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====World, Quests, and Miscellaneous Changes==== *Jotungrund, the new icy adventure scene has become available on live to allow players more expanded testing opportunities for the scene. The giant will not be available until R93, but players can explore the scene and engage in various roaming bears, barbarians, and air elementals. *Aerie: Fixed a typo in Arabella’s conversation. *All Outskirts: The adventurer trainers in Blood River Outskirts, Highvale Outskirts, and Solace Bridge Outskirts now have the title “Basic Adventurer Trainer.” Also, the Blood River Outskirts adventurer trainer now shares his name, Titus. *Arch Lapin: Fixed errors in the “Collect 3 Bones” task. *Ardoris, Aerie, and Resolute: Improved the logic which displays compass markers for the Devotional Caretakers’ “Tell <City> About <Cabalist>” tasks. (Players who have lingering compass markers should say the related Cabalist name to one of the caretakers in that city to help clear the marker.) *Battle of Solace Bridge: Edvard no longer gives the “Investigate the Undead Mystery!” task, Also, Avatars already on this task may find it automatically archives itself. *Battle of Solace Bridge: Added a safety so that the “Speak to Edvard the Wanderer” task automatically archives. *Blood River Forest: Every sack in this scene now guarantees at least one item for the first person looting that sack. *Bramble: Added a mailbox next to the bank stall. *Brittany Estates: Brush and trees clipping into housing lots and buildings have been fixed. *Brittany Wharfs: Avatars will now get this city’s town crier compass marker when entering from the default entrance or the main docks. *Eastmarch: Fixed a typo in Millicent Davis’s responses. *Elad’s Lighthouse: Moved a lot marker outside of the lot boundaries. *Elysium Mines: Fixed several stuck spots. *Etceter: Added missing conversation elements for Eric. *Etceter Crag Mines: Corrected the scale of many oversized ore nodes. *Explosive Chest: Fixed an issue where the explosion effects were incorrectly repeating. *Graff Island: Added a compass marker to lead players to Lauran Graff when they have Samael’s broken ring. *Necropolis Barrens: Changed the logic by which the “Give Another Dead Body to Davropos” task to improve automatic archiving. *North Drachvald Spur: Updated the mine so that rain no longer falls inside. *Northwood: Improved the logic used to archive Clara’s “Recover Chess Piece” task. *Novia: Increased the chance that a Naughty Brat random encounter will appear in North Paladis. *Port Graff: Corrected the label for a teleporter boat to correctly say it leads to Player-Owned Towns. *POT Underground Template: Fixed an area where players could get outside the play space. *Random Encounters: In addition to a message saying “You sense a great threat approaching….” before a wave of higher-threat enemies approach, there’s now a second message saying “You sense the greatest threat has passed….” after those enemies have been defeated. *Resolute: Removed the schedule from Molly the alchemist because her off duty conversation wasn’t working properly. *Resolute: Fixed a typo in the response for “avatar” used by the knights in this scene. *Resolute: Sean Campbell has been scolded by human resources and has agreed to no longer obsessively close the building door. *Ruins of Ravensmoor: Made small updates to some conversations. Also, players can now delete the Roedberk quest items. *Skrekk: Returned the south exit archway back to its correct location. *Solace Bridge: The “Speak with Frightened Child” task is now easier to complete. *Storehouse Containers: Corrected the name of the “Animal Hide” crate. Also, added hide props to the crate. *Well of Aldur: Fixed a stuck spot. *Well of Aldur: For the scholar, fixed a typo in his fragments response as well as adjusted some of the daily turn-in logic. *Well of Aldur: Fixed an issue with some cyan-colored collision which was unintentionally visible. *Yew: Improved Pendro’s response about Yew, and he no longer indirectly refers to himself in the third person. *Yew: The elevator no longer sinks into the mud. *Fixed various decoration surfaces in the Ornate Triple Connection Marble Dungeon Foyer. *Players no longer get stuck in small doorways as a result of recent improvements to movement up stairs and small obstacles. *Fixed various error spammers which were causing lag in some situations. *Fixed the bug which allowed players to play (and fish!) as a ghost indefinitely. *Fixed movement issues with a number of larger footprint pets like bears, crocodiles, young dragons, corpions, spiders, and earth/ice elementals. *Fixed for an issue which prevented dismounting when another player was in the same scene. *Players will no longer sink into the ground slightly when idle. *A new store section has been added in the Adventure Design area called “Magical Walls & Walkways” to accommodate the new Invisible Walls and Walkway items as well as future offerings. *A new store section has been added in the Adventure Design area called “Traps & Mechanisms” to accommodate the new turbine and decorative trap store items. *To improve performance, view distances for NPCs are now based on their size on your screen rather than fixed distances. *The Ardoris PvP arena now features several more ankhs for resurrection. *The dragon in K’rul will no longer fly into the hallway.
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