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[[Patch Notes]] for {{SotA}} are listed below.<ref>[https://www.shroudoftheavatar.com/?page_id=32989 Patch Notes]</ref> Each revision will be noted until release. After release we will archive the pre-release versions and then start into major revisions of the game ([[episodes]]).
[[Patch Notes]] for {{SotA}} are listed below.<ref>[https://www.shroudoftheavatar.com/?page_id=32989 Patch Notes]</ref> Notes for Pre-Alpha Releases ([[Release 1]] through [[Release 25]]) can be found [[Patch_notes/Pre-Alpha|here]]. Notes for Pre-Release versions ([[Release 26]] through [[Release 51]]) can be found [[Patch_notes/Early Access|here]]. Updates to the current [[episodes]] will be listed here, and will be archived when the next episode begins releases.


== Episode 1 ==
== Episode 1 ==
=== [[Release 26|Pre-Release R26]] ===
===[[Release 105]]===
====QA Build 316====
====Build 1575 – Sep 6 10:40AM====
*Dev+ bug test
*Added new items to store.
*Fixed all the Legacy Boots of the Energetic Tamer so they reflect the same movement speed stats as the modern versions.
*Fixed all the Legacy Helms of the Stag Spirit so they reflect the same movement speed stats as the modern versions.
*Fixed an incorrect modifier value on the Legendary Belt of Control. SOTA-70688
*Fixed Arapaima spelling in a final few places. SOTA-70648
*Fixed Lava fishing rod appearance when in use. SOTA-70728
*Fixed typo in description of Large Altar Store Entry. SOTA-70729
*Fixed Corinthian Column Set Store Entry icons.
*Removed Expiration note from reward Greater Item of Unlearning name and description. SOTA-70247
*Novia: Slightly widened some bridges’ access and removed or simplified collision for some city buildings in the Brittany area.
*Outskirts: Added “guild” response to all friendly guards in all three outskirts scenes, briefly explaining what a guild is and that one can be joined or formed. SOTA-70723
*Battle of Solace Bridge: Added a platform for player handbook and blue flames along the main path. Quincy’s body now has a yellow shield and blood spots leading to it. Hints at the automaton’s gate and the flaming archway exit now suggest where to go instead.
*Blood River Massacre: Improved how the “Speak with the Gatekeeper” task is resolved.
*Blood River Outskirts: Gave Alberic and Phineas a “sage” keyword to help older characters collect the “Sage” title after they have finished the main questline for this scene. SOTA-70710
*Brittany Alleys: Renamed a “Fishing Supplies Merchant” to “Fishmonger.” SOTA-70720
*Brittany Estates: Made some props and terrain adjustments outside a general store to help NPCs walk past the entrance more smoothly. SOTA-70713
*Celestis: Extended the platform behind the bank to help with NPC pathing. SOTA-70721
*Estgard: Fixed issues with overblown lighting in the Yellow Sow tavern. The affected chandeliers will be improved in all scenes in which they appear. SOTA-70714
*Hallowed Plains: In the construction site wave battle, updated the door sounds and gave them UI alerts. SOTA-70712
*POT CICI’s Trading Post: Added new POT south of Brittany area in Novia. Also, removed Crafters Town.
*POT Isle of Light: New swamp island POT north of Soltown in Novia.


=== [[Release 25|Pre-Release R25]] ===
====Build 1571 – Aug 25 10:30AM====
====Build 364====
*Welcome to Release 105.
*Fix crash on player lot in Redmill village
 
*Fixed Braemar Taming Trainer
===[[Release 104]]===
*Set add-on Cornucopia to be refresh daily
====Build 1567 – Aug 1 1:35PM====
*Fixed Light Red Dye being named Light Pink Dye
*Time will now reset when leaving a scene with a kobold time machine. SOTA-69779
*Secret area silver ore nodes can be mined now in Hilt Fortress
*The Chaos Magic Glowing Mug should now show the entire chaos icon instead of just the top of it. SOTA-70517
*Fixed issues that were preventing use of interactive objects (crafting stations, chairs, etc.) on some player lots
*Updated the collision and LODs for multiple minor prefabs (stacks of wood, gate frame, etc.
*Fixed Ghost Corpion boss spamming damage
*Fixed issue with deco red grape vines. SOTA-70646
*Shield of Air now properly takes away from player’s focus pool when receiving damage
*Splinter strike damage should now work as stated in release note.
*Known Issues:
*PRT Forest 01 Template: Moved the “Return to Previous Location” boat to accomodate overlapping assets within its scenarios, such as Taenby Landing.
:*There are two versions of Etceter in the game. If you claim property there you will have to zone to your home to get to the proper version.
*Troll’s Bridge: Ice elementals and bears in this scene will no longer fight each other. SOTA-70693
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*Lua: Added two new lua functions: ShroudWorldToScreenPosition and LuaVector3.
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*The Outlaws’ Run: Moved a deer that was stuck on a rock to the nearby path.
:*Weather has not been propagated to all scenes yet so there may be mismatches
*Store recurring sale changed to every eight hours instead of two.
:*Some skills have not been fully adjusted to work properly with the new use based system
 
:*Sound effects are not always playing properly
====Build 1565 – Jul 29 5:50AM====
:*Death and Resurrection do not work properly in the team arena
*Corrected an error that appeared when equipping any of the glowing mugs and processing certain visual effects on the character like stealth.
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
*When picking up the dunk tank (or any future decoration that can be swum in) while a player is in it, the player will now stop the swimming animation.
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
*Solania: Adjusted the crafting pavilion to help reduce an overlapping compass marker issue. SOTA-70682
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
*POT Pumpkinville: Fixed an issue so this POT is correctly upgraded to a Hamlet.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
 
:*Some cities are experiencing performance spikes
====Build 1564 – Jul 28 10:30AM====
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
*Welcome to Release 104.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
 
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
===[[Release 103]]===
:*Skin tone will sometimes not match properly on different parts of the body
====Build 1558 – Jul 12 3:30PM====
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
*Disabled July 2022 Weekend #2 Specials to in-game store.
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
*Enabled July 2022 Weekend #3 Special to in-game store, to last for rest of month.
:(There will a fourth Weekend Special coming, but weekend builds to turn sales OFF will be on pause due to Unity upgrade testing.)
 
====Build 1557 – Jul 8 4:50PM====
*Added July 2022 Weekend #2 specials to in-game store.
*Sheet music title length increased from 32 to 64.
*Fixed incorrect name on Spotted Catfish Trophy Recipe. SOTA-70587
*Fixed description for Green Marble Straight Hallway. SOTA-70586
*NPC Towns: Fixed a visual issue with a certain lamp used in front of many NPC shops that wasn’t illuminated when in ‘on’ mode. SOTA-70631
*Aerie: Fixed the invisible collision that was blocking access to Bunker T. SOTA-70605
*Battle of Solace Bridge: Re-added a missing flag which Avatars must receive when they agree to escort Charlotte. SOTA-70641
*Grusk: Fixed an issue with one banner in the Governor’s mansion not displaying the kobold symbol.
*Grusk Factory: Fixed an issue with z-fighting on the ceiling of the rooms with gears under the grate flooring. SOTA-70640
*K’rul: Added a ‘don’t walk here’ gimmick for NPCs to help keep them from approaching too closely to the lava. SOTA-70633
*Lord British’s Castle: Updated occlusion settings to help ensure a secret room was properly visible.
*Solace Bridge Outskirts: Fixed a typo in the mouseover hint for the “Meet Captain Kinsey” task. SOTA-70642
*Updated the circumstances which cause Lieutenant Corliss’ waves with blue sparkles. SOTA-70643
*Tenebris Harbor: Removed the staff from Tarian the drunken ritualist because it was blocking players from talking to him while he had it in his hand. SOTA-70644
*POT Crafters Town: Upgraded to Metropolis from Town. SOTA-70636
 
====Build 1556 – Jul 5 12:30AM====
*Turn off 2XP and Weekend Row Lot bonus item.
*Jack of Diamonds: Slightly updated text related to the quest for inoperable kobold weapons.
*When playing a sound in Lua the volume should now work correctly.
*Fixed errors when playing sounds with the wrong ID or channel that were blocking the rest of the Lua script function.
 
====Build 1555 – Jul 4 10:00AM====
*Changed name of Indestructible Lava Fishing Rod (third attempt to fix store.)
*Removed the timed event script and set the Aether monsters to spawn ‘manually.’
*Set up a situation for testing Timed Scripts that manage the Aether monsters.
 
====Build 1551 – Jul 2 3:40PM====
*Ice elemental should now attack properly at range (second attempt.)
*Water elemental can be summoned again.
*Renamed one of the duplicate Gothic Dining Chairs. SOTA-70451
*Changed name of Indestructible Lava Fishing Rod (second attempt.)
*Changed name of 2014 LB Birthday Cake store entry to fix sorting issue.
*Updated description for the POT Tree Removers in the store.
*Modified the timed event script which was causing some Aether monsters to not spawn.
*Castle Atos: Removed the glass cover over the Lord British cake and added a volume to block players and NPCs from standing on its table.
*Northwood: Re-enabled housing lots.
*Soltown Catacombs: The skeleton prince now has unique barks. SOTA-70628
*POT Regnum: Siege decorations should now appear on Novia when this POT is under siege.
 
====Build 1550 – Jul 1 7:30AM====
*Previously, Tame Movement Speed was not making your pet move faster but giving it dexterity. This has been fixed. Tame Movement Speed will now make your pet move faster. Dexterity has been seperated from that stat and is now named Tame Creature Dexterity. Skills and gems/jewel that previously had Tame Movement Speed now have Tame Creature Dexterity added to them along with the movement speed. Tame Movement Speed was previously showing a decimal number; it’s now showing a percentage to reflect the pet sheet. The Pet Speed Training innate skill will now give movement speed properly and dexterity as a second stat.
*Tame Attack Precision was changed to Tame Critical Damage Multiplier. This is for Helm of the Stag Spirit and the Belt of Control artifacts and the Tamed Precision Imbued Gem (which now give a percentage as shown on the pet sheet instead of a decimal.) The value has not changed.
*Now that wyverns have a higher base damage, their bonus critical damage multiplier while in combat mode has been reduced from 200% to 100% for PvE and from 100% to 50% for PvP.
*Fixed Train Summoned Pet Resistance not being added to summons’ resistances. Each summon will also resist their own school of magic more than other summons do.
*Added dexterity debuff to the newly-added blind skill for the summoned phoenix to reflect the same stats as the player skill Blind.
*Increased the range of attack of ice elementals: the previous fix didn’t work.
*Earth elementals should now reach targets with their basic attack.
*Imbued Jewel of the Wolf giving taming strength has been increased.
*Correcting spelling of Indestructible Lava Fishing Rod in store.
*Added Grass and Tree Remover bundle to Crown Store.
*Added container functionality to Redwood Display Table.
*Corrected duplicate Recipe: Baked Barramundi showing on merchant.
*Added Recipe: Seared Araipama Steak to merchant listing.
*Updated the link for Discord in the New Player Handbook. SOTA-70625
*Grusk: The sign above the entrance to Grusk Factory now simple says “Grusk Factory.” SOTA-70624
*Grusk Factory: Set display to mark it as Tier 8+.
*Solace Bridge: Fixed typos in Edvard’s responses. SOTA-70626
 
====Build 1543 – Jun 30 10:30AM====
*Welcome to Release 103.
 
===[[Release 102]]===
====Build 1540 – Jun 2 1:00AM====
*Full build to fix missing/broken textures
*Aerie: Raised the magic mirror so it doesn’t float through the floor.
*Hilt Fortress: Moved the position of an ore node in the quest scenario of this scene. SOTA-70483
*Kobold Expeditionary Camp: Fixed an issue where players would prematurely get a task by killing Mongo when not in the proper quest stage. SOTA-70545
 
====Build 1539 – Jun 1 1:50AM====
*Memorial Day weekend sales and bonuses have ended.
*When selecting Lua as a channel (while Lua option is active for that channel tab) it will now show Lua instead of Local. Text will also now appear in the chat as a Lua message.
*After using a quest reset, Arabella now has a “Speak with Arabella” compass marker in Soltown, Aerie, and Resolute. SOTA-70531
*Novia: Reduced the maximum opacity of the ‘swamp fog’ throughout the scene.
*Aerie: Adding a New You salon and a beautician named Cicilia Griffiths. SOTA-70542
*Blood River: Added additional measures to archive the “Use a Skill in Your Hotbar” task, including talking to Robert Villines more than once in the ‘after’ version. SOTA-70360
*Crypt of the Avatar: Unblocked two side rooms that were incorrectly blocked. Fixed z-fighting on a certain floor section. Added a compass marker for the exit to Midmaer Passage. Sealed an open gap in a wall area. SOTA-70539, 70538, 70535, and 70534
*Desert Encounter: Updated a test situation for a timed event.
*Hilt Fortress: Dirtied the scene to ensure a resource node change is added. SOTA-70483
*Jotungrund: Fixed a stuck spot involving a ‘sticky’ barbarian tent.
*K’rawl: Added a compass marker for the exit to South Boundless Forest. SOTA-70536
*Midras Ruins: Removed an archway with a one-sided texture that was clipping through the ground. SOTA-70537
*The Rise: Fixed an ankh target that was sending avatars into the void. The Aether Corpions are now the same faction as the Bark Corpions. SOTA-70533 and 70540
 
====Build 1538 – May 30 2:00AM====
*Added recipe for Altar Lockbox and added to deco merchants in North Paladis
*Add Process Fish recipes for the five new fetid fish types
*Added tattoo and hair colors to character creation
*Fixed tattoos duplicating among multiple player and randomly disapearing
*Blood River: Reorganized some of the scene hierarchy. Renamed “Cave” discovery to “Waterfall Cave.”
*Blood River: Updated data for multiple tasks to help ensure their journal entries archive when these tasks are completed.
*Lamech’s Bazaar and South Midmaer Way: Removed several stuck spots in a puzzle “tomb” and added two ankhs in the vicinity.
 
====Build 1537 – May 27 7:20AM====
*POT Lained: Corrected this POT’s template data to ensure it’s using the Island 01a template.
*Blood River: There are several “Travel to Blood River” tasks. The one from Sequanna at the end of the Path of Love is now “Talk to Robert Villines.” This task has received several text changes to make the task more clear and to help ensure the task clears. Avatars who haven’t been able to clear this task should speak to Robert Villines in Blood River to clear it. SOTA-70360
*Desert Encounter: Added a test to help diagnose a timed event bug
*Necropolis Barrens: Adjusted some of the rewards obtained from ‘harvesting’ love letters
*Solace Bridge Outskirts: Fixed typos in Ackerley’s responses
*Price correction on Altar Pew and Altar Bench
*Added a 2-pack of Altar Pews to the store
*Tall Candle Stand store description typo fix
*Added a lock on each tab of character appearance that will block randomization when clicking Random for fields in that tab
*Character appearance will now be saved to file correctly when clicking finish from New You
*Fixed skin markings showing incorrectly while other players are in the same scene
 
====Build 1536 – May 26 10:30AM====
*Welcome to Release 102
 
===[[Release 101]]===
====Build 1531 – May 3 2:00AM====
*Crypt of the Avatar: Fixed issues including replacing a missing section of hallway, correcting hallway materials, and removing mysterious black effect throughout the scene. SOTA-70461
*Adjusting names for Snow Leopard, Panther, and Jaguar mounts to remove “female” from the name in the store. The mounts have no gender displayed to the player in game. SOTA-70447
 
====Build 1530 – May 2 3:00PM====
*Fix for Lua manager on/off getting broke with multiple scripts
*Stripped “Double-click to consume” from consumable items linked to chat and removed empty space at the end of some tooltips.
*Blackblade Foothills: Flattened several terrain “spikes.” SOTA-70443
*Grusk: Modified a pipe that was too short. Blocked a world object that was sticking through a ceiling. SOTA-70442
*Hilt Fortress: Fixed a hallway that had an invisible object blocking passage. SOTA-70445
*Wynton’s Folly: Flattened several terrain “spikes.” SOTA-70444
*POT Regnum: Fixed an issue to make this POT a valid teleport scroll destination.
 
====Build 1529 – Apr 29 4:00PM====
*Changed Female Lion Mount to Lioness Mount. (Other mount store entry edits coming soon)
*Updated the Recently Added Store Category to reflect R100 and R101. SOTA-70440
*Fix for NPC merchants not having tooltips.
*Fixed an issue where Linux and Mac players would not see the correct output from /time command. SOTA-70439
*Fixed Lua manager title typo and the window will now close when escape is pressed.
*Fix for Lua manager not reloading some scripts on scene change.
*Brightbone Pass: Moved a floating rock near one of the exit archways to the ground. SOTA-70438
*Shaminian Hills: Added a “Reset Platform” button near a crystal receiver that sometimes is out-of-sync, to force it back in sync when you have a crystal that operates the platform. SOTA-70435
*Soltown: Fixed a typo in one of Jeanne’s “hello” responses. SOTA-70434
*POT Rampage Island: Upgraded to Crossroads Village from Holdfast. SOTA-70441
 
====Build 1528 – Apr 28 10:30AM====
*Welcome to Release 101
 
===[[Release 100]]===
====Build 1525 – Apr 9 12:00AM====
*Fixed an issue that stopped the Bonesteel Crown, Scepter of Dread, Heart of Sorrows, and Shroud of the Avatar from automatically being deleted from an avatar’s inventory when a Quest Reset is used, blocking that character’s quest progression. These items are once again flagged as quest items and will be auto-deleted with a Quest Reset. Also, avatars with lingering artifacts now will have them cleared through NPC conversations just prior to their reacquiring them. SOTA-70344
*Temporarily disabled big cat roars, pending skill fixes. SOTA-70345
*Updated the recently added items crown store category. SOTA-70334
*Castle Atos: Added a fletcher merchant at the training grounds and fishing merchants at the moat. SOTA-70337
*Etecter: Added extra logic when completing Amanda’s quest to help ensure her task properly archives itself. SOTA-70335
*Grusk: Fixed floating shrubbery, tabletop props, and a crate. Added some props near the dockmaster. SOTA-70340
*Grusk: Moved several floating bushes to the ground. Moved a floating lamppost to the ground. Add “rumple” to some flat paths. SOTA-70347
*North Celestial Wetlands: Adjusted collision that was blocking access of a letter on a broken wooden walkway. SOTA-70339
*North Grunvald Barrens: Removed floating boulders from the sky. SOTA-70338
*The Rise: Fixed the puzzle room for the stack buffs.
*Fixing a null exception for the lua function ShroudGetBuffDescription.
*Teleport scroll window height will now be saved when closing the window.
*Added a way to /copy chat text by entering a number so you only copy the last few lines, e.g. /copy 3
 
====Build 1523 – Apr 1 3:30PM====
*Castle Atos: Updated the huntmaster children to allow players to speak with them again.
*Etceter: Added extra response options for Amanda to help conclude her “Talk to Amanda” task.
*Grusk: Some kobolds will now include coughs in their ambient ‘barks.’
*Fixed an issue with fish trophies referencing incorrect prefabs.
*Fixed an issue with some fish deco and trophy sizes being out of sync.
*Fixed fishing data bug – Tigerfish carcass size was set incorrectly.
*Fixed not being able to copy or create new decks past 24.
*Zone scroll UI: Added a color legend
*Zone scroll UI: Made the window a bit larger and resizable vertically from the bottom.
*Zone scroll UI: Added a count of the scenes discovered.
*Zone scroll UI: Removed closed scenes from the list like Southmarsh Village.
 
====Build 1519 – Mar 31 10:30AM====
*Welcome to Release 100.
 
===[[Release 99]]===
====Build 1517 – Mar 28 3PM====
*The contaminated waters of New Britannia have been cleansed.
 
====Build 1516 – Mar 17 3PM====
*Water for island POTs will now be above the surface.
*The Huntmasters in Castle Atos will now respond to Outlanders.
 
====Build 1514 – Mar 17 9AM====
*The water in much of New Britannia has mysteriously been contaminated with ground shamrocks.
*Tamed Sabertooth Tigers will now show the correct name in whistles and when summoned.
*The Fox-and-Rabbit game in Castle Atos will no longer glitch if you fail to complete it within the set time period the first time you play.
 
====Build 1512 – Feb 28 7PM====
*Added ability to place bottom-mounted young fish on other decoration surfaces than the floor. SOTA-70226
*Journal UI Fixes: The scrollbar for entries should scroll back to zero upon first-time switching. When selecting a filter, typing letters and pressing backspace or deleting it should now clear it correctly. The X will no longer be visible in the filter box if it’s empty. Mousewheel scrolling in the item lists of active or completed tasks should now scroll in between items too.
*Random Encounters: The display name of the roving snow leopard that appears on Novia has been corrected to read “Snow Leopard” (instead of “Wolf”). Fixed fixed incorrect sound controller for big cat overworld prefabs. SOTA-70221
*Multiple Scenes with Puzzles: Puzzle-reward treasure chests with special loot in Brittany Sewers, East Longfall Wetlands, Eastmarch, Elysium Mines, Penmawr Island, and Tenebris Harbor will now be interactable even after the avatar obtains that special loot (although they can still collect each puzzle’s special loot bundle only once). SOTA-69806, SOTA-69764
*Blood River: Attached a floating hanged body to a wooden post. SOTA-70228
*Castle Atos: Using the wishing well will no longer be considered stealing.
*Northern Grunvald Barrens: Moved floating stones to the ground at one of the exit archways. SOTA-70223
*Resolute: Fixed an issue where only the main gate guard would open their respective gate when asked. SOTA-70224
*Tenebris Harbor: Dekker’s Room Chest will now have a minimum loot offering.
*West Veiled Swamp: Corrected the scale of many incorrectly sized resource nodes. SOTA-70222
*Attempt at Player Dungeon Spider Rooms Loot Table fixes. SOTA-70229
 
====Build 1511 – Feb 24 7PM====
*Emergency patch to fix issues with the windows client
 
====Build 1510 – Feb 24 10:30AM====
* Welcome to Release 99
 
===[[Release 98]]===
====Build 1508 – Feb 16 2PM====
*Turning off deed upgrades on client/server
 
====Build 1507 – Feb 11 11AM====
*Enabled holiday deed upgrade sale!
*Sunless Barrens: Geyser sound effects throughout the scene have been lowered and their drop-off ranges reduced. SOTA-70187
*New overhead map for Demig’s Battlecamp Scene
*New overhead map for Artifice Entrance Scene
*New overhead map for Boreas Colossus Scene
*Fixed visuals for young snow tiger
*Ore Nodes: Corrected the scale on numerous Tier 5 ore nodes in a large number of scenes.
*Tanglemire: Corrected the size of oversized ore nodes.SOTA-70157
*Solace Bridge Outskirts: Improved the logic to remove the “Mention Ebon Dawn to Scout” compass marker. SOTA-70153
*Fix: Some fix for lua that prevent user from playing after unloading scripts
 
====Build 1501 – Jan 14 10AM====
*Fix for critical issue that blocked all NPC spawns in some high traffic areas
*Turning on holiday sales for MLK day weekend
 
====Build 1500 – Jan 6 1PM====
*Tiny emergency patch to back out change for HDR rendering as it had the unexpected side effect of making ground targeting circles difficult to see
 
====Build 1499 – Jan 6 7AM====
*The winter storm has moved on from New Brittania
*Deed upgrades have been disabled
*Sale items have returned to 20% vs 25%
*Additional logging has been added to attempt to identify several lingering bugs and performance issues
*The “Bloom” option in graphics settings will now also disable HDR rendering. This is an attempt to fix the massive frame rate drop several players with Nvidia 20×0 and 30×0 cards have seen but we have been unable to reproduce. If you have severe frame rate drops in combat, please disable bloom and see if it helps!
 
====Build 1498 – Dec 20 11AM====
*Obsidian lions have now joined the pride of lions in Spectral peak
*Lightning Storm has had its flashes of lights greatly diminished to reduce shock to sensitive eyes
*Previously added renaming of the house that would create an exception when clicking the stone and not being an owner already.
*Lua function ShroudOnSceneLoaded will trigger once player data has been loaded.
*Teralopolis’ will now have 12 juke box slots.
*Soltown: Stanley’s quest that points avatars to Arabella will now successfully conclude when saying “help” to her. Players who already completed the quest but it hasn’t concluded should say “help” to her for it to conclude. SOTA-70027
*Soltown: Fixed a typo in Stanley’s response about Castle Atos.
*Castle Atos: Baozhai now shares their name with avatars. Also, the quest from Stanley pointing players to Baozhai will properly conclude. SOTA-70026
*Battle of Solace Bridge: Fixed text in barks, responses, and journals. SOTA-70025
*An error caused by trying to move your health bar when not in a party has been fixed.
*Righ Inis and other ForestVillage02 PRTs: Moved the adventurer trainer to the ground near the tavern stall.
 
====Build 1497 – Dec 17 1PM====
*Winter is coming…
*The Wyvern Egg Salad recipe is now set as “Not Teachable” as intended.
*Episode 2 creature difficulty for scaling zones will see a small increase. Most high levels will see a small increase in health but casters and ranged may see additional skill usage as well.
*All NPC casters are receiving a small amount of attunement! This will make them more effective with spells but magic resistance was dropped accordingly so they should not be more resistant. (Approximately their level/2 attunement for most caster types)
*Player dungeon Trolls were dramatically low on health. This has been corrected.
*More tiger variations have been seen spawning in the Mysterious Swamp!
*Fix for party health bars stacking on each other.
*Fix for the vertical position of the party member being offset when clicking it.
*Some lion cub issues have been fixed but he is still misbehaving when not used on a lot.
*Several big cats were giving the wrong result when tamed. We believe all of these to be fixed now.
*Big cats received a small animation polish pass to make their feet slide less
*Fix for Spider Spawn Room (totem will not place)
 
===[[Release 97]]===
====Build 1501 – Jan 14 10AM====
*Fix for critical issue that blocked all NPC spawns in some high traffic areas
*Turning on holiday sales for MLK day weekend
 
====Build 1500 – Jan 6 1PM====
*Tiny emergency patch to back out change for HDR rendering as it had the unexpected side effect of making ground targeting circles difficult to see
 
====Build 1499 – Jan 6 7AM====
*The winter storm has moved on from New Brittania
*Deed upgrades have been disabled
*Sale items have returned to 20% vs 25%
*Additional logging has been added to attempt to identify several lingering bugs and performance issues
*The “Bloom” option in graphics settings will now also disable HDR rendering. This is an attempt to fix the massive frame rate drop several players with Nvidia 20×0 and 30×0 cards have seen but we have been unable to reproduce. If you have severe frame rate drops in combat, please disable bloom and see if it helps!
 
====Build 1498 – Dec 20 11AM====
*Obsidian lions have now joined the pride of lions in Spectral peak
*Lightning Storm has had its flashes of lights greatly diminished to reduce shock to sensitive eyes
*Previously added renaming of the house that would create an exception when clicking the stone and not being an owner already.
*Lua function ShroudOnSceneLoaded will trigger once player data has been loaded.
*Teralopolis’ will now have 12 juke box slots.
*Soltown: Stanley’s quest that points avatars to Arabella will now successfully conclude when saying “help” to her. Players who already completed the quest but it hasn’t concluded should say “help” to her for it to conclude. SOTA-70027
*Soltown: Fixed a typo in Stanley’s response about Castle Atos.
*Castle Atos: Baozhai now shares their name with avatars. Also, the quest from Stanley pointing players to Baozhai will properly conclude. SOTA-70026
*Battle of Solace Bridge: Fixed text in barks, responses, and journals. SOTA-70025
*An error caused by trying to move your health bar when not in a party has been fixed.
*Righ Inis and other ForestVillage02 PRTs: Moved the adventurer trainer to the ground near the tavern stall.
 
====Build 1497 – Dec 17 1PM====
*Winter is coming…
*The Wyvern Egg Salad recipe is now set as “Not Teachable” as intended.
*Episode 2 creature difficulty for scaling zones will see a small increase. Most high levels will see a small increase in health but casters and ranged may see additional skill usage as well.
*All NPC casters are receiving a small amount of attunement! This will make them more effective with spells but magic resistance was dropped accordingly so they should not be more resistant. (Approximately their level/2 attunement for most caster types)
*Player dungeon Trolls were dramatically low on health. This has been corrected.
*More tiger variations have been seen spawning in the Mysterious Swamp!
*Fix for party health bars stacking on each other.
*Fix for the vertical position of the party member being offset when clicking it.
*Some lion cub issues have been fixed but he is still misbehaving when not used on a lot.
*Several big cats were giving the wrong result when tamed. We believe all of these to be fixed now.
*Big cats received a small animation polish pass to make their feet slide less
*Fix for Spider Spawn Room (totem will not place)
 
====Build 1495 – Dec 16 10:00AM====
*The rare Spawn of Sobek, T15 crocodile is now tameable!
*Big cats have finally made their appearance in Novia. Lions, Lionesses, and Tigers. All big cats with the exception of one very rare, very powerful Lion, should be tameable!
*Players who are flagged as PVP or not flagged but playing in a PVP scene should now have only a 5 second ressurection debuff after dying vs the normal 15.
*An issue was causing lightning storm to almost always stun and ignore the stun resistance effect from getting stunned
*Lighning Storm was previously not adding any aggro for the caster. This has now been fixed.
*Most non-unique, non-story based NPC towns should now be able to use POT flagged deed vs requiring Place Anywhere deeds.
*Cone of Cold will now use fewer reagents.
*The player dungeon UI has received a usability update. If you select dungeon pieces from your inventory while the UI is open, it will set that as the chosen piece. (Additional change to reset to none via button coming)
*Celestian Sofa is now dyeable in primary slot
*Tamed Mimics and Mimic Pets can now sit and dance!
*R97 Reward: Caduceus Staff, January 2022 Login Reward: Caduceus Wand
*Lua function ShroudOnSceneLoaded() will now execute only once all the game objects are fully loaded. This will prevent some confusion and errors while using his functions coupled with others too earlier like the player name while the character is not fully loaded.
*Fix: Fix for Lua object ID being changed when destroying a previously created object.
*New option in settings to decide if mount will be automatically mounted on next scene. Placed it off by default to match current behavior.
*Player health bars are now MOVEABLE! This is an option in the UI options to enable this and it is off by default.
*Inventory search bar filter improvement – compare against original item name in a adition to user-inputted name [SOTA-69973]
*“Spite: Fixed the icons for several compass marker discoveries, including the Moratorium. SOTA-70001”
*“Graff Gem Mines: Adjusted the location for a skeleton that was spawning halfway into a wall. SOTA-69989”
*“Ardoris: Improved the logic which archives the “”Speak with Khasi”” task. SOTA-69872″
*“Ardoris: Merchant Guildmaster Cai Lau now always has the “”Sheng Lau”” keyword available to ensure all localized versions have access to that keyword. SOTA-70018″
*“Random Encounters: Fixed an issue that cause the “”great threat”” message to appear prematurely. SOTA-70015″
*“Hills Encounter: Updated the path grid to help stop a certain wolf from leashing sometimes. SOTA-70014”
*“The Outlaws’ Run: Moved floating roots to the ground. SOTA-69985”
*“Desert Encounter: The sculptor merchants that sometimes spawn in these scenes will now be humanoid. SOTA-70017”
*“POT Forest 01b template: Removed anomalous world objects. SOTA-70016”
*“Spectral Peaks: Replaced some wolves with lions. In two locations, it’s possible for a tier 12 or a tier 15 lion to spawn. SOTA-70007”
*“Tigers: Added tigers to East Veiled Swamp, Far Hinterlands, East Longfall Wetland, Kas Ruins, and Twins Foothills. SOTA-70007”
*Lions: Added lions to Crag Foothills, Midras Ruins, Sequanna Colossus, Oracle Colossus, and Elysian Ruins. SOTA-70007
*Serpent’s Spine Foothills: Squirrels can now spawn instead of rabbits.
*“Random Encounters: Added Lions to Desert and Plains Encounters. Added Tigers to Forest and Swamp Encounters. Corrected scheme for display names for both lions and tigers. SOTA-70007”
*Caverns of Skrekk: Added/upated props of some buildings near palace.
*“Manor of Mystery: Moved floating mandrake roots to the ground, removed candles on the floor near a building entrance, and shifted the pink-purple cloth on the return teleporter disc to purple. SOTA-69981, SOTA-69979”
*“Nightshade Pass: Moved a small floating rock to the ground. SOTA-69982”
*Player Villages: Marked all player village scenes as “Player Run Town” to enable ability to place certain POT deeds.
*“Central Brittany: Reactivated the Krampus quest given by Kinga and Ronin. SOTA-67332”
*“POT Norstead: Moved from Mistrendur to Novia, southwest of Estgard. Also, moved “”Boat to Distant Towns”” south along the same docks. SOTA-69978″
*Skrekk and K’rul: Added/updated decorations within some buildings.
*Estgard: Improved “safety” logic that archives the “Convince Knight in Estgard” tasks when players complete the Path of Courage.
*Manor of Mystery: Some mages of mystery refered to the old price of 500 gold for passage. They now know to only ask for 50 gold.
*Central Brittany: Updated some parts of Arabella’s trivial responses.
*“The Outlaws’ Run: Fixed a typo in Miloslava’s “”stone”” response. SOTA-69975″
*“Aerie: Improved the logic for “”help”” responses by both Devotional Caretakers. SOTA-69913″
*Vertas: Improved the response and journal from Kiakis regarding his suggestion of going through Vertas Pass to Jaanaford. SOTA-69873
*“Blood Bay: Removed the chances that the ebb and flow of lava will block lava fishing at both volcanoes. SOTA-69665”
*“K’rul: Moved large automatons out of small rooms. Added props to an empty shed. SOTA-68564”
*“Soltown: Stanley now has small quests that point players to Arabella in Soltown and Baozhai the guard in Castle Atos. SOTA-69766”
*“Oracle Temple: Improved the logic that dismisses the “”Find the Cerulean Lens”” compass marker. SOTA-69920″
*“Blood River Outskirts: The “”Ask Phineas for Poison”” compass marker should never appear after the Phineas Drumplemouth questline is complete. SOTA-9919″
*Jade Valley: Upgraded to Megalopolis from Municipality. SOTA-69971
*“Shaminian Hills: Adjusted the mechanics of the magical elevator to help ensure the crystal receptacle stays in the proper state. Added a “”Reset Platform”” button near the top of the elevator for situations where the receptacle might still go out of sync. SOTA-69014″
*“Jaanaford: Updated the logic which displays the compass markers related to the Broken Echoes Silver Mine’s foreman. SOTA-69921”
*“Skrekk: Updated the compass marker for “”Caverns of Skrekk”” to read as such. SOTA-69666″
*Ardoris: Improved the logic for archiving the “Meet with Khasi” and “Meet with Siranto” tasks for avatars if Min is defeated before these tasks are completed.
*“Owl’s Wash, Ravensend, Northshire, Westhollow, Valemark, Holtrot, Kingswood, Righ Inis, Aldhaven, Redmill, Greyacre, Highiron, Lochfield, and *Shadowmist: Added a mimimal complement of NPCs and crafting stations near the default entrance. SOTA-69934”
*“Valhold: New avatars who don’t meet the requirements cannot access the interior of Valhold Palace. SOTA-69958”
*“Jotungrund: Avatars that were told by Wymond about his bone chips quest but didn’t accept it should now be able to do so. SOTA-69949”
*Solace Bridge Outskirts: Avatars cannot use the “skip conversation with merchants” option for Ackerley’s until after they finish his quests. SOTA-69948
*Hilt Fortress: Fixed a stuck spot in the Obsidian Forge area. SOTA-69957
*K’rul: Fixed a stuck spot in a gazebo. SOTA-69955
*“Halls of Artifice: The “”spike cage”” room mechanics have been updated to include a trigger warning and two very visible locks. One of these locks replaces the hidden pressure plate and it’s disastrous results. The avatar can now make a mildly-informed choice as to which lock to use. Also, two children in a cage in a different room have been replaced by two adults. SOTA-69946″
*Spider Deco Pristine – Deco surface fixes .. Dais and 2nd to 3rd floor passage
*Player Spider Room – Spawn Pedistal Added
*Bug, Fixed typos in the Acaran Gauntlet upgrade recipe display names.
*Store, The Ornate Wooden Semicircle Display Table has been added to the store to appear on December 31st.
*Store, Winter item availability now only includes Vault and Recurring items, not Year Round items. The new house now is tagged as heritage. *Wyvern & Dragon Eggs on the store now indicate 3-Pack in their name. Dragon Eggs on store now come in 3 packs.
*Store, Added the new house, the lion cub, the new wand, and the new staff to the store to appear at various times depending upon the item.
*Bug, Fixed validation error for Wvyvern Egg Salad rune that didn’t have the food item as the reagent.
*Crafting, Deco, Loot, Wyverns now have a small chance to drop wyvern eggs, with higher tier wyverns having greater chances. Elves in Savrenoc Stronghold now have a small chance to drop a Wyvern Egg Salad recipe, which increases a character’s Song Duration by an additional 25% for 2 hours. Mustard seeds are now available on various cooking merchants throughout New Britannia, which is one of the ingredients for Wyvern Egg Salad.
*Store, Added 8 enchanted wyvern eggs to the store. Also cleaned up materials for better visuals on a handful, and adjusted LODs on all 16 varieties.
*Wyvern Eggs now have a small chance to drop for the chef daily quest at Castle Atos.
*Icons for Wyvern Eggs, Loot for Wyvern Eggs, Fixes for Collision on 1/2 of the Wyvern Eggs. Still need to do recipe for food item with rune (will put up for sale at Castle Atos), still need store entries.
*Store, Magical Black Glowing Dye and Magical Black Glowing Pulse Dye has been removed from the store.
*Deco, The Bottle of Wine and Elven Bottle of Wine can be rotated on an additional axis.
*Decorations/Crafting/Loot, Initial load of wyvern egg assets.
*Bug, Lightning Storm now features a fizzle chance as intended.
*Fishing, Castle Atos now features unique freshwater fishing loot tables. The first unique item, which is a rare drop, is a Floating Barrel (Flotsam). Use this barrel as decoration on water in your Player-Owned Towns or on your water lot properties. Players can also open the barrel (which destroys it) to receive a considerable amount of Elven Brandy, Satyr Spirits, or Kobold Spirits.
*Fishing, The moat surrounding Castle Atos now features unique fishing loot tables.
*Quest, The chef daily quest at Castle Atos now provides more varied and increased rewards.
*Store, The Saddle and Bags with Stand decoration item is now called Saddlebags with Stand since there is no saddle present on the item.
*Jotungrund: assigned lower LOD mesh to rock mesh colliders to allow access to resource nodes
*The Rise: fixed room full of misplaced deco
*Jotungrund: Several “stuck” spots have been fixed and several floating boulders fixed.
*The Lord of the Isle dungeon room has now received significant polish including a koi fish pond.
*Castle Atos has recived a number of new decorations including a piano in the tavern, toilets, and benches.
*Despair has received a lighting pass and had several visual glitches fixed due to early culling of some columns.
*Castle Atos now has an interactive well (can get water) and now has a seasonal christmas tree in the plaza
*Removed the automatic change of target name when doing a private message and the player decide to log off. That would previously set the target to either the latest player you messaged or local.
 
===[[Release 96]]===
====Build 1492 – Dec 4 11:00AM====
*Castle Atos: Mage of Mystery Quang has replaced Divum. Blocked off an underside of a specific staircase.
*Player’s should no longer appear to fall when exiting Castle Atos to Novia
*Several POTs have grown in size!
*Shaminian Hills: Adjusted the mechanics of the magical elevator to help ensure the crystal receptacle stays in the proper state. Added a “Reset Platform” button near the top of the elevator for situations where the receptacle might still go out of sync.
*Updates to clean up the Streamer bundles
*The Antique Shop should now be fully decoable
*Ravensmoor teleporter steps have better collision, no longer requiring a jump up
*Halls of Artifice: The “spike cage” room mechanics have been updated to include a trigger warning and two very visible locks. One of these locks replaces the hidden pressure plate and it’s disastrous results. The avatar can now make a mildly-informed choice as to which lock to use. Also, two children in a cage in a different room have been replaced by two adults.
*Control Points: “Mages of Mystery” are now in all control points. In addition to a small fee to teleport a player to the far side, they now also can teleport players to any other control point. SOTA-62329
*Manor of Mystery: Removed redundant mages. Moved floating mandrake to the ground. Avatars with the “incorrect reputation” in the manor may find the mages will notice this and teleport them away.
*Lord British’s Castle: Fixed an issue where a secret door wasn’t opening.
*Several “stuck” spots in Castle Atos have been fixed
*Port Mirren, The Brave Coast, Estercove: Added a mimimal complement of NPCs and crafting stations near the default entrance.
*Jotungrund: Avatars that were told by Wymond about his bone chips quest but didn’t accept it should now be able to do so.
 
====Build 1489 – Nov 24 10:00AM====
*20% off all deed upgrade prices for the first time in over 8 months!
*Sale items are now 25% off!
*Streamer bundles are now purple as decorations
 
====Build 1489 – Nov 22 1:00PM====
*A critical issue that was causing a number of large issues has been fixed. (Small patch)
 
====Build 1488 – Nov 21 2:00PM====
*As part of our further testing for PVP balance, Ardoris arena now has skill caps, level caps, and a 75% reduction in stats provided by gear
*Lightning storm will now correctly use the reagents is lists
*The 2021 Extra Live cloak will now correctly salvage to the 2021 pattern vs the 2017 pattern
*Castle Atos Buff will now work correctly when 1-3 players are in scene
*The Labrys Axe pattern now has the proper display name
*The Delicate Feather of the Phoenix now drops for players without the phoenix feather quest.
 
====Build 1487 – Nov 20 10:00AM====
*Fix for an issue that in rare cases could could cause the scene to reload repeatedly plus more logging to see why this occurred
*Castle Atos buffs should now work as expected EXCEPT for when there are between 1-3 people in scene and then it will give the old buff for the health/focus one.*Sad Trombone sound here* (fixed in next patch)
*A number of potions were set to expire if the player died. These have now been fixed
*South Majestic Forest: Fixed typos in CBY-60053’s responses about the virtues.
*The rate at which many mobs parry has been dramatically reduced
*Lightning Storm will no longer be parryable or lockable. Combined with the above bug, this led to players believing lightning storm had been nerfed
 
====Build 1486 – Nov 19 1:00PM====
*Mounts that are locked in inventory can once again be used
*Numerous Lua changes, fixes, and additions. Documentation with updates can be found [https://docs.google.com/spreadsheets/d/1zmuAF9Wf8jWfSxjfWCCC-NspDbWGNkvDvlyghB_fexM/edit#gid=634347005 here]
*Default for new players for overworld will be to show names in non-runic letters
*Removed a misplaced exit volume in Castle Atos
*Shrine in Castle Atos will re-grant the blessing if cancelled and reentered (Buff still scales based on current scene, that will be fixed Monday)
*Castle Atos had several stuck spots fixed
*Training dummies will now withstand far more abuse before dying
*Animal Tamers: Renamed the conversation prefabs for these NPCs to be more uniform and filter-friendly.
*Castle Atos: Updated spawn-in target, discoveries, exit volumes, ambient sounds. Removed stuck locations. Added access from Novia.
*Summoned pets will once again be the correct power and level
*Lava decos will no longer damage players when in placement mode
*Spider room recipes and spawned version now in game
*The Outlaws’ Run: Fixed typos in “Tell Guard About Mlroslava” journal entries.
*Bundles for Streamers to give away as prizes now in game and available on request for highly active streamers
*Summoning spells should now level more quickly
 
===[[Release 95]]===
====Build 1462 – Oct 29 8:00AM====
*Fix for an issue dealing with pet gear that could cause odd damage issues with mobs
*Corrected missing Deco surfaces in the Green Brick Player Dungeon Foyer, added Ceiling Deco Surfaces 68133
*R94: ShroudGetPetInfo will return isSummon as true or false if it’s a summoned or tamed pet.
*Added 5 new functions: ShroudCurrentDeck(), ShroudDeckList(), ShroudGetDeckCardList([deckName]), ShroudEmoteList(), ShroudPlayEmote(emoteName)
*Removed extra wall piece in the void outside the dungeon room (internal) RE:68048
*Eliminated a mysterious floating black square that some players observed in various rooms of their player dungeons where the foyer is either the Green Brick or Brown Marble 3 connection type. 68048
*Jotungrund boss fight ‘stand in here’ indicators painted on terrain
*Dunk Tank deco – updated wake FX with alternative fx that doesn’t clip outside the tank
*PVP combat tweaks. New system that allows for tuning of PVP vs PVE damage. Currently used on ranged auto attack, Aimed Shot, and Blinding *Shot to reduce damage of those by 10% against PVP targets only
*Spider Essences should now be dropping from spiders!
*Lightning Storm can now be trained
*New variables exposed to Inky. To use simply add a variable name that matches one of these and the value will be set for you. So VAR playerName = “” will replace playerName with the player’s actual name.
:*currentScene
:*playerName
:*NBDayOfWeek
:*NBMonth
:*NBSeason
:*NBPeriodOfDay
:*NBPhaseOfMoon
:*NBWeatherName
:*NBWindType
:*VirtueTruth – returns -1 for those with less than -50 virtue, 0 for those -50 to 50, and 1 for those more than 50
:*VirtueLove – returns -1 for those with less than -50 virtue, 0 for those -50 to 50, and 1 for those more than 50
:*VirtueCourage – returns -1 for those with less than -50 virtue, 0 for those -50 to 50, and 1 for those more than 50
:*playTimeString – returns time played formated into days, hours, minutes as a string
:*playTimeNumber – returns number of minutes played as a number
:*PVPFlagged – returns 0 if not flagged and 1 if flagged for PVP
 
===[[Release 94]]===
====Build 1456 – Oct 15 10:00AM====
*Founder deeds of all types are now upgradeable!
*Spite: Removed a “line of sight” restriction on Xia to help keep conversation errors from happening.
*Additional logging was added to the client to help track down some old, hard to repro issues.
 
====Build 1454 – Oct 1 1:00PM====
*Reinforcements have arrived at The Rise. (Elf warriors added, a few elf archers removed, some more skeletons, a few other updates to spawns)
*Jotungrund: Elementals near the signal towers will now be tier 5 most often, but with a roughly 1 in 12 chance that one tier 14 elemental will spawn, instead.
*Spectral Mines: Fixed an issue where ore nodes weren’t appearing in the scene.
*Fix: Fix for the sorting option and filter moving away when crafting station ui get larger
*Cone of Cold has been shifted to be a 4x XP skill. Your current skill level will likely drop a bit but no XPs were lost
*Fixed bad skin weighting on Frost Giant that caused vertices to stick out strangely when giant dies
Deleted webbing floating in the Void
*The Avatar’s hair will now show fully when wearing the new Tiki Demon Mask.
*All variations of the 4 artifact fishing rings now feature improved tooltips to indicate salvage and upgrade information, if applicable.
*Any loot drop iteration of the Uncommon magical attunement rings now drops as a Common at an increased rate. At this point, all attunement ring drops should now be of the Common tier.
 
====Build 1452 – Sep 30 4:00PM====
*Fix for missing governor of Mith Ly’atharin
*The price of the Crafting Station Choose 10 Pack has been reduced to give some price advantage over the choose 5.
*The legacy versions of the Epic Warlock’s Chain, Ancient Staff of Death, Ancient Staff of Anarchy, and Troll Belt now provide the appropriate chances to receive components used to craft these items upon salvage. Elgarion will determine who salvaged these items prior to the patch and send missing components to any applicable players via the in-game mail system shortly after the patch.
*Lightning Storm has been hidden in the skills UI until the VFX are updated.
*The legacy version of the Epic Pax Ring now provides the appropriate jewels upon salvage. Elgarion will determine who salvaged these items prior to the patch and send missing jewels to any applicable players via the in-game mail system shortly after the patch.
*The Warlock’s Chain recipe now only requires a Common Heart of Vrul.
 
===[[Release 93]]===
====Build 1448 – Sep 20 10:00AM====
*Fix for several loot imbalances
*Players feet should no longer slide while on the overworld maps
*Players should no longer see other players/NPCs sink into the ground
*Other players standing on slanted objects should no longer appear to bounce
*The terrain in Shaminian Hills should once again be visible!
 
====Build 1443 – Sep 12 1:00PM====
*Ancient Xenossian Shield now correctly applies Heraldry. If you already crafted this the Heraldry will be broken. You will need to do a pattern remover or contact a dev or support for a replacement.
*Decoration, The Tower Archway Teleporter can now have other decorations placed upon it such as wall-hung banners and wall lighting.
*Bug Fix, Splintering Strike no longer inappropriately indicates an increase to weapon damage occurs upon casting.
*The Ice Spiders in Highvale Outskirts can now properly apply an icefield damage and slow effect to their victims, and the icon indicator showing they have an active ice field cast is now visible.
*The frost giant should no longer magically regain half his life in rare situations and also heal at a slower rate.
 
====Build 1437 – Sep 1 10:00AM====
*Dozens of errors were addressed that were causing some lag and hitching problems
*The Gothic Footstool, Gothic Heavy Study Chair, Gothic Wooden Chair, and Gothic Bench no longer accept dyes since these items were not designed to be dyeable.
*Anthem of Alacrity can no longer be cast on the overworld.
*The Aether Infusion crafting component is no longer inappropriately available at cooking merchants.
*All 6 varieties of Obsidian Potions of Transformation can now be dismissed by the player by right-clicking the buff icon in your active buff bar and selecting the “Dismiss” option
*The looted “Small Knife” is now called “White-Handled Knife” and can be salvaged at a blacksmithing station. The other Small Knife which is crafted as well as 2 other knives crafted in that set had missing icons, which has been fixed.
*Updated tooltip descriptions and store restrictions for Potions of Green Growth, Potions of Growth, Potions of Diminutive Statre, Potion of *Upward Acceleration to indicate the effects provided by these potions do not persist through scene changes.
*Restoration Potions now feature a 6 stack limit for the Elixir Receptiveness debuff as was already present on Focus and Health potions. Also, Restoration Potions can no longer be imbibed if your overall Elixir Receptiveness is at or below 0% with all buff and debuff sources for that stat considered.
*Stone Fist’s spell description now indicates specialized earth magic users also receive a lock time reduction for the skill.
*Spinning Attack now propery applies a Damage Avoidance debuff when the bleed effect is applied for specialized polearm users.
*Savrenoc Stronghold: Fixed an issue where some stairs had their collision displaced.
*Creatures will now only play the flinch animation if they take at least 1% of their health in a hit. Larger creatures being attacked by groups were spending 100% of their time playing the flinch response despite barely being injured.
*South Celestial Wetlands : Corrected the scale of oversized resource nodes.
*Virtue Recalibration Kit: Added a journal entry for those who acquire one of these kits, that explains their usage.
*The Outlaws’ Run: Fixed an issue where some patrollers required a special navigation component.
*Fix for toolkit in a bag causing error when repairing with right click
*The Tame Health Level Modifier stats on the Legendary and Epic versions of the Belt of Control have been fixed and are no longer reversed between the 2 tiers.
*The Outlaws’ Run: Fixed a typo in some NPC responses.
*The Outlaws’ Run: Removed loot from pre-destroyed crates.
*The Outlaws’ Run: Fixed stuck spots.
*The Outlaws’ Run: Added many piles of leaves and gave each butterflies/fireflies.Slight adjustment of some creature spawns.
*The Outlaws’ Run: Outlaws have a variety of descriptive names. Some foliage has been removed/adjusted.
*Jotungrund: After finishing the first signal fire task, players should now receive a special recipe reward from Hisa. Players who have already finished that task will receive the same recipe the next time they complete one of the daily signal fire tasks.
*The Virtue Recalibration Token is no longer flagged as a quest item so it can be traded and stored in containers.
 
====Build 1436 – Aug 29 11:00AM====
*Looking For Group UI fixed
*New POT, Gobie Rose, Midnight, and Daylight.
*The ghost Drain Strength ability now has a unique icon which appears in the active buff bar when that debuff is present.
 
====Build 1435 – Aug 28 10:00AM====
*Universal chat will once again work with short messages
*Decoration, Sack of Wheat Grain as well as the sacks of Salt, Flour, and Sugar now have much more forgiving collision so you can schooch them closer together which makes their edges appear like pliable cloth. They also can now be rotated on the additional axis, placed on exterior floor surfaces, and placed as POT decorations.
*The Red Stall Awning can now be placed on pavers.
*Greymark Forest: Slightly increased respawn rates for some kobolds. Also, one tier 6 “Kobold Commander” will sometimes appear in one of the two kobold camps.
*The collision has been improved on the Azalea and Black Elder bushes to allow for much closer placement of other decorations and more possibilities to decorate vegetation type deco more densely.
*The loot chances for the new craftable kobold tent recipes have been increased slightly.
*The three new aether potions and nine new magic mastery potions are now available on the player vendor “Manage Orders” listing.
*Jotungrund: Fixed an issue where the frost giant fight hailstorm hazard was automatically removing some materials.
*Polish work on VFX for the Frost Giant
*The new Leather Backpack pattern should now properly apply to back slot items.
*Some of the damage for the frost giant battle hazard to be “physical” instead of “cold.”
*Items patterned with the patterns from the Xen Penetrator, the Halberd of the Sun, or the Shard of Night will no longer display tooltip descriptions as if they were an artifact.
*Jotungrund – Frost Giant – hazard damage values changed, vfx within battle royale prefab updated for missing texture
*The Outlaws’ Run: The compass markers to find seeds now display “Search Piles of Leaves for Seeds.”
*Skrekk: Fixed a typo in the hacker’s “name” response.
 
====Build 1433 – Aug 26 6:00PM====
*Giant should now appear as expected in Jotungrund
*Several VFX fixes for giant fight
*Fix for UI persisting data after deleting a character
*Spurious Red Ice Snarler spawner removed from Jotungrund camp
*Several POT updates
*Several typo fixes for South Majestic Forest
 
===[[Release 92]]===
====Build 1429 – Jul 31 3:00PM====
*Fixes for bouncing wolves in Jotungrund
*Several PoT upgrades
*Updates for ankhs in PVP arenas
*The drop rates for Zinc have been increased dramatically across all mechanical/clockwork beings such as Automatons, Spiders, Flyers, Cats, and Dogs. Automatons still remain the likely primary farming source for these items as they now have a guaranteed drop for Zinc with every kill. The gold value of Zinc has been dramatically reduced. Grey, Yellow, Blue, and Orange supply bundles will now provide much larger quantities of Zinc and at higher drop chances within their loot tables, which also increases Zinc’s availability at Storehouse Containers. *Clockwork Dragons now also drop a significantly large stack of Zinc with every kill.
*Pecan Nuts have been added back to NPC merchants for the duration of R92 with a price increase from 15g to 25g.
*Recipes using Pecan Nuts no longer require nearly as many nuts as before. Grey and Yellow Supply bundles now have a greater chance to drop a stack of Pecan Nuts, Brown Cap Mushrooms, or a Cinnamon Bark (chance for one stack of these 3 items). The little scavenger girl in *Tanglemire now also provides Pecan Nuts as a reward to the Missing Bones daily.
 
====Build 1427 – Jul 30 11:00AM====
*Several more stat fixes for the character sheet and weapon tooltips
*Potion cooldown logic has been updated
*New Pure Elemental Ice has started dropping in Jotungrund
*Emotes and recipes can once again be traded properly
*The ground and hanging versions of the Dunkleosteus trophies will now scale based upon the size of the lava fish. SOTA-69419
*The Ancient Xenossian Bracers eternal pattern now functions and can be applied to hand slot items. SOTA-69359
*Flaming Bash buffs now show on the tooltip in the buff window. SOTA-68482
*The combo Icy Puncture’s range should now scale with the player’s polearm Reach skill. Also, Ice Fist’s range was utilizing FireRange as an additional modifier, which has been removed.
*Horse mount button won’t show up when other player mount next to you
*The Heraldry Heart Shield can now be placed on exterior wall surfaces. SOTA-69393
*Polish work on Jotungrund to fix a number of stuck spots
*Serpent Spine Mines: Updated stairs in a “lich boss area” to improve the path grid. SOTA-69440
*Ankhs should now properly show up in the Ardoris PVP Arena
*Melody of Mending and Atonal Aria now display the proper icon in the applicable buff window instead of Ice Field’s icon. SOTA-68368
*South Drachvald Spur: Updated the path grid to help NPCs walk on troublesome slopes. SOTA-69438
 
===[[Release 91]]===
====Build 1424 – Jul 21 9:00AM====
*Small update to address some security certificate issues that were causing some to have to click through the EULA each time they played.
 
====Build 1418 – Jul 7 4:00PM====
*Players will no longer sink into the ground slightly when idle
*In game sales have been disabled
 
====Build 1416 – Jul 6 6:00PM====
*Fix for an issue that blocked dismount when another player was in the same scene
 
====Build 1415 – Jul 6 10:00AM====
*Fix for movement issues with a number of larger footprint pets like bears, crocodiles, dragons, scorpions, spiders, and earth/ice elementals.
*Fix for odd boxes around several sets of stairs in game.
*Several PoT updates.
 
====Build 1413 – Jul 4 8:00AM====
*Happy Birthday Lord British!
*Fixes for several mount issues
 
====Build 1410 – Jul 2 10:00AM====
*Prices on some crafter belts were extremely high and created a profit loop that some players were exploiting massively. Prices adjusted to more appropriate level.
*Mounts: Stag mounts no longer have saddles / bridles / reins
*Brittany Wharfs: Avatars will not get this city’s town crier compass marker when entering from the default entrance or the main docks. SOTA-69289
*Crafted Rectangular Shields now properly feature a block stat. SOTA-69189
*The Two-Handed Sword of Elf Slaying now utilizes the proper animations for free/auto attacks. SOTA-69182
*Mounts: Riding a second Mount Type during a play session breaks mount animations
*Animation when running on the overland is displaying incorrectly
 
====Build 1408 – Jul 1 10:00AM====
*The Xen Penetrator, Shard of Night, and Halberd of the Sun patterns no longer include the (L) to the name of the patterned item. SOTA-69190
*Exploding chests will no longer loop the explosion effect!
*Changed reward tabs for sorting options for online and offline mode.
*Crafting Material Bonus should now properly show stats.
*Artifact one-handed swords can now accept all one-handed blade patterns. Also, all varieties of the Cutlass of the Swashbuckler can also have their patterns removed using a pattern remover. SOTA-69183
*POT Ahnen Hain: Consolidated three POT interconnection boats into one list teleporter boat. SOTA-69286
*POT NobleBright: Upgraded to Village from Hamlet. SOTA-69283
*Adjusted the VFX for the Lava Hot Tub so it no longer bleeds into a floor below if placed on upper floors. SOTA-69247
*POT Norstead: Changed biome to Forest 01a. SOTA-69281
*Several fixes for creatures visually vanishing too early.
*Added “Container” to inventory sorting options.
*The inventory listing option “Hide Quest Item” won’t hide quest item anymore when the inventory sorting option Quest is chosen.
*Fix for a an issue which could allow players to play (and fish!) as a ghost indefinitely.
*POT Ahnen Hain: Upgraded to City. SOTA-69280
*Necropolis Barrens: Changed the logic by which the “Give Another Dead Body to Davropos” task automatically archives when it doesn’t archive at the correct time. SOTA-69277
*Battle of Solace Bridge: Added a safety so that the “Speak to Edvard the Wanderer” task automatically archives if it doesn’t so so upon speaking with Edvard. SOTA-69270
*Blood River Forest: Every sack in this scene now guarantees at least one item for the first person looting that sack. SOTA-69273
*Skrekk: Returned the south exit archway back to its correct location. SOTA-69274
*Port Graff: Corrected the label for a teleporter boat to correctly say it leads to Player-Owned Towns. SOTA-69275
*Resolute: Fixed a typo on the response for “avatar” used by the knights. SOTA-69276
 
====Build 1401 – Jun 29 6:00AM====
*Bonus XP moving from 1.5x to 2x until the 5th!
*Crown bundles adjusted to now drop at 6x normal rates in game!
*Fix for EULA needing to be clicked through on each session. (Note, terms didn’t change but we switched SSLs which caused some issues)
*Several loot fixes
*Several POT updates
*Fix to make the Solace Bridge “Speak with Frightened Child” task easier to complete
*Updates to several guide books
*Resolute: Sean Campbell has been talked to by HR and will no longer obsessively close the building door. SOTA-69254
*Northwood: Improved logic used to archive Clara’s “Recover Chess Piece” task. SOTA-69261
*Well of Aldur: Fixed an issue with some cyan-colored collision was visible. SOTA-69268
*Storehouse Containers: Corrected the name of the “Animal Hide” crate. Also, added hide props to the crate. SOTA-69271
*Arch Lapin: Fixed errors in the “Collect 3 Bones” task. SOTA-69269
 
====Build 1401 – Jun 25 4:00AM====
*Emergency fix for getting stuck in small door ways
*Polish to beach umbrella visuals
*Fix for several error spammers causing lag in some situations
*Added two new weekend bonuses:
*Crown’s will now drop at 5x the normal rate!
*Crown store sale items will now be 30% off instead of 20%!
*Turning on bonus XPs!
===[[Release 90]]===
====Build 1391 – Jun 10 1:00PM====
*Pets will now respect the “Teleport” and “Stop attacking” even in combat
*Owl’s Head: The “Kill Myron or Return to Myra” and “Kill or Leave Myron” tasks should auto-complete if Myra refuses to interact with the avatar. SOTA-69205
*Fix: Fixed loading background top and bottom that was showing skybox
*Numerous POT updates
 
====Build 1390 – Jun 6 6:00AM====
*Polish work to Wynton’s Folly to address some issues with creature AI
*M’hul Island: Added new holdfast island on northwest shore of Norgard.
*Moonrest has been moved to a Hamlet
*Ironhall Castle have been renamed to Ironhall Highlands
*Numerous LOD fixes for reported objects
*Updates to barks and dialog for NPCs in Point West
*Owl’s Head: Added an update to Todd’s conversation to improve the “Myra the farmer will no longer buy from or sell to you!” message players can sometimes receive.
*Crafting Tutorial: Updated Edwin in Soltown, Gilda Metcalfe in Aerie, and Bledig deCani in Resolute to with improved logic for completing their crafting tutorial.
*Ardoris: Fixed a typo in the responses from Caravaggios Wolf
*The Treasure Chest, Treasure Piles (all sizes), Gold Piles (all sizes), and the Chest of Gold can now all be placed as a POT decoration.
*Collision on the Haystack deco has been fixed to allow proper placement
*Added Recipe for Imbued Theurgy gem to an additioinal Well of Aldur loot table for air elementals, and significantly increased chances for it to drop from Suutak.
*Store, Removed text from a store entry that was a bad copy paste from a charity item.
*Minor UI polish for the deeds list
*Fixed pink materials showing with certain LODs for the Plaid Shawl Peasant Dress when placed as a decoration.
*Well of Aldur: Added collision to a block near the start of the scene. Fixed a stuck spot.
*Solace Bridge Outskirts: Adjusted stones by exit archways that appears to be floating, setting them properly into the ground.
*Necropolis Barrens: Moved a floating maple tree to the ground.
*Etceter Crag Mines: Fixed a stuck spot behind a mine wall brace.
*Brittany Fields: The horses at Oakley’s stables should no longer be able to climb nearby ladders.
*North Midmaer Way: Moved a nightshade resource so it can be harvested.
*K’rul: Adjusted the collision and path grid in the clockwork dragon room to try keeping it inside the room.
*East Sanctus Forest: Removed a floating cabinet.
*Hills Encounter: Removed a mysterious ladder that could only be seen from far away.
*Extended the number of maximum characters for house name from 30 to 50.
*Solace Bridge Outskirts: Those who are first to loot the “sack” object in this scene (and others) will now always find at least one object in the sack.
*Multiple LOD and shadow fixes in world deco objects
 
====Build 1388 – May 28 7:00AM====
*Multiple POT updates for transfers, biome changes, etc
*Fix for explosive barrel trap
*Fixed some small journal entries not displaying
*Dungeon entrances can now be placed on floors and exterior floors rather than just ground and bottom floors.
*Added function for lua ShroudIsUIActive() to know if the current game hud is on or not, by player request.
*Added 3 new lua function ShroudOnSceneLoaded(sceneName) ShroudOnSceneUnloaded() and ShroudOnSceneLogout() at player request.
 
=== [[Release 89]] ===
''Missing''
=== [[Release 88]] ===
''Missing''
=== [[Release 87]] ===
====Build 1358 – Mar 15 3:00PM====
*Player owned town dragons are now less territorial (Dragon deco spawners will allow more than one to spawn in an area)
*Fix for major performance drain in many player owned towns with Inky NPCs
 
====Build 1357 – Mar 12 6:00AM====
*Added audio to item preview window in crown store
*More metrics logging information to try and down a few more bugs
*Round Heraldry Shield now correctly accepts dye
*Fixed several material problems on dungeon stairs
*Fish masks will now correctly disappear when stealthed
*Potion of Restoration, Imbued was set one difficulty level higher than other similar potions and now set to the same as others
 
====Build 1354 – Feb 28 5:00PM====
*Fix for a bug that allowed an exploit with the cowbell and as we all know… WE NEED MORE COWBELL!
*Atonal’s Aria should now work as expected
*Salt Cured Obsidian Pork renamed to Salt Cured Obsidian Boar to match the name of the recipe
*Corrected DarkstarrFried Oysters to use 3 flood slots instead of 1
*Loading Tips: Updated and replaced several loading tips.
*A number of artifacts added to MW enchant list including Suutak’s Bluster, Vexlyn’s Spark, and Anapas Favor
*Jaanaford: Players can now fish almost anywhere in Jaanaford’s waters without regard to the depth of the water.
*Obsidian Bacon Recipe is no longer teachable. Salt Cured Obsidian Boar recipe has been added to cooking recipe merchants
 
====Build 1353 – Feb 26 2:00PM====
*Release rewards work completed so we can send these out soon. (They had been delayed due to weather!)
*Soltown: Updated Jeanne’s method for delivering the reward for recovering her necklace. SOTA-67537
*The Epitaph: Adjusted the size of several oversized ore nodes. SOTA-68756
*Hills Encounter: Arctic wolves should no longer appear in this scene. SOTA-68757
*Sequanna Colossus: Expanded the time during which the Shrine of Love can be accessed, to better match when the shadow of the statue falls across the shrine. SOTA-68742
 
====Build 1352 – Feb 25 5:00PM====
*Penalties for using bard songs without an instrument temporarily suspended until more polish can be done on the system
*Halberd of Sol, Mace of Unsummoning, Wand of Air, Staff of Death, Thunder Branch, Xen Bow, and other EPIC level items should now properly MW and enchantable
*Splintering strike damage increased and now properly uses weapon bonuses
*Upping lasting durations of song effects
*Fixing math error in Psalm of Stagnation for dexterity penalty
*POT Jagged Hold: Changed biome to Forest 01b and upgraded to Municipality. SOTA-68754
*Added pet food recipes to recipe book
*Well of Aldur: Added “piles of scales and refuse” on wyvern platform as additional but alternate means to collect wyvern loot instead of skinning. The piles restock in later waves of the wyvern battle and provide the same loot as wyverns. SOTA-68729
 
====Build 1350 – Feb 25 10:00AM====
*Fixed an issue with fireplace recipes
*Adjust drops  for T10 and T15 reagent resource nodes
*Adjusted gathering chances and added GM bonus
*Refined gems and jewels may now be fractured
*Damage sources that do less than 1 point of damage will no longer break stealth
*Sap will now require a melee weapon (not ranged)
*Auto attacks will no longer target a stealthed player. Active attacks/spells will have a greatly reduced attack angle and distance
*Scenes may now show custom backgrounds for the load screen
*The Breach will now have more air elementals that spawn faster
*Vrul will no longer be attacked by undead
*POT Lightbringer Isle: Added new metropolis north of Brittany
*Overworld Boats: Added better LODs to some boats used in the overworld scenes
*POT Greymorn: Added new POT northwest of Brittany
*Blood Bay: Players that can survive at the top of either volcano may find it possible to do some lava fishing
*POT Haven Ridge: Upgraded to Crossroads Village from Village
*Kobold Expeditionary Camp: Improved some kobold commander responses and improved how a related task archives itself
*Well of Aldur: Updated the reset settings for a treasure chest
*Well of Aldur: Added a minor jumping puzzle
*Ardoris: Improved the logic for the Students of Virtue quest. Added compass markers
*Grunvald Shardfall: Adjusted NavMesh data to improve how NPCs move through the scene
*Northwest Blackblade Mountains: Jumping into the well that leads to Bunker C will auto-teleport the player to that location
*Owl’s Head: Fixed issues with Morgan and Owl’s Head that were causing build errors
*Hills Encounter: Created a new “dragon” scenario that can appear on all three overworlds
*Owl’s Head: Updated some logic for the quest from Morgan to discredit Myra. Added compass markers
*Shaminian Hills: Adjusted temple architecture to block players from squeezing through certain tight holes
*South Majestic Forest: Updated stairs on Preben’s house to better accommodate NPC walking
*Spectral Mines: Fixed an issue that prevented an ore node from being mined
*Middle Downs: Fixed a stuck spot on a mound
*Eastmarch: Fixed typos in responses from the devotional caretakers
*South Hinterlands: Fixed a rug that was poking through a wall
*Well of Aldur: Fixed an issue with missing collision on a wall
*Tanglemire: Updated tiered resource nodes (cotton, garlic, trees, ore, and mandrake) to ensure they are all tier 10
*Maple Trees and Pine Trees: Adjusted the LODs to stop a “split” from appearing at close distance
*Ruined Keep: Adjusted a section of the terrain where trolls were having navigation issues
*Wynton’s Folly: Players selecting the East Entrance option when entering from Hidden Vale will now arrive at the correct location
*Obsidian Keep Tops: Updated the collision at the top of these custom prefabs
*Snowy Tundra Encounter: Added a floating crystal node to the ground
*Well of Aldur: Fixed several collision issues. Blocked off a “stuck spot”
*Soltown: Improved the method of archiving the “Tell Abigail About Charlotte” task when talking with Abigail
*Bunker C: Fixed a stuck spot in the lava pool
*Solania Catacombs: In the daemon chamber, added teleporters that are active only when the wave battle is not ongoing
*Highvale Outskirts: Updated some of the doors in the monastery. Updated some of Esmeralda’s responses
*Jaanaford: Players will now “unlock” Thibodeaux’s name when she shares it with them
*Novia: Added a compass marker at Kiln for the “Ask About Bonesteel in Kiln” task
*Brookside: Players entering from the lunar rift will now unlock the town crier compass marker
*The ONBE title will now include a Dame option
*Fishy Nibblers no longer applies to the character when a tamed pet is not available
*Adjusted Confections Platter to monthly
*Slice of LB Birthday Cake no longer labelled as Premium nor No Trade since being introduced to loot at LB’s Castle, but will have a chance to drop in PvP
*Improved tooltip descriptions for Shrines by adding mention of attunement bonuses provided
*Fixed typo in Citrine (Unrefined Gemstone) display name.
*Increased spider eye drop amount T8 through T15 spiders
*Disabled Shrine size scaling. Enlarged buff fields for each Shrine and recentered so rotating Shrines does not affect availability of buff field
*All 3 of the new off-hand artifacts (15 items Common to Epic) now properly display female characters
*Significantly increased drop rates of taming artifacts on destroyer animals
*Added an additional loot table for destroyer animals to have increased amounts of hides, suet, and entrails
*Heart Heraldry Shield pattern should now properly apply to items
*Improved loot drops for Envy Bow and Quiver
*Reworked visuals for Ankh of Sacrifice, Ankh of Wala for related shrine visual effects
*Added a small chance to get the Shrine of Gaiaism recipe to Sand Elementals
*Aldur interior update and added splash screen to exterior load scene info
*Aldur Interior and Jotungrund additions, navmesh and mats
 
=== [[Release 86]] ===
====Build 1345 – Feb 11 11:00AM====
*Spawn rates and count for high level air elementals in The Breach have been increased
*Love seats should once again be place able as decorations
*Well of Aldur: Fixed an issue with missing collision on a wall. SOTA-68701
*All 3 of the new off-hand artifacts (15 items Common to Epic) now properly display on female characters.
*Disabled Shrine size scaling. Enlarged buff fields for each Shrine and recentered so rotating Shrines does not affect availability of buff field. (This was reported on stream as Shrines didn’t work if facing West)
*Performance work on Novia overworld
*Some creature types and most bosses are now more resistant to mesmerize effects
 
====Build 1344 – Feb 3 7:00AM====
*Fix for systemic deco bug that could send decorations to the center of the house in rare occasions. Very common in the Lord of the Isle home but also happened in others more rarely.
*Fixed a data issue preventing a number of pattern and crafting items from being applied
*Brookside: Added an extra opportunity to unlock the compass marker for the town crier when entering at the default entrance. SOTA-68680
*New portrait added to the Envy Angel loot table
*Well of Aldur: Added more opportunities to collect aldurite fragments and clusters at the start of the scene. SOTA-68681
*Updated LOD’s for shrines, all uniform now.
*Fixed collision for some rugs
*Solace Bridge Outskirts – increased quantity and frequency of maple wood and iron ore (required for a quest)
*Update Aldur wisp visuals
*Mistrendur: Fixed an issue that prevented roving wolves from drawing players into the new Snowy Tundra Encounter. SOTA-68670
*Splintering Strike will now grant an Earth attunement bonus
*Fixed the 3 new scroll recipes, they should now properly work at a Carpentry Crafting Station.
*February reward should now be delivered
*Mistrendur: Fixed an issue that prevented roving barbarians from drawing players into the new Snowy Tundra Encounter. SOTA-68670
*Ardoris: Siranto once again has proper responses for Samael and Kardan. SOTA-68669
*Well of Aldur: Fixed a typo in one of the scholar’s responses. SOTA-68666
*Recipe for Shrine of Sorcery will now drop in Lord British’s Castle. All shrine recipes have been lowered in gold value.
*Solace Bridge Outskirts: Added more tree and ore spawns near the bivouac.
*Solace Bridge Outskirts: Reset Lady Langston back to her correct NPC model. Improved quest-related compass markers.
*Solace Bridge Outskirts: Added a very small chance that most bandits and zombies will drop a piece of ore, a piece of maple wood, or a feather.
*Solace Bridge Outskirts: Updated some quest text for Kinsey and Preston. (Also, Edvard no longer gives out the task entitled “Investigate the Undead Mystery!”)
Fixed some destructable crates and barrels that would end up floating when destroyed in greymark forest SOTA-68613
Fixed spindelskog stuck spot (plugged it with rocks)
*Added 2 chair sets to the store. Fixed issue with Recently Added section not showing R86 items.
*Objects including Rectangular Rug can now be placed correctly on 2nd floor of Storefront Greenhouse 4 story home [SOTA-68663]
*Kingsport Sewers: Prisoners Martin and Judith can no longer be attacked. SOTA-68667
*Mistrendur: Fixed a portion of terrain that was poking through a mountain. SOTA-68096
*Turned back on point light and vfx for obsidian streetlamps.
*Added collision to the deco version of Suutak’s Bluster so it can be moved as decoration.
*Owl’s Head: Thomas Strongbeard should respond properly when the player shared their name. SOTA-68574
*Fixed weight of new water lily decorations, each type now weighs 1.
*Superstition Canyon and Tartarus: Updated Mimics to help ensure they properly trigger when interacted with. SOTA-68659, SOTA-68658
*Added, fixed or improved 9 (x5 common to epic) related artifact and 9 shrine tooltip descriptions
*Added collision to the deco version of Vexlyn’s Spark so it can be moved as decoration.
*Performance of Lord British’s Castle should be much improved
*Updates to make Riposte, Opportunity Strike, and Aetheric Feedback easier to make work properly
*Meridian become one of the first Teralopolis’!
*Adobe Stables can now be decorated on most surfaces [SOTA-65070]
*Wooden Outhouse can now be decorated on select surfaces [SOTA-65070]
*Northwest Blackblade Mountains: Aether creatures are now dormant. SOTA-68645
*Guestbook 5: This guestbook was fixed so players can now collect this randomly-appearing book. SOTA-68647
*Well of Aldur: Fixed an issue where a “fragile plaque” was unable to be interacted with. SOTA-68648
*Elysium Mines: Blocked a secret door that isn’t meant to be functional.
 
====Build 1340 – Jan 29 11:00AM====
*AFK timeout issue fixed. Players who are not gaining or spending XPs should no longer disconnect due to being idle
*Name on Eternal Pattern: Perennial Coast Dragon Mask fixed. Was incorrectly showing as Eternal Pattern: Jester Carnival Mask
*[SOTA-65070] Large Stone Ruins and Medium Stone Ruins can now receive decorations on select surfaces
*Well of Aldur: Adjusted loot for new wave battle wyvern. SOTA-68643
*Well of Aldur: Updated loot and timing for both elemental and wyvern wave battles. SOTA-68643
*Epic version of Ankh of Sacrifice no longer offers -2500% Reagent consumption and instead offers the intended -25% Fizzle.
*R86: Unique icons added to new artifacts and shrines. The decoration for the new Pattern: Water Well Dungeon Entrance (which looks like a message in a bottle) can now be flipped onto its side.
*R86 – “Sky” musicstack changes (affects well of aldur), replaced one dupe entry and aetheric storm track (old isle of storms chime song)
*R86 – Well of Aldur – deleted erroneous floating rocks, some minor WB polish
*Splintering strike should now stack more based on earth and bludgeon mastery to match its description.
*Resource respawn times in shardfalls have been dramatically shortened
 
====Build 1339 – Jan 28 3:00PM====
*Updates to new boss Air Elemental in Well of Aldur
*Ulfheim: Fixed errors in Kaiser’s responses wherein he talks about dragon eggs. SOTA-68640
*Fix for camera sinking to the ground after dismounting
*VFX updates for Well of Aldur
*Krampus and Envy Angel: Krampus will no longer appear in East Sanctus Forest and Snowy Mountain Road Encounter. Envy Angel again appears in Necropolis Barrens. SOTA-66746
 
=== [[Release 85]] ===
====Build 1333 – Jan 10 3:00PM====
*New Interface option (very bottom) to re-enable the double click instead of single click targeting. It is off by default
*Ignite weapon duration will now respect charging/stacking
*Enchantment skills will apply more XPs per use
*Merchant prices of 2 year whiskey were dropped 30%
*Several POT upgrades
*Cool down timer for several consumables in dynamic deck mode were increased from 0 to an appropriate number
 
====Build 1332 – Jan 7 2:30PM====
*POT upgrades for Sionann, Salem, and Traveller’s Rests
*Deed sale turned off
*New option in graphics to disable weather on low performance (Option on by default)
*NPC Merchants for crafting supplies should have dramatically more of each item per sale
*Douse duration will now increase on charging
 
====Build 1331 – Jan 2 1:00PM====
*Additional homes now on sale.
 
====Build 1329 – Dec 31 11:00PM====
*Changes to make houses more snow proof (still not quite perfect but better and no additional performance cost)
*Deep Ravenswood, Graff Gem Mines, Greymark Forest, Moors of Northshore, Necropolis Barrens, Plains Encounter, Tanglemire: Fixed oversized ore nodes. SOTA-68487
*Changing fall damage so it doesn’t break stealth unless it does more than 5 points of damage.
*POT Duanor: Upgraded to Crossroads Village from Hamlet. SOTA-68491
 
====Build 1328 – Dec 20 4:30PM====
*Deed prices now on sale 25% off (not just upgrades but deeds)
*Undead will be significantly less resistant to Death magic
*Elysium Mines: Added better edging to the roof holes on the perimeter of the scene. SOTA-68478
*Tenebris Harbor, Plains Encounter, Plains Road Encounter, Graymark Forest: Resized giant ore nodes. SOTA-68477
*Aerie: Marlin now always has a response when you give him the “Drumplemouth” keyword. SOTA-68476
*Sanctus Spine: Cristiano should now properly teleport players across the scene when they request it. SOTA-68448
*Small Stone Ruins now allow decorations on some surfaces SOTA-65070
*Bell Tower – vertical flat walls can now be decorated SOTA-65070
*POT Skalabrekka: Moved this POT to lot 83 in Mistrendur. SOTA-68429
*Elven Guard Tower – flat vertical and horizontal surfaces can now be decorated SOTA-65070
*Added “ore” to the display names of Zinc (Zinc Ore), Tin (Tin Ore), Nickel (Nickel Ore), and Tungsten (Tungsten Ore) so they can be found with other ores while filtering in inventory. Prepped Zinc for future use in this regard (an unused metal). Player request.
*Increased the amount of wood assets dropped by Reapers.
*Immolation was persisting but losing its attunement buff.
*Ornate Gazebo can now have decorations hung from its ceiling, and placed on its railings  SOTA-65070
*Ornate Clock Tower walls can now be decorated  SOTA-65070
*Small Fancy Pavilion now allows deco to be hung from its center ceiling  SOTA-65070
*Large Fancy Pavilion can now be decorated on most vertical and horizontal flat surfaces  SOTA-65070
*/partyblowhorn can now be performed while sitting  SOTA-68474
*Fog around Bogman is no longer way too purple. Now a more acceptable greenish color  SOTA-68472
*Elysium Mines: Fixed oversized copper nodes. SOTA-68473
*Well of Aldur: Fixed faction issue with slimes on the “eye of the moon” terrace. Updated new statues to have prefabs with proper set-ups including good collision. Updated discoveries and NavMesh. SOTA-68403
 
=== [[Release 84]] ===
====Build 1321 – Dec 7 9:00AM====
*Fix for main questline bug with dread scepter that was blocking some players from completing questline
 
====Build 1317 – Dec 3 8:00AM====
*Turning off homes for the Holiday’s sales
*A few fixes for a very minor exploit/balance issues
 
====Build 1316 – Nov 26 11:00AM====
*HOMES FOR THE HOLIDAY SALES ENABLED!
:"*All houses base prices are 25% off during the sale. These may also go on sale for an additional discount!
:*Crowns 20% off
:*All in game deed upgrades 25% off, the highest discount ever!
*Fix for many but not all instances of “Centaur” mount bug
 
====Build 1313 – Nov 20 10:00AM====
*Durability issues with crafted items fixed and data has been migrated to repair items
*Perennial Coast Peasant Slippers are now properly attached to male ankles
*Fancy Bathroom Sinks and Fancy Kitchen Sink can now be re-sized
*Elven Village Home – Chandeliers can now be hung from ceiling beams
*Mistrendur: Moved the access point for The Breach to be exactly at its overworld decorations.
*Owl’s Head: Morton’s quest to recover his ledger has been updated to include updated dialog and journal text, compass markers, and better quest-tracking logic. Players in the middle of the quest should be unaffected, but if they feel stuck they can talk with Morton to help back on track.
*Stucco 3 Story Row Homes now have deco surfaces on ceiling of first floor
*Texture of crafted Small Cabinet now better matches crafted Large Cabinet; Texture of Small Dark Cabinet now better matches Large Dark Cabinet
*Aerie: Both blacksmiths will never automatically open their merchant window if the character is on a specific stage of the Bonesteel Dagger quest.
*Corrected typo in all mount store entries. Replaced “in” with “on”.
*Created Framed Map of Ardoris. Created Recipe: Framed Map of Ardoris. Recipe has 5% chance to drop from Fauns.
*Corpion Chair is now dyeable
 
=== [[Release 83]] ===
====Build 1311 – Nov 10 11:00AM====
*Possible fix for the massive durability damage issue (plus more logging for it)
*Desolis: Corsten should now correctly ask for a taming necklace for a blanket horse in exchange for a rideable blanket horse.
*Player owned towns light counts adjusted for the two sizes that were missed, Megalopolis and Municipalities
 
====Build 1308 - Nov 5 4:00PM====
*New quest that allows players to exchange tamed horses for mounts
*Bug polish to Rhun Ruins
*Fixed sink hole in Desert player owned town Template
*Spindrift Passage: Fixed the compass marker for the Serpent’s Spine Mine exit.
*Solace Bridge: The upper waterfall’s compass marker is now correctly labeled as “Upper Falls.”
*Forest Cave: Closed off a gap in the outer walls that was open to space outside the non-playable area
*XPs for high level elementals, elemental bosses, daemons all increased
*Loot added to boss fights in The Breach
*POT Port Royal: Corrected the exit target to be in Mistrendur instead of another overworld
*Fix for new foal runes/tooltips showing as “?Summon_Foal_Dun_StoreOnly?” etc.
*Light counts for POTs increased
 
====Build 1306 - Nov 3 6:00PM====
*Fix for double quest reward for a quest
 
====Build 1305 - Nov 3 10:00AM====
*Fix for the odd animation issue after getting hit
*Mounts can now be locked in inventory and still used
*New quest to turn in tamed horses for mounts is live
*Snowballs can now be used as decorations
*Fixes to dragon skin rugs to allow decorations on them
*Minor tweaks to The Breach scene but loot not yet live
 
====Build 1301 - Oct 31 3:00PM====
*Fixes for error spam in The Breach scene (Still no special loot)
*Spelling fixes to a number of store items
*POT updates
*Fixes for player scale while on the horse to properly align the reigns
*Horse eyes no longer appear frightened (Even though it is appropriate on Halloween!)
*Obsidian stew can once again be eaten!
*Horses will no longer appear on the bar and be usable unless the horse is in your inventory
*Play dead emote works again
 
=== [[Release 82]] ===
====Build 1295 - Oct 4 6:00AM====
*Fix for POT island spawn point issue when entering from overworld
*POT Jade Mountains: The overworld teleporter wagon now correctly will send players to Mistrendur.
*POT Bodega of Blood: Updated interconnections
*Lord British’s Castle: Fixed an issue where Captain Marisha would stop accepting some vault keys.
*Fix for issues dealing with Lich Spawners
*POT Arlia: Upgraded to Crossroads Village from Village.
*Store updates
 
====Build 1293 - Oct 1 3:00AM====
*More in game minimaps
:*Kingsport
:*Southmarsh
:*NorthMarsh
:*Kingsroad
:*Plains of Righ Inis
:*Moors of Northshore
:*North Valeway
:*South Ravenswood
:*North Ravenswood
:*West Ravenswood
:*South Valeway
:*Wyrmsands
:*Greymark Forest
:*Wynton’s Folly
:*Alpine Road Encounter
:*Human Battle Camp
:*Graff Gem Mines Entrance
:*Owl’s Nest Entrance
:*Approach to Shuttered Eye
*Lord British’s Castle: Updated the logic checked by Captain Marisha and the Encoded Safe for how they accept Encoded Cards. SOTA-67741
*Updates to buffs for Daemon Tea and Dunkleosteus food buffs
*New Feature: Allow rename for custom NPCs(!!)
*Fixes for some broken creatures including cabalists
*More fixes for mount testing
*Multiple fixes for various error messages that were bloating log files for some people
*Ardoris: Fixed the sign for the Tavern of the Wind to state the name of the establishment. SOTA-67730
*Kas Ruins: Fixed a ladder that wasn’t functioning. SOTA-67729
*Fixes for candle names that were causing some confusion with Jack-o-lanterns
*Multiple fixes in Central Brittany for trees overlapping player lots
*Lord British’s Castle: Fixed issues which allowed players to avoid combat with some NPCs in later rooms. SOTA-67719
*Soltown: Updated the data used by Jeanne when she rewards players for giving her the silver necklace (to give reward “both or neither” of the addbundle and the end-of-quest flag). SOTA-67537
*Far Hinterlands: This scene has been changed from Tier 5 to Tier 5+. SOTA-67718
*Ardoris: Updated the responses for Caravaggios Wolf and Stephanie Broadmeadow to be more clear that 5 paintings are required for their related daily quest. Also, Caravaggios Wolf now names the paintings in his “painting” response (Stephanie Broadmeadow already did this). SOTA-67716
*Upgrade for Wakoku POT!
*Tanglemire: Added “renown” feedback to the conversations for some NPCs. SOTA-67710
*Lord British’s Castle: Hedge shack now opens when completing wave 20, fixed an issue with some walls allowing camera passthrough, improved how Marisha accepts quest keys, rebaked navmesh. SOTA-67713, SOTA-67712
*Updates to Inky PCs to give more instructions in inventory
 
====Build 1290 - Sep 26 4:30PM====
*Mount fixes for limited testing on Live/QA
*Store updates
*Podiums can now be placed on other objects
*Added Satyr Fighter Covnersationalist
*Beran’s Reach becomes the first Gigalopolis!
*Agriculture fixes
*Many more ladders added to Ardoris docks area
*Fixed rare exception in planting that would break some players agriculture
*Localizaiton updates
*Polish for Celestis collision to fix a number of frustrating spots
*Troll’s Bridge: Converted Snowy Mountains Road Encounter that included the Troll Twins into a normal scene (that still follows some Random *Encounter rules) in the same location as the encounter version.
*Explosive barrel traps have been fixed!
*Hanging torture cage now hangs again!
 
