<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://sotawiki.org/index.php?action=history&amp;feed=atom&amp;title=Release_39</id>
	<title>Release 39 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://sotawiki.org/index.php?action=history&amp;feed=atom&amp;title=Release_39"/>
	<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Release_39&amp;action=history"/>
	<updated>2026-08-03T08:12:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://sotawiki.org/index.php?title=Release_39&amp;diff=46276&amp;oldid=prev</id>
		<title>Browncoat Jayson at 22:16, 22 February 2017</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Release_39&amp;diff=46276&amp;oldid=prev"/>
		<updated>2017-02-22T22:16:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:16, 22 February 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l321&quot;&gt;Line 321:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 321:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Ducks Delayed:&amp;#039;&amp;#039;&amp;#039; We chose to take some extra time with the Kobolds and Cabalists instead of spending time on the Ducks.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Ducks Delayed:&amp;#039;&amp;#039;&amp;#039; We chose to take some extra time with the Kobolds and Cabalists instead of spending time on the Ducks.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Crafting:&amp;#039;&amp;#039;&amp;#039; We will be expanding the crafting system to include molds that can be used to create visual variants for weapons and armor (Elven, Norgard, Obsidian, Kobold). &amp;lt;strike&amp;gt;We will also be refactoring the Agriculture interface and expanding functionality to include new skills like batch planting.&amp;lt;/strike&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Crafting:&amp;#039;&amp;#039;&amp;#039; We will be expanding the crafting system to include molds that can be used to create visual variants for weapons and armor (Elven, Norgard, Obsidian, Kobold). &amp;lt;strike&amp;gt;We will also be refactoring the Agriculture interface and expanding functionality to include new skills like batch planting.&amp;lt;/strike&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&#039;&#039;&#039;&#039;&#039;Patterns:&#039;&#039;&#039; This system will allow players to change the visual appearance of many items in the game while preserving the functionality and data associated with the item the pattern is being applied to. In the case of a weapon, that means that it will still retain all of its stats, including damage range, durability, enchantments, etc., even though it looks different. Patterns are used to reshape existing pieces of gear in much the same way you would enchant that gear at a crafting station. To do this, take a weapon or a piece of armor to the appropriate station (ex. Longbow to a carpentry station) and then use a pattern to reshape that item into something visually different. Patterns can be obtained through purchase and from inside the game. You can read more about how the system works here; including Eternal Patterns (patterns salvaged from Add On Store gear). NOTE: We originally considered using the word “molds” for this system but since we were already using molds in the crafting system, and molds are really only applicable to metal and ceramic items (not cloth nor wood), we felt it would be confusing. Hence our choice to use the new term “Patterns” which is applicable to all material types.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&#039;&#039;&#039;&#039;&#039;Patterns:&#039;&#039;&#039; This system will allow players to change the visual appearance of many items in the game while preserving the functionality and data associated with the item the pattern is being applied to. In the case of a weapon, that means that it will still retain all of its stats, including damage range, durability, enchantments, etc., even though it looks different. Patterns are used to reshape existing pieces of gear in much the same way you would enchant that gear at a crafting station. To do this, take a weapon or a piece of armor to the appropriate station (ex. Longbow to a carpentry station) and then use a pattern to reshape that item into something visually different. Patterns can be obtained through purchase and from inside the game. You can read more about how the system works &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://www.shroudoftheavatar.com/forum/index.php?threads/patterns-gear-and-decoration-reshaping.79473/ &lt;/ins&gt;here&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;; including Eternal Patterns (patterns salvaged from Add On Store gear). NOTE: We originally considered using the word “molds” for this system but since we were already using molds in the crafting system, and molds are really only applicable to metal and ceramic items (not cloth nor wood), we felt it would be confusing. Hence our choice to use the new term “Patterns” which is applicable to all material types.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Crafting 2-Handed Axe:&amp;#039;&amp;#039;&amp;#039; The 2-Handed axe created from crafting was accidentally pointing to the Founders 2-handed axe. This has been fixed.