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==Travel Onward== Other hints will appear as you first interact with the world. {{Infobox |image=Journal Hint.png |caption=Hint }} When you first open your Journal, the following tip will appear. :{| class="wikitable" ! Your Journal |- | style="font-weight: normal;" | Hail Avatar! You have made a discovery worthy of remembering! Your '''Journal''' is how your Avatar keeps track of information that they learn as they travel through New Britannia. To access the Journal, tap the J key. To close it, simply click tap the J key again.<br><br>Each time you gather clues about the people you meet and the places you visit in Shroud of the Avatar, they are recorded in the '''Journal'''. Quests and quest updates are also logged in your Journal, so if you ever need to check your progress on a quest, be sure to check your '''Journal'''.<br><br>Players also have access to a '''Crafting Journal''', which can be accessed by tapping the 'B' key. You will begin with a few recipes already logged in your '''Crafting Journal''', and any new ones you discover will be recorded here. |} Approaching a [[Lunar Rift]] will display this tooltip. :{| class="wikitable" ! Lunar Rifts |- | style="font-weight: normal;" | '''Lunar Rifts'''<br><br>'''Lunar Rifts''' are Magical Portals that open up to other places in Novia (and sometimes, other worlds!). They were inert for many years after the Cataclysm, but have somehow recently begun to pulse with magic once again. Some '''Lunar Rifts''' are still unstable and will transport any who enter to a different location depending on the time of day.<br><br>The Owl's Head Lunar Rift, for example, currently changes its destination approximately every six hours (15 minutes Earth time).<br><br>Some, albeit very few, '''Lunar Rifts''' are more stable and only open a gateway to a specific location. Scholars and Mages alike have theorized that the magic that powers these Rifts is Chaotic in nature, and therefore, even these stable Rifts are likely to destabilize in time.<br><br>'''Other Ways to Travel'''<br><br>Though the spreading Darkness has made many a'Captain hesitant to raise anchor, there are still a few who will risk the journey to line their pockets. Their ships can be found in the seedier parts of some seas-side locations, like Kingsport. Note that the locals do not yet acknowledge this and will in fact disavow any knowledge of a working transport to the mainland.<br><br>Underground tunnels have also been discovered linking together many caves, sewers, and dungeons. Look for torches with purple flames marking tunnels that take you to a different area.<br><br>Some areas of the game also have entrances to other areas of adventure hidden within them. For example, entry to the Ravensmoor dungeon requires navigating through a mountaintop pass guarded by undead in order to find the entrance to the Ruinds carved out of the rocky shore. Many areas of adventure have similar entrances to discover. |} If you use an unlocked glyph deck, such as the Auto Deck, this hint will be shown the first time two glyphs which can form a combo are drawn: :{| class="wikitable" ! Combo Glyphs |- | style="font-weight: normal;" | You've just triggered the ability to perform a '''Combo Glyph'''! This is a more powerful glyph that can let you perform feats of strength in combat that can turn the tide quickly. These benefits include decreased focus cost, additional damage, and more.<br><br>Combos can be performed either by dragging and dropping compatible Glyphs onto one another from the hotbar with the Left Mouse Button, or by hitting the R key and hitting the hotkeys for the two Glyphs you wish to combine.<br><br>Locked Glyphs cannot be used for combos. Only Glyphs that have been randomly dealt into your hand may be combined. Combo Glyphs may be discarded and will eventually expire like normal Glyphs. |} The first time you die, you will see this hint: :{| class="wikitable" ! Death and Recovery |- | style="font-weight: normal;" | You've died! You are now a ghost.<br><br>Ghosts cannot communicate or interact with the world of the living. After a brief period of wandering as a ghost, an Avatar will be restored to their body at the scene entrance.<br><br>A slain Avatar can also be resurrected at their body by allied with the appropriate spells. Mysterious ankhs that can only been seen when in ghost form can also bring you back to life - if you can find them. |} {{Infobox |image=WorldOfNewBritannia.png |caption=Hint }} The following tip will appear the first time you exit a scene to the overland map. :{| class="wikitable" ! The World of New Britannia |- | style="font-weight: normal;" | Travel between towns and areas of adventure in the game is accomplished using the '''Overworld Map'''. This is a large, interactive map of the world laid out in a hexagonal grid. You will know if you are about to enter the '''Overworld Map''' when your Avatar experiences a "fading to black" effect as you walk towards the edge of the area you're currently in.<br><br>Exit points to the '''Overworld Map''' are often marked by a stone archway or Runic Sign.<br><br>There are two ways to move around the '''Overworld Map'''. The first is to single left-click the point on the map that you would like to move towards.<br><br>Another way to move around the '''Overworld Map''' is to use the 'W-A-S-D' keys to navigate.<br><br>Your Avatar's travel speed will be affected by certain types of terrain, with movement along roads being faster than movement through forests. Some landforms, like Mountains, must be navigated by going around.