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	<id>https://sotawiki.org/index.php?action=history&amp;feed=atom&amp;title=Release_22</id>
	<title>Release 22 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://sotawiki.org/index.php?action=history&amp;feed=atom&amp;title=Release_22"/>
	<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Release_22&amp;action=history"/>
	<updated>2026-08-03T07:19:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://sotawiki.org/index.php?title=Release_22&amp;diff=28476&amp;oldid=prev</id>
		<title>Browncoat Jayson at 19:04, 23 September 2015</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Release_22&amp;diff=28476&amp;oldid=prev"/>
		<updated>2015-09-23T19:04:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:04, 23 September 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l115&quot;&gt;Line 115:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 115:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Emote Teaching:&amp;#039;&amp;#039;&amp;#039; There are now multiple types of emotes including innate (emotes that everyone knows), teachable (these emotes can be taught but cannot be retaught by the recipient) and re-teachable (these emotes can be taught and retaught endlessly). For example, Pledge Reward emotes are Teachable but not Re-Teachable.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Emote Teaching:&amp;#039;&amp;#039;&amp;#039; There are now multiple types of emotes including innate (emotes that everyone knows), teachable (these emotes can be taught but cannot be retaught by the recipient) and re-teachable (these emotes can be taught and retaught endlessly). For example, Pledge Reward emotes are Teachable but not Re-Teachable.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Starting Emotes:&amp;#039;&amp;#039;&amp;#039; Players will now start with all innate emotes and any emotes that are part of their pledge rewards. All other emotes must be learned.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Starting Emotes:&amp;#039;&amp;#039;&amp;#039; Players will now start with all innate emotes and any emotes that are part of their pledge rewards. All other emotes must be learned.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&#039;&#039;&#039;&#039;&#039;Emote Quests:&#039;&#039;&#039; Players can learn various emotes from characters in the game by performing various tasks. Try to guess who teaches the fine art of nose picking!&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/del&gt;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*&#039;&#039;&#039;&#039;&#039;Emote Quests:&#039;&#039;&#039; Players can learn various emotes from characters in the game by performing various tasks. Try to guess who teaches the fine art of nose picking!&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Performance Optimizations:&amp;#039;&amp;#039;&amp;#039; Chris, aka Dippy Bird, master of balance, spent the first half of this release analyzing and fixing some of our larger performance issues. While we are still not where we want to be, eventually we hope players will notice some measurable improvement in this release.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Performance Optimizations:&amp;#039;&amp;#039;&amp;#039; Chris, aka Dippy Bird, master of balance, spent the first half of this release analyzing and fixing some of our larger performance issues. While we are still not where we want to be, eventually we hope players will notice some measurable improvement in this release.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Reduced Disk Footprint:&amp;#039;&amp;#039;&amp;#039; The overall size of the installed game has been reduced by over 2GB which will reduce download times and future patch sizes. This should also improve load times for players on rotational drives.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Reduced Disk Footprint:&amp;#039;&amp;#039;&amp;#039; The overall size of the installed game has been reduced by over 2GB which will reduce download times and future patch sizes. This should also improve load times for players on rotational drives.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Browncoat Jayson</name></author>
	</entry>
	<entry>
		<id>https://sotawiki.org/index.php?title=Release_22&amp;diff=28475&amp;oldid=prev</id>
		<title>Browncoat Jayson: R22 Instructions</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Release_22&amp;diff=28475&amp;oldid=prev"/>
		<updated>2015-09-23T19:03:01Z</updated>

		<summary type="html">&lt;p&gt;R22 Instructions&lt;/p&gt;
&lt;a href=&quot;https://sotawiki.org/index.php?title=Release_22&amp;amp;diff=28475&amp;amp;oldid=25482&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Browncoat Jayson</name></author>
	</entry>
	<entry>
		<id>https://sotawiki.org/index.php?title=Release_22&amp;diff=25482&amp;oldid=prev</id>
		<title>Browncoat Jayson: Created page with &quot;__NOTOC__ ==September 25, 2015&lt;ref name=q3s&gt;Darkstarr, [https://www.shroudoftheavatar.com/forum/index.php?threads/q3-2015-schedule-update.33004/ Q3 2015 Schedule Update]&lt;/ref&gt;...&quot;</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Release_22&amp;diff=25482&amp;oldid=prev"/>
		<updated>2015-06-26T02:27:35Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ ==September 25, 2015&amp;lt;ref name=q3s&amp;gt;Darkstarr, [https://www.shroudoftheavatar.com/forum/index.php?threads/q3-2015-schedule-update.33004/ Q3 2015 Schedule Update]&amp;lt;/ref&amp;gt;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
==September 25, 2015&amp;lt;ref name=q3s&amp;gt;Darkstarr, [https://www.shroudoftheavatar.com/forum/index.php?threads/q3-2015-schedule-update.33004/ Q3 2015 Schedule Update]&amp;lt;/ref&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Maps:&amp;#039;&amp;#039;&amp;#039; More polish passes will be made in scenes beyond the [[Perennial Coast]], including the shardfalls and the [[Graff Gem Mines]]. We will also continue to expand the story with new scenes including the town of [[Etceter]] and the dungeon of [[Artifice]].&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Housing:&amp;#039;&amp;#039;&amp;#039; Property ownership will now incur regular fees (unless you are using a tax free deed from a pledge). If the fees are not paid, the player will lose their claim, and their possessions (including the house and decorations) will be moved to their bank.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Creatures:&amp;#039;&amp;#039;&amp;#039; Our creature list will continue to expand with [[Chaos Demon]]s and [[Wisp]]s.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Guild Warfare:&amp;#039;&amp;#039;&amp;#039; Guilds will now be able to declare war on each other.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Musical Instruments:&amp;#039;&amp;#039;&amp;#039; Players can play music in the game with a variety of instruments.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fishing:&amp;#039;&amp;#039;&amp;#039; Players can begin catching fish in the game.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Crafting:&amp;#039;&amp;#039;&amp;#039; Crafting Table quality, location, and calendar will begin to factor into crafting results.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Player Owned Towns:&amp;#039;&amp;#039;&amp;#039; We will continue to expand the number of templates and introduce at least one new Player Owned Town to the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ===Additional Information===&lt;br /&gt;
* [https://docs.google.com/document/d/1Z-svq1OvcZwViqGxFCKdjH3NCn2LTfLuGny5qaAqjTM/pub Release 19 Instructions]&lt;br /&gt;
* [https://docs.google.com/document/d/1EQczZJxj38npLbysCEjSa_xiWwx7jQ9zFgvX9yPg2xY/pub Release 19 Known Issues]&lt;br /&gt;
* [https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2014/11/Quick-Reference-Card.pdf Quick Reference Card]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Release Dates]]&lt;br /&gt;
*[[Release 21]]&lt;br /&gt;
*[[Release 23]]&lt;br /&gt;
*[[Release 24]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Shroud of the Avatar]]&lt;/div&gt;</summary>
		<author><name>Browncoat Jayson</name></author>
	</entry>
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