Editing
Release 5
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
__NOTOC__ April 24 - 27, 2014<ref name=easv2>Early Access Schedule: Update r4-r7, https://www.shroudoftheavatar.com/forum/index.php?threads/early-access-schedule-update-releases-4-7.8124/</ref> *[[Combat Skills|Combat]] and [[Magic Skills]]: Finally you will no longer be confined to auto attack now that a wide array of combat and magic skills will be at your disposal. To let you test out a wide variety of these skills we will give you a bunch of skill points to allocate up and down as you wish. <strike>This allocation of points will automatically build your deck. Skills can be locked in your toolbar or left unlocked so they can be used in combos during combat.</strike> :*'''''35 (of 171) [[Skills]]:''' Here is the skill list for R5. Most of these are in a very simple first state so some of them are missing secondary effects, like movement (Trip, Tumble, etc.), speed (Ice Fist), etc.'' ::*'''''[[Blades Combat|Blades]]:''''' :::*''[[Thrust]]'' :::*''[[Double Thrust]]'' ("double swipe") :::*''[[Whirling Blades]]'' ::*'''''[[Bludgeon Combat|Bludgeon]]:''''' :::*''[[Crushing Blow]]'' :::*''[[Knockback]]'' ::*'''''[[Plate Combat|Heavy Armor]]:''''' :::*''[[Defensive Stance]]'' :::*''[[Inner Strength]]'' ::*'''''[[Gambeson Combat|Light Armor]]:''''' :::*''[[Dodge]]'' :::*''[[Tumble]]'' ::*'''''[[Mail Combat|Medium Armor]]''''' :::*''[[Glancing Blow]]'' :::*''[[Trip]]'' ::*'''''[[Polearms Combat|Polearms]]:''''' :::*''[[Push]]'' :::*''[[Puncture]]'' ::*'''''[[Ranged Combat|Ranged]]:''''' :::*''[[Aimed Shot]]'' :::*''[[Disabling Shot]]'' :::*''[[Piercing Shot]]'' ::*'''''[[Shield Combat|Shield]]:''''' :::*''[[Deflect]]'' :::*''[[Shield Bash]]'' ::*'''''[[Air Magic|Air]]:''''' :::*''[[Gust]]'' :::*''[[Discharge]]'' :::*''[[Lightning]]'' ::*'''''[[Death Magic|Death]]:''''' :::*''[[Death Touch]]'' :::*''[[Death Ray]]'' :::*''[[Corpse Explosion]]'' ::*'''''[[Earth Magic|Earth]]:''''' :::*''[[Stone Fist]]'' :::*''[[Root]]'' ::*'''''[[Fire Magic|Fire]]:''''' :::*''[[Flame Fist]]'' :::*''[[Fire Ball|Fireball]]'' ::*'''''[[Life Magic|Life]]:''''' :::*''[[Healing Touch]]'' :::*''[[Healing Ray]]'' :::*''[[Purify]]'' :::*''[[Resurrection]]'' ::*'''''[[Sun Magic|Sun]]:''''' :::*''[[Light]]'' :::*''[[Searing Ray]]'' ::*'''''[[Water Magic|Water]]:''''' :::*''[[Ice Fist]]'' *'''''Linear Lighting Model:''' As part of an ongoing effort to improve our visuals we have have switched from gamma lighting to linear lighting. This makes a lot of the details in our textures more visible but it has required us to touch every shader, texture, lighting setting, etc. in the game. Note that this is still a work in progress.'' *'''''Add On Store Conversion:''' Our backers now have the ability to convert their add on store purchases into credits that can either be applied to their pledge or used for other add on purchases.'' *'''''Weekend Access Keys:''' We added functionality to support weekend access to potential backers'' *'''''Journal:''' Results of conversations with the characters in our world will now appear in your Journal. This should aid questing tremendously without going as far as exclamation points overhead.'' *'''''Crafting: We have increased the number of starting recipes to give players a wider array of recipes so that discovery can be more intuitive.'' *'''''Compass: Navigating through our scenes can be quite challenging so we have added an on screen compass to help guide you around'' *'''''Overland Map Polish: We continued iterating on the overland map. We added panning and zooming, animating objects (waves, windmills, etc.) and visibility of your party members'' *'''''Combat Floaties: For those of you craving more information about what exactly is happening in combat we have added combat numbers that appear overhead during combat if you have Names Overhead toggled (via the N key)'' *'''''Health Bars:''' Discerning status from the health dot alongside the name in R4 did not work for many of you so we have moved to a more traditional health bar'' *'''''New