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	<id>https://sotawiki.org/index.php?action=history&amp;feed=atom&amp;title=Release_25</id>
	<title>Release 25 - Revision history</title>
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	<updated>2026-08-03T08:13:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://sotawiki.org/index.php?title=Release_25&amp;diff=35050&amp;oldid=prev</id>
		<title>Lace at 12:07, 9 April 2016</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Release_25&amp;diff=35050&amp;oldid=prev"/>
		<updated>2016-04-09T12:07:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:07, 9 April 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[South Varisalla Foothills]]:&amp;#039;&amp;#039;&amp;#039; For centuries, the Varisalla Mountain Range has been a highly spiritual place. A large temple resides in the foothills that was once a beautiful retreat, dutifully managed by its elven caretakers. For generations, the temple was a home of thoughtful contemplation for scholars and pilgrims of all races. Decades ago, internal strife among the elves came to the center. Peaceful elves quarreled with their warmongering brothers. Disharmony turned to violent conflict, which eventually erupted into a brutal civil war. The center was overrun by the warmongering elves, who slaughtered every other temple resident in a virtually one-sided battle. The victors vandalized the structures and looted or destroyed the intellectual and spiritual treasures within. The institution never recovered. There are rumors that a handful of scholars escaped with precious tomes and works of art and hid them in the hills before being caught and killed. Scavengers still remain in the area, including human freebooters and warmongering elves.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[South Varisalla Foothills]]:&amp;#039;&amp;#039;&amp;#039; For centuries, the Varisalla Mountain Range has been a highly spiritual place. A large temple resides in the foothills that was once a beautiful retreat, dutifully managed by its elven caretakers. For generations, the temple was a home of thoughtful contemplation for scholars and pilgrims of all races. Decades ago, internal strife among the elves came to the center. Peaceful elves quarreled with their warmongering brothers. Disharmony turned to violent conflict, which eventually erupted into a brutal civil war. The center was overrun by the warmongering elves, who slaughtered every other temple resident in a virtually one-sided battle. The victors vandalized the structures and looted or destroyed the intellectual and spiritual treasures within. The institution never recovered. There are rumors that a handful of scholars escaped with precious tomes and works of art and hid them in the hills before being caught and killed. Scavengers still remain in the area, including human freebooters and warmongering elves.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[North Naryad Pinelands]]:&amp;#039;&amp;#039;&amp;#039; For as long as anyone can remember, the Pinelands have been the primary source of lumber for Harvest and other nearby communities. Scores of dedicated workers have enjoyed good, fulfilling lives among the trees...until recently. A lumber company took a first step toward exploring mining opportunities in the area and accidentally released something horrible. It&amp;#039;s not yet clear what&amp;#039;s happened, but all the workers are dead or missing and bandits are already picking through the now-abandoned operation.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[North Naryad Pinelands]]:&amp;#039;&amp;#039;&amp;#039; For as long as anyone can remember, the Pinelands have been the primary source of lumber for Harvest and other nearby communities. Scores of dedicated workers have enjoyed good, fulfilling lives among the trees...until recently. A lumber company took a first step toward exploring mining opportunities in the area and accidentally released something horrible. It&amp;#039;s not yet clear what&amp;#039;s happened, but all the workers are dead or missing and bandits are already picking through the now-abandoned operation.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&#039;&#039;&#039;&#039;&#039;Kiln:&#039;&#039;&#039; This small town is just east of the Blackblade Mountains, and a short journey south of the fortress of Hilt. As such, its central position sees more than a few traders and adventurers passing through, including the mysterious fauns who silently serve their satyr masters. (It is rumored that one of the fauns rests here, recuperating, and may be more talkative than most...)&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&#039;&#039;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Kiln&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;:&#039;&#039;&#039; This small town is just east of the Blackblade Mountains, and a short journey south of the fortress of Hilt. As such, its central position sees more than a few traders and adventurers passing through, including the mysterious fauns who silently serve their satyr masters. (It is rumored that one of the fauns rests here, recuperating, and may be more talkative than most...)