=== [[Release 81]] ===
====Build 1284 - Sep 9 4:00AM====
*Ichtyosaurus recipe should now work correctly
*Deed sale deactivated
*Fixed issue with dye able Fishing Rod
*Store updates
*Fixes for large creatures getting stuck in several scenes
*Fix for Verdantis Shardfall issues making entry difficult
*Fixes for several Episode 2 scenes that would place the player in the wrong spot on exit
*Epic Pax ring no longer equipable with other variations of Pax Rings
*Sprint now usable on the overworld
*Bonus on Epic Butcher’s belt fixed (had an extra zero!)
*Several more Epic item fixes for enchantment/Masterwork
 
====Build 1282 - Sep 2 10:00AM====
*Coelacanth trophy recipe (Ichtyosaurus in next patch)
*Half dozen POT updates
*Localization data updates
*Enabling EXTRA sale amount on deed upgrades (sorry for the delay!)
*Two new fishing spots in Tanglemire
*Wallpaper fixes to Haunted Gothic Inn Village Playerhouse
*Updated Damage Resistance on Rusty Armor
*Icon fixes for paintings
*Visual fixes for crafted elven
*Tweaks for lava bait
*Collision fixes for Central Brittany
*Tavern counters can now receive decos
*Bunny slippers will no longer discolor your feet!
*Deco fixes for Elven Mage robe and sleeves
*Gloves of the Cutpurse, Boots of Skulking, and Torch of Jerik can now be placed as deco
*New titles added to the game for bug brigade members!
 
====Build 1278 - Aug 29 4:00AM====
*Ruins of Utheim: Oski now remembers players’ names. SOTA-67576
*Tanglemire: UI now displays scene difficulty. SOTA-67569
*Using the water well is no longer considered stealing. SOTA-67571
*Fixed an unreachable ore node in Tanglemire. SOTA-67570
*Tanglemire Guards and residents should not know your name if you haven’t told it to them. SOTA-67574
*Added fetid water fishing locations by the waterfall  in Tanglemire
*Crushing blow will once again CRUSH instead of tap. (Damage now proper amount instead of a few points)
*POT Updates and upgrades
*The duration of all stances has been doubled
*The damage and focus cost for shooting star has been increased by 25%
*The names for Epic item recipes have been fixed to properly show the right names in the recipe book
*The Ring of Wisdom now has an epic version.
*Icons for a number of skills have been updated to be unique
*The emote /breathehearts now animates correctly when seated
*Thunderbranch is now has a placeable deco appearance
*Stairs in Shingle Roof 2 story w/Balcony Village home arenow easy to get up and down
*Shooting Star has received VFX improvements


====Build 363====
====Build 1274-1276 - Aug 27 4:45PM====
*Hoe that comes with immortality fruit seed now gets full durability on delivery
*Emergency patch to fix batch plant watering
*Fixed walls with no colliders in Nighshade Pass
*Fix for armor set bonus so proper amount is giving
*Filled in a rubble hole in Hilt Fortress to prevent getting stuck
*Fix for basements missing collision
*Verdantis Shardfall: Removed boat teleporter to Port Mirren.
*Fixed water not showing until you move camera issue
*Fixed Clockwork Raven reward to correct clockwork raven (silver)
*Minor typo fix – Braemar/Jarred
*2015 Holiday Gift: Fireworks
*Fixed wolf attack that were double spamming attacks occasionally
*Hilt Fortress lava pools now cause damage
*North Naryad Pinelands: Moved a harvestable pine tree that was in a house to the ground.
*Troll Attack fixes: set attacks so they will not be interrupted and fixed timing on rock throw
*Added messaging for players when their guild enters a guild war
*Known Issues:
:*There are two versions of Etceter in the game. If you claim property there you will have to zone to your home to get to the proper version.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 362====
=== [[Release 80]] ===
*Fixed some floating tables and rugs in Hilt Fortress
====Build 1269 - Aug 18 10:00AM====
*North Naryad Pinelands: fixed some spider spawners
*System update for which skills can be used on the overworld and more skills updated to allow use on the overworld including fireworks,
*Added more pre-placed lights Duke Founder Keep
*The game was built using a new Unity patch that should fix the AMD video card issues that started happening with AMDs last video driver patch
*Brightbone Pass: Fixed some Bears and Wolves spawners
*Fixed bug that was preventing adding consumables to the non-combat hotbar when standing on a plot that you have permissions on or own.
*Fixed bug where NPCs would stand on top of invisible collisions related to resource nodes
*Fixed Grand Tour hat names from “fur” hats to “nomad” hats on items and in conversations
*Fixed free attack for bows so you no longer need line of sight to a target to continue charging up
*Record name of the guild at the beginning of the war, in case there is a disband later
*Health stats now again show properly on NPCs.
*Disbanding a guild involved in a war no longer increases the war duration for the remaining involved guild.
*Player titles are once again selectable by players and not locked to gender (this was unintended side effect of supporting gender in localization)
*Known Issues:
:*New water is not visible when first entering a scene until camera is moved
:*There are two versions of Etceter in the game. If you claim property there you will have to zone to your home to get to the proper version.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 361====
====Build 1266 - Aug 16 4:00AM====
*Fixed transparency issue with water in Nightshade Pass
*<nowiki><UPDATE: Not yet working></nowiki> System update for which skills can be used on the overworld and more skills updated to allow use on the overworld including fireworks,
*Fixed an issue that was preventing agriculture from recognizing watered times
*Server side fix for entering episode 2 areas without owning episode 2
*Fixed some visual inconsistencies with agriculture when planting. When new data was received from the server, it was not applied to deco items and upon moving a deco item, the data would revert back to what the scene loaded (appearing as if you had planted nothing).
*Updates to Obsidian armor. Expect to see most other armor sets having some adjustments in the next few releases
*Added a limit to the number of times you can water a plant.
*Epic rings added to enchantable list
*Smoldering Shiv can stack with itself!  DoT speed slowed down further so it will do the same damage but over a longer period of time
*Fix bug that caused an error when players tried to pick up certain bags from housing lots
*Added snowman recipes to recipe merchants
*Shadow creatures should have a modest loot increase
*Fixed missing light orange dye recipe
*Handful of store updates and typo fixes
*Fixed inventory resize error while using a small screen
*Fixed empty guild name on nameplate
*Added Beneficient Blessing spell to Master Life Magic trainer
*Bodan Koren can again be talked to in Braemar.
*Fixing missing floor collision in Hilt Fortress
*Fixed issue that was causing NPCs to spam their melee auto attack which was basically insta-killing players
*Hilt Fortress pass on gameplay and spawning, added reagent resources and treasure chests
*Payment Plans extended to June 2016
*Fixed a planted cotton issue so plants properly reset after harvest now.
*Fixed Holly Wreath Hat recipe and added recipe to merchants
*Fireworks boxes should now replenish properly
*Known Issues:
:*New water is not visible when first entering a scene until camera is moved
:*There are two versions of Etceter in the game. If you claim property there you will have to zone to your home to get to the proper version.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 360====
====Build 1263 - Aug 6 4:00PM====
*Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 25! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=55418 here].
*Possible fix for AMD video cards on latest drivers and cycling dyes.
*Known Issues:
*Reagent use improvement, prefer using the item that was clicked
:*New water is not visible when first entering a scene until camera is moved
*Store updates
:*Water in Nightshade Pass is invisible
*Elixir extension should now work correctly
:*There are two versions of Etceter in the game. If you claim property there you will have to zone to your home to get to the proper version.
*Fix for small exploit with elixir skill training
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*Elixir skills set to 100% return of experience on unlearn (only for next 2 weeks)
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Numerous POT updates and fixes for Caesaromagus, Goober’s Gas Station, Dragon’s Reach, others.
:*Weather has not been propagated to all scenes yet so there may be mismatches
*Pet foals can now be placed in the upscale stable
:*Some skills have not been fully adjusted to work properly with the new use based system
*Roughly 4x increase in drop rate of shadow essences from shadow creatures
:*Sound effects are not always playing properly
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====QA Build 311====
====Build 1261 - Aug 4 2:00PM====
*Dev+ bug test
*Fixes for a few more multi drag issues involving stacks of items
*POT updates
*Two new skills on trainers for the expansion of potion duration or power. Only one can actively be trained. Training one sets the other to untrain.
*Mistrendur: The banner for Spindelskog now indicates “Normal” difficulty to match the Enter button.
*Fixes for leaderboard issues caused players receiving name changes
*POT Island templates: Fixed an issue for all island POTs with signposts teleporters that weren’t adding all secondary docks to the selection list.
*Brittany Graveyard: Fixed an issue where Helen and Owen misremembered players’ names when they first asked for those names.
*Ardoris: Added fixes to Timothy the Enchanter’s conversation for a typo, logic, and name-remembering.
*Plains Road Encounter: The Pumpkin Head encounter will once again appear in Drachvald.
*Novia: Fixed an issue with the new rowboat list teleporter that connects Noreach with Mud and Dysborg.
*Mistrendur: The banner for Spindelskog now indicates “Normal” difficulty to match the Enter button.
*Spectral Mines: The hint that the archlapin is hibernating now only appears when on a related quest, not if the “bones” quest is ended, and only once a day (thanks to a new “hint” daily flag).
*Ransom has been disabled for Opalis Ruins
*Owl’s Head: Added return to POT Knightmare Falls on balloon teleporter.
*POT Rajazel: Updated SceneInformation to have correct hex coordinates
*Books of learning descriptions updated to match actual experience given.
*Fixing missing images for Block Numbers Set
*Myrkur and Despair: Added a resurrection Ankh in the central spider “cave” area.


====QA Build 306====
====Build 1259 - Aug 2 5:00AM====
*Dev+ bug test
*Fixes for multi-item dragging
*Several POT updates
*Adjustments to lava to make it less dangerous for pets
*Several fixes for gear visuals sorting incorrectly


====QA Build 305====
=== [[Release 79]] ===
*Dev+ bug test
====Build 1256 - Jul 26 6:00AM====
*Quest typo fixes
*Non-player facing error and performance logging updates
*Half dozen store item updates


====QA Build 302====
====Build 1253 - Jul 18 4:00PM====
*Dev+ bug test
*Fix for numerous magenta colored objects around the world
*Increases to POT building limits for some POT sizes
*New store items


====QA Build 301====
====Build 1251 - Jul 7 7:00AM====
*Dev+ bug test
*Fix for a rare case where a pet with a corrupted name could cause a hang at 94%
*Several POT updates/fixes


====QA Build 300====
====Build 1250 - Jul 3 3:00PM====
*Dev+ bug test
*PoT fixes and updates
*Store updates (Had to get you guys some Lord British birthday cake!)


=== [[Release 24|Pre-Release R24]] ===
====Build 1248 - Jun 28 2:00PM====
====Build 358====
*Fix for corruption shadow creatures hitting for incredible amounts of damage
*Fix an issue that caused other players teleportation spells (Chaotic Step, Night Step, etc) to affect all player cameras in the scene.
*Purify will now clear corruption
*Known Issues:
*Spawner and roadway paver store descriptions improved and fish statues moved to new POT only section
:*There are two versions of Etceter in the game. If you claim property there you will have to zone to your home to get to the proper version.
*Deed sale 30% enabled
:*Aether Amplifiers do not work on Mac nor Linux clients
*Fix pattern names for Stiletto Shoes and allow them to be masterworked/enchanted
:*Players are unable to interact with triggers with weapons
*Tower of Xee teleporter boat now correctly points to the target POT
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*Typo fixes in the balloon teleporter
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Added over head banners to the locations for Spindelskog and Myrkur
:*Weather has not been propagated to all scenes yet so there may be mismatches
*Fix for not starting on the overworld in Mistrendur
:*Some skills have not been fully adjusted to work properly with the new use based system
*Myrkur and Ruins of Utheim both now Episode 2 scenes
:*Sound effects are not always playing properly
*R79 rewards!
:*Death and Resurrection do not work properly in the team arena
*Glasses now available in crown shop
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
*Updated visuals for BBQ smoker
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
*Malice: Players can now only have 1 “Summon Samael” whistle in their inventory at one time
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 357====
=== [[Release 78]] ===
*Fixed being teleported to the front of a plot when on a plot with locked doors
====Build 1237 – Jun 17 4:00PM====
*Changed scenes from “party only” to “open”:
*Pets of all types should be much quicker to react
:*Eastreach Gap
*Updates to a half dozen PoTs
:*Mariah Overlook
:*North Naryad Pinelands
:*Brittany Graveyard
:*Blood River (not tutorial version)
:*Highvale (not tutorial version)
:*Solace Bridge (not tutorial version)
:*Desolate Hills
:*Whiteguard Foothills
*Known Issues:
:*There are two versions of Etceter in the game. If you claim property there you will have to zone to your home to get to the proper version.
:*Aether Amplifiers do not work on Mac nor Linux clients
:*Players are unable to interact with triggers with weapons
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 356====
====Build 1233 – Jun 11 2:00PM====
*Corpse explosion now actually requires a corpse!
*Heavy Armor trainer updated to include Provoking Shout!
*Summoning a tamed pet no longer breaks interactive objects
*Row house prices have been tweaked and normalized!
*Fixed issue where player corpses could not be resurrected if the dead avatar heals at the moment of death
*Fixed advancement of Moon Beams skill
*Changed “AC” to “armor” in description for Testudo
*Swamp outside the Tower of the Shuttered Eye renamed “Approach to the Shuttered Eye”
*In a quiet ceremony full of mystery and wonder, the Vertas town crier finally has his own name.
*The Clink is once again accessible from Owl’s Head.
*Fixed issue with stacked Root spells being inescapable
*Reduced size of death collider on Satyrs that was blocking other interactions
*Closed climbing gaps in rock wall of Whiteguard Foothills
*Fixed loophole where players could remove their temporary PVP flag by logging out
*Fixed broken windows in Blue Tile Roof Two Story Row Home
*Fixed bad rotation on skeletons in the world
*Fixed issue where bows appeared at the players feet when stealthed
*Bear hat now has the correct icon
*Fixed pathing issues on water lots that was breaking pets
*Brittany Graveyard: Fixed a few tombstones that were not snapped to terrain.
*Fixed stuck spot in Mariah Overlook
*Poison Weapon can no longer stack
*Iolo’s Lute now using the correct soundbank (lute instead of harp)
*Fixed issues that were blocking Mystery Boxes from working properly (Snowball, Cornucopia, Artisan, etc.)
*Fixed huge performance issue caused by pets moving around on player lots (mainly water lots)
*Fixed missing texture on roof of Knight Benefactor home
*Movement impairing effects (stuns, roots, etc.) no longer take enemies out of combat mode
*Fixed water issues in Etceter
*Etceter: unique dialogs for Boniface and Snip-Snip in the Bilge and Barnacle tavern, and for the satyr realtor.
*Minor fixes to Vertas dialogs
*All basements now support up to 128 players
*Navigation meshes in Player Owned Town Templates updated to fix some dead spots
*Known Issues:
:*There are two versions of Etceter in the game. If you claim property there you will have to zone to your home to get to the proper version.
:*Aether Amplifiers do not work on Mac nor Linux clients
:*Players are unable to interact with triggers with weapons
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 355====
====Build 1232 – Jun 10 2:00PM====
*Wind Turbines now affected by wind speed and direction
*New Heavy Armor skill, Provoking Shout. Applies buff to the user that dramatically increases aggro generation. Known issues: currently using wrong icon and applies second buff for block that will be removed in next patch
*Fixed missing Lute String recipe
*New Verbose Combat/Crafting options in interface UI. This sneaked in before any of the actual verbose messages. Those will be coming soon.
*Fixed icon on streetlamp recipe
*POT fixes and transfers for 5 POTS
*Stretch Goal boat decorationss can now both be placed as player town decos
*Vault automation work
*Emotes no longer broadcast across the entire scene
*Death Shield is now correctly converting a portion of damage received to the avatar’s health
*Fixed being kicked out of basement even with guild permissions
*Brittany Graveyard polish
*Novia: Added extra-high invisible wall at Nightshade Pass, Brightbone Pass, Vertas Pass, and Eastreach Gap to thwart players trying to skip the control point scene.
*Fixed several skills not advancing. Worth noting however that Purify Burst only works if it removes an effect and Ring of Fire must damage someone.
*Fixed the breakage that occurs when deco items with more than 16 containers in them are moved. No moving occurs and the game does not break (the item is properly reverted to the original position)
*Fixed issue with severe performance degradation with pets on water lots
*Etceter: Added unique dialogs for the blacksmith Aaron Denbo and his faun apprentice Widget. Fauns no longer enter conversation mode (they’re too short) or use bot responses (they’re too human).
*Fixed minor typo in Soltown/Abigail dialog
*Fixed position of Ardoris Oracle screen (it’s still imperfect but better)
*Fixed ability to turn in quests to Guard Winslow in Owl’s Head and Guard Captain Cugel in Ardoris.
*Known Issues:
:*Mystery boxes are not always working properly
:*There are two versions of Etceter in the game. If you claim property there you will have to zone to your home to get to the proper version.
:*Aether Amplifiers do not work on Mac nor Linux clients
:*Players are unable to interact with triggers with weapons
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 354====
====Build 1229 – Jun 3 1:00PM====
*Player Owned Towns: Fixed naming, connection, and ownership issues that were blocking access to almost all PoTs in the game
*'''Crash fix!''' We managed to find a work around for the crash that most often occurred zoning to Skrekk Caverns from Skrekk but could happen anywhere.
*Brittany Graveyard now has proper exits to Novia
*'''Crash/hang/broken state fix!''' This issue was the result of a failed asset load that should have succeeded but didn’t for no good reason. This was visible as a 94% stuck load. Also visible in some situations when game would feel like it lost its connection but kept on playing. Thanks to Skeggy Media for repro on this!
*Known Issues:
*Icon work
:*Mystery boxes are not always working properly
*Typo fix in Roedberk’s Journal in South Majestic Forest
:*There are two versions of Etceter in the game. If you claim property there you will have to zone to your home to get to the proper version.
*Store item polish
:*Aether Amplifiers do not work on Mac nor Linux clients
*Fixes for Ravenna POT
:*Players are unable to interact with triggers with weapons
*Removed heritage from Water Converter statues
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
*Fix for several names in Lamech’s Bazaar
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
*Fish towel can now be placed as a POT deco
:*Weather has not been propagated to all scenes yet so there may be mismatches
*PVP Shard tabletop now POT placeable
:*Some skills have not been fully adjusted to work properly with the new use based system
*Solace Bridge Outskirts: Rhoswen should no longer try to grant Quentin’s quest after it is already complete.
:*Sound effects are not always playing properly
*Lamech’s no longer a party only scene
:*Death and Resurrection do not work properly in the team arena
*Jabbering Bertha now placeable as deco
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
*Vexlyn’s Ember now comes with a 25% focus cost penalty to help balance its overwhelming power
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 353====
====Build 1227 – May 31 3:00PM====
*Add On Store Drum display name updated from Pine Drum to Maple Drum
*Slight performance drop in some situations possible to test a stability fix
*Damage now removes stealth effects properly
*Dynamic Difficulty creature names updated to represent relative difficulty
*Fishing Skill now appears properly in glyph menu
*Only one BMC ring may be worn at one time
*Fixed performance issues related to water reflections and shadows with new water system. Should significantly improve performance in scenes using the new water
*Number of NPCs in all basements increased by 3
*Fixed animations not displaying properly while playing instruments
*Healing bursts range will now increase with life specialization
*Fixed issue with cloaks and Winged Helm not being repairable
*Some more ERG bug fixes
*Northern exits from Soltown again work correctly.
*Adjustments to dynamic difficulty creatures to lower their strength and health and increase XPs at higher levels
*Fixed stuck and unresponsive NPCs in Mariah Overlook
*Fixes for a number of unreachable PoTs in Mistrendur
*Fixed many items that could not be repaired including cloaks and the Winged Helm
*Tweaked critical success and recovery chances for crafting
*Fixing vendor display for non-generic Etceter merchant NPCs
*Minor typo fix for grand tour guide dialog
*Pushing back some LOD distances on decorative plants as they were the number one performance drag on towns.  They are now at the levels set by speed tree!
*Necropolis instance names localized correctly
*Player Owned Towns: Fixed ownership for Jeffrey Point, Lacedaemon, Highland Keep of Clan MacDaddy, Eodon, and Veger
*Known Issues:
:*Most, if not all, Player Owned Towns are broken. We are working on a fix as soon as possible.
:*Mystery boxes are not always working properly
:*There are no exits to the Novia for Brittany Graveyard. You need to use the wagons to exit to Brickport and from there you can access Novia. Alternatively you can log out and choose “Start on Overworld”
:*There are two versions of Etceter in the game. If you claim property there you will have to zone to your home to get to the proper version.
:*Aether Amplifiers do not work on Mac nor Linux clients
:*Players are unable to interact with triggers with weapons
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 352====
====Build 1225 – May 29 11:00AM====
*Did a pass on correcting female eye-targeting so they don’t roll too far out of view when doing facial animations
*Balance fixes to East Reach Gap
*Fix for skirted bodice clipping
*POT Erana’s Peace: Changed biome and name (Sequanna’s Peace). Moved to Mistrendur, plot 27. SOTA-66718
*Fixed difficulty setting on expert crafting stations so they now modify success chance correctly
*POT B’ar Teiliener: Added new Holfast to Mistrendur, plot 137. SOTA-66735
*Fixing an issue where attacks were not correctly reporting critical hits.
*POT Daedscua: Added new Holfast to Mistrendur, plot 6. SOTA-66648
*Added recipes for harp, drum to merchant
*[SOTA-67072] Archery Target Recipe
*Minor Etceter NPC fixes including pilgrims not updating name tags and Captain Steel has stopped meowing
*R78 Subscriber Rewards
*Hooked up proper Engage Opponent icon
*POT Tower of Xee: Fixed an issue where there wrong owner was assigned to this POT. SOTA-66686
*Snowy Biome scenes now have proper snowy skies and snowfall
*Comet updates!
*Set snowballs target type to be “All”. This will allow snowballs to be thrown at any valid target
*[65070] Fancy Storage Shed can now be decorated on its walls
*Equippable items that make up multiple pieces like the Tabor Drum as well as the Mortar and Pestle now display properly
*POT Aranal: Changed name from New Heaven. Changed biome to Forest 01c from Forest 01b. SOTA-67011
*Fixed NPCs that were not loading conversations in Jaanaford.
*POT Mistrendur Ruins: Changed name from En Nox. Changed biome to Snowy Mountains 01 from Island 01. Moved to Mistrendur. SOTA-66521
*Fixed error with loading public vendor conversation in Vertas
*Allow Package for Trade on Live
*Augmented Chainmail can now be salvaged
*New skills for some control point mobs
*Fixed issue with Tracy’s papers
*Aggro from Ring of Fire and Meteor Shower increased
*Doubled the speed at which experience points are applied to Taming per skill use after hearing the sob story of how Sindariya used 140 collars to gain 3 points.
*Focus Battery now drains focus at a MUCH lower rate
*The tour guide in Hometown now awards the Pilgrim’s Bonnet in game. Avatars who did not get a Pilgrim’s Bonnet because of this bug can talk to any tour guide to receive one.
*Creature version of Ring of fire now has some light blue tinted areas so as to be distinguishable from the player version
*Updated Enchant Weapon and Socketed Gem icons for recipe book
*Dynamic creatures have now arrived in Lamech’s Bazaar! These are primarily for balancing now. XP’s scale up but loot is constant. Once difficulty has been balanced, loot will be adjusted to match
*Air Balloon, Crypt and Talking Mirror now displaying correct icons
*Nightmare attacks are now treated as fire
*Etceter Realtor now has proper list of deeds for sale at correct prices
*[SOTA-65070] Upscale Stable can now be partially decorated
*Dale Leland in Ardoris now works as a proper crafting trainer. His brother Chip has moved in to handle selling supplies and recipes.
*Tartarus: Fixed an exploit where enemies wouldn’t climb up some of the stairs in the maze tower. SOTA-67083
*Fixed performance issue related to pets moving around on player property
*Making dragon skinning more rewarding through MC
*Gate in Vertas should now work properly
*Fixed issue with female harvesting and mining animations
*Fixed some issues with animations for the Textiles crafting station
*Finishing Abigail’s quest to find her lost child in Soltown now also rewards the Backflip emote (as does asking about her daughter once the quest is finished)
*Overworld location names should no longer wrap awkwardly onto a second line
*Added localization strings for joystick axis  (for keybinding screen)
*Some polish on the Brittany Graveyard
*Water in island towns is back.
*Added a disclaimer for current state of localization being in progress and a link to information for volunteer translators
*Undead are now immune to the bleed effect in combos that use Rend
*Fixed issue where swimming visual effects were showing up when the player was standing above the water on docks.
*Windmill power generators sound effects are now connected to the sound effect volume slider
*Holiday Wreath can now be placed on the exterior walls of homes
*Kingsport: Removed some of the clutter from the Overworld so players won’t get stuck.
*Kiss emote will begin to be *re*teachable as well as teachable for some (unfortunately if you’ve gotten it already it won’t change until next wipe)
*Harps and Tabor Drums now available in game
*Fixed issue where water did not appear in Hometown until you turned the camera to certain directions
*Reduced damage of critical hits a little bit (still more than R23 levels) and reduced the high end effect of Attunement skills.The combination of those two together was blowing out both heals and critical damage on spells.
*Castle Wall display names updated to match new naming structure
*Changed the case where a player can not navigate to a crafting station to show the crafting UI instead of post “can’t make it” to the chat log. This means there should be nothing that can block a player from crafting.
*Windmills should now turn slowly with changing wind direction not rapidly, no matter how quickly wind direction changes.
*Player Owned Towns:
:*Isle of Nylorac: Fixed ownership
:*Knowhere: Fixed ownership
:*Unter Kampf: Fixed ownership
:*Tuned wave height in the Player Owned Town islands so it doesn’t go higher than camera height
*Known Issues:
:*Aether Amplifiers do not work on Mac nor Linux clients
:*Players are unable to interact with triggers with weapons
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Zooming into First Person camera leaves floating hair in view
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 351====
=== [[Release 77]] ===
*Fixed animation issues with Tanning crafting station
====Build 1205 May 14 11:00AM====
*Fixed exits from Brittany Graveyard scene
*Balance fixes to East Reach Gap
*Tour Guides are now wearing the R24 Grand Tour Hat: The Bonnet
*Chillblain’s Compendium: Added warning letter to start of dungeon letting players know they have to kill everything in each room in order to advance. “Tame and ye shall fail!” Chillblain the wizard
*Fixed floating elven home in Bloodriver Massacre
*Fixed durability of Yule Hat 2015
*Highvale (before and after) and Nightshade Pass: Fixed issue causing enemies to ignore water
*Soltown: Got rid of dev only cube game object left in the scene
*Aldhaven (and other player towns using that template): Removed tree that was intersecting with houses placed on a lot
*Fixed tooltips issue with renamed decorations only displaying the default name when placed.
*Fixed placed NPCs (pets, servants, etc.) not updating position when moved until the scene was reloadedt
*Updated hold pose for mortar and pestle
*Fixed help text title for instruments
*Some Grand Tour hats were not protected from Ransom. Now they are.
*Fixed issue where other avatars casting stealth appeared stuck in animation loop
*Fixed stun removal when using Smelling Salts
*Added foggy to weather settings
*Fixed navmesh for Lord House Boat that was causing issues with pets, chairs, and crafting stations (anything trying to pathfind)
*Dark Stone Spiked Castle Walls added to game and Add On Store
*Add wind sound effects to weather types.
*Fix for “Identification Papers: Tracy of Resolute”
*Deck Builder UI has syntax error when a deck is below Glyphs minimum
*Harps should now be available in the game
*Yule trees can now be placed in player towns
*Updated icons for Artisan, Artisan Founder tools
*Weather is locked to Light Clouds with Calm Winds on Hidden Vale and Novia overworlds
*Highvale: various bugs and polish issues
*Snowball boxes now are now fully stocked immediately
*Added tuning functionality to radio to fix issue with pressing play while a radio station was already playing.  While tuning the player cannot push “play” or “stop”.  When hitting play while already playing a station we stop the current station and tune to the next one, even if it is the same station.
*Crafting Recipes for Harp and Tabor Drum
*Humanoid enemies are now properly displaying Knockdown and Knocked Back animations
*Avatar now plays the whistling animation when summoning Baron’s Servant
*Fixed loophole where players could avoid death penalty by logging out
*Fixed issue where Satyrs would sometimes not exhibit their Berserk behavior
*Fixed issue where Cooking Pot was intersecting with the body when equipped
*Player Owned Towns:
:*Removed Farholt, a PoT that should not have existed, yet somehow did. Obviously the damn Satyrs did it.
:*Diamond Fields: Fixed ownership
:*Journeys End: Fixed ownership
:*PaxLair and Dragons Watch: The interconnection between these two POTs now set up properly.
*Known Issues:
:*Completing the Grand Tour in Hometown will not award the hat
:*Aether Amplifiers do not work on Mac nor Linux clients
:*Players are unable to interact with triggers with weapons
:*Overworld location names wrapping awkwardly onto a second line
:*“Augmented” series chain-mail cannot be salvaged.
:*Snow is currently showing up as Rain.
:*Tabor Drum is not yet in the game
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Zooming into First Person camera leaves floating hair in view
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 350====
====Build 1201 – May 12 10:00AM====
*Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 24! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=54347 here].
*Locked items may now be repaired
*Known Issues:
*Locked repair kits may be used to do repairs
:*Yule Trees cannot be placed in Player Owned Towns outside of lots
*Batch teleport scroll recipes that create a dozen scrolls at once now give 10x the xps of single scroll recipes
:*Aether Amplifier – Hitting Play on an already playing channel breaks the station
*Quest rewards have been adjusted up. Based on team feedback, they need to be increased again but this is a step in the right direction
:*Aether Amplifiers do not work on Mac nor Linux clients
*Books of learning have now had their descriptions updated to show how many xps they are worth
:*Mystery Boxes (Snowball, Artisan, Cornucopia, etc.) do not start stocked, you must wait for a certain amount of time depending on the box
*POT Arx Draconis Annex: Fixed an issue with a teleporter boat that wasn’t pointing to Arx Draconis as intended.
:*There are multiple issues with Stealth
*Plains Encounter: The spider companions for the Obsidian Elves that can appear here are no longer named “Trained Wolf”
:*Players are unable to interact with triggers with weapons
*Bard songs are now interruptible (except Savage Sonata which was accidentally left out of this build)
:*Overworld location names wrapping awkwardly onto a second line
*Savage Sonata will now work as other bard songs and not require a pet to cast it on
:*Satyrs not properly exhibiting “Berserk” behavior without Fauns.
*Dark Shogun Armor patterns will now correctly apply
:*“Augmented” series chain-mail cannot be salvaged.
:*Snow is currently showing up as Rain.
:*Tabor Drum and Harp are not yet in the game
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Zooming into First Person camera leaves floating hair in view
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====QA Build 296====
====Build 1200 – May 8 10:00AM====
*Dev+ bug test
*May rewards item live!
*Bunker C Jelly quest fixes
*Fixes for Bramble decorations that included quest items
*Meticulous collection updates so it now gives experience on each success.
*Fixes for Book of Learning descriptions to now include amounts of experience granted
*First pass for rewards changes per quest (instead of across the board 10x)


====QA Build 294====
====Build 1198 – May 6 6:00PM====
*Dev+ bug test
*Double XPs turned off
*10x Quest XPs turned off for now. Over time, each reward will be individually adjusted up to match its difficulty and effort and end up in the 10x ball park
*Supply bundles now sometimes give tradeable books that can be read for experience instead of just giving experience when opened
*Decorative vases can now have objects like umbrellas placed in them
*Bug fixes for Bunker C
*Going forward, only one Pax ring will be wearable at a time
*Bard skill descriptions updated


====QA Build 291====
====Build 1193-1197 – May 3 4:00PM====
*Dev+ bug test
*Updates to bard spec skills so they scale with spec level
*Dialog limits for dialog NPCs doubled
*Novia Market increased in size
*Far Hinterland noble stag quest fixes
*Ulfheim: Updated teleporters to require a new Ulfheim Runestone quest item to activate, and reset 5 minutes after activation. This item drops from barbarians in the scene. Kaiser the collector will buy one each day.
*Fishing and agriculture skills can now be put in the combat bar so players can build fishing/farming decks and save utility slots
*Far Hinterlands: Fixed the “Noble Stag” wave battle so the jam-covered tablet visual would properly reset. Also, the reset should be faster by 50 seconds.
*POT Isla de Muerta: Moved to Mistrendur
*Highvale Outskirts: Fixed an issue where Esmeralda would sometime try to award her “you just met me” reward bundle more than once.
*Dark Shogun Cape no longer sorts through Dark Shogun Armor butt so badly
*New crown shop items
*Ulfheim: Players who venture deep into the barbarian community can now unlock new teleporter pads that their allies can use to quickly catch up. Also, the long wooden bridge can no longer break in places.
*Added mesmerizing melody to the bard trainer
*XPs and ore added to supply bundles


====QA Build 290====
=== [[Release 76]] ===
*Dev+ bug test
====Build 1190 – Apr 28 4:00PM====
*Fix for lighting issues
*Reduction in damage extra effects for concussive canticle


=== [[Release 23|Pre-Release R23]] ===
====Build 1187 – Apr 26 3:00AM====
====Build 346====
*Fix for a daily quest turn in that could be bypassed
*Accidental super-plate-chest-armor-loot removed from The Epitaph
*Balance for the Bard Song Concussive Canticle
*Fixed invisibility of rough wooden fence decorations while placing
*Bard songs will now correctly generate aggro
*Cloaks can now be repaired
*Outdoor light counts for most house sizes have been doubled
*Fixed issue where all gems were mislabeled as Uncut Sapphire Gems
*Update to the Vault
*Tabletop decorations no longer have the weight of their full-sized counterparts
*Crag Mines final ghost spawner disabled (until we can fix it properly)
*Train Dextertiy now available at lower level trainers
*Tabletop Grim Reaper Statue and Skull Candle can now bemoved in bag mode
*Fixed “Add Character” fields in town and lot permissions window
*Added scrap as mininum wolf drop
*Fixed bug where combat would prevent all subsequent interactions
*Fixed terrain stuck spot in both Highvale Scenes.
*Party invite dialog now re-appears if you zone before responding to it
*Relogging while dead resurrects you at the location your ghost was, not where your body was
*Fixed stuck spot in burned down elf-house in Bloodriver Scenes.
*Fixed Morton’s dialog in Owl’s Head so he no longer refers to players as $name$.
*Fixed typo in Min Liang Tan dialog
*Fixed equipped items not showing properly on some non-combat NPCs
*Open pvp players can now heal non-pvp party members.
*Fixed NPC pathfinding in Vertas (no more elves dancing on tables)
*Lowered height of dynamic plot colliders to allow placement in underground PoT
*Fixed issue where sometimes skill timers would go negative
*Fixed Melee AI not pathing back to player’s melee range, AI with higher reach than player’s weapon
*Flattened more terrain in pot underground
*Fixed Light spell timer not displaying
*Fixed stuck spot in Verdantis Shardfall
*Fixed rotation on avatar rug so it now lays flat again
*Invisible announcers (such as in Tower of Shuttered Eye) no longer slow player down when running through them.
*Fixed formatting issues in the Recipe book
*Owl’s Nest: Changed display name to “Owl’s Nest Mine.”
*Fixed Grandmaster tooltip
*Fixed NPCs getting stuck in doorways.
*Fixed logic to prevent right click unequip while fishing.
*Ardoris castle guards will always let players through the castle gates if they have completed the Tower of the Shuttered Eye quest.
*Fixed multiple lot markers lighting up when only one is selected
*Can now complete summoning if standing in shallow water
*Animated the electric arcs on the phonographs
Resurrection ankhs placed in Owl’s Head, Kingsport, and Ardoris Sewers
*Fixed lighting in Owl’s Head Sewers
*Fixed misplaced sky dome in Highvale
*Moved Blacksmithing table in Soltown that was causing pathing issues for players
*Player Owned Town Fixes:
:*Fixed lot claiming restrictions for Player Owned Towns to make them unlimited again
:*Brewood: Players can now enter this town from Novia
:*Golden Cove: The Lockbrier boat teleporter now sends players to the Lockbrier docks instead of the default overworld entrance
:*Grumpie Hermit’s Hide-a-way and Falling Waters Fortress boats now send you to the correct locations inside the PoTs
:*Bravehaven: Added new Island POT to Novia at (11.39 11.94172 435.24)
:*Sea Nymph Grotto correctly links back to PaxLair
:*Removed old/redundant access point to Wizard’s Rest POT from hex grid. (Wizard’s Rest POT is still accessible from the one correct hex at the correct POT location.)
:*Nested connections for Dragons Watch and Sea Nymph Grotto now work properly
*Known Issues:
:*Some scenes are not displaying lighting (or any lights)
:*There are numerous errors with PoT data, we are working as fast as we can to resolve them. In the meantime if you have a PoT and you notice something is wrong DO NOT place nor claim any lots until we can fix it.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Zooming into First Person camera leaves floating hair in view
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 345====
====Build 1182 – Apr 21 5:00PM====
*Fixed walls in the Lord of the Manor Keep that were causing players to get stuck
*Fix for another repeatable quest. Now allowed once a day.
*Fixed text formatting issue with Gawain’s Amulet
*Fixed issue where SFX on crafting stations were not controlled by SFX volume control in options
*Fixed crash caused by Poison Weapon
*Oracle screen moved to within confirmatory in Kingsport and Ardoris
*Improved disconnect message – more reliably report pelican instead of altair9000
*Increased the lock and cooldown values on Searing Ray
*Added protection against removing placed NPCs (merchants, servants, pets, vendors, etc.) while in conversation mode.
*Fixed players getting locked to crafting stations when spamming the crafting/repair/salvage buttons
*Player Owned Town Fixes:
:*Sparrowfall: Changed Jaxton caravan teleporter to point to Phoenix Fields.
:*Serenity’s Edge: Fixed owner issue
:*Calain: Fixed owner issue
:*Island POTs in Novia Overworld: Set all islands in Novia to a proper level above sea-level.
:*Drakenhof and Drachental now have their connections properly placed
:*Flattened the terrain in several player lot areas in underground POT
:*Connection between Irenhold and Unterwelt removed
:*Connections from Jade Valley, Phoenix Fields, and Drowned Mountains to Port Phoenix now work correctly.
*Known Issues:
:*Some scenes are not displaying lighting (or any lights)
:*There are numerous errors with PoT data, we are working as fast as we can to resolve them. In the meantime if you have a PoT and you notice something is wrong DO NOT place nor claim any lots until we can fix it.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Zooming into First Person camera leaves floating hair in view
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 344====
====Build 1181 – Apr 21 9:00AM====
*Fix for a memory leak
*Fix for a POT with broken links to Novia
*Plague Doctor’s Mask awarded at maximum durability.
*Fix for 2 somewhat repeatable but not daily quests
*Fixed issues with Tracy’s paperwork in Battle of Highvale
*Fixed issue with turning in Jarred’s dagger in Owl’s Nest. If you have already tried to complete the quest and no longer have the dagger, you can try again by talking to Jarred in Braemar.
*Fixed typos in Gawain’s conversation in Battle of Highvale
*Torpid Torment now working as intended
*Fixed formatting issues with chat messages about vendor sales
*Fixed Black Rock texture for terrain (bad normals)
*Clink light fix to prevent the world from always being dark.
*Fixed ugly shadows on flat ice
*Minor fix to Blood River tutorial
*Minor fix to Solace Bridge tutorial
*Player Owned Town Fixes:
:*Sparrowfall: Improved placement of caravan teleporters
:*Liberty: Moved exit-into-Novia target so player’s don’t appear in the air.
:*Water lots are now placeable on frozen lake in alpine player owned towns
:*House placement in valid locations within swampy section of dynamic, player-owned, swamp-biome towns is now possible
*Known Issues:
:*Some scenes are not displaying lighting (or any lights)
:*There are numerous errors with PoT data, we are working as fast as we can to resolve them. In the meantime if you have a PoT and you notice something is wrong DO NOT place nor claim any lots until we can fix it.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Zooming into First Person camera leaves floating hair in view
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 343====
====Build 1176 – Apr 19 3:00PM====
*Fixed incorrect display names on multiple pieces of armor (boots, chest, etc.)
*10X XPs for quests enabled for another trial run!
*Distract skill is now in the game
*Fix for incorrect biome for a player town
*Engage, Poison Weapon, all potions that you use on yourself, and swap deck no longer breaks stealth.
*Sneak attack now does a base amount of damage and then additional damage if behind and even more damage if stealthed.
*Engage now has a longer range.
*Using a crafting station for the first time no longer causes the client to lock up for a period of time
*Targeting highlight visual fix for Fire Elemental, Water Elemental
*Fixed issue where creatures would get stuck after getting too close to non-traversable areas
*You can no longer right click and unequip the fishing rod while fishing.
*Distract: Creatures no longer start moving towards distract point before the skill is finished casting
*Music added to Highvale
*New icons for Shield of Air, Sap, Poison Weapon, and Distract
*Air elemental visual effects no longer play too fast
*Battle of Highvale: Replaced nonoperational curtains with interactive ones.
*Updated the Quick Swapping skill to not give back more than 100% of focus!
*ID papers for Tracy of Highvale now readable
*You can no longer fish from any distance
*Lights will once again work in the Kingsport Sewers
*Fixed text for receiving multiple items from an NPC
*Avatar rug decoration no longer makes objects placed on it seem skewed
*Conversations for servants working now
*Fixed collision issue on a boulder asset in Crag Foothills and elsewhere
*Fixed issues that were preventing Phonographs and Arrows working in Bag Mode
*Isle of Storms: Added two resurrection ankhs
*Player will no longer jump at the end of fishing if jump was used to interrupt the fishing operation
*Fix for some help text during tutorial
*Water particle shader fix
*Fixed interactive curtains in Highvale
*Lamps on balconies of Row houses can now be turned on/off
*Moved Piercing Breeze combo sigil visual effect to be above the player versus in front
*Now awarding the correct version of Plague Doctor’s Mask after finishing Grand Tour quest.
*Player Owned Town Fixes:
:*Drachenfels, Drachental, and Drakenhof are no longer missing interconnections.
:*Illusive Cavern: The interconnections between Illusive Passage and Finchfield are working
:*Swamp Template: Replaced missing water quad around (117.1 34 438.9) with a big gap in the ocean
:*Kam: Was replaced by Kai but never removed. Now removed from Novia
:*Port Beran returned to Novia and accessible by players
:*Brewood now accessible from Novia around (442.0, 12.2, 330.1)
:*Serpent’s Watch has been upgraded from a Hamlet to a Village
:*Rift’s End now has governor
:*Minock: Moved overland Novia entrance to be adjacent to Blackrock Cove and Blackrock Point. Interconnection between all 3 set up. Customer also asked for interconnection with Obsidian Ridge but that was not confirmed by other owner. Customer also asked for interconnection with Mara Mesta but that is not confirmed AND is too far/not adjacent so can’t be done.
:*Ferry between Blackrock Cove and Pomerantz added
:*Added connection between Irenholde and Unterwelt
:*The Caverns of Kahli: Fixed the interconnection manhole to point to Kahli
:*Fixed non-interactive caravan between Jade Valley and Port Phoenix
:*Fixed non-interactive caravan between Phoenix Fields and Port Phoenix
:*Added ferry from Lockbrier to Golden Cove
:*Ferry between Falling Waters Fortress and Grumpie Hermit’s Hideaway added
:*Removed non-functional cart in Sparrowfall leading to Port Phoenix, replaced with boat ferry
:*Added caravan between Jaxton and Sparrowfall.
:*Added caravan between Journey’s End and Snug Harbor
:*Caravan added from Lockbrier to PaxLair.
:*Fixed misdirected ferries in Islands of Wonders leading to Golden Cove and Serenity Isle
:*Fixed connection from Sea Nymph Grotto to PaxLair
:*Moved ferry between Grumpie Hermit’s Hide-a-way and Falling Waters Fortress to where the town owners requested
*Known Issues:
:*Some scenes are not displaying lighting (or any lights)
:*Players with very high numbers of add on store items and pledge rewards are missing some of their items
:*There are numerous errors with PoT data, we are working as fast as we can to resolve them. In the meantime if you have a PoT and you notice something is wrong DO NOT place nor claim any lots until we can fix it.
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Zooming into First Person camera leaves floating hair in view
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 342====
====Build 1173  – Apr 16 5:30AM====
*Fixed Blinding Shot animation
*Fix for a performance problem that resulted from variable sized font used for combat text
*Torpid Torment and Chaotic Feedback can now be trained
*Fix for some of the light issues that have cropped up recently
*“T” key can now be used again to toggle Auto Attack
*Fixed missing harvesting sparkle effect on Pumpkin Patches
*Taming skill now displaying correct animation
*Lunar Rifts now change starting location based on time of day
*Added Obsidian chip reagents to more creatures: Liches, Elven Mages and Zombies
*Fix for issue with house pets and servants wandering
*Fixed issue where Isle of Storms starting location would be saved from a deleted character
*Fixed combat message for ranged weapons
*Fixed issues with Shield of Air and Sap
*Chat history cleared when creating a new character
*When NPCs are given items (for quests, etc.) that information is now echoed in the chat window
*Slimes will no longer flee through walls in the Kingsport Sewers
*Bear and wolf head icons now work properly in bag mode.
*Fixed Crocodile attack range
*Fixed bug that was causing players to get stuck in casting mode when casting spells with long casting times.
*Free Attack charge up visual effect is now looping properly
*Servants now properly displaying walking animations
*Fixed issue with fires in Highvale that were blocking movement by the covered bridge
*Free attack charge up visual effect is now properly visible to other players
*Sacred Oracle Orb of Obliteration is can now be thrown again (just remember that the number is 3, no more than 3, and no less)
*A single wax cylinder is now delivered along with Phonographs purchased from the add on store or included as pledge rewards
*Fixed combat death message timing that was making it appear that players were “not quite dead yet”
*Non-combat NPCs should now properly display equipped items
*Terrain texture and flora polish on Player Owned Town Undergound template
*Improved visual effects for Fishing Hot Spots
*Fixed composer names on wax cylinders
*Fixed issues with waterfalls sorting improperly with water
*Visual effects for Faun skills
*You can now move with 2 mouse button movement while dead.
*Fixed missing materials on Knight Founder House
*You can now use the mouse wheel to scroll through video options
*Fixed targeting visual overlay not showing on the Ice Elemental, Ghost, cow, chicken, and pig when targeted
*Fixed missing collision on several boulders in various scenes (ex. Crag Foothills)
*Fixed the speed of the Flesh Flayer pull attack
*Fixed issue preventing salvage of rusty weapons and broken cloth gear
*Fixed visual distortion in caves in Highvale and Necropolis Barrens
*Targeting highlight visual now defaults to maximum (can be reduced in Options menu)
*Fixed naming issues where all Plate Boots were named gauntlets
*Fixed spawning issue with the Satyr in the Pool of Destiny room of the Epitaph
*Player Owned Town Fixes:
:*Calain entrance on Overworld should now point to the correct town
:*Added ferry from Rats Nest to Verdantis Shardfall. Added ferries between Rats Nest and Horned Society and Corvus Peak.
:*Changed location of Falling Water Fortress
:*Ferry added between Grumpie Hermit’s Hide-a-way and Falling Waters Fortress.
:*Ferries added between Isles of Wonder to Golden Cove, Serenity Isle, PaxLair, and Novia
:*Visitors to Islands of Wonder from Novia now correctly enter at the southern docks.
:*Ferry to The Drowned Mountains from Sparrowfall now works correctly
:*Moved Liberty two hexes to the east, to ensure significant “buffer” space surrounding Britanny (by order of Lord British himself)
:*Dracheninsel and Calain now connected
:*Boat added to all swamp biome templates at the dock leading back to overworld map.
:*Exits to Sparrowfall, Jade Valley and Phoenix Fields added to Port Phoenix
:*Hwaseong entrance on Overworld should now point to the correct town
:*Both boats in Vanguard Ruins now correctly exit to Vanguard
:*Unterwelt, Drachenfels, Drachental, and Drakenhof are all now properly connected
:*Vanguard boat on docks set to exit to Novia, second boat added that leads to Vanguard Ruins
:*Connection from Tenakill to PaxLair added
:*Rift’s End: Removed the POT icon on the mainland (the POT now exists as an island only)
:*Ferry to Old Penshire Wharf added to Horned Society PoT
:*Scrunt: Confirmed access to Scrunt from Hidden Vale. Removed tree too close to town.
:*Sea Nymph Grotto is now accessible from Serenity Isle
:*Refugees Hideout is now connected to Refugees Haven
:*The Caverns of Kahli now correctly set up as Underground template and is now connected to Kahli
:*Raven’s Head now correctly connected to Raven’s Head South
:*Added town crier/banker to underground PoT template
:*Fixed connections to Dragons Watch and Sea Nymph Grotto from PaxLair
:*Fixed connection between Port Phoenix and The Drowned Mountains
*Known Issues:
:*There are numerous errors with PoT data, we are working as fast as we can to resolve them. In the meantime if you have a PoT and you notice something is wrong DO NOT place nor claim any lots until we can fix it.
:*Distract Skill has been temporarily removed from the Subterfuge skill tree until we can fix some major issues
:*Servants are not responding to conversation. The nerve!
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Zooming into First Person camera leaves floating hair in view
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 341 ====
====Build 1166(201136) – Apr 12 11:30AM====
*Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 23! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=54347 here].
*Turned back on Deed sale that was accidentally ended early! (Who turns OFF a sale on Easter! We’re not monsters. Leaving it on until Monday morning)
*Known Issues:
:*There are numerous errors with PoT data, we are working as fast as we can to resolve them. In the meantime if you have a PoT and you notice something is wrong DO NOT place nor claim any lots until we can fix it.
:*Distract Skill has been temporarily removed from the Subterfuge skill tree until we can fix some major issues
:*The pledge reward and add on store phonographs do not yet come with a wax cylinder (they can be purchased from NPC merchants)
:*Some items cannot be salvaged
:*Servants are not responding to conversation. The nerve!
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Zooming into First Person camera leaves floating hair in view
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====QA Build 287====
====Build 1164(201136) – Apr 12 5:30AM====
*Dev+ bug test
*Pools experience points is no longer shared between multiple characters on an account. Existing pooled experience will still be shared until spent.
*New command /xp will show various experience pool amounts
*Dozens of error fixes that were causing exceptions as well as unknown side effects for performance and stability over time
*GPU occlusion (Windows only) is now and option that will default to off. This can be toggled in the video menu
*Vault updates


=== [[Release 22|Pre-Release R22]] ===
====Build 1159 – Apr 3 4:30AM====
====Build 337 ====
*Numerous exception and error fixes that could have been increasing client instability fixed
*Allow players who are stealthed to be selected.
*Bard songs will no longer be affected by effects that shorten cast time
*Change “Fishing Worms” to “Worm”
*Concussive canticle now does the proper amount of damage and use the proper amount of focus
*“Wearable coconut” recipe added to vendor
*Female NPCs that were missing their faces should now work correctly
*Fixed broken female merchant dress
*VFX work for Bard songs
*Solace Forest: polished navigation to fix stuck creatures
*Aether orb now has proper light and vfx and can be placed as a deco.
*Tutorial hint for musical instruments
*More than a dozen POTs added to or updated on the new continent
*Fixed issue that was making Random Encounters persistent
*Several quests that were infinitely repeatable have now been turned into one a day quests
*Gossamer Cloak now has an icon that matches the cape
*All producer skills set to return 100% of XPs on unlearn for those who wish to shift XPS between characters. The shared pool xps will go away in approximately 1 week.
*Fix parsing issue with “inline commands” for ABC/MML files so tempo changes will play correctly
*Exit volumes to towns are now invisible again. This only impacted a handful of towns including Soltown.
*Fixed exit location issue with Hawkwind Harbor PoT
*Dyes/pigments now have much better icons with colors to match each
*Fix for Dragon spiraling out of control in flight
*Blood River: Fixed some floating props and removed turnips
*Desolis public vendor no longer calls himself a town crier.
*Harley Redwool in Desolis now accepts the art journal when found. Art journal now has the correct text.
*Delays added to closing of Khasi and Siranto’s final dialogs so they can be read.
*Tesla Tower Vista discovery point in Owl’s Head changed to “Moon Tower Vista”
*Making blink also work in non-combat mode.
*Fixed error message for joining party
*Changed login queue message, based on user feedback
*System messages sent from conversations (such as notifications of items given and journal entries) once again display in NPC chat tabs.
*The dance3 emote is now properly awarded. Asking the NPC that gives it out about his obsession will grant it if the player has already completed their quest.
*Female characters will now display the coconut bra without the old bra underneath
*Fixes for issues with the long beard
*Fixed issue that was causing the facial hair not to show during character creation and character sheet
*Character skin tone now matches properly when wearing the coconut bra
*Fixed issue where players were not getting experience if they were not the scene master
*Fixed owner and template data for Old Penshire Wharf PoT
*Fixed Animal Charm where charmed creatures ignored charm state and kept attacking (when helping another npc))
*Known Issues:
:*Fishing has no visual effects
:*Falling short distances can sometimes kill you
:*Cannot /r reply to GMs when whispering
:*Spell animations don’t play when moving… if you cast and then move, you slide
:*We have not yet tested all Razer Chroma devices, expect anomalies
:*Some items cannot be salvaged
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Zooming into First Person camera leaves floating hair in view
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some objects and NPCs in game are missing textures and show up bright pink
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 334 ====
====Build 1148 – Mar 29 3:30PM====
*Fixed bug that was preventing looting corpses in some cases
*Pillars of smoke by every house fixed
*Fixed issue that would sometimes cause musical instrument playing not to work
*Bard trainer added to Utheim
*Minor fixes to Arabella dialog
*Max message size doubled
*Fix to Abigail dialog in Soltown.
*Experience granted for doing all quest increased by 10x
*Fixed issue that would sometimes cause DoTs not to work
*Shadow Form and Vanish now targeted spells, no longer Area of Effect
*Brightened up the Night Vision spell via tone mapper.
*No longer allow /play or /playstart while dead.
*Removed Skinning Knife from Production and Refining recipes (it should have never been there)
*Locked time of day in Blood River Massacre
*Turning up the ambient light ever so slightly for Etceter Crag Mines.  It was truly pitch black in there.
*Reduced bloom visual effect on Isle of Storms
*Fixed piano blocked by chair in Poets’ Circle in Ardoris
*Reduced frequency of random encounters along the Perennial Trail.
*Alexa Herbstile in Desolis now will buy and sell alchemy supplies as intended
*Fixed localization issue with several Player Owned Town names that was causing question marks bracketing the name like this: ?townname?
*Fixed stuck spots in the Epitaph
*Moved Christoph Schneider behind the counter of his shop in Ardoris
*Increased non-combat pet speeds
*Fixed some data with Ranged enemies so they won’t run around so much
*Added owner to Owl’s Rest and Orion’s Hold PoT
*Blood River Massacre and Blood River: Fixed Scene Gap and floating props.
*Fiery Decay was set to do half the amount of life drain that was intended.  Fiery decay also now applies both fire bonus AND death bonus to the fire portion of the spell.
*Flame fist was doing half the dot damage that was intended.  Now fixed to be the same as Fire Arrow.
*Brought up the Lute sounds one octave
*Healing touch damage was unintentionally slightly better than healing ray.  Turned it down to be the same power as healing ray.
*Fixed bug that upon login the first free-form play of an instrument would break another instrument’s sound until scene was changed
*All tools will show up for each table now (molds appear again)
*Upped the range of blink
*Don’t apply experience to Tactics and Focus passives when a producer skill is used (ex. Fishing)
*Bank fix for players with bags from expired player vendor items that would break the bank for them
*Fix for ranged guys failing to attack if you follow them
*Known Issues:
:*Fishing has no visual effects
:*Falling short distances can sometimes kill you
:*Cannot /r reply to GMs when whispering
:*Spell animations don’t play when moving… if you cast and then move, you slide
:*We have not yet tested all Razer Chroma devices, expect anomalies
:*Some items cannot be salvaged
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Zooming into First Person camera leaves floating hair in view
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some objects and NPCs in game are missing textures and show up bright pink
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 333 ====
=== [[Release 75]] ===
*Reduced weight on lutes from 10 to 1
====Build 1138 – Mar 24 1:30PM====
*Animal Charm spell now working again
*Price of store mannequins cut by more than 50%. Stay inside and go play dress up!
*Added Coconut bra recipe to Tailor merchant
*Wooden Weapons can now be salvaged at Carpentry Stations
*More weapons and armor can now be salvaged
*Fixed bug that would get players stuck at crafting stations when salvaging
*Rough Stone Building blocks can now be placed again
*All books sold from bookseller merchants are now home decorations as well as books
*Fixed issue that was causing hats/helmets/masks to not show on paperdoll and disappear when zooming in
*Double clicking to learn a recipe now opens the Recipe Book again
*Fix for splitting stacks of items by using Shift-click and drag
*Musical Instrument volume increased
*Female avatars will now stay crouched when using the /crouch emote instead of standing back up immediately
*Vanguard Ruins PoT can now be accessed from the island of Vanguard PoT
*Fixed bug that caused list items to incorrectly center vertically within the list window
*Fixed localization errors in Player Owned Town Names (still more to fix)
*Fixed skin tone mismatch for female coconut bra
*Upgraded size of Jade Valley PoT
*Soltown Sewers can again be accessed from Soltown.
*Novia: Moved the point-of-arrival for players exiting West Veiled Swamp to the road adjacent to that scene.
*Fixed bug that would cause Basement Hatches to break when placed on a rug
*Whiteguard Foothills: Reduced the volume of the ambient bird tweets heard throughout the map.
*Fixed issue where party members would play different songs using /play <songname> sync function
*Added connection from Rats Nest PoT to Old Penshire Wharf PoT
*Swapped Owl’s Rest template for an island, instead of a forest
*White Ravens working in game (even if they sound like bears)
*Known Issues:
:*Looting corpses not working intermittently
:*Fishing has no visual effects
:*Falling short distances can sometimes kill you
:*Cannot /r reply to GMs when whispering
:*Spell animations don’t play when moving… if you cast and then move, you slide
:*We have not yet tested all Razer Chroma devices, expect anomalies
:*Some items cannot be salvaged
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Zooming into First Person camera leaves floating hair in view
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some objects and NPCs in game are missing textures and show up bright pink
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====Build 332 ====
====Build 1137 – Mar 23 1:30PM====
*Fixed issue where Dragon statue display names all had a rogue ‘s’
*Upgraded Unity Engine to 2018.4.19f1
*Fixed issue that was preventing stone blocks being placed on top of the arch
*Turned on 30% deed sale
*Player Owned Town owners can no longer ban players from their town if it is flagged for Open PVP
*Fixed issue that would sometimes cause Enemy NPC arrows to travel sideways
*Fixed Enemy NPC blind skills to work like player skills
*Added / Fixed access for the following Dynamic Player Owned Towns: Owl’s Rest and Hawkwind Harbor
*Added access to and visible maker for Blood River to Novia Overworld therefore making the Tour Guide there finally accessible
*Fixed Port Arx Draconis PoT exit location and moved closer to coastline
*Upgraded Rift’s End PoT to Metropolis
*Deck swapping now works properly again
*Songs played via musical instrument now cancel immediately when player moves instead of at end of animation
*1x1x1 Rough Stone Block can now be destroyed via right click menu like all the other cool blocks
*Spider Decorations now available in game if purchased in add on store
*Repair attempts, tools, and tables now account for item types.
*Display names for Add On Store Items now in line with how they are listed on the web and in communications
:*Pine Upright Piano”
:*Stained Maple Lute”
:*“Elven Village Home”
:*“Elven Peaked-Roof Village Home”
:*“Stone Crypt”
:*Six skeletons go from “Skeleton” to adding descriptive from asset where possible.
*Both goggles and coconut bra had incorrect icons, they are better-to-perfect now
*Dragon statues had an icon that was a bed, that was bad, now fixed
*Fixed stuck spot in Epitaph
*Plain piano item now has a plain piano icon instead of the Benefactor Citizen item icon
*Two new elven homes now have appropriate icons
*Witch’s hat now has the icon of a witch’s hat
*Players can no longer zone or be summoned away from Isle of Storms
*Skeleton decorations now have very specifc icons so that choosing from them is easier
*Fixed Bird sounds not being affected by volume slider
*Arabella no longer curtsies
*Arabella dialog fixes
*NPC-taught emotes should now persist after logging out.
*Fishing should now work in all scenes with water that is swimmable.
*Fixed fence LOD in Wynton’s Folly.
*Fix ranged attacks after moving into attack position
*Shuttered Eye Interior optimizations
*Added delays to dialog closing in Edvard/Blood River and Arabella to deter UI weirdness
*Smoothed out hover height for non-master players when viewing the Dragon
*Blood River Massacre: Capped a couple of holes in the wall that allowed players to exit the tutorial area prematurely.
*Blood River Massacre: Ensured a case of floating tableware was no longer floating.
*Blood River Massacre: Moved a table that was intersecting with a door.
*Fixed inconsistent movement speeds when watching other players move
*Added fishing worms to fish monger merchants
*Skill at various crafting stations are now based on the skill level per practice (blacksmithing, tailoring, ect…) instead of “producer level”
*Replaced old Runic beware signs in Soltown
*Escape key no longer stops playing musical instruments
*Removed the point light and added a shaped beam to the Dark Lamp
*Fixed various texture and geometry issues with the Baron Founder Home
*Baron Benefactor home is now visible again
*Fixed nameof recipe for 1x1x2 Rough Stone Block
*Southern Grunvald Barrens: Fixed gap between Terrain and Crater.
*Reduced damage of offhand attacks
*Fixed missing door and invisible wall inside Lord of the Manor Grand City Chateau
*Guard Robert Bennett in Ardoris no longer blocks Sabine Eichner’s door if it’s left open.
*Fixed size of emote icon used in trade
*Known Issues:
:*Rough Stone Building Blocks are not place-able in this build
:*Looting corpses not working intermittently
:*Double clicking on a recipe no longer opens the recipe book
:*Coconut Bra Recipe is missing from game
:*White Raven missing
:*Hats and Helmets are not visible on Character Sheet
:*Fishing has no visual effects
:*Falling short distances can sometimes kill you
:*Cannot break stacks of items into smaller stacks via SHIFT
:*Cannot /r reply to GMs when whispering
:*Spell animations don’t play when moving… if you cast and then move, you slide
:*We have not yet tested all Razer Chroma devices, expect anomalies
:*Some items cannot be salvaged
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Zooming into First Person camera leaves floating hair in view
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some objects and NPCs in game are missing textures and show up bright pink
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


==== Build 329 ====
====Build 1134(200651) - Mar 17 4:30AM====
*Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 22! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=53590 here].
*Fix for Vault items
*Known Issues:
*Several POT updates and fixes for connections
:*Looting corpses not working intermittently
:*/bug goes to old R21 bug forums
:*Double clicking on a recipe no longer opens the recipe book
:*Coconut Bra Recipe is missing from game
:*White Raven missing
:*Cannot split stacks
:*Baron Benefactor House is invisible
:*Hats and Helmets are not visible on Character Sheet
:*Blood River not accessible from Novia Overworld
:*Emotes taught by NPCs do not persist
:*Fishing has no visual effects
:*Falling short distances can sometimes kill you
:*Cannot break stacks of items into smaller stacks via SHIFT when on player property
:*Cannot /r reply to GMs when whispering
:*Spell animations don’t play when moving… if you cast and then move, you slide
:*We have not yet tested all Razer Chroma devices, expect anomalies
:*Some items cannot be salvaged
:*Most water in Ardoris cannot be fished
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Zooming into First Person camera leaves floating hair in view
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Death and Resurrection do not work properly in the team arena
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Some objects and NPCs in game are missing textures and show up bright pink
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


=== [[Release 21|Pre-Release R21]] ===
====Build 1133(200638) - Mar 14 11:30AM====
==== Build 327 ====
*Re-enabling double XP
*Fix exception that occurred when remote players left conversation mode
*All houses will now receive 200 additional interior decos, 20 more lights, and twice the placeable NPCs
*Should now receive the Rowboat House Decoration if purchased from the Stretch Goal Store
*All POTS will gain between 2 and 6 additional building slots
*Can once again craft repair kits
*Can no longer salvage No Value items.
*Known Issues:
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Flame Fist DoT effect expires too quickly
:*Verdantis Shardfall light and sky settings are wrong
:*Adding a Gem to a weapon will break crafting, forcing a relog
:*Fireball DoT does not work
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Zooming into First Person camera leaves floating hair in view
:*Two-handed swords cannot be crafted
:*Round Rugs cannot be placed
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Phoenix flight movements are not working correctly in some cases
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Death and Resurrection do not work properly in the team arena
:*Crafting Recipe book is not opening when you use a crafting station
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Troll does not have all visual effects
:*Not all Player Owned Towns in the list are in the game yet
:*Some objects and NPCs in game are missing textures and show up bright pink
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


==== Build 325 ====
====Build 1132(200566) - Mar 13 6:00AM====
*Fixed (hopefully) issue that was preventing looting corpses in some cases
*Vault and Crown shop item updates
*Frozen Tear and Gaia’s Heart will now have a slight glow and be usable as decos
*Quest typo fixes
*Tartarus PVP Maze Ankh’s should now work
*Fixes for some more items not being dual wearable


==== Build 324 ====
====Build 1128(200315) - Mar 3 6:00AM====
*Hollaim Player Owned Town placed
*Fix for massive error spam that was a suspect in the decoration placement problem
*This week on “Too Many Oracles”, there was no way to get into the Confirmatory in Ardoris! Tune in tonight and you can… (no really, we mean it this time, this is fixed, seriously)
*Disabling dual wearing of a handful of artifacts
*Arx Draconis Keep lots rotated to face inwards
*Four-More pack of Kobold masks should now finally appear to those who purchased them
*Moved some Player Owned Town locations and exit points in Novia
*Adding smithing hammer to repair kit so that it can be craftable again
*Several items did not have required tools to craft them, the proper tools are now assigned
*Wand, bow (long and short), and staff will now be able to be salvaged


==== Build 320 ====
====Build 1125(200315) – Feb 28 6:00AM====
*Ardoris Oracle Confirmatory should now be enter-able again
*Gustball uniforms added to tailoring merchants
*Ensure avatars are in the correct state for handling events like death when in conversation
*Stats fixed on gustball uniforms
*Desolis NPCs now show their name when it has been learned
*Mistrendur polish with POT locations
*Fixed issue with move forward animation when two-handed weapons equipped
*Hinterlands quest fixes
*Added connections between PaxLair to Golden Cove and Islands of Wonders Player Towns
*Fixed typos in several decos
*Orion’s Hold Player Town island added
*Fancy kitchen sink and wash basin added to the crown shop
*Adjusted scene icons near Owl’s Head so they better represent actual locations
*Fix for error spam and issues with blood splatter decos
*Known Issues:
*Bug fixes for Carmelo in Bramble
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Flame Fist DoT effect expires too quickly
:*Verdantis Shardfall light and sky settings are wrong
:*Adding a Gem to a weapon will break crafting, forcing a relog
:*Fireball DoT does not work
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Zooming into First Person camera leaves floating hair in view
:*Two-handed swords cannot be crafted
:*Round Rugs cannot be placed
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Phoenix flight movements are not working correctly in some cases
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Death and Resurrection do not work properly in the team arena
:*Crafting Recipe book is not opening when you use a crafting station
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Troll does not have all visual effects
:*Not all Player Owned Towns in the list are in the game yet
:*Some objects and NPCs in game are missing textures and show up bright pink
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


==== Build 319 ====
=== [[Release 74]] ===
*Pledge and Darkstarr expiration reward work
====Build 1123(200061) - Feb 19 6:00AM====
*Fix for LB protection
*Fixes for vendor and overworld font issues
*Blackrock Cove Player Town has been upgraded to a Metropolis
*New store items including “Conversation” NPCs and rock sets
*Wightwick Player Town has been upgraded to a Village
*Spelling and typo fixes in numerous quests and UI elements
*Hy-Brasil Player Town has been upgraded to a Village
*Congrats to Shadowwood Forest
*Moved the Solace Forest starting location of several wolves so they better react to combat situations
*Recall scrolls will now also take 5 seconds
*Rebuild terrain colliders after closest plots to player have been initialized
*Snowy Mountains Road Encounter: Fixed an issue where players were unable to enter the Troll variant of this encounter.
*Raven’s Head Player Town now hooked up
*Fixed holes in Pot template terrain (desert_metropolis_01b_template)
*Logout timer api, client queries for actual amount of wait time
*Mistrendur: Added galleon to Novia, rowboats from/to islands, and ankhs at each boat. Rebaked navmesh.
*Updated navigation meshes for Hidden Vale random encounter scenes
*Deepened river in Crooked shank for swimming/fishing
*Fix for stuck upper-floor door in the home shop NPC building
*Brittany Graveyard: All players given Owen’s key for the Serpent’s Spine Foothills should be able to use it on his secret treasure chest.
*Fix Weapon Shop NPC building
*Leprechaun deco and washbasin stand deco can no longer be flipped
*Fallin’ Green Player Town now hooked up
*Added Standard Printing Press to deco merchant
*Mediolanum Player Town now hooked up
*Obsidian Plate Leggings once again appear correct instead of having bright green highlights. Acara Plate decos now also appear correct.
*Alchemy table now shows reagents along with all other items (no other table will show reagents)
*Fix for Skrekk crash
*Changed crafting stations from using weight as a way of knowing when it’s content
*Known Issues:
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Flame Fist DoT effect expires too quickly
:*Verdantis Shardfall light and sky settings are wrong
:*Adding a Gem to a weapon will break crafting, forcing a relog
:*Fireball DoT does not work
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Zooming into First Person camera leaves floating hair in view
:*Two-handed swords cannot be crafted
:*Round Rugs cannot be placed
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Phoenix flight movements are not working correctly in some cases
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Death and Resurrection do not work properly in the team arena
:*Crafting Recipe book is not opening when you use a crafting station
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Troll does not have all visual effects
:*Not all Player Owned Towns in the list are in the game yet
:*Some objects and NPCs in game are missing textures and show up bright pink
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


==== Build 317 ====
====Build 1121(199967) - Feb 17 4:00AM====
*Fixed Juxtapose having zero lock time
*Fix for collision issues in Blood River Forest Pit traps.
*Swapped locations of White Hart and White Hart on Abundis in Novia
*Mistrendur AKA Ep2 continent now in build but only reachable through GM teleport/summon
*Fix for broken weapon icon not showing
*Fire attunement loss now working properly for Magic Warding
*Fix for sorting available spells by quantity in the glyph list
*Extra dialog for all Kobolds in the Caverns of Skrekk
*Desolis: Added town decorations to location in Novia and modified the nearby rocky object
*Owl’s Head: Players will now properly unlock Guard Winslow’s name
*Added the following Player Owned Towns to Novia:
*Vault updates
*Serpent’s Watch
*Ravensmoor: Moved floating rocks to the ground and rebuilt navmesh
*Silver Hold Player
*Devotional Caretakers: fixed an issue where the devotional caretakers were stating the player had been to Jaanaford even when they hadn’t
*Cottage Grove
*Fixes for store tags for rock and boulder packs
*Jagged Hold
*Aether creatures have left Novia
*West Perennial Trail banner has been relocated to be directly over it’s entry location
*Adventuring Trainers: “Bypass conversations with merchants” can no longer be skipped with adventuring trainers unless you have a specific “training” flag that relates to that trainer.
*Added some texture noise to the Druid Tree home vines
*Crown Shop – added fireflies vfx decos
*Oceania Player Town, when returning to Novia players exiting will now appear just north of the Perennial Trail by Ardoris
*Change to allow Printing Press assets to be placed as POT Deco
*Fixed tooltip for damage over time effects
*Bard’s Rest: Removed interconnection with Brittany Fort.
*Added Perimeter Collision to Snowy Mountain Player Town Template
*Change all crafting stations to allow POT Deco placement
*Moved spawn point from middle of Snowy Mountain map to entrance
*Adjusted lights on fireflies VFX decos
*Add towncrier/banker to Snowy Mountain Player Town template
*Crown Shop – Added grass rock and boulder packs to store
*Fix for rebinding inputs on Mac
*Blood River: The two guards named “Robert Townsend” are now named “Rob Townsend” and “Bob Townsend” (and they’re cousins).
*Players can no longer craft normal recipes with broken tools
*LOD performance work for many decorations
*Wynton’s Folly tour guide moved off the bluff to a place where it is less likely to upset an angry phoenix
*Stonefist will now correctly stun targets
*Myron will now talk morosely to people who visit his cage in the Clink again
*Changed WaterWell to allow placement in Player Dungeons.
*Highwayman Hat value set to zero so it cannot be accidentally sold
*Belt durability increased
*Fixed large radios blocking interactions
*Piano: Female Avatar’s nameplate now moves to the right place when playing
*Troll attacks are now avoidable
*Fixed an issue where the camera would not follow the character correctly when traveling on elevators
*Halved attack radius of some melee attacks
*Added fancy toilet paper stand
*Reduced attack angle of some melee attacks
*Ardoris: Updated the “boy in the attic” journal and responses from The Boy and Captain Cugel, including adding compass markers.
*Resolute: Added “bandit head” responses to Godbert’s “hello” responses that match his “help” responses.
*Resolute: All the knights/guards now can respond to the “godbert” keyword.
*Battle of Solace Bridge: Updated the auto-switch that opens the “magically locked” gate to better account for grandfathered characters from before the BoSB revision.
*Added eternal pattern to cupid bow
*8 New NPC’s with large conversation dialogs. (Currently investigating why they aren’t showing up in the store)


==== Build 316 ====
====Build 1118(199820) - Feb 9 4:00AM====
*Fix for an issue that caused disconnections and being unable to load into a scene with many users in it.
*Started adding change lists to the patch notes for devs and players alike to know if something they were waiting on is in the build
*Fix for potential mail message overflow when mailing a lot of highly crafted items
*New Crown shop items
*Fixes to the new The Clink experience
*Summoned Wisps can now vanish after being slain
*Visual and nav mesh fixes for the Snowy Mountain Road Encounter
*Lord of the Isle Deco surface fixes, graphics fixes, and performance work
*Necklaces will now have more starting durability
*Several wyverns now have increased head drop rates (Note: These are still SUPER rare)
*Marissa in Highvale Outskirts will now properly remember player names
*Teleport scrolls will now cast much faster
*Time between using magic movers has been lowered from 300 to 30 seconds
*Plains Road Encounter has had several balance and AI fixes
*The power coefficient for Attunement calculations was changes from 0.67 to 0.66 only for damage spells
*Kobolds at control points have received several balance tweaks
*Undead previous had a Level X 2 penalty to their Life and Sun Resistance. This has been reduced to Level X 1
*Several tweaks to zombies and skeletons throughout the entire game
*Banish Undead, Fireball, Ring of Fire, and Solar Flare all received tweaks to reagent consumption to make them consume more player grown reagents and fewer merchant purchased reagents
*Banish Undead had it’s base focus cost increased from 8 to 24 and it’s cooldown increased from 10 to 15 seconds
*Acara plate, the Tricorn of the Cap’n, and the Quiver of Jealousy can now all be upgraded
*Heart of V’rul, Gaia’s Heart, and Frozen Tear can now all be socketted
*Fireball has been changed so that the DoT now only effects a maximum of 5 targets. The initial blast still hits 10
*Purify and purifying burst will now remove confusion
*Prosperity tools will now show the correct stat bonuses
*Fixes for rain leaking through several popular houses
*Torture Rack and Table can now have deco’s set on them
*Visual fixes for Lutes being used by female characters
*Fixes to quests dealing with Micsere in South Majestic Forest
*Imbued Restoration potion will now restore the proper amount of health
*Fixes for Saddle bags being used as decos not showing up properly
*<strikee>Fix for player bouncing in various situations</strike> (Backed out due to side effects)
*Fixes for seams between head and torso on the pale male model
*Bug fix for a problem that could cause messages from unrelated NPCs to be show in the NPC chat window
*IMPORTANT FIX: Eggs are once again place-able on walls!  We are sorry we made these behave the laws of physics and regret our decision to change them. :P


==== Build 315 ====
====Build 1112 – February 1 2:00PM====
*Fix for null exception in combat code.
*Enabled February Login reward
*Removing the entrance to Dragon caves from the sewers as the dragon caves have been removed…for now!
*Fixed an issue the Bard Skill tree being prematurely turned on (soon…soon…)
*Tap soul was not giving focus, now changed to give a fixed amount of focus and then reduce damage based on level
*Added feedback for Ink source content length being too great
*Myra in Owl’s Head now correctly responds to all standard variations of “goodbye”
*Numerous visual fixes for The Clink including fixes for floating spiderwebs, floating torch, and other small visual glitches
*Fixes for mail delivery quest/tasks
*Fixes for conversation for Clink NPCs and Hidden Vale.
*Distraught after seeing so much death and suffering around it, the tour guide in Wynton’s Folly has moved to a very slightly safer spot
*New toilet and sink can now be used as POT decos
*The Oracle is no longer silent about your progress along the path of virtues.
*Fix for NPC editor scroll bars
*Small build process improvement
*Fix for scaling for some wolves
*Fixing issue with being unable to loot some kobolds
*Alpha Wolf in Solace Bridge Outskirts no longer has messed up looking snout
*Added log message for teleporters that point to invalid scenes and skipping going to black screen
*Vauban pass risk vs reward adjusted to be more in line with other control points
*Reverting creature speeds to R20 values
*Women’s version of the Dark Starr boots are not longer tilted upwards
*Baron Benefactor City home bugs fixed
*Fix for Godbert’s quest in Ardoris and improved responses
*Hopefully fixed getting stuck in a certain spot in The Epitaph
*Added a secret room to the Lord of the Isle Mansion
*Clicking noise whenever walking around fixed
*Blue battle banner now has a light that is more blue
*Fix initial zoom for camera
*Vermilion lens quest in Hilt Fortress
*Since we can no longer salvage an item with 0 value, then it is ok to give back a low value item upon a bad roll. Salvage dice rolls resulting in a 0 value result will be adjusted to 1 to give back a very small value instead of nothing
*POT Saint Mary’s Island changed from Desert to Tropical Island
*White Hart Player Owned Town, changed template from Forest to Alpine
*Fishing hook pattern added to merchant
*Obsidian Town Tower doors updated
*Fixes for Unicorn skill issues
*Malus Player Owned Town, changed to PvP
*Vengeance Player Owned Town, reactivated exits
*Anomalous graphics on woodworking crafting table possible fix
*Snowy Mountain Player Owned Town, added collision wall
*New skies in more Novia maps
*Bag mode now has tooltips! Yay!
*Bodan Koren in Braemar once again giving a reward for killing wolfpack leaders
*Toned down the difficulty of entrance crocs in The Epitaph, they shouldn’t be the toughest creatures in the place!
*Addressed environmental lighting issues in Grunvald and Verdantis Shardfall maps
*Set troll pathing surfaces – removing playlots, water, etc…
*Rat’s Nest exit changed to nearby shoreline in Norgard
*All pets take damage when they should now
*Queen of Chaos visual bug fixes
*Player Owned Town NPC buildings, added signs to the Weapon Shop and Bank
*Citizen Benefactor Village home bugs fixed
*Iron Gate Player Owned Town, added new town into Novia
*Wizard’s Rest Player Owned Town data updated.
*Performance drain fixed, no longer updating tiny radio at distance of more than 20
*Prevent damage from unreachable targets
*Prevent experience gain for using combos without hitting anything
*Ornate Wood Streetlamp has a working light
*Serpent’s Watch Player Owned Town, moved floating town to ground level (but it still inaccessible, will be addressed in a future patch.)
*Fixed taming focus drain to be less than non-combat focus regen-fixed issue with taming effect subtracting base regen-set value to 0.4 focus per tick
*Removed Grunvald Shardfall access from incorrect hexes
*Ornate Iron Streetlamp has a working light
*Blackrock Cove Player Owned Town information updated.
*Don’t apply experience for interrupted skill
*Allow player lots surfaces for gustballing
*[Enter] key opens chat after rebind
*Known Issues:
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Flame Fist DoT effect expires too quickly
:*Verdantis Shardfall light and sky settings are wrong
:*Adding a Gem to a weapon will break crafting, forcing a relog
:*Fireball DoT does not work
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Zooming into First Person camera leaves floating hair in view
:*Two-handed swords cannot be crafted
:*Round Rugs cannot be placed
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Phoenix flight movements are not working correctly in some cases
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Death and Resurrection do not work properly in the team arena
:*Crafting Recipe book is not opening when you use a crafting station
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Troll does not have all visual effects
:*Not all Player Owned Towns in the list are in the game yet
:*Some objects and NPCs in game are missing textures and show up bright pink
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


==== Build 314 ====
=== [[Release 73]] ===
*Streetlamp icon size corrected
====Build 1098 – December 25 3:00AM====
*Solace Forest rebuilt navigation mesh
*Fixed: Weather not feeling very seasonally appropriate
*Scaling of Ring of Fire target radius is accurately reflected based on the skill’s stat
*Prop and deco work to Tartarus
*Correct icons are made and plugged in for new streetlamps
*Discoveries added to Tartarus
*New sky in Kingsport
*Numerous bug fixes for Tartarus
*Allow AI targeting selection to work even if not currently selecting the target anymore
*Fixed Automaton Call summoning wrong prefab
*Prison entry stool in The Epitaph couldn’t be sat on, now it can be
*Fixed missing two-handed flag in equip info for Rusty Two-handed Axe
*Can now place stuff on 1st & 2nd Floor plus roof access is now working in Duke Benefactor Keep
*More new skies placed in scenes
*Item Modification was not properly refreshing items after the operation completed, this is now fixed
*Increase delay between NPC lamplighter AI interactions
*Fix tooltip for equipment comparison while dual wielding
*Combat skill incorrect tooltips fixed
*Tweaked tooltip hover times
*Soltown barmaid bar area adjustment for NPC AI schedule
*Fixed crafting filter to have the same content as the crafting tab on the player inventory always at the top and alphabetized and then listed armor, weapons, decorations, and repair kits below those contents also sorted alphabetically. This allows players to get the max usefulness out of the crafting UI
*More new skies into Novia starting region maps
*Define owner for Arx Draconis Player Owned Town
*Turn-in quest UI now closes when tab or chat is closed, this should prevent being able to keep the window up while play progresses
*Female avatar jumping sounds are back
*Added female avatar chargeup animations
*Added weapon sheath sound events and updated event markers in animation files
*Known Issues:
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Oracle does not speak about the paths of Truth, Love, & Courage
:*Flame Fist DoT effect expires too quickly
:*Verdantis Shardfall light and sky settings are wrong
:*Adding a Gem to a weapon will break crafting, forcing a relog
:*Fireball DoT does not work
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Zooming into First Person camera leaves floating hair in view
:*Two-handed swords cannot be crafted
:*Round Rugs cannot be placed
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Phoenix flight movements are not working correctly in some cases
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Death and Resurrection do not work properly in the team arena
:*Crafting Recipe book is not opening when you use a crafting station
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Troll does not have all visual effects
:*Not all Player Owned Towns in the list are in the game yet
:*Some objects and NPCs in game are missing textures and show up bright pink
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