Creatures:''''' ::*''Chest [[Mimic]]'' ::*''[[Skeleton]] Archer'' ::*''[[Satyr]] Mage'' ::*''[[Satyr]] Archer'' *'''''Traditional Combat Shortcut Bar:''' While we are still heavily committed to card style combat we quickly realized when playtesting this very early version that we don’t yet have enough supporting features (deck building, skill locking, etc.) in place to make it fun.'' *'''''AFK Mode:''' When you type /afk or you are idle for a while your character will sit on the ground and [AFK] will be appended to the character name'' *'''''New Vale Scenes:''' We shifted focus to more Vale scenes so we could create a more complete area of the game (replacing placeholder maps) versus proceeding to the main map.'' :*'''''Kingsport Sewers:''' An intense adventure area under [[Kingsport]] infested with the undead!'' :*'''''Standard Scenes: No more placeholders!'' ::*''Road through the forest'' ::*''Road through the grassland'' ::*''Road through the hills'' ::*''Grassland'' :*'''''Player Forest Village Variation 2:''' We used this plus Forest Village 1 to create a total of 10 Player Towns on the Vale'' *'''''Player Housing:''' We have added 12 new player houses (4 Rustic, 6 Wood & Plaster, 2 Duke Castles) and as mentioned above we increased the number of locations that players can place houses to a total of 13. That raises the number of lots to around 600. With that change we have decided that for R5 we will no longer impose a time limit on ownership.'' *<strike>'''Death System:''' OooOoooOOOOooo! Death will now turn you into a ghost. Current thinking about the death system will be shared at a later date.</strike> *<strike>'''Main Continent Scenes:''' Finally players will get to see their first maps on the main continent including a city that is part of the story, adventuring areas, and a player town.</strike> *<strike>'''Interactive Areas:''' Don’t you wish you could move that chair in the tavern to have a better view of the front door? Public areas like taverns will now be flagged as interactive areas. This will allow more freedom in those spaces by allowing the moving but not taking of items.</strike> *<strike>'''AI Behaviors:''' NPCs will now start to have schedules and change behavior according to the time. This will include things like going around turning on the lights around town as the sun goes down. NPCs will also now react to players taking and breaking stuff so watch out when you try to steal that loaf of bread!</strike> *<strike>'''Books:''' Books will no longer just be decorative objects! Read lovely poems and stories written by our very own community in the game. Try to collect them all!</strike><ref name=rel5>Release 5 Update & Instructions, https://shroudoftheavatar.com/forum/index.php?threads/release-5-update-instructions.9703/</ref> ===Additional Information=== * [https://docs.google.com/document/d/1IW-M7MXO1DzqGjISKIwYtFEQ8bpjboxr_nUb_0hyvrk/pub Release 5 Instructions] * [https://docs.google.com/document/d/18o4OM9lY960L0gt1RJUYFQ2pYE9SBE_WqfFtoDwmBw4/pub Release 5 Known Issues] ==Videos== [[The Mad Hermit]]'s [https://www.shroudoftheavatar.com/forum/index.php?threads/the-mad-hermits-guide-to-pre-alpha-r5.9894/ Guide To Pre Alpha 5] video: {{#widget:YouTube|id=GZJwHFRP4iM}} ===Perspectives=== *[https://www.shroudoftheavatar.com/forum/index.php?threads/a-royal-illumination-on-release-5.10407/ A Royal Illumination on Release 5] by Lord British *[https://www.shroudoftheavatar.com/forum/index.php?threads/release-5-impressions-release-6-revised.10408/ Release 5 Impressions & Release 6 Revised] by Darkstarr *[https://www.shroudoftheavatar.com/forum/index.php?threads/release-5-post-mortem.10454/ Release 5 Post Mortem] by Chris Spears == See Also == *[[Release Dates]] *[[Release 3]] *[[Release 4]] *[[Release 6]] *[[Release 7]] == References == <references/> [[Category:Shroud of the Avatar]]
Summary:
Please note that all contributions to SotA Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
SotA Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Refresh
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information