<br><br>Once you have arrived at your destination, "double-click" to enter a given area on the '''Overworld Map'''. Every area on the map contains an opportunity for exploration and adventure. Important locations are also designed on the '''Overworld Map''', and if you are in close proximity to one, the option to enter will appear on the bottom-center of the map.<br><br>If you are in a party, the location of your party members will be shown on the '''Overworld Map''', making them easy to locate. |} The first time you pick up an item, you will see the following dialog: :{| class="wikitable" ! Destroying and Trading Items |- | style="font-weight: normal;" | You can destroy unwanted items by right-clicking on the items and selecting "Destroy selected item(s)...".<br><br>To trade an item to another player, right-click on the player and select "Trade". |} Interacting with a merchant (by double-clicking, or asking them to '''buy''' or '''sell''') will display this hint: :{| class="wikitable" ! Buying and Selling |- | style="font-weight: normal;" | While travelling around New Britannia, you may find yourself in need of some new equipment, some decorations for your home, or even a potion to take the edge off that last encounter. Maybe you just want to buy a duck. No matter the reason, seek out any of the many '''Vendors''' throughout the world to find what you're looking for.<br><br>When you are in the market to sell goods, any pedlar will do, from barkeeps to butchers. However, when you need to buy an assortment of things, a marketplace where many different kinds of '''Vendors''' gather can be your best bet, as some merchants are very specialized in what types of goods they carry. Crafting areas, likewise, tend to attract '''Vendors''' who are well equipped with the tools and supplies you need to craft your wares.<br><br>'''The Basics of Buying and Selling'''<br><br>Starting a transaction with a '''Vendor''' can be accomplished in two ways. Either double-click a Merchant NPC, or target them with your cursor and then type '''"buy"''' or '''"sell"''' in the chat window.<br><br>Once the '''Vendor Window''' opens, you will find two sections. The left side will contain either the list of items for sale (or to ones that can be sold), as well as tehir current durability, weight, and price.<br><br>You can also choose to view all items, or sort by "Equipment" only, "Crafting" Supplies, "Housing" items, or "Consumables". Or you can use the search filter to specify a particular item by name.<br><br>The right side of the '''Vendor Window''' is the holding area where you place the items for the proposed exchange. This part of the window also includes a spot for signature and information about how much gold you currently have versus the amount of your proposed transaction.<br><br>'''Completing a Transaction'''<br><br>In order to buy or sell something, you must drag the item from the inventory list to the holding window. If there is a stack of items, you can drag the entire stack, 'CTRL' + Drag to select one item, or 'SHIFT' + Drag to select a specific quantity of items.<br><br>To make a purchase:<br>1. Click the '''"Buy from Shopkeeper"''' tab.<br>2. Drag the item(s) you would like to buy to the holding window.<br>3. When you are done selecting the items you want to buy, click "Sign for Exchange" to complete the transaction.<br><br>To sell something:<br>1. Click the '''"Sell from Inventory"''' tab. Note that your current inventory fills the left side of the Vendor Window.<br>2. Drag the item(s) from your inventory to the holding window.<br>3. When you are done selecting the items you want to sell, click "Sign for Exchange" to complete the transaction.<br><br>At any time, you can cancel the exchange by clicking the "Cancel Exchange" button in the lower right of the window or the 'X' in the upper right corner. |} If you attempt to interact with an NPC while your weapon is unsheathed, you will see the following: :{| class="wikitable" ! Watch Where You Point That |- | style="font-weight: normal;" | Most within the game world won't talk to you if you have your sword drawn. (Would you have a polite conversation with someone pointing a sword at you?)<br><br>Sheathe your sword (using the Z key) and try to talk to that character again. |} Interacting with a banker for the first time will show this hint: :{| class="wikitable" ! Banks |- | style="font-weight: normal;" | Is all of that found treasure weighing you down? Do you need a place to store your spoils? '''Banks''' are a great place to keep all that extra gear, gold, and other valuables you may not want to carry around with you.<br><br>The '''Bank''' is also where all your pledge rewards will be at the start of the game. As a backer of Shroud of the Avatar, you may be eligible for certain '''Pledge Rewards''' based on the tier and era of your pledge. Starting in Release 14, you will begin the game with your '''Pledge Rewards''' in your bank storage.<br><br>To access your '''Pledge Rewards''', simply visit a '''Bank''' and click on the '''"Rewards"''' tab. Currently, '''Banks''' can be found in Ardoris, Kindsport, and Owl's Head.<br><br>Currently, '''Banks''' can be found in Ardoris, Kindsport, and Owl's Head. Items stored in the '''Bank''' can only be collected again from the same '''Bank''', so it is a good idea to always use the same location.