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	<id>https://sotawiki.org/index.php?action=history&amp;feed=atom&amp;title=Release_50</id>
	<title>Release 50 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://sotawiki.org/index.php?action=history&amp;feed=atom&amp;title=Release_50"/>
	<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Release_50&amp;action=history"/>
	<updated>2026-08-03T07:37:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://sotawiki.org/index.php?title=Release_50&amp;diff=60719&amp;oldid=prev</id>
		<title>Browncoat Jayson at 17:29, 25 January 2018</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Release_50&amp;diff=60719&amp;oldid=prev"/>
		<updated>2018-01-25T17:29:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:29, 25 January 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l298&quot;&gt;Line 298:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 298:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Item Selection:&amp;#039;&amp;#039;&amp;#039; The way items are randomly selected for ransom has changed so that we only consider each item type once, so many small stacks of an item type only count as a single chance during the selection process (i.e. those of you that have been using many different stacks of items as “defense” are out of luck).&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Item Selection:&amp;#039;&amp;#039;&amp;#039; The way items are randomly selected for ransom has changed so that we only consider each item type once, so many small stacks of an item type only count as a single chance during the selection process (i.e. those of you that have been using many different stacks of items as “defense” are out of luck).&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Max Movement Speed Check:&amp;#039;&amp;#039;&amp;#039; Effects that modify movement speed can only allow stack to a maximum of two. Additionally, their effects add together instead of multiplying each other as they did previously. This should fix the issue where stacking various buffs and artifacts with movement effects would produce insane movement rates.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Max Movement Speed Check:&amp;#039;&amp;#039;&amp;#039; Effects that modify movement speed can only allow stack to a maximum of two. Additionally, their effects add together instead of multiplying each other as they did previously. This should fix the issue where stacking various buffs and artifacts with movement effects would produce insane movement rates.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:*&#039;&#039;&#039;&#039;&#039;Skill Unlearning 100% Return:&#039;&#039;&#039; For R50 and R51, all skill unlearning will return 100% of the experience that was spent on them. We made this change because of the major changes to combat math, ransom, and movement speed above that some players might feel invalidate skills they invested in.&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Glyphs Immovable While Charging:&amp;#039;&amp;#039;&amp;#039; When you are charging a spell by holding down the mouse key that glyph is temporarily locked in place so you won’t accidentally drag it out of its slot.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Glyphs Immovable While Charging:&amp;#039;&amp;#039;&amp;#039; When you are charging a spell by holding down the mouse key that glyph is temporarily locked in place so you won’t accidentally drag it out of its slot.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Torch Offhand Bludgeon:&amp;#039;&amp;#039;&amp;#039; Torches have expanded functionality beyond being a light source. They are now also an offhand bludgeon weapon that has a small chance to add a fire DOT to your target.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Torch Offhand Bludgeon:&amp;#039;&amp;#039;&amp;#039; Torches have expanded functionality beyond being a light source. They are now also an offhand bludgeon weapon that has a small chance to add a fire DOT to your target.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Browncoat Jayson</name></author>
	</entry>
	<entry>
		<id>https://sotawiki.org/index.php?title=Release_50&amp;diff=60718&amp;oldid=prev</id>
		<title>Browncoat Jayson at 17:26, 25 January 2018</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Release_50&amp;diff=60718&amp;oldid=prev"/>
		<updated>2018-01-25T17:26:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://sotawiki.org/index.php?title=Release_50&amp;amp;diff=60718&amp;amp;oldid=58545&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Browncoat Jayson</name></author>
	</entry>
	<entry>
		<id>https://sotawiki.org/index.php?title=Release_50&amp;diff=58545&amp;oldid=prev</id>
		<title>Browncoat Jayson at 18:33, 14 December 2017</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Release_50&amp;diff=58545&amp;oldid=prev"/>
		<updated>2017-12-14T18:33:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:33, 14 December 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Story:&amp;#039;&amp;#039;&amp;#039; We will continue to work on adding side quests and polish to the Paths of Truth, Love, and Courage. Additionally, we will continue doing polish work focused specifically on the starting scenes. Also, we will continue to add and update maps for the in-game map system. Finally, some scenes will be rebuilt from scratch including the city of Yew.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Story:&amp;#039;&amp;#039;&amp;#039; We will continue to work on adding side quests and polish to the Paths of Truth, Love, and Courage. Additionally, we will continue doing polish work focused specifically on the starting scenes. Also, we will continue to add and update maps for the in-game map system. Finally, some scenes will be rebuilt from scratch including the city of Yew.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Performance:&amp;#039;&amp;#039;&amp;#039; Performance work will mainly focus on improving framerate and reducing hitching during gameplay. Work will also continue to be done on load time reduction on the few outstanding scenes that are not meeting our 15 second load time target.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Performance:&amp;#039;&amp;#039;&amp;#039; Performance work will mainly focus on improving framerate and reducing hitching during gameplay. Work will also continue to be done on load time reduction on the few outstanding scenes that are not meeting our 15 second load time target.