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==Trivia== *Verdantis Shardfall: This is the only new scene in Release 15 that is not located in the Perennial Coast, but we felt strongly that we wanted another Shardfall map, and we wanted one with a striking visual difference from Grunvald. This led us to Verdantis, which is a Shardfall on a swampy island off the northwest coast of Novia. The swamp has flooded most of the crater and the surrounding marshy forests are prime for harvesting both resources and other players (this is an Open PVP zone, after all).<ref>[https://www.shroudoftheavatar.com/?p=48592 Release 15 Instructions]</ref> *Tier 6+ Additions: Inspired by the Liches in Deep Ravenswood we are going to be adding pockets of higher level enemies (Tier 6-10) to all 5 Skull (aka Tier 5) maps. Some of these will always be present but some will only be there when triggered by an event or interaction (like lighting a signal fire). Each release we will add these to a few maps until all Tier 5 maps have been covered. **[[Ruins of Utheim|Ulfheim]]: The fiercest of the Northern Barbarians have firmly established Ulfheim as their home. Find them at Urdhalla near the center of this territory. **[[Sequanna Colossus]]: A supreme Lich Lord and his undead guards are striking fear in nearby areas. **[[Necropolis Barrens]]: Rumors abound that at night insanely wicked spiders appear to wreak havoc on the unwary who dare tread here. Their domain is now thick with the webs they use to capture their prey. **[[Verdantis Shardfall]]: An elite squad of Elves has set up headquarters on an island off the coast.<ref>[https://www.shroudoftheavatar.com/?p=69175 Release 39 Instructions]</ref>
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