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	<title>Durability Multiplier - Revision history</title>
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	<updated>2026-08-02T21:49:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://sotawiki.org/index.php?title=Durability_Multiplier&amp;diff=88892&amp;oldid=prev</id>
		<title>Browncoat Jayson: Created page with &quot;{{Infobox |image=ui_durability_multiplier.jpg }} The Durability Multiplier is a mechanic to distribute armor durability damage. Certain types of armor are less susceptible...&quot;</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Durability_Multiplier&amp;diff=88892&amp;oldid=prev"/>
		<updated>2020-06-12T18:49:29Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Infobox |image=ui_durability_multiplier.jpg }} The &lt;a href=&quot;/sota/Durability_Multiplier&quot; title=&quot;Durability Multiplier&quot;&gt;Durability Multiplier&lt;/a&gt; is a mechanic to distribute armor durability damage. Certain types of armor are less susceptible...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox&lt;br /&gt;
|image=ui_durability_multiplier.jpg&lt;br /&gt;
}}&lt;br /&gt;
The [[Durability Multiplier]] is a mechanic to distribute armor durability damage. Certain types of armor are less susceptible to durability loss than others. A “Durability Multiplier” has been applied across the board, and adjustments have also been made to an equipment’s “chance to be hit.”&lt;br /&gt;
&lt;br /&gt;
Durability Multiplier scales with armor type as follows:&lt;br /&gt;
&lt;br /&gt;
*Cloth: 100%&lt;br /&gt;
*Leather: 150%&lt;br /&gt;
*Chain: 200%&lt;br /&gt;
*Plate: 300%&lt;br /&gt;
&lt;br /&gt;
For example, when plate armor piece is hit for 300 damage, it will experience the same durability loss that a cloth piece would have sustained at 100 damage. This allows for heavy armor wearers to survive more attacks at less durability loss than their lighter armor wearing companions. Incoming damage will affect durability loss in a scaled fashion.&lt;br /&gt;
&lt;br /&gt;
An equipment’s “chance to be hit” provides a sensible approach to durability loss. For instance, head slot items have a lower chance to be hit. Damage is applied systematically and fairly across the armor types, slots, and adventure roles.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Prior to this change, there was a 100 cap on damage and how it effects durability loss.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[[Update of the Avatar|Avatar&amp;#039;s Update]] [https://www.shroudoftheavatar.com/?p=123831 #385: Armor Durability Changes!]&lt;/div&gt;</summary>
		<author><name>Browncoat Jayson</name></author>
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