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Crowd Control
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Crowd control is a style of combat that include abilities which allows a player to slow or interrupt a mobs speed or attack. Knock down, knock back, slow and stun are examples of crowd control. In SotA, some of these effects can be resisted by [[Resist Crowd Control]]. Each time resist crowd control is applied, +20% resist is added for 30 seconds (if the resist is applied multiple times, it will be additive). For example, two back-to-back skills that apply resist crowd control will each apply +20% resist (for a total of 40% resistance). Not all Crowd Control abilities apply [[Resist Crowd Control]]. ==[[Knock Down]]== :{{:Knock Down}} ==[[Knock Back]]== :{{: Knock Back}} ==[[Slow Movement]]== :{{: Slow Movement}} ==[[Stun]]== :{{:Stun}} ==[[Mesmerize]]== :{{:Mesmerize}} ;Immobilize :Two abilities, [[Root]] and [[Skewer]] are defined as "immobilize". Confirm if this is indeed a different ability then the others, if not add to the correct page. (Confirming that Root does generate CCR but doesn't stop the mob from attacking in the way a stun does.) ;Charm :The ability [[Animal Charm]] is described as being both a mesmerize and a charm. Confirm if this ability functions like mesmerize or something else entirely. ==See Also== * [[Resist Crowd Control]] * [[Stun]] * [[Knock Down]] * [[Knock Back]] * [[Mesmerize]] * [[Root]] =Unresolved Issues= ;Pending Questions *[[Chaotic Backdraft]] and [[Pull]] do a pull forward. Does this function like other crowd control abilities? If so, should it have its own page, or be listed on the [[Knock Back]] Page. *What is the difference between Stun, Mesmerize, Knock Down and Immobilize. Alley Oop writes "different types require different stats for the player to break out of. i THINK stuns and roots require str, mezzes require int, knockdowns/backs require dex. as well, when it comes to mobs, mezzes are broken if/when they take any damage."
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