==== Build 313 ====
====Build 1097 – December 20 7:00PM====
*Removed icons for Adventurer and Producer experience multipliers
*Bug fix for “Elven Herbal Tea Leaves” item for quest
*Reduced pet focus drain dramatically
*NPC conversations: Fixed minor issues with Edvard, Hamtooh, and the guards outside the Palace of the Mountain in Ardoris.
*Fixed Knockdown Chance for Trip
*Bug fixes and updates for store items.
*Fixed various issues on the Queen of Chaos (glass, broken doors, crystal lights)
*Snow paver updates and improvements
*Rusty Sword is now salvageable
*Removed Heritage flag from a number of items in the store (will be applied retroactively at a later date to existing items)
*Recipe Book again automatically appears when you use a crafting station (had broken this function with new UI)
*Collision shape adjustments for alcohol still and several crates
*More use based updates for the life tree
*Prop and deco work to Tartarus (Missed integration… Next build)
*Quest turn in UI can no longer be pinned
*Discoveries added to Tartarus
*Crafting Station inventory filter now works exactly like the player inventory crafting tab
*Numerous bug fixes for Tartarus
*Pip the Blacksmith in Desolis now sells weapons and armor, as she promises.
*Added January login items (won’t appear until January 1)
*Trainers in Desolis now actually train skills.
*Crooked Shank tutorial step fix
*Added missing Ressurection Ankh to North Valeway
*Fixed various issues with the dragon statue
*Fixed desert plant flashbulbing
*Phoenix Republic Player Owned Town connections and placement
*Hint system update to account for new use-based advancement system (and other updates).
*Fixed issue causing large game pause while removing items from inventories with large numbers of items
*If you craft something that weighs the same as what you used to perform the operation, you will no longer be able to press any buttons and gain skill boosts
*Blood will now appear again when players and creatures are hit in combat
*Fixed broken water in Ruined Keep
*Fixed issue with plot square feet progress bar in deco UI not showing up.
*Items placed on the External Floor surface type are now appropriately categorized as external decorations
*Added glowing veins to Underdweller Human, Elf and Troll
*Fixed broken door in Queen of Chaos pilots cabin
*Fixed claok floating too high above shoulders on female epic plate torso
*Fixed cloak sorting at collar on all female epic leather torso variants
*Ge hit effects and reactions no longer play during a miss event
*Fixed tilted NPC buildings on second placement
*Enabled weather on Arx Draconis
*Fixed Soltown trainer not training taming skills, trainer now properly trains tier 1-2 of all non-crafting skills
*Ardoris NPCs now correctly load dialog files.
*Starting players with Taming skills Tame Creature and Summon, so that new players will be able to summon what they’ve tamed. Note: The Tier 2 skill Summon has no prerequisite so it can be learned at the same time as Tame Creature
*Wrong number of long obsidian fences rectified (was 4 gates and 1 long, now 1 gate and four long)
*Fixed invisible geometry on city wall section in Arx Draconis
*Numerous (29) skills moved over to use based.
*Harvesting animation now properly removes equipped weapons when viewed by second player
*Chillblain’s Compendium of Pain and Suffering (Challenge Dungeon 1) can now be completed: Ensured Skeletons, Spiders, and other NPCs don’t try to jump into water when they shouldn’t.
*Fixed messaging about party members looting a chest
*Fixed focus cost scaling based on skill level
*Fixed Large Aether Vibration Device (radio) blocking interaction with things
*Fire tree (4 skills) now updated for use base
*Troll attacks should properly damage players now
*Known Issues:
:*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
:*Oracle does not speak about the paths of Truth, Love, & Courage
:*Flame Fist DoT effect expires too quickly
:*Verdantis Shardfall light and sky settings are wrong
:*Adding a Gem to a weapon will break crafting, forcing a relog
:*Fireball DoT does not work
:*Radius for Ring of Fire Spell too large
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Weather has not been propagated to all scenes yet so there may be mismatches
:*Zooming into First Person camera leaves floating hair in view
:*Two-handed swords cannot be crafted
:*Round Rugs cannot be placed
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Phoenix flight movements are not working correctly in some cases
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Death and Resurrection do not work properly in the team arena
:*Crafting Recipe book is not opening when you use a crafting station
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Troll does not have all visual effects
:*Not all Player Owned Towns in the list are in the game yet
:*Some objects and NPCs in game are missing textures and show up bright pink
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


==== Build 311 ====
====Build 1096 – December 15 7:00AM====
*Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 21! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=52883 here].
*Asset optimization on dozens of frequently used decorations
*Known Issues:
*Potential fix for deco pets despawning! (Let me know, this one is tough to test internally)
:*NPC Conversations are not working in many cases
:*Large Aether Vibration Amplifier blocks interactions with other objects
:*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
:*Zooming into First Person camera leaves floating hair in view
:*Two-handed swords cannot be crafted
:*Round Rugs cannot be placed
:*NPC Buildings in Player Owned Towns will tilt when position is adjusted, for now just put them back in your inventory and replace to fix
:*Some skills have not been fully adjusted to work properly with the new use based system
:*Phoenix flight movements are not working correctly in some cases
:*Sound effects are not always playing properly
:*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
:*Troll attacks are not doing damage properly
:*Harvesting animations are not playing properly for other players
:*Chillblain’s Compendium cannot be completed
:*Death and Resurrection do not work properly in the team arena
:*Water in the Ruined Keep is completely transparent
:*Blood is not appearing when enemies are hit
:*Crafting Recipe book is not opening when you use a crafting station
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Troll does not have all visual effects
:*Not all Player Owned Towns in the list are in the game yet
:*Some objects and NPCs in game are missing textures and show up bright pink
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====QA Build 261====
====Build 1094 – December 13 7:00AM====
*Dev+ bug test
*Fix for AOE effects not working on most spells, skills, and devotionals


====QA Build 259====
=== [[Release 72]] ===
*Dev+ bug test


====QA Build 258====
=== [[Release 71]] ===
*Dev+ bug test
====Build 1073 – November 7 7:00AM====
*Fix for Bandit armor chest stats for the Uncommon, Rare, and Legendary versions
*Store cleanup and text work


====QA Build 256====
====Build 1072 – November 6 7:00AM====
*Dev+ bug test
*Tartarus Cursed Maze now PVP
*Ardoris teleporter now correctly takes you to Ardoris!
*Typo fixes for the Crown shop
*Cherry petals falling VFX now correct brightness
*A number of new store items for Thanksgiving items, fairy items
*Break Weapon and Break Armor get a chance to dispel a positive buff on targets.
*Several more artifacts added to the Enchanting list including Sword of Speed, Wand of Air, Wand of Fire, Mace of Unsummoning, Staff of Death, Crossbow of Accuracy


====QA Build 255====
====Build 1068 – November 1 7:00AM====
*Dev+ bug test
*Fixed exception when attempting to combine glyphs that do not combine with then broke the hotbar
*Soltown street signs color coding to yellow for critical signs
*Geometry error in login reward house fixed
*Ardoris, Central Brittany, and Owlshead city POT teleporters and VFX birds added to the crown store
*Improvements to Necropolis Barrens spawns
*Grey wolves face geometry rework
*Cherry Blossom tree collision improved
*Mannequins improved to crash through far fewer wearables
*Solace Bridge Outskirts work to eliminate stuck spots and also eliminate spots where new players were falling to their deaths
*Added missing 2H Life effects enchantment
*Fixed bug that had players interact with interactives under the cursor even if there was UI blocking it
*Fixed Miniature Fire Elemental deco issues with collision and incorrect visuals


=== [[Release 20|Pre-Release R20]] ===
====Build 1067 – October 31 5:00PM====
==== Build 306 ====
*Tartarus has been split into 2 scenes, one is a PVP maze and wave battle and the other, all PVE battles. This also resolves the issues some were seeing where they able to attack their own party members
*Improved load times for Player Owned Towns
*Brittany trainers should now stay put and be easier to find
*Fixed issue that would lock players out if they claimed more than 40 lots
*Exception fixed with picking up a POT Plot that was causing some odd behavior
*Known Issues:
*Aerie: Fixed an issue where the “Give Vault Key to Marlin” task marker wasn’t going away.
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
*Rose flower arrangements can now be placed as POT decos
:*Troll AI and behaviors are not working as expected
*Estgard: Updated the auto-complete flag for 3 Courage-related tasks.
:*Troll does not have all visual effects
*Fireplace decos no longer flicker quite so crazily
:*Not all Player Owned Towns in the list are in the game yet
*Despair improvements including some door work
:*Some objects / NPCs in game are missing textures and show up bright pink
*Party restriction removed from Despair so it will now behave like most other dungeons
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
*Tenebris Harbor: Players can no longer pick up a “lucky nugget” if they already have done so. Also, any players stuck with an extra one can talk to Zan in the guard camp to have it automatically removed.
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
*Kas Vault: Changed from two Tier 5 ghosts to one Tier 4 ghost, and from 2 Tier 5 spiders to one Tier 5 spider (with one less spawn location–the one that overlaps with the ghosts).
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
*Kobold Expeditionary Camp: Updated quest journal hint to mention the camp is north (not northwest). Also, improved criteria for displaying associated compass marker.
:*Some cities are experiencing performance spikes
*Necropolis Barrens: Added the Tier 15 brown spider
:*Some assets create flash bulb like sparks on screen
*Compendium of Pain and Suffering: Faun_CP06 continues to have a virtue event (#31) associated with killing it. However, the amount changes is now 0 Courage (as opposed to -1 Courage). This is because the Oracle needs to know you are killing Fauns, but you aren’t getting penalized for it.
:*The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
*Epitaph: Players can no longer collect a Vermilion Lens if they have already done so.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
*Book of Memorialized Names: Updated with new name
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
*Holiday Lights now hang much more reliably on exterior walls
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
*Sword of speed will now have 100 base durability
:*Skin tone will sometimes not match properly on different parts of the body
*Solar Flare will now correctly damage things
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
*Verdantis Mines terrain will no longer show grass
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
*Cost of Eggs and Pecan Nuts set back to 4
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
*Warp spiders have another new ability
*Store text bug fixes
*Batch crafting improvement: reuse unused ingredients after a failure instead of sending them to inventory. This was based on feedback from players at SOTACon
*Sword of speed no longer has incorrect colors when placed as a deco
*Grim Reaper mask no longer crashes through avatar face, but correctly hides it
*Fishing in a party will no longer generate a party roll for each fish caught!
*Moving off lot while placing a new decoration (still dragging, not dropped), prevents further decoration
*Added koi fish back to the koi pond green marble dungeon room
*Obsidian Altar can now be scaled all the way up to 120% and still be placeable
*Removed extra gold nameplate from Marlin Trophy
*Scarecrow mask is no longer set to be dyeable (was never intended to be)
*Spiders in Web Deco with Crawling Spiders now draw in front of the web instead of behind it.
*/bugspray emote animation now functions correctly for the female so that the plunger moves as it should
*Fiedx bug that prevented dynamic plot boundaries from being visible while moving the dynamic plot
*Isabelline Stone 2-Tier Outdoor Fountain now has water appearance correctly scaled
*Isabelline Stone 2-Tier Outdoor Fountain can once again be placed
*Owl’s Head: Fixed a number of issues with guard responses.
*Fix bug that caused a decoration to momentarily re-appear on the lot when being removed
*Owl’s Head: Mervyn now always displays his “Adventurer Trainer” title.
*Despair: Disabled one of the five “doorman” access codes pending implementation of required hints
*Death Shield will now behave as described int he release notes. While still very effective, it will no longer let extreme death mages approach 100% damage blocking


==== Build 305 ====
====QA Build 879 – October 27====
*Dynamic Row Lots can now be placed closer together to prevent gaps between row houses
*QA bug test
*Adjusted dynamic plot front collision to extend as far as the stone for the entire length, not just a part. This will prevent front to front placement issues that make it hard to know which marker goes to which house
====QA Build 878 – October 26====
*Moved water tests back 1 meter to make dynamic water lot placement easier in Player Owned Towns
*QA bug test
*Fixed bug that was preventing decoration placement in Braemar
====QA Build 876 – October 18====
*Fixed teleporter for POT Saint Haley’s Refuge
*QA bug test
*Fixed POT data for Chateau du Lys
*Known Issues:
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Troll AI and behaviors are not working as expected
:*Troll does not have all visual effects
:*Not all Player Owned Towns in the list are in the game yet
:*Some objects / NPCs in game are missing textures and show up bright pink
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


==== Build 304 ====
=== [[Release 70]] ===
*Players entering Braemar should no longer be pushed under the world.
====Build 1062 – October 25 10:00AM====
*Fixed issue that would make players teleport to front of a player lot after reading a book
*Fixed collision issues with Tartarus deco teleporter
*Finally fixed issue that was blocking interaction with teleporters on the overworld (islands and boats)
*Visual fixes to Ice Shield
*Increased flatness of flat areas on the Island Player Owned Town Template
*Patcher work for OSX version. Still not compatible with latest OS version which requires 64 bit but closer! One item left to convert
*Known Issues:
*Removed heritage flag from a few items in the store
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
*New decos for the holidays!
:*Troll AI and behaviors are not working as expected
:*Troll does not have all visual effects
:*Not all Player Owned Towns in the list are in the game yet
:*Some objects / NPCs in game are missing textures and show up bright pink
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*The screen may go dark unexpectedly in some cases.  If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


==== Build 302 ====
====Build 1059 – October 22 6:00PM====
*Consecutive free-attacks’ progress bar no longer resets itself one time before being fully charged
*Rolled back the change to virtue cloak fix as it was causing fizzle rates to double for some patterned gear.
*Fixed entrance to Sea Nymph Grotto to point to correct template
*Dara Brae POT guard now properly displays his name when identified.
*Fixed issues blocking decoration placement on floor of Edelmann Cabana
*Player Owned Towns are now properly flagged PVP or not PVP
*Nested Player Owned Towns now exit properly to their parent PoT and can be reached by Interactive Teleporters near the bridge in the parent POT (versus using the exits)
*Fixed Caer Dracwych Player Owned Town Owner Information
*Known Issues:
:*Can only interact with teleporters on the overworld from certain angles(Player Owned Islands and Boat Teleporters)
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Troll AI and behaviors are not working as expected
:*Not all Player Owned Towns in the list are in the game yet
:*Some objects / NPCs in game are missing textures and show up bright pink
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*The screen may go dark unexpectedly in some cases.  If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


==== Build 300 ====
====Build 1057 – October 21 5:00PM====
*Fixed issue where player could get stuck in a “dead” state but not really be dead
*Fixed gustball issues on non-flat terrain
*Fixed issue preventing tall medium hedge placement
*Fixed issue with putting away halberd while auto attacking
*Fixed boats on Overworld that were broken including:
*Fixed Virtue cloak coloring when used as pattern
:*Hidden Vale to Novia
*Bug spray emote should once again show gas
:*Novia to Hidden Vale
*Two new large deco teleporters for The Fall and Lost ValeLost Vale teleporter only shows its teleporter when Lost vale is open
:*Novia to Verdantis Shardfall
*Fixed broken teleporter and return location to Chaeau du Lys Player Owned Town island
*Fixed misspelling on The Drowned Mountains
*Added Stonegate Hollow entrance to Port Phoenix
*Moved Chaos Crossroads back to original location southwest of Kingsport
*Fixed exit from Illusive Cavern to now point correctly to Illusive Passage
*Fixed entrances to Dragons Watch & Stonegate Hollow in their parent PoTs
*Hometown & Rat’s Nest entrance and Town Crier locations are set to Dock 2 (all other POT islands are still set to Dock 1)
*Fixed Rockslyde Shores PoT owner information
*Accidentally set all dynamic PoTs to Open PVP! Woops!
*Added Staplendun POT to game
*Known Issues:
:*Accidentally set all dynamic PoTs to Open PVP! Woops!
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Troll AI and behaviors are not working as expected
:*Not all Player Owned Towns in the list are in the game yet
:*Some objects / NPCs in game are missing textures and show up bright pink
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*The screen may go dark unexpectedly in some casesIf this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


==== Build 299 ====
====Build 1053 – October 18 11:00AM====
*Locked glyph can no longer stack with dealt glyphs of the same type
*Text localization updates
*Fixed issue that was causing the player health bar to disappear when changing scenes
*Red outline around heraldry image fixed
*Fixed collision issue with Black Pearl resource node that was popping players into the air
*Crown shop items, melted candle decos, glowing mugs, snowy trees
*Plate and Chain helms should now show material colors properly and no longer render red/green
*Minor fixes to Ulfheim
*Fixed Dara Brae exit volumes so it is now possible to leave!
*Name fixes to holiday items
*Fixed pink Tricorn Hat with Mask
*Dying tamed pets no longer give XP.
*Maps for PoT templates can now be stacked properly
*The free attack charging bar is now cleared properly on death
*Fixed issues that may have been causing players to be stuck in “busy mode”
*Fixed owner data for White Hart Valley (now named White Hart on Abundis)
*Ardoris virtue quest was very confusing when finding copies of books in the world that would seemingly work for the quest – this has been fixed by adding “(copy)” to the end of books that are not actually quest items
*Fixed roof access door on Duke Benefactor house
*Mysterious Magicians in Eastreach Gap should now take your money AND teleport you, not just take your money.
*Keep Basements are no longer missing half their doors
*Removed three duplicated cave ground tiles from Spectral Mines that caused flickering floor
*Fixed default leash distance on Scorpions that made scorpions ping-pong back and forth
*Renamed containers should now preserve the new name when changing scenes
*Fixed stuck location in Knight Marshal Benefactor home
*Tower of the Shrouded Eye loot reduced drastically (to 750g total for everything in the treasure room, down from 6000-7000g or so including potions and reagents).
*Fixed issue with daily experience bonus. It wasn’t taking into the account that you exceeded the daily bonus already. Combined with the fact that your total max experience achieved updates periodically, lead to getting double XP when you shouldn’t have.
*Fixed owner data for Caer Dracwych
*Swapped Player Owned Towns locations for Badger Hollow and Wolves Den back to intended/requested locations
*Fixed issues with Nested POTs connected to PaxLair
*Set back up the boats between Verdantis Shardfall, Novia & HiddenVale that had been accidentally removed
*Added a sea cave entrance in Blackbear Cove (Surface) for Blackbear Cove (Sea Cave)
*Fixed various issues in stone row houses that were preventing decorations being placed
*Exiting from Player Owned Towns on the Vale should now return you to the Vale
*Added missing Player Owned Towns including:
:*Staplendun
:*Hwaseong
:*Chateau du Lys
:*Stonegate Hollow
:*Rat’s Nest
:*Tenakill
:*Lockbrier
:*Dragon’s Watch
:*Serenity Isle
:*Sea Nymph Grotto
:*Blackbear Cove
:*Hometown (soon to be a showcase for all player homes)
*Known Issues:
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Troll AI and behaviors are not working as expected
:*Not all Player Owned Towns in the list are in the game yet
:*Some objects / NPCs in game are missing textures and show up bright pink
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


==== Build 298 ====
====Build 1051 – October 12 4:00AM====
*You can no longer join your zombie brethren in the land of the undead. Dying from the plague no longer makes you a perma-ghost.
*Text localization updates
*Fixed missing eyeballs on wealthy merchant NPC
*Pathfinding fix for Kobold Expeditionary Camp to fix some kobolds that were trapped!
*Player lots flattened in forest village maps
*Cotton seed and rose seed counts on merchants increased
*Fixed missing textures on Veimor (peasant in West Ravenswood)
*Juggle skull emotes added to store
*Hide Unlearned Names option now works again
*Moe polish work to The Rise teleporter
*Perennial Trail random encounter (Novia_R1_Plains02_02_Road): The herding dogs will now aggressively defend their herd of farm animals.
*Fixed issues with Spider Cloak patters pointing to incorrect visuals
*Lowered outhouse seat so avatars no longer sort into it.
*City sized dragon statue visuals fixed so they no longer go out when player is near them
*Fixed various shoreline boundary holes in Novia Overworld
*Fixed floating Tartarus teleporter
*Fixed owner data on various Player Owned Towns
*Rapid Fire update: Previously each arrow hit for 45% damage. Now the first arrow hits for 70% and drops 5% per arrow down to 45%. This is to help mitigate the increased damage resistance changes that were more negatively impacting archers.
*Fixed exits in various Player Owned Towns that were sending players to incorrect destinations
*Some NPCs not responding (Soltown Camp).
*Ctrl + drag item while multiple items are selected now picks up one of that item instead of picking up all of the selected items
*We now prevent auto-stack of items in inventory that are currently offered for trade
*Fixed hats and masks to make them player dye-able
*Double clicking stacked recipes will no longer consume the entire stack.
*Fixed various text formatting for skill schools and Compass
*Fixed issue that was blocking using interactive triggers when invisible geometry was in the the way. This should fix the issue with trying to use Player Owned Island teleporters when standing on the shore of the overworld.
*Fixed Obsidian Tower windows so they now look correct at a distance
*Stanley now accepts Edvard’s notes.
*Troll now has a few placeholder visual effects (dust from feet, etc.)
*Emotes created via the /em command no longer display over the player’s head.
*Ardoris market merchants no longer get distracted by shiny objects and wander off in the middle of transactions.
*Renton Graff no longer refers to a bounty on mystic games (this bounty quest was removed in an earlier release)
*Emily in Soltown now leaves a journal entry if the player talks to her before having Quincy’s items that she requests.
*Killing Min Liang Tan in the Tower of the Shuttered Eye correctly grants the quest flag that allows you to inform Siranto and Khasi of what has happened. (Players who have already killed Min once will need to do so again to get the flag.)
*Etceter Crag Mines, one last ceiling node that couldn’t be harvested is fixed
*“Governor” title for Player owned Town owners
*Blocked off entrance to old scene “Dragon Cave” in Owl’s Head sewers
*Fixed Eastreach Gap collision barrier
*Min-Liang Tan can no longer be heard in the Tower of the Shuttered Eye after being confronted.
*Fixed doors in City Arena Basement
*Doubling the attack angle for free attack based on player feedback
*Reduced treasure from Tower of the Shuttered Eye
*Fixed an issue with dynamic plots always placing items “outside” even if placed on the inside. We were allowing dynamic plots to act as decorations themselves instead of the root from which all other decorations are placed.
*Known Issues:
:*Player Owned Town Islands including Duchy of Dara Brae are inescapable
:*All Player owned Towns on Hidden Vale exit to Novia Overworld
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Troll AI and behaviors are not working as expected
:*Not all Player Owned Towns in the list are in the game yet
:*Some objects / NPCs in game are missing textures and show up bright pink
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*The screen may go dark unexpectedly in some cases.  If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


==== Build 296 ====
====Build 1049 – October 9 8:00AM====
*Fixed minor typo in Guard Stanley’s dialog, now uses new quest turn-in dialog
*Dungeon teleporter decorations can now all be placed. (Future patch will fix the slight floating of the Tartarus entrance)
*Tutorial popup in Solace Bridge about attacking the targeting dummy now correctly describes how to attack it.
*The Rise dungeon teleporter changed to Heritage. (does not change existing versions)
*Quest turn-in UI now lists single-item turn-ins correctly.
*Fixed chain helm material green-ness
*Fixed minor gaps and collision on stairs in Obsidian Tower Town Home
*Fixed floating prop in Solace Bridge Starting scene
*Removed “this door is locked” message when AI opens door on a restricted plot
*Text between % symbols is only parsed and removed if it describes a valid emote.
*Graff Gem Mines, Solace Bridge and Etceter Crag Mines: All ore nodes can once again be mined by players.
*Removing old basement hatch from Braemar
*Fix plot marker placement issue that was messing up lot and house placement in Player Owned Towns
*Solania and Soltown town criers respond to “what can I do to help” and similar requests with a reminder about mail deliveries.
*Fixed ice elemental bindings texture
*Fixed issue preventing combining locked cards with dealt cards
*Barnacled Anchor decoration can now be placed
*Removed trees from a lot in Solania that were preventing deco placement
*Fixed floating mountain in Novia Overworld
*Fixed missing mouth interior on male NPC
*Display names on Player Town maps now have correct casing
*You can now claim unlimited lots in PoTs, but only 3 lots elsewhere
*Island Player Town maps now for sale and given as Player Town reward
*Fixed bug that was bringing up extra useless window for deck building via Window Selector button
*Fixed duplicated NPC in Solania
*Fixed island teleporter issues that were preventing accessing any island PoTs
*Fixed a few PoT town’s data that should have been set to islands
*Known Issues:
:*Player Owned Town Islands are inescapable
:*All Player owned Towns on Hidden Vale exit to Novia Overworld
:*Player Owned Town Islands and boat teleporters on Overworld interactions are being blocked by the collision volumes around Novia. You :*have to swing your camera around to get the camera on the other side of the collision to interact with them.
:*First quest chain between Edvard and Stanley is broken
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Trolls have no visual effects
:*Troll AI and behaviors are not working as expected
:*Not all Player Owned Towns in the list are in the game yet
:*Some objects / NPCs in game are missing textures and show up bright pink
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*The screen may go dark unexpectedly in some cases.  If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


==== Build 294 ====
====Build 1048 – October 5 6:00AM====
*Kingsport residents are quite satiated on wrasse egg omelettes and no longer want anymore wrasse eggs so stop bothering them!
*Splintering Strike will now hit 4 targets. Also, the debuff will stack up to 3 times
*Enmar in Owl’s Head no longer promises quest bounties in his dialogue.
*Gustball fields will now be decoable
*Fixed boundaries in Whiteguard Foothills so escaping the edge is no longer possible
*Giant Gray Squirrel pet visuals improved
*Fixed floating candle in Owl’s Nest.
*Tool tips for context menu’s for door, treasure chest, vendor.
*Battle Banner no longer has a visible sphere around it and the visual effect is less glaringly bright
*Crown shop: POT sized (works on player lots but HUGE) dungeon teleporter entrances. Find them under Featured–>New Decorations
*Fixed various pink hats
*Players can now exit pool area in Solace Bridge
*Various performance optimizations
*Shandy Chapman (the wandering merchant in a random encounter) now correctly updates his name over his head when he tells it to you.
*“Control Point Flag” renamed to “Battle Banner” to match Add-On store description
*Taking damage or dying will now interrupt any stage of interactive breakable.
*Edelmann Birdbath can now be placed as a decoration
*The Oracle has given up on her brief experiment with #hashtags and is once again dispensing mysterious wisdom correctly.
*Fixed various Novia shoreline blockers so escaping into the ocean should no longer be possible
*Change max height for all plots to 90 to accommodate larger houses like the new Obsidian Towers that was preventing placing decorations on the upper floors / roof
*Made all add on store hats and masks dyeable
*Fixed bad data on some Player Owned Towns
*Moved Kahli PoT from Novia to Hidden Vale
*Fixed floating tree in Eastreach Gap
*Fixed some Troll skill errors that was locking him to only use two of his attacks
*Tour Guide no longer adds journal entry for expired grand tour quest
*Updated messages for the new random encounters
*Player Town maps: PoT Owners can now use maps of the town templates to aid in locating flat areas. They will be in their bank or can be purchased from the booksellers
*Added new sky to all the Player Owned Town maps
*Fixing formatting of Emily’s letter to Quincy
*Fixed formatting of letter found in Solace Bridge
*Put the character stats window back in and removed some obsolete stats
*Fixed bug where Melee Combos needed targets. Now all melee combos are AOE
*Improved the textures on the new Augmented Leather
*Fixed some issues preventing access to Island Player Owned Towns
*Fixed broken texture on Water Elemental
*Made two spots that were getting players stuck in Solace Bridge inaccessible by players
*Perennial Trail random encounters: Bandits and wolves shouldn’t swarm the player immediately, both groups have had their challenge level toned down a little, and those walking on paths shouldn’t overlap each other.
*Nested Player Owned Towns (Tenakill, Lockbrier, Dragons Watch, Serenity Isle, Sea Nymph Grotto, Illusive Cavern, Blackbear Cove Sea Cave, Drachenenfelser Unterwelt, The Void) should now be accessible to those town owners from the parent Player Owned Town (PaxLair, Illusive Passage, Blackbear Cove, Drachenfels, Kahli)
*Screen shake on Troll attacks
*Fixed dynamic plot marker network sync issue that was getting players out of synch during lot placement
*Brightbone Pass can no longer be entered from Solace Bridge in the Overworld
*New Augmented Leather gloves are now showing properly
*Town Tower (white) no longer has gaps in doorways
*Known Issues:
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Trolls have no visual effects
:*Troll AI and behaviors are not working as expected
:*Not all Player Owned Towns in the list are in the game yet
:*Some objects / NPCs in game are missing textures and show up bright pink
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*The screen may go dark unexpectedly in some cases.  If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


==== Build 293 ====
====Build 1047 – October 2 9:00AM====
*Updated run animation for Troll
*October login rewards will now be delivered
*Fixed missing textures on 2 handed staff
*The Shaft room for player dungeons will now correctly be craftable. (if you got a dog room, mail Atos in game)
*Added last two Ardoris bridge guard oonversations
*The Shaft w/Encounters will now correctly show as a shaft room
*Overhead chat bubbles no longer hidden when nameplates are hidden
*<nowiki>***</nowiki>Player chests are now Lockable<nowiki>***</nowiki>
*Fixed bug with Player Event book
*Typo fixes for Esmeralda’s and Chen’s conversations
*Fixed various visual issues with the Trolls
*Increased culling range for cannons
*Wands and Staves now work again
*Added eternal pattern to flaming skull mask
*Fixed issue with blinking basement icon.
*Fixed an issue where plot items were not properly being marked as internal or external and this would cause external items to be considered internal and they would cull at a distance.
*Fixed issues with cloaks sorting through bodies
*Fixed audio issues with Trolls
*Fixed description for Moon Worship-sun/moon to make clear they are tied to day/night, not underground
*Primary target now properly pulses when in cone of attack (no longer overridden by primary targeting highlight)
*New Augmented Leather Boots now display properly
*Minor fix in dialog for Jeanne in Soltown.
*Fixed Novia border collision so players can no longer run off the edges of the world
*A few of the default books on bookshelves now correctly point to their runic versions
*Added “grounded targets only” to combat effect checks.
*Vertas Pass: Elves will probably defend their control point from invading players
*Brightbone Pass: The Undead will correctly defend their control point from invading players.
*Eastreach Gap: The Undead will correctly defend their control point from invading players. Also, aggressive animals throughout the area will attack players who approach them too closely.
*Wedding Dress fixed
*Added Island Player Owned Towns to Novia. These are accessible by double clicking directly on the island from the mainland
*Made swinging things not animate if not visible for performance optimization
*Mimics now working properly
*Hitting escape now exits NPC conversation mode when chat window is pinned.
*Player skin tones should now be displaying properly
*Wizards Rest PoT should now be working properly
*Player Owned Towns should now exit to the proper location on overworld
*PVP Player Owned Towns should now be flagged properly. Don’t get ganked while trying to place your lots!
*Removed blue discs under Player Owned Towns
*Augmented Leather Boots now displaying properly
*Decorative Trees now have icons
*Climbing ladders in Ardoris no longer inflicts damage
*Ladders are now working in Etceter Crag Mines
*The mysterious mages in the Control Points are now working properly
*Known Issues:
:*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
:*Trolls have no visual effects
:*Troll AI and behaviors are not working as expected
:*Not all Player Owned Towns in the list are in the game yet
:*Brightbone Pass can be entered from Solace Bridge
:*Time in Player Owned Towns is not advancing properly
:*New Augmented Leather gloves are not showing properly
:*Town Tower (white) has gaps in doorways
:*Some objects / NPCs in game are missing textures and show up bright pink
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*The screen may go dark unexpectedly in some cases.  If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


==== Build 291 ====
====Build 1046 – October 1 6:00AM====
*Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 20! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=52215 here].
*Fix for Ulfheim’s broken exits
*Known Issues:
*Fixing some delivery issues with R70 rewards
:*Trolls have no visual effects
:*Troll AI and behaviors are not working as expected
:*Not all Player Owned Towns in the list are in the game yet
:*All Player Owned Towns exit to the PaxLair location on overworld
:*Brightbone Pass can be entered from Solace Bridge
:*Time in Player Owned Towns is not advancing properly
:*New Player Owned Towns that are supposed to be flagged PVP are not
:*Some town owners data is not linked to their town which means lots cannot be placed
:*There are blue discs underneath all Player Owned Towns
:*Control Point entry/exit is not working properly in some cases
:*New Augmented Leather gloves and boots are not showing properly
:*Wands and Staves are not working
:*Mimics are not working properly in some cases
:*Town Tower (white) has gaps in doorways
:*Some objects / NPCs in game are missing textures and show up bright pink
:*Wedding dress not displaying properly
:*Climbing ladders in Ardoris inflicts damage
:*Enemies in Control Points are not attacking the players on sight
:*New pulsing visual for cone of attack is being over ridden by target vfx
:*Overhead chat is not working in some cases
:*Decorative Trees do not have icons
:*Escape does not close chat if the chat window is pinned
:*Ladders are not working in Etceter Crag Mines
:*The mysterious mages in the Control Points are not working in some cases
:*Cloaks sorting and bunching through the body of players when doing directional changes when there is very low frame-rate.
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*The screen may go dark unexpectedly in some cases.  If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


=== [[Release 19|Pre-Release R19]] ===
====Build 1045 – September 29 6:00AM====
==== Build 287 ====
*Heraldry Polearms are now fully dyeable
*Fixed most cases that were causing cloaks sorting and bunching through the body of players when doing directional changes when there is very low frame-rate. Even when the issue does occur it will now quickly correct itself when performance returns to normal.
*Fixed incorrect quantity in “Landing Flies 3-Pack” store item
*Known Issues:
*Ulfheim added hints by emergency exits/sturdy vines to help players spot them.
:*Cloaks sorting and bunching through the body of players when doing directional changes when there is very low frame-rate.
*Novia: Added “Boat to…” to some discovery compass labels to clarify a boat is being marked and not the boat’s destination
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
*Fixes for greenhouses to improve their behavior and fix some exploits with them
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
*Added heritage versions of viking row homes
:*Books with writing in them (including Player Made Books) cannot be used as decorations
*Cleaning rain will now use attunement
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
*Glacial Glissade will now hit up to 4 targets instead of 1 and uses attunement in its damage calculations
:*Some cities are experiencing performance spikes
*Earthquake should now properly speed up with specialization
:*Some assets create flash bulb like sparks on screen
*Crafting totem difficulty has been address so they properly get harder to craft vs easier
:*The screen may go dark unexpectedly in some cases.  If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
*Added sound FX for several skills
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
*Added an icon for the summoned phoenix DOT effect
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
*Fixed some camera issues in player dungeons that caused some to clip to early and others to perform poorly
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
*Solar Flare will now require reagents and have a 40 prereq to learn
:*Skin tone will sometimes not match properly on different parts of the body
*Dungeon transition room blue print for Ancient Stone to merchant should now be available.
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


==== Build 286 ====
====Build 1044- September 27 10:00AM====
*Fixed an issue where heraldry could appear washed out on certain items.
*Adding fish over ride statues to the store
*Fix an exception in the mail system that was blocking several players from reading mail
*Ulfheim wave battle fixes
*Fixed decoration problem on docks and several other water lot related items


*Made dull red dye pigment less pink
====QA Build 874 – September 21====
*Fixed excessive Camera Shake in Etceter Crag Mines
*QA bug test
*Fixed stuck spot in Etceter Crag Mines
====QA Build 872 – September 19====
*Fixed issue where crafted material colors were not displaying correctly to other users (i.e. your armor looked copper to you but not people looking at your armor)
*QA bug test
*Added quantity to writable books so you can buy more than one at a time
*Town criers in Solania, Ardoris, and Soltown now will pay avatars to deliver mail between the three cities. Avatars can do this as many times as they like for a minor reward.
*Fixed overly shiny material on crafted chainmail
*Polished tooltip for resistances
*Fixed error with Ashhaven location in Novia
*Unique Get Hit VFX for Elves, Lich, Kobold, Scorpion, and Imp
*Moved a garlic harvest node out of a campfire inWhiteguard Foothills
*Known Issues:
:*Cloaks sorting and bunching through the body of players when doing directional changes
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*Books with writing in them (including Player Made Books) cannot be used as decorations
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*The screen may go dark unexpectedly in some cases.  If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


==== Build 285 ====
=== [[Release 69]] ===
====Build 1041 – September 13 9:00PM====
*Multiple players can view chest and mannequin contents simultaneously for view-only access while also allowing one player to open the container for take/modify access
*New Gustball fields and patterns
*Bug fixed that prevented equipping items from a mannequin via drag-n-drop
*More Vault items
*Store updates


*Charge skill should no longer happen in slow motion
====Build 1037 – September 11 3:00PM====
*Fixed issue where you could not jump after executing a free attack
*All artifacts are now enchantable (MW coming for appropriate items)
*Increased movement speeds on Overworld
*Crypt of the Avatar: Fixed an issue where Samael has basic responses for Necropolis instead of Crypt of the Avatar.
*Fixed terrain looking black on player town islands
*Fixed issue with some 2h MW effect selection being underpowered
*Fixed various collision issues with Adobe Keep
*Fixed issue with Gem enchants being too rare
*Improvements to chair assignments in Soltown refugee camp
*Clarify the no-trade rule for Heritage items
*Fixed secret door in Knight Benefactor house
*Fix charged attack issue that caused the charge result to different than what was indicated by the charge UI
*Fixed floating door in The Clink
*Bonfire beauty pass
*Fixed issue with free attack and sitting that could put the interface in a bad state
*Allow various statues to be stacked on top of other decos
*Reduced training cost for all tier 2 and above skills
*Allow new Obsidian decos to be placed on POTs
*Fixed some broken dresses
*Fix bug that prevented changing a mannequin’s equipment after placing it on a lot (until scene reload)
*Fixed issue where decorations could be placed inside of other things.
*Maps for middle downs, bloodriver forest, and tenebris harbor
*Fixed bug that prevented a player from putting more items in the bank after putting in a non-empty container
*Fixed issue with missing Masterwork Weapon effects
*Lots of Etceter Crag Mines mining nodes are now fixed
*Fixed inaccessible ore and crystal nodes in these maps: Grunvald Shardfall, Verdantis Shardfall, and Graff Gem Mines
*Made Tap Soul to be more effective.
*Solace Bridge: Fixed an oyster bed at (40.7, 37.2, 86.8) so it can be harvested
*Fixed broken Lich in the Necropolis
*Known Issues:
:*Cloaks sorting and bunching through the body of players when doing directional changes
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*Books with writing in them (including Player Made Books) cannot be used as decorations
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*The screen may go dark unexpectedly in some cases.  If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


==== Build 284 ====
====Build 1036 – September 6 12:15PM====
*Fix exception when placing an NPC building from a stack
*Crown Shop – Added obsidian round dais ornate, obsidian megalith statue, obsidian dragon sentinel statue, obsidian Round Dais, Obsidian Plinth, bonfire
*Apply CrowdControl resistance to Root effects
*Fix bug that caused locked glyphs to get one extra charge when used
*Fix bug that prevented exterior deco limit from being displayed
*Fixed doors not visually opening in several scenes
*Improving Aether dragon loot
*Fixed damage absorption math for pets and NPCs


*Changed day / night times to coincide with new sky to fix some time of day issues
====Build 1035 – September 4 2:15 PM====
*Tweaked guard patrol paths in Ardoris so they won’t get trapped in doors.
*Fix for being able to “take all” from nested containers on a lot.
*Fixed some nodes in Etceter Crag Mines that could not be mined (more to come next patch)
*Fixed a bug that caused some deco lights to be missing a material when placed on a lot.
*Fixed inaccessible ore nodes in these maps: Spectral Foothills, Necropolis Barrens, North Brightbone Woods, South Brightbone Woods, West Perennial Trail, Solace Forest, Whiteguard Foothills
*Fixed incorrect visuals on many tamed upper tiered wolves.
*Fixed inaccessible ore nodes in these random encounters: Perennial Trail, Perennial Plains, Restless Woods, Brightbone Woods, Solace Forest, Desolate Plains, Solace Plains, Celestial Wetlands, Veiled Swamp
*Crypt of the Avatar: Updated NPC conversations. Added compass markers for Miles’s Report quest.
*Fixed help text for Points of Interest
*Fix display name for “Wooden Female Mannequin Guard 5-Pack”, “Belt of Zombie Skin, Common”.
*Lights added to Ardoris crafting pavilion.
*Fixed an issue with stacking items from loot rolls.
*Fixed decoration issue on the wall of the fourth floor of the Lord Marshall house
*Map updates.
*Fixed cloaks not appearing correctly on unclothed characters
*More fixes for tree removers.
*Players can no longer decorate a plot as it is being loaded. This fixes a bug where a player could re-zone and then place more decorations before the plot is loaded and repeat this until they have the desired amount of items on the plot.
*Brookside: Improved the compass marker that points to Samael when you’re supposed to “Meet Samael in Brookside.
*Fixed issue that was making some weapons distort in player’s hands when flinching
*Westend and South Fetid Swamp: Improved how the compass markers appear and disappear for Hammond’s spore quest.
*Fixed issue that was preventing the Aether Amplifier (radio) from being placed
*Feminine variations of titles should now appear in the game as promised
*Ashton in Soltown no longer asks for help after you’ve finished his quest.
*Fixed issue where new speed trees and other foliage were interfering with decoration placement on players lots in player villages
*Fixed issue that was causing two-handed sword to clip through leg while moving
*Set Village Lot exterior light limit back to the right value of 6.
*Changed light settings on Novia Overworld
*Fixed issues preventing proper entrance/exit to Ashhaven (and a couple of other player towns)
*Fixed grey wolf under terrain in Solace Bridge
*Fixed placement issues with Adobe Stables
*Made crafted helmets show material color properly
*Blocked off volcanoes on Elysium in the overworld
*Fixed issue where if you had the Kobold Cannon in your inventory your recipe book appeared blank and you could not craft
*Fix black particles on Novia lava texture
*Known Issues:
:*Cloaks sorting and bunching through the body of players when doing directional changes
:*Player cannot jump after using free attack mode
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*Books with writing in them (including Player Made Books) cannot be used as decorations
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*The screen may go dark unexpectedly in some cases.  If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


==== Build 283 ====
====Build 1034 – August 30 11:15 PM====
*Fix for new character creation errors showing only the character’s head.
*A fix for a performance issue that was introduced in PoTs.
*A fix for a dungeon point limit issue.
*A fix for a bug that would sometimes cause strange grass and flora to be in PoTs where it shouldn’t be.


*Fixed bug that caused text to disappear when double-clicking on a text file in the book publishing interface
====Build 1033 – August 30 1:00 PM====
*NPC Humans (like Ebon Dawn Fighters) now hold their shields properly when running
*Fixed issue with Gem enchants being too rare.
*Fixed some spawner issues in the Whiteguard Foothills
*Battle of Solace Bridge: Replaced Teleport to Friend scrolls with Teleport to Zone scrolls.
*New icons for the plain Cloak, Aether Vibration Amplifier Console, and Kobold Commander Mask
*Fix errors when placing a mannequin.
*Fixed poorly fitting cloaks on female Plate Armor (including Founder and Royal Founder versions)
*Fix POT merchant name issue.
*Fixed issue where players could escape the edges of PaxLair
*Map: Changed the avatar position marker to be a better looking arrow.
*Created new GM summon creature sets: High Tier Zombies, Skeletons, and Elves
*Despair – discovery and ambient audio pass, various spawn adjustments.
*Fixed 2 way illusionary wall collision in Soltown Sewers & Ardoris Sewers
*Fixed issue with Ancient Dragons having incorrect color.
*Changed Player Events and Known Issues to books instead of Parchment pages
*Fixed issue with not being able to tame the Elder Artic Wolf.
*Fixed issue where scenes using the old sky were not applying fog to distant objects
*Bug fix: Warlock chains were producing wayland’s loop when combined.
*Fixed issue that was causing odd lighting on grasses in overworld during sunset / sunrise
*Fixed incorrect name when summoning Miniature Fire Elemental.
*Gustball no longer bleeds when hit
*Fixed display name issue with Shogun Chair, Haunted Yule Tree, Standing fish net.
*Fixed Elysium overworld collision issues
*Fixed time of day problems in Soltown and other maps that was causing issues like NPCs turning off lamps during night time
*Trees along the outside edge of a map (aka “tree curtains”) no longer look black when viewed through fog
*Combo: Shield Smash now has knockback as described
*“The Wolf”, Nestor’s skeleton enforcer, is no longer missing from the Owl’s Nest scene.
*Combo: Sacrifice now heals for more than 1 point
*Fixed Epic Cloth leggings flaring away from the hips
*Footsteps now turn off properly when option is disabled
*The Lich in the Necropolis no longer breaks when animating
*Fixed of ore nodes to be reachable in several scenes
*Removed extra village lot from Port Phoenix
*Fixed broken drawbridge in Obsidian Keep
*Zombies and other Undead no longer give each other the zombie plague and die from it
*Gustball can no longer resist gust
*Added tooltip for armor set bonus
*Plain cloak now actually looks plain instead of like the Lord British Cloak
*Fixed issue that was preventing players from logging in to some scenes.
*Fixed bug that was triggering a free attack while interacting with a corpse
*Fixed issue where cloaks were floating too high above female avatars’ shoulders
*Fix for bug that causes all other players in the scene to swap decks when one player swaps their deck
*Known Issues:
:*Cloaks sorting and bunching through the body of players when doing directional changes
:*Crafted Helms do not show material colors
:*Small radio cannot be placed
:*Player cannot jump after using free attack mode
:*Time is not in synchronized between scenes that have the new sky vs. the old sky
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*Books with writing in them (including Player Made Books) cannot be used as decorations
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*The screen may go dark unexpectedly in some cases.  If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


==== Build 280 ====
====Build 1032 – August 29 5:30 PM====
*Several fixes for decoration bugs.
*Disabled the incomplete Deco Palette feature as it is not yet finished.


*Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 19! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=51456 here].
====Build 1031 – August 29 10:30 AM====
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 69! “How to Play” instructions and game update notes on Release 69 are available [https://www.shroudoftheavatar.com/?p=111632 here].
*Known Issues
*Known Issues
:*Time is not in synch between scenes that have the new sky vs. the old sky
:*R65 Green Growth potion box not yet rewarded, will be added later on.
:*Trees along the outside edge of a map (aka “tree curtains”) will look black when viewed through fog
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the :*Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Cloaks will look wrong when worn with some armor
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*New blood VFX are not animating
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*The Gustball bleeds when hit
:*Pets cannot follow players onto moving platforms.
:*The Lich in the Necropolis breaks when animating
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Epic Cloth armor leggings have floating pieces
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Looting a dead enemy body triggers when auto-attack is disabled
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Lamplighters are confused about the time of day and will often turn lights off at night and on during daytime
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Books with writing in them (including Player Made Books) cannot be used as decorations
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====QA Build ?====
====QA Build 867 - August 27, 2019====
*QA bug test
====QA Build 862 - August 21, 2019====
*QA bug test


*Dev+ bug test
=== [[Release 68]] ===
====Build 1027 – August 15, 2019 9:05 AM====
*Fixed display names for some tamed wolf pets.
*Added two butterfly VFX decorations to crown shop.
*Update for next set of vault items in crown shop.


=== [[Release 18|Pre-Release R18]] ===
====Build 1027 – August 7, 2019 12:45 PM====
==== Build 274 ====
*Added many new mannequin poses to the crown shop, as well as Ornate Viking Crossbow.


*Females will no longer grunt like a man when jumping.
====Build 1026 – August 3, 2019 5:00 PM====
*Skeletons no longer growl like dogs. The sound effect is still a terrible placeholder but now it is slightly less terrible
*Extend player vendor permission list from 10 to 30 max.
*Skills that were knocking people down before, just do a stun. The knockdown is what was broken. We didn’t change the accumulated stun resist buff but we’ll be evaluating that this release.
*Fix Tower (Village Home) crown shop screenshot.
*Charge had its cool down time increased to 30 seconds and focus raised to 8. Reminder, once a card is used, it doesn’t go back into the pool of cards until that cool down expires.
*Fix Empty Land (Row Home) display name.
*Dazzling Rays had its cool down increased to 60, lock time increased from 2 to 3 and its cast time increased from 0 to 2. That means it can now be interrupted for the first 2 seconds of casting it. Also, focus went from 4 to 10.
*Gust will no longer knock people down and instead has a 33% chance to stun
*Ignite Weapon focus cost increased to 12.
*Moonbeams, cooldown from 20 to 30. Still a 2 second cast but interruptable for the first 1.5 seconds.
*Piercing breeze no longer knocks down but does stun
*Shield smash moved from a fixed range of 3 to use the set weapon range of the shield… which are all currently set to 3. Also removed the knockdown
*Skeletons will now standup after they die the first time instead of just taking a nap
*Resurrect issues should be fixed
*Follow issues should be fixed
*Players are now able to heal each other again and other party member’s pets when in a group
*Fixed bug where you could attack your own pet in Open PVP areas.
*Female avatar’s eyes should no longer roll back when doing the toast emote
*Fixed max follow distance (can no longer follow someone regardless of how far away they are).
*Fixed issue where when you attack or use a rune while following someone, you stop following them.
*Known Issues:
:*Planets will stop rotating randomly
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*The screen may go dark unexpectedly in some cases.  If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


==== Build 272 ====
====Build 1025 – August 2, 2019 1:15 PM====
*Added new portraits and paintings to the crown shop.
*Fixed bugs and confusing UI issues with house selection and default empty land or default row homes on lots.  It should now be easier and more obvious to switch back to the default home on a row lot.  Also updated display name and description for new crown shop item: Empty Land (Row Home) which allows removal of default row homes for empty land instead.
*Known Issue: Current vault item – Tower (Village Home) has incorrect store name and images.  Previously it showed Wizard Tower, now it is still incorrect and shows Tower (Town Home.)  The actual item purchased, which you can mouse over and click on for 3d preview, is correct.  This will be fixed correctly in another patch.


*Fix for really full basements not loading completely
====Build 1024 August 1, 2019 2:20 PM====
*Changed spelling of hat in Grand Tour dialog from “byecocket” to “bycocket”
*Fix issue with not being able to remove dungeon pieces in player created dungeons.
*Bycocket hat now awarded with full durability
*Players can now once again cast friendly spells on summoned creatures
*Fix for living players/creatures getting the (corpse) tag. No really. It should be fixed now. Seriously.
*Fix for area of Spectral Foothills where players could escape into the unfinished areas.
*Fixed the ladder trap in the Northern Grunvald Barrens
*Visual Effects, like the Root Spell, should now appear correctly to observing third parties (previously only the target or caster could see them)
*Fixed missing collision on one of the desert houses
*Fixed Water Magic cape not displaying properly
*Added collision to balcony railings on Baron Benefactor home
*Female Fortified Cloth chest piece should now display properly (was displaying Epic Cloth)
*Fixed issue where combat would stop working if you got too close to an enemy
*Fixed hold position for wand on female avatar.
*Fixed animation blending issue that would occur when you should sheathe or unsheathe a weapon while moving
*Fixed issue where trees were falling even when the harvest failed and then popping back up to then fall again. “I live! I die! I live again!” Tree Warboy
*Added additional floor collision plane under breakable walls to fix issue where players were falling through the floor in Solania Catacombs (and would have likely fallen elsewhere)
*Fixed issue that was causing some wolves to run back and forth constantly
*Fixed collision on some rocks that was preventing embedded harvesting nodes.
*Fixed Knight Benefactor village house secret door that was rotated 90 degrees. No, really. We did. We fixed it. Totally sure this time.
*Fixed data for Lord Marshal house so it now correctly is listed as having 5 floors.
*Fixed broken deco layers in Lord Marshal house
*Skeletons no longer attack while on ground. In fact they don’t attack at all when they resurrect. They just lay there (see  Known Issues below)
*Known Issues:
:*Skeletons (and perhaps other undead) will not rise and fight when they resurrect
:*Female avatar’s eyes roll back when doing the toast emote
:*Planets will stop rotating randomly
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*The screen may go dark unexpectedly in some cases.  If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


==== Build 271 ====
====Build 1023 – July 31, 2019 12:50 PM====
*Added an option for lots under Manage Lot Access on the lot marker for “Strict Deco Move Permission” which you can use to restrict movement of decorations to be the same as their remove/modify permissions.
*Added permission list to player vendors context menu so that you can add characters who can list items.
*Malice: Improved method to activate exit portal after rescuing Sequanna. Switched the Spirit of Regret ghost with a ghostly woman.
*Optimization pass for Solace Bridge starting scene, Solace Bridge Outskirts, and Novia.
*Fix issues with trading a new empty container (such as a mannequin.)
*Fix issues with using wells and fountains in POTs.
*Crown Shop – Added Empty Row Lot deed. Note that to use this deed in the house selection UI, you need to select “Empty Row Lot” and not “Empty Lot” which should not be in the list – as this just uses the default row house.
*When dragging an item from a chest on a lot to the lot, the item is considered “placed by” the player who placed the container.
*West Sanctus Forest: Fixed an issue where some barbarians were misnamed “Trained Wolf.”
*Solania: Fixed issues with Merriweather’s “buy” response.
*Blood River Massacre: Fixed an issue where a second Edvard was spawning.
*Setup for August login rewards.


*Fixed issue with plate boots showing up as red versus metallic
====Build 1021 – July 29, 2019 12:00 PM====
*Fixed Renton Graff’s dialog issues
*Fix for missing mannequin context menu when placed as a decoration.
*Fixed Marlene Graff’s dialog
*Fixed error when placing a cash register player vendor.
*Fixed Jeanne’s dialog in Soltown.
*Fixed beard turning off with certain leather helms
*Edited glow color setting to make shadow side of planets not glow unnaturally. Also, turned up emission on lava seams on moon core
*Removed invisible wall and cleaned up decoration layers in Benefactor Lord home
*Set oracle faction to be FriendlyToAll to keep it from being killed by npcs
*Fixes to help with loading really full basements
*Fixed gaps in Augmented Chain chest piece
*Female guards now have their heads back
*Fixed shield with missing texture in Ferig’s Battle Camp
*Removed the coal mining nodes from Spectral Mines that didn’t actually give coal
*Added collision to windows in Benefactor Baron house
*Fixed eyes rolling back on female avatar when using /toast emote
*Fixed sparkles not showing up on ore nodes properly
*/zone is now interrupted by entering combat
*Kobold Archers no longer holding bow backwards
*Added more resources to Spectral Foothills and made sure they were all accesible
*Fixed place where you could climb out of  Spectral Foothills
*Fixed non-interactive braziers in Solace Bridge
*Pass through many maps to make sure all ore nodes are working properly (West Veiled Swamp,  East Perennial Trail, Necropolis Barrens, Southern & Northern Grunvald Barrens, Savrenoc Stronghold, Deep Savrenoc Timberlands, Savrenoc Timberlands)
*Combat Idle animations should no longer cause elongated neck on male avatars
*Satyr Archer holding bow backwards
*Reconnected the North Ravenswood scene on HiddenVale
*Fixed issue that was causing other players to appear stuck in various animation loops
*Fixed issue that may have been causing other players to be invisible
*The following items no longer need be taken to a specific NPC but can be sold for the same value at any merchant: Animal Hides, Ectoplasmic Residue, Silver Ore, and Mystic Graff Gems.
*Fixed damage numbers not showing up on resurrected Skeletons
*Can no longer exploit the Morgan/Myra quest for infinite gold/XP.
*Equipped wands and spyglasses should now animate properly in left hand
*/follow will now properly deactivate Vanish spell
*Fixed decoration layer issues in Founder Knight  home
*Fixed floating “For Sale” stones in Vengeance
*Fixed issue where jump windup animation would not play
*Secret door no longer rotated 90 degrees in Knight Benefactor Home
*Back door now working in Knight Benefactor Home
*Known Issues:
:*Planets will stop rotating randomly
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*The screen may go dark unexpectedly in some cases.  If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


==== Build 270 ====
====Build 1020 – July 28, 2019 4:15 PM====
*Updated dungeon elves to not fight with other critters in the dungeon.
*Fix an error that could cause you to be unable to create a new character.
*Fix issue with hotkey slots in combat.
*Brittany Graveyard: Owen’s mausoleum now has a compass marker discovery location.
*Sanctus Spine: Moved a problematic ore node to a location where it could be accessed.
*Added error dialog when setting permissions on an item fails.
*Desolis: Fixedn an issue where Anya would have sparkly hands but no quest to offer.
*Ardoris: Improved compass markers when on the quest to speek with Shaaria’s friends.
*Added a bulk update permissions method for items on a lot. While standing on the desired lot, in the chat window, type /BulkSetItemPermissions {kindred|trustee|owner|private} to set the “Remove or Modify” permission for all items placed by you on this lot to the desired level. For example, /BulkSetItemPermissions trustee. This command should be used sparingly and with caution, be sure you understand what it will do before using it!  It has similar restrictions as Property Manager updates, sending characters on the lot to the front and causing a reload, and a five minute timer on repeat uses.


*Female Avatars can once again be targeted with a mouse click.
====Build 1019 – July 26, 2019 1:00 PM====
*Vanish now stops working when following someone.
*Added mannequin recipes – sold by carpentry merchants.
*Fixed Mugs being backwards or not appearing at all
*Fixed issue with salvage incorrectly rewarding metal instead of wood in some cases.
*Fixed floating cactus in vengeance
*Battle of Solace Bridge: Fixed an issue where Charlotte had trouble passing through the gate.
*Fixed /toast emote (with and without equipped mug)
*Battle of Solace Bridge: Updated the journal entry that informs the player how to rotate their camera.
*Fixed issue that was making skeletons play their fall down and get back up animation twice
*Fix glyph charge counter.
*Rotated house lots in POT Vengeance
*Flower Bed A now correctly place-able.
*Added town crier/banker to Vengeance
*Some fixes for various mannequin issues such as clothing and weapon holding.
*Fixed Line of Sight check for AOE spells. Add buffer to visual targeting to not allow wall penetration.
*Caverns of Skrekk: Fixed an issue where Krishach wouldn’t walk up the stairs during his escort. Also, added compass markers for that point in the quest.
*Added cooldowns for glyphs in the non-combat bar.
*Ardoris: Fixed typos in the responses of Ker the guard and Dheng Zhou the public vendor.
*Fixed Stats on Fortified Cloth
*Soltown: Emma the barmaid now refers to players by either “m’dear” or their character name.
*Improved the messaging for placing items on plots instead of saying “limit reached” which is confusing for players who are much higher than the new plot limits.
*Demig’s Battle Camp: The “barks” made by the guards now properly recognize the current state of the war.
*Added resurrection ankhs to Vengeance
*Crown Shop – Added potion packs of 6 and 12 potions of various types.
*Two-handed weapons no longer cause Female avatars to go into default T-frame pose when sheathing or unsheathing
*Known Issues:
:*All quests that involve turning in items are not handing out gold rewards
:*Some nodes in certain scenes not harvestable
:*Secret door rotated 90 degrees in Knight Benefactor Home
:*Back door broken in Knight Benefactor Home
:*Sparkles not appearing correctly on ore nodes
:*Planets will stop rotating randomly
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*The screen may go dark unexpectedly in some cases.  If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


==== Build 269 ====
====Build 1018 – July 25, 2019 4:00 PM====
*Fixes for R68 Subscriber rewards – to be awarded later today.


*Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 18! Notes on what is in this release are available [https://www.shroudoftheavatar.com/forum/index.php?threads/release-18-instructions.27377/ here].
====Build 1017 – July 25, 2019 10:30 AM====
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 68! “How to Play” instructions and game update notes on Release 68 are available [https://www.shroudoftheavatar.com/?p=110216 here].
*Known Issues
*Known Issues
:*Female Avatars cannot be targeted with a mouse click. They can still be targeted via CTRL-TAB or by clicking on their nameplate if you are in a party with them.
:*R68 Subscriber rewards are not being rewarded – these will be added a bit after the first patch.
:*Toast emote is broken
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Users who are at the max decoration item limit on their plot do not receive useful messaging
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Sparkles not appearing correctly on ore nodes
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Vengeance is missing a town crier/banker and Resurrection Ankhs
:*Pets cannot follow players onto moving platforms.
:*Skeletons play their death animation twice
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Planets will stop rotating randomly
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Cooldowns do not display properly in the non-combat bar
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*All two-handed weapons cause Female avatars to go into default T-frame pose when sheathing or unsheathing
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some cities are experiencing performance spikes
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
:*Some assets create flash bulb like sparks on screen
:*The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon


====QA Build 217====
====QA Build 859 - July 24, 2019====
*QA bug test
====QA Build 858 - July 23, 2019====
*QA bug test
====QA Build 856 - July 21, 2019====
*QA bug test
====QA Build 855 - July 19, 2019====
*QA bug test
====QA Build 854 - July 18, 2019====
*QA bug test


*Dev+ bug test
=== [[Release 67]] ===
====Build 1013 – July 19, 2019 11:15 PM====
*Fix issue that was causing players to have to accept EULA and TOS on each login.


=== [[Release 17|Pre-Release R17]] ===
====Build 1012 – July 18, 2019 2:25 AM====
==== Build 266 ====
*Update for next round of Vault items.
*Crown Shop: Added Ornate Steel Chest, Fancy Storage Shed, Large Fancy Pavilion, Small Fancy Pavilion, Angled Roof Greenhouse.


*Stretch Goal Store “Boats Complete Package” and “Horse Mounts Complete Package” will both now deliver both gender versions of the Admiral’s Outfit and Riding Outfit (respectively)
====Build 1011 – July 15, 2019 3:45 PM====
*Fixed various exceptions that were probably breaking things
*Fix issue that can cause new characters to get stuck in Battle of Solace Bridge.
*Fixed black screen when trying to enter Owl’s Head Sewers
*Improve performance in Battle of Solace Bridge.
*Durability damage on gear has been lowered by 50%
*Disable Berserker’s Stance in the overworld due to various issues that it can cause.
*Repair kits are now twice as effective
*Fix an error that can occur with Chain Lightning.
*Spells and Skills should now be more reliable
*Player lots should be properly free of plants again.
*Plate Chest Piece should look metallic again instead of red
*Known Issues:
:*Picket Fence corner collision is not correctly attached to the fence graphics
:*Meticulous Collection is currently disabled because it was breaking nodes. It will return in Release 18
:*Some spells and skills are not working reliably
:*Fences are still being tweaked so they will line up perfectly along the perimeter
:*Any decoration placed outside the lot boundaries will now appear at the front of your lot. For some players this is a LOT of decorations. Our apologies for the inconvenience.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Doors and Gates can sometimes break
:*Some assets on the Overworld do not look correct when seen up close via the new camera
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*The screen may go dark unexpectedly in some cases.  If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
:*Spectral Mines and Graf Gem Mines do not have metal ore nodes


==== Build 262 ====
====Build 1008 – July 10, 2019 11:45 AM====
*Added Arctic Destroyer wolves to North Drachvald Spur.
*Added Red Spiders to South Drachvald Spur.
*Update terrain in Solace bridge starting scene for performance.
*Fix issue with starting eye color in character creation.
*Fixed some issues with Wedgie Siamese Cat.
*Fix small chained obsidian shard decos to be place-able again.
*Crown Shop – Added Disco Potion, Flesh Flayers, and Silver and Gold Telescopes to crown shop.


*Fixed various exceptions that were probably breaking things
====Build 1005 – July 4, 2019 2:30 AM====
*Fixed dialog not showing up in Ravensmoor
*Fixed KD ratios in leaderboards.
*Fixed some issues that were breaking resource nodes
*NUE Tweak: reduce health on zombies.
*Fixed issue that was causing gates to not stay where you put them
*Solace Bridge Outskirts: Put Heloise on a short walking path to keep her from wandering too far from her tent.
*Known Issues:
*Solace Bridge Outskirts: Ackerley’s zombies should no longer drop glands for players who have completed his quest to get him one.
:*Some spells and skills are not working reliably
*Shooter Fans: Removed Shooter fans from Brittany Alleys, Aerie, Resolute, and Soltown. (Players cannot start the associated quest, but those who haven’t finished it can still do so.)
:*Any decoration placed outside the lot boundaries will now appear at the front of your lot. For some players this is a LOT of decorations. Our apologies for the inconvenience.
*Graff Gem Mines: Replaced satyrs with kobolds. Some kobolds will be grenadiers. By default, more lanterns will be turned on throughout the scene.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
*Crafting Quest: Fixed an issue with the quests to learn crafting; Edwin of Soltown, Bledig deCani of Resolute, and Gilda Metcalfe of Aerie accept Bolts of Cotton once again.
:*Doors and Gates can sometimes break
*Added some new drops to The Rise.
:*Some assets on the Overworld do not look correct when seen up close via the new camera
*Updated the Tartarus wave battle.
:*Some cities are experiencing performance spikes
*Solace Bridge Outskirts: Improved appearance and construction of zombie ambush spawners. Improved responses and journal entries related to the Ballad of Bloody Bones quest. Updated barks for Mistress Valdis.
:*Some assets create flash bulb like sparks on screen
*Deep Ravenswood: “Beware” signs are now only near the entrances and point in the direction of the roads.
:*The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
:*Spectral Mines and Graf Gem Mines do not have metal ore nodes


==== Build 261 ====
====Build 1004 – July 3, 2019 12:30 PM====
*Fixing issues with some city wall gates not working correctly.
*Leaderboard: Changing “Consumed” –> “Total Consumed” to avoid some confusion.
*Solace Bridge Outskirts: Improved how Kinsey detects the players current flags when deciding if they should receive the lot deed reward.
*Soltown: The appearance of this QuestData/compass marker now also requires the player to be in possession of Edvard’s notes and is blocked if the player has given Stanley the report from Kinsey.
*Ardoris: Improved QuestData/compass markers for Karden, Marbane and Samael.
*More fixes for thunderstorm VFX.
*Battle of Solace Bridge: corrected stuck spots, made ramp out of river before end bridge, better directed path flow out of Charlotte’s house.
*Brittany Alleys: Fixed a typo in Coffee Pirate’s conversation.
*Longfall Woods: Corrected issues with discovery markers in this scene.
*Resolute: Corrected the directions in the “Talk to the Orator” task.
*Options added to options menu: – enable/disable help for drag-and-drop to hotbar – enable/disable auto-attack
*Brittany Graveyard: Updated the compass marker label for the Caretaker.
*Soltown: Arabella’s triggers now act only for players who have finished the Isle of Storms.
*Resolute: Updated Laura Parker’s walking path to help keep her from wandering too far from her primary location.
*Solace Bridge Outskirts: Changed Preston’s “calm down” responses. Removed “help” keyword from Garridon’s “hello” response to avoid confusion between Kinsey’s need for help and his.
*Peasant clothes are now place-able as decos.
*Fix for typo in the Cat’s Grace ring.


*Fixed character collision issue that broke lots of things including Ardoris on the Overworld, the mazes, etc.
====Build 1003 – July 1, 2019 10:30 AM====
*Fixed issue preventing PaxLair from loading
*Oracle Confirmatory building: Changed door auto-closure from 5 seconds to 60 seconds.
*Fixed merchant in Ardoris that was selling nothing
*Battle of Solace Bridge: Fix stuck spot in gate.
*Fixed issue with discovery Steam Achievements in Braemar and Owl’s Head
*Battle of Solace Bridge: Fix issues where Charlotte would sometimes incorrectly respawned during escort quest.
*Optimization to scene loading that should reduce hitching when first entering large cities
*Solace Bridge Outskirts: Removed or hid some unnecessary keywords in guard conversations.
*Fixed wind speed on a map that had trees going CRAZY!
*Signal Fire prefab: Added better collision to base. Changed the ashes to be a material that doesn’t glow.
*Known Issues:
*Fix some graphical issues with thunderstorms.
:*Any decoration placed outside the lot boundaries will now appear at the front of your lot. For some players this is a LOT of decorations. Our apologies for the inconvenience.
*Add ability to set default state for lights on plots (right click menu.)
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
*Fixing the Elf Totem Tier 1 name to say Elf not troll.
:*Doors and Gates can sometimes break
*Made cannons be usable as POT decorations.
:*Some assets on the Overworld do not look correct when seen up close via the new camera
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
:*Spectral Mines and Graf Gem Mines do not have metal ore nodes


====Build 1002 – June 29, 2019 1:30 AM====
*Fixed up fishing and consumable leaderboard aggregation. Adding fishing and consumable leaderboards to the game.
*Add “Ranged Attack” skill to the tutorial trainer in Battle of Solace Bridge.
*The Rise: removed bogus torch.
*Skrekk: flipped tailoring table.
*Ruined Keep: Fixed minor z-position issues and Gate collision.
*Solace Bridge Outskirts: Fixed an issue where a compass marker wasn’t appearing for Sedgewick after Kinsey pointed you to him.
*Improve hotbar logic that determines whether the housing hotbar will be shown.
*Set decoration weight of construction set decoration items to 1.
*Brittany Estates – moved and shrunk spruce tree in brittany estates (was clipping into magic shop.)
*East Perennial Trail – rotated still.
*Fixed floating objects in Tartarus.


==== Build 260 ====
====Build 1001 – June 28, 2019 12:25 PM====
*Adjusted chandelier interact ranges in Twin Spires and Turreted Home.
*Added /fly as an alternate to /slew for Player Dungeon and POT owners.
*Added deco surfaces to Dungeon Stone Medium Two Entrance.
*Added deco surfaces to Dungeon Stone Small Room Two Entrance.
*A fix for chest permissions on plots.


*Ranged spells and skills should now work again
====Build 1000 – June 27, 2019 11:55 PM====
*Basements should work properly now
*Fix an issue that caused part of Tartarus to be offset.
*Decorations (like fences) should no longer be placeable off the lot (no really, we mean it this time). Unfortunately any decoration placed outside the lot boundaries will now appear at the front of your lot. For some players this is a LOT of decorations. Our apologies for the inconvenience.
*Fix an issue causing Gust to work strangely when used on other players.
*Short Corner Stone Wall no longer floats in the air
*You can no longer play sheet music while performing a combat skill.
*Pavers can now be placed directly next to each other (no seams!)
*Added new “Classic Vendor” player vendor pattern to crown shop.
*All fence pieces should now be placeable. Please note that this involved moving the pivot point for corner pieces so they will all need to be moved after this patch.
*The Hide Cloak option now properly hides hoods.
*Owl’s Head Sewers tour guide should now be correct
*Corrected stuck spot in Solace Bridge beginning scene.
*Kingsport NPCs will now give directions to people and places.
*Corrected deco collision on small chained obsidian shards.
*Message displayed when trying to train skills and do not have enough gold
*Solace Bridge Outskirts: Added a “safety net” for players who earn the Banner of Love but somehow don’t receive it: they can say “banner of love” to Kinsey to get it.
*Fully scaled up characters should now be able to get through short doors
*Fixed some water issues in Estgard Cenote area.
*Decorations can no longer be placed on fence gate sections
*Renamed stone dungeon 24×24 2 Entrance A to 3×3 for naming consistency.
*The travelling banker in the Soltown inn should now respond properly
*Leveled terrain on city lot in PaxLair
*Replacing placeholder dialog for Daria, Student of Courage and Timothy, Student of Love
*Adjusted location of curbs in Solania to keep them out of player lot boundaries, and made sure some other lots were leveled
*Ghosts should no longer turn the screen black
*Disabled Meticulous collection until fixed in R18
*Connected the proper loot bundles for field dressing so that suet and the aortic thrombus are available to the players
*Fixed issue where some decorations were getting locked to each other regardless of location
*Fixed water plane in PaxLair
*Sprint and Dash no longer trigger combat
*Fix bug that caused xp multiplier buffs to be removed when the player dies
*Fences and Pavers can now be placed inside buildings
*Banners are now easier to place
*Fixed incorrect time remaining until lot deed expiration on the client
*Skeletons now reacquire target when they resurrect
*Ivy Covered Stone Wall corner is no longer displaying as a Rough Stone Wall corner
*Conversation mode now ends if the player dies
*Provide PvP confirmation popup when entering a PVP enabled basement
*Fixed twitching arm when equipping bludgeons in off hand
*Holtrot town crier will now work correctly
*Fence and paver piece names are now in line with the text that is presented on the add-on store
*Change player owned town compass zone name from “Town owned by: {charname}” to “Governed by {charname}”
*Known Issues:
:*Any decoration placed outside the lot boundaries will now appear at the front of your lot. For some players this is a LOT of decorations. Our apologies for the inconvenience.
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Doors and Gates can sometimes break
:*Some assets on the Overworld do not look correct when seen up close via the new camera
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*The screen may go dark unexpectedly in some cases.  If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
:*Spectral Mines and Graf Gem Mines do not have metal ore nodes


==== Build 259 ====
====Build 999 – June 27, 2019 2:45 PM====
*Fix issues caused by Fishing and Multi Shot that would prevent you from playing the game normally after use.


*Ranged spells and skills should now work again
====Build 998 – June 27, 2019 10:30 AM====
*Basements should work properly now
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 67! “How to Play” instructions and game update notes on Release 67 are available [https://www.shroudoftheavatar.com/?p=109172 here].
*Decorations (like fences) should no longer be placeable off the lot (no really, we mean it this time)
*Known Issues
*Short Corner Stone Wall no longer floats in the air
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
*Pavers can now be placed directly next to each other (no seams!)
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*All fence pieces should now be placeable. Please note that this involved moving the pivot point for corner pieces so they will all need to be moved after this patch.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Owl’s Head Sewers tour guide should now be correct
:*Pets cannot follow players onto moving platforms.
*Kingsport NPCs will now give directions to people and places.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Message displayed when trying to train skills and do not have enough gold
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Fully scaled up characters should now be able to get through short doors
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Decorations can no longer be placed on fence gate sections
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*The travelling banker in the Soltown inn should now respond properly
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
*Leveled terrain on city lot in PaxLair
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
*Replacing placeholder dialog for Daria, Student of Courage and Timothy, Student of Love
*Adjusted location of curbs in Solania to keep them out of player lot boundaries, and made sure some other lots were leveled
*Ghosts should no longer turn the screen black
*Disabled Meticulous collection until fixed in R18
*Connected the proper loot bundles for field dressing so that suet and the arctic thrombus are available to the players
*Fixed issue where some decorations were getting locked to each other regardless of location
*Fixed water plane in PaxLair
*Sprint and Dash no longer trigger combat
*Fix bug that caused xp multiplier buffs to be removed when the player dies
*Fences and Pavers can now be placed inside buildings
*Banners are now easier to place
*Fixed incorrect time remaining until lot deed expiration on the client
*Skeletons now reacquire target when they resurrect
*Ivy Covered Stone Wall corner is no longer displaying as a Rough Stone Wall corner
*Conversation mode now ends if theplayer dies
*Provide PvP confirmation popup when entering a PVP enabled basement
*Fixed twitching arm when equipping bludgeons in off hand
*Holtrot town crier will now work correctly.
*Known Issues:
:*Portcullis causes flash bulb like sparks on screen
:*If your video drivers are out of date characters will appear as if they are covered in triangles.
:*Doors and Gates can sometimes break
:*Some assets on the Overworld do not look correct when seen up close via the new camera
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*The screen may go dark unexpectedly in some cases. If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
:*Spectral Mines and Graf Gem Mines do not have metal ore nodes


==== Build 257 ====
====QA Build 848 - June 26, 2019====
*QA bug test
====QA Build 845 - June 25, 2019====
*QA bug test
====QA Build 843 - June 24, 2019====
*QA bug test
====QA Build 842 - June 21, 2019====
*QA bug test
====QA Build 841 - June 20, 2019====
*QA bug test
====QA Build 839 - June 19, 2019====
*QA bug test


*Goatee facial hair should now be visible
=== [[Release 66]] ===
*Grand Tour Quest can now be completed (unfortunately everyone will have to do this quest again)
====Build 995 – June 19, 2019 12:15 AM====
*Edvard (the NPC in the starting scene) does not respond to any text in his first dialog
*Solace Bridge Outskirts: Fixed an issue where Kinsey wasn’t giving the lot deed at the same time as Stanley’s report. Added a self-fix for players who didn’t get the deed, by saying “deed” to Kinsey.
*Fixed issue where crafting items can sometimes result in “red items” on the crafting table.
*Added logging to help diagnose an error on login.
*Plate Leggings, Plate Chest, Leather Chest, and Leather Leggings recipes should now work
*Added Ornate Dragon Bow to Crown Shop.
*Skeletons in Solace Bridge (starting scene) should be much more feisty
*Added Huge Pirate Galleon Homes (Keep sized) to Crown Shop.
*/bug should now send you to the correct forum location (R17)
*Path to the boat in Solace Bridge should now be more obvious
*Magic Printing Press can now be picked up after being placed as a decoration
*Fixed Friendly NPCs attacking the players in certain situations
*Augmented Plate Leggings extend all the way to the feet and Augmented Plate Torso extends all the way to the hands
*Your own deaths should no longer count as PVP kills in your PVP kill count
*Fixed some animation alignment issues with tools when using a crafting station
*All crafted weapons can now be enchanted
*Fences should now work much better when placed around a player lot
*Corner Ornate Iron Fence section is no longer rotated 90 degrees so therefore is now usable
*Known Issues in game book should now be up to date
*Fixed overly shiny material on dock pieces
*Fixed transparency/sorting issue with windows
*Various fixes for AI not getting aggressive with players
*You can no longer /zone to someone if they are on a player lot you do not have access to
*Fixed sit locations on hot tubs and bleachers
*Added “Royal Crier” title
*Added all refined material recipes to merchants
*Aimed Shot should now be working again
*Novia Overworld cardinal directions should now be correct (i.e. North should actually be North)
*Added 5 Story Row Basement to Lord pledge rewards
*Fixed entry/exit issues with Soltown and Spectral Mines
*NPCs will now reliably give directions to people and places in Ardoris and Solania again, including the bank.
*Epic Plate Leggings now have correct leather under layer (instead of non-textured white under layer)
*Water walking is no longer possible in Solace Bridge starting scene
*Additional minor propping in PaxLair
*You can now emote again in the Overworld
*The top of the Knights Lighthouse is once again accessible
*Casting spells while moving no longer locks the Avatar out of jumping
*In Game Events book in game should be up to date
*Solania town crier now realizes he is in Solania (not Holtrot)
*NPCs which offer to buy raw crafting materials now buy them again.
*Trainers in Ardoris will now actually train players
*Fixed some animation blending issues that were causing twitchy arms
*Fixed some incorrectly scaled stairs in various locations
*Fixed color issues with Plate Armor
*Corner rough stone fence piece no longer floating above ground
*Fix for bug that caused decorations to be picked up from behind UI windows
*Items in new characters inventory should once again have zero value
*Chat over player heads now back to original timing (removed variable timing based on length)
*Toned down brightness on some speedtree leaves and billboards
*Owls Wash exit-to-overland  is now much closer to Owls Wash
*Full encumbrance no longer completely immobilizes
*Quest items now properly are removed when the quest is completed
*Casting spells should no longer leave the Avatar stuck in the casting animation.
*Known Issues:
:*Some basements are not working properly
:*Some fence pieces cannot be placed
:*Some Grand Tour Hats are missing in the game
:*Some decorations (like fences) can be placed off the edge of a lot
:*Doors and Gates can sometimes break
:*Short Corner Stone Wall floats in the air
:*Some assets on the Overworld do not look correct when seen up close via the new camera
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*The screen may go dark unexpectedly in some cases.  If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Interior Player House culling system also culls objects on balconies, porches, roof, etc.
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
:*Spectral Mines and Graf Gem Mines do not have metal ore nodes


==== Build 254 ====
====Build 993 – June 14, 2019 1:15 PM====
*Mustache is no longer clipping when face sliders are set to extremes
*Fix bug that caused max health for players to be reduced.
*Coconuts are visible and horse-like again
*Ardoris: Fixed issues with lingering compass markers related to “Black Arrow” quest.
*Fixes for left arm animation pose issues with swords, polearms, bludgeons, and tools
*Solace Bridge Outskirts: Fixed an error that occured when Kinsey was giving players the report for Stanley and the lot deed.
*Artisan cleaver no longer emits a line
*Crown Shop – Added Lord British 2019 Birthday Cake
*Decorations are once again confined to the lot
*Crown Shop – Added Front-Clasped Death Adder Cloak and Death Adder Cloak
*Emotes can now be interrupted
*Crown Shop – Added Large and Huge Disco Ball
*Tour guide now accurately report and track progress
*Crown Shop – Added Giant Pirate Galleon Homes (known issue: Crows nests do not support decoration due to extreme height – will be fixed in a patch.)
*Solania now has a Town Crier and a Public Vendor
*Crown Shop – Added Ruined Furniture Set
*Fixed animation alignment issues with tools and crafting stations
*POT A’doe Trunalor: Upgraded to Municipality from Town.
*Savrenoc Timberlands and Southern Grunvaled Barrens now have creatures and resources again
*Solace Bridge Outskirts: Fixed an issue with the version of Kinsey’s “report” response that should give players a replacement report.
*Disabling footstep sounds in options now also disables the jumping sound
*Goatee facial hair is no longer invisible
*Solania now has street signs (they didn’t make it in time for first build)
*Student of Chaos quest can now be completed successfully
*Known Issues:
:*Grand Tour Quest cannot be completed
:*Edvard (the NPC in the starting scene) does not respond to any text in his first dialog
:*Crafting items can sometimes result in “red items” on the crafting table. These can’t be removed and the table is broken. Moving to another scene, zoning, or logging out/in will fix it.
:*Plate Leggings, Plate Chest, Leather Chest, and Leather Leggings recipes are broken
:*Some weapons cannot be enchanted
:*Select spells (like Light) leave the Avatar stuck in the casting animation. Sitting in this state traps the Avatar and only a restart of the game will resolve the issue
:*Fences are still being tweaked so they will line up perfectly along the perimeter
:*Skeletons in Solace Bridge (starting scene) are mostly unresponsive
:*Corner Ornate Iron Fence section is rotated 90 degrees so therefore is unusable
:*Some scenes do not have any resources nor creatures (Savrenoc Stronghold, Northern Grunvald Barrens)
:*Many tools are misaligned
:*Cannot emote on the Overworld
:*Some assets on the Overworld do not look correct when seen up close via the new camera
:*The top of the Knights Lighthouse is inaccessible
:*Casting spells while moving locks Avatar out of jumping
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*The screen may go dark unexpectedly in some cases.  If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Interior Player House culling system also culls objects on balconies, porches, roof, etc.
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
:*Spectral Mines and Graf Gem Mines do not have metal ore nodes


==== Build 253 ====
====Build 992 – June 11, 2019 6:15 PM====
* Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha [[Release 17]]! Notes on what is in this release are available [https://www.shroudoftheavatar.com/forum/index.php?threads/release-17-instructions.24998/ here].
*Changes to improve NPC and pet response times.
*Known Issues:
*Added some resurrection ankhs to Tartarus.
:*Fences are still being tweaked so they will line up perfectly along the perimeter
*Brightbone Pass: Increased amount of wolves and bears in the area.
:*Skeletons in Solace Bridge (starting scene) are mostly unresponsive
*Fix bug that allowed skills not marked as “Utility” (such as Dash) to be used from the Utility Hotbar during combat.
:*Corner Ornate Iron Fence section is rotated 90 degrees so therefore is unusable
:*Some decorations (like fences) can be placed off the edge of a lot
:*Some scenes do not have any resources nor creatures (Savrenoc Stronghold, Savrenoc Timberland, Northern Grunvald Barrens, and Southern Grunvald Barrens)
:*Select spells (like Light) leave the Avatar stuck in the casting animation. Sitting in this state traps the Avatar and only a restart of the game will resolve the issue
:*Coconuts are invisible and they are no longer a horse
:*Many tools are misaligned
:*Cannot emote on the Overworld
:*Some assets on the Overworld do not look correct when seen up close via the new camera
:*The top of the Knights Lighthouse is inaccessible
:*Casting spells while moving locks Avatar out of jumping
:*Some cities are experiencing performance spikes
:*Some assets create flash bulb like sparks on screen
:*The screen may go dark unexpectedly in some cases.  If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Skin tone will sometimes not match properly on different parts of the body
:*Interior Player House culling system also culls objects on balconies, porches, roof, etc.
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
:*Spectral Mines and Graf Gem Mines do not have metal ore nodes


====Build 991- June 8, 2019 12:15 AM====
*Locking a taming caller to inventory will prevent taming over a current pet, otherwise, you can do so again.
*Ardoris: Saying “hello” to Tanya Cumpston after completing the black arrow quest will clean up lingering tasks for “grandfathered” players.
*Improve pathfinding for medium crocs.
*Tartarus polish and updates.
*Leaderboard fixes.
*The Fall: Converted lich room to wave battle.
*Fix chat UI initialization bug that caused word bubble icons next to conversation keywords to be invisible when the conversation window opens.
*Scale conversation window such that its size is constant relative to the screen (no longer dependent on resolution).
*Brookside: If you completed the Grand Tour but have a lingering task to talk to the Brookside automaton, it will now properly clear when you talk to that NPC.