&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Polish:&amp;#039;&amp;#039;&amp;#039; Various scenes were revisited for polish related to spawning, sky, and water&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Polish:&amp;#039;&amp;#039;&amp;#039; Various scenes were revisited for polish related to spawning, sky, and water&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;North Brightbone Woods:&amp;#039;&amp;#039;&amp;#039; Respawned entire scene, added dynamic / nighttime NPC spawns, cleaned up resource nodes, added discoveries, propped out major POIs, and made minor terrain adjustments.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;North Brightbone Woods:&amp;#039;&amp;#039;&amp;#039; Respawned entire scene, added dynamic / nighttime NPC spawns, cleaned up resource nodes, added discoveries, propped out major POIs, and made minor terrain adjustments.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lace</name></author>
	</entry>
	<entry>
		<id>https://sotawiki.org/index.php?title=Release_25&amp;diff=35023&amp;oldid=prev</id>
		<title>Lace at 10:07, 9 April 2016</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Release_25&amp;diff=35023&amp;oldid=prev"/>
		<updated>2016-04-09T10:07:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:07, 9 April 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Hilt Fortress:&amp;#039;&amp;#039;&amp;#039; Within the Blackblade Mountains, between South Paladis to the west and Midmaer to the east, is the narrow cleft of Nightshade Pass. At its center, the winding pass opens up into a bowl-shaped canyon in which rests a shimmering lake fed by icy water flowing down from glaciers hidden higher in the mountains to the north. On the south end of this valley can be seen the tall volcanic mountain of Hilt that gives this region its name. It&amp;#039;s on the north end of the canyon, however, that the area&amp;#039;s most interesting feature can be found. It is now over 200 years ago (during the time depicted in the Blade of the Avatar book) that the Obsidian general Karpasic ordered the building of the fortress at Hilt. It was created as a conceit for the glory of the Obsidian military power... something which didn&amp;#039;t please the Cabal of the Obsidian Sorcerers. Furthermore, according to legend, it was where the military discovered, deep below the earth, the wondrous Obsidian Forge. During its time, however, the excuse of its building was to further fortify and secure Nightshade Pass itself, since enemy armies could not easily travel through the valley pass without using the bridged ford located between the lower walls of the fortress, exposing them to fire from soldiers and mages stationed on the battlements above. These days, 200 years after the fall of the Obsidians, the abandoned fortress has been overrun by wild animals and even darker creatures that either wish to make a lair of this ancient edifice, seek the treasure buried within, or desire the power offered by the Obsidian Forge (if the ancient legends hold any truth). But travelers beware! Bandits haunt the shadowed trails of Nightshade Pass, trolls and kobolds have been seen wandering the ruins, the undead of the ancient armies poses a constant threat, and the terrible might of the volcanic mountain of Hilt is a constant reminder of the elemental fury of nature itself. NOTE: In R25, this scene is in and includes creatures to fight but the Obsidian Forge is not yet functioning.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Hilt Fortress:&amp;#039;&amp;#039;&amp;#039; Within the Blackblade Mountains, between South Paladis to the west and Midmaer to the east, is the narrow cleft of Nightshade Pass. At its center, the winding pass opens up into a bowl-shaped canyon in which rests a shimmering lake fed by icy water flowing down from glaciers hidden higher in the mountains to the north. On the south end of this valley can be seen the tall volcanic mountain of Hilt that gives this region its name. It&amp;#039;s on the north end of the canyon, however, that the area&amp;#039;s most interesting feature can be found. It is now over 200 years ago (during the time depicted in the Blade of the Avatar book) that the Obsidian general Karpasic ordered the building of the fortress at Hilt. It was created as a conceit for the glory of the Obsidian military power... something which didn&amp;#039;t please the Cabal of the Obsidian Sorcerers. Furthermore, according to legend, it was where the military discovered, deep below the earth, the wondrous Obsidian Forge. During its time, however, the excuse of its building was to further fortify and secure Nightshade Pass itself, since enemy armies could not easily travel through the valley pass without using the bridged ford located between the lower walls of the fortress, exposing them to fire from soldiers and mages stationed on the battlements above. These days, 200 years after the fall of the Obsidians, the abandoned fortress has been overrun by wild animals and even darker creatures that either wish to make a lair of this ancient edifice, seek the treasure buried within, or desire the power offered by the Obsidian Forge (if the ancient legends hold any truth). But travelers beware! Bandits haunt the shadowed trails of Nightshade Pass, trolls and kobolds have been seen wandering the ruins, the undead of the ancient armies poses a constant threat, and the terrible might of the volcanic mountain of Hilt is a constant reminder of the elemental fury of nature itself. NOTE: In R25, this scene is in and includes creatures to fight but the Obsidian Forge is not yet functioning.