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	<id>https://sotawiki.org/index.php?action=history&amp;feed=atom&amp;title=Release_53</id>
	<title>Release 53 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://sotawiki.org/index.php?action=history&amp;feed=atom&amp;title=Release_53"/>
	<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Release_53&amp;action=history"/>
	<updated>2026-08-03T12:04:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://sotawiki.org/index.php?title=Release_53&amp;diff=64648&amp;oldid=prev</id>
		<title>Browncoat Jayson at 15:17, 26 April 2018</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Release_53&amp;diff=64648&amp;oldid=prev"/>
		<updated>2018-04-26T15:17:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:17, 26 April 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l219&quot;&gt;Line 219:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 219:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Crafting &amp;amp; Economy:&amp;#039;&amp;#039;&amp;#039; We will add more loot to the game like Worn Armor (to complement the Rusty Weapons) on humanoids. We will also introduce the system where player crafted gear sold to merchants will start appearing as loot in the game. Finally, in Offline Mode the drop rates for rare items like artifacts and rare components will be greatly increased.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Crafting &amp;amp; Economy:&amp;#039;&amp;#039;&amp;#039; We will add more loot to the game like Worn Armor (to complement the Rusty Weapons) on humanoids. We will also introduce the system where player crafted gear sold to merchants will start appearing as loot in the game. Finally, in Offline Mode the drop rates for rare items like artifacts and rare components will be greatly increased.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Worn Armor:&amp;#039;&amp;#039;&amp;#039; When fighting low level humanoids you will often find rusty weapons as loot when you defeat them. Players have often asked “why don’t we also find rusty armor?” Starting in Release 53, low-level humanoids will drop worn armor which can be equipped or salvaged for patterns (note no pattern for the cloak). These will come in all armor types and a cloak: Rusty Plate Armor, Rusty Chainmail, Ragged Leather Armor, Dirty Cloth Armor, and Worn Cloak.&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Image:wornleather.jpg|990px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Worn Armor:&amp;#039;&amp;#039;&amp;#039; When fighting low level humanoids you will often find rusty weapons as loot when you defeat them. Players have often asked “why don’t we also find rusty armor?” Starting in Release 53, low-level humanoids will drop worn armor which can be equipped or salvaged for patterns (note no pattern for the cloak). These will come in all armor types and a cloak: Rusty Plate Armor, Rusty Chainmail, Ragged Leather Armor, Dirty Cloth Armor, and Worn Cloak.&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Image:wornleather.jpg|990px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&#039;&#039;&#039;&#039;&#039;Player-Crafted Gear as Loot:&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Player-&lt;/del&gt;crafted weapons and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armor &lt;/del&gt;sold to NPC merchants now have a chance to appear in loot, specifically as one of the possible items in supply bundles. These items are somewhat sorted by power, so the more powerful items will appear in supply bundles found on more powerful enemies. Which bundles exactly? You’ll have to discover those bundles for yourselves!&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&#039;&#039;&#039;&#039;&#039;Player-Crafted Gear as Loot:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Any player &lt;/ins&gt;crafted &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;items with the &quot;Crafted By&quot; tag (&lt;/ins&gt;weapons&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, armor, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;non-stackable decorations) &lt;/ins&gt;sold to NPC merchants now have a chance to appear in loot, specifically as one of the possible items in supply bundles. These items are somewhat sorted by power, so the more powerful items will appear in supply bundles found on more powerful enemies. Which bundles exactly? You’ll have to discover those bundles for yourselves!&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Offline Drop Rates:&amp;#039;&amp;#039;&amp;#039; In Online Mode, the drop rates were tuned based on the assumption of player trade. For example, the rarity of recipes was meant to be offset by the fact that they would be sold on player vendors to other players and/or they could be taught between players. In Offline Mode, none of that works, of course , and therefore the game was unnecessarily difficult—in some cases, veritably impossible. For R53, the drop rates for almost everything has been increased in Offline Mode. This means that resources (ex. ore), artifacts, recipes, gold, and components will now all appear at much greater frequency.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Offline Drop Rates:&amp;#039;&amp;#039;&amp;#039; In Online Mode, the drop rates were tuned based on the assumption of player trade. For example, the rarity of recipes was meant to be offset by the fact that they would be sold on player vendors to other players and/or they could be taught between players. In Offline Mode, none of that works, of course , and therefore the game was unnecessarily difficult—in some cases, veritably impossible. For R53, the drop rates for almost everything has been increased in Offline Mode. This means that resources (ex. ore), artifacts, recipes, gold, and components will now all appear at much greater frequency.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Lot Deeds and Homes Loot:&amp;#039;&amp;#039;&amp;#039; Place Anywhere and Player-Owned Town Lot Deeds will now appear occasionally in Rare Supply Bundles along with an assortment of Home Deeds. Which bundles exactly? You’ll have to discover those bundles for yourselves!&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Lot Deeds and Homes Loot:&amp;#039;&amp;#039;&amp;#039; Place Anywhere and Player-Owned Town Lot Deeds will now appear occasionally in Rare Supply Bundles along with an assortment of Home Deeds. Which bundles exactly? You’ll have to discover those bundles for yourselves!&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Browncoat Jayson</name></author>
	</entry>
	<entry>
		<id>https://sotawiki.org/index.php?title=Release_53&amp;diff=64645&amp;oldid=prev</id>
		<title>Browncoat Jayson at 15:11, 26 April 2018</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Release_53&amp;diff=64645&amp;oldid=prev"/>