=== [[Release 16|Pre-Release R16]] ===
====Build 989 – June 7, 2019 11:30 AM====
==== Build 251 ====
*Fix issue with UI being too small at high resolutions – which undoes a fix from yesterday for now “Fixed an issue where dragging windows on high resolution monitors would cause them to get offset from the cursor.”
*Chroma and AlienFX support is now an option in Video called “Keyboard Lighting”. Please note that it defaults to “Off”
*Devotional Caretakers: Fixed typos in conversation responses.
*Players should now appear correctly to other players when sitting (fixes bug where they were floating above the chair
*Player-Owned Towns: Town Criers in these locations will no longer misrepresent that they can accept undelivered mail.
*2 Handed weapons now highlight both slots when being dragged to an equipment slot and they show up in both slots when equipped
*Town Criers: Binding for the first time once again awards the player with an amount of gold instead of opening a mail trade window.
*Timothy the Enchanter will now only reward quest completion once (and so endeth Bunnygate)
*Fix hotbar issue that caused the wrong hotbars to be shown for a while after changing scenes.
*Exiting Southmarsh now takes you to Novia (instead of Owl’s Wash in the Vale)
*Isle of Storms: Added a method to remove the “Go to New Britannia” task if it lingers due to a bug.
*Timothy the Enchanter now gives the correct location for his quest
*Deep Ravenswood: Removed problematic collision from a large chain and rebaked the NavMesh.
*Chests on player property will now no longer be locked open if the property owner leaves while the chest is open
*Ardoris: Added a “love” response for Shaaria Barista’s conversation.
*Added Producer Level to the stats UI (so it no longer appears stuck at 0)
*Solace Bridge Outskirts: Fixed puddle with collision.
*Fixed several places where players would appear floating in the air when exiting scenes to the Novia overworld
*K’rul: Fixed stuck spot.
*Replaced missing exit in West Veiled Swamp
*Solace Bridge Outskirts: Fixed water collision issue.
*Fixed various dialogue bugs reported in the forums
*Fixed stairs in Lord Marshal home
*Rear exit of Necropolis now puts players in correct location on Novia overworld
*Solace Forest lighting levels corrected
*Fix for being stuck in combat mode
*Known Issues:
:*Some scenes are too dark at night (ex. Obsidian Keep)
:*Overly bloomed visuals in places (ex. Necropolis)
:*Some assets create flash bulb like sparks on screen
:*The screen may go dark unexpectedly in some cases.  If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Some scenes in the new Novia overworld are missing visible name scrolls, though they can still be entered and explored.
:*Hair is not responding to light correctly
:*Skin tone will sometimes not match properly on different parts of the body
:*Interior Player House culling system also culls objects on balconies, porches, roof, etc.
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*Repairing Weapons While Equipped Makes them Disappear
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
:*Spectral Mines and Graf Gem Mines do not have metal ore nodes (will be fixed in R17)


==== Build 248 ====
====Build 988 – June 6, 2019 2:05 PM====
*Fix for attack speed buff to correct the bad math that was allowing 1 attack per frame!
*Taming improvement – don’t allow an existing pet to be over-written by another when taming a new pet.
*Fix for sparkly desert bushes
*Fixed an issue where dragging windows on high resolution monitors would cause them to get offset from the cursor.
*Minor fixes to dialog in Soltown and Necropolis (from forums)
*Snowy Mountains Road Encounter: Improved the path grid in the lower-elevation areas.
*Duke Founder Keep stairs should be easier to climb
*Made T15 Boar 25% larger.
*Lessened overdone bloom effect in sunlit rooms in Necropolis
*Harvestable resources now all glow and pulse correctly. Includes: Granite Clay Coal Salt Brimstone Crystals Coconuts Oysters Garlic Pumpkins Nightshade Dragonscales Trees (trunk)
*Fixed “merchant skirt” asset typo
*Battle of Solace Bridge: Edvard’s last “hello” response now allows you to use the exit boat and includes the teleport scroll rewards. A second (nonfunctional) boat was added for Edvard’s later use.
*Lord British birthday cake no longer is as bright as a super nova
*Solace Bridge Outskirts: Kinsey now walks on a short waypoint path. Removed incidental guard NPCs from bivouac. The zombies on the ramp up to the bivouac no longer spawn in “ambush” mode. Fixed issues in various conversations.
*Fixed chain mail gear sparkles and color adjustment
*Battle of Solace Bridge: Completely removed Charlotte’s combat barks.
*Fixed not being able to use chat/hotkeys/zoom while sitting or doing other interactives
*Solace Bridge Outskirts: Ensured Kinsey was attached to her waypoint path.
*Top of village arena ladder no longer makes player off-kilter
*Battle of Solace Bridge – lowered floating pumpkin vines
*Added Sooty Bark to the Maple Wood Loot Bundle
*Crypt of the Avatar – fixed gap in wall
*Removing a spammy message that is not needed for adding Focus
*Shuttered Eye Interior – moved chests from wall so lids don’t clip
*Changed Arrow Crafting recipe to result in 100 arrows instead of 10-quick fix that helps the monteary cost of arrows
*Added camera shake back to earthquake
*Don’t automatically open the chat window for system messages in some cases (ex. harvesting)
*Known Issues:
:*Some scenes are too dark at night (ex. Obsidian Keep)
:*Overly bloomed visuals in places (ex. Necropolis)
:*Some assets create flash bulb like sparks on screen
:*The screen may go dark unexpectedly in some cases.  If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Some scenes in the new Novia overworld are missing visible name scrolls, though they can still be entered and explored.
:*Hair is not responding to light correctly
:*Skin tone will sometimes not match properly on different parts of the body
:*Interior Player House culling system also culls objects on balconies, porches, roof, etc.
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*Can’t use skills after being interrupted when harvesting
:*Repairing Weapons While Equipped Makes them Disappear
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
:*Spectral Mines and Graf Gem Mines do not have metal ore nodes (will be fixed in R17)


==== Build 246 ====
====Build 986 – June 5, 2019 5:45 PM====
*Fixed sparkly trees in Obsidian Keep, Vertas, and Brightbone
*Point West: Improved how the local devotional caretakers conclude the “Kill Nefario” task in ther conversations.
*Fix for NPC movement hitching in cities
*Peacock feather is now visible on female version of Hustler Hat
*Necropolis doors locked now
*Grannus Colossus: Increased probability of T15 wolf
*Fixed flashbulb effect on small orange tree in Ardoris
*Fixed a variety of issues with some new tamable creatures.
*Moved Necropolis Barrens exit-to-Novia landing over one hex so that players do not float above mountain
*Resource Nodes: Fixed issues with unreachable resource nodes.
*Fix for switches that open gates, portcullises, doors, etc.
*Improved feedback for failure to use skills in some cases.
*Fixed sparks on Lords cloak
*Solace Bridge Outskirts: Fixed an issue where Kinsey wasn’t always awarding a quest flag simultaneous to the corresponding reward.
*Made it so that standard focus regen doesn’t show up in combat log
*Solace Bridge Outskirts: Fixed an issue where Kinsey pointed players to Lord Langston even if they already were on or completed Langston’s quest. Fixed an issue where offering to “help” Filmore wouldn’t clear Kinsey’s related task. Fixed a typo in one of Julie’s responses. Added “Quincy” response for guards.
*Fixed materials on all founder/royal founder cloth wearables – sparkle fixing
*Solace Bridge Outskirts: Added a trigger volume that helps clear lingering “Use WASD…” task.
*Fixed missing male dreads half-hair so dreads now show properly when wearing hats
*Battle of Solace Bridge: Fixed typos in Edvard’s responses.
*Set healing spells to scale similiar to damage spells via intelligence and level increase effectiveness
*Desolis: Lingering “Return Sketchbook to Owner” tasks should now automatically clear.
*NPCs will no longer lock up when asked to open a vendor window while they already have one open.
*Owl’s Head: Fixed an issue where Myra’s tasks wouldn’t always clear.
*“Village Cave 5-Story Basement” deed, picker, and compass now display as “Village Mine 5-Story Basement” (as per website listing)
*Fixes for white pixels on edges of 3 swamp plants
*Set non-combat pets to Friendly-to-all so they cannot be attacked
*Fixed sparkling helmets
*Fixed Slime nameplates not billboarding in Necropolis
*Fixed issue where body disappears while harvesting / looting would break interactions
*Fixed materials for chainmail gear – to fix sparkles
*Oracle screen set to not move under any circumstances to fix mangled Oracle the confirmatories in Kingsport and Adoris
*There is now an option to enable internal item culling on plots (player only for the time being… other properties will be culled down the road as well)
*Remove default shader setting on new materials.
*Fixed materials for all cloth gear – to fix sparkles
*Removed floor of greenhouse so items can now be placed inside
*Removed hay from floors of stables so items can be placed in those areas
*Fixed missing flagpoles on pennants
*Known Issues:
:*Some scenes are too dark at night (ex. Obsidian Keep)
:*Overly bloomed visuals in places (ex. Necropolis)
:*Some assets create flash bulb like sparks on screen
:*The screen may go dark unexpectedly in some cases.  If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Some scenes in the new Novia overworld are missing visible name scrolls, though they can still be entered and explored.
:*Hair is not responding to light correctly
:*Skin tone will sometimes not match properly on different parts of the body
:*Interior Player House culling system also culls objects on balconies, porches, roof, etc.
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*Can’t use skills after being interrupted when harvesting
:*Repairing Weapons While Equipped Makes them Disappear
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
:*Portcullises and Gates (anything with a switch to open) are broken randomly throughout the game
:*Spectral Mines and Graf Gem Mines do not have metal ore nodes (will be fixed in R17)
:*Cannot do any interactions while sitting (except chatting)


==== Build 245 ====
====Build 985 – June 4, 2019 4:00 PM====
*More lighting fixes for scenes including Necropolis Entrance, Obsidian Keep, etc.
*Fixed an issue that could cause the game to hang when loading into scenes in offline mode.
*Fixed the lack of collision on main doors to the Necropolis
*Reduced focus cost for high tier pets.
*Decreasing the saturation of the fill lights in Solania
*Oracle: Fixed an issue to allow her to once again display your status of the Virtues.
*Moved Anti-aliasing script around in the execution order to (hopefully) fix the black screen issue some were seeing in the tonemapping.
*Owl’s Head: Improved how a task completes when saying “help” to Wycliffe.
*Fern transparency issue fixed
*Fixed various issue with mouse cursor state when using reticle mode.
*Windmills decorations can now only be placed outdoors
*Jaanaford: Updated Jenna’s journal that sends players to Kiln to mention you “shouldn’t exclude anyone.
*Changed shader on Tree Curtains and dialed settings so that they are not as dark as before
*Soltown: Evans the guard now wears “waterfront” style armor as befits a guard from north Perennial Coast and Harry the guard now wears red-colored armor because he likes that color.
*Reduced random encounter chance by 50%
*Arabella: Arabella is no longer marked with Stanley’s quests. Also, she has idle animations now include reading and writing.
*Material fixes for city walls
*Solace Bridge Outskirts: Improved Sedgewick’s responses regarding his trade window.
*Fixed issues with not being able to walk under small Necropolis bridges
*Fixed problem with Heraldry Polearm not displaying heraldry correctly
*Fixed items in basements being invisible
*Malice: Changed Samael’s dialogue to match up with the ring being his wife’s (and doesn’t mention a boy anymore).
*Removed collision from non-combat pets so they do not slow you down when you collide with them
*Desolis: Updated the quest data for the “Obsidian History”/logbook quest from Elara Solastar and Wynston Haevia to have a full set of compass markers, and to ensure those compass markers disappear when the quest is over.
*Hid damaged states on Ardoris vases to resolve z-fighting issues until interactivity is set up properly
*Dead reckoning improvements to improve synch issues between players
*Added remaining events to R16 events book
*Fix for Portcullis switches
*Fixed some sparkly leaves on trees in Ardoris
*Light Spell now casts shadows (which won’t show up on terrain, see below)
*Ardoris vases no longer have a seam
*Fixed some sorting issues in Solania
*Fixed missing Rowhouse texture
*Fixed loading directly onto a plot and having invisible items inside the house
*Increased chat bubble distance on overworld
*You can now chat while seated
*Bentley’s still can no longer be interacted with (which fixes some folks getting stuck when interacting with it)
*Owl’s Head guild registrar once again recognizes guild names.
*Old tour guide removed from North Grunvald Barrens
*Fixed all sparkling Kobolds and Skeletons
*Tour guide in Necropolis Barrens no longer references Tower of the Shuttered Eye in his progress message
*Fixed basement endless teleport loop issue
*Known Issues:
:*Some scenes are too dark at night (ex. Obsidian Keep)
:*Overly bloomed visuals in places (ex. Necropolis)
:*Some assets create flash bulb like sparks on screen
:*The screen may go dark unexpectedly in some cases.  If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Some scenes in the new Novia overworld are missing visible name scrolls, though they can still be entered and explored.
:*Hair is not responding to light correctly
:*Skin tone will sometimes not match properly on different parts of the body
:*Interior Player House culling system also culls objects on balconies, porches, roof, etc.
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*Can’t use skills after being interrupted when harvesting
:*Repairing Weapons While Equipped Makes them Disappear
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
:*Portcullises are broken randomly throughout the game
:*Spectral Mines and Graf Gem Mines do not have metal ore nodes (will be fixed in R17)
:*Cannot do any interactions while sitting (except chatting)


==== Build 241 ====
====Build 984 – June 1, 2019 2:15 AM====
*Targeted AOE Spells like Fireball now work again
*Alpine Encounter – Added T15 Polar Bear.
*Fixed Necropolis scene exits so they put you in the proper location on Novia Overworld
*Various leaderboard fixes.
*Added Rabbit calls to game
*Fixed issue with taming Scorpions resulting in wrong creature.
*Added innkeeper shopkeeper vendor list for barmaid in Soltown
*Battle of Solace Bridge: Fixed skeletona with bad display names. Improved journal entries and hints.
*Adjusted Wolf weapon range based on creature size
*Fixed a bug in one artifact recipe and added all new artifacts to loot bundles as very rare drops.
*Adjusted creature melee weapon range to reduce their max attack distance
*Swamp Road Encounter: Fied an issue where a resource node was inside a poison field.
*Capped bottom of wedding dress
*Forest Road Encounter: Added elements to help NPCs not walk in campfire.
*Celestis Sewers now have the correct display name of “Soltown Sewers”
*Highvale Outskirts: Removed a gate that was blocking access to several monastery rooms.
*Changing Spectral Mines tour guide journal entry so that it is different from last month’s and thus will save for every character (from forums)
*Hilt Fortress: Ensured the high-tier spiders are only in the default/multiplayer scenario and not the solo/quest scenario.
*Weight no longer displays as “-0″ when inventory is empty
*East Sanctus Forest: Corrected spawn locations (were several discoveries flagged as ‘north entrance’)
*ALT now works again for quick cast to target self
*Forest Road Encounter: Fixed an issue where NPCs were sometimes running into the campfire and hurting themselves.
*Necropolis door no longer selects everything around it when selected
*Scene: Soltown – removed tree that was clipping into houses.
*Fixed flash bulb like sparkles on Crowns (Duke, Darkstarr, Baron), Epic Cloth Gear, Kobolds (warrior, archer, and mage), Cloaks (Lord and Knight)
*Aerie: Henry Steel and Reunan LeFavre have returned to their respective homes.
*Fixed material of “Wrasse Egg”
*Starter Scenes: Added fix to clear lingering “Tell Anais About Watcher” task.
*Fixed LOD issue with 4 Story Blue Roof Row House that was making it shimmer
*Increased spawn rate of new T15 Scorpion in Northwest Blackblade Mountains.
*Flavor text for if someone confronts Bentley the bootlegger in Soltown with his ledger. (suggested in forums)
*Solace Bridge Outskirts: Kinsey now awards the lot deed reward at the same time as the banner of love for those receiving them for the first time.
*Fixed home decoration torches that had the light way off center
*Fixed issue in Necropolis Barrens that was making scene dark suddenly whenever a player went into the tunnel
*You can now swim in a few places in the Necropolis
*Most trees and foliage should no longer have white spots on them
*Reduced range of PvP towers, it was hitting the middle of the arena
*Removed old crypt and replaced with new
*Removed spec from conifer trees to eliminate silvery nighttime appearance
*Earthquake damage increased
*Fixed stuck spot on 4 story stucco Row House
*Set Skinning Difficulty and XP on skinnable creatures-these were previously all set to diff:0 xp:50, now they are set based on the creature difficulty
*Setup locked spirit doors in Necropolis
*Should no longer float in the air when leaving Savrenoc Stronghold
*Lanterns should now look correct when on / off
*Fixed label text for under/overbite slider in character creation
*Fixed lighting in several scenes to fix darkness issues
*Necropolis entrance map now called Necropolis Barrens
*Known Issues:
:*Some scenes are too dark at night (ex. Obsidian Keep)
:*Owl’s Head Portcullis switch broken
:*Overly bloomed visuals in places (ex. Necropolis)
:*Some assets create flash bulb like sparks on screen
:*Town Criers incorrectly say there are open lots when there are not
:*Various underground scene entrances/exits have incorrect labels
:*The screen may go dark unexpectedly in some cases.  If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Some scenes in the new Novia overworld are missing visible name scrolls, though they can still be entered and explored.
:*Hair is not responding to light correctly
:*Skin tone will sometimes not match properly on different parts of the body
:*Interior Player House culling system also culls objects on balconies, porches, roof, etc.
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*Basements are full of invisible objects and/or are empty of deco objects placed there
:*Can’t use skills after being interrupted when harvesting
:*Repairing Weapons While Equipped Makes them Disappear
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
:*Portcullises are broken randomly throughout the game


==== Build 239 ====
====Build 982 – May 30, 2019 9:20 PM====
* Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha [[Release 16]]! Notes on what is in this release are available [https://www.shroudoftheavatar.com/forum/index.php?threads/release-16-instructions.23496/ here].
*Leaderboards are now accessible under the window selector button.
*Known Issues:
*Fix hustle emote display name.
:*Targeted AOE Spells like Fireball do not function
*POT Fairytale: Created new Holdfast in Novia between Soltown and Solace Bridge.
:*Some scenes are too dark at night (ex. Obsidian Keep)
*Earthquake will now cast faster with earth spec as in the description of the spell.
:*Owl’s Head Portcullis switch broken
*Fixed incorrect decoration setup for Colorful Mallard Duck.
:*Overly bloomed visuals in places (ex. Necropolis)
*Fix ballroom dungeon room display name.
:*Some assets create flash bulb like sparks on screen
*Fix pink floor in ballroom dungeon room.
:*ALT key no longer works for casting spells on self (without switching target)
*Added flipped Ornate Tavern Counter to crown shop (has issue with ?? appearing in display name, will be fixed.)
:*Various scene exits go to Vale vs Novia (ex. Necropolis Barrens)
*Added disco ball decoration to crown shop (has issue with ?? appearing in display name, will be fixed.)
:*Various scene exits put players floating up in the air in the Novia overworld (ex. Necropolis Barrens)
*Battle of Solace Bridge: Removed Charlotte’s combat barks. Fixed typos and wording in various starting conversations.
:*Necropolis Barrens (aka the Necropolis entrance scene) is currently called Necropolis (making it identically named to the dungeon)
*POT Chateau du Lys: Removed incorrect interconnection teleporters.
:*Town Criers incorrectly say there are open lots when there are not
*Hilt Interior – Added T13 and T15 Spiders
:*Trees and plants have white spots on them
*Ulfheim – Added T10 Arctic wolf
:*Various underground scene entrances/exits have incorrect labels
*The Fall – Added T15 red spider
:*There is a crypt with temporary text on the outside in a few maps
:*The screen may go dark unexpectedly in some cases.  If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Some scenes in the new Novia overworld are missing visible name scrolls, though they can still be entered and explored.
:*Hair is not responding to light correctly
:*Skin tone will sometimes not match properly on different parts of the body
:*Interior Player House culling system also culls objects on balconies, porches, roof, etc.
:*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
:*Basements are full of invisible objects and/or are empty of deco objects placed there
:*Repairing Weapons While Equipped Makes them Disappear
:*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
:*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
:*Portcullises are broken randomly throughout the game


=== [[Release 15|Pre-Release R15]] ===
====Build 981 – May 30, 2019 10:30 AM====
==== Build 231 ====
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 66! “How to Play” instructions and game update notes on Release 66 are available [https://www.shroudoftheavatar.com/?p=107682 here].
*Known Issues
:*When learning the “Hustle” emote, it will incorrectly say that you learned the “Calm Down” emote.
:*Previous vault items that were taken out of rotation were accidentally included in build 981, this will be corrected and they will be removed again in a patch.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Fix losing open PVP flag if you die.
====QA Build 838====
*Fix for picking up decorations through other objects.
*QA bug test
*Fix for Barman in Solania being stuck.
====QA Build 836====
*Fix for attack audio being clipped.
*QA bug test
*Fix culling problems in Ardoris.
====QA Build 834====
*Fix for Lich being pink.
*QA bug test
*Known Issues:
====QA Build 833====
:*The screen may go completely black except for UI in some cases.  If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
*QA bug test
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
====QA Build 832====
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
*QA bug test
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
====QA Build 831====
:*Some scenes in the new Novia overworld are missing visible name scrolls, though they can still be entered and explored.
*QA bug test
:*Bugs in the lighting system during this transition to Unity 5 have degraded performance, especially in large towns like Owl’s Head and Ardoris. This will require a sweeping change so unfortunately won’t be fixed until Release 16.
:*Hair is not responding to light correctly
:*Skin tone will sometimes not match properly on different parts of the body


==== Build 230  ====
=== [[Release 65]] ===
====Build 979====
*Allow shogun lamps to be rotated
*Fix issue with camera collision in Shogun Five Story City Home
*Fix some spawn issues in multiple scenes.
*Fix decoration contest trophy that had turned into a fishing trophy.


*Fix for Novia spawn point when travelling from the Hidden Vale.
====Build 978====
*South Brightbone hex now points to the correct scene.
*POT Silverdale Market: Upgraded to Town from Crossroads Village.
*Known Issues:
*POT Twin Traders: Added interconnection wagon with POT Knight’s Watch.
:*The screen may go completely black except for UI in some cases.  If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
*Fix some placement issues with treasure map B.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
*Remove some unnecessary starting items from newly created characters to help with confusion and overload.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
*Changed tooltip text color for “no value” and “no trade”.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
*Added a 6-pack of Shogun Lanterns to crown shop.
:*Some scenes in the new Novia overworld are missing visible name scrolls, though they can still be entered and explored.
*Added a 3-pack of small obsidian shards to crown shop.
:*Bugs in the lighting system during this transition to Unity 5 have degraded performance, especially in large towns like Owl’s Head and Ardoris. This will require a sweeping change so unfortunately won’t be fixed until Release 16.
:*Hair is not responding to light correctly
:*Skin tone will sometimes not match properly on different parts of the body
:*Occlusion in Ardoris is not working properly which will result in places in the city where walls are invisible with nothing visible beyond them
:*If you die and log out while flagged for PvP the flag will be removed when you log back in. You must return to the Oracle to have it restored.


==== Build 229 ====
====Build 977====
*Another fix for picking up world items.
*Fix some issues with Snowy Mountains Road Encounter.
*Fix broken add-on store link in Bank UI for bank slots to point to in-game Crown Shop instead of website.
*Fix for Arx Draconis dragon statue.
*Added support for upcoming 12 month subscription reward title.


*Fixes for Anti-Aliasing so it does not blur text too much
====Build 976====
*Fix for merchant inventories showing up empty and then shutting immediately
*Fix for an error that could occur during AoE attacks.
*Improved feedback for when a purchase fails with a merchant
*Fix for network sync of some spawners.
*You can now join a party member in a random encounter by double clicking on their marker
*Fix for picking up items in the world.
*Stealth spells cast while already in combat are not broken by attacks
*Added Turreted City Home to Crown Shop.
*Blackblade Pass South Entrance now properly displays name
*Isle of Storms, Battle of Solace Bridge, Solace Bridge Outskirts: Improved conversations, journals, NPC barks, QuestData and compass markers, placement of world objects, and the manner in which Kinsey points players to nearby quests.
*Fixed some broken facial hair
*Battle of Solace Bridge: Edvard no longer requires the player to have a certain bow in order to conclude his escort task.
*Fix for stealthed characters being too hard to see by the player operating them
*POT Wizards Rest: Upgraded to Town from Crossroads Village.
*Barriers on Novia Overworld now higher to prevent access to unfinished areas
*Snowy Mountains Road Encounter: In the Naughty Brat scenario, fixed an issue where the “great threat” message activated when the players entered the scene instead of when the final wave appeared.
*Long beards should now sort properly in game
*Fix attack ranges on some creatures.
*Fix bug that was preventing some players from logging in
*Solania realtor no longer selling reward deeds, now same as housing NPC in Owl’s Head
*Fixed bug where some cotton nodes were incorrectly named flax
*First room in Chillblain’s Compendium of Doom (aka Challenge Dungeon) is now filled with wolves instead of stags that run out the room
*Help text for vendor proceeds in bank (to fix confusion on how to get your proceeds)
*Particles now longer render when characters are stealthed
*Fixed the encumbrance issue so that it only prevents interactions (harvesting, crafting, etc.) while not able to move and encumbered
*Known Issues:
:*The boat that takes you from Vale Overworld to Novia Overworld puts you outside the map boundary. You can work around this by entering either Ardoris or Tower of the Shuttered Eye from the water side and using the exit points of those maps. Alternatively you can use the boat from inside Kingport to Ardoris.
:*The screen may go completely black except for UI in some cases.  If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Some scenes in the new Novia overworld are missing visible name scrolls, though they can still be entered and explored.
:*Bugs in the lighting system during this transition to Unity 5 have degraded performance, especially in large towns like Owl’s Head and Ardoris. This will require a sweeping change so unfortunately won’t be fixed until Release 16.
:*Hair is not responding to light correctly
:*Skin tone will sometimes not match properly on different parts of the body
:*Occlusion in Ardoris is not working properly which will result in places in the city where walls are invisible with nothing visible beyond them
:*If you die and log out while flagged for PvP the flag will be removed when you log back in. You must return to the Oracle to have it restored.


====Build 228====
====Build 973====
*Fixed some issues with toggling cursor mode due to loot and chat window interactions.
*Change nameplate text color for corpses to grey so they are easier to differentiate.
*Isle of Storms: Trimmed length of some responses and journal text of Arabella.


*Summoned Pets should respond and move faster
====Build 972====
*Summoned creatures will now be more responsive to “Attack” command
*Fix issue with some attacks from larger creatures not working correctly.
*Changed the name of The Veiled Swamp to Tower of the Shuttered Eye
*Increasing the cull distance for the telescope.
*Fixed exits for Restless Woods
*Improvements for Phoenix boss battle.
*Fixed bug where players exiting Solace Bridge would end up near Ardoris on Novia Overworld
*Removed intro video.
*Increased number of players allowed in Overworld instances.
*Fixed issues with facial hair colors
*Fix for where players were showing up under the Novia Overworld
*Fixes for resource nodes including difficulty, timers, and XP rewards
*Increased interactive range on boats in the Overworld so that they can be clicked on when zoomed all the way out.
*Fixed eyebrows not changing color with hair color
*Fixed issue where treasure chests were getting stuck open
*Removing query/response from Halmar in Braemar
*Made moon molten core rotate slowly and fixed a visible seam in the texture
*Added Brindle Greyhound and Grey Great Dane to game
*Minor fix to Overworld tutorial hint
*Fixed the halo bug on the Lighthouse light
*Minor fixes to convo data files on live as reported by players
*Fixed issue where players could apparently pull items out of each other’s hands
*Fixed Female Guards so they will hold their maces correctly now
*Fixed infinite resource harvesting issue
*Stealth fix for effect not going away after being cast in combat
*Fix not being able to enter a basement without the deed in your inventory
*Performance improvements for lists with extremely large quantities of items (i.e. banks)
*Visual Effects for Moon Magic Spells: Night Step, Celestial Blessing, Vanish, and Night Vision (including Night Vision full screen effect)
*Fixed pathing and rotation issues for pets
*Added two more Add On Store basements to players reward packages
*The Moon in Owls Head had gone missing – the moon has returned
*Tricorn Carnival Hat now has mask attached properly
*Fixed issue where un-equipping an item would make the associated body part on the Avatar invisible
*Removed apostrophe from Pilgrim Hat
*Ravensmoor Dungeon can now be entered again
*Known Issues:
:*The screen may go completely black except for UI in some cases.  If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
:*Some scenes in the new Novia overworld are missing visible name scrolls, though they can still be entered and explored.


====Build 227====
====Build 970====
*Fix cursor toggling for deck swap and combat bars.
*Some wave/control point spawn fixes.
*Fix Pet Status UI.
*Obsidian shard decos can now be placed in non-pvp scenes.
*Increasing the bear spawns in Ulfheim.
*Added slider in options to adjust LOD Bias.
*Update on phoenix boss battle.
*Added Fancy Bastard Sword, black sun cloak, and blue cypress trees to crown shop.


*Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 15! Notes on what is in this release are available [https://www.shroudoftheavatar.com/forum/index.php?threads/release-15-instructions.22135/ here].
====Build 968====
*Known Issues:
*Reduce wind on trees during storms to improve visuals.
:*The screen may go completely black except for UI in some cases.  If this occurs, you can open the video options and turn off Tone Mapping as a temporary fix.
*Add an assignable hotkey option for “Target Pet” to select your primary pet.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
*Fix a spruce tree that had improper brightness at various distances.
:*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
*Fixed name inconsistencies for Back-slung Ornate Harp.
:*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
*Some AI error fixes.
:*Some scenes in the new Novia overworld are missing visible name scrolls, though they can still be entered and explored.


====QA Build 184====
====Build 967====
*South Boundless Forest: Added more enemies to all areas of this scene. Barbarians may now be accompanied by Stag allies.
*Increasing a skill will no longer cause the cursor to show when in reticle mode.
*Ardoris: Added “ask” keyword in “help” for both Samael and Kardan Marbane to better direct players to hiring one or the other. Added small improvements to both conversations, including fixing typos.
*Turn off IL2CPP for Windows to see if it caused increased crash rates.


*Dev+ bug test
====Build 966====
*Fixed an issue where /pet would not invoke the pet emote.
*Random Encounters: Increased the pause times for friendly NPCs walking on the waypoint path in the center of these scenes.
*Aerie: For the “Harcourt Drumplemouth” quest, adjusted how players acquire the loan forgiveness notes to ensure only players on the quest can collect them.
*POT New Fawn: Upgraded to Town from Crossroads Village.
*POT Chateau du Lys: Upgraded to Municipality.
*POT Verat Chaos: Upgraded to Municipality from Metropolis.
*POT BloodMark: Added interconnections with Crossroads and Crossroads Alleys.
*Another attempt to fix /datafolder command.
*Fix for Cypress trees being unplaceable.


====QA Build 183====
====Build 965====
*Fixed an issue with the reticle mode not being restored after looting a corpse.
*Fix issue with extra NPCs spawning in some cases (such as Scouts in Hills Siege Encounter).
*Isle of Storms: Oracle conversation updated to direct players only to path of Love, as we work to improve the starting experience on other paths.
*Fix issue that would cause NPCs to sometimes end conversations too early and interrupt quest progress.
*Soltown: Fixed an issue where the crafting trainer would sometimes provide a “hello” response when opening the training menu.
*Fixed an issue where visuals would not show up for the Torpor skill.
*Fixed an issue where certain skills would not affect certain targets.
*Added some new items to crown shop: Cypress trees, back-slung instruments, Aether Amplifier Backpack, Shogun furniture.
*Etceter: For Avitas the harbormaster, created a fallback response for “hello” to accommodate outliers with unusual flags who need to turn in the black iron ore to him.
*Ardoris: The students of Virtue once again appear as themselves.
*Aerie: There should no longer be two of Zoe Cornelly in her shop.
*Control Points: Fixed an issue with control points that prevented the final wave from respawning over and over.
*Highvale: Fixed an issue with tutorial.


*Dev+ bug test
====Build 963====
*Fixed an issue where stacked decoration would inherit the wrong scale.
*Fixed an issue where the sky visuals would rotate incorrectly with player movement.
*Fixed issue with Lava Fish Food recipes not on merchant.
*Spectral Peaks: Tweak spider encounter.
*Braemar: A journal entry for the “Kelly Hayward” quest that wasn’t archiving has been fixed.
*Fix bug that caused an unrelated list item to be selected after a drag+drop of other items from the same list.


====QA Build 181====
====Build 962====
*Fix issue preventing advancement in Chillblain’s.
*Added Wood Pulp to Milling Refinement Recipes.
*Fixed incorrect duration on some effects for Anomalocaris Surprise.
*Fixed an issue where the heal over time from Elysian Illumination would not be displayed in the combat log.
*Fixed an issue where effects would never be removed from decoration pets.
*POT Brittany Fort: The compass for this POT is now set to “default” orientation.
*POT Jade Valley: Moved the teleport balloon to POT Castle Anthrax to the opposite side of the bridge.
*Fix more networking issues with spawners.
*Southern Grunvald Barrens: Converted dragon fight to a wave battle that starts with scavengers and reduces the wait time between complete resets.
*Noreach: To match the boats on Novia, added teleporter boats to connect with the docks at Mud and Dysborg Ruins. Added corresponding teleporter boats within Mud and Dysborg.
*Fix bug that caused brewing cask “Add Item”/”Remove Item” permissions to be “?None?”
*Augmented Leather Gloves now are the correct colors on female and on deco.
*North Majestic Forest: Updated spawners to encourage better respawning.
*When another player scales a deco and updates it on a plot, others in scene should now see scale correctly change.
*Add eternal pattern to Krampus mask.
*Fixed incorrect icons on Tabletop Matriarch/Woman Bust


*Dev+ bug test
====Build 961====
*Fix an issue that was preventing loading in to some basements and player dungeons.


=== [[Release 14|Pre-Release R14]] ===
====Build 960====
====Build 213====
*Desert Encounter: Fixed an issue where the “great threat” message in the Atavist encounter was appearing too early.
*K’rul: This scene is now correctly labeled as a Tier 8+ scene.
*Northwest Blackblade Pass: This scene is now correctly labeled as a Tier 6+ scene.
*Paladis Passage and Equitas Passage: Players entering Hilt Fortress from these scenes will now have a choice between two doors: one to the default/multiplayer version of the scene and the other to the “Vermilion Lens” quest version.
*Optimized some dungeon pieces for navmesh building.
*Fix issue where some machines would report incorrect expiration times for store items.
*Toned down and harmonized colors on Traveler Wagon, which is also now dyeable, fixed UVs on inside of Traveler Wagon.
*Owl’s Head: Updated the conversation for Mary and Henry in the College of Arms to account for the existence of our current Heraldry system.
*Added shrink belt to store ‘Faerie Belt’ .
*Toned down colors on Jester Outfit, make Jester outfit dyeable, Made edges of Jester Mask metallic gold.
*Made Jester Wand and Staff dyeable to be consistent with other jester items.
*More work to improve wave spawners.


*Reduced value of gems from 2000 to 200 and cut gems from 2100 to 210
====Build 959====
*Reduced Gem drop rate on crystal/gem nodes
*Fixed issue with completing quests that require item turn-in.
*Exiting a basement on the Brave Coast (Open PVP player town island) will now put you at the entrance to the basement, not the entrance to the scene
*POT Castle Anthrax: Switched to Swamp Island 01a from Swamp 01a. Changed interconnection teleporters with Jade Valley to balloon. Updated POT Jade Valley.
*Lot Expiration notice now displays proper scene name and a typo was fixed
*Dungeon Rooms – add deco surfaces to marble halls and ancient stone halls.
*Port Mirren to Kingsport ferry now properly labelled as such
*Heraldry chest no longer clips off edges of heraldry image.
*Some fixes for users who run into the low performance disconnect issue
*Fix issue where player dungeon monsters would sometimes behave like neutral NPCs.
*Known Issues:
*Dungeon encounter 3 will now be convertible.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
*Adjusted control points and various wave spawners.
:*Pledge tiers from First Responder to Developer are fully stocked with real or placeholder items – pledge tiers from Citizen on up are stocked with real items but no placeholders. No add-ons or stretch goals have placeholders, but all Player Owned Towns have placeholders
*Fixing names of Challenge dungeon encounter rooms so they are distinguishable from deco versions.
:*Many chests in the game no longer work (side effect of us removing all pledge and add on items)
*Tier 5 and 6 totems will now only require 2 totems to craft instead of 4.
:*Merchant inventories will sometimes appear empty
*Blood River Massacre, Battle of Highvale, Battle of Solace Bridge: Fixed an issue in each scene where an object was causing errors.
:*Harvesting resources (mining, chopping trees, etc.) can sometimes put the user in an infinite loop
*Isle of Storms: Fixed an error that was happening when the Oracle tried to give a book to players she had already given it to.
:*“Iron Rectangle Shield”, “Iron Round Shield”, and “Iron Triangle Shield” that players have in their inventory or have equipped prior to this patch will appear as buckets in their inventory due to the renaming mentioned above
*Added deco surfaces to blue and green ancient stone chapels.
*Add progress message while generating nav-mesh during the load screen for player dungeons.
*Fixed /datafolder command.


====Build 212====
====Build 958====
*Noreach: Fixed typos in Sigrunn’s conversation and journal entries.
*Vertas Pass: Fixed an issue where the Mages of Mystery in this scene weren’t properly remembering the names of players.
*Blood River Outskirts: Fixed a typo in one of Valinia’s “hello” responses.
*Owl’s Head: Fixed issues with some of Thomas Strongbeard’s conversation responses.
*K’rul: Rotated tailoring stations to be usable.
*Aerie: Fixed floating rocks.
*Upper Tears: The length of each wave of the battle was extended to a minimum of 2 minutes.
*Kingsport: The sign for the warehouse at the docks now has an image on it.
*Dungeon Room – Blue Marble Pool – added more deco wall surfaces.
*Xenos: Tent no longer incorrectly rendering collision with missing material.
*Blood River Forest: Fixed missing material.
*Set some decorations to not scale-able that were not intended to be.


*Fix for items in corpses not being loot-able
====Build 957====
*Fixed issue where some decoration item (like hedge maze pieces) could not be placed when rotated near a lot boundary
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 65! “How to Play” instructions and game update notes on Release 65 are available [https://www.shroudoftheavatar.com/?p=106293 here].
*Fixed issue where some items would sometimes not be placeable (Hearth of Britannia Cabinet, Butchery Crafting station, etc.)
*Known Issues
*Fixed issue where players would sometimes get stuck when the User Interface was toggled off
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
*Fixed an issue where encumbrance was being incorrectly calculated when taking containers off of lots
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Changed error message for low performance
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Removed logwarning that seems to indicate an error if steam is not running
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fixed issue where Tour Guides in control points were attackable
:*Pets cannot follow players onto moving platforms.
*Known Issues:
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Pledge tiers from First Responder to Developer are fully stocked with real or placeholder items – pledge tiers from Citizen on up are stocked with real items but no placeholders. No add-ons or stretch goals have placeholders, but all Player Owned Towns have placeholders
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Many chests in the game no longer work (side effect of us removing all pledge and add on items)
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Merchant inventories will sometimes appear empty
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*“Iron Rectangle Shield”, “Iron Round Shield”, and “Iron Triangle Shield” that players have in their inventory or have equipped prior to this patch will appear as buckets in their inventory due to the renaming mentioned above
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


====Build 210====
====QA Build 830====
*QA bug test
====QA Build 829====
*QA bug test
====QA Build 828====
*QA bug test
====QA Build 827====
*QA bug test using IL2CPP
====QA Build 826====
*QA bug test
====QA Build 825====
*QA bug test


*Fixed an exception related to lot loading.
=== [[Release 64]] ===
*Fixed an exception related to local chat.
====Build 952====
*Added logging to help us identify issues.
*A few dungeon encounter rooms will now drop loot, such as Kobold and Troll, the other rooms will drop loot in a coming patch.
*Known Issues:
*Crown Store purchase random buffs have been expired and turned off.
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
*Ground pound will now apply the correct slow.
:*Pledge tiers from First Responder to Developer are fully stocked with real or placeholder items – pledge tiers from Citizen on up are stocked with real items but no placeholders. No add-ons or stretch goals have placeholders, but all Player Owned Towns have placeholders
*Fix invisible object at entrance of troll encounter player dungeon room.
:*Many chests in the game no longer work (side effect of us removing all pledge and add on items)
*Fix some exceptions in player dungeons that were causing monsters to be unresponsive.
:*Merchant inventories will sometimes appear empty
*South Shattered Hills: Fixed an issue by removing erroneous terrain objects that were causing players to be unable to harvest or properly engage in combat.
:*“Iron Rectangle Shield”, “Iron Round Shield”, and “Iron Triangle Shield” that players have in their inventory or have equipped prior to this patch will appear as buckets in their inventory due to the renaming mentioned above
*Fixed Bonesteel Crown / Dread Artifact VFX


====Build 209====
====Build 951====
*Player dungeon monsters should now grant experience when killed. Loot is still not dropping but we will get that fixed soon.
*Fixed visual issues with Krampus Mask.


*Fixed issue where players were sometimes appearing with no head and/or incorrect gender (this time we actually think we fixed it, no kidding around, really)
====Build 950====
*Added recipe for 1 Handed Spear
*Several name fixes for dungeon rooms so you can tell spawned versions apart from non-spawned
*Fixed sulfurous ash node in South Valeway that could not be harvested
*Troll encounter room will now drop off of Goruk or Torc
*Fixed collision on railings of crafting pavilion
*Ground pound will now add a movement slow debuff
*Fixed exit boundary around desert scenes so it will now correctly trigger camera iris effect
*Added Troll, Lich, and Kobold essences to the list of items that allow buy orders
*Fixed stuck spot in Grunvald Shardfall
*Fixing AOE issues in troll encounter room
*Recipe book should no longer skip pages
*Fixed an issue with the pale skin tones that made them appear extra shiny.
*Removed red visual effects on Air and Water Elementals that were making them look pinkish and purplish
*Known Issues: Player Dungeon Encounters are still not properly awarding EXP and Loot in many cases.
*Known Issues:
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*Pledge tiers from First Responder to Developer are fully stocked with real or placeholder items – pledge tiers from Citizen on up are stocked with real items but no placeholders. No add-ons or stretch goals have placeholders, but all Player Owned Towns have placeholders
:*Many chests in the game no longer work (side effect of us removing all pledge and add on items)
:*Merchant inventories will sometimes appear empty
:*“Iron Rectangle Shield”, “Iron Round Shield”, and “Iron Triangle Shield” that players have in their inventory or have equipped prior to this patch will appear as buckets in their inventory due to the renaming mentioned above


====Build 208====
====Build 948====
*This patch should resolve white terrains and other visual issues.
*Scenes with “No Ransom” should now be indicated in scene summary text, scene from the overworld and teleporters.
*Soltown Catacombs: Fixed a typo in the Orator’s “Soltown Catacombs” response.


*Added hint for Combos
====Build 945====
*Pine Wood staff should now be equippable (we mean it this time)
*Fix bug that prevented players from rejoining universe/trade chat after re-logging.
*Eating food no longer triggers combat mode
*Disabling in-game map for linux clients while we work on a fix for it hanging clients.
*Inventory now displays “Total Weight”
*More fixes for terrain textures – look for another patch soon to resolve the issue.
*Death Penalty now does not trigger until Level 10
*Pirate Headwrap no longer clips with forehead, curly hair. Headwrap now has all hair “tucked in”.
*Ardoris ferry now takes you back to Kinsport
*Bear no longer has teeth protruding strangely through lower jaw while sitting.
*Grunvald Tour Guide progress message now displays correctly in Journal
*Updated loot bundles on player dungeon creatures.
*Banks now have lights in them
*Adding recipes and blueprints for encounter rooms to the loot tables.
*Veimor is now friends to all creatures and is no longer always locked in combat.
*Fixed Dyable Cake not being dyable.
*Chillblain’s Compendium of Pain & Suffering (aka Challenge Dungeon) now has loot again
*Fixed ladders in Owl’s Head that were missing tooltips
*Avatars will now animate properly on the overworld even if over-encumbered
*Items in your shortcut bar no longer appear if they are in your bank
*Boats no longer have physics attached to them so they won’t fly or float away (although that looked super cool)
*Townsfolk in Braemar and Ardoris are now aware of banks and where they are located
*Tour guides in Brightbone Pass and Grunvald Shardfall will no longer be attacked by nearby monsters
*Price adjustment for Weapon Cut Ruby
*Various fixes for recipes that use wooden ingredients
*Ectoplasmic Residue will now appear in the Crafting tab instead of the Equipment tab (although this is not yet an ingredient in any recipes)
*Fixed ratio of iron ore to bars and ingots
*Fixed various recipe names including adding the word “Disabled” to removed recipes
*Swapped Rustic 3-Story with Rustic 2-Story house deeds in add-on purchases so these rewards should show up correctly in game based on your purchase
*Added 5 Story Row Basement deed to pledge rewards in game
*Distortion effect when dead is now disabled if “Disable Screen Effects” is toggled in Options menu
*Added 5 new player villages to the Vale, greatly increasing available lots
*Added text about items in character inventory being deleted to the second character deletion confirmation
*Removed Founder Cutlass from Ferig’s Battle Camp and a few other scenes
*Renamed “Iron Rectangle Shield”, “Iron Round Shield”, and “Iron Triangle Shield” to “Round Shield”, “Triangle Shield”, and “Rectangle Shield”


====Build 207====
====Build 944====
*Fixed terrain textures in Hills Encounter, Desolis, Brittany Fields, South Shattered Hills, Grannus Colossus, Spectral Foothills, Ulfheim, Plains Road Encounter, South Broken Road, Brisach Maple Forest, South Naryad Pinelands, Skrekk Exterior, Mud, Xenos
*Soltown: Fixed an issue where talking with Bentley wasn’t properly clearing his task to find his key.
*Fix height and other issues for rusty/pewter/ornate plate and bowl decorations
*Allow steak decos to stack, renamed one item to “Large Steak” to ensure unique names
*Fixed enchantment issue with bodice top and bottom
*Rough Pirate Outfit items are now fully dyeable
*Added Bandeau to Female version of Pirate Vest
*Issues with totems should now be resolved. All should be craftable and old T6 lich totems should be converted to the proper T1 kobold totems.
*Rewards Program users of 9 months or more now get the “Keeper of the Vow” title.
*“R61 Postmortem Livestream Rewards” new rewards: Haunted Snowman Mask, Haunted Snow Family, Icy Dungeon Hallway Set, and Krampus Mask.


*Fixed several issues where players were not displaying correctly to other players. We are not 100% sure these are fixed so please let us know if you keep seeing them. Fixes include:
====Build 940====
:*Fixed issue where players were sometimes appearing with no head and/or incorrect gender
*Doubled the duration of Berserk in the Bludgeon tree.
:*Fixed issue where players were sometimes not animating (just sliding around in “t-pose”)
*Ground Pound will now include a -10% attack speed debuff that can stack up to 3 times.
:*Fixed the infamous “invisible friend” bug that would sometimes show players with their arm out like they had their arm around the shoulders of someone who was not there
*Fixed problem with VFX squares coming off Ring of Fire
:*Fixed issue where items in the left hand were not being held correctly (i.e. torches were horizontal instead of vertical)
*Fixed issue with Dark Yule patterns referencing incorrect visuals
*Moved resource nodes (trees, ore, etc.) that were too close to the exit boundaries on the random encounter hills map
*Renamed inventory “Decorations” tab to “Housing” tab and moved deeds to this tab
*Fixed the left hand of the Royal Founder Plate gauntlet
*Fixed stuck location in Brightbone Pass
*Lord Marshal Helm will no longer remove hair
*Banners on Vale overworld now properly display as North Valeway and South Valeway
*Added the player island of Estercove back into the game (thereby increasing housing locations)
*Moved Tinkerer certificate from Founder to Benefactor pledge packages
*Removed pledge rewards from Dragon Cave and replaced them with non-pledge rewards
*Fixed issue where some items would disappear from inventory during player to player trade
*Added recipes for Two Handed weapons (sword, polearm, and hammer)
*Increased bank item limit from 250 to 1000
*Knight’s Cape now has correct icon
*Royal Founder Shield now has correct Icon
*Fixed encumbrance bug that was draining focus as soon as encumbrance limit was exceeded. Should now not drain focus until you are at least 2 – 3 times over encumbered
*Nailed all the town crier’s feet to the floor so they no longer wander off/fall through the world
*You can now enter your basement even if you do not have the basement deed in your inventory
*House ownership sign will now display the proper house even if the house deed is not in your inventory
*Kingsport exit to overworld fixed
*Leveling up will now fully restore health and focus
*Fixed some issues where visual effects were not showing up on enchanted items
*Default Video setting increased to Beautiful from Fastest
*Added secondary confirmation on character deletion to remind players that they will be deleting the items on that character (including pledge rewards)
*NPCs should wander more often
*Fixed recipe that was creating duplicate blade mold
*Known Issues:
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*Pledge tiers from First Responder to Developer are fully stocked with real or placeholder items – pledge tiers from Citizen on up are stocked with real items but no placeholders. No add-ons or stretch goals have placeholders, but all Player Owned Towns have placeholders
:*Many chests in the game no longer work (side effect of us removing all pledge and add on items)
:*Merchant inventories will sometimes appear empty


====Build 205====
====Build 939====
*Pirate Vest – skin no longer shows through vest
*Fixed Black Ice Wings pattern visuals
*Update crown shop for Release 64 – new items added and featured section updated
*Stable roofs now have correct collision
*Fix issues with black/dark textures on Kingport Terrain
*Fix issues with black/dark textures on Braemar Terrain
*Fix issues with black/dark textures on Deep Ravenswood Terrain
*Fixed a typo in Troll Essence


*Bronze Ingot recipe now actually creates a Bronze Ingot (instead of a Constantan Ingot)
====Build 938====
*Pine Wood Staff can now be equipped
*Fix bad VFX graphics for many different skills and effects.
*Fixed gap under window in Duke Founder Keep
*Added month 9 Rewards Program title “Keeper of the Vow”, will be granted to eligible subscribers soon.
*Gap on basement trap door fixed
*Fixed issue that was preventing dyeing Decorated Cake Slice.
*Fixed Textile section of Recipe book which was not displaying past the first page
*Turned off ransom in Crafters Town.
*Fixed journal issue with Braemar guard Halmar who was listed incorrectly as Michael in the journal
*Attached the merchant’s pants to his legs
*Fixed the infamous indestructible Ravenswood Bandits to be more destructible
*Iron and Meteoric Hilt recipes will now appear in the Recipe book when learned
*Wolves should sound much more like actual canines
*Fixed stuck spots in the Dragon Skull objects that were trapping players aka Curse of the Dragon Skull!
*Corpses no longer move across the ground when opened (was happening in Solace Bridge starting area)
*Added tooltips to ladders in Kingsort
*Fixed geometry issue with stairs in the Inn building
*Moved South Valeway resurrection ankh location to be farther from hostiles
*Lord Marshal helm now works in bag inventory mode
*Made invisible Iron Halberd less invisible (hopefully)
*Fixed issue with coal not being able to be traded between players
*Limited number of decimal places when displaying stat values for Strength, Dexterity, and Intelligence
*Known Issues:
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
:*Pledge tiers from First Responder to Developer are fully stocked with real or placeholder items – pledge tiers from Citizen on up are stocked with real items but no placeholders. No add-ons or stretch goals have placeholders, but all Player Owned Towns have placeholders
:*Two Handed Weapon recipes missing
:*Knight Cloak has Lord Cloak icon
:*Royal Founder Shield has Founder Shield icon
:*Many chests in the game no longer work (side effect of us removing all pledge and add on items)
:*House ownership sign will display as “Empty Lot” even if there is a house on the lot if the house lot deed is not in your inventory
:*Players will sometimes appear on screen without heads and the wrong gender
:*Offhand animations will sometimes break resulting in torches/shields/etc being held low versus up, will also sometimes make it look like you have a hand around the shoulders of an invisible friend
:*Merchant inventories will sometimes appear empty
:*Kingsport exit to overworld broken
:*Founder and Royal Founder backers of high level pledges may start with more items than the item bank limit
:*Cannot enter basement if deed is not in your inventory


====Build 204====
====Build 937====
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 64! “How to Play” instructions and game update notes on Release 63 are available [https://www.shroudoftheavatar.com/?p=105502 here].
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 14! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=47880 here].
====QA Build 822====
*Known Issues:
*QA bug test
:*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
====QA Build 818====
:*Pledge tiers from First Responder to Developer are fully stocked with real or placeholder items – pledge tiers from Citizen on up are stocked with real items but no placeholders. No add-ons or stretch goals have placeholders, but all Player Owned Towns have placeholders
*QA bug test
:*Lord Marshal Helm does not work in bag mode
:*Two Handed Weapon recipes missing
:*Knight Cloak has Lord Cloak icon
:*Royal Founder Shield has Founder Shield icon
:*Many chests in the game no longer work (side effect of us removing all pledge and add on items)
:*House ownership sign will display as “Empty Lot” even if there is a house on the lot if the house lot deed is not in your inventory
:*Players will sometimes appear on screen without heads and the wrong gender
:*Offhand animations will sometimes break resulting in torches/shields/etc being held low versus up, will also sometimes make it look like you have a hand around the shoulders of an invisible friend


=== [[Release 13|Pre-Release R13]] ===
=== [[Release 63]] ===
====Build 202====
====Build 935====
*Fixes for several POT related issues.


*Fixed some issues that occurred on non-english locale machines.
====Builds 931, 932 and 933====
*Known Issues:
*Slight boost to the power of the Envy Bow. (Still weaker than initial release but closer to Xen Penetrator)
:*Marlene Graff’s quest to recover her necklace is broken.
*Totem recipes will no longer destroy all ingredients on fail
:*Chain Lightning does not chain
*Crafters Town and Sionann upgraded in size
:*Ignite Weapon does not add a Fire DoT, only increases damage
*Obsidian Trials fix for weird teleporter behavior
:*No visual effects for Air Elemental
*Fixes for a few error spammers
:*Some awning decorations cannot be placed
*Increased number of buckets sold at merchants
*Dungeon encounter rooms will only spawn when a totem has been placed


====Build 201====
====Build 930====
*Envy Angel bow will now drop in game
*Fall encounter room will now SPAWN in Adventure mode
*Adding liche essences to loot drops
*Fix error StateMachine (LoginManager): State (MainMenu): Unhandled EventKind: OptionsMenuHidden
*Items on character preview in Crown Store cut off top of head on tall avatars
*Bird Cage, perfume bottles 3d model in Crown Store sideways
*Add note about seasonal availability to Darkstarr recurring items
*Fixing errant teleports in Obsidian Trials


*Tour Guide and Reindeer inside The Graff Gem Mines are no longer standing so close to each other making them easier to converse with.
====Build 928====
*NPCs will now speak to you even if you are standing “too close”
*Turn off Unity performance feature, mipmap streaming, to see if it reduces game crash frequency.
*Known Issues:
*Fixed issue where a wolf dropped incorrect carcass.
:*Marlene Graff’s quest to recover her necklace is broken.
*Solania Catacombs: There are new requirements to reach the boss of this dungeon.
:*Chain Lightning does not chain
*Daemon Trident can now be placed as a deco and has correct icon.
:*Ignite Weapon does not add a Fire DoT, only increases damage
*Resource Nodes: Fixed issues with unreachable resource nodes.
:*No visual effects for Air Elemental
*Fix error that occurred when attempting to unstack an item that was previously stackable and has Quantity > 1, but is no longer stackable.
:*Some awning decorations cannot be placed


====Build 199====
====Build 926====
*Fixed issues with some artifact weapons not being valid for masterwork/enchant
*Added Minecart Dungeon Foyer to crown store
*Fixed issue with Pattern Removers not working on some items
*Fix merchant generic name inconsistency in Desolis
*Owl’s Head: The compass marker that indicates you should update Wycliffe about Norman now goes away at the appropriate time.
*Plain Plate Armor no longer displays incorrect red and green colors
*Resource Nodes: Fixed issues with unreachable resource nodes.
*Necropolis Barrens: Improved the Navmesh in the area of the Envy Angel house to help NPC pathfinding.
*Steam coming from pipes in Resolute is no longer overly opaque
*Highvale Outskirts: Fixed an issue with Huntsman Sven and the Unwearable Plate Helm of Courage quest item


*Augmented Cloth Hood no longer removes facial hair
====Build 925====
*Deathfield nerfed slightly
*Fixed an issue where certain attacks, such as some blade attacks, would not affect the Envy Angel
*Obsidian Cloak now displays the proper symbol
*Player vendor purchase orders should now use the correct Crown item.
*Fixed a logic error that gave you bonuses and penalties to fizzle chances for standing still or moving BUT only if holding a bow. Now will apply those no matter what weapon is equipped. Also, cut the penalty in half.
*Fix an issue where other players sometimes couldn’t see your pet’s emotes
*Immolation is now enabled in the game (no really, we aren’t kidding)
*Remove duplicate Vendor subcategory under Patterns
*Fixed various typos in conversations
*Fix issue with players being able to target and attack siege catapults even though they can’t be destroyed.
*Changed Launcher to default to 64 bit windows build if machine is capable
*POT Starfield: Added interconnection with PaxLair.
*Various performance optimizations (should make Owl’s Head play much better)
*Added Mounted Stag Antlers recipe to trophy merchant
*Updated the get hit sound effect to something marginally better but still placeholder
*Fixed Dungeon Blueprints not shown on crafting tab
*Fixed doorways in desert buildings that were blocking fully scaled avatars
*Solania: Fixed an issue where the town crier wouldn’t accept undelivered mail.
*Books should no longer appear in the equipment tab
*Added siege bypass text to overworld interactive teleporters.
*Kobold Mages and Archers should now have the correct names
*Necropolis Barrens: Hyun’s first request when you have all 5 letters now has “you have a set of five love letters…?” (He no longer says this first set is the “next” set.)
*Fixed floating fence and boulders in Wynton’s Folly (new desert scene)
*Owl’s Head: Wycliffe now has a “help” fallback response. Also, fixed typos in his other responses.
*Fixed issue that was causing multiple items to be selected in inventory, even when trying to select single items
*Resource Nodes: Fixed issues with unreachable resource nodes.
*Known Issues:
:*Marlene Graff’s quest to recover her necklace is broken.
:*Chain Lightning does not chain
:*Ignite Weapon does not add a Fire DoT, only increases damage
:*No visual effects for Air Elemental
:*Some awning decorations cannot be placed


====Build 198====
====Build 924====
*Fix an issue with claiming rewards in offline mode.
*Added back some treasure decos, masks, and dungeon rooms and hallway packages that were accidentally removed from the Crown store when changing categories.


*Marlene Graff’s quest to recover her necklace is now working properly
====Build 923====
*Red Sash Bandits now dropping Red Sashes again
*Fix issue where some VFX like Immolation would sometimes look blocky
*Fixed text overlap issue in Options UI
*Ornate Dragon Helm added to store
*Fixed issues with Blink letting you go through walls of player houses
*Ornate Dragon Helm Pattern Pack added to store
*Added more footstep sounds
*Adjusted display name of epic cherry tree
*“Random Encounter!” text replaced with “Prepare to defend yourself!”
*Set “Places to Live” book to be destroyable
*Player placed lights can now be turned off
*Fixed salvage issue with crafted tridents
*Partial fix for the issue that many creatures will run away from you briefly before running towards you when they notice you
*Brown Marble Foyer – lowered floating doorframe at entrance
*Duke and Baron crows now work properly with hair
*Mariah Overlook: Fixed issue with Satyrs attacking their captives
*Fixed Grand Tour bug where guides sometimes don’t acknowledge you when you typed the “Progress” keyword
*The Clink: Fixed an issue where one wall was clipping through another.
*Visual Effects for Caltrops and Explosive Potions are now in the game.
*Fix issue with Heraldry sometimes not displaying
*Chest Mimics are now working again
*Resource nodes: Fixed issues with several inaccessible resource nodes.
*Fixed rock in Link of Hyrule’s yard
*Necropolis Barrens: The Envy Angel house has only half its lights on by default, additional decorations, and a better Navmesh
*Random Encounters are now flagged as private so they will no longer be filled with dead animals and mined out resources
*Owl’s Head: Updated Myra the Farmer’s conversation and journal entries to help ensure that her tasks and journal entries are completed.
*Changed Tour Guide names so they have the place name in their name (“say name one more time *********!”)
*Sitting with a torch while AFK no longer burns your nether regions
*Caltrops can no longer be placed in your non-combat bar (which was locking you in place if you tried to use it)
*Spiders in Deep Ravenswood should be more challenging/balanced
*Known Issues:
:*Chain Lightning does not chain
:*Ignite Weapon does not add a Fire DoT, only increases damage
:*No visual effects for Air Elemental
:*Some awning decorations cannot be placed


====Build 196====
====Build 922====
*Mac Build is now working! Thank you for your patience
*'''<nowiki>*</nowiki>Note: A bad patch for 921-922 for the Windows Launcher client was available for about 5 minutes.  If you received this patch you likely just see a black screen on game start, and you will need to reinstall the game in order to resolve the issue, our apologies!<nowiki>*</nowiki>'''
*New Lord of the Manor Keep should have collision and sound effects on the doors
*Tridents will now only apply poison once.
*Gravity returned to Wynton’s Folly (new desert scene). Fixed floating resource node, floating building and floating tree
*Fixed issue with crafted Tridents not being able to masterwork/enchant/socket
*Ladders and stairs in Wynton’s Folly (new desert scene) should now work
*Fix an issue with quest item turnin
*Scorpions now playing spitting animation (yes just what you always wanted, to be covered in Scorpion spit, you are welcome)
*Fixed typo on loading screen tip.
*Air Elemental now using lightning instead of ice arrow
*Owl’s Head: Fixed an issue where Thomas Strongbeard sometimes wouldn’t respond to the “fetch ale” keyword.
*Increased slow effects for Ice Spells and Combos: Ice Arrow, Ice Field, Ice Fist, Icy Puncture, and Icy Thrust
*Owl’s Head: Fixed an issue with duplicate keywords in the conversation of Thomas Strongbeard.
*Players can now use /reportplayer and /reportcontent in the chat window which will send tickets to our Customer Service system for inappropriate content
*Owl’s Head: Speaking to Wycliffe about “Nestor” should now clear the task to “Ask Wycliffe If He Needs Help.”
*Known Issues:
*Owl’s Head: Fixed issues where Wycliffe wouldn’t respond to some keywords.
:*Using Caltrops from non-combat bar will lock player in place
*Added ornate trident and ornate trident pattern pack to crown shop
:*Chest Mimics are not working
*Added Pirate Bicorn hat to crown shop
:*Chain Lightning does not chain
*Added Rough Pirate outfit to crown shop
:*Marlene Graff’s quest to recover her necklace is broken.
*Added Rough Pirate Outfit pattern pack to shop
:*Ignite Weapon does not add a Fire DoT, only increases damage
*Added Gold and Treasure piles to crown shop
:*Grand Tour has some issues where the guides sometimes don’t acknowledge you (this can also happen in a few other convos/quests). However the quest can still be completed.
:*No visual effects for Air Elemental
:*Many creatures will run away from you briefly before running towards you when they notice you
:*Blink has some issues when used around player houses
:*Some crowns still do not work with hair
:*Some awning decorations cannot be placed
:*Player placed lights cannot be turned off
:*Explosion potion is missing texture for explosion visual effect
:*Random Encounters are not set to be private
:*No VFX for Caltrops


====Build 195====
====Build 921====
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 63! “How to Play” instructions and game update notes on Release 63 are available [https://www.shroudoftheavatar.com/?p=104292 here].
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 13! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=47048 here].
====QA Build 809====
*There are many issues with this build, we are prepping a patch that should go live by early afternoon. Thank you for your patience!
*QA bug test
*Known Issues:
====QA Build 808====
:*Cannot log in to the Mac Build
*QA bug test
:*Chest Mimics are not working
====QA Build 807====
:*Red Sash Bandits not dropping Red Sashes
*QA bug test
:*Chain Lightning does not chain
====QA Build 806====
:*Ignite Weapon does not add a Fire DoT, only increases damage
*QA bug test
:*Marlene Graff’s quest to recover her necklace is broken.
:*Good News: New Lord of the Manor Keep is in! Bad News: There is no collision on the building!
:*Grand Tour has some issues where the guides sometimes don’t acknowledge you (this can also happen in a few other convos/quests). However the quest can still be completed.
:*Floating Tree in Wynton’s Folly (desert)
:*No VFX for Caltrops nor Explosion Potion
:*No VFX for Air Elemental
:*Many creatures will run away from you briefly before running towards you when they notice you
:*Ice Spell slow effects are set too low
:*Party members cannot assist each other in Random Encounters
:*Ladders and stairs in Wynton’s Folly (desert) do not work
:*Blink has some issues when used around player houses
:*Some crowns still do not work with hair
:*Some awning decorations cannot be placed
:*Player placed lights cannot be turned off


====QA Build 161====
=== [[Release 62]] ===
====Build 916====
*Fix issues with implementation of last patch’s POT Square Footage Requirements: There has been a requirement reduction for City, Keep, Castle lots in POTs. See https://www.shroudoftheavatar.com/forum/index.php?threads/costs-to-place-city-keep-or-castles-in-pots.150839/P
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Dev+ bug test
====Build 915====
*EDIT: *This isn’t 100% working yet, look for another patch soon with the fix* POT Square Footage Requirements: There has been a requirement reduction for City, Keep, Castle lots in POTs. See https://www.shroudoftheavatar.com/forum/index.php?threads/costs-to-place-city-keep-or-castles-in-pots.150839/
*POT Deco Limits Doubled: Doubled the decoration item limit for all POTs so twice the number of decorations can now be placed.
*Lot Deed Upgrades for Crowns changes: See this announcement post: https://www.shroudoftheavatar.com/forum/index.php?threads/lot-deed-upgrades-and-other-notable-changes-in-patch-915.150992/
vFix an issue where some dungeon owners could not enter their dungeons without an extremely long loading time, or where the game would hang or crash when changing dungeon pieces.
*Solace Bridge Outskirts: Kinsey’s flag requirements to offer the cloak and dyes with the “gear” response are now a bit more broad.
*Control Points: The Mages of Mystery should no longer get stuck in their conversation when you talk to them about swift passage to another control point.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


====QA Build 160====
====Build 913====
*Fix unreachable resource nodes in many scenes.
*Siege engineers should no longer attack catapults.
*Nightshade Pass: Changed the rightmost door in Hilt Fortress to only be used for entering the solo/quest version of Hilt Fortress. Updated labels/messaging with that information.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Dev+ bug test
====Build 912====
*To encourage players to try out the new crown store, they will get a small 1 day long buff with any purchase. The buff strength is the same whether you spend 1 crown or 1000. You can have up to three buffs at once and there are currently 22 variations.  If you make another purchase and already have three buffs, the oldest one should be overridden, and you can also dismiss the buffs yourself. These buffs will remain in place for at least two months but possibly longer to help players with the transition to an in game store instead of web store.
*Fix silver nodes in Elysium mines.
*Fix inaccessible resources in several scenes.
*POTs Memphomai, Wolves Den, and Justice Hold have been upgraded.
*Ardoris: Fixed issues with the tasks and compass markers used by the Black Arrow quest.
*Brittany Wharfs: Fixed an issue with the Travelers’ Docks display name appearing twice in the scene entrance list.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


=== [[Release 12|Pre-Release R12]] ===
====Build 910====
====Build 193====
*Made it easier to place items on skin rugs: Cow Skin Rug, Brown Bear Skin Rug, Obsidian Bear Skin Rug, Desert Wolf Skin Rug, Crocodile Skin Rug, Patriarch Bear Skin Rug
*K’rul: Replaced problematic stairs with ones that easily allow upward and downward movement.
*Add new pattern packs to crown store (from web store)
*Brittany Wharfs: Fixed an issue with the Travelers’ Docks display name appearing twice in the scene entrance list.
*Added a new artifact to the game
*Resource nodes: Fixed some issues where resource nodes were unreachable.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Fix problem in Port Mirren (accessible via Kingsport boat) that was preventing claimed lots from loading correctly and recognizing that they were claimed.
====Build 908====
*Minor fix for crown store.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


====Build 192====
====Build 907====
*Added Damage Resistance to crafted backpack.
*Add Int option to backslot masterwork.
*Added newer portrait pantings to crown store.
*POT Blue Rose Isle: Upgraded to Town.
*Nightshade Pass: There are now two doors to enter Hilt Fortress. One of them always leads to the multiplayer scenario.
*Added individual castle wall pieces to crown store.
*Improved look of fog in Deep Ravenswood.
*Bodice bottoms for male no longer cause “invisible pelvis” when wearing with certain chest slot items.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Improvements to loading issues that were causing disconnects and were blocking some players from entering city scenes
====Build 906====
*Fixed some disconnect issues in Vertas Pass
*Updated game server connection info to connect to new game server after maintenance.
Known Issues:
*Known Issues
*Port Mirren has a bug that is preventing lot ownership from showing correctly. This can lead to trying to claim a lot that is already owned, which will cause you to lose the gold spent on the lot. We recommend not trying to claim a lot in Port Mirren until we can resolve this issue.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


====Build 190====
====Build 905====
*Fixed issue with not being able to plant in the Ornate Small Elven Planting Bed
*Improved water VFX in Large Fountain
*Fixed incorrect armor types on Virtue Aeronaut Leggings
*Ravensmoor: Fixed an issue where enemies weren’t able to fight back at a certain location.
*Oracle Temple: After the Oracle instructs you to assemble The Dirae Prophecy of Evard book, she will not converse with you again until you have done so.
*Added ornate fish pavers and throne to crown store
*Added 2019 Valentine items to crown store
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Errant reference to corpse wax in Enmar's dialogue corrected
====Build 904====
*Fixed invisible trees in North Ravenswood
*Fix issue with crown package web links not working correctly.
*Corrected green hue on Timber Wolves
*Known Issues
*Fixed issue with bad connection between cave and forest scenes
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
*Fixed glazed over eyes in some NPCs (we missed a few the first couple of times)
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed a lot that wasn't quite level in player villages (Holtrot, Valemark, etc.)
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Crafting a basic chair will add to your crafting journal as well.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Braemar guard no longer forces a conversation on new arrivals
:*Pets cannot follow players onto moving platforms.
*Applied correct icon to bow string recipes
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Recipe "Wooden Board" changed to "Maple Board"
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*“Hard Leather” recipe now gives “Hard Leather” instead of “Leather Straps”
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Basement light limit doubled
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Wealthy female merchant NPC is no longer a frightening disembodied head
:*Some spell VFX do not play properly
*Items from basement no longer show up on main plot
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Founders Cloth Boots no longer displays wrong skin color
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
*Spinning Attack and Whirling Blades now Point Blank AoE around caster (was formerly a ranged AoE)
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
*Loot from creatures (bears, spiders, wolves, etc) now only available after field dressing
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
*Interior and exterior property item limits no longer reversed
*Reduced attack speed and damage bonus on crafted weapons and armors
*Crafted Items are now able to be dragged from the crafting window to another container


==== Build 188 ====
====Build 901====
*Fix scaling for crown store UI on lower screen resolutions.
*Reduced the price of buckets of water.
*Owl’s Head: Updated Wycliffe’s conversation to remove some errors.
*Fix issues with grass showing up on lots
*Updated in game crown store prices to be more in line with current website store prices.
*Rusted Iron Greenhouse roof collision no longer allows character to appear to float.
*Brittany Neighborhoods: Corrected the “Main Docks” boat target in Brittany Wharfs to be “Travelers’ Docks” in all cases. Also, added discovery for Novian Aeronautics Manufactory in Brittany Alleys.
*Isle of Storms: Fixed a typo in Anais’s final conversation.
*Solace Bridge Outskirts: The forgetful ghost and its journal entries now better match one another regarding the “Memories Three” quest notes.
*Fix issue preventing the filter from working in crown store.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Fixed wall and ceiling collision issues in 5 story town basement so camera won’t sort through the walls/ceiling
====Build 900====
*Fix for creatures sometimes not respawning after zoning.
*Fix issue with invisible building in Ardoris.
*Fixed it so that you can’t mess up the login process by playing the intro after hitting “enter game”
*Add missing pattern recipes for reshaping backbacks, quivers, wings.
*Made it always day when you start in Solace Bridge.
*Fix issue with cabalists not spawning in sieges.
*Increased amount that repair kits increase durability from 10 to 50
*Fix issue that would prevent some dungeon owners from entering your dungeon
*Turkeys are no longer mute (really this time). Enjoy their sweet songs as they waft over you. As you continue to listen your mind begins to shift. Perhaps you should be wearing feathers, not armor…
*Soltown: Fixed an issue with Nyssa’s response when you give her the letter from Markus. Also, fixed a typo in the related journal entry.
*Fix for chat bubble hiding behind player nameplate after coming back from death
*The Clink: The ladder that returns to the Owl’s Head barracks is once again functional.
*Islands no longer have 2 music tracks playing at once
*Fixed issue with Obsidian Cloaks having wrong visuals.
*Removed guild name from player/party/target status UI
*Highvale Outskirts: Fixed an issue with the “deed” response from Captain Burnes (which may have been preventing some players from acquiring their “finish the Outskirts” reward deed).
*Gave looting and skinning more reliable recovery mechanisms in case the player gets stuck.
*Making crown merchants open the new crown store instead of the previous crown merchant UI.
*Fixed duplicate keybinding issues
*Fix issue with skill levels in The Obsidian Trial.
*Females now have wide variety of skin tones
*Improve lot deed upgrade message when upgrading from no-trade to trade version.
*Fixed material lighting issues that would appear after returning from death
*Known Issues
*Fixed crash when using Light Armor Sprint skill
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
*Fixed supple leather recipe
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
Known Issues:
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*North Ravenswood all trees, grass, and flowers are invisible
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Some NPCs are still missing eyes
:*Pets cannot follow players onto moving platforms.
*Wireless device can stop working over time
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Timber Wolves are green
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


==== Build 187 ====
====Build 899====
*Fix teleport to friend scroll not working properly
*Fixed recipe book classifications for dungeon pieces, troll belt, and sack
*Fixed incorrect display name on some blueprints
*Evil Flanged Mace now has correct FX shape
*Tuna Fish Mask is no longer invisible on male characters
*Darkstarr pavers no longer LOD pop too close to the camera. Also normalized LODs on LB pavers & Fish pavers
*Elysium Mines: Fixed an issue with an ore node that couldn’t be accessed.
*Crooked Shank: Added improvements for removing inactive tasks and compass markers related to the mysterious keys in this scene.
*Fix issue with grass not clearing in some cases on Keep Island lot
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*URGENT: You must logout and patch up or you will not be able to see local chat.
====Build 898====
*Fixed duplicate IDs for NPCSpawners that should stop the out of control creature spawning
*Welcome to Shroud of the Avatar: Forsaken Virtues [[Release 62]]! “How to Play” instructions and game update notes on Release 62 are available [https://www.shroudoftheavatar.com/?p=102970 here].
*Camera zoom in/out fixed when you go into the Overworld
*Known Issues
*“Saddle and Bags with Stand” decoration no longer causes performance issues when moved
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
*Other players show properly as “wisps” when player is dead
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Switched the vendor in Owl’s Nest to FriendlyToAll so he is no longer mimic/wolf chow
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Spawning fixes in North Ravenswood
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Norman (quest NPC) is also FriendlyToAll in Owl’s Nest and less likely to be eaten by hungry wolves
:*Pets cannot follow players onto moving platforms.
*Fixed over scaled table in Kingsport
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Ghosts now OOOoOOooo at location of character’s ghost (was at location of corpse)
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Fixed Iron Wire so it no longer uses copper
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Incorrect icons for Riding Clothes corrected
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Reduced random encounter chance from 20% to 5%
:*Some spell VFX do not play properly
*Ladders in the catacombs under the Owls Head sewers can be used in both directions
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Fixed various eye materials again for commoner and servant NPCs so they no longer have empty souless eyes that gaze at you like a shark, waiting to kill you. We really mean it this time. We swear its fixed. No really.
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
*Fixed popping in some animations
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
*Fix for West Ravenswood where players were able to get outside rock boundary
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
*Crafted containers no longer stack which will both make them work and fix the issue that made it so you could no longer craft anything after you made one of these
*Make bucket not stackable
*Fixed random neck vert that was morphing with male nostrils in customization
*Character UI lighting update
*When clicking a keyword, the chat input no longer loses its focus
*Fixed where the player exits to the Overworld from Ravensend and Westhollow
*Kingsport smugglers now correctly lie about their job
*Replacing Empty Lot with Empty Lot no longer creates object errors
*Fixed the blue wolf again. Really. For real this time. We mean it.
Known Issues:
*Female Skin tones are still broken


==== Build 184 ====
====QA Build 800====
*QA bug test
====QA Build 799====
*QA bug test
====QA Build 798====
*QA bug test
====QA Build 797====
*QA bug test
====QA Build 794====
*QA bug test
====QA Build 793====
*QA bug test
====QA Build 790====
*QA bug test
====QA Build 789====
*QA bug test
====QA Build 787====
*QA bug test


*Fixed issue with new containers (cabinets, baskets, boxes, etc.) being placed in houses not working
=== [[Release 61]] ===
*Fixed Turkey Call so it no longer fizzles and no longer puts you in combat. Now go out and summon your turkey army!
====Build 892====
*Dead bodies now highlight like all other interactive objects
*Increased decoration and light limits for Player Owned Towns, by roughly one tier.  So, for example, a holdfast now has the deco and light limits of a hamlet. See [https://docs.google.com/document/d/1Z-svq1OvcZwViqGxFCKdjH3NCn2LTfLuGny5qaAqjTM/pub#h.5p3x6o8wy63r https://docs.google.com/document/d/1Z-svq1OvcZwViqGxFCKdjH3NCn2LTfLuGny5qaAqjTM/pub#h.5p3x6o8wy63r] for updated numbers
*Fixed some cases causing over spawn of creatures on maps (but not a complete fix)
*POT Chao Insula: Replaced interconnections with balloons to Owl’s Head and POT Festival.
*Lie Down animation now hides your equipped items properly (sorry those of you who enjoyed self stomach stabbing)
*Etceter Crag Mines: The version of this scene that appeared in the target list for “Teleport to Zone” scrolls no longer does so.
*Fixing some recipe bugs where some recipes were calling for recipes as ingredients
*Known Issues
*Did a pass to remove non functioning tools and make sure all crafting tools are in the game
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
*Fix elderberry bush collision
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Added Deep Ravenswood in game mini-map
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
Known Issues:
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Female Skin tones are broken
:*Pets cannot follow players onto moving platforms.
*Various maps have out of control creature spawning (Veiled Swamp, North Ravenswood, etc.)
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


==== Build 183 ====
====Build 891====
*A fix for aggro mechanics, including Taunt.
*Fix an issue with solid water in Serpent Spine Mines that was blocking progression.
*Northwood: Ulrich Pendragon the blacksmith now has a “buy/sell” button.
*Artifice: Due to quest limitations, players must enter this scene from the overworld and not by using a teleport scroll.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Lich skeleton minions no longer spawn after Lich is killed
====Build 890====
*Fixed hue issue that made one of the color variation wolves appear blue
*Traditional Yule hat has been added to in-game crown store.
*Fixed black screen after final conversation with Edvard in tutorial
*Body Slam skill should now work when wearing Spider Silk Belt.
*Autoclosing added back to second Edvard conversation in tutorial, and delays on autoclosing doubled.
*Known Issues
*Summoned creatures no longer go to point blank range.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
*Fixed Crafting Pavilion deed misspelling
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Tweaked Ardoris camera bloom settings to work better with Ardoris sky which is very bright, with late afternoon light levels and colors during most times the day.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Turkeys are no longer mute. Enjoy their sweet songs as they waft over you. As you continue to listen your mind begins to shift. Perhaps you should be wearing feathers, not armor…
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Update table prefab to work with recent changes to deco system
:*Pets cannot follow players onto moving platforms.
*Fixes to Braemar->Kingsport ale quest
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Duplicate journal entry fix for wolfpack leader outside of Braemar
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*NPC’s should no longer have blank, pupil-less eyes. Rejoice for their souls have been restored.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Fixes to Jarred/Owl’s Nest delivery quest
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Added Missing Tools to Crafting Merchants
:*Some spell VFX do not play properly
*More Blackpond/Jarred delivery fixes.
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Improved profanity filter
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
*Camera no longer starts far away and then zooms in when entering a scene
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
*Minor typo fixes in conversations reported from forums
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
*Enabled left+right mouse button movement on Overworld
*Various animation, visual effects, and prop fixes to Solace Bridge and Ravensmoor
*Fix some decoration bugs with items that go red but do not turn back to green when they should.
Known Issues:
*Female Skin tones are broken
*Various maps have out of control creature spawning (Veiled Swamp, North Ravenswood, etc.)


