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====World, Quests, and Miscellaneous Changes==== [[Image:scene_castle_atos_teaser.jpg|800px]] *Castle Atos: A new location is coming soon to Novia named Castle Atos! The bustling castle grounds will be a welcoming place for new and veteran players to gather. Special events will be held in and around the castle plaza! Avatars will find quests here as they learn about the castle residents, including the rivalry between royal chefs and a certain game the children play. Other features include crafting stations, merchants of all kinds, trainers, a public vendor, a Mage of Mystery, an Altruist monk, unique adventuring and crafting buffs, and much more! Future features include the entrances to new, unique dungeons of widely ranging difficulty. Come relax in the tavern, or perform for others on the tavern stage! Work on your weapon skills at the training grounds! Host your own wedding reception in the Great Hall! Meet and visit with other adventurers around town! *New Scarecrow Enemy: On the edge of the South Quel Woods is a abandoned farm with buildings of rotting wood, overgrown fields, and decaying scarecrows. They say the farm is cursed, and that its fields are haunted by a frightful spirit possessing the form of one of the scarecrows. Many have have gone to the fields and tried burning the scarecrows, only to learn that this is exactly what draws out the fiendish tatterdemalion. Be warned: None of those foolish enough to summon this monstrosity have ever returned! (Will patch in shortly after release). *Aether Creatures: Aether creatures will no longer spawn in the world. *Desolate Hills, West Vauban Foothills: Fixed a staircase that was missing visible stairs. *Jack of Diamonds: Rain should no longer come through the decks of the airship. *Jotungrund: The Frost Giant no longer has skewed visuals when dead. *Jotungrund: Elementals near the signal towers will now be tier 5 most often, but with a roughly 1 in 12 chance that one tier 14 elemental will spawn, instead. *Jotungrund: Updated the compass markers for the signal fire quest to have markers appear more often at the signal towers. *Jotungrund: Updated the ground hazard in the frost giant fight to help allow avatars to cast ground-targeting abilities. *Jotungrund: Wymond can offer a quest to get a bone chip. *Obsidian Panopticon: Added occasional creaks to the heavy chains holding up the prison cell rings. *Owl’s Head: Removed a “Myra” keyword from Todd’s responses. *Penmawr Island: A puzzle-related treasure chest will now always have some “treasure” when it restocks. *Plains Encounter: Adjusted some of the terrain to better hint at the edge of the playspace. *Skrekk: Updated the kobold hacker’s responses to be more clear about how he modifies virtue data. *Solace Bridge Outskirts: Fixed an issue where Bancroft thought he already met an avatar he was actually meeting for the first time. *Soltown: Removed a redundant listing for POT Sirens Cove from the Player-Owned Town teleporter wagon. *South Majestic Forest: Fixed typos in CBY-60053’s conversation. *Spectral Mines: Fixed an issue where ore nodes weren’t appearing in the scene. *Spite: Fixed typos in Snag Baldrake’s conversation. *Spite: Removed a “line of sight” restriction on Xia to help keep conversation errors from happening. *Spite: Updated conversation references for “Lake Tempest” to “Stormwater Lake.” *Tenebris Harbor: Each time Dekker’s treasure chest restocks, it should have at least one item. Also, all overturned chairs should be nonfunctional. *The Outlaws’ Run: Improved Milosh and Lucien to help keep them from cutting off their respective conversations in some cases. *The Outlaws’ Run: Updated the responses which the guards use to task avatars with finding Miloslava. *The Sirens Foothills: Fixed a staircase that was missing visible stairs. *The Rise: Reinforcements have arrived! More elven melee and skeleton enemies have been added and several elven archers have been removed. *Troll’s Bridge and Random Encounters: In the overworld preview listings, fixed an issue with merchants being listed as within these scenes when they likely weren’t in them. Also, fixed an issue where the sculptor merchants in Desert Encounters weren’t selling anything. *Verdantis Mines: Fixed several stuck spots. Split a certain spawner set to help ensure the associated NPCs spawn with a better distribution. *The tree curtain visuals on the edge of scenes are no longer quite so dark. *Mounted players are no longer dismounted when switching scenes. *The Upward Acceleration Potion 3-Pack store entry no longer displays the scene change disclaimer 2 times. *The Icy Cave Stone Hallway Set on the Crown Store now features transition pieces to ancient stone. *The Snow Paver set is now available year round in the Crown Store.
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