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[South Varisalla Foothills]]:&amp;#039;&amp;#039;&amp;#039; For centuries, the Varisalla Mountain Range has been a highly spiritual place. A large temple resides in the foothills that was once a beautiful retreat, dutifully managed by its elven caretakers. For generations, the temple was a home of thoughtful contemplation for scholars and pilgrims of all races. Decades ago, internal strife among the elves came to the center. Peaceful elves quarreled with their warmongering brothers. Disharmony turned to violent conflict, which eventually erupted into a brutal civil war. The center was overrun by the warmongering elves, who slaughtered every other temple resident in a virtually one-sided battle. The victors vandalized the structures and looted or destroyed the intellectual and spiritual treasures within. The institution never recovered. There are rumors that a handful of scholars escaped with precious tomes and works of art and hid them in the hills before being caught and killed. Scavengers still remain in the area, including human freebooters and warmongering elves.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[South Varisalla Foothills]]:&amp;#039;&amp;#039;&amp;#039; For centuries, the Varisalla Mountain Range has been a highly spiritual place. A large temple resides in the foothills that was once a beautiful retreat, dutifully managed by its elven caretakers. For generations, the temple was a home of thoughtful contemplation for scholars and pilgrims of all races. Decades ago, internal strife among the elves came to the center. Peaceful elves quarreled with their warmongering brothers. Disharmony turned to violent conflict, which eventually erupted into a brutal civil war. The center was overrun by the warmongering elves, who slaughtered every other temple resident in a virtually one-sided battle. The victors vandalized the structures and looted or destroyed the intellectual and spiritual treasures within. The institution never recovered. There are rumors that a handful of scholars escaped with precious tomes and works of art and hid them in the hills before being caught and killed. Scavengers still remain in the area, including human freebooters and warmongering elves.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&#039;&#039;&#039;&#039;&#039;North Naryad Pinelands:&#039;&#039;&#039; For as long as anyone can remember, the Pinelands have been the primary source of lumber for Harvest and other nearby communities. Scores of dedicated workers have enjoyed good, fulfilling lives among the trees...until recently. A lumber company took a first step toward exploring mining opportunities in the area and accidentally released something horrible. It&#039;s not yet clear what&#039;s happened, but all the workers are dead or missing and bandits are already picking through the now-abandoned operation.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&#039;&#039;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;North Naryad Pinelands&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;:&#039;&#039;&#039; For as long as anyone can remember, the Pinelands have been the primary source of lumber for Harvest and other nearby communities. Scores of dedicated workers have enjoyed good, fulfilling lives among the trees...until recently. A lumber company took a first step toward exploring mining opportunities in the area and accidentally released something horrible. It&#039;s not yet clear what&#039;s happened, but all the workers are dead or missing and bandits are already picking through the now-abandoned operation.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Kiln:&amp;#039;&amp;#039;&amp;#039; This small town is just east of the Blackblade Mountains, and a short journey south of the fortress of Hilt. As such, its central position sees more than a few traders and adventurers passing through, including the mysterious fauns who silently serve their satyr masters. (It is rumored that one of the fauns rests here, recuperating, and may be more talkative than most...)&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Kiln:&amp;#039;&amp;#039;&amp;#039; This small town is just east of the Blackblade Mountains, and a short journey south of the fortress of Hilt. As such, its central position sees more than a few traders and adventurers passing through, including the mysterious fauns who silently serve their satyr masters. (It is rumored that one of the fauns rests here, recuperating, and may be more talkative than most...)&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Polish:&amp;#039;&amp;#039;&amp;#039; Various scenes were revisited for polish related to spawning, sky, and water&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Polish:&amp;#039;&amp;#039;&amp;#039; Various scenes were revisited for polish related to spawning, sky, and water&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lace</name></author>
	</entry>
	<entry>
		<id>https://sotawiki.org/index.php?title=Release_25&amp;diff=35019&amp;oldid=prev</id>
		<title>Lace: /* December 17, 2015Darkstarr, Q4 2015 Schedule Update */</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Release_25&amp;diff=35019&amp;oldid=prev"/>