==== Build 182 ====
====Build 889====
*Increased loot drops slightly for The Fall and Blood Bay.
*Fixing the new Kobold Energy Devices to only give their buffs to NPCs and not players.
*Loot pass on Mysterious Swamp.
*Add expiration date to login bonus version of Obsidian Item of Greater Unlearning.
*Fixing some pole arm irregularities that caused some confusion and false misses.
*Dungeon Rooms – added deco layers to ancient stone rooms.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 12! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=46035 here].
====Build 888====
*Casting the Light Spell should not prevent you from moving map to map or logging in anymore
*Fix issues with “Unknown Item” dungeon pieces.
*Added better error response when /zone fails (NOTE that /zone now is disabled if target player is in a private/party scene)
*Dungeon room – encounter room 1: Fixed bad connections
*Various fixes to exceptions to improve stability
*Central Brittany: The ‘barks” for Kinga and Ronin now warn others about Pumpkin Head’s foot soldiers and not Pumpkin Head, himself.
*Increased connection timeouts for all secondary network connections. This should fix some folks who could not enter certain maps like Owl’s Head
*Rename Book of Tabula Rasa to Obsidian Item of Greater Unlearning, improved tooltip, and added to crown shop.
*Removed **** and other not-so-bad words from profanity filter so more character names get through
*Adjusted display name of dungeon L pieces that still showed ‘V’
*Removed occlusion data on The Brave Coast that was causing terrain to flicker in and out
*Known Issues
*Deep Ravenswood now no longer empty of creatures and resources
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
*Player now starts with torch equipped (as it used to be)
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
Known Issues:
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Female Skin tones are broken
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Deep Ravenswood empty of creatures
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


==== Build 178 ====
====Build 887====
*Fix issue where aggro would not decay properly.
*Fix issue where attacking NPCs would sometimes deal zero damage and not reset until the NPC leashes back.
*Oracle Chamber: Improved the logic in the responses that control how a player can earn their Episode 1 completion reward.
*Highvale Outskirts: Because it’s redundant to a tutorial task, Leonard the Adventuring Trainer no longer grants the task requiring players to “Learn a new skill, then equip it.” Also, Leonard’s task will be automatically cleared from players who have it.
*Soltown: Talking to Abigail after Charlotte has died will now properly clear the “Inform Charlotte’s mother” task.
*Renamed all dungeon intersections named ‘V’ to ‘L’. However, a problem occurred with this change, and these items may temporarily appear as “Unknown Items” until the next patch.
*7 new player paintings for the crown store.
*Change taunt to affect 15 targets in the AoE radius instead of 5.
*Fixed transition hallway dungeon piece between Ancient and Dungeon stone.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Dev+ bug test
====Build 886====
*Fixed missing Satyr Archer visuals.
*Added Anomalocaris common fishing trophy recipe.
*Oracle Colossus: Fixed an issue with an ore node that was inaccessible.
*Fix issue where fishing devotional buff would sometimes increase fishing chance more than intended.
*Fix for collision problem in Rhun Ruins and other maps.
*Heraldry Cloth Boots and Gloves are now dyeable.
*Value of Slime Ooze has been increased.
*Female Merchant Skirt now has the same default colors as the male version (purple & red.)
*Added Fire resistance back to Douse.
*Viking Merchant Boots no longer appear black and now match icon.
*Soltown: Improved Bentley’s responses, especially his quest to search for his key. Added related compass markers within East Perennial Trail.
*Perennial Coast Farmer Leggings legs now receive the correct skin tone.
*Virtue Dirndl Shoes now receive correct character customization skin tone material.
*Fixed deco collision for Log Cabin Home – wall decos no longer go through the walls.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


==== Build 177 ====
====Build 885====
*Spectral Mines: Fixed an issues with ore nodes. Also, the lava reservoir is now fishable.
*Fixed an issue that caused avatars to stand up when fishing.
*Battle of Solace Bridge: Added extra visuals near letter in tavern, as well as crates and corpses.
*Obsidian merchants: Fixed typos and style errors in the responses for these merchants.
*South Fetid Swamp no longer has pink particles in swamp gas.
*Torch of Jerik should no longer lose durability from simply holding it.
*Remove minimum skill requirement from dungeon piece recipes.
*Rotunda Dungeon Piece: Fix collision preventing passage up stairs.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Dev+ bug test
====Build 884====
*Spawn counts, difficulties, and rewards in Blood Bay have been increased.
*Adjusted the resolution of various fish textures.
*Combo mode now clears correctly after successful combination.
*Fixed issue with dungeon recipes not appearing in recipe book correctly.
*Switched Sturgeon food to reward bludgeon skill.
*Fixed incorrect name on Teleport to Friend Scroll recipe.
*Spooky fountain can now be placed on interior floors.
*Fixed problem with Satyr face.
*Douse now clears negative fire resistances.
*Change default value of option to show/hide unlearned npc names – default to shown. Option will reset to default for all players.
*Fix issue with Angled Tabard Gambeson Boots & Gloves no longer being dyeable.
*Fixed weapon trail on Blade of the Dark Star.
*/liedown no longer causes chest skin to clip inappropriately through top of Firedancer Top.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options).  There are also reports that 10.14.2 fixes this issue.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


=== [[Release 11|Pre-Release R11]] ===
====Build 883====
====Build 174====
*Satyr in Etceter no longer have teeth coming through the side of their mouth.
*Fixed head-tracking on Satyr Archers.
*Fixed an issue where lights in dungeon pieces would not illuminate until after a scene reload.
*Fixed an issue with the Fracture Gem.
*Added a weapon to Krampus loot.
*Taking Lord Harcourt Drumplemouth’s key in Aerie will clear the unresolved tasks you’re pursuing for him.
*Dungeon recipe for “Ancient Stone Dungeon Room 16×16 2 Entrances B” was incorrectly listed as “A”.
*Changed fishing water type to Fetid Water in Caverns of Skrekk and Hallowed Plains.
*Added lava fishing and swimming to small lava pool in K’rawl.
*Updated fishing areas in K’rul.
*Visuals pass made in Fire Swamp.
*Increased the drop rate of Spider artifacts from Xen Trohop.
*Increased the loot drop for queen spiders.
*Increased rewards and experience from some high-tier creatures.
*Fixed an issue with bad materials used in some locations of K’rul.
*Server logging added.
*Loot and spawns adjusted in The Fall.
*Fixed an issue with an ore node in Mysterious Swamp that was inaccessible.
*Updated resource spawners in Mysterious Swamp.
*Dungeon piece “Dungeon Stone to Ancient Stone Transition” display name was corrected.
*Ornate Yule Music Box display name was updated to match web store.
*Added interconnection with Player Owned Town “Heartwood” to “Crystal Cove”.
*Changed the interconnection of Player Owned Town “Crystal Cover” with Ardoris to be a balloon.
*Reduced fire resistance on Kobolds.
*Deleted orphaned lights and flames from non-visible lanterns in dungeon-room rotunda entrance.
*You can now fish and swim at the start of each lava river in Sunless Barrens.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Testing out a fix for an issue where some player’s keybinding settings get corrupted and they are no longer able to move or use most hotkeys.
====Build 882====
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 61! “How to Play” instructions and game update notes on Release 61 are available [https://www.shroudoftheavatar.com/?p=102122 here].
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


====Build 172====
====QA Build 785====
*QA bug test
====QA Build 783====
*QA bug test
====QA Build 782====
*QA bug test
====QA Build 781====
*QA bug test
====QA Build 780====
*QA bug test
====QA Build 779====
*QA bug test
====QA Build 778====
*QA bug test
====QA Build 777====
*QA bug test
====QA Build 776====
*QA bug test


*Fix for some reported disconnection issues.
=== [[Release 60]] ===
*Fix for getting stuck in the slime room of Chillblain’s Compendium of Pain and Suffering (Challenge Dungeon.)
====Build 878====
*Fixes for various engine warnings and log spam to improve client stability.
*Fixes for various dungeon pieces.
*Fix for Aerie NPC Ives Sinclair.
*Fix for some minor party matchmaking issues.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


====Build 171====
====Build 877====
*Elemental and magic resist potions can now be added to combat bar.
*Fix “Poison potion” reduced reagent use from subterfuge specialization.
*Fix issue with Death Shield duration with Specialization.
*Fix Cash register player vendor nameplates.
*Fixed an issue where Magic Cancellation Field would incorrectly calculate attunement.
*Fixed an issue with resource node highlighting for survey skill.
*Northwest Blackblade Mountains – put Darkstarr corpions back in.
*Fix bug that prevented picking up items via drag-and-drop in some cases.
*Solace Bridge: fix issues with water.
*Battle of Highvale: Updated some combat-related tutorial text to be skillset-agnostic.
*Battle of Solace Bridge: Updated some combat-related tutorial text to be skillset-agnostic.
*Brittany Fields – adjusted LOD settings on a bridge.
*Ardoris: Emma the barmaid now has a response for “love.”
*Red Stone Dungeon – deleted erroneous geometry.
*Fixes for various Unity warnings caused by switch to Unity 2018.2.
*Sunless Barrens – extended water trigger to encompass entire seaside.
*Aerie: The “Open Arms” now uses weapon shop decorations (instead of blacksmith decorations). Henry Steel’s occupation is “weaponsmith” (instead of “blacksmith”) but his inventory remains the same.
*Solace Bridge: The quest from Emily in Soltown to find evidence of Quincy’s fate can now be continued in both the Battle of Solace Bridge (“before”) and Solace Bridge (“after”) versions of the scene.
*Matchmaking and multiplayer mode switching improvements
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Performance fixes in Forests and Brave Coast
====Build 876====
*Fixed overblown godrays in Solace Bridge maps
*Quantity sliders should now only validate values once the input field is deselected.
*Fixed incorrect prices in NPC merchants when trying to sell after resorting inventory list
*Frostgeist skulls can now be placed on tables and exterior floors.
*Tooltips made more readable
*AOE spells no longer apply damage multiple times if other people are in the same instance.
*Linux Patcher Fix
*Previously inaccessible ore nodes in Elysium Mines, Etceter Crag Mines, Graff Gem Mines, and Plains Encounter are now accessible.
*Added some starting recipes for cooking, butchery, and alchemy
*Clearing task “Drag Potion of Health into Hotbar” has been improved.
*Fixed some issues with the puzzle torches in Ravensmoor
*Ore node in Lost Whitegard Silver Mine is now easier to access.
*Knight Marshal’s Winged Helm now on the vendor in Owl’s Head
*Text related to banks and control points have been updated in New Player Handbook.
*“Aether Vibration Amplifier” (wireless device) added to bar and decoration vendor in Owl’s Head
*Using the boat to teleport to Brittany Fields from Brittany Fort will now place you on the docks of that scene.
*fix lot type on text of Druid Tree deed
*Emily in Soltown no longer produces an error with the keyword “Quincy”, along with other errors fixed in her quest.
*Fixed word wrapping issues in Recipe Book to fix new cooking recipes going past page limits
*Stan Clark in Soltown no longer produces errors in his “how to sing” response.
*Hidden Vale Overworld polish pass (more to come in R12!)
*More decoration surfaces are added for the marble dungeon rooms.
*Berit in South Drachvald Spur no longer produces errors with his “lucky leather” response.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


====Build 168====
====Build 872====
*More changes to improve issues with player and monster synchronization.
*There are a few other changes as well, patch notes will be added later on.
*Known Issues
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Starting Round Wooden Shield is now visible
====Build 871====
*Replaced Humans with Kobolds in South Ravenswood
*Improvements made to player and monster synchronization.
*Grand Tour Guides should die far less often (if ever)
*Known Issues
*Tour guide explanation of Ravensmoor changed to make it explicit that the guide is inside the dungeon.
:*Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
*Northmarsh is now pointing to the correct scene
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Turn on Ctrl+Shift hover for stats.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


====Build 167====
====Build 870====
*The rope ladders on Baron Frigate and Galleon homes function again to reach crow’s nests.
*The “Talk to Mischievous Child” task in Isle of Storms can now be cleared in all cases.
*Removed the automatic goodbye from Anais’s responses about gear in Isle of Storms.
*The “Enter the Lunar Rift” task in Isle of Storms can now be cleared in all cases.
*Fixed an issue where some recipes were not on some recipe book categories.
*FitzOwen Legacy Leather Helm now matches the rest of the FitzOwen armor.
*Dragon Egg Decorations can now be rotated vertically
*Party mode instancing issues have been resolved.
*Added fish trophies for Pacu and Tarpon.
*Mushroom death-cloud VFX improvements.
*Fixed party nameplates being pink.
*Fixed missing vendor nameplates.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Starting Shield is invisible, will be fixed in next patch
====Build 869====
*Added glow to red spiders.
*Fixing bad water in Spectral Peaks.
*2016 Yule Trees now sway in the wind.
*Fixed floating boxes in Spectral Peaks.
*Increased resource drop for Granite nodes.
*Reduced lights in caves of Spectral Peaks.
*Root spell VFX no longer appears all black.
*Skull Staff can now be placed as a decoration.
*Play Dead emote no longer T-poses the character.
*Oracle tip no longer gives outdated information.
*Added a boat in Novia at the docks of Fortus End.
*Fixed party member names missing from the Party UI.
*Fixed stairs collision on Kobold Two Story Alcove Row homes.
*Fixed an issue with some skill-use positions being incorrect.
*Marlin’s journal can now be placed on surfaces such as tabletops.
*Decorations can now be hung from ceilings in Stone Two Story Keep.
*There is no longer a naked character model in the Forest Siege scene.
*Fixed a typo in the data for Gus’s conversation in Blood River Outskirts.
*The “bait recovery” portion of the Humility devotional buff is now persistent.
*Fixed an issue in Isle of Storms where NPCs were moving through some of the stone walls.
*Moved two fishing hotspots in Fishing Expedition because they were previously inaccessible.
*Bundles purchased from crown merchants now note that they do not include Episode 2 access.
*Moustache Shields and Heraldry Shields can now be rotated vertically when placed on flat surfaces.
*The magical barrier in Malice can now be opened by looting the skeletons or already having 3 gems..
*Updated Highvale to clear Nena’s tasks from the Battle of Highvale if she was never given her child’s note.
*Fixed an issue in Solania Catacombs where some players weren’t able to access the chest in the Grand Hall.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


====Build 166====
====Build 868====
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 60! “How to Play” instructions and game update notes on Release 60 are available [https://www.shroudoftheavatar.com/?p=101466 here].
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns cannot be placed on docks.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 11! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=45251 here].
====QA Build 771====
*The following items listed in the update are not yet available (but will be in the next patch):
*QA bug test
:*Knight’s Tents (3 sizes)
====QA Build 770====
:*Knight’s Table (Benefactor and Founder)
*QA bug test
:*Artisan Box of Plenty
====QA Build 769====
:*Baron’s Bed (Benefactor and Founder)
*QA bug test
:*Fyndoro’s Tablet of Finding
====QA Build 768====
:*Lord British Birthday Cake
*QA bug test
:*Puzzle Box
====QA Build 767====
:*Hot Tub
*QA bug test
:*Saddle Stands (with bags and without)
====QA Build 765====
:*Wooden Wall Divider
*QA bug test
====QA Build 763====
*QA bug test
====QA Build 762====
*QA bug test
====QA Build 760====
*QA bug test


==== Build 163 ====
=== [[Release 59]] ===
====Build 860====
*Understorm Gold Mine: Moved obstacles that were blocking access to an ore node.
*Kobold Beds now have proper display names.
*Battle of Solace Bridge: Fixed an issue with Edvard’s “boat” response that was sometimes causing errors.
*Some error and exception fixes
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Dev+ bug test
====Build 858====
*Plains Road Encounter: Sometimes, travellers will appear on the Drachvald roads which will draw players into a new Pumpkin Head scenario.
*Isle of Storms: The re-purposed automaton emotes frequently while out of conversation, Anais has had several conversation and journal improvements, and Arabella now responds to “who are you?”
*A fix for matchmaking with party members who are currently loading into a scene
*Updated icons for Trophy Fish
*NPC Conversations: Removed the placeholder text of “Edit Me” from several conversations.
*Fix for a few exceptions and errors
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


=== [[Release 10|Pre-Release R10]] ===
====Build 857====
==== Windows v158 ====
*Added trophy recipes for all active fishing trophies to all players.
OSX v64, Linux v73
*Fishing Trophy decorations added.
*Fixed bad stairs collision on Haunted Ship on Penmawr Island.
*Flechier Formal Jacket no longer causes female upper chest to be invisible.
*Siege and encounter scenes are now always open-multiplayer.
*The overworld party UI is only interactive if you can actually travel to that player’s instance.
*The overworld party UI takes you to the town if player is in a basement.
*Characters no longer glide when following another player.
*Interactive Fountain VFX has been corrected.
*Doors triggered externally now consider if the door is locked for the triggering player.
*Added Smelting Dungeon recipes to proper recipe book classification.
*Fixed an issue where remote players would be in the incorrect position when not moving.
*Fishing loot messages now shown in “Loot” chat filter rather than “Misc”.
*Trophies now properly display their data.
*Fixed the tooltip for placed Player Owned Town Oracle Confirmatory.
*Fixed audio on the Viking Palisade Wall long gate.
*NPC children waving was fixed.
*Reduced gold and item drops on all Control Point elf creatures.
*Fixed audio on decoration arrow trap.
*Decoration arrow trap arrow is now oriented correctly relative to the trap when shot.
*Updated the old tutorials to display with better timing.
*Fixed an issue where some of Edvard’s emotes on the bridge in Battle of Solace Bridge were creating errors.
*Players being sent to Battle of Solace Bridge from the Isle of Storms will now always start at the lunar rift.
*No longer showing confirmation dialog to change matchmaking mode if not needed.
*Fixed the name of the Owl’s Head boss and added his blueprints.
*Fixed bait icons.
*Cleaned up curing salt icon.
*A journal from Anais’s combat lesson in Isle of Storms better clarifies how to enter and exit combat mode.
*Anais’s combat lesson in Isle of Storms now better describes equipping weapons.
*Fixed an issue where players could sometimes get stuck in Anais’s “inventory” lesson in Isle of Storms.
*Improved the way in which the compass marker appears on Anais in Isle of Storms.
*In the “Fall of the Epitaph” in Lost Vale replaced some melee elves with ranged versions.
*Sautéed Bass, Baked Trout, and Baked Salmon now buff intelligence.
*Moved spawner inside Skrekk Entrance tent that was causing NPCs to get stuck there.
*Added an ankh in Ruins of Ravenmoor.
*Solace Bridge Starter map performance increase.
*Passive Stance tooltip now indicates it removes one bleed effect.
*Earthquake tooltip now indicates that with specialization the cast time is reduced.
*Updated the dragon’s nest in Southern Grunvald Barrens to fix an issue when players tried to mine the ore at the nest.
*Updated icons for common Mounted fish.
*Updated Hilt loot to include spider room drops.
*Loading screen tips were updated.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Dueling now works again (we broke it two patches ago)
====Build 855====
*Starting decks for new characters as of this build will have the right associated chest armor piece, characters created previously still point to the incorrect armor chest piece (this means when you equip that deck your character has no chest armor)
*Fixed lingering collapsed buffs icon from previous targets.
*Fall damage has been normalized
*Players given the task to meet Samael in Brookside will now have a blue compass marker directing them to him.
*Advisors in Ardoris Castle of the Winds now properly register telling players their name
*Fixed various rendering issues on OSX.
*Fixed some camera issues with home decoration
*Improved the ambient crying at Charlotte’s house in Battle of Solace Bridge to activate/deactivate more consistently.
*Known Issues:
*Removed the map exit from the river in Battle of Solace Bridge.
:*/home does not work for the player towns of Holtrot, Valemark, and Northshire (sorry!)
*Enemies in the default version of the “Fall of the Epitaph” side room in Lost Vale are now control point versions.
:*Stability is sub-optimal for many players. We are working on reliable reproduction cases
*Known Issues
:*Invisible heads: when lots of players enter a scene sometimes heads will fail to render
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Linux version is darker than normal (including the UI).
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*See [https://docs.google.com/document/d/110JnIOpf2rhnsPHyl2U_oIv99leDzP0sNq2-VWPxaUg/pub Known Issues] for more details
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


==== Windows v157 ====
====Build 853====
OSX v63, Linux v72
*Fishing trophies now match descriptions in Release 59 post.
*Fixed a bug that prevented the Oracle Confirmatory from appearing in scene tooltips for Player-Owned Towns.
*Player vendor items are no longer sent to the bank when picking up vendors or when moving vendors to the bank.
*Rotting pumpkins now look rotten.
*Fixed an incorrect icon on Marlin’s Journal.
*Fixed issues with some artifacts not dropping with their maximum primary durability.
*Removed multiple “double-click” prompts from fishing bait tooltips.
*Loading text in the Rewards user interface has been centered.
*Added a link to the Universe Broadcast Orb in add-on store from chat window.
*Edvard in Battle of Highvale no longer refers to Nena as “Tracy”.
*Fixd a typo in Edvard’s “Tracy” response in Battle of Highvale.
*The note that Nena in Battle of Highvale sends you to find is now marked as a Quest item.
*Fixed some logic issues in Battle of Solace Bridge with Edvard’s responses and journal entries.
*Updated the first journal entry for the Pumpkin Head quest in Central Brittany.
*Code fix for hitching problem.
*Added mild, short-term poison field to anyone near a rotting pumpkin as it’s broken.
*Rotated water trigger in Tenebris Harbour slightly to fix overlap into dry dock areas.
*Extended box collider of block piece in Ruined Keep to prevent stuck spot.
*Moved a spawner that was inside a cliff in Superstition Canyon.
*Adjusted rocks to fix stuck spot in Superstition Canyon.
*Removed collision from background rocks and mountains for performance
*Vulture material updates.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Fixed the Challenge Dungeon door to help with loading into the level
====Build 852====
*Fixed shopkeeper inventory restocking (so folks should finally be able to buy enough arrows and reagents)
*Fixed graphical issues on summoned Skeletons.
*Fix to resource spawning and re-spawning that should fix a bunch of unharvestable resource nodes
*Added tooltips to fishing baits.
*Light decoration overlap increased from 1 to 6
*Added Hopper bait to wild cotton nodes, increasing drops during the summer and reducing drops during winter.
*Known Issues:
*Added a small chance for worms to drop from agriculture plants except for Cotton, Barley, Hops, and Reagents.
:*/home does not work for the player towns of Holtrot, Valemark, and Northshire (sorry!)
*Fishing merchants now sell red worms and minnows.
:*Stability is sub-optimal for many players. We are working on reliable reproduction cases
*Hotkeys added to allow equipping decks 11 and 12.
:*Invisible heads: when lots of players enter a scene sometimes heads will fail to render
*Expanded use of “Dyed” tag to all non-equipment items.
:*Linux version is darker than normal (including the UI).
*Now displaying spell “Execution Time” with only one decimal place.
:*See [https://docs.google.com/document/d/110JnIOpf2rhnsPHyl2U_oIv99leDzP0sNq2-VWPxaUg/pub Known Issues] for more details
*Fixed an issue where Kobold Ranseur and Royal Elven Spear would be visible while stealthed.
*Fixed an issue that prevented instrument playing when on the overworld.
*Fixed collision on floating water platform decorations.
*Tooltips on Buff bars are now showing the correct Stacked Value of the buff.
*Allowed resize of deck selection window.
*Pumpkin Head boss now animates correctly.
*Fixed an issue where trees in Northwest Blackblade Mountains were white.
*There is now feedback for attempting to drop items into the Rewards window.
*Removed common Tuna.
*Added uncommon Bluefin Tuna.
*Now blocking young characters from sending mail as is done with trade.
*Adding new recipes to allow crowns to be used to increase dungeon stairs yields.
*Adding recipes for creating extra copies of dungeon hallways by adding 1 to 3 extra crowns.
*Tomas Cucu in Aerie no longer responds to his name as though he were talking about someone else.
*Tomas Cucu’s keywords in Aerie no longer appear as highlighted text.
*Jack in Braemar no longer welcomes you to Spite.
*Some beggars in Desolis will no longer share their names with outlanders.
*The beggars in Desolis and elsewhere in the game will now call out for coins if they haven’t been given any lately.
*Moved an inaccessible cotton bush in East Perennial Trail a little.
*Fixed an issue in East Vauban Foothills where a switch was trying to move something that didn’t exist.
*Fixed an issue in Etceter Crag Mines with an ore node that couldn’t be harvested.
*Fixed collision in Hilt Rotunda.
*Fixed an offset to a new dungeon room.
*Moved an inaccessible ore node to one side in Hilt Fortress.
*Added a note about clicking underlined keywords in conversations in Isle of Storms.
*Fixed an issue in Isle of Storms where the “Ask Anais About Gear” compass marker wouldn’t go away.
*Fixed a bug in Isle of Storms with killing flying watchers and hints to do so.
*Improved some areas in North Majestic Forest for better AI navigation.
*Removed an extra access point for Player Town “S Mart Factorium” in Novia.
*Removed the buildings in the old Blumdel location in Novia.
*Ordinis Mortis has returned to the proper size of City.
*Added additional Chaos ankhs in Ruins of Ravensmoor.
*Scooched pumpkin patches in Solace Bridge.
*Adjusted spider webs in Hilt Interior that were crashing through a floor.
*Removed overlapping coffins and skeletons in Hilt.
*Deleted a floating torch in Westend.
*Deleted an erroneous wall segment in Dungeon Redstone foyer.
*Moved and rotated a buggy stool in Hilt Fortress.
*Moved some rocks in Jaanaford to fix a stuck spot by the waterfall.
*Adjusted water in Mud to fix gap.
*AI navigation updated in Nightshade Pass to prevent trolls crashing into rocks.
*Fixed green ends of branches on certain pine trees.
*Added vultures.
*Added collider wall to plug stuck spot in Isle of Storms.
*Performance adjustments made to Ardoris, Owl’s Head, and Yew.
*Moved Edvard’s starting location in Solace Bridge further from the gate so Charlotte doesn’t get trapped on the wrong side of the gate.
*Players now get teleport scrolls and recall scrolls as they finish the starter scenes and not when they enter them.
*Wyvern damage was increased.
*Fixed an issue in Verdantis Foothills where AI navigation wasn’t building up steep stairs.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


==== Windows v156 ====
====Build 851====
OSX v62, Linux v71
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 59! “How to Play” instructions and game update notes on Release 59 are available [https://www.shroudoftheavatar.com/?p=101017 here].
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Removed shopkeeper function from Guard Davis so you can no longer sell stuff to him and kill him in a nice infinite loop of exploit. Sorry gold farmers! :)
====QA Build 758====
*Reduced texture size on the Wireless Device for performance
*QA bug test
*Fix for getting double credit for a kill
====QA Build 757====
*Owls Head Sewer: You can now access the lower level
*QA bug test
*Slight edits to the intro CONSTRUCTION text
====QA Build 755====
*Pets now respond correctly to healing spells (in other words they don’t attack you when you try to heal them, talk about biting the hand that feeds!)
*QA bug test
*Changed settings for various lights in the Challenge Dungeon in an effort to improve performance and try and figure out why some players on live time out when entering the challenge dungeon.
====QA Build 750====
*Fix for alternate deck being listed twice
*QA bug test
*Fix for camera dropping from sky in some scenes
*Fix for items in inventory list becoming selected after crafting
*Fix for pinned maps and books not remaining pinned when you switch scenes
*Fix bug where we had swapped out plate with chain but forgot to update the linked equipment in the starting deck
*No longer allowed to hit the sign for exchange button again while the signature is happening in the trade window (was causing some nastiness when this happened)
*Known Issues:
:*Stability is sub-optimal for many players. We are working on reliable reproduction cases
:*Invisible heads: when lots of players enter a scene sometimes heads will fail to render
:*Linux version is darker than normal (including the UI).
:*See [https://docs.google.com/document/d/110JnIOpf2rhnsPHyl2U_oIv99leDzP0sNq2-VWPxaUg/pub Known Issues] for more details


==== Windows v155 ====
=== [[Release 58]] ===
OSX v61, Linux v70
====Build 847====
*Added the ability to purchase dungeon point limit upgrades with gold and Gold Crowns of the Obsidians.  These upgrades are per-account and will increase the point limit for all dungeons owned on that account.  These upgrades can be purchased on the dungeon piece selection UI when modifying your dungeon.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Vertas Pass
====Build 844====
:*Replaced empty structures with buildings from Rustic Village set with decorations inside
*Experience for field dressing is now properly doubled.
:*Deleted unused decoration lights
*Ornate Wooden Four Poster Canopy Bed is no longer black, now has the correct colors.
:*Time of day now correctly synced the rest of world
*Dyeable Elven Furniture now has correct default colors.
*Double clicking on a hostile will initiate combat, not friendly conversation
*Vintage Red Velvet w/ Nailheads Ottoman no longer has green squares.
*Fixed harvesting nodes in Owls Nest
*Edelmann Founder Village home no longer appears too gray.
*Turned off double click to enter tile from overworld
*POT Vale St. Julie: Upgraded to Village.
*Removed ability to rotate camera on overworld
*Known Issues
*Male mohawk fixed
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed Aether Vibration Amplifier (wireless radio) so it will no longer get stuck when placed
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fix for tone mapping issue on Mac and Linux
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Known Issues:
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Stability is sub-optimal for many players. We are working on reliable reproduction cases
:*Pets cannot follow players onto moving platforms.
:*Invisible heads: when lots of players enter a scene sometimes heads will fail to render
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Linux version is darker than normal (including the UI).
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*See [https://docs.google.com/document/d/110JnIOpf2rhnsPHyl2U_oIv99leDzP0sNq2-VWPxaUg/pub Known Issues] for more details
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


==== Windows v154 ====
====Build 843====
OSX v60, Linux v69
*Fixed an issue where the Darkstarr pavers could not be placed inside a house.
*Fixed some AI and pathfinding issues in Ruined Keep.
*Fixed Punishing Vile Flail not being able to be masterworked.
*Upper Tears: adjusted some un-reachable cotton nodes.
*Fixed issue with height for ornate table setting.
*Fixed an issue where some resources would not spawn to their intended amounts on initial scene load for some scenes.
*Fix problem preventing the Ornate Small Viking Planting bed from working.
*Blood River Outskirts: You can now talk to Zosiumus about her resource gathering quest with either the “help” or “resource gathering” keywords.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 10! Notes on what is in this release is available [https://www.shroudoftheavatar.com/?p=44353 here].<br>&nbsp;
====Build 842====
*Vertas Pass (both the below will be fixed in next patch):
*Fixed level-of-detail issues with the skull cloak.
:*Buildings in Vertas Pass are incorrect buildings and mostly empty
*The flaming Fire Elemental Statue no longer flickers way too much.
:*Time of day not synced between Vertas Pass and the rest of world
*Fixed a detached flag on the Pirate Town-Sized Galleon.
*Linux version is darker than normal (including the UI). Should be fixed in next patch
*Dead things are now prevented from interacting with catapults.
*See [https://docs.google.com/document/d/110JnIOpf2rhnsPHyl2U_oIv99leDzP0sNq2-VWPxaUg/pub Known Issues] for more details
*Fixed bad ceiling decoration surface in Kobold 3-Story Row homes.
*The Island Backpack can now be placed on walls as a decoration.
*Updates to AI were made.
*Fixed an issue with tamed wyverns disappearing too fast after death.
*Data for resource spawner data was updated.
*Updated the boat interconnections for Player Owned Towns Hammaburg and Britt Mart.
*Fixed a journal entry for Bledig deCani in Resolute that referenced a different character.
*Ensured that there is always at least one actual treasure chest in the puzzle room of Sequanna Colossus.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


==== Windows v149 ====
====Build 840====
Mac v57, Linux v68
*Fixed an issue where a stun effect was missing its icon.
*Fixed an issue where stacking Shield of Air would negatively impact the buff.
*Players can now do damage to NPCs if the NPC can attack them.
*Fixed an issue that prevented players from playing stationary instruments.
*Fixed an issue where arrows would fire at the start of shoot animations.
*Fixed an issue that prevented guild members from accessing locked basements or dungeons on guild chapter lots.
*Adjusted offline values for crafted decorations.
*Reduced weights on number and letter decorations.
*Fixed some name inconsistencies with Armor and Taming signs.
*Made normal-poison and spider-poison stack correctly.
*Purify now removes Chaotic Confusion.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Dev+ bug test
====Build 839====
*Fixed an issue where you could not place ceiling decorations outside in some situations.
*Bears are once again moving their heads correctly while tracking.
*Added granite loot to Earth and Obsidian Elementals.
*Tier 10 and up Liches again have Obsidian Chips as loot.
*Obsidan Armor can no longer be dyed.
*The Player Owned Town of Caelestis Canton once again has a Governor.
*Added a town interconnection wagon in Player Owned Town Hammaburg with Britt Mart.
*Added improvements for Raymond’s quest in Soltown to investigate the fire in the refugee camp.
*Adjusted webs in ranch hand’s room in Solace Bridge Outskirts.
*Fixed a person-sized divot in the terrain of Desert Player Owned Towns.
*Raised terrain beneath floating tree wall in South Fetid Swamp.
*Re-labeled exit to south broken road door correctly in Broken Echoes Silver Mine.
*Adjusted terrain under a lot in Desolis to ensure flatness.
*The L-shaped dungeon piece is now named correctly.
*The Obsidian Golem population has been increased.
*Known Issues
:*Avatars cannot stay seated at and play pianos.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


==== Windows v147 ====
====Build 838====
Mac v56, Linux v66
*Removed giant pillars of blue smoke from Solace Bridge Outskirts.
*The campfire flames in Solace Bridge Outskirts no longer float.
*Viking Brazier flames no longer poke out of bottom of the brazier.
*Fixed a number of objects that appeared too shiny.
*Satyrs now move their heads properly while tracking.
*Fixed an issue that allowed players to play an instrument while crafting.
*Adding distance culling to the Lost Vale crystal ball.
*Royal Elven Shield textures were polished.
*The tooltip for an item that’s been dyed with Aether dye now displays correct text.
*Increased granite yield from tier 5 ore nodes.
*Added a chance that elves will drop emerald fragments which are needed to craft elven decorations
*Added new Guide Book covers.
*Upper rooms no longer show through the ceiling of 3×3 dungeon rooms.
*The Player Owned Town boats that lead to Brittany Alleys and Central Brittany will now send players to the docks of those locations.
*Adjusted terrain in Shaminian Hills.
*Adjusted bridge sight distances in Solania to avoid abrupt texture popping.
*Adjusted floating maple tree in Hidden Vale swamps.
*Lowered floating rib-cage prop in Solace Bridge Outskirts.
*Scooched an ore node in Verdantis Mines to be reachable.
*Lowered floating nightshade node.
*Adjusted rocks in The Crags to allow access to some ore nodes.
*Adjusted floating board and the terrain around it in Upper Tears.
*Moved a fence piece in Crag Foothills that was causing players to get stuck.
*Moved a floating axe in North Majestic Forest.
*Fixed some floating props in Etceter Crag Mines.
*Improved wall geometry in Bunker T.
*Fixed tower geometry in Ibris Ruins.
*Adjusted fences and terrain in East Vauban Foothills to fix floating posts.
*Plugged several gaps of North Shattered Hills in geometry with rocks.
*Adjusted dry docks ground in Tenebris Harbor to fix floating posts.
*Moved rubble in South Fetid Swamp that was in the interior of structure
*Moved a lamp off of a destructible crate in Hallowed Plains.
*Toggled off doors in a house in Tenebris Harbor that contains combat.
*Increased the interactive range on chandeliers in Brown Marble Foyers.
*Fixed an issue with broken AI navigation in Verdantis Mines.
*Fixed issues with batch agriculture skills not applying in certain situations.
*Fixed an issue that would allow a player to create open spaces in dungeons where you could fall out of the world.
*Known Issues
:*Avatars cannot stay seated at and play pianos.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Dev+ bug test
====Build 836====
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 58! “How to Play” instructions and game update notes on Release 58 are available [https://www.shroudoftheavatar.com/?p=99539 here].
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


=== [[Release 9|Pre-Release R9]] ===
====QA Build 749====
==== Windows v143 ====
*QA bug test
Mac v55, Linux v62
====QA Build 748====
*QA bug test
====QA Build 747====
*QA bug test
====QA Build 746====
*QA bug test
====QA Build 745====
*QA bug test
====QA Build 744====
*QA bug test
====QA Build 742====
*QA bug test
====QA Build 741====
*QA bug test


*Fixed team nameplates in Team Arena.
=== [[Release 57]] ===
====Build 829====
*Fixed an issue that prevented players from using Jump to recover from stuns and being knocked down.
*Updated duration and math for Root and Skewer.
*Fixed issue that caused some summoned creatures – Water Elemental, Skeletal Mage, other NPCs to be missing attack projectiles.
*Reduced the cast time for Earthquake slightly for earth mastery.
*Taming math update. Players will now benefit from taking the creature down to 1/4th life instead of it being capped at 1/2 life. Additionally, Taming Mastery will now contribute towards a player’s ability to tame a creature. These two changes combined will allow Obsidian Destroyers to be tamed but only by the beary best tamers!
*All Shield Spells can once again “Stack”.
*Stat buffs can now “Stack” since they are exclusive.
*Removed several unique location items from a boss loot bundle.
*Give feedback in the chat window when a water source on a plot is already in use by another player.
*Fix issue where entering Demig’s Battle Camp while in a party would cause you to be unable to complete a quest in the scene.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


==== Windows v142<ref>[[Starr Long]], [https://www.shroudoftheavatar.com/forum/index.php?threads/reminder-r9-reopens-this-weekend.14276/#post-236022 Reminder: R9 Reopens this weekend]</ref> ====
====Build 828====
Mac v54, Linux v61
*Fixed an issue where knock backs and knock downs would cause sliding on remote clients.
*Fixed an issue where Aether Vibration Amplifiers couldn’t be placed
*Battle of Solace Bridge: Fixed an issue where Charlotte would not follow the player to safety.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Fixed bug that allowed people to sell thier main bag and therefore prevented them logging in
====Build 827====
*Changed team names in PVP Team Arena to PAX & DragonCon
*Fixed an issue where remote players’ positions could be inconsistent across clients.
*Removed bag slots on paperdoll that were causing all sorts of issues.
*Added Ferocious Obsidian Bears and Obsidian Destroyer Bears to two scenes
*Fix for location of local player not updating correctly in Guild UI
*Lost Vale: Fixed an issue where the Spirit of Vigilance had a truncated “memory fragment” response.
*Elysium Mines: Moved an unreachable silver ore node to where players can mine it.
*Graff Gem Mines: Moved an unreachable crystal node from atop rubble to flat ground so players can mine it.
*Blood River Outskirts: The hermit’s treehouse doors will no longer have locks nor suggest they require a key to be opened. (There is no key and they cannot be opened.)
*Improved Goruk’s behavior in Obsidian Keep.
*Fixed checkbox toggle for POT Tree and Grass removers for POT owners and stewards.
*The most powerful zombie children will again drop creepy dollies…
*Glacial Glissade combo damage will now scale correctly.
*POT Big Delta: This POT is now properly connected to its governor.
*Boreas Colossus: Ysaranth the Curious no longer engages in combat.
*Aerie: Fixed an issue where multiple NPCs were sharing the same name.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


==== Windows v141 ====
====Build 826====
Mac v53, Linux v60
*Fixed an issue where the VFX for being stunned would display incorrectly.
*Fixed issues with the Shogun Bungalow player home.
*Fixed an issue where certain emotes would display equipped weapons when they shouldn’t.
*Updated icon for the Lost Vale Crystal Ball decoration.
*Fixed an issue that caused positive buffs to be improperly removed when casting debuff clearing skills.
*Items with crafted dyes will no longer appear black.
*Normalized ranges for melee weapons.
*The Heart of Sorrows is now visible when equipped.
*Players who found the endorsement document in Longfall Woods before talking to Lord Macsen can now give it to him.
*Many Aerie NPCs are now “Guard” faction with 30-second respawn rates, all other humanoids are “Friendly to All”
*Fixed typos in the Orator’s conversation in Blood Bay.
*Fixed an issue where an NPC in Brittany Alleys was trying to move beyond its leash distance.
*Adjusted the tier weapon level of many NPCs.
*Fixed a bug with Riposte and Blade specializations that would allow a rare double hit if used in a certain time window.
*Increased fire resistance on burned skeletons.
*Fixed typos in Anais’s “help” and “hello” responses in Lost Vale.
*Corrected an issue in Moors of Northshore where NPCs couldn’t walk through certain areas.
*The Obsidian Crown Alchemist in Resolute no longer has an “off duty” sleep schedule.
*Metallic shiny rocks in Moors of Northshore have been corrected.
*Floating lights in Mud have been corrected.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Some improvements in networked player movement.
====Build 825====
*Fixed Artifact sound and visual effects.
*Skeletons in crafted 50-point dungeons are no longer labeled “footman”
*Tier 3 Archer Skeletons now have more hit points than mages.
*NPCs in Caverns of Skrekk can now walk up and down the stairs in the House of Korribar.
*Fixed issues with the “Free Sir Patrick” task in Kobold Expeditionary Camp not clearing for some players.
*Raised the volume of Pipe Organs.
*Dungeon Entrance item display names now match store descriptions.
*NPCs can now sit on toadstool chairs.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


==== Windows v140 ====
====Build 823====
OSX v52, Linux v59
*Added Eastmarch in-game map support.
*Tier3 control point Skeletons were added.
*Heraldry Tabard Leather Boots are no longer invisible on female avatars.
*Avatars now correctly play the teleport animation and visual effects when going through lunar rifts.
*Fixed a typo in a Battle of Solace Bridge quest compass marker.
*Bears no longer drop non-matching heads as loot.
*Townsfolk in Crooked Shank now refer to the “mutton stew” at the Golden Carp instead of “venison.”
*Moved a floating garlic node in Ferig’s Battle Camp on to the ground.
*Fixed low level caster NPCs having a high tiered weapon.
*Fixed Tier 10 Obsidian Golems having a Tier 5 weapon.
*Keeper of the Faith title added.
*Fixed an error that occurred when players tried to ask Anais in Lost Vale for an additional Lost Vale Crystal Ball.
*Attack ranges for weapons were normalized.
*Combat formula evaluation process was optimized.
*Emily’s quest in Soltown to collect Quincy’s Broken Sword now has additional journal entries and compass markers.
*Adjusted tier marker in Wyrmsands and on Hidden Vale overworld to 4-plus.
*Adjusted visual effects on rising towers in East Vauban Foothills to not loop and last forever.
*Replaced hard skeletons in 50 point dungeons with control point tier 3 skeletons.
*Moved an unreachable cotton bush in South Fetid Swamp to an accessible location.
*Walter and Hamtooth in The Clink now properly display their names after you learn them.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Fixed bug where some 2 handed weapons were marked 1 handed for female avatars
====Build 822====
*Fixed some sorting and occlusion errors in Ardoris (were causing things turning invisible oddly)
*Welcome to Shroud of the Avatar: Forsaken Virtues [[Release 57]]! “How to Play” instructions and game update notes on Release 57 are available [https://www.shroudoftheavatar.com/?p=98362 here].
*Fixed bug where merchants were not replenishing inventory
*Known Issues
*Lowered numbers of bird flocks on maps (sorry for those of you who liked the Hitchcock like atmosphere)
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Some visual targeting tweaks
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


==== Windows v137 ====
====QA Build 734====
OSX v49 & 50, Linux v57
*QA bug test
====QA Build 733====
*QA bug test
====QA Build 732====
*QA bug test
====QA Build 728====
*QA bug test
====QA Build 727====
*QA bug test
====QA Build 726====
*QA bug test


*Fixed Row Lot in Ardoris that was incorrectly set as Village Lot size
=== [[Release 56]] ===
*Fixed bug in PVP team scoring
====Build 819====
*Fixed issues with crafting in bag mode
*Reducing cast time of recall scrolls by 50%
*Changed default to List Inventory Mode (previously was random 50/50 split bag/list for new characters)
*Fix “Filter by School” popup menu in the Glyphs window
*Fix crash with turning in Red Sashes
*Light Spell no longer has a wrong-looking green element
*Fixed various typos and misspellings in conversation text
*Brittany Alleys: Added additional player-submitted NPCs.
*Changed PVP Team entrance from hatch to blue teleporter effect to make it easier to see the entrance
*Novia: Fixed an issue where POT Coral Markets wasn’t appearing in the overworld.
*Enmar only gives 10 gold per red sash to prevent buy/sell loop from Laurent (since his markup isn’t working)
*Shooter Jennings quest: Retiring this quest so player cannot obtain it (although players who started it can still finish it).
*Content of “Tales from the Vale I” in game book removed
*Fix a few small typos in song names for Shooter’s wax cylinders.
*Fixed Clink guards walking through doors.
*Known Issues
*Fixed Barrel Mimic not being able to navigate, fight, etc.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*NPCs will no longer bark “Excuse me” when in combat
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Focus regeneration rates in combat fixed
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Scoreboard automatically opens when joining Team PVP Arena
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Empty unclaimed lots will now revert to default house placed
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Row lots will no longer have “Empty Lot” as an option
:*Pets cannot follow players onto moving platforms.
*Fixed bug that would allow two lots to be owned by a single player (one of which was in a bad state)
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Various performance optimizations for Ardoris
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Fixed but with some NPCs whose skin tone was not consistent between head and hands
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


==== Windows v135 ====
====Build 818====
OSX v47, Linux v55
*Owl’s Head: Emily the crafting merchant now responds properly to the “buy” keyword.
*Owl’s Head: Theo in Owl’s Head should no longer display two “help” keywords in his conversation window.
*Blood River Forest: Adjusted terrain around water boundary to allow better npc navigation.
*Eastreach Gap: Fixed incorrect Garlic placement.
*Luminous Atavist Robe is now dye-able, has correct icon.
*Fixed an issue where Berserker Stance would incorrectly leave skill icons in the status bar.
*Ardoris: Reston and Parker the trainers should now open their training window every time you mention the “train” keyword to them.
*Fixed an issue where Ignite Weapon would leave fire streaks after expiring.
*Fix using Alt to skip conversation with POT NPCs.
*Improve readability of health and focus on character sheet.
*Fix bug that caused offline friends to be sorted to the middle of the friends list when sorting by location.
*Fixed localization issue with white table wine.
*Set minimum width for PVP stats window.
*Brittany Alley: Fixed an issue where two children had the same name.
*Shooter Jennings quest: Fixed typos in some of the responses made by Shooter Jennings Fans.
*Break Armor, Break Weapon, and Crushing Blow will now hit 2 targets. Crushing blow focus cost reduced by 20%
*Increasing cast time on Spinning attack by half second to match whirling blades.
*Jump Vents no longer do damage.
*Skill/combat: Poison Weapon specialization will now correctly give a chance to not consume the potion.
*Etceter: Added wagon teleporter to POT Bladewyke.
*Blood River Outskirts: Ferrarius the blacksmith now includes the keyword “buy” in his “hello” response.
*Highvale Outskirts: Gilbert the merchant now includes the keyword “buy” in his “hello” response.
*Fix tooltips for equip-able items at merchants.
*Oracle Chamber: Players who completed Episode 1 prior to the addition of the special lot deed reward can return to the Oracle Chamber in Brittany and say “shroud” to the Oracle to obtain this lot deed.
*Updating liches and increasing their stats.
*Fixed bug that caused the recipe book to display incorrectly.
*Brittany Alley: Added named Guards, additional player-submitted NPCs.
*Fixed name on Edelmann Automaton.
*Add warning and prevent use when choosing an emote you already know from a ¨Choose One¨ item bundle.
*Highvale Outskirts: The final looking-glass should work properly now.
*Ancient Staff of Anarchy is emissive again.
*Brittany Alleys: Added additional player-submitted NPCs.
*Yew: Banker now responds to “bank” keyword.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 9! Notes on what is in this release is available [https://www.shroudoftheavatar.com/?p=43556 here].
====Build 816====
*Fix visuals for The Obsidian Trial ring of teleporters.
*Etceter Crag Mines – changed a liche spawn.
*Heraldry Armor and Darkstarr Chain Armor are no longer blown out white in certain areas.
*Fixed an error with Corpion Poison.
*Brekken Bay (and other Forest PRTs): NPCs should stop walking through and over places they shouldn’t.
*Fix tooltip text for many interactive teleporters.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


==== Windows v134 ====
====Build 815====
OSX v46, Linux v54
*Fix issue with portals in The Obsidian Trial closing too early.
*Fixed an issue where skills would get stuck charging when initiating a combo.
*Fixed bug that caused the crafting station to hang while batch-salvaging 15 items
*Fixed a loot issue in Blood River Outskirts
*Shooter Jennings quest: Fixed an issue that blocked players from completing the final step of this quest.
*Ruined Keep: Moved a troll spawner that was under the terrain to a path behind the keep.
*Random Encounters: Fixed an issue which occurred whenever a dragon encounter tried spawning in a non-Plains area.
*Snowy Mountains Road Encounter: Removed a harvest-able tree that was unable to be harvested.
*Fixed ugly white terrain in forest siege scene.
*Added SFX on player death in the Obsidian Trials.
*Brittany Alleys: Added missing player-submitted NPCs for Town Crier, Tavernkeeper, and Fishing Supplies Merchant.
*South Fetid Swamp: Fixed an error that was appearing each time the switch-spike trap engaged the “fail” scenario.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Dev+ bug test
====Build 813====
*Fixed an issue that caused black “fog” in Upper Tears.
*Fixed top floor footstep audio for all Row 3-story greenhouses.
*Improved some weather effects
*Soltown: Fixed an issue where Japeth’s task wasn’t clearing upon its completion.
*Resolute: Corrected typos in a journal entry received from Whitguard Mahrs.
*Added potions to Obsidian Trial merchant
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


==== Windows v132 ====
====Build 812====
OSX v44, Linux v53
*Grannus’ Sceptor of Dread will now be hidden at the correct time when handing it over.
*Fix shader problem with most terrains that caused them to have a hazy appearance.
*Isle of Storms: Fixed an issue where the “Enter the Lunar Rift” journal entry wouldn’t go away for players who chose the path of Truth.
*Fixed an issue where shadows would become blurry over time.
*Some changes to various UI text coloring to improve readability
*Friendly/neutral NPCs will no longer turn on you when playing your instrument.
*Resolute: Fixed several chairs so they now accept NPC sitting properly. SOTA-60747
*Coconut (Left) and Coconut (Right) are now trade-able
*Held items are now properly stored while fishing.
*Northwood: Corrected typos in Doctor Bob’s responses.
*Added visuals for Ignite Weapon for arrows and poisoned arrows
*Random Encounters: Shandy Chapman the Wandering Merchant should now pull players into a Plains Road, Forest Road, or Swamp Road encounter.
*Made cloth boots icon brighter
*Ankh of Sacrifice and Ankh of Wala are now place-able as decor
*Fix issue that could cause the teleporters in The Obsidian Trial to not work correctly
*Fix bug that caused the recipe book to open to the wrong page when learning a new recipe
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
vSome decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Dev+ bug test
====R56 Restart and Rollback====
Welcome to Shroud of the Avatar: Forsaken Virtues Release 56! “How to Play” instructions and game update notes on Release 56 are available [https://www.shroudoftheavatar.com/?p=97079 here].


==== Windows v131 ====
We have to restart Release 56 and rollback to the game save state before we launched it this morning. We unfortunately skipped a step during the launch this morning and did not run a data migration for brewing which means that all brewing items might be in a corrupted state unless we rollback and relaunch.<ref>[https://www.shroudoftheavatar.com/?p=97178 CRITICAL: R56 Restart and Rollback]</ref>
OSX v43, Linux v52


*First live build for R9. Dev+ access only
====QA Build 724====
*QA bug test
====QA Build 723====
*QA bug test
====QA Build 722====
*QA bug test
====QA Build 721====
*QA bug test
====QA Build 720====
*QA bug test
====QA Build 719====
*QA bug test
====QA Build 718====
*QA bug test


=== [[Release 8|Pre-Release R8]] ===
=== [[Release 55]] ===
==== Windows v124 ====
====Build 802====
OSX v42, Linux v47
*Fixed an issue where chests on player lots could get stuck in a non-working state.
*Player decoration NPCs can sometimes get stuck on the edge of lots instead of being in their correct location.  This should be a bit less common now, but the issue is not resolved.
*Improve vendor UI to use month abbreviations instead of full months.
*Known Issues
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Changed starting skill points to 120 from 80. Should give people more flexibility in the decks and perhaps even create a second deck
====Build 801====
*Fix to bug where loading screen map name sometimes did not appear correctly
*Adventurer and Producer level of remote players is no longer shown on inspection.
*Reduce focus use regeneration timer from 10 to 4 seconds. Increase combat focus regen from .001 to .005
*Increased range on Water Elemental attacks to account for extra wandering
*Fix bug where VFX for staff and fizzle would sometimes not appear
*Fix bug that caused the client to switch to full screen mode when opening the options menu
*Death Ray & Death Touch text should now note that it is “vampiric” not just harmful
*Norgard Fens: Added ankh inside kobold camp’s poison chamber.
*Tumble skill now refers to user as “caster” instead of “target”
*Adjusted preloaded assets to fix loading issues into Noshima Island and Knight’s Watch.
*You can now sit in the hot tub (I know, super important fix)
*Fix AI navigation problems in Desert Encounter
*Fixed texture issues on the Wizard Tower
*Fix visual issue with female version of Robe of Truth
*PvP Basements – Players now start at the entry / exit point at the stairs instead of center of the arena floor
*Obsidian Helm color now better matches outfit
*Increased minimum fall distance and un-nerfed the damage
*Fix bug that caused weight/encumbrance to increase after travelling to another scene
*Set Absorb Impact skill icon to be black since the skill is not active yet
*Solania Catacombs: Turned off system messages that were broadcasting to all players in the scene, not just those on the quest. Shortened initial journal entry. Adjusted spawning of Bloodbone Skeletons in areas with elves.
*Death Touch and Death Ray balance pass. These should now be more effective
*Lord British birthday cakes now use correct candle flame vfx
*>Fall damage no longer triggers combat.
*Fixed an issue that could cause intermittent hitching.
*Performance pass on Player Town Islands
*Fix issue where moving a parent decoration that a vendor or cash register is placed on top of will cause vendor or cash register to go inside of parent.
*Turned off shadows on candles for performance
*Fix ingredient text overflow in recipe book
*Reduced Stun Duration from 5 seconds to 3 seconds
*Group PVP flag is now based on the individual flag of the person who creates the party ignoring any Scene PVP flags.
*Reduced Root Duration from 10 seconds to 6 secs
*Fix issue where tenant character names would no longer show up on tenant items
*Take All button on crafting station now no longer closes UI
*Added Unicorn potion recipes to the game.
*Added toggle to show PVP confirmation dialog in Options menu
*Increased the speed that the polearm skill Pull moves people.
*Fixed bug where weapons were showing at the end of emote.
*Soltown Catacombs: Made minor updates to the Orator’s quest dialogue and journal entries. Small updates to ambient sounds.
*Changed distance that lights are visible in player houses to be much closer for performance
*Random encounters should never reset. Also, treasure chests should not be empty when the scene first starts.
*Known Issues
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


==== Windows v123 ====
====Build 800====
OSX v41, Linux v46
*Aerie overworld entrances are now named correctly.
*All glowing portal teleporters in Halls of Artifice should now function properly.
*You can now unlock the option to spawn into Highvale at the north archway entrance.
*Fixed party member health/focus bars.
*Players who wish to turn in their Ecology Survey to Eretria Moonglow in Aerie may now do so.
*Zombie female no longer T-poses from the waist up.
*Moved teleporter target in The Obsidian Trial to not have camera clip into rocks.
*Made an improvement to Vivienne’s “Bank Key” quest in Aerie to help ensure tasks clear properly.
*Royal Gardener Title was added.
*Moved treasure chest in Desert Encounter so lid doesn’t clip into cliff.
*Deleted floating plant in Norgard Fens.
*Updated Umberjack’s conversation in Broochash to improve responses when turning in a task.
*Corrected rock Collison in East Vauban Foothills to avoid people floating on rocks.
*Added Obsidian Boar Meat recipe to Butchery merchants.
*Replaced unreachable bedrolls in Norgard Fens with furs.
*Elven mages can again be looted.
*Cloth simulation updated for cloaks.
*Fixed an issue where the Reflection Quality value was not getting saved properly.
*Fixed an issue with new pet foals not being able to be dismissed
*Adding variations to tree chopping audio.
*Known Issues
:*The client may default to full screen when the options menu is first used.
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


*Fixed it so when another player falls through the world none of the other players in that scene get their positions reset. This was causing folks in Braemar to get teleported back to start point over and over while another player was falling through the world
====Build 799====
*Fix to how game was iterating through character list that could cause performance issues
*Tree chopping sound now plays on every hit.
*Added confirmation dialog when entering PVP areas
*Added more chances for elf spellcasters to randomly spawn in Verdantis Mines.
*Fix to bugs related to trading equipped items
*Server logging updates.
*Fix to how collision was working with bipedal NPCs. This should result in better navigation by NPCs through space like doors. Should also improve NPC targeting so Fire Elementals will hit your targets more often
*Fixed a bug that caused players to be naked and missing inventory after leaving Isle of Storms the first time.
*Fixed bug where Lightning was set to 100% stun chance
*Clan of the Stag chest armor no longer incorrectly changes skin color.
*Fixed bug where animation was not playing when users activated Tumble Skill
*Fixed icon for Luminous Atavist Robe.
*Fixed bug in how we were tracking data for PVP kills (and yes there is an office bet on how many PVP player deaths will happen this release ranging from 2000 to 200,000!)
*The quest to deliver Kinsey’s report to Stanley in Soltown has been fixed.
*Fix for cloaks in 64 bit build where they were not attached to player on other player’s screens (they still don’t animate in 64 bit though, sadly)
*Fixed chest mimics in Dragonbone Crypt.
*Hot Tub water collision fixed so you can now soak yourself properly
*Updated cursed skeletons in Soltown Catacombs to spawn dynamically.
*Fixed issues with text display that could cause performance issues and even crash the client
*Fixed a typo in the Skeleton Prince’s dialogue in Soltown Catacombs.
*/zone will no longer be available when in combat or dead (sorry PVP exploiters, no more instant rez with /zone)
*Fixed Corpse Explosion not hitting any targets.
*New Player Instructions with pictures and better descriptions (closer to an actual user manual than the dev speak that was there before)
*Crag Foothills and Port Phoenix no longer get stuck on loading.
*Fixed some NPCs that had “zombie eyes”
*Corrected date formatting used for the date column in vendor listings.
*Fixed issue where some Fire Elemental animations were not playing
*Frame rate performance updates in Blood River Outskirts.
*Fire Elemental will respect party membership. Will no longer attack party members or party’s summoned elementals
*Ignite Weapon VFX is now much less extreme while running.
*Updated the exit to Blood Bayin K’rul.
*Improved the ability for NPCs in Hills Encounter to climb on top of climbable rocks.
*String light decorations can no longer be placed indoors.
*Arrow recipe now outputs 500 arrows instead of 100.
*The climbable rope on the main bridge in Verdantis Mines can now be selected from all angles.
*Avatar feet no longer sink in rocks in Norgard Fens.
*Bear Plaque/Trophy updates were made.
*Added mud rock to cover up clipping paver in Norgard Fens.
*Adjusted a staircase in Norgard Fens for a smoother walking transition to platforms.
*Updated the tier markers in Ruined Keep and in Hidden Vale to reflect its new “Tier 10+” nature.
*Updated a task name in Oracle Temple to clarify you need to speak with the Oracle and Arabella.
*The Tome of Greatness in Shaminian Hills is now properly named.
*Fixed an issue with stalactite trap in Verdantis Mines interfering with looting bodies.
*Jumping during fireworks usage now correctly cancels the fireworks without displaying the effect.
*White Sky Navy Helmet is now visible when worn.
*Removed the compass labels from the exit compass discoveries in Storms Reach.
*Reduced the range of audio on Tesla tower in Ardoris.
*All ranged skills now return 100% experience when using Scrolls of Unlearning.
*Known Issues
:*Party focus doesn’t update if you change scenes after joining party.
:*The client may default to full screen when the options menu is first used.
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


==== Windows v122 ====
====Build 796====
OSX v40, Linux v45
*Replaced the commoners in the homestead of Norgard Fens with rabbits and wolves.
*Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 8! Notes on what is in this release is available [https://www.shroudoftheavatar.com/?p=42673 here].
*The bedrolls in the kobold camp of Norgard Fens are now functional.
*Character sheet UI was updated.
*Attacking a PvP player as non-PvP will no longer ask if you want to flag as PvP.
*Fixed an issue that would prevent skill VFX from being played.
*Adjusted stonework underneath town crier and banker at main docks in Player Owned Town islands.
*There is now feedback when interacting with a full cask of incomplete brew.
*Players can no longer catch fire from an unlit brazier in East Vauban Foothills.
*Moved a pine tree in Snowy Mountains Road Encounter to a location where it can be better harvested.
*Fixed an error when breaking crates.
*Some icons were updated.
*Fixed a bug that could allow placement of more than the allowed number of player vendors on a lot.
*Now preventing the addition of new player vendor listings if there are too many on a lot.
*Fixed an issue where moving a player vendor would cause them to sit even though they have recent listings.
*Fixed an error while batch brewing.
*The Oracle no longer has a pink cone on top of her head.
*Optimization of load times.
*Can no longer enter into Caverns of Skrekk from K’rawl.
*Adjusted lighting to make alpine scenes not super-bright but still brighter at night than they were before.
*Patch client UI was updated.
*Removed trees that were causing players to get stuck in Grannus Colossus.
*Smelling Salts and Knightsgrace will no longer remove the PvP state change stun effect.
*Fixed an issue where Elysian Illumination would spam PvP players with 0 damage messages.
*No longer applying change PvP rune in PVP scenes.
*Wedding dress no longer incorrectly tints skin color on chest and arms.
*Ring of Frogkin and Ring of Cuttlekin now change skin color.
*Improved exits and audio in East Vauban Foothills.
*Removed a lasting effect for Healing Grace.
*Added a platform on a walkway in Verdantis Mines to allow for AI navigation.
*Adjusted collision on a chandelier that was blocking a ramp in Central Brittany.
*Updated the factions of adult and foal unicorns to be “Red Sash” faction.
*Excluded fountain in Westend town center from theft flag.
*Updated spawners in Northwest Blackblade Mountains so that Leader/Follower can be auto-set.
*AI navigation in Obsidian Trial was updated.
*All NPCs in Forest Road Encounter should now spawn properly.
*The Kobold Expeditionary Camp is now only accessible from one hex on the Novia map.
*Exiting the Player Owned Town “Organized Chaos Sanctum” into Novia will now place the character on the nearby shore.
*Known Issues
:*The client may default to full screen when the options menu is first used.
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


==== Windows v118 ====
====Build 795====
OSX v37, Linux v40
*Welcome to Shroud of the Avatar: Forsaken Virtues [[Release 55]]! “How to Play” instructions and game update notes on Release 54 are available [https://www.shroudoftheavatar.com/?p=95526 here].
*First live build for R8. Dev+ access only
*Known Issues
:*The client may default to full screen when the options menu is first used.
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


=== [[Release 7|Pre-Release R7]] ===
====QA Build 713====
==== Windows v112 ====
*QA bug test
OSX v35, Linux v39
====QA Build 711====
*Fixed a bug that would cause a player to zone to their own private instance instead joining an existing one.
*QA bug test
====QA Build 710====
*QA bug test
====QA Build 709====
*QA bug test
====QA Build 708====
*QA bug test
====QA Build 707====
*QA bug test
====QA Build 703====
*QA bug test
====QA Build 702====
*QA bug test
====QA Build 697====
*QA bug test
====QA Build 696====
*QA bug test


==== Windows v111 ====
=== [[Release 54]] ===
OSX v34, Linux v38
====Build 788====
*Removed loading timeouts that many players were encountering. This may improve login issues.
*Fix an issue with NPC health regeneration and synchronization.
*Fixed a few exceptions that were occurring often.
*Known Issues
*(Known Issue) 64 Bit Build may crash often. We recommend sticking with the default (32) bit option in the Launcher.
:*The client may default to full screen when the options menu is first used.
:*Tool durability may not visibly update as expected when viewed from the crafting table UI.
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


==== Windows v109 ====
====Build 787====
OSX v32, Linux v36
*Chest looting respawn timers have been updated.
*Removed shininess of players hands
*Looting no longer causes the player to put their weapon into their sheath.
*Fixed bug preventing access to the player town of Westhollow (so more lots available!)
*Known Issues
*Extended water plane even further on player islands
:*The client may default to full screen when the options menu is first used.
*Ran PVS on sewers in Owlshead and Kingsport Sewers to improve performance
:*Tool durability may not visibly update as expected when viewed from the crafting table UI.
*Moo the Cow now reacts correctly
:*Linux clients may experience certain types of trees being rendered incorrectly
*(Known Issue) There was a problem with our scene update process, and the lots in Port Mirren were replaced with new ones. Unfortunately this means those lots are not accessible anymore.  If you had a lot, and are able to claim a new one or change your house on a lot, you should be able to get any decorations back with the /bank command.
:*Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


==== Windows v108 ====
====Build 786====
OSX v31, Linux v35
*Fixed a gap in a wall in Elysium Mines.
*Created more ways to identify yourself to NPCs
*Lowered the volume of the recorder instrument.
*Skeletal archers in Ravensmoor entrance map now correctly named and wheeze archery-related things.
*Closed window holes on player home AI collision.
*Removing obsoleted flag reference from Anton barks.
*Fixed dirt SFX in several player homes.
*Added player islands off the coast of Kingsport on Overworld map
*Fixed Dirndl Shoes sizing on male avatars.
*Fixed PVS issues in The Clink and Owl’s Nest
*Journal entry for “Fiona Fitzowen’s Merchandise” quest now correctly lists all armor needed.
*Desk Sergeant Burnside in the Clink can now open his door
*Fixed gap between hands and arms with male avatar Bodice Top.
*Braemar Guard Halmar’s barks no longer contain $name$
*Made the Dragonbone Throne useable as a decoration.
*Extended water plane of player islands further out
*Fixed the barrier puzzles in Etceter Crag Mines and Malice so the barrier gets removed.
*Lead Smuggler Anton’s barks no longer contain $name$
*Magic Mirror in Isle of Storms no longer returns you to Arabella.
*Fixed incorrect response when identifying yourself to NPCs [
*Added a second Daemon to the final wave of battle royale in Northwest Blackblade Mountains.
*Fixed short hair style missing for female avatars
*AI navigation updated in Soltown.
*Improved map load times
*Replaced broken bedrolls with rolled-up versions in Solace Bridge Outskirts.
*Upper Tears waterfall SFX updated.
*Goblets are now held correctly.
*Relocated stag spawner that was getting stuck on a rock in Soltown.
*Elven Wine Bottle can again be used as a decoration.
*Known Issues
:*The client may default to full screen when the options menu is first used.
:*Tool durability may not visibly update as expected when viewed from the crafting table UI.
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


==== Windows v107 ====
====Build 785====
OSX v30, Linux v34
*Elven home fireplaces are now associated with the volume slider.
*Added roads to Overworld
*Recorder SFX volume adjusted.
*Fixed bug where Avatar greets rather than auto-attacks Ravensmoor skeletons
*Puzzles in Shaminian Hills were updated.
*Added wall deco layers to Baron benefactor house
*Jars have had their names updated.
*Bugs with generic->specific NPC names in Kingsport so NPC names will now convert properly after you learn their name
*Fixed the default sort of items and purchase orders in Manage Inventory and Manage Orders tabs on vendors.
*Fixed missing combat sfx
*Decorations can no longer be moved while magic casting.
*Cow and horse shouldn’t be kill-able if weapon sheathed.
*Fixed clipping on the companion gear hood for male avatars and added cloth simulation to skirts.
*More neck seam fixes
*Fixed an issue where dyed decorations would not show their magical properties.
*Fixed disappearing feet when equipping Epic armor
*Fixed an issue where instrument buffs could be applied to non-party members.
*Fixed issue where during swimming with torch the VFX would appear
*The Large Fountain decoration can no longer have large objects placed on it.
*Fix for /home not working in scenes without plots
*Lowered the lip on boundary of Ornate Gustball Field.
*Fix for highlight targeting effect not working sometimes
*Fixed an unnecessary alpha channel on the bark texture for Elven Basement Hatch.
*Fix poor performance in bag mode
*Fixed an issue with masterworking the Punishing Vile Flail.
*Fixed floating players on dock platforms
*Avatar pupils no longer fade until invisible when the camera is zoomed out.
*FIxed missing links to new armor assets
*Fixed decoration placement issues in Benefactor Baron City House.
*Fixed transparent leg on Epic Armor
*Fixed issues with Elven Guard Tower decoration.
*Fixed shader on name plates in overworld so they sort properly with the water and trees.
*Server status messages on website were updated.
*Hands and feet matching textures to rest of skin on new female.
*Epic Leather Chest Quarter Armor no longer changes male avatar skin tone.
*Improved frame rate on overworld.
*Fixed a mesh collider error in Libris Vault.
*Lord of the Manor Home doors can now be opened from the inside
*Set Mardi Gras Garland decorations to allow stacking.
*Medieval Woodcut-like illustrations for Crafting Book now visible
*Fixed orientation of blazons on Heraldry Basement Hatches.
*New characters start at proper location instead of Lunar Rift
*Fixed an issue with Pewter Cups.
*Re-positioned some overworld landmarks (towns, dungeons, etc.) to be more clear on their hex
*Fixed incorrect art on the Novia map tapestry.
*Returning from the player village islands now returns you to the docks in Kingsport.
*Heraldry Gloves and Boots can now be used as decorations.
*The town criers in Brave Coast and Estercove now have different models from Mirren
*Linked Cast Iron Fireplace fires to audio mixers.
*Fix for missing texture on 2 story balcony player house
*Fixed an issue with summoned creatures having less total hit points.
*Fixes for built in lighting in the baron benefactor lighting
*Fixed Player Owned Town Town Crier conversations were corrected.
*Fixes for decorative layers on Duke Founder Castle
*Fixed pattern removers used on non-equipable items.
*Ravensmoor – Adding new functionality to crypt doors to spawn enemies on door break
*Skin-matching seam on female avatar necks was corrected.
*Fixed issue where performing toast emote would make everyone drunk, not just the toaster (should have left this as is for hilarity!)
*Fixed a bug that prevented the displayed durability of the crafting tool from updating at a crafting station.
*Added fire into Viking house firepit
*Fixed material for Ladies Riding Boots used as a decoration.
*Fixed broken face on female in red dress NPC
*Fixed rain colliders for Baron Founder Frigate player home.
*Fixed a bug that caused a deed used from a nested container to claim a lot to appear to remain in the player’s inventory.
*Fixed a stealth field issue.
*Fixed an issue with the Companion Crossbow.
*Fixed incorrect visuals for Elven Basement entrance.
*Fixed a stuck spot in Elven Guard Towers.
*Virtue Dirndl Shoes are no longer invisible on male avatars.
*Removed an extra teleport platform in Boreas Colossus.
*Updated portals in Boreas Colossus.
*Central Brittany residents no longer complain about their lives constantly.
*The King’s Dinner community cloak can no longer be rotated as a decoration.
*Fixed the water plane in Ruined Keep.
*Fixed incorrect equipment type on companion staff.
*Fixed large rockslide so damage area is only active during rock slide animation.
*Crossbows on Kobolds no longer have pink textures.
*Fixed non-interactive rope “ladder” in North Drachvald Spur signal tower.
*Skeleton with key in Penmawr Island now has loot respawn.
*Updated Captain Kennet’s treasure chest respawn time in Penmawr Island.
*Player spawn points in Ravensmoor were fixed.
*Targetting issues in Ravensmoor were fixed.
*A handful of random floating objects in Ravensmoor were corrected.
*Reduced the difficulty of removing root, stun, and knockdown spells.
*Decreased the restock timer on the main halls key chest in Resolute Sewers.
*Swapped out non-functional Wishing Well in Shaminian Hills for a working one.
*Removed non-interactive beds from Upper Tears.
*Moved an Ankh in Upper Tears that was resurrecting players within range of enemies.
*Plugged some sticky spots in Upper Tears with more rocks.
*Heraldry Chain Armor no longer shows up as slightly blue when dyed black.
*NPC dialog in Highvale Outskirts had typographic errors corrected.
*Obsidian Order Mage Robe sleeves have been corrected.
*Elite Elven Archer Bracers no longer make female avatar hands invisible.
*Heraldry Leather Boots and Heraldry Plate Boots are no longer invisible on male avatars.
*Orator in Soltown Catacombs now handles quest items correctly.
*Dialog errors were corrected in Soltown Catacombs, Soltown, and Soltown Catacombs
*Removed errant name tag for Stan Clarke the Bard in Soltown dialog.
*An error when commanding companions to attack has been fixed.
*The Black Skull now drops from Ichor Witch in Solania Catacombs if the player is on Whiteguard Helena’s quest.
*Bloodbone skeletons in Solania Catacombs are now properly named.
*Bloodbone NPCs in Soltown Sewers now drop Heart Stones when the player is in the correct area.
*Lunar Blessing glyph and name are no longer invisible.
*Fixed missing material on Kobold Crossbows.
*Fixed some equipment not showing when joining a new scene.
*Stun, root, and knockdown spells can be removed again.
*Fixed a non-interactive cot in the hospital in Westend.
*Known Issues
:*Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
:*The client may default to full screen when the options menu is first used.
:*Tool durability may not visibly update as expected when viewed from the crafting table UI.
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


==== Windows v106 ====
====Build 783====
OSX v29, Linux v33
*Hotbar skills no longer stop working for unlocked combat decks.
* /home: fixed so it does not reload the scene if lot is in the same scene
*Fixed an issue with avatar animations not staying in sync when standing on platforms.
*Fixed bug with exterior decorations on player houses so it now works
*Using AFK while sitting and writing a book no longer turns the book vertically.
*Add exterior decoration Banner to decoration vendors in Owl’s Head
*Moving items between containers in rapid succession no longer causes errors.
*Added deco layer to top floor Baron Founder City Home so decorations can now be placed there
*Player vendors now go to their correct location when placed.
*Named and added all three Player Town Islands: Port Mirren, Estercove and The Brave Coast.
*Known Issues
*Bug and game guide links updated to point to R7 info
:*Stun/Root/Prone effects cannot be broken by jumping as expected.
*Desk Sergeant Burnside in the Clink can now open his door
:*Entering Ruins of Ravensmoor from Kingsport Sewers or Owl’s Head Mine will cause players to spawn beneath the world and fall indefinitely.
*Combat skill animation polish
:*Spider webs in Ruins of Ravensmoor may cause undesirable Line of Sight problems with enemies in the scene.
*Added town criers to Player Town Islands
:*Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
*Fixed deco layers on Duke Founder Castles
:*The client may default to full screen when the options menu is first used.
*Fixed Resurrection Spell
:*Tool durability may not visibly update as expected when viewed from the crafting table UI.
*Fixed double double doors on Baron Benefactor House (removed the extra set of doors
:*Linux clients may experience certain types of trees being rendered incorrectly
*Fixed bug where Epic Merchant Shirt, Pants, Outfit deleted female avatar body when trying to equip
:*Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
*Fixed neck gaps on female character
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Fixed issues with decoration placement on Castle Lots
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
*Fixed exceptions in PartyManager that would break parties
:*Linux is using an older version of Unity until known performance issues can be addressed.
*Fixed bug with female in character creation
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
*Fix for InitializePlots, remove non-error highlighting debug message
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
*Fix for player not being able to sit in chairs.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
*Fix to show correct resource cursor types when hovering over resources
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
*Fix for static in hair shadows.
:*Pets cannot follow players onto moving platforms.
*Fixed grass not getting removed in lots in Kingsport
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
*Fixing blending issues so that hair draws correctly with water.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
*Fixed missing texture on Founder’s Leather Chest Armor
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
*Switched Lunar Rifts to function on click vs. entry
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
*Kingsport ferries send you to the right zone. We had to sink one ferry. Many Bothans died.
:*Some spell VFX do not play properly
*Materials fix for rowhouses (were showing up untextured and pink)
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
*Multiple overworld hex changes to make it match the terrain (border fixes, etc). Ravensmoor accessible FOR REALS
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
*OwlsNest – Fixing broken exit ladder.
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
*Decoration layer fix for Tavern Player Home
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
*Sewer 2 – The water drain values were slightly off, fixed them up a little.
*Sewer 2 – This should *hopefully* fix the quitting/returning problem with water levels.
*Fix for doubly triggered animations (would show on sheath/unsheathe while using a skill)
*Updating female with new male anims for 2h bludgeon


==== Windows v105 ====
====Build 782====
OSX v28, Linux v32
*Welcome to Shroud of the Avatar: Forsaken Virtues [[Release 54]]! “How to Play” instructions and game update notes on Release 54 are available [https://www.shroudoftheavatar.com/?p=93557 here].
*First live build for R7. Dev+ access only
*Known Issues
:*Moving items between containers in rapid succession may cause errors that will make the items not able to be taken until logging out and in again.
:*Entering Ruins of Ravensmoor from Kingsport Sewers or Owl’s Head Mine will cause players to spawn beneath the world and fall indefinitely.
:*Spider webs in Ruins of Ravensmoor may cause undesirable Line of Sight problems with enemies in the scene.
:*Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
:*The client may default to full screen when the options menu is first used.
:*Tool durability may not visibly update as expected when viewed from the crafting table UI.
:*Linux clients may experience certain types of trees being rendered incorrectly
:*Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
:*Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.


=== [[Release 6|Pre-Release R6]] ===
====QA Build 695====
==== Windows v102 ====
*QA bug test
OSX v25, Linux v29
====QA Build 694====
*Added chat message for when you zone to another player
*QA bug test
*Added a chatlog response if you try to summon your party but you aren’t in a party
====QA Build 692====
*Fixed bug where Female heads were disconnected in character creation
*QA bug test
*Double clicking on hostile NPCs now correctly starts combat with them.
====QA Build 691====
*Fixed recipe book not putting ingredients on the crafting table
*QA bug test
*Female eye animation no longer looks up too far during combat.
====QA Build 690====
*Fix for crafting stacks of items
*QA bug test
*Fix for dark progress bar in patch client
====QA Build 686====
*Fix hair color showing incorrectly in character sheet.
*QA bug test
*Fixed females eyes rolling in the back of her head on magic combos
====QA Build 685====
*Fixed seams on male avatar head type 1
*QA bug test
*Fix for forcing un-equip item when swimming.
====QA Build 684====
*Harvesting VFX and SFX for mining and tree chopping
*QA bug test
*Bow VFX and SFX fixes
====QA Build 680====
*Lich VFX fix
*QA bug test
*Fix for glowing shrubbery (Elderberry bush)
====QA Build 679====
*Inventory and performance fixes for recipe book
*QA bug test
*Make effects cull distance match object’s cull distance
====QA Build 676====
*Non-combat skills (like Light) no longer put you into combat.
*QA bug test
*NPCs should now play animations across clients
*Updates to outdoor fog, new shader to test out lighting improvements for smoke / fog
*Fixed incorrect shader for facial hair.
*House LODs / culling turned back on, should improve performance
*Fix where NPCs would not initialize properly on map startup so they would not attack players (except first in the map)
*Fixed error where some “For Sale” signs were tied to a single lot (creating two conflicting owners)


==== Windows v101 ====
=== [[Release 53]] ===
OSX v24, Linux v28
====Build 764====
*Add /summon command for GMs / Devs
*Fixed various visual issues in Eastmarch
*Fixed pathfinding problem with cotton resource nodes that would lock players to the cotton bushes
*Fixed Blackblade Foothills Tornado jump
*Combat hold pose fixes for female avatar holding shields
*Various Performance optimizations
*Eye Animation fixes for female avatars
*Fixed eyes not closing all the way and stretching on eyes on multiple npc’s during sleeping
*Fix for chest oddness
*Options UI opened while on the main menu should now play audio accordingly.
*Fix to prevent triggering skills in hotbar with Shift + mapped key when typing in chat
*Haunted Pirate Galleon Shipwreck City Home: Land based version now added to the game
*Materials fix for glowing window frames in Rustic Village house in Braemar.
*Fixed issue with decoration pets being double counted for lot NPC limits
*Inventory fix for take all button.
*Fixed error during batch crafting with high latency where it would kick you off the table
*Fix for NPCs and resources not respawning where respawn function was broken if master switched.
*Fixed kilts issues during sitting
*Rebuilt all pathfinding and culling for underground areas
*Fixed an issue where Gustballs would not be affected by the summoning player’s gusts.
*Looping emotes trimmed for begin and end so they better loop
*Adjusted LOD ranges on Chain Heraldry Tabard
*Water updates didn’t work with shadow changes also checked in yesterday. Removed shadow casting from water planes and re-tuned water material. Also added a saturate to final alpha value in the shader to prevent crazy values.
*VFX improvement for Ornate Elven lights
*How To Train Your Kobold:
*Fixed bug that caused the remainder of a stack of items given to an NPC for a quest to be lost until the player re-logs
:*Kobold now only barks when in combat. He has about 15 annoying barks that no one was seeing due to faction issues. Now you can see them.
*Fixed error when accepting an invite after your own party has disbanded
:*Kobold spawns with his warhammer out because HE IS READY FOR YOU
*Fixed various issues with the Haunted Pirate Galleon
:*Kobold was trying to leash and failing, causing him to heal very rapidly in place. Now he will chase you through the dungeon. There is no escape from Kobold.
*Brittany Wharfs crafting trainer given correct name and conversation
*Fixed deco surfaces on Lord Marshal house.
*Adjusted settings on fountain water material to render correctly with fog.
*Fixed stuck spot on 4th floor of Ornate 4-story Greenhouse Rowhouse.
*Fixed an issue where instrument buffs would be applied to non-party members.
*Fixed an issue where Ignite Weapon’s VFX would continue to render even when the weapon is sheathed.
*Setup MGT Gathering cloak as a decoration.
*Fixed an issue where sparkle dyes would only appear red.
*Fixed exception while loading NPC Kardan Marbane conversation, Ardoris
*Polished Copper Bathtub added to game
*Fixed default setting for jump to use new jump, not old charged jump
*Fixed overlapping widgets in options menu
*Blood Bay: Removed several unused spawners that were causing errors.
*Brittany Wharfs: Barclay is now listed as a Cooking Merchant.
*Brittany Wharfs: Guards in this scene will now welcome you to Brittany Wharfs instead of Norwood.
*Compendium of Pain and Suffering (Challenge Dungeon 1): Fixed issues with wolves and bears who were fleeing
*Crafting Shop: Updated both the NPC version and POT version to pick up changes that keep rain from falling through the roof and floors.
*Demig’s Battle Camp: Soldiers should now properly emote including attacking practice dummies. Also soldiers should now properly display their weapons.
*Fixed a bug on jumping backwards where arms were too far out.
*Performance work on Row lot houses. Cleaning up culling layers on row lot houses.  Lots of dangling pieces and interiors that weren’t being culled.
*Halls of Artifice: Fixed bed that was too small
*House on the Hill: Improved the player’s ability to interact with the special clocks in this scene.
*Lots of audio optimizations. No actual change to the sounds, just changes to how we compress them and store them once loaded to improve performance, memory footprint, and load times.
*Optimization – tie cloth sim game option setting to npcs.
*Painting of Cordelayne on crown merchant
*Reduced the virtue hit for killing poor defenseless street urchins
*Removed “Auto” Graphics Quality until Unity exposes needed performance values to make it work correctly.
*Snowy Mountains POT Template: Rebuilt the navmesh for this scene, which will positively affect all POTs that use this template.
*Penmawr Island – replaced ghost ship with shipwrecked version, added collision to interior cannons, rebuilt navmesh
*Penmawr Island – adjusted terrain to alleviate stuck spot
*Added collision to a desert tree used in multiple scenes. Removed that tree from terrains where it wasn’t used. Rebuilt Navmesh for affected scenes
*Blood River Forest: New in-game map and underground sections.
*Added weapon equip lock to keep NPCs from un-equipping during interacting w/ target dummy.
*Tenebris Harbor: Fixed palm going through wall, broken beds, and z-fighting on ground of burnt structure. Better posing of dead character on docks.Fixed stuck spot in rocks. Fixed Dekker King’s corpse so that it’s not animating; also added name to corpse interaction as well as chests related to puzzle (for clarity).
*Specialization: Heavy Armor: not procing specialty buff or effect
*Fixed summoned creatures not using ranged abilities
*Blood River Outskirts: Fixed various Quest completion issues. Put in a check on Marlin’s convo to clear tasks that are showing up on the compass – if the player already killed Harcourt and turned in the key to Marlin. Put in even more clearing checks for Alberic, Phineas, and even the vigilante food supply. Hello keyword and pretty much anything else (as long as the player has completed either side of the quest lines up to and past the offer to poison various food supplies) should clear any the hanging tasks in the compass (gods willing).
*Fixed issue preventing NPCs sitting on dinner bench.
*Tweaked bathtub animations to reduce knee height on fidget and crashing in back of tub on liedown fidget.
*South Midmaer Way: Fixed bug where puzzle could not be completed again after resetting. Also set inventory count limit of 1 for gem-set weapons.
*Resurrection Confirmation dialog is now closed if you are alive.
*Fixed elbows clipping with wedding dress for female
*Fixed sorting issues with Dying Knight (Gawain) in Battle of Highvale
*Added some recipes to treasure chest drops
*Fixed various quests that are incorrectly reporting as available.
*If a player has completed one of the main story paths, they will no longer have intermediate steps in that path report as available quest steps. (This mainly affects players who have completed the main story earlier in the game’s development.)
*Fixed an issue preventing placing tree decorations.
*Fixed “loading” message persisting on the in-game map system
*When the browser plugin for maps encounters an error it will now say so and provide a link to a forum post for common troubleshooting steps.
*Adjusted core craftable armor values to be on par or greater than rusty armor values (this excludes clothing for now, just core armor recipes). Also fixed many equipment weight inconsistencies
*Fixed missing facial hair when wearing Darkstarr chain helm
*Removed light on the extra life cloak
*Fixed Offline Drop Rates
*Updated delivery for Darkstarr Symbol Shield.
*Area of Effect spells and skills will now correctly hit all creatures.
*Brittany Wharfs: Merry Lynn is now on duty in this scene’s magic shop.
*Changed item display name of “The Curmudgeon” to “Painting of The Curmudgeon”.
*K’rul: Fixed the monkey room battle
*Lost Whiteguard Silver Mine: Fixed an issue with the final delay of a wave battle, to ensure that delay would occur.
*Monkeys lightning and discharge attack has been set to a more correct value that will scale up with the strength of the Monkey.
*Quest – Solace Bridge Outskirts – Forgetful Ghost – Turning in the final stage of the quest line does not clear the quest or advance it.
*Tenebris Harbor: Corrected a typo in the militia guards’ response to “Tenebris Harbor.


==== Windows v100 ====
====Build 763====
OSX v23, Linux v27
*Welcome to Shroud of the Avatar: Forsaken Virtues Release 53! “How to Play” instructions and game update notes on Release 53 are available [https://www.shroudoftheavatar.com/?p=89678 here].
*Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 6! Notes on what is in this release is available [https://www.shroudoftheavatar.com/?p=40408 here]
*Known Issues
:*Cursors will not enable if conversations are entered while in reticle mode – switching to cursor mode before a conversation will avoid this.
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Companions (Offline Mode feature) dialogue continues to be worked on.
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


==== Windows v99 ====
====QA Build 673====
OSX v22, Linux v26
*QA bug test
*Dev+ bug test


==== Windows v98 ====
====QA Build 672====
OSX v21, Linux v25
*QA bug test
*Dev+ bug test


=== [[Release 5|Pre-Release R5]] ===
====QA Build 671====
====v94====
*QA bug test
OSX v18, Linux v20
*Admin command: /nozone which can disallow user to /zone to developers/admins
*Fixed bug where bows were not animating with ranged skills
*Breakaway walls now display correctly to everyone on screen
*Doors should now work properly (no seriously, we mean it this time)
*Enable auto attack when a skill is used
*Performance optimizations (should result in 50% improvement in fps)
*Fixed bug in closing crafting table with the X after crafting something.
*Fixed Chaos skill tree
*Fixed chest respawn issues
*Fix for waiting forever while trying to join a room
*Fix so switches/buttons  now open doors again
*Fixed Ranged Skeleton/Elves so they shoot again
*Fixed some non-flat terrain on plots.
*Fixes for skill tree arrangements
*Fixing Linux asset bundle loading
*Creatures should be challenging again
*Update links to help and bug report forums


====v93====
====QA Build 670====
OSX v17, Linux v19
*QA bug test
*Known Issue: Skeleton Archers and Elven Archers won’t attack. Fix will go into next patch.
*Known Issue: All doors opening simultaneously is fixed but now all doors of a type (like Knight House Door) will open simultaneously.
*Added a log message for catching people who can’t run linear light model to help us track down issues
*Darkened the Alder Tree as much as possible without a shader/texture change.
*Do not remove owner property from room properties
*Fix for doors all opening simultaneously but see above issue
*Fix double stats on enemy NPCs (we were calculating their stats twice making them harder to hit and also hitting harder)
*Fix for combat persisting after enemy is dead
*Fix for not being able to deselect target
*Fix for hair name and graphics becoming de-synched during character creation
*Fix in asset bundles to use caching, trying to help with a Linux issue
*Fixed the epic female cloth skirt issue
*Fixes to bark animations.
*Horse is now a friendly
*Spears should be 1 handed with thrust animation
*Turn off dynamic avoidance on NPCs if leashing


==== Windows v91 ====
====QA Build 669====
OSX v16, Linux v18
*QA bug test
*Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 5! Notes on what is in this release is available [https://www.shroudoftheavatar.com/?p=39394 here]
*Known Issue: All doors in a scene that have been opened, will be opened again when any door in the scene is opened (or closed.)
*Adding 60 to 120 second delay to all NPC barks to combat reported bark spam
*Various lighting adjustments (night darker, lighter in field of view underground, etc.)
*Changing UI link to game guide to R5 version
*Don’t allow spell cast on non-combatants
*Epic cloth now has a neck
*ESC deselects player target
*Fix for some interactive objects
*Fix friendly targeting
*Fix resurrect targeting
*Fix secondary effects not firing (knockback, damage over time, etc.)
*Fixed looping VFX
*Fixing 1 handed spear thrust on avatar female
*VFX for FlameFist, IceFist, StoneFist
*Fireball damage reduced slightly
*Refactor AOE targeting
*Lighting adjustments in sewers (darker in spots, mist is not self lit as much, etc.)
*Fix for a specific Owlshead lot that had a house stuck to it
*Fix to keep NPCs from stepping too close during combat
*Two-Handed sword attack animation is fixed


==== Windows v89 ====
====QA Build 668====
*Dev+ 2-hour bug test
*QA bug test


=== [[Release 4|Pre-Release R4]] ===
====QA Build 666====
==== Windows v86 ====
*QA bug test
OSX v11, Linux v13
*Entering a hex will now put you in an instance tied to that specific hex on the map versus sorting everyone into the same scene. In other words there will now be multiple instances of the forests, not just one.
*Entry and exit points for the Clink should now work correctly
*Lich now does damage (and lots of it)
*Added sounds to some weapons and visual effects
*Adding a few more music triggers in various locations
*Humanoids (Satyrs, Skeletons, and Elves now 10% harder)
*Fixed issue that was causing players to fall through the ground when destroying crates & barrels
*Disabled flickering light script that was displaying incorrectly
*Fixed Ore and Cotton Nodes in Forest
*Fix sliding for female characters
*Fixed incorrect text on ore nodes (said “Harvest Wood” instead of “Harvest Ore”)
*Fixed ruins in forest LODs that was popping
*Fixed issue that was trapping players in Owls Nest (aka Red Sash Bandits)
*Lich loot revisited
*LOTS of music changes. Braemar is where the bards are…
*Memory work for Braemar and beyond
*Trees cleared from player lots should now also clear their collisions
*Myron properly flags when the player finishes his dialog. Myra only gives the player one key.
*NPCs no longer announce “excuse me” bump style barks when they are colliding with other NPCs, or when they are dead.
*Slash commands for party invite/uninivite
*Text directed to NPCs does not broadcast to the entire zone. And there was much rejoicing.
*You can no longer see edge of map in the water from Baron’s Frigate / Galleon
*NOTE: Player lots in Owlshead were reset with this patch


==== Windows v85 ====
====QA Build 664====
OSX v10, Linux v12
*QA bug test
*Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 4! Notes on what is in this release is available [https://www.shroudoftheavatar.com/?p=37640 here]
*Overworld now picks better paths based on tile types
*Red Sash Quest now works: Added new red sashes back to Enmar’s quest, Laurent’s merchant bundle, and the Red Sash loot bundle.
*Replaced old Skeleton Models with New Skeleton Models
*Added wand, staff 10% drop to skeletal mages
*Players should now land facing away from exit points
*Cleaned up some performance issues caused by lighting gone crazy
*Sped up combat by making cooldown for Avatar Attacks halved (from 2.0->1.0)
*Fixed some decoration items that were unable to be moved once placed
*Female avatar can now rotate in character creation
*NPC text barks should now appear again.
*Increased cool down on Skeletal Mage attack (they were a bit too hard)
*Reduced hitpoints on all mages (they were a bit too hard)
*Fixed sorting issues with using a wand or staff when offhand item (shield, torch, etc.) is equipped
*No longer able to see edge of map in the water from Baron’s Frigate in Kingsport
==== Windows v84 ====
*Dev+ 1-hour bug test


=== [[Release 3|Pre-Release R3]] ===
=== [[Release 52|Release 52 (Launch)]] ===
==== Windows v81 ====
====Build 759====
*Dev+ 1-hour bug test
*Increased the difficulty of critters in Blood Bay and their spawn rates.
==== Windows v74 ====
*Added a confirmation when enabling Peripheral Lighting.
*Some bug fixes and extra diagnostics to help us find various multiplayer/network related issues.
*Sivas Fel in Ardoris will give players that have dealt with Min Liang Tan a Necropolis Keystone if they failed to obtain one in the Tower of the Shuttered Eye.
==== Windows v73 ====
*Disabling 100% XP return on skill unlearning – these skills will now return 50% of the experience points used to train it.
*In multiplayer, you must now target NPCs (click on them) for them to respond to your messages. This is to prevent NPCs from responding when you mean to talk to other players.
*Fixed an NPC in Blood Bay that was trying to perform an emote.
*In multiplayer, chests should now respawn properly, and do so about every 3 minutes.
*Fixed female avatar heraldry pieces that were missing blazons.
*A fix for getting stuck in chat mode.
*Fixed multiple issues with crafting tutorial quest highlighting.
*A few misc bug fixes.
*Players who were stuck turning in Cyannis’ report in Resolute may restart the quest by speaking with Godbert.
==== Windows v71 ====
*Fixed a bug that could cause players to be teleported to the front of their lots.
*Audio fixes for taverns
*Fixed a bug that prevented earning experience from some dragon kills.
*A fix for being unable to open some doors
*The tutorial task “Learn a new skill, then equip it” can now be completed – if you have this task, drop a skill on your combat bar to resolve it.
*Reduce overall music volumes
*Fixed an issue that prevented messaging that a specific item is required to use a teleporter in the Lost Vale.
*Fix for a few memory leaks
*Lingering tasks for Broken Echoes quest in Jaanaford will automatically resolve upon completing the quest.
*A few map updates
*Lingering tasks for Vivienne’s “bank key” quest in Aerie will automatically resolve upon completing the quest.
*Added dresses to some of the treasure chests.
*Bridget Helvig in Braemar should no longer offer her quest to find Veimor more than once.
==== Windows v69 ====
*Known Issues
*Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 3! Notes on what is in this release is available here
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
==== Windows v66 ====
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
*Dev+ 1-hour quick peak with capped 2 instances of hardcapped 64 players at once.
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Companions (Offline Mode feature) dialogue continues to be worked on.
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


=== [[Release 2|Pre-Release R2]] ===
====Build 758====
==== Windows v60 ====
*Fixed dyes on the lower portion of the Short Skirt Bodice.
*Improve right-click rotate camera controls. Should be more consistent and fix players for whom it was too slow.
*Players in a party with Master Loot settings can again open chests on player property.
*Fixes for a few exceptions that were occurring.
*Unexploded Sacred Oracle Orbs of Obliteration can be found on recently slain Arch-Lapins. You monster.
*Fix for inventory icons being offset incorrectly at high window resolutions.
*Removed “EarlyAccess” text in /bug report.
*Fix for inventory icons not fading properly on bag close
*Fixed delayed pet attacks
*Fix for an inventory list visual glitch.
*Fixed heraldry tabards missing blazons, having invisible pieces, and missing cloth simulation.
*Fixes for some plot loading issues.
*Fixed heraldry shield displaying colors too dark.
*Known Issues
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Companions (Offline Mode feature) dialogue continues to be worked on.
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


==== Windows v57 ====
====Build 757====
*Added option to invert mouse look
*Fix for invisible/bugged heraldry equipment, though there are still some known issues with some pieces.
*Added a sheen to items placed on the crafting table to make them easier to see.
*Fix for an exception that could occur on quest item turn-in.
*Fixed missing textures in Kingsport waterfront castle
*Known Issues
:*Visuals for some Female Heraldry Armor are broken.
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Companions (Offline Mode feature) dialogue continues to be worked on.
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


==== Windows v55 ====
====Build 756====
*Several fixes were implemented to reduce memory usage. This should help reduce random crashes and make the game playable for people on 32bit operating systems.
*Improved the chances that a random encounter in Hidden Vale will result in a dragon.
*NPCs will bark less often so that they are less spammy.
*Fixed audio on oil trap.
*Some NPC conversation text updates.
*Non-harvestable coconuts, clay, quartz, and other similar things no longer pulse as though they are harvestable.
*Top right icon that brought up a bug submission form will now redirect to the Release 2 bug forums instead.
*Corrected final teleporter in Boreas Colossus.
*Admin and whisper messages should now pop up your chat window when received if it was not visible already.
*Fixed guild war death counts.
*You should no longer see a naked male avatar briefly after making a new character.
*Known Issues
:*Visuals for Female Heraldry Armor are broken.
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Companions (Offline Mode feature) dialogue continues to be worked on.
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


==== Windows v52 ====
====Build 755====
*Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 2! Notes on what is in this release is available [https://www.shroudoftheavatar.com/forum/index.php?threads/release-2-instructions.6104/ here].
*Solania town crier once again accepts mail deliveries.
*Fixed cloth simulation on Heraldry Armor.
*Non-harvestable coal (such as coal in mine carts) no longer pulses like a harvestable resource.
*Fixed a bug that prevented players from creating a new combat deck when all of their decks had been deleted.
*Fixed shutters, doors, and texture stretching on the craftable Inn player home.
*Fixed shutters on Wood and Plaster Inn player home.
*Fixed texture stretching on the trunk of the River Birch tree.
*Founder Heater Shield can how have heraldry applied.
*Known Issues
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Companions (Offline Mode feature) dialogue continues to be worked on.
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


=== [[Release 1|Pre-Release R1]] ===
====Build 754====
==== Windows v49 ====
*Fixed an issue where lute artifacts were not applying their special effects.
*White armor should now have correct textures
*Fixed an issue where playing the dance emote after playing the juggle emote would leave the juggled items behind.
*Many holes in the floors of houses have been fixed
*Adjusted Bacon to be more economical.
*Fixes for issues with characters who could no longer log in. Those characters will now be reset automatically.
*Virtue Ice Sword’s effect no longer appears when the player is stealthed.
*The bartender is smarter. Go talk to him!
*The Yew town crier is back on duty.
*Backpack should auto-arrange better when dragging and dropping items onto your character.
*Fixed several minor issues with refugee conversations in Soltown.
*Deleted trees that were obstructing roads in Brittany Central.
*Collars no longer missing on all founder heraldry tabard chest armors for female avatars.
*Alchemy Shop now has NPC theft detection.
*Prevent web browser from trying to open on Linux machines.
*The Flambeaux is no longer held incorrectly.
*Fixed tamed pets sometimes pausing before attacks.
*Estgard town crier will now accept mail packages, really.
*Fixed typo in Robert Villines conversation in Blood River Massacre.
*Female Skopkeeper visuals were updated.
*Fixed multiple issues with the quest in Highvale to take Cyannis’ report to Godbert – players who mistakenly accepted this quest again can now complete it.
*The Flambeaux will no longer lose durability.
*Emma the Barmaid now holds her beer mug correctly.
*Visuals for the shardfall cloak have been corrected.
*Increased the height of collision surrounding Castle Brittany in Novia.
*Fix issue with some enemies returning to their spawn points at improper times.
*Known Issues
:*The option to create new combat decks will break if all saved decks are destroyed.
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Companions (Offline Mode feature) dialogue continues to be worked on.
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


==== Windows v46 ====
====Build 751====
*Added /stuck command
*Fixed decoration wall exterior surfaces on Elven Tree Town-Sized house.
*Fix to teleporter in Wizard tower
*Players now able to return directly to public instance when transitioning from private modes to multiplayer.
*Fix to pathing on exterior stairs of Wizard Tower
*Fixed avatar skin tone matching from body to neck.
*Added loading screen to cover the loading of houses from servers
*The first spawn point in East Longfall Wetlands now has a map marker.
*Server and game client check for proper versions
*Fixed Dragon Baby Black Clockwork pet not flying.
*Reduce amount of log messages being sent to servers
*Fauns have gotten their clothing back.
*Fix for 3 common exceptions that were filling the logs
*Added client build version to the options menu.
*Updated XDelta license
*Removed featureless scale woman figure from Plains Encounter.
*Enabled encryption for sent messages (server messages on future patch)
*Removed collision from one of the bridge pavers in The Rise.
*Updated login error messages for people who have valid accounts but are blocked due to server access flags
*All teleporters no longer shown on compass.
*Players who had completed the siege quest in the past should now be able to collect the special banner using the “banner” or “cabalist” keywords.
*Broken ladders in Elysium Mines have been corrected.
*Added town criers to Judge’s Watch and Scoundrel’s Hold in Blood Bay.
*Optimized usage of animated pennants in Brittany Central.
*Reconstructed the Family Smasher 3000 in Halls of Artifice.
*Fixed a typo in the first HUD message for Grand Artificer battle royale.
*Adjusted positions of Novia underground Player Owned Towns to ensure population indicators are visible.
*Known Issues
:*The option to create new combat decks will break if all saved decks are destroyed.
:*If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Companions (Offline Mode feature) dialogue continues to be worked on.
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


==== Windows v44 ====
====Build 750====
*Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 1! Notes on what is in this release is available [[PatchNotes:PreAlphaR1|here]].
*Avatar eyes now blink when treading water.
*Fixed invisible waist on female nurse blouse.
*Updated bedrolls, NPCs, and navigation AI at Jaanaford camp for NPC access to bedrolls at night.
*Updates to localization of in-game books architecture.
*Turned on Cabalist Robe Gloves appearance when wearing cabalist robes.
*Pale Blue Female Shopkeeper no longer appears distorted.
*Water can no longer be taken from the dry fountain in Quel Shardfall.
*Fixed floating trees in Blood River Forest.
*Heraldry banners updated.
*Updated collision on new Brittany buildings on Novia to help keep players from getting stuck.
*Updated the medium skin tone for female avatars.
*Quel Shardfall battle royale spawning was updated.
*Basement hatches are no longer sold on Crown Merchants.
*Image optimization.
*Faun merchants in South Midmaer Way now work properly.
*Bertha is once again Jabbering, our apologies.
*Fixed invisible blocker in center of Epitaph battle royale dais.
*Boiling Oil traps now affect NPCs as well as players.
*Fixed an issue where equipped items would be shown when completing a resource gathering action.
*Smoothed camera movement when harvesting wood.
*The Bear Headdress mask no longer blinks along with your avatar.
*Fixed an issue with waypoints in Blood River Forest.
*Fire Dancer chest equipment visuals were corrected.
*Flechier outfit visuals on female avatars was corrected.
*Clan of Stag Leggings are no longer invisible on female avatars.
*Fixed shields not being allowed as decorations after Heraldry patterns are applied.
*Updated scouts in siege encounters to ensure players always receive their quest rewards.
*Ghostly Echoes and Mystical Mirrors quest sparkles no longer appear when the quests are complete.
*Additions to Crown Merchants.
*Unresponsive NPC conversations corrected.
*Matchmaking updates for when reloading into the same scene.
*Corrected some code exceptions.
*Known Issues
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Companions (Offline Mode feature) continue to be worked on for both dialogue and balance/skill usage.
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


==== Windows v40 ====
====Build 749====
No Notes.
*Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 52! “How to Play” instructions and game update notes on Release 52 are available [https://www.shroudoftheavatar.com/?p=84930 here].
*Known Issues
:*NPCs may abruptly close conversations too soon.
:*Elysian Illumination no longer damages undead, and has a broken range for applying heals.
:*Spellbinder’s Stance does not buff Spell Critical Chance as expected.
:*Companions (Offline Mode feature) continue to be worked on for both dialogue and balance/skill usage.
:*It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
:*The in-game map (M key shortcut) cannot be accessed on Linux clients.
:*Linux is using an older version of Unity until known performance issues can be addressed.
:*Fire is visible when dead.
:*There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
:*Juggle emotes do not properly sync hand/item movements in low performance environments.
:*Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
:*Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
:*Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
:*Ring of Cuttlekin turns avatar skin grey instead of translucent.
:*Pets cannot follow players onto moving platforms.
:*If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
:*Players with Tenant permissions on a Lot cannot place their own Player Vendors.
:*Some decorations placed in basements may shift through walls and end up in inaccessible locations.
:*Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
:*Some spell VFX do not play properly
:*Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
:*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
:*Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


==See also==
==See also==
* [[Release Dates]]
* [[Release Dates]]
* [[Patch_notes/Early Access|Early Access Pre-Release Patch Notes]]
* [[Patch_notes/Pre-Alpha|Pre-Alpha Release Patch Notes]]


==External Links==
==External Links==
* [https://www.shroudoftheavatar.com/?page_id=32989 Patch Notes] on {{SotA}} website
* [https://www.shroudoftheavatar.com/?page_id=32989 Patch Notes] on {{SotA}} website
* [https://www.shroudoftheavatar.com/forum/index.php?threads/qa-server-patch-notes.161588/ QA Server Patch Notes] on {{SotA}} Forum
* [http://patchserver.shroudoftheavatar.com/sotalive/torrents/SotATorrentFeed.xml Shroud of the Avatar Patch Torrent]
* [http://patchserver.shroudoftheavatar.com/sotalive/torrents/SotATorrentFeed.xml Shroud of the Avatar Patch Torrent]



Latest revision as of 19:58, 18 September 2022

Patch Notes for Shroud of the Avatar are listed below.[1] Notes for Pre-Alpha Releases (Release 1 through Release 25) can be found here. Notes for Pre-Release versions (Release 26 through Release 51) can be found here. Updates to the current episodes will be listed here, and will be archived when the next episode begins releases.