		<updated>2018-04-26T15:11:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://sotawiki.org/index.php?title=Release_53&amp;amp;diff=64645&amp;amp;oldid=64596&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Browncoat Jayson</name></author>
	</entry>
	<entry>
		<id>https://sotawiki.org/index.php?title=Release_53&amp;diff=64596&amp;oldid=prev</id>
		<title>Browncoat Jayson: WIP</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Release_53&amp;diff=64596&amp;oldid=prev"/>
		<updated>2018-04-25T21:28:51Z</updated>

		<summary type="html">&lt;p&gt;WIP&lt;/p&gt;
&lt;a href=&quot;https://sotawiki.org/index.php?title=Release_53&amp;amp;diff=64596&amp;amp;oldid=63355&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Browncoat Jayson</name></author>
	</entry>
	<entry>
		<id>https://sotawiki.org/index.php?title=Release_53&amp;diff=63355&amp;oldid=prev</id>
		<title>Browncoat Jayson at 18:52, 29 March 2018</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Release_53&amp;diff=63355&amp;oldid=prev"/>
		<updated>2018-03-29T18:52:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:52, 29 March 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==RELEASE 53, April 26, 2018==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==RELEASE 53, April 26, 2018&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref name=q2s&amp;gt;Darkstarr, [https://www.shroudoftheavatar.com/?p=85853 Q2 2018 Schedule Update]&amp;lt;/ref&amp;gt;&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Under Construction}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Story&#039;&#039;&#039;: We will continue to work on adding side quests and polish to the Paths of Truth, Love, and Courage. Also, we will continue to add and update maps for the in-game map system. We will also add backer NPC conversations to Northwood and Brittany Wharf. Finally, the scenes Tenebris Harbor, Eastmarch (town), and Penmawr Island will be rebuilt from scratch.&amp;lt;br&amp;gt;[[Image:SotA_BrittanyWharf_u180_3.jpg|1024px]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Performance:&#039;&#039;&#039; Performance work will mainly focus on improving frame rate and reducing hitching during gameplay. Work will also continue to be done on load time reduction on the few outstanding scenes that are not meeting our 15 second load time target.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Looking for Group:&#039;&#039;&#039; A tool to help players find a group to adventure with will appear in the game.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Crafting &amp;amp; Economy:&#039;&#039;&#039; We will add more loot to the game like Worn Armor (to complement the Rusty Weapons) on humanoids. We will also introduce the system where player crafted gear sold to merchants will start appearing as loot in the game. Finally, in Offline Mode the drop rates for rare items like artifacts and rare components will be greatly increased.&amp;lt;br&amp;gt;[[Image:wornleather.jpg|1024px]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;User Interface Polish:&#039;&#039;&#039; We will make various improvements to the in-game map system, including support for localization and Linux.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Combat:&#039;&#039;&#039; A pass will be made on combat balance looking at different combat and magic schools.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Player Towns &amp;amp; Player Housing:&#039;&#039;&#039; Updates to Dynamic Player-Owned Towns (POTs) that have locked submission forms will appear in the game.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Additional Information===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Additional Information===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/del&gt;://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;docs&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;google&lt;/del&gt;.com/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;document/d/1Z-svq1OvcZwViqGxFCKdjH3NCn2LTfLuGny5qaAqjTM/pub Release 53 &lt;/del&gt;Instructions]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;http&lt;/ins&gt;://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;www&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shroudoftheavatar&lt;/ins&gt;.com/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playerinstructions Player &lt;/ins&gt;Instructions]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/del&gt;://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;docs&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;google&lt;/del&gt;.com/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;document/d/1EQczZJxj38npLbysCEjSa_xiWwx7jQ9zFgvX9yPg2xY/pub Release 53 &lt;/del&gt;Known Issues]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;http&lt;/ins&gt;://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;www&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shroudoftheavatar&lt;/ins&gt;.com/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;knownissues &lt;/ins&gt;Known Issues]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2014/11/Quick-Reference-Card.pdf Quick Reference Card]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2014/11/Quick-Reference-Card.pdf Quick Reference Card]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Browncoat Jayson</name></author>
	</entry>
	<entry>
		<id>https://sotawiki.org/index.php?title=Release_53&amp;diff=59725&amp;oldid=prev</id>
		<title>Browncoat Jayson: Created page with &quot;__NOTOC__ ==RELEASE 53, April 26, 2018==  {{Under Construction}}  ===Additional Information=== * [https://docs.google.com/document/d/1Z-svq1OvcZwViqGxFCKdjH3NCn2LTfLuGny5qaAqj...&quot;</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Release_53&amp;diff=59725&amp;oldid=prev"/>
		<updated>2018-01-12T21:16:24Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ ==RELEASE 53, April 26, 2018==  {{Under Construction}}  ===Additional Information=== * [https://docs.google.com/document/d/1Z-svq1OvcZwViqGxFCKdjH3NCn2LTfLuGny5qaAqj...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
==RELEASE 53, April 26, 2018==&lt;br /&gt;
&lt;br /&gt;
{{Under Construction}}&lt;br /&gt;
&lt;br /&gt;
===Additional Information===&lt;br /&gt;
* [https://docs.google.com/document/d/1Z-svq1OvcZwViqGxFCKdjH3NCn2LTfLuGny5qaAqjTM/pub Release 53 Instructions]&lt;br /&gt;
* [https://docs.google.com/document/d/1EQczZJxj38npLbysCEjSa_xiWwx7jQ9zFgvX9yPg2xY/pub Release 53 Known Issues]&lt;br /&gt;
* [https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2014/11/Quick-Reference-Card.pdf Quick Reference Card]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Release Dates]]&lt;br /&gt;
*[[Release 51]]&lt;br /&gt;
*[[Release 52]]&lt;br /&gt;
*[[Release 54]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Shroud of the Avatar]]&lt;/div&gt;</summary>
		<author><name>Browncoat Jayson</name></author>
	</entry>
</feed>