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	<id>https://sotawiki.org/index.php?action=history&amp;feed=atom&amp;title=Release_51</id>
	<title>Release 51 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://sotawiki.org/index.php?action=history&amp;feed=atom&amp;title=Release_51"/>
	<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Release_51&amp;action=history"/>
	<updated>2026-08-03T08:47:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://sotawiki.org/index.php?title=Release_51&amp;diff=62147&amp;oldid=prev</id>
		<title>Browncoat Jayson at 21:03, 21 February 2018</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Release_51&amp;diff=62147&amp;oldid=prev"/>
		<updated>2018-02-21T21:03:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://sotawiki.org/index.php?title=Release_51&amp;amp;diff=62147&amp;amp;oldid=58544&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Browncoat Jayson</name></author>
	</entry>
	<entry>
		<id>https://sotawiki.org/index.php?title=Release_51&amp;diff=58544&amp;oldid=prev</id>
		<title>Browncoat Jayson at 18:32, 14 December 2017</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Release_51&amp;diff=58544&amp;oldid=prev"/>
		<updated>2017-12-14T18:32:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:32, 14 December 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Story:&amp;#039;&amp;#039;&amp;#039; We will continue to work on adding side quests and polish to the Paths of Truth, Love, and Courage. Also we will continue to add and update maps for the in-game map system. Additionally, we will continue doing polish work focused specifically on the starting scenes. Finally, work will be done on &amp;quot;The Lost Vale&amp;quot;; new mini-adventure centered around a lost valley previously hidden to players, now visible only during special astronomical alignments.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Story:&amp;#039;&amp;#039;&amp;#039; We will continue to work on adding side quests and polish to the Paths of Truth, Love, and Courage. Also we will continue to add and update maps for the in-game map system. Additionally, we will continue doing polish work focused specifically on the starting scenes. Finally, work will be done on &amp;quot;The Lost Vale&amp;quot;; new mini-adventure centered around a lost valley previously hidden to players, now visible only during special astronomical alignments.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Performance:&amp;#039;&amp;#039;&amp;#039; Performance work will mainly focus on improving frame rate and reducing hitching during gameplay. Work will also continue to be done on load time reduction on the few outstanding scenes that are not meeting our 15 second load time target.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Performance:&amp;#039;&amp;#039;&amp;#039; Performance work will mainly focus on improving frame rate and reducing hitching during gameplay. Work will also continue to be done on load time reduction on the few outstanding scenes that are not meeting our 15 second load time target.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Combat:&#039;&#039;&#039; More balance passes will be made through combat. Additionally, Cabalists will get some behavior improvements so that fights with them will be more interesting. Also, Chaos Magic will finally get more spells! Finally, we will be making a Training Accelerator Potion that temporarily increases how fast your skills use experience out of your pool to advance (note that a replenishing box of these potions will be a replacement for the 2 Week Skill Head Start reward).&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;[[Image:Dolus-Cabalist.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Combat:&#039;&#039;&#039; More balance passes will be made through combat. Additionally, Cabalists will get some behavior improvements so that fights with them will be more interesting. Also, Chaos Magic will finally get more spells! Finally, we will be making a Training Accelerator Potion that temporarily increases how fast your skills use experience out of your pool to advance (note that a replenishing box of these potions will be a replacement for the 2 Week Skill Head Start reward).&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/ins&gt;[[Image:Dolus-Cabalist.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Crafting &amp;amp; Economy:&amp;#039;&amp;#039;&amp;#039; We will continue adding more loot to the game, including unique components for crafting and more Virtue Gear. Also, we’ll continue adding refining skills that increase the overall output of the refining step of crafting by increasing speed, batch size, and raw good to component ratios.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Crafting &amp;amp; Economy:&amp;#039;&amp;#039;&amp;#039; We will continue adding more loot to the game, including unique components for crafting and more Virtue Gear. Also, we’ll continue adding refining skills that increase the overall output of the refining step of crafting by increasing speed, batch size, and raw good to component ratios.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;User Interface Polish:&amp;#039;&amp;#039;&amp;#039; We will make various improvements to the in-game map system including support for Offline Mode and Linux. We’ll continue adding options to disable assistive features like compass notations.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;User Interface Polish:&amp;#039;&amp;#039;&amp;#039; We will make various improvements to the in-game map system including support for Offline Mode and Linux. We’ll continue adding options to disable assistive features like compass notations.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Browncoat Jayson</name></author>
