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	<id>https://sotawiki.org/index.php?action=history&amp;feed=atom&amp;title=Release_24</id>
	<title>Release 24 - Revision history</title>
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	<updated>2026-08-02T20:04:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://sotawiki.org/index.php?title=Release_24&amp;diff=30254&amp;oldid=prev</id>
		<title>Browncoat Jayson at 19:48, 28 November 2015</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Release_24&amp;diff=30254&amp;oldid=prev"/>
		<updated>2015-11-28T19:48:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:48, 28 November 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==November 19, 2015&amp;lt;ref name=q4s&amp;gt;Darkstarr, [https://www.shroudoftheavatar.com/forum/index.php?threads/q4-2015-schedule-update.37942/ Q4 2015 Schedule Update]&amp;lt;/ref&amp;gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==November 19, 2015&amp;lt;ref name=q4s&amp;gt;Darkstarr, [https://www.shroudoftheavatar.com/forum/index.php?threads/q4-2015-schedule-update.37942/ Q4 2015 Schedule Update]&amp;lt;/ref&amp;gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Release 24 was supposed to be a short release where we didn’t add very much content and we focused almost entirely on fixing bugs, polishing content, and optimizing performance. As you will see below, that is not really what happened. Instead we ended up delivering a lot of new content and delaying most of the polish and performance work we had originally planned. A big part of why we did this was because we started working on our Alpha Punch List while we were finishing R23. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SotA_RoyalArtisan_Clockwork_Dog_Pet1This &lt;/del&gt;list of course contained all the systems and pledge rewards we wanted to have complete by Alpha, and was mainly fed from our Kickstarter goals. Once we had that list, we looked at what items we could get in place quickly and realized there were a few that could happen as soon as R24; including Localization, more Story Maps, Guild Housing, Clockwork Pets, Talking Mirror, and extensions to the Weather System.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Release 24 was supposed to be a short release where we didn’t add very much content and we focused almost entirely on fixing bugs, polishing content, and optimizing performance. As you will see below, that is not really what happened. Instead we ended up delivering a lot of new content and delaying most of the polish and performance work we had originally planned. A big part of why we did this was because we started working on our Alpha Punch List while we were finishing R23.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/ins&gt;list of course contained all the systems and pledge rewards we wanted to have complete by Alpha, and was mainly fed from our Kickstarter goals. Once we had that list, we looked at what items we could get in place quickly and realized there were a few that could happen as soon as R24; including Localization, more Story Maps, Guild Housing, Clockwork Pets, Talking Mirror, and extensions to the Weather System.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This just opened the floodgates, and R24 quickly became a tide of new content with multiple new scenes, a Pickpocket skill for the Subterfuge combat tree, more musical instruments, Mystery Boxes, snowball throwing, NPC renaming (pets, vendors, etc.), and more feminine clothing options. We are incredibly excited to share all this new content with you, but we do know that we still have a lot of performance and polish to do before we are ready to launch next year. In the meantime, however, enjoy the new content and give us your feedback&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This just opened the floodgates, and R24 quickly became a tide of new content with multiple new scenes, a Pickpocket skill for the Subterfuge combat tree, more musical instruments, Mystery Boxes, snowball throwing, NPC renaming (pets, vendors, etc.), and more feminine clothing options. We are incredibly excited to share all this new content with you, but we do know that we still have a lot of performance and polish to do before we are ready to launch next year. In the meantime, however, enjoy the new content and give us your feedback&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Browncoat Jayson</name></author>
	</entry>
	<entry>
		<id>https://sotawiki.org/index.php?title=Release_24&amp;diff=29345&amp;oldid=prev</id>
		<title>Browncoat Jayson at 15:22, 19 November 2015</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Release_24&amp;diff=29345&amp;oldid=prev"/>
		<updated>2015-11-19T15:22:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://sotawiki.org/index.php?title=Release_24&amp;amp;diff=29345&amp;amp;oldid=28488&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Browncoat Jayson</name></author>
	</entry>
	<entry>
		<id>https://sotawiki.org/index.php?title=Release_24&amp;diff=28488&amp;oldid=prev</id>
		<title>Browncoat Jayson: Created page with &quot;__NOTOC__ ==November 19, 2015&lt;ref name=q4s&gt;Darkstarr, [https://www.shroudoftheavatar.com/forum/index.php?threads/q4-2015-schedule-update.37942/ Q4 2015 Schedule Update]&lt;/ref&gt;=...&quot;</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Release_24&amp;diff=28488&amp;oldid=prev"/>
		<updated>2015-09-24T13:49:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ ==November 19, 2015&amp;lt;ref name=q4s&amp;gt;Darkstarr, [https://www.shroudoftheavatar.com/forum/index.php?threads/q4-2015-schedule-update.37942/ Q4 2015 Schedule Update]&amp;lt;/ref&amp;gt;=...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
==November 19, 2015&amp;lt;ref name=q4s&amp;gt;Darkstarr, [https://www.shroudoftheavatar.com/forum/index.php?threads/q4-2015-schedule-update.37942/ Q4 2015 Schedule Update]&amp;lt;/ref&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Polish and Performance:&amp;#039;&amp;#039;&amp;#039; We will work to improve overall polish and performance in the game. We will focus not only on improving frame rate, but also lowering load times. We may also spend some time on usability issues. This will be the main focus of Release 24 so content delivery will be smaller than a “normal release”.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Story:&amp;#039;&amp;#039;&amp;#039; The story continues to expand with the control point of Hilt and the dungeons beneath that contain the only known forge capable of forging with Obsidian. Additionally, a handful of new towns will appear beyond the Perennial Coast that include story quests.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Localization:&amp;#039;&amp;#039;&amp;#039; We will begin crowdsourcing the translation of the game into various languages.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Weather:&amp;#039;&amp;#039;&amp;#039; More types of weather will come online, like snow. Weather will also be linked to seasonal changes, vary based on location (it won’t snow in the desert generally), though it will have some randomness.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Earlier Delivery Date:&amp;#039;&amp;#039;&amp;#039; Due to the US Thanksgiving holiday, R24 will be coming out one week earlier than normal releases.&lt;br /&gt;
&lt;br /&gt;
===Additional Information===&lt;br /&gt;
* [https://docs.google.com/document/d/1Z-svq1OvcZwViqGxFCKdjH3NCn2LTfLuGny5qaAqjTM/pub Release 24 Instructions]&lt;br /&gt;
* [https://docs.google.com/document/d/1EQczZJxj38npLbysCEjSa_xiWwx7jQ9zFgvX9yPg2xY/pub Release 24 Known Issues]&lt;br /&gt;
* [https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2014/11/Quick-Reference-Card.pdf Quick Reference Card]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Release Dates]]&lt;br /&gt;
*[[Release 23]]&lt;br /&gt;
*[[Release 25]]&lt;br /&gt;
*[[Release 26]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Shroud of the Avatar]]&lt;/div&gt;</summary>
		<author><name>Browncoat Jayson</name></author>
	</entry>
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