Build 744====
*QA bug test
====QA Build 742====
*QA bug test
====QA Build 741====
*QA bug test


====QA Build 306====
=== [[Release 57]] ===
*Dev+ bug test
====Build 829====
*Fixed an issue that prevented players from using Jump to recover from stuns and being knocked down.
*Updated duration and math for Root and Skewer.
*Fixed issue that caused some summoned creatures – Water Elemental, Skeletal Mage, other NPCs to be missing attack projectiles.
*Reduced the cast time for Earthquake slightly for earth mastery.
*Taming math update. Players will now benefit from taking the creature down to 1/4th life instead of it being capped at 1/2 life. Additionally, Taming Mastery will now contribute towards a player’s ability to tame a creature. These two changes combined will allow Obsidian Destroyers to be tamed but only by the beary best tamers!
*All Shield Spells can once again “Stack”.
*Stat buffs can now “Stack” since they are exclusive.
*Removed several unique location items from a boss loot bundle.
*Give feedback in the chat window when a water source on a plot is already in use by another player.
*Fix issue where entering Demig’s Battle Camp while in a party would cause you to be unable to complete a quest in the scene.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


====QA Build 305====
====Build 828====
*Dev+ bug test
*Fixed an issue where knock backs and knock downs would cause sliding on remote clients.
*Fixed an issue where Aether Vibration Amplifiers couldn’t be placed
*Battle of Solace Bridge: Fixed an issue where Charlotte would not follow the player to safety.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


====QA Build 302====
====Build 827====
*Dev+ bug test
*Fixed an issue where remote players’ positions could be inconsistent across clients.
*Added Ferocious Obsidian Bears and Obsidian Destroyer Bears to two scenes
*Fix for location of local player not updating correctly in Guild UI
*Lost Vale: Fixed an issue where the Spirit of Vigilance had a truncated “memory fragment” response.
*Elysium Mines: Moved an unreachable silver ore node to where players can mine it.
*Graff Gem Mines: Moved an unreachable crystal node from atop rubble to flat ground so players can mine it.
*Blood River Outskirts: The hermit’s treehouse doors will no longer have locks nor suggest they require a key to be opened. (There is no key and they cannot be opened.)
*Improved Goruk’s behavior in Obsidian Keep.
*Fixed checkbox toggle for POT Tree and Grass removers for POT owners and stewards.
*The most powerful zombie children will again drop creepy dollies…
*Glacial Glissade combo damage will now scale correctly.
*POT Big Delta: This POT is now properly connected to its governor.
*Boreas Colossus: Ysaranth the Curious no longer engages in combat.
*Aerie: Fixed an issue where multiple NPCs were sharing the same name.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


====QA Build 301====
====Build 826====
*Dev+ bug test
*Fixed an issue where the VFX for being stunned would display incorrectly.
*Fixed issues with the Shogun Bungalow player home.
*Fixed an issue where certain emotes would display equipped weapons when they shouldn’t.
*Updated icon for the Lost Vale Crystal Ball decoration.
*Fixed an issue that caused positive buffs to be improperly removed when casting debuff clearing skills.
*Items with crafted dyes will no longer appear black.
*Normalized ranges for melee weapons.
*The Heart of Sorrows is now visible when equipped.
*Players who found the endorsement document in Longfall Woods before talking to Lord Macsen can now give it to him.
*Many Aerie NPCs are now “Guard” faction with 30-second respawn rates, all other humanoids are “Friendly to All”
*Fixed typos in the Orator’s conversation in Blood Bay.
*Fixed an issue where an NPC in Brittany Alleys was trying to move beyond its leash distance.
*Adjusted the tier weapon level of many NPCs.
*Fixed a bug with Riposte and Blade specializations that would allow a rare double hit if used in a certain time window.
*Increased fire resistance on burned skeletons.
*Fixed typos in Anais’s “help” and “hello” responses in Lost Vale.
*Corrected an issue in Moors of Northshore where NPCs couldn’t walk through certain areas.
*The Obsidian Crown Alchemist in Resolute no longer has an “off duty” sleep schedule.
*Metallic shiny rocks in Moors of Northshore have been corrected.
*Floating lights in Mud have been corrected.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


====QA Build 300====
====Build 825====
*Dev+ bug test
*Fixed Artifact sound and visual effects.
*Skeletons in crafted 50-point dungeons are no longer labeled “footman”
*Tier 3 Archer Skeletons now have more hit points than mages.
*NPCs in Caverns of Skrekk can now walk up and down the stairs in the House of Korribar.
*Fixed issues with the “Free Sir Patrick” task in Kobold Expeditionary Camp not clearing for some players.
*Raised the volume of Pipe Organs.
*Dungeon Entrance item display names now match store descriptions.
*NPCs can now sit on toadstool chairs.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


=== [[Release 24|Pre-Release R24]] ===
====Build 823====
====Build 358====
*Added Eastmarch in-game map support.
*Fix an issue that caused other players teleportation spells (Chaotic Step, Night Step, etc) to affect all player cameras in the scene.
*Tier3 control point Skeletons were added.
*Known Issues:
*Heraldry Tabard Leather Boots are no longer invisible on female avatars.
:*There are two versions of Etceter in the game. If you claim property there you will have to zone to your home to get to the proper version.
*Avatars now correctly play the teleport animation and visual effects when going through lunar rifts.
:*Aether Amplifiers do not work on Mac nor Linux clients
*Fixed a typo in a Battle of Solace Bridge quest compass marker.
:*Players are unable to interact with triggers with weapons
*Bears no longer drop non-matching heads as loot.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*Townsfolk in Crooked Shank now refer to the “mutton stew” at the Golden Carp instead of “venison.”
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Moved a floating garlic node in Ferig’s Battle Camp on to the ground.
:*Weather has not been propagated to all scenes yet so there may be mismatches
*Fixed low level caster NPCs having a high tiered weapon.
:*Some skills have not been fully adjusted to work properly with the new use based system
*Fixed Tier 10 Obsidian Golems having a Tier 5 weapon.
:*Sound effects are not always playing properly
*Keeper of the Faith title added.
:*Death and Resurrection do not work properly in the team arena
*Fixed an error that occurred when players tried to ask Anais in Lost Vale for an additional Lost Vale Crystal Ball.
*Attack ranges for weapons were normalized.
*Combat formula evaluation process was optimized.
*Emily’s quest in Soltown to collect Quincy’s Broken Sword now has additional journal entries and compass markers.
*Adjusted tier marker in Wyrmsands and on Hidden Vale overworld to 4-plus.
*Adjusted visual effects on rising towers in East Vauban Foothills to not loop and last forever.
*Replaced hard skeletons in 50 point dungeons with control point tier 3 skeletons.
*Moved an unreachable cotton bush in South Fetid Swamp to an accessible location.
*Walter and Hamtooth in The Clink now properly display their names after you learn them.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 357====
====Build 822====
*Fixed being teleported to the front of a plot when on a plot with locked doors
*Welcome to Shroud of the Avatar: Forsaken Virtues [[Release 57]]! “How to Play” instructions and game update notes on Release 57 are available [https://www.shroudoftheavatar.com/?p=98362 here].
*Changed scenes from “party only” to “open”:
*Known Issues
:*Eastreach Gap
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Mariah Overlook
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*North Naryad Pinelands
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Brittany Graveyard
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Blood River (not tutorial version)
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Highvale (not tutorial version)
:*Pets cannot follow players onto moving platforms.
:*Solace Bridge (not tutorial version)
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Desolate Hills
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Whiteguard Foothills
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Known Issues:
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*There are two versions of Etceter in the game. If you claim property there you will have to zone to your home to get to the proper version.
:*Some spell VFX do not play properly
:*Aether Amplifiers do not work on Mac nor Linux clients
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Players are unable to interact with triggers with weapons
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 356====
====QA Build 734====
*Corpse explosion now actually requires a corpse!
*QA bug test
*Summoning a tamed pet no longer breaks interactive objects
====QA Build 733====
*Fixed issue where player corpses could not be resurrected if the dead avatar heals at the moment of death
*QA bug test
*Fixed advancement of Moon Beams skill
====QA Build 732====
*Changed “AC” to “armor” in description for Testudo
*QA bug test
*Swamp outside the Tower of the Shuttered Eye renamed “Approach to the Shuttered Eye”
====QA Build 728====
*In a quiet ceremony full of mystery and wonder, the Vertas town crier finally has his own name.
*QA bug test
*The Clink is once again accessible from Owl’s Head.
====QA Build 727====
*Fixed issue with stacked Root spells being inescapable
*QA bug test
*Reduced size of death collider on Satyrs that was blocking other interactions
====QA Build 726====
*Closed climbing gaps in rock wall of Whiteguard Foothills
*QA bug test
*Fixed loophole where players could remove their temporary PVP flag by logging out
*Fixed broken windows in Blue Tile Roof Two Story Row Home
*Fixed bad rotation on skeletons in the world
*Fixed issue where bows appeared at the players feet when stealthed
*Bear hat now has the correct icon
*Fixed pathing issues on water lots that was breaking pets
*Brittany Graveyard: Fixed a few tombstones that were not snapped to terrain.
*Fixed stuck spot in Mariah Overlook
*Poison Weapon can no longer stack
*Iolo’s Lute now using the correct soundbank (lute instead of harp)
*Fixed issues that were blocking Mystery Boxes from working properly (Snowball, Cornucopia, Artisan, etc.)
*Fixed huge performance issue caused by pets moving around on player lots (mainly water lots)
*Fixed missing texture on roof of Knight Benefactor home
*Movement impairing effects (stuns, roots, etc.) no longer take enemies out of combat mode
*Fixed water issues in Etceter
*Etceter: unique dialogs for Boniface and Snip-Snip in the Bilge and Barnacle tavern, and for the satyr realtor.
*Minor fixes to Vertas dialogs
*All basements now support up to 128 players
*Navigation meshes in Player Owned Town Templates updated to fix some dead spots
*Known Issues:
:*There are two versions of Etceter in the game. If you claim property there you will have to zone to your home to get to the proper version.
:*Aether Amplifiers do not work on Mac nor Linux clients
:*Players are unable to interact with triggers with weapons
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 355====
=== [[Release 56]] ===
*Wind Turbines now affected by wind speed and direction
====Build 819====
*Fixed missing Lute String recipe
*Reducing cast time of recall scrolls by 50%
*Fixed icon on streetlamp recipe
*Fix “Filter by School” popup menu in the Glyphs window
*Stretch Goal boat decorationss can now both be placed as player town decos
*Light Spell no longer has a wrong-looking green element
*Emotes no longer broadcast across the entire scene
*Brittany Alleys: Added additional player-submitted NPCs.
*Death Shield is now correctly converting a portion of damage received to the avatar’s health
*Novia: Fixed an issue where POT Coral Markets wasn’t appearing in the overworld.
*Fixed being kicked out of basement even with guild permissions
*Shooter Jennings quest: Retiring this quest so player cannot obtain it (although players who started it can still finish it).
*Brittany Graveyard polish
*Fix a few small typos in song names for Shooter’s wax cylinders.
*Novia: Added extra-high invisible wall at Nightshade Pass, Brightbone Pass, Vertas Pass, and Eastreach Gap to thwart players trying to skip the control point scene.
*Known Issues
*Fixed several skills not advancing. Worth noting however that Purify Burst only works if it removes an effect and Ring of Fire must damage someone.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed the breakage that occurs when deco items with more than 16 containers in them are moved. No moving occurs and the game does not break (the item is properly reverted to the original position)
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Fixed issue with severe performance degradation with pets on water lots
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Etceter: Added unique dialogs for the blacksmith Aaron Denbo and his faun apprentice Widget. Fauns no longer enter conversation mode (they’re too short) or use bot responses (they’re too human).
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed minor typo in Soltown/Abigail dialog
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Fixed position of Ardoris Oracle screen (it’s still imperfect but better)
:*Pets cannot follow players onto moving platforms.
*Fixed ability to turn in quests to Guard Winslow in Owl’s Head and Guard Captain Cugel in Ardoris.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Known Issues:
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Mystery boxes are not always working properly
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*There are two versions of Etceter in the game. If you claim property there you will have to zone to your home to get to the proper version.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Aether Amplifiers do not work on Mac nor Linux clients
:*Some spell VFX do not play properly
:*Players are unable to interact with triggers with weapons
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 354====
====Build 818====
*Player Owned Towns: Fixed naming, connection, and ownership issues that were blocking access to almost all PoTs in the game
*Owl’s Head: Emily the crafting merchant now responds properly to the “buy” keyword.
*Brittany Graveyard now has proper exits to Novia
*Owl’s Head: Theo in Owl’s Head should no longer display two “help” keywords in his conversation window.
*Known Issues:
*Blood River Forest: Adjusted terrain around water boundary to allow better npc navigation.
:*Mystery boxes are not always working properly
*Eastreach Gap: Fixed incorrect Garlic placement.
:*There are two versions of Etceter in the game. If you claim property there you will have to zone to your home to get to the proper version.
*Luminous Atavist Robe is now dye-able, has correct icon.
:*Aether Amplifiers do not work on Mac nor Linux clients
*Fixed an issue where Berserker Stance would incorrectly leave skill icons in the status bar.
:*Players are unable to interact with triggers with weapons
*Ardoris: Reston and Parker the trainers should now open their training window every time you mention the “train” keyword to them.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*Fixed an issue where Ignite Weapon would leave fire streaks after expiring.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Fix using Alt to skip conversation with POT NPCs.
:*Weather has not been propagated to all scenes yet so there may be mismatches
*Improve readability of health and focus on character sheet.
:*Some skills have not been fully adjusted to work properly with the new use based system
*Fix bug that caused offline friends to be sorted to the middle of the friends list when sorting by location.
:*Sound effects are not always playing properly
*Fixed localization issue with white table wine.
:*Death and Resurrection do not work properly in the team arena
*Set minimum width for PVP stats window.
*Brittany Alley: Fixed an issue where two children had the same name.
*Shooter Jennings quest: Fixed typos in some of the responses made by Shooter Jennings Fans.
*Break Armor, Break Weapon, and Crushing Blow will now hit 2 targets. Crushing blow focus cost reduced by 20%
*Increasing cast time on Spinning attack by half second to match whirling blades.
*Jump Vents no longer do damage.
*Skill/combat: Poison Weapon specialization will now correctly give a chance to not consume the potion.
*Etceter: Added wagon teleporter to POT Bladewyke.
*Blood River Outskirts: Ferrarius the blacksmith now includes the keyword “buy” in his “hello” response.
*Highvale Outskirts: Gilbert the merchant now includes the keyword “buy” in his “hello” response.
*Fix tooltips for equip-able items at merchants.
*Oracle Chamber: Players who completed Episode 1 prior to the addition of the special lot deed reward can return to the Oracle Chamber in Brittany and say “shroud” to the Oracle to obtain this lot deed.
*Updating liches and increasing their stats.
*Fixed bug that caused the recipe book to display incorrectly.
*Brittany Alley: Added named Guards, additional player-submitted NPCs.
*Fixed name on Edelmann Automaton.
*Add warning and prevent use when choosing an emote you already know from a ¨Choose One¨ item bundle.
*Highvale Outskirts: The final looking-glass should work properly now.
*Ancient Staff of Anarchy is emissive again.
*Brittany Alleys: Added additional player-submitted NPCs.
*Yew: Banker now responds to “bank” keyword.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 353====
====Build 816====
*Add On Store Drum display name updated from Pine Drum to Maple Drum
*Fix visuals for The Obsidian Trial ring of teleporters.
*Damage now removes stealth effects properly
*Etceter Crag Mines – changed a liche spawn.
*Fishing Skill now appears properly in glyph menu
*Heraldry Armor and Darkstarr Chain Armor are no longer blown out white in certain areas.
*Fixed performance issues related to water reflections and shadows with new water system. Should significantly improve performance in scenes using the new water
*Fixed an error with Corpion Poison.
*Fixed animations not displaying properly while playing instruments
*Brekken Bay (and other Forest PRTs): NPCs should stop walking through and over places they shouldn’t.
*Fixed issue with cloaks and Winged Helm not being repairable
*Fix tooltip text for many interactive teleporters.
*Northern exits from Soltown again work correctly.
*Known Issues
*Fixed stuck and unresponsive NPCs in Mariah Overlook
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed many items that could not be repaired including cloaks and the Winged Helm
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Tweaked critical success and recovery chances for crafting
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fixing vendor display for non-generic Etceter merchant NPCs
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Minor typo fix for grand tour guide dialog
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Pushing back some LOD distances on decorative plants as they were the number one performance drag on towns. They are now at the levels set by speed tree!
:*Pets cannot follow players onto moving platforms.
*Necropolis instance names localized correctly
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Player Owned Towns: Fixed ownership for Jeffrey Point, Lacedaemon, Highland Keep of Clan MacDaddy, Eodon, and Veger
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Known Issues:
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Most, if not all, Player Owned Towns are broken. We are working on a fix as soon as possible.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Mystery boxes are not always working properly
:*Some spell VFX do not play properly
:*There are no exits to the Novia for Brittany Graveyard. You need to use the wagons to exit to Brickport and from there you can access Novia. Alternatively you can log out and choose “Start on Overworld”
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*There are two versions of Etceter in the game. If you claim property there you will have to zone to your home to get to the proper version.
:*Aether Amplifiers do not work on Mac nor Linux clients
:*Players are unable to interact with triggers with weapons
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 352====
====Build 815====
*Did a pass on correcting female eye-targeting so they don’t roll too far out of view when doing facial animations
*Fix issue with portals in The Obsidian Trial closing too early.
*Fix for skirted bodice clipping
*Fixed an issue where skills would get stuck charging when initiating a combo.
*Fixed difficulty setting on expert crafting stations so they now modify success chance correctly
*Fixed bug that caused the crafting station to hang while batch-salvaging 15 items
*Fixing an issue where attacks were not correctly reporting critical hits.
*Fixed a loot issue in Blood River Outskirts
*Added recipes for harp, drum to merchant
*Shooter Jennings quest: Fixed an issue that blocked players from completing the final step of this quest.
*Minor Etceter NPC fixes including pilgrims not updating name tags and Captain Steel has stopped meowing
*Ruined Keep: Moved a troll spawner that was under the terrain to a path behind the keep.
*Hooked up proper Engage Opponent icon
*Random Encounters: Fixed an issue which occurred whenever a dragon encounter tried spawning in a non-Plains area.
*Snowy Biome scenes now have proper snowy skies and snowfall
*Snowy Mountains Road Encounter: Removed a harvest-able tree that was unable to be harvested.
*Set snowballs target type to be “All”. This will allow snowballs to be thrown at any valid target
*Fixed ugly white terrain in forest siege scene.
*Equippable items that make up multiple pieces like the Tabor Drum as well as the Mortar and Pestle now display properly
*Added SFX on player death in the Obsidian Trials.
*Fixed NPCs that were not loading conversations in Jaanaford.
*Brittany Alleys: Added missing player-submitted NPCs for Town Crier, Tavernkeeper, and Fishing Supplies Merchant.
*Fixed error with loading public vendor conversation in Vertas
*South Fetid Swamp: Fixed an error that was appearing each time the switch-spike trap engaged the “fail” scenario.
*Augmented Chainmail can now be salvaged
*Known Issues
*Fixed issue with Tracy’s papers
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Doubled the speed at which experience points are applied to Taming per skill use after hearing the sob story of how Sindariya used 140 collars to gain 3 points.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*The tour guide in Hometown now awards the Pilgrim’s Bonnet in game. Avatars who did not get a Pilgrim’s Bonnet because of this bug can talk to any tour guide to receive one.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Updated Enchant Weapon and Socketed Gem icons for recipe book
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Air Balloon, Crypt and Talking Mirror now displaying correct icons
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Etceter Realtor now has proper list of deeds for sale at correct prices
:*Pets cannot follow players onto moving platforms.
*Dale Leland in Ardoris now works as a proper crafting trainer. His brother Chip has moved in to handle selling supplies and recipes.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Fixed performance issue related to pets moving around on player property
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Gate in Vertas should now work properly
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Fixed issue with female harvesting and mining animations
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Fixed some issues with animations for the Textiles crafting station
:*Some spell VFX do not play properly
*Finishing Abigail’s quest to find her lost child in Soltown now also rewards the Backflip emote (as does asking about her daughter once the quest is finished)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Overworld location names should no longer wrap awkwardly onto a second line
*Added localization strings for joystick axis  (for keybinding screen)
*Some polish on the Brittany Graveyard
*Water in island towns is back.
*Added a disclaimer for current state of localization being in progress and a link to information for volunteer translators
*Undead are now immune to the bleed effect in combos that use Rend
*Fixed issue where swimming visual effects were showing up when the player was standing above the water on docks.
*Windmill power generators sound effects are now connected to the sound effect volume slider
*Holiday Wreath can now be placed on the exterior walls of homes
*Kingsport: Removed some of the clutter from the Overworld so players won’t get stuck.
*Kiss emote will begin to be *re*teachable as well as teachable for some (unfortunately if you’ve gotten it already it won’t change until next wipe)
*Harps and Tabor Drums now available in game
*Fixed issue where water did not appear in Hometown until you turned the camera to certain directions
*Reduced damage of critical hits a little bit (still more than R23 levels) and reduced the high end effect of Attunement skills.The combination of those two together was blowing out both heals and critical damage on spells.
*Castle Wall display names updated to match new naming structure
*Changed the case where a player can not navigate to a crafting station to show the crafting UI instead of post “can’t make it” to the chat log. This means there should be nothing that can block a player from crafting.
*Windmills should now turn slowly with changing wind direction not rapidly, no matter how quickly wind direction changes.
*Player Owned Towns:
:*Isle of Nylorac: Fixed ownership
:*Knowhere: Fixed ownership
:*Unter Kampf: Fixed ownership
:*Tuned wave height in the Player Owned Town islands so it doesn’t go higher than camera height
*Known Issues:
:*Aether Amplifiers do not work on Mac nor Linux clients
:*Players are unable to interact with triggers with weapons
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Zooming into First Person camera leaves floating hair in view
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 351====
====Build 813====
*Fixed animation issues with Tanning crafting station
*Fixed an issue that caused black “fog” in Upper Tears.
*Fixed exits from Brittany Graveyard scene
*Fixed top floor footstep audio for all Row 3-story greenhouses.
*Tour Guides are now wearing the R24 Grand Tour Hat: The Bonnet
*Improved some weather effects
*Chillblain’s Compendium: Added warning letter to start of dungeon letting players know they have to kill everything in each room in order to advance. “Tame and ye shall fail!” – Chillblain the wizard
*Soltown: Fixed an issue where Japeth’s task wasn’t clearing upon its completion.
*Fixed floating elven home in Bloodriver Massacre
*Resolute: Corrected typos in a journal entry received from Whitguard Mahrs.
*Fixed durability of Yule Hat 2015
*Added potions to Obsidian Trial merchant
*Highvale (before and after) and Nightshade Pass: Fixed issue causing enemies to ignore water
*Known Issues
*Soltown: Got rid of dev only cube game object left in the scene
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Aldhaven (and other player towns using that template): Removed tree that was intersecting with houses placed on a lot
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Fixed tooltips issue with renamed decorations only displaying the default name when placed.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fixed placed NPCs (pets, servants, etc.) not updating position when moved until the scene was reloadedt
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Updated hold pose for mortar and pestle
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Fixed help text title for instruments
:*Pets cannot follow players onto moving platforms.
*Some Grand Tour hats were not protected from Ransom. Now they are.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Fixed issue where other avatars casting stealth appeared stuck in animation loop
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Fixed stun removal when using Smelling Salts
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Added foggy to weather settings
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Fixed navmesh for Lord House Boat that was causing issues with pets, chairs, and crafting stations (anything trying to pathfind)
:*Some spell VFX do not play properly
*Dark Stone Spiked Castle Walls added to game and Add On Store
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Add wind sound effects to weather types.
*Fix for “Identification Papers: Tracy of Resolute”
*Deck Builder UI has syntax error when a deck is below Glyphs minimum
*Harps should now be available in the game
*Yule trees can now be placed in player towns
*Updated icons for Artisan, Artisan Founder tools
*Weather is locked to Light Clouds with Calm Winds on Hidden Vale and Novia overworlds
*Highvale: various bugs and polish issues
*Snowball boxes now are now fully stocked immediately
*Added tuning functionality to radio to fix issue with pressing play while a radio station was already playing. While tuning the player cannot push “play” or “stop”.  When hitting play while already playing a station we stop the current station and tune to the next one, even if it is the same station.
*Crafting Recipes for Harp and Tabor Drum
*Humanoid enemies are now properly displaying Knockdown and Knocked Back animations
*Avatar now plays the whistling animation when summoning Baron’s Servant
*Fixed loophole where players could avoid death penalty by logging out
*Fixed issue where Satyrs would sometimes not exhibit their Berserk behavior
*Fixed issue where Cooking Pot was intersecting with the body when equipped
*Player Owned Towns:
:*Removed Farholt, a PoT that should not have existed, yet somehow did. Obviously the damn Satyrs did it.
:*Diamond Fields: Fixed ownership
:*Journeys End: Fixed ownership
:*PaxLair and Dragons Watch: The interconnection between these two POTs now set up properly.
*Known Issues:
:*Completing the Grand Tour in Hometown will not award the hat
:*Aether Amplifiers do not work on Mac nor Linux clients
:*Players are unable to interact with triggers with weapons
:*Overworld location names wrapping awkwardly onto a second line
:*“Augmented” series chain-mail cannot be salvaged.
:*Snow is currently showing up as Rain.
:*Tabor Drum is not yet in the game
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Zooming into First Person camera leaves floating hair in view
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 350====
====Build 812====
*Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 24! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=54347 here].
*Grannus’ Sceptor of Dread will now be hidden at the correct time when handing it over.
*Known Issues:
*Fix shader problem with most terrains that caused them to have a hazy appearance.
:*Yule Trees cannot be placed in Player Owned Towns outside of lots
*Isle of Storms: Fixed an issue where the “Enter the Lunar Rift” journal entry wouldn’t go away for players who chose the path of Truth.
:*Aether Amplifier – Hitting Play on an already playing channel breaks the station
*Fixed an issue where shadows would become blurry over time.
:*Aether Amplifiers do not work on Mac nor Linux clients
*Some changes to various UI text coloring to improve readability
:*Mystery Boxes (Snowball, Artisan, Cornucopia, etc.) do not start stocked, you must wait for a certain amount of time depending on the box
*Friendly/neutral NPCs will no longer turn on you when playing your instrument.
:*There are multiple issues with Stealth
*Resolute: Fixed several chairs so they now accept NPC sitting properly. SOTA-60747
:*Players are unable to interact with triggers with weapons
*Coconut (Left) and Coconut (Right) are now trade-able
:*Overworld location names wrapping awkwardly onto a second line
*Held items are now properly stored while fishing.
:*Satyrs not properly exhibiting “Berserk” behavior without Fauns.
*Northwood: Corrected typos in Doctor Bob’s responses.
:*“Augmented” series chain-mail cannot be salvaged.
*Added visuals for Ignite Weapon for arrows and poisoned arrows
:*Snow is currently showing up as Rain.
*Random Encounters: Shandy Chapman the Wandering Merchant should now pull players into a Plains Road, Forest Road, or Swamp Road encounter.
:*Tabor Drum and Harp are not yet in the game
*Made cloth boots icon brighter
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*Ankh of Sacrifice and Ankh of Wala are now place-able as decor
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Fix issue that could cause the teleporters in The Obsidian Trial to not work correctly
:*Weather has not been propagated to all scenes yet so there may be mismatches
*Fix bug that caused the recipe book to open to the wrong page when learning a new recipe
:*Zooming into First Person camera leaves floating hair in view
*Known Issues
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Sound effects are not always playing properly
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Death and Resurrection do not work properly in the team arena
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
vSome decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====QA Build 296====
====R56 Restart and Rollback====
*Dev+ bug test
Welcome to Shroud of the Avatar: Forsaken Virtues Release 56! “How to Play” instructions and game update notes on Release 56 are available [https://www.shroudoftheavatar.com/?p=97079 here].


====QA Build 294====
We have to restart Release 56 and rollback to the game save state before we launched it this morning. We unfortunately skipped a step during the launch this morning and did not run a data migration for brewing which means that all brewing items might be in a corrupted state unless we rollback and relaunch.<ref>[https://www.shroudoftheavatar.com/?p=97178 CRITICAL: R56 Restart and Rollback]</ref>
*Dev+ bug test


====QA Build 291====
====QA Build 724====
*Dev+ bug test
*QA bug test
====QA Build 723====
*QA bug test
====QA Build 722====
*QA bug test
====QA Build 721====
*QA bug test
====QA Build 720====
*QA bug test
====QA Build 719====
*QA bug test
====QA Build 718====
*QA bug test


====QA Build 290====
=== [[Release 55]] ===
*Dev+ bug test
====Build 802====
*Fixed an issue where chests on player lots could get stuck in a non-working state.
*Player decoration NPCs can sometimes get stuck on the edge of lots instead of being in their correct location.  This should be a bit less common now, but the issue is not resolved.
*Improve vendor UI to use month abbreviations instead of full months.
*Known Issues
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


=== [[Release 23|Pre-Release R23]] ===
====Build 801====
====Build 346====
*Adventurer and Producer level of remote players is no longer shown on inspection.
*Accidental super-plate-chest-armor-loot removed from The Epitaph
*Increased range on Water Elemental attacks to account for extra wandering
*Fixed invisibility of rough wooden fence decorations while placing
*Fix bug that caused the client to switch to full screen mode when opening the options menu
*Cloaks can now be repaired
*Norgard Fens: Added ankh inside kobold camp’s poison chamber.
*Fixed issue where all gems were mislabeled as Uncut Sapphire Gems
*Adjusted preloaded assets to fix loading issues into Noshima Island and Knight’s Watch.
*Tabletop decorations no longer have the weight of their full-sized counterparts
*Fix AI navigation problems in Desert Encounter
*Crag Mines final ghost spawner disabled (until we can fix it properly)
*Fix visual issue with female version of Robe of Truth
*Train Dextertiy now available at lower level trainers
*Obsidian Helm color now better matches outfit
*Tabletop Grim Reaper Statue and Skull Candle can now bemoved in bag mode
*Fix bug that caused weight/encumbrance to increase after travelling to another scene
*Fixed “Add Character” fields in town and lot permissions window
*Solania Catacombs: Turned off system messages that were broadcasting to all players in the scene, not just those on the quest. Shortened initial journal entry. Adjusted spawning of Bloodbone Skeletons in areas with elves.
*Added scrap as mininum wolf drop
*Lord British birthday cakes now use correct candle flame vfx
*Fixed bug where combat would prevent all subsequent interactions
*Fixed an issue that could cause intermittent hitching.
*Fixed terrain stuck spot in both Highvale Scenes.
*Fix issue where moving a parent decoration that a vendor or cash register is placed on top of will cause vendor or cash register to go inside of parent.
*Party invite dialog now re-appears if you zone before responding to it
*Fix ingredient text overflow in recipe book
*Relogging while dead resurrects you at the location your ghost was, not where your body was
*Group PVP flag is now based on the individual flag of the person who creates the party ignoring any Scene PVP flags.
*Fixed stuck spot in burned down elf-house in Bloodriver Scenes.
*Fix issue where tenant character names would no longer show up on tenant items
*Fixed Morton’s dialog in Owl’s Head so he no longer refers to players as $name$.
*Added Unicorn potion recipes to the game.
*Fixed typo in Min Liang Tan dialog
*Increased the speed that the polearm skill Pull moves people.
*Fixed equipped items not showing properly on some non-combat NPCs
*Soltown Catacombs: Made minor updates to the Orator’s quest dialogue and journal entries. Small updates to ambient sounds.
*Open pvp players can now heal non-pvp party members.
*Random encounters should never reset. Also, treasure chests should not be empty when the scene first starts.
*Fixed NPC pathfinding in Vertas (no more elves dancing on tables)
*Known Issues
*Lowered height of dynamic plot colliders to allow placement in underground PoT
:*Linux clients may experience certain types of trees being rendered incorrectly
*Fixed issue where sometimes skill timers would go negative
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed Melee AI not pathing back to player’s melee range, AI with higher reach than player’s weapon
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Flattened more terrain in pot underground
:*Linux is using an older version of Unity until known performance issues can be addressed.
*Fixed Light spell timer not displaying
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
*Fixed stuck spot in Verdantis Shardfall
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fixed rotation on avatar rug so it now lays flat again
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Invisible announcers (such as in Tower of Shuttered Eye) no longer slow player down when running through them.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Fixed formatting issues in the Recipe book
:*Pets cannot follow players onto moving platforms.
*Owl’s Nest: Changed display name to “Owl’s Nest Mine.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Fixed Grandmaster tooltip
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Fixed NPCs getting stuck in doorways.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Fixed logic to prevent right click unequip while fishing.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Ardoris castle guards will always let players through the castle gates if they have completed the Tower of the Shuttered Eye quest.
:*Some spell VFX do not play properly
*Fixed multiple lot markers lighting up when only one is selected
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Can now complete summoning if standing in shallow water
*Animated the electric arcs on the phonographs
Resurrection ankhs placed in Owl’s Head, Kingsport, and Ardoris Sewers
*Fixed lighting in Owl’s Head Sewers
*Fixed misplaced sky dome in Highvale
*Moved Blacksmithing table in Soltown that was causing pathing issues for players
*Player Owned Town Fixes:
:*Fixed lot claiming restrictions for Player Owned Towns to make them unlimited again
:*Brewood: Players can now enter this town from Novia
:*Golden Cove: The Lockbrier boat teleporter now sends players to the Lockbrier docks instead of the default overworld entrance
:*Grumpie Hermit’s Hide-a-way and Falling Waters Fortress boats now send you to the correct locations inside the PoTs
:*Bravehaven: Added new Island POT to Novia at (11.39 11.94172 435.24)
:*Sea Nymph Grotto correctly links back to PaxLair
:*Removed old/redundant access point to Wizard’s Rest POT from hex grid. (Wizard’s Rest POT is still accessible from the one correct hex at the correct POT location.)
:*Nested connections for Dragons Watch and Sea Nymph Grotto now work properly
*Known Issues:
:*Some scenes are not displaying lighting (or any lights)
:*There are numerous errors with PoT data, we are working as fast as we can to resolve them. In the meantime if you have a PoT and you notice something is wrong DO NOT place nor claim any lots until we can fix it.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Zooming into First Person camera leaves floating hair in view
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 345====
====Build 800====
*Fixed walls in the Lord of the Manor Keep that were causing players to get stuck
*Aerie overworld entrances are now named correctly.
*Fixed text formatting issue with Gawain’s Amulet
*All glowing portal teleporters in Halls of Artifice should now function properly.
*Fixed issue where SFX on crafting stations were not controlled by SFX volume control in options
*You can now unlock the option to spawn into Highvale at the north archway entrance.
*Fixed crash caused by Poison Weapon
*Fixed party member health/focus bars.
*Oracle screen moved to within confirmatory in Kingsport and Ardoris
*Players who wish to turn in their Ecology Survey to Eretria Moonglow in Aerie may now do so.
*Improved disconnect message – more reliably report pelican instead of altair9000
*Zombie female no longer T-poses from the waist up.
*Increased the lock and cooldown values on Searing Ray
*Moved teleporter target in The Obsidian Trial to not have camera clip into rocks.
*Added protection against removing placed NPCs (merchants, servants, pets, vendors, etc.) while in conversation mode.
*Made an improvement to Vivienne’s “Bank Key” quest in Aerie to help ensure tasks clear properly.
*Fixed players getting locked to crafting stations when spamming the crafting/repair/salvage buttons
*Royal Gardener Title was added.
*Player Owned Town Fixes:
*Moved treasure chest in Desert Encounter so lid doesn’t clip into cliff.
:*Sparrowfall: Changed Jaxton caravan teleporter to point to Phoenix Fields.
*Deleted floating plant in Norgard Fens.
:*Serenity’s Edge: Fixed owner issue
*Updated Umberjack’s conversation in Broochash to improve responses when turning in a task.
:*Calain: Fixed owner issue
*Corrected rock Collison in East Vauban Foothills to avoid people floating on rocks.
:*Island POTs in Novia Overworld: Set all islands in Novia to a proper level above sea-level.
*Added Obsidian Boar Meat recipe to Butchery merchants.
:*Drakenhof and Drachental now have their connections properly placed
*Replaced unreachable bedrolls in Norgard Fens with furs.
:*Flattened the terrain in several player lot areas in underground POT
*Elven mages can again be looted.
:*Connection between Irenhold and Unterwelt removed
*Cloth simulation updated for cloaks.
:*Connections from Jade Valley, Phoenix Fields, and Drowned Mountains to Port Phoenix now work correctly.
*Fixed an issue where the Reflection Quality value was not getting saved properly.
*Known Issues:
*Fixed an issue with new pet foals not being able to be dismissed
:*Some scenes are not displaying lighting (or any lights)
*Adding variations to tree chopping audio.
:*There are numerous errors with PoT data, we are working as fast as we can to resolve them. In the meantime if you have a PoT and you notice something is wrong DO NOT place nor claim any lots until we can fix it.
*Known Issues
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*The client may default to full screen when the options menu is first used.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Zooming into First Person camera leaves floating hair in view
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Sound effects are not always playing properly
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Death and Resurrection do not work properly in the team arena
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 344====
====Build 799====
*Fix for a memory leak
*Tree chopping sound now plays on every hit.
*Plague Doctor’s Mask awarded at maximum durability.
*Added more chances for elf spellcasters to randomly spawn in Verdantis Mines.
*Fixed issues with Tracy’s paperwork in Battle of Highvale
*Server logging updates.
*Fixed issue with turning in Jarred’s dagger in Owl’s Nest. If you have already tried to complete the quest and no longer have the dagger, you can try again by talking to Jarred in Braemar.
*Fixed a bug that caused players to be naked and missing inventory after leaving Isle of Storms the first time.
*Fixed typos in Gawain’s conversation in Battle of Highvale
*Clan of the Stag chest armor no longer incorrectly changes skin color.
*Torpid Torment now working as intended
*Fixed icon for Luminous Atavist Robe.
*Fixed formatting issues with chat messages about vendor sales
*The quest to deliver Kinsey’s report to Stanley in Soltown has been fixed.
*Fixed Black Rock texture for terrain (bad normals)
*Fixed chest mimics in Dragonbone Crypt.
*Clink light fix to prevent the world from always being dark.
*Updated cursed skeletons in Soltown Catacombs to spawn dynamically.
*Fixed ugly shadows on flat ice
*Fixed a typo in the Skeleton Prince’s dialogue in Soltown Catacombs.
*Minor fix to Blood River tutorial
*Fixed Corpse Explosion not hitting any targets.
*Minor fix to Solace Bridge tutorial
*Crag Foothills and Port Phoenix no longer get stuck on loading.
*Player Owned Town Fixes:
*Corrected date formatting used for the date column in vendor listings.
:*Sparrowfall: Improved placement of caravan teleporters
*Frame rate performance updates in Blood River Outskirts.
:*Liberty: Moved exit-into-Novia target so player’s don’t appear in the air.
*Ignite Weapon VFX is now much less extreme while running.
:*Water lots are now placeable on frozen lake in alpine player owned towns
*Updated the exit to Blood Bayin K’rul.
:*House placement in valid locations within swampy section of dynamic, player-owned, swamp-biome towns is now possible
*Improved the ability for NPCs in Hills Encounter to climb on top of climbable rocks.
*Known Issues:
*String light decorations can no longer be placed indoors.
:*Some scenes are not displaying lighting (or any lights)
*Arrow recipe now outputs 500 arrows instead of 100.
:*There are numerous errors with PoT data, we are working as fast as we can to resolve them. In the meantime if you have a PoT and you notice something is wrong DO NOT place nor claim any lots until we can fix it.
*The climbable rope on the main bridge in Verdantis Mines can now be selected from all angles.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*Avatar feet no longer sink in rocks in Norgard Fens.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Bear Plaque/Trophy updates were made.
:*Weather has not been propagated to all scenes yet so there may be mismatches
*Added mud rock to cover up clipping paver in Norgard Fens.
:*Zooming into First Person camera leaves floating hair in view
*Adjusted a staircase in Norgard Fens for a smoother walking transition to platforms.
:*Some skills have not been fully adjusted to work properly with the new use based system
*Updated the tier markers in Ruined Keep and in Hidden Vale to reflect its new “Tier 10+” nature.
:*Sound effects are not always playing properly
*Updated a task name in Oracle Temple to clarify you need to speak with the Oracle and Arabella.
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
*The Tome of Greatness in Shaminian Hills is now properly named.
:*Death and Resurrection do not work properly in the team arena
*Fixed an issue with stalactite trap in Verdantis Mines interfering with looting bodies.
*Jumping during fireworks usage now correctly cancels the fireworks without displaying the effect.
*White Sky Navy Helmet is now visible when worn.
*Removed the compass labels from the exit compass discoveries in Storms Reach.
*Reduced the range of audio on Tesla tower in Ardoris.
*All ranged skills now return 100% experience when using Scrolls of Unlearning.
*Known Issues
:*Party focus doesn’t update if you change scenes after joining party.
:*The client may default to full screen when the options menu is first used.
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 343====
====Build 796====
*Fixed incorrect display names on multiple pieces of armor (boots, chest, etc.)
*Replaced the commoners in the homestead of Norgard Fens with rabbits and wolves.
*Distract skill is now in the game
*The bedrolls in the kobold camp of Norgard Fens are now functional.
*Engage, Poison Weapon, all potions that you use on yourself, and swap deck no longer breaks stealth.
*Character sheet UI was updated.
*Sneak attack now does a base amount of damage and then additional damage if behind and even more damage if stealthed.
*Attacking a PvP player as non-PvP will no longer ask if you want to flag as PvP.
*Engage now has a longer range.
*Fixed an issue that would prevent skill VFX from being played.
*Using a crafting station for the first time no longer causes the client to lock up for a period of time
*Adjusted stonework underneath town crier and banker at main docks in Player Owned Town islands.
*Targeting highlight visual fix for Fire Elemental, Water Elemental
*There is now feedback when interacting with a full cask of incomplete brew.
*Fixed issue where creatures would get stuck after getting too close to non-traversable areas
*Players can no longer catch fire from an unlit brazier in East Vauban Foothills.
*You can no longer right click and unequip the fishing rod while fishing.
*Moved a pine tree in Snowy Mountains Road Encounter to a location where it can be better harvested.
*Distract: Creatures no longer start moving towards distract point before the skill is finished casting
*Fixed an error when breaking crates.
*Music added to Highvale
*Some icons were updated.
*New icons for Shield of Air, Sap, Poison Weapon, and Distract
*Fixed a bug that could allow placement of more than the allowed number of player vendors on a lot.
*Air elemental visual effects no longer play too fast
*Now preventing the addition of new player vendor listings if there are too many on a lot.
*Battle of Highvale: Replaced nonoperational curtains with interactive ones.
*Fixed an issue where moving a player vendor would cause them to sit even though they have recent listings.
*Updated the Quick Swapping skill to not give back more than 100% of focus!
*Fixed an error while batch brewing.
*ID papers for Tracy of Highvale now readable
*The Oracle no longer has a pink cone on top of her head.
*You can no longer fish from any distance
*Optimization of load times.
*Lights will once again work in the Kingsport Sewers
*Can no longer enter into Caverns of Skrekk from K’rawl.
*Fixed text for receiving multiple items from an NPC
*Adjusted lighting to make alpine scenes not super-bright but still brighter at night than they were before.
*Avatar rug decoration no longer makes objects placed on it seem skewed
*Patch client UI was updated.
*Conversations for servants working now
*Removed trees that were causing players to get stuck in Grannus Colossus.
*Fixed collision issue on a boulder asset in Crag Foothills and elsewhere
*Smelling Salts and Knightsgrace will no longer remove the PvP state change stun effect.
*Fixed issues that were preventing Phonographs and Arrows working in Bag Mode
*Fixed an issue where Elysian Illumination would spam PvP players with 0 damage messages.
*Isle of Storms: Added two resurrection ankhs
*No longer applying change PvP rune in PVP scenes.
*Player will no longer jump at the end of fishing if jump was used to interrupt the fishing operation
*Wedding dress no longer incorrectly tints skin color on chest and arms.
*Fix for some help text during tutorial
*Ring of Frogkin and Ring of Cuttlekin now change skin color.
*Water particle shader fix
*Improved exits and audio in East Vauban Foothills.
*Fixed interactive curtains in Highvale
*Removed a lasting effect for Healing Grace.
*Lamps on balconies of Row houses can now be turned on/off
*Added a platform on a walkway in Verdantis Mines to allow for AI navigation.
*Moved Piercing Breeze combo sigil visual effect to be above the player versus in front
*Adjusted collision on a chandelier that was blocking a ramp in Central Brittany.
*Now awarding the correct version of Plague Doctor’s Mask after finishing Grand Tour quest.
*Updated the factions of adult and foal unicorns to be “Red Sash” faction.
*Player Owned Town Fixes:
*Excluded fountain in Westend town center from theft flag.
:*Drachenfels, Drachental, and Drakenhof are no longer missing interconnections.
*Updated spawners in Northwest Blackblade Mountains so that Leader/Follower can be auto-set.
:*Illusive Cavern: The interconnections between Illusive Passage and Finchfield are working
*AI navigation in Obsidian Trial was updated.
:*Swamp Template: Replaced missing water quad around (117.1 34 438.9) with a big gap in the ocean
*All NPCs in Forest Road Encounter should now spawn properly.
:*Kam: Was replaced by Kai but never removed. Now removed from Novia
*The Kobold Expeditionary Camp is now only accessible from one hex on the Novia map.
:*Port Beran returned to Novia and accessible by players
*Exiting the Player Owned Town “Organized Chaos Sanctum” into Novia will now place the character on the nearby shore.
:*Brewood now accessible from Novia around (442.0, 12.2, 330.1)
*Known Issues
:*Serpent’s Watch has been upgraded from a Hamlet to a Village
:*The client may default to full screen when the options menu is first used.
:*Rift’s End now has governor
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Minock: Moved overland Novia entrance to be adjacent to Blackrock Cove and Blackrock Point. Interconnection between all 3 set up. Customer also asked for interconnection with Obsidian Ridge but that was not confirmed by other owner. Customer also asked for interconnection with Mara Mesta but that is not confirmed AND is too far/not adjacent so can’t be done.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Ferry between Blackrock Cove and Pomerantz added
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Added connection between Irenholde and Unterwelt
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*The Caverns of Kahli: Fixed the interconnection manhole to point to Kahli
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Fixed non-interactive caravan between Jade Valley and Port Phoenix
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Fixed non-interactive caravan between Phoenix Fields and Port Phoenix
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Added ferry from Lockbrier to Golden Cove
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ferry between Falling Waters Fortress and Grumpie Hermit’s Hideaway added
:*Pets cannot follow players onto moving platforms.
:*Removed non-functional cart in Sparrowfall leading to Port Phoenix, replaced with boat ferry
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Added caravan between Jaxton and Sparrowfall.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Added caravan between Journey’s End and Snug Harbor
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Caravan added from Lockbrier to PaxLair.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Fixed misdirected ferries in Islands of Wonders leading to Golden Cove and Serenity Isle
:*Some spell VFX do not play properly
:*Fixed connection from Sea Nymph Grotto to PaxLair
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Moved ferry between Grumpie Hermit’s Hide-a-way and Falling Waters Fortress to where the town owners requested
*Known Issues:
:*Some scenes are not displaying lighting (or any lights)
:*Players with very high numbers of add on store items and pledge rewards are missing some of their items
:*There are numerous errors with PoT data, we are working as fast as we can to resolve them. In the meantime if you have a PoT and you notice something is wrong DO NOT place nor claim any lots until we can fix it.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Zooming into First Person camera leaves floating hair in view
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 342====
====Build 795====
*Fixed Blinding Shot animation
*Welcome to Shroud of the Avatar: Forsaken Virtues [[Release 55]]! “How to Play” instructions and game update notes on Release 54 are available [https://www.shroudoftheavatar.com/?p=95526 here].
*Torpid Torment and Chaotic Feedback can now be trained
*Known Issues
*“T” key can now be used again to toggle Auto Attack
:*The client may default to full screen when the options menu is first used.
*Fixed missing harvesting sparkle effect on Pumpkin Patches
:*Linux clients may experience certain types of trees being rendered incorrectly
*Taming skill now displaying correct animation
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Lunar Rifts now change starting location based on time of day
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Added Obsidian chip reagents to more creatures: Liches, Elven Mages and Zombies
:*Linux is using an older version of Unity until known performance issues can be addressed.
*Fix for issue with house pets and servants wandering
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
*Fixed issue where Isle of Storms starting location would be saved from a deleted character
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fixed combat message for ranged weapons
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed issues with Shield of Air and Sap
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Chat history cleared when creating a new character
:*Pets cannot follow players onto moving platforms.
*When NPCs are given items (for quests, etc.) that information is now echoed in the chat window
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Slimes will no longer flee through walls in the Kingsport Sewers
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Bear and wolf head icons now work properly in bag mode.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Fixed Crocodile attack range
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Fixed bug that was causing players to get stuck in casting mode when casting spells with long casting times.
:*Some spell VFX do not play properly
*Free Attack charge up visual effect is now looping properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Servants now properly displaying walking animations
*Fixed issue with fires in Highvale that were blocking movement by the covered bridge
*Free attack charge up visual effect is now properly visible to other players
*Sacred Oracle Orb of Obliteration is can now be thrown again (just remember that the number is 3, no more than 3, and no less)
*A single wax cylinder is now delivered along with Phonographs purchased from the add on store or included as pledge rewards
*Fixed combat death message timing that was making it appear that players were “not quite dead yet”
*Non-combat NPCs should now properly display equipped items
*Terrain texture and flora polish on Player Owned Town Undergound template
*Improved visual effects for Fishing Hot Spots
*Fixed composer names on wax cylinders
*Fixed issues with waterfalls sorting improperly with water
*Visual effects for Faun skills
*You can now move with 2 mouse button movement while dead.
*Fixed missing materials on Knight Founder House
*You can now use the mouse wheel to scroll through video options
*Fixed targeting visual overlay not showing on the Ice Elemental, Ghost, cow, chicken, and pig when targeted
*Fixed missing collision on several boulders in various scenes (ex. Crag Foothills)
*Fixed the speed of the Flesh Flayer pull attack
*Fixed issue preventing salvage of rusty weapons and broken cloth gear
*Fixed visual distortion in caves in Highvale and Necropolis Barrens
*Targeting highlight visual now defaults to maximum (can be reduced in Options menu)
*Fixed naming issues where all Plate Boots were named gauntlets
*Fixed spawning issue with the Satyr in the Pool of Destiny room of the Epitaph
*Player Owned Town Fixes:
:*Calain entrance on Overworld should now point to the correct town
:*Added ferry from Rats Nest to Verdantis Shardfall. Added ferries between Rats Nest and Horned Society and Corvus Peak.
:*Changed location of Falling Water Fortress
:*Ferry added between Grumpie Hermit’s Hide-a-way and Falling Waters Fortress.
:*Ferries added between Isles of Wonder to Golden Cove, Serenity Isle, PaxLair, and Novia
:*Visitors to Islands of Wonder from Novia now correctly enter at the southern docks.
:*Ferry to The Drowned Mountains from Sparrowfall now works correctly
:*Moved Liberty two hexes to the east, to ensure significant “buffer” space surrounding Britanny (by order of Lord British himself)
:*Dracheninsel and Calain now connected
:*Boat added to all swamp biome templates at the dock leading back to overworld map.
:*Exits to Sparrowfall, Jade Valley and Phoenix Fields added to Port Phoenix
:*Hwaseong entrance on Overworld should now point to the correct town
:*Both boats in Vanguard Ruins now correctly exit to Vanguard
:*Unterwelt, Drachenfels, Drachental, and Drakenhof are all now properly connected
:*Vanguard boat on docks set to exit to Novia, second boat added that leads to Vanguard Ruins
:*Connection from Tenakill to PaxLair added
:*Rift’s End: Removed the POT icon on the mainland (the POT now exists as an island only)
:*Ferry to Old Penshire Wharf added to Horned Society PoT
:*Scrunt: Confirmed access to Scrunt from Hidden Vale. Removed tree too close to town.
:*Sea Nymph Grotto is now accessible from Serenity Isle
:*Refugees Hideout is now connected to Refugees Haven
:*The Caverns of Kahli now correctly set up as Underground template and is now connected to Kahli
:*Raven’s Head now correctly connected to Raven’s Head South
:*Added town crier/banker to underground PoT template
:*Fixed connections to Dragons Watch and Sea Nymph Grotto from PaxLair
:*Fixed connection between Port Phoenix and The Drowned Mountains
*Known Issues:
:*There are numerous errors with PoT data, we are working as fast as we can to resolve them. In the meantime if you have a PoT and you notice something is wrong DO NOT place nor claim any lots until we can fix it.
:*Distract Skill has been temporarily removed from the Subterfuge skill tree until we can fix some major issues
:*Servants are not responding to conversation. The nerve!
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Zooming into First Person camera leaves floating hair in view
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
 
