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Release 90
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====User Interface & Lua Changes:==== *The character inventory window now features a “Sort Recent Loot” checkbox to place recently looted or refreshed item stacks to the top of your inventory. *Crafting components providing item effects to gear now show their provided stat(s) in the tooltip during mouseover. *The decoration palette window now has a new column indicating the coordinate location for each decoration. This new column is visible if you have appropriate access to the property lot or Player-Owned Town. *Buff information now shows in real time in the tooltips during mouseover. *The bank window can now be resized horizontally and diagonally. *A cancel button has been added to the crafting station windows that allows players to cancel a queued item while in progress without closing the window. *In-game maps have been added for the following scenes: :*Blood River Massacre :*Westend :*Sequanna Colossus :*Ulfheim :*Nightshade Pass :*East Sanctus Forest *Improvements have been made to the Hidden Vale in-game map. *The splash screen displaying the Shroud of the Avatar logo has been removed, and the logo has been added to the main menu. *Four new Lua functions for accessing buff information have been added: :*ShroudGetBuffCount :*ShroudGetBuffName(int) :*ShroudGetBuffDescription(int) :*ShroudGetBuffTimeRemaining(int) *Added two new Lua hooks (ShroudForceGC and ForceAssetCleanup) to force garbage collection and freeing up assets. These new hooks are primarily for testing purposes. *The journal window no longer displays task difficulties after the task has been completed. *The journal no longer shows active tasks in the completed section. *The lot listing window can no longer be opened while in the Overworld. *The lot listing window can now be accessed from the window selection menu.
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