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===<span id="6">R47 Postmortem Missed Questions</span>=== We had almost 14 pages of questions left unanswered after the R47 Postmortem! With assistance from the team we were able to get to those questions and we posted them to the [https://www.shroudoftheavatar.com/forum/index.php?threads/r47-postmortem-missed-questions.104820/#post-907236 forums] Monday. [[Image:avatar_starr.jpg|150px|right]] '''''Here are the questions that we did not have time to get to during the R47 Postmortem. I tried my best to answer these (with help from the rest of the team) but some we just don’t have details yet to provide. I probably won’t have time to do any follow ups to these. The community did a great job assisting us this telethon to make sure we didn’t miss a single question.''''' '''''Sorry for the extreme delay on getting these answered but since R48 was a mid-month release due to Thanksgiving we did not have time to get to these at our usual pace. Thank you for your patience!''''' '''''Please note I deleted a bunch of duplicated questions and also deleted any questions that we answered with the [https://www.shroudoftheavatar.com/?p=77776 Q4] or with the [https://www.shroudoftheavatar.com/?p=79745 release of R48]. Also note that we are generally going to stop answering questions about “when?” as those are answered by our quarterly schedule posts and any other answers are going to be either “No ETA” or “soon” or “will update with the next quarterly post”.''''' ''Cryodacry: I’ve noticed that more Group centric items have been added to the game with regards to Agro. This appears that Structured group content is going to be refined. If so what is going to be done to make NPC’s more tankable (double crit instant kill). Currently High tier NPC’s can two shot any character in the game. This is not a fun mechanic and does not encourage people to start tanking especially at the high levels due to XP loss.''<br> '''''Chris: There will always be some creatures that will be able to 2 shot crit kill players but those should be only the most powerful. Over the last few releases I have been balancing (AKA nerfing) some aspects of player defenses to make combat a bit faster BUT no similar balancing has been done on creatures. Also, to some extent we’ve been using creature damage as a crutch to make them challenging instead of adding new abilities and behaviors. By the time we go live, I hope to have more balance and more behaviors to make them interesting without most of them being 2 hit crit kills with no counter.''''' ''Cryodacry: Torc’dal’s crafting components are really cool. Can the drop rate of the weapons or the salvage rate of handles be drastically increased. I am sitting on 5 Mace heads and 2 axe blades but only achieved 1 handle. Reasoning for this would be for the fact that both Polearm and Mace use the Handles. The other option would be to make Torc’doll drop a weapon every kill.''<br> '''''The handles offer very high bonuses so we want to keep them rare.''''' ''Bella Bones: Can we have an icon that pops up when someone has stolen something from us?''<br> '''''Great idea!''''' ''Nuclear: Can we have Top Player killer leaderboard from chris during telethon?''<br> '''''Chris: Abso-freakin’-lutely!''''' ''Ancev: Can we get a filter or some other method to determine which gear is associated with our decks? This way I can easily figure out which gear I can take out of my inventory without causing a problem?''<br> '''''Yes''''' ''Baron Drocis Fondorlatos: Can we please get logs on doors? (Who opens, who closes?)''<br> '''''We absolutely want to do this but it’s not as simple as it sounds which is why we have not done it yet. Do we just track interaction? So Bob opens the door. What about people who walk through it? Well, now we’ve got to track where the door volume trigger is, which is new data per door. We also need to track which way is in vs. out and have 2 more triggers to detect that. Now we need to make changes per house since doors don’t have a specific front/back and some open in and some open out. And that is just the list of tasks we came up with from a hallway discussion about it. Actual implementation would probably expose even more tasks.''''' ''Jyskall: How much kids are born in since the project is running? (kids of team members)''<br> '''''At least 4 of our current team, 5 if we count some of our past team members.''''' ''Lazarus Long: Can we PLEASE Lock, LOCKED Glyphs!!!! Lock them in place so they do not move if your mouse moves while charging glyphs''<br> '''''We absolutely need to fix this.''''' [https://www.shroudoftheavatar.com/forum/index.php?threads/r47-postmortem-missed-questions.104820/#post-907236 [Read More…]] <hr style="margin: 2em 0 2em 0;">
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