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Release 94
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====Combat & Skill Changes==== *Cone of Cold: A new water magic spell has been added to the game! To help boost the DPS for water mages, this frontal cone attack AOE has been added to the Water skill tree. This skill not only does significant water damage, but it also features an Attack Speed debuff. Players specialized in water magic will also receive an increased Attack Speed debuff and a reduced cooldown. *Celestial Blessing no longer features a static bonus of 20 to 4 types of magic resistance. The resistance amounts now scale based upon your skill level. This means many players may notice a reduction in the bonuses provided while obtaining greater amounts of resistance as they increase the skill’s level. This skill also can now stack which allows players another avenue for increasing the spell’s effects. The focus penalty has also been increased and now scales with skill level. Moon specialized players receive extra bonuses to these resistance effects, and they also receive a greatly reduced focus penalty. *Inner Strength can now be stacked to improve its strength effect as well as its duration. *VFX for Death Shield have been toned down to be less distracting. *Anthem of Alacrity can no longer be cast on the overworld. *Creatures will now only play the flinch animation if they take at least 1% of their health in a hit. Larger creatures being attacked by groups were spending 100% of their time playing the flinch response despite barely being injured. *Frost giant health has been reduced by 33%, should no longer flinch from small amounts of damage, and should turn more quickly. *The bug which prevented fishing from breaking stealth has been fixed. *Distract will no longer be set to “maintain” for newly created characters. *Players without the Bard specialization will no longer inappropriately receive the Anthem of Alacrity bonus for Dexterity in their spell effects. *Splintering Strike no longer inappropriately indicates an increase to weapon damage. *The Ice Spiders in Highvale Outskirts can now properly apply an icefield damage and slow effect to their victims, and the icon indicator showing they have an active ice field cast is now visible. *Dig In now properly displays the specialization benefit in the tooltip which is a Combat Block Modifier provided to the caster. *Lowered the audible sound range of Solar Flare significantly so it cannot be heard over long distances. *The tooltip for Corpse Explosion now indicates corpses can be exploded up to 3 times rather than indicating a corpse is “consumed” at some point. *Spinning Attack now properly applies a Damage Avoidance debuff when the bleed effect is applied for specialized polearm users. *Stone Fist’s spell description now indicates specialized earth magic users also receive a lock time reduction for the skill. *Ghost’s Drain Strength ability now has a unique icon which appears in the active buff bar when that debuff is present.
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