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====Combat, Skills & Balance Changes:==== *The shield tree has a new passive skill, Ranged Defense. This skill will make shields significantly more effective against non-magical ranged attacks. *Experience attenuation no longer applies to characters below adventure level 110. *Combat block and parry are no longer capped at 75 and instead scale more slowly above that value. *Most taming skills will advance more slowly, though they will not require more experience to level. *Torpid Torment will now be used by many higher level enemy casters. *The base skill in the subterfuge tree, Distract, will now start at level 40. *A large variety of creatures now feature increased crowd control resistances. *More creatures are now considered “hovering” which enables more resistance or even immunity to certain types of crowd control. *More skills respect creature “hovering” to including Disabling Shot, Hamstring, Knockdown, Leg Sweep, and Trip. *Many Episode 2 creatures have been reduced in power. *Ghosts have gained several new abilities and also will move faster as they get closer to death. *Spiders now have several ranged attacks and their webs now scale in strength with their level. *Night Vision now has improved visuals. *Draw Speed now features a soft cap. *The Root spell can now dispel Shield of Air. *Voice Training now has a unique icon. *Obsidian Trials has been temporarily set to a Adventure Level and skill cap of 100.
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