<br><br>Please note that this is the first iteration of '''Banks''' in game, and you may be missing '''Pledge Rewards''' from your '''Bank''' or encounter other issues. Also note that some '''Pledge Rewards''' may not yet be available in game. We ask that you '''do not''' submit a support ticket for these issues. Instead, feel free to report any bugs you find on the forums so that we can continue to improve your game-play experience. |} Upon opening a crafting table for the first time, a crafting hint is shown: :{| class="wikitable" ! Crafting |- | style="font-weight: normal;" | Avatars who aspire to wealth and fortune will be able to gather raw materials in the world and then assemble them into all manner of items to be used and sold throughout the game. The process of harvesting and creating these items is commonly referred to as '''Crafting'''.<br><br>Here are a few terms and guidelines to get you started, but because the intent is for players to experiment and explore the richness and depth of the crafting system on their own, there will still be a great deal left to learn for those artisans who are willing to hone their craft.<br><br>'''Harvesting'''<br><br>Resource nodes throughout the world can be harvested in two ways:<br><br>1. Equip an appropriate gathering tool (such as a mining pick used when mining) in the Avatar's '''Inventory'''. Once the gathering tool is equipped, the player can then simply double-click a resource node to harvest.<br><br>2. A player can also choose to equip a gathering tool n their '''"Non-Combat Ability Bar"'''. This is useful if you want to specify a particular tool, like one that grants bonuses to harvesting for example. Once the item is equipped, simply click the desired hot-key slot and your avatar will harvest the nearest resource node automatically.<br><br>'''Crafting'''<br><br>To craft an item, you will need to find a crafting station for the category of item that you are creating. Crafting stations can be purchased for placement in player houses. In addition, public crafting stations are available in some Towns and Cities, such as in the Southern Marketplace in Owls Head.<br><br>The categories of crafting are as follows:<br><br>'''Alchemy''' - allows you to create potions<br>'''Blacksmithing''' - allows you to create metallic arms and armor<br>'''Butchering''' - allows you to refine raw meat<br>'''Carpentry''' - allows you to create weapons and decorations from wood<br>'''Cooking''' - allows you to create food<br>'''Milling''' - allows you to refine materials from wood<br>'''Smelting''' - allows you to refine raw materials from mining<br>'''Tailoring''' - allows you to create clothing and leather armor<br>'''Tanning''' - allows you to refine materials from animal hides<br>'''Textiles''' - allows you to refine materials from plants<br><br>Crafting an item requires resources you can find in the world (see '''Harvesting''', above) and usually requires an additional ingredient or fuel (like a chunk of coal) that you must purchase from an in-game merchant. The combination of resources and fuel needed to craft an item is called a '''"Recipe"'''.<br><br>Known recipes are written in your '''"Recipe Log"''', and can be accessed by pressing the ''''R'''' key.<br><br>As you discover new combinations of items to craft, they will appear in the '''"Recipe Log"'''.<br><br>If you are at a crafting station, you can double click a '''"Recipe"''' to automatically load items into the station and create the item. You can also create an item manually by dragging both the ingredients and the crafting tool from your inventory to the crafting station and clicking the '''"Craft"''' button. Note that the '''CRAFT''' button will only lifht up when items that are used in a valid recipe have been loaded into the station.<br><br>If you only need a few of a stack of items, you can 'CTRL' + Drag to select one item, or 'SHIFT' + Drag to select a specific quantity of items.<br><br>To remove all items from a crafting table, click the '''"Take All"''' button. This is helpful when cleaning up items after you are done with a specific '''"Recipe"'''. |} When you first gain experience from crafting or harvesting, you will receive this hint: :{| class="wikitable" ! Crafting Experience |- | style="font-weight: normal;" | Avatars begin crafting relatively weak, but have the potential to grow in skill and focus. Harvesting resources is just one of the ways you can earn '''Experience Points''', which is tracked at the bottom of the screen.<br><br>Earning '''Experience Points''' increases your Crafter level and earns you additional '''Skill Points'''. Crafter level and experience point total scan be reviewed at any time using the 'C' key to open the '''Character Sheet''' or by hovering your cursor over the '''Experience Bar''' at the bottom of the screen. |} Double-clicking on a harvestable node when you have a tool in your inventory will display the following hint: :{| class="wikitable" ! Harvesting Tools |- | style="font-weight: normal;" | A harvesting tool has been automatically selected from your inventory. If you would like to use a specific tool, you may either equip it or use it from the hotbar. |} The first time you gain a level, you will see this hint: :{| class="wikitable" ! Character Advancement |- | style="font-weight: normal;" | Congratulations you have leveled up! You can now spend skill points to unlock new skills.<br><br>Skill Points can be spent in the '''Skills''' menu (opened with K) to increase your martial and magical abilities.