		<updated>2016-04-09T09:54:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;December 17, 2015Darkstarr, Q4 2015 Schedule Update&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:54, 9 April 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Artifice Delayed:&amp;#039;&amp;#039;&amp;#039; We chose to spend more time polishing the layout and visuals of Hilt Fortress.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Artifice Delayed:&amp;#039;&amp;#039;&amp;#039; We chose to spend more time polishing the layout and visuals of Hilt Fortress.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Hilt Fortress:&amp;#039;&amp;#039;&amp;#039; Within the Blackblade Mountains, between South Paladis to the west and Midmaer to the east, is the narrow cleft of Nightshade Pass. At its center, the winding pass opens up into a bowl-shaped canyon in which rests a shimmering lake fed by icy water flowing down from glaciers hidden higher in the mountains to the north. On the south end of this valley can be seen the tall volcanic mountain of Hilt that gives this region its name. It&amp;#039;s on the north end of the canyon, however, that the area&amp;#039;s most interesting feature can be found. It is now over 200 years ago (during the time depicted in the Blade of the Avatar book) that the Obsidian general Karpasic ordered the building of the fortress at Hilt. It was created as a conceit for the glory of the Obsidian military power... something which didn&amp;#039;t please the Cabal of the Obsidian Sorcerers. Furthermore, according to legend, it was where the military discovered, deep below the earth, the wondrous Obsidian Forge. During its time, however, the excuse of its building was to further fortify and secure Nightshade Pass itself, since enemy armies could not easily travel through the valley pass without using the bridged ford located between the lower walls of the fortress, exposing them to fire from soldiers and mages stationed on the battlements above. These days, 200 years after the fall of the Obsidians, the abandoned fortress has been overrun by wild animals and even darker creatures that either wish to make a lair of this ancient edifice, seek the treasure buried within, or desire the power offered by the Obsidian Forge (if the ancient legends hold any truth). But travelers beware! Bandits haunt the shadowed trails of Nightshade Pass, trolls and kobolds have been seen wandering the ruins, the undead of the ancient armies poses a constant threat, and the terrible might of the volcanic mountain of Hilt is a constant reminder of the elemental fury of nature itself. NOTE: In R25, this scene is in and includes creatures to fight but the Obsidian Forge is not yet functioning.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Hilt Fortress:&amp;#039;&amp;#039;&amp;#039; Within the Blackblade Mountains, between South Paladis to the west and Midmaer to the east, is the narrow cleft of Nightshade Pass. At its center, the winding pass opens up into a bowl-shaped canyon in which rests a shimmering lake fed by icy water flowing down from glaciers hidden higher in the mountains to the north. On the south end of this valley can be seen the tall volcanic mountain of Hilt that gives this region its name. It&amp;#039;s on the north end of the canyon, however, that the area&amp;#039;s most interesting feature can be found. It is now over 200 years ago (during the time depicted in the Blade of the Avatar book) that the Obsidian general Karpasic ordered the building of the fortress at Hilt. It was created as a conceit for the glory of the Obsidian military power... something which didn&amp;#039;t please the Cabal of the Obsidian Sorcerers. Furthermore, according to legend, it was where the military discovered, deep below the earth, the wondrous Obsidian Forge. During its time, however, the excuse of its building was to further fortify and secure Nightshade Pass itself, since enemy armies could not easily travel through the valley pass without using the bridged ford located between the lower walls of the fortress, exposing them to fire from soldiers and mages stationed on the battlements above. These days, 200 years after the fall of the Obsidians, the abandoned fortress has been overrun by wild animals and even darker creatures that either wish to make a lair of this ancient edifice, seek the treasure buried within, or desire the power offered by the Obsidian Forge (if the ancient legends hold any truth). But travelers beware! Bandits haunt the shadowed trails of Nightshade Pass, trolls and kobolds have been seen wandering the ruins, the undead of the ancient armies poses a constant threat, and the terrible might of the volcanic mountain of Hilt is a constant reminder of the elemental fury of nature itself. NOTE: In R25, this scene is in and includes creatures to fight but the Obsidian Forge is not yet functioning.