Episode 1

Release 105

Build 1575 – Sep 6 10:40AM

  • Added new items to store.
  • Fixed all the Legacy Boots of the Energetic Tamer so they reflect the same movement speed stats as the modern versions.
  • Fixed all the Legacy Helms of the Stag Spirit so they reflect the same movement speed stats as the modern versions.
  • Fixed an incorrect modifier value on the Legendary Belt of Control. SOTA-70688
  • Fixed Arapaima spelling in a final few places. SOTA-70648
  • Fixed Lava fishing rod appearance when in use. SOTA-70728
  • Fixed typo in description of Large Altar Store Entry. SOTA-70729
  • Fixed Corinthian Column Set Store Entry icons.
  • Removed Expiration note from reward Greater Item of Unlearning name and description. SOTA-70247
  • Novia: Slightly widened some bridges’ access and removed or simplified collision for some city buildings in the Brittany area.
  • Outskirts: Added “guild” response to all friendly guards in all three outskirts scenes, briefly explaining what a guild is and that one can be joined or formed. SOTA-70723
  • Battle of Solace Bridge: Added a platform for player handbook and blue flames along the main path. Quincy’s body now has a yellow shield and blood spots leading to it. Hints at the automaton’s gate and the flaming archway exit now suggest where to go instead.
  • Blood River Massacre: Improved how the “Speak with the Gatekeeper” task is resolved.
  • Blood River Outskirts: Gave Alberic and Phineas a “sage” keyword to help older characters collect the “Sage” title after they have finished the main questline for this scene. SOTA-70710
  • Brittany Alleys: Renamed a “Fishing Supplies Merchant” to “Fishmonger.” SOTA-70720
  • Brittany Estates: Made some props and terrain adjustments outside a general store to help NPCs walk past the entrance more smoothly. SOTA-70713
  • Celestis: Extended the platform behind the bank to help with NPC pathing. SOTA-70721
  • Estgard: Fixed issues with overblown lighting in the Yellow Sow tavern. The affected chandeliers will be improved in all scenes in which they appear. SOTA-70714
  • Hallowed Plains: In the construction site wave battle, updated the door sounds and gave them UI alerts. SOTA-70712
  • POT CICI’s Trading Post: Added new POT south of Brittany area in Novia. Also, removed Crafters Town.
  • POT Isle of Light: New swamp island POT north of Soltown in Novia.

Build 1571 – Aug 25 10:30AM

  • Welcome to Release 105.

Release 104

Build 1567 – Aug 1 1:35PM

  • Time will now reset when leaving a scene with a kobold time machine. SOTA-69779
  • The Chaos Magic Glowing Mug should now show the entire chaos icon instead of just the top of it. SOTA-70517
  • Updated the collision and LODs for multiple minor prefabs (stacks of wood, gate frame, etc.
  • Fixed issue with deco red grape vines. SOTA-70646
  • Splinter strike damage should now work as stated in release note.
  • PRT Forest 01 Template: Moved the “Return to Previous Location” boat to accomodate overlapping assets within its scenarios, such as Taenby Landing.
  • Troll’s Bridge: Ice elementals and bears in this scene will no longer fight each other. SOTA-70693
  • Lua: Added two new lua functions: ShroudWorldToScreenPosition and LuaVector3.
  • The Outlaws’ Run: Moved a deer that was stuck on a rock to the nearby path.
  • Store recurring sale changed to every eight hours instead of two.

Build 1565 – Jul 29 5:50AM

  • Corrected an error that appeared when equipping any of the glowing mugs and processing certain visual effects on the character like stealth.
  • When picking up the dunk tank (or any future decoration that can be swum in) while a player is in it, the player will now stop the swimming animation.
  • Solania: Adjusted the crafting pavilion to help reduce an overlapping compass marker issue. SOTA-70682
  • POT Pumpkinville: Fixed an issue so this POT is correctly upgraded to a Hamlet.

Build 1564 – Jul 28 10:30AM

  • Welcome to Release 104.

Release 103

Build 1558 – Jul 12 3:30PM

  • Disabled July 2022 Weekend #2 Specials to in-game store.
  • Enabled July 2022 Weekend #3 Special to in-game store, to last for rest of month.
(There will a fourth Weekend Special coming, but weekend builds to turn sales OFF will be on pause due to Unity upgrade testing.)

Build 1557 – Jul 8 4:50PM

  • Added July 2022 Weekend #2 specials to in-game store.
  • Sheet music title length increased from 32 to 64.
  • Fixed incorrect name on Spotted Catfish Trophy Recipe. SOTA-70587
  • Fixed description for Green Marble Straight Hallway. SOTA-70586
  • NPC Towns: Fixed a visual issue with a certain lamp used in front of many NPC shops that wasn’t illuminated when in ‘on’ mode. SOTA-70631
  • Aerie: Fixed the invisible collision that was blocking access to Bunker T. SOTA-70605
  • Battle of Solace Bridge: Re-added a missing flag which Avatars must receive when they agree to escort Charlotte. SOTA-70641
  • Grusk: Fixed an issue with one banner in the Governor’s mansion not displaying the kobold symbol.
  • Grusk Factory: Fixed an issue with z-fighting on the ceiling of the rooms with gears under the grate flooring. SOTA-70640
  • K’rul: Added a ‘don’t walk here’ gimmick for NPCs to help keep them from approaching too closely to the lava. SOTA-70633
  • Lord British’s Castle: Updated occlusion settings to help ensure a secret room was properly visible.
  • Solace Bridge Outskirts: Fixed a typo in the mouseover hint for the “Meet Captain Kinsey” task. SOTA-70642
  • Updated the circumstances which cause Lieutenant Corliss’ waves with blue sparkles. SOTA-70643
  • Tenebris Harbor: Removed the staff from Tarian the drunken ritualist because it was blocking players from talking to him while he had it in his hand. SOTA-70644
  • POT Crafters Town: Upgraded to Metropolis from Town. SOTA-70636

Build 1556 – Jul 5 12:30AM

  • Turn off 2XP and Weekend Row Lot bonus item.
  • Jack of Diamonds: Slightly updated text related to the quest for inoperable kobold weapons.
  • When playing a sound in Lua the volume should now work correctly.
  • Fixed errors when playing sounds with the wrong ID or channel that were blocking the rest of the Lua script function.

Build 1555 – Jul 4 10:00AM

  • Changed name of Indestructible Lava Fishing Rod (third attempt to fix store.)
  • Removed the timed event script and set the Aether monsters to spawn ‘manually.’
  • Set up a situation for testing Timed Scripts that manage the Aether monsters.

Build 1551 – Jul 2 3:40PM

  • Ice elemental should now attack properly at range (second attempt.)
  • Water elemental can be summoned again.
  • Renamed one of the duplicate Gothic Dining Chairs. SOTA-70451
  • Changed name of Indestructible Lava Fishing Rod (second attempt.)
  • Changed name of 2014 LB Birthday Cake store entry to fix sorting issue.
  • Updated description for the POT Tree Removers in the store.
  • Modified the timed event script which was causing some Aether monsters to not spawn.
  • Castle Atos: Removed the glass cover over the Lord British cake and added a volume to block players and NPCs from standing on its table.
  • Northwood: Re-enabled housing lots.
  • Soltown Catacombs: The skeleton prince now has unique barks. SOTA-70628
  • POT Regnum: Siege decorations should now appear on Novia when this POT is under siege.

Build 1550 – Jul 1 7:30AM

  • Previously, Tame Movement Speed was not making your pet move faster but giving it dexterity. This has been fixed. Tame Movement Speed will now make your pet move faster. Dexterity has been seperated from that stat and is now named Tame Creature Dexterity. Skills and gems/jewel that previously had Tame Movement Speed now have Tame Creature Dexterity added to them along with the movement speed. Tame Movement Speed was previously showing a decimal number; it’s now showing a percentage to reflect the pet sheet. The Pet Speed Training innate skill will now give movement speed properly and dexterity as a second stat.
  • Tame Attack Precision was changed to Tame Critical Damage Multiplier. This is for Helm of the Stag Spirit and the Belt of Control artifacts and the Tamed Precision Imbued Gem (which now give a percentage as shown on the pet sheet instead of a decimal.) The value has not changed.
  • Now that wyverns have a higher base damage, their bonus critical damage multiplier while in combat mode has been reduced from 200% to 100% for PvE and from 100% to 50% for PvP.
  • Fixed Train Summoned Pet Resistance not being added to summons’ resistances. Each summon will also resist their own school of magic more than other summons do.
  • Added dexterity debuff to the newly-added blind skill for the summoned phoenix to reflect the same stats as the player skill Blind.
  • Increased the range of attack of ice elementals: the previous fix didn’t work.
  • Earth elementals should now reach targets with their basic attack.
  • Imbued Jewel of the Wolf giving taming strength has been increased.
  • Correcting spelling of Indestructible Lava Fishing Rod in store.
  • Added Grass and Tree Remover bundle to Crown Store.
  • Added container functionality to Redwood Display Table.
  • Corrected duplicate Recipe: Baked Barramundi showing on merchant.
  • Added Recipe: Seared Araipama Steak to merchant listing.
  • Updated the link for Discord in the New Player Handbook. SOTA-70625
  • Grusk: The sign above the entrance to Grusk Factory now simple says “Grusk Factory.” SOTA-70624
  • Grusk Factory: Set display to mark it as Tier 8+.
  • Solace Bridge: Fixed typos in Edvard’s responses. SOTA-70626

Build 1543 – Jun 30 10:30AM

  • Welcome to Release 103.

Release 102

Build 1540 – Jun 2 1:00AM

  • Full build to fix missing/broken textures
  • Aerie: Raised the magic mirror so it doesn’t float through the floor.
  • Hilt Fortress: Moved the position of an ore node in the quest scenario of this scene. SOTA-70483
  • Kobold Expeditionary Camp: Fixed an issue where players would prematurely get a task by killing Mongo when not in the proper quest stage. SOTA-70545

Build 1539 – Jun 1 1:50AM

  • Memorial Day weekend sales and bonuses have ended.
  • When selecting Lua as a channel (while Lua option is active for that channel tab) it will now show Lua instead of Local. Text will also now appear in the chat as a Lua message.
  • After using a quest reset, Arabella now has a “Speak with Arabella” compass marker in Soltown, Aerie, and Resolute. SOTA-70531
  • Novia: Reduced the maximum opacity of the ‘swamp fog’ throughout the scene.
  • Aerie: Adding a New You salon and a beautician named Cicilia Griffiths. SOTA-70542
  • Blood River: Added additional measures to archive the “Use a Skill in Your Hotbar” task, including talking to Robert Villines more than once in the ‘after’ version. SOTA-70360
  • Crypt of the Avatar: Unblocked two side rooms that were incorrectly blocked. Fixed z-fighting on a certain floor section. Added a compass marker for the exit to Midmaer Passage. Sealed an open gap in a wall area. SOTA-70539, 70538, 70535, and 70534
  • Desert Encounter: Updated a test situation for a timed event.
  • Hilt Fortress: Dirtied the scene to ensure a resource node change is added. SOTA-70483
  • Jotungrund: Fixed a stuck spot involving a ‘sticky’ barbarian tent.
  • K’rawl: Added a compass marker for the exit to South Boundless Forest. SOTA-70536
  • Midras Ruins: Removed an archway with a one-sided texture that was clipping through the ground. SOTA-70537
  • The Rise: Fixed an ankh target that was sending avatars into the void. The Aether Corpions are now the same faction as the Bark Corpions. SOTA-70533 and 70540

Build 1538 – May 30 2:00AM

  • Added recipe for Altar Lockbox and added to deco merchants in North Paladis
  • Add Process Fish recipes for the five new fetid fish types
  • Added tattoo and hair colors to character creation
  • Fixed tattoos duplicating among multiple player and randomly disapearing
  • Blood River: Reorganized some of the scene hierarchy. Renamed “Cave” discovery to “Waterfall Cave.”
  • Blood River: Updated data for multiple tasks to help ensure their journal entries archive when these tasks are completed.
  • Lamech’s Bazaar and South Midmaer Way: Removed several stuck spots in a puzzle “tomb” and added two ankhs in the vicinity.

Build 1537 – May 27 7:20AM

  • POT Lained: Corrected this POT’s template data to ensure it’s using the Island 01a template.
  • Blood River: There are several “Travel to Blood River” tasks. The one from Sequanna at the end of the Path of Love is now “Talk to Robert Villines.” This task has received several text changes to make the task more clear and to help ensure the task clears. Avatars who haven’t been able to clear this task should speak to Robert Villines in Blood River to clear it. SOTA-70360
  • Desert Encounter: Added a test to help diagnose a timed event bug
  • Necropolis Barrens: Adjusted some of the rewards obtained from ‘harvesting’ love letters
  • Solace Bridge Outskirts: Fixed typos in Ackerley’s responses
  • Price correction on Altar Pew and Altar Bench
  • Added a 2-pack of Altar Pews to the store
  • Tall Candle Stand store description typo fix
  • Added a lock on each tab of character appearance that will block randomization when clicking Random for fields in that tab
  • Character appearance will now be saved to file correctly when clicking finish from New You
  • Fixed skin markings showing incorrectly while other players are in the same scene

Build 1536 – May 26 10:30AM

  • Welcome to Release 102

Release 101

Build 1531 – May 3 2:00AM

  • Crypt of the Avatar: Fixed issues including replacing a missing section of hallway, correcting hallway materials, and removing mysterious black effect throughout the scene. SOTA-70461
  • Adjusting names for Snow Leopard, Panther, and Jaguar mounts to remove “female” from the name in the store. The mounts have no gender displayed to the player in game. SOTA-70447

Build 1530 – May 2 3:00PM

  • Fix for Lua manager on/off getting broke with multiple scripts
  • Stripped “Double-click to consume” from consumable items linked to chat and removed empty space at the end of some tooltips.
  • Blackblade Foothills: Flattened several terrain “spikes.” SOTA-70443
  • Grusk: Modified a pipe that was too short. Blocked a world object that was sticking through a ceiling. SOTA-70442
  • Hilt Fortress: Fixed a hallway that had an invisible object blocking passage. SOTA-70445
  • Wynton’s Folly: Flattened several terrain “spikes.” SOTA-70444
  • POT Regnum: Fixed an issue to make this POT a valid teleport scroll destination.

Build 1529 – Apr 29 4:00PM

  • Changed Female Lion Mount to Lioness Mount. (Other mount store entry edits coming soon)
  • Updated the Recently Added Store Category to reflect R100 and R101. SOTA-70440
  • Fix for NPC merchants not having tooltips.
  • Fixed an issue where Linux and Mac players would not see the correct output from /time command. SOTA-70439
  • Fixed Lua manager title typo and the window will now close when escape is pressed.
  • Fix for Lua manager not reloading some scripts on scene change.
  • Brightbone Pass: Moved a floating rock near one of the exit archways to the ground. SOTA-70438
  • Shaminian Hills: Added a “Reset Platform” button near a crystal receiver that sometimes is out-of-sync, to force it back in sync when you have a crystal that operates the platform. SOTA-70435
  • Soltown: Fixed a typo in one of Jeanne’s “hello” responses. SOTA-70434
  • POT Rampage Island: Upgraded to Crossroads Village from Holdfast. SOTA-70441

Build 1528 – Apr 28 10:30AM

  • Welcome to Release 101

Release 100

Build 1525 – Apr 9 12:00AM

  • Fixed an issue that stopped the Bonesteel Crown, Scepter of Dread, Heart of Sorrows, and Shroud of the Avatar from automatically being deleted from an avatar’s inventory when a Quest Reset is used, blocking that character’s quest progression. These items are once again flagged as quest items and will be auto-deleted with a Quest Reset. Also, avatars with lingering artifacts now will have them cleared through NPC conversations just prior to their reacquiring them. SOTA-70344
  • Temporarily disabled big cat roars, pending skill fixes. SOTA-70345
  • Updated the recently added items crown store category. SOTA-70334
  • Castle Atos: Added a fletcher merchant at the training grounds and fishing merchants at the moat. SOTA-70337
  • Etecter: Added extra logic when completing Amanda’s quest to help ensure her task properly archives itself. SOTA-70335
  • Grusk: Fixed floating shrubbery, tabletop props, and a crate. Added some props near the dockmaster. SOTA-70340
  • Grusk: Moved several floating bushes to the ground. Moved a floating lamppost to the ground. Add “rumple” to some flat paths. SOTA-70347
  • North Celestial Wetlands: Adjusted collision that was blocking access of a letter on a broken wooden walkway. SOTA-70339
  • North Grunvald Barrens: Removed floating boulders from the sky. SOTA-70338
  • The Rise: Fixed the puzzle room for the stack buffs.
  • Fixing a null exception for the lua function ShroudGetBuffDescription.
  • Teleport scroll window height will now be saved when closing the window.
  • Added a way to /copy chat text by entering a number so you only copy the last few lines, e.g. /copy 3

Build 1523 – Apr 1 3:30PM

  • Castle Atos: Updated the huntmaster children to allow players to speak with them again.
  • Etceter: Added extra response options for Amanda to help conclude her “Talk to Amanda” task.
  • Grusk: Some kobolds will now include coughs in their ambient ‘barks.’
  • Fixed an issue with fish trophies referencing incorrect prefabs.
  • Fixed an issue with some fish deco and trophy sizes being out of sync.
  • Fixed fishing data bug – Tigerfish carcass size was set incorrectly.
  • Fixed not being able to copy or create new decks past 24.
  • Zone scroll UI: Added a color legend
  • Zone scroll UI: Made the window a bit larger and resizable vertically from the bottom.
  • Zone scroll UI: Added a count of the scenes discovered.
  • Zone scroll UI: Removed closed scenes from the list like Southmarsh Village.

Build 1519 – Mar 31 10:30AM

  • Welcome to Release 100.

Release 99

Build 1517 – Mar 28 3PM

  • The contaminated waters of New Britannia have been cleansed.

Build 1516 – Mar 17 3PM

  • Water for island POTs will now be above the surface.
  • The Huntmasters in Castle Atos will now respond to Outlanders.

Build 1514 – Mar 17 9AM

  • The water in much of New Britannia has mysteriously been contaminated with ground shamrocks.
  • Tamed Sabertooth Tigers will now show the correct name in whistles and when summoned.
  • The Fox-and-Rabbit game in Castle Atos will no longer glitch if you fail to complete it within the set time period the first time you play.

Build 1512 – Feb 28 7PM

  • Added ability to place bottom-mounted young fish on other decoration surfaces than the floor. SOTA-70226
  • Journal UI Fixes: The scrollbar for entries should scroll back to zero upon first-time switching. When selecting a filter, typing letters and pressing backspace or deleting it should now clear it correctly. The X will no longer be visible in the filter box if it’s empty. Mousewheel scrolling in the item lists of active or completed tasks should now scroll in between items too.
  • Random Encounters: The display name of the roving snow leopard that appears on Novia has been corrected to read “Snow Leopard” (instead of “Wolf”). Fixed fixed incorrect sound controller for big cat overworld prefabs. SOTA-70221
  • Multiple Scenes with Puzzles: Puzzle-reward treasure chests with special loot in Brittany Sewers, East Longfall Wetlands, Eastmarch, Elysium Mines, Penmawr Island, and Tenebris Harbor will now be interactable even after the avatar obtains that special loot (although they can still collect each puzzle’s special loot bundle only once). SOTA-69806, SOTA-69764
  • Blood River: Attached a floating hanged body to a wooden post. SOTA-70228
  • Castle Atos: Using the wishing well will no longer be considered stealing.
  • Northern Grunvald Barrens: Moved floating stones to the ground at one of the exit archways. SOTA-70223
  • Resolute: Fixed an issue where only the main gate guard would open their respective gate when asked. SOTA-70224
  • Tenebris Harbor: Dekker’s Room Chest will now have a minimum loot offering.
  • West Veiled Swamp: Corrected the scale of many incorrectly sized resource nodes. SOTA-70222
  • Attempt at Player Dungeon Spider Rooms Loot Table fixes. SOTA-70229

Build 1511 – Feb 24 7PM

  • Emergency patch to fix issues with the windows client

Build 1510 – Feb 24 10:30AM

  • Welcome to Release 99

Release 98

Build 1508 – Feb 16 2PM

  • Turning off deed upgrades on client/server

Build 1507 – Feb 11 11AM

  • Enabled holiday deed upgrade sale!
  • Sunless Barrens: Geyser sound effects throughout the scene have been lowered and their drop-off ranges reduced. SOTA-70187
  • New overhead map for Demig’s Battlecamp Scene
  • New overhead map for Artifice Entrance Scene
  • New overhead map for Boreas Colossus Scene
  • Fixed visuals for young snow tiger
  • Ore Nodes: Corrected the scale on numerous Tier 5 ore nodes in a large number of scenes.
  • Tanglemire: Corrected the size of oversized ore nodes.SOTA-70157
  • Solace Bridge Outskirts: Improved the logic to remove the “Mention Ebon Dawn to Scout” compass marker. SOTA-70153
  • Fix: Some fix for lua that prevent user from playing after unloading scripts

Build 1501 – Jan 14 10AM

  • Fix for critical issue that blocked all NPC spawns in some high traffic areas
  • Turning on holiday sales for MLK day weekend

Build 1500 – Jan 6 1PM

  • Tiny emergency patch to back out change for HDR rendering as it had the unexpected side effect of making ground targeting circles difficult to see

Build 1499 – Jan 6 7AM

  • The winter storm has moved on from New Brittania
  • Deed upgrades have been disabled
  • Sale items have returned to 20% vs 25%
  • Additional logging has been added to attempt to identify several lingering bugs and performance issues
  • The “Bloom” option in graphics settings will now also disable HDR rendering. This is an attempt to fix the massive frame rate drop several players with Nvidia 20×0 and 30×0 cards have seen but we have been unable to reproduce. If you have severe frame rate drops in combat, please disable bloom and see if it helps!

Build 1498 – Dec 20 11AM

  • Obsidian lions have now joined the pride of lions in Spectral peak
  • Lightning Storm has had its flashes of lights greatly diminished to reduce shock to sensitive eyes
  • Previously added renaming of the house that would create an exception when clicking the stone and not being an owner already.
  • Lua function ShroudOnSceneLoaded will trigger once player data has been loaded.
  • Teralopolis’ will now have 12 juke box slots.
  • Soltown: Stanley’s quest that points avatars to Arabella will now successfully conclude when saying “help” to her. Players who already completed the quest but it hasn’t concluded should say “help” to her for it to conclude. SOTA-70027
  • Soltown: Fixed a typo in Stanley’s response about Castle Atos.
  • Castle Atos: Baozhai now shares their name with avatars. Also, the quest from Stanley pointing players to Baozhai will properly conclude. SOTA-70026
  • Battle of Solace Bridge: Fixed text in barks, responses, and journals. SOTA-70025
  • An error caused by trying to move your health bar when not in a party has been fixed.
  • Righ Inis and other ForestVillage02 PRTs: Moved the adventurer trainer to the ground near the tavern stall.

Build 1497 – Dec 17 1PM

  • Winter is coming…
  • The Wyvern Egg Salad recipe is now set as “Not Teachable” as intended.
  • Episode 2 creature difficulty for scaling zones will see a small increase. Most high levels will see a small increase in health but casters and ranged may see additional skill usage as well.
  • All NPC casters are receiving a small amount of attunement! This will make them more effective with spells but magic resistance was dropped accordingly so they should not be more resistant. (Approximately their level/2 attunement for most caster types)
  • Player dungeon Trolls were dramatically low on health. This has been corrected.
  • More tiger variations have been seen spawning in the Mysterious Swamp!
  • Fix for party health bars stacking on each other.
  • Fix for the vertical position of the party member being offset when clicking it.
  • Some lion cub issues have been fixed but he is still misbehaving when not used on a lot.
  • Several big cats were giving the wrong result when tamed. We believe all of these to be fixed now.
  • Big cats received a small animation polish pass to make their feet slide less
  • Fix for Spider Spawn Room (totem will not place)

Release 97

Build 1501 – Jan 14 10AM

  • Fix for critical issue that blocked all NPC spawns in some high traffic areas
  • Turning on holiday sales for MLK day weekend

Build 1500 – Jan 6 1PM

  • Tiny emergency patch to back out change for HDR rendering as it had the unexpected side effect of making ground targeting circles difficult to see

Build 1499 – Jan 6 7AM

  • The winter storm has moved on from New Brittania
  • Deed upgrades have been disabled
  • Sale items have returned to 20% vs 25%
  • Additional logging has been added to attempt to identify several lingering bugs and performance issues
  • The “Bloom” option in graphics settings will now also disable HDR rendering. This is an attempt to fix the massive frame rate drop several players with Nvidia 20×0 and 30×0 cards have seen but we have been unable to reproduce. If you have severe frame rate drops in combat, please disable bloom and see if it helps!

Build 1498 – Dec 20 11AM

  • Obsidian lions have now joined the pride of lions in Spectral peak
  • Lightning Storm has had its flashes of lights greatly diminished to reduce shock to sensitive eyes
  • Previously added renaming of the house that would create an exception when clicking the stone and not being an owner already.
  • Lua function ShroudOnSceneLoaded will trigger once player data has been loaded.
  • Teralopolis’ will now have 12 juke box slots.
  • Soltown: Stanley’s quest that points avatars to Arabella will now successfully conclude when saying “help” to her. Players who already completed the quest but it hasn’t concluded should say “help” to her for it to conclude. SOTA-70027
  • Soltown: Fixed a typo in Stanley’s response about Castle Atos.
  • Castle Atos: Baozhai now shares their name with avatars. Also, the quest from Stanley pointing players to Baozhai will properly conclude. SOTA-70026
  • Battle of Solace Bridge: Fixed text in barks, responses, and journals. SOTA-70025
  • An error caused by trying to move your health bar when not in a party has been fixed.
  • Righ Inis and other ForestVillage02 PRTs: Moved the adventurer trainer to the ground near the tavern stall.

Build 1497 – Dec 17 1PM

  • Winter is coming…
  • The Wyvern Egg Salad recipe is now set as “Not Teachable” as intended.
  • Episode 2 creature difficulty for scaling zones will see a small increase. Most high levels will see a small increase in health but casters and ranged may see additional skill usage as well.
  • All NPC casters are receiving a small amount of attunement! This will make them more effective with spells but magic resistance was dropped accordingly so they should not be more resistant. (Approximately their level/2 attunement for most caster types)
  • Player dungeon Trolls were dramatically low on health. This has been corrected.
  • More tiger variations have been seen spawning in the Mysterious Swamp!
  • Fix for party health bars stacking on each other.
  • Fix for the vertical position of the party member being offset when clicking it.
  • Some lion cub issues have been fixed but he is still misbehaving when not used on a lot.
  • Several big cats were giving the wrong result when tamed. We believe all of these to be fixed now.
  • Big cats received a small animation polish pass to make their feet slide less
  • Fix for Spider Spawn Room (totem will not place)

Build 1495 – Dec 16 10:00AM

  • The rare Spawn of Sobek, T15 crocodile is now tameable!
  • Big cats have finally made their appearance in Novia. Lions, Lionesses, and Tigers. All big cats with the exception of one very rare, very powerful Lion, should be tameable!
  • Players who are flagged as PVP or not flagged but playing in a PVP scene should now have only a 5 second ressurection debuff after dying vs the normal 15.
  • An issue was causing lightning storm to almost always stun and ignore the stun resistance effect from getting stunned
  • Lighning Storm was previously not adding any aggro for the caster. This has now been fixed.
  • Most non-unique, non-story based NPC towns should now be able to use POT flagged deed vs requiring Place Anywhere deeds.
  • Cone of Cold will now use fewer reagents.
  • The player dungeon UI has received a usability update. If you select dungeon pieces from your inventory while the UI is open, it will set that as the chosen piece. (Additional change to reset to none via button coming)
  • Celestian Sofa is now dyeable in primary slot
  • Tamed Mimics and Mimic Pets can now sit and dance!
  • R97 Reward: Caduceus Staff, January 2022 Login Reward: Caduceus Wand
  • Lua function ShroudOnSceneLoaded() will now execute only once all the game objects are fully loaded. This will prevent some confusion and errors while using his functions coupled with others too earlier like the player name while the character is not fully loaded.
  • Fix: Fix for Lua object ID being changed when destroying a previously created object.
  • New option in settings to decide if mount will be automatically mounted on next scene. Placed it off by default to match current behavior.
  • Player health bars are now MOVEABLE! This is an option in the UI options to enable this and it is off by default.
  • Inventory search bar filter improvement – compare against original item name in a adition to user-inputted name [SOTA-69973]
  • “Spite: Fixed the icons for several compass marker discoveries, including the Moratorium. SOTA-70001”
  • “Graff Gem Mines: Adjusted the location for a skeleton that was spawning halfway into a wall. SOTA-69989”
  • “Ardoris: Improved the logic which archives the “”Speak with Khasi”” task. SOTA-69872″
  • “Ardoris: Merchant Guildmaster Cai Lau now always has the “”Sheng Lau”” keyword available to ensure all localized versions have access to that keyword. SOTA-70018″
  • “Random Encounters: Fixed an issue that cause the “”great threat”” message to appear prematurely. SOTA-70015″
  • “Hills Encounter: Updated the path grid to help stop a certain wolf from leashing sometimes. SOTA-70014”
  • “The Outlaws’ Run: Moved floating roots to the ground. SOTA-69985”
  • “Desert Encounter: The sculptor merchants that sometimes spawn in these scenes will now be humanoid. SOTA-70017”
  • “POT Forest 01b template: Removed anomalous world objects. SOTA-70016”
  • “Spectral Peaks: Replaced some wolves with lions. In two locations, it’s possible for a tier 12 or a tier 15 lion to spawn. SOTA-70007”
  • “Tigers: Added tigers to East Veiled Swamp, Far Hinterlands, East Longfall Wetland, Kas Ruins, and Twins Foothills. SOTA-70007”
  • Lions: Added lions to Crag Foothills, Midras Ruins, Sequanna Colossus, Oracle Colossus, and Elysian Ruins. SOTA-70007
  • Serpent’s Spine Foothills: Squirrels can now spawn instead of rabbits.
  • “Random Encounters: Added Lions to Desert and Plains Encounters. Added Tigers to Forest and Swamp Encounters. Corrected scheme for display names for both lions and tigers. SOTA-70007”
  • Caverns of Skrekk: Added/upated props of some buildings near palace.
  • “Manor of Mystery: Moved floating mandrake roots to the ground, removed candles on the floor near a building entrance, and shifted the pink-purple cloth on the return teleporter disc to purple. SOTA-69981, SOTA-69979”
  • “Nightshade Pass: Moved a small floating rock to the ground. SOTA-69982”
  • Player Villages: Marked all player village scenes as “Player Run Town” to enable ability to place certain POT deeds.
  • “Central Brittany: Reactivated the Krampus quest given by Kinga and Ronin. SOTA-67332”
  • “POT Norstead: Moved from Mistrendur to Novia, southwest of Estgard. Also, moved “”Boat to Distant Towns”” south along the same docks. SOTA-69978″
  • Skrekk and K’rul: Added/updated decorations within some buildings.
  • Estgard: Improved “safety” logic that archives the “Convince Knight in Estgard” tasks when players complete the Path of Courage.
  • Manor of Mystery: Some mages of mystery refered to the old price of 500 gold for passage. They now know to only ask for 50 gold.
  • Central Brittany: Updated some parts of Arabella’s trivial responses.
  • “The Outlaws’ Run: Fixed a typo in Miloslava’s “”stone”” response. SOTA-69975″
  • “Aerie: Improved the logic for “”help”” responses by both Devotional Caretakers. SOTA-69913″
  • Vertas: Improved the response and journal from Kiakis regarding his suggestion of going through Vertas Pass to Jaanaford. SOTA-69873
  • “Blood Bay: Removed the chances that the ebb and flow of lava will block lava fishing at both volcanoes. SOTA-69665”
  • “K’rul: Moved large automatons out of small rooms. Added props to an empty shed. SOTA-68564”
  • “Soltown: Stanley now has small quests that point players to Arabella in Soltown and Baozhai the guard in Castle Atos. SOTA-69766”
  • “Oracle Temple: Improved the logic that dismisses the “”Find the Cerulean Lens”” compass marker. SOTA-69920″
  • “Blood River Outskirts: The “”Ask Phineas for Poison”” compass marker should never appear after the Phineas Drumplemouth questline is complete. SOTA-9919″
  • Jade Valley: Upgraded to Megalopolis from Municipality. SOTA-69971
  • “Shaminian Hills: Adjusted the mechanics of the magical elevator to help ensure the crystal receptacle stays in the proper state. Added a “”Reset Platform”” button near the top of the elevator for situations where the receptacle might still go out of sync. SOTA-69014″
  • “Jaanaford: Updated the logic which displays the compass markers related to the Broken Echoes Silver Mine’s foreman. SOTA-69921”
  • “Skrekk: Updated the compass marker for “”Caverns of Skrekk”” to read as such. SOTA-69666″
  • Ardoris: Improved the logic for archiving the “Meet with Khasi” and “Meet with Siranto” tasks for avatars if Min is defeated before these tasks are completed.
  • “Owl’s Wash, Ravensend, Northshire, Westhollow, Valemark, Holtrot, Kingswood, Righ Inis, Aldhaven, Redmill, Greyacre, Highiron, Lochfield, and *Shadowmist: Added a mimimal complement of NPCs and crafting stations near the default entrance. SOTA-69934”
  • “Valhold: New avatars who don’t meet the requirements cannot access the interior of Valhold Palace. SOTA-69958”
  • “Jotungrund: Avatars that were told by Wymond about his bone chips quest but didn’t accept it should now be able to do so. SOTA-69949”
  • Solace Bridge Outskirts: Avatars cannot use the “skip conversation with merchants” option for Ackerley’s until after they finish his quests. SOTA-69948
  • Hilt Fortress: Fixed a stuck spot in the Obsidian Forge area. SOTA-69957
  • K’rul: Fixed a stuck spot in a gazebo. SOTA-69955
  • “Halls of Artifice: The “”spike cage”” room mechanics have been updated to include a trigger warning and two very visible locks. One of these locks replaces the hidden pressure plate and it’s disastrous results. The avatar can now make a mildly-informed choice as to which lock to use. Also, two children in a cage in a different room have been replaced by two adults. SOTA-69946″
  • Spider Deco Pristine – Deco surface fixes .. Dais and 2nd to 3rd floor passage
  • Player Spider Room – Spawn Pedistal Added
  • Bug, Fixed typos in the Acaran Gauntlet upgrade recipe display names.
  • Store, The Ornate Wooden Semicircle Display Table has been added to the store to appear on December 31st.
  • Store, Winter item availability now only includes Vault and Recurring items, not Year Round items. The new house now is tagged as heritage. *Wyvern & Dragon Eggs on the store now indicate 3-Pack in their name. Dragon Eggs on store now come in 3 packs.
  • Store, Added the new house, the lion cub, the new wand, and the new staff to the store to appear at various times depending upon the item.
  • Bug, Fixed validation error for Wvyvern Egg Salad rune that didn’t have the food item as the reagent.
  • Crafting, Deco, Loot, Wyverns now have a small chance to drop wyvern eggs, with higher tier wyverns having greater chances. Elves in Savrenoc Stronghold now have a small chance to drop a Wyvern Egg Salad recipe, which increases a character’s Song Duration by an additional 25% for 2 hours. Mustard seeds are now available on various cooking merchants throughout New Britannia, which is one of the ingredients for Wyvern Egg Salad.
  • Store, Added 8 enchanted wyvern eggs to the store. Also cleaned up materials for better visuals on a handful, and adjusted LODs on all 16 varieties.
  • Wyvern Eggs now have a small chance to drop for the chef daily quest at Castle Atos.
  • Icons for Wyvern Eggs, Loot for Wyvern Eggs, Fixes for Collision on 1/2 of the Wyvern Eggs. Still need to do recipe for food item with rune (will put up for sale at Castle Atos), still need store entries.
  • Store, Magical Black Glowing Dye and Magical Black Glowing Pulse Dye has been removed from the store.
  • Deco, The Bottle of Wine and Elven Bottle of Wine can be rotated on an additional axis.
  • Decorations/Crafting/Loot, Initial load of wyvern egg assets.
  • Bug, Lightning Storm now features a fizzle chance as intended.
  • Fishing, Castle Atos now features unique freshwater fishing loot tables. The first unique item, which is a rare drop, is a Floating Barrel (Flotsam). Use this barrel as decoration on water in your Player-Owned Towns or on your water lot properties. Players can also open the barrel (which destroys it) to receive a considerable amount of Elven Brandy, Satyr Spirits, or Kobold Spirits.
  • Fishing, The moat surrounding Castle Atos now features unique fishing loot tables.
  • Quest, The chef daily quest at Castle Atos now provides more varied and increased rewards.
  • Store, The Saddle and Bags with Stand decoration item is now called Saddlebags with Stand since there is no saddle present on the item.
  • Jotungrund: assigned lower LOD mesh to rock mesh colliders to allow access to resource nodes
  • The Rise: fixed room full of misplaced deco
  • Jotungrund: Several “stuck” spots have been fixed and several floating boulders fixed.
  • The Lord of the Isle dungeon room has now received significant polish including a koi fish pond.
  • Castle Atos has recived a number of new decorations including a piano in the tavern, toilets, and benches.
  • Despair has received a lighting pass and had several visual glitches fixed due to early culling of some columns.
  • Castle Atos now has an interactive well (can get water) and now has a seasonal christmas tree in the plaza
  • Removed the automatic change of target name when doing a private message and the player decide to log off. That would previously set the target to either the latest player you messaged or local.

Release 96

Build 1492 – Dec 4 11:00AM

  • Castle Atos: Mage of Mystery Quang has replaced Divum. Blocked off an underside of a specific staircase.
  • Player’s should no longer appear to fall when exiting Castle Atos to Novia
  • Several POTs have grown in size!
  • Shaminian Hills: Adjusted the mechanics of the magical elevator to help ensure the crystal receptacle stays in the proper state. Added a “Reset Platform” button near the top of the elevator for situations where the receptacle might still go out of sync.
  • Updates to clean up the Streamer bundles
  • The Antique Shop should now be fully decoable
  • Ravensmoor teleporter steps have better collision, no longer requiring a jump up
  • Halls of Artifice: The “spike cage” room mechanics have been updated to include a trigger warning and two very visible locks. One of these locks replaces the hidden pressure plate and it’s disastrous results. The avatar can now make a mildly-informed choice as to which lock to use. Also, two children in a cage in a different room have been replaced by two adults.
  • Control Points: “Mages of Mystery” are now in all control points. In addition to a small fee to teleport a player to the far side, they now also can teleport players to any other control point. SOTA-62329
  • Manor of Mystery: Removed redundant mages. Moved floating mandrake to the ground. Avatars with the “incorrect reputation” in the manor may find the mages will notice this and teleport them away.
  • Lord British’s Castle: Fixed an issue where a secret door wasn’t opening.
  • Several “stuck” spots in Castle Atos have been fixed
  • Port Mirren, The Brave Coast, Estercove: Added a mimimal complement of NPCs and crafting stations near the default entrance.
  • Jotungrund: Avatars that were told by Wymond about his bone chips quest but didn’t accept it should now be able to do so.

Build 1489 – Nov 24 10:00AM

  • 20% off all deed upgrade prices for the first time in over 8 months!
  • Sale items are now 25% off!
  • Streamer bundles are now purple as decorations

Build 1489 – Nov 22 1:00PM

  • A critical issue that was causing a number of large issues has been fixed. (Small patch)

Build 1488 – Nov 21 2:00PM

  • As part of our further testing for PVP balance, Ardoris arena now has skill caps, level caps, and a 75% reduction in stats provided by gear
  • Lightning storm will now correctly use the reagents is lists
  • The 2021 Extra Live cloak will now correctly salvage to the 2021 pattern vs the 2017 pattern
  • Castle Atos Buff will now work correctly when 1-3 players are in scene
  • The Labrys Axe pattern now has the proper display name
  • The Delicate Feather of the Phoenix now drops for players without the phoenix feather quest.

Build 1487 – Nov 20 10:00AM

  • Fix for an issue that in rare cases could could cause the scene to reload repeatedly plus more logging to see why this occurred
  • Castle Atos buffs should now work as expected EXCEPT for when there are between 1-3 people in scene and then it will give the old buff for the health/focus one.*Sad Trombone sound here* (fixed in next patch)
  • A number of potions were set to expire if the player died. These have now been fixed
  • South Majestic Forest: Fixed typos in CBY-60053’s responses about the virtues.
  • The rate at which many mobs parry has been dramatically reduced
  • Lightning Storm will no longer be parryable or lockable. Combined with the above bug, this led to players believing lightning storm had been nerfed

Build 1486 – Nov 19 1:00PM

  • Mounts that are locked in inventory can once again be used
  • Numerous Lua changes, fixes, and additions. Documentation with updates can be found here
  • Default for new players for overworld will be to show names in non-runic letters
  • Removed a misplaced exit volume in Castle Atos
  • Shrine in Castle Atos will re-grant the blessing if cancelled and reentered (Buff still scales based on current scene, that will be fixed Monday)
  • Castle Atos had several stuck spots fixed
  • Training dummies will now withstand far more abuse before dying
  • Animal Tamers: Renamed the conversation prefabs for these NPCs to be more uniform and filter-friendly.
  • Castle Atos: Updated spawn-in target, discoveries, exit volumes, ambient sounds. Removed stuck locations. Added access from Novia.
  • Summoned pets will once again be the correct power and level
  • Lava decos will no longer damage players when in placement mode
  • Spider room recipes and spawned version now in game
  • The Outlaws’ Run: Fixed typos in “Tell Guard About Mlroslava” journal entries.
  • Bundles for Streamers to give away as prizes now in game and available on request for highly active streamers
  • Summoning spells should now level more quickly

Release 95

Build 1462 – Oct 29 8:00AM

  • Fix for an issue dealing with pet gear that could cause odd damage issues with mobs
  • Corrected missing Deco surfaces in the Green Brick Player Dungeon Foyer, added Ceiling Deco Surfaces 68133
  • R94: ShroudGetPetInfo will return isSummon as true or false if it’s a summoned or tamed pet.
  • Added 5 new functions: ShroudCurrentDeck(), ShroudDeckList(), ShroudGetDeckCardList([deckName]), ShroudEmoteList(), ShroudPlayEmote(emoteName)
  • Removed extra wall piece in the void outside the dungeon room (internal) RE:68048
  • Eliminated a mysterious floating black square that some players observed in various rooms of their player dungeons where the foyer is either the Green Brick or Brown Marble 3 connection type. 68048
  • Jotungrund boss fight ‘stand in here’ indicators painted on terrain
  • Dunk Tank deco – updated wake FX with alternative fx that doesn’t clip outside the tank
  • PVP combat tweaks. New system that allows for tuning of PVP vs PVE damage. Currently used on ranged auto attack, Aimed Shot, and Blinding *Shot to reduce damage of those by 10% against PVP targets only
  • Spider Essences should now be dropping from spiders!
  • Lightning Storm can now be trained
  • New variables exposed to Inky. To use simply add a variable name that matches one of these and the value will be set for you. So VAR playerName = “” will replace playerName with the player’s actual name.
  • currentScene
  • playerName
  • NBDayOfWeek
  • NBMonth
  • NBSeason
  • NBPeriodOfDay
  • NBPhaseOfMoon
  • NBWeatherName
  • NBWindType
  • VirtueTruth – returns -1 for those with less than -50 virtue, 0 for those -50 to 50, and 1 for those more than 50
  • VirtueLove – returns -1 for those with less than -50 virtue, 0 for those -50 to 50, and 1 for those more than 50
  • VirtueCourage – returns -1 for those with less than -50 virtue, 0 for those -50 to 50, and 1 for those more than 50
  • playTimeString – returns time played formated into days, hours, minutes as a string
  • playTimeNumber – returns number of minutes played as a number
  • PVPFlagged – returns 0 if not flagged and 1 if flagged for PVP

Release 94

Build 1456 – Oct 15 10:00AM

  • Founder deeds of all types are now upgradeable!
  • Spite: Removed a “line of sight” restriction on Xia to help keep conversation errors from happening.
  • Additional logging was added to the client to help track down some old, hard to repro issues.

Build 1454 – Oct 1 1:00PM

  • Reinforcements have arrived at The Rise. (Elf warriors added, a few elf archers removed, some more skeletons, a few other updates to spawns)
  • Jotungrund: Elementals near the signal towers will now be tier 5 most often, but with a roughly 1 in 12 chance that one tier 14 elemental will spawn, instead.
  • Spectral Mines: Fixed an issue where ore nodes weren’t appearing in the scene.
  • Fix: Fix for the sorting option and filter moving away when crafting station ui get larger
  • Cone of Cold has been shifted to be a 4x XP skill. Your current skill level will likely drop a bit but no XPs were lost
  • Fixed bad skin weighting on Frost Giant that caused vertices to stick out strangely when giant dies

Deleted webbing floating in the Void

  • The Avatar’s hair will now show fully when wearing the new Tiki Demon Mask.
  • All variations of the 4 artifact fishing rings now feature improved tooltips to indicate salvage and upgrade information, if applicable.
  • Any loot drop iteration of the Uncommon magical attunement rings now drops as a Common at an increased rate. At this point, all attunement ring drops should now be of the Common tier.

Build 1452 – Sep 30 4:00PM

  • Fix for missing governor of Mith Ly’atharin
  • The price of the Crafting Station Choose 10 Pack has been reduced to give some price advantage over the choose 5.
  • The legacy versions of the Epic Warlock’s Chain, Ancient Staff of Death, Ancient Staff of Anarchy, and Troll Belt now provide the appropriate chances to receive components used to craft these items upon salvage. Elgarion will determine who salvaged these items prior to the patch and send missing components to any applicable players via the in-game mail system shortly after the patch.
  • Lightning Storm has been hidden in the skills UI until the VFX are updated.
  • The legacy version of the Epic Pax Ring now provides the appropriate jewels upon salvage. Elgarion will determine who salvaged these items prior to the patch and send missing jewels to any applicable players via the in-game mail system shortly after the patch.
  • The Warlock’s Chain recipe now only requires a Common Heart of Vrul.

Release 93

Build 1448 – Sep 20 10:00AM

  • Fix for several loot imbalances
  • Players feet should no longer slide while on the overworld maps
  • Players should no longer see other players/NPCs sink into the ground
  • Other players standing on slanted objects should no longer appear to bounce
  • The terrain in Shaminian Hills should once again be visible!

Build 1443 – Sep 12 1:00PM

  • Ancient Xenossian Shield now correctly applies Heraldry. If you already crafted this the Heraldry will be broken. You will need to do a pattern remover or contact a dev or support for a replacement.
  • Decoration, The Tower Archway Teleporter can now have other decorations placed upon it such as wall-hung banners and wall lighting.
  • Bug Fix, Splintering Strike no longer inappropriately indicates an increase to weapon damage occurs upon casting.
  • The Ice Spiders in Highvale Outskirts can now properly apply an icefield damage and slow effect to their victims, and the icon indicator showing they have an active ice field cast is now visible.
  • The frost giant should no longer magically regain half his life in rare situations and also heal at a slower rate.

Build 1437 – Sep 1 10:00AM

  • Dozens of errors were addressed that were causing some lag and hitching problems
  • The Gothic Footstool, Gothic Heavy Study Chair, Gothic Wooden Chair, and Gothic Bench no longer accept dyes since these items were not designed to be dyeable.
  • Anthem of Alacrity can no longer be cast on the overworld.
  • The Aether Infusion crafting component is no longer inappropriately available at cooking merchants.
  • All 6 varieties of Obsidian Potions of Transformation can now be dismissed by the player by right-clicking the buff icon in your active buff bar and selecting the “Dismiss” option
  • The looted “Small Knife” is now called “White-Handled Knife” and can be salvaged at a blacksmithing station. The other Small Knife which is crafted as well as 2 other knives crafted in that set had missing icons, which has been fixed.
  • Updated tooltip descriptions and store restrictions for Potions of Green Growth, Potions of Growth, Potions of Diminutive Statre, Potion of *Upward Acceleration to indicate the effects provided by these potions do not persist through scene changes.
  • Restoration Potions now feature a 6 stack limit for the Elixir Receptiveness debuff as was already present on Focus and Health potions. Also, Restoration Potions can no longer be imbibed if your overall Elixir Receptiveness is at or below 0% with all buff and debuff sources for that stat considered.
  • Stone Fist’s spell description now indicates specialized earth magic users also receive a lock time reduction for the skill.
  • Spinning Attack now propery applies a Damage Avoidance debuff when the bleed effect is applied for specialized polearm users.
  • Savrenoc Stronghold: Fixed an issue where some stairs had their collision displaced.
  • Creatures will now only play the flinch animation if they take at least 1% of their health in a hit. Larger creatures being attacked by groups were spending 100% of their time playing the flinch response despite barely being injured.
  • South Celestial Wetlands : Corrected the scale of oversized resource nodes.
  • Virtue Recalibration Kit: Added a journal entry for those who acquire one of these kits, that explains their usage.
  • The Outlaws’ Run: Fixed an issue where some patrollers required a special navigation component.
  • Fix for toolkit in a bag causing error when repairing with right click
  • The Tame Health Level Modifier stats on the Legendary and Epic versions of the Belt of Control have been fixed and are no longer reversed between the 2 tiers.
  • The Outlaws’ Run: Fixed a typo in some NPC responses.
  • The Outlaws’ Run: Removed loot from pre-destroyed crates.
  • The Outlaws’ Run: Fixed stuck spots.
  • The Outlaws’ Run: Added many piles of leaves and gave each butterflies/fireflies.Slight adjustment of some creature spawns.
  • The Outlaws’ Run: Outlaws have a variety of descriptive names. Some foliage has been removed/adjusted.
  • Jotungrund: After finishing the first signal fire task, players should now receive a special recipe reward from Hisa. Players who have already finished that task will receive the same recipe the next time they complete one of the daily signal fire tasks.
  • The Virtue Recalibration Token is no longer flagged as a quest item so it can be traded and stored in containers.

Build 1436 – Aug 29 11:00AM

  • Looking For Group UI fixed
  • New POT, Gobie Rose, Midnight, and Daylight.
  • The ghost Drain Strength ability now has a unique icon which appears in the active buff bar when that debuff is present.

Build 1435 – Aug 28 10:00AM

  • Universal chat will once again work with short messages
  • Decoration, Sack of Wheat Grain as well as the sacks of Salt, Flour, and Sugar now have much more forgiving collision so you can schooch them closer together which makes their edges appear like pliable cloth. They also can now be rotated on the additional axis, placed on exterior floor surfaces, and placed as POT decorations.
  • The Red Stall Awning can now be placed on pavers.
  • Greymark Forest: Slightly increased respawn rates for some kobolds. Also, one tier 6 “Kobold Commander” will sometimes appear in one of the two kobold camps.
  • The collision has been improved on the Azalea and Black Elder bushes to allow for much closer placement of other decorations and more possibilities to decorate vegetation type deco more densely.
  • The loot chances for the new craftable kobold tent recipes have been increased slightly.
  • The three new aether potions and nine new magic mastery potions are now available on the player vendor “Manage Orders” listing.
  • Jotungrund: Fixed an issue where the frost giant fight hailstorm hazard was automatically removing some materials.
  • Polish work on VFX for the Frost Giant
  • The new Leather Backpack pattern should now properly apply to back slot items.
  • Some of the damage for the frost giant battle hazard to be “physical” instead of “cold.”
  • Items patterned with the patterns from the Xen Penetrator, the Halberd of the Sun, or the Shard of Night will no longer display tooltip descriptions as if they were an artifact.
  • Jotungrund – Frost Giant – hazard damage values changed, vfx within battle royale prefab updated for missing texture
  • The Outlaws’ Run: The compass markers to find seeds now display “Search Piles of Leaves for Seeds.”
  • Skrekk: Fixed a typo in the hacker’s “name” response.

Build 1433 – Aug 26 6:00PM

  • Giant should now appear as expected in Jotungrund
  • Several VFX fixes for giant fight
  • Fix for UI persisting data after deleting a character
  • Spurious Red Ice Snarler spawner removed from Jotungrund camp
  • Several POT updates
  • Several typo fixes for South Majestic Forest

Release 92

Build 1429 – Jul 31 3:00PM

  • Fixes for bouncing wolves in Jotungrund
  • Several PoT upgrades
  • Updates for ankhs in PVP arenas
  • The drop rates for Zinc have been increased dramatically across all mechanical/clockwork beings such as Automatons, Spiders, Flyers, Cats, and Dogs. Automatons still remain the likely primary farming source for these items as they now have a guaranteed drop for Zinc with every kill. The gold value of Zinc has been dramatically reduced. Grey, Yellow, Blue, and Orange supply bundles will now provide much larger quantities of Zinc and at higher drop chances within their loot tables, which also increases Zinc’s availability at Storehouse Containers. *Clockwork Dragons now also drop a significantly large stack of Zinc with every kill.
  • Pecan Nuts have been added back to NPC merchants for the duration of R92 with a price increase from 15g to 25g.
  • Recipes using Pecan Nuts no longer require nearly as many nuts as before. Grey and Yellow Supply bundles now have a greater chance to drop a stack of Pecan Nuts, Brown Cap Mushrooms, or a Cinnamon Bark (chance for one stack of these 3 items). The little scavenger girl in *Tanglemire now also provides Pecan Nuts as a reward to the Missing Bones daily.

Build 1427 – Jul 30 11:00AM

  • Several more stat fixes for the character sheet and weapon tooltips
  • Potion cooldown logic has been updated
  • New Pure Elemental Ice has started dropping in Jotungrund
  • Emotes and recipes can once again be traded properly
  • The ground and hanging versions of the Dunkleosteus trophies will now scale based upon the size of the lava fish. SOTA-69419
  • The Ancient Xenossian Bracers eternal pattern now functions and can be applied to hand slot items. SOTA-69359
  • Flaming Bash buffs now show on the tooltip in the buff window. SOTA-68482
  • The combo Icy Puncture’s range should now scale with the player’s polearm Reach skill. Also, Ice Fist’s range was utilizing FireRange as an additional modifier, which has been removed.
  • Horse mount button won’t show up when other player mount next to you
  • The Heraldry Heart Shield can now be placed on exterior wall surfaces. SOTA-69393
  • Polish work on Jotungrund to fix a number of stuck spots
  • Serpent Spine Mines: Updated stairs in a “lich boss area” to improve the path grid. SOTA-69440
  • Ankhs should now properly show up in the Ardoris PVP Arena
  • Melody of Mending and Atonal Aria now display the proper icon in the applicable buff window instead of Ice Field’s icon. SOTA-68368
  • South Drachvald Spur: Updated the path grid to help NPCs walk on troublesome slopes. SOTA-69438

Release 91

Build 1424 – Jul 21 9:00AM

  • Small update to address some security certificate issues that were causing some to have to click through the EULA each time they played.

Build 1418 – Jul 7 4:00PM

  • Players will no longer sink into the ground slightly when idle
  • In game sales have been disabled

Build 1416 – Jul 6 6:00PM

  • Fix for an issue that blocked dismount when another player was in the same scene

Build 1415 – Jul 6 10:00AM

  • Fix for movement issues with a number of larger footprint pets like bears, crocodiles, dragons, scorpions, spiders, and earth/ice elementals.
  • Fix for odd boxes around several sets of stairs in game.
  • Several PoT updates.

Build 1413 – Jul 4 8:00AM

  • Happy Birthday Lord British!
  • Fixes for several mount issues

Build 1410 – Jul 2 10:00AM

  • Prices on some crafter belts were extremely high and created a profit loop that some players were exploiting massively. Prices adjusted to more appropriate level.
  • Mounts: Stag mounts no longer have saddles / bridles / reins
  • Brittany Wharfs: Avatars will not get this city’s town crier compass marker when entering from the default entrance or the main docks. SOTA-69289
  • Crafted Rectangular Shields now properly feature a block stat. SOTA-69189
  • The Two-Handed Sword of Elf Slaying now utilizes the proper animations for free/auto attacks. SOTA-69182
  • Mounts: Riding a second Mount Type during a play session breaks mount animations
  • Animation when running on the overland is displaying incorrectly

Build 1408 – Jul 1 10:00AM

  • The Xen Penetrator, Shard of Night, and Halberd of the Sun patterns no longer include the (L) to the name of the patterned item. SOTA-69190
  • Exploding chests will no longer loop the explosion effect!
  • Changed reward tabs for sorting options for online and offline mode.
  • Crafting Material Bonus should now properly show stats.
  • Artifact one-handed swords can now accept all one-handed blade patterns. Also, all varieties of the Cutlass of the Swashbuckler can also have their patterns removed using a pattern remover. SOTA-69183
  • POT Ahnen Hain: Consolidated three POT interconnection boats into one list teleporter boat. SOTA-69286
  • POT NobleBright: Upgraded to Village from Hamlet. SOTA-69283
  • Adjusted the VFX for the Lava Hot Tub so it no longer bleeds into a floor below if placed on upper floors. SOTA-69247
  • POT Norstead: Changed biome to Forest 01a. SOTA-69281
  • Several fixes for creatures visually vanishing too early.
  • Added “Container” to inventory sorting options.
  • The inventory listing option “Hide Quest Item” won’t hide quest item anymore when the inventory sorting option Quest is chosen.
  • Fix for a an issue which could allow players to play (and fish!) as a ghost indefinitely.
  • POT Ahnen Hain: Upgraded to City. SOTA-69280
  • Necropolis Barrens: Changed the logic by which the “Give Another Dead Body to Davropos” task automatically archives when it doesn’t archive at the correct time. SOTA-69277
  • Battle of Solace Bridge: Added a safety so that the “Speak to Edvard the Wanderer” task automatically archives if it doesn’t so so upon speaking with Edvard. SOTA-69270
  • Blood River Forest: Every sack in this scene now guarantees at least one item for the first person looting that sack. SOTA-69273
  • Skrekk: Returned the south exit archway back to its correct location. SOTA-69274
  • Port Graff: Corrected the label for a teleporter boat to correctly say it leads to Player-Owned Towns. SOTA-69275
  • Resolute: Fixed a typo on the response for “avatar” used by the knights. SOTA-69276

Build 1401 – Jun 29 6:00AM

  • Bonus XP moving from 1.5x to 2x until the 5th!
  • Crown bundles adjusted to now drop at 6x normal rates in game!
  • Fix for EULA needing to be clicked through on each session. (Note, terms didn’t change but we switched SSLs which caused some issues)
  • Several loot fixes
  • Several POT updates
  • Fix to make the Solace Bridge “Speak with Frightened Child” task easier to complete
  • Updates to several guide books
  • Resolute: Sean Campbell has been talked to by HR and will no longer obsessively close the building door. SOTA-69254
  • Northwood: Improved logic used to archive Clara’s “Recover Chess Piece” task. SOTA-69261
  • Well of Aldur: Fixed an issue with some cyan-colored collision was visible. SOTA-69268
  • Storehouse Containers: Corrected the name of the “Animal Hide” crate. Also, added hide props to the crate. SOTA-69271
  • Arch Lapin: Fixed errors in the “Collect 3 Bones” task. SOTA-69269

Build 1401 – Jun 25 4:00AM

  • Emergency fix for getting stuck in small door ways
  • Polish to beach umbrella visuals
  • Fix for several error spammers causing lag in some situations
  • Added two new weekend bonuses:
  • Crown’s will now drop at 5x the normal rate!
  • Crown store sale items will now be 30% off instead of 20%!
  • Turning on bonus XPs!

Release 90

Build 1391 – Jun 10 1:00PM

  • Pets will now respect the “Teleport” and “Stop attacking” even in combat
  • Owl’s Head: The “Kill Myron or Return to Myra” and “Kill or Leave Myron” tasks should auto-complete if Myra refuses to interact with the avatar. SOTA-69205
  • Fix: Fixed loading background top and bottom that was showing skybox
  • Numerous POT updates

Build 1390 – Jun 6 6:00AM

  • Polish work to Wynton’s Folly to address some issues with creature AI
  • M’hul Island: Added new holdfast island on northwest shore of Norgard.
  • Moonrest has been moved to a Hamlet
  • Ironhall Castle have been renamed to Ironhall Highlands
  • Numerous LOD fixes for reported objects
  • Updates to barks and dialog for NPCs in Point West
  • Owl’s Head: Added an update to Todd’s conversation to improve the “Myra the farmer will no longer buy from or sell to you!” message players can sometimes receive.
  • Crafting Tutorial: Updated Edwin in Soltown, Gilda Metcalfe in Aerie, and Bledig deCani in Resolute to with improved logic for completing their crafting tutorial.
  • Ardoris: Fixed a typo in the responses from Caravaggios Wolf
  • The Treasure Chest, Treasure Piles (all sizes), Gold Piles (all sizes), and the Chest of Gold can now all be placed as a POT decoration.
  • Collision on the Haystack deco has been fixed to allow proper placement
  • Added Recipe for Imbued Theurgy gem to an additioinal Well of Aldur loot table for air elementals, and significantly increased chances for it to drop from Suutak.
  • Store, Removed text from a store entry that was a bad copy paste from a charity item.
  • Minor UI polish for the deeds list
  • Fixed pink materials showing with certain LODs for the Plaid Shawl Peasant Dress when placed as a decoration.
  • Well of Aldur: Added collision to a block near the start of the scene. Fixed a stuck spot.
  • Solace Bridge Outskirts: Adjusted stones by exit archways that appears to be floating, setting them properly into the ground.
  • Necropolis Barrens: Moved a floating maple tree to the ground.
  • Etceter Crag Mines: Fixed a stuck spot behind a mine wall brace.
  • Brittany Fields: The horses at Oakley’s stables should no longer be able to climb nearby ladders.
  • North Midmaer Way: Moved a nightshade resource so it can be harvested.
  • K’rul: Adjusted the collision and path grid in the clockwork dragon room to try keeping it inside the room.
  • East Sanctus Forest: Removed a floating cabinet.
  • Hills Encounter: Removed a mysterious ladder that could only be seen from far away.
  • Extended the number of maximum characters for house name from 30 to 50.
  • Solace Bridge Outskirts: Those who are first to loot the “sack” object in this scene (and others) will now always find at least one object in the sack.
  • Multiple LOD and shadow fixes in world deco objects

Build 1388 – May 28 7:00AM

  • Multiple POT updates for transfers, biome changes, etc
  • Fix for explosive barrel trap
  • Fixed some small journal entries not displaying
  • Dungeon entrances can now be placed on floors and exterior floors rather than just ground and bottom floors.
  • Added function for lua ShroudIsUIActive() to know if the current game hud is on or not, by player request.
  • Added 3 new lua function ShroudOnSceneLoaded(sceneName) ShroudOnSceneUnloaded() and ShroudOnSceneLogout() at player request.

Release 89

Missing

Release 88

Missing

Release 87

Build 1358 – Mar 15 3:00PM

  • Player owned town dragons are now less territorial (Dragon deco spawners will allow more than one to spawn in an area)
  • Fix for major performance drain in many player owned towns with Inky NPCs

Build 1357 – Mar 12 6:00AM

  • Added audio to item preview window in crown store
  • More metrics logging information to try and down a few more bugs
  • Round Heraldry Shield now correctly accepts dye
  • Fixed several material problems on dungeon stairs
  • Fish masks will now correctly disappear when stealthed
  • Potion of Restoration, Imbued was set one difficulty level higher than other similar potions and now set to the same as others

Build 1354 – Feb 28 5:00PM

  • Fix for a bug that allowed an exploit with the cowbell and as we all know… WE NEED MORE COWBELL!
  • Atonal’s Aria should now work as expected
  • Salt Cured Obsidian Pork renamed to Salt Cured Obsidian Boar to match the name of the recipe
  • Corrected DarkstarrFried Oysters to use 3 flood slots instead of 1
  • Loading Tips: Updated and replaced several loading tips.
  • A number of artifacts added to MW enchant list including Suutak’s Bluster, Vexlyn’s Spark, and Anapas Favor
  • Jaanaford: Players can now fish almost anywhere in Jaanaford’s waters without regard to the depth of the water.
  • Obsidian Bacon Recipe is no longer teachable. Salt Cured Obsidian Boar recipe has been added to cooking recipe merchants

Build 1353 – Feb 26 2:00PM

  • Release rewards work completed so we can send these out soon. (They had been delayed due to weather!)
  • Soltown: Updated Jeanne’s method for delivering the reward for recovering her necklace. SOTA-67537
  • The Epitaph: Adjusted the size of several oversized ore nodes. SOTA-68756
  • Hills Encounter: Arctic wolves should no longer appear in this scene. SOTA-68757
  • Sequanna Colossus: Expanded the time during which the Shrine of Love can be accessed, to better match when the shadow of the statue falls across the shrine. SOTA-68742

Build 1352 – Feb 25 5:00PM

  • Penalties for using bard songs without an instrument temporarily suspended until more polish can be done on the system
  • Halberd of Sol, Mace of Unsummoning, Wand of Air, Staff of Death, Thunder Branch, Xen Bow, and other EPIC level items should now properly MW and enchantable
  • Splintering strike damage increased and now properly uses weapon bonuses
  • Upping lasting durations of song effects
  • Fixing math error in Psalm of Stagnation for dexterity penalty
  • POT Jagged Hold: Changed biome to Forest 01b and upgraded to Municipality. SOTA-68754
  • Added pet food recipes to recipe book
  • Well of Aldur: Added “piles of scales and refuse” on wyvern platform as additional but alternate means to collect wyvern loot instead of skinning. The piles restock in later waves of the wyvern battle and provide the same loot as wyverns. SOTA-68729

Build 1350 – Feb 25 10:00AM

  • Fixed an issue with fireplace recipes
  • Adjust drops for T10 and T15 reagent resource nodes
  • Adjusted gathering chances and added GM bonus
  • Refined gems and jewels may now be fractured
  • Damage sources that do less than 1 point of damage will no longer break stealth
  • Sap will now require a melee weapon (not ranged)
  • Auto attacks will no longer target a stealthed player. Active attacks/spells will have a greatly reduced attack angle and distance
  • Scenes may now show custom backgrounds for the load screen
  • The Breach will now have more air elementals that spawn faster
  • Vrul will no longer be attacked by undead
  • POT Lightbringer Isle: Added new metropolis north of Brittany
  • Overworld Boats: Added better LODs to some boats used in the overworld scenes
  • POT Greymorn: Added new POT northwest of Brittany
  • Blood Bay: Players that can survive at the top of either volcano may find it possible to do some lava fishing
  • POT Haven Ridge: Upgraded to Crossroads Village from Village
  • Kobold Expeditionary Camp: Improved some kobold commander responses and improved how a related task archives itself
  • Well of Aldur: Updated the reset settings for a treasure chest
  • Well of Aldur: Added a minor jumping puzzle
  • Ardoris: Improved the logic for the Students of Virtue quest. Added compass markers
  • Grunvald Shardfall: Adjusted NavMesh data to improve how NPCs move through the scene
  • Northwest Blackblade Mountains: Jumping into the well that leads to Bunker C will auto-teleport the player to that location
  • Owl’s Head: Fixed issues with Morgan and Owl’s Head that were causing build errors
  • Hills Encounter: Created a new “dragon” scenario that can appear on all three overworlds
  • Owl’s Head: Updated some logic for the quest from Morgan to discredit Myra. Added compass markers
  • Shaminian Hills: Adjusted temple architecture to block players from squeezing through certain tight holes
  • South Majestic Forest: Updated stairs on Preben’s house to better accommodate NPC walking
  • Spectral Mines: Fixed an issue that prevented an ore node from being mined
  • Middle Downs: Fixed a stuck spot on a mound
  • Eastmarch: Fixed typos in responses from the devotional caretakers
  • South Hinterlands: Fixed a rug that was poking through a wall
  • Well of Aldur: Fixed an issue with missing collision on a wall
  • Tanglemire: Updated tiered resource nodes (cotton, garlic, trees, ore, and mandrake) to ensure they are all tier 10
  • Maple Trees and Pine Trees: Adjusted the LODs to stop a “split” from appearing at close distance
  • Ruined Keep: Adjusted a section of the terrain where trolls were having navigation issues
  • Wynton’s Folly: Players selecting the East Entrance option when entering from Hidden Vale will now arrive at the correct location
  • Obsidian Keep Tops: Updated the collision at the top of these custom prefabs
  • Snowy Tundra Encounter: Added a floating crystal node to the ground
  • Well of Aldur: Fixed several collision issues. Blocked off a “stuck spot”
  • Soltown: Improved the method of archiving the “Tell Abigail About Charlotte” task when talking with Abigail
  • Bunker C: Fixed a stuck spot in the lava pool
  • Solania Catacombs: In the daemon chamber, added teleporters that are active only when the wave battle is not ongoing
  • Highvale Outskirts: Updated some of the doors in the monastery. Updated some of Esmeralda’s responses
  • Jaanaford: Players will now “unlock” Thibodeaux’s name when she shares it with them
  • Novia: Added a compass marker at Kiln for the “Ask About Bonesteel in Kiln” task
  • Brookside: Players entering from the lunar rift will now unlock the town crier compass marker
  • The ONBE title will now include a Dame option
  • Fishy Nibblers no longer applies to the character when a tamed pet is not available
  • Adjusted Confections Platter to monthly
  • Slice of LB Birthday Cake no longer labelled as Premium nor No Trade since being introduced to loot at LB’s Castle, but will have a chance to drop in PvP
  • Improved tooltip descriptions for Shrines by adding mention of attunement bonuses provided
  • Fixed typo in Citrine (Unrefined Gemstone) display name.
  • Increased spider eye drop amount T8 through T15 spiders
  • Disabled Shrine size scaling. Enlarged buff fields for each Shrine and recentered so rotating Shrines does not affect availability of buff field
  • All 3 of the new off-hand artifacts (15 items Common to Epic) now properly display female characters
  • Significantly increased drop rates of taming artifacts on destroyer animals
  • Added an additional loot table for destroyer animals to have increased amounts of hides, suet, and entrails
  • Heart Heraldry Shield pattern should now properly apply to items
  • Improved loot drops for Envy Bow and Quiver
  • Reworked visuals for Ankh of Sacrifice, Ankh of Wala for related shrine visual effects
  • Added a small chance to get the Shrine of Gaiaism recipe to Sand Elementals
  • Aldur interior update and added splash screen to exterior load scene info
  • Aldur Interior and Jotungrund additions, navmesh and mats

Release 86

Build 1345 – Feb 11 11:00AM

  • Spawn rates and count for high level air elementals in The Breach have been increased
  • Love seats should once again be place able as decorations
  • Well of Aldur: Fixed an issue with missing collision on a wall. SOTA-68701
  • All 3 of the new off-hand artifacts (15 items Common to Epic) now properly display on female characters.
  • Disabled Shrine size scaling. Enlarged buff fields for each Shrine and recentered so rotating Shrines does not affect availability of buff field. (This was reported on stream as Shrines didn’t work if facing West)
  • Performance work on Novia overworld
  • Some creature types and most bosses are now more resistant to mesmerize effects

Build 1344 – Feb 3 7:00AM

  • Fix for systemic deco bug that could send decorations to the center of the house in rare occasions. Very common in the Lord of the Isle home but also happened in others more rarely.
  • Fixed a data issue preventing a number of pattern and crafting items from being applied
  • Brookside: Added an extra opportunity to unlock the compass marker for the town crier when entering at the default entrance. SOTA-68680
  • New portrait added to the Envy Angel loot table
  • Well of Aldur: Added more opportunities to collect aldurite fragments and clusters at the start of the scene. SOTA-68681
  • Updated LOD’s for shrines, all uniform now.
  • Fixed collision for some rugs
  • Solace Bridge Outskirts – increased quantity and frequency of maple wood and iron ore (required for a quest)
  • Update Aldur wisp visuals
  • Mistrendur: Fixed an issue that prevented roving wolves from drawing players into the new Snowy Tundra Encounter. SOTA-68670
  • Splintering Strike will now grant an Earth attunement bonus
  • Fixed the 3 new scroll recipes, they should now properly work at a Carpentry Crafting Station.
  • February reward should now be delivered
  • Mistrendur: Fixed an issue that prevented roving barbarians from drawing players into the new Snowy Tundra Encounter. SOTA-68670
  • Ardoris: Siranto once again has proper responses for Samael and Kardan. SOTA-68669
  • Well of Aldur: Fixed a typo in one of the scholar’s responses. SOTA-68666
  • Recipe for Shrine of Sorcery will now drop in Lord British’s Castle. All shrine recipes have been lowered in gold value.
  • Solace Bridge Outskirts: Added more tree and ore spawns near the bivouac.
  • Solace Bridge Outskirts: Reset Lady Langston back to her correct NPC model. Improved quest-related compass markers.
  • Solace Bridge Outskirts: Added a very small chance that most bandits and zombies will drop a piece of ore, a piece of maple wood, or a feather.
  • Solace Bridge Outskirts: Updated some quest text for Kinsey and Preston. (Also, Edvard no longer gives out the task entitled “Investigate the Undead Mystery!”)

Fixed some destructable crates and barrels that would end up floating when destroyed in greymark forest SOTA-68613 Fixed spindelskog stuck spot (plugged it with rocks)

  • Added 2 chair sets to the store. Fixed issue with Recently Added section not showing R86 items.
  • Objects including Rectangular Rug can now be placed correctly on 2nd floor of Storefront Greenhouse 4 story home [SOTA-68663]
  • Kingsport Sewers: Prisoners Martin and Judith can no longer be attacked. SOTA-68667
  • Mistrendur: Fixed a portion of terrain that was poking through a mountain. SOTA-68096
  • Turned back on point light and vfx for obsidian streetlamps.
  • Added collision to the deco version of Suutak’s Bluster so it can be moved as decoration.
  • Owl’s Head: Thomas Strongbeard should respond properly when the player shared their name. SOTA-68574
  • Fixed weight of new water lily decorations, each type now weighs 1.
  • Superstition Canyon and Tartarus: Updated Mimics to help ensure they properly trigger when interacted with. SOTA-68659, SOTA-68658
  • Added, fixed or improved 9 (x5 common to epic) related artifact and 9 shrine tooltip descriptions
  • Added collision to the deco version of Vexlyn’s Spark so it can be moved as decoration.
  • Performance of Lord British’s Castle should be much improved
  • Updates to make Riposte, Opportunity Strike, and Aetheric Feedback easier to make work properly
  • Meridian become one of the first Teralopolis’!
  • Adobe Stables can now be decorated on most surfaces [SOTA-65070]
  • Wooden Outhouse can now be decorated on select surfaces [SOTA-65070]
  • Northwest Blackblade Mountains: Aether creatures are now dormant. SOTA-68645
  • Guestbook 5: This guestbook was fixed so players can now collect this randomly-appearing book. SOTA-68647
  • Well of Aldur: Fixed an issue where a “fragile plaque” was unable to be interacted with. SOTA-68648
  • Elysium Mines: Blocked a secret door that isn’t meant to be functional.

Build 1340 – Jan 29 11:00AM

  • AFK timeout issue fixed. Players who are not gaining or spending XPs should no longer disconnect due to being idle
  • Name on Eternal Pattern: Perennial Coast Dragon Mask fixed. Was incorrectly showing as Eternal Pattern: Jester Carnival Mask
  • [SOTA-65070] Large Stone Ruins and Medium Stone Ruins can now receive decorations on select surfaces
  • Well of Aldur: Adjusted loot for new wave battle wyvern. SOTA-68643
  • Well of Aldur: Updated loot and timing for both elemental and wyvern wave battles. SOTA-68643
  • Epic version of Ankh of Sacrifice no longer offers -2500% Reagent consumption and instead offers the intended -25% Fizzle.
  • R86: Unique icons added to new artifacts and shrines. The decoration for the new Pattern: Water Well Dungeon Entrance (which looks like a message in a bottle) can now be flipped onto its side.
  • R86 – “Sky” musicstack changes (affects well of aldur), replaced one dupe entry and aetheric storm track (old isle of storms chime song)
  • R86 – Well of Aldur – deleted erroneous floating rocks, some minor WB polish
  • Splintering strike should now stack more based on earth and bludgeon mastery to match its description.
  • Resource respawn times in shardfalls have been dramatically shortened

Build 1339 – Jan 28 3:00PM

  • Updates to new boss Air Elemental in Well of Aldur
  • Ulfheim: Fixed errors in Kaiser’s responses wherein he talks about dragon eggs. SOTA-68640
  • Fix for camera sinking to the ground after dismounting
  • VFX updates for Well of Aldur
  • Krampus and Envy Angel: Krampus will no longer appear in East Sanctus Forest and Snowy Mountain Road Encounter. Envy Angel again appears in Necropolis Barrens. SOTA-66746

Release 85

Build 1333 – Jan 10 3:00PM

  • New Interface option (very bottom) to re-enable the double click instead of single click targeting. It is off by default
  • Ignite weapon duration will now respect charging/stacking
  • Enchantment skills will apply more XPs per use
  • Merchant prices of 2 year whiskey were dropped 30%
  • Several POT upgrades
  • Cool down timer for several consumables in dynamic deck mode were increased from 0 to an appropriate number

Build 1332 – Jan 7 2:30PM

  • POT upgrades for Sionann, Salem, and Traveller’s Rests
  • Deed sale turned off
  • New option in graphics to disable weather on low performance (Option on by default)
  • NPC Merchants for crafting supplies should have dramatically more of each item per sale
  • Douse duration will now increase on charging

Build 1331 – Jan 2 1:00PM

  • Additional homes now on sale.