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Crafting 2-Handed Axe:&amp;#039;&amp;#039;&amp;#039; The 2-Handed axe created from crafting was accidentally pointing to the Founders 2-handed axe. This has been fixed.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Potion Recipes 3X:&amp;#039;&amp;#039;&amp;#039; Potion recipes will all now require the same reagents, but with 3 empty flasks instead of 1. Logically, they will now yield 3 potions per batch.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Potion Recipes 3X:&amp;#039;&amp;#039;&amp;#039; Potion recipes will all now require the same reagents, but with 3 empty flasks instead of 1. Logically, they will now yield 3 potions per batch.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Browncoat Jayson</name></author>
	</entry>
	<entry>
		<id>https://sotawiki.org/index.php?title=Release_39&amp;diff=46266&amp;oldid=prev</id>
		<title>Browncoat Jayson at 19:02, 22 February 2017</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Release_39&amp;diff=46266&amp;oldid=prev"/>
		<updated>2017-02-22T19:02:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://sotawiki.org/index.php?title=Release_39&amp;amp;diff=46266&amp;amp;oldid=45008&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Browncoat Jayson</name></author>
	</entry>
	<entry>
		<id>https://sotawiki.org/index.php?title=Release_39&amp;diff=45008&amp;oldid=prev</id>
		<title>Browncoat Jayson: Created page with &quot;__NOTOC__ ==February 23, 2017&lt;ref name=q1s&gt;Darkstarr, [https://www.shroudoftheavatar.com/forum/index.php?threads/q1-2017-schedule-update.75141/ Q1 2017 Schedule Update]&lt;/ref&gt;=...&quot;</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Release_39&amp;diff=45008&amp;oldid=prev"/>
		<updated>2016-12-22T17:17:50Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ ==February 23, 2017&amp;lt;ref name=q1s&amp;gt;Darkstarr, [https://www.shroudoftheavatar.com/forum/index.php?threads/q1-2017-schedule-update.75141/ Q1 2017 Schedule Update]&amp;lt;/ref&amp;gt;=...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
==February 23, 2017&amp;lt;ref name=q1s&amp;gt;Darkstarr, [https://www.shroudoftheavatar.com/forum/index.php?threads/q1-2017-schedule-update.75141/ Q1 2017 Schedule Update]&amp;lt;/ref&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Story:&amp;#039;&amp;#039;&amp;#039; We will continue polishing the Path of Courage with emphasis on moving the player smoothly through this part of the story. We will also be adding another Siege Encounter map and un-cloning the Rhun Ruins.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Player Housing:&amp;#039;&amp;#039;&amp;#039; The ability to rent rooms in a player home will start to become available to homeowners. Additionally, the Shogun bundles will come online as we continue to expand our water placeable houses and our Shogun line of houses. We will also begin the work necessary to make player equipment placeable as decorations. Also containers will begin to have limits on how many items can be placed inside them. Finally, updates to Dynamic Player-Owned Towns that have locked submission forms will appear in the game.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Combat:&amp;#039;&amp;#039;&amp;#039; The cover system will be introduced and will modify attack and defense values when you (or your target) are behind cover. We will also be refactoring how ammunition works for ranged weapons so that we can have a greater variety of ranged weapons and introduce different types of ammunition, including the ability to craft those ammunition types.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Character:&amp;#039;&amp;#039;&amp;#039; We will begin work polishing the Kobolds and updating them to better reflect their lore which attributes much of the technology in Novia to them. We will also begin introducing the first of the Obsidian Cabalists. Lastly, ducks will be winging their way into the hearts, minds, and yes, bellies of Novians.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Crafting:&amp;#039;&amp;#039;&amp;#039; We will be expanding the crafting system to include molds that can be used to create visual variants for weapons and armor (Elven, Norgard, Obsidian, Kobold). We will also be refactoring the Agriculture interface and expanding functionality to include new skills like batch planting.&lt;br /&gt;
&lt;br /&gt;
===Additional Information===&lt;br /&gt;
* [https://docs.google.com/document/d/1Z-svq1OvcZwViqGxFCKdjH3NCn2LTfLuGny5qaAqjTM/pub Release 39 Instructions]&lt;br /&gt;
* [https://docs.google.com/document/d/1EQczZJxj38npLbysCEjSa_xiWwx7jQ9zFgvX9yPg2xY/pub Release 39 Known Issues]&lt;br /&gt;
* [https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2014/11/Quick-Reference-Card.pdf Quick Reference Card]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Release Dates]]&lt;br /&gt;
*[[Release 38]]&lt;br /&gt;
*[[Release 40]]&lt;br /&gt;
*[[Release 41]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Shroud of the Avatar]]&lt;/div&gt;</summary>
		<author><name>Browncoat Jayson</name></author>
	</entry>
</feed>