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&#039;&#039;&#039;&#039;&#039;South Varisalla Foothills:&#039;&#039;&#039; For centuries, the Varisalla Mountain Range has been a highly spiritual place. A large temple resides in the foothills that was once a beautiful retreat, dutifully managed by its elven caretakers. For generations, the temple was a home of thoughtful contemplation for scholars and pilgrims of all races. Decades ago, internal strife among the elves came to the center. Peaceful elves quarreled with their warmongering brothers. Disharmony turned to violent conflict, which eventually erupted into a brutal civil war. The center was overrun by the warmongering elves, who slaughtered every other temple resident in a virtually one-sided battle. The victors vandalized the structures and looted or destroyed the intellectual and spiritual treasures within. The institution never recovered. There are rumors that a handful of scholars escaped with precious tomes and works of art and hid them in the hills before being caught and killed. Scavengers still remain in the area, including human freebooters and warmongering elves.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&#039;&#039;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;South Varisalla Foothills&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;:&#039;&#039;&#039; For centuries, the Varisalla Mountain Range has been a highly spiritual place. A large temple resides in the foothills that was once a beautiful retreat, dutifully managed by its elven caretakers. For generations, the temple was a home of thoughtful contemplation for scholars and pilgrims of all races. Decades ago, internal strife among the elves came to the center. Peaceful elves quarreled with their warmongering brothers. Disharmony turned to violent conflict, which eventually erupted into a brutal civil war. The center was overrun by the warmongering elves, who slaughtered every other temple resident in a virtually one-sided battle. The victors vandalized the structures and looted or destroyed the intellectual and spiritual treasures within. The institution never recovered. There are rumors that a handful of scholars escaped with precious tomes and works of art and hid them in the hills before being caught and killed. Scavengers still remain in the area, including human freebooters and warmongering elves.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;North Naryad Pinelands:&amp;#039;&amp;#039;&amp;#039; For as long as anyone can remember, the Pinelands have been the primary source of lumber for Harvest and other nearby communities. Scores of dedicated workers have enjoyed good, fulfilling lives among the trees...until recently. A lumber company took a first step toward exploring mining opportunities in the area and accidentally released something horrible. It&amp;#039;s not yet clear what&amp;#039;s happened, but all the workers are dead or missing and bandits are already picking through the now-abandoned operation.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;North Naryad Pinelands:&amp;#039;&amp;#039;&amp;#039; For as long as anyone can remember, the Pinelands have been the primary source of lumber for Harvest and other nearby communities. Scores of dedicated workers have enjoyed good, fulfilling lives among the trees...until recently. A lumber company took a first step toward exploring mining opportunities in the area and accidentally released something horrible. It&amp;#039;s not yet clear what&amp;#039;s happened, but all the workers are dead or missing and bandits are already picking through the now-abandoned operation.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Kiln:&amp;#039;&amp;#039;&amp;#039; This small town is just east of the Blackblade Mountains, and a short journey south of the fortress of Hilt. As such, its central position sees more than a few traders and adventurers passing through, including the mysterious fauns who silently serve their satyr masters. (It is rumored that one of the fauns rests here, recuperating, and may be more talkative than most...)&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Kiln:&amp;#039;&amp;#039;&amp;#039; This small town is just east of the Blackblade Mountains, and a short journey south of the fortress of Hilt. As such, its central position sees more than a few traders and adventurers passing through, including the mysterious fauns who silently serve their satyr masters. (It is rumored that one of the fauns rests here, recuperating, and may be more talkative than most...)&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lace</name></author>
	</entry>
	<entry>
		<id>https://sotawiki.org/index.php?title=Release_25&amp;diff=31252&amp;oldid=prev</id>
		<title>Browncoat Jayson: Benefactor Expert Crafting Stations - delayed</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Release_25&amp;diff=31252&amp;oldid=prev"/>
		<updated>2015-12-17T18:47:19Z</updated>

