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===='''Crafting, Decoration, & Inventory Item Changes:'''==== [[Image:item_dread_artifacts2_1280x722.jpg|800px]] *Dread Artifact Update: :*The Bonesteel Crown, Heart of Sorrows, and the Scepter of Dread can now be placed as decorations, but remain no-trade items. :*The three cabalists of the related anti-virtues (Dolus, Temna, and Nefario) now each drop a no-trade Obsidian Forge recipe (all 3 recipes become available as drops in the first patch after release) for creating no-trade patterns for the related dread artifact, but these recipes only drop if the looter has completed the related storyline to obtain the particular artifact. Once the no-trade pattern is applied to an item, that player can either utilize the item themselves with the Dread Artifact visuals, or they can trade/sell such items to other players at will. The final patterned items are fully tradeable. :*The Phoenix now drops a 1-3 Delicate Feathers of the Phoenix, one of which is required as a quill in these recipes, but this delicate feather can only be utilized one time before it dissipates into dust. These feathers will be utilized in future recipes as well, so keep on the lookout for new crafting opportunities on the horizon! :*The pattern for the Heart of Sorrows is our first VFX pattern introduces a new concept for the neck slot. Soon, more neck slot patterns will be added to the store and via in-game loot drops to allow for further character customization, such as glowing eyes! :*Each Dread Artifact now features a small amount of Adventure Level scaling in their stat bonuses. *The Gem Studded Roll of Leather, Gold Studded Roll of Leather, Silver Studded Roll of Leather, Bronze Studded Strip of Leather, Copper Studded Strip of Leather, and Iron Studded Strip of Leather have been reduced in power significantly. *Brave spelunkers will now be able to decorate their Player-Made Dungeon spider rooms! In addition, a pristine version of the room is now available which does not feature the webs and rubble. “With spawns” versions of these rooms are also available and drop from the spiders within Hilt Fortress! *The Ornate Triple Connection Stone Dungeon Foyer now features additional decoration surfaces to include the ceiling. *Basement Hatches can now be placed on other decorations that accept child objects such as walls and blocks, accept other decorations on top of them, and they can also be placed on all ground/floor type surfaces on a property which accept decoration items. *The Teleporter to Compendium of Pain and Suffering decoration item can now be placed on other decorations which accept child decorations such as walls and blocks. *The Tropical Flower Hairpieces (dyeable and non-dyeable versions) can now both be salvaged for eternal patterns which can be applied to head slot items. *An issue has been fixed which prevented salvage of the Ornate Circlet. The Ornate Circlet’s pattern now indicates that it is an Eternal Pattern instead of a regular Pattern. *Interactive items placed around the book player-made dungeon entrance should now function correctly. *The new lava pools no longer conflict with fishing water type conversion statues. *Removed a floating black square from various Player-Made Dungeon rooms. *Dungeon Entrance Tapestry and Dungeon Entrance rug have been renamed to Tapestry of the Ruins of Ravensmoor and Rug of the Ruins of Ravensmoor so players to not mistake these items with Player-Made Dungeon entrance abilities. *The holiday Menorahs have been updated to function this year. *2 new community cloaks have been added for Extra Life charity events. *The “Bass (Deco)” now properly rotates on an additional axis. '''Combat & Skill Changes:''' *Gear scaling tech has been created and applied to two PvP scenes: Obsidian Trials and Ardoris Arena. These two locations feature gear scaling of 0. *A new system which allows tuning of PVP vs PVE damage has been implemented. Currently, this new tech has been applied to ranged Auto-Attack, Aimed Shot, and Blinding Shot. Damage to all 3 of these sources has been reduced by 10% vs. PvP targets. *Summoned pet spells from the magic schools now level more quickly. *Additional logging has been created for PvP-related combat as we prepare for upcoming PvP balance work. *PVP flagging bonus experience has been increased from 10 to 25% *Player dungeons and basements will no longer grant XP bonuses for PVP players. *Lightning Storm now features SFX, a unique skill icon, and VFX improvements. *Lightning storm has been restored to the original, faster cast time. *Stun durations present on Lightning Storm are now increase with skill level instead of decrease. *Cone of Cold has received improved visuals. *Dig In features no longer causes flickering in the buff bar. *The globe from the Light spell now hovers properly over your character after dismounting. '''Player Economy, Rewards, & Loot Changes:''' *Many new Wax Cylinders are dropping as rare loot in adventure scenes throughout New Britannia. Will you find them all? :*Dolus Approaches I :*Dolus Approaches II :*The Laboring Fauns :*Avara’s Curse :*The Dragon Clan :*The Ice Plains of Jotungrund :*The Bear Clan :*Into the Epitaph :*Tartarus :*The Hallowed Plains :*Rhun Ruins :*Dysborg Ruins :*The Faun’s Sorrow :*The Solania Catacombs :*Desolis I :*Desolis II :*Frozen Tears of a Lost Tribe :*Kas Ruins :*Norgard Fens :*Longfall Road :*Libris Ruins :*Desolate Hills :*The Boar Clan :*Spectral Peaks :*Ulfheim :*Halls of Despair :*The Sands of Grunvald :*Solania :*Yew *The scarecrow boss now occasionally drops pieces of canvas fabric instead of the recipe for canvas fabric. '''User Interface, Lua, & Performance Changes:''' *Non-destructive evictions! When a player’s property is evicted by governors, stewards, tax defaults, or even lot activity expirations, the *property will now be placed in the owner’s Property Manager (Magic Movers) window. *The Player-Made Dungeon interface for selecting dungeon pieces in decoration mode has been improved. *Fixed a bug that caused the inventory list to flicker when it contained a teleporter item that pointed to a scene that no longer existed. *Added 5 new Lua functions: :*ShroudCurrentDeck() :*ShroudDeckList() :*ShroudGetDeckCardList([deckName]) :*ShroudEmoteList() :*ShroudPlayEmote(emoteName) *Conversationalist scripts will now properly return integer values. *Compass markers now display by priority. Quest markers are in front, destination markers are in the middle, and all other markers appear in the back. *Guild member names now sort properly in the guild window. *The Companion Level stat on gear now properly applies to summoned pets. *MANY more functions have been added to your Lua toolbox! Go check out the updated [https://docs.google.com/spreadsheets/d/1zmuAF9Wf8jWfSxjfWCCC-NspDbWGNkvDvlyghB_fexM/edit#gid=634347005 API document]! *There are also script examples in the Lua section of the [https://www.shroudoftheavatar.com/forum/index.php?threads/r96-lua-update.170498/ forum]! '''Player-Owned Town Changes:''' *Dragon Hold: Added new holdfast in Novia along the mountains northwest of Soltown. *Fidra: Added new Holdfast to Hidden Vale near Port Titan. *Litwarf Hird: Added new Holdfast to Mistrendur near the center of the middle island. *M’hul Island: Upgraded to Village.
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