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====Combat & Skill Changes==== *Lightning Storm: A new spell has been added to the Air Magic tree which summons a “volatile cloud of highly charged air which rains down lightning bolts on those caught within” the effective radius. Those so unlucky to be caught within this blast area are very likely to be stunned for a short period. This skill will be available on the trainer after the first patch this release. *Chaotic Shield has been redesigned. This Chaos Magic spell now creates a field of chaotic energy boosting Confusion Resistance, Chaos Bolt Damage, Torpid Torment’s focus damage rate and range, Tabula Rasa’s range and the chaos mage’s Chaotic Feedback skill. Chaos Specialization increases the duration and power of these effects. This spell is considered a shield spell, and only a single shield spell can be active at any given time. *The Tabula Rasa skill has received additional benefits if Chaotic Shield is active, giving it new abilities that are effective versus players and NPC targets. As before, the spell’s abilities cause enemy player targets to instantly discard all glyphs which are then replaced with new glyphs from their deck, and Chaos Specialization adds a chance to apply a draw speed debuff to enemy player targets. Now, Chaos Specialization also adds a damage-over-time and knockdown effect which affects both enemy player and NPC targets, but ONLY if Chaotic Shield is your active shield spell. *Elysium Illumination has been redesigned. This Sun Magic spell now provides a Sun Attunement buff and also features improved healing pulses, damage pulses, and duration. All 3 of these values scale slightly with skill level and attunement, but also significantly increase if specialized. The damage pulses affect all enemy targets, with additional damage applied to undead. Elysium Illumination is now considered a shield spell, and only a single shield spell can be active at any given time. *Searing Ray now has a 15% chance to apply a small Blind effect on your opponent for 10 seconds if specialized in Sun Magic and Elysian Illumination is your currently active shield spell. *Verbiage about shield spell restrictions have been added to all shield spell tooltip descriptions. Design and implementation of new or improved damage effects are underway! Already, players utilizing bludgeon weapons will see improved effects vs. skeletons, with more changes in the pipeline for all creatures to have different resistances and vulnerabilities to bludgeon, piercing, and slashing damage types. *Damage math for magic has been adjusted. Throughout the life of the game, player intelligence has increased far more than skill level. With this change, Intelligence will contribute less to magic damage and skill levels will contribute more to magic damage. Overall, almost all players will see a net increase in magic damage. *Ring of Fire, an AOE spell in the Fire Magic tree, has been updated. The base tick timer has been increased from 2.00 to 2.25 seconds. The base damage range for each tick has changed from 2-5 to 1-5. This change provides roughly a 20% reduction in the spell’s DPS, but no change was made to the possible max damage per tick. *Tamed wyverns should now be more responsive, attack faster, and also have poison that scales in power. *Functionality for aggro abilities have been improved. *Cone of Cold is now a 4X EXP skill. A player’s level in this skill could be reduced as a result of this change, but the total EXP the player applied to the skill was not changed. *NPC spell casters in Superstition Canyon now feature increased damage and improved heal other abilities. *Ice Fist no longer indicates that it has an effective radius in the spell’s description, and the description has been improved to indicate all possible effects. *Multiple applications of Earth Attunement no longer apply to a character upon each cast of Splintering Strike. This Earth Attunement bonus no longer stacks, but Earth Specialization instead increases the effect’s amount. The skill’s description has been updated to reflect the changes. *The tooltip description for Earth’s Embrace no longer indicates a movement speed penalty exists, and a new duration bonus for Earth specialized casters has been added to the spell’s effects and description. *The loading tip related to maintained skills no longer indicates decay verbiage. *When setting a specialization skill to maintain, the skill’s tooltip no longer indicates decay verbiage in the description and now mentions that only a single specialization skill be be set to train at a time. *The tooltip for Anthem of Alacrity now better indicates the durations, and charging the skill now properly applies charged effects. *Corpion poison attacks are now labeled as Corpion Spit or Corpion Sting in their tooltip descriptions. Spits no longer remove focus but instead cause a very small Focus Damage Rate debuff of 0.1. Also, the spit poison lasts 10s instead of 20s and only allows 1 stack instead of 3. These poisons can still be purified, and these changes do not affect tamed pet attacks. *Players will now be able to move quickly after being attacked while fishing.
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