	</entry>
	<entry>
		<id>https://sotawiki.org/index.php?title=Release_51&amp;diff=58542&amp;oldid=prev</id>
		<title>Browncoat Jayson: Created page with &quot;__NOTOC__ ==February 22, 2018&lt;ref name=q1s&gt;Darkstarr, [https://www.shroudoftheavatar.com/?p=80776 Q1 2018 Schedule Update]&lt;/ref&gt;==  *&#039;&#039;&#039;Story:&#039;&#039;&#039; We will continue to work on a...&quot;</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Release_51&amp;diff=58542&amp;oldid=prev"/>
		<updated>2017-12-14T18:28:40Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ ==February 22, 2018&amp;lt;ref name=q1s&amp;gt;Darkstarr, [https://www.shroudoftheavatar.com/?p=80776 Q1 2018 Schedule Update]&amp;lt;/ref&amp;gt;==  *&amp;#039;&amp;#039;&amp;#039;Story:&amp;#039;&amp;#039;&amp;#039; We will continue to work on a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
==February 22, 2018&amp;lt;ref name=q1s&amp;gt;Darkstarr, [https://www.shroudoftheavatar.com/?p=80776 Q1 2018 Schedule Update]&amp;lt;/ref&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Story:&amp;#039;&amp;#039;&amp;#039; We will continue to work on adding side quests and polish to the Paths of Truth, Love, and Courage. Also we will continue to add and update maps for the in-game map system. Additionally, we will continue doing polish work focused specifically on the starting scenes. Finally, work will be done on &amp;quot;The Lost Vale&amp;quot;; new mini-adventure centered around a lost valley previously hidden to players, now visible only during special astronomical alignments.&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Performance:&amp;#039;&amp;#039;&amp;#039; Performance work will mainly focus on improving frame rate and reducing hitching during gameplay. Work will also continue to be done on load time reduction on the few outstanding scenes that are not meeting our 15 second load time target.&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Combat:&amp;#039;&amp;#039;&amp;#039; More balance passes will be made through combat. Additionally, Cabalists will get some behavior improvements so that fights with them will be more interesting. Also, Chaos Magic will finally get more spells! Finally, we will be making a Training Accelerator Potion that temporarily increases how fast your skills use experience out of your pool to advance (note that a replenishing box of these potions will be a replacement for the 2 Week Skill Head Start reward).&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Image:Dolus-Cabalist.jpg]]&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Crafting &amp;amp; Economy:&amp;#039;&amp;#039;&amp;#039; We will continue adding more loot to the game, including unique components for crafting and more Virtue Gear. Also, we’ll continue adding refining skills that increase the overall output of the refining step of crafting by increasing speed, batch size, and raw good to component ratios.&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;User Interface Polish:&amp;#039;&amp;#039;&amp;#039; We will make various improvements to the in-game map system including support for Offline Mode and Linux. We’ll continue adding options to disable assistive features like compass notations.&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Physical Goods:&amp;#039;&amp;#039;&amp;#039; Production of the physical goods including the cloth map, box, trinket, and manual will continue.&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Loot Rules:&amp;#039;&amp;#039;&amp;#039; Parties will now be able to choose from a set of rules on how loot is allocated between party members.&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heraldry:&amp;#039;&amp;#039;&amp;#039; Players will be able to create heraldry through a blazon system that can be displayed on shields, tabard chest pieces, and banners in game.&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Character:&amp;#039;&amp;#039;&amp;#039; Polish passes will continue to be made on various creatures and non-player characters including the bandits and various woodland creatures like the bear.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Additional Information===&lt;br /&gt;
* [https://docs.google.com/document/d/1Z-svq1OvcZwViqGxFCKdjH3NCn2LTfLuGny5qaAqjTM/pub Release 51 Instructions]&lt;br /&gt;
* [https://docs.google.com/document/d/1EQczZJxj38npLbysCEjSa_xiWwx7jQ9zFgvX9yPg2xY/pub Release 51 Known Issues]&lt;br /&gt;
* [https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2014/11/Quick-Reference-Card.pdf Quick Reference Card]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Release Dates]]&lt;br /&gt;
*[[Release 50]]&lt;br /&gt;
*[[Release 52]]&lt;br /&gt;
*[[Release 53]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Shroud of the Avatar]]&lt;/div&gt;</summary>
		<author><name>Browncoat Jayson</name></author>
	</entry>
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