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Crafting &amp;amp; Economy:&#039;&#039;&#039; We will continue adding more loot to the game, including unique components for crafting, more Virtue Gear, and Barbarian wearables. We will begin adding refining skills that increase the overall output of the refining step of crafting by increasing speed, batch size, and raw good to component ratios.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;[[Image:VikingBarbarians.png|990px]]&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Crafting &amp;amp; Economy:&#039;&#039;&#039; We will continue adding more loot to the game, including unique components for crafting, more Virtue Gear, and Barbarian wearables. We will begin adding refining skills that increase the overall output of the refining step of crafting by increasing speed, batch size, and raw good to component ratios.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/ins&gt;[[Image:VikingBarbarians.png|990px]]&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;User Interface Polish:&amp;#039;&amp;#039;&amp;#039; We will make various improvements to the in-game map system, including support for localization and quest locations. We will begin adding options to disable assistive features like quest highlighting. Additionally, we will polish targeting to better identify your current target and whether your target is in or out of range of your weapon.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;User Interface Polish:&amp;#039;&amp;#039;&amp;#039; We will make various improvements to the in-game map system, including support for localization and quest locations. We will begin adding options to disable assistive features like quest highlighting. Additionally, we will polish targeting to better identify your current target and whether your target is in or out of range of your weapon.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Physical Goods:&amp;#039;&amp;#039;&amp;#039; Production of the physical goods including the cloth map, box, and manual will continue.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Physical Goods:&amp;#039;&amp;#039;&amp;#039; Production of the physical goods including the cloth map, box, and manual will continue.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Browncoat Jayson</name></author>
	</entry>
	<entry>
		<id>https://sotawiki.org/index.php?title=Release_50&amp;diff=58541&amp;oldid=prev</id>
		<title>Browncoat Jayson: Created page with &quot;__NOTOC__ ==January 25, 2018&lt;ref name=q1s&gt;Darkstarr, [https://www.shroudoftheavatar.com/?p=80776 Q1 2018 Schedule Update]&lt;/ref&gt;==  *&#039;&#039;&#039;Story:&#039;&#039;&#039; We will continue to work on ad...&quot;</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Release_50&amp;diff=58541&amp;oldid=prev"/>
		<updated>2017-12-14T18:24:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ ==January 25, 2018&amp;lt;ref name=q1s&amp;gt;Darkstarr, [https://www.shroudoftheavatar.com/?p=80776 Q1 2018 Schedule Update]&amp;lt;/ref&amp;gt;==  *&amp;#039;&amp;#039;&amp;#039;Story:&amp;#039;&amp;#039;&amp;#039; We will continue to work on ad...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
==January 25, 2018&amp;lt;ref name=q1s&amp;gt;Darkstarr, [https://www.shroudoftheavatar.com/?p=80776 Q1 2018 Schedule Update]&amp;lt;/ref&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Story:&amp;#039;&amp;#039;&amp;#039; We will continue to work on adding side quests and polish to the Paths of Truth, Love, and Courage. Additionally, we will continue doing polish work focused specifically on the starting scenes. Also, we will continue to add and update maps for the in-game map system. Finally, some scenes will be rebuilt from scratch including the city of Yew.&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Performance:&amp;#039;&amp;#039;&amp;#039; Performance work will mainly focus on improving framerate and reducing hitching during gameplay. Work will also continue to be done on load time reduction on the few outstanding scenes that are not meeting our 15 second load time target.&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Crafting &amp;amp; Economy:&amp;#039;&amp;#039;&amp;#039; We will continue adding more loot to the game, including unique components for crafting, more Virtue Gear, and Barbarian wearables. We will begin adding refining skills that increase the overall output of the refining step of crafting by increasing speed, batch size, and raw good to component ratios.&amp;lt;br&amp;gt;[[Image:VikingBarbarians.png|990px]]&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;User Interface Polish:&amp;#039;&amp;#039;&amp;#039; We will make various improvements to the in-game map system, including support for localization and quest locations. We will begin adding options to disable assistive features like quest highlighting. Additionally, we will polish targeting to better identify your current target and whether your target is in or out of range of your weapon.&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Physical Goods:&amp;#039;&amp;#039;&amp;#039; Production of the physical goods including the cloth map, box, and manual will continue.&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Combat:&amp;#039;&amp;#039;&amp;#039; A pass will be made on combat balance looking at different combat and magic schools.&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Character:&amp;#039;&amp;#039;&amp;#039; We will be adding wild boars as a new creature and doing polish passes on the wolves and female peasant NPCs.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Additional Information===&lt;br /&gt;
* [https://docs.google.com/document/d/1Z-svq1OvcZwViqGxFCKdjH3NCn2LTfLuGny5qaAqjTM/pub Release 50 Instructions]&lt;br /&gt;
* [https://docs.google.com/document/d/1EQczZJxj38npLbysCEjSa_xiWwx7jQ9zFgvX9yPg2xY/pub Release 50 Known Issues]&lt;br /&gt;
* [https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2014/11/Quick-Reference-Card.pdf Quick Reference Card]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Release Dates]]&lt;br /&gt;
*[[Release 49]]&lt;br /&gt;
*[[Release 51]]&lt;br /&gt;
*[[Release 52]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Shroud of the Avatar]]&lt;/div&gt;</summary>
		<author><name>Browncoat Jayson</name></author>
	</entry>
</feed>