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{{Infobox }} Stun is a [[Crowd Control]] strategy that causes an opponent to stop both movement and attack. If a stunned target is attacked, the stun remains in effect for the full duration (i.e. attacking the target does not break the stun). [[Mesmerize]], Stun, and [[Knock Down]] all stop a target from moving and attacking. However, they differ in the follow ways: {| class="wikitable" style="margin:auto" |+ |- ! Skill !! Effect on Target's Action !! Effect on Target's Body !! Can the Effect be Interrupted by an Attack on the Target? <span style="color:fuchsia">†</span> |- | Stun || Target cannot Move or Attack || Remains Standing/Upright || Not Interrupted by Attack |- | Knock Down || Target cannot Move or Attack || Knocked to Ground || Not Interrupted by Attack |- | Mesmerize || Target cannot Move or Attack || Remains Standing/Upright || Interrupted by Attack |} ::<span style="color:fuchsia">†</span> Mesmerize can be interrupted (i.e. eliminated) if the mesmerized target is attacked, whereas stun and knockdown continue for the full duration even if the target is attacked. Stuns apply a [[Resist Crowd Control]] on the target (which causes the target to become temporarily resistant to subsequent stuns/knockdowns/mesmerizes/roots/knockdowns). ''The following abilities have a chance to stun an opponent, and are being tested/confirmed as to if they generate crowd control resistance. Please edit this page if you can confirm or deny resistance. {| class="wikitable" !Ability !School !Is [[Resist Crowd Control]] Applied? |- |[[Crushing Blow]] |[[Bludgeon school]] |Yes |- |[[Knockback]] |[[Bludgeon school]] |Yes for Stun / Yes for [[Knock Back]] (Will apply two stacks of Crowd Control Resistance if the attack results in both a stun and a knock back) |- |[[Ground Pound]] |[[Bludgeon school]] |Yes (Stun is only possible if the player has [[Bludgeon Specialization]]) |- |[[Body Slam]] |[[Heavy Armor school]] |Yes |- |[[Gust]] |[[Air Magic]] |No for [[Knock Back]] / Yes for Stun |- |[[Discharge]] |[[Air Magic]] |''Yes |- |[[Lightning]] |[[Air Magic]] |Yes |- |[[Chain Lightning]] |[[Air Magic]] |Yes |- |[[Lightning Storm]] |[[Air Magic]] |Yes |- |[[Charge]] |[[Shield school]] |Yes for the [[Knock Down]] / Yes for the Stun (Will apply two stacks of Crowd Control Resistance if the attack results in both a stun and a knock down) |- |[[Shield Bash]] |[[Shield school]] |Yes for Stun / Yes for [[Knock Back]] (Will apply two stacks of Crowd Control Resistance if the attack results in both a stun and a knock back) |- |[[Sap]] |[[Subterfuge Skills]] |Yes for mesmerize (the tool tip is inconsistent: it uses both stun and mesmerize to describe the crowd control component. However, this skill appears to apply a mesmerize, and not a stun). |- |[[Chaos Bolt]] |[[Chaos Magic]] |''Unknown/Untested |- |[[Flaming Bash]] |[[Shield school]] + [[Fire Magic]] |Yes for stun (the tool tip is inconsistent: it uses both stun and mesmerize to describe the crowd control component. However, this skill appears to apply a stun, and not a mesmerize). |- |[[Shield Smash]] |[[Shield school]] + [[Earth Magic]] |Yes for knockback; Stun is broken, so this skill does not stun (so a stun induced Resist Crowd Control never gets applied). |- |[[Shock Arrow]] |[[Ranged school]] + [[Air Magic]] |''Unknown/Untested |- |[[Titan Smash]] |[[Bludgeon school]] + [[Heavy Armor school]] |No for Knock Back / Yes for [[Stun]] |- |[[Stone Fist]] |[[Earth Magic]] |Yes for [[Stun]] |} ;Pending Questions :Is there any mechanical difference between Stun and [[Knock Down]] other then the animation of being thrown to the ground? :[[Shield Bash]] lists effects as both stun and mesmerize. Is there any mechanical difference between stun and mesmerize? :[[Shield Smash]] is listed as having both knock back and stun effects, please confirm. If one is not true, remove from correct crowd control sub page. :[[Sap]] is listed as both a stun and a mesmerize. If there is a difference between them remove from one page or the other. [[Category:Effects]]
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