Build 1329 – Dec 31 11:00PM

  • Changes to make houses more snow proof (still not quite perfect but better and no additional performance cost)
  • Deep Ravenswood, Graff Gem Mines, Greymark Forest, Moors of Northshore, Necropolis Barrens, Plains Encounter, Tanglemire: Fixed oversized ore nodes. SOTA-68487
  • Changing fall damage so it doesn’t break stealth unless it does more than 5 points of damage.
  • POT Duanor: Upgraded to Crossroads Village from Hamlet. SOTA-68491

Build 1328 – Dec 20 4:30PM

  • Deed prices now on sale 25% off (not just upgrades but deeds)
  • Undead will be significantly less resistant to Death magic
  • Elysium Mines: Added better edging to the roof holes on the perimeter of the scene. SOTA-68478
  • Tenebris Harbor, Plains Encounter, Plains Road Encounter, Graymark Forest: Resized giant ore nodes. SOTA-68477
  • Aerie: Marlin now always has a response when you give him the “Drumplemouth” keyword. SOTA-68476
  • Sanctus Spine: Cristiano should now properly teleport players across the scene when they request it. SOTA-68448
  • Small Stone Ruins now allow decorations on some surfaces SOTA-65070
  • Bell Tower – vertical flat walls can now be decorated SOTA-65070
  • POT Skalabrekka: Moved this POT to lot 83 in Mistrendur. SOTA-68429
  • Elven Guard Tower – flat vertical and horizontal surfaces can now be decorated SOTA-65070
  • Added “ore” to the display names of Zinc (Zinc Ore), Tin (Tin Ore), Nickel (Nickel Ore), and Tungsten (Tungsten Ore) so they can be found with other ores while filtering in inventory. Prepped Zinc for future use in this regard (an unused metal). Player request.
  • Increased the amount of wood assets dropped by Reapers.
  • Immolation was persisting but losing its attunement buff.
  • Ornate Gazebo can now have decorations hung from its ceiling, and placed on its railings SOTA-65070
  • Ornate Clock Tower walls can now be decorated SOTA-65070
  • Small Fancy Pavilion now allows deco to be hung from its center ceiling SOTA-65070
  • Large Fancy Pavilion can now be decorated on most vertical and horizontal flat surfaces SOTA-65070
  • /partyblowhorn can now be performed while sitting SOTA-68474
  • Fog around Bogman is no longer way too purple. Now a more acceptable greenish color SOTA-68472
  • Elysium Mines: Fixed oversized copper nodes. SOTA-68473
  • Well of Aldur: Fixed faction issue with slimes on the “eye of the moon” terrace. Updated new statues to have prefabs with proper set-ups including good collision. Updated discoveries and NavMesh. SOTA-68403

Release 84

Build 1321 – Dec 7 9:00AM

  • Fix for main questline bug with dread scepter that was blocking some players from completing questline

Build 1317 – Dec 3 8:00AM

  • Turning off homes for the Holiday’s sales
  • A few fixes for a very minor exploit/balance issues

Build 1316 – Nov 26 11:00AM

  • HOMES FOR THE HOLIDAY SALES ENABLED!
"*All houses base prices are 25% off during the sale. These may also go on sale for an additional discount!
  • Crowns 20% off
  • All in game deed upgrades 25% off, the highest discount ever!
  • Fix for many but not all instances of “Centaur” mount bug

Build 1313 – Nov 20 10:00AM

  • Durability issues with crafted items fixed and data has been migrated to repair items
  • Perennial Coast Peasant Slippers are now properly attached to male ankles
  • Fancy Bathroom Sinks and Fancy Kitchen Sink can now be re-sized
  • Elven Village Home – Chandeliers can now be hung from ceiling beams
  • Mistrendur: Moved the access point for The Breach to be exactly at its overworld decorations.
  • Owl’s Head: Morton’s quest to recover his ledger has been updated to include updated dialog and journal text, compass markers, and better quest-tracking logic. Players in the middle of the quest should be unaffected, but if they feel stuck they can talk with Morton to help back on track.
  • Stucco 3 Story Row Homes now have deco surfaces on ceiling of first floor
  • Texture of crafted Small Cabinet now better matches crafted Large Cabinet; Texture of Small Dark Cabinet now better matches Large Dark Cabinet
  • Aerie: Both blacksmiths will never automatically open their merchant window if the character is on a specific stage of the Bonesteel Dagger quest.
  • Corrected typo in all mount store entries. Replaced “in” with “on”.
  • Created Framed Map of Ardoris. Created Recipe: Framed Map of Ardoris. Recipe has 5% chance to drop from Fauns.
  • Corpion Chair is now dyeable

Release 83

Build 1311 – Nov 10 11:00AM

  • Possible fix for the massive durability damage issue (plus more logging for it)
  • Desolis: Corsten should now correctly ask for a taming necklace for a blanket horse in exchange for a rideable blanket horse.
  • Player owned towns light counts adjusted for the two sizes that were missed, Megalopolis and Municipalities

Build 1308 - Nov 5 4:00PM

  • New quest that allows players to exchange tamed horses for mounts
  • Bug polish to Rhun Ruins
  • Fixed sink hole in Desert player owned town Template
  • Spindrift Passage: Fixed the compass marker for the Serpent’s Spine Mine exit.
  • Solace Bridge: The upper waterfall’s compass marker is now correctly labeled as “Upper Falls.”
  • Forest Cave: Closed off a gap in the outer walls that was open to space outside the non-playable area
  • XPs for high level elementals, elemental bosses, daemons all increased
  • Loot added to boss fights in The Breach
  • POT Port Royal: Corrected the exit target to be in Mistrendur instead of another overworld
  • Fix for new foal runes/tooltips showing as “?Summon_Foal_Dun_StoreOnly?” etc.
  • Light counts for POTs increased

Build 1306 - Nov 3 6:00PM

  • Fix for double quest reward for a quest

Build 1305 - Nov 3 10:00AM

  • Fix for the odd animation issue after getting hit
  • Mounts can now be locked in inventory and still used
  • New quest to turn in tamed horses for mounts is live
  • Snowballs can now be used as decorations
  • Fixes to dragon skin rugs to allow decorations on them
  • Minor tweaks to The Breach scene but loot not yet live

Build 1301 - Oct 31 3:00PM

  • Fixes for error spam in The Breach scene (Still no special loot)
  • Spelling fixes to a number of store items
  • POT updates
  • Fixes for player scale while on the horse to properly align the reigns
  • Horse eyes no longer appear frightened (Even though it is appropriate on Halloween!)
  • Obsidian stew can once again be eaten!
  • Horses will no longer appear on the bar and be usable unless the horse is in your inventory
  • Play dead emote works again

Release 82

Build 1295 - Oct 4 6:00AM

  • Fix for POT island spawn point issue when entering from overworld
  • POT Jade Mountains: The overworld teleporter wagon now correctly will send players to Mistrendur.
  • POT Bodega of Blood: Updated interconnections
  • Lord British’s Castle: Fixed an issue where Captain Marisha would stop accepting some vault keys.
  • Fix for issues dealing with Lich Spawners
  • POT Arlia: Upgraded to Crossroads Village from Village.
  • Store updates

Build 1293 - Oct 1 3:00AM

  • More in game minimaps
  • Kingsport
  • Southmarsh
  • NorthMarsh
  • Kingsroad
  • Plains of Righ Inis
  • Moors of Northshore
  • North Valeway
  • South Ravenswood
  • North Ravenswood
  • West Ravenswood
  • South Valeway
  • Wyrmsands
  • Greymark Forest
  • Wynton’s Folly
  • Alpine Road Encounter
  • Human Battle Camp
  • Graff Gem Mines Entrance
  • Owl’s Nest Entrance
  • Approach to Shuttered Eye
  • Lord British’s Castle: Updated the logic checked by Captain Marisha and the Encoded Safe for how they accept Encoded Cards. SOTA-67741
  • Updates to buffs for Daemon Tea and Dunkleosteus food buffs
  • New Feature: Allow rename for custom NPCs(!!)
  • Fixes for some broken creatures including cabalists
  • More fixes for mount testing
  • Multiple fixes for various error messages that were bloating log files for some people
  • Ardoris: Fixed the sign for the Tavern of the Wind to state the name of the establishment. SOTA-67730
  • Kas Ruins: Fixed a ladder that wasn’t functioning. SOTA-67729
  • Fixes for candle names that were causing some confusion with Jack-o-lanterns
  • Multiple fixes in Central Brittany for trees overlapping player lots
  • Lord British’s Castle: Fixed issues which allowed players to avoid combat with some NPCs in later rooms. SOTA-67719
  • Soltown: Updated the data used by Jeanne when she rewards players for giving her the silver necklace (to give reward “both or neither” of the addbundle and the end-of-quest flag). SOTA-67537
  • Far Hinterlands: This scene has been changed from Tier 5 to Tier 5+. SOTA-67718
  • Ardoris: Updated the responses for Caravaggios Wolf and Stephanie Broadmeadow to be more clear that 5 paintings are required for their related daily quest. Also, Caravaggios Wolf now names the paintings in his “painting” response (Stephanie Broadmeadow already did this). SOTA-67716
  • Upgrade for Wakoku POT!
  • Tanglemire: Added “renown” feedback to the conversations for some NPCs. SOTA-67710
  • Lord British’s Castle: Hedge shack now opens when completing wave 20, fixed an issue with some walls allowing camera passthrough, improved how Marisha accepts quest keys, rebaked navmesh. SOTA-67713, SOTA-67712
  • Updates to Inky PCs to give more instructions in inventory

Build 1290 - Sep 26 4:30PM

  • Mount fixes for limited testing on Live/QA
  • Store updates
  • Podiums can now be placed on other objects
  • Added Satyr Fighter Covnersationalist
  • Beran’s Reach becomes the first Gigalopolis!
  • Agriculture fixes
  • Many more ladders added to Ardoris docks area
  • Fixed rare exception in planting that would break some players agriculture
  • Localizaiton updates
  • Polish for Celestis collision to fix a number of frustrating spots
  • Troll’s Bridge: Converted Snowy Mountains Road Encounter that included the Troll Twins into a normal scene (that still follows some Random *Encounter rules) in the same location as the encounter version.
  • Explosive barrel traps have been fixed!
  • Hanging torture cage now hangs again!

Release 81

Build 1284 - Sep 9 4:00AM

  • Ichtyosaurus recipe should now work correctly
  • Deed sale deactivated
  • Fixed issue with dye able Fishing Rod
  • Store updates
  • Fixes for large creatures getting stuck in several scenes
  • Fix for Verdantis Shardfall issues making entry difficult
  • Fixes for several Episode 2 scenes that would place the player in the wrong spot on exit
  • Epic Pax ring no longer equipable with other variations of Pax Rings
  • Sprint now usable on the overworld
  • Bonus on Epic Butcher’s belt fixed (had an extra zero!)
  • Several more Epic item fixes for enchantment/Masterwork

Build 1282 - Sep 2 10:00AM

  • Coelacanth trophy recipe (Ichtyosaurus in next patch)
  • Half dozen POT updates
  • Localization data updates
  • Enabling EXTRA sale amount on deed upgrades (sorry for the delay!)
  • Two new fishing spots in Tanglemire
  • Wallpaper fixes to Haunted Gothic Inn Village Playerhouse
  • Updated Damage Resistance on Rusty Armor
  • Icon fixes for paintings
  • Visual fixes for crafted elven
  • Tweaks for lava bait
  • Collision fixes for Central Brittany
  • Tavern counters can now receive decos
  • Bunny slippers will no longer discolor your feet!
  • Deco fixes for Elven Mage robe and sleeves
  • Gloves of the Cutpurse, Boots of Skulking, and Torch of Jerik can now be placed as deco
  • New titles added to the game for bug brigade members!

Build 1278 - Aug 29 4:00AM

  • Ruins of Utheim: Oski now remembers players’ names. SOTA-67576
  • Tanglemire: UI now displays scene difficulty. SOTA-67569
  • Using the water well is no longer considered stealing. SOTA-67571
  • Fixed an unreachable ore node in Tanglemire. SOTA-67570
  • Tanglemire Guards and residents should not know your name if you haven’t told it to them. SOTA-67574
  • Added fetid water fishing locations by the waterfall in Tanglemire
  • Crushing blow will once again CRUSH instead of tap. (Damage now proper amount instead of a few points)
  • POT Updates and upgrades
  • The duration of all stances has been doubled
  • The damage and focus cost for shooting star has been increased by 25%
  • The names for Epic item recipes have been fixed to properly show the right names in the recipe book
  • The Ring of Wisdom now has an epic version.
  • Icons for a number of skills have been updated to be unique
  • The emote /breathehearts now animates correctly when seated
  • Thunderbranch is now has a placeable deco appearance
  • Stairs in Shingle Roof 2 story w/Balcony Village home arenow easy to get up and down
  • Shooting Star has received VFX improvements

Build 1274-1276 - Aug 27 4:45PM

  • Emergency patch to fix batch plant watering
  • Fix for armor set bonus so proper amount is giving
  • Fix for basements missing collision

Release 80

Build 1269 - Aug 18 10:00AM

  • System update for which skills can be used on the overworld and more skills updated to allow use on the overworld including fireworks,
  • The game was built using a new Unity patch that should fix the AMD video card issues that started happening with AMDs last video driver patch

Build 1266 - Aug 16 4:00AM

  • <UPDATE: Not yet working> System update for which skills can be used on the overworld and more skills updated to allow use on the overworld including fireworks,
  • Server side fix for entering episode 2 areas without owning episode 2
  • Updates to Obsidian armor. Expect to see most other armor sets having some adjustments in the next few releases
  • Epic rings added to enchantable list
  • Fix bug that caused an error when players tried to pick up certain bags from housing lots
  • Shadow creatures should have a modest loot increase
  • Handful of store updates and typo fixes

Build 1263 - Aug 6 4:00PM

  • Possible fix for AMD video cards on latest drivers and cycling dyes.
  • Reagent use improvement, prefer using the item that was clicked
  • Store updates
  • Elixir extension should now work correctly
  • Fix for small exploit with elixir skill training
  • Elixir skills set to 100% return of experience on unlearn (only for next 2 weeks)
  • Numerous POT updates and fixes for Caesaromagus, Goober’s Gas Station, Dragon’s Reach, others.
  • Pet foals can now be placed in the upscale stable
  • Roughly 4x increase in drop rate of shadow essences from shadow creatures

Build 1261 - Aug 4 2:00PM

  • Fixes for a few more multi drag issues involving stacks of items
  • POT updates
  • Two new skills on trainers for the expansion of potion duration or power. Only one can actively be trained. Training one sets the other to untrain.
  • Mistrendur: The banner for Spindelskog now indicates “Normal” difficulty to match the Enter button.
  • Fixes for leaderboard issues caused players receiving name changes
  • POT Island templates: Fixed an issue for all island POTs with signposts teleporters that weren’t adding all secondary docks to the selection list.
  • Brittany Graveyard: Fixed an issue where Helen and Owen misremembered players’ names when they first asked for those names.
  • Ardoris: Added fixes to Timothy the Enchanter’s conversation for a typo, logic, and name-remembering.
  • Plains Road Encounter: The Pumpkin Head encounter will once again appear in Drachvald.
  • Novia: Fixed an issue with the new rowboat list teleporter that connects Noreach with Mud and Dysborg.
  • Mistrendur: The banner for Spindelskog now indicates “Normal” difficulty to match the Enter button.
  • Spectral Mines: The hint that the archlapin is hibernating now only appears when on a related quest, not if the “bones” quest is ended, and only once a day (thanks to a new “hint” daily flag).
  • Ransom has been disabled for Opalis Ruins
  • Owl’s Head: Added return to POT Knightmare Falls on balloon teleporter.
  • POT Rajazel: Updated SceneInformation to have correct hex coordinates
  • Books of learning descriptions updated to match actual experience given.
  • Fixing missing images for Block Numbers Set
  • Myrkur and Despair: Added a resurrection Ankh in the central spider “cave” area.

Build 1259 - Aug 2 5:00AM

  • Fixes for multi-item dragging
  • Several POT updates
  • Adjustments to lava to make it less dangerous for pets
  • Several fixes for gear visuals sorting incorrectly

Release 79

Build 1256 - Jul 26 6:00AM

  • Quest typo fixes
  • Non-player facing error and performance logging updates
  • Half dozen store item updates

Build 1253 - Jul 18 4:00PM

  • Fix for numerous magenta colored objects around the world
  • Increases to POT building limits for some POT sizes
  • New store items

Build 1251 - Jul 7 7:00AM

  • Fix for a rare case where a pet with a corrupted name could cause a hang at 94%
  • Several POT updates/fixes

Build 1250 - Jul 3 3:00PM

  • PoT fixes and updates
  • Store updates (Had to get you guys some Lord British birthday cake!)

Build 1248 - Jun 28 2:00PM

  • Fix for corruption shadow creatures hitting for incredible amounts of damage
  • Purify will now clear corruption
  • Spawner and roadway paver store descriptions improved and fish statues moved to new POT only section
  • Deed sale 30% enabled
  • Fix pattern names for Stiletto Shoes and allow them to be masterworked/enchanted
  • Tower of Xee teleporter boat now correctly points to the target POT
  • Typo fixes in the balloon teleporter
  • Added over head banners to the locations for Spindelskog and Myrkur
  • Fix for not starting on the overworld in Mistrendur
  • Myrkur and Ruins of Utheim both now Episode 2 scenes
  • R79 rewards!
  • Glasses now available in crown shop
  • Updated visuals for BBQ smoker
  • Malice: Players can now only have 1 “Summon Samael” whistle in their inventory at one time

Release 78

Build 1237 – Jun 17 4:00PM

  • Pets of all types should be much quicker to react
  • Updates to a half dozen PoTs

Build 1233 – Jun 11 2:00PM

  • Heavy Armor trainer updated to include Provoking Shout!
  • Row house prices have been tweaked and normalized!

Build 1232 – Jun 10 2:00PM

  • New Heavy Armor skill, Provoking Shout. Applies buff to the user that dramatically increases aggro generation. Known issues: currently using wrong icon and applies second buff for block that will be removed in next patch
  • New Verbose Combat/Crafting options in interface UI. This sneaked in before any of the actual verbose messages. Those will be coming soon.
  • POT fixes and transfers for 5 POTS
  • Vault automation work

Build 1229 – Jun 3 1:00PM

  • Crash fix! We managed to find a work around for the crash that most often occurred zoning to Skrekk Caverns from Skrekk but could happen anywhere.
  • Crash/hang/broken state fix! This issue was the result of a failed asset load that should have succeeded but didn’t for no good reason. This was visible as a 94% stuck load. Also visible in some situations when game would feel like it lost its connection but kept on playing. Thanks to Skeggy Media for repro on this!
  • Icon work
  • Typo fix in Roedberk’s Journal in South Majestic Forest
  • Store item polish
  • Fixes for Ravenna POT
  • Removed heritage from Water Converter statues
  • Fix for several names in Lamech’s Bazaar
  • Fish towel can now be placed as a POT deco
  • PVP Shard tabletop now POT placeable
  • Solace Bridge Outskirts: Rhoswen should no longer try to grant Quentin’s quest after it is already complete.
  • Lamech’s no longer a party only scene
  • Jabbering Bertha now placeable as deco
  • Vexlyn’s Ember now comes with a 25% focus cost penalty to help balance its overwhelming power

Build 1227 – May 31 3:00PM

  • Slight performance drop in some situations possible to test a stability fix
  • Dynamic Difficulty creature names updated to represent relative difficulty
  • Only one BMC ring may be worn at one time
  • Number of NPCs in all basements increased by 3
  • Healing bursts range will now increase with life specialization
  • Some more ERG bug fixes
  • Adjustments to dynamic difficulty creatures to lower their strength and health and increase XPs at higher levels
  • Fixes for a number of unreachable PoTs in Mistrendur

Build 1225 – May 29 11:00AM

  • Balance fixes to East Reach Gap
  • POT Erana’s Peace: Changed biome and name (Sequanna’s Peace). Moved to Mistrendur, plot 27. SOTA-66718
  • POT B’ar Teiliener: Added new Holfast to Mistrendur, plot 137. SOTA-66735
  • POT Daedscua: Added new Holfast to Mistrendur, plot 6. SOTA-66648
  • [SOTA-67072] Archery Target Recipe
  • R78 Subscriber Rewards
  • POT Tower of Xee: Fixed an issue where there wrong owner was assigned to this POT. SOTA-66686
  • Comet updates!
  • [65070] Fancy Storage Shed can now be decorated on its walls
  • POT Aranal: Changed name from New Heaven. Changed biome to Forest 01c from Forest 01b. SOTA-67011
  • POT Mistrendur Ruins: Changed name from En Nox. Changed biome to Snowy Mountains 01 from Island 01. Moved to Mistrendur. SOTA-66521
  • Allow Package for Trade on Live
  • New skills for some control point mobs
  • Aggro from Ring of Fire and Meteor Shower increased
  • Focus Battery now drains focus at a MUCH lower rate
  • Creature version of Ring of fire now has some light blue tinted areas so as to be distinguishable from the player version
  • Dynamic creatures have now arrived in Lamech’s Bazaar! These are primarily for balancing now. XP’s scale up but loot is constant. Once difficulty has been balanced, loot will be adjusted to match
  • Nightmare attacks are now treated as fire
  • [SOTA-65070] Upscale Stable can now be partially decorated
  • Tartarus: Fixed an exploit where enemies wouldn’t climb up some of the stairs in the maze tower. SOTA-67083
  • Making dragon skinning more rewarding through MC

Release 77

Build 1205 – May 14 11:00AM

  • Balance fixes to East Reach Gap

Build 1201 – May 12 10:00AM

  • Locked items may now be repaired
  • Locked repair kits may be used to do repairs
  • Batch teleport scroll recipes that create a dozen scrolls at once now give 10x the xps of single scroll recipes
  • Quest rewards have been adjusted up. Based on team feedback, they need to be increased again but this is a step in the right direction
  • Books of learning have now had their descriptions updated to show how many xps they are worth
  • POT Arx Draconis Annex: Fixed an issue with a teleporter boat that wasn’t pointing to Arx Draconis as intended.
  • Plains Encounter: The spider companions for the Obsidian Elves that can appear here are no longer named “Trained Wolf”
  • Bard songs are now interruptible (except Savage Sonata which was accidentally left out of this build)
  • Savage Sonata will now work as other bard songs and not require a pet to cast it on
  • Dark Shogun Armor patterns will now correctly apply

Build 1200 – May 8 10:00AM

  • May rewards item live!
  • Bunker C Jelly quest fixes
  • Fixes for Bramble decorations that included quest items
  • Meticulous collection updates so it now gives experience on each success.
  • Fixes for Book of Learning descriptions to now include amounts of experience granted
  • First pass for rewards changes per quest (instead of across the board 10x)

Build 1198 – May 6 6:00PM

  • Double XPs turned off
  • 10x Quest XPs turned off for now. Over time, each reward will be individually adjusted up to match its difficulty and effort and end up in the 10x ball park
  • Supply bundles now sometimes give tradeable books that can be read for experience instead of just giving experience when opened
  • Decorative vases can now have objects like umbrellas placed in them
  • Bug fixes for Bunker C
  • Going forward, only one Pax ring will be wearable at a time
  • Bard skill descriptions updated

Build 1193-1197 – May 3 4:00PM

  • Updates to bard spec skills so they scale with spec level
  • Dialog limits for dialog NPCs doubled
  • Novia Market increased in size
  • Far Hinterland noble stag quest fixes
  • Ulfheim: Updated teleporters to require a new Ulfheim Runestone quest item to activate, and reset 5 minutes after activation. This item drops from barbarians in the scene. Kaiser the collector will buy one each day.
  • Fishing and agriculture skills can now be put in the combat bar so players can build fishing/farming decks and save utility slots
  • Far Hinterlands: Fixed the “Noble Stag” wave battle so the jam-covered tablet visual would properly reset. Also, the reset should be faster by 50 seconds.
  • POT Isla de Muerta: Moved to Mistrendur
  • Highvale Outskirts: Fixed an issue where Esmeralda would sometime try to award her “you just met me” reward bundle more than once.
  • Dark Shogun Cape no longer sorts through Dark Shogun Armor butt so badly
  • New crown shop items
  • Ulfheim: Players who venture deep into the barbarian community can now unlock new teleporter pads that their allies can use to quickly catch up. Also, the long wooden bridge can no longer break in places.
  • Added mesmerizing melody to the bard trainer
  • XPs and ore added to supply bundles

Release 76

Build 1190 – Apr 28 4:00PM

  • Fix for lighting issues
  • Reduction in damage extra effects for concussive canticle

Build 1187 – Apr 26 3:00AM

  • Fix for a daily quest turn in that could be bypassed
  • Balance for the Bard Song Concussive Canticle
  • Bard songs will now correctly generate aggro
  • Outdoor light counts for most house sizes have been doubled
  • Update to the Vault

Build 1182 – Apr 21 5:00PM

  • Fix for another repeatable quest. Now allowed once a day.

Build 1181 – Apr 21 9:00AM

  • Fix for a POT with broken links to Novia
  • Fix for 2 somewhat repeatable but not daily quests

Build 1176 – Apr 19 3:00PM

  • 10X XPs for quests enabled for another trial run!
  • Fix for incorrect biome for a player town

Build 1173 – Apr 16 5:30AM

  • Fix for a performance problem that resulted from variable sized font used for combat text
  • Fix for some of the light issues that have cropped up recently

Build 1166(201136) – Apr 12 11:30AM

  • Turned back on Deed sale that was accidentally ended early! (Who turns OFF a sale on Easter! We’re not monsters. Leaving it on until Monday morning)

Build 1164(201136) – Apr 12 5:30AM

  • Pools experience points is no longer shared between multiple characters on an account. Existing pooled experience will still be shared until spent.
  • New command /xp will show various experience pool amounts
  • Dozens of error fixes that were causing exceptions as well as unknown side effects for performance and stability over time
  • GPU occlusion (Windows only) is now and option that will default to off. This can be toggled in the video menu
  • Vault updates

Build 1159 – Apr 3 4:30AM

  • Numerous exception and error fixes that could have been increasing client instability fixed
  • Bard songs will no longer be affected by effects that shorten cast time
  • Concussive canticle now does the proper amount of damage and use the proper amount of focus
  • Female NPCs that were missing their faces should now work correctly
  • VFX work for Bard songs
  • Aether orb now has proper light and vfx and can be placed as a deco.
  • More than a dozen POTs added to or updated on the new continent
  • Several quests that were infinitely repeatable have now been turned into one a day quests
  • All producer skills set to return 100% of XPs on unlearn for those who wish to shift XPS between characters. The shared pool xps will go away in approximately 1 week.
  • Exit volumes to towns are now invisible again. This only impacted a handful of towns including Soltown.

Build 1148 – Mar 29 3:30PM

  • Pillars of smoke by every house fixed
  • Bard trainer added to Utheim
  • Max message size doubled
  • Experience granted for doing all quest increased by 10x

Release 75

Build 1138 – Mar 24 1:30PM

  • Price of store mannequins cut by more than 50%. Stay inside and go play dress up!

Build 1137 – Mar 23 1:30PM

  • Upgraded Unity Engine to 2018.4.19f1
  • Turned on 30% deed sale

Build 1134(200651) - Mar 17 4:30AM

  • Fix for Vault items
  • Several POT updates and fixes for connections

Build 1133(200638) - Mar 14 11:30AM

  • Re-enabling double XP
  • All houses will now receive 200 additional interior decos, 20 more lights, and twice the placeable NPCs
  • All POTS will gain between 2 and 6 additional building slots

Build 1132(200566) - Mar 13 6:00AM

  • Vault and Crown shop item updates
  • Frozen Tear and Gaia’s Heart will now have a slight glow and be usable as decos
  • Quest typo fixes
  • Tartarus PVP Maze Ankh’s should now work
  • Fixes for some more items not being dual wearable

Build 1128(200315) - Mar 3 6:00AM

  • Fix for massive error spam that was a suspect in the decoration placement problem
  • Disabling dual wearing of a handful of artifacts

Build 1125(200315) – Feb 28 6:00AM

  • Gustball uniforms added to tailoring merchants
  • Stats fixed on gustball uniforms
  • Mistrendur polish with POT locations
  • Hinterlands quest fixes
  • Fixed typos in several decos
  • Fancy kitchen sink and wash basin added to the crown shop
  • Fix for error spam and issues with blood splatter decos
  • Bug fixes for Carmelo in Bramble

Release 74

Build 1123(200061) - Feb 19 6:00AM

  • Fixes for vendor and overworld font issues
  • New store items including “Conversation” NPCs and rock sets
  • Spelling and typo fixes in numerous quests and UI elements
  • Congrats to Shadowwood Forest
  • Recall scrolls will now also take 5 seconds
  • Snowy Mountains Road Encounter: Fixed an issue where players were unable to enter the Troll variant of this encounter.
  • Fixed holes in Pot template terrain (desert_metropolis_01b_template)
  • Mistrendur: Added galleon to Novia, rowboats from/to islands, and ankhs at each boat. Rebaked navmesh.
  • Deepened river in Crooked shank for swimming/fishing
  • Brittany Graveyard: All players given Owen’s key for the Serpent’s Spine Foothills should be able to use it on his secret treasure chest.
  • Leprechaun deco and washbasin stand deco can no longer be flipped
  • Added Standard Printing Press to deco merchant
  • Obsidian Plate Leggings once again appear correct instead of having bright green highlights. Acara Plate decos now also appear correct.
  • Fix for Skrekk crash

Build 1121(199967) - Feb 17 4:00AM

  • Fix for collision issues in Blood River Forest Pit traps.
  • Mistrendur AKA Ep2 continent now in build but only reachable through GM teleport/summon
  • Fire attunement loss now working properly for Magic Warding
  • Extra dialog for all Kobolds in the Caverns of Skrekk
  • Owl’s Head: Players will now properly unlock Guard Winslow’s name
  • Vault updates
  • Ravensmoor: Moved floating rocks to the ground and rebuilt navmesh
  • Devotional Caretakers: fixed an issue where the devotional caretakers were stating the player had been to Jaanaford even when they hadn’t
  • Fixes for store tags for rock and boulder packs
  • Aether creatures have left Novia
  • Adventuring Trainers: “Bypass conversations with merchants” can no longer be skipped with adventuring trainers unless you have a specific “training” flag that relates to that trainer.
  • Crown Shop – added fireflies vfx decos
  • Change to allow Printing Press assets to be placed as POT Deco
  • Bard’s Rest: Removed interconnection with Brittany Fort.
  • Change all crafting stations to allow POT Deco placement
  • Adjusted lights on fireflies VFX decos
  • Crown Shop – Added grass rock and boulder packs to store
  • Blood River: The two guards named “Robert Townsend” are now named “Rob Townsend” and “Bob Townsend” (and they’re cousins).
  • LOD performance work for many decorations
  • Stonefist will now correctly stun targets
  • Changed WaterWell to allow placement in Player Dungeons.
  • Belt durability increased
  • Piano: Female Avatar’s nameplate now moves to the right place when playing
  • Fixed an issue where the camera would not follow the character correctly when traveling on elevators
  • Added fancy toilet paper stand
  • Ardoris: Updated the “boy in the attic” journal and responses from The Boy and Captain Cugel, including adding compass markers.
  • Resolute: Added “bandit head” responses to Godbert’s “hello” responses that match his “help” responses.
  • Resolute: All the knights/guards now can respond to the “godbert” keyword.
  • Battle of Solace Bridge: Updated the auto-switch that opens the “magically locked” gate to better account for grandfathered characters from before the BoSB revision.
  • Added eternal pattern to cupid bow
  • 8 New NPC’s with large conversation dialogs. (Currently investigating why they aren’t showing up in the store)

Build 1118(199820) - Feb 9 4:00AM

  • Started adding change lists to the patch notes for devs and players alike to know if something they were waiting on is in the build
  • Fix for potential mail message overflow when mailing a lot of highly crafted items
  • New Crown shop items
  • Fixes to the new The Clink experience
  • Summoned Wisps can now vanish after being slain
  • Visual and nav mesh fixes for the Snowy Mountain Road Encounter
  • Lord of the Isle Deco surface fixes, graphics fixes, and performance work
  • Necklaces will now have more starting durability
  • Several wyverns now have increased head drop rates (Note: These are still SUPER rare)
  • Marissa in Highvale Outskirts will now properly remember player names
  • Teleport scrolls will now cast much faster
  • Time between using magic movers has been lowered from 300 to 30 seconds
  • Plains Road Encounter has had several balance and AI fixes
  • The power coefficient for Attunement calculations was changes from 0.67 to 0.66 only for damage spells
  • Kobolds at control points have received several balance tweaks
  • Undead previous had a Level X 2 penalty to their Life and Sun Resistance. This has been reduced to Level X 1
  • Several tweaks to zombies and skeletons throughout the entire game
  • Banish Undead, Fireball, Ring of Fire, and Solar Flare all received tweaks to reagent consumption to make them consume more player grown reagents and fewer merchant purchased reagents
  • Banish Undead had it’s base focus cost increased from 8 to 24 and it’s cooldown increased from 10 to 15 seconds
  • Acara plate, the Tricorn of the Cap’n, and the Quiver of Jealousy can now all be upgraded
  • Heart of V’rul, Gaia’s Heart, and Frozen Tear can now all be socketted
  • Fireball has been changed so that the DoT now only effects a maximum of 5 targets. The initial blast still hits 10
  • Purify and purifying burst will now remove confusion
  • Prosperity tools will now show the correct stat bonuses
  • Fixes for rain leaking through several popular houses
  • Torture Rack and Table can now have deco’s set on them
  • Visual fixes for Lutes being used by female characters
  • Fixes to quests dealing with Micsere in South Majestic Forest
  • Imbued Restoration potion will now restore the proper amount of health
  • Fixes for Saddle bags being used as decos not showing up properly
  • <strikee>Fix for player bouncing in various situations (Backed out due to side effects)
  • Fixes for seams between head and torso on the pale male model
  • Bug fix for a problem that could cause messages from unrelated NPCs to be show in the NPC chat window
  • IMPORTANT FIX: Eggs are once again place-able on walls! We are sorry we made these behave the laws of physics and regret our decision to change them. :P

Build 1112 – February 1 2:00PM

  • Enabled February Login reward
  • Fixed an issue the Bard Skill tree being prematurely turned on (soon…soon…)
  • Added feedback for Ink source content length being too great
  • Numerous visual fixes for The Clink including fixes for floating spiderwebs, floating torch, and other small visual glitches
  • Fixes for conversation for Clink NPCs and Hidden Vale.
  • New toilet and sink can now be used as POT decos
  • Fix for NPC editor scroll bars
  • Fix for scaling for some wolves
  • Alpha Wolf in Solace Bridge Outskirts no longer has messed up looking snout
  • Vauban pass risk vs reward adjusted to be more in line with other control points
  • Women’s version of the Dark Starr boots are not longer tilted upwards
  • Fix for Godbert’s quest in Ardoris and improved responses
  • Added a secret room to the Lord of the Isle Mansion
  • Blue battle banner now has a light that is more blue
  • Vermilion lens quest in Hilt Fortress
  • POT Saint Mary’s Island changed from Desert to Tropical Island
  • Fishing hook pattern added to merchant
  • Fixes for Unicorn skill issues

Release 73

Build 1098 – December 25 3:00AM

  • Fixed: Weather not feeling very seasonally appropriate
  • Prop and deco work to Tartarus
  • Discoveries added to Tartarus
  • Numerous bug fixes for Tartarus

Build 1097 – December 20 7:00PM

  • Bug fix for “Elven Herbal Tea Leaves” item for quest
  • NPC conversations: Fixed minor issues with Edvard, Hamtooh, and the guards outside the Palace of the Mountain in Ardoris.
  • Bug fixes and updates for store items.
  • Snow paver updates and improvements
  • Removed Heritage flag from a number of items in the store (will be applied retroactively at a later date to existing items)
  • Collision shape adjustments for alcohol still and several crates
  • Prop and deco work to Tartarus (Missed integration… Next build)
  • Discoveries added to Tartarus
  • Numerous bug fixes for Tartarus
  • Added January login items (won’t appear until January 1)
  • Crooked Shank tutorial step fix

Build 1096 – December 15 7:00AM

  • Asset optimization on dozens of frequently used decorations
  • Potential fix for deco pets despawning! (Let me know, this one is tough to test internally)

Build 1094 – December 13 7:00AM

  • Fix for AOE effects not working on most spells, skills, and devotionals

Release 72

Release 71

Build 1073 – November 7 7:00AM

  • Fix for Bandit armor chest stats for the Uncommon, Rare, and Legendary versions
  • Store cleanup and text work

Build 1072 – November 6 7:00AM

  • Tartarus Cursed Maze now PVP
  • Ardoris teleporter now correctly takes you to Ardoris!
  • Typo fixes for the Crown shop
  • Cherry petals falling VFX now correct brightness
  • A number of new store items for Thanksgiving items, fairy items
  • Break Weapon and Break Armor get a chance to dispel a positive buff on targets.
  • Several more artifacts added to the Enchanting list including Sword of Speed, Wand of Air, Wand of Fire, Mace of Unsummoning, Staff of Death, Crossbow of Accuracy

Build 1068 – November 1 7:00AM

  • Fixed exception when attempting to combine glyphs that do not combine with then broke the hotbar
  • Soltown street signs color coding to yellow for critical signs
  • Geometry error in login reward house fixed
  • Ardoris, Central Brittany, and Owlshead city POT teleporters and VFX birds added to the crown store
  • Improvements to Necropolis Barrens spawns
  • Grey wolves face geometry rework
  • Cherry Blossom tree collision improved
  • Mannequins improved to crash through far fewer wearables
  • Solace Bridge Outskirts work to eliminate stuck spots and also eliminate spots where new players were falling to their deaths
  • Added missing 2H Life effects enchantment
  • Fixed bug that had players interact with interactives under the cursor even if there was UI blocking it
  • Fixed Miniature Fire Elemental deco issues with collision and incorrect visuals

Build 1067 – October 31 5:00PM

  • Tartarus has been split into 2 scenes, one is a PVP maze and wave battle and the other, all PVE battles. This also resolves the issues some were seeing where they able to attack their own party members
  • Brittany trainers should now stay put and be easier to find
  • Exception fixed with picking up a POT Plot that was causing some odd behavior
  • Aerie: Fixed an issue where the “Give Vault Key to Marlin” task marker wasn’t going away.
  • Rose flower arrangements can now be placed as POT decos
  • Estgard: Updated the auto-complete flag for 3 Courage-related tasks.
  • Fireplace decos no longer flicker quite so crazily
  • Despair improvements including some door work
  • Party restriction removed from Despair so it will now behave like most other dungeons
  • Tenebris Harbor: Players can no longer pick up a “lucky nugget” if they already have done so. Also, any players stuck with an extra one can talk to Zan in the guard camp to have it automatically removed.
  • Kas Vault: Changed from two Tier 5 ghosts to one Tier 4 ghost, and from 2 Tier 5 spiders to one Tier 5 spider (with one less spawn location–the one that overlaps with the ghosts).
  • Kobold Expeditionary Camp: Updated quest journal hint to mention the camp is north (not northwest). Also, improved criteria for displaying associated compass marker.
  • Necropolis Barrens: Added the Tier 15 brown spider
  • Compendium of Pain and Suffering: Faun_CP06 continues to have a virtue event (#31) associated with killing it. However, the amount changes is now 0 Courage (as opposed to -1 Courage). This is because the Oracle needs to know you are killing Fauns, but you aren’t getting penalized for it.
  • Epitaph: Players can no longer collect a Vermilion Lens if they have already done so.
  • Book of Memorialized Names: Updated with new name
  • Holiday Lights now hang much more reliably on exterior walls
  • Sword of speed will now have 100 base durability
  • Solar Flare will now correctly damage things
  • Verdantis Mines terrain will no longer show grass
  • Cost of Eggs and Pecan Nuts set back to 4
  • Warp spiders have another new ability
  • Store text bug fixes
  • Batch crafting improvement: reuse unused ingredients after a failure instead of sending them to inventory. This was based on feedback from players at SOTACon
  • Sword of speed no longer has incorrect colors when placed as a deco
  • Grim Reaper mask no longer crashes through avatar face, but correctly hides it
  • Fishing in a party will no longer generate a party roll for each fish caught!
  • Moving off lot while placing a new decoration (still dragging, not dropped), prevents further decoration
  • Added koi fish back to the koi pond green marble dungeon room
  • Obsidian Altar can now be scaled all the way up to 120% and still be placeable
  • Removed extra gold nameplate from Marlin Trophy
  • Scarecrow mask is no longer set to be dyeable (was never intended to be)
  • Spiders in Web Deco with Crawling Spiders now draw in front of the web instead of behind it.
  • /bugspray emote animation now functions correctly for the female so that the plunger moves as it should
  • Fiedx bug that prevented dynamic plot boundaries from being visible while moving the dynamic plot
  • Isabelline Stone 2-Tier Outdoor Fountain now has water appearance correctly scaled
  • Isabelline Stone 2-Tier Outdoor Fountain can once again be placed
  • Owl’s Head: Fixed a number of issues with guard responses.
  • Fix bug that caused a decoration to momentarily re-appear on the lot when being removed
  • Owl’s Head: Mervyn now always displays his “Adventurer Trainer” title.
  • Despair: Disabled one of the five “doorman” access codes pending implementation of required hints
  • Death Shield will now behave as described int he release notes. While still very effective, it will no longer let extreme death mages approach 100% damage blocking

QA Build 879 – October 27

  • QA bug test

QA Build 878 – October 26

  • QA bug test

QA Build 876 – October 18

  • QA bug test

Release 70

Build 1062 – October 25 10:00AM

  • Fixed collision issues with Tartarus deco teleporter
  • Visual fixes to Ice Shield
  • Patcher work for OSX version. Still not compatible with latest OS version which requires 64 bit but closer! One item left to convert
  • Removed heritage flag from a few items in the store
  • New decos for the holidays!

Build 1059 – October 22 6:00PM

  • Rolled back the change to virtue cloak fix as it was causing fizzle rates to double for some patterned gear.

Build 1057 – October 21 5:00PM

  • Fixed gustball issues on non-flat terrain
  • Fixed issue with putting away halberd while auto attacking
  • Fixed Virtue cloak coloring when used as pattern
  • Bug spray emote should once again show gas
  • Two new large deco teleporters for The Fall and Lost Vale. Lost Vale teleporter only shows its teleporter when Lost vale is open

Build 1053 – October 18 11:00AM

  • Text localization updates
  • Red outline around heraldry image fixed
  • Crown shop items, melted candle decos, glowing mugs, snowy trees
  • Minor fixes to Ulfheim
  • Name fixes to holiday items

Build 1051 – October 12 4:00AM

  • Text localization updates
  • Pathfinding fix for Kobold Expeditionary Camp to fix some kobolds that were trapped!
  • Cotton seed and rose seed counts on merchants increased
  • Juggle skull emotes added to store
  • Moe polish work to The Rise teleporter
  • Fixed issues with Spider Cloak patters pointing to incorrect visuals
  • City sized dragon statue visuals fixed so they no longer go out when player is near them
  • Fixed floating Tartarus teleporter
  • Rapid Fire update: Previously each arrow hit for 45% damage. Now the first arrow hits for 70% and drops 5% per arrow down to 45%. This is to help mitigate the increased damage resistance changes that were more negatively impacting archers.

Build 1049 – October 9 8:00AM

  • Dungeon teleporter decorations can now all be placed. (Future patch will fix the slight floating of the Tartarus entrance)
  • The Rise dungeon teleporter changed to Heritage. (does not change existing versions)

Build 1048 – October 5 6:00AM

  • Splintering Strike will now hit 4 targets. Also, the debuff will stack up to 3 times
  • Gustball fields will now be decoable
  • Giant Gray Squirrel pet visuals improved
  • Tool tips for context menu’s for door, treasure chest, vendor.
  • Crown shop: POT sized (works on player lots but HUGE) dungeon teleporter entrances. Find them under Featured–>New Decorations

Build 1047 – October 2 9:00AM

  • October login rewards will now be delivered
  • The Shaft room for player dungeons will now correctly be craftable. (if you got a dog room, mail Atos in game)
  • The Shaft w/Encounters will now correctly show as a shaft room
  • ***Player chests are now Lockable***
  • Typo fixes for Esmeralda’s and Chen’s conversations
  • Increased culling range for cannons
  • Added eternal pattern to flaming skull mask

Build 1046 – October 1 6:00AM

  • Fix for Ulfheim’s broken exits
  • Fixing some delivery issues with R70 rewards

Build 1045 – September 29 6:00AM

  • Heraldry Polearms are now fully dyeable
  • Fixed incorrect quantity in “Landing Flies 3-Pack” store item
  • Ulfheim added hints by emergency exits/sturdy vines to help players spot them.
  • Novia: Added “Boat to…” to some discovery compass labels to clarify a boat is being marked and not the boat’s destination
  • Fixes for greenhouses to improve their behavior and fix some exploits with them
  • Added heritage versions of viking row homes
  • Cleaning rain will now use attunement
  • Glacial Glissade will now hit up to 4 targets instead of 1 and uses attunement in its damage calculations
  • Earthquake should now properly speed up with specialization
  • Crafting totem difficulty has been address so they properly get harder to craft vs easier
  • Added sound FX for several skills
  • Added an icon for the summoned phoenix DOT effect
  • Fixed some camera issues in player dungeons that caused some to clip to early and others to perform poorly
  • Solar Flare will now require reagents and have a 40 prereq to learn
  • Dungeon transition room blue print for Ancient Stone to merchant should now be available.

Build 1044- September 27 10:00AM

  • Fixed an issue where heraldry could appear washed out on certain items.
  • Adding fish over ride statues to the store
  • Fix an exception in the mail system that was blocking several players from reading mail
  • Ulfheim wave battle fixes
  • Fixed decoration problem on docks and several other water lot related items

QA Build 874 – September 21

  • QA bug test

QA Build 872 – September 19

  • QA bug test

Release 69

Build 1041 – September 13 9:00PM

  • Multiple players can view chest and mannequin contents simultaneously for view-only access while also allowing one player to open the container for take/modify access
  • New Gustball fields and patterns
  • Bug fixed that prevented equipping items from a mannequin via drag-n-drop
  • More Vault items
  • Store updates

Build 1037 – September 11 3:00PM

  • All artifacts are now enchantable (MW coming for appropriate items)
  • Crypt of the Avatar: Fixed an issue where Samael has basic responses for Necropolis instead of Crypt of the Avatar.
  • Fixed issue with some 2h MW effect selection being underpowered
  • Fixed issue with Gem enchants being too rare
  • Clarify the no-trade rule for Heritage items
  • Fix charged attack issue that caused the charge result to different than what was indicated by the charge UI
  • Bonfire beauty pass
  • Allow various statues to be stacked on top of other decos
  • Allow new Obsidian decos to be placed on POTs
  • Fix bug that prevented changing a mannequin’s equipment after placing it on a lot (until scene reload)
  • Maps for middle downs, bloodriver forest, and tenebris harbor
  • Fixed issue with missing Masterwork Weapon effects

Build 1036 – September 6 12:15PM

  • Fix exception when placing an NPC building from a stack
  • Crown Shop – Added obsidian round dais ornate, obsidian megalith statue, obsidian dragon sentinel statue, obsidian Round Dais, Obsidian Plinth, bonfire
  • Apply CrowdControl resistance to Root effects
  • Fix bug that caused locked glyphs to get one extra charge when used
  • Fix bug that prevented exterior deco limit from being displayed
  • Fixed doors not visually opening in several scenes
  • Improving Aether dragon loot
  • Fixed damage absorption math for pets and NPCs

Build 1035 – September 4 2:15 PM

  • Fix for being able to “take all” from nested containers on a lot.
  • Fixed a bug that caused some deco lights to be missing a material when placed on a lot.
  • Fixed incorrect visuals on many tamed upper tiered wolves.
  • Crypt of the Avatar: Updated NPC conversations. Added compass markers for Miles’s Report quest.
  • Fix display name for “Wooden Female Mannequin Guard 5-Pack”, “Belt of Zombie Skin, Common”.
  • Fixed an issue with stacking items from loot rolls.
  • Map updates.
  • More fixes for tree removers.
  • Brookside: Improved the compass marker that points to Samael when you’re supposed to “Meet Samael in Brookside.”
  • Westend and South Fetid Swamp: Improved how the compass markers appear and disappear for Hammond’s spore quest.

Build 1034 – August 30 11:15 PM

  • Fix for new character creation errors showing only the character’s head.
  • A fix for a performance issue that was introduced in PoTs.
  • A fix for a dungeon point limit issue.
  • A fix for a bug that would sometimes cause strange grass and flora to be in PoTs where it shouldn’t be.

Build 1033 – August 30 1:00 PM

  • Fixed issue with Gem enchants being too rare.
  • Battle of Solace Bridge: Replaced Teleport to Friend scrolls with Teleport to Zone scrolls.
  • Fix errors when placing a mannequin.
  • Fix POT merchant name issue.
  • Map: Changed the avatar position marker to be a better looking arrow.
  • Despair – discovery and ambient audio pass, various spawn adjustments.
  • Fixed issue with Ancient Dragons having incorrect color.
  • Fixed issue with not being able to tame the Elder Artic Wolf.
  • Bug fix: Warlock chains were producing wayland’s loop when combined.
  • Fixed incorrect name when summoning Miniature Fire Elemental.
  • Fixed display name issue with Shogun Chair, Haunted Yule Tree, Standing fish net.

Build 1032 – August 29 5:30 PM

  • Several fixes for decoration bugs.
  • Disabled the incomplete Deco Palette feature as it is not yet finished.

Build 1031 – August 29 10:30 AM

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 69! “How to Play” instructions and game update notes on Release 69 are available here.
  • Known Issues
  • R65 Green Growth potion box not yet rewarded, will be added later on.
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the :*Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 867 - August 27, 2019

  • QA bug test

QA Build 862 - August 21, 2019

  • QA bug test

Release 68

Build 1027 – August 15, 2019 9:05 AM

  • Fixed display names for some tamed wolf pets.
  • Added two butterfly VFX decorations to crown shop.
  • Update for next set of vault items in crown shop.

Build 1027 – August 7, 2019 12:45 PM

  • Added many new mannequin poses to the crown shop, as well as Ornate Viking Crossbow.

Build 1026 – August 3, 2019 5:00 PM

  • Extend player vendor permission list from 10 to 30 max.
  • Fix Tower (Village Home) crown shop screenshot.
  • Fix Empty Land (Row Home) display name.

Build 1025 – August 2, 2019 1:15 PM

  • Added new portraits and paintings to the crown shop.
  • Fixed bugs and confusing UI issues with house selection and default empty land or default row homes on lots. It should now be easier and more obvious to switch back to the default home on a row lot. Also updated display name and description for new crown shop item: Empty Land (Row Home) which allows removal of default row homes for empty land instead.
  • Known Issue: Current vault item – Tower (Village Home) has incorrect store name and images. Previously it showed Wizard Tower, now it is still incorrect and shows Tower (Town Home.) The actual item purchased, which you can mouse over and click on for 3d preview, is correct. This will be fixed correctly in another patch.

Build 1024 – August 1, 2019 2:20 PM

  • Fix issue with not being able to remove dungeon pieces in player created dungeons.

Build 1023 – July 31, 2019 12:50 PM

  • Added an option for lots under Manage Lot Access on the lot marker for “Strict Deco Move Permission” which you can use to restrict movement of decorations to be the same as their remove/modify permissions.
  • Added permission list to player vendors context menu so that you can add characters who can list items.
  • Malice: Improved method to activate exit portal after rescuing Sequanna. Switched the Spirit of Regret ghost with a ghostly woman.
  • Optimization pass for Solace Bridge starting scene, Solace Bridge Outskirts, and Novia.
  • Fix issues with trading a new empty container (such as a mannequin.)
  • Fix issues with using wells and fountains in POTs.
  • Crown Shop – Added Empty Row Lot deed. Note that to use this deed in the house selection UI, you need to select “Empty Row Lot” and not “Empty Lot” which should not be in the list – as this just uses the default row house.
  • When dragging an item from a chest on a lot to the lot, the item is considered “placed by” the player who placed the container.
  • West Sanctus Forest: Fixed an issue where some barbarians were misnamed “Trained Wolf.”
  • Solania: Fixed issues with Merriweather’s “buy” response.
  • Blood River Massacre: Fixed an issue where a second Edvard was spawning.
  • Setup for August login rewards.

Build 1021 – July 29, 2019 12:00 PM

  • Fix for missing mannequin context menu when placed as a decoration.
  • Fixed error when placing a cash register player vendor.

Build 1020 – July 28, 2019 4:15 PM

  • Updated dungeon elves to not fight with other critters in the dungeon.
  • Fix an error that could cause you to be unable to create a new character.
  • Fix issue with hotkey slots in combat.
  • Brittany Graveyard: Owen’s mausoleum now has a compass marker discovery location.
  • Sanctus Spine: Moved a problematic ore node to a location where it could be accessed.
  • Added error dialog when setting permissions on an item fails.
  • Desolis: Fixedn an issue where Anya would have sparkly hands but no quest to offer.
  • Ardoris: Improved compass markers when on the quest to speek with Shaaria’s friends.
  • Added a bulk update permissions method for items on a lot. While standing on the desired lot, in the chat window, type /BulkSetItemPermissions {kindred|trustee|owner|private} to set the “Remove or Modify” permission for all items placed by you on this lot to the desired level. For example, /BulkSetItemPermissions trustee. This command should be used sparingly and with caution, be sure you understand what it will do before using it! It has similar restrictions as Property Manager updates, sending characters on the lot to the front and causing a reload, and a five minute timer on repeat uses.

Build 1019 – July 26, 2019 1:00 PM

  • Added mannequin recipes – sold by carpentry merchants.
  • Fixed issue with salvage incorrectly rewarding metal instead of wood in some cases.
  • Battle of Solace Bridge: Fixed an issue where Charlotte had trouble passing through the gate.
  • Battle of Solace Bridge: Updated the journal entry that informs the player how to rotate their camera.
  • Fix glyph charge counter.
  • Flower Bed A now correctly place-able.
  • Some fixes for various mannequin issues such as clothing and weapon holding.
  • Caverns of Skrekk: Fixed an issue where Krishach wouldn’t walk up the stairs during his escort. Also, added compass markers for that point in the quest.
  • Ardoris: Fixed typos in the responses of Ker the guard and Dheng Zhou the public vendor.
  • Soltown: Emma the barmaid now refers to players by either “m’dear” or their character name.
  • Demig’s Battle Camp: The “barks” made by the guards now properly recognize the current state of the war.
  • Crown Shop – Added potion packs of 6 and 12 potions of various types.

Build 1018 – July 25, 2019 4:00 PM

  • Fixes for R68 Subscriber rewards – to be awarded later today.

Build 1017 – July 25, 2019 10:30 AM

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 68! “How to Play” instructions and game update notes on Release 68 are available here.
  • Known Issues
  • R68 Subscriber rewards are not being rewarded – these will be added a bit after the first patch.
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 859 - July 24, 2019

  • QA bug test

QA Build 858 - July 23, 2019

  • QA bug test

QA Build 856 - July 21, 2019

  • QA bug test

QA Build 855 - July 19, 2019

  • QA bug test

QA Build 854 - July 18, 2019

  • QA bug test

Release 67

Build 1013 – July 19, 2019 11:15 PM

  • Fix issue that was causing players to have to accept EULA and TOS on each login.

Build 1012 – July 18, 2019 2:25 AM

  • Update for next round of Vault items.
  • Crown Shop: Added Ornate Steel Chest, Fancy Storage Shed, Large Fancy Pavilion, Small Fancy Pavilion, Angled Roof Greenhouse.

Build 1011 – July 15, 2019 3:45 PM

  • Fix issue that can cause new characters to get stuck in Battle of Solace Bridge.
  • Improve performance in Battle of Solace Bridge.
  • Disable Berserker’s Stance in the overworld due to various issues that it can cause.
  • Fix an error that can occur with Chain Lightning.

Build 1008 – July 10, 2019 11:45 AM

  • Added Arctic Destroyer wolves to North Drachvald Spur.
  • Added Red Spiders to South Drachvald Spur.
  • Update terrain in Solace bridge starting scene for performance.
  • Fix issue with starting eye color in character creation.
  • Fixed some issues with Wedgie Siamese Cat.
  • Fix small chained obsidian shard decos to be place-able again.
  • Crown Shop – Added Disco Potion, Flesh Flayers, and Silver and Gold Telescopes to crown shop.

Build 1005 – July 4, 2019 2:30 AM

  • Fixed KD ratios in leaderboards.
  • NUE Tweak: reduce health on zombies.
  • Solace Bridge Outskirts: Put Heloise on a short walking path to keep her from wandering too far from her tent.
  • Solace Bridge Outskirts: Ackerley’s zombies should no longer drop glands for players who have completed his quest to get him one.
  • Shooter Fans: Removed Shooter fans from Brittany Alleys, Aerie, Resolute, and Soltown. (Players cannot start the associated quest, but those who haven’t finished it can still do so.)
  • Graff Gem Mines: Replaced satyrs with kobolds. Some kobolds will be grenadiers. By default, more lanterns will be turned on throughout the scene.
  • Crafting Quest: Fixed an issue with the quests to learn crafting; Edwin of Soltown, Bledig deCani of Resolute, and Gilda Metcalfe of Aerie accept Bolts of Cotton once again.
  • Added some new drops to The Rise.
  • Updated the Tartarus wave battle.
  • Solace Bridge Outskirts: Improved appearance and construction of zombie ambush spawners. Improved responses and journal entries related to the Ballad of Bloody Bones quest. Updated barks for Mistress Valdis.
  • Deep Ravenswood: “Beware” signs are now only near the entrances and point in the direction of the roads.

Build 1004 – July 3, 2019 12:30 PM

  • Fixing issues with some city wall gates not working correctly.
  • Leaderboard: Changing “Consumed” –> “Total Consumed” to avoid some confusion.
  • Solace Bridge Outskirts: Improved how Kinsey detects the players current flags when deciding if they should receive the lot deed reward.
  • Soltown: The appearance of this QuestData/compass marker now also requires the player to be in possession of Edvard’s notes and is blocked if the player has given Stanley the report from Kinsey.
  • Ardoris: Improved QuestData/compass markers for Karden, Marbane and Samael.
  • More fixes for thunderstorm VFX.
  • Battle of Solace Bridge: corrected stuck spots, made ramp out of river before end bridge, better directed path flow out of Charlotte’s house.
  • Brittany Alleys: Fixed a typo in Coffee Pirate’s conversation.
  • Longfall Woods: Corrected issues with discovery markers in this scene.
  • Resolute: Corrected the directions in the “Talk to the Orator” task.
  • Options added to options menu: – enable/disable help for drag-and-drop to hotbar – enable/disable auto-attack
  • Brittany Graveyard: Updated the compass marker label for the Caretaker.
  • Soltown: Arabella’s triggers now act only for players who have finished the Isle of Storms.
  • Resolute: Updated Laura Parker’s walking path to help keep her from wandering too far from her primary location.
  • Solace Bridge Outskirts: Changed Preston’s “calm down” responses. Removed “help” keyword from Garridon’s “hello” response to avoid confusion between Kinsey’s need for help and his.
  • Peasant clothes are now place-able as decos.
  • Fix for typo in the Cat’s Grace ring.

Build 1003 – July 1, 2019 10:30 AM

  • Oracle Confirmatory building: Changed door auto-closure from 5 seconds to 60 seconds.
  • Battle of Solace Bridge: Fix stuck spot in gate.
  • Battle of Solace Bridge: Fix issues where Charlotte would sometimes incorrectly respawned during escort quest.
  • Solace Bridge Outskirts: Removed or hid some unnecessary keywords in guard conversations.
  • Signal Fire prefab: Added better collision to base. Changed the ashes to be a material that doesn’t glow.
  • Fix some graphical issues with thunderstorms.
  • Add ability to set default state for lights on plots (right click menu.)
  • Fixing the Elf Totem Tier 1 name to say Elf not troll.
  • Made cannons be usable as POT decorations.

Build 1002 – June 29, 2019 1:30 AM

  • Fixed up fishing and consumable leaderboard aggregation. Adding fishing and consumable leaderboards to the game.
  • Add “Ranged Attack” skill to the tutorial trainer in Battle of Solace Bridge.
  • The Rise: removed bogus torch.
  • Skrekk: flipped tailoring table.
  • Ruined Keep: Fixed minor z-position issues and Gate collision.
  • Solace Bridge Outskirts: Fixed an issue where a compass marker wasn’t appearing for Sedgewick after Kinsey pointed you to him.
  • Improve hotbar logic that determines whether the housing hotbar will be shown.
  • Set decoration weight of construction set decoration items to 1.
  • Brittany Estates – moved and shrunk spruce tree in brittany estates (was clipping into magic shop.)
  • East Perennial Trail – rotated still.
  • Fixed floating objects in Tartarus.

Build 1001 – June 28, 2019 12:25 PM

  • Adjusted chandelier interact ranges in Twin Spires and Turreted Home.
  • Added /fly as an alternate to /slew for Player Dungeon and POT owners.
  • Added deco surfaces to Dungeon Stone Medium Two Entrance.
  • Added deco surfaces to Dungeon Stone Small Room Two Entrance.
  • A fix for chest permissions on plots.

Build 1000 – June 27, 2019 11:55 PM

  • Fix an issue that caused part of Tartarus to be offset.
  • Fix an issue causing Gust to work strangely when used on other players.
  • You can no longer play sheet music while performing a combat skill.
  • Added new “Classic Vendor” player vendor pattern to crown shop.
  • The Hide Cloak option now properly hides hoods.
  • Corrected stuck spot in Solace Bridge beginning scene.
  • Corrected deco collision on small chained obsidian shards.
  • Solace Bridge Outskirts: Added a “safety net” for players who earn the Banner of Love but somehow don’t receive it: they can say “banner of love” to Kinsey to get it.
  • Fixed some water issues in Estgard Cenote area.
  • Renamed stone dungeon 24×24 2 Entrance A to 3×3 for naming consistency.

Build 999 – June 27, 2019 2:45 PM

  • Fix issues caused by Fishing and Multi Shot that would prevent you from playing the game normally after use.

Build 998 – June 27, 2019 10:30 AM

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 67! “How to Play” instructions and game update notes on Release 67 are available here.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 848 - June 26, 2019

  • QA bug test

QA Build 845 - June 25, 2019

  • QA bug test

QA Build 843 - June 24, 2019

  • QA bug test

QA Build 842 - June 21, 2019

  • QA bug test

QA Build 841 - June 20, 2019

  • QA bug test

QA Build 839 - June 19, 2019

  • QA bug test

Release 66

Build 995 – June 19, 2019 12:15 AM

  • Solace Bridge Outskirts: Fixed an issue where Kinsey wasn’t giving the lot deed at the same time as Stanley’s report. Added a self-fix for players who didn’t get the deed, by saying “deed” to Kinsey.
  • Added logging to help diagnose an error on login.
  • Added Ornate Dragon Bow to Crown Shop.
  • Added Huge Pirate Galleon Homes (Keep sized) to Crown Shop.

Build 993 – June 14, 2019 1:15 PM

  • Fix bug that caused max health for players to be reduced.
  • Ardoris: Fixed issues with lingering compass markers related to “Black Arrow” quest.
  • Solace Bridge Outskirts: Fixed an error that occured when Kinsey was giving players the report for Stanley and the lot deed.
  • Crown Shop – Added Lord British 2019 Birthday Cake
  • Crown Shop – Added Front-Clasped Death Adder Cloak and Death Adder Cloak
  • Crown Shop – Added Large and Huge Disco Ball
  • Crown Shop – Added Giant Pirate Galleon Homes (known issue: Crows nests do not support decoration due to extreme height – will be fixed in a patch.)
  • Crown Shop – Added Ruined Furniture Set
  • POT A’doe Trunalor: Upgraded to Municipality from Town.
  • Solace Bridge Outskirts: Fixed an issue with the version of Kinsey’s “report” response that should give players a replacement report.

Build 992 – June 11, 2019 6:15 PM

  • Changes to improve NPC and pet response times.
  • Added some resurrection ankhs to Tartarus.
  • Brightbone Pass: Increased amount of wolves and bears in the area.
  • Fix bug that allowed skills not marked as “Utility” (such as Dash) to be used from the Utility Hotbar during combat.

Build 991- June 8, 2019 12:15 AM

  • Locking a taming caller to inventory will prevent taming over a current pet, otherwise, you can do so again.
  • Ardoris: Saying “hello” to Tanya Cumpston after completing the black arrow quest will clean up lingering tasks for “grandfathered” players.
  • Improve pathfinding for medium crocs.
  • Tartarus polish and updates.
  • Leaderboard fixes.
  • The Fall: Converted lich room to wave battle.
  • Fix chat UI initialization bug that caused word bubble icons next to conversation keywords to be invisible when the conversation window opens.
  • Scale conversation window such that its size is constant relative to the screen (no longer dependent on resolution).
  • Brookside: If you completed the Grand Tour but have a lingering task to talk to the Brookside automaton, it will now properly clear when you talk to that NPC.

Build 989 – June 7, 2019 11:30 AM

  • Fix issue with UI being too small at high resolutions – which undoes a fix from yesterday for now “Fixed an issue where dragging windows on high resolution monitors would cause them to get offset from the cursor.”
  • Devotional Caretakers: Fixed typos in conversation responses.
  • Player-Owned Towns: Town Criers in these locations will no longer misrepresent that they can accept undelivered mail.
  • Town Criers: Binding for the first time once again awards the player with an amount of gold instead of opening a mail trade window.
  • Fix hotbar issue that caused the wrong hotbars to be shown for a while after changing scenes.
  • Isle of Storms: Added a method to remove the “Go to New Britannia” task if it lingers due to a bug.
  • Deep Ravenswood: Removed problematic collision from a large chain and rebaked the NavMesh.
  • Ardoris: Added a “love” response for Shaaria Barista’s conversation.
  • Solace Bridge Outskirts: Fixed puddle with collision.
  • K’rul: Fixed stuck spot.
  • Solace Bridge Outskirts: Fixed water collision issue.

Build 988 – June 6, 2019 2:05 PM

  • Taming improvement – don’t allow an existing pet to be over-written by another when taming a new pet.
  • Fixed an issue where dragging windows on high resolution monitors would cause them to get offset from the cursor.
  • Snowy Mountains Road Encounter: Improved the path grid in the lower-elevation areas.
  • Made T15 Boar 25% larger.
  • Harvestable resources now all glow and pulse correctly. Includes: Granite Clay Coal Salt Brimstone Crystals Coconuts Oysters Garlic Pumpkins Nightshade Dragonscales Trees (trunk)
  • Battle of Solace Bridge: Edvard’s last “hello” response now allows you to use the exit boat and includes the teleport scroll rewards. A second (nonfunctional) boat was added for Edvard’s later use.
  • Solace Bridge Outskirts: Kinsey now walks on a short waypoint path. Removed incidental guard NPCs from bivouac. The zombies on the ramp up to the bivouac no longer spawn in “ambush” mode. Fixed issues in various conversations.
  • Battle of Solace Bridge: Completely removed Charlotte’s combat barks.
  • Solace Bridge Outskirts: Ensured Kinsey was attached to her waypoint path.
  • Battle of Solace Bridge – lowered floating pumpkin vines
  • Crypt of the Avatar – fixed gap in wall
  • Shuttered Eye Interior – moved chests from wall so lids don’t clip

Build 986 – June 5, 2019 5:45 PM

  • Point West: Improved how the local devotional caretakers conclude the “Kill Nefario” task in ther conversations.
  • Peacock feather is now visible on female version of Hustler Hat
  • Grannus Colossus: Increased probability of T15 wolf
  • Fixed a variety of issues with some new tamable creatures.
  • Resource Nodes: Fixed issues with unreachable resource nodes.
  • Improved feedback for failure to use skills in some cases.
  • Solace Bridge Outskirts: Fixed an issue where Kinsey wasn’t always awarding a quest flag simultaneous to the corresponding reward.
  • Solace Bridge Outskirts: Fixed an issue where Kinsey pointed players to Lord Langston even if they already were on or completed Langston’s quest. Fixed an issue where offering to “help” Filmore wouldn’t clear Kinsey’s related task. Fixed a typo in one of Julie’s responses. Added “Quincy” response for guards.
  • Solace Bridge Outskirts: Added a trigger volume that helps clear lingering “Use WASD…” task.
  • Battle of Solace Bridge: Fixed typos in Edvard’s responses.
  • Desolis: Lingering “Return Sketchbook to Owner” tasks should now automatically clear.
  • Owl’s Head: Fixed an issue where Myra’s tasks wouldn’t always clear.

Build 985 – June 4, 2019 4:00 PM

  • Fixed an issue that could cause the game to hang when loading into scenes in offline mode.
  • Reduced focus cost for high tier pets.
  • Oracle: Fixed an issue to allow her to once again display your status of the Virtues.
  • Owl’s Head: Improved how a task completes when saying “help” to Wycliffe.
  • Fixed various issue with mouse cursor state when using reticle mode.
  • Jaanaford: Updated Jenna’s journal that sends players to Kiln to mention you “shouldn’t exclude anyone.”
  • Soltown: Evans the guard now wears “waterfront” style armor as befits a guard from north Perennial Coast and Harry the guard now wears red-colored armor because he likes that color.
  • Arabella: Arabella is no longer marked with Stanley’s quests. Also, she has idle animations now include reading and writing.
  • Solace Bridge Outskirts: Improved Sedgewick’s responses regarding his trade window.
  • Fixed problem with Heraldry Polearm not displaying heraldry correctly
  • Malice: Changed Samael’s dialogue to match up with the ring being his wife’s (and doesn’t mention a boy anymore).
  • Desolis: Updated the quest data for the “Obsidian History”/logbook quest from Elara Solastar and Wynston Haevia to have a full set of compass markers, and to ensure those compass markers disappear when the quest is over.

Build 984 – June 1, 2019 2:15 AM

  • Alpine Encounter – Added T15 Polar Bear.
  • Various leaderboard fixes.
  • Fixed issue with taming Scorpions resulting in wrong creature.
  • Battle of Solace Bridge: Fixed skeletona with bad display names. Improved journal entries and hints.
  • Fixed a bug in one artifact recipe and added all new artifacts to loot bundles as very rare drops.
  • Swamp Road Encounter: Fied an issue where a resource node was inside a poison field.
  • Forest Road Encounter: Added elements to help NPCs not walk in campfire.
  • Highvale Outskirts: Removed a gate that was blocking access to several monastery rooms.
  • Hilt Fortress: Ensured the high-tier spiders are only in the default/multiplayer scenario and not the solo/quest scenario.
  • East Sanctus Forest: Corrected spawn locations (were several discoveries flagged as ‘north entrance’)
  • Forest Road Encounter: Fixed an issue where NPCs were sometimes running into the campfire and hurting themselves.
  • Scene: Soltown – removed tree that was clipping into houses.
  • Aerie: Henry Steel and Reunan LeFavre have returned to their respective homes.
  • Starter Scenes: Added fix to clear lingering “Tell Anais About Watcher” task.
  • Increased spawn rate of new T15 Scorpion in Northwest Blackblade Mountains.
  • Solace Bridge Outskirts: Kinsey now awards the lot deed reward at the same time as the banner of love for those receiving them for the first time.

Build 982 – May 30, 2019 9:20 PM

  • Leaderboards are now accessible under the window selector button.
  • Fix hustle emote display name.
  • POT Fairytale: Created new Holdfast in Novia between Soltown and Solace Bridge.
  • Earthquake will now cast faster with earth spec as in the description of the spell.
  • Fixed incorrect decoration setup for Colorful Mallard Duck.
  • Fix ballroom dungeon room display name.
  • Fix pink floor in ballroom dungeon room.
  • Added flipped Ornate Tavern Counter to crown shop (has issue with ?? appearing in display name, will be fixed.)
  • Added disco ball decoration to crown shop (has issue with ?? appearing in display name, will be fixed.)
  • Battle of Solace Bridge: Removed Charlotte’s combat barks. Fixed typos and wording in various starting conversations.
  • POT Chateau du Lys: Removed incorrect interconnection teleporters.
  • Hilt Interior – Added T13 and T15 Spiders
  • Ulfheim – Added T10 Arctic wolf
  • The Fall – Added T15 red spider

Build 981 – May 30, 2019 10:30 AM

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 66! “How to Play” instructions and game update notes on Release 66 are available here.
  • Known Issues
  • When learning the “Hustle” emote, it will incorrectly say that you learned the “Calm Down” emote.
  • Previous vault items that were taken out of rotation were accidentally included in build 981, this will be corrected and they will be removed again in a patch.
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 838

  • QA bug test

QA Build 836

  • QA bug test

QA Build 834

  • QA bug test

QA Build 833

  • QA bug test

QA Build 832

  • QA bug test

QA Build 831

  • QA bug test

Release 65

Build 979

  • Allow shogun lamps to be rotated
  • Fix issue with camera collision in Shogun Five Story City Home
  • Fix some spawn issues in multiple scenes.
  • Fix decoration contest trophy that had turned into a fishing trophy.

Build 978

  • POT Silverdale Market: Upgraded to Town from Crossroads Village.
  • POT Twin Traders: Added interconnection wagon with POT Knight’s Watch.
  • Fix some placement issues with treasure map B.
  • Remove some unnecessary starting items from newly created characters to help with confusion and overload.
  • Changed tooltip text color for “no value” and “no trade”.
  • Added a 6-pack of Shogun Lanterns to crown shop.
  • Added a 3-pack of small obsidian shards to crown shop.

Build 977

  • Another fix for picking up world items.
  • Fix some issues with Snowy Mountains Road Encounter.
  • Fix broken add-on store link in Bank UI for bank slots to point to in-game Crown Shop instead of website.
  • Fix for Arx Draconis dragon statue.
  • Added support for upcoming 12 month subscription reward title.

Build 976

  • Fix for an error that could occur during AoE attacks.
  • Fix for network sync of some spawners.
  • Fix for picking up items in the world.
  • Added Turreted City Home to Crown Shop.
  • Isle of Storms, Battle of Solace Bridge, Solace Bridge Outskirts: Improved conversations, journals, NPC barks, QuestData and compass markers, placement of world objects, and the manner in which Kinsey points players to nearby quests.
  • Battle of Solace Bridge: Edvard no longer requires the player to have a certain bow in order to conclude his escort task.
  • POT Wizards Rest: Upgraded to Town from Crossroads Village.
  • Snowy Mountains Road Encounter: In the Naughty Brat scenario, fixed an issue where the “great threat” message activated when the players entered the scene instead of when the final wave appeared.
  • Fix attack ranges on some creatures.

Build 973

  • Fixed some issues with toggling cursor mode due to loot and chat window interactions.
  • Change nameplate text color for corpses to grey so they are easier to differentiate.
  • Isle of Storms: Trimmed length of some responses and journal text of Arabella.

Build 972

  • Fix issue with some attacks from larger creatures not working correctly.
  • Increasing the cull distance for the telescope.
  • Improvements for Phoenix boss battle.
  • Removed intro video.

Build 970

  • Fix cursor toggling for deck swap and combat bars.
  • Some wave/control point spawn fixes.
  • Fix Pet Status UI.
  • Obsidian shard decos can now be placed in non-pvp scenes.
  • Increasing the bear spawns in Ulfheim.
  • Added slider in options to adjust LOD Bias.
  • Update on phoenix boss battle.
  • Added Fancy Bastard Sword, black sun cloak, and blue cypress trees to crown shop.

Build 968

  • Reduce wind on trees during storms to improve visuals.
  • Add an assignable hotkey option for “Target Pet” to select your primary pet.
  • Fix a spruce tree that had improper brightness at various distances.
  • Fixed name inconsistencies for Back-slung Ornate Harp.
  • Some AI error fixes.

Build 967

  • South Boundless Forest: Added more enemies to all areas of this scene. Barbarians may now be accompanied by Stag allies.
  • Increasing a skill will no longer cause the cursor to show when in reticle mode.
  • Ardoris: Added “ask” keyword in “help” for both Samael and Kardan Marbane to better direct players to hiring one or the other. Added small improvements to both conversations, including fixing typos.
  • Turn off IL2CPP for Windows to see if it caused increased crash rates.

Build 966

  • Fixed an issue where /pet would not invoke the pet emote.
  • Random Encounters: Increased the pause times for friendly NPCs walking on the waypoint path in the center of these scenes.
  • Aerie: For the “Harcourt Drumplemouth” quest, adjusted how players acquire the loan forgiveness notes to ensure only players on the quest can collect them.
  • POT New Fawn: Upgraded to Town from Crossroads Village.
  • POT Chateau du Lys: Upgraded to Municipality.
  • POT Verat Chaos: Upgraded to Municipality from Metropolis.
  • POT BloodMark: Added interconnections with Crossroads and Crossroads Alleys.
  • Another attempt to fix /datafolder command.
  • Fix for Cypress trees being unplaceable.

Build 965

  • Fixed an issue with the reticle mode not being restored after looting a corpse.
  • Fix issue with extra NPCs spawning in some cases (such as Scouts in Hills Siege Encounter).
  • Isle of Storms: Oracle conversation updated to direct players only to path of Love, as we work to improve the starting experience on other paths.
  • Fix issue that would cause NPCs to sometimes end conversations too early and interrupt quest progress.
  • Soltown: Fixed an issue where the crafting trainer would sometimes provide a “hello” response when opening the training menu.
  • Fixed an issue where visuals would not show up for the Torpor skill.
  • Fixed an issue where certain skills would not affect certain targets.
  • Added some new items to crown shop: Cypress trees, back-slung instruments, Aether Amplifier Backpack, Shogun furniture.
  • Etceter: For Avitas the harbormaster, created a fallback response for “hello” to accommodate outliers with unusual flags who need to turn in the black iron ore to him.
  • Ardoris: The students of Virtue once again appear as themselves.
  • Aerie: There should no longer be two of Zoe Cornelly in her shop.
  • Control Points: Fixed an issue with control points that prevented the final wave from respawning over and over.
  • Highvale: Fixed an issue with tutorial.

Build 963

  • Fixed an issue where stacked decoration would inherit the wrong scale.
  • Fixed an issue where the sky visuals would rotate incorrectly with player movement.
  • Fixed issue with Lava Fish Food recipes not on merchant.
  • Spectral Peaks: Tweak spider encounter.
  • Braemar: A journal entry for the “Kelly Hayward” quest that wasn’t archiving has been fixed.
  • Fix bug that caused an unrelated list item to be selected after a drag+drop of other items from the same list.

Build 962

  • Fix issue preventing advancement in Chillblain’s.
  • Added Wood Pulp to Milling Refinement Recipes.
  • Fixed incorrect duration on some effects for Anomalocaris Surprise.
  • Fixed an issue where the heal over time from Elysian Illumination would not be displayed in the combat log.
  • Fixed an issue where effects would never be removed from decoration pets.
  • POT Brittany Fort: The compass for this POT is now set to “default” orientation.
  • POT Jade Valley: Moved the teleport balloon to POT Castle Anthrax to the opposite side of the bridge.
  • Fix more networking issues with spawners.
  • Southern Grunvald Barrens: Converted dragon fight to a wave battle that starts with scavengers and reduces the wait time between complete resets.
  • Noreach: To match the boats on Novia, added teleporter boats to connect with the docks at Mud and Dysborg Ruins. Added corresponding teleporter boats within Mud and Dysborg.
  • Fix bug that caused brewing cask “Add Item”/”Remove Item” permissions to be “?None?”
  • Augmented Leather Gloves now are the correct colors on female and on deco.
  • North Majestic Forest: Updated spawners to encourage better respawning.
  • When another player scales a deco and updates it on a plot, others in scene should now see scale correctly change.
  • Add eternal pattern to Krampus mask.
  • Fixed incorrect icons on Tabletop Matriarch/Woman Bust

Build 961

  • Fix an issue that was preventing loading in to some basements and player dungeons.

Build 960

  • Desert Encounter: Fixed an issue where the “great threat” message in the Atavist encounter was appearing too early.
  • K’rul: This scene is now correctly labeled as a Tier 8+ scene.
  • Northwest Blackblade Pass: This scene is now correctly labeled as a Tier 6+ scene.
  • Paladis Passage and Equitas Passage: Players entering Hilt Fortress from these scenes will now have a choice between two doors: one to the default/multiplayer version of the scene and the other to the “Vermilion Lens” quest version.
  • Optimized some dungeon pieces for navmesh building.
  • Fix issue where some machines would report incorrect expiration times for store items.
  • Toned down and harmonized colors on Traveler Wagon, which is also now dyeable, fixed UVs on inside of Traveler Wagon.
  • Owl’s Head: Updated the conversation for Mary and Henry in the College of Arms to account for the existence of our current Heraldry system.
  • Added shrink belt to store ‘Faerie Belt’ .
  • Toned down colors on Jester Outfit, make Jester outfit dyeable, Made edges of Jester Mask metallic gold.
  • Made Jester Wand and Staff dyeable to be consistent with other jester items.
  • More work to improve wave spawners.

Build 959

  • Fixed issue with completing quests that require item turn-in.
  • POT Castle Anthrax: Switched to Swamp Island 01a from Swamp 01a. Changed interconnection teleporters with Jade Valley to balloon. Updated POT Jade Valley.
  • Dungeon Rooms – add deco surfaces to marble halls and ancient stone halls.
  • Heraldry chest no longer clips off edges of heraldry image.
  • Fix issue where player dungeon monsters would sometimes behave like neutral NPCs.
  • Dungeon encounter 3 will now be convertible.
  • Adjusted control points and various wave spawners.
  • Fixing names of Challenge dungeon encounter rooms so they are distinguishable from deco versions.
  • Tier 5 and 6 totems will now only require 2 totems to craft instead of 4.
  • Blood River Massacre, Battle of Highvale, Battle of Solace Bridge: Fixed an issue in each scene where an object was causing errors.
  • Isle of Storms: Fixed an error that was happening when the Oracle tried to give a book to players she had already given it to.
  • Added deco surfaces to blue and green ancient stone chapels.
  • Add progress message while generating nav-mesh during the load screen for player dungeons.
  • Fixed /datafolder command.

Build 958

  • Noreach: Fixed typos in Sigrunn’s conversation and journal entries.
  • Vertas Pass: Fixed an issue where the Mages of Mystery in this scene weren’t properly remembering the names of players.
  • Blood River Outskirts: Fixed a typo in one of Valinia’s “hello” responses.
  • Owl’s Head: Fixed issues with some of Thomas Strongbeard’s conversation responses.
  • K’rul: Rotated tailoring stations to be usable.
  • Aerie: Fixed floating rocks.
  • Upper Tears: The length of each wave of the battle was extended to a minimum of 2 minutes.
  • Kingsport: The sign for the warehouse at the docks now has an image on it.
  • Dungeon Room – Blue Marble Pool – added more deco wall surfaces.
  • Xenos: Tent no longer incorrectly rendering collision with missing material.
  • Blood River Forest: Fixed missing material.
  • Set some decorations to not scale-able that were not intended to be.

Build 957

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 65! “How to Play” instructions and game update notes on Release 65 are available here.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 830

  • QA bug test

QA Build 829

  • QA bug test

QA Build 828

  • QA bug test

QA Build 827

  • QA bug test using IL2CPP

QA Build 826

  • QA bug test

QA Build 825

  • QA bug test

Release 64

Build 952

  • A few dungeon encounter rooms will now drop loot, such as Kobold and Troll, the other rooms will drop loot in a coming patch.
  • Crown Store purchase random buffs have been expired and turned off.
  • Ground pound will now apply the correct slow.
  • Fix invisible object at entrance of troll encounter player dungeon room.
  • Fix some exceptions in player dungeons that were causing monsters to be unresponsive.
  • South Shattered Hills: Fixed an issue by removing erroneous terrain objects that were causing players to be unable to harvest or properly engage in combat.
  • Fixed Bonesteel Crown / Dread Artifact VFX

Build 951

  • Player dungeon monsters should now grant experience when killed. Loot is still not dropping but we will get that fixed soon.
  • Fixed visual issues with Krampus Mask.

Build 950

  • Several name fixes for dungeon rooms so you can tell spawned versions apart from non-spawned
  • Troll encounter room will now drop off of Goruk or Torc
  • Ground pound will now add a movement slow debuff
  • Added Troll, Lich, and Kobold essences to the list of items that allow buy orders
  • Fixing AOE issues in troll encounter room
  • Fixed an issue with the pale skin tones that made them appear extra shiny.
  • Known Issues: Player Dungeon Encounters are still not properly awarding EXP and Loot in many cases.

Build 948

  • This patch should resolve white terrains and other visual issues.
  • Scenes with “No Ransom” should now be indicated in scene summary text, scene from the overworld and teleporters.
  • Soltown Catacombs: Fixed a typo in the Orator’s “Soltown Catacombs” response.

Build 945

  • Fix bug that prevented players from rejoining universe/trade chat after re-logging.
  • Disabling in-game map for linux clients while we work on a fix for it hanging clients.
  • More fixes for terrain textures – look for another patch soon to resolve the issue.
  • Pirate Headwrap no longer clips with forehead, curly hair. Headwrap now has all hair “tucked in”.
  • Bear no longer has teeth protruding strangely through lower jaw while sitting.
  • Updated loot bundles on player dungeon creatures.
  • Adding recipes and blueprints for encounter rooms to the loot tables.
  • Fixed Dyable Cake not being dyable.

Build 944

  • Fixed terrain textures in Hills Encounter, Desolis, Brittany Fields, South Shattered Hills, Grannus Colossus, Spectral Foothills, Ulfheim, Plains Road Encounter, South Broken Road, Brisach Maple Forest, South Naryad Pinelands, Skrekk Exterior, Mud, Xenos
  • Soltown: Fixed an issue where talking with Bentley wasn’t properly clearing his task to find his key.
  • Fix height and other issues for rusty/pewter/ornate plate and bowl decorations
  • Allow steak decos to stack, renamed one item to “Large Steak” to ensure unique names
  • Fixed enchantment issue with bodice top and bottom
  • Rough Pirate Outfit items are now fully dyeable
  • Added Bandeau to Female version of Pirate Vest
  • Issues with totems should now be resolved. All should be craftable and old T6 lich totems should be converted to the proper T1 kobold totems.
  • Rewards Program users of 9 months or more now get the “Keeper of the Vow” title.
  • “R61 Postmortem Livestream Rewards” new rewards: Haunted Snowman Mask, Haunted Snow Family, Icy Dungeon Hallway Set, and Krampus Mask.

Build 940

  • Doubled the duration of Berserk in the Bludgeon tree.
  • Ground Pound will now include a -10% attack speed debuff that can stack up to 3 times.
  • Fixed problem with VFX squares coming off Ring of Fire
  • Fixed issue with Dark Yule patterns referencing incorrect visuals

Build 939

  • Pirate Vest – skin no longer shows through vest
  • Fixed Black Ice Wings pattern visuals
  • Update crown shop for Release 64 – new items added and featured section updated
  • Stable roofs now have correct collision
  • Fix issues with black/dark textures on Kingport Terrain
  • Fix issues with black/dark textures on Braemar Terrain
  • Fix issues with black/dark textures on Deep Ravenswood Terrain
  • Fixed a typo in Troll Essence

Build 938

  • Fix bad VFX graphics for many different skills and effects.
  • Added month 9 Rewards Program title “Keeper of the Vow”, will be granted to eligible subscribers soon.
  • Fixed issue that was preventing dyeing Decorated Cake Slice.
  • Turned off ransom in Crafters Town.