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
====QA Build 713====
:*Some cities are experiencing performance spikes
*QA bug test
:*Some assets create flash bulb like sparks on screen
====QA Build 711====
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
*QA bug test
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
====QA Build 710====
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
*QA bug test
:*Skin tone will sometimes not match properly on different parts of the body
====QA Build 709====
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
*QA bug test
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
====QA Build 708====
*QA bug test
====QA Build 707====
*QA bug test
====QA Build 703====
*QA bug test
====QA Build 702====
*QA bug test
====QA Build 697====
*QA bug test
====QA Build 696====
*QA bug test


====Build 341 ====
=== [[Release 54]] ===
*Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 23! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=54347 here].
====Build 788====
*Known Issues:
*Fix an issue with NPC health regeneration and synchronization.
:*There are numerous errors with PoT data, we are working as fast as we can to resolve them. In the meantime if you have a PoT and you notice something is wrong DO NOT place nor claim any lots until we can fix it.
*Known Issues
:*Distract Skill has been temporarily removed from the Subterfuge skill tree until we can fix some major issues
:*The client may default to full screen when the options menu is first used.
:*The pledge reward and add on store phonographs do not yet come with a wax cylinder (they can be purchased from NPC merchants)
:*Tool durability may not visibly update as expected when viewed from the crafting table UI.
:*Some items cannot be salvaged
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Servants are not responding to conversation. The nerve!
:*Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Zooming into First Person camera leaves floating hair in view
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Sound effects are not always playing properly
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Death and Resurrection do not work properly in the team arena
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====QA Build 287====
====Build 787====
*Dev+ bug test
*Chest looting respawn timers have been updated.
*Looting no longer causes the player to put their weapon into their sheath.
*Known Issues
:*The client may default to full screen when the options menu is first used.
:*Tool durability may not visibly update as expected when viewed from the crafting table UI.
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


=== [[Release 22|Pre-Release R22]] ===
====Build 786====
====Build 337 ====
*Fixed a gap in a wall in Elysium Mines.
*Allow players who are stealthed to be selected.
*Lowered the volume of the recorder instrument.
*Change “Fishing Worms” to “Worm”
*Closed window holes on player home AI collision.
*“Wearable coconut” recipe added to vendor
*Fixed dirt SFX in several player homes.
*Fixed broken female merchant dress
*Fixed Dirndl Shoes sizing on male avatars.
*Solace Forest: polished navigation to fix stuck creatures
*Journal entry for “Fiona Fitzowen’s Merchandise” quest now correctly lists all armor needed.
*Tutorial hint for musical instruments
*Fixed gap between hands and arms with male avatar Bodice Top.
*Fixed issue that was making Random Encounters persistent
*Made the Dragonbone Throne useable as a decoration.
*Gossamer Cloak now has an icon that matches the cape
*Fixed the barrier puzzles in Etceter Crag Mines and Malice so the barrier gets removed.
*Fix parsing issue with “inline commands” for ABC/MML files so tempo changes will play correctly
*Magic Mirror in Isle of Storms no longer returns you to Arabella.
*Fixed exit location issue with Hawkwind Harbor PoT
*Added a second Daemon to the final wave of battle royale in Northwest Blackblade Mountains.
*Dyes/pigments now have much better icons with colors to match each
*AI navigation updated in Soltown.
*Fix for Dragon spiraling out of control in flight
*Replaced broken bedrolls with rolled-up versions in Solace Bridge Outskirts.
*Blood River: Fixed some floating props and removed turnips
*Upper Tears waterfall SFX updated.
*Desolis public vendor no longer calls himself a town crier.
*Goblets are now held correctly.
*Harley Redwool in Desolis now accepts the art journal when found. Art journal now has the correct text.
*Relocated stag spawner that was getting stuck on a rock in Soltown.
*Delays added to closing of Khasi and Siranto’s final dialogs so they can be read.
*Elven Wine Bottle can again be used as a decoration.
*Tesla Tower Vista discovery point in Owl’s Head changed to “Moon Tower Vista”
*Known Issues
*Making blink also work in non-combat mode.
:*The client may default to full screen when the options menu is first used.
*Fixed error message for joining party
:*Tool durability may not visibly update as expected when viewed from the crafting table UI.
*Changed login queue message, based on user feedback
:*Linux clients may experience certain types of trees being rendered incorrectly
*System messages sent from conversations (such as notifications of items given and journal entries) once again display in NPC chat tabs.
:*Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
*The dance3 emote is now properly awarded. Asking the NPC that gives it out about his obsession will grant it if the player has already completed their quest.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Female characters will now display the coconut bra without the old bra underneath
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Fixes for issues with the long beard
:*Linux is using an older version of Unity until known performance issues can be addressed.
*Fixed issue that was causing the facial hair not to show during character creation and character sheet
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
*Character skin tone now matches properly when wearing the coconut bra
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fixed issue where players were not getting experience if they were not the scene master
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed owner and template data for Old Penshire Wharf PoT
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Fixed Animal Charm where charmed creatures ignored charm state and kept attacking (when helping another npc))
:*Pets cannot follow players onto moving platforms.
*Known Issues:
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Fishing has no visual effects
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Falling short distances can sometimes kill you
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Cannot /r reply to GMs when whispering
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Spell animations don’t play when moving… if you cast and then move, you slide
:*Some spell VFX do not play properly
:*We have not yet tested all Razer Chroma devices, expect anomalies
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some items cannot be salvaged
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Zooming into First Person camera leaves floating hair in view
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some objects and NPCs in game are missing textures and show up bright pink
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 334 ====
====Build 785====
*Fixed bug that was preventing looting corpses in some cases
*Elven home fireplaces are now associated with the volume slider.
*Fixed issue that would sometimes cause musical instrument playing not to work
*Recorder SFX volume adjusted.
*Minor fixes to Arabella dialog
*Puzzles in Shaminian Hills were updated.
*Fix to Abigail dialog in Soltown.
*Jars have had their names updated.
*Fixed issue that would sometimes cause DoTs not to work
*Fixed the default sort of items and purchase orders in Manage Inventory and Manage Orders tabs on vendors.
*Shadow Form and Vanish now targeted spells, no longer Area of Effect
*Decorations can no longer be moved while magic casting.
*Brightened up the Night Vision spell via tone mapper.
*Fixed clipping on the companion gear hood for male avatars and added cloth simulation to skirts.
*No longer allow /play or /playstart while dead.
*Fixed an issue where dyed decorations would not show their magical properties.
*Removed Skinning Knife from Production and Refining recipes (it should have never been there)
*Fixed an issue where instrument buffs could be applied to non-party members.
*Locked time of day in Blood River Massacre
*The Large Fountain decoration can no longer have large objects placed on it.
*Turning up the ambient light ever so slightly for Etceter Crag Mines. It was truly pitch black in there.
*Lowered the lip on boundary of Ornate Gustball Field.
*Reduced bloom visual effect on Isle of Storms
*Fixed an unnecessary alpha channel on the bark texture for Elven Basement Hatch.
*Fixed piano blocked by chair in Poets’ Circle in Ardoris
*Fixed an issue with masterworking the Punishing Vile Flail.
*Reduced frequency of random encounters along the Perennial Trail.
*Avatar pupils no longer fade until invisible when the camera is zoomed out.
*Alexa Herbstile in Desolis now will buy and sell alchemy supplies as intended
*Fixed decoration placement issues in Benefactor Baron City House.
*Fixed localization issue with several Player Owned Town names that was causing question marks bracketing the name like this: ?townname?
*Fixed issues with Elven Guard Tower decoration.
*Fixed stuck spots in the Epitaph
*Server status messages on website were updated.
*Moved Christoph Schneider behind the counter of his shop in Ardoris
*Epic Leather Chest Quarter Armor no longer changes male avatar skin tone.
*Increased non-combat pet speeds
*Fixed a mesh collider error in Libris Vault.
*Fixed some data with Ranged enemies so they won’t run around so much
*Set Mardi Gras Garland decorations to allow stacking.
*Added owner to Owl’s Rest and Orion’s Hold PoT
*Fixed orientation of blazons on Heraldry Basement Hatches.
*Blood River Massacre and Blood River: Fixed Scene Gap and floating props.
*Fixed an issue with Pewter Cups.
*Fiery Decay was set to do half the amount of life drain that was intended. Fiery decay also now applies both fire bonus AND death bonus to the fire portion of the spell.
*Fixed incorrect art on the Novia map tapestry.
*Flame fist was doing half the dot damage that was intended. Now fixed to be the same as Fire Arrow.
*Heraldry Gloves and Boots can now be used as decorations.
*Brought up the Lute sounds one octave
*Linked Cast Iron Fireplace fires to audio mixers.
*Healing touch damage was unintentionally slightly better than healing ray.  Turned it down to be the same power as healing ray.
*Fixed an issue with summoned creatures having less total hit points.
*Fixed bug that upon login the first free-form play of an instrument would break another instrument’s sound until scene was changed
*Fixed Player Owned Town Town Crier conversations were corrected.
*All tools will show up for each table now (molds appear again)
*Fixed pattern removers used on non-equipable items.
*Upped the range of blink
*Skin-matching seam on female avatar necks was corrected.
*Don’t apply experience to Tactics and Focus passives when a producer skill is used (ex. Fishing)
*Fixed a bug that prevented the displayed durability of the crafting tool from updating at a crafting station.
*Bank fix for players with bags from expired player vendor items that would break the bank for them
*Fixed material for Ladies Riding Boots used as a decoration.
*Fix for ranged guys failing to attack if you follow them
*Fixed rain colliders for Baron Founder Frigate player home.
*Known Issues:
*Fixed a bug that caused a deed used from a nested container to claim a lot to appear to remain in the player’s inventory.
:*Fishing has no visual effects
*Fixed a stealth field issue.
:*Falling short distances can sometimes kill you
*Fixed an issue with the Companion Crossbow.
:*Cannot /r reply to GMs when whispering
*Fixed incorrect visuals for Elven Basement entrance.
:*Spell animations don’t play when moving… if you cast and then move, you slide
*Fixed a stuck spot in Elven Guard Towers.
:*We have not yet tested all Razer Chroma devices, expect anomalies
*Virtue Dirndl Shoes are no longer invisible on male avatars.
:*Some items cannot be salvaged
*Removed an extra teleport platform in Boreas Colossus.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*Updated portals in Boreas Colossus.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Central Brittany residents no longer complain about their lives constantly.
:*Weather has not been propagated to all scenes yet so there may be mismatches
*The King’s Dinner community cloak can no longer be rotated as a decoration.
:*Zooming into First Person camera leaves floating hair in view
*Fixed the water plane in Ruined Keep.
:*Some skills have not been fully adjusted to work properly with the new use based system
*Fixed incorrect equipment type on companion staff.
:*Sound effects are not always playing properly
*Fixed large rockslide so damage area is only active during rock slide animation.
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
*Crossbows on Kobolds no longer have pink textures.
:*Death and Resurrection do not work properly in the team arena
*Fixed non-interactive rope “ladder” in North Drachvald Spur signal tower.
*Skeleton with key in Penmawr Island now has loot respawn.
*Updated Captain Kennet’s treasure chest respawn time in Penmawr Island.
*Player spawn points in Ravensmoor were fixed.
*Targetting issues in Ravensmoor were fixed.
*A handful of random floating objects in Ravensmoor were corrected.
*Reduced the difficulty of removing root, stun, and knockdown spells.
*Decreased the restock timer on the main halls key chest in Resolute Sewers.
*Swapped out non-functional Wishing Well in Shaminian Hills for a working one.
*Removed non-interactive beds from Upper Tears.
*Moved an Ankh in Upper Tears that was resurrecting players within range of enemies.
*Plugged some sticky spots in Upper Tears with more rocks.
*Heraldry Chain Armor no longer shows up as slightly blue when dyed black.
*NPC dialog in Highvale Outskirts had typographic errors corrected.
*Obsidian Order Mage Robe sleeves have been corrected.
*Elite Elven Archer Bracers no longer make female avatar hands invisible.
*Heraldry Leather Boots and Heraldry Plate Boots are no longer invisible on male avatars.
*Orator in Soltown Catacombs now handles quest items correctly.
*Dialog errors were corrected in Soltown Catacombs, Soltown, and Soltown Catacombs
*Removed errant name tag for Stan Clarke the Bard in Soltown dialog.
*An error when commanding companions to attack has been fixed.
*The Black Skull now drops from Ichor Witch in Solania Catacombs if the player is on Whiteguard Helena’s quest.
*Bloodbone skeletons in Solania Catacombs are now properly named.
*Bloodbone NPCs in Soltown Sewers now drop Heart Stones when the player is in the correct area.
*Lunar Blessing glyph and name are no longer invisible.
*Fixed missing material on Kobold Crossbows.
*Fixed some equipment not showing when joining a new scene.
*Stun, root, and knockdown spells can be removed again.
*Fixed a non-interactive cot in the hospital in Westend.
*Known Issues
:*Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
:*The client may default to full screen when the options menu is first used.
:*Tool durability may not visibly update as expected when viewed from the crafting table UI.
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some objects and NPCs in game are missing textures and show up bright pink
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 333 ====
====Build 783====
*Reduced weight on lutes from 10 to 1
*Hotbar skills no longer stop working for unlocked combat decks.
*Animal Charm spell now working again
*Fixed an issue with avatar animations not staying in sync when standing on platforms.
*Added Coconut bra recipe to Tailor merchant
*Using AFK while sitting and writing a book no longer turns the book vertically.
*Wooden Weapons can now be salvaged at Carpentry Stations
*Moving items between containers in rapid succession no longer causes errors.
*More weapons and armor can now be salvaged
*Player vendors now go to their correct location when placed.
*Fixed bug that would get players stuck at crafting stations when salvaging
*Known Issues
*Rough Stone Building blocks can now be placed again
:*Stun/Root/Prone effects cannot be broken by jumping as expected.
*All books sold from bookseller merchants are now home decorations as well as books
:*Entering Ruins of Ravensmoor from Kingsport Sewers or Owl’s Head Mine will cause players to spawn beneath the world and fall indefinitely.
*Fixed issue that was causing hats/helmets/masks to not show on paperdoll and disappear when zooming in
:*Spider webs in Ruins of Ravensmoor may cause undesirable Line of Sight problems with enemies in the scene.
*Double clicking to learn a recipe now opens the Recipe Book again
:*Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
*Fix for splitting stacks of items by using Shift-click and drag
:*The client may default to full screen when the options menu is first used.
*Musical Instrument volume increased
:*Tool durability may not visibly update as expected when viewed from the crafting table UI.
*Female avatars will now stay crouched when using the /crouch emote instead of standing back up immediately
:*Linux clients may experience certain types of trees being rendered incorrectly
*Vanguard Ruins PoT can now be accessed from the island of Vanguard PoT
:*Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
*Fixed bug that caused list items to incorrectly center vertically within the list window
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed localization errors in Player Owned Town Names (still more to fix)
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Fixed skin tone mismatch for female coconut bra
:*Linux is using an older version of Unity until known performance issues can be addressed.
*Upgraded size of Jade Valley PoT
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
*Soltown Sewers can again be accessed from Soltown.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Novia: Moved the point-of-arrival for players exiting West Veiled Swamp to the road adjacent to that scene.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed bug that would cause Basement Hatches to break when placed on a rug
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Whiteguard Foothills: Reduced the volume of the ambient bird tweets heard throughout the map.
:*Pets cannot follow players onto moving platforms.
*Fixed issue where party members would play different songs using /play <songname> sync function
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Added connection from Rats Nest PoT to Old Penshire Wharf PoT
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Swapped Owl’s Rest template for an island, instead of a forest
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*White Ravens working in game (even if they sound like bears)
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Known Issues:
:*Some spell VFX do not play properly
:*Looting corpses not working intermittently
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Fishing has no visual effects
:*Falling short distances can sometimes kill you
:*Cannot /r reply to GMs when whispering
:*Spell animations don’t play when moving… if you cast and then move, you slide
:*We have not yet tested all Razer Chroma devices, expect anomalies
:*Some items cannot be salvaged
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Zooming into First Person camera leaves floating hair in view
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some objects and NPCs in game are missing textures and show up bright pink
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 332 ====
====Build 782====
*Fixed issue where Dragon statue display names all had a rogue ‘s’
*Welcome to Shroud of the Avatar: Forsaken Virtues [[Release 54]]! “How to Play” instructions and game update notes on Release 54 are available [https://www.shroudoftheavatar.com/?p=93557 here].
*Fixed issue that was preventing stone blocks being placed on top of the arch
*Known Issues
*Player Owned Town owners can no longer ban players from their town if it is flagged for Open PVP
:*Moving items between containers in rapid succession may cause errors that will make the items not able to be taken until logging out and in again.
*Fixed issue that would sometimes cause Enemy NPC arrows to travel sideways
:*Entering Ruins of Ravensmoor from Kingsport Sewers or Owl’s Head Mine will cause players to spawn beneath the world and fall indefinitely.
*Fixed Enemy NPC blind skills to work like player skills
:*Spider webs in Ruins of Ravensmoor may cause undesirable Line of Sight problems with enemies in the scene.
*Added / Fixed access for the following Dynamic Player Owned Towns: Owl’s Rest and Hawkwind Harbor
:*Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
*Added access to and visible maker for Blood River to Novia Overworld therefore making the Tour Guide there finally accessible
:*The client may default to full screen when the options menu is first used.
*Fixed Port Arx Draconis PoT exit location and moved closer to coastline
:*Tool durability may not visibly update as expected when viewed from the crafting table UI.
*Upgraded Rift’s End PoT to Metropolis
:*Linux clients may experience certain types of trees being rendered incorrectly
*Deck swapping now works properly again
:*Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
*Songs played via musical instrument now cancel immediately when player moves instead of at end of animation
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*1x1x1 Rough Stone Block can now be destroyed via right click menu like all the other cool blocks
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Spider Decorations now available in game if purchased in add on store
:*Linux is using an older version of Unity until known performance issues can be addressed.
*Repair attempts, tools, and tables now account for item types.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
*Display names for Add On Store Items now in line with how they are listed on the web and in communications
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Pine Upright Piano”
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Stained Maple Lute”
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*“Elven Village Home”
:*Pets cannot follow players onto moving platforms.
:*“Elven Peaked-Roof Village Home”
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*“Stone Crypt”
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Six skeletons go from “Skeleton” to adding descriptive from asset where possible.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Both goggles and coconut bra had incorrect icons, they are better-to-perfect now
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Dragon statues had an icon that was a bed, that was bad, now fixed
:*Some spell VFX do not play properly
*Fixed stuck spot in Epitaph
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Plain piano item now has a plain piano icon instead of the Benefactor Citizen item icon
*Two new elven homes now have appropriate icons
*Witch’s hat now has the icon of a witch’s hat
*Players can no longer zone or be summoned away from Isle of Storms
*Skeleton decorations now have very specifc icons so that choosing from them is easier
*Fixed Bird sounds not being affected by volume slider
*Arabella no longer curtsies
*Arabella dialog fixes
*NPC-taught emotes should now persist after logging out.
*Fishing should now work in all scenes with water that is swimmable.
*Fixed fence LOD in Wynton’s Folly.
*Fix ranged attacks after moving into attack position
*Shuttered Eye Interior optimizations
*Added delays to dialog closing in Edvard/Blood River and Arabella to deter UI weirdness
*Smoothed out hover height for non-master players when viewing the Dragon
*Blood River Massacre: Capped a couple of holes in the wall that allowed players to exit the tutorial area prematurely.
*Blood River Massacre: Ensured a case of floating tableware was no longer floating.
*Blood River Massacre: Moved a table that was intersecting with a door.
*Fixed inconsistent movement speeds when watching other players move
*Added fishing worms to fish monger merchants
*Skill at various crafting stations are now based on the skill level per practice (blacksmithing, tailoring, ect…) instead of “producer level”
*Replaced old Runic beware signs in Soltown
*Escape key no longer stops playing musical instruments
*Removed the point light and added a shaped beam to the Dark Lamp
*Fixed various texture and geometry issues with the Baron Founder Home
*Baron Benefactor home is now visible again
*Fixed nameof recipe for 1x1x2 Rough Stone Block
*Southern Grunvald Barrens: Fixed gap between Terrain and Crater.
*Reduced damage of offhand attacks
*Fixed missing door and invisible wall inside Lord of the Manor Grand City Chateau
*Guard Robert Bennett in Ardoris no longer blocks Sabine Eichner’s door if it’s left open.
*Fixed size of emote icon used in trade
*Known Issues:
:*Rough Stone Building Blocks are not place-able in this build
:*Looting corpses not working intermittently
:*Double clicking on a recipe no longer opens the recipe book
:*Coconut Bra Recipe is missing from game
:*White Raven missing
:*Hats and Helmets are not visible on Character Sheet
:*Fishing has no visual effects
:*Falling short distances can sometimes kill you
:*Cannot break stacks of items into smaller stacks via SHIFT
:*Cannot /r reply to GMs when whispering
:*Spell animations don’t play when moving… if you cast and then move, you slide
:*We have not yet tested all Razer Chroma devices, expect anomalies
:*Some items cannot be salvaged
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Zooming into First Person camera leaves floating hair in view
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some objects and NPCs in game are missing textures and show up bright pink
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
 
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
====QA Build 695====
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
*QA bug test
:*Some cities are experiencing performance spikes
====QA Build 694====
:*Some assets create flash bulb like sparks on screen
*QA bug test
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
====QA Build 692====
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
*QA bug test
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
====QA Build 691====
:*Skin tone will sometimes not match properly on different parts of the body
*QA bug test
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
====QA Build 690====
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
*QA bug test
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
====QA Build 686====
*QA bug test
====QA Build 685====
*QA bug test
====QA Build 684====
*QA bug test
====QA Build 680====
*QA bug test
====QA Build 679====
*QA bug test
====QA Build 676====
*QA bug test
 
=== [[Release 53]] ===
====Build 764====
*Fixed various visual issues in Eastmarch
*Fixed Blackblade Foothills Tornado jump
*Various Performance optimizations
*Fixed eyes not closing all the way and stretching on eyes on multiple npc’s during sleeping
*Options UI opened while on the main menu should now play audio accordingly.
*Haunted Pirate Galleon Shipwreck City Home: Land based version now added to the game
*Fixed issue with decoration pets being double counted for lot NPC limits
*Fixed error during batch crafting with high latency where it would kick you off the table
*Fixed kilts issues during sitting
*Fixed an issue where Gustballs would not be affected by the summoning player’s gusts.
*Adjusted LOD ranges on Chain Heraldry Tabard
*VFX improvement for Ornate Elven lights
*Fixed bug that caused the remainder of a stack of items given to an NPC for a quest to be lost until the player re-logs
*Fixed error when accepting an invite after your own party has disbanded
*Fixed various issues with the Haunted Pirate Galleon
*Brittany Wharfs crafting trainer given correct name and conversation
*Fixed deco surfaces on Lord Marshal house.
*Adjusted settings on fountain water material to render correctly with fog.
*Fixed stuck spot on 4th floor of Ornate 4-story Greenhouse Rowhouse.
*Fixed an issue where instrument buffs would be applied to non-party members.
*Fixed an issue where Ignite Weapon’s VFX would continue to render even when the weapon is sheathed.
*Setup MGT Gathering cloak as a decoration.
*Fixed an issue where sparkle dyes would only appear red.
*Fixed exception while loading NPC Kardan Marbane conversation, Ardoris
*Polished Copper Bathtub added to game
*Fixed default setting for jump to use new jump, not old charged jump
*Fixed overlapping widgets in options menu
*Blood Bay: Removed several unused spawners that were causing errors.
*Brittany Wharfs: Barclay is now listed as a Cooking Merchant.
*Brittany Wharfs: Guards in this scene will now welcome you to Brittany Wharfs instead of Norwood.
*Compendium of Pain and Suffering (Challenge Dungeon 1): Fixed issues with wolves and bears who were fleeing
*Crafting Shop: Updated both the NPC version and POT version to pick up changes that keep rain from falling through the roof and floors.
*Demig’s Battle Camp: Soldiers should now properly emote including attacking practice dummies. Also soldiers should now properly display their weapons.
*Fixed a bug on jumping backwards where arms were too far out.
*Performance work on Row lot houses. Cleaning up culling layers on row lot houses.  Lots of dangling pieces and interiors that weren’t being culled.
*Halls of Artifice: Fixed bed that was too small
*House on the Hill: Improved the player’s ability to interact with the special clocks in this scene.
*Lots of audio optimizations. No actual change to the sounds, just changes to how we compress them and store them once loaded to improve performance, memory footprint, and load times.
*Optimization – tie cloth sim game option setting to npcs.
*Painting of Cordelayne on crown merchant
*Reduced the virtue hit for killing poor defenseless street urchins
*Removed “Auto” Graphics Quality until Unity exposes needed performance values to make it work correctly.
*Snowy Mountains POT Template: Rebuilt the navmesh for this scene, which will positively affect all POTs that use this template.
*Penmawr Island – replaced ghost ship with shipwrecked version, added collision to interior cannons, rebuilt navmesh
*Penmawr Island – adjusted terrain to alleviate stuck spot
*Added collision to a desert tree used in multiple scenes. Removed that tree from terrains where it wasn’t used. Rebuilt Navmesh for affected scenes
*Blood River Forest: New in-game map and underground sections.
*Added weapon equip lock to keep NPCs from un-equipping during interacting w/ target dummy.
*Tenebris Harbor: Fixed palm going through wall, broken beds, and z-fighting on ground of burnt structure. Better posing of dead character on docks.Fixed stuck spot in rocks. Fixed Dekker King’s corpse so that it’s not animating; also added name to corpse interaction as well as chests related to puzzle (for clarity).
*Specialization: Heavy Armor: not procing specialty buff or effect
*Fixed summoned creatures not using ranged abilities
*Blood River Outskirts: Fixed various Quest completion issues. Put in a check on Marlin’s convo to clear tasks that are showing up on the compass – if the player already killed Harcourt and turned in the key to Marlin. Put in even more clearing checks for Alberic, Phineas, and even the vigilante food supply. Hello keyword and pretty much anything else (as long as the player has completed either side of the quest lines up to and past the offer to poison various food supplies) should clear any the hanging tasks in the compass (gods willing).
*Fixed issue preventing NPCs sitting on dinner bench.
*Tweaked bathtub animations to reduce knee height on fidget and crashing in back of tub on liedown fidget.
*South Midmaer Way: Fixed bug where puzzle could not be completed again after resetting. Also set inventory count limit of 1 for gem-set weapons.
*Resurrection Confirmation dialog is now closed if you are alive.
*Fixed elbows clipping with wedding dress for female
*Fixed sorting issues with Dying Knight (Gawain) in Battle of Highvale
*Added some recipes to treasure chest drops
*Fixed various quests that are incorrectly reporting as available.
*If a player has completed one of the main story paths, they will no longer have intermediate steps in that path report as available quest steps. (This mainly affects players who have completed the main story earlier in the game’s development.)
*Fixed an issue preventing placing tree decorations.
*Fixed “loading” message persisting on the in-game map system
*When the browser plugin for maps encounters an error it will now say so and provide a link to a forum post for common troubleshooting steps.
*Adjusted core craftable armor values to be on par or greater than rusty armor values (this excludes clothing for now, just core armor recipes). Also fixed many equipment weight inconsistencies
*Fixed missing facial hair when wearing Darkstarr chain helm
*Removed light on the extra life cloak
*Fixed Offline Drop Rates
*Updated delivery for Darkstarr Symbol Shield.
*Area of Effect spells and skills will now correctly hit all creatures.
*Brittany Wharfs: Merry Lynn is now on duty in this scene’s magic shop.
*Changed item display name of “The Curmudgeon” to “Painting of The Curmudgeon”.
*K’rul: Fixed the monkey room battle
*Lost Whiteguard Silver Mine: Fixed an issue with the final delay of a wave battle, to ensure that delay would occur.
*Monkeys lightning and discharge attack has been set to a more correct value that will scale up with the strength of the Monkey.
*Quest – Solace Bridge Outskirts – Forgetful Ghost – Turning in the final stage of the quest line does not clear the quest or advance it.
*Tenebris Harbor: Corrected a typo in the militia guards’ response to “Tenebris Harbor.”


==== Build 329 ====
====Build 763====
*Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 22! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=53590 here].
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 53! “How to Play” instructions and game update notes on Release 53 are available [https://www.shroudoftheavatar.com/?p=89678 here].
*Known Issues:
*Known Issues
:*Looting corpses not working intermittently
:*Cursors will not enable if conversations are entered while in reticle mode – switching to cursor mode before a conversation will avoid this.
:*/bug goes to old R21 bug forums
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
:*Double clicking on a recipe no longer opens the recipe book
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Coconut Bra Recipe is missing from game
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*White Raven missing
:*Companions (Offline Mode feature) dialogue continues to be worked on.
:*Cannot split stacks
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*Baron Benefactor House is invisible
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Hats and Helmets are not visible on Character Sheet
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Blood River not accessible from Novia Overworld
:*Fire is visible when dead.
:*Emotes taught by NPCs do not persist
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Fishing has no visual effects
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Falling short distances can sometimes kill you
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Cannot break stacks of items into smaller stacks via SHIFT when on player property
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Cannot /r reply to GMs when whispering
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Spell animations don’t play when moving… if you cast and then move, you slide
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*We have not yet tested all Razer Chroma devices, expect anomalies
:*Pets cannot follow players onto moving platforms.
:*Some items cannot be salvaged
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Most water in Ardoris cannot be fished
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Some spell VFX do not play properly
:*Zooming into First Person camera leaves floating hair in view
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some objects and NPCs in game are missing textures and show up bright pink
 
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
====QA Build 673====
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
*QA bug test
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
 
:*Some cities are experiencing performance spikes
====QA Build 672====
:*Some assets create flash bulb like sparks on screen
*QA bug test
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
 
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
====QA Build 671====
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
*QA bug test
:*Skin tone will sometimes not match properly on different parts of the body
 
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
====QA Build 670====
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
*QA bug test
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
 
====QA Build 669====
*QA bug test
 
====QA Build 668====
*QA bug test
 
====QA Build 666====
*QA bug test
 
====QA Build 664====
*QA bug test


=== [[Release 21|Pre-Release R21]] ===
=== [[Release 52|Release 52 (Launch)]] ===
==== Build 327 ====
====Build 759====
*Fix exception that occurred when remote players left conversation mode
*Increased the difficulty of critters in Blood Bay and their spawn rates.
*Should now receive the Rowboat House Decoration if purchased from the Stretch Goal Store
*Added a confirmation when enabling Peripheral Lighting.
*Can once again craft repair kits
*Sivas Fel in Ardoris will give players that have dealt with Min Liang Tan a Necropolis Keystone if they failed to obtain one in the Tower of the Shuttered Eye.
*Can no longer salvage No Value items.
*Disabling 100% XP return on skill unlearning – these skills will now return 50% of the experience points used to train it.
*Known Issues:
*Fixed an NPC in Blood Bay that was trying to perform an emote.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*Fixed female avatar heraldry pieces that were missing blazons.
:*Flame Fist DoT effect expires too quickly
*Fixed multiple issues with crafting tutorial quest highlighting.
:*Verdantis Shardfall light and sky settings are wrong
*Players who were stuck turning in Cyannis’ report in Resolute may restart the quest by speaking with Godbert.
:*Adding a Gem to a weapon will break crafting, forcing a relog
*Fixed a bug that could cause players to be teleported to the front of their lots.
:*Fireball DoT does not work
*Fixed a bug that prevented earning experience from some dragon kills.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*The tutorial task “Learn a new skill, then equip it” can now be completed – if you have this task, drop a skill on your combat bar to resolve it.
:*Weather has not been propagated to all scenes yet so there may be mismatches
*Fixed an issue that prevented messaging that a specific item is required to use a teleporter in the Lost Vale.
:*Zooming into First Person camera leaves floating hair in view
*Lingering tasks for Broken Echoes quest in Jaanaford will automatically resolve upon completing the quest.
:*Two-handed swords cannot be crafted
*Lingering tasks for Vivienne’s “bank key” quest in Aerie will automatically resolve upon completing the quest.
:*Round Rugs cannot be placed
*Bridget Helvig in Braemar should no longer offer her quest to find Veimor more than once.
:*Some skills have not been fully adjusted to work properly with the new use based system
*Known Issues
:*Phoenix flight movements are not working correctly in some cases
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
:*Sound effects are not always playing properly
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Death and Resurrection do not work properly in the team arena
:*Companions (Offline Mode feature) dialogue continues to be worked on.
:*Crafting Recipe book is not opening when you use a crafting station
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Troll does not have all visual effects
:*Not all Player Owned Towns in the list are in the game yet
:*Some objects and NPCs in game are missing textures and show up bright pink
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


==== Build 325 ====
====Build 758====
*Fixed (hopefully) issue that was preventing looting corpses in some cases
*Fixed dyes on the lower portion of the Short Skirt Bodice.
*Players in a party with Master Loot settings can again open chests on player property.
*Unexploded Sacred Oracle Orbs of Obliteration can be found on recently slain Arch-Lapins. You monster.
*Removed “EarlyAccess” text in /bug report.
*Fixed delayed pet attacks
*Fixed heraldry tabards missing blazons, having invisible pieces, and missing cloth simulation.
*Fixed heraldry shield displaying colors too dark.
*Known Issues
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Companions (Offline Mode feature) dialogue continues to be worked on.
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


==== Build 324 ====
====Build 757====
*Hollaim Player Owned Town placed
*Fix for invisible/bugged heraldry equipment, though there are still some known issues with some pieces.
*This week on “Too Many Oracles”, there was no way to get into the Confirmatory in Ardoris! Tune in tonight and you can… (no really, we mean it this time, this is fixed, seriously)
*Fix for an exception that could occur on quest item turn-in.
*Arx Draconis Keep lots rotated to face inwards
*Known Issues
*Four-More pack of Kobold masks should now finally appear to those who purchased them
:*Visuals for some Female Heraldry Armor are broken.
*Moved some Player Owned Town locations and exit points in Novia
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
*Adding smithing hammer to repair kit so that it can be craftable again
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Several items did not have required tools to craft them, the proper tools are now assigned
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
*Wand, bow (long and short), and staff will now be able to be salvaged
:*Companions (Offline Mode feature) dialogue continues to be worked on.
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


==== Build 320 ====
====Build 756====
*Ardoris Oracle Confirmatory should now be enter-able again
*Improved the chances that a random encounter in Hidden Vale will result in a dragon.
*Ensure avatars are in the correct state for handling events like death when in conversation
*Fixed audio on oil trap.
*Desolis NPCs now show their name when it has been learned
*Non-harvestable coconuts, clay, quartz, and other similar things no longer pulse as though they are harvestable.
*Fixed issue with move forward animation when two-handed weapons equipped
*Corrected final teleporter in Boreas Colossus.
*Added connections between PaxLair to Golden Cove and Islands of Wonders Player Towns
*Fixed guild war death counts.
*Orion’s Hold Player Town island added
*Known Issues
*Adjusted scene icons near Owl’s Head so they better represent actual locations
:*Visuals for Female Heraldry Armor are broken.
*Known Issues:
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Flame Fist DoT effect expires too quickly
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Verdantis Shardfall light and sky settings are wrong
:*Companions (Offline Mode feature) dialogue continues to be worked on.
:*Adding a Gem to a weapon will break crafting, forcing a relog
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*Fireball DoT does not work
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Fire is visible when dead.
:*Zooming into First Person camera leaves floating hair in view
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Two-handed swords cannot be crafted
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Round Rugs cannot be placed
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Phoenix flight movements are not working correctly in some cases
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Sound effects are not always playing properly
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Pets cannot follow players onto moving platforms.
:*Death and Resurrection do not work properly in the team arena
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Crafting Recipe book is not opening when you use a crafting station
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Troll does not have all visual effects
:*Not all Player Owned Towns in the list are in the game yet
:*Some objects and NPCs in game are missing textures and show up bright pink
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


==== Build 319 ====
====Build 755====
*Pledge and Darkstarr expiration reward work
*Solania town crier once again accepts mail deliveries.
*Fix for LB protection
*Fixed cloth simulation on Heraldry Armor.
*Blackrock Cove Player Town has been upgraded to a Metropolis
*Non-harvestable coal (such as coal in mine carts) no longer pulses like a harvestable resource.
*Wightwick Player Town has been upgraded to a Village
*Fixed a bug that prevented players from creating a new combat deck when all of their decks had been deleted.
*Hy-Brasil Player Town has been upgraded to a Village
*Fixed shutters, doors, and texture stretching on the craftable Inn player home.
*Moved the Solace Forest starting location of several wolves so they better react to combat situations
*Fixed shutters on Wood and Plaster Inn player home.
*Rebuild terrain colliders after closest plots to player have been initialized
*Fixed texture stretching on the trunk of the River Birch tree.
*Raven’s Head Player Town now hooked up
*Founder Heater Shield can how have heraldry applied.
*Logout timer api, client queries for actual amount of wait time
*Known Issues
*Updated navigation meshes for Hidden Vale random encounter scenes
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
*Fix for stuck upper-floor door in the home shop NPC building
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fix Weapon Shop NPC building
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
*Fallin’ Green Player Town now hooked up
:*Companions (Offline Mode feature) dialogue continues to be worked on.
*Mediolanum Player Town now hooked up
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
*Alchemy table now shows reagents along with all other items (no other table will show reagents)
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Changed crafting stations from using weight as a way of knowing when it’s content
:*Linux is using an older version of Unity until known performance issues can be addressed.
*Known Issues:
:*Fire is visible when dead.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Flame Fist DoT effect expires too quickly
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Verdantis Shardfall light and sky settings are wrong
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Adding a Gem to a weapon will break crafting, forcing a relog
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Fireball DoT does not work
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Pets cannot follow players onto moving platforms.
:*Zooming into First Person camera leaves floating hair in view
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Two-handed swords cannot be crafted
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Round Rugs cannot be placed
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Phoenix flight movements are not working correctly in some cases
:*Some spell VFX do not play properly
:*Sound effects are not always playing properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Death and Resurrection do not work properly in the team arena
:*Crafting Recipe book is not opening when you use a crafting station
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Troll does not have all visual effects
:*Not all Player Owned Towns in the list are in the game yet
:*Some objects and NPCs in game are missing textures and show up bright pink
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


