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===<span id="4">Release 48 Major Artifact Changes Clarifications</span>=== As mentioned previously we have made various changes to the way Artifacts work in R48. We have made a couple of clarifications in the original post. ''[https://www.shroudoftheavatar.com/forum/index.php?threads/release-48-major-artifact-changes-repair-salvage-enchant-masterwork.102458/ [From a Forum Post by Starr “Darkstarr” Long]]'' [[Image:avatar_starr.jpg|150px|right]] :''Artifacts will undergo a major refactor in Release 48 in order to better align them with the rest of the economy. In order to not have them directly compete with crafted goods they can no longer be repaired like regular items.<br><br>Instead they will only be able to be repaired by salvaging other artifacts to get “Artifact Essences” that will be used in Artifact repair. This will cycle Artifacts out of the economy and require players to re-acquire them periodically or destroy other artifacts (thereby simulating “production”).<br><br>Additionally we will make Artifacts a bit more dynamic by giving players the ability to enchant and masterwork them.<br><br>'''ADDITIONAL NOTES:'''<br> '' :*'''''Cabalist Gear''' (hoods and weapons) are becoming artifacts.'' :*'''''Dread Artifacts''' (Heart of Sorrows, Scepter of Dread, Bone Steel Crown) remain quest items and are not being changed by this.'' :*'''''No Gem Socketing (new 11/16/17):''' At this time Artifacts are not eligible for Gem Socketing. This is unlikely to change.'' :*'''''No Belts (new 11/16/17):''' Since belts do not yet exist in the crafting system artifact belts are not yet eligible for any enchanting nor masterworking. This will not change until belts can be crafted.'' :*'''''Max Repair via Crowns (new 11/17/17):''' After much feedback and consideration we are going to re-enable Max Repair via Crowns in an upcoming patch (watch the patch notes). Current Durability will still need to be repaired via Artifact Essences (not repair kits).'' <hr style="margin: 2em 0 2em 0;">
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