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====World, Quests, and Miscellaneous Changes==== *Large or Huge Wyverns can now be tamed to receive a powerful Ferocious Wyvern as a pet. *Juvenile dragons have started appearing in the world which can also be tamed. *Work has begun on a new mini-scene, The Manor of Mystery — coming soon! *Aerie: The door to the textile merchant house is now functional. *Aerie: Updated one of Arabella’s journal entries that relates to the favors of the three Titans. *Brittany Fields: Fixed an archway with a bad LOD issue. *Desolis: Added training dummies and archery targets atop the prison wall above the guards. *East Sanctus Forest: Moved a floating axe to the ground. *Estgard: Fixed a typo in Svanhild’s “hello” response regarding the gold she awards. Also, rain should no longer pour through the temple roof. *Etceter Crag Mines: Added a couple of quartz nodes to the crystal cavern. *Greymark Forest: Slightly increased respawn rates for some kobolds. Also, one tier 6 “Kobold Commander” will sometimes appear in one of the two kobold camps. *Halls of Artifice: Added safety teleporters in the void between rooms for players who somehow get stuck outside the play space. *Jack of Diamonds: Captain Jack Price now gives a quest to obtain certain kobold weapons. *Jotungrund: :*Frost Giant’s hazard damage values balanced to provide a riskier battle. :*A missing texture was added back into a VFX present in the Frost Giant’s battle. :*Added elementals near the signal towers. :*Added quest to find a missing sled dog. :*After finishing the first signal fire task, players should now receive a special recipe reward from Hisa. Players who have already finished :*that task will receive the same recipe the next time they complete one of the daily signal fire tasks. :*Fixed an issue where the frost giant battle’s hailstorm hazard was automatically removing some visible materials. :*Fixed several LOD issues. :*Fixed several stuck spots. :*Added more ankhs. :*Players can no longer “turn off” sections of the Frost Giant’s “wind wall.” :*Mentioning “Hisa” to Wymond will no longer repeatedly unlock her name. :*The compass marker for the “Crevass Entrance” is now the “Crevasse Entrance.” :*Updated the logic in one of Salvi’s responses. :*Spurious Red Ice Snarler spawner removed from the camp. *Lamech’s Bazaar and South Midmaer Way: Added palm trees in areas with coconuts. *Obsidian Panopticon: Fixed an issue where Max would sometimes give multiple daily quest items. *Oracle Temple: Players can no longer block their storyline progression by leaving after they receive the “find the pages” tasks but before they get the other quest data in the “not yet done” response. *PvP Arenas: Added ankhs to PvP arenas in Ardoris and Owl’s Head. Updated or removed outdated objects. Updated path grid. *Random Encounters: Encounters with young dragons now have a chance to spawn juvenile dragons. *Resolute: Added an extra “hello” response for Whitten, to better direct certain players to his “armor shipment” response. *Savrenoc Stronghold: Fixed an issue where some stairs had their collision displaced. *Skrekk: Fixed a typo in the hacker’s “name” response. *Solace Forest: Corrected the scale of incorrectly-sized resource nodes. *Solania: Fixed a typo in Sada’s “mine” response. *Soltown: Improved the logic which Jeanne uses to clear the “Return the Necklace” task. *South Celestial Wetlands : Corrected the scale of oversized resource nodes. *South Drachvald Spur: Avatars cannot have more than 10 Lucky Leather in their inventory. Also, this item will cannot be collected after finishing the associated quest. *South Hinterlands: Removed hidden torches and adjusted ambient sounds. *South Majestic Forest: Fixed various typos. *Spectral Mines: Added a couple of quartz nodes in the crystal cavern. *Sunless Barrens: Avatars cannot have more than 10 Sunless Cloth in their inventory. *Tanglemire: Updated the logic which Trygve uses to accept Amulets of Testimony. *The Obsidian Panopticon: Improved the quest logic used by Max when first offering his package delivery quest. *The Outlaws’ Run: :*Added new “missing relative” quest, including new NPC responses, compass markers, and maze puzzle update. :*Added quest to find Miloslava. :*After turning in a daily coffee seed quest, the compass markers for