==== Build 317 ====
====Build 754====
*Fixed Juxtapose having zero lock time
*Fixed an issue where lute artifacts were not applying their special effects.
*Swapped locations of White Hart and White Hart on Abundis in Novia
*Fixed an issue where playing the dance emote after playing the juggle emote would leave the juggled items behind.
*Fix for broken weapon icon not showing
*Adjusted Bacon to be more economical.
*Fix for sorting available spells by quantity in the glyph list
*Virtue Ice Sword’s effect no longer appears when the player is stealthed.
*Desolis: Added town decorations to location in Novia and modified the nearby rocky object
*The Yew town crier is back on duty.
*Added the following Player Owned Towns to Novia:
*Fixed several minor issues with refugee conversations in Soltown.
*Serpent’s Watch
*Deleted trees that were obstructing roads in Brittany Central.
*Silver Hold Player
*Collars no longer missing on all founder heraldry tabard chest armors for female avatars.
*Cottage Grove
*Alchemy Shop now has NPC theft detection.
*Jagged Hold
*Prevent web browser from trying to open on Linux machines.
*West Perennial Trail banner has been relocated to be directly over it’s entry location
*The Flambeaux is no longer held incorrectly.
*Added some texture noise to the Druid Tree home vines
*Fixed tamed pets sometimes pausing before attacks.
*Oceania Player Town, when returning to Novia players exiting will now appear just north of the Perennial Trail by Ardoris
*Estgard town crier will now accept mail packages, really.
*Fixed tooltip for damage over time effects
*Fixed typo in Robert Villines conversation in Blood River Massacre.
*Added Perimeter Collision to Snowy Mountain Player Town Template
*Female Skopkeeper visuals were updated.
*Moved spawn point from middle of Snowy Mountain map to entrance
*Fixed multiple issues with the quest in Highvale to take Cyannis’ report to Godbert – players who mistakenly accepted this quest again can now complete it.
*Add towncrier/banker to Snowy Mountain Player Town template
*The Flambeaux will no longer lose durability.
*Fix for rebinding inputs on Mac
*Emma the Barmaid now holds her beer mug correctly.
*Players can no longer craft normal recipes with broken tools
*Visuals for the shardfall cloak have been corrected.
*Wynton’s Folly tour guide moved off the bluff to a place where it is less likely to upset an angry phoenix
*Increased the height of collision surrounding Castle Brittany in Novia.
*Myron will now talk morosely to people who visit his cage in the Clink again
*Fix issue with some enemies returning to their spawn points at improper times.
*Highwayman Hat value set to zero so it cannot be accidentally sold
*Known Issues
*Fixed large radios blocking interactions
:*The option to create new combat decks will break if all saved decks are destroyed.
*Troll attacks are now avoidable
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
*Halved attack radius of some melee attacks
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Reduced attack angle of some melee attacks
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Companions (Offline Mode feature) dialogue continues to be worked on.
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


==== Build 316 ====
====Build 751====
*Fix for an issue that caused disconnections and being unable to load into a scene with many users in it.
*Fixed decoration wall exterior surfaces on Elven Tree Town-Sized house.
*Players now able to return directly to public instance when transitioning from private modes to multiplayer.
*Fixed avatar skin tone matching from body to neck.
*The first spawn point in East Longfall Wetlands now has a map marker.
*Fixed Dragon Baby Black Clockwork pet not flying.
*Fauns have gotten their clothing back.
*Added client build version to the options menu.
*Removed featureless scale woman figure from Plains Encounter.
*Removed collision from one of the bridge pavers in The Rise.
*All teleporters no longer shown on compass.
*Players who had completed the siege quest in the past should now be able to collect the special banner using the “banner” or “cabalist” keywords.
*Broken ladders in Elysium Mines have been corrected.
*Added town criers to Judge’s Watch and Scoundrel’s Hold in Blood Bay.
*Optimized usage of animated pennants in Brittany Central.
*Reconstructed the Family Smasher 3000 in Halls of Artifice.
*Fixed a typo in the first HUD message for Grand Artificer battle royale.
*Adjusted positions of Novia underground Player Owned Towns to ensure population indicators are visible.
*Known Issues
:*The option to create new combat decks will break if all saved decks are destroyed.
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Companions (Offline Mode feature) dialogue continues to be worked on.
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


==== Build 315 ====
====Build 750====
*Fix for null exception in combat code.
*Avatar eyes now blink when treading water.
*Removing the entrance to Dragon caves from the sewers as the dragon caves have been removed…for now!
*Fixed invisible waist on female nurse blouse.
*Tap soul was not giving focus, now changed to give a fixed amount of focus and then reduce damage based on level
*Updated bedrolls, NPCs, and navigation AI at Jaanaford camp for NPC access to bedrolls at night.
*Myra in Owl’s Head now correctly responds to all standard variations of “goodbye”
*Updates to localization of in-game books architecture.
*Fixes for mail delivery quest/tasks
*Turned on Cabalist Robe Gloves appearance when wearing cabalist robes.
*Distraught after seeing so much death and suffering around it, the tour guide in Wynton’s Folly has moved to a very slightly safer spot
*Pale Blue Female Shopkeeper no longer appears distorted.
*The Oracle is no longer silent about your progress along the path of virtues.
*Water can no longer be taken from the dry fountain in Quel Shardfall.
*Small build process improvement
*Fixed floating trees in Blood River Forest.
*Fixing issue with being unable to loot some kobolds
*Heraldry banners updated.
*Added log message for teleporters that point to invalid scenes and skipping going to black screen
*Updated collision on new Brittany buildings on Novia to help keep players from getting stuck.
*Reverting creature speeds to R20 values
*Updated the medium skin tone for female avatars.
*Baron Benefactor City home bugs fixed
*Quel Shardfall battle royale spawning was updated.
*Hopefully fixed getting stuck in a certain spot in The Epitaph
*Basement hatches are no longer sold on Crown Merchants.
*Clicking noise whenever walking around fixed
*Image optimization.
*Fix initial zoom for camera
*Faun merchants in South Midmaer Way now work properly.
*Since we can no longer salvage an item with 0 value, then it is ok to give back a low value item upon a bad roll. Salvage dice rolls resulting in a 0 value result will be adjusted to 1 to give back a very small value instead of nothing
*Bertha is once again Jabbering, our apologies.
*White Hart Player Owned Town, changed template from Forest to Alpine
*Fixed invisible blocker in center of Epitaph battle royale dais.
*Obsidian Town Tower doors updated
*Boiling Oil traps now affect NPCs as well as players.
*Malus Player Owned Town, changed to PvP
*Fixed an issue where equipped items would be shown when completing a resource gathering action.
*Vengeance Player Owned Town, reactivated exits
*Smoothed camera movement when harvesting wood.
*Anomalous graphics on woodworking crafting table possible fix
*The Bear Headdress mask no longer blinks along with your avatar.
*Snowy Mountain Player Owned Town, added collision wall
*Fixed an issue with waypoints in Blood River Forest.
*New skies in more Novia maps
*Fire Dancer chest equipment visuals were corrected.
*Bag mode now has tooltips! Yay!
*Flechier outfit visuals on female avatars was corrected.
*Bodan Koren in Braemar once again giving a reward for killing wolfpack leaders
*Clan of Stag Leggings are no longer invisible on female avatars.
*Toned down the difficulty of entrance crocs in The Epitaph, they shouldn’t be the toughest creatures in the place!
*Fixed shields not being allowed as decorations after Heraldry patterns are applied.
*Addressed environmental lighting issues in Grunvald and Verdantis Shardfall maps
*Updated scouts in siege encounters to ensure players always receive their quest rewards.
*Set troll pathing surfaces – removing playlots, water, etc…
*Ghostly Echoes and Mystical Mirrors quest sparkles no longer appear when the quests are complete.
*Rat’s Nest exit changed to nearby shoreline in Norgard
*Additions to Crown Merchants.
*All pets take damage when they should now
*Unresponsive NPC conversations corrected.
*Queen of Chaos visual bug fixes
*Matchmaking updates for when reloading into the same scene.
*Player Owned Town NPC buildings, added signs to the Weapon Shop and Bank
*Corrected some code exceptions.
*Citizen Benefactor Village home bugs fixed
*Known Issues
*Iron Gate Player Owned Town, added new town into Novia
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Wizard’s Rest Player Owned Town data updated.
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
*Performance drain fixed, no longer updating tiny radio at distance of more than 20
:*Companions (Offline Mode feature) continue to be worked on for both dialogue and balance/skill usage.
*Prevent damage from unreachable targets
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
*Prevent experience gain for using combos without hitting anything
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Ornate Wood Streetlamp has a working light
:*Linux is using an older version of Unity until known performance issues can be addressed.
*Serpent’s Watch Player Owned Town, moved floating town to ground level (but it still inaccessible, will be addressed in a future patch.)
:*Fire is visible when dead.
*Fixed taming focus drain to be less than non-combat focus regen-fixed issue with taming effect subtracting base regen-set value to 0.4 focus per tick
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
*Removed Grunvald Shardfall access from incorrect hexes
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
*Ornate Iron Streetlamp has a working light
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Blackrock Cove Player Owned Town information updated.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Don’t apply experience for interrupted skill
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Allow player lots surfaces for gustballing
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
*[Enter] key opens chat after rebind
:*Pets cannot follow players onto moving platforms.
*Known Issues:
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Flame Fist DoT effect expires too quickly
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Verdantis Shardfall light and sky settings are wrong
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Adding a Gem to a weapon will break crafting, forcing a relog
:*Some spell VFX do not play properly
:*Fireball DoT does not work
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Zooming into First Person camera leaves floating hair in view
:*Two-handed swords cannot be crafted
:*Round Rugs cannot be placed
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Phoenix flight movements are not working correctly in some cases
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Death and Resurrection do not work properly in the team arena
:*Crafting Recipe book is not opening when you use a crafting station
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Troll does not have all visual effects
:*Not all Player Owned Towns in the list are in the game yet
:*Some objects and NPCs in game are missing textures and show up bright pink
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


==== Build 314 ====
====Build 749====
*Streetlamp icon size corrected
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 52! “How to Play” instructions and game update notes on Release 52 are available [https://www.shroudoftheavatar.com/?p=84930 here].
*Solace Forest rebuilt navigation mesh
*Known Issues
*Scaling of Ring of Fire target radius is accurately reflected based on the skill’s stat
:*NPCs may abruptly close conversations too soon.
*Correct icons are made and plugged in for new streetlamps
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*New sky in Kingsport
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
*Allow AI targeting selection to work even if not currently selecting the target anymore
:*Companions (Offline Mode feature) continue to be worked on for both dialogue and balance/skill usage.
*Fixed Automaton Call summoning wrong prefab
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
*Prison entry stool in The Epitaph couldn’t be sat on, now it can be
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Fixed missing two-handed flag in equip info for Rusty Two-handed Axe
:*Linux is using an older version of Unity until known performance issues can be addressed.
*Can now place stuff on 1st & 2nd Floor plus roof access is now working in Duke Benefactor Keep
:*Fire is visible when dead.
*More new skies placed in scenes
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
*Item Modification was not properly refreshing items after the operation completed, this is now fixed
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
*Increase delay between NPC lamplighter AI interactions
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fix tooltip for equipment comparison while dual wielding
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Combat skill incorrect tooltips fixed
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Tweaked tooltip hover times
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
*Soltown barmaid bar area adjustment for NPC AI schedule
:*Pets cannot follow players onto moving platforms.
*Fixed crafting filter to have the same content as the crafting tab on the player inventory always at the top and alphabetized and then listed armor, weapons, decorations, and repair kits below those contents also sorted alphabetically. This allows players to get the max usefulness out of the crafting UI
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*More new skies into Novia starting region maps
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Define owner for Arx Draconis Player Owned Town
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Turn-in quest UI now closes when tab or chat is closed, this should prevent being able to keep the window up while play progresses
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Female avatar jumping sounds are back
:*Some spell VFX do not play properly
*Added female avatar chargeup animations
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Added weapon sheath sound events and updated event markers in animation files
*Known Issues:
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Oracle does not speak about the paths of Truth, Love, & Courage
:*Flame Fist DoT effect expires too quickly
:*Verdantis Shardfall light and sky settings are wrong
:*Adding a Gem to a weapon will break crafting, forcing a relog
:*Fireball DoT does not work
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Zooming into First Person camera leaves floating hair in view
:*Two-handed swords cannot be crafted
:*Round Rugs cannot be placed
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Phoenix flight movements are not working correctly in some cases
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Death and Resurrection do not work properly in the team arena
:*Crafting Recipe book is not opening when you use a crafting station
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Troll does not have all visual effects
:*Not all Player Owned Towns in the list are in the game yet
:*Some objects and NPCs in game are missing textures and show up bright pink
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


==== Build 313 ====
==See also==
*Removed icons for Adventurer and Producer experience multipliers
* [[Release Dates]]
*Reduced pet focus drain dramatically
* [[Patch_notes/Early Access|Early Access Pre-Release Patch Notes]]
*Fixed Knockdown Chance for Trip
* [[Patch_notes/Pre-Alpha|Pre-Alpha Release Patch Notes]]
*Fixed various issues on the Queen of Chaos (glass, broken doors, crystal lights)
 
*Rusty Sword is now salvageable
==External Links==
*Recipe Book again automatically appears when you use a crafting station (had broken this function with new UI)
* [https://www.shroudoftheavatar.com/?page_id=32989 Patch Notes] on {{SotA}} website
*More use based updates for the life tree
* [https://www.shroudoftheavatar.com/forum/index.php?threads/qa-server-patch-notes.161588/ QA Server Patch Notes] on {{SotA}} Forum
*Quest turn in UI can no longer be pinned
* [http://patchserver.shroudoftheavatar.com/sotalive/torrents/SotATorrentFeed.xml Shroud of the Avatar Patch Torrent]
*Crafting Station inventory filter now works exactly like the player inventory crafting tab
*Pip the Blacksmith in Desolis now sells weapons and armor, as she promises.
*Trainers in Desolis now actually train skills.
*Added missing Ressurection Ankh to North Valeway
*Fixed various issues with the dragon statue
*Fixed desert plant flashbulbing
*Phoenix Republic Player Owned Town connections and placement
*Hint system update to account for new use-based advancement system (and other updates).
*Fixed issue causing large game pause while removing items from inventories with large numbers of items
*If you craft something that weighs the same as what you used to perform the operation, you will no longer be able to press any buttons and gain skill boosts
*Blood will now appear again when players and creatures are hit in combat
*Fixed broken water in Ruined Keep
*Fixed issue with plot square feet progress bar in deco UI not showing up.
*Items placed on the External Floor surface type are now appropriately categorized as external decorations
*Added glowing veins to Underdweller Human, Elf and Troll
*Fixed broken door in Queen of Chaos pilots cabin
*Fixed claok floating too high above shoulders on female epic plate torso
*Fixed cloak sorting at collar on all female epic leather torso variants
*Ge hit effects and reactions no longer play during a miss event
*Fixed tilted NPC buildings on second placement
*Enabled weather on Arx Draconis
*Fixed Soltown trainer not training taming skills, trainer now properly trains tier 1-2 of all non-crafting skills
*Ardoris NPCs now correctly load dialog files.
*Starting players with Taming skills Tame Creature and Summon, so that new players will be able to summon what they’ve tamed. Note: The Tier 2 skill Summon has no prerequisite so it can be learned at the same time as Tame Creature
*Wrong number of long obsidian fences rectified (was 4 gates and 1 long, now 1 gate and four long)
*Fixed invisible geometry on city wall section in Arx Draconis
*Numerous (29) skills moved over to use based.
*Harvesting animation now properly removes equipped weapons when viewed by second player
*Chillblain’s Compendium of Pain and Suffering (Challenge Dungeon 1) can now be completed: Ensured Skeletons, Spiders, and other NPCs don’t try to jump into water when they shouldn’t.
*Fixed messaging about party members looting a chest
*Fixed focus cost scaling based on skill level
*Fixed Large Aether Vibration Device (radio) blocking interaction with things
*Fire tree (4 skills) now updated for use base
*Troll attacks should properly damage players now
*Known Issues:
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Oracle does not speak about the paths of Truth, Love, & Courage
:*Flame Fist DoT effect expires too quickly
:*Verdantis Shardfall light and sky settings are wrong
:*Adding a Gem to a weapon will break crafting, forcing a relog
:*Fireball DoT does not work
:*Radius for Ring of Fire Spell too large
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Zooming into First Person camera leaves floating hair in view
:*Two-handed swords cannot be crafted
:*Round Rugs cannot be placed
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Phoenix flight movements are not working correctly in some cases
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Death and Resurrection do not work properly in the team arena
:*Crafting Recipe book is not opening when you use a crafting station
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Troll does not have all visual effects
:*Not all Player Owned Towns in the list are in the game yet
:*Some objects and NPCs in game are missing textures and show up bright pink
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


==== Build 311 ====
==References==
*Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 21! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=52883 here].
<references/>
*Known Issues:
[[Category:Shroud of the Avatar]]
:*NPC Conversations are not working in many cases
:*Large Aether Vibration Amplifier blocks interactions with other objects
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Zooming into First Person camera leaves floating hair in view
:*Two-handed swords cannot be crafted
:*Round Rugs cannot be placed
:*NPC Buildings in Player Owned Towns will tilt when position is adjusted, for now just put them back in your inventory and replace to fix
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Phoenix flight movements are not working correctly in some cases
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Troll attacks are not doing damage properly
:*Harvesting animations are not playing properly for other players
:*Chillblain’s Compendium cannot be completed
:*Death and Resurrection do not work properly in the team arena
:*Water in the Ruined Keep is completely transparent
:*Blood is not appearing when enemies are hit
:*Crafting Recipe book is not opening when you use a crafting station
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Troll does not have all visual effects
:*Not all Player Owned Towns in the list are in the game yet
:*Some objects and NPCs in game are missing textures and show up bright pink
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5

Latest revision as of 19:58, 18 September 2022

Patch Notes for Shroud of the Avatar are listed below.[1] Notes for Pre-Alpha Releases (Release 1 through Release 25) can be found here. Notes for Pre-Release versions (Release 26 through Release 51) can be found here. Updates to the current episodes will be listed here, and will be archived when the next episode begins releases.

Episode 1

Release 105

Build 1575 – Sep 6 10:40AM

  • Added new items to store.
  • Fixed all the Legacy Boots of the Energetic Tamer so they reflect the same movement speed stats as the modern versions.
  • Fixed all the Legacy Helms of the Stag Spirit so they reflect the same movement speed stats as the modern versions.
  • Fixed an incorrect modifier value on the Legendary Belt of Control. SOTA-70688
  • Fixed Arapaima spelling in a final few places. SOTA-70648
  • Fixed Lava fishing rod appearance when in use. SOTA-70728
  • Fixed typo in description of Large Altar Store Entry. SOTA-70729
  • Fixed Corinthian Column Set Store Entry icons.
  • Removed Expiration note from reward Greater Item of Unlearning name and description. SOTA-70247
  • Novia: Slightly widened some bridges’ access and removed or simplified collision for some city buildings in the Brittany area.
  • Outskirts: Added “guild” response to all friendly guards in all three outskirts scenes, briefly explaining what a guild is and that one can be joined or formed. SOTA-70723
  • Battle of Solace Bridge: Added a platform for player handbook and blue flames along the main path. Quincy’s body now has a yellow shield and blood spots leading to it. Hints at the automaton’s gate and the flaming archway exit now suggest where to go instead.
  • Blood River Massacre: Improved how the “Speak with the Gatekeeper” task is resolved.
  • Blood River Outskirts: Gave Alberic and Phineas a “sage” keyword to help older characters collect the “Sage” title after they have finished the main questline for this scene. SOTA-70710
  • Brittany Alleys: Renamed a “Fishing Supplies Merchant” to “Fishmonger.” SOTA-70720
  • Brittany Estates: Made some props and terrain adjustments outside a general store to help NPCs walk past the entrance more smoothly. SOTA-70713
  • Celestis: Extended the platform behind the bank to help with NPC pathing. SOTA-70721
  • Estgard: Fixed issues with overblown lighting in the Yellow Sow tavern. The affected chandeliers will be improved in all scenes in which they appear. SOTA-70714
  • Hallowed Plains: In the construction site wave battle, updated the door sounds and gave them UI alerts. SOTA-70712
  • POT CICI’s Trading Post: Added new POT south of Brittany area in Novia. Also, removed Crafters Town.
  • POT Isle of Light: New swamp island POT north of Soltown in Novia.

Build 1571 – Aug 25 10:30AM

  • Welcome to Release 105.

Release 104

Build 1567 – Aug 1 1:35PM

  • Time will now reset when leaving a scene with a kobold time machine. SOTA-69779
  • The Chaos Magic Glowing Mug should now show the entire chaos icon instead of just the top of it. SOTA-70517
  • Updated the collision and LODs for multiple minor prefabs (stacks of wood, gate frame, etc.
  • Fixed issue with deco red grape vines. SOTA-70646
  • Splinter strike damage should now work as stated in release note.
  • PRT Forest 01 Template: Moved the “Return to Previous Location” boat to accomodate overlapping assets within its scenarios, such as Taenby Landing.
  • Troll’s Bridge: Ice elementals and bears in this scene will no longer fight each other. SOTA-70693
  • Lua: Added two new lua functions: ShroudWorldToScreenPosition and LuaVector3.
  • The Outlaws’ Run: Moved a deer that was stuck on a rock to the nearby path.
  • Store recurring sale changed to every eight hours instead of two.

Build 1565 – Jul 29 5:50AM

  • Corrected an error that appeared when equipping any of the glowing mugs and processing certain visual effects on the character like stealth.
  • When picking up the dunk tank (or any future decoration that can be swum in) while a player is in it, the player will now stop the swimming animation.
  • Solania: Adjusted the crafting pavilion to help reduce an overlapping compass marker issue. SOTA-70682
  • POT Pumpkinville: Fixed an issue so this POT is correctly upgraded to a Hamlet.

Build 1564 – Jul 28 10:30AM

  • Welcome to Release 104.

Release 103

Build 1558 – Jul 12 3:30PM

  • Disabled July 2022 Weekend #2 Specials to in-game store.
  • Enabled July 2022 Weekend #3 Special to in-game store, to last for rest of month.
(There will a fourth Weekend Special coming, but weekend builds to turn sales OFF will be on pause due to Unity upgrade testing.)

Build 1557 – Jul 8 4:50PM

  • Added July 2022 Weekend #2 specials to in-game store.
  • Sheet music title length increased from 32 to 64.
  • Fixed incorrect name on Spotted Catfish Trophy Recipe. SOTA-70587
  • Fixed description for Green Marble Straight Hallway. SOTA-70586
  • NPC Towns: Fixed a visual issue with a certain lamp used in front of many NPC shops that wasn’t illuminated when in ‘on’ mode. SOTA-70631
  • Aerie: Fixed the invisible collision that was blocking access to Bunker T. SOTA-70605
  • Battle of Solace Bridge: Re-added a missing flag which Avatars must receive when they agree to escort Charlotte. SOTA-70641
  • Grusk: Fixed an issue with one banner in the Governor’s mansion not displaying the kobold symbol.
  • Grusk Factory: Fixed an issue with z-fighting on the ceiling of the rooms with gears under the grate flooring. SOTA-70640
  • K’rul: Added a ‘don’t walk here’ gimmick for NPCs to help keep them from approaching too closely to the lava. SOTA-70633
  • Lord British’s Castle: Updated occlusion settings to help ensure a secret room was properly visible.
  • Solace Bridge Outskirts: Fixed a typo in the mouseover hint for the “Meet Captain Kinsey” task. SOTA-70642
  • Updated the circumstances which cause Lieutenant Corliss’ waves with blue sparkles. SOTA-70643
  • Tenebris Harbor: Removed the staff from Tarian the drunken ritualist because it was blocking players from talking to him while he had it in his hand. SOTA-70644
  • POT Crafters Town: Upgraded to Metropolis from Town. SOTA-70636

Build 1556 – Jul 5 12:30AM

  • Turn off 2XP and Weekend Row Lot bonus item.
  • Jack of Diamonds: Slightly updated text related to the quest for inoperable kobold weapons.
  • When playing a sound in Lua the volume should now work correctly.
  • Fixed errors when playing sounds with the wrong ID or channel that were blocking the rest of the Lua script function.

Build 1555 – Jul 4 10:00AM

  • Changed name of Indestructible Lava Fishing Rod (third attempt to fix store.)
  • Removed the timed event script and set the Aether monsters to spawn ‘manually.’
  • Set up a situation for testing Timed Scripts that manage the Aether monsters.

Build 1551 – Jul 2 3:40PM

  • Ice elemental should now attack properly at range (second attempt.)
  • Water elemental can be summoned again.
  • Renamed one of the duplicate Gothic Dining Chairs. SOTA-70451
  • Changed name of Indestructible Lava Fishing Rod (second attempt.)
  • Changed name of 2014 LB Birthday Cake store entry to fix sorting issue.
  • Updated description for the POT Tree Removers in the store.
  • Modified the timed event script which was causing some Aether monsters to not spawn.
  • Castle Atos: Removed the glass cover over the Lord British cake and added a volume to block players and NPCs from standing on its table.
  • Northwood: Re-enabled housing lots.
  • Soltown Catacombs: The skeleton prince now has unique barks. SOTA-70628
  • POT Regnum: Siege decorations should now appear on Novia when this POT is under siege.

Build 1550 – Jul 1 7:30AM

  • Previously, Tame Movement Speed was not making your pet move faster but giving it dexterity. This has been fixed. Tame Movement Speed will now make your pet move faster. Dexterity has been seperated from that stat and is now named Tame Creature Dexterity. Skills and gems/jewel that previously had Tame Movement Speed now have Tame Creature Dexterity added to them along with the movement speed. Tame Movement Speed was previously showing a decimal number; it’s now showing a percentage to reflect the pet sheet. The Pet Speed Training innate skill will now give movement speed properly and dexterity as a second stat.
  • Tame Attack Precision was changed to Tame Critical Damage Multiplier. This is for Helm of the Stag Spirit and the Belt of Control artifacts and the Tamed Precision Imbued Gem (which now give a percentage as shown on the pet sheet instead of a decimal.) The value has not changed.
  • Now that wyverns have a higher base damage, their bonus critical damage multiplier while in combat mode has been reduced from 200% to 100% for PvE and from 100% to 50% for PvP.
  • Fixed Train Summoned Pet Resistance not being added to summons’ resistances. Each summon will also resist their own school of magic more than other summons do.
  • Added dexterity debuff to the newly-added blind skill for the summoned phoenix to reflect the same stats as the player skill Blind.
  • Increased the range of attack of ice elementals: the previous fix didn’t work.
  • Earth elementals should now reach targets with their basic attack.
  • Imbued Jewel of the Wolf giving taming strength has been increased.
  • Correcting spelling of Indestructible Lava Fishing Rod in store.
  • Added Grass and Tree Remover bundle to Crown Store.
  • Added container functionality to Redwood Display Table.
  • Corrected duplicate Recipe: Baked Barramundi showing on merchant.
  • Added Recipe: Seared Araipama Steak to merchant listing.
  • Updated the link for Discord in the New Player Handbook. SOTA-70625
  • Grusk: The sign above the entrance to Grusk Factory now simple says “Grusk Factory.” SOTA-70624
  • Grusk Factory: Set display to mark it as Tier 8+.
  • Solace Bridge: Fixed typos in Edvard’s responses. SOTA-70626

Build 1543 – Jun 30 10:30AM

  • Welcome to Release 103.

Release 102

Build 1540 – Jun 2 1:00AM

  • Full build to fix missing/broken textures
  • Aerie: Raised the magic mirror so it doesn’t float through the floor.
  • Hilt Fortress: Moved the position of an ore node in the quest scenario of this scene. SOTA-70483
  • Kobold Expeditionary Camp: Fixed an issue where players would prematurely get a task by killing Mongo when not in the proper quest stage. SOTA-70545

Build 1539 – Jun 1 1:50AM

  • Memorial Day weekend sales and bonuses have ended.
  • When selecting Lua as a channel (while Lua option is active for that channel tab) it will now show Lua instead of Local. Text will also now appear in the chat as a Lua message.
  • After using a quest reset, Arabella now has a “Speak with Arabella” compass marker in Soltown, Aerie, and Resolute. SOTA-70531
  • Novia: Reduced the maximum opacity of the ‘swamp fog’ throughout the scene.
  • Aerie: Adding a New You salon and a beautician named Cicilia Griffiths. SOTA-70542
  • Blood River: Added additional measures to archive the “Use a Skill in Your Hotbar” task, including talking to Robert Villines more than once in the ‘after’ version. SOTA-70360
  • Crypt of the Avatar: Unblocked two side rooms that were incorrectly blocked. Fixed z-fighting on a certain floor section. Added a compass marker for the exit to Midmaer Passage. Sealed an open gap in a wall area. SOTA-70539, 70538, 70535, and 70534
  • Desert Encounter: Updated a test situation for a timed event.
  • Hilt Fortress: Dirtied the scene to ensure a resource node change is added. SOTA-70483
  • Jotungrund: Fixed a stuck spot involving a ‘sticky’ barbarian tent.
  • K’rawl: Added a compass marker for the exit to South Boundless Forest. SOTA-70536
  • Midras Ruins: Removed an archway with a one-sided texture that was clipping through the ground. SOTA-70537
  • The Rise: Fixed an ankh target that was sending avatars into the void. The Aether Corpions are now the same faction as the Bark Corpions. SOTA-70533 and 70540

Build 1538 – May 30 2:00AM

  • Added recipe for Altar Lockbox and added to deco merchants in North Paladis
  • Add Process Fish recipes for the five new fetid fish types
  • Added tattoo and hair colors to character creation
  • Fixed tattoos duplicating among multiple player and randomly disapearing
  • Blood River: Reorganized some of the scene hierarchy. Renamed “Cave” discovery to “Waterfall Cave.”
  • Blood River: Updated data for multiple tasks to help ensure their journal entries archive when these tasks are completed.
  • Lamech’s Bazaar and South Midmaer Way: Removed several stuck spots in a puzzle “tomb” and added two ankhs in the vicinity.

Build 1537 – May 27 7:20AM

  • POT Lained: Corrected this POT’s template data to ensure it’s using the Island 01a template.
  • Blood River: There are several “Travel to Blood River” tasks. The one from Sequanna at the end of the Path of Love is now “Talk to Robert Villines.” This task has received several text changes to make the task more clear and to help ensure the task clears. Avatars who haven’t been able to clear this task should speak to Robert Villines in Blood River to clear it. SOTA-70360
  • Desert Encounter: Added a test to help diagnose a timed event bug
  • Necropolis Barrens: Adjusted some of the rewards obtained from ‘harvesting’ love letters
  • Solace Bridge Outskirts: Fixed typos in Ackerley’s responses
  • Price correction on Altar Pew and Altar Bench
  • Added a 2-pack of Altar Pews to the store
  • Tall Candle Stand store description typo fix
  • Added a lock on each tab of character appearance that will block randomization when clicking Random for fields in that tab
  • Character appearance will now be saved to file correctly when clicking finish from New You
  • Fixed skin markings showing incorrectly while other players are in the same scene

Build 1536 – May 26 10:30AM

  • Welcome to Release 102

Release 101

Build 1531 – May 3 2:00AM

  • Crypt of the Avatar: Fixed issues including replacing a missing section of hallway, correcting hallway materials, and removing mysterious black effect throughout the scene. SOTA-70461
  • Adjusting names for Snow Leopard, Panther, and Jaguar mounts to remove “female” from the name in the store. The mounts have no gender displayed to the player in game. SOTA-70447

Build 1530 – May 2 3:00PM

  • Fix for Lua manager on/off getting broke with multiple scripts
  • Stripped “Double-click to consume” from consumable items linked to chat and removed empty space at the end of some tooltips.
  • Blackblade Foothills: Flattened several terrain “spikes.” SOTA-70443
  • Grusk: Modified a pipe that was too short. Blocked a world object that was sticking through a ceiling. SOTA-70442
  • Hilt Fortress: Fixed a hallway that had an invisible object blocking passage. SOTA-70445
  • Wynton’s Folly: Flattened several terrain “spikes.” SOTA-70444
  • POT Regnum: Fixed an issue to make this POT a valid teleport scroll destination.

Build 1529 – Apr 29 4:00PM

  • Changed Female Lion Mount to Lioness Mount. (Other mount store entry edits coming soon)
  • Updated the Recently Added Store Category to reflect R100 and R101. SOTA-70440
  • Fix for NPC merchants not having tooltips.
  • Fixed an issue where Linux and Mac players would not see the correct output from /time command. SOTA-70439
  • Fixed Lua manager title typo and the window will now close when escape is pressed.
  • Fix for Lua manager not reloading some scripts on scene change.
  • Brightbone Pass: Moved a floating rock near one of the exit archways to the ground. SOTA-70438
  • Shaminian Hills: Added a “Reset Platform” button near a crystal receiver that sometimes is out-of-sync, to force it back in sync when you have a crystal that operates the platform. SOTA-70435
  • Soltown: Fixed a typo in one of Jeanne’s “hello” responses. SOTA-70434
  • POT Rampage Island: Upgraded to Crossroads Village from Holdfast. SOTA-70441

Build 1528 – Apr 28 10:30AM

  • Welcome to Release 101

Release 100

Build 1525 – Apr 9 12:00AM

  • Fixed an issue that stopped the Bonesteel Crown, Scepter of Dread, Heart of Sorrows, and Shroud of the Avatar from automatically being deleted from an avatar’s inventory when a Quest Reset is used, blocking that character’s quest progression. These items are once again flagged as quest items and will be auto-deleted with a Quest Reset. Also, avatars with lingering artifacts now will have them cleared through NPC conversations just prior to their reacquiring them. SOTA-70344
  • Temporarily disabled big cat roars, pending skill fixes. SOTA-70345
  • Updated the recently added items crown store category. SOTA-70334
  • Castle Atos: Added a fletcher merchant at the training grounds and fishing merchants at the moat. SOTA-70337
  • Etecter: Added extra logic when completing Amanda’s quest to help ensure her task properly archives itself. SOTA-70335
  • Grusk: Fixed floating shrubbery, tabletop props, and a crate. Added some props near the dockmaster. SOTA-70340
  • Grusk: Moved several floating bushes to the ground. Moved a floating lamppost to the ground. Add “rumple” to some flat paths. SOTA-70347
  • North Celestial Wetlands: Adjusted collision that was blocking access of a letter on a broken wooden walkway. SOTA-70339
  • North Grunvald Barrens: Removed floating boulders from the sky. SOTA-70338
  • The Rise: Fixed the puzzle room for the stack buffs.
  • Fixing a null exception for the lua function ShroudGetBuffDescription.
  • Teleport scroll window height will now be saved when closing the window.
  • Added a way to /copy chat text by entering a number so you only copy the last few lines, e.g. /copy 3

Build 1523 – Apr 1 3:30PM

  • Castle Atos: Updated the huntmaster children to allow players to speak with them again.
  • Etceter: Added extra response options for Amanda to help conclude her “Talk to Amanda” task.
  • Grusk: Some kobolds will now include coughs in their ambient ‘barks.’
  • Fixed an issue with fish trophies referencing incorrect prefabs.
  • Fixed an issue with some fish deco and trophy sizes being out of sync.
  • Fixed fishing data bug – Tigerfish carcass size was set incorrectly.
  • Fixed not being able to copy or create new decks past 24.
  • Zone scroll UI: Added a color legend
  • Zone scroll UI: Made the window a bit larger and resizable vertically from the bottom.
  • Zone scroll UI: Added a count of the scenes discovered.
  • Zone scroll UI: Removed closed scenes from the list like Southmarsh Village.

Build 1519 – Mar 31 10:30AM

  • Welcome to Release 100.

Release 99

Build 1517 – Mar 28 3PM

  • The contaminated waters of New Britannia have been cleansed.

Build 1516 – Mar 17 3PM

  • Water for island POTs will now be above the surface.
  • The Huntmasters in Castle Atos will now respond to Outlanders.

Build 1514 – Mar 17 9AM

  • The water in much of New Britannia has mysteriously been contaminated with ground shamrocks.
  • Tamed Sabertooth Tigers will now show the correct name in whistles and when summoned.
  • The Fox-and-Rabbit game in Castle Atos will no longer glitch if you fail to complete it within the set time period the first time you play.

Build 1512 – Feb 28 7PM

  • Added ability to place bottom-mounted young fish on other decoration surfaces than the floor. SOTA-70226
  • Journal UI Fixes: The scrollbar for entries should scroll back to zero upon first-time switching. When selecting a filter, typing letters and pressing backspace or deleting it should now clear it correctly. The X will no longer be visible in the filter box if it’s empty. Mousewheel scrolling in the item lists of active or completed tasks should now scroll in between items too.
  • Random Encounters: The display name of the roving snow leopard that appears on Novia has been corrected to read “Snow Leopard” (instead of “Wolf”). Fixed fixed incorrect sound controller for big cat overworld prefabs. SOTA-70221
  • Multiple Scenes with Puzzles: Puzzle-reward treasure chests with special loot in Brittany Sewers, East Longfall Wetlands, Eastmarch, Elysium Mines, Penmawr Island, and Tenebris Harbor will now be interactable even after the avatar obtains that special loot (although they can still collect each puzzle’s special loot bundle only once). SOTA-69806, SOTA-69764
  • Blood River: Attached a floating hanged body to a wooden post. SOTA-70228
  • Castle Atos: Using the wishing well will no longer be considered stealing.
  • Northern Grunvald Barrens: Moved floating stones to the ground at one of the exit archways. SOTA-70223
  • Resolute: Fixed an issue where only the main gate guard would open their respective gate when asked. SOTA-70224
  • Tenebris Harbor: Dekker’s Room Chest will now have a minimum loot offering.
  • West Veiled Swamp: Corrected the scale of many incorrectly sized resource nodes. SOTA-70222
  • Attempt at Player Dungeon Spider Rooms Loot Table fixes. SOTA-70229

Build 1511 – Feb 24 7PM

  • Emergency patch to fix issues with the windows client

Build 1510 – Feb 24 10:30AM

  • Welcome to Release 99

Release 98

Build 1508 – Feb 16 2PM

  • Turning off deed upgrades on client/server

Build 1507 – Feb 11 11AM

  • Enabled holiday deed upgrade sale!
  • Sunless Barrens: Geyser sound effects throughout the scene have been lowered and their drop-off ranges reduced. SOTA-70187
  • New overhead map for Demig’s Battlecamp Scene
  • New overhead map for Artifice Entrance Scene
  • New overhead map for Boreas Colossus Scene
  • Fixed visuals for young snow tiger
  • Ore Nodes: Corrected the scale on numerous Tier 5 ore nodes in a large number of scenes.
  • Tanglemire: Corrected the size of oversized ore nodes.SOTA-70157
  • Solace Bridge Outskirts: Improved the logic to remove the “Mention Ebon Dawn to Scout” compass marker. SOTA-70153
  • Fix: Some fix for lua that prevent user from playing after unloading scripts

Build 1501 – Jan 14 10AM

  • Fix for critical issue that blocked all NPC spawns in some high traffic areas
  • Turning on holiday sales for MLK day weekend

Build 1500 – Jan 6 1PM

  • Tiny emergency patch to back out change for HDR rendering as it had the unexpected side effect of making ground targeting circles difficult to see

Build 1499 – Jan 6 7AM

  • The winter storm has moved on from New Brittania
  • Deed upgrades have been disabled
  • Sale items have returned to 20% vs 25%
  • Additional logging has been added to attempt to identify several lingering bugs and performance issues
  • The “Bloom” option in graphics settings will now also disable HDR rendering. This is an attempt to fix the massive frame rate drop several players with Nvidia 20×0 and 30×0 cards have seen but we have been unable to reproduce. If you have severe frame rate drops in combat, please disable bloom and see if it helps!

Build 1498 – Dec 20 11AM

  • Obsidian lions have now joined the pride of lions in Spectral peak
  • Lightning Storm has had its flashes of lights greatly diminished to reduce shock to sensitive eyes
  • Previously added renaming of the house that would create an exception when clicking the stone and not being an owner already.
  • Lua function ShroudOnSceneLoaded will trigger once player data has been loaded.
  • Teralopolis’ will now have 12 juke box slots.
  • Soltown: Stanley’s quest that points avatars to Arabella will now successfully conclude when saying “help” to her. Players who already completed the quest but it hasn’t concluded should say “help” to her for it to conclude. SOTA-70027
  • Soltown: Fixed a typo in Stanley’s response about Castle Atos.
  • Castle Atos: Baozhai now shares their name with avatars. Also, the quest from Stanley pointing players to Baozhai will properly conclude. SOTA-70026
  • Battle of Solace Bridge: Fixed text in barks, responses, and journals. SOTA-70025
  • An error caused by trying to move your health bar when not in a party has been fixed.
  • Righ Inis and other ForestVillage02 PRTs: Moved the adventurer trainer to the ground near the tavern stall.

Build 1497 – Dec 17 1PM

  • Winter is coming…
  • The Wyvern Egg Salad recipe is now set as “Not Teachable” as intended.
  • Episode 2 creature difficulty for scaling zones will see a small increase. Most high levels will see a small increase in health but casters and ranged may see additional skill usage as well.
  • All NPC casters are receiving a small amount of attunement! This will make them more effective with spells but magic resistance was dropped accordingly so they should not be more resistant. (Approximately their level/2 attunement for most caster types)
  • Player dungeon Trolls were dramatically low on health. This has been corrected.
  • More tiger variations have been seen spawning in the Mysterious Swamp!
  • Fix for party health bars stacking on each other.
  • Fix for the vertical position of the party member being offset when clicking it.
  • Some lion cub issues have been fixed but he is still misbehaving when not used on a lot.
  • Several big cats were giving the wrong result when tamed. We believe all of these to be fixed now.
  • Big cats received a small animation polish pass to make their feet slide less
  • Fix for Spider Spawn Room (totem will not place)

Release 97

Build 1501 – Jan 14 10AM

  • Fix for critical issue that blocked all NPC spawns in some high traffic areas
  • Turning on holiday sales for MLK day weekend

Build 1500 – Jan 6 1PM

  • Tiny emergency patch to back out change for HDR rendering as it had the unexpected side effect of making ground targeting circles difficult to see

Build 1499 – Jan 6 7AM

  • The winter storm has moved on from New Brittania
  • Deed upgrades have been disabled
  • Sale items have returned to 20% vs 25%
  • Additional logging has been added to attempt to identify several lingering bugs and performance issues
  • The “Bloom” option in graphics settings will now also disable HDR rendering. This is an attempt to fix the massive frame rate drop several players with Nvidia 20×0 and 30×0 cards have seen but we have been unable to reproduce. If you have severe frame rate drops in combat, please disable bloom and see if it helps!

Build 1498 – Dec 20 11AM

  • Obsidian lions have now joined the pride of lions in Spectral peak
  • Lightning Storm has had its flashes of lights greatly diminished to reduce shock to sensitive eyes
  • Previously added renaming of the house that would create an exception when clicking the stone and not being an owner already.
  • Lua function ShroudOnSceneLoaded will trigger once player data has been loaded.
  • Teralopolis’ will now have 12 juke box slots.
  • Soltown: Stanley’s quest that points avatars to Arabella will now successfully conclude when saying “help” to her. Players who already completed the quest but it hasn’t concluded should say “help” to her for it to conclude. SOTA-70027
  • Soltown: Fixed a typo in Stanley’s response about Castle Atos.
  • Castle Atos: Baozhai now shares their name with avatars. Also, the quest from Stanley pointing players to Baozhai will properly conclude. SOTA-70026
  • Battle of Solace Bridge: Fixed text in barks, responses, and journals. SOTA-70025
  • An error caused by trying to move your health bar when not in a party has been fixed.
  • Righ Inis and other ForestVillage02 PRTs: Moved the adventurer trainer to the ground near the tavern stall.