		<summary type="html">&lt;p&gt;Benefactor Expert Crafting Stations - delayed&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:47, 17 December 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l120&quot;&gt;Line 120:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 120:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Water Placement Fix:&amp;#039;&amp;#039;&amp;#039; We fixed an issue where some houses and buildings that were not water homes could be placed in water.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Water Placement Fix:&amp;#039;&amp;#039;&amp;#039; We fixed an issue where some houses and buildings that were not water homes could be placed in water.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Crafting:&amp;#039;&amp;#039;&amp;#039; Most of the crafting time was spent on Agriculture as mentioned above, but we did get some other crafting work done too!&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Crafting:&amp;#039;&amp;#039;&amp;#039; Most of the crafting time was spent on Agriculture as mentioned above, but we did get some other crafting work done too!&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &#039;&#039;&#039;&#039;&#039;Benefactor Expert Crafting Stations:&#039;&#039;&#039; These high level crafting stations increase crafting results and are decorated with banners emblazoned with the Benefactor symbol.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;strike&amp;gt;&lt;/ins&gt;&#039;&#039;&#039;&#039;&#039;Benefactor Expert Crafting Stations:&#039;&#039;&#039; These high level crafting stations increase crafting results and are decorated with banners emblazoned with the Benefactor symbol&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&#039;&#039;&amp;lt;/strike&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::* &#039;&#039;There was an issue with Benefactor Crafting Stations, so they are not currently available&lt;/ins&gt;.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Fishing in Swamps:&amp;#039;&amp;#039;&amp;#039; Fish can now be gathered in the swampy areas of New Britannia.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Fishing in Swamps:&amp;#039;&amp;#039;&amp;#039; Fish can now be gathered in the swampy areas of New Britannia.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Animation Fixes:&amp;#039;&amp;#039;&amp;#039; We fixed numerous issues related to using crafting stations and gathering (arm twitches, misaligned tools, etc.).&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Animation Fixes:&amp;#039;&amp;#039;&amp;#039; We fixed numerous issues related to using crafting stations and gathering (arm twitches, misaligned tools, etc.).&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Browncoat Jayson</name></author>
	</entry>
	<entry>
		<id>https://sotawiki.org/index.php?title=Release_25&amp;diff=31246&amp;oldid=prev</id>
		<title>Browncoat Jayson at 18:52, 16 December 2015</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Release_25&amp;diff=31246&amp;oldid=prev"/>
		<updated>2015-12-16T18:52:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:52, 16 December 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot;&gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Crystal Sword:&amp;#039;&amp;#039;&amp;#039; This incredibly rare and powerful weapon will kill almost any foe in a single blow. However the crystal blade shatters on impact leaving the owner with merely a hilt. This sword is only available for Founder era or older backers who have at least a Founder level pledge (Founder Founders!).&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Crystal Sword:&amp;#039;&amp;#039;&amp;#039; This incredibly rare and powerful weapon will kill almost any foe in a single blow. However the crystal blade shatters on impact leaving the owner with merely a hilt. This sword is only available for Founder era or older backers who have at least a Founder level pledge (Founder Founders!).&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Taming Updates:&amp;#039;&amp;#039;&amp;#039; We made various updates to taming related to healing and collars.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Taming Updates:&amp;#039;&amp;#039;&amp;#039; We made various updates to taming related to healing and collars.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::*&#039;&#039;&#039;&#039;&#039;Animal Healer (new):&#039;&#039;&#039; This new skill in the taming tree allows you to heal your tamed creatures. This skill cannot be used on humans but Life&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but &lt;/del&gt;healing spells can still heal tamed animals.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::*&#039;&#039;&#039;&#039;&#039;Animal Healer (new):&#039;&#039;&#039; This new skill in the taming tree allows you to heal your tamed creatures. This skill cannot be used on humans but Life &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;magic &lt;/ins&gt;healing spells can still heal tamed animals.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Animal Resurrection (new):&amp;#039;&amp;#039;&amp;#039; This new skill in the Taming School allows you to raise your fallen tamed creature from the dead. This skill cannot be used on humans but Life resurrection spells can still raise tamed animals.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Animal Resurrection (new):&amp;#039;&amp;#039;&amp;#039; This new skill in the Taming School allows you to raise your fallen tamed creature from the dead. This skill cannot be used on humans but Life resurrection spells can still raise tamed animals.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Taming Cost Tuning:&amp;#039;&amp;#039;&amp;#039; Previously, reagents (collars are considered a reagent) were consumed immediately on use of a skill, regardless of whether the skill succeeded or failed. Now, we can make that consumption happen based on success or failure. This has allowed us to tune collar recovery chance versus creature level in such a way that failed attempts on lower level creatures will not consume collars at all, but as you tame larger creatures, the collar loss on failure will increase (offset of course by levelling the Collar Recovery skill). This should help address the feedback that the cost was prohibitive for taming at lower levels.