Build 937

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 64! “How to Play” instructions and game update notes on Release 63 are available here.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 822

  • QA bug test

QA Build 818

  • QA bug test

Release 63

Build 935

  • Fixes for several POT related issues.

Builds 931, 932 and 933

  • Slight boost to the power of the Envy Bow. (Still weaker than initial release but closer to Xen Penetrator)
  • Totem recipes will no longer destroy all ingredients on fail
  • Crafters Town and Sionann upgraded in size
  • Obsidian Trials fix for weird teleporter behavior
  • Fixes for a few error spammers
  • Increased number of buckets sold at merchants
  • Dungeon encounter rooms will only spawn when a totem has been placed

Build 930

  • Envy Angel bow will now drop in game
  • Fall encounter room will now SPAWN in Adventure mode
  • Adding liche essences to loot drops
  • Fix error StateMachine (LoginManager): State (MainMenu): Unhandled EventKind: OptionsMenuHidden
  • Items on character preview in Crown Store cut off top of head on tall avatars
  • Bird Cage, perfume bottles 3d model in Crown Store sideways
  • Add note about seasonal availability to Darkstarr recurring items
  • Fixing errant teleports in Obsidian Trials

Build 928

  • Turn off Unity performance feature, mipmap streaming, to see if it reduces game crash frequency.
  • Fixed issue where a wolf dropped incorrect carcass.
  • Solania Catacombs: There are new requirements to reach the boss of this dungeon.
  • Daemon Trident can now be placed as a deco and has correct icon.
  • Resource Nodes: Fixed issues with unreachable resource nodes.
  • Fix error that occurred when attempting to unstack an item that was previously stackable and has Quantity > 1, but is no longer stackable.

Build 926

  • Fixed issues with some artifact weapons not being valid for masterwork/enchant
  • Added Minecart Dungeon Foyer to crown store
  • Fixed issue with Pattern Removers not working on some items
  • Fix merchant generic name inconsistency in Desolis
  • Owl’s Head: The compass marker that indicates you should update Wycliffe about Norman now goes away at the appropriate time.
  • Plain Plate Armor no longer displays incorrect red and green colors
  • Resource Nodes: Fixed issues with unreachable resource nodes.
  • Necropolis Barrens: Improved the Navmesh in the area of the Envy Angel house to help NPC pathfinding.
  • Steam coming from pipes in Resolute is no longer overly opaque
  • Highvale Outskirts: Fixed an issue with Huntsman Sven and the Unwearable Plate Helm of Courage quest item

Build 925

  • Fixed an issue where certain attacks, such as some blade attacks, would not affect the Envy Angel
  • Player vendor purchase orders should now use the correct Crown item.
  • Fix an issue where other players sometimes couldn’t see your pet’s emotes
  • Remove duplicate Vendor subcategory under Patterns
  • Fix issue with players being able to target and attack siege catapults even though they can’t be destroyed.
  • POT Starfield: Added interconnection with PaxLair.
  • Added Mounted Stag Antlers recipe to trophy merchant
  • Fixed Dungeon Blueprints not shown on crafting tab
  • Solania: Fixed an issue where the town crier wouldn’t accept undelivered mail.
  • Added siege bypass text to overworld interactive teleporters.
  • Necropolis Barrens: Hyun’s first request when you have all 5 letters now has “you have a set of five love letters…?” (He no longer says this first set is the “next” set.)
  • Owl’s Head: Wycliffe now has a “help” fallback response. Also, fixed typos in his other responses.
  • Resource Nodes: Fixed issues with unreachable resource nodes.

Build 924

  • Fix an issue with claiming rewards in offline mode.
  • Added back some treasure decos, masks, and dungeon rooms and hallway packages that were accidentally removed from the Crown store when changing categories.

Build 923

  • Fix issue where some VFX like Immolation would sometimes look blocky
  • Ornate Dragon Helm added to store
  • Ornate Dragon Helm Pattern Pack added to store
  • Adjusted display name of epic cherry tree
  • Set “Places to Live” book to be destroyable
  • Fixed salvage issue with crafted tridents
  • Brown Marble Foyer – lowered floating doorframe at entrance
  • Mariah Overlook: Fixed issue with Satyrs attacking their captives
  • The Clink: Fixed an issue where one wall was clipping through another.
  • Fix issue with Heraldry sometimes not displaying
  • Resource nodes: Fixed issues with several inaccessible resource nodes.
  • Necropolis Barrens: The Envy Angel house has only half its lights on by default, additional decorations, and a better Navmesh
  • Owl’s Head: Updated Myra the Farmer’s conversation and journal entries to help ensure that her tasks and journal entries are completed.

Build 922

  • *Note: A bad patch for 921-922 for the Windows Launcher client was available for about 5 minutes. If you received this patch you likely just see a black screen on game start, and you will need to reinstall the game in order to resolve the issue, our apologies!*
  • Tridents will now only apply poison once.
  • Fixed issue with crafted Tridents not being able to masterwork/enchant/socket
  • Fix an issue with quest item turnin
  • Fixed typo on loading screen tip.
  • Owl’s Head: Fixed an issue where Thomas Strongbeard sometimes wouldn’t respond to the “fetch ale” keyword.
  • Owl’s Head: Fixed an issue with duplicate keywords in the conversation of Thomas Strongbeard.
  • Owl’s Head: Speaking to Wycliffe about “Nestor” should now clear the task to “Ask Wycliffe If He Needs Help.”
  • Owl’s Head: Fixed issues where Wycliffe wouldn’t respond to some keywords.
  • Added ornate trident and ornate trident pattern pack to crown shop
  • Added Pirate Bicorn hat to crown shop
  • Added Rough Pirate outfit to crown shop
  • Added Rough Pirate Outfit pattern pack to shop
  • Added Gold and Treasure piles to crown shop

Build 921

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 63! “How to Play” instructions and game update notes on Release 63 are available here.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 809

  • QA bug test

QA Build 808

  • QA bug test

QA Build 807

  • QA bug test

QA Build 806

  • QA bug test

Release 62

Build 916

  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 915

vFix an issue where some dungeon owners could not enter their dungeons without an extremely long loading time, or where the game would hang or crash when changing dungeon pieces.

  • Solace Bridge Outskirts: Kinsey’s flag requirements to offer the cloak and dyes with the “gear” response are now a bit more broad.
  • Control Points: The Mages of Mystery should no longer get stuck in their conversation when you talk to them about swift passage to another control point.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 913

  • Fix unreachable resource nodes in many scenes.
  • Siege engineers should no longer attack catapults.
  • Nightshade Pass: Changed the rightmost door in Hilt Fortress to only be used for entering the solo/quest version of Hilt Fortress. Updated labels/messaging with that information.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 912

  • To encourage players to try out the new crown store, they will get a small 1 day long buff with any purchase. The buff strength is the same whether you spend 1 crown or 1000. You can have up to three buffs at once and there are currently 22 variations. If you make another purchase and already have three buffs, the oldest one should be overridden, and you can also dismiss the buffs yourself. These buffs will remain in place for at least two months but possibly longer to help players with the transition to an in game store instead of web store.
  • Fix silver nodes in Elysium mines.
  • Fix inaccessible resources in several scenes.
  • POTs Memphomai, Wolves Den, and Justice Hold have been upgraded.
  • Ardoris: Fixed issues with the tasks and compass markers used by the Black Arrow quest.
  • Brittany Wharfs: Fixed an issue with the Travelers’ Docks display name appearing twice in the scene entrance list.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 910

  • Made it easier to place items on skin rugs: Cow Skin Rug, Brown Bear Skin Rug, Obsidian Bear Skin Rug, Desert Wolf Skin Rug, Crocodile Skin Rug, Patriarch Bear Skin Rug
  • K’rul: Replaced problematic stairs with ones that easily allow upward and downward movement.
  • Add new pattern packs to crown store (from web store)
  • Brittany Wharfs: Fixed an issue with the Travelers’ Docks display name appearing twice in the scene entrance list.
  • Added a new artifact to the game
  • Resource nodes: Fixed some issues where resource nodes were unreachable.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 908

  • Minor fix for crown store.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 907

  • Added Damage Resistance to crafted backpack.
  • Add Int option to backslot masterwork.
  • Added newer portrait pantings to crown store.
  • POT Blue Rose Isle: Upgraded to Town.
  • Nightshade Pass: There are now two doors to enter Hilt Fortress. One of them always leads to the multiplayer scenario.
  • Added individual castle wall pieces to crown store.
  • Improved look of fog in Deep Ravenswood.
  • Bodice bottoms for male no longer cause “invisible pelvis” when wearing with certain chest slot items.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 906

  • Updated game server connection info to connect to new game server after maintenance.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 905

  • Fixed issue with not being able to plant in the Ornate Small Elven Planting Bed
  • Improved water VFX in Large Fountain
  • Fixed incorrect armor types on Virtue Aeronaut Leggings
  • Ravensmoor: Fixed an issue where enemies weren’t able to fight back at a certain location.
  • Oracle Temple: After the Oracle instructs you to assemble The Dirae Prophecy of Evard book, she will not converse with you again until you have done so.
  • Added ornate fish pavers and throne to crown store
  • Added 2019 Valentine items to crown store
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 904

  • Fix issue with crown package web links not working correctly.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 901

  • Fix scaling for crown store UI on lower screen resolutions.
  • Reduced the price of buckets of water.
  • Owl’s Head: Updated Wycliffe’s conversation to remove some errors.
  • Fix issues with grass showing up on lots
  • Updated in game crown store prices to be more in line with current website store prices.
  • Rusted Iron Greenhouse roof collision no longer allows character to appear to float.
  • Brittany Neighborhoods: Corrected the “Main Docks” boat target in Brittany Wharfs to be “Travelers’ Docks” in all cases. Also, added discovery for Novian Aeronautics Manufactory in Brittany Alleys.
  • Isle of Storms: Fixed a typo in Anais’s final conversation.
  • Solace Bridge Outskirts: The forgetful ghost and its journal entries now better match one another regarding the “Memories Three” quest notes.
  • Fix issue preventing the filter from working in crown store.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 900

  • Fix issue with invisible building in Ardoris.
  • Add missing pattern recipes for reshaping backbacks, quivers, wings.
  • Fix issue with cabalists not spawning in sieges.
  • Fix issue that would prevent some dungeon owners from entering your dungeon
  • Soltown: Fixed an issue with Nyssa’s response when you give her the letter from Markus. Also, fixed a typo in the related journal entry.
  • The Clink: The ladder that returns to the Owl’s Head barracks is once again functional.
  • Fixed issue with Obsidian Cloaks having wrong visuals.
  • Highvale Outskirts: Fixed an issue with the “deed” response from Captain Burnes (which may have been preventing some players from acquiring their “finish the Outskirts” reward deed).
  • Making crown merchants open the new crown store instead of the previous crown merchant UI.
  • Fix issue with skill levels in The Obsidian Trial.
  • Improve lot deed upgrade message when upgrading from no-trade to trade version.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 899

  • Fix teleport to friend scroll not working properly
  • Fixed recipe book classifications for dungeon pieces, troll belt, and sack
  • Fixed incorrect display name on some blueprints
  • Evil Flanged Mace now has correct FX shape
  • Tuna Fish Mask is no longer invisible on male characters
  • Darkstarr pavers no longer LOD pop too close to the camera. Also normalized LODs on LB pavers & Fish pavers
  • Elysium Mines: Fixed an issue with an ore node that couldn’t be accessed.
  • Crooked Shank: Added improvements for removing inactive tasks and compass markers related to the mysterious keys in this scene.
  • Fix issue with grass not clearing in some cases on Keep Island lot
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 898

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 62! “How to Play” instructions and game update notes on Release 62 are available here.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 800

  • QA bug test

QA Build 799

  • QA bug test

QA Build 798

  • QA bug test

QA Build 797

  • QA bug test

QA Build 794

  • QA bug test

QA Build 793

  • QA bug test

QA Build 790

  • QA bug test

QA Build 789

  • QA bug test

QA Build 787

  • QA bug test

Release 61

Build 892

  • Increased decoration and light limits for Player Owned Towns, by roughly one tier. So, for example, a holdfast now has the deco and light limits of a hamlet. See https://docs.google.com/document/d/1Z-svq1OvcZwViqGxFCKdjH3NCn2LTfLuGny5qaAqjTM/pub#h.5p3x6o8wy63r for updated numbers
  • POT Chao Insula: Replaced interconnections with balloons to Owl’s Head and POT Festival.
  • Etceter Crag Mines: The version of this scene that appeared in the target list for “Teleport to Zone” scrolls no longer does so.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 891

  • A fix for aggro mechanics, including Taunt.
  • Fix an issue with solid water in Serpent Spine Mines that was blocking progression.
  • Northwood: Ulrich Pendragon the blacksmith now has a “buy/sell” button.
  • Artifice: Due to quest limitations, players must enter this scene from the overworld and not by using a teleport scroll.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 890

  • Traditional Yule hat has been added to in-game crown store.
  • Body Slam skill should now work when wearing Spider Silk Belt.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 889

  • Increased loot drops slightly for The Fall and Blood Bay.
  • Fixing the new Kobold Energy Devices to only give their buffs to NPCs and not players.
  • Loot pass on Mysterious Swamp.
  • Add expiration date to login bonus version of Obsidian Item of Greater Unlearning.
  • Fixing some pole arm irregularities that caused some confusion and false misses.
  • Dungeon Rooms – added deco layers to ancient stone rooms.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 888

  • Fix issues with “Unknown Item” dungeon pieces.
  • Dungeon room – encounter room 1: Fixed bad connections
  • Central Brittany: The ‘barks” for Kinga and Ronin now warn others about Pumpkin Head’s foot soldiers and not Pumpkin Head, himself.
  • Rename Book of Tabula Rasa to Obsidian Item of Greater Unlearning, improved tooltip, and added to crown shop.
  • Adjusted display name of dungeon L pieces that still showed ‘V’
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 887

  • Fix issue where aggro would not decay properly.
  • Fix issue where attacking NPCs would sometimes deal zero damage and not reset until the NPC leashes back.
  • Oracle Chamber: Improved the logic in the responses that control how a player can earn their Episode 1 completion reward.
  • Highvale Outskirts: Because it’s redundant to a tutorial task, Leonard the Adventuring Trainer no longer grants the task requiring players to “Learn a new skill, then equip it.” Also, Leonard’s task will be automatically cleared from players who have it.
  • Soltown: Talking to Abigail after Charlotte has died will now properly clear the “Inform Charlotte’s mother” task.
  • Renamed all dungeon intersections named ‘V’ to ‘L’. However, a problem occurred with this change, and these items may temporarily appear as “Unknown Items” until the next patch.
  • 7 new player paintings for the crown store.
  • Change taunt to affect 15 targets in the AoE radius instead of 5.
  • Fixed transition hallway dungeon piece between Ancient and Dungeon stone.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 886

  • Fixed missing Satyr Archer visuals.
  • Added Anomalocaris common fishing trophy recipe.
  • Oracle Colossus: Fixed an issue with an ore node that was inaccessible.
  • Fix issue where fishing devotional buff would sometimes increase fishing chance more than intended.
  • Fix for collision problem in Rhun Ruins and other maps.
  • Heraldry Cloth Boots and Gloves are now dyeable.
  • Value of Slime Ooze has been increased.
  • Female Merchant Skirt now has the same default colors as the male version (purple & red.)
  • Added Fire resistance back to Douse.
  • Viking Merchant Boots no longer appear black and now match icon.
  • Soltown: Improved Bentley’s responses, especially his quest to search for his key. Added related compass markers within East Perennial Trail.
  • Perennial Coast Farmer Leggings legs now receive the correct skin tone.
  • Virtue Dirndl Shoes now receive correct character customization skin tone material.
  • Fixed deco collision for Log Cabin Home – wall decos no longer go through the walls.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 885

  • Spectral Mines: Fixed an issues with ore nodes. Also, the lava reservoir is now fishable.
  • Fixed an issue that caused avatars to stand up when fishing.
  • Battle of Solace Bridge: Added extra visuals near letter in tavern, as well as crates and corpses.
  • Obsidian merchants: Fixed typos and style errors in the responses for these merchants.
  • South Fetid Swamp no longer has pink particles in swamp gas.
  • Torch of Jerik should no longer lose durability from simply holding it.
  • Remove minimum skill requirement from dungeon piece recipes.
  • Rotunda Dungeon Piece: Fix collision preventing passage up stairs.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 884

  • Spawn counts, difficulties, and rewards in Blood Bay have been increased.
  • Adjusted the resolution of various fish textures.
  • Combo mode now clears correctly after successful combination.
  • Fixed issue with dungeon recipes not appearing in recipe book correctly.
  • Switched Sturgeon food to reward bludgeon skill.
  • Fixed incorrect name on Teleport to Friend Scroll recipe.
  • Spooky fountain can now be placed on interior floors.
  • Fixed problem with Satyr face.
  • Douse now clears negative fire resistances.
  • Change default value of option to show/hide unlearned npc names – default to shown. Option will reset to default for all players.
  • Fix issue with Angled Tabard Gambeson Boots & Gloves no longer being dyeable.
  • Fixed weapon trail on Blade of the Dark Star.
  • /liedown no longer causes chest skin to clip inappropriately through top of Firedancer Top.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options). There are also reports that 10.14.2 fixes this issue.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 883

  • Satyr in Etceter no longer have teeth coming through the side of their mouth.
  • Fixed head-tracking on Satyr Archers.
  • Fixed an issue where lights in dungeon pieces would not illuminate until after a scene reload.
  • Fixed an issue with the Fracture Gem.
  • Added a weapon to Krampus loot.
  • Taking Lord Harcourt Drumplemouth’s key in Aerie will clear the unresolved tasks you’re pursuing for him.
  • Dungeon recipe for “Ancient Stone Dungeon Room 16×16 2 Entrances B” was incorrectly listed as “A”.
  • Changed fishing water type to Fetid Water in Caverns of Skrekk and Hallowed Plains.
  • Added lava fishing and swimming to small lava pool in K’rawl.
  • Updated fishing areas in K’rul.
  • Visuals pass made in Fire Swamp.
  • Increased the drop rate of Spider artifacts from Xen Trohop.
  • Increased the loot drop for queen spiders.
  • Increased rewards and experience from some high-tier creatures.
  • Fixed an issue with bad materials used in some locations of K’rul.
  • Server logging added.
  • Loot and spawns adjusted in The Fall.
  • Fixed an issue with an ore node in Mysterious Swamp that was inaccessible.
  • Updated resource spawners in Mysterious Swamp.
  • Dungeon piece “Dungeon Stone to Ancient Stone Transition” display name was corrected.
  • Ornate Yule Music Box display name was updated to match web store.
  • Added interconnection with Player Owned Town “Heartwood” to “Crystal Cove”.
  • Changed the interconnection of Player Owned Town “Crystal Cover” with Ardoris to be a balloon.
  • Reduced fire resistance on Kobolds.
  • Deleted orphaned lights and flames from non-visible lanterns in dungeon-room rotunda entrance.
  • You can now fish and swim at the start of each lava river in Sunless Barrens.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 882

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 61! “How to Play” instructions and game update notes on Release 61 are available here.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 785

  • QA bug test

QA Build 783

  • QA bug test

QA Build 782

  • QA bug test

QA Build 781

  • QA bug test

QA Build 780

  • QA bug test

QA Build 779

  • QA bug test

QA Build 778

  • QA bug test

QA Build 777

  • QA bug test

QA Build 776

  • QA bug test

Release 60

Build 878

  • Fixes for various engine warnings and log spam to improve client stability.
  • Fixes for various dungeon pieces.
  • Fix for Aerie NPC Ives Sinclair.
  • Fix for some minor party matchmaking issues.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 877

  • Elemental and magic resist potions can now be added to combat bar.
  • Fix “Poison potion” reduced reagent use from subterfuge specialization.
  • Fix issue with Death Shield duration with Specialization.
  • Fix Cash register player vendor nameplates.
  • Fixed an issue where Magic Cancellation Field would incorrectly calculate attunement.
  • Fixed an issue with resource node highlighting for survey skill.
  • Northwest Blackblade Mountains – put Darkstarr corpions back in.
  • Fix bug that prevented picking up items via drag-and-drop in some cases.
  • Solace Bridge: fix issues with water.
  • Battle of Highvale: Updated some combat-related tutorial text to be skillset-agnostic.
  • Battle of Solace Bridge: Updated some combat-related tutorial text to be skillset-agnostic.
  • Brittany Fields – adjusted LOD settings on a bridge.
  • Ardoris: Emma the barmaid now has a response for “love.”
  • Red Stone Dungeon – deleted erroneous geometry.
  • Fixes for various Unity warnings caused by switch to Unity 2018.2.
  • Sunless Barrens – extended water trigger to encompass entire seaside.
  • Aerie: The “Open Arms” now uses weapon shop decorations (instead of blacksmith decorations). Henry Steel’s occupation is “weaponsmith” (instead of “blacksmith”) but his inventory remains the same.
  • Solace Bridge: The quest from Emily in Soltown to find evidence of Quincy’s fate can now be continued in both the Battle of Solace Bridge (“before”) and Solace Bridge (“after”) versions of the scene.
  • Matchmaking and multiplayer mode switching improvements
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 876

  • Quantity sliders should now only validate values once the input field is deselected.
  • Frostgeist skulls can now be placed on tables and exterior floors.
  • AOE spells no longer apply damage multiple times if other people are in the same instance.
  • Previously inaccessible ore nodes in Elysium Mines, Etceter Crag Mines, Graff Gem Mines, and Plains Encounter are now accessible.
  • Clearing task “Drag Potion of Health into Hotbar” has been improved.
  • Ore node in Lost Whitegard Silver Mine is now easier to access.
  • Text related to banks and control points have been updated in New Player Handbook.
  • Using the boat to teleport to Brittany Fields from Brittany Fort will now place you on the docks of that scene.
  • Emily in Soltown no longer produces an error with the keyword “Quincy”, along with other errors fixed in her quest.
  • Stan Clark in Soltown no longer produces errors in his “how to sing” response.
  • More decoration surfaces are added for the marble dungeon rooms.
  • Berit in South Drachvald Spur no longer produces errors with his “lucky leather” response.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 872

  • More changes to improve issues with player and monster synchronization.
  • There are a few other changes as well, patch notes will be added later on.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 871

  • Improvements made to player and monster synchronization.
  • Known Issues
  • Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 870

  • The rope ladders on Baron Frigate and Galleon homes function again to reach crow’s nests.
  • The “Talk to Mischievous Child” task in Isle of Storms can now be cleared in all cases.
  • Removed the automatic goodbye from Anais’s responses about gear in Isle of Storms.
  • The “Enter the Lunar Rift” task in Isle of Storms can now be cleared in all cases.
  • Fixed an issue where some recipes were not on some recipe book categories.
  • FitzOwen Legacy Leather Helm now matches the rest of the FitzOwen armor.
  • Dragon Egg Decorations can now be rotated vertically
  • Party mode instancing issues have been resolved.
  • Added fish trophies for Pacu and Tarpon.
  • Mushroom death-cloud VFX improvements.
  • Fixed party nameplates being pink.
  • Fixed missing vendor nameplates.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 869

  • Added glow to red spiders.
  • Fixing bad water in Spectral Peaks.
  • 2016 Yule Trees now sway in the wind.
  • Fixed floating boxes in Spectral Peaks.
  • Increased resource drop for Granite nodes.
  • Reduced lights in caves of Spectral Peaks.
  • Root spell VFX no longer appears all black.
  • Skull Staff can now be placed as a decoration.
  • Play Dead emote no longer T-poses the character.
  • Oracle tip no longer gives outdated information.
  • Added a boat in Novia at the docks of Fortus End.
  • Fixed party member names missing from the Party UI.
  • Fixed stairs collision on Kobold Two Story Alcove Row homes.
  • Fixed an issue with some skill-use positions being incorrect.
  • Marlin’s journal can now be placed on surfaces such as tabletops.
  • Decorations can now be hung from ceilings in Stone Two Story Keep.
  • There is no longer a naked character model in the Forest Siege scene.
  • Fixed a typo in the data for Gus’s conversation in Blood River Outskirts.
  • The “bait recovery” portion of the Humility devotional buff is now persistent.
  • Fixed an issue in Isle of Storms where NPCs were moving through some of the stone walls.
  • Moved two fishing hotspots in Fishing Expedition because they were previously inaccessible.
  • Bundles purchased from crown merchants now note that they do not include Episode 2 access.
  • Moustache Shields and Heraldry Shields can now be rotated vertically when placed on flat surfaces.
  • The magical barrier in Malice can now be opened by looting the skeletons or already having 3 gems..
  • Updated Highvale to clear Nena’s tasks from the Battle of Highvale if she was never given her child’s note.
  • Fixed an issue in Solania Catacombs where some players weren’t able to access the chest in the Grand Hall.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 868

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 60! “How to Play” instructions and game update notes on Release 60 are available here.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns cannot be placed on docks.
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 771

  • QA bug test

QA Build 770

  • QA bug test

QA Build 769

  • QA bug test

QA Build 768

  • QA bug test

QA Build 767

  • QA bug test

QA Build 765

  • QA bug test

QA Build 763

  • QA bug test

QA Build 762

  • QA bug test

QA Build 760

  • QA bug test

Release 59

Build 860

  • Understorm Gold Mine: Moved obstacles that were blocking access to an ore node.
  • Kobold Beds now have proper display names.
  • Battle of Solace Bridge: Fixed an issue with Edvard’s “boat” response that was sometimes causing errors.
  • Some error and exception fixes
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 858

  • Plains Road Encounter: Sometimes, travellers will appear on the Drachvald roads which will draw players into a new Pumpkin Head scenario.
  • Isle of Storms: The re-purposed automaton emotes frequently while out of conversation, Anais has had several conversation and journal improvements, and Arabella now responds to “who are you?”
  • A fix for matchmaking with party members who are currently loading into a scene
  • Updated icons for Trophy Fish
  • NPC Conversations: Removed the placeholder text of “Edit Me” from several conversations.
  • Fix for a few exceptions and errors
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 857

  • Added trophy recipes for all active fishing trophies to all players.
  • Fishing Trophy decorations added.
  • Fixed bad stairs collision on Haunted Ship on Penmawr Island.
  • Flechier Formal Jacket no longer causes female upper chest to be invisible.
  • Siege and encounter scenes are now always open-multiplayer.
  • The overworld party UI is only interactive if you can actually travel to that player’s instance.
  • The overworld party UI takes you to the town if player is in a basement.
  • Characters no longer glide when following another player.
  • Interactive Fountain VFX has been corrected.
  • Doors triggered externally now consider if the door is locked for the triggering player.
  • Added Smelting Dungeon recipes to proper recipe book classification.
  • Fixed an issue where remote players would be in the incorrect position when not moving.
  • Fishing loot messages now shown in “Loot” chat filter rather than “Misc”.
  • Trophies now properly display their data.
  • Fixed the tooltip for placed Player Owned Town Oracle Confirmatory.
  • Fixed audio on the Viking Palisade Wall long gate.
  • NPC children waving was fixed.
  • Reduced gold and item drops on all Control Point elf creatures.
  • Fixed audio on decoration arrow trap.
  • Decoration arrow trap arrow is now oriented correctly relative to the trap when shot.
  • Updated the old tutorials to display with better timing.
  • Fixed an issue where some of Edvard’s emotes on the bridge in Battle of Solace Bridge were creating errors.
  • Players being sent to Battle of Solace Bridge from the Isle of Storms will now always start at the lunar rift.
  • No longer showing confirmation dialog to change matchmaking mode if not needed.
  • Fixed the name of the Owl’s Head boss and added his blueprints.
  • Fixed bait icons.
  • Cleaned up curing salt icon.
  • A journal from Anais’s combat lesson in Isle of Storms better clarifies how to enter and exit combat mode.
  • Anais’s combat lesson in Isle of Storms now better describes equipping weapons.
  • Fixed an issue where players could sometimes get stuck in Anais’s “inventory” lesson in Isle of Storms.
  • Improved the way in which the compass marker appears on Anais in Isle of Storms.
  • In the “Fall of the Epitaph” in Lost Vale replaced some melee elves with ranged versions.
  • Sautéed Bass, Baked Trout, and Baked Salmon now buff intelligence.
  • Moved spawner inside Skrekk Entrance tent that was causing NPCs to get stuck there.
  • Added an ankh in Ruins of Ravenmoor.
  • Solace Bridge Starter map performance increase.
  • Passive Stance tooltip now indicates it removes one bleed effect.
  • Earthquake tooltip now indicates that with specialization the cast time is reduced.
  • Updated the dragon’s nest in Southern Grunvald Barrens to fix an issue when players tried to mine the ore at the nest.
  • Updated icons for common Mounted fish.
  • Updated Hilt loot to include spider room drops.
  • Loading screen tips were updated.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 855

  • Fixed lingering collapsed buffs icon from previous targets.
  • Players given the task to meet Samael in Brookside will now have a blue compass marker directing them to him.
  • Fixed various rendering issues on OSX.
  • Improved the ambient crying at Charlotte’s house in Battle of Solace Bridge to activate/deactivate more consistently.
  • Removed the map exit from the river in Battle of Solace Bridge.
  • Enemies in the default version of the “Fall of the Epitaph” side room in Lost Vale are now control point versions.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 853

  • Fishing trophies now match descriptions in Release 59 post.
  • Fixed a bug that prevented the Oracle Confirmatory from appearing in scene tooltips for Player-Owned Towns.
  • Player vendor items are no longer sent to the bank when picking up vendors or when moving vendors to the bank.
  • Rotting pumpkins now look rotten.
  • Fixed an incorrect icon on Marlin’s Journal.
  • Fixed issues with some artifacts not dropping with their maximum primary durability.
  • Removed multiple “double-click” prompts from fishing bait tooltips.
  • Loading text in the Rewards user interface has been centered.
  • Added a link to the Universe Broadcast Orb in add-on store from chat window.
  • Edvard in Battle of Highvale no longer refers to Nena as “Tracy”.
  • Fixd a typo in Edvard’s “Tracy” response in Battle of Highvale.
  • The note that Nena in Battle of Highvale sends you to find is now marked as a Quest item.
  • Fixed some logic issues in Battle of Solace Bridge with Edvard’s responses and journal entries.
  • Updated the first journal entry for the Pumpkin Head quest in Central Brittany.
  • Code fix for hitching problem.
  • Added mild, short-term poison field to anyone near a rotting pumpkin as it’s broken.
  • Rotated water trigger in Tenebris Harbour slightly to fix overlap into dry dock areas.
  • Extended box collider of block piece in Ruined Keep to prevent stuck spot.
  • Moved a spawner that was inside a cliff in Superstition Canyon.
  • Adjusted rocks to fix stuck spot in Superstition Canyon.
  • Removed collision from background rocks and mountains for performance
  • Vulture material updates.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 852

  • Fixed graphical issues on summoned Skeletons.
  • Added tooltips to fishing baits.
  • Added Hopper bait to wild cotton nodes, increasing drops during the summer and reducing drops during winter.
  • Added a small chance for worms to drop from agriculture plants except for Cotton, Barley, Hops, and Reagents.
  • Fishing merchants now sell red worms and minnows.
  • Hotkeys added to allow equipping decks 11 and 12.
  • Expanded use of “Dyed” tag to all non-equipment items.
  • Now displaying spell “Execution Time” with only one decimal place.
  • Fixed an issue where Kobold Ranseur and Royal Elven Spear would be visible while stealthed.
  • Fixed an issue that prevented instrument playing when on the overworld.
  • Fixed collision on floating water platform decorations.
  • Tooltips on Buff bars are now showing the correct Stacked Value of the buff.
  • Allowed resize of deck selection window.
  • Pumpkin Head boss now animates correctly.
  • Fixed an issue where trees in Northwest Blackblade Mountains were white.
  • There is now feedback for attempting to drop items into the Rewards window.
  • Removed common Tuna.
  • Added uncommon Bluefin Tuna.
  • Now blocking young characters from sending mail as is done with trade.
  • Adding new recipes to allow crowns to be used to increase dungeon stairs yields.
  • Adding recipes for creating extra copies of dungeon hallways by adding 1 to 3 extra crowns.
  • Tomas Cucu in Aerie no longer responds to his name as though he were talking about someone else.
  • Tomas Cucu’s keywords in Aerie no longer appear as highlighted text.
  • Jack in Braemar no longer welcomes you to Spite.
  • Some beggars in Desolis will no longer share their names with outlanders.
  • The beggars in Desolis and elsewhere in the game will now call out for coins if they haven’t been given any lately.
  • Moved an inaccessible cotton bush in East Perennial Trail a little.
  • Fixed an issue in East Vauban Foothills where a switch was trying to move something that didn’t exist.
  • Fixed an issue in Etceter Crag Mines with an ore node that couldn’t be harvested.
  • Fixed collision in Hilt Rotunda.
  • Fixed an offset to a new dungeon room.
  • Moved an inaccessible ore node to one side in Hilt Fortress.
  • Added a note about clicking underlined keywords in conversations in Isle of Storms.
  • Fixed an issue in Isle of Storms where the “Ask Anais About Gear” compass marker wouldn’t go away.
  • Fixed a bug in Isle of Storms with killing flying watchers and hints to do so.
  • Improved some areas in North Majestic Forest for better AI navigation.
  • Removed an extra access point for Player Town “S Mart Factorium” in Novia.
  • Removed the buildings in the old Blumdel location in Novia.
  • Ordinis Mortis has returned to the proper size of City.
  • Added additional Chaos ankhs in Ruins of Ravensmoor.
  • Scooched pumpkin patches in Solace Bridge.
  • Adjusted spider webs in Hilt Interior that were crashing through a floor.
  • Removed overlapping coffins and skeletons in Hilt.
  • Deleted a floating torch in Westend.
  • Deleted an erroneous wall segment in Dungeon Redstone foyer.
  • Moved and rotated a buggy stool in Hilt Fortress.
  • Moved some rocks in Jaanaford to fix a stuck spot by the waterfall.
  • Adjusted water in Mud to fix gap.
  • AI navigation updated in Nightshade Pass to prevent trolls crashing into rocks.
  • Fixed green ends of branches on certain pine trees.
  • Added vultures.
  • Added collider wall to plug stuck spot in Isle of Storms.
  • Performance adjustments made to Ardoris, Owl’s Head, and Yew.
  • Moved Edvard’s starting location in Solace Bridge further from the gate so Charlotte doesn’t get trapped on the wrong side of the gate.
  • Players now get teleport scrolls and recall scrolls as they finish the starter scenes and not when they enter them.
  • Wyvern damage was increased.
  • Fixed an issue in Verdantis Foothills where AI navigation wasn’t building up steep stairs.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 851

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 59! “How to Play” instructions and game update notes on Release 59 are available here.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 758

  • QA bug test

QA Build 757

  • QA bug test

QA Build 755

  • QA bug test

QA Build 750

  • QA bug test

Release 58

Build 847

  • Added the ability to purchase dungeon point limit upgrades with gold and Gold Crowns of the Obsidians. These upgrades are per-account and will increase the point limit for all dungeons owned on that account. These upgrades can be purchased on the dungeon piece selection UI when modifying your dungeon.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 844

  • Experience for field dressing is now properly doubled.
  • Ornate Wooden Four Poster Canopy Bed is no longer black, now has the correct colors.
  • Dyeable Elven Furniture now has correct default colors.
  • Vintage Red Velvet w/ Nailheads Ottoman no longer has green squares.
  • Edelmann Founder Village home no longer appears too gray.
  • POT Vale St. Julie: Upgraded to Village.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 843

  • Fixed an issue where the Darkstarr pavers could not be placed inside a house.
  • Fixed some AI and pathfinding issues in Ruined Keep.
  • Fixed Punishing Vile Flail not being able to be masterworked.
  • Upper Tears: adjusted some un-reachable cotton nodes.
  • Fixed issue with height for ornate table setting.
  • Fixed an issue where some resources would not spawn to their intended amounts on initial scene load for some scenes.
  • Fix problem preventing the Ornate Small Viking Planting bed from working.
  • Blood River Outskirts: You can now talk to Zosiumus about her resource gathering quest with either the “help” or “resource gathering” keywords.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 842

  • Fixed level-of-detail issues with the skull cloak.
  • The flaming Fire Elemental Statue no longer flickers way too much.
  • Fixed a detached flag on the Pirate Town-Sized Galleon.
  • Dead things are now prevented from interacting with catapults.
  • Fixed bad ceiling decoration surface in Kobold 3-Story Row homes.
  • The Island Backpack can now be placed on walls as a decoration.
  • Updates to AI were made.
  • Fixed an issue with tamed wyverns disappearing too fast after death.
  • Data for resource spawner data was updated.
  • Updated the boat interconnections for Player Owned Towns Hammaburg and Britt Mart.
  • Fixed a journal entry for Bledig deCani in Resolute that referenced a different character.
  • Ensured that there is always at least one actual treasure chest in the puzzle room of Sequanna Colossus.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 840

  • Fixed an issue where a stun effect was missing its icon.
  • Fixed an issue where stacking Shield of Air would negatively impact the buff.
  • Players can now do damage to NPCs if the NPC can attack them.
  • Fixed an issue that prevented players from playing stationary instruments.
  • Fixed an issue where arrows would fire at the start of shoot animations.
  • Fixed an issue that prevented guild members from accessing locked basements or dungeons on guild chapter lots.
  • Adjusted offline values for crafted decorations.
  • Reduced weights on number and letter decorations.
  • Fixed some name inconsistencies with Armor and Taming signs.
  • Made normal-poison and spider-poison stack correctly.
  • Purify now removes Chaotic Confusion.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 839

  • Fixed an issue where you could not place ceiling decorations outside in some situations.
  • Bears are once again moving their heads correctly while tracking.
  • Added granite loot to Earth and Obsidian Elementals.
  • Tier 10 and up Liches again have Obsidian Chips as loot.
  • Obsidan Armor can no longer be dyed.
  • The Player Owned Town of Caelestis Canton once again has a Governor.
  • Added a town interconnection wagon in Player Owned Town Hammaburg with Britt Mart.
  • Added improvements for Raymond’s quest in Soltown to investigate the fire in the refugee camp.
  • Adjusted webs in ranch hand’s room in Solace Bridge Outskirts.
  • Fixed a person-sized divot in the terrain of Desert Player Owned Towns.
  • Raised terrain beneath floating tree wall in South Fetid Swamp.
  • Re-labeled exit to south broken road door correctly in Broken Echoes Silver Mine.
  • Adjusted terrain under a lot in Desolis to ensure flatness.
  • The L-shaped dungeon piece is now named correctly.
  • The Obsidian Golem population has been increased.
  • Known Issues
  • Avatars cannot stay seated at and play pianos.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 838

  • Removed giant pillars of blue smoke from Solace Bridge Outskirts.
  • The campfire flames in Solace Bridge Outskirts no longer float.
  • Viking Brazier flames no longer poke out of bottom of the brazier.
  • Fixed a number of objects that appeared too shiny.
  • Satyrs now move their heads properly while tracking.
  • Fixed an issue that allowed players to play an instrument while crafting.
  • Adding distance culling to the Lost Vale crystal ball.
  • Royal Elven Shield textures were polished.
  • The tooltip for an item that’s been dyed with Aether dye now displays correct text.
  • Increased granite yield from tier 5 ore nodes.
  • Added a chance that elves will drop emerald fragments which are needed to craft elven decorations
  • Added new Guide Book covers.
  • Upper rooms no longer show through the ceiling of 3×3 dungeon rooms.
  • The Player Owned Town boats that lead to Brittany Alleys and Central Brittany will now send players to the docks of those locations.
  • Adjusted terrain in Shaminian Hills.
  • Adjusted bridge sight distances in Solania to avoid abrupt texture popping.
  • Adjusted floating maple tree in Hidden Vale swamps.
  • Lowered floating rib-cage prop in Solace Bridge Outskirts.
  • Scooched an ore node in Verdantis Mines to be reachable.
  • Lowered floating nightshade node.
  • Adjusted rocks in The Crags to allow access to some ore nodes.
  • Adjusted floating board and the terrain around it in Upper Tears.
  • Moved a fence piece in Crag Foothills that was causing players to get stuck.
  • Moved a floating axe in North Majestic Forest.
  • Fixed some floating props in Etceter Crag Mines.
  • Improved wall geometry in Bunker T.
  • Fixed tower geometry in Ibris Ruins.
  • Adjusted fences and terrain in East Vauban Foothills to fix floating posts.
  • Plugged several gaps of North Shattered Hills in geometry with rocks.
  • Adjusted dry docks ground in Tenebris Harbor to fix floating posts.
  • Moved rubble in South Fetid Swamp that was in the interior of structure
  • Moved a lamp off of a destructible crate in Hallowed Plains.
  • Toggled off doors in a house in Tenebris Harbor that contains combat.
  • Increased the interactive range on chandeliers in Brown Marble Foyers.
  • Fixed an issue with broken AI navigation in Verdantis Mines.
  • Fixed issues with batch agriculture skills not applying in certain situations.
  • Fixed an issue that would allow a player to create open spaces in dungeons where you could fall out of the world.
  • Known Issues
  • Avatars cannot stay seated at and play pianos.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 836

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 58! “How to Play” instructions and game update notes on Release 58 are available here.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 749

  • QA bug test

QA Build 748

  • QA bug test

QA Build 747

  • QA bug test

QA Build 746

  • QA bug test

QA Build 745

  • QA bug test

QA Build 744

  • QA bug test

QA Build 742

  • QA bug test

QA Build 741

  • QA bug test

Release 57

Build 829

  • Fixed an issue that prevented players from using Jump to recover from stuns and being knocked down.
  • Updated duration and math for Root and Skewer.
  • Fixed issue that caused some summoned creatures – Water Elemental, Skeletal Mage, other NPCs to be missing attack projectiles.
  • Reduced the cast time for Earthquake slightly for earth mastery.
  • Taming math update. Players will now benefit from taking the creature down to 1/4th life instead of it being capped at 1/2 life. Additionally, Taming Mastery will now contribute towards a player’s ability to tame a creature. These two changes combined will allow Obsidian Destroyers to be tamed but only by the beary best tamers!
  • All Shield Spells can once again “Stack”.
  • Stat buffs can now “Stack” since they are exclusive.
  • Removed several unique location items from a boss loot bundle.
  • Give feedback in the chat window when a water source on a plot is already in use by another player.
  • Fix issue where entering Demig’s Battle Camp while in a party would cause you to be unable to complete a quest in the scene.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 828

  • Fixed an issue where knock backs and knock downs would cause sliding on remote clients.
  • Fixed an issue where Aether Vibration Amplifiers couldn’t be placed
  • Battle of Solace Bridge: Fixed an issue where Charlotte would not follow the player to safety.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 827

  • Fixed an issue where remote players’ positions could be inconsistent across clients.
  • Added Ferocious Obsidian Bears and Obsidian Destroyer Bears to two scenes
  • Fix for location of local player not updating correctly in Guild UI
  • Lost Vale: Fixed an issue where the Spirit of Vigilance had a truncated “memory fragment” response.
  • Elysium Mines: Moved an unreachable silver ore node to where players can mine it.
  • Graff Gem Mines: Moved an unreachable crystal node from atop rubble to flat ground so players can mine it.
  • Blood River Outskirts: The hermit’s treehouse doors will no longer have locks nor suggest they require a key to be opened. (There is no key and they cannot be opened.)
  • Improved Goruk’s behavior in Obsidian Keep.
  • Fixed checkbox toggle for POT Tree and Grass removers for POT owners and stewards.
  • The most powerful zombie children will again drop creepy dollies…
  • Glacial Glissade combo damage will now scale correctly.
  • POT Big Delta: This POT is now properly connected to its governor.
  • Boreas Colossus: Ysaranth the Curious no longer engages in combat.
  • Aerie: Fixed an issue where multiple NPCs were sharing the same name.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 826

  • Fixed an issue where the VFX for being stunned would display incorrectly.
  • Fixed issues with the Shogun Bungalow player home.
  • Fixed an issue where certain emotes would display equipped weapons when they shouldn’t.
  • Updated icon for the Lost Vale Crystal Ball decoration.
  • Fixed an issue that caused positive buffs to be improperly removed when casting debuff clearing skills.
  • Items with crafted dyes will no longer appear black.
  • Normalized ranges for melee weapons.
  • The Heart of Sorrows is now visible when equipped.
  • Players who found the endorsement document in Longfall Woods before talking to Lord Macsen can now give it to him.
  • Many Aerie NPCs are now “Guard” faction with 30-second respawn rates, all other humanoids are “Friendly to All”
  • Fixed typos in the Orator’s conversation in Blood Bay.
  • Fixed an issue where an NPC in Brittany Alleys was trying to move beyond its leash distance.
  • Adjusted the tier weapon level of many NPCs.
  • Fixed a bug with Riposte and Blade specializations that would allow a rare double hit if used in a certain time window.
  • Increased fire resistance on burned skeletons.
  • Fixed typos in Anais’s “help” and “hello” responses in Lost Vale.
  • Corrected an issue in Moors of Northshore where NPCs couldn’t walk through certain areas.
  • The Obsidian Crown Alchemist in Resolute no longer has an “off duty” sleep schedule.
  • Metallic shiny rocks in Moors of Northshore have been corrected.
  • Floating lights in Mud have been corrected.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 825

  • Fixed Artifact sound and visual effects.
  • Skeletons in crafted 50-point dungeons are no longer labeled “footman”
  • Tier 3 Archer Skeletons now have more hit points than mages.
  • NPCs in Caverns of Skrekk can now walk up and down the stairs in the House of Korribar.
  • Fixed issues with the “Free Sir Patrick” task in Kobold Expeditionary Camp not clearing for some players.
  • Raised the volume of Pipe Organs.
  • Dungeon Entrance item display names now match store descriptions.
  • NPCs can now sit on toadstool chairs.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 823

  • Added Eastmarch in-game map support.
  • Tier3 control point Skeletons were added.
  • Heraldry Tabard Leather Boots are no longer invisible on female avatars.
  • Avatars now correctly play the teleport animation and visual effects when going through lunar rifts.
  • Fixed a typo in a Battle of Solace Bridge quest compass marker.
  • Bears no longer drop non-matching heads as loot.
  • Townsfolk in Crooked Shank now refer to the “mutton stew” at the Golden Carp instead of “venison.”
  • Moved a floating garlic node in Ferig’s Battle Camp on to the ground.
  • Fixed low level caster NPCs having a high tiered weapon.
  • Fixed Tier 10 Obsidian Golems having a Tier 5 weapon.
  • Keeper of the Faith title added.
  • Fixed an error that occurred when players tried to ask Anais in Lost Vale for an additional Lost Vale Crystal Ball.
  • Attack ranges for weapons were normalized.
  • Combat formula evaluation process was optimized.
  • Emily’s quest in Soltown to collect Quincy’s Broken Sword now has additional journal entries and compass markers.
  • Adjusted tier marker in Wyrmsands and on Hidden Vale overworld to 4-plus.
  • Adjusted visual effects on rising towers in East Vauban Foothills to not loop and last forever.
  • Replaced hard skeletons in 50 point dungeons with control point tier 3 skeletons.
  • Moved an unreachable cotton bush in South Fetid Swamp to an accessible location.
  • Walter and Hamtooth in The Clink now properly display their names after you learn them.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 822

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 57! “How to Play” instructions and game update notes on Release 57 are available here.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 734

  • QA bug test

QA Build 733

  • QA bug test

QA Build 732

  • QA bug test

QA Build 728

  • QA bug test

QA Build 727

  • QA bug test

QA Build 726

  • QA bug test

Release 56

Build 819

  • Reducing cast time of recall scrolls by 50%
  • Fix “Filter by School” popup menu in the Glyphs window
  • Light Spell no longer has a wrong-looking green element
  • Brittany Alleys: Added additional player-submitted NPCs.
  • Novia: Fixed an issue where POT Coral Markets wasn’t appearing in the overworld.
  • Shooter Jennings quest: Retiring this quest so player cannot obtain it (although players who started it can still finish it).
  • Fix a few small typos in song names for Shooter’s wax cylinders.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 818

  • Owl’s Head: Emily the crafting merchant now responds properly to the “buy” keyword.
  • Owl’s Head: Theo in Owl’s Head should no longer display two “help” keywords in his conversation window.
  • Blood River Forest: Adjusted terrain around water boundary to allow better npc navigation.
  • Eastreach Gap: Fixed incorrect Garlic placement.
  • Luminous Atavist Robe is now dye-able, has correct icon.
  • Fixed an issue where Berserker Stance would incorrectly leave skill icons in the status bar.
  • Ardoris: Reston and Parker the trainers should now open their training window every time you mention the “train” keyword to them.
  • Fixed an issue where Ignite Weapon would leave fire streaks after expiring.
  • Fix using Alt to skip conversation with POT NPCs.
  • Improve readability of health and focus on character sheet.
  • Fix bug that caused offline friends to be sorted to the middle of the friends list when sorting by location.
  • Fixed localization issue with white table wine.
  • Set minimum width for PVP stats window.
  • Brittany Alley: Fixed an issue where two children had the same name.
  • Shooter Jennings quest: Fixed typos in some of the responses made by Shooter Jennings Fans.
  • Break Armor, Break Weapon, and Crushing Blow will now hit 2 targets. Crushing blow focus cost reduced by 20%
  • Increasing cast time on Spinning attack by half second to match whirling blades.
  • Jump Vents no longer do damage.
  • Skill/combat: Poison Weapon specialization will now correctly give a chance to not consume the potion.
  • Etceter: Added wagon teleporter to POT Bladewyke.
  • Blood River Outskirts: Ferrarius the blacksmith now includes the keyword “buy” in his “hello” response.
  • Highvale Outskirts: Gilbert the merchant now includes the keyword “buy” in his “hello” response.
  • Fix tooltips for equip-able items at merchants.
  • Oracle Chamber: Players who completed Episode 1 prior to the addition of the special lot deed reward can return to the Oracle Chamber in Brittany and say “shroud” to the Oracle to obtain this lot deed.
  • Updating liches and increasing their stats.
  • Fixed bug that caused the recipe book to display incorrectly.
  • Brittany Alley: Added named Guards, additional player-submitted NPCs.
  • Fixed name on Edelmann Automaton.
  • Add warning and prevent use when choosing an emote you already know from a ¨Choose One¨ item bundle.
  • Highvale Outskirts: The final looking-glass should work properly now.
  • Ancient Staff of Anarchy is emissive again.
  • Brittany Alleys: Added additional player-submitted NPCs.
  • Yew: Banker now responds to “bank” keyword.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 816

  • Fix visuals for The Obsidian Trial ring of teleporters.
  • Etceter Crag Mines – changed a liche spawn.
  • Heraldry Armor and Darkstarr Chain Armor are no longer blown out white in certain areas.
  • Fixed an error with Corpion Poison.
  • Brekken Bay (and other Forest PRTs): NPCs should stop walking through and over places they shouldn’t.
  • Fix tooltip text for many interactive teleporters.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 815

  • Fix issue with portals in The Obsidian Trial closing too early.
  • Fixed an issue where skills would get stuck charging when initiating a combo.
  • Fixed bug that caused the crafting station to hang while batch-salvaging 15 items
  • Fixed a loot issue in Blood River Outskirts
  • Shooter Jennings quest: Fixed an issue that blocked players from completing the final step of this quest.
  • Ruined Keep: Moved a troll spawner that was under the terrain to a path behind the keep.
  • Random Encounters: Fixed an issue which occurred whenever a dragon encounter tried spawning in a non-Plains area.
  • Snowy Mountains Road Encounter: Removed a harvest-able tree that was unable to be harvested.
  • Fixed ugly white terrain in forest siege scene.
  • Added SFX on player death in the Obsidian Trials.
  • Brittany Alleys: Added missing player-submitted NPCs for Town Crier, Tavernkeeper, and Fishing Supplies Merchant.
  • South Fetid Swamp: Fixed an error that was appearing each time the switch-spike trap engaged the “fail” scenario.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 813

  • Fixed an issue that caused black “fog” in Upper Tears.
  • Fixed top floor footstep audio for all Row 3-story greenhouses.
  • Improved some weather effects
  • Soltown: Fixed an issue where Japeth’s task wasn’t clearing upon its completion.
  • Resolute: Corrected typos in a journal entry received from Whitguard Mahrs.
  • Added potions to Obsidian Trial merchant
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 812

  • Grannus’ Sceptor of Dread will now be hidden at the correct time when handing it over.
  • Fix shader problem with most terrains that caused them to have a hazy appearance.
  • Isle of Storms: Fixed an issue where the “Enter the Lunar Rift” journal entry wouldn’t go away for players who chose the path of Truth.
  • Fixed an issue where shadows would become blurry over time.
  • Some changes to various UI text coloring to improve readability
  • Friendly/neutral NPCs will no longer turn on you when playing your instrument.
  • Resolute: Fixed several chairs so they now accept NPC sitting properly. SOTA-60747
  • Coconut (Left) and Coconut (Right) are now trade-able
  • Held items are now properly stored while fishing.
  • Northwood: Corrected typos in Doctor Bob’s responses.
  • Added visuals for Ignite Weapon for arrows and poisoned arrows
  • Random Encounters: Shandy Chapman the Wandering Merchant should now pull players into a Plains Road, Forest Road, or Swamp Road encounter.
  • Made cloth boots icon brighter
  • Ankh of Sacrifice and Ankh of Wala are now place-able as decor
  • Fix issue that could cause the teleporters in The Obsidian Trial to not work correctly
  • Fix bug that caused the recipe book to open to the wrong page when learning a new recipe
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.

vSome decorations placed in basements may shift through walls and end up in inaccessible locations.

  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

R56 Restart and Rollback

Welcome to Shroud of the Avatar: Forsaken Virtues Release 56! “How to Play” instructions and game update notes on Release 56 are available here.

We have to restart Release 56 and rollback to the game save state before we launched it this morning. We unfortunately skipped a step during the launch this morning and did not run a data migration for brewing which means that all brewing items might be in a corrupted state unless we rollback and relaunch.[2]

QA Build 724

  • QA bug test

QA Build 723

  • QA bug test

QA Build 722

  • QA bug test

QA Build 721

  • QA bug test

QA Build 720

  • QA bug test

QA Build 719

  • QA bug test

QA Build 718

  • QA bug test

Release 55

Build 802

  • Fixed an issue where chests on player lots could get stuck in a non-working state.
  • Player decoration NPCs can sometimes get stuck on the edge of lots instead of being in their correct location. This should be a bit less common now, but the issue is not resolved.
  • Improve vendor UI to use month abbreviations instead of full months.
  • Known Issues
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 801

  • Adventurer and Producer level of remote players is no longer shown on inspection.
  • Increased range on Water Elemental attacks to account for extra wandering
  • Fix bug that caused the client to switch to full screen mode when opening the options menu
  • Norgard Fens: Added ankh inside kobold camp’s poison chamber.
  • Adjusted preloaded assets to fix loading issues into Noshima Island and Knight’s Watch.
  • Fix AI navigation problems in Desert Encounter
  • Fix visual issue with female version of Robe of Truth
  • Obsidian Helm color now better matches outfit
  • Fix bug that caused weight/encumbrance to increase after travelling to another scene
  • Solania Catacombs: Turned off system messages that were broadcasting to all players in the scene, not just those on the quest. Shortened initial journal entry. Adjusted spawning of Bloodbone Skeletons in areas with elves.
  • Lord British birthday cakes now use correct candle flame vfx
  • Fixed an issue that could cause intermittent hitching.
  • Fix issue where moving a parent decoration that a vendor or cash register is placed on top of will cause vendor or cash register to go inside of parent.
  • Fix ingredient text overflow in recipe book
  • Group PVP flag is now based on the individual flag of the person who creates the party ignoring any Scene PVP flags.
  • Fix issue where tenant character names would no longer show up on tenant items
  • Added Unicorn potion recipes to the game.
  • Increased the speed that the polearm skill Pull moves people.
  • Soltown Catacombs: Made minor updates to the Orator’s quest dialogue and journal entries. Small updates to ambient sounds.
  • Random encounters should never reset. Also, treasure chests should not be empty when the scene first starts.
  • Known Issues
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 800

  • Aerie overworld entrances are now named correctly.
  • All glowing portal teleporters in Halls of Artifice should now function properly.
  • You can now unlock the option to spawn into Highvale at the north archway entrance.
  • Fixed party member health/focus bars.
  • Players who wish to turn in their Ecology Survey to Eretria Moonglow in Aerie may now do so.
  • Zombie female no longer T-poses from the waist up.
  • Moved teleporter target in The Obsidian Trial to not have camera clip into rocks.
  • Made an improvement to Vivienne’s “Bank Key” quest in Aerie to help ensure tasks clear properly.
  • Royal Gardener Title was added.
  • Moved treasure chest in Desert Encounter so lid doesn’t clip into cliff.
  • Deleted floating plant in Norgard Fens.
  • Updated Umberjack’s conversation in Broochash to improve responses when turning in a task.
  • Corrected rock Collison in East Vauban Foothills to avoid people floating on rocks.
  • Added Obsidian Boar Meat recipe to Butchery merchants.
  • Replaced unreachable bedrolls in Norgard Fens with furs.
  • Elven mages can again be looted.
  • Cloth simulation updated for cloaks.
  • Fixed an issue where the Reflection Quality value was not getting saved properly.
  • Fixed an issue with new pet foals not being able to be dismissed
  • Adding variations to tree chopping audio.
  • Known Issues
  • The client may default to full screen when the options menu is first used.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 799

  • Tree chopping sound now plays on every hit.
  • Added more chances for elf spellcasters to randomly spawn in Verdantis Mines.
  • Server logging updates.
  • Fixed a bug that caused players to be naked and missing inventory after leaving Isle of Storms the first time.
  • Clan of the Stag chest armor no longer incorrectly changes skin color.
  • Fixed icon for Luminous Atavist Robe.
  • The quest to deliver Kinsey’s report to Stanley in Soltown has been fixed.
  • Fixed chest mimics in Dragonbone Crypt.
  • Updated cursed skeletons in Soltown Catacombs to spawn dynamically.
  • Fixed a typo in the Skeleton Prince’s dialogue in Soltown Catacombs.
  • Fixed Corpse Explosion not hitting any targets.
  • Crag Foothills and Port Phoenix no longer get stuck on loading.
  • Corrected date formatting used for the date column in vendor listings.
  • Frame rate performance updates in Blood River Outskirts.
  • Ignite Weapon VFX is now much less extreme while running.
  • Updated the exit to Blood Bayin K’rul.
  • Improved the ability for NPCs in Hills Encounter to climb on top of climbable rocks.
  • String light decorations can no longer be placed indoors.
  • Arrow recipe now outputs 500 arrows instead of 100.
  • The climbable rope on the main bridge in Verdantis Mines can now be selected from all angles.
  • Avatar feet no longer sink in rocks in Norgard Fens.
  • Bear Plaque/Trophy updates were made.
  • Added mud rock to cover up clipping paver in Norgard Fens.
  • Adjusted a staircase in Norgard Fens for a smoother walking transition to platforms.
  • Updated the tier markers in Ruined Keep and in Hidden Vale to reflect its new “Tier 10+” nature.
  • Updated a task name in Oracle Temple to clarify you need to speak with the Oracle and Arabella.
  • The Tome of Greatness in Shaminian Hills is now properly named.
  • Fixed an issue with stalactite trap in Verdantis Mines interfering with looting bodies.
  • Jumping during fireworks usage now correctly cancels the fireworks without displaying the effect.
  • White Sky Navy Helmet is now visible when worn.
  • Removed the compass labels from the exit compass discoveries in Storms Reach.
  • Reduced the range of audio on Tesla tower in Ardoris.
  • All ranged skills now return 100% experience when using Scrolls of Unlearning.
  • Known Issues
  • Party focus doesn’t update if you change scenes after joining party.
  • The client may default to full screen when the options menu is first used.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 796

  • Replaced the commoners in the homestead of Norgard Fens with rabbits and wolves.
  • The bedrolls in the kobold camp of Norgard Fens are now functional.
  • Character sheet UI was updated.
  • Attacking a PvP player as non-PvP will no longer ask if you want to flag as PvP.
  • Fixed an issue that would prevent skill VFX from being played.
  • Adjusted stonework underneath town crier and banker at main docks in Player Owned Town islands.
  • There is now feedback when interacting with a full cask of incomplete brew.
  • Players can no longer catch fire from an unlit brazier in East Vauban Foothills.
  • Moved a pine tree in Snowy Mountains Road Encounter to a location where it can be better harvested.
  • Fixed an error when breaking crates.
  • Some icons were updated.
  • Fixed a bug that could allow placement of more than the allowed number of player vendors on a lot.
  • Now preventing the addition of new player vendor listings if there are too many on a lot.
  • Fixed an issue where moving a player vendor would cause them to sit even though they have recent listings.
  • Fixed an error while batch brewing.
  • The Oracle no longer has a pink cone on top of her head.
  • Optimization of load times.
  • Can no longer enter into Caverns of Skrekk from K’rawl.
  • Adjusted lighting to make alpine scenes not super-bright but still brighter at night than they were before.
  • Patch client UI was updated.
  • Removed trees that were causing players to get stuck in Grannus Colossus.
  • Smelling Salts and Knightsgrace will no longer remove the PvP state change stun effect.
  • Fixed an issue where Elysian Illumination would spam PvP players with 0 damage messages.
  • No longer applying change PvP rune in PVP scenes.
  • Wedding dress no longer incorrectly tints skin color on chest and arms.
  • Ring of Frogkin and Ring of Cuttlekin now change skin color.
  • Improved exits and audio in East Vauban Foothills.
  • Removed a lasting effect for Healing Grace.
  • Added a platform on a walkway in Verdantis Mines to allow for AI navigation.
  • Adjusted collision on a chandelier that was blocking a ramp in Central Brittany.
  • Updated the factions of adult and foal unicorns to be “Red Sash” faction.
  • Excluded fountain in Westend town center from theft flag.
  • Updated spawners in Northwest Blackblade Mountains so that Leader/Follower can be auto-set.
  • AI navigation in Obsidian Trial was updated.
  • All NPCs in Forest Road Encounter should now spawn properly.
  • The Kobold Expeditionary Camp is now only accessible from one hex on the Novia map.
  • Exiting the Player Owned Town “Organized Chaos Sanctum” into Novia will now place the character on the nearby shore.
  • Known Issues
  • The client may default to full screen when the options menu is first used.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 795

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 55! “How to Play” instructions and game update notes on Release 54 are available here.
  • Known Issues
  • The client may default to full screen when the options menu is first used.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 713

  • QA bug test

QA Build 711

  • QA bug test

QA Build 710

  • QA bug test

QA Build 709

  • QA bug test

QA Build 708

  • QA bug test

QA Build 707

  • QA bug test

QA Build 703

  • QA bug test

QA Build 702

  • QA bug test

QA Build 697

  • QA bug test

QA Build 696

  • QA bug test

Release 54

Build 788

  • Fix an issue with NPC health regeneration and synchronization.
  • Known Issues
  • The client may default to full screen when the options menu is first used.
  • Tool durability may not visibly update as expected when viewed from the crafting table UI.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 787

  • Chest looting respawn timers have been updated.
  • Looting no longer causes the player to put their weapon into their sheath.
  • Known Issues
  • The client may default to full screen when the options menu is first used.
  • Tool durability may not visibly update as expected when viewed from the crafting table UI.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 786

  • Fixed a gap in a wall in Elysium Mines.
  • Lowered the volume of the recorder instrument.
  • Closed window holes on player home AI collision.
  • Fixed dirt SFX in several player homes.
  • Fixed Dirndl Shoes sizing on male avatars.
  • Journal entry for “Fiona Fitzowen’s Merchandise” quest now correctly lists all armor needed.
  • Fixed gap between hands and arms with male avatar Bodice Top.
  • Made the Dragonbone Throne useable as a decoration.
  • Fixed the barrier puzzles in Etceter Crag Mines and Malice so the barrier gets removed.
  • Magic Mirror in Isle of Storms no longer returns you to Arabella.
  • Added a second Daemon to the final wave of battle royale in Northwest Blackblade Mountains.
  • AI navigation updated in Soltown.
  • Replaced broken bedrolls with rolled-up versions in Solace Bridge Outskirts.
  • Upper Tears waterfall SFX updated.
  • Goblets are now held correctly.
  • Relocated stag spawner that was getting stuck on a rock in Soltown.
  • Elven Wine Bottle can again be used as a decoration.
  • Known Issues
  • The client may default to full screen when the options menu is first used.
  • Tool durability may not visibly update as expected when viewed from the crafting table UI.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 785

  • Elven home fireplaces are now associated with the volume slider.
  • Recorder SFX volume adjusted.
  • Puzzles in Shaminian Hills were updated.
  • Jars have had their names updated.
  • Fixed the default sort of items and purchase orders in Manage Inventory and Manage Orders tabs on vendors.
  • Decorations can no longer be moved while magic casting.
  • Fixed clipping on the companion gear hood for male avatars and added cloth simulation to skirts.
  • Fixed an issue where dyed decorations would not show their magical properties.
  • Fixed an issue where instrument buffs could be applied to non-party members.
  • The Large Fountain decoration can no longer have large objects placed on it.
  • Lowered the lip on boundary of Ornate Gustball Field.
  • Fixed an unnecessary alpha channel on the bark texture for Elven Basement Hatch.
  • Fixed an issue with masterworking the Punishing Vile Flail.
  • Avatar pupils no longer fade until invisible when the camera is zoomed out.
  • Fixed decoration placement issues in Benefactor Baron City House.
  • Fixed issues with Elven Guard Tower decoration.
  • Server status messages on website were updated.
  • Epic Leather Chest Quarter Armor no longer changes male avatar skin tone.
  • Fixed a mesh collider error in Libris Vault.
  • Set Mardi Gras Garland decorations to allow stacking.
  • Fixed orientation of blazons on Heraldry Basement Hatches.
  • Fixed an issue with Pewter Cups.
  • Fixed incorrect art on the Novia map tapestry.
  • Heraldry Gloves and Boots can now be used as decorations.
  • Linked Cast Iron Fireplace fires to audio mixers.
  • Fixed an issue with summoned creatures having less total hit points.
  • Fixed Player Owned Town Town Crier conversations were corrected.
  • Fixed pattern removers used on non-equipable items.
  • Skin-matching seam on female avatar necks was corrected.
  • Fixed a bug that prevented the displayed durability of the crafting tool from updating at a crafting station.
  • Fixed material for Ladies Riding Boots used as a decoration.
  • Fixed rain colliders for Baron Founder Frigate player home.
  • Fixed a bug that caused a deed used from a nested container to claim a lot to appear to remain in the player’s inventory.
  • Fixed a stealth field issue.
  • Fixed an issue with the Companion Crossbow.
  • Fixed incorrect visuals for Elven Basement entrance.
  • Fixed a stuck spot in Elven Guard Towers.
  • Virtue Dirndl Shoes are no longer invisible on male avatars.
  • Removed an extra teleport platform in Boreas Colossus.
  • Updated portals in Boreas Colossus.
  • Central Brittany residents no longer complain about their lives constantly.
  • The King’s Dinner community cloak can no longer be rotated as a decoration.
  • Fixed the water plane in Ruined Keep.
  • Fixed incorrect equipment type on companion staff.
  • Fixed large rockslide so damage area is only active during rock slide animation.
  • Crossbows on Kobolds no longer have pink textures.
  • Fixed non-interactive rope “ladder” in North Drachvald Spur signal tower.
  • Skeleton with key in Penmawr Island now has loot respawn.
  • Updated Captain Kennet’s treasure chest respawn time in Penmawr Island.
  • Player spawn points in Ravensmoor were fixed.
  • Targetting issues in Ravensmoor were fixed.
  • A handful of random floating objects in Ravensmoor were corrected.
  • Reduced the difficulty of removing root, stun, and knockdown spells.
  • Decreased the restock timer on the main halls key chest in Resolute Sewers.
  • Swapped out non-functional Wishing Well in Shaminian Hills for a working one.
  • Removed non-interactive beds from Upper Tears.
  • Moved an Ankh in Upper Tears that was resurrecting players within range of enemies.
  • Plugged some sticky spots in Upper Tears with more rocks.
  • Heraldry Chain Armor no longer shows up as slightly blue when dyed black.
  • NPC dialog in Highvale Outskirts had typographic errors corrected.
  • Obsidian Order Mage Robe sleeves have been corrected.
  • Elite Elven Archer Bracers no longer make female avatar hands invisible.
  • Heraldry Leather Boots and Heraldry Plate Boots are no longer invisible on male avatars.
  • Orator in Soltown Catacombs now handles quest items correctly.
  • Dialog errors were corrected in Soltown Catacombs, Soltown, and Soltown Catacombs
  • Removed errant name tag for Stan Clarke the Bard in Soltown dialog.
  • An error when commanding companions to attack has been fixed.
  • The Black Skull now drops from Ichor Witch in Solania Catacombs if the player is on Whiteguard Helena’s quest.
  • Bloodbone skeletons in Solania Catacombs are now properly named.
  • Bloodbone NPCs in Soltown Sewers now drop Heart Stones when the player is in the correct area.
  • Lunar Blessing glyph and name are no longer invisible.
  • Fixed missing material on Kobold Crossbows.
  • Fixed some equipment not showing when joining a new scene.
  • Stun, root, and knockdown spells can be removed again.
  • Fixed a non-interactive cot in the hospital in Westend.
  • Known Issues
  • Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
  • The client may default to full screen when the options menu is first used.
  • Tool durability may not visibly update as expected when viewed from the crafting table UI.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 783

  • Hotbar skills no longer stop working for unlocked combat decks.
  • Fixed an issue with avatar animations not staying in sync when standing on platforms.
  • Using AFK while sitting and writing a book no longer turns the book vertically.
  • Moving items between containers in rapid succession no longer causes errors.
  • Player vendors now go to their correct location when placed.
  • Known Issues
  • Stun/Root/Prone effects cannot be broken by jumping as expected.
  • Entering Ruins of Ravensmoor from Kingsport Sewers or Owl’s Head Mine will cause players to spawn beneath the world and fall indefinitely.
  • Spider webs in Ruins of Ravensmoor may cause undesirable Line of Sight problems with enemies in the scene.
  • Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
  • The client may default to full screen when the options menu is first used.
  • Tool durability may not visibly update as expected when viewed from the crafting table UI.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

Build 782

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 54! “How to Play” instructions and game update notes on Release 54 are available here.
  • Known Issues
  • Moving items between containers in rapid succession may cause errors that will make the items not able to be taken until logging out and in again.
  • Entering Ruins of Ravensmoor from Kingsport Sewers or Owl’s Head Mine will cause players to spawn beneath the world and fall indefinitely.
  • Spider webs in Ruins of Ravensmoor may cause undesirable Line of Sight problems with enemies in the scene.
  • Some bedrolls placed throughout scenes may no longer be interactive. Please report these as individual scene reports.
  • The client may default to full screen when the options menu is first used.
  • Tool durability may not visibly update as expected when viewed from the crafting table UI.
  • Linux clients may experience certain types of trees being rendered incorrectly
  • Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.

QA Build 695

  • QA bug test

QA Build 694

  • QA bug test

QA Build 692

  • QA bug test

QA Build 691

  • QA bug test

QA Build 690

  • QA bug test

QA Build 686

  • QA bug test

QA Build 685

  • QA bug test

QA Build 684

  • QA bug test

QA Build 680

  • QA bug test

QA Build 679

  • QA bug test

QA Build 676

  • QA bug test

Release 53

Build 764

  • Fixed various visual issues in Eastmarch
  • Fixed Blackblade Foothills Tornado jump
  • Various Performance optimizations
  • Fixed eyes not closing all the way and stretching on eyes on multiple npc’s during sleeping
  • Options UI opened while on the main menu should now play audio accordingly.
  • Haunted Pirate Galleon Shipwreck City Home: Land based version now added to the game
  • Fixed issue with decoration pets being double counted for lot NPC limits
  • Fixed error during batch crafting with high latency where it would kick you off the table
  • Fixed kilts issues during sitting
  • Fixed an issue where Gustballs would not be affected by the summoning player’s gusts.
  • Adjusted LOD ranges on Chain Heraldry Tabard
  • VFX improvement for Ornate Elven lights
  • Fixed bug that caused the remainder of a stack of items given to an NPC for a quest to be lost until the player re-logs
  • Fixed error when accepting an invite after your own party has disbanded
  • Fixed various issues with the Haunted Pirate Galleon
  • Brittany Wharfs crafting trainer given correct name and conversation
  • Fixed deco surfaces on Lord Marshal house.
  • Adjusted settings on fountain water material to render correctly with fog.
  • Fixed stuck spot on 4th floor of Ornate 4-story Greenhouse Rowhouse.
  • Fixed an issue where instrument buffs would be applied to non-party members.
  • Fixed an issue where Ignite Weapon’s VFX would continue to render even when the weapon is sheathed.
  • Setup MGT Gathering cloak as a decoration.
  • Fixed an issue where sparkle dyes would only appear red.
  • Fixed exception while loading NPC Kardan Marbane conversation, Ardoris
  • Polished Copper Bathtub added to game
  • Fixed default setting for jump to use new jump, not old charged jump
  • Fixed overlapping widgets in options menu
  • Blood Bay: Removed several unused spawners that were causing errors.
  • Brittany Wharfs: Barclay is now listed as a Cooking Merchant.
  • Brittany Wharfs: Guards in this scene will now welcome you to Brittany Wharfs instead of Norwood.
  • Compendium of Pain and Suffering (Challenge Dungeon 1): Fixed issues with wolves and bears who were fleeing
  • Crafting Shop: Updated both the NPC version and POT version to pick up changes that keep rain from falling through the roof and floors.
  • Demig’s Battle Camp: Soldiers should now properly emote including attacking practice dummies. Also soldiers should now properly display their weapons.
  • Fixed a bug on jumping backwards where arms were too far out.
  • Performance work on Row lot houses. Cleaning up culling layers on row lot houses. Lots of dangling pieces and interiors that weren’t being culled.
  • Halls of Artifice: Fixed bed that was too small
  • House on the Hill: Improved the player’s ability to interact with the special clocks in this scene.
  • Lots of audio optimizations. No actual change to the sounds, just changes to how we compress them and store them once loaded to improve performance, memory footprint, and load times.
  • Optimization – tie cloth sim game option setting to npcs.
  • Painting of Cordelayne on crown merchant
  • Reduced the virtue hit for killing poor defenseless street urchins
  • Removed “Auto” Graphics Quality until Unity exposes needed performance values to make it work correctly.
  • Snowy Mountains POT Template: Rebuilt the navmesh for this scene, which will positively affect all POTs that use this template.
  • Penmawr Island – replaced ghost ship with shipwrecked version, added collision to interior cannons, rebuilt navmesh
  • Penmawr Island – adjusted terrain to alleviate stuck spot
  • Added collision to a desert tree used in multiple scenes. Removed that tree from terrains where it wasn’t used. Rebuilt Navmesh for affected scenes
  • Blood River Forest: New in-game map and underground sections.
  • Added weapon equip lock to keep NPCs from un-equipping during interacting w/ target dummy.
  • Tenebris Harbor: Fixed palm going through wall, broken beds, and z-fighting on ground of burnt structure. Better posing of dead character on docks.Fixed stuck spot in rocks. Fixed Dekker King’s corpse so that it’s not animating; also added name to corpse interaction as well as chests related to puzzle (for clarity).
  • Specialization: Heavy Armor: not procing specialty buff or effect
  • Fixed summoned creatures not using ranged abilities
  • Blood River Outskirts: Fixed various Quest completion issues. Put in a check on Marlin’s convo to clear tasks that are showing up on the compass – if the player already killed Harcourt and turned in the key to Marlin. Put in even more clearing checks for Alberic, Phineas, and even the vigilante food supply. Hello keyword and pretty much anything else (as long as the player has completed either side of the quest lines up to and past the offer to poison various food supplies) should clear any the hanging tasks in the compass (gods willing).
  • Fixed issue preventing NPCs sitting on dinner bench.
  • Tweaked bathtub animations to reduce knee height on fidget and crashing in back of tub on liedown fidget.
  • South Midmaer Way: Fixed bug where puzzle could not be completed again after resetting. Also set inventory count limit of 1 for gem-set weapons.
  • Resurrection Confirmation dialog is now closed if you are alive.
  • Fixed elbows clipping with wedding dress for female
  • Fixed sorting issues with Dying Knight (Gawain) in Battle of Highvale
  • Added some recipes to treasure chest drops
  • Fixed various quests that are incorrectly reporting as available.
  • If a player has completed one of the main story paths, they will no longer have intermediate steps in that path report as available quest steps. (This mainly affects players who have completed the main story earlier in the game’s development.)
  • Fixed an issue preventing placing tree decorations.
  • Fixed “loading” message persisting on the in-game map system
  • When the browser plugin for maps encounters an error it will now say so and provide a link to a forum post for common troubleshooting steps.
  • Adjusted core craftable armor values to be on par or greater than rusty armor values (this excludes clothing for now, just core armor recipes). Also fixed many equipment weight inconsistencies
  • Fixed missing facial hair when wearing Darkstarr chain helm
  • Removed light on the extra life cloak
  • Fixed Offline Drop Rates
  • Updated delivery for Darkstarr Symbol Shield.
  • Area of Effect spells and skills will now correctly hit all creatures.
  • Brittany Wharfs: Merry Lynn is now on duty in this scene’s magic shop.
  • Changed item display name of “The Curmudgeon” to “Painting of The Curmudgeon”.
  • K’rul: Fixed the monkey room battle
  • Lost Whiteguard Silver Mine: Fixed an issue with the final delay of a wave battle, to ensure that delay would occur.
  • Monkeys lightning and discharge attack has been set to a more correct value that will scale up with the strength of the Monkey.
  • Quest – Solace Bridge Outskirts – Forgetful Ghost – Turning in the final stage of the quest line does not clear the quest or advance it.
  • Tenebris Harbor: Corrected a typo in the militia guards’ response to “Tenebris Harbor.”

Build 763

  • Welcome to Shroud of the Avatar: Forsaken Virtues Release 53! “How to Play” instructions and game update notes on Release 53 are available here.
  • Known Issues
  • Cursors will not enable if conversations are entered while in reticle mode – switching to cursor mode before a conversation will avoid this.
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

QA Build 673

  • QA bug test

QA Build 672

  • QA bug test

QA Build 671

  • QA bug test

QA Build 670

  • QA bug test

QA Build 669

  • QA bug test

QA Build 668

  • QA bug test

QA Build 666

  • QA bug test

QA Build 664

  • QA bug test

Release 52 (Launch)

Build 759

  • Increased the difficulty of critters in Blood Bay and their spawn rates.
  • Added a confirmation when enabling Peripheral Lighting.
  • Sivas Fel in Ardoris will give players that have dealt with Min Liang Tan a Necropolis Keystone if they failed to obtain one in the Tower of the Shuttered Eye.
  • Disabling 100% XP return on skill unlearning – these skills will now return 50% of the experience points used to train it.
  • Fixed an NPC in Blood Bay that was trying to perform an emote.
  • Fixed female avatar heraldry pieces that were missing blazons.
  • Fixed multiple issues with crafting tutorial quest highlighting.
  • Players who were stuck turning in Cyannis’ report in Resolute may restart the quest by speaking with Godbert.
  • Fixed a bug that could cause players to be teleported to the front of their lots.
  • Fixed a bug that prevented earning experience from some dragon kills.
  • The tutorial task “Learn a new skill, then equip it” can now be completed – if you have this task, drop a skill on your combat bar to resolve it.
  • Fixed an issue that prevented messaging that a specific item is required to use a teleporter in the Lost Vale.
  • Lingering tasks for Broken Echoes quest in Jaanaford will automatically resolve upon completing the quest.
  • Lingering tasks for Vivienne’s “bank key” quest in Aerie will automatically resolve upon completing the quest.
  • Bridget Helvig in Braemar should no longer offer her quest to find Veimor more than once.
  • Known Issues
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 758

  • Fixed dyes on the lower portion of the Short Skirt Bodice.
  • Players in a party with Master Loot settings can again open chests on player property.
  • Unexploded Sacred Oracle Orbs of Obliteration can be found on recently slain Arch-Lapins. You monster.
  • Removed “EarlyAccess” text in /bug report.
  • Fixed delayed pet attacks
  • Fixed heraldry tabards missing blazons, having invisible pieces, and missing cloth simulation.
  • Fixed heraldry shield displaying colors too dark.
  • Known Issues
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 757

  • Fix for invisible/bugged heraldry equipment, though there are still some known issues with some pieces.
  • Fix for an exception that could occur on quest item turn-in.
  • Known Issues
  • Visuals for some Female Heraldry Armor are broken.
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 756

  • Improved the chances that a random encounter in Hidden Vale will result in a dragon.
  • Fixed audio on oil trap.
  • Non-harvestable coconuts, clay, quartz, and other similar things no longer pulse as though they are harvestable.
  • Corrected final teleporter in Boreas Colossus.
  • Fixed guild war death counts.
  • Known Issues
  • Visuals for Female Heraldry Armor are broken.
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 755

  • Solania town crier once again accepts mail deliveries.
  • Fixed cloth simulation on Heraldry Armor.
  • Non-harvestable coal (such as coal in mine carts) no longer pulses like a harvestable resource.
  • Fixed a bug that prevented players from creating a new combat deck when all of their decks had been deleted.
  • Fixed shutters, doors, and texture stretching on the craftable Inn player home.
  • Fixed shutters on Wood and Plaster Inn player home.
  • Fixed texture stretching on the trunk of the River Birch tree.
  • Founder Heater Shield can how have heraldry applied.
  • Known Issues
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 754

  • Fixed an issue where lute artifacts were not applying their special effects.
  • Fixed an issue where playing the dance emote after playing the juggle emote would leave the juggled items behind.
  • Adjusted Bacon to be more economical.
  • Virtue Ice Sword’s effect no longer appears when the player is stealthed.
  • The Yew town crier is back on duty.
  • Fixed several minor issues with refugee conversations in Soltown.
  • Deleted trees that were obstructing roads in Brittany Central.
  • Collars no longer missing on all founder heraldry tabard chest armors for female avatars.
  • Alchemy Shop now has NPC theft detection.
  • Prevent web browser from trying to open on Linux machines.
  • The Flambeaux is no longer held incorrectly.
  • Fixed tamed pets sometimes pausing before attacks.
  • Estgard town crier will now accept mail packages, really.
  • Fixed typo in Robert Villines conversation in Blood River Massacre.
  • Female Skopkeeper visuals were updated.
  • Fixed multiple issues with the quest in Highvale to take Cyannis’ report to Godbert – players who mistakenly accepted this quest again can now complete it.
  • The Flambeaux will no longer lose durability.
  • Emma the Barmaid now holds her beer mug correctly.
  • Visuals for the shardfall cloak have been corrected.
  • Increased the height of collision surrounding Castle Brittany in Novia.
  • Fix issue with some enemies returning to their spawn points at improper times.
  • Known Issues
  • The option to create new combat decks will break if all saved decks are destroyed.
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 751

  • Fixed decoration wall exterior surfaces on Elven Tree Town-Sized house.
  • Players now able to return directly to public instance when transitioning from private modes to multiplayer.
  • Fixed avatar skin tone matching from body to neck.
  • The first spawn point in East Longfall Wetlands now has a map marker.
  • Fixed Dragon Baby Black Clockwork pet not flying.
  • Fauns have gotten their clothing back.
  • Added client build version to the options menu.
  • Removed featureless scale woman figure from Plains Encounter.
  • Removed collision from one of the bridge pavers in The Rise.
  • All teleporters no longer shown on compass.
  • Players who had completed the siege quest in the past should now be able to collect the special banner using the “banner” or “cabalist” keywords.
  • Broken ladders in Elysium Mines have been corrected.
  • Added town criers to Judge’s Watch and Scoundrel’s Hold in Blood Bay.
  • Optimized usage of animated pennants in Brittany Central.
  • Reconstructed the Family Smasher 3000 in Halls of Artifice.
  • Fixed a typo in the first HUD message for Grand Artificer battle royale.
  • Adjusted positions of Novia underground Player Owned Towns to ensure population indicators are visible.
  • Known Issues
  • The option to create new combat decks will break if all saved decks are destroyed.
  • If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) dialogue continues to be worked on.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 750

  • Avatar eyes now blink when treading water.
  • Fixed invisible waist on female nurse blouse.
  • Updated bedrolls, NPCs, and navigation AI at Jaanaford camp for NPC access to bedrolls at night.
  • Updates to localization of in-game books architecture.
  • Turned on Cabalist Robe Gloves appearance when wearing cabalist robes.
  • Pale Blue Female Shopkeeper no longer appears distorted.
  • Water can no longer be taken from the dry fountain in Quel Shardfall.
  • Fixed floating trees in Blood River Forest.
  • Heraldry banners updated.
  • Updated collision on new Brittany buildings on Novia to help keep players from getting stuck.
  • Updated the medium skin tone for female avatars.
  • Quel Shardfall battle royale spawning was updated.
  • Basement hatches are no longer sold on Crown Merchants.
  • Image optimization.
  • Faun merchants in South Midmaer Way now work properly.
  • Bertha is once again Jabbering, our apologies.
  • Fixed invisible blocker in center of Epitaph battle royale dais.
  • Boiling Oil traps now affect NPCs as well as players.
  • Fixed an issue where equipped items would be shown when completing a resource gathering action.
  • Smoothed camera movement when harvesting wood.
  • The Bear Headdress mask no longer blinks along with your avatar.
  • Fixed an issue with waypoints in Blood River Forest.
  • Fire Dancer chest equipment visuals were corrected.
  • Flechier outfit visuals on female avatars was corrected.
  • Clan of Stag Leggings are no longer invisible on female avatars.
  • Fixed shields not being allowed as decorations after Heraldry patterns are applied.
  • Updated scouts in siege encounters to ensure players always receive their quest rewards.
  • Ghostly Echoes and Mystical Mirrors quest sparkles no longer appear when the quests are complete.
  • Additions to Crown Merchants.
  • Unresponsive NPC conversations corrected.
  • Matchmaking updates for when reloading into the same scene.
  • Corrected some code exceptions.
  • Known Issues
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) continue to be worked on for both dialogue and balance/skill usage.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

Build 749

  • Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 52! “How to Play” instructions and game update notes on Release 52 are available here.
  • Known Issues
  • NPCs may abruptly close conversations too soon.
  • Elysian Illumination no longer damages undead, and has a broken range for applying heals.
  • Spellbinder’s Stance does not buff Spell Critical Chance as expected.
  • Companions (Offline Mode feature) continue to be worked on for both dialogue and balance/skill usage.
  • It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
  • The in-game map (M key shortcut) cannot be accessed on Linux clients.
  • Linux is using an older version of Unity until known performance issues can be addressed.
  • Fire is visible when dead.
  • There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
  • Juggle emotes do not properly sync hand/item movements in low performance environments.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

See also

External Links

References