Build 1497 – Dec 17 1PM

  • Winter is coming…
  • The Wyvern Egg Salad recipe is now set as “Not Teachable” as intended.
  • Episode 2 creature difficulty for scaling zones will see a small increase. Most high levels will see a small increase in health but casters and ranged may see additional skill usage as well.
  • All NPC casters are receiving a small amount of attunement! This will make them more effective with spells but magic resistance was dropped accordingly so they should not be more resistant. (Approximately their level/2 attunement for most caster types)
  • Player dungeon Trolls were dramatically low on health. This has been corrected.
  • More tiger variations have been seen spawning in the Mysterious Swamp!
  • Fix for party health bars stacking on each other.
  • Fix for the vertical position of the party member being offset when clicking it.
  • Some lion cub issues have been fixed but he is still misbehaving when not used on a lot.
  • Several big cats were giving the wrong result when tamed. We believe all of these to be fixed now.
  • Big cats received a small animation polish pass to make their feet slide less
  • Fix for Spider Spawn Room (totem will not place)

Build 1495 – Dec 16 10:00AM

  • The rare Spawn of Sobek, T15 crocodile is now tameable!
  • Big cats have finally made their appearance in Novia. Lions, Lionesses, and Tigers. All big cats with the exception of one very rare, very powerful Lion, should be tameable!
  • Players who are flagged as PVP or not flagged but playing in a PVP scene should now have only a 5 second ressurection debuff after dying vs the normal 15.
  • An issue was causing lightning storm to almost always stun and ignore the stun resistance effect from getting stunned
  • Lighning Storm was previously not adding any aggro for the caster. This has now been fixed.
  • Most non-unique, non-story based NPC towns should now be able to use POT flagged deed vs requiring Place Anywhere deeds.
  • Cone of Cold will now use fewer reagents.
  • The player dungeon UI has received a usability update. If you select dungeon pieces from your inventory while the UI is open, it will set that as the chosen piece. (Additional change to reset to none via button coming)
  • Celestian Sofa is now dyeable in primary slot
  • Tamed Mimics and Mimic Pets can now sit and dance!
  • R97 Reward: Caduceus Staff, January 2022 Login Reward: Caduceus Wand
  • Lua function ShroudOnSceneLoaded() will now execute only once all the game objects are fully loaded. This will prevent some confusion and errors while using his functions coupled with others too earlier like the player name while the character is not fully loaded.
  • Fix: Fix for Lua object ID being changed when destroying a previously created object.
  • New option in settings to decide if mount will be automatically mounted on next scene. Placed it off by default to match current behavior.
  • Player health bars are now MOVEABLE! This is an option in the UI options to enable this and it is off by default.
  • Inventory search bar filter improvement – compare against original item name in a adition to user-inputted name [SOTA-69973]
  • “Spite: Fixed the icons for several compass marker discoveries, including the Moratorium. SOTA-70001”
  • “Graff Gem Mines: Adjusted the location for a skeleton that was spawning halfway into a wall. SOTA-69989”
  • “Ardoris: Improved the logic which archives the “”Speak with Khasi”” task. SOTA-69872″
  • “Ardoris: Merchant Guildmaster Cai Lau now always has the “”Sheng Lau”” keyword available to ensure all localized versions have access to that keyword. SOTA-70018″
  • “Random Encounters: Fixed an issue that cause the “”great threat”” message to appear prematurely. SOTA-70015″
  • “Hills Encounter: Updated the path grid to help stop a certain wolf from leashing sometimes. SOTA-70014”
  • “The Outlaws’ Run: Moved floating roots to the ground. SOTA-69985”
  • “Desert Encounter: The sculptor merchants that sometimes spawn in these scenes will now be humanoid. SOTA-70017”
  • “POT Forest 01b template: Removed anomalous world objects. SOTA-70016”
  • “Spectral Peaks: Replaced some wolves with lions. In two locations, it’s possible for a tier 12 or a tier 15 lion to spawn. SOTA-70007”
  • “Tigers: Added tigers to East Veiled Swamp, Far Hinterlands, East Longfall Wetland, Kas Ruins, and Twins Foothills. SOTA-70007”
  • Lions: Added lions to Crag Foothills, Midras Ruins, Sequanna Colossus, Oracle Colossus, and Elysian Ruins. SOTA-70007
  • Serpent’s Spine Foothills: Squirrels can now spawn instead of rabbits.
  • “Random Encounters: Added Lions to Desert and Plains Encounters. Added Tigers to Forest and Swamp Encounters. Corrected scheme for display names for both lions and tigers. SOTA-70007”
  • Caverns of Skrekk: Added/upated props of some buildings near palace.
  • “Manor of Mystery: Moved floating mandrake roots to the ground, removed candles on the floor near a building entrance, and shifted the pink-purple cloth on the return teleporter disc to purple. SOTA-69981, SOTA-69979”
  • “Nightshade Pass: Moved a small floating rock to the ground. SOTA-69982”
  • Player Villages: Marked all player village scenes as “Player Run Town” to enable ability to place certain POT deeds.
  • “Central Brittany: Reactivated the Krampus quest given by Kinga and Ronin. SOTA-67332”
  • “POT Norstead: Moved from Mistrendur to Novia, southwest of Estgard. Also, moved “”Boat to Distant Towns”” south along the same docks. SOTA-69978″
  • Skrekk and K’rul: Added/updated decorations within some buildings.
  • Estgard: Improved “safety” logic that archives the “Convince Knight in Estgard” tasks when players complete the Path of Courage.
  • Manor of Mystery: Some mages of mystery refered to the old price of 500 gold for passage. They now know to only ask for 50 gold.
  • Central Brittany: Updated some parts of Arabella’s trivial responses.
  • “The Outlaws’ Run: Fixed a typo in Miloslava’s “”stone”” response. SOTA-69975″
  • “Aerie: Improved the logic for “”help”” responses by both Devotional Caretakers. SOTA-69913″
  • Vertas: Improved the response and journal from Kiakis regarding his suggestion of going through Vertas Pass to Jaanaford. SOTA-69873
  • “Blood Bay: Removed the chances that the ebb and flow of lava will block lava fishing at both volcanoes. SOTA-69665”
  • “K’rul: Moved large automatons out of small rooms. Added props to an empty shed. SOTA-68564”
  • “Soltown: Stanley now has small quests that point players to Arabella in Soltown and Baozhai the guard in Castle Atos. SOTA-69766”
  • “Oracle Temple: Improved the logic that dismisses the “”Find the Cerulean Lens”” compass marker. SOTA-69920″
  • “Blood River Outskirts: The “”Ask Phineas for Poison”” compass marker should never appear after the Phineas Drumplemouth questline is complete. SOTA-9919″
  • Jade Valley: Upgraded to Megalopolis from Municipality. SOTA-69971
  • “Shaminian Hills: Adjusted the mechanics of the magical elevator to help ensure the crystal receptacle stays in the proper state. Added a “”Reset Platform”” button near the top of the elevator for situations where the receptacle might still go out of sync. SOTA-69014″
  • “Jaanaford: Updated the logic which displays the compass markers related to the Broken Echoes Silver Mine’s foreman. SOTA-69921”
  • “Skrekk: Updated the compass marker for “”Caverns of Skrekk”” to read as such. SOTA-69666″
  • Ardoris: Improved the logic for archiving the “Meet with Khasi” and “Meet with Siranto” tasks for avatars if Min is defeated before these tasks are completed.
  • “Owl’s Wash, Ravensend, Northshire, Westhollow, Valemark, Holtrot, Kingswood, Righ Inis, Aldhaven, Redmill, Greyacre, Highiron, Lochfield, and *Shadowmist: Added a mimimal complement of NPCs and crafting stations near the default entrance. SOTA-69934”
  • “Valhold: New avatars who don’t meet the requirements cannot access the interior of Valhold Palace. SOTA-69958”
  • “Jotungrund: Avatars that were told by Wymond about his bone chips quest but didn’t accept it should now be able to do so. SOTA-69949”
  • Solace Bridge Outskirts: Avatars cannot use the “skip conversation with merchants” option for Ackerley’s until after they finish his quests. SOTA-69948
  • Hilt Fortress: Fixed a stuck spot in the Obsidian Forge area. SOTA-69957
  • K’rul: Fixed a stuck spot in a gazebo. SOTA-69955
  • “Halls of Artifice: The “”spike cage”” room mechanics have been updated to include a trigger warning and two very visible locks. One of these locks replaces the hidden pressure plate and it’s disastrous results. The avatar can now make a mildly-informed choice as to which lock to use. Also, two children in a cage in a different room have been replaced by two adults. SOTA-69946″
  • Spider Deco Pristine – Deco surface fixes .. Dais and 2nd to 3rd floor passage
  • Player Spider Room – Spawn Pedistal Added
  • Bug, Fixed typos in the Acaran Gauntlet upgrade recipe display names.
  • Store, The Ornate Wooden Semicircle Display Table has been added to the store to appear on December 31st.
  • Store, Winter item availability now only includes Vault and Recurring items, not Year Round items. The new house now is tagged as heritage. *Wyvern & Dragon Eggs on the store now indicate 3-Pack in their name. Dragon Eggs on store now come in 3 packs.
  • Store, Added the new house, the lion cub, the new wand, and the new staff to the store to appear at various times depending upon the item.
  • Bug, Fixed validation error for Wvyvern Egg Salad rune that didn’t have the food item as the reagent.
  • Crafting, Deco, Loot, Wyverns now have a small chance to drop wyvern eggs, with higher tier wyverns having greater chances. Elves in Savrenoc Stronghold now have a small chance to drop a Wyvern Egg Salad recipe, which increases a character’s Song Duration by an additional 25% for 2 hours. Mustard seeds are now available on various cooking merchants throughout New Britannia, which is one of the ingredients for Wyvern Egg Salad.
  • Store, Added 8 enchanted wyvern eggs to the store. Also cleaned up materials for better visuals on a handful, and adjusted LODs on all 16 varieties.
  • Wyvern Eggs now have a small chance to drop for the chef daily quest at Castle Atos.
  • Icons for Wyvern Eggs, Loot for Wyvern Eggs, Fixes for Collision on 1/2 of the Wyvern Eggs. Still need to do recipe for food item with rune (will put up for sale at Castle Atos), still need store entries.
  • Store, Magical Black Glowing Dye and Magical Black Glowing Pulse Dye has been removed from the store.
  • Deco, The Bottle of Wine and Elven Bottle of Wine can be rotated on an additional axis.
  • Decorations/Crafting/Loot, Initial load of wyvern egg assets.
  • Bug, Lightning Storm now features a fizzle chance as intended.
  • Fishing, Castle Atos now features unique freshwater fishing loot tables. The first unique item, which is a rare drop, is a Floating Barrel (Flotsam). Use this barrel as decoration on water in your Player-Owned Towns or on your water lot properties. Players can also open the barrel (which destroys it) to receive a considerable amount of Elven Brandy, Satyr Spirits, or Kobold Spirits.
  • Fishing, The moat surrounding Castle Atos now features unique fishing loot tables.
  • Quest, The chef daily quest at Castle Atos now provides more varied and increased rewards.
  • Store, The Saddle and Bags with Stand decoration item is now called Saddlebags with Stand since there is no saddle present on the item.
  • Jotungrund: assigned lower LOD mesh to rock mesh colliders to allow access to resource nodes
  • The Rise: fixed room full of misplaced deco
  • Jotungrund: Several “stuck” spots have been fixed and several floating boulders fixed.
  • The Lord of the Isle dungeon room has now received significant polish including a koi fish pond.
  • Castle Atos has recived a number of new decorations including a piano in the tavern, toilets, and benches.
  • Despair has received a lighting pass and had several visual glitches fixed due to early culling of some columns.
  • Castle Atos now has an interactive well (can get water) and now has a seasonal christmas tree in the plaza
  • Removed the automatic change of target name when doing a private message and the player decide to log off. That would previously set the target to either the latest player you messaged or local.

Release 96

Build 1492 – Dec 4 11:00AM

  • Castle Atos: Mage of Mystery Quang has replaced Divum. Blocked off an underside of a specific staircase.
  • Player’s should no longer appear to fall when exiting Castle Atos to Novia
  • Several POTs have grown in size!
  • Shaminian Hills: Adjusted the mechanics of the magical elevator to help ensure the crystal receptacle stays in the proper state. Added a “Reset Platform” button near the top of the elevator for situations where the receptacle might still go out of sync.
  • Updates to clean up the Streamer bundles
  • The Antique Shop should now be fully decoable
  • Ravensmoor teleporter steps have better collision, no longer requiring a jump up
  • Halls of Artifice: The “spike cage” room mechanics have been updated to include a trigger warning and two very visible locks. One of these locks replaces the hidden pressure plate and it’s disastrous results. The avatar can now make a mildly-informed choice as to which lock to use. Also, two children in a cage in a different room have been replaced by two adults.
  • Control Points: “Mages of Mystery” are now in all control points. In addition to a small fee to teleport a player to the far side, they now also can teleport players to any other control point. SOTA-62329
  • Manor of Mystery: Removed redundant mages. Moved floating mandrake to the ground. Avatars with the “incorrect reputation” in the manor may find the mages will notice this and teleport them away.
  • Lord British’s Castle: Fixed an issue where a secret door wasn’t opening.
  • Several “stuck” spots in Castle Atos have been fixed
  • Port Mirren, The Brave Coast, Estercove: Added a mimimal complement of NPCs and crafting stations near the default entrance.
  • Jotungrund: Avatars that were told by Wymond about his bone chips quest but didn’t accept it should now be able to do so.

Build 1489 – Nov 24 10:00AM

  • 20% off all deed upgrade prices for the first time in over 8 months!
  • Sale items are now 25% off!
  • Streamer bundles are now purple as decorations

Build 1489 – Nov 22 1:00PM

  • A critical issue that was causing a number of large issues has been fixed. (Small patch)

Build 1488 – Nov 21 2:00PM

  • As part of our further testing for PVP balance, Ardoris arena now has skill caps, level caps, and a 75% reduction in stats provided by gear
  • Lightning storm will now correctly use the reagents is lists
  • The 2021 Extra Live cloak will now correctly salvage to the 2021 pattern vs the 2017 pattern
  • Castle Atos Buff will now work correctly when 1-3 players are in scene
  • The Labrys Axe pattern now has the proper display name
  • The Delicate Feather of the Phoenix now drops for players without the phoenix feather quest.

Build 1487 – Nov 20 10:00AM

  • Fix for an issue that in rare cases could could cause the scene to reload repeatedly plus more logging to see why this occurred
  • Castle Atos buffs should now work as expected EXCEPT for when there are between 1-3 people in scene and then it will give the old buff for the health/focus one.*Sad Trombone sound here* (fixed in next patch)
  • A number of potions were set to expire if the player died. These have now been fixed
  • South Majestic Forest: Fixed typos in CBY-60053’s responses about the virtues.
  • The rate at which many mobs parry has been dramatically reduced
  • Lightning Storm will no longer be parryable or lockable. Combined with the above bug, this led to players believing lightning storm had been nerfed

Build 1486 – Nov 19 1:00PM

  • Mounts that are locked in inventory can once again be used
  • Numerous Lua changes, fixes, and additions. Documentation with updates can be found here
  • Default for new players for overworld will be to show names in non-runic letters
  • Removed a misplaced exit volume in Castle Atos
  • Shrine in Castle Atos will re-grant the blessing if cancelled and reentered (Buff still scales based on current scene, that will be fixed Monday)
  • Castle Atos had several stuck spots fixed
  • Training dummies will now withstand far more abuse before dying
  • Animal Tamers: Renamed the conversation prefabs for these NPCs to be more uniform and filter-friendly.
  • Castle Atos: Updated spawn-in target, discoveries, exit volumes, ambient sounds. Removed stuck locations. Added access from Novia.
  • Summoned pets will once again be the correct power and level
  • Lava decos will no longer damage players when in placement mode
  • Spider room recipes and spawned version now in game
  • The Outlaws’ Run: Fixed typos in “Tell Guard About Mlroslava” journal entries.
  • Bundles for Streamers to give away as prizes now in game and available on request for highly active streamers
  • Summoning spells should now level more quickly

Release 95

Build 1462 – Oct 29 8:00AM

  • Fix for an issue dealing with pet gear that could cause odd damage issues with mobs
  • Corrected missing Deco surfaces in the Green Brick Player Dungeon Foyer, added Ceiling Deco Surfaces 68133
  • R94: ShroudGetPetInfo will return isSummon as true or false if it’s a summoned or tamed pet.
  • Added 5 new functions: ShroudCurrentDeck(), ShroudDeckList(), ShroudGetDeckCardList([deckName]), ShroudEmoteList(), ShroudPlayEmote(emoteName)
  • Removed extra wall piece in the void outside the dungeon room (internal) RE:68048
  • Eliminated a mysterious floating black square that some players observed in various rooms of their player dungeons where the foyer is either the Green Brick or Brown Marble 3 connection type. 68048
  • Jotungrund boss fight ‘stand in here’ indicators painted on terrain
  • Dunk Tank deco – updated wake FX with alternative fx that doesn’t clip outside the tank
  • PVP combat tweaks. New system that allows for tuning of PVP vs PVE damage. Currently used on ranged auto attack, Aimed Shot, and Blinding *Shot to reduce damage of those by 10% against PVP targets only
  • Spider Essences should now be dropping from spiders!
  • Lightning Storm can now be trained
  • New variables exposed to Inky. To use simply add a variable name that matches one of these and the value will be set for you. So VAR playerName = “” will replace playerName with the player’s actual name.
  • currentScene
  • playerName
  • NBDayOfWeek
  • NBMonth
  • NBSeason
  • NBPeriodOfDay
  • NBPhaseOfMoon
  • NBWeatherName
  • NBWindType
  • VirtueTruth – returns -1 for those with less than -50 virtue, 0 for those -50 to 50, and 1 for those more than 50
  • VirtueLove – returns -1 for those with less than -50 virtue, 0 for those -50 to 50, and 1 for those more than 50
  • VirtueCourage – returns -1 for those with less than -50 virtue, 0 for those -50 to 50, and 1 for those more than 50
  • playTimeString – returns time played formated into days, hours, minutes as a string
  • playTimeNumber – returns number of minutes played as a number
  • PVPFlagged – returns 0 if not flagged and 1 if flagged for PVP

Release 94

Build 1456 – Oct 15 10:00AM

  • Founder deeds of all types are now upgradeable!
  • Spite: Removed a “line of sight” restriction on Xia to help keep conversation errors from happening.
  • Additional logging was added to the client to help track down some old, hard to repro issues.

Build 1454 – Oct 1 1:00PM

  • Reinforcements have arrived at The Rise. (Elf warriors added, a few elf archers removed, some more skeletons, a few other updates to spawns)
  • Jotungrund: Elementals near the signal towers will now be tier 5 most often, but with a roughly 1 in 12 chance that one tier 14 elemental will spawn, instead.
  • Spectral Mines: Fixed an issue where ore nodes weren’t appearing in the scene.
  • Fix: Fix for the sorting option and filter moving away when crafting station ui get larger
  • Cone of Cold has been shifted to be a 4x XP skill. Your current skill level will likely drop a bit but no XPs were lost
  • Fixed bad skin weighting on Frost Giant that caused vertices to stick out strangely when giant dies

Deleted webbing floating in the Void

  • The Avatar’s hair will now show fully when wearing the new Tiki Demon Mask.
  • All variations of the 4 artifact fishing rings now feature improved tooltips to indicate salvage and upgrade information, if applicable.
  • Any loot drop iteration of the Uncommon magical attunement rings now drops as a Common at an increased rate. At this point, all attunement ring drops should now be of the Common tier.

Build 1452 – Sep 30 4:00PM

  • Fix for missing governor of Mith Ly’atharin
  • The price of the Crafting Station Choose 10 Pack has been reduced to give some price advantage over the choose 5.
  • The legacy versions of the Epic Warlock’s Chain, Ancient Staff of Death, Ancient Staff of Anarchy, and Troll Belt now provide the appropriate chances to receive components used to craft these items upon salvage. Elgarion will determine who salvaged these items prior to the patch and send missing components to any applicable players via the in-game mail system shortly after the patch.
  • Lightning Storm has been hidden in the skills UI until the VFX are updated.
  • The legacy version of the Epic Pax Ring now provides the appropriate jewels upon salvage. Elgarion will determine who salvaged these items prior to the patch and send missing jewels to any applicable players via the in-game mail system shortly after the patch.
  • The Warlock’s Chain recipe now only requires a Common Heart of Vrul.

Release 93

Build 1448 – Sep 20 10:00AM

  • Fix for several loot imbalances
  • Players feet should no longer slide while on the overworld maps
  • Players should no longer see other players/NPCs sink into the ground
  • Other players standing on slanted objects should no longer appear to bounce
  • The terrain in Shaminian Hills should once again be visible!

Build 1443 – Sep 12 1:00PM

  • Ancient Xenossian Shield now correctly applies Heraldry. If you already crafted this the Heraldry will be broken. You will need to do a pattern remover or contact a dev or support for a replacement.
  • Decoration, The Tower Archway Teleporter can now have other decorations placed upon it such as wall-hung banners and wall lighting.
  • Bug Fix, Splintering Strike no longer inappropriately indicates an increase to weapon damage occurs upon casting.
  • The Ice Spiders in Highvale Outskirts can now properly apply an icefield damage and slow effect to their victims, and the icon indicator showing they have an active ice field cast is now visible.
  • The frost giant should no longer magically regain half his life in rare situations and also heal at a slower rate.

Build 1437 – Sep 1 10:00AM

  • Dozens of errors were addressed that were causing some lag and hitching problems
  • The Gothic Footstool, Gothic Heavy Study Chair, Gothic Wooden Chair, and Gothic Bench no longer accept dyes since these items were not designed to be dyeable.
  • Anthem of Alacrity can no longer be cast on the overworld.
  • The Aether Infusion crafting component is no longer inappropriately available at cooking merchants.
  • All 6 varieties of Obsidian Potions of Transformation can now be dismissed by the player by right-clicking the buff icon in your active buff bar and selecting the “Dismiss” option
  • The looted “Small Knife” is now called “White-Handled Knife” and can be salvaged at a blacksmithing station. The other Small Knife which is crafted as well as 2 other knives crafted in that set had missing icons, which has been fixed.
  • Updated tooltip descriptions and store restrictions for Potions of Green Growth, Potions of Growth, Potions of Diminutive Statre, Potion of *Upward Acceleration to indicate the effects provided by these potions do not persist through scene changes.
  • Restoration Potions now feature a 6 stack limit for the Elixir Receptiveness debuff as was already present on Focus and Health potions. Also, Restoration Potions can no longer be imbibed if your overall Elixir Receptiveness is at or below 0% with all buff and debuff sources for that stat considered.
  • Stone Fist’s spell description now indicates specialized earth magic users also receive a lock time reduction for the skill.
  • Spinning Attack now propery applies a Damage Avoidance debuff when the bleed effect is applied for specialized polearm users.
  • Savrenoc Stronghold: Fixed an issue where some stairs had their collision displaced.
  • Creatures will now only play the flinch animation if they take at least 1% of their health in a hit. Larger creatures being attacked by groups were spending 100% of their time playing the flinch response despite barely being injured.
  • South Celestial Wetlands : Corrected the scale of oversized resource nodes.
  • Virtue Recalibration Kit: Added a journal entry for those who acquire one of these kits, that explains their usage.
  • The Outlaws’ Run: Fixed an issue where some patrollers required a special navigation component.
  • Fix for toolkit in a bag causing error when repairing with right click
  • The Tame Health Level Modifier stats on the Legendary and Epic versions of the Belt of Control have been fixed and are no longer reversed between the 2 tiers.
  • The Outlaws’ Run: Fixed a typo in some NPC responses.
  • The Outlaws’ Run: Removed loot from pre-destroyed crates.
  • The Outlaws’ Run: Fixed stuck spots.
  • The Outlaws’ Run: Added many piles of leaves and gave each butterflies/fireflies.Slight adjustment of some creature spawns.
  • The Outlaws’ Run: Outlaws have a variety of descriptive names. Some foliage has been removed/adjusted.
  • Jotungrund: After finishing the first signal fire task, players should now receive a special recipe reward from Hisa. Players who have already finished that task will receive the same recipe the next time they complete one of the daily signal fire tasks.
  • The Virtue Recalibration Token is no longer flagged as a quest item so it can be traded and stored in containers.

Build 1436 – Aug 29 11:00AM

  • Looking For Group UI fixed
  • New POT, Gobie Rose, Midnight, and Daylight.
  • The ghost Drain Strength ability now has a unique icon which appears in the active buff bar when that debuff is present.

Build 1435 – Aug 28 10:00AM

  • Universal chat will once again work with short messages
  • Decoration, Sack of Wheat Grain as well as the sacks of Salt, Flour, and Sugar now have much more forgiving collision so you can schooch them closer together which makes their edges appear like pliable cloth. They also can now be rotated on the additional axis, placed on exterior floor surfaces, and placed as POT decorations.
  • The Red Stall Awning can now be placed on pavers.
  • Greymark Forest: Slightly increased respawn rates for some kobolds. Also, one tier 6 “Kobold Commander” will sometimes appear in one of the two kobold camps.
  • The collision has been improved on the Azalea and Black Elder bushes to allow for much closer placement of other decorations and more possibilities to decorate vegetation type deco more densely.
  • The loot chances for the new craftable kobold tent recipes have been increased slightly.
  • The three new aether potions and nine new magic mastery potions are now available on the player vendor “Manage Orders” listing.
  • Jotungrund: Fixed an issue where the frost giant fight hailstorm hazard was automatically removing some materials.
  • Polish work on VFX for the Frost Giant
  • The new Leather Backpack pattern should now properly apply to back slot items.
  • Some of the damage for the frost giant battle hazard to be “physical” instead of “cold.”
  • Items patterned with the patterns from the Xen Penetrator, the Halberd of the Sun, or the Shard of Night will no longer display tooltip descriptions as if they were an artifact.
  • Jotungrund – Frost Giant – hazard damage values changed, vfx within battle royale prefab updated for missing texture
  • The Outlaws’ Run: The compass markers to find seeds now display “Search Piles of Leaves for Seeds.”
  • Skrekk: Fixed a typo in the hacker’s “name” response.

Build 1433 – Aug 26 6:00PM

  • Giant should now appear as expected in Jotungrund
  • Several VFX fixes for giant fight
  • Fix for UI persisting data after deleting a character
  • Spurious Red Ice Snarler spawner removed from Jotungrund camp
  • Several POT updates
  • Several typo fixes for South Majestic Forest

Release 92

Build 1429 – Jul 31 3:00PM

  • Fixes for bouncing wolves in Jotungrund
  • Several PoT upgrades
  • Updates for ankhs in PVP arenas
  • The drop rates for Zinc have been increased dramatically across all mechanical/clockwork beings such as Automatons, Spiders, Flyers, Cats, and Dogs. Automatons still remain the likely primary farming source for these items as they now have a guaranteed drop for Zinc with every kill. The gold value of Zinc has been dramatically reduced. Grey, Yellow, Blue, and Orange supply bundles will now provide much larger quantities of Zinc and at higher drop chances within their loot tables, which also increases Zinc’s availability at Storehouse Containers. *Clockwork Dragons now also drop a significantly large stack of Zinc with every kill.
  • Pecan Nuts have been added back to NPC merchants for the duration of R92 with a price increase from 15g to 25g.
  • Recipes using Pecan Nuts no longer require nearly as many nuts as before. Grey and Yellow Supply bundles now have a greater chance to drop a stack of Pecan Nuts, Brown Cap Mushrooms, or a Cinnamon Bark (chance for one stack of these 3 items). The little scavenger girl in *Tanglemire now also provides Pecan Nuts as a reward to the Missing Bones daily.

Build 1427 – Jul 30 11:00AM

  • Several more stat fixes for the character sheet and weapon tooltips
  • Potion cooldown logic has been updated
  • New Pure Elemental Ice has started dropping in Jotungrund
  • Emotes and recipes can once again be traded properly
  • The ground and hanging versions of the Dunkleosteus trophies will now scale based upon the size of the lava fish. SOTA-69419
  • The Ancient Xenossian Bracers eternal pattern now functions and can be applied to hand slot items. SOTA-69359
  • Flaming Bash buffs now show on the tooltip in the buff window. SOTA-68482
  • The combo Icy Puncture’s range should now scale with the player’s polearm Reach skill. Also, Ice Fist’s range was utilizing FireRange as an additional modifier, which has been removed.
  • Horse mount button won’t show up when other player mount next to you
  • The Heraldry Heart Shield can now be placed on exterior wall surfaces. SOTA-69393
  • Polish work on Jotungrund to fix a number of stuck spots
  • Serpent Spine Mines: Updated stairs in a “lich boss area” to improve the path grid. SOTA-69440
  • Ankhs should now properly show up in the Ardoris PVP Arena
  • Melody of Mending and Atonal Aria now display the proper icon in the applicable buff window instead of Ice Field’s icon. SOTA-68368
  • South Drachvald Spur: Updated the path grid to help NPCs walk on troublesome slopes. SOTA-69438

Release 91

Build 1424 – Jul 21 9:00AM

  • Small update to address some security certificate issues that were causing some to have to click through the EULA each time they played.

Build 1418 – Jul 7 4:00PM

  • Players will no longer sink into the ground slightly when idle
  • In game sales have been disabled

Build 1416 – Jul 6 6:00PM

  • Fix for an issue that blocked dismount when another player was in the same scene

Build 1415 – Jul 6 10:00AM

  • Fix for movement issues with a number of larger footprint pets like bears, crocodiles, dragons, scorpions, spiders, and earth/ice elementals.
  • Fix for odd boxes around several sets of stairs in game.
  • Several PoT updates.

Build 1413 – Jul 4 8:00AM

  • Happy Birthday Lord British!
  • Fixes for several mount issues

Build 1410 – Jul 2 10:00AM

  • Prices on some crafter belts were extremely high and created a profit loop that some players were exploiting massively. Prices adjusted to more appropriate level.
  • Mounts: Stag mounts no longer have saddles / bridles / reins
  • Brittany Wharfs: Avatars will not get this city’s town crier compass marker when entering from the default entrance or the main docks. SOTA-69289
  • Crafted Rectangular Shields now properly feature a block stat. SOTA-69189
  • The Two-Handed Sword of Elf Slaying now utilizes the proper animations for free/auto attacks. SOTA-69182
  • Mounts: Riding a second Mount Type during a play session breaks mount animations
  • Animation when running on the overland is displaying incorrectly

Build 1408 – Jul 1 10:00AM

  • The Xen Penetrator, Shard of Night, and Halberd of the Sun patterns no longer include the (L) to the name of the patterned item. SOTA-69190
  • Exploding chests will no longer loop the explosion effect!
  • Changed reward tabs for sorting options for online and offline mode.
  • Crafting Material Bonus should now properly show stats.
  • Artifact one-handed swords can now accept all one-handed blade patterns. Also, all varieties of the Cutlass of the Swashbuckler can also have their patterns removed using a pattern remover. SOTA-69183
  • POT Ahnen Hain: Consolidated three POT interconnection boats into one list teleporter boat. SOTA-69286
  • POT NobleBright: Upgraded to Village from Hamlet. SOTA-69283
  • Adjusted the VFX for the Lava Hot Tub so it no longer bleeds into a floor below if placed on upper floors. SOTA-69247
  • POT Norstead: Changed biome to Forest 01a. SOTA-69281
  • Several fixes for creatures visually vanishing too early.
  • Added “Container” to inventory sorting options.
  • The inventory listing option “Hide Quest Item” won’t hide quest item anymore when the inventory sorting option Quest is chosen.
  • Fix for a an issue which could allow players to play (and fish!) as a ghost indefinitely.
  • POT Ahnen Hain: Upgraded to City. SOTA-69280
  • Necropolis Barrens: Changed the logic by which the “Give Another Dead Body to Davropos” task automatically archives when it doesn’t archive at the correct time. SOTA-69277
  • Battle of Solace Bridge: Added a safety so that the “Speak to Edvard the Wanderer” task automatically archives if it doesn’t so so upon speaking with Edvard. SOTA-69270
  • Blood River Forest: Every sack in this scene now guarantees at least one item for the first person looting that sack. SOTA-69273
  • Skrekk: Returned the south exit archway back to its correct location. SOTA-69274
  • Port Graff: Corrected the label for a teleporter boat to correctly say it leads to Player-Owned Towns. SOTA-69275
  • Resolute: Fixed a typo on the response for “avatar” used by the knights. SOTA-69276

Build 1401 – Jun 29 6:00AM

  • Bonus XP moving from 1.5x to 2x until the 5th!
  • Crown bundles adjusted to now drop at 6x normal rates in game!
  • Fix for EULA needing to be clicked through on each session. (Note, terms didn’t change but we switched SSLs which caused some issues)
  • Several loot fixes
  • Several POT updates
  • Fix to make the Solace Bridge “Speak with Frightened Child” task easier to complete
  • Updates to several guide books
  • Resolute: Sean Campbell has been talked to by HR and will no longer obsessively close the building door. SOTA-69254
  • Northwood: Improved logic used to archive Clara’s “Recover Chess Piece” task. SOTA-69261
  • Well of Aldur: Fixed an issue with some cyan-colored collision was visible. SOTA-69268
  • Storehouse Containers: Corrected the name of the “Animal Hide” crate. Also, added hide props to the crate. SOTA-69271
  • Arch Lapin: Fixed errors in the “Collect 3 Bones” task. SOTA-69269

Build 1401 – Jun 25 4:00AM

  • Emergency fix for getting stuck in small door ways
  • Polish to beach umbrella visuals
  • Fix for several error spammers causing lag in some situations
  • Added two new weekend bonuses:
  • Crown’s will now drop at 5x the normal rate!
  • Crown store sale items will now be 30% off instead of 20%!
  • Turning on bonus XPs!

Release 90

Build 1391 – Jun 10 1:00PM

  • Pets will now respect the “Teleport” and “Stop attacking” even in combat
  • Owl’s Head: The “Kill Myron or Return to Myra” and “Kill or Leave Myron” tasks should auto-complete if Myra refuses to interact with the avatar. SOTA-69205
  • Fix: Fixed loading background top and bottom that was showing skybox
  • Numerous POT updates

Build 1390 – Jun 6 6:00AM

  • Polish work to Wynton’s Folly to address some issues with creature AI
  • M’hul Island: Added new holdfast island on northwest shore of Norgard.
  • Moonrest has been moved to a Hamlet
  • Ironhall Castle have been renamed to Ironhall Highlands
  • Numerous LOD fixes for reported objects
  • Updates to barks and dialog for NPCs in Point West
  • Owl’s Head: Added an update to Todd’s conversation to improve the “Myra the farmer will no longer buy from or sell to you!” message players can sometimes receive.
  • Crafting Tutorial: Updated Edwin in Soltown, Gilda Metcalfe in Aerie, and Bledig deCani in Resolute to with improved logic for completing their crafting tutorial.
  • Ardoris: Fixed a typo in the responses from Caravaggios Wolf
  • The Treasure Chest, Treasure Piles (all sizes), Gold Piles (all sizes), and the Chest of Gold can now all be placed as a POT decoration.
  • Collision on the Haystack deco has been fixed to allow proper placement
  • Added Recipe for Imbued Theurgy gem to an additioinal Well of Aldur loot table for air elementals, and significantly increased chances for it to drop from Suutak.
  • Store, Removed text from a store entry that was a bad copy paste from a charity item.
  • Minor UI polish for the deeds list
  • Fixed pink materials showing with certain LODs for the Plaid Shawl Peasant Dress when placed as a decoration.
  • Well of Aldur: Added collision to a block near the start of the scene. Fixed a stuck spot.
  • Solace Bridge Outskirts: Adjusted stones by exit archways that appears to be floating, setting them properly into the ground.
  • Necropolis Barrens: Moved a floating maple tree to the ground.
  • Etceter Crag Mines: Fixed a stuck spot behind a mine wall brace.
  • Brittany Fields: The horses at Oakley’s stables should no longer be able to climb nearby ladders.
  • North Midmaer Way: Moved a nightshade resource so it can be harvested.
  • K’rul: Adjusted the collision and path grid in the clockwork dragon room to try keeping it inside the room.
  • East Sanctus Forest: Removed a floating cabinet.
  • Hills Encounter: Removed a mysterious ladder that could only be seen from far away.
  • Extended the number of maximum characters for house name from 30 to 50.
  • Solace Bridge Outskirts: Those who are first to loot the “sack” object in this scene (and others) will now always find at least one object in the sack.
  • Multiple LOD and shadow fixes in world deco objects

Build 1388 – May 28 7:00AM

  • Multiple POT updates for transfers, biome changes, etc
  • Fix for explosive barrel trap
  • Fixed some small journal entries not displaying
  • Dungeon entrances can now be placed on floors and exterior floors rather than just ground and bottom floors.
  • Added function for lua ShroudIsUIActive() to know if the current game hud is on or not, by player request.
  • Added 3 new lua function ShroudOnSceneLoaded(sceneName) ShroudOnSceneUnloaded() and ShroudOnSceneLogout() at player request.

Release 89

Missing

Release 88

Missing

Release 87

Build 1358 – Mar 15 3:00PM

  • Player owned town dragons are now less territorial (Dragon deco spawners will allow more than one to spawn in an area)
  • Fix for major performance drain in many player owned towns with Inky NPCs

Build 1357 – Mar 12 6:00AM

  • Added audio to item preview window in crown store
  • More metrics logging information to try and down a few more bugs
  • Round Heraldry Shield now correctly accepts dye
  • Fixed several material problems on dungeon stairs
  • Fish masks will now correctly disappear when stealthed
  • Potion of Restoration, Imbued was set one difficulty level higher than other similar potions and now set to the same as others

Build 1354 – Feb 28 5:00PM

  • Fix for a bug that allowed an exploit with the cowbell and as we all know… WE NEED MORE COWBELL!
  • Atonal’s Aria should now work as expected
  • Salt Cured Obsidian Pork renamed to Salt Cured Obsidian Boar to match the name of the recipe
  • Corrected DarkstarrFried Oysters to use 3 flood slots instead of 1
  • Loading Tips: Updated and replaced several loading tips.
  • A number of artifacts added to MW enchant list including Suutak’s Bluster, Vexlyn’s Spark, and Anapas Favor
  • Jaanaford: Players can now fish almost anywhere in Jaanaford’s waters without regard to the depth of the water.
  • Obsidian Bacon Recipe is no longer teachable. Salt Cured Obsidian Boar recipe has been added to cooking recipe merchants

Build 1353 – Feb 26 2:00PM

  • Release rewards work completed so we can send these out soon. (They had been delayed due to weather!)
  • Soltown: Updated Jeanne’s method for delivering the reward for recovering her necklace. SOTA-67537
  • The Epitaph: Adjusted the size of several oversized ore nodes. SOTA-68756
  • Hills Encounter: Arctic wolves should no longer appear in this scene. SOTA-68757
  • Sequanna Colossus: Expanded the time during which the Shrine of Love can be accessed, to better match when the shadow of the statue falls across the shrine. SOTA-68742

Build 1352 – Feb 25 5:00PM

  • Penalties for using bard songs without an instrument temporarily suspended until more polish can be done on the system
  • Halberd of Sol, Mace of Unsummoning, Wand of Air, Staff of Death, Thunder Branch, Xen Bow, and other EPIC level items should now properly MW and enchantable
  • Splintering strike damage increased and now properly uses weapon bonuses
  • Upping lasting durations of song effects
  • Fixing math error in Psalm of Stagnation for dexterity penalty
  • POT Jagged Hold: Changed biome to Forest 01b and upgraded to Municipality. SOTA-68754
  • Added pet food recipes to recipe book
  • Well of Aldur: Added “piles of scales and refuse” on wyvern platform as additional but alternate means to collect wyvern loot instead of skinning. The piles restock in later waves of the wyvern battle and provide the same loot as wyverns. SOTA-68729

Build 1350 – Feb 25 10:00AM

  • Fixed an issue with fireplace recipes
  • Adjust drops for T10 and T15 reagent resource nodes
  • Adjusted gathering chances and added GM bonus
  • Refined gems and jewels may now be fractured
  • Damage sources that do less than 1 point of damage will no longer break stealth
  • Sap will now require a melee weapon (not ranged)
  • Auto attacks will no longer target a stealthed player. Active attacks/spells will have a greatly reduced attack angle and distance
  • Scenes may now show custom backgrounds for the load screen
  • The Breach will now have more air elementals that spawn faster
  • Vrul will no longer be attacked by undead
  • POT Lightbringer Isle: Added new metropolis north of Brittany
  • Overworld Boats: Added better LODs to some boats used in the overworld scenes
  • POT Greymorn: Added new POT northwest of Brittany
  • Blood Bay: Players that can survive at the top of either volcano may find it possible to do some lava fishing
  • POT Haven Ridge: Upgraded to Crossroads Village from Village
  • Kobold Expeditionary Camp: Improved some kobold commander responses and improved how a related task archives itself
  • Well of Aldur: Updated the reset settings for a treasure chest
  • Well of Aldur: Added a minor jumping puzzle
  • Ardoris: Improved the logic for the Students of Virtue quest. Added compass markers
  • Grunvald Shardfall: Adjusted NavMesh data to improve how NPCs move through the scene
  • Northwest Blackblade Mountains: Jumping into the well that leads to Bunker C will auto-teleport the player to that location
  • Owl’s Head: Fixed issues with Morgan and Owl’s Head that were causing build errors
  • Hills Encounter: Created a new “dragon” scenario that can appear on all three overworlds
  • Owl’s Head: Updated some logic for the quest from Morgan to discredit Myra. Added compass markers
  • Shaminian Hills: Adjusted temple architecture to block players from squeezing through certain tight holes
  • South Majestic Forest: Updated stairs on Preben’s house to better accommodate NPC walking
  • Spectral Mines: Fixed an issue that prevented an ore node from being mined
  • Middle Downs: Fixed a stuck spot on a mound
  • Eastmarch: Fixed typos in responses from the devotional caretakers
  • South Hinterlands: Fixed a rug that was poking through a wall
  • Well of Aldur: Fixed an issue with missing collision on a wall
  • Tanglemire: Updated tiered resource nodes (cotton, garlic, trees, ore, and mandrake) to ensure they are all tier 10
  • Maple Trees and Pine Trees: Adjusted the LODs to stop a “split” from appearing at close distance
  • Ruined Keep: Adjusted a section of the terrain where trolls were having navigation issues
  • Wynton’s Folly: Players selecting the East Entrance option when entering from Hidden Vale will now arrive at the correct location
  • Obsidian Keep Tops: Updated the collision at the top of these custom prefabs
  • Snowy Tundra Encounter: Added a floating crystal node to the ground
  • Well of Aldur: Fixed several collision issues. Blocked off a “stuck spot”
  • Soltown: Improved the method of archiving the “Tell Abigail About Charlotte” task when talking with Abigail
  • Bunker C: Fixed a stuck spot in the lava pool
  • Solania Catacombs: In the daemon chamber, added teleporters that are active only when the wave battle is not ongoing
  • Highvale Outskirts: Updated some of the doors in the monastery. Updated some of Esmeralda’s responses
  • Jaanaford: Players will now “unlock” Thibodeaux’s name when she shares it with them
  • Novia: Added a compass marker at Kiln for the “Ask About Bonesteel in Kiln” task
  • Brookside: Players entering from the lunar rift will now unlock the town crier compass marker
  • The ONBE title will now include a Dame option
  • Fishy Nibblers no longer applies to the character when a tamed pet is not available
  • Adjusted Confections Platter to monthly
  • Slice of LB Birthday Cake no longer labelled as Premium nor No Trade since being introduced to loot at LB’s Castle, but will have a chance to drop in PvP
  • Improved tooltip descriptions for Shrines by adding mention of attunement bonuses provided
  • Fixed typo in Citrine (Unrefined Gemstone) display name.
  • Increased spider eye drop amount T8 through T15 spiders
  • Disabled Shrine size scaling. Enlarged buff fields for each Shrine and recentered so rotating Shrines does not affect availability of buff field
  • All 3 of the new off-hand artifacts (15 items Common to Epic) now properly display female characters
  • Significantly increased drop rates of taming artifacts on destroyer animals
  • Added an additional loot table for destroyer animals to have increased amounts of hides, suet, and entrails
  • Heart Heraldry Shield pattern should now properly apply to items
  • Improved loot drops for Envy Bow and Quiver
  • Reworked visuals for Ankh of Sacrifice, Ankh of Wala for related shrine visual effects
  • Added a small chance to get the Shrine of Gaiaism recipe to Sand Elementals
  • Aldur interior update and added splash screen to exterior load scene info
  • Aldur Interior and Jotungrund additions, navmesh and mats

Release 86

Build 1345 – Feb 11 11:00AM

  • Spawn rates and count for high level air elementals in The Breach have been increased
  • Love seats should once again be place able as decorations
  • Well of Aldur: Fixed an issue with missing collision on a wall. SOTA-68701
  • All 3 of the new off-hand artifacts (15 items Common to Epic) now properly display on female characters.
  • Disabled Shrine size scaling. Enlarged buff fields for each Shrine and recentered so rotating Shrines does not affect availability of buff field. (This was reported on stream as Shrines didn’t work if facing West)
  • Performance work on Novia overworld
  • Some creature types and most bosses are now more resistant to mesmerize effects

Build 1344 – Feb 3 7:00AM

  • Fix for systemic deco bug that could send decorations to the center of the house in rare occasions. Very common in the Lord of the Isle home but also happened in others more rarely.
  • Fixed a data issue preventing a number of pattern and crafting items from being applied
  • Brookside: Added an extra opportunity to unlock the compass marker for the town crier when entering at the default entrance. SOTA-68680
  • New portrait added to the Envy Angel loot table
  • Well of Aldur: Added more opportunities to collect aldurite fragments and clusters at the start of the scene. SOTA-68681
  • Updated LOD’s for shrines, all uniform now.
  • Fixed collision for some rugs
  • Solace Bridge Outskirts – increased quantity and frequency of maple wood and iron ore (required for a quest)
  • Update Aldur wisp visuals
  • Mistrendur: Fixed an issue that prevented roving wolves from drawing players into the new Snowy Tundra Encounter. SOTA-68670
  • Splintering Strike will now grant an Earth attunement bonus
  • Fixed the 3 new scroll recipes, they should now properly work at a Carpentry Crafting Station.
  • February reward should now be delivered
  • Mistrendur: Fixed an issue that prevented roving barbarians from drawing players into the new Snowy Tundra Encounter. SOTA-68670
  • Ardoris: Siranto once again has proper responses for Samael and Kardan. SOTA-68669
  • Well of Aldur: Fixed a typo in one of the scholar’s responses. SOTA-68666
  • Recipe for Shrine of Sorcery will now drop in Lord British’s Castle. All shrine recipes have been lowered in gold value.
  • Solace Bridge Outskirts: Added more tree and ore spawns near the bivouac.
  • Solace Bridge Outskirts: Reset Lady Langston back to her correct NPC model. Improved quest-related compass markers.
  • Solace Bridge Outskirts: Added a very small chance that most bandits and zombies will drop a piece of ore, a piece of maple wood, or a feather.
  • Solace Bridge Outskirts: Updated some quest text for Kinsey and Preston. (Also, Edvard no longer gives out the task entitled “Investigate the Undead Mystery!”)