<br><br>Some '''Skills''' need to be trained before you can get better at them. Trainers can be found in most villages, towns, and cities. |} When you first equip an item that disables a selected skill, you will see this hint: :{| class="wikitable" ! Equipment Requirements |- | style="font-weight: normal;" | Some skills require certain types of weapons and armor to be equipped. Changing equipment can result in making some skills unusuable. |} The first time you go over your encumbrance total, you will see this hint: :{| class="wikitable" ! Encumbrance |- | style="font-weight: normal;" | Though Avatars are renowned for their strength on the battlefield, even a great warrior has limits; at least in terms of what they can carry around on their backs! This is known as '''Encumbrance'''. Carrying too much equipment will cause you to move more slowly and make you less effective in battle.<br><br>An Avatar's '''Encumbrance''' can be reviewed on the bottom right of the character menu, which can be accessed by pressing the ''''C'''' hotkey, or by clicking the crossed sword and shield icon in the upper right corner of the screen. |} Looking at a housing plot sign will show you the Housing hint: :{| class="wikitable" ! Housing |- | style="font-weight: normal;" | Player housing is one of the most impressive ways to make you mark on the world, and this tutorial will help you get started as you stake your claim!<br><br>'''Claiming a Housing Lot'''<br><br>When in a scene, you can ask town criers or guards how many housing lots are available in their area, by targeting them and typing, "How many houses are free?" in the chat window. You cal also hold down the 'P' key to send out a visual flare beacon effect for any available housing lots in the area.<br><br>To claim an available housing lot, walk up to the "For Sale" sign or maker stone and double left-click the sign. Note that the signs will be in the written language of the world: Runic. You will only be able to complete the transaction if you already have a Lot Deed.<br><br>Once you have a housing lot claimed, you can bring up the Lot Deeds UI (hotkey 'U'), select the bound deed, and click "Zone to Lot" to teleport you back to your housing lot.<br><br>'''Creating and Setting Permissions For A House'''<br><br>Once a housing lot is claimed, the owner may choose what house is displayed by clicking the housing lot sign for your lot. Here the lot owner can grant other characters varying levels of control over the lot. In the house selection UI, the 'Permissions' button allow syou to add other players as Guests, Kindred, or Trustees.<br><br>Guests are allowed to enter the lot, but can not modify items on the lot. Kindred can modify items on the lot, while trustees can modify Guest and Kindred permission lists. Kindred and Trustees are also able to move or take any decorations on the lot, including those placed by the owner. Later releases will add more features to lot permissions.<br><br>All lots are set to public by default, which means other players can enter your lot but cannot decorate it.<br><br>Currently all items on a lot are considered property of the owner and will be placed in their bank if the lot is "unclaimed". This includes items placed by Kindred and Trustees.<br><br>'''Decorating a House'''<br><br>There are a wide cariety of decorations available to personalize your home. Decorations can be crafted, earned as quest rewards, or purchased from a local Housing Merchant.<br><br>To decorate, make sure that your Avatar is within the boundaries of a lot they own, or a lot that they are a Kindred or Trustee of. Open the '''Player Inventory''' by tapping the 'I' key. Left-click + drag objects from the '''Inventory''' into the world. The object will not remain "attached" to the cursor until it can be placed. Move the object to where you would like it and watch for it to turn green. A red object will not be placeable. Once the item is green and is where you want it, release the left mouse button to place it in the world.<br><br>The 'Q' and 'E' keys will rotate the object during placement.<br><br>Holding the 'LSHIFT' ley while using 'Q' and 'E' to rotate will slow the rotation for precision placement.<br><br>To remove decorations, left click and drag and item from within the world back into the Avatar's inventory.<br><br>Decorations will be removed when changing houses on a lot or "unclaiming" the lot. Decorations are returned to a storage bank, and can be reclaimed by visiting the local bank in the town where the lot is located. |} {{Infobox |image=SotA_PvP_Warning.png |caption=Hint }} Entering a Player vs. Player area will display the following message: :{| class="wikitable" ! Player vs Player |- | style="font-weight: normal;" | You are about to enter a PVP zone. Are you sure you want to go? |} When you enter a control point for the first time, you will see this hint: :{| class="wikitable" ! Control Points |- | style="font-weight: normal;" | Beware, Avatar! Thou hast entered an active battle zone known as a '''Control Point'''.<br><br>'''Control Points''' can either be controlled by enemy forces, such as fierce Elves or relentless undead, or by brave Avatars such as yourself. To take control of a control point, you must stand guard by the flag for at least 10 seconds.<br><br>But beward, your victory may be short lived. Once your forces have prevailed, the '''Control Point''' will become increasingly difficult to hold, as waves of enemies attack in order to reclaim that which was taken from them.<br><br>Thank you for helping us test this exciting, dynamic feature of Shroud of the Avatar. Expect even more features involving '''Control Points''' in future releases. |} [[Category:Quests]]
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