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====World, Quests, and Miscellaneous Changes:==== *The Rise Expanded: A new mysterious addition to The Rise has appeared. Little is known of the new area. Time to explore, adventurers! *Guild and Player-Owned Town (POT) messages of the day now last for 1 year. *Certain houses, such as glass storefront homes or pavilions, are not affected by interior decoration culling. *As a performance improvement, tooltips no longer attempt to refresh each frame if the mouse has not been moved. *Jaanaford: The “secret cow” now has a unique name and doesn’t have the same one as the cow in Owl’s Head. *Brittany Estates: Added a mailbox to the south bank. *Crypt of the Avatar: Improved how Eris recognizes when the player has the “Report from the Council of Might” in her responses. *Soltown: Improved how Bentley’s “Return Key to Bentley” task archives itself. *Crooked Shank: Improved how the journal tasks archive while investigating the mystery of Crooked Shank. *Soltown: Geof now has a compass marker for when a player is bringing him an iron blade. Geof’s journal entry for an iron blade has been improved. *Mistrendur: Added access to the Obsidian Panopticon. *Solace Bridge Outskirts: Adjusted some props to allow for better access to a quest-related ghost. *Soltown: Updated some of Jeanne’s responses about her missing necklace. *Novia: Added a quest marker to the Northwest Blackblade Mountains entry for Avatars seeking the Bunker C Jelly in Bunker C. *Mysterious Swamp: Updated the path grid to better accommodate the giant monkey automatons. *Novia: Added highlighting for the Macsen quest to the Longfall Woods compass marker. *Blood River Outskirts: Updated logic, journals, and compass markers for Gus the automaton’s “Corruption Junction” anti-druid quest. *Blood River Outskirts: Stag spawns have been improved. *Brittany Fields: Added a washer woman to a small house near the water. *Etceter: Added a compass marker at the Bank of Etceter. *Lamech’s Bazaar and South Midmaer Way: 3 ankhs were added to the airship. *Etceter: The housing decorations merchant should no longer rush to close the bank door when it’s left open. *Ferig’s Battle Camp: Improved Lord Ferig’s logic to help advance the “Free Sir Patrick” / “Speak with Lord Ferig” follow-up task. *Solace Bridge Outskirts: Updated the compass marker data for Kinsey to ensure that the “Kinsey Needs Your Help” marker stops appearing at the proper time. *Lord British’s Castle: Moved several spawn points for NPCs that were reported spawning within walls. *Soltown: Improved logic in Abigail’s responses when talking about Charlotte. Also, improved Abigail’s recollection of the events at the start of the Battle of Solace Bridge. *Blackblade Foothills: Fixed an issue where NPCs couldn’t fully walk across two bridges. *Ardoris: Fixed typos in the keywords of Fiona FitzOwen. *Braemar: Changed the “Bank and Town Crier” compass marker to “Town Crier” and gave the bank it’s own compass marker. *Ardoris: Fixed an issue where several bottles were z-fighting with a table surface. *Troll’s Bridge: Removed the special “random encounter” message when entering this scene and when the friendly NPCs that sometimes arrive after defeating the trolls. *Blood River Outskirts: Avatars that learn the name of Zosimus will still see his trainer title. *Spite: Shimzu now properly rewards Avatars who offer him a burial coffin before getting his quest to get one. *Noreach: Added additional “safety” feature to Sigrunn’s tasks to speak to other NPCs, to help ensure they clear properly. *South Drachvald Spur now features an in-game map. *Added Player Memorial Obelisk to Brittany Graveyard. *Gravestones in Brittany Graveyard are now less blurry. *An NPC building roof in Kingsport should no longer distort with camera movement. *The mount animation no longer plays twice when dismounting. *Player Vendors that have become “stale” will no longer sit down. *Necropolis Barrens: Fixed an issue that blocked some players from completing Davropos’s daily “dead body” turn-in. *Necropolis Barrens: Players who already have a “dead body” when talking to Davropos about dead bodies for the first time will now get a reward if they accept his quest at that time. *Necropolis Barrens: Fixed an issue where Davropos would give the wrong journal entry when offering the “dead bodies” quest for the first time. *Well of Aldur: Fixed an issue with two transcribed letters which featured duplicate content. Both now have unique content. *Braemar: Updated Bridget Helvig’s responses to help ensure she only gives out her banner reward once. *Well of Aldur: Fixed a stuck spot that was between two fallen pillars. *Owl’s Head: Created a new version of Farmhouse Ale (same basic stats as generic ale) and connected this new version Farmhouse Ale to Morton’s “quest” to obtain a drink. *Object loading has been modified to improve loading performance of decorations in player towns. *Spectral Mines: Added “piles of gore” to the Arch Lapin cave to provide additional means for players to obtain the bones required for the Arch Lapin quest. *Highvale Outskirts: Fixed an issue where a large boulder was blocking access to some tunnels.
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