Fixed some destructable crates and barrels that would end up floating when destroyed in greymark forest SOTA-68613 Fixed spindelskog stuck spot (plugged it with rocks)

  • Added 2 chair sets to the store. Fixed issue with Recently Added section not showing R86 items.
  • Objects including Rectangular Rug can now be placed correctly on 2nd floor of Storefront Greenhouse 4 story home [SOTA-68663]
  • Kingsport Sewers: Prisoners Martin and Judith can no longer be attacked. SOTA-68667
  • Mistrendur: Fixed a portion of terrain that was poking through a mountain. SOTA-68096
  • Turned back on point light and vfx for obsidian streetlamps.
  • Added collision to the deco version of Suutak’s Bluster so it can be moved as decoration.
  • Owl’s Head: Thomas Strongbeard should respond properly when the player shared their name. SOTA-68574
  • Fixed weight of new water lily decorations, each type now weighs 1.
  • Superstition Canyon and Tartarus: Updated Mimics to help ensure they properly trigger when interacted with. SOTA-68659, SOTA-68658
  • Added, fixed or improved 9 (x5 common to epic) related artifact and 9 shrine tooltip descriptions
  • Added collision to the deco version of Vexlyn’s Spark so it can be moved as decoration.
  • Performance of Lord British’s Castle should be much improved
  • Updates to make Riposte, Opportunity Strike, and Aetheric Feedback easier to make work properly
  • Meridian become one of the first Teralopolis’!
  • Adobe Stables can now be decorated on most surfaces [SOTA-65070]
  • Wooden Outhouse can now be decorated on select surfaces [SOTA-65070]
  • Northwest Blackblade Mountains: Aether creatures are now dormant. SOTA-68645
  • Guestbook 5: This guestbook was fixed so players can now collect this randomly-appearing book. SOTA-68647
  • Well of Aldur: Fixed an issue where a “fragile plaque” was unable to be interacted with. SOTA-68648
  • Elysium Mines: Blocked a secret door that isn’t meant to be functional.

Build 1340 – Jan 29 11:00AM

  • AFK timeout issue fixed. Players who are not gaining or spending XPs should no longer disconnect due to being idle
  • Name on Eternal Pattern: Perennial Coast Dragon Mask fixed. Was incorrectly showing as Eternal Pattern: Jester Carnival Mask
  • [SOTA-65070] Large Stone Ruins and Medium Stone Ruins can now receive decorations on select surfaces
  • Well of Aldur: Adjusted loot for new wave battle wyvern. SOTA-68643
  • Well of Aldur: Updated loot and timing for both elemental and wyvern wave battles. SOTA-68643
  • Epic version of Ankh of Sacrifice no longer offers -2500% Reagent consumption and instead offers the intended -25% Fizzle.
  • R86: Unique icons added to new artifacts and shrines. The decoration for the new Pattern: Water Well Dungeon Entrance (which looks like a message in a bottle) can now be flipped onto its side.
  • R86 – “Sky” musicstack changes (affects well of aldur), replaced one dupe entry and aetheric storm track (old isle of storms chime song)
  • R86 – Well of Aldur – deleted erroneous floating rocks, some minor WB polish
  • Splintering strike should now stack more based on earth and bludgeon mastery to match its description.
  • Resource respawn times in shardfalls have been dramatically shortened

Build 1339 – Jan 28 3:00PM

  • Updates to new boss Air Elemental in Well of Aldur
  • Ulfheim: Fixed errors in Kaiser’s responses wherein he talks about dragon eggs. SOTA-68640
  • Fix for camera sinking to the ground after dismounting
  • VFX updates for Well of Aldur
  • Krampus and Envy Angel: Krampus will no longer appear in East Sanctus Forest and Snowy Mountain Road Encounter. Envy Angel again appears in Necropolis Barrens. SOTA-66746

Release 85

Build 1333 – Jan 10 3:00PM

  • New Interface option (very bottom) to re-enable the double click instead of single click targeting. It is off by default
  • Ignite weapon duration will now respect charging/stacking
  • Enchantment skills will apply more XPs per use
  • Merchant prices of 2 year whiskey were dropped 30%
  • Several POT upgrades
  • Cool down timer for several consumables in dynamic deck mode were increased from 0 to an appropriate number

Build 1332 – Jan 7 2:30PM

  • POT upgrades for Sionann, Salem, and Traveller’s Rests
  • Deed sale turned off
  • New option in graphics to disable weather on low performance (Option on by default)
  • NPC Merchants for crafting supplies should have dramatically more of each item per sale
  • Douse duration will now increase on charging

Build 1331 – Jan 2 1:00PM

  • Additional homes now on sale.

Build 1329 – Dec 31 11:00PM

  • Changes to make houses more snow proof (still not quite perfect but better and no additional performance cost)
  • Deep Ravenswood, Graff Gem Mines, Greymark Forest, Moors of Northshore, Necropolis Barrens, Plains Encounter, Tanglemire: Fixed oversized ore nodes. SOTA-68487
  • Changing fall damage so it doesn’t break stealth unless it does more than 5 points of damage.
  • POT Duanor: Upgraded to Crossroads Village from Hamlet. SOTA-68491

Build 1328 – Dec 20 4:30PM

  • Deed prices now on sale 25% off (not just upgrades but deeds)
  • Undead will be significantly less resistant to Death magic
  • Elysium Mines: Added better edging to the roof holes on the perimeter of the scene. SOTA-68478
  • Tenebris Harbor, Plains Encounter, Plains Road Encounter, Graymark Forest: Resized giant ore nodes. SOTA-68477
  • Aerie: Marlin now always has a response when you give him the “Drumplemouth” keyword. SOTA-68476
  • Sanctus Spine: Cristiano should now properly teleport players across the scene when they request it. SOTA-68448
  • Small Stone Ruins now allow decorations on some surfaces SOTA-65070
  • Bell Tower – vertical flat walls can now be decorated SOTA-65070
  • POT Skalabrekka: Moved this POT to lot 83 in Mistrendur. SOTA-68429
  • Elven Guard Tower – flat vertical and horizontal surfaces can now be decorated SOTA-65070
  • Added “ore” to the display names of Zinc (Zinc Ore), Tin (Tin Ore), Nickel (Nickel Ore), and Tungsten (Tungsten Ore) so they can be found with other ores while filtering in inventory. Prepped Zinc for future use in this regard (an unused metal). Player request.
  • Increased the amount of wood assets dropped by Reapers.
  • Immolation was persisting but losing its attunement buff.
  • Ornate Gazebo can now have decorations hung from its ceiling, and placed on its railings SOTA-65070
  • Ornate Clock Tower walls can now be decorated SOTA-65070
  • Small Fancy Pavilion now allows deco to be hung from its center ceiling SOTA-65070
  • Large Fancy Pavilion can now be decorated on most vertical and horizontal flat surfaces SOTA-65070
  • /partyblowhorn can now be performed while sitting SOTA-68474
  • Fog around Bogman is no longer way too purple. Now a more acceptable greenish color SOTA-68472
  • Elysium Mines: Fixed oversized copper nodes. SOTA-68473
  • Well of Aldur: Fixed faction issue with slimes on the “eye of the moon” terrace. Updated new statues to have prefabs with proper set-ups including good collision. Updated discoveries and NavMesh. SOTA-68403

Release 84

Build 1321 – Dec 7 9:00AM

  • Fix for main questline bug with dread scepter that was blocking some players from completing questline

Build 1317 – Dec 3 8:00AM

  • Turning off homes for the Holiday’s sales
  • A few fixes for a very minor exploit/balance issues

Build 1316 – Nov 26 11:00AM

  • HOMES FOR THE HOLIDAY SALES ENABLED!
"*All houses base prices are 25% off during the sale. These may also go on sale for an additional discount!
  • Crowns 20% off
  • All in game deed upgrades 25% off, the highest discount ever!
  • Fix for many but not all instances of “Centaur” mount bug

Build 1313 – Nov 20 10:00AM

  • Durability issues with crafted items fixed and data has been migrated to repair items
  • Perennial Coast Peasant Slippers are now properly attached to male ankles
  • Fancy Bathroom Sinks and Fancy Kitchen Sink can now be re-sized
  • Elven Village Home – Chandeliers can now be hung from ceiling beams
  • Mistrendur: Moved the access point for The Breach to be exactly at its overworld decorations.
  • Owl’s Head: Morton’s quest to recover his ledger has been updated to include updated dialog and journal text, compass markers, and better quest-tracking logic. Players in the middle of the quest should be unaffected, but if they feel stuck they can talk with Morton to help back on track.
  • Stucco 3 Story Row Homes now have deco surfaces on ceiling of first floor
  • Texture of crafted Small Cabinet now better matches crafted Large Cabinet; Texture of Small Dark Cabinet now better matches Large Dark Cabinet
  • Aerie: Both blacksmiths will never automatically open their merchant window if the character is on a specific stage of the Bonesteel Dagger quest.
  • Corrected typo in all mount store entries. Replaced “in” with “on”.
  • Created Framed Map of Ardoris. Created Recipe: Framed Map of Ardoris. Recipe has 5% chance to drop from Fauns.
  • Corpion Chair is now dyeable

Release 83

Build 1311 – Nov 10 11:00AM

  • Possible fix for the massive durability damage issue (plus more logging for it)
  • Desolis: Corsten should now correctly ask for a taming necklace for a blanket horse in exchange for a rideable blanket horse.
  • Player owned towns light counts adjusted for the two sizes that were missed, Megalopolis and Municipalities

Build 1308 - Nov 5 4:00PM

  • New quest that allows players to exchange tamed horses for mounts
  • Bug polish to Rhun Ruins
  • Fixed sink hole in Desert player owned town Template
  • Spindrift Passage: Fixed the compass marker for the Serpent’s Spine Mine exit.
  • Solace Bridge: The upper waterfall’s compass marker is now correctly labeled as “Upper Falls.”
  • Forest Cave: Closed off a gap in the outer walls that was open to space outside the non-playable area
  • XPs for high level elementals, elemental bosses, daemons all increased
  • Loot added to boss fights in The Breach
  • POT Port Royal: Corrected the exit target to be in Mistrendur instead of another overworld
  • Fix for new foal runes/tooltips showing as “?Summon_Foal_Dun_StoreOnly?” etc.
  • Light counts for POTs increased

Build 1306 - Nov 3 6:00PM

  • Fix for double quest reward for a quest

Build 1305 - Nov 3 10:00AM

  • Fix for the odd animation issue after getting hit
  • Mounts can now be locked in inventory and still used
  • New quest to turn in tamed horses for mounts is live
  • Snowballs can now be used as decorations
  • Fixes to dragon skin rugs to allow decorations on them
  • Minor tweaks to The Breach scene but loot not yet live

Build 1301 - Oct 31 3:00PM

  • Fixes for error spam in The Breach scene (Still no special loot)
  • Spelling fixes to a number of store items
  • POT updates
  • Fixes for player scale while on the horse to properly align the reigns
  • Horse eyes no longer appear frightened (Even though it is appropriate on Halloween!)
  • Obsidian stew can once again be eaten!
  • Horses will no longer appear on the bar and be usable unless the horse is in your inventory
  • Play dead emote works again

Release 82

Build 1295 - Oct 4 6:00AM

  • Fix for POT island spawn point issue when entering from overworld
  • POT Jade Mountains: The overworld teleporter wagon now correctly will send players to Mistrendur.
  • POT Bodega of Blood: Updated interconnections
  • Lord British’s Castle: Fixed an issue where Captain Marisha would stop accepting some vault keys.
  • Fix for issues dealing with Lich Spawners
  • POT Arlia: Upgraded to Crossroads Village from Village.
  • Store updates

Build 1293 - Oct 1 3:00AM

  • More in game minimaps
  • Kingsport
  • Southmarsh
  • NorthMarsh
  • Kingsroad
  • Plains of Righ Inis
  • Moors of Northshore
  • North Valeway
  • South Ravenswood
  • North Ravenswood
  • West Ravenswood
  • South Valeway
  • Wyrmsands
  • Greymark Forest
  • Wynton’s Folly
  • Alpine Road Encounter
  • Human Battle Camp
  • Graff Gem Mines Entrance
  • Owl’s Nest Entrance
  • Approach to Shuttered Eye
  • Lord British’s Castle: Updated the logic checked by Captain Marisha and the Encoded Safe for how they accept Encoded Cards. SOTA-67741
  • Updates to buffs for Daemon Tea and Dunkleosteus food buffs
  • New Feature: Allow rename for custom NPCs(!!)
  • Fixes for some broken creatures including cabalists
  • More fixes for mount testing
  • Multiple fixes for various error messages that were bloating log files for some people
  • Ardoris: Fixed the sign for the Tavern of the Wind to state the name of the establishment. SOTA-67730
  • Kas Ruins: Fixed a ladder that wasn’t functioning. SOTA-67729
  • Fixes for candle names that were causing some confusion with Jack-o-lanterns
  • Multiple fixes in Central Brittany for trees overlapping player lots
  • Lord British’s Castle: Fixed issues which allowed players to avoid combat with some NPCs in later rooms. SOTA-67719
  • Soltown: Updated the data used by Jeanne when she rewards players for giving her the silver necklace (to give reward “both or neither” of the addbundle and the end-of-quest flag). SOTA-67537
  • Far Hinterlands: This scene has been changed from Tier 5 to Tier 5+. SOTA-67718
  • Ardoris: Updated the responses for Caravaggios Wolf and Stephanie Broadmeadow to be more clear that 5 paintings are required for their related daily quest. Also, Caravaggios Wolf now names the paintings in his “painting” response (Stephanie Broadmeadow already did this). SOTA-67716
  • Upgrade for Wakoku POT!
  • Tanglemire: Added “renown” feedback to the conversations for some NPCs. SOTA-67710
  • Lord British’s Castle: Hedge shack now opens when completing wave 20, fixed an issue with some walls allowing camera passthrough, improved how Marisha accepts quest keys, rebaked navmesh. SOTA-67713, SOTA-67712
  • Updates to Inky PCs to give more instructions in inventory

Build 1290 - Sep 26 4:30PM

  • Mount fixes for limited testing on Live/QA
  • Store updates
  • Podiums can now be placed on other objects
  • Added Satyr Fighter Covnersationalist
  • Beran’s Reach becomes the first Gigalopolis!
  • Agriculture fixes
  • Many more ladders added to Ardoris docks area
  • Fixed rare exception in planting that would break some players agriculture
  • Localizaiton updates
  • Polish for Celestis collision to fix a number of frustrating spots
  • Troll’s Bridge: Converted Snowy Mountains Road Encounter that included the Troll Twins into a normal scene (that still follows some Random *Encounter rules) in the same location as the encounter version.
  • Explosive barrel traps have been fixed!
  • Hanging torture cage now hangs again!

Release 81

Build 1284 - Sep 9 4:00AM

  • Ichtyosaurus recipe should now work correctly
  • Deed sale deactivated
  • Fixed issue with dye able Fishing Rod
  • Store updates
  • Fixes for large creatures getting stuck in several scenes
  • Fix for Verdantis Shardfall issues making entry difficult
  • Fixes for several Episode 2 scenes that would place the player in the wrong spot on exit
  • Epic Pax ring no longer equipable with other variations of Pax Rings
  • Sprint now usable on the overworld
  • Bonus on Epic Butcher’s belt fixed (had an extra zero!)
  • Several more Epic item fixes for enchantment/Masterwork

Build 1282 - Sep 2 10:00AM

  • Coelacanth trophy recipe (Ichtyosaurus in next patch)
  • Half dozen POT updates
  • Localization data updates
  • Enabling EXTRA sale amount on deed upgrades (sorry for the delay!)
  • Two new fishing spots in Tanglemire
  • Wallpaper fixes to Haunted Gothic Inn Village Playerhouse
  • Updated Damage Resistance on Rusty Armor
  • Icon fixes for paintings
  • Visual fixes for crafted elven
  • Tweaks for lava bait
  • Collision fixes for Central Brittany
  • Tavern counters can now receive decos
  • Bunny slippers will no longer discolor your feet!
  • Deco fixes for Elven Mage robe and sleeves
  • Gloves of the Cutpurse, Boots of Skulking, and Torch of Jerik can now be placed as deco
  • New titles added to the game for bug brigade members!

Build 1278 - Aug 29 4:00AM

  • Ruins of Utheim: Oski now remembers players’ names. SOTA-67576
  • Tanglemire: UI now displays scene difficulty. SOTA-67569
  • Using the water well is no longer considered stealing. SOTA-67571
  • Fixed an unreachable ore node in Tanglemire. SOTA-67570
  • Tanglemire Guards and residents should not know your name if you haven’t told it to them. SOTA-67574
  • Added fetid water fishing locations by the waterfall in Tanglemire
  • Crushing blow will once again CRUSH instead of tap. (Damage now proper amount instead of a few points)
  • POT Updates and upgrades
  • The duration of all stances has been doubled
  • The damage and focus cost for shooting star has been increased by 25%
  • The names for Epic item recipes have been fixed to properly show the right names in the recipe book
  • The Ring of Wisdom now has an epic version.
  • Icons for a number of skills have been updated to be unique
  • The emote /breathehearts now animates correctly when seated
  • Thunderbranch is now has a placeable deco appearance
  • Stairs in Shingle Roof 2 story w/Balcony Village home arenow easy to get up and down
  • Shooting Star has received VFX improvements

Build 1274-1276 - Aug 27 4:45PM

  • Emergency patch to fix batch plant watering
  • Fix for armor set bonus so proper amount is giving
  • Fix for basements missing collision

Release 80

Build 1269 - Aug 18 10:00AM

  • System update for which skills can be used on the overworld and more skills updated to allow use on the overworld including fireworks,
  • The game was built using a new Unity patch that should fix the AMD video card issues that started happening with AMDs last video driver patch

Build 1266 - Aug 16 4:00AM

  • <UPDATE: Not yet working> System update for which skills can be used on the overworld and more skills updated to allow use on the overworld including fireworks,
  • Server side fix for entering episode 2 areas without owning episode 2
  • Updates to Obsidian armor. Expect to see most other armor sets having some adjustments in the next few releases
  • Epic rings added to enchantable list
  • Fix bug that caused an error when players tried to pick up certain bags from housing lots
  • Shadow creatures should have a modest loot increase
  • Handful of store updates and typo fixes

Build 1263 - Aug 6 4:00PM

  • Possible fix for AMD video cards on latest drivers and cycling dyes.
  • Reagent use improvement, prefer using the item that was clicked
  • Store updates
  • Elixir extension should now work correctly
  • Fix for small exploit with elixir skill training
  • Elixir skills set to 100% return of experience on unlearn (only for next 2 weeks)
  • Numerous POT updates and fixes for Caesaromagus, Goober’s Gas Station, Dragon’s Reach, others.
  • Pet foals can now be placed in the upscale stable
  • Roughly 4x increase in drop rate of shadow essences from shadow creatures

Build 1261 - Aug 4 2:00PM

  • Fixes for a few more multi drag issues involving stacks of items
  • POT updates
  • Two new skills on trainers for the expansion of potion duration or power. Only one can actively be trained. Training one sets the other to untrain.
  • Mistrendur: The banner for Spindelskog now indicates “Normal” difficulty to match the Enter button.
  • Fixes for leaderboard issues caused players receiving name changes
  • POT Island templates: Fixed an issue for all island POTs with signposts teleporters that weren’t adding all secondary docks to the selection list.
  • Brittany Graveyard: Fixed an issue where Helen and Owen misremembered players’ names when they first asked for those names.
  • Ardoris: Added fixes to Timothy the Enchanter’s conversation for a typo, logic, and name-remembering.
  • Plains Road Encounter: The Pumpkin Head encounter will once again appear in Drachvald.
  • Novia: Fixed an issue with the new rowboat list teleporter that connects Noreach with Mud and Dysborg.
  • Mistrendur: The banner for Spindelskog now indicates “Normal” difficulty to match the Enter button.
  • Spectral Mines: The hint that the archlapin is hibernating now only appears when on a related quest, not if the “bones” quest is ended, and only once a day (thanks to a new “hint” daily flag).
  • Ransom has been disabled for Opalis Ruins
  • Owl’s Head: Added return to POT Knightmare Falls on balloon teleporter.
  • POT Rajazel: Updated SceneInformation to have correct hex coordinates
  • Books of learning descriptions updated to match actual experience given.
  • Fixing missing images for Block Numbers Set
  • Myrkur and Despair: Added a resurrection Ankh in the central spider “cave” area.

Build 1259 - Aug 2 5:00AM

  • Fixes for multi-item dragging
  • Several POT updates
  • Adjustments to lava to make it less dangerous for pets
  • Several fixes for gear visuals sorting incorrectly

Release 79

Build 1256 - Jul 26 6:00AM

  • Quest typo fixes
  • Non-player facing error and performance logging updates
  • Half dozen store item updates

Build 1253 - Jul 18 4:00PM

  • Fix for numerous magenta colored objects around the world
  • Increases to POT building limits for some POT sizes
  • New store items

Build 1251 - Jul 7 7:00AM

  • Fix for a rare case where a pet with a corrupted name could cause a hang at 94%
  • Several POT updates/fixes

Build 1250 - Jul 3 3:00PM

  • PoT fixes and updates
  • Store updates (Had to get you guys some Lord British birthday cake!)

Build 1248 - Jun 28 2:00PM

  • Fix for corruption shadow creatures hitting for incredible amounts of damage
  • Purify will now clear corruption
  • Spawner and roadway paver store descriptions improved and fish statues moved to new POT only section
  • Deed sale 30% enabled
  • Fix pattern names for Stiletto Shoes and allow them to be masterworked/enchanted
  • Tower of Xee teleporter boat now correctly points to the target POT
  • Typo fixes in the balloon teleporter
  • Added over head banners to the locations for Spindelskog and Myrkur
  • Fix for not starting on the overworld in Mistrendur
  • Myrkur and Ruins of Utheim both now Episode 2 scenes
  • R79 rewards!
  • Glasses now available in crown shop
  • Updated visuals for BBQ smoker
  • Malice: Players can now only have 1 “Summon Samael” whistle in their inventory at one time

Release 78

Build 1237 – Jun 17 4:00PM

  • Pets of all types should be much quicker to react
  • Updates to a half dozen PoTs

Build 1233 – Jun 11 2:00PM

  • Heavy Armor trainer updated to include Provoking Shout!
  • Row house prices have been tweaked and normalized!

Build 1232 – Jun 10 2:00PM

  • New Heavy Armor skill, Provoking Shout. Applies buff to the user that dramatically increases aggro generation. Known issues: currently using wrong icon and applies second buff for block that will be removed in next patch
  • New Verbose Combat/Crafting options in interface UI. This sneaked in before any of the actual verbose messages. Those will be coming soon.
  • POT fixes and transfers for 5 POTS
  • Vault automation work

Build 1229 – Jun 3 1:00PM

  • Crash fix! We managed to find a work around for the crash that most often occurred zoning to Skrekk Caverns from Skrekk but could happen anywhere.
  • Crash/hang/broken state fix! This issue was the result of a failed asset load that should have succeeded but didn’t for no good reason. This was visible as a 94% stuck load. Also visible in some situations when game would feel like it lost its connection but kept on playing. Thanks to Skeggy Media for repro on this!
  • Icon work
  • Typo fix in Roedberk’s Journal in South Majestic Forest
  • Store item polish
  • Fixes for Ravenna POT
  • Removed heritage from Water Converter statues
  • Fix for several names in Lamech’s Bazaar
  • Fish towel can now be placed as a POT deco
  • PVP Shard tabletop now POT placeable
  • Solace Bridge Outskirts: Rhoswen should no longer try to grant Quentin’s quest after it is already complete.
  • Lamech’s no longer a party only scene
  • Jabbering Bertha now placeable as deco
  • Vexlyn’s Ember now comes with a 25% focus cost penalty to help balance its overwhelming power

Build 1227 – May 31 3:00PM

  • Slight performance drop in some situations possible to test a stability fix
  • Dynamic Difficulty creature names updated to represent relative difficulty
  • Only one BMC ring may be worn at one time
  • Number of NPCs in all basements increased by 3
  • Healing bursts range will now increase with life specialization
  • Some more ERG bug fixes
  • Adjustments to dynamic difficulty creatures to lower their strength and health and increase XPs at higher levels
  • Fixes for a number of unreachable PoTs in Mistrendur

Build 1225 – May 29 11:00AM

  • Balance fixes to East Reach Gap
  • POT Erana’s Peace: Changed biome and name (Sequanna’s Peace). Moved to Mistrendur, plot 27. SOTA-66718
  • POT B’ar Teiliener: Added new Holfast to Mistrendur, plot 137. SOTA-66735
  • POT Daedscua: Added new Holfast to Mistrendur, plot 6. SOTA-66648
  • [SOTA-67072] Archery Target Recipe
  • R78 Subscriber Rewards
  • POT Tower of Xee: Fixed an issue where there wrong owner was assigned to this POT. SOTA-66686
  • Comet updates!
  • [65070] Fancy Storage Shed can now be decorated on its walls
  • POT Aranal: Changed name from New Heaven. Changed biome to Forest 01c from Forest 01b. SOTA-67011
  • POT Mistrendur Ruins: Changed name from En Nox. Changed biome to Snowy Mountains 01 from Island 01. Moved to Mistrendur. SOTA-66521
  • Allow Package for Trade on Live
  • New skills for some control point mobs
  • Aggro from Ring of Fire and Meteor Shower increased
  • Focus Battery now drains focus at a MUCH lower rate
  • Creature version of Ring of fire now has some light blue tinted areas so as to be distinguishable from the player version
  • Dynamic creatures have now arrived in Lamech’s Bazaar! These are primarily for balancing now. XP’s scale up but loot is constant. Once difficulty has been balanced, loot will be adjusted to match
  • Nightmare attacks are now treated as fire
  • [SOTA-65070] Upscale Stable can now be partially decorated
  • Tartarus: Fixed an exploit where enemies wouldn’t climb up some of the stairs in the maze tower. SOTA-67083
  • Making dragon skinning more rewarding through MC

Release 77

Build 1205 – May 14 11:00AM

  • Balance fixes to East Reach Gap

Build 1201 – May 12 10:00AM

  • Locked items may now be repaired
  • Locked repair kits may be used to do repairs
  • Batch teleport scroll recipes that create a dozen scrolls at once now give 10x the xps of single scroll recipes
  • Quest rewards have been adjusted up. Based on team feedback, they need to be increased again but this is a step in the right direction
  • Books of learning have now had their descriptions updated to show how many xps they are worth
  • POT Arx Draconis Annex: Fixed an issue with a teleporter boat that wasn’t pointing to Arx Draconis as intended.
  • Plains Encounter: The spider companions for the Obsidian Elves that can appear here are no longer named “Trained Wolf”
  • Bard songs are now interruptible (except Savage Sonata which was accidentally left out of this build)
  • Savage Sonata will now work as other bard songs and not require a pet to cast it on
  • Dark Shogun Armor patterns will now correctly apply

Build 1200 – May 8 10:00AM

  • May rewards item live!
  • Bunker C Jelly quest fixes
  • Fixes for Bramble decorations that included quest items
  • Meticulous collection updates so it now gives experience on each success.
  • Fixes for Book of Learning descriptions to now include amounts of experience granted
  • First pass for rewards changes per quest (instead of across the board 10x)

Build 1198 – May 6 6:00PM

  • Double XPs turned off
  • 10x Quest XPs turned off for now. Over time, each reward will be individually adjusted up to match its difficulty and effort and end up in the 10x ball park
  • Supply bundles now sometimes give tradeable books that can be read for experience instead of just giving experience when opened
  • Decorative vases can now have objects like umbrellas placed in them
  • Bug fixes for Bunker C
  • Going forward, only one Pax ring will be wearable at a time
  • Bard skill descriptions updated

Build 1193-1197 – May 3 4:00PM

  • Updates to bard spec skills so they scale with spec level
  • Dialog limits for dialog NPCs doubled
  • Novia Market increased in size
  • Far Hinterland noble stag quest fixes
  • Ulfheim: Updated teleporters to require a new Ulfheim Runestone quest item to activate, and reset 5 minutes after activation. This item drops from barbarians in the scene. Kaiser the collector will buy one each day.
  • Fishing and agriculture skills can now be put in the combat bar so players can build fishing/farming decks and save utility slots
  • Far Hinterlands: Fixed the “Noble Stag” wave battle so the jam-covered tablet visual would properly reset. Also, the reset should be faster by 50 seconds.
  • POT Isla de Muerta: Moved to Mistrendur
  • Highvale Outskirts: Fixed an issue where Esmeralda would sometime try to award her “you just met me” reward bundle more than once.
  • Dark Shogun Cape no longer sorts through Dark Shogun Armor butt so badly
  • New crown shop items
  • Ulfheim: Players who venture deep into the barbarian community can now unlock new teleporter pads that their allies can use to quickly catch up. Also, the long wooden bridge can no longer break in places.
  • Added mesmerizing melody to the bard trainer
  • XPs and ore added to supply bundles

Release 76

Build 1190 – Apr 28 4:00PM

  • Fix for lighting issues
  • Reduction in damage extra effects for concussive canticle

Build 1187 – Apr 26 3:00AM

  • Fix for a daily quest turn in that could be bypassed
  • Balance for the Bard Song Concussive Canticle
  • Bard songs will now correctly generate aggro
  • Outdoor light counts for most house sizes have been doubled
  • Update to the Vault

Build 1182 – Apr 21 5:00PM

  • Fix for another repeatable quest. Now allowed once a day.

Build 1181 – Apr 21 9:00AM

  • Fix for a POT with broken links to Novia
  • Fix for 2 somewhat repeatable but not daily quests

Build 1176 – Apr 19 3:00PM

  • 10X XPs for quests enabled for another trial run!
  • Fix for incorrect biome for a player town

Build 1173 – Apr 16 5:30AM

  • Fix for a performance problem that resulted from variable sized font used for combat text
  • Fix for some of the light issues that have cropped up recently

Build 1166(201136) – Apr 12 11:30AM

  • Turned back on Deed sale that was accidentally ended early! (Who turns OFF a sale on Easter! We’re not monsters. Leaving it on until Monday morning)

Build 1164(201136) – Apr 12 5:30AM

  • Pools experience points is no longer shared between multiple characters on an account. Existing pooled experience will still be shared until spent.
  • New command /xp will show various experience pool amounts
  • Dozens of error fixes that were causing exceptions as well as unknown side effects for performance and stability over time
  • GPU occlusion (Windows only) is now and option that will default to off. This can be toggled in the video menu
  • Vault updates

Build 1159 – Apr 3 4:30AM

  • Numerous exception and error fixes that could have been increasing client instability fixed
  • Bard songs will no longer be affected by effects that shorten cast time
  • Concussive canticle now does the proper amount of damage and use the proper amount of focus
  • Female NPCs that were missing their faces should now work correctly
  • VFX work for Bard songs
  • Aether orb now has proper light and vfx and can be placed as a deco.
  • More than a dozen POTs added to or updated on the new continent
  • Several quests that were infinitely repeatable have now been turned into one a day quests
  • All producer skills set to return 100% of XPs on unlearn for those who wish to shift XPS between characters. The shared pool xps will go away in approximately 1 week.
  • Exit volumes to towns are now invisible again. This only impacted a handful of towns including Soltown.

Build 1148 – Mar 29 3:30PM

  • Pillars of smoke by every house fixed
  • Bard trainer added to Utheim
  • Max message size doubled
  • Experience granted for doing all quest increased by 10x

Release 75

Build 1138 – Mar 24 1:30PM

  • Price of store mannequins cut by more than 50%. Stay inside and go play dress up!

Build 1137 – Mar 23 1:30PM

  • Upgraded Unity Engine to 2018.4.19f1
  • Turned on 30% deed sale

Build 1134(200651) - Mar 17 4:30AM

  • Fix for Vault items
  • Several POT updates and fixes for connections

Build 1133(200638) - Mar 14 11:30AM

  • Re-enabling double XP
  • All houses will now receive 200 additional interior decos, 20 more lights, and twice the placeable NPCs
  • All POTS will gain between 2 and 6 additional building slots

Build 1132(200566) - Mar 13 6:00AM

  • Vault and Crown shop item updates
  • Frozen Tear and Gaia’s Heart will now have a slight glow and be usable as decos
  • Quest typo fixes
  • Tartarus PVP Maze Ankh’s should now work
  • Fixes for some more items not being dual wearable

Build 1128(200315) - Mar 3 6:00AM

  • Fix for massive error spam that was a suspect in the decoration placement problem
  • Disabling dual wearing of a handful of artifacts

Build 1125(200315) – Feb 28 6:00AM

  • Gustball uniforms added to tailoring merchants
  • Stats fixed on gustball uniforms
  • Mistrendur polish with POT locations
  • Hinterlands quest fixes
  • Fixed typos in several decos
  • Fancy kitchen sink and wash basin added to the crown shop
  • Fix for error spam and issues with blood splatter decos
  • Bug fixes for Carmelo in Bramble

Release 74

Build 1123(200061) - Feb 19 6:00AM

  • Fixes for vendor and overworld font issues
  • New store items including “Conversation” NPCs and rock sets
  • Spelling and typo fixes in numerous quests and UI elements
  • Congrats to Shadowwood Forest
  • Recall scrolls will now also take 5 seconds
  • Snowy Mountains Road Encounter: Fixed an issue where players were unable to enter the Troll variant of this encounter.
  • Fixed holes in Pot template terrain (desert_metropolis_01b_template)
  • Mistrendur: Added galleon to Novia, rowboats from/to islands, and ankhs at each boat. Rebaked navmesh.
  • Deepened river in Crooked shank for swimming/fishing
  • Brittany Graveyard: All players given Owen’s key for the Serpent’s Spine Foothills should be able to use it on his secret treasure chest.
  • Leprechaun deco and washbasin stand deco can no longer be flipped
  • Added Standard Printing Press to deco merchant
  • Obsidian Plate Leggings once again appear correct instead of having bright green highlights. Acara Plate decos now also appear correct.
  • Fix for Skrekk crash

Build 1121(199967) - Feb 17 4:00AM

  • Fix for collision issues in Blood River Forest Pit traps.
  • Mistrendur AKA Ep2 continent now in build but only reachable through GM teleport/summon
  • Fire attunement loss now working properly for Magic Warding
  • Extra dialog for all Kobolds in the Caverns of Skrekk
  • Owl’s Head: Players will now properly unlock Guard Winslow’s name
  • Vault updates
  • Ravensmoor: Moved floating rocks to the ground and rebuilt navmesh
  • Devotional Caretakers: fixed an issue where the devotional caretakers were stating the player had been to Jaanaford even when they hadn’t
  • Fixes for store tags for rock and boulder packs
  • Aether creatures have left Novia
  • Adventuring Trainers: “Bypass conversations with merchants” can no longer be skipped with adventuring trainers unless you have a specific “training” flag that relates to that trainer.
  • Crown Shop – added fireflies vfx decos
  • Change to allow Printing Press assets to be placed as POT Deco
  • Bard’s Rest: Removed interconnection with Brittany Fort.
  • Change all crafting stations to allow POT Deco placement
  • Adjusted lights on fireflies VFX decos
  • Crown Shop – Added grass rock and boulder packs to store
  • Blood River: The two guards named “Robert Townsend” are now named “Rob Townsend” and “Bob Townsend” (and they’re cousins).
  • LOD performance work for many decorations
  • Stonefist will now correctly stun targets
  • Changed WaterWell to allow placement in Player Dungeons.
  • Belt durability increased
  • Piano: Female Avatar’s nameplate now moves to the right place when playing
  • Fixed an issue where the camera would not follow the character correctly when traveling on elevators
  • Added fancy toilet paper stand
  • Ardoris: Updated the “boy in the attic” journal and responses from The Boy and Captain Cugel, including adding compass markers.
  • Resolute: Added “bandit head” responses to Godbert’s “hello” responses that match his “help” responses.
  • Resolute: All the knights/guards now can respond to the “godbert” keyword.
  • Battle of Solace Bridge: Updated the auto-switch that opens the “magically locked” gate to better account for grandfathered characters from before the BoSB revision.
  • Added eternal pattern to cupid bow
  • 8 New NPC’s with large conversation dialogs. (Currently investigating why they aren’t showing up in the store)

Build 1118(199820) - Feb 9 4:00AM

  • Started adding change lists to the patch notes for devs and players alike to know if something they were waiting on is in the build
  • Fix for potential mail message overflow when mailing a lot of highly crafted items
  • New Crown shop items
  • Fixes to the new The Clink experience
  • Summoned Wisps can now vanish after being slain
  • Visual and nav mesh fixes for the Snowy Mountain Road Encounter
  • Lord of the Isle Deco surface fixes, graphics fixes, and performance work
  • Necklaces will now have more starting durability
  • Several wyverns now have increased head drop rates (Note: These are still SUPER rare)
  • Marissa in Highvale Outskirts will now properly remember player names
  • Teleport scrolls will now cast much faster
  • Time between using magic movers has been lowered from 300 to 30 seconds
  • Plains Road Encounter has had several balance and AI fixes
  • The power coefficient for Attunement calculations was changes from 0.67 to 0.66 only for damage spells
  • Kobolds at control points have received several balance tweaks
  • Undead previous had a Level X 2 penalty to their Life and Sun Resistance. This has been reduced to Level X 1
  • Several tweaks to zombies and skeletons throughout the entire game
  • Banish Undead, Fireball, Ring of Fire, and Solar Flare all received tweaks to reagent consumption to make them consume more player grown reagents and fewer merchant purchased reagents
  • Banish Undead had it’s base focus cost increased from 8 to 24 and it’s cooldown increased from 10 to 15 seconds
  • Acara plate, the Tricorn of the Cap’n, and the Quiver of Jealousy can now all be upgraded
  • Heart of V’rul, Gaia’s Heart, and Frozen Tear can now all be socketted
  • Fireball has been changed so that the DoT now only effects a maximum of 5 targets. The initial blast still hits 10
  • Purify and purifying burst will now remove confusion
  • Prosperity tools will now show the correct stat bonuses
  • Fixes for rain leaking through several popular houses
  • Torture Rack and Table can now have deco’s set on them
  • Visual fixes for Lutes being used by female characters
  • Fixes to quests dealing with Micsere in South Majestic Forest
  • Imbued Restoration potion will now restore the proper amount of health
  • Fixes for Saddle bags being used as decos not showing up properly
  • <strikee>Fix for player bouncing in various situations (Backed out due to side effects)
  • Fixes for seams between head and torso on the pale male model
  • Bug fix for a problem that could cause messages from unrelated NPCs to be show in the NPC chat window
  • IMPORTANT FIX: Eggs are once again place-able on walls! We are sorry we made these behave the laws of physics and regret our decision to change them. :P

Build 1112 – February 1 2:00PM

  • Enabled February Login reward
  • Fixed an issue the Bard Skill tree being prematurely turned on (soon…soon…)
  • Added feedback for Ink source content length being too great
  • Numerous visual fixes for The Clink including fixes for floating spiderwebs, floating torch, and other small visual glitches
  • Fixes for conversation for Clink NPCs and Hidden Vale.
  • New toilet and sink can now be used as POT decos
  • Fix for NPC editor scroll bars
  • Fix for scaling for some wolves
  • Alpha Wolf in Solace Bridge Outskirts no longer has messed up looking snout
  • Vauban pass risk vs reward adjusted to be more in line with other control points
  • Women’s version of the Dark Starr boots are not longer tilted upwards
  • Fix for Godbert’s quest in Ardoris and improved responses
  • Added a secret room to the Lord of the Isle Mansion
  • Blue battle banner now has a light that is more blue
  • Vermilion lens quest in Hilt Fortress
  • POT Saint Mary’s Island changed from Desert to Tropical Island
  • Fishing hook pattern added to merchant
  • Fixes for Unicorn skill issues

Release 73

Build 1098 – December 25 3:00AM

  • Fixed: Weather not feeling very seasonally appropriate
  • Prop and deco work to Tartarus
  • Discoveries added to Tartarus
  • Numerous bug fixes for Tartarus

Build 1097 – December 20 7:00PM

  • Bug fix for “Elven Herbal Tea Leaves” item for quest
  • NPC conversations: Fixed minor issues with Edvard, Hamtooh, and the guards outside the Palace of the Mountain in Ardoris.
  • Bug fixes and updates for store items.
  • Snow paver updates and improvements
  • Removed Heritage flag from a number of items in the store (will be applied retroactively at a later date to existing items)
  • Collision shape adjustments for alcohol still and several crates
  • Prop and deco work to Tartarus (Missed integration… Next build)
  • Discoveries added to Tartarus
  • Numerous bug fixes for Tartarus
  • Added January login items (won’t appear until January 1)
  • Crooked Shank tutorial step fix

Build 1096 – December 15 7:00AM

  • Asset optimization on dozens of frequently used decorations
  • Potential fix for deco pets despawning! (Let me know, this one is tough to test internally)

Build 1094 – December 13 7:00AM

  • Fix for AOE effects not working on most spells, skills, and devotionals

Release 72

Release 71

Build 1073 – November 7 7:00AM

  • Fix for Bandit armor chest stats for the Uncommon, Rare, and Legendary versions
  • Store cleanup and text work

Build 1072 – November 6 7:00AM

  • Tartarus Cursed Maze now PVP
  • Ardoris teleporter now correctly takes you to Ardoris!
  • Typo fixes for the Crown shop
  • Cherry petals falling VFX now correct brightness
  • A number of new store items for Thanksgiving items, fairy items
  • Break Weapon and Break Armor get a chance to dispel a positive buff on targets.
  • Several more artifacts added to the Enchanting list including Sword of Speed, Wand of Air, Wand of Fire, Mace of Unsummoning, Staff of Death, Crossbow of Accuracy

Build 1068 – November 1 7:00AM

  • Fixed exception when attempting to combine glyphs that do not combine with then broke the hotbar
  • Soltown street signs color coding to yellow for critical signs
  • Geometry error in login reward house fixed
  • Ardoris, Central Brittany, and Owlshead city POT teleporters and VFX birds added to the crown store
  • Improvements to Necropolis Barrens spawns
  • Grey wolves face geometry rework
  • Cherry Blossom tree collision improved
  • Mannequins improved to crash through far fewer wearables
  • Solace Bridge Outskirts work to eliminate stuck spots and also eliminate spots where new players were falling to their deaths
  • Added missing 2H Life effects enchantment
  • Fixed bug that had players interact with interactives under the cursor even if there was UI blocking it
  • Fixed Miniature Fire Elemental deco issues with collision and incorrect visuals

Build 1067 – October 31 5:00PM

  • Tartarus has been split into 2 scenes, one is a PVP maze and wave battle and the other, all PVE battles. This also resolves the issues some were seeing where they able to attack their own party members
  • Brittany trainers should now stay put and be easier to find
  • Exception fixed with picking up a POT Plot that was causing some odd behavior
  • Aerie: Fixed an issue where the “Give Vault Key to Marlin” task marker wasn’t going away.
  • Rose flower arrangements can now be placed as POT decos
  • Estgard: Updated the auto-complete flag for 3 Courage-related tasks.
  • Fireplace decos no longer flicker quite so crazily
  • Despair improvements including some door work
  • Party restriction removed from Despair so it will now behave like most other dungeons
  • Tenebris Harbor: Players can no longer pick up a “lucky nugget” if they already have done so. Also, any players stuck with an extra one can talk to Zan in the guard camp to have it automatically removed.
  • Kas Vault: Changed from two Tier 5 ghosts to one Tier 4 ghost, and from 2 Tier 5 spiders to one Tier 5 spider (with one less spawn location–the one that overlaps with the ghosts).
  • Kobold Expeditionary Camp: Updated quest journal hint to mention the camp is north (not northwest). Also, improved criteria for displaying associated compass marker.
  • Necropolis Barrens: Added the Tier 15 brown spider
  • Compendium of Pain and Suffering: Faun_CP06 continues to have a virtue event (#31) associated with killing it. However, the amount changes is now 0 Courage (as opposed to -1 Courage). This is because the Oracle needs to know you are killing Fauns, but you aren’t getting penalized for it.
  • Epitaph: Players can no longer collect a Vermilion Lens if they have already done so.
  • Book of Memorialized Names: Updated with new name
  • Holiday Lights now hang much more reliably on exterior walls
  • Sword of speed will now have 100 base durability
  • Solar Flare will now correctly damage things
  • Verdantis Mines terrain will no longer show grass
  • Cost of Eggs and Pecan Nuts set back to 4
  • Warp spiders have another new ability
  • Store text bug fixes
  • Batch crafting improvement: reuse unused ingredients after a failure instead of sending them to inventory. This was based on feedback from players at SOTACon
  • Sword of speed no longer has incorrect colors when placed as a deco
  • Grim Reaper mask no longer crashes through avatar face, but correctly hides it
  • Fishing in a party will no longer generate a party roll for each fish caught!
  • Moving off lot while placing a new decoration (still dragging, not dropped), prevents further decoration
  • Added koi fish back to the koi pond green marble dungeon room
  • Obsidian Altar can now be scaled all the way up to 120% and still be placeable
  • Removed extra gold nameplate from Marlin Trophy
  • Scarecrow mask is no longer set to be dyeable (was never intended to be)
  • Spiders in Web Deco with Crawling Spiders now draw in front of the web instead of behind it.
  • /bugspray emote animation now functions correctly for the female so that the plunger moves as it should
  • Fiedx bug that prevented dynamic plot boundaries from being visible while moving the dynamic plot
  • Isabelline Stone 2-Tier Outdoor Fountain now has water appearance correctly scaled
  • Isabelline Stone 2-Tier Outdoor Fountain can once again be placed
  • Owl’s Head: Fixed a number of issues with guard responses.
  • Fix bug that caused a decoration to momentarily re-appear on the lot when being removed
  • Owl’s Head: Mervyn now always displays his “Adventurer Trainer” title.
  • Despair: Disabled one of the five “doorman” access codes pending implementation of required hints
  • Death Shield will now behave as described int he release notes. While still very effective, it will no longer let extreme death mages approach 100% damage blocking

QA Build 879 – October 27

  • QA bug test

QA Build 878 – October 26

  • QA bug test

QA Build 876 – October 18

  • QA bug test

Release 70

Build 1062 – October 25 10:00AM

  • Fixed collision issues with Tartarus deco teleporter
  • Visual fixes to Ice Shield
  • Patcher work for OSX version. Still not compatible with latest OS version which requires 64 bit but closer! One item left to convert
  • Removed heritage flag from a few items in the store
  • New decos for the holidays!