finding the seeds will stop appearing. :*Fixed a logic error in the responses for Milosh which was causing build errors. :*Increased the difficulty of changing the hedge maze to access the village. Successfully using the colored stones is now the quickest way to the village. :*Removed loot from an already-destroyed barrel. :*The outlaws now have a proper “boss” conversation response. :*Updated some of the response logic used in Miloslava’s conversation. :*Added many piles of leaves and gave each butterflies/fireflies. Slight adjustment of some creature spawns. :*Fixed a typo in some NPC responses. :*Fixed an issue where some patrollers required a special navigation component. :*Fixed stuck spots. :*Outlaws have a variety of new descriptive names. :*Some foliage has been removed/adjusted to provide better visibility. :*Removed loot from pre-destroyed crates. :*The compass markers to find seeds now display “Search Piles of Leaves for Seeds.” *Upper Fortus: Moved floating objects to the ground. *Vertas Pass: Replaced a certain crate with an “indestructible crate” object. *Virtue Recalibration Kit: Added a journal entry for those who acquire one of these kits, that explains their usage. Also, the Virtue *Recalibration Kit is no longer flagged as a quest item so it can be traded and stored in containers. *The terrain in Shaminian Hills should once again be visible! *The SFX for the haunted abandoned fountain in Etceter have been fixed. *Other players standing on slanted objects should no longer appear to bounce. *Players feet should no longer slide while on the overworld maps. *Players should no longer see other players/NPCs sink into the ground. *Fixed a small Avatar speed slowdown on the overworld. *The final lot deed price adjustments in a 6 month series of price reductions has been applied to all applicable deeds. Store entries for deeds were updated to new deed name format. All non-water store deeds now come with a starter house. All foyers and dungeon entrances which were added to deed store entries have been removed. For players wishing to see the values for deeds to determine upgrade costs, this information is on display in the [https://docs.google.com/spreadsheets/d/1MJkBvVUfGmmH0Ij-EciN3H04FTa8Hk6Qf8WsVa9WbDM/edit#gid=1472584088 (Player) Artifacts, Gems, Consumables, Misc Info] spreadsheet. *The old homes sale has finally been removed from the store fully, but in conjunction with this effort, the home prices have been greatly realigned. The vast majority of home prices have been reduced, though some went up slightly. All vault homes are now in the regular store, though the vast majority of these homes were heritage which will be retained. A small number of home names were improved to help with differentiation between homes, and a very large number of home store entries had names that didn’t match the actual home’s display name, which has been fixed. *Added a light to the Minecart Dungeon Foyer Entrance. *Players no longer take damage from hot coals in the Northwood blacksmith, and the floating armor has been fixed. *Visual glitches in the Northwood Bank have been fixed. *Players will now remount automatically after switching scenes if they were previously mounted. *The store butterfly icon (VFX & Fireworks) and the store pumpkin store icon (upcoming Spooky Seasonal) are no longer blurry. *Instruments, Phonographs, Wax Cylinders, Aether Vibration Devices, and SFX items have all been combined into the same store category called *SFX & Music, now with each featuring their own subcategory. Any gear or decoration items featuring radio capabilities now also appear in the *Aether Vibration Devices subcategory such as aeronaut helms and clockwork armor sets. *Added 6-pack and 12-pack store entries for the Upward Acceleration Potions so it matches the format of other vanity potions. *Adjusted crafting station prices so they scale better between the Choose 1, 5, and 10 packs. Choose 1 packs lowered in price significantly, and choose 5 and 10 packs reduced in price slightly. *A new store category called “VFX & Fireworks” has been added to the store. Moved Fireworks to this new section from Emotes. Moved VFX to this new section from Outdoor Decorations. *Shields and shield patterns now have their own subcategories in the store.
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