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Taming Cost Tuning:&amp;#039;&amp;#039;&amp;#039; Previously, reagents (collars are considered a reagent) were consumed immediately on use of a skill, regardless of whether the skill succeeded or failed. Now, we can make that consumption happen based on success or failure. This has allowed us to tune collar recovery chance versus creature level in such a way that failed attempts on lower level creatures will not consume collars at all, but as you tame larger creatures, the collar loss on failure will increase (offset of course by levelling the Collar Recovery skill). This should help address the feedback that the cost was prohibitive for taming at lower levels.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Browncoat Jayson</name></author>
	</entry>
	<entry>
		<id>https://sotawiki.org/index.php?title=Release_25&amp;diff=31245&amp;oldid=prev</id>
		<title>Browncoat Jayson at 18:49, 16 December 2015</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Release_25&amp;diff=31245&amp;oldid=prev"/>
		<updated>2015-12-16T18:49:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://sotawiki.org/index.php?title=Release_25&amp;amp;diff=31245&amp;amp;oldid=28489&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Browncoat Jayson</name></author>
	</entry>
	<entry>
		<id>https://sotawiki.org/index.php?title=Release_25&amp;diff=28489&amp;oldid=prev</id>
		<title>Browncoat Jayson: Created page with &quot;__NOTOC__ ==December 17, 2015&lt;ref name=q4s&gt;Darkstarr, [https://www.shroudoftheavatar.com/forum/index.php?threads/q4-2015-schedule-update.37942/ Q4 2015 Schedule Update]&lt;/ref&gt;=...&quot;</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Release_25&amp;diff=28489&amp;oldid=prev"/>
		<updated>2015-09-24T13:51:09Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ ==December 17, 2015&amp;lt;ref name=q4s&amp;gt;Darkstarr, [https://www.shroudoftheavatar.com/forum/index.php?threads/q4-2015-schedule-update.37942/ Q4 2015 Schedule Update]&amp;lt;/ref&amp;gt;=...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
==December 17, 2015&amp;lt;ref name=q4s&amp;gt;Darkstarr, [https://www.shroudoftheavatar.com/forum/index.php?threads/q4-2015-schedule-update.37942/ Q4 2015 Schedule Update]&amp;lt;/ref&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Story:&amp;#039;&amp;#039;&amp;#039; More towns with story content will appear in Novia along with the dungeon of Artifice on the island of Elysium that will be the climax of the Truth Quest line.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Property Tax:&amp;#039;&amp;#039;&amp;#039; Property ownership will now incur regular fees (unless you are using a tax free deed from a pledge). If the fees are not paid, the player will lose their claim, and their possessions (including the house and decorations) will be moved to their bank.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Combat:&amp;#039;&amp;#039;&amp;#039; The cover system will be introduced and will modify attack and defense values when you (or your target) are behind cover.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Creatures:&amp;#039;&amp;#039;&amp;#039; Our creature list will continue to expand with Chaos Demons and Wisps.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Guild Warfare:&amp;#039;&amp;#039;&amp;#039; Guilds will now be able to declare war on each other.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Agriculture:&amp;#039;&amp;#039;&amp;#039; Players will be able to start planting and harvesting as Agriculture appears in the game.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Player Owned Towns:&amp;#039;&amp;#039;&amp;#039; We will continue to expand the number of templates.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Multiple Characters:&amp;#039;&amp;#039;&amp;#039; Players with pledges that include additional character slots can now create and play with those additional characters. As mentioned previously, all these characters share reputation, bank, pledge rewards, add-on items, and property. Additionally, if the first character has a last name, all additional characters will have that same last name.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Earlier Delivery Date:&amp;#039;&amp;#039;&amp;#039; Due to the Christmas holiday, R25 will be coming out one week earlier than normal releases.&lt;br /&gt;
&lt;br /&gt;
===Additional Information===&lt;br /&gt;
* [https://docs.google.com/document/d/1Z-svq1OvcZwViqGxFCKdjH3NCn2LTfLuGny5qaAqjTM/pub Release 25 Instructions]&lt;br /&gt;
* [https://docs.google.com/document/d/1EQczZJxj38npLbysCEjSa_xiWwx7jQ9zFgvX9yPg2xY/pub Release 25 Known Issues]&lt;br /&gt;
* [https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2014/11/Quick-Reference-Card.pdf Quick Reference Card]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Release Dates]]&lt;br /&gt;
*[[Release 24]]&lt;br /&gt;
*[[Release 26]]&lt;br /&gt;
*[[Release 27]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Shroud of the Avatar]]&lt;/div&gt;</summary>
		<author><name>Browncoat Jayson</name></author>
	</entry>
</feed>