Build 1059 – October 22 6:00PM

  • Rolled back the change to virtue cloak fix as it was causing fizzle rates to double for some patterned gear.

Build 1057 – October 21 5:00PM

  • Fixed gustball issues on non-flat terrain
  • Fixed issue with putting away halberd while auto attacking
  • Fixed Virtue cloak coloring when used as pattern
  • Bug spray emote should once again show gas
  • Two new large deco teleporters for The Fall and Lost Vale. Lost Vale teleporter only shows its teleporter when Lost vale is open

Build 1053 – October 18 11:00AM

  • Text localization updates
  • Red outline around heraldry image fixed
  • Crown shop items, melted candle decos, glowing mugs, snowy trees
  • Minor fixes to Ulfheim
  • Name fixes to holiday items

Build 1051 – October 12 4:00AM

  • Text localization updates
  • Pathfinding fix for Kobold Expeditionary Camp to fix some kobolds that were trapped!
  • Cotton seed and rose seed counts on merchants increased
  • Juggle skull emotes added to store
  • Moe polish work to The Rise teleporter
  • Fixed issues with Spider Cloak patters pointing to incorrect visuals
  • City sized dragon statue visuals fixed so they no longer go out when player is near them
  • Fixed floating Tartarus teleporter
  • Rapid Fire update: Previously each arrow hit for 45% damage. Now the first arrow hits for 70% and drops 5% per arrow down to 45%. This is to help mitigate the increased damage resistance changes that were more negatively impacting archers.

Build 1049 – October 9 8:00AM

  • Dungeon teleporter decorations can now all be placed. (Future patch will fix the slight floating of the Tartarus entrance)
  • The Rise dungeon teleporter changed to Heritage. (does not change existing versions)

Build 1048 – October 5 6:00AM

  • Splintering Strike will now hit 4 targets. Also, the debuff will stack up to 3 times
  • Gustball fields will now be decoable
  • Giant Gray Squirrel pet visuals improved
  • Tool tips for context menu’s for door, treasure chest, vendor.
  • Crown shop: POT sized (works on player lots but HUGE) dungeon teleporter entrances. Find them under Featured–>New Decorations

Build 1047 – October 2 9:00AM

  • October login rewards will now be delivered
  • The Shaft room for player dungeons will now correctly be craftable. (if you got a dog room, mail Atos in game)
  • The Shaft w/Encounters will now correctly show as a shaft room
  • ***Player chests are now Lockable***
  • Typo fixes for Esmeralda’s and Chen’s conversations
  • Increased culling range for cannons
  • Added eternal pattern to flaming skull mask

Build 1046 – October 1 6:00AM

  • Fix for Ulfheim’s broken exits
  • Fixing some delivery issues with R70 rewards

Build 1045 – September 29 6:00AM

  • Heraldry Polearms are now fully dyeable
  • Fixed incorrect quantity in “Landing Flies 3-Pack” store item
  • Ulfheim added hints by emergency exits/sturdy vines to help players spot them.
  • Novia: Added “Boat to…” to some discovery compass labels to clarify a boat is being marked and not the boat’s destination
  • Fixes for greenhouses to improve their behavior and fix some exploits with them
  • Added heritage versions of viking row homes
  • Cleaning rain will now use attunement
  • Glacial Glissade will now hit up to 4 targets instead of 1 and uses attunement in its damage calculations
  • Earthquake should now properly speed up with specialization
  • Crafting totem difficulty has been address so they properly get harder to craft vs easier
  • Added sound FX for several skills
  • Added an icon for the summoned phoenix DOT effect
  • Fixed some camera issues in player dungeons that caused some to clip to early and others to perform poorly
  • Solar Flare will now require reagents and have a 40 prereq to learn
  • Dungeon transition room blue print for Ancient Stone to merchant should now be available.

Build 1044- September 27 10:00AM

  • Fixed an issue where heraldry could appear washed out on certain items.
  • Adding fish over ride statues to the store
  • Fix an exception in the mail system that was blocking several players from reading mail
  • Ulfheim wave battle fixes
  • Fixed decoration problem on docks and several other water lot related items

QA Build 874 – September 21

  • QA bug test

QA Build 872 – September 19

  • QA bug test

Release 69

Build 1041 – September 13 9:00PM

  • Multiple players can view chest and mannequin contents simultaneously for view-only access while also allowing one player to open the container for take/modify access
  • New Gustball fields and patterns
  • Bug fixed that prevented equipping items from a mannequin via drag-n-drop
  • More Vault items
  • Store updates

Build 1037 – September 11 3:00PM

  • All artifacts are now enchantable (MW coming for appropriate items)
  • Crypt of the Avatar: Fixed an issue where Samael has basic responses for Necropolis instead of Crypt of the Avatar.
  • Fixed issue with some 2h MW effect selection being underpowered
  • Fixed issue with Gem enchants being too rare
  • Clarify the no-trade rule for Heritage items
  • Fix charged attack issue that caused the charge result to different than what was indicated by the charge UI
  • Bonfire beauty pass
  • Allow various statues to be stacked on top of other decos
  • Allow new Obsidian decos to be placed on POTs
  • Fix bug that prevented changing a mannequin’s equipment after placing it on a lot (until scene reload)
  • Maps for middle downs, bloodriver forest, and tenebris harbor
  • Fixed issue with missing Masterwork Weapon effects

Build 1036 – September 6 12:15PM

  • Fix exception when placing an NPC building from a stack
  • Crown Shop – Added obsidian round dais ornate, obsidian megalith statue, obsidian dragon sentinel statue, obsidian Round Dais, Obsidian Plinth, bonfire
  • Apply CrowdControl resistance to Root effects
  • Fix bug that caused locked glyphs to get one extra charge when used
  • Fix bug that prevented exterior deco limit from being displayed
  • Fixed doors not visually opening in several scenes
  • Improving Aether dragon loot
  • Fixed damage absorption math for pets and NPCs

Build 1035 – September 4 2:15 PM

  • Fix for being able to “take all” from nested containers on a lot.
  • Fixed a bug that caused some deco lights to be missing a material when placed on a lot.
  • Fixed incorrect visuals on many tamed upper tiered wolves.
  • Crypt of the Avatar: Updated NPC conversations. Added compass markers for Miles’s Report quest.
  • Fix display name for “Wooden Female Mannequin Guard 5-Pack”, “Belt of Zombie Skin, Common”.
  • Fixed an issue with stacking items from loot rolls.
  • Map updates.
  • More fixes for tree removers.
  • Brookside: Improved the compass marker that points to Samael when you’re supposed to “Meet Samael in Brookside.”
  • Westend and South Fetid Swamp: Improved how the compass markers appear and disappear for Hammond’s spore quest.

Build 1034 – August 30 11:15 PM

  • Fix for new character creation errors showing only the character’s head.
  • A fix for a performance issue that was introduced in PoTs.
  • A fix for a dungeon point limit issue.
  • A fix for a bug that would sometimes cause strange grass and flora to be in PoTs where it shouldn’t be.

Build 1033 – August 30 1:00 PM

  • Fixed issue with Gem enchants being too rare.
  • Battle of Solace Bridge: Replaced Teleport to Friend scrolls with Teleport to Zone scrolls.
  • Fix errors when placing a mannequin.
  • Fix POT merchant name issue.
  • Map: Changed the avatar position marker to be a better looking arrow.
  • Despair – discovery and ambient audio pass, various spawn adjustments.
  • Fixed issue with Ancient Dragons having incorrect color.
  • Fixed issue with not being able to tame the Elder Artic Wolf.
  • Bug fix: Warlock chains were producing wayland’s loop when combined.
  • Fixed incorrect name when summoning Miniature Fire Elemental.
  • Fixed display name issue with Shogun Chair, Haunted Yule Tree, Standing fish net.

Build 1032 – August 29 5:30 PM

  • Several fixes for decoration bugs.
  • Disabled the incomplete Deco Palette feature as it is not yet finished.

Build 1031 – August 29 10:30 AM

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 69! “How to Play” instructions and game update notes on Release 69 are available here.
  • Known Issues
  • R65 Green Growth potion box not yet rewarded, will be added later on.
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the :*Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 867 - August 27, 2019

  • QA bug test

QA Build 862 - August 21, 2019

  • QA bug test

Release 68

Build 1027 – August 15, 2019 9:05 AM

  • Fixed display names for some tamed wolf pets.
  • Added two butterfly VFX decorations to crown shop.
  • Update for next set of vault items in crown shop.

Build 1027 – August 7, 2019 12:45 PM

  • Added many new mannequin poses to the crown shop, as well as Ornate Viking Crossbow.

Build 1026 – August 3, 2019 5:00 PM

  • Extend player vendor permission list from 10 to 30 max.
  • Fix Tower (Village Home) crown shop screenshot.
  • Fix Empty Land (Row Home) display name.

Build 1025 – August 2, 2019 1:15 PM

  • Added new portraits and paintings to the crown shop.
  • Fixed bugs and confusing UI issues with house selection and default empty land or default row homes on lots. It should now be easier and more obvious to switch back to the default home on a row lot. Also updated display name and description for new crown shop item: Empty Land (Row Home) which allows removal of default row homes for empty land instead.
  • Known Issue: Current vault item – Tower (Village Home) has incorrect store name and images. Previously it showed Wizard Tower, now it is still incorrect and shows Tower (Town Home.) The actual item purchased, which you can mouse over and click on for 3d preview, is correct. This will be fixed correctly in another patch.

Build 1024 – August 1, 2019 2:20 PM

  • Fix issue with not being able to remove dungeon pieces in player created dungeons.

Build 1023 – July 31, 2019 12:50 PM

  • Added an option for lots under Manage Lot Access on the lot marker for “Strict Deco Move Permission” which you can use to restrict movement of decorations to be the same as their remove/modify permissions.
  • Added permission list to player vendors context menu so that you can add characters who can list items.
  • Malice: Improved method to activate exit portal after rescuing Sequanna. Switched the Spirit of Regret ghost with a ghostly woman.
  • Optimization pass for Solace Bridge starting scene, Solace Bridge Outskirts, and Novia.
  • Fix issues with trading a new empty container (such as a mannequin.)
  • Fix issues with using wells and fountains in POTs.
  • Crown Shop – Added Empty Row Lot deed. Note that to use this deed in the house selection UI, you need to select “Empty Row Lot” and not “Empty Lot” which should not be in the list – as this just uses the default row house.
  • When dragging an item from a chest on a lot to the lot, the item is considered “placed by” the player who placed the container.
  • West Sanctus Forest: Fixed an issue where some barbarians were misnamed “Trained Wolf.”
  • Solania: Fixed issues with Merriweather’s “buy” response.
  • Blood River Massacre: Fixed an issue where a second Edvard was spawning.
  • Setup for August login rewards.

Build 1021 – July 29, 2019 12:00 PM

  • Fix for missing mannequin context menu when placed as a decoration.
  • Fixed error when placing a cash register player vendor.

Build 1020 – July 28, 2019 4:15 PM

  • Updated dungeon elves to not fight with other critters in the dungeon.
  • Fix an error that could cause you to be unable to create a new character.
  • Fix issue with hotkey slots in combat.
  • Brittany Graveyard: Owen’s mausoleum now has a compass marker discovery location.
  • Sanctus Spine: Moved a problematic ore node to a location where it could be accessed.
  • Added error dialog when setting permissions on an item fails.
  • Desolis: Fixedn an issue where Anya would have sparkly hands but no quest to offer.
  • Ardoris: Improved compass markers when on the quest to speek with Shaaria’s friends.
  • Added a bulk update permissions method for items on a lot. While standing on the desired lot, in the chat window, type /BulkSetItemPermissions {kindred|trustee|owner|private} to set the “Remove or Modify” permission for all items placed by you on this lot to the desired level. For example, /BulkSetItemPermissions trustee. This command should be used sparingly and with caution, be sure you understand what it will do before using it! It has similar restrictions as Property Manager updates, sending characters on the lot to the front and causing a reload, and a five minute timer on repeat uses.

Build 1019 – July 26, 2019 1:00 PM

  • Added mannequin recipes – sold by carpentry merchants.
  • Fixed issue with salvage incorrectly rewarding metal instead of wood in some cases.
  • Battle of Solace Bridge: Fixed an issue where Charlotte had trouble passing through the gate.
  • Battle of Solace Bridge: Updated the journal entry that informs the player how to rotate their camera.
  • Fix glyph charge counter.
  • Flower Bed A now correctly place-able.
  • Some fixes for various mannequin issues such as clothing and weapon holding.
  • Caverns of Skrekk: Fixed an issue where Krishach wouldn’t walk up the stairs during his escort. Also, added compass markers for that point in the quest.
  • Ardoris: Fixed typos in the responses of Ker the guard and Dheng Zhou the public vendor.
  • Soltown: Emma the barmaid now refers to players by either “m’dear” or their character name.
  • Demig’s Battle Camp: The “barks” made by the guards now properly recognize the current state of the war.
  • Crown Shop – Added potion packs of 6 and 12 potions of various types.

Build 1018 – July 25, 2019 4:00 PM

  • Fixes for R68 Subscriber rewards – to be awarded later today.

Build 1017 – July 25, 2019 10:30 AM

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 68! “How to Play” instructions and game update notes on Release 68 are available here.
  • Known Issues
  • R68 Subscriber rewards are not being rewarded – these will be added a bit after the first patch.
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 859 - July 24, 2019

  • QA bug test

QA Build 858 - July 23, 2019

  • QA bug test

QA Build 856 - July 21, 2019

  • QA bug test

QA Build 855 - July 19, 2019

  • QA bug test

QA Build 854 - July 18, 2019

  • QA bug test

Release 67

Build 1013 – July 19, 2019 11:15 PM

  • Fix issue that was causing players to have to accept EULA and TOS on each login.

Build 1012 – July 18, 2019 2:25 AM

  • Update for next round of Vault items.
  • Crown Shop: Added Ornate Steel Chest, Fancy Storage Shed, Large Fancy Pavilion, Small Fancy Pavilion, Angled Roof Greenhouse.

Build 1011 – July 15, 2019 3:45 PM

  • Fix issue that can cause new characters to get stuck in Battle of Solace Bridge.
  • Improve performance in Battle of Solace Bridge.
  • Disable Berserker’s Stance in the overworld due to various issues that it can cause.
  • Fix an error that can occur with Chain Lightning.

Build 1008 – July 10, 2019 11:45 AM

  • Added Arctic Destroyer wolves to North Drachvald Spur.
  • Added Red Spiders to South Drachvald Spur.
  • Update terrain in Solace bridge starting scene for performance.
  • Fix issue with starting eye color in character creation.
  • Fixed some issues with Wedgie Siamese Cat.
  • Fix small chained obsidian shard decos to be place-able again.
  • Crown Shop – Added Disco Potion, Flesh Flayers, and Silver and Gold Telescopes to crown shop.

Build 1005 – July 4, 2019 2:30 AM

  • Fixed KD ratios in leaderboards.
  • NUE Tweak: reduce health on zombies.
  • Solace Bridge Outskirts: Put Heloise on a short walking path to keep her from wandering too far from her tent.
  • Solace Bridge Outskirts: Ackerley’s zombies should no longer drop glands for players who have completed his quest to get him one.
  • Shooter Fans: Removed Shooter fans from Brittany Alleys, Aerie, Resolute, and Soltown. (Players cannot start the associated quest, but those who haven’t finished it can still do so.)
  • Graff Gem Mines: Replaced satyrs with kobolds. Some kobolds will be grenadiers. By default, more lanterns will be turned on throughout the scene.
  • Crafting Quest: Fixed an issue with the quests to learn crafting; Edwin of Soltown, Bledig deCani of Resolute, and Gilda Metcalfe of Aerie accept Bolts of Cotton once again.
  • Added some new drops to The Rise.
  • Updated the Tartarus wave battle.
  • Solace Bridge Outskirts: Improved appearance and construction of zombie ambush spawners. Improved responses and journal entries related to the Ballad of Bloody Bones quest. Updated barks for Mistress Valdis.
  • Deep Ravenswood: “Beware” signs are now only near the entrances and point in the direction of the roads.

Build 1004 – July 3, 2019 12:30 PM

  • Fixing issues with some city wall gates not working correctly.
  • Leaderboard: Changing “Consumed” –> “Total Consumed” to avoid some confusion.
  • Solace Bridge Outskirts: Improved how Kinsey detects the players current flags when deciding if they should receive the lot deed reward.
  • Soltown: The appearance of this QuestData/compass marker now also requires the player to be in possession of Edvard’s notes and is blocked if the player has given Stanley the report from Kinsey.
  • Ardoris: Improved QuestData/compass markers for Karden, Marbane and Samael.
  • More fixes for thunderstorm VFX.
  • Battle of Solace Bridge: corrected stuck spots, made ramp out of river before end bridge, better directed path flow out of Charlotte’s house.
  • Brittany Alleys: Fixed a typo in Coffee Pirate’s conversation.
  • Longfall Woods: Corrected issues with discovery markers in this scene.
  • Resolute: Corrected the directions in the “Talk to the Orator” task.
  • Options added to options menu: – enable/disable help for drag-and-drop to hotbar – enable/disable auto-attack
  • Brittany Graveyard: Updated the compass marker label for the Caretaker.
  • Soltown: Arabella’s triggers now act only for players who have finished the Isle of Storms.
  • Resolute: Updated Laura Parker’s walking path to help keep her from wandering too far from her primary location.
  • Solace Bridge Outskirts: Changed Preston’s “calm down” responses. Removed “help” keyword from Garridon’s “hello” response to avoid confusion between Kinsey’s need for help and his.
  • Peasant clothes are now place-able as decos.
  • Fix for typo in the Cat’s Grace ring.

Build 1003 – July 1, 2019 10:30 AM

  • Oracle Confirmatory building: Changed door auto-closure from 5 seconds to 60 seconds.
  • Battle of Solace Bridge: Fix stuck spot in gate.
  • Battle of Solace Bridge: Fix issues where Charlotte would sometimes incorrectly respawned during escort quest.
  • Solace Bridge Outskirts: Removed or hid some unnecessary keywords in guard conversations.
  • Signal Fire prefab: Added better collision to base. Changed the ashes to be a material that doesn’t glow.
  • Fix some graphical issues with thunderstorms.
  • Add ability to set default state for lights on plots (right click menu.)
  • Fixing the Elf Totem Tier 1 name to say Elf not troll.
  • Made cannons be usable as POT decorations.

Build 1002 – June 29, 2019 1:30 AM

  • Fixed up fishing and consumable leaderboard aggregation. Adding fishing and consumable leaderboards to the game.
  • Add “Ranged Attack” skill to the tutorial trainer in Battle of Solace Bridge.
  • The Rise: removed bogus torch.
  • Skrekk: flipped tailoring table.
  • Ruined Keep: Fixed minor z-position issues and Gate collision.
  • Solace Bridge Outskirts: Fixed an issue where a compass marker wasn’t appearing for Sedgewick after Kinsey pointed you to him.
  • Improve hotbar logic that determines whether the housing hotbar will be shown.
  • Set decoration weight of construction set decoration items to 1.
  • Brittany Estates – moved and shrunk spruce tree in brittany estates (was clipping into magic shop.)
  • East Perennial Trail – rotated still.
  • Fixed floating objects in Tartarus.

Build 1001 – June 28, 2019 12:25 PM

  • Adjusted chandelier interact ranges in Twin Spires and Turreted Home.
  • Added /fly as an alternate to /slew for Player Dungeon and POT owners.
  • Added deco surfaces to Dungeon Stone Medium Two Entrance.
  • Added deco surfaces to Dungeon Stone Small Room Two Entrance.
  • A fix for chest permissions on plots.

Build 1000 – June 27, 2019 11:55 PM

  • Fix an issue that caused part of Tartarus to be offset.
  • Fix an issue causing Gust to work strangely when used on other players.
  • You can no longer play sheet music while performing a combat skill.
  • Added new “Classic Vendor” player vendor pattern to crown shop.
  • The Hide Cloak option now properly hides hoods.
  • Corrected stuck spot in Solace Bridge beginning scene.
  • Corrected deco collision on small chained obsidian shards.
  • Solace Bridge Outskirts: Added a “safety net” for players who earn the Banner of Love but somehow don’t receive it: they can say “banner of love” to Kinsey to get it.
  • Fixed some water issues in Estgard Cenote area.
  • Renamed stone dungeon 24×24 2 Entrance A to 3×3 for naming consistency.

Build 999 – June 27, 2019 2:45 PM

  • Fix issues caused by Fishing and Multi Shot that would prevent you from playing the game normally after use.

Build 998 – June 27, 2019 10:30 AM

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 67! “How to Play” instructions and game update notes on Release 67 are available here.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 848 - June 26, 2019

  • QA bug test

QA Build 845 - June 25, 2019

  • QA bug test

QA Build 843 - June 24, 2019

  • QA bug test

QA Build 842 - June 21, 2019

  • QA bug test

QA Build 841 - June 20, 2019

  • QA bug test

QA Build 839 - June 19, 2019

  • QA bug test

Release 66

Build 995 – June 19, 2019 12:15 AM

  • Solace Bridge Outskirts: Fixed an issue where Kinsey wasn’t giving the lot deed at the same time as Stanley’s report. Added a self-fix for players who didn’t get the deed, by saying “deed” to Kinsey.
  • Added logging to help diagnose an error on login.
  • Added Ornate Dragon Bow to Crown Shop.
  • Added Huge Pirate Galleon Homes (Keep sized) to Crown Shop.

Build 993 – June 14, 2019 1:15 PM

  • Fix bug that caused max health for players to be reduced.
  • Ardoris: Fixed issues with lingering compass markers related to “Black Arrow” quest.
  • Solace Bridge Outskirts: Fixed an error that occured when Kinsey was giving players the report for Stanley and the lot deed.
  • Crown Shop – Added Lord British 2019 Birthday Cake
  • Crown Shop – Added Front-Clasped Death Adder Cloak and Death Adder Cloak
  • Crown Shop – Added Large and Huge Disco Ball
  • Crown Shop – Added Giant Pirate Galleon Homes (known issue: Crows nests do not support decoration due to extreme height – will be fixed in a patch.)
  • Crown Shop – Added Ruined Furniture Set
  • POT A’doe Trunalor: Upgraded to Municipality from Town.
  • Solace Bridge Outskirts: Fixed an issue with the version of Kinsey’s “report” response that should give players a replacement report.

Build 992 – June 11, 2019 6:15 PM

  • Changes to improve NPC and pet response times.
  • Added some resurrection ankhs to Tartarus.
  • Brightbone Pass: Increased amount of wolves and bears in the area.
  • Fix bug that allowed skills not marked as “Utility” (such as Dash) to be used from the Utility Hotbar during combat.

Build 991- June 8, 2019 12:15 AM

  • Locking a taming caller to inventory will prevent taming over a current pet, otherwise, you can do so again.
  • Ardoris: Saying “hello” to Tanya Cumpston after completing the black arrow quest will clean up lingering tasks for “grandfathered” players.
  • Improve pathfinding for medium crocs.
  • Tartarus polish and updates.
  • Leaderboard fixes.
  • The Fall: Converted lich room to wave battle.
  • Fix chat UI initialization bug that caused word bubble icons next to conversation keywords to be invisible when the conversation window opens.
  • Scale conversation window such that its size is constant relative to the screen (no longer dependent on resolution).
  • Brookside: If you completed the Grand Tour but have a lingering task to talk to the Brookside automaton, it will now properly clear when you talk to that NPC.

Build 989 – June 7, 2019 11:30 AM

  • Fix issue with UI being too small at high resolutions – which undoes a fix from yesterday for now “Fixed an issue where dragging windows on high resolution monitors would cause them to get offset from the cursor.”
  • Devotional Caretakers: Fixed typos in conversation responses.
  • Player-Owned Towns: Town Criers in these locations will no longer misrepresent that they can accept undelivered mail.
  • Town Criers: Binding for the first time once again awards the player with an amount of gold instead of opening a mail trade window.
  • Fix hotbar issue that caused the wrong hotbars to be shown for a while after changing scenes.
  • Isle of Storms: Added a method to remove the “Go to New Britannia” task if it lingers due to a bug.
  • Deep Ravenswood: Removed problematic collision from a large chain and rebaked the NavMesh.
  • Ardoris: Added a “love” response for Shaaria Barista’s conversation.
  • Solace Bridge Outskirts: Fixed puddle with collision.
  • K’rul: Fixed stuck spot.
  • Solace Bridge Outskirts: Fixed water collision issue.

Build 988 – June 6, 2019 2:05 PM

  • Taming improvement – don’t allow an existing pet to be over-written by another when taming a new pet.
  • Fixed an issue where dragging windows on high resolution monitors would cause them to get offset from the cursor.
  • Snowy Mountains Road Encounter: Improved the path grid in the lower-elevation areas.
  • Made T15 Boar 25% larger.
  • Harvestable resources now all glow and pulse correctly. Includes: Granite Clay Coal Salt Brimstone Crystals Coconuts Oysters Garlic Pumpkins Nightshade Dragonscales Trees (trunk)
  • Battle of Solace Bridge: Edvard’s last “hello” response now allows you to use the exit boat and includes the teleport scroll rewards. A second (nonfunctional) boat was added for Edvard’s later use.
  • Solace Bridge Outskirts: Kinsey now walks on a short waypoint path. Removed incidental guard NPCs from bivouac. The zombies on the ramp up to the bivouac no longer spawn in “ambush” mode. Fixed issues in various conversations.
  • Battle of Solace Bridge: Completely removed Charlotte’s combat barks.
  • Solace Bridge Outskirts: Ensured Kinsey was attached to her waypoint path.
  • Battle of Solace Bridge – lowered floating pumpkin vines
  • Crypt of the Avatar – fixed gap in wall
  • Shuttered Eye Interior – moved chests from wall so lids don’t clip

Build 986 – June 5, 2019 5:45 PM

  • Point West: Improved how the local devotional caretakers conclude the “Kill Nefario” task in ther conversations.
  • Peacock feather is now visible on female version of Hustler Hat
  • Grannus Colossus: Increased probability of T15 wolf
  • Fixed a variety of issues with some new tamable creatures.
  • Resource Nodes: Fixed issues with unreachable resource nodes.
  • Improved feedback for failure to use skills in some cases.
  • Solace Bridge Outskirts: Fixed an issue where Kinsey wasn’t always awarding a quest flag simultaneous to the corresponding reward.
  • Solace Bridge Outskirts: Fixed an issue where Kinsey pointed players to Lord Langston even if they already were on or completed Langston’s quest. Fixed an issue where offering to “help” Filmore wouldn’t clear Kinsey’s related task. Fixed a typo in one of Julie’s responses. Added “Quincy” response for guards.
  • Solace Bridge Outskirts: Added a trigger volume that helps clear lingering “Use WASD…” task.
  • Battle of Solace Bridge: Fixed typos in Edvard’s responses.
  • Desolis: Lingering “Return Sketchbook to Owner” tasks should now automatically clear.
  • Owl’s Head: Fixed an issue where Myra’s tasks wouldn’t always clear.

Build 985 – June 4, 2019 4:00 PM

  • Fixed an issue that could cause the game to hang when loading into scenes in offline mode.
  • Reduced focus cost for high tier pets.
  • Oracle: Fixed an issue to allow her to once again display your status of the Virtues.
  • Owl’s Head: Improved how a task completes when saying “help” to Wycliffe.
  • Fixed various issue with mouse cursor state when using reticle mode.
  • Jaanaford: Updated Jenna’s journal that sends players to Kiln to mention you “shouldn’t exclude anyone.”
  • Soltown: Evans the guard now wears “waterfront” style armor as befits a guard from north Perennial Coast and Harry the guard now wears red-colored armor because he likes that color.
  • Arabella: Arabella is no longer marked with Stanley’s quests. Also, she has idle animations now include reading and writing.
  • Solace Bridge Outskirts: Improved Sedgewick’s responses regarding his trade window.
  • Fixed problem with Heraldry Polearm not displaying heraldry correctly
  • Malice: Changed Samael’s dialogue to match up with the ring being his wife’s (and doesn’t mention a boy anymore).
  • Desolis: Updated the quest data for the “Obsidian History”/logbook quest from Elara Solastar and Wynston Haevia to have a full set of compass markers, and to ensure those compass markers disappear when the quest is over.

Build 984 – June 1, 2019 2:15 AM

  • Alpine Encounter – Added T15 Polar Bear.
  • Various leaderboard fixes.
  • Fixed issue with taming Scorpions resulting in wrong creature.
  • Battle of Solace Bridge: Fixed skeletona with bad display names. Improved journal entries and hints.
  • Fixed a bug in one artifact recipe and added all new artifacts to loot bundles as very rare drops.
  • Swamp Road Encounter: Fied an issue where a resource node was inside a poison field.
  • Forest Road Encounter: Added elements to help NPCs not walk in campfire.
  • Highvale Outskirts: Removed a gate that was blocking access to several monastery rooms.
  • Hilt Fortress: Ensured the high-tier spiders are only in the default/multiplayer scenario and not the solo/quest scenario.
  • East Sanctus Forest: Corrected spawn locations (were several discoveries flagged as ‘north entrance’)
  • Forest Road Encounter: Fixed an issue where NPCs were sometimes running into the campfire and hurting themselves.
  • Scene: Soltown – removed tree that was clipping into houses.
  • Aerie: Henry Steel and Reunan LeFavre have returned to their respective homes.
  • Starter Scenes: Added fix to clear lingering “Tell Anais About Watcher” task.
  • Increased spawn rate of new T15 Scorpion in Northwest Blackblade Mountains.
  • Solace Bridge Outskirts: Kinsey now awards the lot deed reward at the same time as the banner of love for those receiving them for the first time.

Build 982 – May 30, 2019 9:20 PM

  • Leaderboards are now accessible under the window selector button.
  • Fix hustle emote display name.
  • POT Fairytale: Created new Holdfast in Novia between Soltown and Solace Bridge.
  • Earthquake will now cast faster with earth spec as in the description of the spell.
  • Fixed incorrect decoration setup for Colorful Mallard Duck.
  • Fix ballroom dungeon room display name.
  • Fix pink floor in ballroom dungeon room.
  • Added flipped Ornate Tavern Counter to crown shop (has issue with ?? appearing in display name, will be fixed.)
  • Added disco ball decoration to crown shop (has issue with ?? appearing in display name, will be fixed.)
  • Battle of Solace Bridge: Removed Charlotte’s combat barks. Fixed typos and wording in various starting conversations.
  • POT Chateau du Lys: Removed incorrect interconnection teleporters.
  • Hilt Interior – Added T13 and T15 Spiders
  • Ulfheim – Added T10 Arctic wolf
  • The Fall – Added T15 red spider

Build 981 – May 30, 2019 10:30 AM

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 66! “How to Play” instructions and game update notes on Release 66 are available here.
  • Known Issues
  • When learning the “Hustle” emote, it will incorrectly say that you learned the “Calm Down” emote.
  • Previous vault items that were taken out of rotation were accidentally included in build 981, this will be corrected and they will be removed again in a patch.
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 838

  • QA bug test

QA Build 836

  • QA bug test

QA Build 834

  • QA bug test

QA Build 833

  • QA bug test

QA Build 832

  • QA bug test

QA Build 831

  • QA bug test

Release 65

Build 979

  • Allow shogun lamps to be rotated
  • Fix issue with camera collision in Shogun Five Story City Home
  • Fix some spawn issues in multiple scenes.
  • Fix decoration contest trophy that had turned into a fishing trophy.

Build 978

  • POT Silverdale Market: Upgraded to Town from Crossroads Village.
  • POT Twin Traders: Added interconnection wagon with POT Knight’s Watch.
  • Fix some placement issues with treasure map B.
  • Remove some unnecessary starting items from newly created characters to help with confusion and overload.
  • Changed tooltip text color for “no value” and “no trade”.
  • Added a 6-pack of Shogun Lanterns to crown shop.
  • Added a 3-pack of small obsidian shards to crown shop.

Build 977

  • Another fix for picking up world items.
  • Fix some issues with Snowy Mountains Road Encounter.
  • Fix broken add-on store link in Bank UI for bank slots to point to in-game Crown Shop instead of website.
  • Fix for Arx Draconis dragon statue.
  • Added support for upcoming 12 month subscription reward title.

Build 976

  • Fix for an error that could occur during AoE attacks.
  • Fix for network sync of some spawners.
  • Fix for picking up items in the world.
  • Added Turreted City Home to Crown Shop.
  • Isle of Storms, Battle of Solace Bridge, Solace Bridge Outskirts: Improved conversations, journals, NPC barks, QuestData and compass markers, placement of world objects, and the manner in which Kinsey points players to nearby quests.
  • Battle of Solace Bridge: Edvard no longer requires the player to have a certain bow in order to conclude his escort task.
  • POT Wizards Rest: Upgraded to Town from Crossroads Village.
  • Snowy Mountains Road Encounter: In the Naughty Brat scenario, fixed an issue where the “great threat” message activated when the players entered the scene instead of when the final wave appeared.
  • Fix attack ranges on some creatures.

Build 973

  • Fixed some issues with toggling cursor mode due to loot and chat window interactions.
  • Change nameplate text color for corpses to grey so they are easier to differentiate.
  • Isle of Storms: Trimmed length of some responses and journal text of Arabella.

Build 972

  • Fix issue with some attacks from larger creatures not working correctly.
  • Increasing the cull distance for the telescope.
  • Improvements for Phoenix boss battle.
  • Removed intro video.

Build 970

  • Fix cursor toggling for deck swap and combat bars.
  • Some wave/control point spawn fixes.
  • Fix Pet Status UI.
  • Obsidian shard decos can now be placed in non-pvp scenes.
  • Increasing the bear spawns in Ulfheim.
  • Added slider in options to adjust LOD Bias.
  • Update on phoenix boss battle.
  • Added Fancy Bastard Sword, black sun cloak, and blue cypress trees to crown shop.

Build 968

  • Reduce wind on trees during storms to improve visuals.
  • Add an assignable hotkey option for “Target Pet” to select your primary pet.
  • Fix a spruce tree that had improper brightness at various distances.
  • Fixed name inconsistencies for Back-slung Ornate Harp.
  • Some AI error fixes.

Build 967

  • South Boundless Forest: Added more enemies to all areas of this scene. Barbarians may now be accompanied by Stag allies.
  • Increasing a skill will no longer cause the cursor to show when in reticle mode.
  • Ardoris: Added “ask” keyword in “help” for both Samael and Kardan Marbane to better direct players to hiring one or the other. Added small improvements to both conversations, including fixing typos.
  • Turn off IL2CPP for Windows to see if it caused increased crash rates.

Build 966

  • Fixed an issue where /pet would not invoke the pet emote.
  • Random Encounters: Increased the pause times for friendly NPCs walking on the waypoint path in the center of these scenes.
  • Aerie: For the “Harcourt Drumplemouth” quest, adjusted how players acquire the loan forgiveness notes to ensure only players on the quest can collect them.
  • POT New Fawn: Upgraded to Town from Crossroads Village.
  • POT Chateau du Lys: Upgraded to Municipality.
  • POT Verat Chaos: Upgraded to Municipality from Metropolis.
  • POT BloodMark: Added interconnections with Crossroads and Crossroads Alleys.
  • Another attempt to fix /datafolder command.
  • Fix for Cypress trees being unplaceable.

Build 965

  • Fixed an issue with the reticle mode not being restored after looting a corpse.
  • Fix issue with extra NPCs spawning in some cases (such as Scouts in Hills Siege Encounter).
  • Isle of Storms: Oracle conversation updated to direct players only to path of Love, as we work to improve the starting experience on other paths.
  • Fix issue that would cause NPCs to sometimes end conversations too early and interrupt quest progress.
  • Soltown: Fixed an issue where the crafting trainer would sometimes provide a “hello” response when opening the training menu.
  • Fixed an issue where visuals would not show up for the Torpor skill.
  • Fixed an issue where certain skills would not affect certain targets.
  • Added some new items to crown shop: Cypress trees, back-slung instruments, Aether Amplifier Backpack, Shogun furniture.
  • Etceter: For Avitas the harbormaster, created a fallback response for “hello” to accommodate outliers with unusual flags who need to turn in the black iron ore to him.
  • Ardoris: The students of Virtue once again appear as themselves.
  • Aerie: There should no longer be two of Zoe Cornelly in her shop.
  • Control Points: Fixed an issue with control points that prevented the final wave from respawning over and over.
  • Highvale: Fixed an issue with tutorial.

Build 963

  • Fixed an issue where stacked decoration would inherit the wrong scale.
  • Fixed an issue where the sky visuals would rotate incorrectly with player movement.
  • Fixed issue with Lava Fish Food recipes not on merchant.
  • Spectral Peaks: Tweak spider encounter.
  • Braemar: A journal entry for the “Kelly Hayward” quest that wasn’t archiving has been fixed.
  • Fix bug that caused an unrelated list item to be selected after a drag+drop of other items from the same list.

Build 962

  • Fix issue preventing advancement in Chillblain’s.
  • Added Wood Pulp to Milling Refinement Recipes.
  • Fixed incorrect duration on some effects for Anomalocaris Surprise.
  • Fixed an issue where the heal over time from Elysian Illumination would not be displayed in the combat log.
  • Fixed an issue where effects would never be removed from decoration pets.
  • POT Brittany Fort: The compass for this POT is now set to “default” orientation.
  • POT Jade Valley: Moved the teleport balloon to POT Castle Anthrax to the opposite side of the bridge.
  • Fix more networking issues with spawners.
  • Southern Grunvald Barrens: Converted dragon fight to a wave battle that starts with scavengers and reduces the wait time between complete resets.
  • Noreach: To match the boats on Novia, added teleporter boats to connect with the docks at Mud and Dysborg Ruins. Added corresponding teleporter boats within Mud and Dysborg.
  • Fix bug that caused brewing cask “Add Item”/”Remove Item” permissions to be “?None?”
  • Augmented Leather Gloves now are the correct colors on female and on deco.
  • North Majestic Forest: Updated spawners to encourage better respawning.
  • When another player scales a deco and updates it on a plot, others in scene should now see scale correctly change.
  • Add eternal pattern to Krampus mask.
  • Fixed incorrect icons on Tabletop Matriarch/Woman Bust

Build 961

  • Fix an issue that was preventing loading in to some basements and player dungeons.

Build 960

  • Desert Encounter: Fixed an issue where the “great threat” message in the Atavist encounter was appearing too early.
  • K’rul: This scene is now correctly labeled as a Tier 8+ scene.
  • Northwest Blackblade Pass: This scene is now correctly labeled as a Tier 6+ scene.
  • Paladis Passage and Equitas Passage: Players entering Hilt Fortress from these scenes will now have a choice between two doors: one to the default/multiplayer version of the scene and the other to the “Vermilion Lens” quest version.
  • Optimized some dungeon pieces for navmesh building.
  • Fix issue where some machines would report incorrect expiration times for store items.
  • Toned down and harmonized colors on Traveler Wagon, which is also now dyeable, fixed UVs on inside of Traveler Wagon.
  • Owl’s Head: Updated the conversation for Mary and Henry in the College of Arms to account for the existence of our current Heraldry system.
  • Added shrink belt to store ‘Faerie Belt’ .
  • Toned down colors on Jester Outfit, make Jester outfit dyeable, Made edges of Jester Mask metallic gold.
  • Made Jester Wand and Staff dyeable to be consistent with other jester items.
  • More work to improve wave spawners.

Build 959

  • Fixed issue with completing quests that require item turn-in.
  • POT Castle Anthrax: Switched to Swamp Island 01a from Swamp 01a. Changed interconnection teleporters with Jade Valley to balloon. Updated POT Jade Valley.
  • Dungeon Rooms – add deco surfaces to marble halls and ancient stone halls.
  • Heraldry chest no longer clips off edges of heraldry image.
  • Fix issue where player dungeon monsters would sometimes behave like neutral NPCs.
  • Dungeon encounter 3 will now be convertible.
  • Adjusted control points and various wave spawners.
  • Fixing names of Challenge dungeon encounter rooms so they are distinguishable from deco versions.
  • Tier 5 and 6 totems will now only require 2 totems to craft instead of 4.
  • Blood River Massacre, Battle of Highvale, Battle of Solace Bridge: Fixed an issue in each scene where an object was causing errors.
  • Isle of Storms: Fixed an error that was happening when the Oracle tried to give a book to players she had already given it to.
  • Added deco surfaces to blue and green ancient stone chapels.
  • Add progress message while generating nav-mesh during the load screen for player dungeons.
  • Fixed /datafolder command.

Build 958

  • Noreach: Fixed typos in Sigrunn’s conversation and journal entries.
  • Vertas Pass: Fixed an issue where the Mages of Mystery in this scene weren’t properly remembering the names of players.
  • Blood River Outskirts: Fixed a typo in one of Valinia’s “hello” responses.
  • Owl’s Head: Fixed issues with some of Thomas Strongbeard’s conversation responses.
  • K’rul: Rotated tailoring stations to be usable.
  • Aerie: Fixed floating rocks.
  • Upper Tears: The length of each wave of the battle was extended to a minimum of 2 minutes.
  • Kingsport: The sign for the warehouse at the docks now has an image on it.
  • Dungeon Room – Blue Marble Pool – added more deco wall surfaces.
  • Xenos: Tent no longer incorrectly rendering collision with missing material.
  • Blood River Forest: Fixed missing material.
  • Set some decorations to not scale-able that were not intended to be.

Build 957

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 65! “How to Play” instructions and game update notes on Release 65 are available here.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 830

  • QA bug test

QA Build 829

  • QA bug test

QA Build 828

  • QA bug test

QA Build 827

  • QA bug test using IL2CPP

QA Build 826

  • QA bug test

QA Build 825

  • QA bug test

Release 64

Build 952

  • A few dungeon encounter rooms will now drop loot, such as Kobold and Troll, the other rooms will drop loot in a coming patch.
  • Crown Store purchase random buffs have been expired and turned off.
  • Ground pound will now apply the correct slow.
  • Fix invisible object at entrance of troll encounter player dungeon room.
  • Fix some exceptions in player dungeons that were causing monsters to be unresponsive.
  • South Shattered Hills: Fixed an issue by removing erroneous terrain objects that were causing players to be unable to harvest or properly engage in combat.
  • Fixed Bonesteel Crown / Dread Artifact VFX

Build 951

  • Player dungeon monsters should now grant experience when killed. Loot is still not dropping but we will get that fixed soon.
  • Fixed visual issues with Krampus Mask.

Build 950

  • Several name fixes for dungeon rooms so you can tell spawned versions apart from non-spawned
  • Troll encounter room will now drop off of Goruk or Torc
  • Ground pound will now add a movement slow debuff
  • Added Troll, Lich, and Kobold essences to the list of items that allow buy orders
  • Fixing AOE issues in troll encounter room
  • Fixed an issue with the pale skin tones that made them appear extra shiny.
  • Known Issues: Player Dungeon Encounters are still not properly awarding EXP and Loot in many cases.

Build 948

  • This patch should resolve white terrains and other visual issues.
  • Scenes with “No Ransom” should now be indicated in scene summary text, scene from the overworld and teleporters.
  • Soltown Catacombs: Fixed a typo in the Orator’s “Soltown Catacombs” response.

Build 945

  • Fix bug that prevented players from rejoining universe/trade chat after re-logging.
  • Disabling in-game map for linux clients while we work on a fix for it hanging clients.
  • More fixes for terrain textures – look for another patch soon to resolve the issue.
  • Pirate Headwrap no longer clips with forehead, curly hair. Headwrap now has all hair “tucked in”.
  • Bear no longer has teeth protruding strangely through lower jaw while sitting.
  • Updated loot bundles on player dungeon creatures.
  • Adding recipes and blueprints for encounter rooms to the loot tables.
  • Fixed Dyable Cake not being dyable.

Build 944

  • Fixed terrain textures in Hills Encounter, Desolis, Brittany Fields, South Shattered Hills, Grannus Colossus, Spectral Foothills, Ulfheim, Plains Road Encounter, South Broken Road, Brisach Maple Forest, South Naryad Pinelands, Skrekk Exterior, Mud, Xenos
  • Soltown: Fixed an issue where talking with Bentley wasn’t properly clearing his task to find his key.
  • Fix height and other issues for rusty/pewter/ornate plate and bowl decorations
  • Allow steak decos to stack, renamed one item to “Large Steak” to ensure unique names
  • Fixed enchantment issue with bodice top and bottom
  • Rough Pirate Outfit items are now fully dyeable
  • Added Bandeau to Female version of Pirate Vest
  • Issues with totems should now be resolved. All should be craftable and old T6 lich totems should be converted to the proper T1 kobold totems.
  • Rewards Program users of 9 months or more now get the “Keeper of the Vow” title.
  • “R61 Postmortem Livestream Rewards” new rewards: Haunted Snowman Mask, Haunted Snow Family, Icy Dungeon Hallway Set, and Krampus Mask.

Build 940

  • Doubled the duration of Berserk in the Bludgeon tree.
  • Ground Pound will now include a -10% attack speed debuff that can stack up to 3 times.
  • Fixed problem with VFX squares coming off Ring of Fire
  • Fixed issue with Dark Yule patterns referencing incorrect visuals

Build 939

  • Pirate Vest – skin no longer shows through vest
  • Fixed Black Ice Wings pattern visuals
  • Update crown shop for Release 64 – new items added and featured section updated
  • Stable roofs now have correct collision
  • Fix issues with black/dark textures on Kingport Terrain
  • Fix issues with black/dark textures on Braemar Terrain
  • Fix issues with black/dark textures on Deep Ravenswood Terrain
  • Fixed a typo in Troll Essence

Build 938

  • Fix bad VFX graphics for many different skills and effects.
  • Added month 9 Rewards Program title “Keeper of the Vow”, will be granted to eligible subscribers soon.
  • Fixed issue that was preventing dyeing Decorated Cake Slice.
  • Turned off ransom in Crafters Town.

Build 937

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 64! “How to Play” instructions and game update notes on Release 63 are available here.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 822

  • QA bug test

QA Build 818

  • QA bug test

Release 63

Build 935

  • Fixes for several POT related issues.

Builds 931, 932 and 933

  • Slight boost to the power of the Envy Bow. (Still weaker than initial release but closer to Xen Penetrator)
  • Totem recipes will no longer destroy all ingredients on fail
  • Crafters Town and Sionann upgraded in size
  • Obsidian Trials fix for weird teleporter behavior
  • Fixes for a few error spammers
  • Increased number of buckets sold at merchants
  • Dungeon encounter rooms will only spawn when a totem has been placed

Build 930

  • Envy Angel bow will now drop in game
  • Fall encounter room will now SPAWN in Adventure mode
  • Adding liche essences to loot drops
  • Fix error StateMachine (LoginManager): State (MainMenu): Unhandled EventKind: OptionsMenuHidden
  • Items on character preview in Crown Store cut off top of head on tall avatars
  • Bird Cage, perfume bottles 3d model in Crown Store sideways
  • Add note about seasonal availability to Darkstarr recurring items
  • Fixing errant teleports in Obsidian Trials

Build 928

  • Turn off Unity performance feature, mipmap streaming, to see if it reduces game crash frequency.
  • Fixed issue where a wolf dropped incorrect carcass.
  • Solania Catacombs: There are new requirements to reach the boss of this dungeon.
  • Daemon Trident can now be placed as a deco and has correct icon.
  • Resource Nodes: Fixed issues with unreachable resource nodes.
  • Fix error that occurred when attempting to unstack an item that was previously stackable and has Quantity > 1, but is no longer stackable.

Build 926

  • Fixed issues with some artifact weapons not being valid for masterwork/enchant
  • Added Minecart Dungeon Foyer to crown store
  • Fixed issue with Pattern Removers not working on some items
  • Fix merchant generic name inconsistency in Desolis
  • Owl’s Head: The compass marker that indicates you should update Wycliffe about Norman now goes away at the appropriate time.
  • Plain Plate Armor no longer displays incorrect red and green colors
  • Resource Nodes: Fixed issues with unreachable resource nodes.
  • Necropolis Barrens: Improved the Navmesh in the area of the Envy Angel house to help NPC pathfinding.
  • Steam coming from pipes in Resolute is no longer overly opaque
  • Highvale Outskirts: Fixed an issue with Huntsman Sven and the Unwearable Plate Helm of Courage quest item

Build 925

  • Fixed an issue where certain attacks, such as some blade attacks, would not affect the Envy Angel
  • Player vendor purchase orders should now use the correct Crown item.
  • Fix an issue where other players sometimes couldn’t see your pet’s emotes
  • Remove duplicate Vendor subcategory under Patterns
  • Fix issue with players being able to target and attack siege catapults even though they can’t be destroyed.
  • POT Starfield: Added interconnection with PaxLair.
  • Added Mounted Stag Antlers recipe to trophy merchant
  • Fixed Dungeon Blueprints not shown on crafting tab
  • Solania: Fixed an issue where the town crier wouldn’t accept undelivered mail.
  • Added siege bypass text to overworld interactive teleporters.
  • Necropolis Barrens: Hyun’s first request when you have all 5 letters now has “you have a set of five love letters…?” (He no longer says this first set is the “next” set.)
  • Owl’s Head: Wycliffe now has a “help” fallback response. Also, fixed typos in his other responses.
  • Resource Nodes: Fixed issues with unreachable resource nodes.

Build 924

  • Fix an issue with claiming rewards in offline mode.
  • Added back some treasure decos, masks, and dungeon rooms and hallway packages that were accidentally removed from the Crown store when changing categories.

Build 923

  • Fix issue where some VFX like Immolation would sometimes look blocky
  • Ornate Dragon Helm added to store
  • Ornate Dragon Helm Pattern Pack added to store
  • Adjusted display name of epic cherry tree
  • Set “Places to Live” book to be destroyable
  • Fixed salvage issue with crafted tridents
  • Brown Marble Foyer – lowered floating doorframe at entrance
  • Mariah Overlook: Fixed issue with Satyrs attacking their captives
  • The Clink: Fixed an issue where one wall was clipping through another.
  • Fix issue with Heraldry sometimes not displaying
  • Resource nodes: Fixed issues with several inaccessible resource nodes.
  • Necropolis Barrens: The Envy Angel house has only half its lights on by default, additional decorations, and a better Navmesh
  • Owl’s Head: Updated Myra the Farmer’s conversation and journal entries to help ensure that her tasks and journal entries are completed.

Build 922

  • *Note: A bad patch for 921-922 for the Windows Launcher client was available for about 5 minutes. If you received this patch you likely just see a black screen on game start, and you will need to reinstall the game in order to resolve the issue, our apologies!*
  • Tridents will now only apply poison once.
  • Fixed issue with crafted Tridents not being able to masterwork/enchant/socket
  • Fix an issue with quest item turnin
  • Fixed typo on loading screen tip.
  • Owl’s Head: Fixed an issue where Thomas Strongbeard sometimes wouldn’t respond to the “fetch ale” keyword.
  • Owl’s Head: Fixed an issue with duplicate keywords in the conversation of Thomas Strongbeard.
  • Owl’s Head: Speaking to Wycliffe about “Nestor” should now clear the task to “Ask Wycliffe If He Needs Help.”
  • Owl’s Head: Fixed issues where Wycliffe wouldn’t respond to some keywords.
  • Added ornate trident and ornate trident pattern pack to crown shop
  • Added Pirate Bicorn hat to crown shop
  • Added Rough Pirate outfit to crown shop
  • Added Rough Pirate Outfit pattern pack to shop
  • Added Gold and Treasure piles to crown shop

Build 921

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 63! “How to Play” instructions and game update notes on Release 63 are available here.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 809

  • QA bug test

QA Build 808

  • QA bug test

QA Build 807

  • QA bug test

QA Build 806

  • QA bug test

Release 62

Build 916

  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 915

vFix an issue where some dungeon owners could not enter their dungeons without an extremely long loading time, or where the game would hang or crash when changing dungeon pieces.

  • Solace Bridge Outskirts: Kinsey’s flag requirements to offer the cloak and dyes with the “gear” response are now a bit more broad.
  • Control Points: The Mages of Mystery should no longer get stuck in their conversation when you talk to them about swift passage to another control point.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 913

  • Fix unreachable resource nodes in many scenes.
  • Siege engineers should no longer attack catapults.
  • Nightshade Pass: Changed the rightmost door in Hilt Fortress to only be used for entering the solo/quest version of Hilt Fortress. Updated labels/messaging with that information.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 912

  • To encourage players to try out the new crown store, they will get a small 1 day long buff with any purchase. The buff strength is the same whether you spend 1 crown or 1000. You can have up to three buffs at once and there are currently 22 variations. If you make another purchase and already have three buffs, the oldest one should be overridden, and you can also dismiss the buffs yourself. These buffs will remain in place for at least two months but possibly longer to help players with the transition to an in game store instead of web store.
  • Fix silver nodes in Elysium mines.
  • Fix inaccessible resources in several scenes.
  • POTs Memphomai, Wolves Den, and Justice Hold have been upgraded.
  • Ardoris: Fixed issues with the tasks and compass markers used by the Black Arrow quest.
  • Brittany Wharfs: Fixed an issue with the Travelers’ Docks display name appearing twice in the scene entrance list.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 910

  • Made it easier to place items on skin rugs: Cow Skin Rug, Brown Bear Skin Rug, Obsidian Bear Skin Rug, Desert Wolf Skin Rug, Crocodile Skin Rug, Patriarch Bear Skin Rug
  • K’rul: Replaced problematic stairs with ones that easily allow upward and downward movement.
  • Add new pattern packs to crown store (from web store)
  • Brittany Wharfs: Fixed an issue with the Travelers’ Docks display name appearing twice in the scene entrance list.
  • Added a new artifact to the game
  • Resource nodes: Fixed some issues where resource nodes were unreachable.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 908

  • Minor fix for crown store.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 907

  • Added Damage Resistance to crafted backpack.
  • Add Int option to backslot masterwork.
  • Added newer portrait pantings to crown store.
  • POT Blue Rose Isle: Upgraded to Town.
  • Nightshade Pass: There are now two doors to enter Hilt Fortress. One of them always leads to the multiplayer scenario.
  • Added individual castle wall pieces to crown store.
  • Improved look of fog in Deep Ravenswood.
  • Bodice bottoms for male no longer cause “invisible pelvis” when wearing with certain chest slot items.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 906

  • Updated game server connection info to connect to new game server after maintenance.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 905

  • Fixed issue with not being able to plant in the Ornate Small Elven Planting Bed
  • Improved water VFX in Large Fountain
  • Fixed incorrect armor types on Virtue Aeronaut Leggings
  • Ravensmoor: Fixed an issue where enemies weren’t able to fight back at a certain location.
  • Oracle Temple: After the Oracle instructs you to assemble The Dirae Prophecy of Evard book, she will not converse with you again until you have done so.
  • Added ornate fish pavers and throne to crown store
  • Added 2019 Valentine items to crown store
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 904

  • Fix issue with crown package web links not working correctly.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 901

  • Fix scaling for crown store UI on lower screen resolutions.
  • Reduced the price of buckets of water.
  • Owl’s Head: Updated Wycliffe’s conversation to remove some errors.
  • Fix issues with grass showing up on lots
  • Updated in game crown store prices to be more in line with current website store prices.
  • Rusted Iron Greenhouse roof collision no longer allows character to appear to float.
  • Brittany Neighborhoods: Corrected the “Main Docks” boat target in Brittany Wharfs to be “Travelers’ Docks” in all cases. Also, added discovery for Novian Aeronautics Manufactory in Brittany Alleys.
  • Isle of Storms: Fixed a typo in Anais’s final conversation.
  • Solace Bridge Outskirts: The forgetful ghost and its journal entries now better match one another regarding the “Memories Three” quest notes.
  • Fix issue preventing the filter from working in crown store.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 900

  • Fix issue with invisible building in Ardoris.
  • Add missing pattern recipes for reshaping backbacks, quivers, wings.
  • Fix issue with cabalists not spawning in sieges.
  • Fix issue that would prevent some dungeon owners from entering your dungeon
  • Soltown: Fixed an issue with Nyssa’s response when you give her the letter from Markus. Also, fixed a typo in the related journal entry.
  • The Clink: The ladder that returns to the Owl’s Head barracks is once again functional.
  • Fixed issue with Obsidian Cloaks having wrong visuals.
  • Highvale Outskirts: Fixed an issue with the “deed” response from Captain Burnes (which may have been preventing some players from acquiring their “finish the Outskirts” reward deed).
  • Making crown merchants open the new crown store instead of the previous crown merchant UI.
  • Fix issue with skill levels in The Obsidian Trial.
  • Improve lot deed upgrade message when upgrading from no-trade to trade version.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 899

  • Fix teleport to friend scroll not working properly
  • Fixed recipe book classifications for dungeon pieces, troll belt, and sack
  • Fixed incorrect display name on some blueprints
  • Evil Flanged Mace now has correct FX shape
  • Tuna Fish Mask is no longer invisible on male characters
  • Darkstarr pavers no longer LOD pop too close to the camera. Also normalized LODs on LB pavers & Fish pavers
  • Elysium Mines: Fixed an issue with an ore node that couldn’t be accessed.
  • Crooked Shank: Added improvements for removing inactive tasks and compass markers related to the mysterious keys in this scene.
  • Fix issue with grass not clearing in some cases on Keep Island lot
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 898

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 62! “How to Play” instructions and game update notes on Release 62 are available here.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 800

  • QA bug test

QA Build 799

  • QA bug test

QA Build 798

  • QA bug test

QA Build 797

  • QA bug test

QA Build 794

  • QA bug test

QA Build 793

  • QA bug test

QA Build 790

  • QA bug test

QA Build 789

  • QA bug test

QA Build 787

  • QA bug test

Release 61

Build 892

  • Increased decoration and light limits for Player Owned Towns, by roughly one tier. So, for example, a holdfast now has the deco and light limits of a hamlet. See https://docs.google.com/document/d/1Z-svq1OvcZwViqGxFCKdjH3NCn2LTfLuGny5qaAqjTM/pub#h.5p3x6o8wy63r for updated numbers
  • POT Chao Insula: Replaced interconnections with balloons to Owl’s Head and POT Festival.
  • Etceter Crag Mines: The version of this scene that appeared in the target list for “Teleport to Zone” scrolls no longer does so.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 891

  • A fix for aggro mechanics, including Taunt.
  • Fix an issue with solid water in Serpent Spine Mines that was blocking progression.
  • Northwood: Ulrich Pendragon the blacksmith now has a “buy/sell” button.
  • Artifice: Due to quest limitations, players must enter this scene from the overworld and not by using a teleport scroll.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 890

  • Traditional Yule hat has been added to in-game crown store.
  • Body Slam skill should now work when wearing Spider Silk Belt.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 889

  • Increased loot drops slightly for The Fall and Blood Bay.
  • Fixing the new Kobold Energy Devices to only give their buffs to NPCs and not players.
  • Loot pass on Mysterious Swamp.
  • Add expiration date to login bonus version of Obsidian Item of Greater Unlearning.
  • Fixing some pole arm irregularities that caused some confusion and false misses.
  • Dungeon Rooms – added deco layers to ancient stone rooms.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 888

  • Fix issues with “Unknown Item” dungeon pieces.
  • Dungeon room – encounter room 1: Fixed bad connections
  • Central Brittany: The ‘barks” for Kinga and Ronin now warn others about Pumpkin Head’s foot soldiers and not Pumpkin Head, himself.
  • Rename Book of Tabula Rasa to Obsidian Item of Greater Unlearning, improved tooltip, and added to crown shop.
  • Adjusted display name of dungeon L pieces that still showed ‘V’
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 887

  • Fix issue where aggro would not decay properly.
  • Fix issue where attacking NPCs would sometimes deal zero damage and not reset until the NPC leashes back.
  • Oracle Chamber: Improved the logic in the responses that control how a player can earn their Episode 1 completion reward.
  • Highvale Outskirts: Because it’s redundant to a tutorial task, Leonard the Adventuring Trainer no longer grants the task requiring players to “Learn a new skill, then equip it.” Also, Leonard’s task will be automatically cleared from players who have it.
  • Soltown: Talking to Abigail after Charlotte has died will now properly clear the “Inform Charlotte’s mother” task.
  • Renamed all dungeon intersections named ‘V’ to ‘L’. However, a problem occurred with this change, and these items may temporarily appear as “Unknown Items” until the next patch.
  • 7 new player paintings for the crown store.
  • Change taunt to affect 15 targets in the AoE radius instead of 5.
  • Fixed transition hallway dungeon piece between Ancient and Dungeon stone.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 886

  • Fixed missing Satyr Archer visuals.
  • Added Anomalocaris common fishing trophy recipe.
  • Oracle Colossus: Fixed an issue with an ore node that was inaccessible.
  • Fix issue where fishing devotional buff would sometimes increase fishing chance more than intended.
  • Fix for collision problem in Rhun Ruins and other maps.
  • Heraldry Cloth Boots and Gloves are now dyeable.
  • Value of Slime Ooze has been increased.
  • Female Merchant Skirt now has the same default colors as the male version (purple & red.)
  • Added Fire resistance back to Douse.
  • Viking Merchant Boots no longer appear black and now match icon.
  • Soltown: Improved Bentley’s responses, especially his quest to search for his key. Added related compass markers within East Perennial Trail.
  • Perennial Coast Farmer Leggings legs now receive the correct skin tone.
  • Virtue Dirndl Shoes now receive correct character customization skin tone material.
  • Fixed deco collision for Log Cabin Home – wall decos no longer go through the walls.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 885

  • Spectral Mines: Fixed an issues with ore nodes. Also, the lava reservoir is now fishable.
  • Fixed an issue that caused avatars to stand up when fishing.
  • Battle of Solace Bridge: Added extra visuals near letter in tavern, as well as crates and corpses.
  • Obsidian merchants: Fixed typos and style errors in the responses for these merchants.
  • South Fetid Swamp no longer has pink particles in swamp gas.
  • Torch of Jerik should no longer lose durability from simply holding it.
  • Remove minimum skill requirement from dungeon piece recipes.
  • Rotunda Dungeon Piece: Fix collision preventing passage up stairs.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 884

  • Spawn counts, difficulties, and rewards in Blood Bay have been increased.
  • Adjusted the resolution of various fish textures.
  • Combo mode now clears correctly after successful combination.
  • Fixed issue with dungeon recipes not appearing in recipe book correctly.
  • Switched Sturgeon food to reward bludgeon skill.
  • Fixed incorrect name on Teleport to Friend Scroll recipe.
  • Spooky fountain can now be placed on interior floors.
  • Fixed problem with Satyr face.
  • Douse now clears negative fire resistances.
  • Change default value of option to show/hide unlearned npc names – default to shown. Option will reset to default for all players.
  • Fix issue with Angled Tabard Gambeson Boots & Gloves no longer being dyeable.
  • Fixed weapon trail on Blade of the Dark Star.
  • /liedown no longer causes chest skin to clip inappropriately through top of Firedancer Top.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 883

  • Satyr in Etceter no longer have teeth coming through the side of their mouth.
  • Fixed head-tracking on Satyr Archers.
  • Fixed an issue where lights in dungeon pieces would not illuminate until after a scene reload.
  • Fixed an issue with the Fracture Gem.
  • Added a weapon to Krampus loot.
  • Taking Lord Harcourt Drumplemouth’s key in Aerie will clear the unresolved tasks you’re pursuing for him.
  • Dungeon recipe for “Ancient Stone Dungeon Room 16×16 2 Entrances B” was incorrectly listed as “A”.
  • Changed fishing water type to Fetid Water in Caverns of Skrekk and Hallowed Plains.
  • Added lava fishing and swimming to small lava pool in K’rawl.
  • Updated fishing areas in K’rul.
  • Visuals pass made in Fire Swamp.
  • Increased the drop rate of Spider artifacts from Xen Trohop.
  • Increased the loot drop for queen spiders.
  • Increased rewards and experience from some high-tier creatures.
  • Fixed an issue with bad materials used in some locations of K’rul.
  • Server logging added.
  • Loot and spawns adjusted in The Fall.
  • Fixed an issue with an ore node in Mysterious Swamp that was inaccessible.
  • Updated resource spawners in Mysterious Swamp.
  • Dungeon piece “Dungeon Stone to Ancient Stone Transition” display name was corrected.
  • Ornate Yule Music Box display name was updated to match web store.
  • Added interconnection with Player Owned Town “Heartwood” to “Crystal Cove”.
  • Changed the interconnection of Player Owned Town “Crystal Cover” with Ardoris to be a balloon.
  • Reduced fire resistance on Kobolds.
  • Deleted orphaned lights and flames from non-visible lanterns in dungeon-room rotunda entrance.
  • You can now fish and swim at the start of each lava river in Sunless Barrens.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 882

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 61! “How to Play” instructions and game update notes on Release 61 are available here.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 785

  • QA bug test

QA Build 783

  • QA bug test

QA Build 782

  • QA bug test

QA Build 781

  • QA bug test

QA Build 780

  • QA bug test

QA Build 779

  • QA bug test

QA Build 778

  • QA bug test

QA Build 777

  • QA bug test

QA Build 776

  • QA bug test

Release 60

Build 878

  • Fixes for various engine warnings and log spam to improve client stability.
  • Fixes for various dungeon pieces.
  • Fix for Aerie NPC Ives Sinclair.
  • Fix for some minor party matchmaking issues.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 877

  • Elemental and magic resist potions can now be added to combat bar.
  • Fix “Poison potion” reduced reagent use from subterfuge specialization.
  • Fix issue with Death Shield duration with Specialization.
  • Fix Cash register player vendor nameplates.
  • Fixed an issue where Magic Cancellation Field would incorrectly calculate attunement.
  • Fixed an issue with resource node highlighting for survey skill.
  • Northwest Blackblade Mountains – put Darkstarr corpions back in.
  • Fix bug that prevented picking up items via drag-and-drop in some cases.
  • Solace Bridge: fix issues with water.
  • Battle of Highvale: Updated some combat-related tutorial text to be skillset-agnostic.
  • Battle of Solace Bridge: Updated some combat-related tutorial text to be skillset-agnostic.
  • Brittany Fields – adjusted LOD settings on a bridge.
  • Ardoris: Emma the barmaid now has a response for “love.”
  • Red Stone Dungeon – deleted erroneous geometry.
  • Fixes for various Unity warnings caused by switch to Unity 2018.2.
  • Sunless Barrens – extended water trigger to encompass entire seaside.
  • Aerie: The “Open Arms” now uses weapon shop decorations (instead of blacksmith decorations). Henry Steel’s occupation is “weaponsmith” (instead of “blacksmith”) but his inventory remains the same.
  • Solace Bridge: The quest from Emily in Soltown to find evidence of Quincy’s fate can now be continued in both the Battle of Solace Bridge (“before”) and Solace Bridge (“after”) versions of the scene.
  • Matchmaking and multiplayer mode switching improvements
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 876

  • Quantity sliders should now only validate values once the input field is deselected.
  • Frostgeist skulls can now be placed on tables and exterior floors.
  • AOE spells no longer apply damage multiple times if other people are in the same instance.
  • Previously inaccessible ore nodes in Elysium Mines, Etceter Crag Mines, Graff Gem Mines, and Plains Encounter are now accessible.
  • Clearing task “Drag Potion of Health into Hotbar” has been improved.
  • Ore node in Lost Whitegard Silver Mine is now easier to access.
  • Text related to banks and control points have been updated in New Player Handbook.
  • Using the boat to teleport to Brittany Fields from Brittany Fort will now place you on the docks of that scene.
  • Emily in Soltown no longer produces an error with the keyword “Quincy”, along with other errors fixed in her quest.
  • Stan Clark in Soltown no longer produces errors in his “how to sing” response.
  • More decoration surfaces are added for the marble dungeon rooms.
  • Berit in South Drachvald Spur no longer produces errors with his “lucky leather” response.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 872

  • More changes to improve issues with player and monster synchronization.
  • There are a few other changes as well, patch notes will be added later on.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 871

  • Improvements made to player and monster synchronization.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 870

  • The rope ladders on Baron Frigate and Galleon homes function again to reach crow’s nests.
  • The “Talk to Mischievous Child” task in Isle of Storms can now be cleared in all cases.
  • Removed the automatic goodbye from Anais’s responses about gear in Isle of Storms.
  • The “Enter the Lunar Rift” task in Isle of Storms can now be cleared in all cases.
  • Fixed an issue where some recipes were not on some recipe book categories.
  • FitzOwen Legacy Leather Helm now matches the rest of the FitzOwen armor.
  • Dragon Egg Decorations can now be rotated vertically
  • Party mode instancing issues have been resolved.
  • Added fish trophies for Pacu and Tarpon.
  • Mushroom death-cloud VFX improvements.
  • Fixed party nameplates being pink.
  • Fixed missing vendor nameplates.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 869

  • Added glow to red spiders.
  • Fixing bad water in Spectral Peaks.
  • 2016 Yule Trees now sway in the wind.
  • Fixed floating boxes in Spectral Peaks.
  • Increased resource drop for Granite nodes.
  • Reduced lights in caves of Spectral Peaks.
  • Root spell VFX no longer appears all black.
  • Skull Staff can now be placed as a decoration.
  • Play Dead emote no longer T-poses the character.
  • Oracle tip no longer gives outdated information.
  • Added a boat in Novia at the docks of Fortus End.
  • Fixed party member names missing from the Party UI.
  • Fixed stairs collision on Kobold Two Story Alcove Row homes.
  • Fixed an issue with some skill-use positions being incorrect.
  • Marlin’s journal can now be placed on surfaces such as tabletops.
  • Decorations can now be hung from ceilings in Stone Two Story Keep.
  • There is no longer a naked character model in the Forest Siege scene.
  • Fixed a typo in the data for Gus’s conversation in Blood River Outskirts.
  • The “bait recovery” portion of the Humility devotional buff is now persistent.
  • Fixed an issue in Isle of Storms where NPCs were moving through some of the stone walls.
  • Moved two fishing hotspots in Fishing Expedition because they were previously inaccessible.
  • Bundles purchased from crown merchants now note that they do not include Episode 2 access.
  • Moustache Shields and Heraldry Shields can now be rotated vertically when placed on flat surfaces.
  • The magical barrier in Malice can now be opened by looting the skeletons or already having 3 gems..
  • Updated Highvale to clear Nena’s tasks from the Battle of Highvale if she was never given her child’s note.
  • Fixed an issue in Solania Catacombs where some players weren’t able to access the chest in the Grand Hall.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 868

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 60! “How to Play” instructions and game update notes on Release 60 are available here.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 771

  • QA bug test

QA Build 770

  • QA bug test

QA Build 769

  • QA bug test

QA Build 768

  • QA bug test

QA Build 767

  • QA bug test

QA Build 765

  • QA bug test

QA Build 763

  • QA bug test

QA Build 762

  • QA bug test

QA Build 760

  • QA bug test

Release 59

Build 860

  • Understorm Gold Mine: Moved obstacles that were blocking access to an ore node.
  • Kobold Beds now have proper display names.
  • Battle of Solace Bridge: Fixed an issue with Edvard’s “boat” response that was sometimes causing errors.
  • Some error and exception fixes
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 858

  • Plains Road Encounter: Sometimes, travellers will appear on the Drachvald roads which will draw players into a new Pumpkin Head scenario.
  • Isle of Storms: The re-purposed automaton emotes frequently while out of conversation, Anais has had several conversation and journal improvements, and Arabella now responds to “who are you?”
  • A fix for matchmaking with party members who are currently loading into a scene
  • Updated icons for Trophy Fish
  • NPC Conversations: Removed the placeholder text of “Edit Me” from several conversations.
  • Fix for a few exceptions and errors
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 857

  • Added trophy recipes for all active fishing trophies to all players.
  • Fishing Trophy decorations added.
  • Fixed bad stairs collision on Haunted Ship on Penmawr Island.
  • Flechier Formal Jacket no longer causes female upper chest to be invisible.
  • Siege and encounter scenes are now always open-multiplayer.
  • The overworld party UI is only interactive if you can actually travel to that player’s instance.
  • The overworld party UI takes you to the town if player is in a basement.
  • Characters no longer glide when following another player.
  • Interactive Fountain VFX has been corrected.
  • Doors triggered externally now consider if the door is locked for the triggering player.
  • Added Smelting Dungeon recipes to proper recipe book classification.
  • Fixed an issue where remote players would be in the incorrect position when not moving.
  • Fishing loot messages now shown in “Loot” chat filter rather than “Misc”.
  • Trophies now properly display their data.
  • Fixed the tooltip for placed Player Owned Town Oracle Confirmatory.
  • Fixed audio on the Viking Palisade Wall long gate.
  • NPC children waving was fixed.
  • Reduced gold and item drops on all Control Point elf creatures.
  • Fixed audio on decoration arrow trap.
  • Decoration arrow trap arrow is now oriented correctly relative to the trap when shot.
  • Updated the old tutorials to display with better timing.
  • Fixed an issue where some of Edvard’s emotes on the bridge in Battle of Solace Bridge were creating errors.
  • Players being sent to Battle of Solace Bridge from the Isle of Storms will now always start at the lunar rift.
  • No longer showing confirmation dialog to change matchmaking mode if not needed.
  • Fixed the name of the Owl’s Head boss and added his blueprints.
  • Fixed bait icons.
  • Cleaned up curing salt icon.
  • A journal from Anais’s combat lesson in Isle of Storms better clarifies how to enter and exit combat mode.
  • Anais’s combat lesson in Isle of Storms now better describes equipping weapons.
  • Fixed an issue where players could sometimes get stuck in Anais’s “inventory” lesson in Isle of Storms.
  • Improved the way in which the compass marker appears on Anais in Isle of Storms.
  • In the “Fall of the Epitaph” in Lost Vale replaced some melee elves with ranged versions.
  • Sautéed Bass, Baked Trout, and Baked Salmon now buff intelligence.
  • Moved spawner inside Skrekk Entrance tent that was causing NPCs to get stuck there.
  • Added an ankh in Ruins of Ravenmoor.
  • Solace Bridge Starter map performance increase.
  • Passive Stance tooltip now indicates it removes one bleed effect.
  • Earthquake tooltip now indicates that with specialization the cast time is reduced.
  • Updated the dragon’s nest in Southern Grunvald Barrens to fix an issue when players tried to mine the ore at the nest.
  • Updated icons for common Mounted fish.
  • Updated Hilt loot to include spider room drops.
  • Loading screen tips were updated.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 855

  • Fixed lingering collapsed buffs icon from previous targets.
  • Players given the task to meet Samael in Brookside will now have a blue compass marker directing them to him.
  • Fixed various rendering issues on OSX.
  • Improved the ambient crying at Charlotte’s house in Battle of Solace Bridge to activate/deactivate more consistently.
  • Removed the map exit from the river in Battle of Solace Bridge.
  • Enemies in the default version of the “Fall of the Epitaph” side room in Lost Vale are now control point versions.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 853

  • Fishing trophies now match descriptions in Release 59 post.
  • Fixed a bug that prevented the Oracle Confirmatory from appearing in scene tooltips for Player-Owned Towns.
  • Player vendor items are no longer sent to the bank when picking up vendors or when moving vendors to the bank.
  • Rotting pumpkins now look rotten.
  • Fixed an incorrect icon on Marlin’s Journal.
  • Fixed issues with some artifacts not dropping with their maximum primary durability.
  • Removed multiple “double-click” prompts from fishing bait tooltips.
  • Loading text in the Rewards user interface has been centered.
  • Added a link to the Universe Broadcast Orb in add-on store from chat window.
  • Edvard in Battle of Highvale no longer refers to Nena as “Tracy”.
  • Fixd a typo in Edvard’s “Tracy” response in Battle of Highvale.
  • The note that Nena in Battle of Highvale sends you to find is now marked as a Quest item.
  • Fixed some logic issues in Battle of Solace Bridge with Edvard’s responses and journal entries.
  • Updated the first journal entry for the Pumpkin Head quest in Central Brittany.
  • Code fix for hitching problem.
  • Added mild, short-term poison field to anyone near a rotting pumpkin as it’s broken.
  • Rotated water trigger in Tenebris Harbour slightly to fix overlap into dry dock areas.
  • Extended box collider of block piece in Ruined Keep to prevent stuck spot.
  • Moved a spawner that was inside a cliff in Superstition Canyon.
  • Adjusted rocks to fix stuck spot in Superstition Canyon.
  • Removed collision from background rocks and mountains for performance
  • Vulture material updates.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 852

  • Fixed graphical issues on summoned Skeletons.
  • Added tooltips to fishing baits.
  • Added Hopper bait to wild cotton nodes, increasing drops during the summer and reducing drops during winter.
  • Added a small chance for worms to drop from agriculture plants except for Cotton, Barley, Hops, and Reagents.
  • Fishing merchants now sell red worms and minnows.
  • Hotkeys added to allow equipping decks 11 and 12.
  • Expanded use of “Dyed” tag to all non-equipment items.
  • Now displaying spell “Execution Time” with only one decimal place.
  • Fixed an issue where Kobold Ranseur and Royal Elven Spear would be visible while stealthed.
  • Fixed an issue that prevented instrument playing when on the overworld.
  • Fixed collision on floating water platform decorations.
  • Tooltips on Buff bars are now showing the correct Stacked Value of the buff.
  • Allowed resize of deck selection window.
  • Pumpkin Head boss now animates correctly.
  • Fixed an issue where trees in Northwest Blackblade Mountains were white.
  • There is now feedback for attempting to drop items into the Rewards window.
  • Removed common Tuna.
  • Added uncommon Bluefin Tuna.
  • Now blocking young characters from sending mail as is done with trade.
  • Adding new recipes to allow crowns to be used to increase dungeon stairs yields.
  • Adding recipes for creating extra copies of dungeon hallways by adding 1 to 3 extra crowns.
  • Tomas Cucu in Aerie no longer responds to his name as though he were talking about someone else.
  • Tomas Cucu’s keywords in Aerie no longer appear as highlighted text.
  • Jack in Braemar no longer welcomes you to Spite.
  • Some beggars in Desolis will no longer share their names with outlanders.
  • The beggars in Desolis and elsewhere in the game will now call out for coins if they haven’t been given any lately.
  • Moved an inaccessible cotton bush in East Perennial Trail a little.
  • Fixed an issue in East Vauban Foothills where a switch was trying to move something that didn’t exist.
  • Fixed an issue in Etceter Crag Mines with an ore node that couldn’t be harvested.
  • Fixed collision in Hilt Rotunda.
  • Fixed an offset to a new dungeon room.
  • Moved an inaccessible ore node to one side in Hilt Fortress.
  • Added a note about clicking underlined keywords in conversations in Isle of Storms.
  • Fixed an issue in Isle of Storms where the “Ask Anais About Gear” compass marker wouldn’t go away.
  • Fixed a bug in Isle of Storms with killing flying watchers and hints to do so.
  • Improved some areas in North Majestic Forest for better AI navigation.
  • Removed an extra access point for Player Town “S Mart Factorium” in Novia.
  • Removed the buildings in the old Blumdel location in Novia.
  • Ordinis Mortis has returned to the proper size of City.
  • Added additional Chaos ankhs in Ruins of Ravensmoor.
  • Scooched pumpkin patches in Solace Bridge.
  • Adjusted spider webs in Hilt Interior that were crashing through a floor.
  • Removed overlapping coffins and skeletons in Hilt.
  • Deleted a floating torch in Westend.
  • Deleted an erroneous wall segment in Dungeon Redstone foyer.
  • Moved and rotated a buggy stool in Hilt Fortress.
  • Moved some rocks in Jaanaford to fix a stuck spot by the waterfall.
  • Adjusted water in Mud to fix gap.
  • AI navigation updated in Nightshade Pass to prevent trolls crashing into rocks.
  • Fixed green ends of branches on certain pine trees.
  • Added vultures.
  • Added collider wall to plug stuck spot in Isle of Storms.
  • Performance adjustments made to Ardoris, Owl’s Head, and Yew.
  • Moved Edvard’s starting location in Solace Bridge further from the gate so Charlotte doesn’t get trapped on the wrong side of the gate.
  • Players now get teleport scrolls and recall scrolls as they finish the starter scenes and not when they enter them.
  • Wyvern damage was increased.
  • Fixed an issue in Verdantis Foothills where AI navigation wasn’t building up steep stairs.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 851

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 59! “How to Play” instructions and game update notes on Release 59 are available here.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 758

  • QA bug test

QA Build 757

  • QA bug test

QA Build 755

  • QA bug test

QA Build 750

  • QA bug test

Release 58

Build 847

  • Added the ability to purchase dungeon point limit upgrades with gold and Gold Crowns of the Obsidians. These upgrades are per-account and will increase the point limit for all dungeons owned on that account. These upgrades can be purchased on the dungeon piece selection UI when modifying your dungeon.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 844

  • Experience for field dressing is now properly doubled.
  • Ornate Wooden Four Poster Canopy Bed is no longer black, now has the correct colors.
  • Dyeable Elven Furniture now has correct default colors.
  • Vintage Red Velvet w/ Nailheads Ottoman no longer has green squares.
  • Edelmann Founder Village home no longer appears too gray.
  • POT Vale St. Julie: Upgraded to Village.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 843

  • Fixed an issue where the Darkstarr pavers could not be placed inside a house.
  • Fixed some AI and pathfinding issues in Ruined Keep.
  • Fixed Punishing Vile Flail not being able to be masterworked.
  • Upper Tears: adjusted some un-reachable cotton nodes.
  • Fixed issue with height for ornate table setting.
  • Fixed an issue where some resources would not spawn to their intended amounts on initial scene load for some scenes.
  • Fix problem preventing the Ornate Small Viking Planting bed from working.
  • Blood River Outskirts: You can now talk to Zosiumus about her resource gathering quest with either the “help” or “resource gathering” keywords.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 842

  • Fixed level-of-detail issues with the skull cloak.
  • The flaming Fire Elemental Statue no longer flickers way too much.
  • Fixed a detached flag on the Pirate Town-Sized Galleon.
  • Dead things are now prevented from interacting with catapults.
  • Fixed bad ceiling decoration surface in Kobold 3-Story Row homes.
  • The Island Backpack can now be placed on walls as a decoration.
  • Updates to AI were made.
  • Fixed an issue with tamed wyverns disappearing too fast after death.
  • Data for resource spawner data was updated.
  • Updated the boat interconnections for Player Owned Towns Hammaburg and Britt Mart.
  • Fixed a journal entry for Bledig deCani in Resolute that referenced a different character.
  • Ensured that there is always at least one actual treasure chest in the puzzle room of Sequanna Colossus.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 840

  • Fixed an issue where a stun effect was missing its icon.
  • Fixed an issue where stacking Shield of Air would negatively impact the buff.
  • Players can now do damage to NPCs if the NPC can attack them.
  • Fixed an issue that prevented players from playing stationary instruments.
  • Fixed an issue where arrows would fire at the start of shoot animations.
  • Fixed an issue that prevented guild members from accessing locked basements or dungeons on guild chapter lots.
  • Adjusted offline values for crafted decorations.
  • Reduced weights on number and letter decorations.
  • Fixed some name inconsistencies with Armor and Taming signs.
  • Made normal-poison and spider-poison stack correctly.
  • Purify now removes Chaotic Confusion.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 839

  • Fixed an issue where you could not place ceiling decorations outside in some situations.
  • Bears are once again moving their heads correctly while tracking.
  • Added granite loot to Earth and Obsidian Elementals.
  • Tier 10 and up Liches again have Obsidian Chips as loot.
  • Obsidan Armor can no longer be dyed.
  • The Player Owned Town of Caelestis Canton once again has a Governor.
  • Added a town interconnection wagon in Player Owned Town Hammaburg with Britt Mart.
  • Added improvements for Raymond’s quest in Soltown to investigate the fire in the refugee camp.
  • Adjusted webs in ranch hand’s room in Solace Bridge Outskirts.
  • Fixed a person-sized divot in the terrain of Desert Player Owned Towns.
  • Raised terrain beneath floating tree wall in South Fetid Swamp.
  • Re-labeled exit to south broken road door correctly in Broken Echoes Silver Mine.
  • Adjusted terrain under a lot in Desolis to ensure flatness.
  • The L-shaped dungeon piece is now named correctly.
  • The Obsidian Golem population has been increased.
  • Known Issues
  • Avatars cannot stay seated at and play pianos.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 838

  • Removed giant pillars of blue smoke from Solace Bridge Outskirts.
  • The campfire flames in Solace Bridge Outskirts no longer float.
  • Viking Brazier flames no longer poke out of bottom of the brazier.
  • Fixed a number of objects that appeared too shiny.
  • Satyrs now move their heads properly while tracking.
  • Fixed an issue that allowed players to play an instrument while crafting.
  • Adding distance culling to the Lost Vale crystal ball.
  • Royal Elven Shield textures were polished.
  • The tooltip for an item that’s been dyed with Aether dye now displays correct text.
  • Increased granite yield from tier 5 ore nodes.
  • Added a chance that elves will drop emerald fragments which are needed to craft elven decorations
  • Added new Guide Book covers.
  • Upper rooms no longer show through the ceiling of 3×3 dungeon rooms.
  • The Player Owned Town boats that lead to Brittany Alleys and Central Brittany will now send players to the docks of those locations.
  • Adjusted terrain in Shaminian Hills.
  • Adjusted bridge sight distances in Solania to avoid abrupt texture popping.
  • Adjusted floating maple tree in Hidden Vale swamps.
  • Lowered floating rib-cage prop in Solace Bridge Outskirts.
  • Scooched an ore node in Verdantis Mines to be reachable.
  • Lowered floating nightshade node.
  • Adjusted rocks in The Crags to allow access to some ore nodes.
  • Adjusted floating board and the terrain around it in Upper Tears.
  • Moved a fence piece in Crag Foothills that was causing players to get stuck.
  • Moved a floating axe in North Majestic Forest.
  • Fixed some floating props in Etceter Crag Mines.
  • Improved wall geometry in Bunker T.
  • Fixed tower geometry in Ibris Ruins.
  • Adjusted fences and terrain in East Vauban Foothills to fix floating posts.
  • Plugged several gaps of North Shattered Hills in geometry with rocks.
  • Adjusted dry docks ground in Tenebris Harbor to fix floating posts.
  • Moved rubble in South Fetid Swamp that was in the interior of structure
  • Moved a lamp off of a destructible crate in Hallowed Plains.
  • Toggled off doors in a house in Tenebris Harbor that contains combat.
  • Increased the interactive range on chandeliers in Brown Marble Foyers.
  • Fixed an issue with broken AI navigation in Verdantis Mines.
  • Fixed issues with batch agriculture skills not applying in certain situations.
  • Fixed an issue that would allow a player to create open spaces in dungeons where you could fall out of the world.
  • Known Issues
  • Avatars cannot stay seated at and play pianos.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 836

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 58! “How to Play” instructions and game update notes on Release 58 are available here.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 749

  • QA bug test

QA Build 748

  • QA bug test

QA Build 747

  • QA bug test

QA Build 746

  • QA bug test

QA Build 745

  • QA bug test

QA Build 744

  • QA bug test

QA Build 742

  • QA bug test

QA Build 741

  • QA bug test

Release 57

Build 829

  • Fixed an issue that prevented players from using Jump to recover from stuns and being knocked down.
  • Updated duration and math for Root and Skewer.
  • Fixed issue that caused some summoned creatures – Water Elemental, Skeletal Mage, other NPCs to be missing attack projectiles.
  • Reduced the cast time for Earthquake slightly for earth mastery.
  • Taming math update. Players will now benefit from taking the creature down to 1/4th life instead of it being capped at 1/2 life. Additionally, Taming Mastery will now contribute towards a player’s ability to tame a creature. These two changes combined will allow Obsidian Destroyers to be tamed but only by the beary best tamers!
  • All Shield Spells can once again “Stack”.
  • Stat buffs can now “Stack” since they are exclusive.
  • Removed several unique location items from a boss loot bundle.
  • Give feedback in the chat window when a water source on a plot is already in use by another player.
  • Fix issue where entering Demig’s Battle Camp while in a party would cause you to be unable to complete a quest in the scene.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 828

  • Fixed an issue where knock backs and knock downs would cause sliding on remote clients.
  • Fixed an issue where Aether Vibration Amplifiers couldn’t be placed
  • Battle of Solace Bridge: Fixed an issue where Charlotte would not follow the player to safety.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 827

  • Fixed an issue where remote players’ positions could be inconsistent across clients.
  • Added Ferocious Obsidian Bears and Obsidian Destroyer Bears to two scenes
  • Fix for location of local player not updating correctly in Guild UI
  • Lost Vale: Fixed an issue where the Spirit of Vigilance had a truncated “memory fragment” response.
  • Elysium Mines: Moved an unreachable silver ore node to where players can mine it.
  • Graff Gem Mines: Moved an unreachable crystal node from atop rubble to flat ground so players can mine it.
  • Blood River Outskirts: The hermit’s treehouse doors will no longer have locks nor suggest they require a key to be opened. (There is no key and they cannot be opened.)
  • Improved Goruk’s behavior in Obsidian Keep.
  • Fixed checkbox toggle for POT Tree and Grass removers for POT owners and stewards.
  • The most powerful zombie children will again drop creepy dollies…
  • Glacial Glissade combo damage will now scale correctly.
  • POT Big Delta: This POT is now properly connected to its governor.
  • Boreas Colossus: Ysaranth the Curious no longer engages in combat.
  • Aerie: Fixed an issue where multiple NPCs were sharing the same name.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 826

  • Fixed an issue where the VFX for being stunned would display incorrectly.
  • Fixed issues with the Shogun Bungalow player home.
  • Fixed an issue where certain emotes would display equipped weapons when they shouldn’t.
  • Updated icon for the Lost Vale Crystal Ball decoration.
  • Fixed an issue that caused positive buffs to be improperly removed when casting debuff clearing skills.
  • Items with crafted dyes will no longer appear black.
  • Normalized ranges for melee weapons.
  • The Heart of Sorrows is now visible when equipped.
  • Players who found the endorsement document in Longfall Woods before talking to Lord Macsen can now give it to him.
  • Many Aerie NPCs are now “Guard” faction with 30-second respawn rates, all other humanoids are “Friendly to All”
  • Fixed typos in the Orator’s conversation in Blood Bay.
  • Fixed an issue where an NPC in Brittany Alleys was trying to move beyond its leash distance.
  • Adjusted the tier weapon level of many NPCs.
  • Fixed a bug with Riposte and Blade specializations that would allow a rare double hit if used in a certain time window.
  • Increased fire resistance on burned skeletons.
  • Fixed typos in Anais’s “help” and “hello” responses in Lost Vale.
  • Corrected an issue in Moors of Northshore where NPCs couldn’t walk through certain areas.
  • The Obsidian Crown Alchemist in Resolute no longer has an “off duty” sleep schedule.
  • Metallic shiny rocks in Moors of Northshore have been corrected.
  • Floating lights in Mud have been corrected.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 825

  • Fixed Artifact sound and visual effects.
  • Skeletons in crafted 50-point dungeons are no longer labeled “footman”
  • Tier 3 Archer Skeletons now have more hit points than mages.
  • NPCs in Caverns of Skrekk can now walk up and down the stairs in the House of Korribar.
  • Fixed issues with the “Free Sir Patrick” task in Kobold Expeditionary Camp not clearing for some players.
  • Raised the volume of Pipe Organs.
  • Dungeon Entrance item display names now match store descriptions.
  • NPCs can now sit on toadstool chairs.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 823

  • Added Eastmarch in-game map support.
  • Tier3 control point Skeletons were added.
  • Heraldry Tabard Leather Boots are no longer invisible on female avatars.
  • Avatars now correctly play the teleport animation and visual effects when going through lunar rifts.
  • Fixed a typo in a Battle of Solace Bridge quest compass marker.
  • Bears no longer drop non-matching heads as loot.
  • Townsfolk in Crooked Shank now refer to the “mutton stew” at the Golden Carp instead of “venison.”
  • Moved a floating garlic node in Ferig’s Battle Camp on to the ground.
  • Fixed low level caster NPCs having a high tiered weapon.
  • Fixed Tier 10 Obsidian Golems having a Tier 5 weapon.
  • Keeper of the Faith title added.
  • Fixed an error that occurred when players tried to ask Anais in Lost Vale for an additional Lost Vale Crystal Ball.
  • Attack ranges for weapons were normalized.
  • Combat formula evaluation process was optimized.
  • Emily’s quest in Soltown to collect Quincy’s Broken Sword now has additional journal entries and compass markers.
  • Adjusted tier marker in Wyrmsands and on Hidden Vale overworld to 4-plus.
  • Adjusted visual effects on rising towers in East Vauban Foothills to not loop and last forever.
  • Replaced hard skeletons in 50 point dungeons with control point tier 3 skeletons.
  • Moved an unreachable cotton bush in South Fetid Swamp to an accessible location.
  • Walter and Hamtooth in The Clink now properly display their names after you learn them.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 822

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 57! “How to Play” instructions and game update notes on Release 57 are available here.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 734

  • QA bug test

QA Build 733

  • QA bug test

QA Build 732

  • QA bug test

QA Build 728

  • QA bug test

QA Build 727

  • QA bug test

QA Build 726

  • QA bug test

Release 56

Build 819

  • Reducing cast time of recall scrolls by 50%
  • Fix “Filter by School” popup menu in the Glyphs window
  • Light Spell no longer has a wrong-looking green element
  • Brittany Alleys: Added additional player-submitted NPCs.
  • Novia: Fixed an issue where POT Coral Markets wasn’t appearing in the overworld.
  • Shooter Jennings quest: Retiring this quest so player cannot obtain it (although players who started it can still finish it).
  • Fix a few small typos in song names for Shooter’s wax cylinders.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 818

  • Owl’s Head: Emily the crafting merchant now responds properly to the “buy” keyword.
  • Owl’s Head: Theo in Owl’s Head should no longer display two “help” keywords in his conversation window.
  • Blood River Forest: Adjusted terrain around water boundary to allow better npc navigation.
  • Eastreach Gap: Fixed incorrect Garlic placement.
  • Luminous Atavist Robe is now dye-able, has correct icon.
  • Fixed an issue where Berserker Stance would incorrectly leave skill icons in the status bar.
  • Ardoris: Reston and Parker the trainers should now open their training window every time you mention the “train” keyword to them.
  • Fixed an issue where Ignite Weapon would leave fire streaks after expiring.
  • Fix using Alt to skip conversation with POT NPCs.
  • Improve readability of health and focus on character sheet.
  • Fix bug that caused offline friends to be sorted to the middle of the friends list when sorting by location.
  • Fixed localization issue with white table wine.
  • Set minimum width for PVP stats window.
  • Brittany Alley: Fixed an issue where two children had the same name.
  • Shooter Jennings quest: Fixed typos in some of the responses made by Shooter Jennings Fans.
  • Break Armor, Break Weapon, and Crushing Blow will now hit 2 targets. Crushing blow focus cost reduced by 20%
  • Increasing cast time on Spinning attack by half second to match whirling blades.
  • Jump Vents no longer do damage.
  • Skill/combat: Poison Weapon specialization will now correctly give a chance to not consume the potion.
  • Etceter: Added wagon teleporter to POT Bladewyke.
  • Blood River Outskirts: Ferrarius the blacksmith now includes the keyword “buy” in his “hello” response.
  • Highvale Outskirts: Gilbert the merchant now includes the keyword “buy” in his “hello” response.
  • Fix tooltips for equip-able items at merchants.
  • Oracle Chamber: Players who completed Episode 1 prior to the addition of the special lot deed reward can return to the Oracle Chamber in Brittany and say “shroud” to the Oracle to obtain this lot deed.
  • Updating liches and increasing their stats.
  • Fixed bug that caused the recipe book to display incorrectly.
  • Brittany Alley: Added named Guards, additional player-submitted NPCs.
  • Fixed name on Edelmann Automaton.
  • Add warning and prevent use when choosing an emote you already know from a ¨Choose One¨ item bundle.
  • Highvale Outskirts: The final looking-glass should work properly now.
  • Ancient Staff of Anarchy is emissive again.
  • Brittany Alleys: Added additional player-submitted NPCs.
  • Yew: Banker now responds to “bank” keyword.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 816

  • Fix visuals for The Obsidian Trial ring of teleporters.
  • Etceter Crag Mines – changed a liche spawn.
  • Heraldry Armor and Darkstarr Chain Armor are no longer blown out white in certain areas.
  • Fixed an error with Corpion Poison.
  • Brekken Bay (and other Forest PRTs): NPCs should stop walking through and over places they shouldn’t.
  • Fix tooltip text for many interactive teleporters.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 815

  • Fix issue with portals in The Obsidian Trial closing too early.
  • Fixed an issue where skills would get stuck charging when initiating a combo.
  • Fixed bug that caused the crafting station to hang while batch-salvaging 15 items
  • Fixed a loot issue in Blood River Outskirts
  • Shooter Jennings quest: Fixed an issue that blocked players from completing the final step of this quest.
  • Ruined Keep: Moved a troll spawner that was under the terrain to a path behind the keep.
  • Random Encounters: Fixed an issue which occurred whenever a dragon encounter tried spawning in a non-Plains area.
  • Snowy Mountains Road Encounter: Removed a harvest-able tree that was unable to be harvested.
  • Fixed ugly white terrain in forest siege scene.
  • Added SFX on player death in the Obsidian Trials.
  • Brittany Alleys: Added missing player-submitted NPCs for Town Crier, Tavernkeeper, and Fishing Supplies Merchant.
  • South Fetid Swamp: Fixed an error that was appearing each time the switch-spike trap engaged the “fail” scenario.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 813

  • Fixed an issue that caused black “fog” in Upper Tears.
  • Fixed top floor footstep audio for all Row 3-story greenhouses.
  • Improved some weather effects
  • Soltown: Fixed an issue where Japeth’s task wasn’t clearing upon its completion.
  • Resolute: Corrected typos in a journal entry received from Whitguard Mahrs.
  • Added potions to Obsidian Trial merchant
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 812

  • Grannus’ Sceptor of Dread will now be hidden at the correct time when handing it over.
  • Fix shader problem with most terrains that caused them to have a hazy appearance.
  • Isle of Storms: Fixed an issue where the “Enter the Lunar Rift” journal entry wouldn’t go away for players who chose the path of Truth.
  • Fixed an issue where shadows would become blurry over time.
  • Some changes to various UI text coloring to improve readability
  • Friendly/neutral NPCs will no longer turn on you when playing your instrument.
  • Resolute: Fixed several chairs so they now accept NPC sitting properly. SOTA-60747
  • Coconut (Left) and Coconut (Right) are now trade-able
  • Held items are now properly stored while fishing.
  • Northwood: Corrected typos in Doctor Bob’s responses.
  • Added visuals for Ignite Weapon for arrows and poisoned arrows
  • Random Encounters: Shandy Chapman the Wandering Merchant should now pull players into a Plains Road, Forest Road, or Swamp Road encounter.
  • Made cloth boots icon brighter
  • Ankh of Sacrifice and Ankh of Wala are now place-able as decor
  • Fix issue that could cause the teleporters in The Obsidian Trial to not work correctly
  • Fix bug that caused the recipe book to open to the wrong page when learning a new recipe
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.

vSome decorations placed in basements may shift through walls and end up in inaccessible locations.

  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

R56 Restart and Rollback

Welcome to Shroud of the Avatar: Forsaken Virtues Release 56! “How to Play” instructions and game update notes on Release 56 are available here.

We have to restart Release 56 and rollback to the game save state before we launched it this morning. We unfortunately skipped a step during the launch this morning and did not run a data migration for brewing which means that all brewing items might be in a corrupted state unless we rollback and relaunch.[2]

QA Build 724

  • QA bug test

QA Build 723

  • QA bug test

QA Build 722

  • QA bug test

QA Build 721

  • QA bug test

QA Build 720

  • QA bug test

QA Build 719

  • QA bug test

QA Build 718

  • QA bug test

Release 55

Build 802

  • Fixed an issue where chests on player lots could get stuck in a non-working state.
  • Player decoration NPCs can sometimes get stuck on the edge of lots instead of being in their correct location. This should be a bit less common now, but the issue is not resolved.
  • Improve vendor UI to use month abbreviations instead of full months.
  • Known Issues
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 801

  • Adventurer and Producer level of remote players is no longer shown on inspection.
  • Increased range on Water Elemental attacks to account for extra wandering
  • Fix bug that caused the client to switch to full screen mode when opening the options menu
  • Norgard Fens: Added ankh inside kobold camp’s poison chamber.
  • Adjusted preloaded assets to fix loading issues into Noshima Island and Knight’s Watch.
  • Fix AI navigation problems in Desert Encounter
  • Fix visual issue with female version of Robe of Truth
  • Obsidian Helm color now better matches outfit
  • Fix bug that caused weight/encumbrance to increase after travelling to another scene
  • Solania Catacombs: Turned off system messages that were broadcasting to all players in the scene, not just those on the quest. Shortened initial journal entry. Adjusted spawning of Bloodbone Skeletons in areas with elves.
  • Lord British birthday cakes now use correct candle flame vfx
  • Fixed an issue that could cause intermittent hitching.
  • Fix issue where moving a parent decoration that a vendor or cash register is placed on top of will cause vendor or cash register to go inside of parent.
  • Fix ingredient text overflow in recipe book
  • Group PVP flag is now based on the individual flag of the person who creates the party ignoring any Scene PVP flags.
  • Fix issue where tenant character names would no longer show up on tenant items
  • Added Unicorn potion recipes to the game.
  • Increased the speed that the polearm skill Pull moves people.
  • Soltown Catacombs: Made minor updates to the Orator’s quest dialogue and journal entries. Small updates to ambient sounds.
  • Random encounters should never reset. Also, treasure chests should not be empty when the scene first starts.
  • Known Issues
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 800

  • Aerie overworld entrances are now named correctly.
  • All glowing portal teleporters in Halls of Artifice should now function properly.
  • You can now unlock the option to spawn into Highvale at the north archway entrance.
  • Fixed party member health/focus bars.
  • Players who wish to turn in their Ecology Survey to Eretria Moonglow in Aerie may now do so.
  • Zombie female no longer T-poses from the waist up.
  • Moved teleporter target in The Obsidian Trial to not have camera clip into rocks.
  • Made an improvement to Vivienne’s “Bank Key” quest in Aerie to help ensure tasks clear properly.
  • Royal Gardener Title was added.
  • Moved treasure chest in Desert Encounter so lid doesn’t clip into cliff.
  • Deleted floating plant in Norgard Fens.
  • Updated Umberjack’s conversation in Broochash to improve responses when turning in a task.
  • Corrected rock Collison in East Vauban Foothills to avoid people floating on rocks.
  • Added Obsidian Boar Meat recipe to Butchery merchants.
  • Replaced unreachable bedrolls in Norgard Fens with furs.
  • Elven mages can again be looted.
  • Cloth simulation updated for cloaks.
  • Fixed an issue where the Reflection Quality value was not getting saved properly.
  • Fixed an issue with new pet foals not being able to be dismissed
  • Adding variations to tree chopping audio.
  • Known Issues
  • The client may default to full screen when the options menu is first used.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 799

  • Tree chopping sound now plays on every hit.
  • Added more chances for elf spellcasters to randomly spawn in Verdantis Mines.
  • Server logging updates.
  • Fixed a bug that caused players to be naked and missing inventory after leaving Isle of Storms the first time.
  • Clan of the Stag chest armor no longer incorrectly changes skin color.
  • Fixed icon for Luminous Atavist Robe.
  • The quest to deliver Kinsey’s report to Stanley in Soltown has been fixed.
  • Fixed chest mimics in Dragonbone Crypt.
  • Updated cursed skeletons in Soltown Catacombs to spawn dynamically.
  • Fixed a typo in the Skeleton Prince’s dialogue in Soltown Catacombs.
  • Fixed Corpse Explosion not hitting any targets.
  • Crag Foothills and Port Phoenix no longer get stuck on loading.
  • Corrected date formatting used for the date column in vendor listings.
  • Frame rate performance updates in Blood River Outskirts.
  • Ignite Weapon VFX is now much less extreme while running.
  • Updated the exit to Blood Bayin K’rul.
  • Improved the ability for NPCs in Hills Encounter to climb on top of climbable rocks.
  • String light decorations can no longer be placed indoors.
  • Arrow recipe now outputs 500 arrows instead of 100.
  • The climbable rope on the main bridge in Verdantis Mines can now be selected from all angles.
  • Avatar feet no longer sink in rocks in Norgard Fens.
  • Bear Plaque/Trophy updates were made.
  • Added mud rock to cover up clipping paver in Norgard Fens.
  • Adjusted a staircase in Norgard Fens for a smoother walking transition to platforms.
  • Updated the tier markers in Ruined Keep and in Hidden Vale to reflect its new “Tier 10+” nature.
  • Updated a task name in Oracle Temple to clarify you need to speak with the Oracle and Arabella.
  • The Tome of Greatness in Shaminian Hills is now properly named.
  • Fixed an issue with stalactite trap in Verdantis Mines interfering with looting bodies.
  • Jumping during fireworks usage now correctly cancels the fireworks without displaying the effect.
  • White Sky Navy Helmet is now visible when worn.
  • Removed the compass labels from the exit compass discoveries in Storms Reach.
  • Reduced the range of audio on Tesla tower in Ardoris.
  • All ranged skills now return 100% experience when using Scrolls of Unlearning.
  • Known Issues
  • Party focus doesn’t update if you change scenes after joining party.
  • The client may default to full screen when the options menu is first used.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 796

  • Replaced the commoners in the homestead of Norgard Fens with rabbits and wolves.
  • The bedrolls in the kobold camp of Norgard Fens are now functional.
  • Character sheet UI was updated.
  • Attacking a PvP player as non-PvP will no longer ask if you want to flag as PvP.
  • Fixed an issue that would prevent skill VFX from being played.
  • Adjusted stonework underneath town crier and banker at main docks in Player Owned Town islands.
  • There is now feedback when interacting with a full cask of incomplete brew.
  • Players can no longer catch fire from an unlit brazier in East Vauban Foothills.
  • Moved a pine tree in Snowy Mountains Road Encounter to a location where it can be better harvested.
  • Fixed an error when breaking crates.
  • Some icons were updated.
  • Fixed a bug that could allow placement of more than the allowed number of player vendors on a lot.
  • Now preventing the addition of new player vendor listings if there are too many on a lot.
  • Fixed an issue where moving a player vendor would cause them to sit even though they have recent listings.
  • Fixed an error while batch brewing.
  • The Oracle no longer has a pink cone on top of her head.
  • Optimization of load times.
  • Can no longer enter into Caverns of Skrekk from K’rawl.
  • Adjusted lighting to make alpine scenes not super-bright but still brighter at night than they were before.
  • Patch client UI was updated.
  • Removed trees that were causing players to get stuck in Grannus Colossus.
  • Smelling Salts and Knightsgrace will no longer remove the PvP state change stun effect.
  • Fixed an issue where Elysian Illumination would spam PvP players with 0 damage messages.
  • No longer applying change PvP rune in PVP scenes.
  • Wedding dress no longer incorrectly tints skin color on chest and arms.
  • Ring of Frogkin and Ring of Cuttlekin now change skin color.
  • Improved exits and audio in East Vauban Foothills.
  • Removed a lasting effect for Healing Grace.
  • Added a platform on a walkway in Verdantis Mines to allow for AI navigation.
  • Adjusted collision on a chandelier that was blocking a ramp in Central Brittany.
  • Updated the factions of adult and foal unicorns to be “Red Sash” faction.
  • Excluded fountain in Westend town center from theft flag.
  • Updated spawners in Northwest Blackblade Mountains so that Leader/Follower can be auto-set.
  • AI navigation in Obsidian Trial was updated.
  • All NPCs in Forest Road Encounter should now spawn properly.
  • The Kobold Expeditionary Camp is now only accessible from one hex on the Novia map.
  • Exiting the Player Owned Town “Organized Chaos Sanctum” into Novia will now place the character on the nearby shore.
  • Known Issues
  • The client may default to full screen when the options menu is first used.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 795

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 55! “How to Play” instructions and game update notes on Release 54 are available here.
  • Known Issues
  • The client may default to full screen when the options menu is first used.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 713

  • QA bug test

QA Build 711

  • QA bug test

QA Build 710

  • QA bug test

QA Build 709

  • QA bug test

QA Build 708

  • QA bug test

QA Build 707

  • QA bug test

QA Build 703

  • QA bug test

QA Build 702

  • QA bug test

QA Build 697

  • QA bug test

QA Build 696

  • QA bug test

Release 54

Build 788

  • Fix an issue with NPC health regeneration and synchronization.
  • Known Issues
  • The client may default to full screen when the options menu is first used.
  • Tool durability may not visibly update as expected when viewed from the crafting table UI.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 787

  • Chest looting respawn timers have been updated.
  • Looting no longer causes the player to put their weapon into their sheath.
  • Known Issues
  • The client may default to full screen when the options menu is first used.
  • Tool durability may not visibly update as expected when viewed from the crafting table UI.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 786

  • Fixed a gap in a wall in Elysium Mines.
  • Lowered the volume of the recorder instrument.
  • Closed window holes on player home AI collision.
  • Fixed dirt SFX in several player homes.
  • Fixed Dirndl Shoes sizing on male avatars.
  • Journal entry for “Fiona Fitzowen’s Merchandise” quest now correctly lists all armor needed.
  • Fixed gap between hands and arms with male avatar Bodice Top.
  • Made the Dragonbone Throne useable as a decoration.
  • Fixed the barrier puzzles in Etceter Crag Mines and Malice so the barrier gets removed.
  • Magic Mirror in Isle of Storms no longer returns you to Arabella.
  • Added a second Daemon to the final wave of battle royale in Northwest Blackblade Mountains.
  • AI navigation updated in Soltown.
  • Replaced broken bedrolls with rolled-up versions in Solace Bridge Outskirts.
  • Upper Tears waterfall SFX updated.
  • Goblets are now held correctly.
  • Relocated stag spawner that was getting stuck on a rock in Soltown.
  • Elven Wine Bottle can again be used as a decoration.
  • Known Issues
  • The client may default to full screen when the options menu is first used.
  • Tool durability may not visibly update as expected when viewed from the crafting table UI.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 785

  • Elven home fireplaces are now associated with the volume slider.
  • Recorder SFX volume adjusted.
  • Puzzles in Shaminian Hills were updated.
  • Jars have had their names updated.
  • Fixed the default sort of items and purchase orders in Manage Inventory and Manage Orders tabs on vendors.
  • Decorations can no longer be moved while magic casting.
  • Fixed clipping on the companion gear hood for male avatars and added cloth simulation to skirts.
  • Fixed an issue where dyed decorations would not show their magical properties.
  • Fixed an issue where instrument buffs could be applied to non-party members.
  • The Large Fountain decoration can no longer have large objects placed on it.
  • Lowered the lip on boundary of Ornate Gustball Field.
  • Fixed an unnecessary alpha channel on the bark texture for Elven Basement Hatch.
  • Fixed an issue with masterworking the Punishing Vile Flail.
  • Avatar pupils no longer fade until invisible when the camera is zoomed out.
  • Fixed decoration placement issues in Benefactor Baron City House.
  • Fixed issues with Elven Guard Tower decoration.
  • Server status messages on website were updated.
  • Epic Leather Chest Quarter Armor no longer changes male avatar skin tone.
  • Fixed a mesh collider error in Libris Vault.
  • Set Mardi Gras Garland decorations to allow stacking.
  • Fixed orientation of blazons on Heraldry Basement Hatches.
  • Fixed an issue with Pewter Cups.
  • Fixed incorrect art on the Novia map tapestry.
  • Heraldry Gloves and Boots can now be used as decorations.
  • Linked Cast Iron Fireplace fires to audio mixers.
  • Fixed an issue with summoned creatures having less total hit points.
  • Fixed Player Owned Town Town Crier conversations were corrected.
  • Fixed pattern removers used on non-equipable items.
  • Skin-matching seam on female avatar necks was corrected.
  • Fixed a bug that prevented the displayed durability of the crafting tool from updating at a crafting station.
  • Fixed material for Ladies Riding Boots used as a decoration.
  • Fixed rain colliders for Baron Founder Frigate player home.
  • Fixed a bug that caused a deed used from a nested container to claim a lot to appear to remain in the player’s inventory.
  • Fixed a stealth field issue.
  • Fixed an issue with the Companion Crossbow.
  • Fixed incorrect visuals for Elven Basement entrance.
  • Fixed a stuck spot in Elven Guard Towers.
  • Virtue Dirndl Shoes are no longer invisible on male avatars.
  • Removed an extra teleport platform in Boreas Colossus.
  • Updated portals in Boreas Colossus.
  • Central Brittany residents no longer complain about their lives constantly.
  • The King’s Dinner community cloak can no longer be rotated as a decoration.
  • Fixed the water plane in Ruined Keep.
  • Fixed incorrect equipment type on companion staff.
  • Fixed large rockslide so damage area is only active during rock slide animation.
  • Crossbows on Kobolds no longer have pink textures.
  • Fixed non-interactive rope “ladder” in North Drachvald Spur signal tower.
  • Skeleton with key in Penmawr Island now has loot respawn.
  • Updated Captain Kennet’s treasure chest respawn time in Penmawr Island.
  • Player spawn points in Ravensmoor were fixed.
  • Targetting issues in Ravensmoor were fixed.
  • A handful of random floating objects in Ravensmoor were corrected.
  • Reduced the difficulty of removing root, stun, and knockdown spells.
  • Decreased the restock timer on the main halls key chest in Resolute Sewers.
  • Swapped out non-functional Wishing Well in Shaminian Hills for a working one.
  • Removed non-interactive beds from Upper Tears.
  • Moved an Ankh in Upper Tears that was resurrecting players within range of enemies.
  • Plugged some sticky spots in Upper Tears with more rocks.
  • Heraldry Chain Armor no longer shows up as slightly blue when dyed black.
  • NPC dialog in Highvale Outskirts had typographic errors corrected.
  • Obsidian Order Mage Robe sleeves have been corrected.
  • Elite Elven Archer Bracers no longer make female avatar hands invisible.
  • Heraldry Leather Boots and Heraldry Plate Boots are no longer invisible on male avatars.
  • Orator in Soltown Catacombs now handles quest items correctly.
  • Dialog errors were corrected in Soltown Catacombs, Soltown, and Soltown Catacombs
  • Removed errant name tag for Stan Clarke the Bard in Soltown dialog.
  • An error when commanding companions to attack has been fixed.
  • The Black Skull now drops from Ichor Witch in Solania Catacombs if the player is on Whiteguard Helena’s quest.
  • Bloodbone skeletons in Solania Catacombs are now properly named.
  • Bloodbone NPCs in Soltown Sewers now drop Heart Stones when the player is in the correct area.
  • Lunar Blessing glyph and name are no longer invisible.
  • Fixed missing material on Kobold Crossbows.
  • Fixed some equipment not showing when joining a new scene.
  • Stun, root, and knockdown spells can be removed again.
  • Fixed a non-interactive cot in the hospital in Westend.
  • Known Issues
  • Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
  • The client may default to full screen when the options menu is first used.
  • Tool durability may not visibly update as expected when viewed from the crafting table UI.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 783

  • Hotbar skills no longer stop working for unlocked combat decks.
  • Fixed an issue with avatar animations not staying in sync when standing on platforms.
  • Using AFK while sitting and writing a book no longer turns the book vertically.
  • Moving items between containers in rapid succession no longer causes errors.
  • Player vendors now go to their correct location when placed.
  • Known Issues
  • Stun/Root/Prone effects cannot be broken by jumping as expected.
  • Entering Ruins of Ravensmoor from Kingsport Sewers or Owl’s Head Mine will cause players to spawn beneath the world and fall indefinitely.
  • Spider webs in Ruins of Ravensmoor may cause undesirable Line of Sight problems with enemies in the scene.
  • Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
  • The client may default to full screen when the options menu is first used.
  • Tool durability may not visibly update as expected when viewed from the crafting table UI.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 782

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 54! “How to Play” instructions and game update notes on Release 54 are available here.
  • Known Issues
  • Moving items between containers in rapid succession may cause errors that will make the items not able to be taken until logging out and in again.
  • Entering Ruins of Ravensmoor from Kingsport Sewers or Owl’s Head Mine will cause players to spawn beneath the world and fall indefinitely.
  • Spider webs in Ruins of Ravensmoor may cause undesirable Line of Sight problems with enemies in the scene.
  • Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
  • The client may default to full screen when the options menu is first used.
  • Tool durability may not visibly update as expected when viewed from the crafting table UI.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 695

  • QA bug test

QA Build 694

  • QA bug test

QA Build 692

  • QA bug test

QA Build 691

  • QA bug test

QA Build 690

  • QA bug test

QA Build 686

  • QA bug test

QA Build 685

  • QA bug test

QA Build 684

  • QA bug test

QA Build 680

  • QA bug test

QA Build 679

  • QA bug test

QA Build 676

  • QA bug test

Release 53

Build 764

  • Fixed various visual issues in Eastmarch
  • Fixed Blackblade Foothills Tornado jump
  • Various Performance optimizations
  • Fixed eyes not closing all the way and stretching on eyes on multiple npc’s during sleeping
  • Options UI opened while on the main menu should now play audio accordingly.
  • Haunted Pirate Galleon Shipwreck City Home: Land based version now added to the game
  • Fixed issue with decoration pets being double counted for lot NPC limits
  • Fixed error during batch crafting with high latency where it would kick you off the table
  • Fixed kilts issues during sitting
  • Fixed an issue where Gustballs would not be affected by the summoning player’s gusts.
  • Adjusted LOD ranges on Chain Heraldry Tabard
  • VFX improvement for Ornate Elven lights
  • Fixed bug that caused the remainder of a stack of items given to an NPC for a quest to be lost until the player re-logs
  • Fixed error when accepting an invite after your own party has disbanded
  • Fixed various issues with the Haunted Pirate Galleon
  • Brittany Wharfs crafting trainer given correct name and conversation
  • Fixed deco surfaces on Lord Marshal house.
  • Adjusted settings on fountain water material to render correctly with fog.
  • Fixed stuck spot on 4th floor of Ornate 4-story Greenhouse Rowhouse.
  • Fixed an issue where instrument buffs would be applied to non-party members.
  • Fixed an issue where Ignite Weapon’s VFX would continue to render even when the weapon is sheathed.
  • Setup MGT Gathering cloak as a decoration.
  • Fixed an issue where sparkle dyes would only appear red.
  • Fixed exception while loading NPC Kardan Marbane conversation, Ardoris
  • Polished Copper Bathtub added to game
  • Fixed default setting for jump to use new jump, not old charged jump
  • Fixed overlapping widgets in options menu
  • Blood Bay: Removed several unused spawners that were causing errors.
  • Brittany Wharfs: Barclay is now listed as a Cooking Merchant.
  • Brittany Wharfs: Guards in this scene will now welcome you to Brittany Wharfs instead of Norwood.
  • Compendium of Pain and Suffering (Challenge Dungeon 1): Fixed issues with wolves and bears who were fleeing
  • Crafting Shop: Updated both the NPC version and POT version to pick up changes that keep rain from falling through the roof and floors.
  • Demig’s Battle Camp: Soldiers should now properly emote including attacking practice dummies. Also soldiers should now properly display their weapons.
  • Fixed a bug on jumping backwards where arms were too far out.
  • Performance work on Row lot houses. Cleaning up culling layers on row lot houses. Lots of dangling pieces and interiors that weren’t being culled.
  • Halls of Artifice: Fixed bed that was too small
  • House on the Hill: Improved the player’s ability to interact with the special clocks in this scene.
  • Lots of audio optimizations. No actual change to the sounds, just changes to how we compress them and store them once loaded to improve performance, memory footprint, and load times.
  • Optimization – tie cloth sim game option setting to npcs.
  • Painting of Cordelayne on crown merchant
  • Reduced the virtue hit for killing poor defenseless street urchins
  • Removed “Auto” Graphics Quality until Unity exposes needed performance values to make it work correctly.
  • Snowy Mountains POT Template: Rebuilt the navmesh for this scene, which will positively affect all POTs that use this template.
  • Penmawr Island – replaced ghost ship with shipwrecked version, added collision to interior cannons, rebuilt navmesh
  • Penmawr Island – adjusted terrain to alleviate stuck spot
  • Added collision to a desert tree used in multiple scenes. Removed that tree from terrains where it wasn’t used. Rebuilt Navmesh for affected scenes
  • Blood River Forest: New in-game map and underground sections.
  • Added weapon equip lock to keep NPCs from un-equipping during interacting w/ target dummy.
  • Tenebris Harbor: Fixed palm going through wall, broken beds, and z-fighting on ground of burnt structure. Better posing of dead character on docks.Fixed stuck spot in rocks. Fixed Dekker King’s corpse so that it’s not animating; also added name to corpse interaction as well as chests related to puzzle (for clarity).
  • Specialization: Heavy Armor: not procing specialty buff or effect
  • Fixed summoned creatures not using ranged abilities
  • Blood River Outskirts: Fixed various Quest completion issues. Put in a check on Marlin’s convo to clear tasks that are showing up on the compass – if the player already killed Harcourt and turned in the key to Marlin. Put in even more clearing checks for Alberic, Phineas, and even the vigilante food supply. Hello keyword and pretty much anything else (as long as the player has completed either side of the quest lines up to and past the offer to poison various food supplies) should clear any the hanging tasks in the compass (gods willing).
  • Fixed issue preventing NPCs sitting on dinner bench.
  • Tweaked bathtub animations to reduce knee height on fidget and crashing in back of tub on liedown fidget.
  • South Midmaer Way: Fixed bug where puzzle could not be completed again after resetting. Also set inventory count limit of 1 for gem-set weapons.
  • Resurrection Confirmation dialog is now closed if you are alive.
  • Fixed elbows clipping with wedding dress for female
  • Fixed sorting issues with Dying Knight (Gawain) in Battle of Highvale
  • Added some recipes to treasure chest drops
  • Fixed various quests that are incorrectly reporting as available.
  • If a player has completed one of the main story paths, they will no longer have intermediate steps in that path report as available quest steps. (This mainly affects players who have completed the main story earlier in the game’s development.)
  • Fixed an issue preventing placing tree decorations.
  • Fixed “loading” message persisting on the in-game map system
  • When the browser plugin for maps encounters an error it will now say so and provide a link to a forum post for common troubleshooting steps.
  • Adjusted core craftable armor values to be on par or greater than rusty armor values (this excludes clothing for now, just core armor recipes). Also fixed many equipment weight inconsistencies
  • Fixed missing facial hair when wearing Darkstarr chain helm
  • Removed light on the extra life cloak
  • Fixed Offline Drop Rates
  • Updated delivery for Darkstarr Symbol Shield.
  • Area of Effect spells and skills will now correctly hit all creatures.
  • Brittany Wharfs: Merry Lynn is now on duty in this scene’s magic shop.
  • Changed item display name of “The Curmudgeon” to “Painting of The Curmudgeon”.
  • K’rul: Fixed the monkey room battle
  • Lost Whiteguard Silver Mine: Fixed an issue with the final delay of a wave battle, to ensure that delay would occur.
  • Monkeys lightning and discharge attack has been set to a more correct value that will scale up with the strength of the Monkey.
  • Quest – Solace Bridge Outskirts – Forgetful Ghost – Turning in the final stage of the quest line does not clear the quest or advance it.
  • Tenebris Harbor: Corrected a typo in the militia guards’ response to “Tenebris Harbor.”

Build 763

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 53! “How to Play” instructions and game update notes on Release 53 are available here.
  • Known Issues
  • Cursors will not enable if conversations are entered while in reticle mode – switching to cursor mode before a conversation will avoid this.
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

QA Build 673

  • QA bug test

QA Build 672

  • QA bug test

QA Build 671

  • QA bug test

QA Build 670

  • QA bug test

QA Build 669

  • QA bug test

QA Build 668

  • QA bug test

QA Build 666

  • QA bug test

QA Build 664

  • QA bug test

Release 52 (Launch)

Build 759

  • Increased the difficulty of critters in Blood Bay and their spawn rates.
  • Added a confirmation when enabling Peripheral Lighting.
  • Sivas Fel in Ardoris will give players that have dealt with Min Liang Tan a Necropolis Keystone if they failed to obtain one in the Tower of the Shuttered Eye.
  • Disabling 100% XP return on skill unlearning – these skills will now return 50% of the experience points used to train it.
  • Fixed an NPC in Blood Bay that was trying to perform an emote.
  • Fixed female avatar heraldry pieces that were missing blazons.
  • Fixed multiple issues with crafting tutorial quest highlighting.
  • Players who were stuck turning in Cyannis’ report in Resolute may restart the quest by speaking with Godbert.
  • Fixed a bug that could cause players to be teleported to the front of their lots.
  • Fixed a bug that prevented earning experience from some dragon kills.
  • The tutorial task “Learn a new skill, then equip it” can now be completed – if you have this task, drop a skill on your combat bar to resolve it.
  • Fixed an issue that prevented messaging that a specific item is required to use a teleporter in the Lost Vale.
  • Lingering tasks for Broken Echoes quest in Jaanaford will automatically resolve upon completing the quest.
  • Lingering tasks for Vivienne’s “bank key” quest in Aerie will automatically resolve upon completing the quest.
  • Bridget Helvig in Braemar should no longer offer her quest to find Veimor more than once.
  • Known Issues
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 758

  • Fixed dyes on the lower portion of the Short Skirt Bodice.
  • Players in a party with Master Loot settings can again open chests on player property.
  • Unexploded Sacred Oracle Orbs of Obliteration can be found on recently slain Arch-Lapins. You monster.
  • Removed “EarlyAccess” text in /bug report.
  • Fixed delayed pet attacks
  • Fixed heraldry tabards missing blazons, having invisible pieces, and missing cloth simulation.
  • Fixed heraldry shield displaying colors too dark.
  • Known Issues
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 757

  • Fix for invisible/bugged heraldry equipment, though there are still some known issues with some pieces.
  • Fix for an exception that could occur on quest item turn-in.
  • Known Issues
  • Visuals for some Female Heraldry Armor are broken.
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 756

  • Improved the chances that a random encounter in Hidden Vale will result in a dragon.
  • Fixed audio on oil trap.
  • Non-harvestable coconuts, clay, quartz, and other similar things no longer pulse as though they are harvestable.
  • Corrected final teleporter in Boreas Colossus.
  • Fixed guild war death counts.
  • Known Issues
  • Visuals for Female Heraldry Armor are broken.
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 755

  • Solania town crier once again accepts mail deliveries.
  • Fixed cloth simulation on Heraldry Armor.
  • Non-harvestable coal (such as coal in mine carts) no longer pulses like a harvestable resource.
  • Fixed a bug that prevented players from creating a new combat deck when all of their decks had been deleted.
  • Fixed shutters, doors, and texture stretching on the craftable Inn player home.
  • Fixed shutters on Wood and Plaster Inn player home.
  • Fixed texture stretching on the trunk of the River Birch tree.
  • Founder Heater Shield can how have heraldry applied.
  • Known Issues
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 754

  • Fixed an issue where lute artifacts were not applying their special effects.
  • Fixed an issue where playing the dance emote after playing the juggle emote would leave the juggled items behind.
  • Adjusted Bacon to be more economical.
  • Virtue Ice Sword’s effect no longer appears when the player is stealthed.
  • The Yew town crier is back on duty.
  • Fixed several minor issues with refugee conversations in Soltown.
  • Deleted trees that were obstructing roads in Brittany Central.
  • Collars no longer missing on all founder heraldry tabard chest armors for female avatars.
  • Alchemy Shop now has NPC theft detection.
  • Prevent web browser from trying to open on Linux machines.
  • The Flambeaux is no longer held incorrectly.
  • Fixed tamed pets sometimes pausing before attacks.
  • Estgard town crier will now accept mail packages, really.
  • Fixed typo in Robert Villines conversation in Blood River Massacre.
  • Female Skopkeeper visuals were updated.
  • Fixed multiple issues with the quest in Highvale to take Cyannis’ report to Godbert – players who mistakenly accepted this quest again can now complete it.
  • The Flambeaux will no longer lose durability.
  • Emma the Barmaid now holds her beer mug correctly.
  • Visuals for the shardfall cloak have been corrected.
  • Increased the height of collision surrounding Castle Brittany in Novia.
  • Fix issue with some enemies returning to their spawn points at improper times.
  • Known Issues
  • The option to create new combat decks will break if all saved decks are destroyed.
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 751

  • Fixed decoration wall exterior surfaces on Elven Tree Town-Sized house.
  • Players now able to return directly to public instance when transitioning from private modes to multiplayer.
  • Fixed avatar skin tone matching from body to neck.
  • The first spawn point in East Longfall Wetlands now has a map marker.
  • Fixed Dragon Baby Black Clockwork pet not flying.
  • Fauns have gotten their clothing back.
  • Added client build version to the options menu.
  • Removed featureless scale woman figure from Plains Encounter.
  • Removed collision from one of the bridge pavers in The Rise.
  • All teleporters no longer shown on compass.
  • Players who had completed the siege quest in the past should now be able to collect the special banner using the “banner” or “cabalist” keywords.
  • Broken ladders in Elysium Mines have been corrected.
  • Added town criers to Judge’s Watch and Scoundrel’s Hold in Blood Bay.
  • Optimized usage of animated pennants in Brittany Central.
  • Reconstructed the Family Smasher 3000 in Halls of Artifice.
  • Fixed a typo in the first HUD message for Grand Artificer battle royale.
  • Adjusted positions of Novia underground Player Owned Towns to ensure population indicators are visible.
  • Known Issues
  • The option to create new combat decks will break if all saved decks are destroyed.
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 750

  • Avatar eyes now blink when treading water.
  • Fixed invisible waist on female nurse blouse.
  • Updated bedrolls, NPCs, and navigation AI at Jaanaford camp for NPC access to bedrolls at night.
  • Updates to localization of in-game books architecture.
  • Turned on Cabalist Robe Gloves appearance when wearing cabalist robes.
  • Pale Blue Female Shopkeeper no longer appears distorted.
  • Water can no longer be taken from the dry fountain in Quel Shardfall.
  • Fixed floating trees in Blood River Forest.
  • Heraldry banners updated.
  • Updated collision on new Brittany buildings on Novia to help keep players from getting stuck.
  • Updated the medium skin tone for female avatars.
  • Quel Shardfall battle royale spawning was updated.
  • Basement hatches are no longer sold on Crown Merchants.
  • Image optimization.
  • Faun merchants in South Midmaer Way now work properly.
  • Bertha is once again Jabbering, our apologies.
  • Fixed invisible blocker in center of Epitaph battle royale dais.
  • Boiling Oil traps now affect NPCs as well as players.
  • Fixed an issue where equipped items would be shown when completing a resource gathering action.
  • Smoothed camera movement when harvesting wood.
  • The Bear Headdress mask no longer blinks along with your avatar.
  • Fixed an issue with waypoints in Blood River Forest.
  • Fire Dancer chest equipment visuals were corrected.
  • Flechier outfit visuals on female avatars was corrected.
  • Clan of Stag Leggings are no longer invisible on female avatars.
  • Fixed shields not being allowed as decorations after Heraldry patterns are applied.
  • Updated scouts in siege encounters to ensure players always receive their quest rewards.
  • Ghostly Echoes and Mystical Mirrors quest sparkles no longer appear when the quests are complete.
  • Additions to Crown Merchants.
  • Unresponsive NPC conversations corrected.
  • Matchmaking updates for when reloading into the same scene.
  • Corrected some code exceptions.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) continue to be worked on for both dialogue and balance/skill usage.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 749

  • Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 52! “How to Play” instructions and game update notes on Release 52 are available here.
  • Known Issues
  • NPCs may abruptly close conversations too soon.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) continue to be worked on for both dialogue and balance/skill usage.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

See also

External Links

References